[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 9604
Date: Thu Nov 4 16:55:36 GMT 1999
Author: Daniel P. Sniderman
Subject: Item Decay and Loot Once


I think there have been some great thoughts and suggestions to try to solve the incessant economy, camping, and framing problems in the game. But speaking as an experienced Programmer - who's primary area of expertise is database programming; I am skeptical that these changes are possible in the base release of the code.

A decay feature would require each item type to have a decay rate associated with it (I don't think it's reasonable to have all items decay at the exact same rate). Each INDIVIDUAL item would have to have a date or some sort of variable to track it's decay state. Verant is already struggling with the size of the database. (Hence the change to decay time of duplicate corpses)

The one Loot once would have a similar type of major database change - codewise even much trickier. Lore is pretty easy - just check what you have. Loot Once would require a historical database of every item a player ever looted.

In addition to increasing the size of the database - they will have to do a conversion the existing database to populate these values. This would probably take many hours to run - and would have to be done while the servers are down.

This would take a lot of coding and a lot of testing - and would definitely take resources away from fixing things that are broken. This couldn't really be done as part of the expansion - since then players who don't buy the expansion - wouldn't have this code. The easiest way to implement and avoid a major database conversion - would be to make all existing items no-decay and new ones decay. But this would make the problem worse - as people would be selling "pre-patch" items - and how would you tell? It would be a detriment to new players - as they won't have items in their inventory that are no-decay.

I think these types of suggestions are more likely to be included in EQ2 - which is probably a good two or three years away (look how long it's taking Origin to get to UOL2...)


Slyde of Xegony