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Message ID: 7821
Date: Tue Oct 5 04:40:15 BST 1999
Author: Bard
Subject: Poor man's gate(Was: bards vs. Wizards)


Back in Neverwinter Nights, the way dying was set up was that you went
back to the nearest entry point that was the closest to Neverwinter (It
being the center area for the game). So if a guild was having a promotion
or squiring in the Gardens area in Neverwinter, folks would either jump into
a fight (combat took place on another screen) and ask the folks there to
kill them (which was always fun if that person was of a rival guild).
Unless they change the way Bellows can hit you when you target
yourself, I'll be using this myself ;o)
(It's not an exploit, it's a "feature" :oP )

-=B=-