{ "structures": [ { "name": "---", "asset": "---", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Summoning Altar", "asset": "Altar", "icon": "/icons/structures/T_icon_buildObject_Altar.webp", "description": "Offer a Slab depicting a Pal\r\nto summon a powerful Pal to your base.\r\nAdequate caution and battle readiness is paramount.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalOther", "type_a_display": "Pal", "required_work_amount": 10000.0, "materials": [ { "id": "Stone", "count": 100 }, { "id": "Pal_crystal_S", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 1, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Altar_RaidBossArea", "asset": "Altar_RaidBossArea", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Ancient Furnace", "asset": "AncientBlastFurnace", "icon": "/icons/structures/T_icon_buildObject_AncientBlastFurnace.webp", "description": "A special furnace based on ancient technology that can smelt all types of ingots.\r\nMaterials are melted with fire, then quickly cooled and solidified using ice.\r\nIt requires Pals with high-level Kindling and Cooling suitability.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Furnace", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine", "type_a_display": "Production", "required_work_amount": 1000000.0, "materials": [ { "id": "ManganeseIngot", "count": 100 }, { "id": "Thermal_Core", "count": 20 }, { "id": "Computer", "count": 30 }, { "id": "AncientParts2", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 3000.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 4.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Kitchen", "asset": "AncientCookingStove", "icon": "/icons/structures/T_icon_buildObject_AncientCookingStove.webp", "description": "A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes.\r\nIt retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine.\r\nIt requires Pals with high-level Kindling and Handiwork suitability.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking", "type_a_display": "Food", "required_work_amount": 1000000.0, "materials": [ { "id": "SkyislandIngot", "count": 80 }, { "id": "Thermal_Core", "count": 30 }, { "id": "Bio_Coolant", "count": 50 }, { "id": "AncientParts2", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 2.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Power Generator", "asset": "AncientElectricGenerator", "icon": "/icons/structures/T_icon_buildObject_AncientElectricGenerator.webp", "description": "A highly efficient power generator restored from lost ancient technology.\r\nIt produces massive amounts of electricity, but is prone to overheating while in operation.\r\nIt requires Pals with high-level Generating Electricity and any level of Watering suitability.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 1000000.0, "materials": [ { "id": "WorldTreeIngot", "count": 100 }, { "id": "ElectricOrgan", "count": 200 }, { "id": "AncientParts2", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 1.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Farm", "asset": "AncientFarmBlock", "icon": "/icons/structures/T_icon_buildObject_AncientFarmBlock.webp", "description": "A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island.\r\nSmaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots.\r\nIt requires Pals with high-level Planting, Watering, and Harvesting suitability.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Agriculture", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 1000000.0, "materials": [ { "id": "WorldTreeIngot", "count": 50 }, { "id": "WorldTreeHolyWater", "count": 50 }, { "id": "Wood_WorldTree", "count": 100 }, { "id": "AncientParts2", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 2.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Material Synthesizer", "asset": "AncientMultiProduct", "icon": "/icons/structures/T_icon_buildObject_AncientMultiProduct.webp", "description": "A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore.\r\nDue to its complex structure, only one Pal can be assigned to it.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 1000000.0, "materials": [ { "id": "WorldTreeIngot", "count": 50 }, { "id": "AncientParts2", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 800.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 2.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Relic Recycler", "asset": "AncientRelicRecycler", "icon": "/icons/structures/T_icon_buildObject_AncientRelicRecycler.webp", "description": "An ancient civilization device that converts materials using repurposed technology from a lost civilization.\r\nIt deciphers the technology left within Ancient Relics and refines them into new forms.\r\nA highly specialized facility designed for the efficient use of relics without waste.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 1000000.0, "materials": [ { "id": "WorldTreeIngot", "count": 50 }, { "id": "Wood_WorldTree", "count": 50 }, { "id": "PalCrystal_Ex", "count": 30 }, { "id": "AncientParts2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 800.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 2.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Workbench", "asset": "AncientWorkBench", "icon": "/icons/structures/T_icon_buildObject_AncientWorkBench.webp", "description": "A Pal-exclusive workbench that is capable of crafting any item in one place.\r\nIt cannot be used by the player, and operates at the same speed as a regular workbench.\r\nDue to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 1000000.0, "materials": [ { "id": "SkyislandIngot", "count": 50 }, { "id": "AIcore", "count": 5 }, { "id": "Bio_Battery", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 2000.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 8.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Air Conditioner", "asset": "Ancient_AirConditioner", "icon": "/icons/structures/T_icon_buildObject_Ancient_AirConditioner.webp", "description": "", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 100000.0, "materials": [ { "id": "WorldTreeIngot", "count": 30 }, { "id": "AIcore", "count": 10 }, { "id": "Thermal_Core", "count": 5 }, { "id": "Bio_Coolant", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.09, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 500.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 8000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Clinic", "asset": "Ancient_Clinic", "icon": "/icons/structures/T_icon_buildObject_Ancient_Clinic.webp", "description": "A top-tier medical facility that reproduces advanced ancient medical technology.\r\nIt offers significantly greater protective capability than a standard clinic.\r\nBy assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Medical", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health", "type_a_display": "", "required_work_amount": 1000000.0, "materials": [ { "id": "SkyislandIngot", "count": 50 }, { "id": "Computer", "count": 15 }, { "id": "WorldTreeHolyWater", "count": 45 }, { "id": "AncientParts2", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 100000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 3.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Diagonal Wall", "asset": "Ancient_DiagonalWall", "icon": "/icons/structures/T_icon_buildObject_Ancient_DiagonalWall.webp", "description": "An angled wall built on triangular foundations to keep out intruders.\r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Wall and Door", "asset": "Ancient_DoorWall", "icon": "/icons/structures/T_icon_buildObject_Ancient_DoorWall.webp", "description": "Door built on a foundation. Becomes an entrance. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Fence", "asset": "Ancient_Fence", "icon": "/icons/structures/T_icon_buildObject_Ancient_Fence.webp", "description": "Fencing built on foundations and roofs for keeping out intruders. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Pal Bed", "asset": "Ancient_MedicalPalBed", "icon": "/icons/structures/T_icon_buildObject_Ancient_MedicalPalBed.webp", "description": "An ultimate Pal Bed made from ancient recovery pod with soft matress.\r\nIt offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue.\r\nIt is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed", "type_a_display": "", "required_work_amount": 100000.0, "materials": [ { "id": "SkyislandIngot", "count": 10 }, { "id": "WorldTreeHolyWater", "count": 2 }, { "id": "Wood_WorldTree", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.09, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 8000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Pillar", "asset": "Ancient_Pillars", "icon": "/icons/structures/T_icon_buildObject_Ancient_Pillars.webp", "description": "Column for structural support. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Pyramid Roof", "asset": "Ancient_PyramidRoof", "icon": "/icons/structures/T_icon_buildObject_Ancient_PyramidRoof.webp", "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Slanted Roof", "asset": "Ancient_SlantedRoof", "icon": "/icons/structures/T_icon_buildObject_Ancient_SlantedRoof.webp", "description": "Slanted roof built on top of walls to keep out the rain and wind. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Slanted Triangular Roof", "asset": "Ancient_SlopedRoofCorner", "icon": "/icons/structures/T_icon_buildObject_Ancient_SlopedRoofCorner.webp", "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Slanted Triangular Roof (Inverted)", "asset": "Ancient_SlopedRoofCornerReverse", "icon": "/icons/structures/T_icon_buildObject_Ancient_SlopedRoofCornerReverse.webp", "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Hot Spring", "asset": "Ancient_Spa", "icon": "/icons/structures/T_icon_buildObject_Ancient_Spa.webp", "description": "A hot spring built with ancient technology, filled with special water infused with Paldium.\r\nIt offers the highest SAN recovery of all hot springs and also restores Health.\r\nIt is the same size as a standard hot spring, and can fully heal injured Pals.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health", "type_a_display": "", "required_work_amount": 100000.0, "materials": [ { "id": "WorldTreeIngot", "count": 100 }, { "id": "WorldTreeHolyWater", "count": 10 }, { "id": "Thermal_Core", "count": 20 }, { "id": "Bio_Coolant", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.09, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 1.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Triangular Foundation", "asset": "Ancient_TriangleFoundation", "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleFoundation.webp", "description": "A triangular foundation for building walls or facilities.\r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Triangular Roof", "asset": "Ancient_TriangleRoof", "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleRoof.webp", "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Corner Roof", "asset": "Ancient_TriangleStairsCorner", "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleStairsCorner.webp", "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Triangular Wall", "asset": "Ancient_TriangleWall", "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleWall.webp", "description": "Triangular wall built on a foundation to keep out intruders. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Triangular Wall (Inverted)", "asset": "Ancient_TriangleWallReverse", "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleWallReverse.webp", "description": "An inverted triangular wall built on a foundation to keep out intruders.\r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Pal Passage Entrance", "asset": "Ancient_WallGate", "icon": "/icons/structures/T_icon_buildObject_Ancient_WallGate.webp", "description": "An entrance to a Pal passage built on a foundation.\r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Wall and Window", "asset": "Ancient_WindowWall", "icon": "/icons/structures/T_icon_buildObject_Ancient_WindowWall.webp", "description": "Wall with windows, built on a foundation to keep out intruders. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Foundation", "asset": "Ancient_foundation", "icon": "/icons/structures/T_icon_buildObject_Ancient_foundation.webp", "description": "A foundation for building walls or facilities. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Roof", "asset": "Ancient_roof", "icon": "/icons/structures/T_icon_buildObject_Ancient_roof.webp", "description": "A roof built on top of walls to keep out the rain and wind. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Stairs", "asset": "Ancient_stair", "icon": "/icons/structures/T_icon_buildObject_Ancient_stair.webp", "description": "Stairs placed below a foundation or roof to climb up. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ancient Wall", "asset": "Ancient_wall", "icon": "/icons/structures/T_icon_buildObject_Ancient_wall.webp", "description": "Walls built on foundations to keep out intruders. \r\nRecreates the architectural style of ancient civilizations.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "SkyislandIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Japanese Paper Lantern", "asset": "Andon", "icon": "/icons/structures/T_icon_buildObject_Andon.webp", "description": "Decorative Paper Lantern.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 10 }, { "id": "FireOrgan", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "AntiAirCamp", "asset": "AntiAirCamp", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "AntiAirMissileLauncher", "asset": "AntiAirMissileLauncher", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "AntiAircraft_LaserTower", "asset": "AntiAircraft_LaserTower", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "AntiAircraft_MachineGun", "asset": "AntiAircraft_MachineGun", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Arcade Game Cabinet", "asset": "ArcadeVideoGame", "icon": "/icons/structures/T_icon_buildObject_ArcadeVideoGame.webp", "description": "Decorative arcade machine.\r\nBroken, it can't be played.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "CopperIngot", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Banyan_Big", "asset": "Banyan_Big", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Red Metal Barrel", "asset": "Barrel01_Iron", "icon": "/icons/structures/T_icon_buildObject_Barrel01_Iron.webp", "description": "Decorative red metal barrel.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "PalFluid", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Blue Metal Barrel", "asset": "Barrel02_Iron", "icon": "/icons/structures/T_icon_buildObject_Barrel02_Iron.webp", "description": "Decorative blue metal barrel.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "PalFluid", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Green Metal Barrel", "asset": "Barrel03_Iron", "icon": "/icons/structures/T_icon_buildObject_Barrel03_Iron.webp", "description": "Decorative green metal barrel.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "PalFluid", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Barrel", "asset": "Barrel_Wood", "icon": "/icons/structures/T_icon_buildObject_Barrel_Wood.webp", "description": "Wooden barrel for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Alarm Bell", "asset": "BaseCampBattleDirector", "icon": "/icons/structures/T_icon_buildObject_BaseCampBattleDirector.webp", "description": "Bell that sets the alert status for Pals on base.\r\nChange Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 3000.0, "materials": [ { "id": "Pal_crystal_S", "count": 5 }, { "id": "Stone", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Item Retrieval Machine", "asset": "BaseCampItemDispenser", "icon": "/icons/structures/T_icon_buildObject_BaseCampItemDispenser.webp", "description": "A device that lets you freely access items from all chests in the base.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest", "type_a_display": "", "required_work_amount": 30000.0, "materials": [ { "id": "StealIngot", "count": 100 }, { "id": "Pal_crystal_S", "count": 30 }, { "id": "Bio_Battery", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Monitoring Stand", "asset": "BaseCampWorkHard", "icon": "/icons/structures/T_icon_buildObject_BaseCampWorkHard.webp", "description": "Command your Pals to work on various things inside a base.\r\nYou can allow or prohibit individual kinds of work.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 4000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.12, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "High Quality Monitoring Stand", "asset": "BaseCampWorkHard02", "icon": "/icons/structures/T_icon_buildObject_BaseCampWorkHard02.webp", "description": "A refined monitoring station with improved materials and structure.\r\nIn addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. \r\nWorking conditions are slightly improved, making Pals less likely to become dissatisfied.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 30000.0, "materials": [ { "id": "CopperIngot", "count": 100 }, { "id": "Cement", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 8000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.24, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Monitoring Stand", "asset": "BaseCampWorkHard03", "icon": "/icons/structures/T_icon_buildObject_BaseCampWorkHard03.webp", "description": "A monitoring station based on ancient technology, embedded with Red Paldium.\r\nIt issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals.\r\nA special wavelength surrounds the base, keeping Pals calm even in harsh working environments.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 1000000.0, "materials": [ { "id": "SkyislandIngot", "count": 100 }, { "id": "AncientParts2", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 3.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Palbox Control Device", "asset": "BaseCampWorkerExtraStation", "icon": "/icons/structures/T_icon_buildObject_BaseCampWorkerExtraStation.webp", "description": "A remote-access terminal for the Palbox. \r\nSet it up wherever you'd like and build a base of your own design.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Pal_crystal_S", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 20000, "defense": 50, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Bathtub", "asset": "BathTub_Stone", "icon": "/icons/structures/T_icon_buildObject_BathTub_Stone.webp", "description": "Decorative antique bathtub.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 4000.0, "materials": [ { "id": "Cloth", "count": 1 }, { "id": "Stone", "count": 20 }, { "id": "CopperIngot", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.49, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Free Pal Alliance Vertical Banner", "asset": "Believer_Banner", "icon": "/icons/structures/T_icon_buildObject_Believer_Banner.webp", "description": "Decorative Free Pal Alliance Vertical Banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Free Pal Alliance Standard", "asset": "Believer_Flag", "icon": "/icons/structures/T_icon_buildObject_Believer_Flag.webp", "description": "Decorative Free Pal Alliance Standard.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Bench", "asset": "Bench_Wood", "icon": "/icons/structures/T_icon_buildObject_Bench_Wood.webp", "description": "Decorative wooden bench.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Primitive Furnace", "asset": "BlastFurnace", "icon": "/icons/structures/T_icon_buildObject_BlastFurnace.webp", "description": "Allows refinement of Ingot.\r\nThe quality leaves much to desire, and processing is slow.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Furnace", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine", "type_a_display": "Production", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Stone", "count": 40 }, { "id": "FireOrgan", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Improved Furnace", "asset": "BlastFurnace2", "icon": "/icons/structures/T_icon_buildObject_BlastFurnace_2.webp", "description": "Allows refinement of Refined Ingot.\r\nThe quality has improved, but the processing speed is still unsatisfactory.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Furnace", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine", "type_a_display": "Production", "required_work_amount": 30000.0, "materials": [ { "id": "Stone", "count": 100 }, { "id": "Cement", "count": 30 }, { "id": "FireOrgan", "count": 15 }, { "id": "Bio_Coolant", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Electric Furnace", "asset": "BlastFurnace3", "icon": "/icons/structures/T_icon_buildObject_BlastFurnace3.webp", "description": "Allows refinement of Pal Metal Ingot.\r\nIt requires electricity to use, but is quicker to process.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Furnace", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine", "type_a_display": "Production", "required_work_amount": 100000.0, "materials": [ { "id": "IronIngot", "count": 50 }, { "id": "Bio_Battery", "count": 4 }, { "id": "Polymer", "count": 20 }, { "id": "Bio_Coolant", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.09, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 500.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 8000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Gigantic Furnace", "asset": "BlastFurnace4", "icon": "/icons/structures/T_icon_buildObject_BlastFurnace4.webp", "description": "Allows refinement of Hexolite.\r\nBy growing in size, multiple Pals can collaborate to perform smelting.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Furnace", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine", "type_a_display": "Production", "required_work_amount": 600000.0, "materials": [ { "id": "Plastic", "count": 150 }, { "id": "Polymer", "count": 100 }, { "id": "FireOrgan", "count": 200 }, { "id": "Computer", "count": 12 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 17.98, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 1500.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 10000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "BlastFurnace5", "asset": "BlastFurnace5", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "BlastFurnace_2", "asset": "BlastFurnace_2", "icon": "/icons/structures/T_icon_buildObject_BlastFurnace_2.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Bonsai", "asset": "Bonsai", "icon": "/icons/structures/T_icon_buildObject_Bonsai.webp", "description": "Decorative Bonsai.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 10 }, { "id": "Pal_crystal_S", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Small Container", "asset": "Box01_Iron", "icon": "/icons/structures/T_icon_buildObject_Box01_Iron.webp", "description": "Small container for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Antique Braided Basket", "asset": "Box01_Stone", "icon": "/icons/structures/T_icon_buildObject_Box01_Stone.webp", "description": "Decorative antique braided basket.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 1500.0, "materials": [ { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Cloth Covered Container", "asset": "Box02_Iron", "icon": "/icons/structures/T_icon_buildObject_Box02_Iron.webp", "description": "Cloth covered container for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Wood", "count": 15 }, { "id": "Cloth", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Box", "asset": "Box_Wood", "icon": "/icons/structures/T_icon_buildObject_Box_Wood.webp", "description": "Wooden box for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Breeding Farm", "asset": "BreedFarm", "icon": "/icons/structures/T_icon_buildObject_BreedFarm.webp", "description": "Assign one male and one female Pal to produce eggs.\r\nPlacing Cake in the facility is required for production.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Breed", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 15000.0, "materials": [ { "id": "Processed_Wood", "count": 10 }, { "id": "Stone", "count": 20 }, { "id": "Fiber", "count": 50 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.3, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Statue of Power", "asset": "BuildableGoddessStatue", "icon": "/icons/structures/T_icon_buildObject_BuildableGoddessStatue.webp", "description": "Stone statue spoken of in legends on Palpagos Island.\r\nOffer up Lifmunk Effigy to receive strange powers.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 5000.0, "materials": [ { "id": "Stone", "count": 20 }, { "id": "Pal_crystal_S", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Folding Screen", "asset": "Byobu", "icon": "/icons/structures/T_icon_buildObject_Byobu.webp", "description": "Decorative folding screen.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 10 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Cable Reel", "asset": "CableCoil01_Iron", "icon": "/icons/structures/T_icon_buildObject_CableCoil01_Iron.webp", "description": "Decorative cable reel.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 6000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "CopperIngot", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.95, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Campfire", "asset": "CampFire", "icon": "/icons/structures/T_icon_buildObject_CampFire.webp", "description": "Needed for cooking food.\r\nIt can only be used to grill simple ingredients.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking", "type_a_display": "Food", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Campfire", "asset": "Campfire", "icon": "/icons/structures/T_icon_buildObject_CampFire.webp", "description": "Needed for cooking food.\r\nIt can only be used to grill simple ingredients.\r\nRequires a Fire Pal to light a flame.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Majestic Candlestick", "asset": "CandleStand", "icon": "/icons/structures/T_icon_buildObject_CandleStand.webp", "description": "An imposing candlestick lit by the Brothers of the Eternal Pyre and revered as sacred. \r\nIt can be placed on the ground. Requires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "FireOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_CandleStand" }, { "name": "Witch Cauldron", "asset": "Cauldron", "icon": "/icons/structures/T_icon_buildObject_Cauldron.webp", "description": "Place in base to improve medicine manufacturing speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 60000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Stone", "count": 20 }, { "id": "Bio_Coolant", "count": 5 }, { "id": "PalOil", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 7.45, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ceiling Lamp", "asset": "CeilingLamp", "icon": "/icons/structures/T_icon_buildObject_LampTop.webp", "description": "A light source that provides illumination to a base even at night.\r\nIt can be placed on a ceiling.\r\nRequires electricity, but lights up a larger area.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ceiling", "type_a_display": "", "required_work_amount": 7000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.15, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Leather Chair", "asset": "Chair01_Iron", "icon": "/icons/structures/T_icon_buildObject_Chair01_Iron.webp", "description": "Decorative leather chair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "CopperIngot", "count": 2 }, { "id": "Leather", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Frog Chair", "asset": "Chair01_Pal", "icon": "/icons/structures/T_icon_buildObject_Chair01_Pal.webp", "description": "Cute decorative chair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "CopperIngot", "count": 2 }, { "id": "Leather", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Wooden Chair", "asset": "Chair01_Stone", "icon": "/icons/structures/T_icon_buildObject_Chair01_Stone.webp", "description": "Decorative antique wooden chair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Chair", "asset": "Chair01_Wood", "icon": "/icons/structures/T_icon_buildObject_Chair01_Wood.webp", "description": "Decorative wooden chair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Iron Chair", "asset": "Chair02_Iron", "icon": "/icons/structures/T_icon_buildObject_Chair02_Iron.webp", "description": "Decorative iron chair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Green Wooden Chair", "asset": "Chair02_Stone", "icon": "/icons/structures/T_icon_buildObject_Chair02_Stone.webp", "description": "Decorative antique green wooden chair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Venom", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Pal Essence Condenser", "asset": "CharacterRankUp", "icon": "/icons/structures/T_icon_buildObject_CharacterRankUp.webp", "description": "A chamber for increasing a Pal's rank.\r\nPals can surpass their physical limitations if given\r\na concentrated extract taken from a Pal of the same type.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Modify", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 30000.0, "materials": [ { "id": "Pal_crystal_S", "count": 20 }, { "id": "CopperIngot", "count": 20 }, { "id": "PalCrystal_Ex", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 8000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Clinic", "asset": "Clinic", "icon": "/icons/structures/T_icon_buildObject_Clinic.webp", "description": "A basic medical facility for managing the health of Pals working at the base.\r\nAssigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury.\r\nWhile sanitation has its limits, it plays a crucial role in early base development.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Medical", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Processed_Wood", "count": 10 }, { "id": "Cloth", "count": 20 }, { "id": "MachineParts", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 4000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.12, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Grandfather Clock", "asset": "Clock01_Stone", "icon": "/icons/structures/T_icon_buildObject_Clock01_Stone.webp", "description": "Decorative antique grandfather clock.\r\nBroken, it doesn't tell time.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 4000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.49, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wall Clock", "asset": "Clock01_Wall_Iron", "icon": "/icons/structures/T_icon_buildObject_Clock01_Wall_Iron.webp", "description": "Decorative wall clock.\r\nBroken, it doesn't tell time.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "Pal_crystal_S", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Coal Quarry", "asset": "CoalPit", "icon": "/icons/structures/T_icon_buildObject_CoalPit.webp", "description": "Facility for producing Coal.\r\nDigging Coal is grueling physical work.\r\nLeave it to a Pal that is good at mining.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 30000.0, "materials": [ { "id": "Stone", "count": 70 }, { "id": "Coal", "count": 100 }, { "id": "Pal_crystal_S", "count": 30 }, { "id": "PalCrystal_Ex", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "CommonDropItem3D", "asset": "CommonDropItem3D", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "CommonDropItem3D_SK", "asset": "CommonDropItem3D_SK", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Drafting Table", "asset": "CompositeDesk", "icon": "/icons/structures/T_icon_buildObject_CompositeDesk.webp", "description": "A facility that lets you combine multiple schematics to create more advanced ones.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 20000.0, "materials": [ { "id": "IronIngot", "count": 20 }, { "id": "HighGrade_Processed_Wood", "count": 10 }, { "id": "Charcoal", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Free Pal Alliance Flag", "asset": "ConservationGroupBannerA", "icon": "/icons/structures/T_icon_buildObject_ConservationGroupBannerA.webp", "description": "Decorative Free Pal Alliance flag.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Fiber", "count": 5 }, { "id": "Cloth", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_ConservationGroupBannerA" }, { "name": "Free Pal Alliance Horizontal Banner", "asset": "ConservationGroupBannerB", "icon": "/icons/structures/T_icon_buildObject_ConservationGroupBannerB.webp", "description": "Decorative Free Pal Alliance horizontal banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_ConservationGroupBannerB" }, { "name": "Large Container", "asset": "Container01_Iron", "icon": "/icons/structures/T_icon_buildObject_Container01_Iron.webp", "description": "Large container for storing items.\r\nImitates the designs left behind by an ancient and prosperous civilization.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "CopperIngot", "count": 100 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.4, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Cooking Pot", "asset": "CookingStove", "icon": "/icons/structures/T_icon_buildObject_CookingStove.webp", "description": "Needed for cooking food.\r\nUse of a cooking pot allows for a wider variety of meal preparation.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking", "type_a_display": "Food", "required_work_amount": 10000.0, "materials": [ { "id": "Processed_Wood", "count": 5 }, { "id": "CopperIngot", "count": 15 }, { "id": "FireOrgan", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Cooler", "asset": "Cooler", "icon": "/icons/structures/T_icon_buildObject_CoolerMedieval.webp", "description": "A device that blows cool air, lowering the temperature of a base.\r\nIt doesn't provide much relief from the heat, but helps one to endure somewhat hot environments.\r\nRequires an Ice Pal for cooling.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Stone", "count": 20 }, { "id": "IceOrgan", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Cooler Box", "asset": "CoolerBox", "icon": "/icons/structures/T_icon_buildObject_CoolerBox.webp", "description": "Small food vault.\r\nAssign an Ice Pal to help prevent\r\nfood stored inside from spoiling.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest", "type_a_display": "", "required_work_amount": 5000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Stone", "count": 10 }, { "id": "IceOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "CoolerElectric", "asset": "CoolerElectric", "icon": "/icons/structures/T_icon_buildObject_CoolerElectric.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "CoolerMedieval", "asset": "CoolerMedieval", "icon": "/icons/structures/T_icon_buildObject_CoolerMedieval.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Cold Food Box", "asset": "CoolerPalFoodBox", "icon": "/icons/structures/T_icon_buildObject_CoolerPalFoodBox.webp", "description": "A feeding box that can be kept cold.\r\nAssign an Ice Pal to it and\r\nthe food inside will be less likely to spoil.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::FeedBox", "type_a_display": "Food", "required_work_amount": 50000.0, "materials": [ { "id": "StealIngot", "count": 20 }, { "id": "Plastic", "count": 20 }, { "id": "Bio_Coolant", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ore Mining Site", "asset": "CopperPit", "icon": "/icons/structures/T_icon_buildObject_CopperPit.webp", "description": "Facility for producing Ore.\r\nMining Ore is hard work that requires physical endurance.\r\nLeave it to Pals skilled at mining.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 10000.0, "materials": [ { "id": "Stone", "count": 50 }, { "id": "CopperIngot", "count": 25 }, { "id": "Pal_crystal_S", "count": 20 }, { "id": "PalCrystal_Ex", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ore Mining Site II", "asset": "CopperPit_2", "icon": "/icons/structures/T_icon_buildObject_CopperPit_2.webp", "description": "Facility for producing large quantities of Ore.\r\nMining Ore is hard work that requires physical endurance.\r\nLeave it to Pals skilled at mining.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 10000.0, "materials": [ { "id": "Stone", "count": 100 }, { "id": "CopperIngot", "count": 50 }, { "id": "Pal_crystal_S", "count": 40 }, { "id": "PalCrystal_Ex", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Counter", "asset": "Counter_Wood", "icon": "/icons/structures/T_icon_buildObject_Counter_Wood.webp", "description": "Decorative wooden counter.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 10000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Crusher", "asset": "Crusher", "icon": "/icons/structures/T_icon_buildObject_Crusher.webp", "description": "Facility for breaking down Stone and Wood to exchange them for other materials.\r\nRequires Pal with the Watering trait to spin the water turbine.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Milling_Crusher", "type_a_display": "Production", "required_work_amount": 8000.0, "materials": [ { "id": "Wood", "count": 50 }, { "id": "Stone", "count": 20 }, { "id": "Pal_crystal_S", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.12, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Hexolite Quartz Mine", "asset": "CrystalPit", "icon": "/icons/structures/T_icon_buildObject_CrystalPit.webp", "description": "Facility for producing Hexolite Quartzs. \r\nDigging Hexolite Quartzs is grueling physical work. \r\nLeave it to a Pal that is good at mining.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 50000.0, "materials": [ { "id": "Stone", "count": 70 }, { "id": "RainbowCrystal", "count": 100 }, { "id": "PalCrystal_Ex", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Curtain", "asset": "Curtain01_Wall_Stone", "icon": "/icons/structures/T_icon_buildObject_Curtain01_Wall_Stone.webp", "description": "Decorative antique curtain.\r\nCan be placed on walls.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Cloth", "count": 3 }, { "id": "CopperIngot", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Remains", "asset": "DamagableBone0001", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4500, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0001", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Copper Ore", "asset": "DamagableRock0002", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4500, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pure Quartz", "asset": "DamagableRock0003", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 6000, "defense": 7, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Coal", "asset": "DamagableRock0004", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 3000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Paldium Ore", "asset": "DamagableRock0005", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Sulfur", "asset": "DamagableRock0006", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 3500, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0007", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0008", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 6000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0009", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0010", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0011", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0012", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "SandStone", "asset": "DamagableRock0013", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 3000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0014", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0015", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Rock", "asset": "DamagableRock0016", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "DamagableRock0017", "asset": "DamagableRock0017", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 250, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "DamagableRock0018", "asset": "DamagableRock0018", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Hexolite Quartz", "asset": "DamagableRock0019", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 10, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Soralite", "asset": "DamagableRock0020", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 6000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "DamagableRock0021", "asset": "DamagableRock0021", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 10, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Ancient Lava", "asset": "DamagableRock0022", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4500, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "DamagableRock_PV", "asset": "DamagableRock_PV", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 3000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "DamagableTree_Yakushima001", "asset": "DamagableTree_Yakushima001", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "DamagableTree_Yakushima002", "asset": "DamagableTree_Yakushima002", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "DamagableTree_Yakushima003", "asset": "DamagableTree_Yakushima003", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Ancient Bark", "asset": "DamagableWood0001", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 4500, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Training Dummy", "asset": "DamagedScarecrow", "icon": "/icons/structures/T_icon_buildObject_DamagedScarecrow.webp", "description": "Training dummy shaped like a Pengullet.\r\nCan only be placed in wide open areas.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Fiber", "count": 5 }, { "id": "Pal_crystal_S", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 5000000, "defense": 100, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "DamagedScarecrow_Test", "asset": "DamagedScarecrow_Test", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Fiber", "count": 5 }, { "id": "Pal_crystal_S", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000000, "defense": 100, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Feybreak Banner", "asset": "DarkIsland_Banner", "icon": "/icons/structures/T_icon_buildObject_DarkIsland_Banner.webp", "description": "Decorative Feybreak banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 10 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Feybreak Flag", "asset": "DarkIsland_Flag", "icon": "/icons/structures/T_icon_buildObject_DarkIsland_Flag.webp", "description": "Decorative Feybreak flag.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 20 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Death Chest", "asset": "DeathPenaltyChest", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 3, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Tuppanyan sticker", "asset": "Decal_PalSticker_PinkCat", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Mounted Crossbow", "asset": "DefenseBowGun", "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_BowGun.webp", "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Processed_Wood", "count": 3 }, { "id": "Stone", "count": 15 }, { "id": "MachineParts", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.4, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Mounted Gatling Gun", "asset": "DefenseGatlingGun", "icon": "/icons/structures/T_icon_buildObject_DefenseGatlingGun.webp", "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal with Handiwork suitability is assigned, it will continuously defend the base using a gatling gun.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Mounted Machine Gun", "asset": "DefenseMachinegun", "icon": "/icons/structures/T_icon_buildObject_DefenseMachinegun.webp", "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 50000.0, "materials": [ { "id": "CopperIngot", "count": 15 }, { "id": "MachineParts", "count": 10 }, { "id": "Cement", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Turret", "asset": "DefenseMachinegun_AutoTurret", "icon": "/icons/structures/T_icon_buildObject_DefenseMachinegun.webp", "description": "An unmanned turret of ancient technology equipped with rocket launcher–level size and firepower.\r\nIt requires no ammunition or Pal assignment, and performs fully automated interception using only electricity.\r\nHowever, despite its immense power, it requires a massive amount of electricity to operate.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 1000000.0, "materials": [ { "id": "CopperIngot", "count": 30 }, { "id": "MachineParts", "count": 10 }, { "id": "Cement", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "DefenseMinigun", "asset": "DefenseMinigun", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Mounted Missile Launcher", "asset": "DefenseMissile", "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_Missile.webp", "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 150000.0, "materials": [ { "id": "IronIngot", "count": 20 }, { "id": "Computer", "count": 5 }, { "id": "Bio_Battery", "count": 3 }, { "id": "Cement", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 10.62, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 1000.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Sandbag", "asset": "DefenseWait", "icon": "/icons/structures/T_icon_buildObject_DefenseWait.webp", "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal is assigned, it will stop other work and stay on lookout and prepare for combat.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.4, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Stone Defensive Wall", "asset": "DefenseWall", "icon": "/icons/structures/T_icon_buildObject_DefenseWall.webp", "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 20000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Metal Defensive Wall", "asset": "DefenseWall_Metal", "icon": "/icons/structures/T_icon_buildObject_DefenseWall_Metal.webp", "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "cement", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 50000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.125, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Defensive Wall", "asset": "DefenseWall_Wood", "icon": "/icons/structures/T_icon_buildObject_DefenseWall_Wood.webp", "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.05, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Iron Desk", "asset": "Desk01_Iron", "icon": "/icons/structures/T_icon_buildObject_Desk01_Iron.webp", "description": "Decorative iron desk.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 8000.0, "materials": [ { "id": "Processed_Wood", "count": 2 }, { "id": "CopperIngot", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Desk", "asset": "Desk01_Stone", "icon": "/icons/structures/T_icon_buildObject_Desk01_Stone.webp", "description": "Decorative antique desk.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Fiber", "count": 5 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "DestroyableWall_Rock01", "asset": "DestroyableWall_Rock01", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 300, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "DestroyableWall_Rock02", "asset": "DestroyableWall_Rock02", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 1000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Dev_ItemChest", "asset": "Dev_ItemChest", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Dimensional Pal Storage", "asset": "DimensionPalStorage", "icon": "/icons/structures/T_icon_buildObject_DimensionPalStorage.webp", "description": "A facility for storing a large number of captured Pals. \r\nAny guild member can deposit or withdraw Pals.\r\nIf you set it to private, it can serve as your personal Pal storage.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 20000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Pal_crystal_S", "count": 40 }, { "id": "PalCrystal_Ex", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 20000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.4, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Pal Disassembly Conveyor", "asset": "DismantlingConveyor", "icon": "/icons/structures/T_icon_buildObject_DismantlingConveyor.webp", "description": "A dream-like facility that automatically butchers any Pal that is placed inside.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Modify", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalOther", "type_a_display": "Pal", "required_work_amount": 120000.0, "materials": [ { "id": "StealIngot", "count": 100 }, { "id": "Computer", "count": 15 }, { "id": "MachineParts", "count": 30 }, { "id": "Plastic", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.75, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.12, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Viewing Cage", "asset": "DisplayCharacter", "icon": "/icons/structures/T_icon_buildObject_DisplayCharacter.webp", "description": "Container for observing captured Pals.