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Message ID: 7759
Date: Mon Oct 4 20:43:59 BST 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Binding (sigh)


On Mon, 4 Oct 1999 jhenders@... wrote:
>
> > 3. The really destabilizing part of this is not Bind Affinity in and of
> > itself, but is Bind combined with Gate. This combination permits
> > spellcasters to escape combat far more readily than any melee type
>
> While this may sound nice in theory, I have been grouping with many,
> many different combinations of people from L6 to L49 and I can count on
> one hand the number of times a caster has made it out of a situation
> where all the meleer's have died by gating. Unless the caster in

Hmm, the first thing I do when we have to bail is start up
Screech and stand next to the casters until they all manage to
gate. Heck, I've even stood next to one long enough for her
to memorize gate, then cast it. We've discussed the several
multi-death dungeon crawls that our guild has been involved
in, and we could've escaped almost all of them with only one
death if we'd played our cards right. (Usually my death, but
hey that's part of playing the character with the get out of
death free card.) The hours of experience the casters would
lose due to death simply do not outweigh the extra time I have
to spend running from town if I should die.

--
John H. Kim
kim@...