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Message ID: 9071
Date: Mon Oct 25 20:33:57 BST 1999
Author: Chris
Subject: Re: Re: Re: BARD HATE


I actually think part of "bard hate" comes from a coding error (theory only). If I am playing heal and a mob runs through our group
getting pulled to another group, I will get all the Faction +/-'s for that mob being killed. I think this was because in Beta the
bards songs affected everyone (grouped or not) within a certain radius. I think this area effect code is still in the game but with
an additional check (i.e. in radius + in group) for PC's but for aggro mobs I think they effectively get "hit" by our songs (thus we
get those faction hits for mobs we never touched). Thoughts?


----- Original Message -----
From: <kim@...>
To: <eqbards@onelist.com>
Sent: Monday, October 25, 1999 12:19 PM
Subject: RE: [eqbards] Re: Re: BARD HATE


> From: <kim@...>
>
> On Mon, 25 Oct 1999, Kimes, Dean W. wrote:
> >
> > I have a new good example of bard hate. I am standing still with a trade
> > window open singing no songs on the hill near the derv camp. A ranger
> > shoots the lead derv with his bow from out in the plains area. The derv
> > rushes forward, stops and runs over and backstabs me despite my not even
> > being in the rangers group, nor in the mobs aggro radius. If someone can
>
> What you think is the mob's normal aggro radius may not be its
> aggro radius in all situations. If you've ever tried to sneak
> up on Chief Goonda in WK, you know that he has a *huge* aggro
> radius (basically he charged me when he was about 5 pixels
> large on my screen at 1024x768). So it may be that while a
> mob's initial aggro radius is small, once it has been
> activated, the AI may be taking into account all potential
> hostiles it sees within a much larger radius.
>
> --
> John H. Kim
> kim@...
>
> > Please send submissions for the eqbards newsletter to toren@... with the subject lol.
>