\r\nPals inside cannot participate in battle or production,\r\nbut they do not become hungry.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalOther", "type_a_display": "Pal", "required_work_amount": 5000.0, "materials": [ { "id": "Pal_crystal_S", "count": 10 }, { "id": "Wood", "count": 10 }, { "id": "Stone", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 20000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "DroppedCharacter", "asset": "DroppedCharacter", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 3, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Tree", "asset": "DummyFoliage", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Electric Cooler", "asset": "ElectricCooler", "icon": "/icons/structures/T_icon_buildObject_CoolerElectric.webp", "description": "A device that blows cool air, lowering the temperature of a base.\r\nUsing electricity, it can really lower the temperature.\r\nRequires an Ice Pal for cooling.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 100000.0, "materials": [ { "id": "IronIngot", "count": 30 }, { "id": "MachineParts2", "count": 10 }, { "id": "Bio_Coolant", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.09, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 100.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.05, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Power Generator", "asset": "ElectricGenerator", "icon": "/icons/structures/T_icon_buildObject_EnergyGenerator_Electric.webp", "description": "A power generator fueled by Electric Pals.\r\nElectric equipment won't run without this.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "CopperIngot", "count": 50 }, { "id": "ElectricOrgan", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "ElectricGenerator2", "asset": "ElectricGenerator2", "icon": "/icons/structures/T_icon_buildObject_ElectricGenerator.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "ElectricGenerator3", "asset": "ElectricGenerator3", "icon": "/icons/structures/T_icon_buildObject_ElectricGenerator.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Large Power Generator", "asset": "ElectricGenerator_Large", "icon": "/icons/structures/T_icon_buildObject_ElectricGenerator_Large.webp", "description": "A power generator fueled by Electric Pals.\r\nLarger and with improved power generation efficiency.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 500000.0, "materials": [ { "id": "StealIngot", "count": 150 }, { "id": "ElectricOrgan", "count": 150 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 16.79, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 1.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "ElectricGenerator_Slave", "asset": "ElectricGenerator_Slave", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Electric Egg Incubator", "asset": "ElectricHatchingPalEgg", "icon": "/icons/structures/T_icon_buildObject_ElectricHatchingPalEgg.webp", "description": "Device for incubating Pal eggs.\r\nRequires electricity, but automatically keeps the\r\ninside of the incubator at appropriate temperatures.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Breed", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 5000.0, "materials": [ { "id": "IronIngot", "count": 50 }, { "id": "MachineParts2", "count": 15 }, { "id": "PalCrystal_Ex", "count": 5 }, { "id": "AncientParts2", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 200.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Electric Heater", "asset": "ElectricHeater", "icon": "/icons/structures/T_icon_buildObject_HeaterElectric.webp", "description": "A device that blows warm air, raising the temperature of a base.\r\nUsing electricity, it can really heat things up.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 100000.0, "materials": [ { "id": "IronIngot", "count": 30 }, { "id": "MachineParts2", "count": 10 }, { "id": "Bio_Coolant", "count": 5 }, { "id": "FireOrgan", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, 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"icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "EnemyCamp_WorkBench", "asset": "EnemyCamp_WorkBench", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": 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"EnemyCamp_WorkSpeedIncrease1", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "EnemyCamp_Zabuton", "asset": "EnemyCamp_Zabuton", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "EnemyCamp_Zaisu", "asset": "EnemyCamp_Zaisu", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "EnergyGenerator_Electric", "asset": "EnergyGenerator_Electric", "icon": "/icons/structures/T_icon_buildObject_EnergyGenerator_Electric.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "EnergyGenerator_Electric3", "asset": "EnergyGenerator_Electric3", "icon": "/icons/structures/T_icon_buildObject_EnergyGenerator_Electric3.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Accumulator", "asset": "EnergyStorage_Electric", "icon": "/icons/structures/T_icon_buildObject_EnergyStorage_Electric.webp", "description": "A facility for storing excess electricity generated by the Power Generator.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "CopperIngot", "count": 50 }, { "id": "ElectricOrgan", "count": 20 }, { "id": "Bio_Coolant", "count": 5 }, { "id": "Corrosive_Solvent", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Pal Expedition Station", "asset": "Expedition", "icon": "/icons/structures/T_icon_buildObject_Expedition.webp", "description": "A facility that allows Pals to be sent on expeditions to places like dungeons. \r\nThe dispatched Pals engage in battles and gather items, bringing back resources to the base.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 10000.0, "materials": [ { "id": "Processed_Wood", "count": 10 }, { "id": "Stone", "count": 100 }, { "id": "Pal_crystal_S", "count": 20 }, { "id": "Cement", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 4000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 1, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Factory_Comfortable_01", "asset": "Factory_Comfortable_01", "icon": "/icons/structures/T_icon_buildObject_Factory_Comfortable_01.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Factory_Comfortable_02", "asset": "Factory_Comfortable_02", "icon": "/icons/structures/T_icon_buildObject_Factory_Comfortable_02.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "High-Quality Workbench", "asset": "Factory_Hard_01", "icon": "/icons/structures/T_icon_buildObject_Factory_Hard_01.webp", "description": "An Assembly Line for producing items and gear.\r\nA small workspace limits production speeds.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 3000.0, "materials": [ { "id": "CopperIngot", "count": 8 }, { "id": "Wood", "count": 20 }, { "id": "MachineParts", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Production Assembly Line", "asset": "Factory_Hard_02", "icon": "/icons/structures/T_icon_buildObject_Factory_Hard_02.webp", "description": "An Assembly Line for producing items and gear.\r\nBy splitting Pals into groups, production speeds have somewhat increased.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 100 }, { "id": "Processed_Wood", "count": 5 }, { "id": "MachineParts", "count": 20 }, { "id": "Cement", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 200.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Production Assembly Line II", "asset": "Factory_Hard_03", "icon": "/icons/structures/T_icon_buildObject_Factory_Hard_03.webp", "description": "An Assembly Line for producing items and gear.\r\nThrough clever management, production speeds have greatly increased.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 50000.0, "materials": [ { "id": "IronIngot", "count": 100 }, { "id": "MachineParts2", "count": 10 }, { "id": "Cement", "count": 30 }, { "id": "Corrosive_Solvent", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 400.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 6000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.06, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Advanced Workshop", "asset": "Factory_Hard_04", "icon": "/icons/structures/T_icon_buildObject_Factory_Hard_04.webp", "description": "An Assembly Line for producing items and gear.\r\nAdvanced machinery has been introduced, enabling high-speed production.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 500000.0, "materials": [ { "id": "ManganeseIngot", "count": 50 }, { "id": "StainlessSteel", "count": 50 }, { "id": "Computer", "count": 30 }, { "id": "Bio_Battery", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 16.79, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 1000.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 8000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Gold Coin Assembly Line", "asset": "Factory_Money", "icon": "/icons/structures/T_icon_buildObject_Factory_Money.webp", "description": "An Assembly Line that manufactures Gold Coin.\r\nThe work puts a strain on the mind, causing a decrease in Pal's SAN value. \r\nRequires Pals that can work with their hands.\r\nWarning: building this facility may draw severe scrutiny from the PIDF.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 10000.0, "materials": [ { "id": "SkyislandIngot", "count": 100 }, { "id": "PalCrystal_Ex", "count": 20 }, { "id": "AIcore", "count": 10 }, { "id": "AncientParts2", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 200.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Plantation", "asset": "FarmBlock", "icon": "/icons/structures/T_icon_buildObject_FarmBlock.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "FarmBlockV2", "asset": "FarmBlockV2", "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Berry Plantation", "asset": "FarmBlockV2_Berries", "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Berries.webp", "description": "A farm that can grow Red Berries.\r\nHarvest time is quick, but eating them doesn't provide much sustenance.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 3000.0, "materials": [ { "id": "BerrySeeds", "count": 3 }, { "id": "Wood", "count": 10 }, { "id": "stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Carrot Plantation", "asset": "FarmBlockV2_Carrot", "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Carrot.webp", "description": "A farm where you can grow Carrot.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 20000.0, "materials": [ { "id": "CarrotSeeds", "count": 3 }, { "id": "Wood", "count": 30 }, { "id": "stone", "count": 20 }, { "id": "PalFluid", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Plantation", "asset": "FarmBlockV2_Grade01", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Plantation", "asset": "FarmBlockV2_Grade02", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Plantation", "asset": "FarmBlockV2_Grade03", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Lettuce Plantation", "asset": "FarmBlockV2_Lettuce", "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Lettuce.webp", "description": "A farm that can grow Lettuce.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 40000.0, "materials": [ { "id": "LettuceSeeds", "count": 3 }, { "id": "Wood", "count": 100 }, { "id": "stone", "count": 70 }, { "id": "PalFluid", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.35, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Onion Plantation", "asset": "FarmBlockV2_Onion", "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Onion.webp", "description": "A farm where you can grow Onion.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 20000.0, "materials": [ { "id": "OnionSeeds", "count": 3 }, { "id": "Wood", "count": 30 }, { "id": "stone", "count": 20 }, { "id": "PalFluid", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Potato Plantation", "asset": "FarmBlockV2_Potato", "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Potato.webp", "description": "A farm where you can grow Potato.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 20000.0, "materials": [ { "id": "PotatoSeeds", "count": 3 }, { "id": "Wood", "count": 30 }, { "id": "stone", "count": 20 }, { "id": "PalFluid", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Tomato Plantation", "asset": "FarmBlockV2_tomato", "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_tomato.webp", "description": "A farm that can grow Tomato.\r\nThey take time to harvest, but increase the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 20000.0, "materials": [ { "id": "TomatoSeeds", "count": 3 }, { "id": "Wood", "count": 70 }, { "id": "stone", "count": 50 }, { "id": "PalFluid", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wheat Plantation", "asset": "FarmBlockV2_wheet", "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_wheet.webp", "description": "A farm that can grow Wheat.\r\nIt requires an average amount of time to harvest.\r\nRequires a few Pals to plant seeds, water, and harvest crops.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 8000.0, "materials": [ { "id": "WheatSeeds", "count": 3 }, { "id": "Wood", "count": 15 }, { "id": "stone", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Skillfruit Orchard", "asset": "Farm_SkillFruits", "icon": "/icons/structures/T_icon_buildObject_Farm_SkillFruits.webp", "description": "A farm where Skillfruits can be cultivated.\r\nBy planting the original fruit in the ground,\r\nmultiple fruits of the same type can be harvested.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm", "type_a_display": "Food", "required_work_amount": 100000.0, "materials": [ { "id": "Wood_WorldTree", "count": 200 }, { "id": "Pal_crystal_S", "count": 500 }, { "id": "SkyIslandOre", "count": 150 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.09, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Great Eagle Statue", "asset": "FastTravelPoint", "icon": "/icons/structures/T_icon_buildObject_FastTravelPoint.webp", "description": "A stone monument in the shape of a Chikipi.\r\nAllows fast travel to the location where it is placed.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Pal_crystal_S", "count": 5 }, { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Brothers of the Eternal Pyre Vertical Banner", "asset": "FireCult_Banner", "icon": "/icons/structures/T_icon_buildObject_FireCult_Banner.webp", "description": "Decorative Brothers of the Eternal Pyre Vertical Banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Brothers of the Eternal Pyre Standard", "asset": "FireCult_Flag", "icon": "/icons/structures/T_icon_buildObject_FireCult_Flag.webp", "description": "Decorative Brothers of the Eternal Pyre Standard.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ceremonial Candlestick", "asset": "FireStand", "icon": "/icons/structures/T_icon_buildObject_FireStand.webp", "description": "An imposing ceremonial candlestick lit by the Brothers of the Eternal Pyre and revered as sacred. \r\nIt can be placed on the ground. Requires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "FireOrgan", "count": 2 }, { "id": "Charcoal", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_FireStand" }, { "name": "Fishing Pond", "asset": "FishingPond1", "icon": "/icons/structures/T_icon_buildObject_FishingPond1.webp", "description": "A ready-to-use fishing pond. \r\nAssign a Pal to fish here at their own leisure. \r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::FishingPond", "type_a_display": "Production", "required_work_amount": 23500.0, "materials": [ { "id": "Processed_Wood", "count": 15 }, { "id": "Cement", "count": 30 }, { "id": "Bio_Coolant", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.14, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 4500, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.18, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Large Fishing Pond", "asset": "FishingPond2", "icon": "/icons/structures/T_icon_buildObject_FishingPond2.webp", "description": "A ready-to-use large fishing pond. \r\nThe expanded body of water makes it possible to catch even larger Pals. \r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::FishingPond", "type_a_display": "Production", "required_work_amount": 85000.0, "materials": [ { "id": "HighGrade_Processed_Wood", "count": 20 }, { "id": "Stone", "count": 30 }, { "id": "ManganeseIngot", "count": 10 }, { "id": "PalOil", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 8.53, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5500, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.22, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Floor", "asset": "Floor", "icon": "/icons/structures/T_icon_buildObject_Floor.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Floor", "asset": "Floor_Stone", "icon": "/icons/structures/T_icon_buildObject_Floor_Stone.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Floor", "asset": "Floor_Wood", "icon": "/icons/structures/T_icon_buildObject_Floor_Wood.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Mill", "asset": "FlourMill", "icon": "/icons/structures/T_icon_buildObject_FlourMill.webp", "description": "Facility for milling Wheat to produce Flour.\r\nRequires Pal with the Watering trait to spin the water turbine.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Milling_Crusher", "type_a_display": "Production", "required_work_amount": 8000.0, "materials": [ { "id": "Processed_Wood", "count": 10 }, { "id": "Stone", "count": 40 }, { "id": "CopperIngot", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.12, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Flower Bed", "asset": "FlowerBed", "icon": "/icons/structures/T_icon_buildObject_FlowerBed.webp", "description": "Place in base to improve gathering speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 32000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 50 }, { "id": "Cement", "count": 20 }, { "id": "Poppy", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Water Fountain", "asset": "Fountain", "icon": "/icons/structures/T_icon_buildObject_Fountain.webp", "description": "Place in base to improve watering speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 20000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Stone", "count": 50 }, { "id": "PalFluid", "count": 8 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese Writing Table", "asset": "Fudukue", "icon": "/icons/structures/T_icon_buildObject_Fudukue.webp", "description": "Decorative Ornamental Writing Table.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Flowering Bush A", "asset": "FurnitureBush01_Flower", "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Flower.webp", "description": "A realistic replication of a flowering bush.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Fiber", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Bush", "asset": "FurnitureBush01_Green", "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Green.webp", "description": "A realistic replication of a bush.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux White Bush", "asset": "FurnitureBush01_Snow", "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Snow.webp", "description": "A realistic replication of a snow-covered bush.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Fiber", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Tropical Bush", "asset": "FurnitureBush01_Tropical", "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Tropical.webp", "description": "A realistic replication of a tropical bush.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Fiber", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Golden Bush", "asset": "FurnitureBush01_Yellow", "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Yellow.webp", "description": "A realistic replication of a golden bush.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Fiber", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Flowering Bush B", "asset": "FurnitureBush02_Flower", "icon": "/icons/structures/T_icon_buildObject_FurnitureBush02_Flower.webp", "description": "A realistic replication of a flowering bush.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Fiber", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Rock", "asset": "FurnitureStone01", "icon": "/icons/structures/T_icon_buildObject_FurnitureStone01.webp", "description": "A realistic replication of a boulder.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Stone", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 800, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.032, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Bamboo A", "asset": "FurnitureTree01_Bamboo", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Bamboo.webp", "description": "A realistic replication of some bamboo.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Cherry Blossoms A", "asset": "FurnitureTree01_Cherry", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Cherry.webp", "description": "A realistic replication of some cherry blossoms.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Desert Greenery A", "asset": "FurnitureTree01_Desert", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Desert.webp", "description": "A realistic replication of some desert greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Greenery A", "asset": "FurnitureTree01_Green", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Green.webp", "description": "A realistic replication of some greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Crimson Foliage A", "asset": "FurnitureTree01_Red", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Red.webp", "description": "A realistic replication of some crimson foliage.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Snowy Greenery A", "asset": "FurnitureTree01_Snow", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Snow.webp", "description": "A realistic replication of some snow-covered greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Tropical Greenery A", "asset": "FurnitureTree01_Tropical", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Tropical.webp", "description": "A realistic replication of some tropical greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Golden Foliage A", "asset": "FurnitureTree01_Yellow", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Yellow.webp", "description": "A realistic replication of some golden foliage.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Bamboo B", "asset": "FurnitureTree02_Bamboo", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Bamboo.webp", "description": "A realistic replication of some bamboo.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Cherry Blossoms B", "asset": "FurnitureTree02_Cherry", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Cherry.webp", "description": "A realistic replication of some cherry blossoms.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Desert Greenery B", "asset": "FurnitureTree02_Desert", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Desert.webp", "description": "A realistic replication of some desert greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Greenery B", "asset": "FurnitureTree02_Green", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Green.webp", "description": "A realistic replication of some greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Crimson Foliage B", "asset": "FurnitureTree02_Red", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Red.webp", "description": "A realistic replication of some crimson foliage.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Snowy Greenery B", "asset": "FurnitureTree02_Snow", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Snow.webp", "description": "A realistic replication of some snow-covered greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Tropical Greenery B", "asset": "FurnitureTree02_Tropical", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Tropical.webp", "description": "A realistic replication of some tropical greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Golden Foliage B", "asset": "FurnitureTree02_Yellow", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Yellow.webp", "description": "A realistic replication of some golden foliage.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Bamboo C", "asset": "FurnitureTree03_Bamboo", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Bamboo.webp", "description": "A realistic replication of some bamboo.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Cherry Blossoms C", "asset": "FurnitureTree03_Cherry", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Cherry.webp", "description": "A realistic replication of some cherry blossoms.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Desert Greenery C", "asset": "FurnitureTree03_Desert", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Desert.webp", "description": "A realistic replication of some desert greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Greenery C", "asset": "FurnitureTree03_Green", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Green.webp", "description": "A realistic replication of some greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Crimson Foliage C", "asset": "FurnitureTree03_Red", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Red.webp", "description": "A realistic replication of some crimson foliage.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Snowy Greenery C", "asset": "FurnitureTree03_Snow", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Snow.webp", "description": "A realistic replication of some snow-covered greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Tropical Greenery C", "asset": "FurnitureTree03_Tropical", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Tropical.webp", "description": "A realistic replication of some tropical greenery.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Faux Golden Foliage C", "asset": "FurnitureTree03_Yellow", "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Yellow.webp", "description": "A realistic replication of some golden foliage.\r\nFor decoration only.\r\nCannot be harvested for materials.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Garbage Bag", "asset": "GarbageBag_Iron", "icon": "/icons/structures/T_icon_buildObject_GarbageBag_Iron.webp", "description": "Decorative garbage bag.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 5 }, { "id": "Stone", "count": 5 }, { "id": "Fiber", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Glass Diagonal Wall", "asset": "Glass_DiagonalWall", "icon": "/icons/structures/T_icon_buildObject_Glass_DiagonalWall.webp", "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Wall and Door", "asset": "Glass_DoorWall", "icon": "/icons/structures/T_icon_buildObject_Glass_DoorWall.webp", "description": "Door built on a foundation. Becomes an entrance.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Fence", "asset": "Glass_Fence", "icon": "/icons/structures/T_icon_buildObject_Glass_Fence.webp", "description": "Fence built on foundations or roofs to prevent falls. \r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 }, { "id": "Pal_crystal_S", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Pillar", "asset": "Glass_Pillars", "icon": "/icons/structures/T_icon_buildObject_Glass_pillar.webp", "description": "Column for structural support.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Glass Pyramid Roof", "asset": "Glass_PyramidRoof", "icon": "/icons/structures/T_icon_buildObject_Glass_PyramidRoof.webp", "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Slanted Roof", "asset": "Glass_SlantedRoof", "icon": "/icons/structures/T_icon_buildObject_Glass_SlantedRoof.webp", "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Slanted Triangular Roof", "asset": "Glass_SlopedRoofCorner", "icon": "/icons/structures/T_icon_buildObject_Glass_SlopedRoofCorner.webp", "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Slanted Corner Roof (Inverted)", "asset": "Glass_SlopedRoofCornerReverse", "icon": "/icons/structures/T_icon_buildObject_Glass_SlopedRoofCornerReverse.webp", "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Triangular Foundation", "asset": "Glass_TriangleFoundation", "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleFoundation.webp", "description": "A triangular foundation for building walls or facilities on.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Triangular Roof", "asset": "Glass_TriangleRoof", "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleRoof.webp", "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Corner Roof", "asset": "Glass_TriangleStairsCorner", "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleStairsCorner.webp", "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Triangular Wall", "asset": "Glass_TriangleWall", "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleWall.webp", "description": "Triangular wall built on a foundation for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Triangular Wall (Inverted)", "asset": "Glass_TriangleWallReverse", "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleWallReverse.webp", "description": "An inverted triangular wall built on a foundation for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Pal Passage Entrance", "asset": "Glass_WallGate", "icon": "/icons/structures/T_icon_buildObject_Glass_WallGate.webp", "description": "An entrance to a Pal passage built on a foundation.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Wall and Window", "asset": "Glass_WindowWall", "icon": "/icons/structures/T_icon_buildObject_Glass_WindowWall.webp", "description": "Wall with windows, built on foundations for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Foundation", "asset": "Glass_foundation", "icon": "/icons/structures/T_icon_buildObject_Glass_foundation.webp", "description": "A foundation for building walls or facilities on.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass_pillars", "asset": "Glass_pillars", "icon": "/icons/structures/T_icon_buildObject_Glass_pillar.webp", "description": "Column for structural support.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Roof", "asset": "Glass_roof", "icon": "/icons/structures/T_icon_buildObject_Glass_roof.webp", "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Stairs", "asset": "Glass_stair", "icon": "/icons/structures/T_icon_buildObject_Glass_stair.webp", "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Glass Wall", "asset": "Glass_wall", "icon": "/icons/structures/T_icon_buildObject_Glass_wall.webp", "description": "Walls built on foundations for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 1 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Global Palbox", "asset": "GlobalPalStorage", "icon": "/icons/structures/T_icon_buildObject_GlobalPalStorage.webp", "description": "A facility that can store the genetic data of Pals\r\nand allows you to reconstruct them from this data. \r\nThe stored genetic data can also be transferred to other worlds.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 1000.0, "materials": [ { "id": "Pal_crystal_S", "count": 3 }, { "id": "Wood", "count": 5 }, { "id": "Stone", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 20000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.4, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Globe", "asset": "Globe01_Stone", "icon": "/icons/structures/T_icon_buildObject_Globe01_Stone.webp", "description": "Decorative antique globe.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 50 }, { "id": "CopperIngot", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Soccer Goal", "asset": "GoalSoccer_Iron", "icon": "/icons/structures/T_icon_buildObject_GoalSoccer_Iron.webp", "description": "Decorative soccer goal.\r\nKicking a Lamball into it will get you no points.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Fiber", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Yakumo Statue", "asset": "GuardianDogStatue", "icon": "/icons/structures/T_icon_buildObject_GuardianDogStatue.webp", "description": "Decorative Yakumo statue.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Stone", "count": 70 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_GuardianDogStatue" }, { "name": "Guild Chest", "asset": "GuildChest", "icon": "/icons/structures/T_icon_buildObject_GuildChest.webp", "description": "A chest that can instantly send and receive items through subspace. \r\nThe items inside are shared across all bases where it is placed.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Storage", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest", "type_a_display": "", "required_work_amount": 120000.0, "materials": [ { "id": "IronIngot", "count": 50 }, { "id": "Pal_crystal_S", "count": 100 }, { "id": "PalCrystal_Ex", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.75, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 1, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Egg Incubator", "asset": "HatchingPalEgg", "icon": "/icons/structures/T_icon_buildObject_HatchingPalEgg.webp", "description": "Used for incubating a Pal Egg.\r\nIf a Pal Egg is left in it, it will automatically hatch after some time has passed.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Breed", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 5000.0, "materials": [ { "id": "Pal_crystal_S", "count": 10 }, { "id": "Cloth", "count": 5 }, { "id": "Stone", "count": 30 }, { "id": "PalCrystal_Ex", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Tombstone", "asset": "Headstone", "icon": "/icons/structures/T_icon_buildObject_Headstone.webp", "description": "A gravestone that can be inscribed with text. \r\nUse it for recording purposes.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Heater", "asset": "Heater", "icon": "/icons/structures/T_icon_buildObject_HeaterMedieval.webp", "description": "A device that blows warm air, raising the temperature of a base.\r\nIt doesn't provide much warmth, but helps one to endure somewhat cold environments.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Charcoal", "count": 10 }, { "id": "FireOrgan", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.06, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "HeaterMedieval", "asset": "HeaterMedieval", "icon": "/icons/structures/T_icon_buildObject_HeaterMedieval.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "HighTechKitchen", "asset": "HighTechKitchen", "icon": "/icons/structures/T_icon_buildObject_HighTechKitchen.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "House_1", "asset": "House_1", "icon": "/icons/structures/T_icon_buildObject_House_1.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Large-Scale Stone Oven", "asset": "HugeKitchen", "icon": "/icons/structures/T_icon_buildObject_HugeKitchen.webp", "description": "Needed for cooking food.\r\nBy becoming larger, multiple Pals can cooperate to cook together.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking", "type_a_display": "Food", "required_work_amount": 200000.0, "materials": [ { "id": "Cement", "count": 200 }, { "id": "Charcoal", "count": 200 }, { "id": "HighGrade_Processed_Wood", "count": 25 }, { "id": "Bio_Coolant", "count": 13 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 11.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 15000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Rayne Syndicate Vertical Banner", "asset": "Hunter_Banner", "icon": "/icons/structures/T_icon_buildObject_Hunter_Banner.webp", "description": "Decorative Rayne Syndicate Vertical Banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Rayne Syndicate Standard", "asset": "Hunter_Flag", "icon": "/icons/structures/T_icon_buildObject_Hunter_Flag.webp", "description": "Decorative Rayne Syndicate Standard.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Rayne Syndicate Flag", "asset": "Hunter_GangFlag", "icon": "/icons/structures/T_icon_buildObject_Hunter_GangFlag.webp", "description": "Decorative Rayne Syndicate flag.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Cloth", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_Hunter_GangFlag" }, { "name": "Cryogenic Crusher", "asset": "IceCrusher", "icon": "/icons/structures/T_icon_buildObject_IceCrusher.webp", "description": "Facility that crushes Ore and\r\nconverts it into other materials.\r\nRequires a power supply and a Pal with Cooling suitability, but it's very efficient.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Milling_Crusher", "type_a_display": "Production", "required_work_amount": 100000.0, "materials": [ { "id": "StealIngot", "count": 50 }, { "id": "Plastic", "count": 30 }, { "id": "Bio_Coolant", "count": 25 }, { "id": "Corrosive_Solvent", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.09, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 300.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.12, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Frostallion Statue", "asset": "IceHorseStatue", "icon": "/icons/structures/T_icon_buildObject_IceHorseStatue.webp", "description": "Decorative Frostallion statue.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Stone", "count": 100 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 4000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Metal Diagonal Wall", "asset": "Iron_DiagonalWall", "icon": "/icons/structures/T_icon_buildObject_Iron_DiagonalWall.webp", "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Fence", "asset": "Iron_Fence", "icon": "/icons/structures/T_icon_buildObject_Iron_Fence.webp", "description": "Fence built on foundations or roofs to prevent falls. \r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Pyramid Roof", "asset": "Iron_PyramidRoof", "icon": "/icons/structures/T_icon_buildObject_Iron_PyramidRoof.webp", "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Slanted Triangular Roof", "asset": "Iron_SlopedRoofCorner", "icon": "/icons/structures/T_icon_buildObject_Iron_SlopedRoofCorner.webp", "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Slanted Corner Roof (Inverted)", "asset": "Iron_SlopedRoofCornerReverse", "icon": "/icons/structures/T_icon_buildObject_Iron_SlopedRoofCornerReverse.webp", "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Triangular Foundation", "asset": "Iron_TriangleFoundation", "icon": "/icons/structures/T_icon_buildObject_Iron_TriangleFoundation.webp", "description": "A triangular foundation for building walls or facilities on.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Triangular Roof", "asset": "Iron_TriangleRoof", "icon": "/icons/structures/T_icon_buildObject_Iron_TriangleRoof.webp", "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Corner Roof", "asset": "Iron_TriangleStairsCorner", "icon": "/icons/structures/T_icon_buildObject_Iron_TriangleStairsCorner.webp", "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Triangular Wall (Inverted)", "asset": "Iron_TriangleWallReverse", "icon": "/icons/structures/T_icon_buildObject_Iron_TriangleWallReverse.webp", "description": "An inverted triangular wall built on a foundation for keeping out intruders. \r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Pal Passage Entrance", "asset": "Iron_WallGate", "icon": "/icons/structures/T_icon_buildObject_Iron_WallGate.webp", "description": "An entrance to a Pal passage built on a foundation.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Japanese Hearth", "asset": "Irori", "icon": "/icons/structures/T_icon_buildObject_Irori.webp", "description": "Decorative Hearth.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 10 }, { "id": "CopperIngot", "count": 3 }, { "id": "Charcoal", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Flea Market (Items)", "asset": "ItemBooth", "icon": "/icons/structures/T_icon_buildObject_ItemBooth.webp", "description": "A facility for selling items.\r\nBy setting products in the sales list, you can sell items to other players.\r\nAssign an Ice Pal to it and the food inside will be less likely to spoil.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 9000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Processed_Wood", "count": 4 }, { "id": "Cloth", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.49, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 4000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Chest", "asset": "ItemChest", "icon": "/icons/structures/T_icon_buildObject_ItemChest.webp", "description": "Stores items.\r\nMade from wood, it breaks easily.\r\nIt's probably not the best thing to store valuables in.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Storage", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 15 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 4000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Chest", "asset": "ItemChest_02", "icon": "/icons/structures/T_icon_buildObject_ItemChest_02.webp", "description": "Stores items.\r\nReinforced with metal, it is somewhat durable.\r\nThe increased size allows for the storage of more things.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Storage", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest", "type_a_display": "", "required_work_amount": 8000.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 6000, "defense": 9, "belongs_to_base": true, "deterioration_damage": 0.12, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Refined Metal Chest", "asset": "ItemChest_03", "icon": "/icons/structures/T_icon_buildObject_ItemChest_03.webp", "description": "Stores items.\r\nMade of iron, it is extremely durable.\r\nIt is useful as a large, secure storage box.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Storage", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "IronIngot", "count": 5 }, { "id": "Wood_Fine", "count": 10 }, { "id": "MachineParts", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 8000, "defense": 12, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Advanced Chest", "asset": "ItemChest_04", "icon": "/icons/structures/T_icon_buildObject_ItemChest_04.webp", "description": "Stores items.\r\nQuite sturdy, with plenty of storage space.\r\nIt is useful as a large, secure storage box.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Storage", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "StainlessSteel", "count": 20 }, { "id": "CarbonFiber", "count": 20 }, { "id": "Computer", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 15000, "defense": 15, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Big Wall Ivy", "asset": "Ivy01", "icon": "/icons/structures/T_icon_buildObject_Ivy01.webp", "description": "Decorative large ivy.\r\nCan be placed on a wall.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 0.0, "materials": [ { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Small Wall Ivy", "asset": "Ivy02", "icon": "/icons/structures/T_icon_buildObject_Ivy02.webp", "description": "Decorative small ivy.\r\nCan be placed on a wall.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 0.0, "materials": [ { "id": "Fiber", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Horizontal Wall Ivy", "asset": "Ivy03", "icon": "/icons/structures/T_icon_buildObject_Ivy03.webp", "description": "Decorative horizontal ivy.\r\nCan be placed on a wall.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 0.0, "materials": [ { "id": "Fiber", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Diagonal Wall", "asset": "JapaneseStyle_DiagonalWall", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_DiagonalWall.webp", "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Door A", "asset": "JapaneseStyle_DoorWall_01", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_DoorWall_01.webp", "description": "Door built on a foundation. Becomes an entrance.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Door B", "asset": "JapaneseStyle_DoorWall_02", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_DoorWall_02.webp", "description": "Japanese sliding door (shoji) built on a foundation. Becomes an indoor entrance.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Door C", "asset": "JapaneseStyle_DoorWall_03", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_DoorWall_03.webp", "description": "Japanese sliding door (fusuma) built on a foundation. Becomes an indoor entrance.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Fence", "asset": "JapaneseStyle_Fence", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_Fence.webp", "description": "Fence built on foundations or roofs to prevent falls. \r\nCan be used to create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Pillar", "asset": "JapaneseStyle_Pillar", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_Pillar.webp", "description": "Column for structural support.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Pyramid Roof", "asset": "JapaneseStyle_PyramidRoof", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_PyramidRoof.webp", "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Slanted Roof", "asset": "JapaneseStyle_SlantedRoof", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_SlantedRoof.webp", "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Slanted Triangular Roof", "asset": "JapaneseStyle_SlopedRoofCorner", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_SlopedRoofCorner.webp", "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Slanted Corner Roof (Inverted)", "asset": "JapaneseStyle_SlopedRoofCornerReverse", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_SlopedRoofCornerReverse.webp", "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Triangular Foundation", "asset": "JapaneseStyle_TriangleFoundation", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleFoundation.webp", "description": "A triangular foundation for building walls or facilities on.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Triangular Roof A", "asset": "JapaneseStyle_TriangleRoof_01", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleRoof_01.webp", "description": "A triangular roof built on top of walls to keep out the rain and wind. \r\nThe top is covered with tatami mats.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Triangular Roof B", "asset": "JapaneseStyle_TriangleRoof_02", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleRoof_02.webp", "description": "A triangular roof built on top of walls to keep out the rain and wind. \r\nThe top is covered with tiles. \r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Corner Roof", "asset": "JapaneseStyle_TriangleStairsCorner_01", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleStairsCorner.webp", "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "JapaneseStyle_TriangleStairsCorner_02", "asset": "JapaneseStyle_TriangleStairsCorner_02", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleStairsCorner.webp", "description": "", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Triangular Wall", "asset": "JapaneseStyle_TriangleWall", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleWall.webp", "description": "Triangular wall built on a foundation for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Triangular Wall (Inverted)", "asset": "JapaneseStyle_TriangleWallReverse", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleWallReverse.webp", "description": "An inverted triangular wall built on a foundation for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Pal Passage Entrance", "asset": "JapaneseStyle_WallGate", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_WallGate.webp", "description": "An entrance to a Pal passage built on a foundation.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.005, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Wall and Window", "asset": "JapaneseStyle_WindowWall", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_WindowWall.webp", "description": "Wall with windows, built on foundations for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Foundation", "asset": "JapaneseStyle_foundation", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_foundation.webp", "description": "A foundation for building walls or facilities on.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Roof A", "asset": "JapaneseStyle_roof_01", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_roof_01.webp", "description": "A roof built on top of walls to keep out the rain and wind.