- Urn mechanics have been reworked. Primary details: - Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth. - Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle. - The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it) Other Details: - Urn overall bounty reduced by 20% (unreduced for trailing team) - Progress radius is 20m - Progress rate is fixed regardless the number of allies in the area - Progress duration for favored/neutral/unfavored is 6/12/18s - If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time) - Increased time allowed to run the urn before taking damage by 10s - Trailing team sprint speed bonus from +4m to +5m - Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance - Urn comeback resistance aura reduced from 60m to match the 20m progress radius - Drop off location is above the bridges on the side lanes, rather than below.