[ General ] - Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes. - Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game) - Slightly reduced comeback bounties in general (this is in addition to the above change) - A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them) - Guardian bounty increased by 10% - Walker bounty increased by 5% - Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players) - Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier) - Using parry now pauses reloading - Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot - Getting stunned now pauses your reload rather than restarting it - Breakables in the underground tunnels initial spawn time increased from 3m to 5m - Breakables in the underground tunnels respawn rate increased from 3m to 5m - All move slow values reduced by ~20% globally - All ground dash slows reduced by ~10% globally - Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off) - Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams) [ Items ] - Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12% - Hollow Point: Bullet Resist Reduction increased from 9% to 10% - Toxic Bullets: Spirit scaling increased from 0.005% to 0.006% - Shadow Weave: Now builds from Sprint Boots - Shadow Weave: Sprint speed increased from 1.5 to 2 - Shadow Weave: Cooldown reduced from 45s to 37s - Cultist Sacrifice: Bounty reduced from 180% to 170% - Ballistic Enchantment: Duration increased from 14s to 20s - Spiritual Overflow: Buildup is 35% slower - Spiritual Overflow: Spirit Power on proc reduced from 40 to 30 - Spiritual Overflow: Fire Rate reduced from 30% to 25% - Restorative Locket: Heal per boon reduced from 0.5 to 0.45 - Restorative Locket: Stack range reduced from 35m to 32m - Trophy Collector: Souls per minute reduced from 18 to 16 - Veil Walker: No longer builds from Sprint Boots - Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component) - Veil Walker: Movement speed bonus is now removed when the invisibility is removed - Veil Walker: Spirit Power reduced from 10 to 6 - Fortitude: Max Health regen increased from 2% to 2.25% - Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75 - Lifestrike: Melee hit heal increased from 30% to 35% - Leech: Bullet and Spirit Lifesteal increased from 25% to 28% - Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor - Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction - Golden Goose Egg: Damage Penalty increased from -10% to -15% - Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations) - Golden Goose Egg: Souls per minute reduced from 90 to 80 - Slowing Hex: Cooldown increased from 27s to 29s - Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7 - Tankbuster: Current Health Bonus damage reduced from 8% to 7.5% - Decay: DPS reduced by 25% - Decay: Duration increased by 20% - Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38 - Mercurial Magnum: Base bullet damage reduced from 25% to 20% - Focus Lens: Damage increased from 30% to 35% - Focus Lens: Cast range increased from 20m to 25m [ Heroes ] - Abrams: Infernal Resilience T3 increased from +8% to +9% - Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s - Celeste: Stamina cooldown increased from 5 to 5.3 - Celeste: Light Eater spirit lifesteal reduced from 20% to 18% - Celeste: Light Eater T3 decreased from +25 to +22 - Celeste: Dazzling Trick cooldown increased from 34s to 38s - Celeste: Radiant Daggers T2 reduced from +80 to +70 - Celeste: Shining Wonder radius reduced from 16.5m to 15.5m - Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6 - Graves: Health per boon increased from 33 to 35 - Haze: Fixation headshot stack count increased from +2 to +3 - Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035 - Holliday: Health per boon increased from 41 to 43 - Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s - Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s - Ivy: Stone Form radius reduced from 6m to 5.75m - Ivy: Stone Form T1 max health heal reduced from 7% to 6% - Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2) - Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45 - Lady Geist: Essence Bomb T3 damage increased from 26% to 30% - Lash: Gun falloff range reduced from 18m->54m to 16m->48m - Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04 - Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120% - Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s - Lash: Flog heal reduced from 50% to 40% - Lash: Flog angle increased from 38 to 40 - Lash: Flog T3 reduced from +40 degrees angle to +25 - Lash: Flog T3 reduced from +20% heal to +15% - Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45 - Paige: Captivating Read T1 increased from -11s Cooldown to -14s - Paige: Captivating Read T3 increased from +1m to +2m - Paige: Fixed some collision issues with Rallying Charge - Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected) - Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3 - Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect - Rem: Lil Helpers now have a target UI when instant cast mode is selected - Shiv: Alt fire base damage increased by 4% - Shiv: Alt fire damage per boon increased from +0.2 to +0.24 - Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling) - Silver: Health per boon increased from 28 to 31 - Silver: Sprint speed increased from 1.5 to 2.5 - Silver: Dashes and light melee's no longer pause your gun's cycle time - Silver: Boot Kick can only target heroes and objectives now - Silver: Entangling Bola can only target heroes now - Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike) - Venator: Ira Domini now works with Ricochet, all the shots will bounce - Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total) - Viscous: Alt fire damage growth reduced by 10% - Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12 - Viscous: Splatter T1 reduced from +2m to +1.5m - Viscous: The Cube cast range reduced from 26m to 20m - Viscous: Puddle Punch cooldown increased from 21s to 24s - Viscous: Goo Ball T3 now also increases spirit scaling by 0.2 - Vyper: Slither T3 barrier duration reduced from 5s to 4s - Vyper: Petrifying Bola cooldown increased from 105s to 115s - Warden: Bullet damage per boon reduced from 0.28 to 0.25 - Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21 - Warden: Alchemical Flask projectile range and speed reduced by 30% - Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1 - Warden: Willpower T3 debuff resistance reduced from 40% to 30% - Wraith: Card Trick heart heal reduced from 75 to 60 - Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5 - Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7% - Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4% - Wraith: Card Trick T3 Clubs slow from +20% to +15% - Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it - Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045 - Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4 - Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2