\r\nThe top is covered with tatami mats.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Roof B", "asset": "JapaneseStyle_roof_02", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_roof_02.webp", "description": "A roof built on top of walls to keep out the rain and wind.\r\nThe top is covered with tiles.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Stairs", "asset": "JapaneseStyle_stair", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_stair.webp", "description": "Stairs placed below a foundation or roof for climbing up.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Wall", "asset": "JapaneseStyle_wall_01", "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_wall_01.webp", "description": "Walls built on foundations for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood_Fine", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Jetragon Statue", "asset": "JetDragonStatue", "icon": "/icons/structures/T_icon_buildObject_JetDragonStatue.webp", "description": "Decorative Jetragon statue.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Stone", "count": 100 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 3000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.12, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Hanging Scroll", "asset": "Kakejiku", "icon": "/icons/structures/T_icon_buildObject_Kakejiku.webp", "description": "Decorative hanging scroll.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 10 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Incense Burner", "asset": "Koro", "icon": "/icons/structures/T_icon_buildObject_Koro.webp", "description": "Decorative Incense Burner.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 3 }, { "id": "Wood", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Pal Labor Research Lab", "asset": "Lab", "icon": "/icons/structures/T_icon_buildObject_Lab.webp", "description": "A facility for conducting research on the various tasks of Pals. \r\nBy assigning tasks to Pals in this facility, research progresses, granting various benefits.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 5000.0, "materials": [ { "id": "CopperIngot", "count": 30 }, { "id": "Pal_crystal_S", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Lamp", "asset": "Lamp", "icon": "/icons/structures/T_icon_buildObject_LampStand.webp", "description": "A light source that provides illumination to a base even at night.\r\nRequires electricity, but lights up a larger area.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 7000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 }, { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.15, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "LampStand", "asset": "LampStand", "icon": "/icons/structures/T_icon_buildObject_LampStand.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "LampStandLarge", "asset": "LampStandLarge", "icon": "/icons/structures/T_icon_buildObject_LampStandLarge.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "LampTop", "asset": "LampTop", "icon": "/icons/structures/T_icon_buildObject_LampTop.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "LampTopLarge", "asset": "LampTopLarge", "icon": "/icons/structures/T_icon_buildObject_LampTopLarge.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Paper Lantern", "asset": "LanternTop", "icon": "/icons/structures/T_icon_buildObject_LanternTop.webp", "description": "Decorative paper lantern.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ceiling", "type_a_display": "", "required_work_amount": 7000.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "ElectricOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.15, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_LanternTop" }, { "name": "Large Ceiling Lamp", "asset": "LargeCeilingLamp", "icon": "/icons/structures/T_icon_buildObject_LampTopLarge.webp", "description": "A light source that provides illumination to a base even at night.\r\nIt can be placed on a ceiling.\r\nRequires a significant amount of electricity, but lights up an even larger area.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ceiling", "type_a_display": "", "required_work_amount": 30000.0, "materials": [ { "id": "IronIngot", "count": 30 }, { "id": "MachineParts2", "count": 5 }, { "id": "MachineParts", "count": 5 }, { "id": "Bio_Battery", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 20.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Large Mounted Lamp", "asset": "LargeLamp", "icon": "/icons/structures/T_icon_buildObject_LampStandLarge.webp", "description": "A light source that provides illumination to a base even at night.\r\nRequires a significant amount of electricity, but lights up an even larger area.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 30000.0, "materials": [ { "id": "IronIngot", "count": 30 }, { "id": "MachineParts2", "count": 5 }, { "id": "MachineParts", "count": 5 }, { "id": "Bio_Battery", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 20.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Chandelier", "asset": "Light_CandleSticks_Top", "icon": "/icons/structures/T_icon_buildObject_Light_CandleSticks_Top.webp", "description": "Chandelier that provides illumination.\r\nRequires electricity to light.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ceiling", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wall Lamp", "asset": "Light_CandleSticks_Wall", "icon": "/icons/structures/T_icon_buildObject_Light_CandleSticks_Wall.webp", "description": "Wall lamp that provides illumination.\r\nRequires electricity to light.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallHanging", "type_a_display": "", "required_work_amount": 7000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "ElectricOrgan", "count": 2 }, { "id": "MachineParts", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.15, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 7.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Brick Fireplace", "asset": "Light_FirePlace01", "icon": "/icons/structures/T_icon_buildObject_Light_FirePlace01.webp", "description": "Brick fireplace that provides illumination.\r\nMust be lit with fire from a Fire Pal.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Fireplace", "asset": "Light_FirePlace02", "icon": "/icons/structures/T_icon_buildObject_Light_FirePlace02.webp", "description": "Fireplace that provides illumination.\r\nMust be lit with fire from a Fire Pal.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "Wood", "count": 15 }, { "id": "Stone", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Brown Floor Lamp", "asset": "Light_FloorLamp01", "icon": "/icons/structures/T_icon_buildObject_Light_FloorLamp01.webp", "description": "Antique brown floor lamp that provides illumination.\r\nRequires electricity to light.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 7000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.15, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Red Floor Lamp", "asset": "Light_FloorLamp02", "icon": "/icons/structures/T_icon_buildObject_Light_FloorLamp02.webp", "description": "Antique red floor lamp that provides illumination.\r\nRequires electricity to light.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 7000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.15, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Simple Street Lamp", "asset": "Light_LightPole01", "icon": "/icons/structures/T_icon_buildObject_Light_LightPole01.webp", "description": "Simple street lamp that provides illumination.\r\nRequires electricity to light.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Double Street Lamp", "asset": "Light_LightPole02", "icon": "/icons/structures/T_icon_buildObject_Light_LightPole02.webp", "description": "Double street lamp that provides illumination.\r\nRequires electricity to light.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Retro Street Lamp", "asset": "Light_LightPole03", "icon": "/icons/structures/T_icon_buildObject_Light_LightPole03.webp", "description": "Retro street lamp that provides illumination.\r\nRequires electricity to light.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Stylish Street Lamp", "asset": "Light_LightPole04", "icon": "/icons/structures/T_icon_buildObject_Light_LightPole04.webp", "description": "Stylish street lamp that provides illumination.\r\nRequires electricity to light.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Lyleen Statue", "asset": "LilyQueenStatue", "icon": "/icons/structures/T_icon_buildObject_LilyQueenStatue.webp", "description": "Decorative Lyleen statue.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Stone", "count": 100 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_LilyQueenStatue" }, { "name": "LockGimmickDestructionTarget_Test", "asset": "LockGimmickDestructionTarget_Test", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Claw Machine", "asset": "MachineGame01_Iron", "icon": "/icons/structures/T_icon_buildObject_MachineGame01_Iron.webp", "description": "Decorative claw crane.\r\nBroken, it can't be played.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 12000.0, "materials": [ { "id": "CopperIngot", "count": 30 }, { "id": "Cloth", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.92, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Cola Vending Machine", "asset": "MachineVending01_Iron", "icon": "/icons/structures/T_icon_buildObject_MachineVending01_Iron.webp", "description": "Decorative cola vending machine.\r\nCannot be used to buy items.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 30 }, { "id": "IceOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Human-Powered Generator", "asset": "ManualElectricGenerator", "icon": "/icons/structures/T_icon_buildObject_ManualElectricGenerator.webp", "description": "A facility that converts rotational motion into electrical energy.\r\nThe efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity", "type_a_display": "", "required_work_amount": 5000.0, "materials": [ { "id": "Processed_Wood", "count": 5 }, { "id": "ElectricOrgan", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "MedicalPalBed", "asset": "MedicalPalBed", "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Straw Pal Bed", "asset": "MedicalPalBed_02", "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed_02.webp", "description": "A straw bed for Pals.\r\nPals can rest on it when injured, or to sleep at night.\r\nIt isn't soft, but it's better than nothing.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Fiber", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Fluffy Pal Bed", "asset": "MedicalPalBed_03", "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed_03.webp", "description": "A fluffy bed that Pals can get a good rest on.\r\nPals can rest on it when injured, or to sleep at night.\r\nPals love sleeping on fluffy beds like this.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "Cloth", "count": 5 }, { "id": "Processed_Wood", "count": 3 }, { "id": "MachineParts", "count": 5 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Large Pal Bed", "asset": "MedicalPalBed_04", "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed_04.webp", "description": "A fluffy bed that Pals can get a good rest on.\r\nPals can rest on it when injured, or to sleep at night.\r\nEven large Pals can sleep soundly on a bed like this.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "Cloth2", "count": 5 }, { "id": "Wood_Fine", "count": 5 }, { "id": "MachineParts", "count": 20 }, { "id": "Fiber", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.05, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Pal Pod", "asset": "MedicalPalBed_05", "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed_05.webp", "description": "A healing pod for Pals.\r\nUsed when Pals are injured or to rest at night.\r\nThanks to technological advancements, the healing amount has increased.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "StealIngot", "count": 10 }, { "id": "Bio_Coolant", "count": 6 }, { "id": "Computer", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.05, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Medieval Medicine Workbench", "asset": "MedicineFacility_01", "icon": "/icons/structures/T_icon_buildObject_MedicineFacility_01.webp", "description": "A facility for making Pal medicine.\r\nIt can only produce simple medicines.\r\nLeave its operation to a Pal that can make medicine.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Medicine", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Medicine", "type_a_display": "Production", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "MachineParts", "count": 5 }, { "id": "Pal_crystal_S", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Electric Medicine Workbench", "asset": "MedicineFacility_02", "icon": "/icons/structures/T_icon_buildObject_MedicineFacility_02.webp", "description": "A facility for making Pal medicine.\r\nIt requires electricity, but can produce high quality medicine.\r\nLeave its operation to a Pal that can make medicine.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Medicine", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Medicine", "type_a_display": "Production", "required_work_amount": 50000.0, "materials": [ { "id": "IronIngot", "count": 40 }, { "id": "MachineParts2", "count": 10 }, { "id": "CarbonFiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 50.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Advanced Medicine Workbench", "asset": "MedicineFacility_03", "icon": "/icons/structures/T_icon_buildObject_MedicineFacility_03.webp", "description": "A facility for making medicine to cure Pals' illnesses. \r\nWith advanced technology, it can also create unknown medicines. \r\nAssign the task to a Pal capable of pharmacy work.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Medicine", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Medicine", "type_a_display": "Production", "required_work_amount": 500000.0, "materials": [ { "id": "StainlessSteel", "count": 50 }, { "id": "Plastic", "count": 50 }, { "id": "MachineParts2", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 16.79, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 1000.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 15000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Metal Door", "asset": "Metal_DoorWall", "icon": "/icons/structures/T_icon_buildObject_Metal_DoorWall.webp", "description": "Door built on a foundation. Becomes an entrance.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal_Foundation", "asset": "Metal_Foundation", "icon": "/icons/structures/T_icon_buildObject_Metal_Foundation.webp", "description": "A foundation for building walls or facilities on.\r\nMade from metal, it is extremely durable.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Iron Gate", "asset": "Metal_Gate", "icon": "/icons/structures/T_icon_buildObject_Metal_Gate.webp", "description": "Gate large enough for big Pals to pass through.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer", "type_a_display": "Defense", "required_work_amount": 15000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "cement", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.3, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 50000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.5, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Metal Pillar", "asset": "Metal_Pillars", "icon": "/icons/structures/T_icon_buildObject_Metal_pillar.webp", "description": "Column for structural support.\r\nMade from metal, it is extremely durable.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Metal_Roof", "asset": "Metal_Roof", "icon": "/icons/structures/T_icon_buildObject_Metal_Roof.webp", "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Metal Slanted Roof", "asset": "Metal_SlantedRoof", "icon": "/icons/structures/T_icon_buildObject_Metal_SlantedRoof.webp", "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal_Stair", "asset": "Metal_Stair", "icon": "/icons/structures/T_icon_buildObject_Metal_Stair.webp", "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from metal, it is extremely durable.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Metal Triangular Wall", "asset": "Metal_TriangleWall", "icon": "/icons/structures/T_icon_buildObject_Metal_TriangleWall.webp", "description": "Triangular wall built on a foundation for keeping out intruders.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal_Wall_V2", "asset": "Metal_Wall_V2", "icon": "/icons/structures/T_icon_buildObject_Metal_Wall_V2.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Metal Wall and Window", "asset": "Metal_WindowWall", "icon": "/icons/structures/T_icon_buildObject_Metal_WindowWall.webp", "description": "Wall built on a foundation for keeping out intruders. Includes a window.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Foundation", "asset": "Metal_foundation", "icon": "/icons/structures/T_icon_buildObject_Metal_Foundation.webp", "description": "A foundation for building walls or facilities on.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal_pillars", "asset": "Metal_pillars", "icon": "/icons/structures/T_icon_buildObject_Metal_pillar.webp", "description": "Column for structural support.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Roof", "asset": "Metal_roof", "icon": "/icons/structures/T_icon_buildObject_Metal_Roof.webp", "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Stairs", "asset": "Metal_stair", "icon": "/icons/structures/T_icon_buildObject_Metal_Stair.webp", "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Metal Wall", "asset": "Metal_wall", "icon": "/icons/structures/T_icon_buildObject_Metal_Wall_V2.webp", "description": "Walls built on foundations for keeping out intruders.\r\nMade from metal, it is extremely durable.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Meteorite", "asset": "MeteorDrop_Damagable", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2500, "defense": 4, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Meteorite", "asset": "MeteorDrop_pickup", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Mining Cart", "asset": "MiningTool", "icon": "/icons/structures/T_icon_buildObject_MiningTool.webp", "description": "Place in base to improve mining speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 48000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Stone", "count": 50 }, { "id": "CopperIngot", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.83, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Oval Mirror", "asset": "Mirror01_Stone", "icon": "/icons/structures/T_icon_buildObject_Mirror01_Stone.webp", "description": "Decorative antique oval mirror.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Stone", "count": 10 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Wall Mirror", "asset": "Mirror01_Wall_Stone", "icon": "/icons/structures/T_icon_buildObject_Mirror01_Wall_Stone.webp", "description": "Decorative antique wall mirror.\r\nCan be placed on walls.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Stone", "count": 10 }, { "id": "Pal_crystal_S", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Mirror", "asset": "Mirror02_Stone", "icon": "/icons/structures/T_icon_buildObject_Mirror02_Stone.webp", "description": "Decorative antique mirror.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Stone", "count": 8 }, { "id": "Pal_crystal_S", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ranch", "asset": "MonsterFarm", "icon": "/icons/structures/T_icon_buildObject_MonsterFarm.webp", "description": "Farm for raising sheep and fowl-like Pals.\r\nAssign a Pal with the appropriate Partner Skill to a farm\r\nto produce items.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Breed", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 15000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 20 }, { "id": "Fiber", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.3, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Large-Scale Electric Egg Incubator", "asset": "MultiElectricHatchingPalEgg", "icon": "/icons/structures/T_icon_buildObject_MultiElectricHatchingPalEgg.webp", "description": "Device for incubating Pal eggs.\r\nWhile power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Breed", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 5000.0, "materials": [ { "id": "StainlessSteel", "count": 100 }, { "id": "MachineParts2", "count": 50 }, { "id": "PalCrystal_Ex", "count": 30 }, { "id": "AncientParts2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 800.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ancient Hatchery", "asset": "MultiElectricHatchingPalEggWithBreed", "icon": "/icons/structures/T_icon_buildObject_MultiElectricHatchingPalEggWithBreed.webp", "description": "An advanced breeding facility of ancient civilization technology, enclosed in electronic glass.\r\nIt fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills.\r\nPals are managed through holograms, it requires minimal pasture space.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Breed", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 1000000.0, "materials": [ { "id": "WorldTreeIngot", "count": 100 }, { "id": "AIcore", "count": 50 }, { "id": "PalCrystal_Ex", "count": 30 }, { "id": "AncientParts2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 21.76, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 1200.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 2.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Large Incubator", "asset": "MultiHatchingPalEgg", "icon": "/icons/structures/T_icon_buildObject_MultiHatchingPalEgg.webp", "description": "Device for incubating Pal eggs. \r\nIt automatically maintains a suitable temperature and can hatch multiple eggs at once.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Breed", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 5000.0, "materials": [ { "id": "StealIngot", "count": 50 }, { "id": "Cloth2", "count": 20 }, { "id": "PalCrystal_Ex", "count": 20 }, { "id": "AncientParts2", "count": 4 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Moonflower Vertical Banner", "asset": "Ninja_Banner", "icon": "/icons/structures/T_icon_buildObject_Ninja_Banner.webp", "description": "Decorative Moonflower Vertical Banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 10 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Moonflower Standard", "asset": "Ninja_Flag", "icon": "/icons/structures/T_icon_buildObject_Ninja_Flag.webp", "description": "Decorative Moonflower Standard.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 20 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Crude Oil Extractor", "asset": "OilPump", "icon": "/icons/structures/T_icon_buildObject_OilPump.webp", "description": "Equipment required to extract Crude Oil from oil fields.\r\nRequires a power supply to operate.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 500000.0, "materials": [ { "id": "StealIngot", "count": 125 }, { "id": "MachineParts2", "count": 25 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 16.79, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 2000.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 1.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "High-Pressure Crude Oil Extractor", "asset": "OilPump02", "icon": "/icons/structures/T_icon_buildObject_OilPump02.webp", "description": "A device that pumps and extracts Crude Oil from deep underground.\r\nIt can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it.\r\nIt requires a far greater supply of electricity than the Crude Oil Extractor.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 500000.0, "materials": [ { "id": "StealIngot", "count": 150 }, { "id": "MachineParts2", "count": 25 }, { "id": "Bio_Battery", "count": 25 }, { "id": "PalCrystal_Ex", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 16.79, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 3000.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 100000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 1.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "OilRig", "asset": "OilRig", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Flame Cauldron", "asset": "OlympicCauldron", "icon": "/icons/structures/T_icon_buildObject_OlympicCauldron.webp", "description": "Place in base to improve fire-making speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 16000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Wood", "count": 30 }, { "id": "FireOrgan", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.41, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Pal Surgery Table", "asset": "OperatingTable", "icon": "/icons/structures/T_icon_buildObject_OperatingTable.webp", "description": "A facility where surgery can be performed on Pals to change their gender or passive skills.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining", "type_a_display": "Pal", "required_work_amount": 1000.0, "materials": [ { "id": "IronIngot", "count": 30 }, { "id": "Cloth2", "count": 20 }, { "id": "Corrosive_Solvent", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Flea Market (Pals)", "asset": "PalBooth", "icon": "/icons/structures/T_icon_buildObject_PalBooth.webp", "description": "A facility for selling Pals.\r\nBy setting Pals in the sales list, you can sell them to other players.\r\nAssign an Ice Pal to it and the food inside will be less likely to spoil.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 9000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Processed_Wood", "count": 4 }, { "id": "Pal_crystal_S", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.49, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 4000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "PalBoxTerminal", "asset": "PalBoxTerminal", "icon": "/icons/structures/T_icon_buildObject_PalBoxTerminal.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Palbox", "asset": "PalBoxV2", "icon": "/icons/structures/T_icon_buildObject_PalBoxV2.webp", "description": "Facility for storing captured Pals.\r\nPals inside gradually recover Health.\r\nArea around this facility becomes a base.", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement", "type_a_display": "Pal", "required_work_amount": 1000.0, "materials": [ { "id": "Pal_crystal_S", "count": 1 }, { "id": "Wood", "count": 8 }, { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 20000, "defense": 50, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 1, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "PalBox_RaidBossArea", "asset": "PalBox_RaidBossArea", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 50, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Aerial Cage", "asset": "PalCage", "icon": "/icons/structures/T_icon_buildObject_PalCage.webp", "description": "Decorative aerial cage.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Pal Egg", "asset": "PalEgg", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Egg", "asset": "PalEgg_Dark", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Egg", "asset": "PalEgg_Dragon", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Egg", "asset": "PalEgg_Earth", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Egg", "asset": "PalEgg_Electricity", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Egg", "asset": "PalEgg_Fire", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Egg", "asset": "PalEgg_Ice", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Egg", "asset": "PalEgg_Leaf", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "PalEgg_MutationPal", "asset": "PalEgg_MutationPal", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Egg", "asset": "PalEgg_Water", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "PalEgg_WorldTree", "asset": "PalEgg_WorldTree", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Feed Box", "asset": "PalFoodBox", "icon": "/icons/structures/T_icon_buildObject_PalFoodBox.webp", "description": "A box for storing Pal food.\r\nPals can feed from it when hungry.\r\nMake sure to keep it well-stocked to keep your Pals happy.", "type_a": "EPalBuildObjectTypeA::Food", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::FeedBox", "type_a_display": "Food", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Medicine Rack", "asset": "PalMedicineBox", "icon": "/icons/structures/T_icon_buildObject_PalMedicineBox.webp", "description": "A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Food_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Processed_Wood", "count": 3 }, { "id": "Cloth", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Palbox", "asset": "PalStorage", "icon": "/icons/structures/T_icon_buildObject_PalStorage.webp", "description": "Used for storing captured Pals.\r\nA base is formed with this at the center.\r\nMake a base just for you and your Pals.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "PalStorage_Terminal", "asset": "PalStorage_Terminal", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Antique Partition", "asset": "Partition_Stone", "icon": "/icons/structures/T_icon_buildObject_Partition_Stone.webp", "description": "Decorative antique partition.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Grand Piano", "asset": "Piano01_Stone", "icon": "/icons/structures/T_icon_buildObject_Piano01_Stone.webp", "description": "Decorative grand piano.\r\nCannot be played.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 10000.0, "materials": [ { "id": "Processed_Wood", "count": 10 }, { "id": "Fiber", "count": 20 }, { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Upright Piano", "asset": "Piano02_Stone", "icon": "/icons/structures/T_icon_buildObject_Piano02_Stone.webp", "description": "Decorative upright piano.\r\nCannot be played.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 10000.0, "materials": [ { "id": "Processed_Wood", "count": 10 }, { "id": "Fiber", "count": 20 }, { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "PickupItem_AffectionFruit", "asset": 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"blueprint_item_id": "None" }, { "name": "Potted Houseplant", "asset": "Plant04_Plant", "icon": "/icons/structures/T_icon_buildObject_Plant04_Plant.webp", "description": "Decorative potted houseplant.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Stone", "count": 5 }, { "id": "Fiber", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Human Bed", "asset": "PlayerBed", "icon": "/icons/structures/T_icon_buildObject_PlayerBed.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Shoddy Bed", "asset": "PlayerBed_02", "icon": "/icons/structures/T_icon_buildObject_PlayerBed_02.webp", "description": "A shoddy bed for humans.\r\nUse it when injured or to sleep at night.\r\nYou won't be able to sleep soundly without a roof over your head.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Medical", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Fiber", "count": 5 }, { "id": "Wool", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Fine Bed", "asset": "PlayerBed_03", "icon": "/icons/structures/T_icon_buildObject_PlayerBed_03.webp", "description": "A fluffy bed for humans.\r\nUse it when injured or to sleep at night.\r\nYou won't be able to sleep soundly without a roof over your head.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Infra_Medical", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed", "type_a_display": "", "required_work_amount": 20000.0, "materials": [ { "id": "Cloth", "count": 10 }, { "id": "Wood", "count": 50 }, { "id": "MachineParts", "count": 10 }, { "id": "Fiber", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 4.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "PIDF Vertical Banner", "asset": "Police_Banner", "icon": "/icons/structures/T_icon_buildObject_Police_Banner.webp", "description": "Decorative PIDF Vertical Banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 10 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "PIDF Standard", "asset": "Police_Flag", "icon": "/icons/structures/T_icon_buildObject_Police_Flag.webp", "description": "Decorative PIDF Standard.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 20 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Pure Quartz Quarry", "asset": "QuartzPit", "icon": "/icons/structures/T_icon_buildObject_QuartzPit.webp", "description": "A facility for producing Pure Quartz. \r\nMining Pure Quartz is grueling physical work.\r\nLeave it to Pals skilled at mining.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 50000.0, "materials": [ { "id": "Stone", "count": 70 }, { "id": "Quartz", "count": 100 }, { "id": "Pal_crystal_S", "count": 30 }, { "id": "PalCrystal_Ex", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "RecoverOtomo", "asset": "RecoverOtomo", "icon": "/icons/structures/T_icon_buildObject_RecoverOtomo.webp", "description": "Used for recovering a Pal's Health.\r\nSoothes and calms a Pal inside their sphere using Paldium.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 8000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Refrigerator", "asset": "Refrigerator", "icon": "/icons/structures/T_icon_buildObject_Refrigerator.webp", "description": "Large food vault.\r\nAssign an Ice Pal to help prevent\r\nfood stored inside from spoiling.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "IronIngot", "count": 50 }, { "id": "Polymer", "count": 20 }, { "id": "Bio_Coolant", "count": 10 }, { "id": "MachineParts2", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Repair Bench", "asset": "RepairBench", "icon": "/icons/structures/T_icon_buildObject_RepairBench.webp", "description": "Workbench for repairing broken tools.\r\nMaterials are needed to make repairs.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Carpet", "asset": "Rug01_Stone", "icon": "/icons/structures/T_icon_buildObject_Rug01_Stone.webp", "description": "Decorative antique carpet.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Cloth", "count": 3 }, { "id": "Venom", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Red Carpet", "asset": "Rug02_Stone", "icon": "/icons/structures/T_icon_buildObject_Rug02_Stone.webp", "description": "Decorative antique red carpet.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet", "type_a_display": "Furniture", "required_work_amount": 1500.0, "materials": [ { "id": "Cloth", "count": 2 }, { "id": "FireOrgan", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Green Carpet", "asset": "Rug03_Stone", "icon": "/icons/structures/T_icon_buildObject_Rug03_Stone.webp", "description": "Decorative antique green carpet.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet", "type_a_display": "Furniture", "required_work_amount": 1500.0, "materials": [ { "id": "Cloth", "count": 2 }, { "id": "PalOil", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Long Carpet", "asset": "Rug04_Stone", "icon": "/icons/structures/T_icon_buildObject_Rug04_Stone.webp", "description": "Decorative antique long carpet.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Cloth", "count": 1 }, { "id": "FireOrgan", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Fur rug", "asset": "Rug_Wood", "icon": "/icons/structures/T_icon_buildObject_Rug_Wood.webp", "description": "", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Laboratory Chair", "asset": "SF_Chair", "icon": "/icons/structures/T_icon_buildObject_SF_Chair.webp", "description": "Decorative laboratory chair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Polymer", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_SF_Chair" }, { "name": "Laboratory Desk", "asset": "SF_Desk", "icon": "/icons/structures/T_icon_buildObject_SF_Desk.webp", "description": "Decorative laboratory desk.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 5000.0, "materials": [ { "id": "Polymer", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_SF_Desk" }, { "name": "Clean Diagonal Wall", "asset": "SF_DiagonalWall", "icon": "/icons/structures/T_icon_buildObject_SF_DiagonalWall.webp", "description": "An angled wall built on triangular foundations to keep out intruders.\r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Wall and Door", "asset": "SF_DoorWall", "icon": "/icons/structures/T_icon_buildObject_SF_DoorWall.webp", "description": "Door built on a foundation. Becomes an entrance. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Fence", "asset": "SF_Fence", "icon": "/icons/structures/T_icon_buildObject_SF_Fence.webp", "description": "Fence built on foundations or roofs to prevent falls. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Pillar", "asset": "SF_Pillars", "icon": "/icons/structures/T_icon_buildObject_SF_Pillars.webp", "description": "Column for structural support. \r\nCan be used to create clean, futuristic architecture.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Clean Pyramid Roof", "asset": "SF_PyramidRoof", "icon": "/icons/structures/T_icon_buildObject_SF_PyramidRoof.webp", "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Slanted Roof", "asset": "SF_SlantedRoof", "icon": "/icons/structures/T_icon_buildObject_SF_SlantedRoof.webp", "description": "Slanted roof built on top of walls to keep out the rain and wind. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Slanted Triangular Roof", "asset": "SF_SlopedRoofCorner", "icon": "/icons/structures/T_icon_buildObject_SF_SlopedRoofCorner.webp", "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Slanted Corner Roof (Inverted)", "asset": "SF_SlopedRoofCornerReverse", "icon": "/icons/structures/T_icon_buildObject_SF_SlopedRoofCornerReverse.webp", "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Triangular Foundation", "asset": "SF_TriangleFoundation", "icon": "/icons/structures/T_icon_buildObject_SF_TriangleFoundation.webp", "description": "A triangular foundation for building walls or facilities.\r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Triangular Roof", "asset": "SF_TriangleRoof", "icon": "/icons/structures/T_icon_buildObject_SF_TriangleRoof.webp", "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Corner Roof", "asset": "SF_TriangleStairsCorner", "icon": "/icons/structures/T_icon_buildObject_SF_TriangleStairsCorner.webp", "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Triangular Wall", "asset": "SF_TriangleWall", "icon": "/icons/structures/T_icon_buildObject_SF_TriangleWall.webp", "description": "Triangular wall built on a foundation to keep out intruders. \r\nCan be used to create create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Triangular Wall (Inverted)", "asset": "SF_TriangleWallReverse", "icon": "/icons/structures/T_icon_buildObject_SF_TriangleWallReverse.webp", "description": "An inverted triangular wall built on a foundation to keep out intruders.\r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Pal Passage Entrance", "asset": "SF_WallGate", "icon": "/icons/structures/T_icon_buildObject_SF_WallGate.webp", "description": "An entrance to a Pal passage built on a foundation.\r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Wall and Window", "asset": "SF_WindowWall", "icon": "/icons/structures/T_icon_buildObject_SF_WindowWall.webp", "description": "Wall with windows, built on a foundation to keep out intruders. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Foundation", "asset": "SF_foundation", "icon": "/icons/structures/T_icon_buildObject_SF_foundation.webp", "description": "A foundation for building walls or facilities. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Roof", "asset": "SF_roof", "icon": "/icons/structures/T_icon_buildObject_SF_roof.webp", "description": "A roof built on top of walls to keep out the rain and wind. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Stairs", "asset": "SF_stair", "icon": "/icons/structures/T_icon_buildObject_SF_stair.webp", "description": "Stairs placed below a foundation or roof to climb up. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Clean Wall", "asset": "SF_wall", "icon": "/icons/structures/T_icon_buildObject_SF_wall.webp", "description": "Walls built on foundations to keep out intruders. \r\nCan be used to create clean, futuristic architecture.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Alpha Wave Generator", "asset": "SanityDecrease1", "icon": "/icons/structures/T_icon_buildObject_SanityDecrease1.webp", "description": "A device that emits alpha waves to help Pals relax.\r\nSlows the rate at which the SAN value of Base Pals decreases.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "IronIngot", "count": 40 }, { "id": "MachineParts2", "count": 20 }, { "id": "Corrosive_Solvent", "count": 10 }, { "id": "Pal_crystal_S", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "PAL Genetic Research Unit Vertical Banner", "asset": "Scientist_Banner", "icon": "/icons/structures/T_icon_buildObject_Scientist_Banner.webp", "description": "Decorative PAL Genetic Research Unit Vertical Banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 10 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "PAL Genetic Research Unit Standard", "asset": "Scientist_Flag", "icon": "/icons/structures/T_icon_buildObject_Scientist_Flag.webp", "description": "Decorative PAL Genetic Research Unit Standard.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 20 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Flower Arrangement", "asset": "Seika", "icon": "/icons/structures/T_icon_buildObject_Seika.webp", "description": "Decorative Flower Arrangement.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 10 }, { "id": "Poppy", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Iron Shelf", "asset": "Shelf01_Iron", "icon": "/icons/structures/T_icon_buildObject_Shelf01_Iron.webp", "description": "Iron shelf for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 8000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "MachineParts", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Antique Bookshelf", "asset": "Shelf01_Stone", "icon": "/icons/structures/T_icon_buildObject_Shelf01_Stone.webp", "description": "Antique bookshelf for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 40 }, { "id": "MachineParts", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Iron Wall Shelf", "asset": "Shelf01_Wall_Iron", "icon": "/icons/structures/T_icon_buildObject_Shelf01_Wall_Iron.webp", "description": "Iron wall shelf for storing items.\r\nCan be placed on a wall.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 4000.0, "materials": [ { "id": "Wood", "count": 5 }, { "id": "CopperIngot", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.49, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Antique Wall Cabinet", "asset": "Shelf01_Wall_Stone", "icon": "/icons/structures/T_icon_buildObject_Shelf01_Wall_Stone.webp", "description": "Antique cabinet for storing items.\r\nCan be placed on walls.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Stone", "count": 5 }, { "id": "Berries", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Long Iron Shelf", "asset": "Shelf02_Iron", "icon": "/icons/structures/T_icon_buildObject_Shelf02_Iron.webp", "description": "Long iron shelf for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 8000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "MachineParts", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Antique Wardrobe", "asset": "Shelf02_Stone", "icon": "/icons/structures/T_icon_buildObject_Shelf02_Stone.webp", "description": "Antique wardrobe for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 10000.0, "materials": [ { "id": "Wood", "count": 70 }, { "id": "MachineParts", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Orange Locker", "asset": "Shelf03_Iron", "icon": "/icons/structures/T_icon_buildObject_Shelf03_Iron.webp", "description": "Orange locker for storing items.\r\nDecorated with Pal stickers.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 12000.0, "materials": [ { "id": "CopperIngot", "count": 30 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.92, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Antique Chest", "asset": "Shelf03_Stone", "icon": "/icons/structures/T_icon_buildObject_Shelf03_Stone.webp", "description": "Antique chest for storing items.\r\nAdorned with a photo of a Pal.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "CopperIngot", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Locker", "asset": "Shelf04_Iron", "icon": "/icons/structures/T_icon_buildObject_Shelf04_Iron.webp", "description": "Locker for storing items.\r\nDecorated with Pal stickers.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 12000.0, "materials": [ { "id": "CopperIngot", "count": 30 }, { "id": "MachineParts", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.92, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Antique Side Chest", "asset": "Shelf04_Stone", "icon": "/icons/structures/T_icon_buildObject_Shelf04_Stone.webp", "description": "Antique side chest for storing items.\r\nAdorned with a photo of a Pal.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 2500.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "CopperIngot", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.04, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Antique Cabinet", "asset": "Shelf05_Stone", "icon": "/icons/structures/T_icon_buildObject_Shelf05_Stone.webp", "description": "Antique cabinet for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Antique Long Cabinet", "asset": "Shelf06_Stone", "icon": "/icons/structures/T_icon_buildObject_Shelf06_Stone.webp", "description": "Antique long cabinet for storing items.\r\nAdorned with a photo of a Pal.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 7000.0, "materials": [ { "id": "Wood", "count": 40 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.15, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Large Antique Cabinet", "asset": "Shelf07_Stone", "icon": "/icons/structures/T_icon_buildObject_Shelf07_Stone.webp", "description": "Large antique cabinet for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 8000.0, "materials": [ { "id": "Wood", "count": 40 }, { "id": "Fiber", "count": 10 }, { "id": "CopperIngot", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Barrel Shelf", "asset": "Shelf_Cask_Wood", "icon": "/icons/structures/T_icon_buildObject_Shelf_Cask_Wood.webp", "description": "Wooden barrel shelf for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 70 }, { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Wall Shelf", "asset": "Shelf_Hang01_Wood", "icon": "/icons/structures/T_icon_buildObject_Shelf_Hang01_Wood.webp", "description": "Wooden shelf for storing items.\r\nCan be placed on a wall.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Decorative Wall Shelf", "asset": "Shelf_Hang02_Wood", "icon": "/icons/structures/T_icon_buildObject_Shelf_Hang02_Wood.webp", "description": "Decorative wooden shelf.\r\nCan be placed on a wall.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 5 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Shelf", "asset": "Shelf_Wood", "icon": "/icons/structures/T_icon_buildObject_Shelf_Wood.webp", "description": "Wooden shelf for storing items.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 40 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Shipping Box", "asset": "ShippingItemBox", "icon": "/icons/structures/T_icon_buildObject_ShippingItemBox.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Deer Scare", "asset": "Shishiodoshi", "icon": "/icons/structures/T_icon_buildObject_Shishiodoshi.webp", "description": "Decorative Deer Scare.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 10 }, { "id": "PalFluid", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Red Wooden Lantern", "asset": "Shrine_Lantern", "icon": "/icons/structures/T_icon_buildObject_Shrine_Lantern.webp", "description": "Decorative red wooden lantern.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 7000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "ElectricOrgan", "count": 3 }, { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.15, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 10.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_Shrine_Lantern" }, { "name": "Emergency Exit Ceiling Sign", "asset": "SignExit_Ceiling_Iron", "icon": "/icons/structures/T_icon_buildObject_SignExit_Ceiling_Iron.webp", "description": "Decorative emergency exit sign.