[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 7934
Date: Tue Oct 5 23:19:31 BST 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: RE: Twinking


On Tue, 5 Oct 1999, Steven S. Klug wrote:
>
> I agree with this. Also, there is a big difference in twinking a character
> that has never played, and twinking one who already has several high level
> characters. I have a level 27 bard, and I'll be damned if I'm going to
> suffer through the wimpiness of low levels with a new character I start.
> I'm certainly not going to give them really incredible items, but fine
> steel, some leather, and some plat certainly takes some of the boredom out
> of levels 1-10.

Yeah, the key I think is to strike a balance between items
which take some of the edge off starting from scratch, while
not giving so much of an advantage that you're nigh unbeatable
for the level. If you don't learn the lessons of what the
class can and can't do between levels 1-5, you're going to
learn them between levels 6-10, when you get experience loss
for the deaths accompanying those learning experiences.

For the twinker this is usually not a problem because the
twinking accelerates his level progression more than the
experience loss hurts. For the folks grouped with him though,
this can be another matter, as they end up grouped with a
player who either does not know how to play the class to best
advantage (e.g. bards doing nothing but bellowing during a
fight, then healing after), or gets them into situations
likely to get them killed because hey if one of them is a
close match for me, three of them should be no problem for my
group of six.

--
John H. Kim
kim@...