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Message ID: 9571
Date: Wed Nov 3 21:01:22 GMT 1999
Author: kim@xxxxxxxxxx.xxxx
Subject: Re: Re: Undead drops in Kithicor (Re: Digest Number 482)
> >Just create dummy objects which are "mundane" but have the
> >I still like my idea of loot-once-per-lifetime. It lets you
> >keep items rare while keeping the mobs common. It also stops
> >harvesting dead in its tracks. The only really bad part is
> >that you can't continuously camp a mob until you get the item
> >you want, but then, that's really the root of all these
> >problems isn't it?
>
> Mhh if I understand this as:
> You can only loot a named mob ONCE, regardless of what it have.
> I can see a couple of problems with it:
> - Some mobs you can tell if its the rare or the common drop it carries.
> So youll have people killing it until its drop is rare and then looting that
> one.
> - Even on mobs where the drop isent visable this could be used, unless the mereI can't think of any occasion where we've killed something,
> examination of the body would count as a loot? Imagine being attacked while
> trying to loot your ghoulbane *ouch*..
> This would make items very rare indeed, but also open up for some serius flawsI'm not saying it's without flaws. What I'm saying is that
> IMO.
> I think the only viable way to get items out of circulation is to make them wearUnfortunately, if you make it possible to repair wear
> out. If its possible to mend them it should be done by NPC's and be priced upon
> what "level" of equipment we are talking about and price comparable with the
> indgrediants casters use. In a way so that the expences per played hour is
> around the same.
> As it is today melee classes havent got any expenses other than food and initialWell, likewise for the casting classes. Once you buy the
> costs of equipment.