\r\nCan be placed on ceilings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Polymer", "count": 1 }, { "id": "ElectricOrgan", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Emergency Exit Wall Sign", "asset": "SignExit_Wall_Iron", "icon": "/icons/structures/T_icon_buildObject_SignExit_Wall_Iron.webp", "description": "Decorative emergency exit sign.\r\nCan be placed on walls.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Polymer", "count": 1 }, { "id": "ElectricOrgan", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Sign", "asset": "Signboard", "icon": "/icons/structures/T_icon_buildObject_Signboard.webp", "description": "Can be written on.\r\nUse for memos or to communicate with others.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 1000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Silo", "asset": "Silo", "icon": "/icons/structures/T_icon_buildObject_Silo.webp", "description": "Place in base to improve planting speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 40000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 20 }, { "id": "Fiber", "count": 30 }, { "id": "Cement", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.35, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "SkillFruit_Test", "asset": "SkillFruit_Test", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": -1, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Dressing Facility", "asset": "SkinChange", "icon": "/icons/structures/T_icon_buildObject_SkinChange.webp", "description": "Pal Dressing Facility.\r\nGive your Pals a new look!\r\nSkins obtained inside and outside the game can be applied here!", "type_a": "EPalBuildObjectTypeA::Pal", "type_b": "EPalBuildObjectTypeB::Pal_Modify", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalOther", "type_a_display": "Pal", "required_work_amount": 3000.0, "materials": [ { "id": "Stone", "count": 10 }, { "id": "Pal_crystal_S", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Soralite Quarry", "asset": "SkyIslandOrePit", "icon": "/icons/structures/T_icon_buildObject_SkyIslandOrePit.webp", "description": "Facility for producing Soralite.\r\nDigging Soralite is grueling physical work.\r\nLeave it to a Pal that is good at mining.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 100000.0, "materials": [ { "id": "Stone", "count": 70 }, { "id": "SkyIslandOre", "count": 100 }, { "id": "PalCrystal_Ex", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.09, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 30000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.6, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Azure Covenant Banner", "asset": "SkyIsland_Banner", "icon": "/icons/structures/T_icon_buildObject_SkyIsland_Banner.webp", "description": "Decorative Azure Covenant banner.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 10 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Azure Covenant Flag", "asset": "SkyIsland_Flag", "icon": "/icons/structures/T_icon_buildObject_SkyIsland_Flag.webp", "description": "Decorative Azure Covenant flag.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "IronIngot", "count": 20 }, { "id": "Fiber", "count": 10 }, { "id": "Cloth2", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Snowman", "asset": "Snowman", "icon": "/icons/structures/T_icon_buildObject_Snowman.webp", "description": "Place in base to improve cooling speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 40000.0, "materials": [ { "id": "IceOrgan", "count": 5 }, { "id": "Wood", "count": 10 }, { "id": "Cloth", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.35, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Leather Armchair", "asset": "Sofa01_Iron", "icon": "/icons/structures/T_icon_buildObject_Sofa01_Iron.webp", "description": "Decorative leather armchair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Leather", "count": 2 }, { "id": "Cloth", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Armchair", "asset": "Sofa01_Stone", "icon": "/icons/structures/T_icon_buildObject_Sofa01_Stone.webp", "description": "Decorative antique armchair.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 2500.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Cloth", "count": 2 }, { "id": "FireOrgan", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.04, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Leather Couch", "asset": "Sofa02_Iron", "icon": "/icons/structures/T_icon_buildObject_Sofa02_Iron.webp", "description": "Decorative leather couch.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 4000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Leather", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.49, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Couch", "asset": "Sofa02_Stone", "icon": "/icons/structures/T_icon_buildObject_Sofa02_Stone.webp", "description": "Decorative antique couch.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Cloth", "count": 3 }, { "id": "FireOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Ottoman", "asset": "Sofa03_Stone", "icon": "/icons/structures/T_icon_buildObject_Sofa03_Stone.webp", "description": "Decorative antique ottoman.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1500.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Cloth", "count": 1 }, { "id": "FireOrgan", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Hot Spring", "asset": "Spa", "icon": "/icons/structures/T_icon_buildObject_Spa.webp", "description": "Facility where Pals on base can rest.\r\nRestores SAN after a long day of hard work.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health", "type_a_display": "", "required_work_amount": 8000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Stone", "count": 15 }, { "id": "Pal_crystal_S", "count": 7 }, { "id": "PalFluid", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 3000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.06, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "High Quality Hot Spring", "asset": "Spa2", "icon": "/icons/structures/T_icon_buildObject_Spa_2.webp", "description": "Facility where Pals on base can rest.\r\nNow comfier and restores more SAN.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "Stone", "count": 50 }, { "id": "Wood", "count": 50 }, { "id": "Bio_Coolant", "count": 3 }, { "id": "Cement", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 5000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.05, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Hot Spring", "asset": "Spa3", "icon": "/icons/structures/T_icon_buildObject_Spa3.webp", "description": "Facility where Pals on base can rest. \r\nIts calming, traditional Japanese design offers an extra boost to SAN recovery.", "type_a": "EPalBuildObjectTypeA::Infrastructure", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health", "type_a_display": "", "required_work_amount": 50000.0, "materials": [ { "id": "ManganeseIngot", "count": 30 }, { "id": "Thermal_Core", "count": 10 }, { "id": "Pal_crystal_S", "count": 20 }, { "id": "Wood_Fine", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 6.94, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 15000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Spa_2", "asset": "Spa_2", "icon": "/icons/structures/T_icon_buildObject_Spa_2.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "SphereFactory", "asset": "SphereFactory", "icon": "/icons/structures/T_icon_buildObject_SphereFactory.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Sphere Workbench", "asset": "SphereFactory_Black_01", "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_01.webp", "description": "A Primitive Workbench for producing spheres used for capturing Pals.\r\nA small workspace keeps the production speed slow.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Pal_Capture", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalCaptureItem", "type_a_display": "Production", "required_work_amount": 5000.0, "materials": [ { "id": "Pal_crystal_S", "count": 10 }, { "id": "Wood", "count": 30 }, { "id": "MachineParts", "count": 10 }, { "id": "CopperIngot", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Sphere Assembly Line", "asset": "SphereFactory_Black_02", "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_02.webp", "description": "An Assembly Line for producing spheres used for capturing Pals.\r\nBy splitting Pals into groups, production speeds have somewhat increased.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Pal_Capture", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalCaptureItem", "type_a_display": "Production", "required_work_amount": 30000.0, "materials": [ { "id": "Pal_crystal_S", "count": 30 }, { "id": "Processed_Wood", "count": 5 }, { "id": "CopperIngot", "count": 100 }, { "id": "MachineParts", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 200.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Sphere Assembly Line II", "asset": "SphereFactory_Black_03", "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_03.webp", "description": "An Assembly Line for producing spheres used for capturing Pals.\r\nThrough clever management, production speeds have greatly increased.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Pal_Capture", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalCaptureItem", "type_a_display": "Production", "required_work_amount": 120000.0, "materials": [ { "id": "IronIngot", "count": 100 }, { "id": "MachineParts2", "count": 10 }, { "id": "MachineParts", "count": 30 }, { "id": "Pal_crystal_S", "count": 50 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.75, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 400.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 8000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Advanced Sphere Assembly Line", "asset": "SphereFactory_Black_04", "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_04.webp", "description": "An Assembly Line for producing spheres used for capturing Pals.\r\nAdvanced machinery has been introduced, allowing for the production of spheres at high speed.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Pal_Capture", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalCaptureItem", "type_a_display": "Production", "required_work_amount": 500000.0, "materials": [ { "id": "StainlessSteel", "count": 50 }, { "id": "Plastic", "count": 50 }, { "id": "Computer", "count": 10 }, { "id": "Bio_Battery", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 16.79, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 1000.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "SphereFactory_Black_Base", "asset": "SphereFactory_Black_Base", "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_Base.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Superior Sphere Factory Ⅰ", "asset": "SphereFactory_White_01", "icon": "/icons/structures/T_icon_buildObject_SphereFactory_White_01.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Superior Sphere Factory Ⅱ", "asset": "SphereFactory_White_02", "icon": "/icons/structures/T_icon_buildObject_SphereFactory_White_02.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Superior Sphere Factory Ⅲ", "asset": "SphereFactory_White_03", "icon": "/icons/structures/T_icon_buildObject_SphereFactory_White_03.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Stone Pit", "asset": "StationDeforest", "icon": "/icons/structures/T_icon_buildObject_StationDeforest.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Logging Site", "asset": "StationDeforest2", "icon": "/icons/structures/T_icon_buildObject_StationDeforest2.webp", "description": "A facility for producing Wood.\r\nCutting wood is hard work that requires much physical endurance.\r\nLeave it to Pals skilled in logging.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 10000.0, "materials": [ { "id": "Wood", "count": 50 }, { "id": "Stone", "count": 20 }, { "id": "Pal_crystal_S", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Logging Site II", "asset": "StationDeforest3", "icon": "/icons/structures/T_icon_buildObject_StationDeforest3.webp", "description": "Facility for producing Hardwood. \r\nCutting wood is hard work that requires much physical endurance. \r\nLeave it to Pals skilled in logging.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 30000.0, "materials": [ { "id": "Wood_Fine", "count": 100 }, { "id": "Stone", "count": 50 }, { "id": "Pal_crystal_S", "count": 20 }, { "id": "PalCrystal_Ex", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Stone Pit", "asset": "StonePit", "icon": "/icons/structures/T_icon_buildObject_StonePit.webp", "description": "A facility for producing Stone.\r\nMining Stone is hard work that requires much physical endurance.\r\nLeave it to Pals skilled at mining.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 10000.0, "materials": [ { "id": "Stone", "count": 50 }, { "id": "Wood", "count": 20 }, { "id": "Pal_crystal_S", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Stone Diagonal Wall", "asset": "Stone_DiagonalWall", "icon": "/icons/structures/T_icon_buildObject_Stone_DiagonalWall.webp", "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Door", "asset": "Stone_DoorWall", "icon": "/icons/structures/T_icon_buildObject_Stone_DoorWall.webp", "description": "Door built on a foundation. Becomes an entrance.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Fence", "asset": "Stone_Fence", "icon": "/icons/structures/T_icon_buildObject_Stone_Fence.webp", "description": "Fence built on foundations or roofs to prevent falls. \r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone_Foundation", "asset": "Stone_Foundation", "icon": "/icons/structures/T_icon_buildObject_Stone_Foundation.webp", "description": "A foundation for building walls or facilities on.\r\nMade from stone, it is reasonably sturdy.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Stone Gate", "asset": "Stone_Gate", "icon": "/icons/structures/T_icon_buildObject_Stone_Gate.webp", "description": "Gate large enough for big Pals to pass through.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer", "type_a_display": "Defense", "required_work_amount": 5000.0, "materials": [ { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 20000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.4, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Stone Pillar", "asset": "Stone_Pillar", "icon": "/icons/structures/T_icon_buildObject_Stone_pillar.webp", "description": "Column for structural support.\r\nMade from stone, it is reasonably sturdy.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Stone Pyramid Roof", "asset": "Stone_PyramidRoof", "icon": "/icons/structures/T_icon_buildObject_Stone_PyramidRoof.webp", "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone_Roof", "asset": "Stone_Roof", "icon": "/icons/structures/T_icon_buildObject_Stone_Roof.webp", "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Stone Slanted Roof", "asset": "Stone_SlantedRoof", "icon": "/icons/structures/T_icon_buildObject_Stone_SlantedRoof.webp", "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Slanted Triangular Roof", "asset": "Stone_SlopedRoofCorner", "icon": "/icons/structures/T_icon_buildObject_Stone_SlopedRoofCorner.webp", "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. \r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Slanted Corner Roof (Inverted)", "asset": "Stone_SlopedRoofCornerReverse", "icon": "/icons/structures/T_icon_buildObject_Stone_SlopedRoofCornerReverse.webp", "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone_Stair", "asset": "Stone_Stair", "icon": "/icons/structures/T_icon_buildObject_Stone_Stair.webp", "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from stone, it is reasonably sturdy.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Stone Triangular Foundation", "asset": "Stone_TriangleFoundation", "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleFoundation.webp", "description": "A triangular foundation for building walls or facilities on.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Triangular Roof", "asset": "Stone_TriangleRoof", "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleRoof.webp", "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Corner Roof", "asset": "Stone_TriangleStairsCorner", "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleStairsCorner.webp", "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Triangular Wall", "asset": "Stone_TriangleWall", "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleWall.webp", "description": "Triangular wall built on a foundation for keeping out intruders.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Triangular Wall (Inverted)", "asset": "Stone_TriangleWallReverse", "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleWallReverse.webp", "description": "An inverted triangular wall built on a foundation for keeping out intruders.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Pal Passage Entrance", "asset": "Stone_WallGate", "icon": "/icons/structures/T_icon_buildObject_Stone_WallGate.webp", "description": "An entrance to a Pal passage built on a foundation.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone_Wall_V2", "asset": "Stone_Wall_V2", "icon": "/icons/structures/T_icon_buildObject_Stone_Wall_V2.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Stone Wall and Window", "asset": "Stone_WindowWall", "icon": "/icons/structures/T_icon_buildObject_Stone_WindowWall.webp", "description": "Wall built on a foundation for keeping out intruders. Includes a window.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Foundation", "asset": "Stone_foundation", "icon": "/icons/structures/T_icon_buildObject_Stone_Foundation.webp", "description": "A foundation for building walls or facilities on.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone_pillar", "asset": "Stone_pillar", "icon": "/icons/structures/T_icon_buildObject_Stone_pillar.webp", "description": "Column for structural support.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Roof", "asset": "Stone_roof", "icon": "/icons/structures/T_icon_buildObject_Stone_Roof.webp", "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Stairs", "asset": "Stone_stair", "icon": "/icons/structures/T_icon_buildObject_Stone_Stair.webp", "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stone Wall", "asset": "Stone_wall", "icon": "/icons/structures/T_icon_buildObject_Stone_Wall_V2.webp", "description": "Walls built on foundations for keeping out intruders.\r\nMade from stone, it is reasonably sturdy.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Stone", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Stonehouse1", "asset": "Stonehouse1", "icon": "/icons/structures/T_icon_buildObject_Stonehouse1.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Iron Stool", "asset": "Stool01_Iron", "icon": "/icons/structures/T_icon_buildObject_Stool01_Iron.webp", "description": "Decorative iron stool.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Stool", "asset": "Stool01_Stone", "icon": "/icons/structures/T_icon_buildObject_Stool01_Stone.webp", "description": "Decorative antique stool.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Bar Stool", "asset": "Stool_High_Wood", "icon": "/icons/structures/T_icon_buildObject_Stool_High_Wood.webp", "description": "Decorative bar stool.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 8 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wooden Stool", "asset": "Stool_Wood", "icon": "/icons/structures/T_icon_buildObject_Stool_Wood.webp", "description": "Decorative wooden stool.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Stove", "asset": "Stove01_Stone", "icon": "/icons/structures/T_icon_buildObject_Stove01_Stone.webp", "description": "Decorative antique stove.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 8000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Charcoal", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.32, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "StrawHouse", "asset": "StrawHouse", "icon": "/icons/structures/T_icon_buildObject_StrawHouse.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Strawhouse1", "asset": "Strawhouse1", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Stump and Axe", "asset": "Stump", "icon": "/icons/structures/T_icon_buildObject_Stump.webp", "description": "Place in base to improve logging speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 32000.0, "materials": [ { "id": "Wood", "count": 50 }, { "id": "CopperIngot", "count": 10 }, { "id": "Stone", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.82, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Sulfur Quarry", "asset": "SulfurPit", "icon": "/icons/structures/T_icon_buildObject_SulfurPit.webp", "description": "Facility for producing Sulfur.\r\nDigging Sulfur is grueling physical work.\r\nLeave it to a Pal that is good at mining.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Resource", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining", "type_a_display": "Production", "required_work_amount": 30000.0, "materials": [ { "id": "Stone", "count": 70 }, { "id": "Sulfur", "count": 100 }, { "id": "Pal_crystal_S", "count": 30 }, { "id": "PalCrystal_Ex", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 10000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Supplies", "asset": "SupplyDrop", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Table1", "asset": "Table1", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 500, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Round Iron Table", "asset": "TableCircular01_Iron", "icon": "/icons/structures/T_icon_buildObject_TableCircular01_Iron.webp", "description": "Decorative round iron table.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 4000.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.49, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Round Table", "asset": "TableCircular01_Stone", "icon": "/icons/structures/T_icon_buildObject_TableCircular01_Stone.webp", "description": "Decorative antique round table.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Fiber", "count": 5 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Round Table", "asset": "TableCircular_Wood", "icon": "/icons/structures/T_icon_buildObject_TableCircular_Wood.webp", "description": "Decorative round table.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Berries", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Tidy Round Table", "asset": "TableCircular_Wood_None", "icon": "/icons/structures/T_icon_buildObject_TableCircular_Wood_None.webp", "description": "Decorative round table with a clean surface.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Dresser", "asset": "TableDresser01_Stone", "icon": "/icons/structures/T_icon_buildObject_TableDresser01_Stone.webp", "description": "Dresser useful for giving yourself a remake.\r\nAllows players to edit their appearance.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2500.0, "materials": [ { "id": "Processed_Wood", "count": 20 }, { "id": "Fiber", "count": 20 }, { "id": "Stone", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.04, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ironwood Side Table", "asset": "TableSide01_Iron", "icon": "/icons/structures/T_icon_buildObject_TableSide01_Iron.webp", "description": "Decorative ironwood side table.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 1500.0, "materials": [ { "id": "Processed_Wood", "count": 1 }, { "id": "CopperIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.64, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Washstand", "asset": "TableSink01_Stone", "icon": "/icons/structures/T_icon_buildObject_TableSink01_Stone.webp", "description": "Decorative antique washstand.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 30 }, { "id": "Stone", "count": 10 }, { "id": "Pal_crystal_S", "count": 2 }, { "id": "Cloth", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ironwood Table", "asset": "TableSquare01_Iron", "icon": "/icons/structures/T_icon_buildObject_TableSquare01_Iron.webp", "description": "Decorative ironwood table.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 5000.0, "materials": [ { "id": "Processed_Wood", "count": 2 }, { "id": "CopperIngot", "count": 5 }, { "id": "Berries", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ironwood Low Table", "asset": "TableSquare02_Iron", "icon": "/icons/structures/T_icon_buildObject_TableSquare02_Iron.webp", "description": "Decorative ironwood low table.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Processed_Wood", "count": 2 }, { "id": "CopperIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Square Table", "asset": "TableSquare_Wood", "icon": "/icons/structures/T_icon_buildObject_TableSquare_Wood.webp", "description": "Decorative square table.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "Berries", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Tidy Square Table", "asset": "TableSquare_Wood_None", "icon": "/icons/structures/T_icon_buildObject_TableSquare_Wood_None.webp", "description": "Decorative square table with a clean surface.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese-Style Chest", "asset": "Tansu", "icon": "/icons/structures/T_icon_buildObject_Tansu.webp", "description": "Stores items.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Storage", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture", "type_a_display": "", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 15 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Old TV", "asset": "Television01_Iron", "icon": "/icons/structures/T_icon_buildObject_Television01_Iron.webp", "description": "Decorative old TV.\r\nLeft behind by an ancient civilization.\r\nNow it only shows images of Pengullet.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 5000.0, "materials": [ { "id": "Wood", "count": 20 }, { "id": "MachineParts2", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Tire", "asset": "Tire01_Iron", "icon": "/icons/structures/T_icon_buildObject_Tire01_Iron.webp", "description": "Decorative tire.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "PalOil", "count": 2 }, { "id": "PalFluid", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Toilet", "asset": "Toilet01_Stone", "icon": "/icons/structures/T_icon_buildObject_Toilet01_Stone.webp", "description": "Decorative antique toilet.\r\nCannot be used for its original purpose.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Stone", "count": 20 }, { "id": "CopperIngot", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Toilet Paper Holder", "asset": "ToiletHolder01_Stone", "icon": "/icons/structures/T_icon_buildObject_ToiletHolder01_Stone.webp", "description": "Decorative antique toilet paper holder.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 500.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Fiber", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Large Toolbox", "asset": "ToolBoxV1", "icon": "/icons/structures/T_icon_buildObject_ToolBoxV1.webp", "description": "Place in base to improve handiwork speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 12000.0, "materials": [ { "id": "CopperIngot", "count": 10 }, { "id": "Wood", "count": 50 }, { "id": "MachineParts", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 3.92, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.06, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "ToolBox", "asset": "ToolBoxV2", "icon": "/icons/structures/T_icon_buildObject_ToolBoxV2.webp", "description": "Toolbox V2", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 500, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Mounted Torch", "asset": "Torch", "icon": "/icons/structures/T_icon_buildObject_TorchStand.webp", "description": "A light source that provides illumination to a base even at night.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 5 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "TorchHang", "asset": "TorchHang", "icon": "/icons/structures/T_icon_buildObject_TorchHang.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TorchStand", "asset": "TorchStand", "icon": "/icons/structures/T_icon_buildObject_TorchStand.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Stone Lantern", "asset": "Toro", "icon": "/icons/structures/T_icon_buildObject_Toro.webp", "description": "Decorative Stone Lantern.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Stone", "count": 15 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Antique Towel Rack", "asset": "TowlRack01_Stone", "icon": "/icons/structures/T_icon_buildObject_TowlRack01_Stone.webp", "description": "Decorative antique towel rack.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 1 }, { "id": "Cloth", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Barricade", "asset": "TrafficBarricade01_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade01_Iron.webp", "description": "Decorative barricade.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Orange Barricade", "asset": "TrafficBarricade02_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade02_Iron.webp", "description": "Decorative orange barricade.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 3 }, { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Red Iron Barricade", "asset": "TrafficBarricade03_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade03_Iron.webp", "description": "Decorative red barricade.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "FireOrgan", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "White Iron Barricade", "asset": "TrafficBarricade04_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade04_Iron.webp", "description": "Decorative white barricade.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Iron Fence", "asset": "TrafficBarricade05_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade05_Iron.webp", "description": "Decorative iron fence.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Traffic Cone", "asset": "TrafficCone01_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficCone01_Iron.webp", "description": "Decorative traffic cone.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Fat Traffic Cone", "asset": "TrafficCone02_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficCone02_Iron.webp", "description": "Decorative fat traffic cone.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 3000.0, "materials": [ { "id": "Polymer", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.21, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Skinny Traffic Cone", "asset": "TrafficCone03_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficCone03_Iron.webp", "description": "Decorative skinny traffic cone.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 1000.0, "materials": [ { "id": "Polymer", "count": 1 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Traffic Light", "asset": "TrafficLight01_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficLight01_Iron.webp", "description": "Decorative traffic light.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 6000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "ElectricOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.95, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "No Pals Beyond Sign", "asset": "TrafficSign01_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficSign01_Iron.webp", "description": "Decorative No Pals Beyond sign.\r\nUsed in ancient times, it now serves no real purpose.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Stop Sign", "asset": "TrafficSign02_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficSign02_Iron.webp", "description": "Decorative Stop sign.\r\nUsed in ancient times, it now serves no real purpose.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Beware of Eikthyrdeer Sign", "asset": "TrafficSign03_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficSign03_Iron.webp", "description": "Decorative Beware of Eikthyrdeer sign.\r\nIn ancient times, collisions between Eikthyrdeer and other Pals were frequent.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Beware of Mammorest Sign", "asset": "TrafficSign04_Iron", "icon": "/icons/structures/T_icon_buildObject_TrafficSign04_Iron.webp", "description": "Decorative Beware of Mammorest sign.\r\nIn ancient times, those who angered a Mammorest were often killed.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Electric Pylon", "asset": "TransmissionTower", "icon": "/icons/structures/T_icon_buildObject_TransmissionTower.webp", "description": "Place in base to improve electricity generating speed.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 60000.0, "materials": [ { "id": "CopperIngot", "count": 20 }, { "id": "Bio_Battery", "count": 2 }, { "id": "MachineParts2", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 7.45, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Bear Trap (Small)", "asset": "Trap_LegHold", "icon": "/icons/structures/T_icon_buildObject_Trap_LegHold.webp", "description": "Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 500, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Bear Trap (Large)", "asset": "Trap_LegHold_Big", "icon": "/icons/structures/T_icon_buildObject_Trap_LegHold_Big.webp", "description": "A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 20 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 500, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Mine", "asset": "Trap_MineAttack", "icon": "/icons/structures/T_icon_buildObject_Trap_MineAttack.webp", "description": "Trap that explodes when a Pal steps on it. It deals damage to a wide area.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "FireOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 500, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Electric Mine", "asset": "Trap_MineElecShock", "icon": "/icons/structures/T_icon_buildObject_Trap_MineElecShock.webp", "description": "Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "ElectricOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 500, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Ice Mine", "asset": "Trap_MineFreeze", "icon": "/icons/structures/T_icon_buildObject_Trap_MineFreeze.webp", "description": "Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "IceOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 500, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Moving Panels", "asset": "Trap_MovingPanel", "icon": "/icons/structures/T_icon_unknown.webp", "description": "A description of the moving panel", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "Pal_crystal_S", "count": 50 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 500, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Hanging Trap", "asset": "Trap_Noose", "icon": "/icons/structures/T_icon_buildObject_Trap_Noose.webp", "description": "Trap that catches Pals passing through it.\r\nPals caught in the trap are easier to catch with Spheres.\r\nOnly effective on small Pals.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Infra_Defense", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception", "type_a_display": "Defense", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "TreasureBox", "asset": "TreasureBox", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Elemental Treasure Chest (Electric)", "asset": "TreasureBox_Electric", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TreasureBox_EnemyCamp", "asset": "TreasureBox_EnemyCamp", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TreasureBox_EnemyCampGoal", "asset": "TreasureBox_EnemyCampGoal", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Elemental Treasure Chest (Fire)", "asset": "TreasureBox_Fire", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TreasureBox_FishingJunk_RequiredLongHold", "asset": "TreasureBox_FishingJunk_RequiredLongHold", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TreasureBox_FishingJunk_RequiredLongHold2", "asset": "TreasureBox_FishingJunk_RequiredLongHold2", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TreasureBox_Oilrig", "asset": "TreasureBox_Oilrig", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Junk (Hold to collect)", "asset": "TreasureBox_RequiredLongHold", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TreasureBox_VisibleContent", "asset": "TreasureBox_VisibleContent", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TreasureBox_VisibleContent_SkillFruits", "asset": "TreasureBox_VisibleContent_SkillFruits", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Elemental Treasure Chest (Water)", "asset": "TreasureBox_Water", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "TreasureBox_Yakushima", "asset": "TreasureBox_Yakushima", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wall", "asset": "Wall", "icon": "/icons/structures/T_icon_buildObject_Wall.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wall-Mounted Sign", "asset": "WallSignboard", "icon": "/icons/structures/T_icon_buildObject_WallSignboard.webp", "description": "A signboard to write on.\r\nCan be hung on walls.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 1000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wall Torch", "asset": "WallTorch", "icon": "/icons/structures/T_icon_buildObject_TorchHang.webp", "description": "A light source that provides illumination to a base even at night.\r\nIt can be placed on walls.\r\nRequires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallHanging", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 5 }, { "id": "Stone", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Majestic Wall Torch", "asset": "WallTorch02", "icon": "/icons/structures/T_icon_buildObject_WallTorch02.webp", "description": "An imposing torch lit by the Brothers of the Eternal Pyre and revered as sacred. \r\nIt can be placed on walls. Requires a Fire Pal to light a flame.", "type_a": "EPalBuildObjectTypeA::Light", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallHanging", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 5 }, { "id": "Stone", "count": 2 }, { "id": "FireOrgan", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.04, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_WallTorch02" }, { "name": "Wall", "asset": "Wall_Stone", "icon": "/icons/structures/T_icon_buildObject_Wall_Stone.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wall", "asset": "Wall_Wood", "icon": "/icons/structures/T_icon_buildObject_Wall_Wood.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Weapon Chest", "asset": "WeaponChest", "icon": "/icons/structures/T_icon_buildObject_WeaponChest.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "WeaponFactoryBase", "asset": "WeaponFactoryBase", "icon": "/icons/structures/T_icon_buildObject_WeaponFactoryBase.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "WeaponFactory_Base", "asset": "WeaponFactory_Base", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "WeaponFactory_Clean_01", "asset": "WeaponFactory_Clean_01", "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Clean_01.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "WeaponFactory_Clean_02", "asset": "WeaponFactory_Clean_02", "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Clean_02.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "WeaponFactory_Clean_03", "asset": "WeaponFactory_Clean_03", "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Clean_03.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Weapon Workbench", "asset": "WeaponFactory_Dirty_01", "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Dirty_01.webp", "description": "A Primitive Workbench for producing weapons and ammunition.\r\nA small workspace prevents the production of high quality weapons.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Weapon", "type_a_display": "Production", "required_work_amount": 5000.0, "materials": [ { "id": "CopperIngot", "count": 15 }, { "id": "Processed_Wood", "count": 10 }, { "id": "MachineParts", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Weapon Assembly Line", "asset": "WeaponFactory_Dirty_02", "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Dirty_02.webp", "description": "An Assembly Line for producing weapons and ammunition.\r\nBy splitting Pals into groups, production speeds have somewhat increased.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Weapon", "type_a_display": "Production", "required_work_amount": 30000.0, "materials": [ { "id": "CopperIngot", "count": 100 }, { "id": "Processed_Wood", "count": 20 }, { "id": "MachineParts", "count": 20 }, { "id": "PalOil", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 5.67, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 200.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 4000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Weapon Assembly Line II", "asset": "WeaponFactory_Dirty_03", "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Dirty_03.webp", "description": "An Assembly Line for producing weapons and ammunition.\r\nThrough clever management, production speeds have greatly increased.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Weapon", "type_a_display": "Production", "required_work_amount": 120000.0, "materials": [ { "id": "IronIngot", "count": 100 }, { "id": "MachineParts2", "count": 10 }, { "id": "Corrosive_Solvent", "count": 5 }, { "id": "Bio_Battery", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.75, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 400.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 8000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Advanced Weapon Assembly Line", "asset": "WeaponFactory_Dirty_04", "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Dirty_04.webp", "description": "An Assembly Line for producing weapons and ammunition.\r\nAdvanced machinery has been introduced, enabling high-speed weapon production.\r\nRequires Pals that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Weapon", "type_a_display": "Production", "required_work_amount": 600000.0, "materials": [ { "id": "ManganeseIngot", "count": 50 }, { "id": "Thermal_Core", "count": 10 }, { "id": "Corrosive_Solvent", "count": 30 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 17.98, "required_energy_type": "EPalEnergyType::Electric", "consume_energy_speed": 1000.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 10000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.1, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Weapon Factory", "asset": "WeaponFactry", "icon": "/icons/structures/T_icon_buildObject_WeaponFactry.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Water Well", "asset": "Well", "icon": "/icons/structures/T_icon_buildObject_Well.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wire Fence", "asset": "Wire_Fence", "icon": "/icons/structures/T_icon_buildObject_Wire_Fence.webp", "description": "Decorative wired fence.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "CopperIngot", "count": 5 }, { "id": "Stone", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_Wire_Fence" }, { "name": "WoodCreator", "asset": "WoodCreator", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other", "type_a_display": "", "required_work_amount": 1000.0, "materials": [ { "id": "Wood", "count": 15 }, { "id": "Stone", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.37, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 4000, "defense": 6, "belongs_to_base": true, "deterioration_damage": 0.16, "install_max_per_base": 1, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wood Dismantling Table", "asset": "WoodCrusher", "icon": "/icons/structures/T_icon_unknown.webp", "description": "Facility that can saw Wood to extract Fiber.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "WoodHouse", "asset": "WoodHouse", "icon": "/icons/structures/T_icon_buildObject_WoodHouse.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wood_DoorWall", "asset": "Wood_DoorWall", "icon": "/icons/structures/T_icon_buildObject_Wood_DoorWall.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wooden Fence", "asset": "Wood_Fence", "icon": "/icons/structures/T_icon_buildObject_Wood_Fence.webp", "description": "Fence built on foundations or roofs to prevent falls. \r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 3 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wood_Foundation", "asset": "Wood_Foundation", "icon": "/icons/structures/T_icon_buildObject_Wood_Foundation.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wooden Gate", "asset": "Wood_Gate", "icon": "/icons/structures/T_icon_buildObject_Wood_Gate.webp", "description": "Gate large enough for big Pals to pass through.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Defense", "type_b": "EPalBuildObjectTypeB::Other", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer", "type_a_display": "Defense", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 5000, "defense": 5, "belongs_to_base": true, "deterioration_damage": 0.2, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Wood_Roof", "asset": "Wood_Roof", "icon": "/icons/structures/T_icon_buildObject_Wood_Roof.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wooden Slanted Roof", "asset": "Wood_SlantedRoof", "icon": "/icons/structures/T_icon_buildObject_Wood_SlantedRoof.webp", "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wood_Stair", "asset": "Wood_Stair", "icon": "/icons/structures/T_icon_buildObject_Wood_Stair.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wooden Triangular Wall", "asset": "Wood_TriangleWall", "icon": "/icons/structures/T_icon_buildObject_Wood_TriangleWall.webp", "description": "Triangular wall built on a foundation for keeping out intruders.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Triangular Wall (Inverted)", "asset": "Wood_TriangleWallReverse", "icon": "/icons/structures/T_icon_buildObject_Wood_TriangleWallReverse.webp", "description": "An inverted triangular wall built on a foundation for keeping out intruders.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wood_Wall_V2", "asset": "Wood_Wall_V2", "icon": "/icons/structures/T_icon_buildObject_Wood_Wall_V2.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wooden Wall and Window", "asset": "Wood_WindowWall", "icon": "/icons/structures/T_icon_buildObject_Wood_WindowWall.webp", "description": "Wall built on a foundation for keeping out intruders. Includes a window.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Barricade", "asset": "WoodenBarricade", "icon": "/icons/structures/T_icon_buildObject_WoodenBarricade.webp", "description": "Decorative wooden barricade.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood", "count": 10 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_WoodenBarricade" }, { "name": "Wooden Diagonal Wall", "asset": "Wooden_DiagonalWall", "icon": "/icons/structures/T_icon_buildObject_Wooden_DiagonalWall.webp", "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Door", "asset": "Wooden_DoorWall", "icon": "/icons/structures/T_icon_buildObject_Wood_DoorWall.webp", "description": "Door built on a foundation. Becomes an entrance.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Pillar", "asset": "Wooden_Pillar", "icon": "/icons/structures/T_icon_buildObject_Wooden_pillar.webp", "description": "Column for structural support.\r\nMade from wood, it breaks easily.", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Wooden Pyramid Roof", "asset": "Wooden_PyramidRoof", "icon": "/icons/structures/T_icon_buildObject_Wooden_PyramidRoof.webp", "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Slanted Triangular Roof", "asset": "Wooden_SlopedRoofCorner", "icon": "/icons/structures/T_icon_buildObject_Wooden_SlopedRoofCorner.webp", "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Slanted Corner Roof (Inverted)", "asset": "Wooden_SlopedRoofCornerReverse", "icon": "/icons/structures/T_icon_buildObject_Wooden_SlopedRoofCornerReverse.webp", "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Triangular Foundation", "asset": "Wooden_TriangleFoundation", "icon": "/icons/structures/T_icon_buildObject_Wooden_TriangleFoundation.webp", "description": "A triangular foundation for building walls or facilities on.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Triangular Roof", "asset": "Wooden_TriangleRoof", "icon": "/icons/structures/T_icon_buildObject_Wooden_TriangleRoof.webp", "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Corner Roof", "asset": "Wooden_TriangleStairsCorner", "icon": "/icons/structures/T_icon_buildObject_Wooden_TriangleStairsCorner.webp", "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Pal Passage Entrance", "asset": "Wooden_WallGate", "icon": "/icons/structures/T_icon_buildObject_Wooden_WallGate.webp", "description": "An entrance to a Pal passage built on a foundation.