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Message ID: 9529
Date: Tue Nov 2 22:58:26 GMT 1999
Author: David Knadler
Subject: RE: Re: Undead drops in Kithicor


From what I understand though, most of the rewards for the [new] quests
aren't NO DROP. Especially the new class specific armor quests. Like I was
saying... it's somewhat of a Catch-22 for Verant and it's players no matter
which way they go.

Desmei Sightblinder
Lvl 30 Bard [Povar]

> -----Original Message-----
> From: Kimes, Dean W. [mailto:Dean_Kimes@...]
> Sent: Tuesday, November 02, 1999 3:47 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Re: Undead drops in Kithicor
>
>
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> 'No Drop' for quest components is a good idea, but making the
> final quest
> reward 'No drop' is a rip since you usually don't know what
> you will get
> when you start the quest. I couldn't care less if the items
> along the way
> in the quest were 'no drop' because I plan on keeping them to
> complete the
> quest anyhow. Having the reward be 'no drop' and incredibly
> restricted in
> its usability just makes quests less worthwhile. From what I
> have seen very
> few people do quests anyhow so I doubt this would break any
> item rarity
> overmuch. I even traded a Shining Star of Light to a 38th
> level cleric from
> Qeynos who could easily have done the quest but didn't want
> to lose valuable
> camping time.
>
> Kitasi
>
> -----Original Message-----
> From: David Knadler [mailto:dknadler@...]
> Sent: Tuesday, November 02, 1999 3:44 PM
> To: eqbards@onelist.com
> Subject: RE: [eqbards] Re: Undead drops in Kithicor
> Importance: Low
>
>
> From: David Knadler <dknadler@...>
>
> > From: jhenders@...
>
> [snip]
>
> >
> > Personally I also hate letting items go to waste, but it at
> least fits
> > in with Verant's appearant philosophy of keeping items rare
> > by any means
> > possible. If they didn't have the items no drop, they'd
> > probably cut the
> > spawn of items even more to assure that everyone didn't have one.
>
> I also think they implemented the "NO DROP" flag to minimize
> the amount of
> "farming" & "harvesting" of items. Without it, you know that
> there would be
> people camping quest item spawns and then attempting to sell
> the items. "NO
> DROP" isn't the perfect solution, but I consider it to be the
> lesser of two
> evils. In fact, from what I understand of the game mechanics
> I don't think
> they could come up with an ideal solution without a major
> overhaul of the
> entire system. Also, in a FRPG milieu, it makes perfect sense to keep
> certain items rare and unique - unfortunately, most people
> consider it their
> birthright to eventually own these particular items simply
> because they
> exist - and they'll go to great lengths to obtain them. If
> every rare item
> was dropped all the time, it would just be a matter of time
> before everyone
> in the game had the best equipment (for their class) with
> little regard for
> level.
>
> Desmei Sightblinder
> Lvl 30 Bard [Povar]
>
> Please send submissions for the eqbards newsletter to
> toren@... with
> the subject lol.
>
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