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Message ID: 9104
Date: Tue Oct 26 18:11:56 BST 1999
Author: Kimes, Dean W.
Subject: RE: RE:warp speed spock
> -----Original Message-----Please send submissions for the eqbards newsletter to toren@... with
> From: Kimes, Dean W. [mailto:Dean_Kimes@...]
> Sent: Tuesday, October 26, 1999 10:53 AM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] RE:warp speed spock
>
>
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> I know they all warp from the same place (unlike Q Hills
> where they seem to
> warp from at least a dozen different spots), but do they all
> warp TO the
> same spot. In Q Hills everything that warps, warps to a spot
> on the road
> right near the zone into Qeynos proper. I'd dearly like to
> be sure to avoid
> any spot in Rathe that Hill Giants and such might warp TO. ;-)
>
> Kitasi
>
> -----Original Message-----
> From: CYR, Thierry [mailto:tcyr@...]
> Sent: Tuesday, October 26, 1999 10:52 AM
> To: 'eqbards@onelist.com'
> Subject: [eqbards] RE:warp speed spock
>
>
> From: "CYR, Thierry" <tcyr@...>
>
> the critters im talking about all warp at the exact same spot
> (given perhaps
> 5 paces diameter or so)
>
> Minkin
> Sol Ro
> level 35
>
> > -----Original Message-----
> > From: Kimes, Dean W. [SMTP:Dean_Kimes@...]
> > Sent: Tuesday, October 26, 1999 12:46 PM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Rathe Mountains
> >
> > From: "Kimes, Dean W." <Dean_Kimes@...>
> >
> > Do they all warp to the same point like critters do in Qeynos Hills?
> > Fighting anything that runs away in that zone is nigh on impossible.
> > Being
> > a tailoring bard and that being the only zone where I have
> ever seen HQ
> > wolf
> > pelts, this warping is very frustrating. Does anyone know
> if Verant has
> > ever mentioned fixing this?
> >
> > Kitasi
> > not warp capable
> >
> > -----Original Message-----
> > From: CYR, Thierry [mailto:tcyr@...]
> > Sent: Tuesday, October 26, 1999 10:34 AM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Rathe Mountains
> >
> >
> > From: "CYR, Thierry" <tcyr@...>
> >
> > rathe mountains is and always has been bad for warpers,
> there's a spot
> > that
> > we hunt hg's at and if the monsters get to a certain little
> bump in the
> > terrain, get ready for trains of em to come back at ya...
> anything that
> > goes
> > over this pathing location will warp away and take a long
> time to come
> > back.
> > This is close to the hill giant hill with the 2 guards on
> the top. Hg's,
> > giant skels, lizards, cycs, basilisks, anything that goes
> here warps.
> > Sorry
> > i dont have the loc.
> >
> > Minkin
> > Sol ro
> >
> >
> > > -----Original Message-----
> > > From: kim@... [SMTP:kim@...]
> > > Sent: Tuesday, October 26, 1999 12:24 PM
> > > To: 'eqbards@onelist.com'
> > > Subject: RE: [eqbards] Rathe Mountains
> > >
> > > From: <kim@...>
> > >
> > > On Tue, 26 Oct 1999, Greg Gillan wrote:
> > > >
> > > > Has anyone else noticed this strange warping problem
> lately? I had
> > > never
> > > > experienced it before, but it seems since the last
> patch, things have
> > > been
> > > > "warping" out of range all the time. I've noticed this in the
> > Karanas,
> > > > Oasis, and even in Solusek B last night. New bug?
> > >
> > > I noticed a lot of people playing last night (1600+ on more
> > > than half the servers). Ping times and PL were fine, but
> > > /tells took up to 10 seconds to get through. Most network
> > > systems are designed to dynamically respond to load by
> > > decreasing update frequency (so you don't exceed available
> > > bandwidth). When that happens in a game like this, moving
> > > entities appear to blink in and out of existence as the client
> > > and server get out of synch.
> > >
> > > --
> > > John H. Kim
> > > kim@...
> > >
> > > > Please send submissions for the eqbards newsletter to
> > toren@...
> > > with the subject lol.
> >
> > Please send submissions for the eqbards newsletter to
> toren@...
> > with
> > the subject lol.
> >
> > > Please send submissions for the eqbards newsletter to
> toren@...
> > with the subject lol.
>
> Please send submissions for the eqbards newsletter to
> toren@... with
> the subject lol.
>
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> Please send submissions for the eqbards newsletter to
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