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Foundation", "asset": "Wooden_foundation", "icon": "/icons/structures/T_icon_buildObject_Wood_Foundation.webp", "description": "A foundation for building walls or facilities on.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Ladder", "asset": "Wooden_ladder", "icon": "/icons/structures/T_icon_buildObject_Wooden_Ladder.webp", "description": "A ladder that allows you to climb to a slightly higher place.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden_pillar", "asset": "Wooden_pillar", "icon": "/icons/structures/T_icon_buildObject_Wooden_pillar.webp", "description": "Column for structural support.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Roof", "asset": "Wooden_roof", "icon": "/icons/structures/T_icon_buildObject_Wood_Roof.webp", "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Stairs", "asset": "Wooden_stair", "icon": "/icons/structures/T_icon_buildObject_Wood_Stair.webp", "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Wooden Wall", "asset": "Wooden_wall", "icon": "/icons/structures/T_icon_buildObject_Wood_Wall_V2.webp", "description": "Walls built on foundations for keeping out intruders.\r\nMade from wood, it breaks easily.", "type_a": "EPalBuildObjectTypeA::Foundation", "type_b": "EPalBuildObjectTypeB::Found_Basic", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood", "type_a_display": "", "required_work_amount": 0.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 0.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 500, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": true, "blueprint_item_id": "None" }, { "name": "Woodhouse1", "asset": "Woodhouse1", "icon": "/icons/structures/T_icon_buildObject_WoodHouse.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 10000, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Primitive Workbench", "asset": "WorkBench", "icon": "/icons/structures/T_icon_buildObject_WorkBench.webp", "description": "A Primitive Workbench for producing simple items.\r\nRequires a Pal that can work with their hands.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 500.0, "materials": [ { "id": "Wood", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.0, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "WorkBench_SkillCard", "asset": "WorkBench_SkillCard", "icon": "/icons/structures/T_icon_buildObject_WorkBench.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Pal Gear Workbench", "asset": "WorkBench_SkillUnlock", "icon": "/icons/structures/T_icon_buildObject_WorkBench_SkillUnlock.webp", "description": "A Primitive Workbench for producing Pal tools.\r\nMake a saddle to ride Pals, or make a gun for Pals to use.", "type_a": "EPalBuildObjectTypeA::Product", "type_b": "EPalBuildObjectTypeB::Prod_Craft", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair", "type_a_display": "Production", "required_work_amount": 5000.0, "materials": [ { "id": "Pal_crystal_S", "count": 10 }, { "id": "Wood", "count": 30 }, { "id": "Cloth", "count": 2 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 2.74, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 1000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Beta Wave Generator", "asset": "WorkSpeedIncrease1", "icon": "/icons/structures/T_icon_buildObject_WorkSpeedIncrease1.webp", "description": "A device that emits beta waves to energize Pals.\r\nIncreases the work speed of Base Pals.\r\nPlacing more than one has no additional effect.", "type_a": "EPalBuildObjectTypeA::Other", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement", "type_a_display": "", "required_work_amount": 120000.0, "materials": [ { "id": "StealIngot", "count": 40 }, { "id": "MachineParts2", "count": 30 }, { "id": "Bio_Battery", "count": 5 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 9.75, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 5000, "defense": 3, "belongs_to_base": true, "deterioration_damage": 0.15, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Moon Lord Statue", "asset": "YakushimaBoss002_Relic", "icon": "/icons/structures/T_icon_buildObject_YakushimaBoss002_Relic.webp", "description": "[Tides of Terraria] \r\nA gleaming golden statue of the Moon Lord.\r\nProof of those strong enough to overcome a hopeless battle.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "YakushimaIngot001", "count": 100 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Copper", "hp": 2000, "defense": 4, "belongs_to_base": true, "deterioration_damage": 0.02, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "Blueprint_YakushimaBoss002_Relic" }, { "name": "Yakushima_Crystal", "asset": "Yakushima_Crystal", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Yakushima_HealHeart", "asset": "Yakushima_HealHeart", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::None", "material_sub_type": "EPalMapObjectMaterialSubType::None", "hp": -1, "defense": 1, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Yakushima_Pot", "asset": "Yakushima_Pot", "icon": "/icons/structures/T_icon_unknown.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Stone", "material_sub_type": "EPalMapObjectMaterialSubType::Stone", "hp": 1, "defense": 1, "belongs_to_base": true, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "Japanese Floor Cushion", "asset": "Zabuton", "icon": "/icons/structures/T_icon_buildObject_Zabuton.webp", "description": "Decorative floor cushion.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Cloth", "count": 3 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "Japanese Floor Chair", "asset": "Zaisu", "icon": "/icons/structures/T_icon_buildObject_Zaisu.webp", "description": "Decorative floor chair.\r\nPerfect for Japanese-style buildings.", "type_a": "EPalBuildObjectTypeA::Furniture", "type_b": "EPalBuildObjectTypeB::Infra_Environment", "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair", "type_a_display": "Furniture", "required_work_amount": 2000.0, "materials": [ { "id": "Wood_Fine", "count": 15 }, { "id": "Cloth", "count": 3 }, { "id": "Fiber", "count": 10 } ], "rank": 1, "build_capacity": 0, "asset_value": 1, "build_exp_rate": 1.86, "required_energy_type": "EPalEnergyType::None", "consume_energy_speed": 0.0, "material_type": "EPalMapObjectMaterialType::Wood", "material_sub_type": "EPalMapObjectMaterialSubType::Wood", "hp": 2000, "defense": 2, "belongs_to_base": true, "deterioration_damage": 0.08, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "None" }, { "name": "ect_ItemChest", "asset": "ect_ItemChest", "icon": "/icons/structures/T_icon_buildObject_ect_ItemChest.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "efenseBulletLauncher_BowGun", "asset": "efenseBulletLauncher_BowGun", "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_BowGun.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "efenseBulletLauncher_GatlingGun", "asset": "efenseBulletLauncher_GatlingGun", "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_GatlingGun.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "efenseBulletLauncher_Machinegun", "asset": "efenseBulletLauncher_Machinegun", "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_Machinegun.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "efenseBulletLauncher_Minigun", "asset": "efenseBulletLauncher_Minigun", "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_Minigun.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" }, { "name": "efenseBulletLauncher_Missile", "asset": "efenseBulletLauncher_Missile", "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_Missile.webp", "description": "", "type_a": "", "type_b": "", "type_ui_display": "", "type_a_display": "", "required_work_amount": 0.0, "materials": [], "rank": 0, "build_capacity": 0, "asset_value": 0, "build_exp_rate": 0.0, "required_energy_type": "", "consume_energy_speed": 0.0, "material_type": "", "material_sub_type": "", "hp": 0, "defense": 0, "belongs_to_base": false, "deterioration_damage": 0.0, "install_max_per_base": 0, "is_paintable": false, "blueprint_item_id": "" } ], "technology": [ { "name": "AI Core", "asset": "AIcore", "icon": "/icons/technologies/T_itemicon_Material_AIcore.webp", "type": "standard", "description": "A core component essential to cutting-edge devices, enabling complex decision-making and autonomous control.\r\nCan be crafted at Advanced Workshop.", "level_cap": 67, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AIcore" ] }, { "name": "Air Dash Boots", "asset": "Accessory_AirDash1", "icon": "/icons/technologies/T_itemicon_Accessory_AirDash.webp", "type": "boss", "description": "An accessory that allows the player to dash in mid-air when equipped.", "level_cap": 35, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_AirDash1" ] }, { "name": "Double Air Dash Boots", "asset": "Accessory_AirDash2", "icon": "/icons/technologies/T_itemicon_Accessory_AirDash.webp", "type": "boss", "description": "An accessory that allows the player to perform double dashes in mid-air when equipped.", "level_cap": 61, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_AirDash2" ] }, { "name": "Triple Air Dash Boots", "asset": "Accessory_AirDash3", "icon": "/icons/technologies/T_itemicon_Accessory_AirDash.webp", "type": "boss", "description": "An accessory that allows the player to perform triple dashes in mid-air when equipped.", "level_cap": 65, "tier": 0, "cost": 6, "require_technology": "Accessory_AirDash2", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_AirDash3" ] }, { "name": "Explosion-Resistant Undershirt", "asset": "Accessory_ExplosionResist", "icon": "/icons/technologies/T_itemicon_Accessory_ExplosionResist.webp", "type": "standard", "description": "A lightweight yet durable undergarment made from special fibers.\r\nIt nullifies damage from explosions.", "level_cap": 76, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_ExplosionResist" ] }, { "name": "Double Jump Boots", "asset": "Accessory_JumpCount_Increase1", "icon": "/icons/technologies/T_itemicon_Accessory_JumpCount_Increase.webp", "type": "boss", "description": "An accessory that allows the player to jump in mid-air when equipped.", "level_cap": 40, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_JumpCount_Increase1" ] }, { "name": "Triple Jump Boots", "asset": "Accessory_JumpCount_Increase2", "icon": "/icons/technologies/T_itemicon_Accessory_JumpCount_Increase.webp", "type": "boss", "description": "An accessory that allows the player to perform double jumps in mid-air when equipped.", "level_cap": 70, "tier": 0, "cost": 6, "require_technology": "", "require_tower_boss": "SorajimaBoss", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_JumpCount_Increase2" ] }, { "name": "Anti-Gravity Belt", "asset": "Accessory_JumpPower_Increase", "icon": "/icons/technologies/T_itemicon_Accessory_JumpPower_Increase.webp", "type": "boss", "description": "An accessory that increases the player's jump power when equipped.", "level_cap": 28, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_JumpPower_Increase" ] }, { "name": "Ring of Mercy", "asset": "Accessory_Nonkilling", "icon": "/icons/technologies/T_itemicon_Accessory_Nonkilling.webp", "type": "boss", "description": "Pacifist's ring.\r\nThe wearer's attacks will not reduce the target's Health below 1.", "level_cap": 18, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_Nonkilling" ] }, { "name": "Ability Glasses", "asset": "Accessory_TalentChecker", "icon": "/icons/technologies/T_itemicon_Accessory_TalentChecker.webp", "type": "boss", "description": "Glasses used to discern hidden Pal potentials.\r\nDisplays Health, Attack and Defense stats on a scale of 0 to 100.", "level_cap": 34, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Accessory_TalentChecker" ] }, { "name": "Small Pouch", "asset": "AdditionalInventory_001", "icon": "/icons/technologies/T_itemicon_Essential_AdditionalInventory_001.webp", "type": "standard", "description": "A small pouch that allows you to carry additional items. \r\nHolding it increases your inventory slots.\r\nCarrying one is enough.", "level_cap": 27, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AdditionalInventory_001" ] }, { "name": "Medium Pouch", "asset": "AdditionalInventory_002", "icon": "/icons/technologies/T_itemicon_Essential_AdditionalInventory_002.webp", "type": "standard", "description": "A modest pouch that allows you to carry additional items. \r\nHolding it increases your inventory slots.\r\nCarrying one is enough.", "level_cap": 43, "tier": 0, "cost": 2, "require_technology": "AdditionalInventory_001", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AdditionalInventory_002" ] }, { "name": "Large Pouch", "asset": "AdditionalInventory_003", "icon": "/icons/technologies/T_itemicon_Essential_AdditionalInventory_003.webp", "type": "standard", "description": "A large pouch that allows you to carry additional items. \r\nHolding it increases your inventory slots.\r\nCarrying one is enough.", "level_cap": 53, "tier": 0, "cost": 3, "require_technology": "AdditionalInventory_002", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AdditionalInventory_003" ] }, { "name": "Giant Pouch", "asset": "AdditionalInventory_004", "icon": "/icons/technologies/T_itemicon_Essential_AdditionalInventory_004.webp", "type": "standard", "description": "A massive pouch that allows you to carry additional items. \r\nHolding it increases your inventory slots.\r\nCarrying one is enough.", "level_cap": 57, "tier": 0, "cost": 4, "require_technology": "AdditionalInventory_003", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AdditionalInventory_004" ] }, { "name": "Summoning Altar", "asset": "Altar", "icon": "/icons/technologies/T_icon_buildObject_Altar.webp", "type": "boss", "description": "Offer a Slab depicting a Pal\r\nto summon a powerful Pal to your base.\r\nAdequate caution and battle readiness is paramount.", "level_cap": 33, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "Altar" ], "unlock_item_recipes": [] }, { "name": "Ancient Armor", "asset": "AncientArmor", "icon": "/icons/technologies/T_itemicon_Armor_AncientArmor.webp", "type": "standard", "description": "Ancient armor forged from Soralite Ingot.\r\nCrafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.", "level_cap": 68, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AncientArmor" ] }, { "name": "Cold-Resistant Ancient Armor", "asset": "AncientArmorCold", "icon": "/icons/technologies/T_itemicon_Armor_AncientArmorCold.webp", "type": "standard", "description": "Refined Ancient Armor.\r\nIts cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.", "level_cap": 77, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AncientArmorCold" ] }, { "name": "Heat-Resistant Ancient Armor", "asset": "AncientArmorHeat", "icon": "/icons/technologies/T_itemicon_Armor_AncientArmorHeat.webp", "type": "standard", "description": "Refined Ancient Armor.\r\nIts heat resistance has been further enhanced using ancient technology, allowing it to endure scorching environments", "level_cap": 75, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AncientArmorHeat" ] }, { "name": "Lightweight Ancient Armor", "asset": "AncientArmorWeight", "icon": "/icons/technologies/T_itemicon_Armor_AncientArmorWeight.webp", "type": "standard", "description": "Refined Ancient Armor.\r\nIt is equipped with ancient auxiliary mechanisms, allowing the wearer to carry more supplies.", "level_cap": 79, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AncientArmorWeight" ] }, { "name": "Ancient Furnace", "asset": "AncientBlastFurnace", "icon": "/icons/technologies/T_icon_buildObject_AncientBlastFurnace.webp", "type": "standard", "description": "A special furnace based on ancient technology that can smelt all types of ingots.\r\nMaterials are melted with fire, then quickly cooled and solidified using ice.\r\nIt requires Pals with high-level Kindling and Cooling suitability.", "level_cap": 66, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "AncientBlastFurnace" ], "unlock_item_recipes": [] }, { "name": "Ancient Kitchen", "asset": "AncientCookingStove", "icon": "/icons/technologies/T_icon_buildObject_AncientCookingStove.webp", "type": "standard", "description": "A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes.\r\nIt retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine.\r\nIt requires Pals with high-level Kindling and Handiwork suitability.", "level_cap": 70, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "AncientCookingStove" ], "unlock_item_recipes": [] }, { "name": "Ancient Power Generator", "asset": "AncientElectricGenerator", "icon": "/icons/technologies/T_icon_buildObject_AncientElectricGenerator.webp", "type": "standard", "description": "A highly efficient power generator restored from lost ancient technology.\r\nIt produces massive amounts of electricity, but is prone to overheating while in operation.\r\nIt requires Pals with high-level Generating Electricity and any level of Watering suitability.", "level_cap": 75, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "AncientElectricGenerator" ], "unlock_item_recipes": [] }, { "name": "Ancient Farm", "asset": "AncientFarmBlock", "icon": "/icons/technologies/T_icon_buildObject_AncientFarmBlock.webp", "type": "standard", "description": "A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island.\r\nSmaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots.\r\nIt requires Pals with high-level Planting, Watering, and Harvesting suitability.", "level_cap": 78, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "AncientFarmBlock" ], "unlock_item_recipes": [] }, { "name": "Ancient Helm", "asset": "AncientHelmet", "icon": "/icons/technologies/T_itemicon_Armor_AncientHelmet.webp", "type": "standard", "description": "An ancient helmet forged from Soralite Ingot.\r\nIt is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength.\r\nIts defensive capabilities far surpass those of modern equipment.", "level_cap": 68, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AncientHelmet" ] }, { "name": "Ancient Material Synthesizer", "asset": "AncientMultiProduct", "icon": "/icons/technologies/T_icon_buildObject_AncientMultiProduct.webp", "type": "standard", "description": "A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore.\r\nDue to its complex structure, only one Pal can be assigned to it.", "level_cap": 78, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "AncientMultiProduct" ], "unlock_item_recipes": [] }, { "name": "Ancient Relic Recycler", "asset": "AncientRelicRecycler", "icon": "/icons/technologies/T_icon_buildObject_AncientRelicRecycler.webp", "type": "standard", "description": "An ancient civilization device that converts materials using repurposed technology from a lost civilization.\r\nIt deciphers the technology left within Ancient Relics and refines them into new forms.\r\nA highly specialized facility designed for the efficient use of relics without waste.", "level_cap": 74, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "AncientRelicRecycler" ], "unlock_item_recipes": [] }, { "name": "Ancient Workbench", "asset": "AncientWorkBench", "icon": "/icons/technologies/T_icon_buildObject_AncientWorkBench.webp", "type": "standard", "description": "A Pal-exclusive workbench that is capable of crafting any item in one place.\r\nIt cannot be used by the player, and operates at the same speed as a regular workbench.\r\nDue to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability.", "level_cap": 67, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "AncientWorkBench" ], "unlock_item_recipes": [] }, { "name": "Ancient Clinic", "asset": "Ancient_Clinic", "icon": "/icons/technologies/T_icon_buildObject_Ancient_Clinic.webp", "type": "standard", "description": "A top-tier medical facility that reproduces advanced ancient medical technology.\r\nIt offers significantly greater protective capability than a standard clinic.\r\nBy assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.", "level_cap": 73, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Ancient_Clinic" ], "unlock_item_recipes": [] }, { "name": "Ancient Structure Set", "asset": "Ancient_Houseset", "icon": "/icons/technologies/T_icon_buildObject_Ancient_foundation.webp", "type": "standard", "description": "Set for building bases using ancient architecture. \r\nAllows building of ancient-styled foundations, walls, ceilings, stairs and other things necessary for shelters.", "level_cap": 67, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Ancient_foundation", "Ancient_wall", "Ancient_roof", "Ancient_stair", "Ancient_DoorWall", "Ancient_TriangleWall", "Ancient_SlantedRoof", "Ancient_WindowWall", "Ancient_Pillars", "Ancient_Fence", "Ancient_TriangleFoundation", "Ancient_DiagonalWall", "Ancient_TriangleRoof", "Ancient_TriangleStairsCorner", "Ancient_TriangleWallReverse", "Ancient_WallGate", "Ancient_SlopedRoofCorner", "Ancient_PyramidRoof", "Ancient_SlopedRoofCornerReverse" ], "unlock_item_recipes": [] }, { "name": "Ancient Pal Bed", "asset": "Ancient_MedicalPalBed", "icon": "/icons/technologies/T_icon_buildObject_Ancient_MedicalPalBed.webp", "type": "standard", "description": "An ultimate Pal Bed made from ancient recovery pod with soft matress.\r\nIt offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue.\r\nIt is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.", "level_cap": 73, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Ancient_MedicalPalBed" ], "unlock_item_recipes": [] }, { "name": "Ancient Hot Spring", "asset": "Ancient_Spa", "icon": "/icons/technologies/T_icon_buildObject_Ancient_Spa.webp", "type": "standard", "description": "A hot spring built with ancient technology, filled with special water infused with Paldium.\r\nIt offers the highest SAN recovery of all hot springs and also restores Health.\r\nIt is the same size as a standard hot spring, and can fully heal injured Pals.", "level_cap": 76, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Ancient_Spa" ], "unlock_item_recipes": [] }, { "name": "Arrow", "asset": "Arrow", "icon": "/icons/technologies/T_itemicon_Ammo_Arrow.webp", "type": "standard", "description": "Arrows for use with bows.\r\nCan be crafted at Primitive Workbench.", "level_cap": 3, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Arrow" ] }, { "name": "Fire Arrow", "asset": "Arrow_Fire", "icon": "/icons/technologies/T_itemicon_Ammo_Arrow_Fire.webp", "type": "standard", "description": "Fire Arrows for use with bows. \r\nDeals Fire damage on contact.\r\nCan be crafted at Primitive Workbench.", "level_cap": 6, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Arrow_Fire" ] }, { "name": "Poison Arrow", "asset": "Arrow_Poison", "icon": "/icons/technologies/T_itemicon_Ammo_Arrow_Poison.webp", "type": "standard", "description": "Poison Arrows for use with bows. \r\nAfflicts target with Poison on contact.\r\nCan be crafted at Primitive Workbench.", "level_cap": 8, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Arrow_Poison" ] }, { "name": "Assault Rifle Ammo", "asset": "AssaultRifleBullet", "icon": "/icons/technologies/T_itemicon_Ammo_AssaultRifleBullet.webp", "type": "standard", "description": "Ammo for the Assault Rifle and similar weapons.\r\nCan be crafted at Weapon Assembly Line.", "level_cap": 45, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AssaultRifleBullet" ] }, { "name": "Small Feed Bag", "asset": "AutoMealPouch_Tier1", "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier1.webp", "type": "standard", "description": "A small pouch for holding food. \r\nUnlocks a food slot in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.", "level_cap": 9, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AutoMealPouch_Tier1" ] }, { "name": "Average Feed Bag", "asset": "AutoMealPouch_Tier2", "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier2.webp", "type": "standard", "description": "A decently sized pouch for holding food. \r\nUnlocks 2 food slots in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.", "level_cap": 14, "tier": 0, "cost": 2, "require_technology": "AutoMealPouch_Tier1", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AutoMealPouch_Tier2" ] }, { "name": "Large Feed Bag", "asset": "AutoMealPouch_Tier3", "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier3.webp", "type": "standard", "description": "A large pouch for holding food. \r\nUnlocks 3 food slots in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.", "level_cap": 23, "tier": 0, "cost": 3, "require_technology": "AutoMealPouch_Tier2", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AutoMealPouch_Tier3" ] }, { "name": "Huge Feed Bag", "asset": "AutoMealPouch_Tier4", "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier4.webp", "type": "standard", "description": "A extra-large pouch for holding food. \r\nUnlocks 4 food slots in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.", "level_cap": 36, "tier": 0, "cost": 4, "require_technology": "AutoMealPouch_Tier3", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AutoMealPouch_Tier4" ] }, { "name": "Giant Feed Bag", "asset": "AutoMealPouch_Tier5", "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier5.webp", "type": "standard", "description": "An enormous pouch for holding food.\r\nUnlocks 5 food slots in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.", "level_cap": 47, "tier": 0, "cost": 5, "require_technology": "AutoMealPouch_Tier4", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AutoMealPouch_Tier5" ] }, { "name": "Alarm Bell", "asset": "BaseCampBattleDirector", "icon": "/icons/technologies/T_icon_buildObject_BaseCampBattleDirector.webp", "type": "standard", "description": "Bell that sets the alert status for Pals on base.\r\nChange Pal behavior to either attack invading enemies or focus entirely on work whenever you like.", "level_cap": 7, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BaseCampBattleDirector" ], "unlock_item_recipes": [] }, { "name": "Item Retrieval Machine", "asset": "BaseCampItemDispenser", "icon": "/icons/technologies/T_icon_buildObject_BaseCampItemDispenser.webp", "type": "standard", "description": "A device that lets you freely access items from all chests in the base.", "level_cap": 49, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BaseCampItemDispenser" ], "unlock_item_recipes": [] }, { "name": "Monitoring Stand", "asset": "BaseCampWorkHard", "icon": "/icons/technologies/T_icon_buildObject_BaseCampWorkHard.webp", "type": "standard", "description": "Command your Pals to work on various things inside a base.\r\nYou can allow or prohibit individual kinds of work.", "level_cap": 7, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BaseCampWorkHard" ], "unlock_item_recipes": [] }, { "name": "High Quality Monitoring Stand", "asset": "BaseCampWorkHard02", "icon": "/icons/technologies/T_icon_buildObject_BaseCampWorkHard02.webp", "type": "standard", "description": "A refined monitoring station with improved materials and structure.\r\nIn addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. \r\nWorking conditions are slightly improved, making Pals less likely to become dissatisfied.", "level_cap": 28, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BaseCampWorkHard02" ], "unlock_item_recipes": [] }, { "name": "Ancient Monitoring Stand", "asset": "BaseCampWorkHard03", "icon": "/icons/technologies/T_icon_buildObject_BaseCampWorkHard03.webp", "type": "standard", "description": "A monitoring station based on ancient technology, embedded with Red Paldium.\r\nIt issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals.\r\nA special wavelength surrounds the base, keeping Pals calm even in harsh working environments.", "level_cap": 71, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BaseCampWorkHard03" ], "unlock_item_recipes": [] }, { "name": "Palbox Control Device", "asset": "BaseCampWorkerExtraStation", "icon": "/icons/technologies/T_icon_buildObject_BaseCampWorkerExtraStation.webp", "type": "standard", "description": "A remote-access terminal for the Palbox. \r\nSet it up wherever you'd like and build a base of your own design.", "level_cap": 32, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BaseCampWorkerExtraStation" ], "unlock_item_recipes": [] }, { "name": "Metal Bat", "asset": "Bat3", "icon": "/icons/technologies/T_itemicon_Weapon_Bat3.webp", "type": "standard", "description": "A Metal Bat that works well in close combat. \r\nUse it to beat down anyone you don't like.", "level_cap": 40, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Bat3" ] }, { "name": "Cloth Outfit", "asset": "Battle_Armor_Grade_01_Cloth", "icon": "/icons/technologies/T_itemicon_Armor_ClothArmor.webp", "type": "standard", "description": "Clothes made from Cloth. \r\nProtects against cold nights.\r\nCan be crafted at Primitive Workbench.", "level_cap": 4, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ClothArmor" ] }, { "name": "Tundra Outfit", "asset": "Battle_Armor_Grade_01_Cloth_Cold", "icon": "/icons/technologies/T_itemicon_Armor_ClothArmorCold.webp", "type": "standard", "description": "A Cloth Outfit produced in cold regions. \r\nUseful for surviving in cold climates.\r\nCan be crafted at Primitive Workbench.", "level_cap": 9, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ClothArmorCold" ] }, { "name": "Tropical Outfit", "asset": "Battle_Armor_Grade_01_Cloth_Heat", "icon": "/icons/technologies/T_itemicon_Armor_ClothArmorHeat.webp", "type": "standard", "description": "A Cloth Outfit produced in hot regions. \r\nBoasts high heat resistance.\r\nCan be crafted at Primitive Workbench.", "level_cap": 9, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ClothArmorHeat" ] }, { "name": "Pelt Armor", "asset": "Battle_Armor_Grade_02_Fur", "icon": "/icons/technologies/T_itemicon_Armor_FurArmor.webp", "type": "standard", "description": "Armor made from Leather. \r\nIts warmth and defense have been improved.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 12, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FurArmor" ] }, { "name": "Cold Resistant Pelt Armor", "asset": "Battle_Armor_Grade_02_Fur_Cold", "icon": "/icons/technologies/T_itemicon_Armor_FurArmorCold.webp", "type": "standard", "description": "A Pelt Armor produced in cold regions. \r\nUseful for surviving in cold climates.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 18, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FurArmorCold" ] }, { "name": "Heat Resistant Pelt Armor", "asset": "Battle_Armor_Grade_02_Fur_Heat", "icon": "/icons/technologies/T_itemicon_Armor_FurArmorHeat.webp", "type": "standard", "description": "A Pelt Armor produced in hot regions. \r\nBoasts high heat resistance.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 16, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FurArmorHeat" ] }, { "name": "Metal Armor", "asset": "Battle_Armor_Grade_03_Copper", "icon": "/icons/technologies/T_itemicon_Armor_CopperArmor.webp", "type": "standard", "description": "Armor made of metal. Somewhat heavy, but provides good defense.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 23, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "CopperArmor" ] }, { "name": "Cold Resistant Metal Armor", "asset": "Battle_Armor_Grade_03_Copper_Cold", "icon": "/icons/technologies/T_itemicon_Armor_CopperArmorCold.webp", "type": "standard", "description": "Improved Metal Armor. \r\nUseful for surviving in cold climates.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 27, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "CopperArmorCold" ] }, { "name": "Heat Resistant Metal Armor", "asset": "Battle_Armor_Grade_03_Copper_Heat", "icon": "/icons/technologies/T_itemicon_Armor_CopperArmorHeat.webp", "type": "standard", "description": "Improved Metal Armor. Boasts high heat resistance.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 25, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "CopperArmorHeat" ] }, { "name": "Refined Metal Armor", "asset": "Battle_Armor_Grade_03_Iron", "icon": "/icons/technologies/T_itemicon_Armor_IronArmor.webp", "type": "standard", "description": "Armor made from high quality metal. \r\nQuite heavy, but provides excellent defense.\r\nCan be crafted at Production Assembly Line.", "level_cap": 37, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "IronArmor" ] }, { "name": "Cold Resistant Refined Metal Armor", "asset": "Battle_Armor_Grade_03_Iron_Cold", "icon": "/icons/technologies/T_itemicon_Armor_IronArmorCold.webp", "type": "standard", "description": "Improved Refined Metal Armor. \r\nUseful for surviving in cold climates.\r\nCan be crafted at Production Assembly Line.", "level_cap": 41, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "IronArmorCold" ] }, { "name": "Heat Resistant Refined Metal Armor", "asset": "Battle_Armor_Grade_03_Iron_Heat", "icon": "/icons/technologies/T_itemicon_Armor_IronArmorHeat.webp", "type": "standard", "description": "Improved Refined Metal Armor. \r\nBoasts high heat resistance.\r\nCan be crafted at Production Assembly Line.", "level_cap": 40, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "IronArmorHeat" ] }, { "name": "Pal Metal Armor", "asset": "Battle_Armor_Grade_04_Steal", "icon": "/icons/technologies/T_itemicon_Armor_StealArmor.webp", "type": "standard", "description": "Armor made from Pal Metal Ingot. \r\nHigh defense, but extremely heavy.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 46, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "StealArmor" ] }, { "name": "Cold Resistant Pal Metal Armor", "asset": "Battle_Armor_Grade_04_Steal_Cold", "icon": "/icons/technologies/T_itemicon_Armor_StealArmorCold.webp", "type": "standard", "description": "Improved Pal Metal Armor. \r\nUseful for surviving in cold climates.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 50, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "StealArmorCold" ] }, { "name": "Heat Resistant Pal Metal Armor", "asset": "Battle_Armor_Grade_04_Steal_Heat", "icon": "/icons/technologies/T_itemicon_Armor_StealArmorHeat.webp", "type": "standard", "description": "Improved Pal Metal Armor. \r\nBoasts high heat resistance.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 48, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "StealArmorHeat" ] }, { "name": "Plasteel Armor", "asset": "Battle_Armor_Grade_05_Plastic", "icon": "/icons/technologies/T_itemicon_Armor_PlasticArmor.webp", "type": "standard", "description": "Armor made of Plasteel. \r\nIn addition to enhanced defense capabilities, its weight was also reduced.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 51, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PlasticArmor" ] }, { "name": "Cold Resistant Plasteel Armor", "asset": "Battle_Armor_Grade_05_Plastic_Cold", "icon": "/icons/technologies/T_itemicon_Armor_PlasticArmorCold.webp", "type": "standard", "description": "Improved Plasteel Armor. \r\nUseful for surviving in cold climates.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 54, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PlasticArmorCold" ] }, { "name": "Heat Resistant Plasteel Armor", "asset": "Battle_Armor_Grade_05_Plastic_Heat", "icon": "/icons/technologies/T_itemicon_Armor_PlasticArmorHeat.webp", "type": "standard", "description": "Improved Plasteel Armor. \r\nBoasts high heat resistance.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 53, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PlasticArmorHeat" ] }, { "name": "Lightweight Plasteel Armor", "asset": "Battle_Armor_Grade_05_Plastic_Weight", "icon": "/icons/technologies/T_itemicon_Armor_PlasticArmorWeight.webp", "type": "standard", "description": "Improved Plasteel Armor. \r\nIncreases carrying capacity.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 55, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PlasticArmorWeight" ] }, { "name": "Cloth", "asset": "Battle_Cloth", "icon": "/icons/technologies/T_itemicon_Material_Cloth.webp", "type": "standard", "description": "Cloth woven from Wool. \r\nRequired to create armor.\r\nCan be crafted at Primitive Workbench.", "level_cap": 4, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Cloth" ] }, { "name": "Mounted Crossbow", "asset": "Battle_Defense_BowGun", "icon": "/icons/technologies/T_icon_buildObject_efenseBulletLauncher_BowGun.webp", "type": "standard", "description": "Assign a Pal with Handcraft suitability and it will protect a base using the crossbow.", "level_cap": 26, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DefenseBowGun" ], "unlock_item_recipes": [] }, { "name": "Mounted Machine Gun", "asset": "Battle_Defense_MachineGun", "icon": "/icons/technologies/T_icon_buildObject_DefenseMachinegun.webp", "type": "standard", "description": "Assign a Pal with Handcraft suitability and it will protect a base using the machine gun.", "level_cap": 40, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DefenseMachinegun" ], "unlock_item_recipes": [] }, { "name": "Mounted Missile Launcher", "asset": "Battle_Defense_Missile", "icon": "/icons/technologies/T_icon_buildObject_efenseBulletLauncher_Missile.webp", "type": "standard", "description": "Assign a Pal with Handcraft suitability and it will protect a base using the missile launcher.", "level_cap": 50, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DefenseMissile" ], "unlock_item_recipes": [] }, { "name": "Normal Parachute", "asset": "Battle_Glider_Grade_01", "icon": "/icons/technologies/T_itemicon_Glider_Glider_Old.webp", "type": "standard", "description": "A glider for soaring through the air.\r\nCheaply made, it isn't very fast.", "level_cap": 5, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Glider_Old" ] }, { "name": "Mega Glider", "asset": "Battle_Glider_Grade_02", "icon": "/icons/technologies/T_itemicon_Glider_Glider_Good.webp", "type": "standard", "description": "A glider for soaring through the air.\r\nA mass produced commercial model, it’s decently fast.\r\nCan be made at High-Quality Workbench.", "level_cap": 18, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Glider_Good" ] }, { "name": "Giga Glider", "asset": "Battle_Glider_Grade_03", "icon": "/icons/technologies/T_itemicon_Glider_Glider_Super.webp", "type": "standard", "description": "A glider for soaring through the air.\r\nWith its capabilities improved, it can soar at high speed.\r\nCan be made at Production Assembly Line", "level_cap": 40, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Glider_Super" ] }, { "name": "Hyper Glider", "asset": "Battle_Glider_Grade_04", "icon": "/icons/technologies/T_itemicon_Glider_Glider_Legendary.webp", "type": "standard", "description": "A glider for soaring through the air.\r\nIts performance has been further improved, with increased speed and lift.\r\nCan be made at Production Assembly Line II.", "level_cap": 52, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Glider_Tera" ] }, { "name": "Gunpowder", "asset": "Battle_GunPowder_Grade_02", "icon": "/icons/technologies/T_itemicon_Material_Gunpowder2.webp", "type": "standard", "description": "Gunpowder used to fire ammunition.\r\nRequired to make bullets.\r\nCan be made at High-Quality Workbench.", "level_cap": 21, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Gunpowder2" ] }, { "name": "Feathered Hair Band", "asset": "Battle_Helm_Grade_02_Fur", "icon": "/icons/technologies/T_itemicon_Armor_FurHelmet.webp", "type": "standard", "description": "A beautiful feathered headband. \r\nThough improbable, it somehow seems to protect its wearer from lethal head injuries.\r\nCan be crafted at Primitive Workbench.", "level_cap": 10, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FurHelmet" ] }, { "name": "Metal Helm", "asset": "Battle_Helm_Grade_03_Copper", "icon": "/icons/technologies/T_itemicon_Armor_CopperHelmet.webp", "type": "standard", "description": "A helm made of metal. \r\nA reliable piece of armor that protects your head, and all the thoughts within.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 23, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "CopperHelmet" ] }, { "name": "Refined Metal Helm", "asset": "Battle_Helm_Grade_04_Iron", "icon": "/icons/technologies/T_itemicon_Armor_IronHelmet.webp", "type": "standard", "description": "A helm made from high quality metal. \r\nThe luster from the polished metal gives the wearer that added boost of confidence.\r\nCan be crafted at Production Assembly Line.", "level_cap": 37, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "IronHelmet" ] }, { "name": "Pal Metal Helm", "asset": "Battle_Helm_Grade_05_Steal", "icon": "/icons/technologies/T_itemicon_Armor_StealHelmet.webp", "type": "standard", "description": "A helm made from Pal Metal Ingot. \r\nEnvied for its immaculate quality, it is proof of a chosen warrior.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 46, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "StealHelmet" ] }, { "name": "Plasteel Helmet", "asset": "Battle_Helm_Grade_06_Plastic", "icon": "/icons/technologies/T_itemicon_Armor_PlasticHelmet.webp", "type": "standard", "description": "Helmet made of Plasteel. \r\nIn addition to enhanced defense capabilities, its weight was also reduced.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 51, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PlasticHelmet" ] }, { "name": "Pal Metal Axe", "asset": "Battle_MeleeWeapon_Axe_Steal", "icon": "/icons/technologies/T_itemicon_Weapon_Axe_Tier_03.webp", "type": "standard", "description": "An axe for chopping wood. \r\nIt has achieved extraordinary sharpness thanks to Pal Metal. \r\nIt can slice through high-grade trees from the harshest regions without trouble.", "level_cap": 44, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Axe_Steal" ] }, { "name": "Wooden Club", "asset": "Battle_MeleeWeapon_Bat", "icon": "/icons/technologies/T_itemicon_Weapon_Bat.webp", "type": "standard", "description": "A Wooden Club for close range combat.\r\nCan beat a small Pal to a pulp if need be.", "level_cap": 1, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Bat" ] }, { "name": "Bat", "asset": "Battle_MeleeWeapon_Bat2", "icon": "/icons/technologies/T_itemicon_Weapon_Spear_Bat2.webp", "type": "standard", "description": "Baseball bat for close-range combat.\r\nMight be tough to get a home run with a Pal.", "level_cap": 7, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Bat2" ] }, { "name": "Pal Metal Pickaxe", "asset": "Battle_MeleeWeapon_Pickaxe_Steal", "icon": "/icons/technologies/T_itemicon_Weapon_Pickaxe_Tier_03.webp", "type": "standard", "description": "A pickaxe for mining. It has achieved extraordinary efficiency thanks to Pal Metal.", "level_cap": 44, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Pickaxe_Steal" ] }, { "name": "Sword", "asset": "Battle_MeleeWeapon_Sword", "icon": "/icons/technologies/T_itemicon_Weapon_Sword.webp", "type": "standard", "description": "Sword for close-range combat. \r\nThe blade is extremely sharp! Mightier than a pen, for sure.\r\nCan be crafted at Weapon Workbench.", "level_cap": 29, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Sword" ] }, { "name": "Assault Rifle", "asset": "Battle_RangeWeapon_AssaultRifle", "icon": "/icons/technologies/T_itemicon_Weapon_AssaultRifle_Default1.webp", "type": "standard", "description": "An Assault Rifle that mows down enemies with overwhelming force. \r\nIt excels at rapid-fire and is well suited to taking down powerful foes.\r\nCan be crafted at Weapon Assembly Line.", "level_cap": 45, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "AssaultRifle_Default1" ] }, { "name": "Old Bow", "asset": "Battle_RangeWeapon_Bow1", "icon": "/icons/technologies/T_itemicon_Weapon_WeakerBow.webp", "type": "standard", "description": "Primitive long-range weapon. \r\nHastily put together, it isn't very powerful.\r\nCan be crafted at Primitive Workbench.", "level_cap": 3, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "WeakerBow" ] }, { "name": "Three Shot Bow", "asset": "Battle_RangeWeapon_Bow3", "icon": "/icons/technologies/T_itemicon_Weapon_Bow.webp", "type": "standard", "description": "An enhanced bow that allows three arrows to be fired simultaneously.\r\nBy some strange mechanism, it only consumes a single Arrow when fired.", "level_cap": 10, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Bow_triple" ] }, { "name": "Crossbow", "asset": "Battle_RangeWeapon_BowGun", "icon": "/icons/technologies/T_itemicon_Weapon_BowGun.webp", "type": "standard", "description": "Fires an Arrow effortlessly. \r\nThough it takes time to load, it delivers a powerful shot.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 13, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "BowGun" ] }, { "name": "Compound Bow", "asset": "Battle_RangeWeapon_CompoundBow", "icon": "/icons/technologies/T_itemicon_Weapon_CompoundBow.webp", "type": "standard", "description": "A modernized bow. \r\nCapable of firing more powerful arrows.", "level_cap": 42, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "CompoundBow" ] }, { "name": "FlameThrower", "asset": "Battle_RangeWeapon_FlameThrower", "icon": "/icons/technologies/T_itemicon_Weapon_FlameThrower_Default.webp", "type": "standard", "description": "FlameThrower that fires long-range flames. \r\nCan set the enemy on fire.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 52, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FlameThrower" ] }, { "name": "Gatling Gun", "asset": "Battle_RangeWeapon_GatlingGun", "icon": "/icons/technologies/T_itemicon_Weapon_GatlingGun.webp", "type": "standard", "description": "A Gatling Gun capable of rapid fire. \r\nMows down enemies with suppressive shots.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 54, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "GatlingGun" ] }, { "name": "Grenade Launcher", "asset": "Battle_RangeWeapon_GrenadeLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_GrenadeLauncher.webp", "type": "standard", "description": "Fires grenades that cause wide-ranging explosions. \r\nUseful when dealing with a large number of enemies.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 53, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "GrenadeLauncher" ] }, { "name": "Guided Missile Launcher", "asset": "Battle_RangeWeapon_GuidedMissileLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_GuidedMissileLauncher.webp", "type": "standard", "description": "Fires missiles that automatically track and pursue enemies. \r\nMissiles explode upon impact, causing damage over a wide area.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 56, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "GuidedMissileLauncher" ] }, { "name": "Handgun", "asset": "Battle_RangeWeapon_HandGun", "icon": "/icons/technologies/T_itemicon_Weapon_HandGun_Default.webp", "type": "standard", "description": "A handgun with improved capacity and rapid-fire capabilities.\r\nHas more immediate firepower than a Makeshift Handgun.\r\nCrafted at Weapon Workbench.", "level_cap": 28, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "HandGun_Default" ] }, { "name": "Homing Sphere Launcher", "asset": "Battle_RangeWeapon_HomingSphereLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_HomingSphereLauncher.webp", "type": "boss", "description": "A launcher for firing spheres. \r\nFired spheres home in on Pals.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 55, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "HomingSphereLauncher" ] }, { "name": "Laser Rifle", "asset": "Battle_RangeWeapon_LaserRifle", "icon": "/icons/technologies/T_itemicon_Weapon_LaserRifle.webp", "type": "standard", "description": "A weapon that fires high-energy lasers. \r\nIt has impressive firepower and is easy to handle.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 51, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "LaserRifle" ] }, { "name": "Old Revolver", "asset": "Battle_RangeWeapon_OldRevolver", "icon": "/icons/technologies/T_itemicon_Weapon_OldRevolver.webp", "type": "standard", "description": "A slightly outdated revolving handgun. \r\nCompared to Handgun, it excels in single-shot power.", "level_cap": 33, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "OldRevolver" ] }, { "name": "Single-Shot Rifle", "asset": "Battle_RangeWeapon_Rifle", "icon": "/icons/technologies/T_itemicon_Weapon_SingleShotRifle.webp", "type": "standard", "description": "A single-shot rifle. Takes time to load.