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Message ID: 9108
Date: Tue Oct 26 18:35:36 BST 1999
Author: Rokenn Swiftsong
Subject: Warp points (was:Re: Rathe Mountains)


There is also a warp point in Permafrost. If you are fighting at the zone
line and a gob makes it to the end of the hall it will warp up the ladder to
around the back of the first room there.

Rokenn



>From: "Thormael LGT" <thormael@...>
>Reply-To: eqbards@onelist.com
>To: eqbards@onelist.com
>Subject: Re: [eqbards] Rathe Mountains
>Date: Tue, 26 Oct 1999 10:25:25 PDT
>
>Found one in Steamfont too, fighting pumas and rats with my druid, on the
>left of the mills (when coming from Ak'Anon, Mino caves straight). When
>things started running or were feared they used to warp close to the mills.
>Once I found it I just ran to the warp point and continue the fight over
>there.
>
>
> > > rathe mountains is and always has been bad for warpers, there's a spot
> >that
> > > we hunt hg's at and if the monsters get to a certain little bump in
>the
> > > terrain, get ready for trains of em to come back at ya... anything
>that
> >goes
> > > over this pathing location will warp away and take a long time to come
> >back.
> > > This is close to the hill giant hill with the 2 guards on the top.
>Hg's,
> > > giant skels, lizards, cycs, basilisks, anything that goes here warps.
> >Sorry
> > > i dont have the loc.
> >
> >Oasis has a very bad warp spot as well, right by the water just south of
> >"pillar one". You only
> >notice it with things that are running away, like orc warriors or things
> >that have been feared.
>
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