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Message ID: 8057
Date: Wed Oct 6 21:21:25 BST 1999
Author: Mike Roach
Subject: RE: Bellow and DDD/CoD
> -----Original Message-----
> From: Reece, Tom - 25IDL G4 [mailto:g4mntofcr@...]
> Sent: Wednesday, October 06, 1999 3:22 PM
> To: 'eqbards@onelist.com'
> Subject: [eqbards] Bellow and DDD/CoD
>
>
> From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
>
> I wonder if our AE songs like DDD and CoD actually have a infinite
> cylindrical AE instead of a sphere around the singer? For
> example, the
> infinite cylindrical AE will affect anything within the radius of the
> cylinder that is in front/behind you, above you (no matter
> how high), and
> below you (no matter how low). With a sphere, the AE would
> be an equal
> radius from you in all directions. I have always been under
> the impression
> that the radius of our AE sounds was a sphere. I have also
> always been
> under the impression that the effect of the z-axis bug was that mobs
> separated from you by the ground/wall but still within the
> radius of the
> sphere were still affected.
>
> Can anyone confirm this?
>
> Galtin of E'ci
>
> > Heheh I can CONFIRM that it reaches all the way to the
> ground from the top
> > floor of the birdhouse!
> >
> > If the zone is hvly camped and the spawns are getting
> actively pulled -
> > then
> > no problems. If not, you get attacked by invisible birds
> (cuz they stand
> > on
> > ground and hit u)
> >
> > Sylly
> >
> > One half a but to 31 woo hoo!
> >
> >
> > If you were somewhere like the aviak village in
> > SK, you could even confirm how far the radius extended
> along the z-axis.
> >
> >
>
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> ----------
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