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Message ID: 853
Date: Tue May 18 03:18:35 BST 1999
Author: Roop Dirump
Subject: Re: Platemail vs Banded vs Leather
>From: "Kyle" <ksibbald@...>one
>
> Most gaming systems factor in some real life concepts about what type of
>damage armor can and cannot protect against. Assuming that there are three
>types of damage (slash, pierce, and blunt) various armors protect various
>ways. From what I've seen and heard, most of these are factored in here.
>
> Cloth armor isn't really gonna do much since it is easy to puncture, easy
>to cut through, and offers very little padding to slow the impact of
>something big and round.
>
> Patchwork usually provides a bit more protection against slash and blunt
>since it is slightly thicker than cloth. Piercing it may not improve
>against.
>
> The various leathers (rawhide and normal) are better against piercing and
>much better against slashing because of the toughness of it. Some are often
>padded decently so it takes the edge off of blunt damage.
>
> Studded leather would most likely improve upon slashing since the metal
>studs would help stop the blade but wouldn't do much for piercing since the
>studs cover such a small area. Blunt might actually hurt more if it hits
>of the studs and drives it into your chest. =)more
>
> Reinforced is the same thing but now there is more surface area to stop
>piercing.
>
> Ring mail works much better against slash since you naw have a shell of
>metal around you. Blunt is slightly better since the rings are just linked
>and allows for force transferrence over a wider area. Not great though
>seeing as how much it gives into you. Piercing? Well, all those rings with
>the big holes in them doesn't stop much of a point. You'd basically be
>reduced to whatever padding is underneath.
>
> Chain is the same as ring but usually has tigher links making it a bit
>difficult to slip a piercer in.against
>
> Banded, similar to splint and scale in other game systems, improves
>piercers quite a bit now that most of those holes are filled up. Still some
>between the plates though. Slashing prolly isn't much better than chain but
>blunt is probably better now that you have plates of metal that won't give
>as easily.
>
> Plate, of course, is usually considered the best. It offers very good
>protection against slashers since it is often hard to cut metal. Blunt is
>really good since you have that rigitity of a real big piece of metal.
>Piercing is better since there are relatively few holes to sneak through
>unless you want to try and force the point of a dagger or rapier through a
>quarter inch of steel.
>
> Hope this helps.
>
> Good Journey,
>
> Sineras Silverlyre (Cazic-Thule)
>
>-----Original Message-----
>From: David Rubino [mailto:tigger@...]
>Sent: Monday, May 17, 1999 1:16 PM
>To: eqbards@onelist.com
>Subject: [eqbards] Platemail vs Banded vs Leather
>
>
>From: David Rubino <tigger@...>
>
>
> Hello all . . .
>
> I completed my set of bronze armor, and now I have a few questions about
>it if anyone can help.
>
> AC continues to be a mystery. It seems to be no more than an overall armor
>rating, which increases with level and with type of armor, and exists only
>so that I can compare AC values with jealous people who still have
>patchwork. Does AC really have a meaning? If so, what does the total AC
>value mean? What does the AC value of a single piece of armor mean?
>
> Now I know from experience that as soon as I went to full banded, my
>ability to take damage skyrocketed. All of the sudden things which used to
>destroy me just kept missing me or hitting me for 1 damage. This seems to
>suggest it has nothing to do with AC value, and everything to do with armor
>type. The fact that the banded "only" increased my AC by about 25 from
>patchwork was irrelevant.
>
> Now my bronze "only" increased my AC by about 15, a small amount compared
>to my overall AC, but again my ability to take damage jumped significantly.
>I can again solo everything that is blue.
>
> I read somewhere that each different type of armor (Leather, Chain, Plate
>and its equivalents) can absorb more and different types of damage as the
>armor gets better. This seems to be true, and seems to make the AC value
>worthless . . .
>
> Besides, full bronze looks really cool.
>
> Please comment . . .
>
>-Musil
>
>
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