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Message ID: 7967
Date: Wed Oct 6 01:36:02 BST 1999
Author: Naeeldar
Subject: Re: Twinking
>From: <kim@...>character
>
>On Tue, 5 Oct 1999, Steven S. Klug wrote:
>>
>> I agree with this. Also, there is a big difference in twinking a
>> that has never played, and twinking one who already has several highlevel
>> characters. I have a level 27 bard, and I'll be damned if I'm going toout
>> suffer through the wimpiness of low levels with a new character I start.
>> I'm certainly not going to give them really incredible items, but fine
>> steel, some leather, and some plat certainly takes some of the boredom
>> of levels 1-10.
>
>Yeah, the key I think is to strike a balance between items
>which take some of the edge off starting from scratch, while
>not giving so much of an advantage that you're nigh unbeatable
>for the level. If you don't learn the lessons of what the
>class can and can't do between levels 1-5, you're going to
>learn them between levels 6-10, when you get experience loss
>for the deaths accompanying those learning experiences.
>
>For the twinker this is usually not a problem because the
>twinking accelerates his level progression more than the
>experience loss hurts. For the folks grouped with him though,
>this can be another matter, as they end up grouped with a
>player who either does not know how to play the class to best
>advantage (e.g. bards doing nothing but bellowing during a
>fight, then healing after), or gets them into situations
>likely to get them killed because hey if one of them is a
>close match for me, three of them should be no problem for my
>group of six.
>
>--
>John H. Kim
>kim@...
>
>>