Easy to test, play DDD underneath the 'birdhouse' in S Karana and see what
comes runnin' }:>
-----Original Message-----
From: Reece, Tom - 25IDL G4 [mailto:
g4mntofcr@...]
Sent: Wednesday, October 06, 1999 2:22 PM
To: '
eqbards@onelist.com'
Subject: [eqbards] Bellow and DDD/CoD
From: "Reece, Tom - 25IDL G4" <
g4mntofcr@...>
I wonder if our AE songs like DDD and CoD actually have a infinite
cylindrical AE instead of a sphere around the singer? For example, the
infinite cylindrical AE will affect anything within the radius of the
cylinder that is in front/behind you, above you (no matter how high), and
below you (no matter how low). With a sphere, the AE would be an equal
radius from you in all directions. I have always been under the impression
that the radius of our AE sounds was a sphere. I have also always been
under the impression that the effect of the z-axis bug was that mobs
separated from you by the ground/wall but still within the radius of the
sphere were still affected.
Can anyone confirm this?
Galtin of E'ci
> Heheh I can CONFIRM that it reaches all the way to the ground from the top
> floor of the birdhouse!
>
> If the zone is hvly camped and the spawns are getting actively pulled -
> then
> no problems. If not, you get attacked by invisible birds (cuz they stand
> on
> ground and hit u)
>
> Sylly
>
> One half a but to 31 woo hoo!
>
>
> If you were somewhere like the aviak village in
> SK, you could even confirm how far the radius extended along the z-axis.
>
>