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Message ID: 8004
Date: Wed Oct 6 16:15:51 BST 1999
Author: James Schuldes
Subject: RE: Bardic deaths


Do what John & Harm say! <g>

Green casters in a big group are the worst! Give me some melee reds any
day!

Divide and conquer - kill the 2 that sit at the base of hill. Watch for the
ones that patrol and take them out. Try to set up so that you can divide
the camp and attack the edges . Lull the lowest ones first and try to pull
the one likely to resist your lulls. Try to pull so that they don't come
through other mobs agro ranges. Like they said - casters tend to not pull
but sit back and cast - hit something that will melee and pull it a long way
out to make the caster run or stay out of the fight.

The plan: "ok everyone charge!" does not work - been there - done that.

I'd suggest going to the other camp - the one near the river on the far east
and south side of the zone - just before the ghouls. Lots less extra stuff
to deal with. There are 2 that spawn closer to the river and do short
patrols. - Kill them first. Then you can approach the camp and look for a
good angle to attack so you can pull melee mobs out of the caster ranges.
You could try for a pull and have your party ready to bounce the casters
first as they chase you. Like they said - drag the mobs around and have
your team pick them off one by one.

Good luck!

Sylly Songsynger
Bard of the 30th song
<Spirit of the Moon>
somewhere on Innoruuk

-----Original Message-----
From: Jamie Furtner [mailto:jfurtner@...]
Sent: Tuesday, October 05, 1999 5:32 PM
To: eqbards@onelist.com
Subject: [eqbards] Bardic deaths

From: Jamie Furtner <jfurtner@...>

I recently played with a party of six in West Karana, and we
tried
to kill some bandits in the bandit camp. I'm interested in
input
for how I can allow my more of party to survive a battle,
including
myself.