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Message ID: 9091
Date: Tue Oct 26 17:28:38 BST 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Charm


On Tue, 26 Oct 1999, Daniel Fung wrote:
>
> Can anybody describe to me how they best us their charm to hunt for exp and
> coins? I remember seeing comments like "with charm, our group had no
> downtime". I can only imagine charming a HG to fight another one for a
> couple rounds then the HG will wake up and run toward me and I'll have to
> charm again.... I dont even think this will work since you might get hit
> before second charm or even stunned and stop singing (do you even have time
> to turnaround sing speed song and pull the distance off?) or get resisted
> once then got hit 60dam, 70dam again by TWO HGs. From what i imagine, a
> bard would die most of the time charming one HG to hit another.
>
> Is there something I've missed?

Song effects last long enough for you to play one or two other
songs before the first effect expires.

You don't have to be stopped to start a song - you can do it
on the run.

Charm's range is much much greater than melee range.

So keep Accelerando playing. When you see a giant, charm it,
restart Accelerando, and order it to attack. When it becomes
uncharmed, just recharm it while running to stay out of melee
range.

--
John H. Kim
kim@...