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Message ID: 9826
Date: Wed Nov 10 20:15:42 GMT 1999
Author: Mike Roach
Subject: RE: more sylly questions


We were told that Fufill's was improved a couple patches ago and not only
did I not notice any improvement whatsoever, the song, like many, is pretty
darn useless in doing what it is supposed to be doing. Its a crappy DoT
that is rivaled by bellow in damage capacity and a crappy debuff that only
lasts like 2 ticks...bleh. I don't see how it was improved to be honest.
Using a drum does not seem to have any added benefit.

There could be one problem with your and my testing though, we are testing
it on ourselves and therefore under PvP conditions, right? Would that change
its affect somewhat? I dunno it is all very perplexing.

They need to get rid of the monkey who codes the "fixes" to our songs and
replace it with an orangutan

Ooooh, I need some sleep! Cranky today...

Faras "stays up too late" Tar'Linedhel

> -----Original Message-----
> From: James Schuldes [mailto:jgs@...]
> Sent: Wednesday, November 10, 1999 1:36 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] more sylly questions
>
>
> From: James Schuldes <jgs@...>
>
> "I came for the waters..."
>
> As I understand it Fufill's does 2 things - DoT (degrades hp)
> and lowers MR.
> I was misinformed about the drum ehancement working (an old
> song sheet said
> it did and gave data points.) The part that degrades the hp
> would be the
> part that might not stack or cancel another caster's spell -
> like darkness
> which is a 2 part spell - I do believe DoT and slows them.
>
> I guess it is easy enough to find out what the effects are...
>
> Ok, just tested: cast on self hp dropped from 786 to 765 and
> dropped MR from
> 51 to 41. No enhancement with a drum equipped. So thats 21
> dmg on an even
> con.
>
> Bellow on blue mobs is hitting at a max of 18. Less on higher cons.
>
> The MR seemed to recover on the second pulse. It was
> recovered before the
> red color on the hp cleared and while hp was still degrading.
>
> So, this tells me that it's use to lower MR would need to be
> synchronized
> with someone else casting on it. I was thinking that it would
> degrade the
> mob's MR and have a recovery period like hp. But it seems
> that the MR would
> only maybe be degraded for the next pulse (tick?, round?
> ugh!) so the next
> song after Fulfils would benefit from the MR degrade. Which
> says that you'd
> want to weave it between each of the other target songs:
>
> Fufil's - sticks
> (mr degrades)
> Bellow (less chance of resist) 18 dmg
> (mr recovers)
> Chant or other party buff
> (DoT is complete) 21 dmg
>
> FuFil's - sticks
> (mr degrades)
> Largos (less chance of resist)
> (mr recovers)
> Chant or other party buff
> (DoT is complete) 21 dmg
>
> Fufil's - sticks
> (mr degrades)
> Chains (less chance of resist)
> Chant or other party buff
> (DoT is complete) 21 dmg
>
> Sylly Songsynger
>