\r\nWhat it lacks in capacity, it makes up for with sheer power.\r\nCrafted at Weapon Assembly Line.", "level_cap": 36, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SingleShotRifle" ] }, { "name": "Rocket Launcher", "asset": "Battle_RangeWeapon_RocketLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_Launcher_Default.webp", "type": "standard", "description": "A Rocket Launcher that can fire a powerful round from long distances.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 65, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Launcher_Default" ] }, { "name": "Semi-Auto Rifle", "asset": "Battle_RangeWeapon_SemiAutoRifle", "icon": "/icons/technologies/T_itemicon_Weapon_SemiAutoRifle.webp", "type": "standard", "description": "A rifle that allows for a certain degree of rapid fire. \r\nIt’s easy to aim and has high firepower, making it effective for mid-range combat.", "level_cap": 41, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SemiAutoRifle" ] }, { "name": "Semi-Auto Shotgun", "asset": "Battle_RangeWeapon_SemiAutoShotgun", "icon": "/icons/technologies/T_itemicon_Weapon_SemiAutoShotgun.webp", "type": "standard", "description": "A rapid-fire shotgun with immense power. \r\nIts close-range damage output is top-notch.", "level_cap": 47, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SemiAutoShotgun" ] }, { "name": "Double-Barreled Shotgun", "asset": "Battle_RangeWeapon_ShotGun", "icon": "/icons/technologies/T_itemicon_Weapon_DoubleBarrelShotgun.webp", "type": "standard", "description": "Wreaks havoc at close range. Can fire twice before reloading.\r\nDespite the limited load capacity, it still packs a punch.\r\nCrafted at Weapon Assembly Line.", "level_cap": 39, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "DoubleBarrelShotgun" ] }, { "name": "Pump-Action Shotgun", "asset": "Battle_RangeWeapon_ShotGun_Multi", "icon": "/icons/technologies/T_itemicon_Weapon_PumpActionShotgun.webp", "type": "standard", "description": "A high capacity, powerful shotgun.\r\nIt has outstanding close range DPS.\r\nCan be crafted at Weapon Assembly Line.", "level_cap": 43, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PumpActionShotgun" ] }, { "name": "Scatter Sphere Launcher", "asset": "Battle_RangeWeapon_SphereLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_SphereLauncher.webp", "type": "boss", "description": "A new type of launcher that fires a large number of spheres. \r\nIt can easily capture a herd of Pals.\r\nCan be crafted at Weapon Assembly Line.", "level_cap": 38, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "SphereLauncher" ] }, { "name": "Single-Shot Sphere Launcher", "asset": "Battle_RangeWeapon_SphereLauncher_Once", "icon": "/icons/technologies/T_itemicon_Weapon_SphereLauncher_Once.webp", "type": "boss", "description": "A launcher that fires spheres. \r\nIt can capture Pals from a greater distance.\r\nCan be crafted at Weapon Workbench.", "level_cap": 26, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "SphereLauncher_Once" ] }, { "name": "SMG", "asset": "Battle_RangeWeapon_SubmachineGun", "icon": "/icons/technologies/T_itemicon_Weapon_SubmachineGun.webp", "type": "standard", "description": "A submachine gun with exceptional rate of fire. \r\nIt’s easy to handle and effective in close-range combat.", "level_cap": 37, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SubmachineGun" ] }, { "name": "Beam Launcher", "asset": "BeamLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_BeamLauncher.webp", "type": "standard", "description": "Fires a high-density beam that causes explosions over a wide area.\r\nCaution is required to prevent overheating during rapid fire.", "level_cap": 80, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "BeamLauncher" ] }, { "name": "Beam Launcher Ammo", "asset": "BeamLauncherBullet", "icon": "/icons/technologies/T_itemicon_Ammo_BeamLauncherBullet.webp", "type": "standard", "description": "Ammo for the Beam Launcher.\r\nCan be crafted at Ancient Workbench.", "level_cap": 80, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "BeamLauncherBullet" ] }, { "name": "Beam Sword", "asset": "BeamSword", "icon": "/icons/technologies/T_itemicon_Weapon_BeamSword.webp", "type": "standard", "description": "Beam Sword for close-range combat.\r\nSlices through opponents, burning them with a high-output laser.", "level_cap": 57, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "BeamSword" ] }, { "name": "Free Pal Alliance Flag Set", "asset": "BelieverFlagSet", "icon": "/icons/technologies/T_icon_buildObject_Believer_Flag.webp", "type": "standard", "description": "Free Pal Alliance Standard and Free Pal Alliance Vertical Banner set. \r\nProof of your victory over the Free Pal Alliance.", "level_cap": 20, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "ForestBoss", "is_boss_tech": false, "unlock_build_objects": [ "Believer_Flag", "Believer_Banner" ], "unlock_item_recipes": [] }, { "name": "Bio Battery", "asset": "Bio_Battery", "icon": "/icons/technologies/T_itemicon_Material_Bio_Battery.webp", "type": "standard", "description": "A device that stores bio-energy as electrical power.\r\nUsed for equipment requiring high energy density.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 44, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Bio_Battery" ] }, { "name": "Cryogenic Coolant", "asset": "Bio_Coolant", "icon": "/icons/technologies/T_itemicon_Material_Bio_Coolant.webp", "type": "standard", "description": "A high-efficiency cooling medium made from special components derived from Pals.\r\nUsed to regulate temperature in high-output devices.\r\nCan be crafted at Production Assembly Line.", "level_cap": 31, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Bio_Coolant" ] }, { "name": "Gigantic Furnace", "asset": "BlastFurnace4", "icon": "/icons/technologies/T_icon_buildObject_BlastFurnace4.webp", "type": "standard", "description": "Allows refinement of Hexolite.\r\nBy growing in size, multiple Pals can collaborate to perform smelting.\r\nRequires a Fire Pal to light a flame.", "level_cap": 58, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BlastFurnace4" ], "unlock_item_recipes": [] }, { "name": "Breeding Farm", "asset": "BreedFarm", "icon": "/icons/technologies/T_icon_buildObject_BreedFarm.webp", "type": "boss", "description": "Assign a male and a female Pal to produce eggs.\r\nCake is required for breeding.", "level_cap": 19, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "ForestBoss", "is_boss_tech": true, "unlock_build_objects": [ "BreedFarm" ], "unlock_item_recipes": [] }, { "name": "Primitive Sword", "asset": "BronzeSword", "icon": "/icons/technologies/T_itemicon_Weapon_BronzeSword.webp", "type": "standard", "description": "A sword for close-range combat. \r\nNot bad for a battered sword. \r\nPerfect for getting up close and personal.", "level_cap": 17, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "BronzeSword" ] }, { "name": "Statue of Power", "asset": "BuildableGoddessStatue", "icon": "/icons/technologies/T_icon_buildObject_BuildableGoddessStatue.webp", "type": "standard", "description": "Make offerings to enhance the stats of the Player and their Pals.", "level_cap": 9, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BuildableGoddessStatue" ], "unlock_item_recipes": [] }, { "name": "Mushroom Cake", "asset": "Cake02", "icon": "/icons/technologies/T_itemicon_food_Cake02.webp", "type": "standard", "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.\r\nThe talents of the resulting Pals will grow slightly more easily.", "level_cap": 30, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Cake02" ] }, { "name": "Vegetable Cake", "asset": "Cake03", "icon": "/icons/technologies/T_itemicon_food_Cake03.webp", "type": "standard", "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.\r\nLay eggs twice at once.", "level_cap": 47, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Cake03" ] }, { "name": "Extravagant Vegetable Cake", "asset": "Cake04", "icon": "/icons/technologies/T_itemicon_food_Cake04.webp", "type": "standard", "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.\r\nMutations are more likely to occur, and talents will grow more easily.", "level_cap": 60, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Cake04" ] }, { "name": "Special Cake", "asset": "Cake05", "icon": "/icons/technologies/T_itemicon_food_Cake05.webp", "type": "standard", "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.\r\nMore likely inherit multiple passive skills from their parents.", "level_cap": 74, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Cake05" ] }, { "name": "Carbon Fiber", "asset": "CarbonFiber", "icon": "/icons/technologies/T_itemicon_Material_CarbonFiber.webp", "type": "standard", "description": "A lightweight yet sturdy material. \r\nUsed to create armor and other equipment.\r\nCan be crafted at Production Assembly Line.", "level_cap": 35, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "CarbonFiber", "CarbonFiber2" ] }, { "name": "Witch Cauldron", "asset": "Cauldron", "icon": "/icons/technologies/T_icon_buildObject_Cauldron.webp", "type": "standard", "description": "Place in base to improve medicine manufacturing speed.\r\nPlacing more than one has no additional effect.", "level_cap": 32, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Cauldron" ], "unlock_item_recipes": [] }, { "name": "Ceiling Lamp", "asset": "CeilingLamp", "icon": "/icons/technologies/T_icon_buildObject_LampTop.webp", "type": "standard", "description": "Lights up dark areas below at a base.", "level_cap": 27, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "CeilingLamp" ], "unlock_item_recipes": [] }, { "name": "Cement", "asset": "Cement", "icon": "/icons/technologies/T_itemicon_Material_Cement.webp", "type": "standard", "description": "Cement used for creating structures and more.\r\nCan be produced in a High-Quality Workbench.", "level_cap": 19, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Cement" ] }, { "name": "Charge Rifle", "asset": "ChargeLaserRifle", "icon": "/icons/technologies/T_itemicon_Weapon_ChargeLaserRifle.webp", "type": "standard", "description": "A beam rifle crafted with advanced technology.\r\nCharges energy to deliver one powerful shot.", "level_cap": 65, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ChargeLaserRifle" ] }, { "name": "Charge Rifle Ammo", "asset": "ChargeLaserRifleBullet", "icon": "/icons/technologies/T_itemicon_Ammo_ChargeLaserRifleBullet.webp", "type": "standard", "description": "Ammo for the Charge Rifle and similar weapons.\r\nCan be crafted at Advanced Weapon Assembly Line.", "level_cap": 65, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ChargeLaserRifleBullet" ] }, { "name": "Clinic", "asset": "Clinic", "icon": "/icons/technologies/T_icon_buildObject_Clinic.webp", "type": "standard", "description": "A basic medical facility for managing the health of Pals working at the base.\r\nAssigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury.\r\nWhile sanitation has its limits, it plays a crucial role in early base development.", "level_cap": 24, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Clinic" ], "unlock_item_recipes": [] }, { "name": "Cloth2", "asset": "Cloth2", "icon": "/icons/technologies/T_itemicon_Material_Cloth.webp", "type": "standard", "description": "Woven from large amounts of Wool.\r\nRequired to create high quality armor.\r\nCan be made at High-Quality Workbench.", "level_cap": 36, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Cloth2" ] }, { "name": "Drafting Table", "asset": "CompositeDesk", "icon": "/icons/technologies/T_icon_buildObject_CompositeDesk.webp", "type": "standard", "description": "A facility that lets you combine multiple schematics to create more advanced ones.", "level_cap": 45, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "CompositeDesk" ], "unlock_item_recipes": [] }, { "name": "Computer", "asset": "Computer", "icon": "/icons/technologies/T_itemicon_Material_Computer.webp", "type": "standard", "description": "A component used in the control of automated equipment and precision machinery.\r\nIt's a key component forming the foundation of modern technology.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 50, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Computer" ] }, { "name": "Cooler", "asset": "Cooler", "icon": "/icons/technologies/T_icon_buildObject_CoolerMedieval.webp", "type": "standard", "description": "Cools the nearby area and protects against the heat.", "level_cap": 18, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Cooler" ], "unlock_item_recipes": [] }, { "name": "Cooler Box", "asset": "CoolerBox", "icon": "/icons/technologies/T_icon_buildObject_CoolerBox.webp", "type": "standard", "description": "Small food vault.\r\nAssign an Ice Pal to help prevent\r\nfood stored inside from spoiling.", "level_cap": 13, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "CoolerBox" ], "unlock_item_recipes": [] }, { "name": "Cold Food Box", "asset": "CoolerPalFoodBox", "icon": "/icons/technologies/T_icon_buildObject_CoolerPalFoodBox.webp", "type": "standard", "description": "A feeding box that can be kept cold.\r\nAssign an Ice Pal to it and\r\nthe food inside will be less likely to spoil.", "level_cap": 51, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "CoolerPalFoodBox" ], "unlock_item_recipes": [] }, { "name": "Corrosive Solvent", "asset": "Corrosive_Solvent", "icon": "/icons/technologies/T_itemicon_Material_Corrosive_Solvent.webp", "type": "standard", "description": "A dangerous chemical solvent with strong decomposing properties.\r\nUsed for precision processing and special treatments.\r\nCan be crafted at Production Assembly Line.", "level_cap": 37, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Corrosive_Solvent" ] }, { "name": "Crusher", "asset": "Crusher", "icon": "/icons/technologies/T_icon_buildObject_Crusher.webp", "type": "standard", "description": "Facility for breaking down Stone and Wood to exchange them for other materials.\r\nRequires Pal with the Watering suitability to spin the water turbine.", "level_cap": 8, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Crusher" ], "unlock_item_recipes": [] }, { "name": "Hexolite Quartz Mine", "asset": "CrystalPit", "icon": "/icons/technologies/T_icon_buildObject_CrystalPit.webp", "type": "boss", "description": "Facility for producing Hexolite Quartzs. \r\nDigging Hexolite Quartzs is grueling physical work. \r\nLeave it to a Pal that is good at mining.", "level_cap": 62, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "CrystalPit" ], "unlock_item_recipes": [] }, { "name": "Training Dummy", "asset": "DamagedScarecrow", "icon": "/icons/technologies/T_icon_buildObject_DamagedScarecrow.webp", "type": "standard", "description": "Training dummy shaped like a Pengullet.", "level_cap": 13, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DamagedScarecrow" ], "unlock_item_recipes": [] }, { "name": "Feybreak Flag Set", "asset": "DarkIslandFlagSet", "icon": "/icons/technologies/T_icon_buildObject_DarkIsland_Flag.webp", "type": "standard", "description": "Feybreak Flag and Feybreak Banner set. \r\nProof of your victory over the Feybreak.", "level_cap": 60, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "VikingBoss", "is_boss_tech": false, "unlock_build_objects": [ "DarkIsland_Flag", "DarkIsland_Banner" ], "unlock_item_recipes": [] }, { "name": "Decal Gun Set", "asset": "DecalGunSet", "icon": "/icons/technologies/T_itemicon_Weapon_DecalGun.webp", "type": "boss", "description": "Decal gun set.\r\nAllows crafting of a strange gun that paints a Pal decal where it is fired.\r\nRequired ammo also becomes craftable.", "level_cap": 45, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "DecalGun_1", "DecalGun_2", "DecalGun_3", "DecalGun_4", "DecalGun_5", "InkBullet" ] }, { "name": "Sandbag", "asset": "DefenseWait", "icon": "/icons/technologies/T_icon_buildObject_DefenseWait.webp", "type": "standard", "description": "Pals assigned to it will watch for approaching enemies.", "level_cap": 7, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DefenseWait" ], "unlock_item_recipes": [] }, { "name": "Stone Defensive Wall", "asset": "DefenseWall", "icon": "/icons/technologies/T_icon_buildObject_DefenseWall.webp", "type": "standard", "description": "Large defensive wall that protects from enemy invasions.", "level_cap": 19, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DefenseWall" ], "unlock_item_recipes": [] }, { "name": "Metal Defensive Wall", "asset": "DefenseWall_Metal", "icon": "/icons/technologies/T_icon_buildObject_DefenseWall_Metal.webp", "type": "standard", "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from metal, it is extremely durable.", "level_cap": 30, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DefenseWall_Metal" ], "unlock_item_recipes": [] }, { "name": "Wooden Defensive Wall", "asset": "DefenseWall_Wood", "icon": "/icons/technologies/T_icon_buildObject_DefenseWall_Wood.webp", "type": "standard", "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from wood, it breaks easily.", "level_cap": 8, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DefenseWall_Wood" ], "unlock_item_recipes": [] }, { "name": "Dimensional Pal Storage", "asset": "DimensionPalStorage", "icon": "/icons/technologies/T_icon_buildObject_DimensionPalStorage.webp", "type": "boss", "description": "A facility for storing a large number of captured Pals. \r\nAny guild member can deposit or withdraw Pals.\r\nIf you set it to private, it can serve as your personal Pal storage.", "level_cap": 20, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "DimensionPalStorage" ], "unlock_item_recipes": [] }, { "name": "Pal Disassembly Conveyor", "asset": "DismantlingConveyor", "icon": "/icons/technologies/T_icon_buildObject_DismantlingConveyor.webp", "type": "standard", "description": "A dream-like facility that automatically butchers any Pal that is placed inside.", "level_cap": 56, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DismantlingConveyor" ], "unlock_item_recipes": [] }, { "name": "Viewing Cage", "asset": "DisplayCharacter", "icon": "/icons/technologies/T_icon_buildObject_DisplayCharacter.webp", "type": "standard", "description": "Container for observing captured Pals.\r\nPals inside cannot participate in battle or production, but they do not become hungry.", "level_cap": 15, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "DisplayCharacter" ], "unlock_item_recipes": [] }, { "name": "Drone Launcher", "asset": "DroneLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_DroneLauncher.webp", "type": "standard", "description": "A launcher that fires drones which perform autonomous attacks.\r\nCapable of deploying up to 9 units, enabling sustained suppression.", "level_cap": 77, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "DroneLauncher" ] }, { "name": "Stun Baton", "asset": "ElecBaton", "icon": "/icons/technologies/T_itemicon_Weapon_ElecBaton.webp", "type": "standard", "description": "Close range weapon that sends out an electric jolt upon contact. \r\nPals are easier to capture when electrocuted.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 22, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ElecBaton" ] }, { "name": "Plasma Rifle", "asset": "ElectricArcAssaultRifle", "icon": "/icons/technologies/T_itemicon_Weapon_ElectricArcAssaultRifle.webp", "type": "standard", "description": "A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.", "level_cap": 78, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ElectricArcAssaultRifle" ] }, { "name": "Plasma Rifle Ammo", "asset": "ElectricArcAssaultRifleBullet", "icon": "/icons/technologies/T_itemicon_Ammo_ElectricArcAssaultRifleBullet.webp", "type": "standard", "description": "Ammo for the Plasma Rifle.\r\nCan be crafted at Ancient Workbench.", "level_cap": 78, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ElectricArcAssaultRifleBullet" ] }, { "name": "Electric Cooler", "asset": "ElectricCooler", "icon": "/icons/technologies/T_icon_buildObject_CoolerElectric.webp", "type": "standard", "description": "Cools the nearby area and protects against the heat.\r\nImproved range and cooling capabilities.", "level_cap": 42, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ElectricCooler" ], "unlock_item_recipes": [] }, { "name": "Large Power Generator", "asset": "ElectricGenerator_Large", "icon": "/icons/technologies/T_icon_buildObject_ElectricGenerator_Large.webp", "type": "boss", "description": "A power generator fueled by Electric Pals.\r\nLarger and with improved power generation efficiency.", "level_cap": 50, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "ElectricGenerator_Large" ], "unlock_item_recipes": [] }, { "name": "Electric Heater", "asset": "ElectricHeater", "icon": "/icons/technologies/T_icon_buildObject_HeaterElectric.webp", "type": "standard", "description": "Warms the nearby area and protects against the cold.\r\nImproved range and heating capabilities.", "level_cap": 41, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ElectricHeater" ], "unlock_item_recipes": [] }, { "name": "Plasma Cartridge", "asset": "EnergyLauncherBullet", "icon": "/icons/technologies/T_itemicon_Ammo_EnergyLauncherBullet.webp", "type": "standard", "description": "Ammo for the Plasma Cannon and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 61, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "EnergyLauncherBullet" ] }, { "name": "Plasma Cannon", "asset": "EnergyRocketLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_EnergyRocketLauncher.webp", "type": "standard", "description": "Fires high-output energy projectiles. \r\nCauses an energy explosion upon impact.", "level_cap": 61, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "EnergyRocketLauncher" ] }, { "name": "Energy Shotgun", "asset": "EnergyShotgun", "icon": "/icons/technologies/T_itemicon_Weapon_EnergyShotgun.webp", "type": "standard", "description": "A shotgun that fires energy rounds.\r\nExcelling in rapid fire, its close-range firepower is truly otherworldly.", "level_cap": 63, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "EnergyShotgun" ] }, { "name": "Energy Shotgun Ammo", "asset": "EnergyShotgunBullet", "icon": "/icons/technologies/T_itemicon_Ammo_EnergyShotgunBullet.webp", "type": "standard", "description": "Ammo for the Energy Shotgun and similar weapons.\r\nCan be crafted at Advanced Weapon Assembly Line.", "level_cap": 63, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "EnergyShotgunBullet" ] }, { "name": "Accumulator", "asset": "EnergyStorage_Electric", "icon": "/icons/technologies/T_icon_buildObject_EnergyStorage_Electric.webp", "type": "standard", "description": "A facility for storing excess electricity generated by the Power Generator.", "level_cap": 37, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "EnergyStorage_Electric" ], "unlock_item_recipes": [] }, { "name": "Pal Expedition Station", "asset": "Expedition", "icon": "/icons/technologies/T_icon_buildObject_Expedition.webp", "type": "standard", "description": "A facility that allows Pals to be sent on expeditions to places like dungeons. \r\nThe dispatched Pals engage in battles and gather items, bringing back resources to the base.", "level_cap": 22, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Expedition" ], "unlock_item_recipes": [] }, { "name": "Advanced Workshop", "asset": "Factory_Hard_04", "icon": "/icons/technologies/T_icon_buildObject_Factory_Hard_04.webp", "type": "standard", "description": "An Assembly Line for producing items and gear.\r\nAdvanced machinery has been introduced, enabling high-speed production.\r\nRequires Pals that can work with their hands.", "level_cap": 62, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Factory_Hard_04" ], "unlock_item_recipes": [] }, { "name": "Gold Coin Assembly Line", "asset": "Factory_Money", "icon": "/icons/technologies/T_icon_buildObject_Factory_Money.webp", "type": "standard", "description": "An Assembly Line that manufactures Gold Coin.\r\nThe work puts a strain on the mind, causing a decrease in Pal's SAN value. \r\nRequires Pals that can work with their hands.\r\nWarning: building this facility may draw severe scrutiny from the PIDF.", "level_cap": 73, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Factory_Money" ], "unlock_item_recipes": [] }, { "name": "Skillfruit Orchard", "asset": "Farm_SkillFruits", "icon": "/icons/technologies/T_icon_buildObject_Farm_SkillFruits.webp", "type": "standard", "description": "A farm where Skillfruits can be cultivated.\r\nBy planting the original fruit in the ground,\r\nmultiple fruits of the same type can be harvested.", "level_cap": 71, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Farm_SkillFruits" ], "unlock_item_recipes": [] }, { "name": "Brothers of the Eternal Pyre Flag Set", "asset": "FireCultFlagSet", "icon": "/icons/technologies/T_icon_buildObject_FireCult_Flag.webp", "type": "standard", "description": "Brothers of the Eternal Pyre Standard and Brothers of the Eternal Pyre Vertical Banner set. \r\nProof of your victory over the Brothers of the Eternal Pyre.", "level_cap": 28, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "ElectricBoss", "is_boss_tech": false, "unlock_build_objects": [ "FireCult_Flag", "FireCult_Banner" ], "unlock_item_recipes": [] }, { "name": "High Quality Bait", "asset": "FishingBait_2", "icon": "/icons/technologies/T_itemicon_Consume_FishingBait_2.webp", "type": "standard", "description": "Bait that lures in Pals. \r\nImproved from Simple Bait to increase the chances of Pals biting the bait.", "level_cap": 22, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FishingBait_2" ] }, { "name": "Deluxe Bait", "asset": "FishingBait_3", "icon": "/icons/technologies/T_itemicon_Consume_FishingBait_3.webp", "type": "standard", "description": "Bait that lures in Pals. \r\nImproved to slightly enlarge the size of the bar in the fishing minigame.", "level_cap": 38, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FishingBait_3" ] }, { "name": "Alluring Bait", "asset": "FishingBait_3_A", "icon": "/icons/technologies/T_itemicon_Consume_FishingBait_3_A.webp", "type": "standard", "description": "Bait that lures in Pals. \r\nImproved to enlarge the size of the bar in the fishing minigame and increase the number of items obtained from fishing.", "level_cap": 52, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FishingBait_3_A" ] }, { "name": "Fishing Pond", "asset": "FishingPond1", "icon": "/icons/technologies/T_icon_buildObject_FishingPond1.webp", "type": "standard", "description": "A ready-to-use fishing pond. \r\nAssign a Pal to fish here at their own leisure. \r\nRequires Pals that can work with their hands.", "level_cap": 31, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FishingPond1" ], "unlock_item_recipes": [] }, { "name": "Large Fishing Pond", "asset": "FishingPond2", "icon": "/icons/technologies/T_icon_buildObject_FishingPond2.webp", "type": "standard", "description": "A ready-to-use large fishing pond. \r\nThe expanded body of water makes it possible to catch even larger Pals. \r\nRequires Pals that can work with their hands.", "level_cap": 69, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FishingPond2" ], "unlock_item_recipes": [] }, { "name": "Intermediate Fishing Rod (Cattiva)", "asset": "FishingRod_02_1", "icon": "/icons/technologies/T_itemicon_Weapon_FishingRod_3.webp", "type": "standard", "description": "A fishing rod designed for catching Pals. \r\nUse it with bait near water where shadows are visible to start fishing. \r\nIt boasts improved performance, making catches a bit easier.", "level_cap": 29, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FishingRod_02_1", "FishingBait_1" ] }, { "name": "Advanced Fishing Rod (Pengullet)", "asset": "FishingRod_03_1", "icon": "/icons/technologies/T_itemicon_Weapon_FishingRod_5.webp", "type": "standard", "description": "A fishing rod designed for catching Pals. \r\nUse it with bait near water where shadows are visible to start fishing. \r\nIt boasts improved performance, making catches vastly easier.", "level_cap": 45, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FishingRod_03_1", "FishingBait_1" ] }, { "name": "Beginner Fishing Set", "asset": "FishingSet1", "icon": "/icons/technologies/T_itemicon_Weapon_FishingRod_1.webp", "type": "standard", "description": "Beginner-friendly fishing rod and bait set. \r\nOnce you craft both, you'll be able to fish for Pals near bodies of water.", "level_cap": 15, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FishingRod_01_1", "FishingBait_1" ] }, { "name": "Flamethrower Fuel", "asset": "FlamethrowerBullet", "icon": "/icons/technologies/T_itemicon_Ammo_FlamethrowerBullet.webp", "type": "standard", "description": "Ammo for the FlameThrower and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 52, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FlamethrowerBullet" ] }, { "name": "Mill", "asset": "FlourMill", "icon": "/icons/technologies/T_icon_buildObject_FlourMill.webp", "type": "standard", "description": "Facility for milling Wheat to produce Flour. \r\nRequires Pal with the Watering suitability to spin the water turbine.", "level_cap": 15, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FlourMill" ], "unlock_item_recipes": [] }, { "name": "Flower Bed", "asset": "FlowerBed", "icon": "/icons/technologies/T_icon_buildObject_FlowerBed.webp", "type": "standard", "description": "Place in base to improve gathering speed.\r\nPlacing more than one has no additional effect.", "level_cap": 24, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FlowerBed" ], "unlock_item_recipes": [] }, { "name": "Water Fountain", "asset": "Fountain", "icon": "/icons/technologies/T_icon_buildObject_Fountain.webp", "type": "standard", "description": "Place in base to improve watering speed.\r\nPlacing more than one has no additional effect.", "level_cap": 23, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Fountain" ], "unlock_item_recipes": [] }, { "name": "Frag Grenade", "asset": "FragGrenade", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade.webp", "type": "standard", "description": "A Frag Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing damage to enemies.", "level_cap": 25, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade" ] }, { "name": "Dark Grenade", "asset": "FragGrenade_Dark", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Dark.webp", "type": "standard", "description": "A Dark Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Dark damage to enemies.", "level_cap": 40, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Dark" ] }, { "name": "Dragon Grenade", "asset": "FragGrenade_Dragon", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Dragon.webp", "type": "standard", "description": "A Dragon Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Dragon damage to enemies.", "level_cap": 42, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Dragon" ] }, { "name": "Shock Grenade", "asset": "FragGrenade_Elec", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Elec.webp", "type": "standard", "description": "A Shock Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, electrocuting everything in the blast radius.", "level_cap": 27, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Elec" ] }, { "name": "Incendiary Grenade", "asset": "FragGrenade_Fire", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Fire.webp", "type": "standard", "description": "A Incendiary Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, setting the surrounding area on fire.", "level_cap": 31, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Fire" ] }, { "name": "Ground Grenade", "asset": "FragGrenade_Ground", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Ground.webp", "type": "standard", "description": "A Ground Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Earth damage to enemies.", "level_cap": 38, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Ground" ] }, { "name": "Ice Grenade", "asset": "FragGrenade_Ice", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Ice.webp", "type": "standard", "description": "A Ice Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, freezing the surrounding area.", "level_cap": 29, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Ice" ] }, { "name": "Grass Grenade", "asset": "FragGrenade_Leaf", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Leaf.webp", "type": "standard", "description": "A Grass Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Leaf damage to enemies.", "level_cap": 35, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Leaf" ] }, { "name": "Frag Grenade Mk2", "asset": "FragGrenade_Super", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Super.webp", "type": "standard", "description": "An improved frag grenade.\r\nIt explodes a few seconds after being thrown, dealing massive damage to enemies.", "level_cap": 53, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Super" ] }, { "name": "Water Grenade", "asset": "FragGrenade_Water", "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Water.webp", "type": "standard", "description": "A Water Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Water damage to enemies.", "level_cap": 33, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "FragGrenade_Water" ] }, { "name": "Wooden Living Room Furniture Set", "asset": "FurnitureSet_1", "icon": "/icons/technologies/T_icon_buildObject_TableSquare_Wood.webp", "type": "standard", "description": "Decorative furniture set.\r\nPlace furniture in your living space and enjoy life with your Pals.", "level_cap": 5, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "TableSquare_Wood", "TableCircular_Wood", "Bench_Wood", "Stool_Wood", "Stool_High_Wood", "Chair01_Wood" ], "unlock_item_recipes": [] }, { "name": "Barricade Set", "asset": "FurnitureSet_10", "icon": "/icons/technologies/T_icon_buildObject_TrafficBarricade01_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nPlace to keep somewhere off limits.", "level_cap": 49, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "TrafficBarricade01_Iron", "TrafficBarricade02_Iron", "TrafficBarricade03_Iron", "TrafficBarricade04_Iron", "TrafficBarricade05_Iron" ], "unlock_item_recipes": [] }, { "name": "Traffic Control Set", "asset": "FurnitureSet_11", "icon": "/icons/technologies/T_icon_buildObject_TrafficCone01_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nNo roads mean no traffic control.", "level_cap": 48, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "TrafficCone01_Iron", "TrafficCone02_Iron", "TrafficCone03_Iron", "TrafficLight01_Iron" ], "unlock_item_recipes": [] }, { "name": "Road Sign Set", "asset": "FurnitureSet_12", "icon": "/icons/technologies/T_icon_buildObject_TrafficSign01_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nNo roads mean no traffic control.", "level_cap": 49, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "TrafficSign01_Iron", "TrafficSign02_Iron", "TrafficSign03_Iron", "TrafficSign04_Iron" ], "unlock_item_recipes": [] }, { "name": "Metal Chair and Desk Set", "asset": "FurnitureSet_13", "icon": "/icons/technologies/T_icon_buildObject_Stool01_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nMatch with metal structures and enjoy life with your Pals.", "level_cap": 22, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Stool01_Iron", "TableCircular01_Iron", "Chair02_Iron", "Desk01_Iron" ], "unlock_item_recipes": [] }, { "name": "Ironwood Table Set", "asset": "FurnitureSet_14", "icon": "/icons/technologies/T_icon_buildObject_TableSide01_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nMatch with metal structures and enjoy life with your Pals.", "level_cap": 35, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "TableSide01_Iron", "TableSquare01_Iron", "TableSquare02_Iron" ], "unlock_item_recipes": [] }, { "name": "Piano Furniture Set", "asset": "FurnitureSet_15", "icon": "/icons/technologies/T_icon_buildObject_Piano01_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nPlace in your base and dream about living a life of luxury.", "level_cap": 17, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Piano01_Stone", "Piano02_Stone" ], "unlock_item_recipes": [] }, { "name": "Antique Mirror Set", "asset": "FurnitureSet_16", "icon": "/icons/technologies/T_icon_buildObject_Mirror01_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nEssentially for making sure you look good.", "level_cap": 16, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Mirror01_Stone", "Mirror02_Stone", "Mirror01_Wall_Stone" ], "unlock_item_recipes": [] }, { "name": "Carpet Set", "asset": "FurnitureSet_17", "icon": "/icons/technologies/T_icon_buildObject_Rug01_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nPlace on a foundation in your base for that homey feel.", "level_cap": 9, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Rug01_Stone", "Rug02_Stone", "Rug03_Stone", "Rug04_Stone" ], "unlock_item_recipes": [] }, { "name": "Antique Couch Set", "asset": "FurnitureSet_18", "icon": "/icons/technologies/T_icon_buildObject_Sofa01_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nGives the air of luxury to your base.", "level_cap": 20, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Sofa01_Stone", "Sofa02_Stone", "Sofa03_Stone" ], "unlock_item_recipes": [] }, { "name": "Antique Chair Set", "asset": "FurnitureSet_19", "icon": "/icons/technologies/T_icon_buildObject_Chair01_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nUse with an antique desk.", "level_cap": 11, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Chair01_Stone", "Chair02_Stone", "Stool01_Stone" ], "unlock_item_recipes": [] }, { "name": "Wooden Tavern Cabinet Furniture Set", "asset": "FurnitureSet_2", "icon": "/icons/technologies/T_icon_buildObject_Barrel_Wood.webp", "type": "standard", "description": "Set of wooden cabinets that look at home in a tavern.\r\nCan store items.", "level_cap": 5, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Barrel_Wood", "Box_Wood", "Shelf_Wood", "Shelf_Hang01_Wood", "Shelf_Cask_Wood" ], "unlock_item_recipes": [] }, { "name": "Antique Bath Set", "asset": "FurnitureSet_20", "icon": "/icons/technologies/T_icon_buildObject_BathTub_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nCan't actually be used to stay clean.", "level_cap": 16, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BathTub_Stone", "Box01_Stone", "Partition_Stone", "TowlRack01_Stone" ], "unlock_item_recipes": [] }, { "name": "Antique Storage Set", "asset": "FurnitureSet_21", "icon": "/icons/technologies/T_icon_buildObject_Shelf01_Stone.webp", "type": "standard", "description": "Antique storage furniture set.\r\nCan store items.", "level_cap": 10, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Shelf01_Stone", "Shelf02_Stone", "Shelf03_Stone", "Shelf04_Stone", "Shelf01_Wall_Iron" ], "unlock_item_recipes": [] }, { "name": "Antique Storage Cabinet Set", "asset": "FurnitureSet_22", "icon": "/icons/technologies/T_icon_buildObject_Shelf05_Stone.webp", "type": "standard", "description": "Antique storage cabinet set.\r\nCan store items.", "level_cap": 13, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Shelf05_Stone", "Shelf06_Stone", "Shelf07_Stone", "Shelf01_Wall_Stone" ], "unlock_item_recipes": [] }, { "name": "Clock Set", "asset": "FurnitureSet_23", "icon": "/icons/technologies/T_icon_buildObject_Clock01_Wall_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nDoesn't actually tell time.", "level_cap": 22, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Clock01_Wall_Iron", "Clock01_Stone" ], "unlock_item_recipes": [] }, { "name": "Antique Desk Set", "asset": "FurnitureSet_24", "icon": "/icons/technologies/T_icon_buildObject_Desk01_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nUse with an antique chair.", "level_cap": 14, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Desk01_Stone", "TableCircular01_Stone" ], "unlock_item_recipes": [] }, { "name": "Bathroom Set", "asset": "FurnitureSet_25", "icon": "/icons/technologies/T_icon_buildObject_Toilet01_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nCan't be used for its original purpose.", "level_cap": 18, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Toilet01_Stone", "ToiletHolder01_Stone", "TableSink01_Stone" ], "unlock_item_recipes": [] }, { "name": "Amusement Furniture Set", "asset": "FurnitureSet_26", "icon": "/icons/technologies/T_icon_buildObject_GoalSoccer_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nYour Pals will keep on working.", "level_cap": 46, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "GoalSoccer_Iron", "MachineGame01_Iron", "MachineVending01_Iron", "Television01_Iron", "ArcadeVideoGame" ], "unlock_item_recipes": [] }, { "name": "Street Lamp Set", "asset": "FurnitureSet_27", "icon": "/icons/technologies/T_icon_buildObject_Light_LightPole01.webp", "type": "standard", "description": "Street lamp set to provide illumination.\r\nRequires electricity to light.", "level_cap": 46, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Light_LightPole01", "Light_LightPole02", "Light_LightPole03", "Light_LightPole04" ], "unlock_item_recipes": [] }, { "name": "Fireplace Set", "asset": "FurnitureSet_28", "icon": "/icons/technologies/T_icon_buildObject_Light_FirePlace01.webp", "type": "standard", "description": "Brick fireplace set to provide illumination.\r\nMust be lit with fire.", "level_cap": 8, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Light_FirePlace01", "Light_FirePlace02" ], "unlock_item_recipes": [] }, { "name": "Antique Lamp Set", "asset": "FurnitureSet_29", "icon": "/icons/technologies/T_icon_buildObject_Light_FloorLamp01.webp", "type": "standard", "description": "Antique lamp set to provide illumination.\r\nRequires electricity to light.", "level_cap": 26, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Light_FloorLamp01", "Light_FloorLamp02", "Light_CandleSticks_Top", "Light_CandleSticks_Wall" ], "unlock_item_recipes": [] }, { "name": "Wooden Tavern Furniture Set", "asset": "FurnitureSet_3", "icon": "/icons/technologies/T_icon_buildObject_Counter_Wood.webp", "type": "standard", "description": "Decorative furniture set.\r\nSet up a bar and enjoy life with your Pals.", "level_cap": 5, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Counter_Wood", "Shelf_Hang02_Wood" ], "unlock_item_recipes": [] }, { "name": "Metal Shelf Set", "asset": "FurnitureSet_30", "icon": "/icons/technologies/T_icon_buildObject_Shelf01_Iron.webp", "type": "standard", "description": "Metal shelf set.\r\nCan store items.", "level_cap": 17, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Shelf01_Iron", "Shelf02_Iron", "Shelf03_Iron", "Shelf04_Iron" ], "unlock_item_recipes": [] }, { "name": "Outdoor Furniture Set", "asset": "FurnitureSet_31", "icon": "/icons/technologies/T_icon_buildObject_CableCoil01_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nSpruces up the outside of your base.", "level_cap": 37, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "CableCoil01_Iron", "GarbageBag_Iron", "PipeClay01_Iron", "Tire01_Iron" ], "unlock_item_recipes": [] }, { "name": "Antique High Quality Furniture Set", "asset": "FurnitureSet_32", "icon": "/icons/technologies/T_icon_buildObject_Curtain01_Wall_Stone.webp", "type": "standard", "description": "Decorative furniture set.\r\nGives an air of stately elegance to your base.", "level_cap": 18, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Curtain01_Wall_Stone", "Globe01_Stone", "Stove01_Stone" ], "unlock_item_recipes": [] }, { "name": "Wall-Mounted Houseplant Set", "asset": "FurnitureSet_4", "icon": "/icons/technologies/T_icon_buildObject_Ivy01.webp", "type": "standard", "description": "Decorative furniture set.\r\nPlace plants on your base's walls for a splash of color.", "level_cap": 7, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Ivy01", "Ivy02", "Ivy03" ], "unlock_item_recipes": [] }, { "name": "Metal Barrel Set", "asset": "FurnitureSet_5", "icon": "/icons/technologies/T_icon_buildObject_Barrel01_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nNot suitable for doing keg stands.", "level_cap": 34, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Barrel01_Iron", "Barrel02_Iron", "Barrel03_Iron" ], "unlock_item_recipes": [] }, { "name": "Storage Container Set", "asset": "FurnitureSet_6", "icon": "/icons/technologies/T_icon_buildObject_Container01_Iron.webp", "type": "standard", "description": "Container furniture set.\r\nCan store items.", "level_cap": 23, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Container01_Iron", "Box01_Iron", "Box02_Iron" ], "unlock_item_recipes": [] }, { "name": "Leather Chair Set", "asset": "FurnitureSet_7", "icon": "/icons/technologies/T_icon_buildObject_Sofa01_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nLeather screams luxury.", "level_cap": 38, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Sofa01_Iron", "Sofa02_Iron", "Chair01_Iron", "Chair01_Pal" ], "unlock_item_recipes": [] }, { "name": "Emergency Exit Sign Set", "asset": "FurnitureSet_8", "icon": "/icons/technologies/T_icon_buildObject_SignExit_Ceiling_Iron.webp", "type": "standard", "description": "Decorative furniture set.\r\nApparently a priceless artifact in more civilized times.", "level_cap": 47, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "SignExit_Ceiling_Iron", "SignExit_Wall_Iron" ], "unlock_item_recipes": [] }, { "name": "Houseplant Set", "asset": "FurnitureSet_9", "icon": "/icons/technologies/T_icon_buildObject_Plant01_Plant.webp", "type": "standard", "description": "Decorative furniture set.\r\nPlace plants around your base for a splash of color.", "level_cap": 6, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Plant01_Plant", "Plant02_Plant", "Plant03_Plant", "Plant04_Plant" ], "unlock_item_recipes": [] }, { "name": "Japanese-Style Furniture Set", "asset": "FurnitureSet_Japanese", "icon": "/icons/technologies/T_icon_buildObject_Byobu.webp", "type": "standard", "description": "Japanese-style decorative furniture set.\r\nTransform your base into a traditional Japanese haven.", "level_cap": 55, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Byobu", "Kakejiku", "Zaisu", "Zabuton", "Irori", "Toro", "Andon", "Shishiodoshi", "Bonsai", "Koro", "Seika", "Tansu", "Fudukue" ], "unlock_item_recipes": [] }, { "name": "Faux Bamboo Set", "asset": "FurnitureTree_Bamboo", "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Bamboo.webp", "type": "standard", "description": "A decorative artificial bamboo set.\r\nUse them to create a Bamboo Grove-inspired base.\r\nNo materials can be obtained from this structure.", "level_cap": 23, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FurnitureTree01_Bamboo", "FurnitureTree02_Bamboo", "FurnitureTree03_Bamboo", "FurnitureBush01_Flower", "FurnitureBush02_Flower" ], "unlock_item_recipes": [] }, { "name": "Faux Cherry Blossoms Set", "asset": "FurnitureTree_Cherry", "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Cherry.webp", "type": "standard", "description": "A decorative artificial cherry blossom tree set.\r\nUse them to create a Sakurajima-inspired base.\r\nNo materials can be obtained from this structure.", "level_cap": 56, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FurnitureTree01_Cherry", "FurnitureTree02_Cherry", "FurnitureTree03_Cherry" ], "unlock_item_recipes": [] }, { "name": "Faux Desert Greenery Set", "asset": "FurnitureTree_Desert", "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Desert.webp", "type": "standard", "description": "A decorative artificial desert tree set.\r\nUse them to create a oasis-inspired base.\r\nNo materials can be obtained from this structure.", "level_cap": 37, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FurnitureTree01_Desert", "FurnitureTree02_Desert", "FurnitureTree03_Desert" ], "unlock_item_recipes": [] }, { "name": "Faux Greenery Set", "asset": "FurnitureTree_Green", "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Green.webp", "type": "standard", "description": "A decorative artificial tree set.\r\nUse them to create a natural-looking base.\r\nNo materials can be obtained from this structure.", "level_cap": 12, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FurnitureTree01_Green", "FurnitureTree02_Green", "FurnitureTree03_Green", "FurnitureBush01_Green" ], "unlock_item_recipes": [] }, { "name": "Faux Crimson Foliage Set", "asset": "FurnitureTree_Red", "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Red.webp", "type": "standard", "description": "A decorative artificial autumn tree set.