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Message ID: 7634
Date: Fri Oct 1 21:23:20 BST 1999
Author: Mike.Langlois@xxxxxxxxx.xxx
Subject: Re: Hey this sounded interesting..


* SNIP *

Bind anywhere? Never happen. In fact, I think the casters are probably lucky
to have gotten that ability, as it's potentially quite unbalancing when
fighting uber-mobs like dragons. "Yeah, I lost a level dying 14 times while
fighting Vox, but I would just spawn, mem my spells and nuke until I got
killed." This is precicely why Ressurection effects have been made so
horrendous. Probably casters being able to bind anywhere was to offset how
fragile they are should the group get overrun by mobs. The casters are the
least likely to make it to the zone alive in a bad situation.

* SNIP *

Casters can gate, they'll always beat the melee guy to safety.
And with personal shields and mes, flux, step, etc...they are hardly fragile in
a bad situation.

* SNIP *

Also, there absolutely HAS to be a serious penalty for dying; it's a very
important part of the game. Many people make the "game fun" or the "I can
only play two hours a week" argument, but when you consider the impact that
binding anywhere would have on group dynamics and strategy, you quickly see
that it works best the way that it is. Verant has decided that getting to
your corpse, in addition to the experience lost is what that penalty is. When
there is a penalty for dying you coordinate your actions and fight with more
strategy. Verant (and I) want this VERY much. Conversely, if there were
little or no penalty for dying, sloppy unbalanced groups would just go into a
place like Mistmoore with little or no regard of how the zone works. They'd
just pull the castle and beat on stuff until everything was dead with the
minor annoyance of having to loot their corpses. I wouldn't be addicted to
that game.

* SNIP *

Umm, so running back to your corpse is part of the price you pay? So why do
casters not have to pay this price?

Golias, Solusek Ro - DOES NOT WANT TO BIND, want to be bound in non-cities!