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Message ID: 987
Date: Fri May 21 18:07:22 BST 1999
Author: John Kim
Subject: Re: Bard spell analysis


On Fri, 21 May 1999 walsht@... wrote:
>
> The numbers
> Hits Time
> None Active 12 40 3.3
> 15 49 3.26

When you started counting, did you count the punch that began
your stopwatch? That should be punch 0, not 1. I did the
same timings with my monk a couple weeks ago and got about 3.5
seconds per punch, and I have a hard time believing bards can
punch faster than monks. :-)

e.g.

You punch [mob] and hit for xxx damage (this is punch zero)
start stopwatch
.
.

You punch [mob] and hit for xxx damage (this is punch one)
.
.

You punch [mob] and hit for xxx damage (this is punch two)
.
......
.
You punch [mob] and hit for xxx damage (this is punch fifteen)
stop stopwatch

If I subtract one from your number of "hits" to correct for
this type of error, I get 3.6 and 3.5 seconds per punch, which
is consistent with my monk findings. Btw, a dagger at 2pp is
about the fastest weapon you can get (20 delay).

> looking at the final set of results it appears that the songs do stack
> somewhat, which is interesting. Giving about a 25% increase.

Well, the difference between your stacked times (2.6-2.75
sec/hit) and only Whistling times (2.73-2.78) over a duration
of 40-50 seconds is only about 1 second. That would appear to
be within your margin for error since one of your stacked
samples was in the range of just Whistling. I'm not saying
you're wrong, just that this isn't the strongest evidence for
it. :-)

> New conclusions,
> It is possible that these 2 songs get +5% to attack rate every 3
> levels up to a certain cap.

I'll try it again now that I'm up to level 17.

--
John H. Kim
kim@...