\r\nUse them to create a natural-looking base.\r\nNo materials can be obtained from this structure.", "level_cap": 14, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FurnitureTree01_Red", "FurnitureTree02_Red", "FurnitureTree03_Red", "FurnitureStone01" ], "unlock_item_recipes": [] }, { "name": "Faux Snowy Greenery Set", "asset": "FurnitureTree_Snow", "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Snow.webp", "type": "standard", "description": "A decorative artificial snow-covered tree set.\r\nUse them to create a winte-inspired base.\r\nNo materials can be obtained from this structure.", "level_cap": 49, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FurnitureTree01_Snow", "FurnitureTree02_Snow", "FurnitureTree03_Snow", "FurnitureBush01_Snow" ], "unlock_item_recipes": [] }, { "name": "Faux Tropical Greenery Set", "asset": "FurnitureTree_Tropical", "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Tropical.webp", "type": "standard", "description": "A decorative artificial tropical tree set.\r\nUse them to create a tropical-inspired base.\r\nNo materials can be obtained from this structure.", "level_cap": 27, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FurnitureTree01_Tropical", "FurnitureTree02_Tropical", "FurnitureTree03_Tropical", "FurnitureBush01_Tropical" ], "unlock_item_recipes": [] }, { "name": "Faux Golden Foliage Set", "asset": "FurnitureTree_Yellow", "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Yellow.webp", "type": "standard", "description": "A decorative artificial yellow autumn tree set.\r\nUse them to create a natural-looking base.\r\nNo materials can be obtained from this structure.", "level_cap": 16, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FurnitureTree01_Yellow", "FurnitureTree02_Yellow", "FurnitureTree03_Yellow", "FurnitureBush01_Yellow" ], "unlock_item_recipes": [] }, { "name": "Corrosive Mist Mask", "asset": "GasMask", "icon": "/icons/technologies/T_itemicon_Accessory_GasMask.webp", "type": "standard", "description": "A mask with a special filtration system. \r\nNegates damage taken from corrosive mist.", "level_cap": 76, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "GasMask" ] }, { "name": "Gatling Gun Ammo", "asset": "GatlingBullet", "icon": "/icons/technologies/T_itemicon_Ammo_GatlingBullet.webp", "type": "standard", "description": "Ammo for the Gatling Gun and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 54, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "GatlingBullet" ] }, { "name": "Glass Structure Set", "asset": "Glass_houseset", "icon": "/icons/technologies/T_icon_buildObject_Glass_foundation.webp", "type": "standard", "description": "Set for building bases using glass.\r\nAllows building of glass foundations, walls, ceilings, stairs and other things necessary for shelters.", "level_cap": 45, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Glass_foundation", "Glass_wall", "Glass_roof", "Glass_stair", "Glass_WindowWall", "Glass_TriangleWall", "Glass_SlantedRoof", "Glass_DoorWall", "Glass_pillars", "Glass_Fence", "Glass_TriangleFoundation", "Glass_DiagonalWall", "Glass_TriangleRoof", "Glass_TriangleStairsCorner", "Glass_TriangleWallReverse", "Glass_WallGate", "Glass_SlopedRoofCorner", "Glass_PyramidRoof", "Glass_SlopedRoofCornerReverse" ], "unlock_item_recipes": [] }, { "name": "Global Palbox", "asset": "GlobalPalStorage", "icon": "/icons/technologies/T_icon_buildObject_GlobalPalStorage.webp", "type": "standard", "description": "A facility that can store the genetic data of Pals\r\nand allows you to reconstruct them from this data. \r\nThe stored genetic data can also be transferred to other worlds.", "level_cap": 3, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "GlobalPalStorage" ], "unlock_item_recipes": [] }, { "name": "Grappling Gun", "asset": "GrapplingGun", "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp", "type": "boss", "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target.\r\nIt allows for easy movement between places with varying elevation.", "level_cap": 12, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "GrapplingGun" ] }, { "name": "Mega Grappling Gun", "asset": "GrapplingGun2", "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp", "type": "boss", "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target.\r\nSince it's upgraded, it now has greater range.", "level_cap": 17, "tier": 0, "cost": 2, "require_technology": "GrapplingGun", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "GrapplingGun2" ] }, { "name": "Giga Grappling Gun", "asset": "GrapplingGun3", "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp", "type": "boss", "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target.\r\nUsing data from prototype versions, its capabilities have been further increased.", "level_cap": 31, "tier": 0, "cost": 3, "require_technology": "GrapplingGun2", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "GrapplingGun3" ] }, { "name": "Hyper Grappling Gun", "asset": "GrapplingGun4", "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp", "type": "boss", "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target.\r\nAs a result of research, it has achieved overwhelming mobility.", "level_cap": 49, "tier": 0, "cost": 4, "require_technology": "GrapplingGun3", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "GrapplingGun4" ] }, { "name": "Ultra Grappling Gun", "asset": "GrapplingGun5", "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp", "type": "boss", "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. \r\nWith new materials, cooldown time has been significantly reduced.", "level_cap": 63, "tier": 0, "cost": 5, "require_technology": "GrapplingGun4", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "GrapplingGun5" ] }, { "name": "Grenade Ammo", "asset": "GrenadeBullet", "icon": "/icons/technologies/T_itemicon_Ammo_GrenadeBullet.webp", "type": "standard", "description": "Ammo for the Grenade Launcher and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 53, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "GrenadeBullet" ] }, { "name": "Guild Chest", "asset": "GuildChest", "icon": "/icons/technologies/T_icon_buildObject_GuildChest.webp", "type": "boss", "description": "A chest that can instantly send and receive items through subspace. \r\nThe items inside are shared across all bases where it is placed.", "level_cap": 41, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "GuildChest" ], "unlock_item_recipes": [] }, { "name": "Hand-Held Torch", "asset": "HandTorch", "icon": "/icons/technologies/T_itemicon_Weapon_Torch.webp", "type": "standard", "description": "Lights up dark areas and keeps you warm. \r\nCan also be used for close-range combat in a pinch.\r\nCan be crafted at Primitive Workbench.", "level_cap": 1, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Torch" ] }, { "name": "Handgun Ammo", "asset": "HandgunBullet", "icon": "/icons/technologies/T_itemicon_Ammo_HandgunBullet.webp", "type": "standard", "description": "Ammo for the Handgun and similar weapons.\r\nCan be crafted at Weapon Workbench.", "level_cap": 28, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "HandgunBullet" ] }, { "name": "Tombstone", "asset": "Headstone", "icon": "/icons/technologies/T_icon_buildObject_Headstone.webp", "type": "standard", "description": "A gravestone that can be inscribed with text. \r\nUse it for recording purposes.", "level_cap": 17, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Headstone" ], "unlock_item_recipes": [] }, { "name": "Heater", "asset": "Heater", "icon": "/icons/technologies/T_icon_buildObject_HeaterMedieval.webp", "type": "standard", "description": "Warms the nearby area and protects against the cold.", "level_cap": 17, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Heater" ], "unlock_item_recipes": [] }, { "name": "High Quality Wooden Board", "asset": "HighGrade_Processed_Wood", "icon": "/icons/technologies/T_itemicon_Material_HighGrade_Processed_Wood.webp", "type": "standard", "description": "Fine planks carefully carved from Hardwood.\r\nThey have beautiful wood grain and are used for structures with a luxurious feel.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 43, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "HighGrade_Processed_Wood" ] }, { "name": "Homeward Thundercloud", "asset": "Homeward", "icon": "/icons/technologies/T_itemicon_Consume_Homeward.webp", "type": "boss", "description": "Transports you to the nearest base.\r\nCannot be used in dungeons and other similar locations.", "level_cap": 22, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Homeward" ] }, { "name": "Large-Scale Stone Oven", "asset": "HugeKitchen", "icon": "/icons/technologies/T_icon_buildObject_HugeKitchen.webp", "type": "standard", "description": "Needed for cooking food.\r\nBy becoming larger, multiple Pals can cooperate to cook together.\r\nRequires a Fire Pal to light a flame.", "level_cap": 49, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "HugeKitchen" ], "unlock_item_recipes": [] }, { "name": "Rayne Syndicate Flag Set", "asset": "HunterFlagSet", "icon": "/icons/technologies/T_icon_buildObject_Hunter_Flag.webp", "type": "standard", "description": "Rayne Syndicate Standard and Rayne Syndicate Vertical Banner set. \r\nProof of your victory over the Rayne Syndicate.", "level_cap": 11, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "GrassBoss", "is_boss_tech": false, "unlock_build_objects": [ "Hunter_Flag", "Hunter_Banner" ], "unlock_item_recipes": [] }, { "name": "Cryogenic Crusher", "asset": "IceCrusher", "icon": "/icons/technologies/T_icon_buildObject_IceCrusher.webp", "type": "standard", "description": "Facility that crushes Ore and\r\nconverts it into other materials.\r\nRequires a power supply and a Pal with Cooling suitability, but it's very efficient.", "level_cap": 54, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "IceCrusher" ], "unlock_item_recipes": [] }, { "name": "Frostallion Statue", "asset": "IceHorseStatue", "icon": "/icons/technologies/T_icon_buildObject_IceHorseStatue.webp", "type": "standard", "description": "Decorative Frostallion statue.", "level_cap": 64, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "IceHorseStatue" ], "unlock_item_recipes": [] }, { "name": "Power Generator", "asset": "Infra_ElectricGenerator_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_EnergyGenerator_Electric.webp", "type": "standard", "description": "Electric Pals at the base can now store electricity,\r\nallowing the use of electric facilities.", "level_cap": 26, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ElectricGenerator" ], "unlock_item_recipes": [] }, { "name": "Circuit Board", "asset": "Infra_ElectronicCircuit", "icon": "/icons/technologies/T_itemicon_Material_ElectronicCircuit.webp", "type": "standard", "description": "Circuit Board required to create precision equipment.\r\nCan be made at Production Assembly Line.", "level_cap": 35, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MachineParts2" ] }, { "name": "Wooden Chest", "asset": "Infra_ItemChest_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_ItemChest.webp", "type": "standard", "description": "Used to store items. Place at a base and Pals with\r\nTransport suitability will automatically carry items to it.", "level_cap": 2, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ItemChest" ], "unlock_item_recipes": [] }, { "name": "Metal Chest", "asset": "Infra_ItemChest_Grade_02", "icon": "/icons/technologies/T_icon_buildObject_ItemChest_02.webp", "type": "standard", "description": "Can be used to store more items. Pals with\r\nTransport suitability will automatically carry items to it.", "level_cap": 13, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ItemChest_02" ], "unlock_item_recipes": [] }, { "name": "Refined Metal Chest", "asset": "Infra_ItemChest_Grade_03", "icon": "/icons/technologies/T_icon_buildObject_ItemChest_03.webp", "type": "standard", "description": "Can be used to store even more items. Pals with\r\nTransport suitability will automatically carry items to it.", "level_cap": 39, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ItemChest_03" ], "unlock_item_recipes": [] }, { "name": "Nail", "asset": "Infra_MachineParts", "icon": "/icons/technologies/T_itemicon_Material_MachineParts.webp", "type": "standard", "description": "Necessary for building various facilities.\r\nCan be crafted at Primitive Workbench.", "level_cap": 10, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MachineParts" ] }, { "name": "Straw Pal Bed", "asset": "Infra_PalBed_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_MedicalPalBed_02.webp", "type": "standard", "description": "Pals at base recover SAN when sleeping in beds at night.\r\nWithout a Pal Bed, Pals cannot sleep soundly, and no SAN is recovered.", "level_cap": 3, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MedicalPalBed_02" ], "unlock_item_recipes": [] }, { "name": "Fluffy Pal Bed", "asset": "Infra_PalBed_Grade_02", "icon": "/icons/technologies/T_icon_buildObject_MedicalPalBed_03.webp", "type": "standard", "description": "Pals sleep more soundly, improving the amount of Health and SAN recovered while sleeping.", "level_cap": 24, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MedicalPalBed_03" ], "unlock_item_recipes": [] }, { "name": "Shoddy Bed", "asset": "Infra_PlayerBed_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_PlayerBed_02.webp", "type": "standard", "description": "Human bed. Sleeping restores Health.\r\nSleep at night and time will pass until morning.\r\nCannot sleep unless built under a roof.", "level_cap": 3, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "PlayerBed_02" ], "unlock_item_recipes": [] }, { "name": "Fine Bed", "asset": "Infra_PlayerBed_Grade_02", "icon": "/icons/technologies/T_icon_buildObject_PlayerBed_03.webp", "type": "standard", "description": "Soft bed with improved restorative capabilities.\r\nCannot sleep unless built under a roof.", "level_cap": 28, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "PlayerBed_03" ], "unlock_item_recipes": [] }, { "name": "ItemBooth", "asset": "ItemBooth", "icon": "/icons/technologies/T_icon_buildObject_ItemBooth.webp", "type": "standard", "description": "A facility for selling items.\r\nBy setting products in the sales list, you can sell items to other players.\r\nAssign an Ice Pal to it and the food inside will be less likely to spoil.", "level_cap": 22, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ItemBooth" ], "unlock_item_recipes": [] }, { "name": "Advanced Chest", "asset": "ItemChest_04", "icon": "/icons/technologies/T_icon_buildObject_ItemChest_04.webp", "type": "standard", "description": "Stores items.\r\nQuite sturdy, with plenty of storage space.\r\nIt is useful as a large, secure storage box.", "level_cap": 59, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ItemChest_04" ], "unlock_item_recipes": [] }, { "name": "Japanese-Style Structure Set", "asset": "JapaneseStyle_houseset", "icon": "/icons/technologies/T_icon_buildObject_JapaneseStyle_wall_01.webp", "type": "standard", "description": "Set for building bases using Japanese-style architecture.\r\nAllows building of Japanese-style foundations, walls, ceilings, stairs and other things necessary for shelters.", "level_cap": 49, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "JapaneseStyle_wall_01", "JapaneseStyle_DoorWall_01", "JapaneseStyle_DoorWall_02", "JapaneseStyle_roof_01", "JapaneseStyle_roof_02", "JapaneseStyle_SlantedRoof", "JapaneseStyle_TriangleWall", "JapaneseStyle_WindowWall", "JapaneseStyle_foundation", "JapaneseStyle_stair", "JapaneseStyle_Pillar", "JapaneseStyle_DoorWall_03", "JapaneseStyle_Fence", "JapaneseStyle_TriangleFoundation", "JapaneseStyle_DiagonalWall", "JapaneseStyle_TriangleRoof_01", "JapaneseStyle_TriangleRoof_02", "JapaneseStyle_TriangleStairsCorner_01", "JapaneseStyle_TriangleWallReverse", "JapaneseStyle_WallGate", "JapaneseStyle_SlopedRoofCorner", "JapaneseStyle_PyramidRoof", "JapaneseStyle_SlopedRoofCornerReverse" ], "unlock_item_recipes": [] }, { "name": "Jetragon Statue", "asset": "JetDragonStatue", "icon": "/icons/technologies/T_icon_buildObject_JetDragonStatue.webp", "type": "standard", "description": "Decorative Jetragon statue.", "level_cap": 70, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "JetDragonStatue" ], "unlock_item_recipes": [] }, { "name": "Katana", "asset": "Katana", "icon": "/icons/technologies/T_itemicon_Weapon_Katana.webp", "type": "standard", "description": "Katana for close-range combat.\r\nSlices through with razor-sharp precision, cutting cleanly in one strike.", "level_cap": 44, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Katana" ] }, { "name": "Pal Labor Research Lab", "asset": "Lab", "icon": "/icons/technologies/T_icon_buildObject_Lab.webp", "type": "standard", "description": "A facility for conducting research on the various tasks of Pals. \r\nBy assigning tasks to Pals in this facility, research progresses, granting various benefits.", "level_cap": 19, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Lab" ], "unlock_item_recipes": [] }, { "name": "Lamp", "asset": "Lamp", "icon": "/icons/technologies/T_icon_buildObject_LampStand.webp", "type": "standard", "description": "Lights up dark areas at a base.", "level_cap": 26, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Lamp" ], "unlock_item_recipes": [] }, { "name": "Hip Lantern", "asset": "Lantern", "icon": "/icons/technologies/T_itemicon_Essential_Lantern.webp", "type": "boss", "description": "A lantern that can be attached to the hip.\r\nIt lights up automatically at night.\r\nYou can also switch its lighting mode to keep it on at all times.\r\nJust one is enough to find your way in the dark.", "level_cap": 15, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Lantern" ] }, { "name": "Enhanced Hip Lantern", "asset": "Lantern_High", "icon": "/icons/technologies/T_itemicon_Essential_Lantern.webp", "type": "boss", "description": "A lantern that can be attached to the hip.\r\nIt lights up automatically at night.\r\nYou can also switch its lighting mode to keep it on at all times.\r\nJust one is enough to find your way in the dark.", "level_cap": 29, "tier": 0, "cost": 2, "require_technology": "Lantern", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Lantern_High" ] }, { "name": "Large Ceiling Lamp", "asset": "LargeCeilingLamp", "icon": "/icons/technologies/T_icon_buildObject_LampTopLarge.webp", "type": "standard", "description": "Lights up large areas below at a base.", "level_cap": 47, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "LargeCeilingLamp" ], "unlock_item_recipes": [] }, { "name": "Large Mounted Lamp", "asset": "LargeLamp", "icon": "/icons/technologies/T_icon_buildObject_LampStandLarge.webp", "type": "standard", "description": "Lights up large areas at a base.", "level_cap": 46, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "LargeLamp" ], "unlock_item_recipes": [] }, { "name": "Energy Cartridge", "asset": "LaserBullet", "icon": "/icons/technologies/T_itemicon_Ammo_LaserBullet.webp", "type": "standard", "description": "Ammo for the Laser Rifle and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 51, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "LaserBullet" ] }, { "name": "Laser Gatling Cartridge", "asset": "LaserGatlingBullet", "icon": "/icons/technologies/T_itemicon_Ammo_LaserGatlingBullet.webp", "type": "standard", "description": "Ammo for the Laser Gatling Gun and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 59, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "LaserGatlingBullet" ] }, { "name": "Laser Gatling Gun", "asset": "LaserGatlingGun", "icon": "/icons/technologies/T_itemicon_Weapon_LaserGatlingGun.webp", "type": "standard", "description": "Fires beam-like energy blasts at high speed. \r\nIts overwhelming firepower can take down multiple enemies at once.", "level_cap": 59, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "LaserGatlingGun" ] }, { "name": "Plasma Multicutter", "asset": "LaserMiningTool", "icon": "/icons/technologies/T_itemicon_Weapon_LaserMiningTool.webp", "type": "standard", "description": "A portable plasma cutter that concentrates and emits plasma energy.\r\nIt supports a wide range of uses, from ore excavation to tree cutting.\r\nIts high-output energy also allows for the mining of special ores.", "level_cap": 54, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "LaserMiningTool" ] }, { "name": "Rocket Ammo", "asset": "LauncherBullet", "icon": "/icons/technologies/T_itemicon_Ammo_ExplosiveBullet.webp", "type": "standard", "description": "Ammo for the Rocket Launcher and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 65, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ExplosiveBullet" ] }, { "name": "Meteor Launcher", "asset": "Launcher_Meteor", "icon": "/icons/technologies/T_itemicon_Weapon_Launcher_Meteor.webp", "type": "standard", "description": "A phenomenal weapon that fires a meteor. \r\nUpon striking its target, it creates an explosion similar to a meteorite impact.\r\nCan be crafted at Weapon Assembly Line.", "level_cap": 38, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Launcher_Meteor", "MeteorBullet" ] }, { "name": "Makeshift Assault Rifle", "asset": "MakeshiftAssaultRifle", "icon": "/icons/technologies/T_itemicon_Weapon_MakeshiftAssaultRifle.webp", "type": "standard", "description": "An assault rifle handmade from scraps. \r\nIt excels in rate of fire and long range, but its single-shot power is low.", "level_cap": 31, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MakeshiftAssaultRifle" ] }, { "name": "Makeshift Handgun", "asset": "MakeshiftHandgun", "icon": "/icons/technologies/T_itemicon_Weapon_MakeshiftHandgun.webp", "type": "standard", "description": "A handgun created from spare parts.\r\nRelatively well suited for close quarters combat, but can only fire one shot before needing to reload.\r\nCrafted at Weapon Workbench.", "level_cap": 24, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MakeshiftHandgun" ] }, { "name": "Makeshift Shotgun", "asset": "MakeshiftShotgun", "icon": "/icons/technologies/T_itemicon_Weapon_MakeshiftShotgun.webp", "type": "standard", "description": "A shotgun handmade from scraps. \r\nIt has a short range but excels in close-range combat", "level_cap": 30, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MakeshiftShotgun" ] }, { "name": "Makeshift SMG", "asset": "MakeshiftSubmachineGun", "icon": "/icons/technologies/T_itemicon_Weapon_MakeshiftSubmachineGun.webp", "type": "standard", "description": "A submachine gun handmade from scraps. \r\nIt excels in rate of fire, but its single-shot power is low.", "level_cap": 26, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MakeshiftSubmachineGun" ] }, { "name": "Coralum Ingot", "asset": "ManganeseIngot", "icon": "/icons/technologies/T_itemicon_Material_ManganeseIngot.webp", "type": "standard", "description": "An alloy made from Coralum Ore found on the ocean floor. \r\nHighly resistant to energy, making it ideal for crafting weapons.\r\nCan be refined at Gigantic Furnace.", "level_cap": 62, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ManganeseIngot" ] }, { "name": "Human-Powered Generator", "asset": "ManualElectricGenerator", "icon": "/icons/technologies/T_icon_buildObject_ManualElectricGenerator.webp", "type": "standard", "description": "A facility that converts rotational motion into electrical energy.\r\nThe efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.", "level_cap": 26, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ManualElectricGenerator" ], "unlock_item_recipes": [] }, { "name": "Meat Cleaver", "asset": "MeatCutterKnife", "icon": "/icons/technologies/T_itemicon_Weapon_MeatCutterKnife.webp", "type": "standard", "description": "Knife for butchering Pals.\r\nWhen equipped, the Pet command becomes Butcher.\r\nButchered Pals will be gone for good.", "level_cap": 12, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MeatCutterKnife" ] }, { "name": "Large Pal Bed", "asset": "MedicalPalBed_04", "icon": "/icons/technologies/T_icon_buildObject_MedicalPalBed_04.webp", "type": "standard", "description": "A fluffy bed that Pals can get a good rest on.\r\nPals can rest on it when injured, or to sleep at night.\r\nEven large Pals can sleep soundly on a bed like this.", "level_cap": 36, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MedicalPalBed_04" ], "unlock_item_recipes": [] }, { "name": "Pal Pod", "asset": "MedicalPalBed_05", "icon": "/icons/technologies/T_icon_buildObject_MedicalPalBed_05.webp", "type": "standard", "description": "A healing pod for Pals.\r\nUsed when Pals are injured or to rest at night.\r\nThanks to technological advancements, the healing amount has increased.", "level_cap": 56, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MedicalPalBed_05" ], "unlock_item_recipes": [] }, { "name": "Advanced Medicine Workbench", "asset": "MedicineFacility_03", "icon": "/icons/technologies/T_icon_buildObject_MedicineFacility_03.webp", "type": "standard", "description": "A facility for making medicine to cure Pals' illnesses. \r\nWith advanced technology, it can also create unknown medicines. \r\nAssign the task to a Pal capable of pharmacy work.", "level_cap": 61, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MedicineFacility_03" ], "unlock_item_recipes": [] }, { "name": "Metal Detector", "asset": "MetalDetector", "icon": "/icons/technologies/T_itemicon_Essential_MetalDetector.webp", "type": "standard", "description": "Using this reveals hidden Chromite deposits in dungeons, marking them for easier mining. \r\nDeposits will become unmarked if you move too far away.", "level_cap": 58, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MetalDetector" ] }, { "name": "Iron Gate", "asset": "Metal_Gate", "icon": "/icons/technologies/T_icon_buildObject_Metal_Gate.webp", "type": "standard", "description": "Metal gate large enough for big Pals to pass through.", "level_cap": 30, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Metal_Gate" ], "unlock_item_recipes": [] }, { "name": "Metal Structure Set", "asset": "Metal_houseset", "icon": "/icons/technologies/T_icon_buildObject_Metal_Foundation.webp", "type": "standard", "description": "Set for building bases using metal.\r\nAllows building of metal foundations, walls, ceilings, stairs and other things necessary for shelters.", "level_cap": 30, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Metal_foundation", "Metal_wall", "Metal_roof", "Metal_stair", "Metal_WindowWall", "Metal_TriangleWall", "Metal_SlantedRoof", "Metal_DoorWall", "Metal_pillars", "Iron_Fence", "Iron_TriangleFoundation", "Iron_DiagonalWall", "Iron_TriangleRoof", "Iron_TriangleStairsCorner", "Iron_TriangleWallReverse", "Iron_WallGate", "Iron_SlopedRoofCorner", "Iron_PyramidRoof", "Iron_SlopedRoofCornerReverse" ], "unlock_item_recipes": [] }, { "name": "Mining Cart", "asset": "MiningTool", "icon": "/icons/technologies/T_icon_buildObject_MiningTool.webp", "type": "standard", "description": "Place in base to improve mining speed.\r\nPlacing more than one has no additional effect.", "level_cap": 30, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MiningTool" ], "unlock_item_recipes": [] }, { "name": "Missile Ammo", "asset": "MissileBullet", "icon": "/icons/technologies/T_itemicon_Ammo_MissileBullet.webp", "type": "standard", "description": "Ammo for the Guided Missile Launcher and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.", "level_cap": 56, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "MissileBullet" ] }, { "name": "Ranch", "asset": "MonsterFarm", "icon": "/icons/technologies/T_icon_buildObject_MonsterFarm.webp", "type": "standard", "description": "Ranch for raising sheep and fowl-like Pals.\r\nAssign Pals with the appropriate work suitability to the ranch\r\nto automatically produce items.", "level_cap": 5, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MonsterFarm" ], "unlock_item_recipes": [] }, { "name": "Large-Scale Electric Egg Incubator", "asset": "MultiElectricHatchingPalEgg", "icon": "/icons/technologies/T_icon_buildObject_MultiElectricHatchingPalEgg.webp", "type": "boss", "description": "Device for incubating Pal eggs.\r\nWhile power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.", "level_cap": 58, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "VikingBoss", "is_boss_tech": true, "unlock_build_objects": [ "MultiElectricHatchingPalEgg" ], "unlock_item_recipes": [] }, { "name": "Ancient Hatchery", "asset": "MultiElectricHatchingPalEggWithBreed", "icon": "/icons/technologies/T_icon_buildObject_MultiElectricHatchingPalEggWithBreed.webp", "type": "boss", "description": "An advanced breeding facility of ancient civilization technology, enclosed in electronic glass.\r\nIt fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills.\r\nPals are managed through holograms, it requires minimal pasture space.", "level_cap": 76, "tier": 0, "cost": 8, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "MultiElectricHatchingPalEggWithBreed" ], "unlock_item_recipes": [] }, { "name": "Large Incubator", "asset": "MultiHatchingPalEgg", "icon": "/icons/technologies/T_icon_buildObject_MultiHatchingPalEgg.webp", "type": "boss", "description": "Device for incubating Pal eggs. \r\nIt automatically maintains a suitable temperature and can hatch multiple eggs at once.", "level_cap": 48, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "SnowBoss", "is_boss_tech": true, "unlock_build_objects": [ "MultiHatchingPalEgg" ], "unlock_item_recipes": [] }, { "name": "Musket", "asset": "Musket", "icon": "/icons/technologies/T_itemicon_Weapon_Musket.webp", "type": "standard", "description": "Simple, old-fashioned gun. \r\nFires a single, powerful shot at the expense of a long reload time.\r\nCan be crafted at Weapon Workbench.", "level_cap": 21, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Musket" ] }, { "name": "Moonflower Flag Set", "asset": "NinjaFlagSet", "icon": "/icons/technologies/T_icon_buildObject_Ninja_Flag.webp", "type": "standard", "description": "Moonflower Standard and Moonflower Vertical Banner set. \r\nProof of your victory over the Moonflowers.", "level_cap": 55, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "SakurajimaBoss", "is_boss_tech": false, "unlock_build_objects": [ "Ninja_Flag", "Ninja_Banner" ], "unlock_item_recipes": [] }, { "name": "ULTRAKILL Collab Set 1", "asset": "OctaviaSet01", "icon": "/icons/technologies/T_itemicon_Armor_Octavia001_Armor.webp", "type": "boss", "description": "[ULTRAKILL Collab] \r\nA set containing V1 Armor and Marksman Revolver.", "level_cap": 32, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Octavia001_Armor", "OctaviaRevolver" ] }, { "name": "ULTRAKILL Collab Set 2", "asset": "OctaviaSet02", "icon": "/icons/technologies/T_itemicon_Armor_Octavia002_Armor.webp", "type": "boss", "description": "[ULTRAKILL Collab] \r\nA set containing V2 Armor and Core Eject Shotgun.", "level_cap": 56, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Octavia002_Armor", "OctaviaShotgun" ] }, { "name": "Crude Oil Extractor", "asset": "OilPump", "icon": "/icons/technologies/T_icon_buildObject_OilPump.webp", "type": "standard", "description": "Equipment required to extract Crude Oil from oil fields.\r\nRequires a power supply to operate.", "level_cap": 50, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "OilPump" ], "unlock_item_recipes": [] }, { "name": "High-Pressure Crude Oil Extractor", "asset": "OilPump02", "icon": "/icons/technologies/T_icon_buildObject_OilPump02.webp", "type": "boss", "description": "A device that pumps and extracts Crude Oil from deep underground.\r\nIt can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it.\r\nIt requires a far greater supply of electricity than the Crude Oil Extractor.", "level_cap": 51, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "OilPump02" ], "unlock_item_recipes": [] }, { "name": "Flame Cauldron", "asset": "OlympicCauldron", "icon": "/icons/technologies/T_icon_buildObject_OlympicCauldron.webp", "type": "standard", "description": "Place in base to improve fire-making speed.\r\nPlacing more than one has no additional effect.", "level_cap": 21, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "OlympicCauldron" ], "unlock_item_recipes": [] }, { "name": "Pal Surgery Table", "asset": "OperatingTable", "icon": "/icons/technologies/T_icon_buildObject_OperatingTable.webp", "type": "standard", "description": "A facility where surgery can be performed on Pals to change their gender or passive skills.", "level_cap": 38, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "OperatingTable" ], "unlock_item_recipes": [] }, { "name": "Overheat Rifle", "asset": "OverheatRifle", "icon": "/icons/technologies/T_itemicon_Weapon_OverheatRifle.webp", "type": "standard", "description": "An assault rifle capable of firing endlessly without reloading.\r\nProlonged bursts cause overheating, leaving you exposed.\r\nUse with caution.", "level_cap": 64, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "OverheatRifle" ] }, { "name": "Overheat Rifle Ammo", "asset": "OverheatRifleBullet", "icon": "/icons/technologies/T_itemicon_Ammo_OverheatRifleBullet.webp", "type": "standard", "description": "Ammo for the Overheat Rifle and similar weapons.\r\nCan be crafted at Advanced Weapon Assembly Line.", "level_cap": 64, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "OverheatRifleBullet" ] }, { "name": "Palbox", "asset": "PALBOX", "icon": "/icons/technologies/T_icon_buildObject_PalBoxV2.webp", "type": "standard", "description": "Facility for storing captured Pals.\r\nPals inside gradually recover Health.\r\nThe area around this structure will become your base.", "level_cap": 2, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "PalBoxV2" ], "unlock_item_recipes": [] }, { "name": "Flea Market (Pals)", "asset": "PalBooth", "icon": "/icons/technologies/T_icon_buildObject_PalBooth.webp", "type": "standard", "description": "A facility for selling Pals.\r\nBy setting Pals in the sales list, you can sell them to other players.\r\nAssign an Ice Pal to it and the food inside will be less likely to spoil.", "level_cap": 22, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "PalBooth" ], "unlock_item_recipes": [] }, { "name": "Boost Gun", "asset": "PalDopingShot", "icon": "/icons/technologies/T_itemicon_Weapon_PalDopingShot.webp", "type": "standard", "description": "Firing this at a Pal in your team temporarily boosts that Pal's attack and defense. \r\nFiring it at an enemy deals damage instead.", "level_cap": 25, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalDopingShot" ] }, { "name": "Boost Gun Ammo", "asset": "PalDopingShotBullet", "icon": "/icons/technologies/T_itemicon_Ammo_PalDopingShotBullet.webp", "type": "standard", "description": "Ammo for the Boost Gun and similar weapons.\r\nCan be crafted at Weapon Workbench.", "level_cap": 25, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalDopingShotBullet" ] }, { "name": "Megaboost Gun", "asset": "PalDopingShot_2", "icon": "/icons/technologies/T_itemicon_Weapon_PalDopingShot_2.webp", "type": "standard", "description": "Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. \r\nThanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.", "level_cap": 63, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalDopingShot_2" ] }, { "name": "Feed Box", "asset": "PalFoodBox", "icon": "/icons/technologies/T_icon_buildObject_PalFoodBox.webp", "type": "standard", "description": "Place food here, and Pals at the base\r\nwill eat from it.", "level_cap": 4, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "PalFoodBox" ], "unlock_item_recipes": [] }, { "name": "Pal Recovery Grenade", "asset": "PalHealingGrenade", "icon": "/icons/technologies/T_itemicon_Weapon_PalHealingGrenade.webp", "type": "standard", "description": "A Frag Grenade with healing effects.\r\nIt bursts on impact, restoring HP to allied Pals.", "level_cap": 32, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalHealingGrenade" ] }, { "name": "Medicine Rack", "asset": "PalMedicineBox", "icon": "/icons/technologies/T_icon_buildObject_PalMedicineBox.webp", "type": "standard", "description": "A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.", "level_cap": 24, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "PalMedicineBox" ], "unlock_item_recipes": [] }, { "name": "Revival Potion", "asset": "PalRevive", "icon": "/icons/technologies/T_itemicon_Consume_PalRevive.webp", "type": "standard", "description": "A potion that revives a Pal that has been injured and is unable to move.", "level_cap": 61, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalRevive" ] }, { "name": "Sol Sphere", "asset": "PalSphere_Ancient_1", "icon": "/icons/technologies/T_itemicon_PalSphere_Ancient_1.webp", "type": "standard", "description": "An item that captures Pals when thrown.\r\nA high-grade Sphere from an ancient civilization that secured coexistence with Pals.", "level_cap": 67, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Ancient_1" ] }, { "name": "Ancient Sphere", "asset": "PalSphere_Ancient_2", "icon": "/icons/technologies/T_itemicon_PalSphere_Ancient_2.webp", "type": "standard", "description": "A tool that captures Pals when thrown.\r\nAn ultimate Sphere created as the pinnacle of an ancient civilization, imbued with the power of the World Tree.", "level_cap": 74, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Ancient_2" ] }, { "name": "Exotic Sphere", "asset": "PalSphere_Exotic", "icon": "/icons/technologies/T_itemicon_PalSphere_Exotic.webp", "type": "standard", "description": "An item that captures Pals when thrown.\r\nBoasting incredible performance, it can capture Pals that fall outside regular standards.", "level_cap": 58, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Exotic" ] }, { "name": "Plasteel", "asset": "Plastic", "icon": "/icons/technologies/T_itemicon_Material_Plastic.webp", "type": "standard", "description": "Material created by processing Crude Oil and metal.\r\nCan be produced in an Electric Furnace.", "level_cap": 50, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Plastic" ] }, { "name": "PIDF Flag Set", "asset": "PoliceFlagSet", "icon": "/icons/technologies/T_icon_buildObject_Police_Flag.webp", "type": "standard", "description": "PIDF Standard and PIDF Vertical Banner set. \r\nProof of your victory over the PIDF.", "level_cap": 39, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "DesertBoss", "is_boss_tech": false, "unlock_build_objects": [ "Police_Flag", "Police_Banner" ], "unlock_item_recipes": [] }, { "name": "Polymer", "asset": "Polymer", "icon": "/icons/technologies/T_itemicon_Material_Polymer.webp", "type": "standard", "description": "Polymer made from refined oil. \r\nRequired for producing various advanced items such as firearms.\r\nCan be crafted at Production Assembly Line.", "level_cap": 33, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Polymer" ] }, { "name": "Advanced Recovery Meds", "asset": "Potion_Extreme", "icon": "/icons/technologies/T_itemicon_Food_Potion_Extreme.webp", "type": "standard", "description": "Medicine that heals wounds over time.\r\nExtremely high quality, it rapidly restores HP before your eyes.", "level_cap": 61, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Potion_Extreme" ] }, { "name": "Wooden Board", "asset": "Processed_Wood", "icon": "/icons/technologies/T_itemicon_Material_Processed_Wood.webp", "type": "standard", "description": "Planks made from processed wood for easier use.\r\nMore versatile than raw logs, with a wide variety of uses.\r\nCan be crafted at Primitive Workbench.", "level_cap": 15, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Processed_Wood" ] }, { "name": "Stone Axe", "asset": "Product_Axe_Grade_01", "icon": "/icons/technologies/T_itemicon_Weapon_Axe_Tier_00.webp", "type": "standard", "description": "An axe for cutting wood.\r\nMade from stone, it's not very sharp.", "level_cap": 1, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Axe_Tier_00" ] }, { "name": "Metal Axe", "asset": "Product_Axe_Grade_02", "icon": "/icons/technologies/T_itemicon_Weapon_Axe_Tier_00.webp", "type": "standard", "description": "A metal axe capable of cutting down even hard trees.\r\nEffective against the sturdy trees that grow deep within the continent.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 11, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Axe_Tier_01" ] }, { "name": "Refined Metal Axe", "asset": "Product_Axe_Grade_03", "icon": "/icons/technologies/T_itemicon_Weapon_Axe_Tier_00.webp", "type": "standard", "description": "An axe that can gather Hardwood from trees found in harsh environments such as deserts and volcanic areas.\r\nCan be crafted at Production Assembly Line.", "level_cap": 34, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Axe_Tier_02" ] }, { "name": "Coal Quarry", "asset": "Product_CoalPit", "icon": "/icons/technologies/T_icon_buildObject_CoalPit.webp", "type": "boss", "description": "Facility for producing Coal.\r\nDigging Coal is grueling physical work.\r\nLeave it to a Pal that is good at mining.", "level_cap": 37, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "CoalPit" ], "unlock_item_recipes": [] }, { "name": "Campfire", "asset": "Product_Cooking_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_CampFire.webp", "type": "standard", "description": "Used to make simple food\r\nor provide meager warmth and light.", "level_cap": 2, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "CampFire" ], "unlock_item_recipes": [] }, { "name": "Cooking Pot", "asset": "Product_Cooking_Grade_02", "icon": "/icons/technologies/T_icon_buildObject_CookingStove.webp", "type": "standard", "description": "Can efficiently prepare more varieties of foods.", "level_cap": 17, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "CookingStove" ], "unlock_item_recipes": [] }, { "name": "Electric Kitchen", "asset": "Product_Cooking_Grade_03", "icon": "/icons/technologies/T_icon_buildObject_ElectricKitchen.webp", "type": "standard", "description": "Needs electricity but can prepare high-quality food more efficiently.\r\nRequires Pal with Emitflame suitability.", "level_cap": 41, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ElectricKitchen" ], "unlock_item_recipes": [] }, { "name": "Ore Mining Site", "asset": "Product_CopperPit", "icon": "/icons/technologies/T_icon_buildObject_CopperPit.webp", "type": "boss", "description": "Facility for producing Ore.\r\nMining Ore is hard work that requires physical endurance.\r\nLeave it to Pals skilled at mining.", "level_cap": 24, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "CopperPit" ], "unlock_item_recipes": [] }, { "name": "Ore Mining Site II", "asset": "Product_CopperPit_2", "icon": "/icons/technologies/T_icon_buildObject_CopperPit_2.webp", "type": "boss", "description": "Facility for producing large quantities of Ore.\r\nMining Ore is hard work that requires physical endurance.\r\nLeave it to Pals skilled at mining.", "level_cap": 39, "tier": 0, "cost": 3, "require_technology": "Product_CopperPit", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "CopperPit_2" ], "unlock_item_recipes": [] }, { "name": "High-Quality Workbench", "asset": "Product_Factory_Hard_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_Factory_Hard_01.webp", "type": "standard", "description": "Produces faster than Primitive Workbench.\r\nRequires Pal with Handcraft trait.", "level_cap": 11, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Factory_Hard_01" ], "unlock_item_recipes": [] }, { "name": "Production Assembly Line", "asset": "Product_Factory_Hard_Grade_02", "icon": "/icons/technologies/T_icon_buildObject_Factory_Hard_02.webp", "type": "standard", "description": "Needs electricity but produces items at a faster pace.\r\nRequires Pal with Handcraft trait.", "level_cap": 29, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Factory_Hard_02" ], "unlock_item_recipes": [] }, { "name": "Production Assembly Line II", "asset": "Product_Factory_Hard_Grade_03", "icon": "/icons/technologies/T_icon_buildObject_Factory_Hard_03.webp", "type": "standard", "description": "Needs electricity but produces items at an even faster pace.\r\nRequires Pal with Handcraft trait.", "level_cap": 42, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Factory_Hard_03" ], "unlock_item_recipes": [] }, { "name": "Berry Plantation", "asset": "Product_Farm_Berries", "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Berries.webp", "type": "standard", "description": "Can produce berries at a base. Requires Pal with\r\nSeeding, Watering, and Collectresourcepickable suitabilities.", "level_cap": 5, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FarmBlockV2_Berries" ], "unlock_item_recipes": [] }, { "name": "Carrot Plantation", "asset": "Product_Farm_Carrot", "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Carrot.webp", "type": "standard", "description": "A farm where you can grow Carrot.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "level_cap": 32, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FarmBlockV2_Carrot" ], "unlock_item_recipes": [] }, { "name": "Lettuce Plantation", "asset": "Product_Farm_Lettuce", "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Lettuce.webp", "type": "standard", "description": "Farm for producing lettuce.\r\nRequires Pal with Seeding, Watering, and Collectresourcepickable suitabilities.", "level_cap": 25, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FarmBlockV2_Lettuce" ], "unlock_item_recipes": [] }, { "name": "Onion Plantation", "asset": "Product_Farm_Onion", "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Onion.webp", "type": "standard", "description": "A farm where you can grow Onion.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "level_cap": 36, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FarmBlockV2_Onion" ], "unlock_item_recipes": [] }, { "name": "Potato Plantation", "asset": "Product_Farm_Potato", "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Potato.webp", "type": "standard", "description": "A farm where you can grow Potato.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.", "level_cap": 29, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FarmBlockV2_Potato" ], "unlock_item_recipes": [] }, { "name": "Tomato Plantation", "asset": "Product_Farm_tomato", "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_tomato.webp", "type": "standard", "description": "Farm for producing tomatoes.\r\nRequires Pal with Seeding, Watering, and Collectresourcepickable suitabilities.", "level_cap": 21, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FarmBlockV2_tomato" ], "unlock_item_recipes": [] }, { "name": "Wheat Plantation", "asset": "Product_Farm_wheat", "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_wheet.webp", "type": "standard", "description": "Use it to grow ingredients for Bread.\r\nRequires Pal with Seeding, Watering, and Collectresourcepickable suitabilities.", "level_cap": 15, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "FarmBlockV2_wheet" ], "unlock_item_recipes": [] }, { "name": "Primitive Furnace", "asset": "Product_Ingot_Grade_01_Copper", "icon": "/icons/technologies/T_icon_buildObject_BlastFurnace.webp", "type": "standard", "description": "Uses Ore to produce Ingots.", "level_cap": 10, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BlastFurnace" ], "unlock_item_recipes": [] }, { "name": "Improved Furnace", "asset": "Product_Ingot_Grade_02_Iron", "icon": "/icons/technologies/T_icon_buildObject_BlastFurnace_2.webp", "type": "standard", "description": "Uses Ore and Coal to produce Refined Ingots.", "level_cap": 34, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BlastFurnace2" ], "unlock_item_recipes": [] }, { "name": "Electric Furnace", "asset": "Product_Ingot_Grade_03_Steal", "icon": "/icons/technologies/T_icon_buildObject_BlastFurnace3.webp", "type": "standard", "description": "Allows refinement of Pal Metal Ingot.", "level_cap": 44, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "BlastFurnace3" ], "unlock_item_recipes": [] }, { "name": "Medieval Medicine Workbench", "asset": "Product_Medicine_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_MedicineFacility_01.webp", "type": "standard", "description": "Can produce simple medicine.\r\nRequires Pal with Productmedicine trait.", "level_cap": 12, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MedicineFacility_01" ], "unlock_item_recipes": [] }, { "name": "Electric Medicine Workbench", "asset": "Product_Medicine_Grade_02", "icon": "/icons/technologies/T_icon_buildObject_MedicineFacility_02.webp", "type": "standard", "description": "Needs electricity but can produce higher-quality medicine.\r\nRequires Pal with Productmedicine trait.", "level_cap": 43, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "MedicineFacility_02" ], "unlock_item_recipes": [] }, { "name": "Stone Pickaxe", "asset": "Product_Pickaxe_Grade_01", "icon": "/icons/technologies/T_itemicon_Weapon_Pickaxe_Tier_00.webp", "type": "standard", "description": "A pickaxe used for mining.\r\nMade from stone, the efficiency is questionable.", "level_cap": 1, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Pickaxe_Tier_00" ] }, { "name": "Metal Pickaxe", "asset": "Product_Pickaxe_Grade_02", "icon": "/icons/technologies/T_itemicon_Weapon_Pickaxe_Tier_00.webp", "type": "standard", "description": "A pickaxe used for mining. \r\nMade from metal, its durability and efficiency have improved.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 11, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Pickaxe_Tier_01" ] }, { "name": "Refined Metal Pickaxe", "asset": "Product_Pickaxe_Grade_03", "icon": "/icons/technologies/T_itemicon_Weapon_Pickaxe_Tier_00.webp", "type": "standard", "description": "A pickaxe used for mining. \r\nIts durability and efficiency have further improved.\r\nCan be crafted at Production Assembly Line.", "level_cap": 34, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Pickaxe_Tier_02" ] }, { "name": "Pure Quartz Quarry", "asset": "Product_QuartzPit", "icon": "/icons/technologies/T_icon_buildObject_QuartzPit.webp", "type": "boss", "description": "A facility for producing Pure Quartz. \r\nMining Pure Quartz is grueling physical work.\r\nLeave it to Pals skilled at mining.", "level_cap": 52, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "QuartzPit" ], "unlock_item_recipes": [] }, { "name": "Logging Site", "asset": "Product_StationDeforest", "icon": "/icons/technologies/T_icon_buildObject_StationDeforest2.webp", "type": "standard", "description": "Can produce wood at a base.\r\nRequires Pal with Deforest suitability.", "level_cap": 7, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "StationDeforest2" ], "unlock_item_recipes": [] }, { "name": "Logging Site II", "asset": "Product_StationDeforest2", "icon": "/icons/technologies/T_icon_buildObject_StationDeforest3.webp", "type": "boss", "description": "Facility for producing Hardwood. \r\nCutting wood is hard work that requires much physical endurance. \r\nLeave it to Pals skilled in logging.", "level_cap": 43, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "StationDeforest3" ], "unlock_item_recipes": [] }, { "name": "Stone Pit", "asset": "Product_StonePit", "icon": "/icons/technologies/T_icon_buildObject_StonePit.webp", "type": "standard", "description": "Can produce stone at a base.\r\nRequires Pal with Mining suitability.", "level_cap": 7, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "StonePit" ], "unlock_item_recipes": [] }, { "name": "Sulfur Quarry", "asset": "Product_SulfurPit", "icon": "/icons/technologies/T_icon_buildObject_SulfurPit.webp", "type": "boss", "description": "Facility for producing Sulfur.\r\nDigging Sulfur is grueling physical work.\r\nLeave it to a Pal that is good at mining.", "level_cap": 46, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "SulfurPit" ], "unlock_item_recipes": [] }, { "name": "Weapon Workbench", "asset": "Product_WeaponFactory_Dirty_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_WeaponFactory_Dirty_01.webp", "type": "standard", "description": "Produces simple mechanical weapons.\r\nRequires Pal with Handcraft suitability.", "level_cap": 20, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "WeaponFactory_Dirty_01" ], "unlock_item_recipes": [] }, { "name": "Weapon Assembly Line", "asset": "Product_WeaponFactory_Dirty_Grade_02", "icon": "/icons/technologies/T_icon_buildObject_WeaponFactory_Dirty_02.webp", "type": "standard", "description": "Needs electricity but produces weapons and ammunition at a faster pace.\r\nRequires Pal with Handcraft trait.", "level_cap": 32, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "WeaponFactory_Dirty_02" ], "unlock_item_recipes": [] }, { "name": "Weapon Assembly Line II", "asset": "Product_WeaponFactory_Dirty_Grade_03", "icon": "/icons/technologies/T_icon_buildObject_WeaponFactory_Dirty_03.webp", "type": "standard", "description": "Needs electricity but produces weapons and ammunition at an even faster pace.\r\nRequires Pal with Handcraft trait.", "level_cap": 47, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "WeaponFactory_Dirty_03" ], "unlock_item_recipes": [] }, { "name": "Pal Gear Workbench", "asset": "Product_WorkBench_SkillUnlock", "icon": "/icons/technologies/T_icon_buildObject_WorkBench_SkillUnlock.webp", "type": "standard", "description": "Produces items that allow Pals\r\nto use Partner Skills.", "level_cap": 6, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "WorkBench_SkillUnlock" ], "unlock_item_recipes": [] }, { "name": "Refrigerator", "asset": "Refrigerator", "icon": "/icons/technologies/T_icon_buildObject_Refrigerator.webp", "type": "standard", "description": "Large food vault.\r\nAssign an Ice Pal to help prevent\r\nfood stored inside from spoiling.", "level_cap": 38, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Refrigerator" ], "unlock_item_recipes": [] }, { "name": "Reinforced Arrow", "asset": "ReinforcedArrow", "icon": "/icons/technologies/T_itemicon_Ammo_ReinforcedArrow.webp", "type": "standard", "description": "Enhanced arrows for shooting with \r\nCompound Bow.\r\nCan be crafted at Primitive Workbench.", "level_cap": 42, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ReinforcedArrow" ] }, { "name": "Repair Bench", "asset": "RepairBench", "icon": "/icons/technologies/T_icon_buildObject_RepairBench.webp", "type": "standard", "description": "Repairs damaged weapons and tools.", "level_cap": 2, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "RepairBench" ], "unlock_item_recipes": [] }, { "name": "Rifle Ammo", "asset": "RifleBullet", "icon": "/icons/technologies/T_itemicon_Ammo_RifleBullet.webp", "type": "standard", "description": "Ammo for the Single-Shot Rifle and similar weapons.\r\nCan be crafted at Weapon Workbench.", "level_cap": 36, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "RifleBullet" ] }, { "name": "Coarse Ammo", "asset": "RoughBullet", "icon": "/icons/technologies/T_itemicon_Ammo_RoughBullet.webp", "type": "standard", "description": "Ammo for the Musket, Makeshift Handgun, and similar weapons.\r\nCan be crafted at Weapon Workbench.", "level_cap": 21, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "RoughBullet" ] }, { "name": "Hexolite Armor", "asset": "SFArmor", "icon": "/icons/technologies/T_itemicon_Armor_SFArmor.webp", "type": "standard", "description": "Armor made of Hexolite.\r\nPossesses overwhelming durability and defense.", "level_cap": 59, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SFArmor" ] }, { "name": "Cold Resistant Hexolite Armor", "asset": "SFArmorCold", "icon": "/icons/technologies/T_itemicon_Armor_SFArmorCold.webp", "type": "standard", "description": "Improved Hexolite Armor.\r\nUseful for surviving in cold climates.", "level_cap": 64, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SFArmorCold" ] }, { "name": "Heat Resistant Hexolite Armor", "asset": "SFArmorHeat", "icon": "/icons/technologies/T_itemicon_Armor_SFArmorHeat.webp", "type": "standard", "description": "Improved Hexolite Armor.\r\nBoasts high heat resistance.", "level_cap": 63, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SFArmorHeat" ] }, { "name": "Lightweight Hexolite Armor", "asset": "SFArmorWeight", "icon": "/icons/technologies/T_itemicon_Armor_SFArmorWeight.webp", "type": "standard", "description": "Improved Hexolite Armor.\r\nIncreases carrying capacity.", "level_cap": 65, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SFArmorWeight" ] }, { "name": "Advanced Arrow", "asset": "SFArrow", "icon": "/icons/technologies/T_itemicon_Ammo_SFArrow.webp", "type": "standard", "description": "Enhanced arrows for shooting with \r\nAdvanced Bow.\r\nCan be crafted at Primitive Workbench.", "level_cap": 57, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SFArrow" ] }, { "name": "Advanced Bow", "asset": "SFBow", "icon": "/icons/technologies/T_itemicon_Weapon_SFBow.webp", "type": "standard", "description": "A bow reconstructed with advanced technology. \r\nCapable of firing extremely powerful arrows.", "level_cap": 57, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SFBow" ] }, { "name": "Hexolite Helmet", "asset": "SFHelmet", "icon": "/icons/technologies/T_itemicon_Armor_SFHelmet.webp", "type": "standard", "description": "Helmet made of Hexolite.\r\nCombines incredible strength and lightness.", "level_cap": 60, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SFHelmet" ] }, { "name": "Futuristic Structure Set", "asset": "SF_houseset", "icon": "/icons/technologies/T_icon_buildObject_SF_foundation.webp", "type": "standard", "description": "Set for building bases using futuristic architecture. \r\nAllows building of futuristic foundations, walls, ceilings, stairs and other things necessary for shelters.", "level_cap": 62, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "SF_foundation", "SF_wall", "SF_roof", "SF_stair", "SF_WindowWall", "SF_TriangleWall", "SF_SlantedRoof", "SF_DoorWall", "SF_pillars", "SF_Fence", "SF_TriangleFoundation", "SF_TriangleFoundation", "SF_DiagonalWall", "SF_TriangleRoof", "SF_TriangleStairsCorner", "SF_TriangleWallReverse", "SF_WallGate", "SF_SlopedRoofCorner", "SF_PyramidRoof", "SF_SlopedRoofCornerReverse" ], "unlock_item_recipes": [] }, { "name": "Powerful Fishing Magnet", "asset": "Salvage_TreasureBoxKey02", "icon": "/icons/technologies/T_itemicon_Salvage_TreasureBoxKey02.webp", "type": "standard", "description": "A high-powered magnet used in advanced salvage operations. \r\nIts strong magnetic pull can retrieve resources and supplies from the ocean floor.", "level_cap": 62, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Salvage_TreasureBoxKey02" ] }, { "name": "Alpha Wave Generator", "asset": "SanityDecrease1", "icon": "/icons/technologies/T_icon_buildObject_SanityDecrease1.webp", "type": "standard", "description": "A device that emits alpha waves to help Pals relax.\r\nSlows the rate at which the SAN value of Base Pals decreases.\r\nPlacing more than one has no additional effect.", "level_cap": 41, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "SanityDecrease1" ], "unlock_item_recipes": [] }, { "name": "PAL Genetic Research Unit Flag Set", "asset": "ScientistFlagSet", "icon": "/icons/technologies/T_icon_buildObject_Scientist_Flag.webp", "type": "standard", "description": "PAL Genetic Research Unit Standard and PAL Genetic Research Unit Vertical Banner set. \r\nProof of your victory over the PAL Genetic Research Unit.", "level_cap": 50, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "SnowBoss", "is_boss_tech": false, "unlock_build_objects": [ "Scientist_Flag", "Scientist_Banner" ], "unlock_item_recipes": [] }, { "name": "Common Shield", "asset": "Shield_01", "icon": "/icons/technologies/T_itemicon_Armor_Shield_01.webp", "type": "standard", "description": "Strange shield made with Paldium technology.\r\nIt automatically repair itself after not taking damage for a while.", "level_cap": 4, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Shield_01" ] }, { "name": "Mega Shield", "asset": "Shield_02", "icon": "/icons/technologies/T_itemicon_Armor_Shield_02.webp", "type": "standard", "description": "Strange shield made with Paldium technology.\r\nThe new model has been improved, enhancing its defense.\r\nCan be made at High-Quality Workbench.", "level_cap": 16, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Shield_02" ] }, { "name": "Giga Shield", "asset": "Shield_03", "icon": "/icons/technologies/T_itemicon_Armor_Shield_03.webp", "type": "standard", "description": "Strange shield made with Paldium technology.\r\nModifications have enhanced its effectiveness even further.\r\nCan be made at Production Assembly Line.", "level_cap": 29, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Shield_03" ] }, { "name": "Hyper Shield", "asset": "Shield_04", "icon": "/icons/technologies/T_itemicon_Armor_Shield_04.webp", "type": "standard", "description": "Strange shield made with Paldium technology.\r\nThrough repeated testing, the highest quality has been achieved.\r\nCan be made at Production Assembly Line II.", "level_cap": 43, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Shield_04" ] }, { "name": "Ultra Shield", "asset": "Shield_05", "icon": "/icons/technologies/T_itemicon_Armor_Shield_05.webp", "type": "standard", "description": "Strange shield made with Paldium technology.\r\nAs a result of further experiments, ultimate quality has been achieved.\r\nCan be made at Production Assembly Line II.", "level_cap": 55, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Shield_Ultra" ] }, { "name": "Ancient Shield", "asset": "Shield_07", "icon": "/icons/technologies/T_itemicon_Armor_Shield_07.webp", "type": "standard", "description": "A shield created using lost ancient technology.\r\nIt automatically repairs itself after not taking damage for a while. \r\nIts performance is said to be impossible to reproduce in the modern era.", "level_cap": 71, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Shield_07" ] }, { "name": "Advanced Shield", "asset": "Shield_SF", "icon": "/icons/technologies/T_itemicon_Armor_Shield_06.webp", "type": "standard", "description": "Strange shield made with advanced technology.\r\nIt automatically repairs itself after not taking damage for a while.", "level_cap": 60, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Shield_SF" ] }, { "name": "Shotgun Shell", "asset": "ShotGunBullet", "icon": "/icons/technologies/T_itemicon_Ammo_ShotgunBullet.webp", "type": "standard", "description": "Ammo for shotguns and other similar weapons.\r\nCan be crafted at Weapon Workbench.", "level_cap": 39, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "ShotgunBullet" ] }, { "name": "Sign", "asset": "Signboard", "icon": "/icons/technologies/T_icon_buildObject_Signboard.webp", "type": "standard", "description": "Can be written on.", "level_cap": 6, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Signboard" ], "unlock_item_recipes": [] }, { "name": "Silo", "asset": "Silo", "icon": "/icons/technologies/T_icon_buildObject_Silo.webp", "type": "standard", "description": "Place in base to improve planting speed.\r\nPlacing more than one has no additional effect.", "level_cap": 25, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Silo" ], "unlock_item_recipes": [] }, { "name": "Melpaca Saddle", "asset": "SkillUnlock_Alpaca", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Melpaca.", "level_cap": 7, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Alpaca" ] }, { "name": "Kitsun Saddle", "asset": "SkillUnlock_AmaterasuWolf", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Kitsun.", "level_cap": 57, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_AmaterasuWolf" ] }, { "name": "Kitsun Noct Saddle", "asset": "SkillUnlock_AmaterasuWolf_Dark", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Kitsun Noct.", "level_cap": 59, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_AmaterasuWolf_Dark" ] }, { "name": "Nyafia's Shotgun", "asset": "SkillUnlock_BadCatgirl", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Shotgun.webp", "type": "standard", "description": "A shotgun for Nyafia to hold.\r\nActivate its Partner Skill, and Nyafia will unleash a barrage of shotgun blasts at nearby enemies.", "level_cap": 52, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BadCatgirl" ] }, { "name": "Vanwyrm Saddle", "asset": "SkillUnlock_BirdDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Vanwyrm.", "level_cap": 21, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BirdDragon" ] }, { "name": "Vanwyrm Cryst Saddle", "asset": "SkillUnlock_BirdDragon_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Vanwyrm Cryst.", "level_cap": 22, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BirdDragon_Ice" ] }, { "name": "Necromus Saddle", "asset": "SkillUnlock_BlackCentaur", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Necromus.", "level_cap": 61, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BlackCentaur" ] }, { "name": "Shadowbeak Saddle", "asset": "SkillUnlock_BlackGriffon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Shadowbeak.", "level_cap": 47, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BlackGriffon" ] }, { "name": "Astegon Saddle", "asset": "SkillUnlock_BlackMetalDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Astegon.", "level_cap": 39, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BlackMetalDragon" ] }, { "name": "Smokie's Harness", "asset": "SkillUnlock_BlackPuppy", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Harness.webp", "type": "standard", "description": "Harness for Smokie.\r\nActivate its Partner Skill to detect the location of nearby Chromite.", "level_cap": 58, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BlackPuppy" ] }, { "name": "Azurobe Saddle", "asset": "SkillUnlock_BlueDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Azurobe.", "level_cap": 24, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BlueDragon" ] }, { "name": "Azurobe Cryst Saddle", "asset": "SkillUnlock_BlueDragon_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Azurobe Cryst.", "level_cap": 27, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BlueDragon_Ice" ] }, { "name": "Shaolong Saddle", "asset": "SkillUnlock_BlueSkyDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Shaolong.", "level_cap": 77, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BlueSkyDragon" ] }, { "name": "Azurmane Saddle", "asset": "SkillUnlock_BlueThunderHorse", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Azurmane.", "level_cap": 58, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_BlueThunderHorse" ] }, { "name": "Rushoar Saddle", "asset": "SkillUnlock_Boar", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Rushoar.", "level_cap": 6, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Boar" ] }, { "name": "Lifmunk's Submachine Gun", "asset": "SkillUnlock_Carbunclo", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_SMG.webp", "type": "standard", "description": "Submachine gun made specifically for Lifmunk.\r\nActivate its Partner Skill, and Lifmunk\r\nwill ride on your head and fire at enemies.", "level_cap": 11, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Carbunclo" ] }, { "name": "Tocotoco's Gloves", "asset": "SkillUnlock_ColorfulBird", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Gloves.webp", "type": "standard", "description": "Gloves for gently holding Tocotoco.\r\nActivate its Partner Skill to hold Tocotoco\r\nand use it to fire explosive eggs.", "level_cap": 18, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_ColorfulBird" ] }, { "name": "Tetroise Saddle", "asset": "SkillUnlock_CubeTurtle", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Tetroise.", "level_cap": 48, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_CubeTurtle" ] }, { "name": "Tetroise Primo Saddle", "asset": "SkillUnlock_CubeTurtle_Neutral", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Tetroise Primo.", "level_cap": 75, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_CubeTurtle_Neutral" ] }, { "name": "Xenolord Saddle", "asset": "SkillUnlock_DarkMechaDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Xenolord.", "level_cap": 66, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_DarkMechaDragon" ] }, { "name": "Eikthyrdeer Saddle", "asset": "SkillUnlock_Deer", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Eikthyrdeer.", "level_cap": 12, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Deer" ] }, { "name": "Eikthyrdeer Terra Saddle", "asset": "SkillUnlock_Deer_Ground", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Eikthyrdeer Terra.", "level_cap": 21, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Deer_Ground" ] }, { "name": "Aegidron Saddle", "asset": "SkillUnlock_DomeArmorDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Aegidron.", "level_cap": 79, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_DomeArmorDragon" ] }, { "name": "Grizzbolt's Minigun", "asset": "SkillUnlock_ElecPanda", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Minigun.webp", "type": "standard", "description": "Makes Grizzbolt fire a minigun\r\nwhen ridden.", "level_cap": 40, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_ElecPanda" ] }, { "name": "Elphidran Saddle", "asset": "SkillUnlock_FairyDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Elphidran.", "level_cap": 20, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FairyDragon" ] }, { "name": "Elphidran Aqua Saddle", "asset": "SkillUnlock_FairyDragon_Water", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Elphidran Aqua.", "level_cap": 32, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FairyDragon_Water" ] }, { "name": "Dazemu Saddle", "asset": "SkillUnlock_FeatherOstrich", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Dazemu.", "level_cap": 28, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FeatherOstrich" ] }, { "name": "Fenglope Saddle", "asset": "SkillUnlock_FengyunDeeper", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Fenglope.", "level_cap": 26, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FengyunDeeper" ] }, { "name": "Fenglope Lux Saddle", "asset": "SkillUnlock_FengyunDeeper_Electric", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Fenglope Lux.", "level_cap": 57, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FengyunDeeper_Electric" ] }, { "name": "Pyrin Saddle", "asset": "SkillUnlock_FireKirin", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Pyrin.", "level_cap": 29, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FireKirin" ] }, { "name": "Pyrin Noct Saddle", "asset": "SkillUnlock_FireKirin_Dark", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Pyrin Noct.", "level_cap": 34, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FireKirin_Dark" ] }, { "name": "Arsox Saddle", "asset": "SkillUnlock_FlameBuffalo", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Arsox.", "level_cap": 15, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FlameBuffalo" ] }, { "name": "Dinossom Saddle", "asset": "SkillUnlock_FlowerDinosaur", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Dinossom.", "level_cap": 24, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FlowerDinosaur" ] }, { "name": "Dinossom Lux Saddle", "asset": "SkillUnlock_FlowerDinosaur_Electric", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Dinossom Lux.", "level_cap": 34, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_FlowerDinosaur_Electric" ] }, { "name": "Direhowl's Saddled Harness", "asset": "SkillUnlock_Garm", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Direhowl.", "level_cap": 9, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Garm" ] }, { "name": "Ghangler Saddle", "asset": "SkillUnlock_GhostAnglerfish", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Ghangler.", "level_cap": 31, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GhostAnglerfish" ] }, { "name": "Ghangler Ignis Saddle", "asset": "SkillUnlock_GhostAnglerfish_Fire", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Ghangler Ignis.", "level_cap": 42, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GhostAnglerfish_Fire" ] }, { "name": "Maraith Saddle", "asset": "SkillUnlock_GhostBeast", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Maraith.", "level_cap": 37, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GhostBeast" ] }, { "name": "Eidrolon Saddle", "asset": "SkillUnlock_GhostDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Eidrolon.", "level_cap": 68, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GhostDragon" ] }, { "name": "Eidrolon Ignis Saddle", "asset": "SkillUnlock_GhostDragon_Fire", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Eidrolon Ignis.", "level_cap": 76, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GhostDragon_Fire" ] }, { "name": "Gildane Saddle", "asset": "SkillUnlock_GoldenHorse", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Gildane.", "level_cap": 54, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GoldenHorse" ] }, { "name": "Dualith Saddle", "asset": "SkillUnlock_GrassGolem", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Dualith. \r\nGrants the ability to fire a powerful Grass-element laser while mounted.", "level_cap": 48, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GrassGolem" ] }, { "name": "Dualith Noct Saddle", "asset": "SkillUnlock_GrassGolem_Dark", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Dualith Noct. \r\nGrants the ability to fire a powerful Dark-element laser while mounted.", "level_cap": 69, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GrassGolem_Dark" ] }, { "name": "Mammorest Saddle", "asset": "SkillUnlock_GrassMammoth", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Mammorest.", "level_cap": 28, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GrassMammoth" ] }, { "name": "Mammorest Cryst Saddle", "asset": "SkillUnlock_GrassMammoth_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Mammorest Cryst.", "level_cap": 41, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GrassMammoth_Ice" ] }, { "name": "Mossanda's Grenade Launcher", "asset": "SkillUnlock_GrassPanda", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Grenadelauncher.webp", "type": "standard", "description": "Makes Mossanda fire a grenade launcher\r\nwhen ridden.", "level_cap": 32, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GrassPanda" ] }, { "name": "Mossanda Lux's Grenade Launcher", "asset": "SkillUnlock_GrassPanda_Electric", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Grenadelauncher.webp", "type": "standard", "description": "Makes Mossanda Lux fire a grenade launcher\r\nwhen ridden.", "level_cap": 34, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GrassPanda_Electric" ] }, { "name": "Yakumo Saddle", "asset": "SkillUnlock_GuardianDog", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Yakumo.", "level_cap": 41, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_GuardianDog" ] }, { "name": "Helzephyr Saddle", "asset": "SkillUnlock_HadesBird", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Helzephyr.", "level_cap": 25, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_HadesBird" ] }, { "name": "Helzephyr Lux Saddle", "asset": "SkillUnlock_HadesBird_Electric", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Helzephyr Lux.", "level_cap": 47, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_HadesBird_Electric" ] }, { "name": "Nitewing Saddle", "asset": "SkillUnlock_HawkBird", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Nitewing.", "level_cap": 15, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_HawkBird" ] }, { "name": "Faleris Saddle", "asset": "SkillUnlock_Horus", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Faleris.", "level_cap": 60, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Horus" ] }, { "name": "Faleris Aqua Saddle", "asset": "SkillUnlock_Horus_Water", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Faleris Aqua.", "level_cap": 60, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Horus_Water" ] }, { "name": "Reindrix Saddle", "asset": "SkillUnlock_IceDeer", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Reindrix.", "level_cap": 31, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_IceDeer" ] }, { "name": "Frostallion Saddle", "asset": "SkillUnlock_IceHorse", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Frostallion.", "level_cap": 62, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_IceHorse" ] }, { "name": "Frostallion Noct Saddle", "asset": "SkillUnlock_IceHorse_Dark", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Frostallion Noct.", "level_cap": 62, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_IceHorse_Dark" ] }, { "name": "Whalaska Saddle", "asset": "SkillUnlock_IceNarwhal", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Whalaska.", "level_cap": 42, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_IceNarwhal" ] }, { "name": "Whalaska Ignis Saddle", "asset": "SkillUnlock_IceNarwhal_Fire", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Whalaska Ignis.", "level_cap": 71, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_IceNarwhal_Fire" ] }, { "name": "Polapup Saddle", "asset": "SkillUnlock_IceSeal", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Polapup.", "level_cap": 26, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_IceSeal" ] }, { "name": "Polapup Terra Saddle", "asset": "SkillUnlock_IceSeal_Ground", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Polapup Terra.", "level_cap": 55, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_IceSeal_Ground" ] }, { "name": "Jetragon's Missile Launcher", "asset": "SkillUnlock_JetDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_MultiMissile.webp", "type": "standard", "description": "Makes Jetragon fire missiles\r\nwhen ridden.", "level_cap": 70, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_JetDragon" ] }, { "name": "Kingpaca Saddle", "asset": "SkillUnlock_KingAlpaca", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Kingpaca.", "level_cap": 23, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_KingAlpaca" ] }, { "name": "Kingpaca Cryst Saddle", "asset": "SkillUnlock_KingAlpaca_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Kingpaca Cryst.", "level_cap": 46, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_KingAlpaca_Ice" ] }, { "name": "Blazamut Saddle", "asset": "SkillUnlock_KingBahamut", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Blazamut.", "level_cap": 46, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_KingBahamut" ] }, { "name": "Blazamut Ryu Saddle", "asset": "SkillUnlock_KingBahamut_Dragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Blazamut Ryu.", "level_cap": 55, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_KingBahamut_Dragon" ] }, { "name": "Solmora Saddle", "asset": "SkillUnlock_KingSunfish", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Solmora.", "level_cap": 65, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_KingSunfish" ] }, { "name": "Solmora Lux Saddle", "asset": "SkillUnlock_KingSunfish_Thunder", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Solmora Lux.", "level_cap": 66, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_KingSunfish_Thunder" ] }, { "name": "Univolt Saddle", "asset": "SkillUnlock_Kirin", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Univolt.", "level_cap": 14, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Kirin" ] }, { "name": "Univolt Cryst Saddle", "asset": "SkillUnlock_Kirin_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Univolt Cryst.", "level_cap": 64, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Kirin_Ice" ] }, { "name": "Foxparks' Harness", "asset": "SkillUnlock_Kitsunebi", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Harness.webp", "type": "standard", "description": "Harness for holding Foxparks.\r\nActivate its Partner Skill to hold Foxparks\r\nand attack using it as a flamethrower.", "level_cap": 6, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Kitsunebi" ] }, { "name": "Foxparks Cryst's Harness", "asset": "SkillUnlock_Kitsunebi_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Harness.webp", "type": "standard", "description": "Harness for holding Foxparks Cryst.\r\nActivate its Partner Skill to hold Foxparks Cryst\r\nand release freezing air to attack.", "level_cap": 24, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Kitsunebi_Ice" ] }, { "name": "Relaxaurus' Missile Launcher", "asset": "SkillUnlock_LazyDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_MultiMissile.webp", "type": "standard", "description": "Makes Relaxaurus fire a missile launcher\r\nwhen ridden.", "level_cap": 45, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_LazyDragon" ] }, { "name": "Relaxaurus Lux's Missile Launcher", "asset": "SkillUnlock_LazyDragon_Electric", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_MultiMissile.webp", "type": "standard", "description": "Makes Relaxaurus Lux fire a missile launcher\r\nwhen ridden.", "level_cap": 48, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_LazyDragon_Electric" ] }, { "name": "Hartalis Saddle", "asset": "SkillUnlock_LegendDeer", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Hartalis.\r\nGrants the ability to generate a barrier that blocks incoming attacks.", "level_cap": 70, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_LegendDeer" ] }, { "name": "Ophydia Saddle", "asset": "SkillUnlock_LotusDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Ophydia.", "level_cap": 72, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_LotusDragon" ] }, { "name": "Blazehowl Saddle", "asset": "SkillUnlock_Manticore", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Blazehowl.", "level_cap": 33, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Manticore" ] }, { "name": "Blazehowl Noct Saddle", "asset": "SkillUnlock_Manticore_Dark", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Blazehowl Noct.", "level_cap": 35, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Manticore_Dark" ] }, { "name": "Tanzee's Assault Rifle", "asset": "SkillUnlock_Monkey", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_AssaultRifle.webp", "type": "standard", "description": "Assault rifle made specifically for Tanzee.\r\nActivate its Partner Skill, and Tanzee will enter gunner mode\r\nand begin shooting at nearby enemies.", "level_cap": 12, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Monkey" ] }, { "name": "Tanzee Ignis's Assault Rifle", "asset": "SkillUnlock_Monkey_Fire", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_AssaultRifle.webp", "type": "standard", "description": "Assault rifle made specifically for Tanzee Ignis.\r\nActivate its Partner Skill, and Tanzee Ignis will enter gunner mode\r\nand begin shooting at nearby enemies.", "level_cap": 13, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Monkey_Fire" ] }, { "name": "Selyne Saddle", "asset": "SkillUnlock_MoonQueen", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Selyne.", "level_cap": 53, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_MoonQueen" ] }, { "name": "Sweepa Saddle", "asset": "SkillUnlock_MopKing", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Sweepa.", "level_cap": 20, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_MopKing" ] }, { "name": "Shroomer Saddle", "asset": "SkillUnlock_MushroomDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Shroomer.", "level_cap": 39, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_MushroomDragon" ] }, { "name": "Shroomer Noct Saddle", "asset": "SkillUnlock_MushroomDragon_Dark", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Shroomer Noct.", "level_cap": 39, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_MushroomDragon_Dark" ] }, { "name": "Grintale Saddle", "asset": "SkillUnlock_NaughtyCat", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Grintale.", "level_cap": 19, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_NaughtyCat" ] }, { "name": "Starryon Saddle", "asset": "SkillUnlock_NightBlueHorse", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Starryon.", "level_cap": 57, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_NightBlueHorse" ] }, { "name": "Starryon Primo Saddle", "asset": "SkillUnlock_NightBlueHorse_Neutral", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Starryon Primo.", "level_cap": 77, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_NightBlueHorse_Neutral" ] }, { "name": "Pengullet Rocket Launcher", "asset": "SkillUnlock_Penguin", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Launcher.webp", "type": "standard", "description": "Rocket launcher for launching Pengullet.\r\nActivate its Partner Skill to fire Pengullet and damage enemies. \r\nAfter firing, Pengullet will become incapacitated.", "level_cap": 17, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Penguin" ] }, { "name": "Pengullet Lux's Rocket Launcher", "asset": "SkillUnlock_Penguin_Electric", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Launcher.webp", "type": "standard", "description": "Rocket launcher for launching Pengullet Lux. \r\nActivate its Partner Skill to fire Pengullet Lux and damage enemies. \r\nAfter firing, Pengullet Lux will become incapacitated.", "level_cap": 18, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Penguin_Electric" ] }, { "name": "Braloha Saddle", "asset": "SkillUnlock_Plesiosaur", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Braloha.", "level_cap": 36, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Plesiosaur" ] }, { "name": "Neptilius Saddle", "asset": "SkillUnlock_PoseidonOrca", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Neptilius.", "level_cap": 64, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_PoseidonOrca" ] }, { "name": "Tarantriss Saddle", "asset": "SkillUnlock_PurpleSpider", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Tarantriss.", "level_cap": 20, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_PurpleSpider" ] }, { "name": "Ragnahawk Saddle", "asset": "SkillUnlock_RedArmorBird", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Ragnahawk.", "level_cap": 33, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_RedArmorBird" ] }, { "name": "Paladius Saddle", "asset": "SkillUnlock_SaintCentaur", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Paladius.", "level_cap": 61, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_SaintCentaur" ] }, { "name": "Broncherry Saddle", "asset": "SkillUnlock_SakuraSaurus", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Broncherry.", "level_cap": 33, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_SakuraSaurus" ] }, { "name": "Broncherry Aqua Saddle", "asset": "SkillUnlock_SakuraSaurus_Water", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Broncherry Aqua.", "level_cap": 44, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Sakurasaurus_Water" ] }, { "name": "Surfent Saddle", "asset": "SkillUnlock_Serpent", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Surfent.", "level_cap": 16, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Serpent" ] }, { "name": "Surfent Terra Saddle", "asset": "SkillUnlock_Serpent_Ground", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Surfent Terra.", "level_cap": 25, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Serpent_Ground" ] }, { "name": "Quivern Saddle", "asset": "SkillUnlock_SkyDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Quivern.", "level_cap": 38, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_SkyDragon" ] }, { "name": "Quivern Botan Saddle", "asset": "SkillUnlock_SkyDragon_Grass", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Quivern Botan.", "level_cap": 45, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_SkyDragon_Grass" ] }, { "name": "Bastigor's Hammer", "asset": "SkillUnlock_SnowTigerBeastman", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Hammer.webp", "type": "standard", "description": "Saddle for safely riding Bastigor.", "level_cap": 73, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_SnowTigerBeastman" ] }, { "name": "Bulldosu Saddle", "asset": "SkillUnlock_SumoDog", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Bulldosu.", "level_cap": 53, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_SumoDog" ] }, { "name": "Suzaku Saddle", "asset": "SkillUnlock_Suzaku", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Suzaku.", "level_cap": 43, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Suzaku" ] }, { "name": "Suzaku Aqua Saddle", "asset": "SkillUnlock_Suzaku_Water", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Suzaku Aqua.", "level_cap": 44, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Suzaku_Water" ] }, { "name": "Roujay Saddle", "asset": "SkillUnlock_ThiefBird", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Roujay.", "level_cap": 72, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_ThiefBird" ] }, { "name": "Beakon Saddle", "asset": "SkillUnlock_ThunderBird", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Beakon.", "level_cap": 29, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_ThunderBird" ] }, { "name": "Beakon Cryst Saddle", "asset": "SkillUnlock_ThunderBird_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Beakon Cryst.", "level_cap": 71, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_ThunderBird_Ice" ] }, { "name": "Rayhound Saddle", "asset": "SkillUnlock_ThunderDog", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Rayhound.", "level_cap": 30, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_ThunderDog" ] }, { "name": "Dynamoff Saddle", "asset": "SkillUnlock_ThunderFluffyBird", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Dynamoff.", "level_cap": 66, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_ThunderFluffyBird" ] }, { "name": "Rayhound Cryst Saddle", "asset": "SkillUnlock_Thunderdog_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Rayhound Cryst.", "level_cap": 32, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Thunderdog_Ice" ] }, { "name": "Palumba Saddle", "asset": "SkillUnlock_TropicalOstrich", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Palumba.", "level_cap": 35, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_TropicalOstrich" ] }, { "name": "Jormuntide Saddle", "asset": "SkillUnlock_Umihebi", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Jormuntide.", "level_cap": 40, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Umihebi" ] }, { "name": "Jormuntide Ignis Saddle", "asset": "SkillUnlock_Umihebi_Fire", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Jormuntide Ignis.", "level_cap": 59, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Umihebi_Fire" ] }, { "name": "Reptyro Saddle", "asset": "SkillUnlock_VolcanicMonster", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Reptyro.", "level_cap": 42, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_VolcanicMonster" ] }, { "name": "Reptyro Cryst Saddle", "asset": "SkillUnlock_VolcanicMonster_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Reptyro Cryst.", "level_cap": 43, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_VolcanicMonster_Ice" ] }, { "name": "Moldron Saddle", "asset": "SkillUnlock_VolcanoDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Moldron.", "level_cap": 36, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_VolcanoDragon" ] }, { "name": "Moldron Cryst Saddle", "asset": "SkillUnlock_VolcanoDragon_Ice", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Moldron Cryst.", "level_cap": 70, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_VolcanoDragon_Ice" ] }, { "name": "Chillet Saddle", "asset": "SkillUnlock_WeaselDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Chillet.", "level_cap": 11, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_WeaselDragon" ] }, { "name": "Chillet Ignis Saddle", "asset": "SkillUnlock_WeaselDragon_Fire", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Chillet Ignis.", "level_cap": 40, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_WeaselDragon_Fire" ] }, { "name": "Xenogard Saddle", "asset": "SkillUnlock_WhiteAlienDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Xenogard.", "level_cap": 41, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_WhiteAlienDragon" ] }, { "name": "Celesdir Saddle", "asset": "SkillUnlock_WhiteDeer", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Celesdir.", "level_cap": 54, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_WhiteDeer" ] }, { "name": "Celesdir Noct Saddle", "asset": "SkillUnlock_WhiteDeer_Dark", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Celesdir Noct.", "level_cap": 78, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_WhiteDeer_Dark" ] }, { "name": "Silvegis Saddle", "asset": "SkillUnlock_WhiteShieldDragon", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Silvegis.", "level_cap": 60, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_WhiteShieldDragon" ] }, { "name": "Wumpo Saddle", "asset": "SkillUnlock_Yeti", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Wumpo.", "level_cap": 45, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Yeti" ] }, { "name": "Wumpo Botan Saddle", "asset": "SkillUnlock_Yeti_Grass", "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp", "type": "standard", "description": "Saddle for safely riding Wumpo Botan.", "level_cap": 51, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkillUnlock_Yeti_Grass" ] }, { "name": "Pal Dressing Facility", "asset": "SkinChange", "icon": "/icons/technologies/T_icon_buildObject_SkinChange.webp", "type": "standard", "description": "Pal Dressing Facility.\r\nGive your Pals a new look!\r\nSkins obtained inside and outside the game can be applied here!", "level_cap": 2, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "SkinChange" ], "unlock_item_recipes": [] }, { "name": "Heavy Assault Rifle", "asset": "SkyAssaultRifle", "icon": "/icons/technologies/T_itemicon_Weapon_SkyAssaultRifle.webp", "type": "standard", "description": "An assault rifle made from Soralite Ingots.\r\nIt has been enhanced to handle powerful ammo while maintaining its versatility.", "level_cap": 70, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyAssaultRifle" ] }, { "name": "Heavy Assault Rifle Ammo", "asset": "SkyAssaultRifleBullet", "icon": "/icons/technologies/T_itemicon_Ammo_SkyAssaultRifleBullet.webp", "type": "standard", "description": "Ammo for the Heavy Assault Rifle.\r\nCan be crafted at Ancient Workbench.", "level_cap": 70, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyAssaultRifleBullet" ] }, { "name": "Laser Sword", "asset": "SkyBeamSword", "icon": "/icons/technologies/T_itemicon_Weapon_SkyBeamSword.webp", "type": "standard", "description": "A Beam Sword made from Soralite Ingots. \r\nA close-range weapon that instantly cuts targets using its high-output energy blade.", "level_cap": 73, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyBeamSword" ] }, { "name": "Mechanical Bow", "asset": "SkyBow", "icon": "/icons/technologies/T_itemicon_Weapon_SkyBow.webp", "type": "standard", "description": "A bow crafted from Soralite Ingots.\r\nWith greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.", "level_cap": 67, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyBow" ] }, { "name": "Mechanical Bow Ammo", "asset": "SkyBowArrow", "icon": "/icons/technologies/T_itemicon_Ammo_SkyBowArrow.webp", "type": "standard", "description": "Enhanced arrows for shooting with Mechanical Bow.\r\nCan be crafted at Ancient Workbench.", "level_cap": 67, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyBowArrow" ] }, { "name": "Tactical Grenade Launcher", "asset": "SkyGrenadeLauncher", "icon": "/icons/technologies/T_itemicon_Weapon_SkyGrenadeLauncher.webp", "type": "standard", "description": "A grenade launcher made from Soralite Ingots.\r\nImproved trajectory stability allows for precise long-range bombings.", "level_cap": 72, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyGrenadeLauncher" ] }, { "name": "Tactical Grenade Launcher Ammo", "asset": "SkyGrenadeLauncherBullet", "icon": "/icons/technologies/T_itemicon_Ammo_SkyGrenadeLauncherBullet.webp", "type": "standard", "description": "Ammo for the Tactical Grenade Launcher.\r\nCan be crafted at Ancient Workbench.", "level_cap": 72, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyGrenadeLauncherBullet" ] }, { "name": "Azure Covenant Flag Set", "asset": "SkyIslandFlagSet", "icon": "/icons/technologies/T_icon_buildObject_SkyIsland_Flag.webp", "type": "standard", "description": "Azure Covenant Flag and Azure Covenant Banner set. \r\nProof of your victory over the Azure Covenant.", "level_cap": 71, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "SorajimaBoss", "is_boss_tech": false, "unlock_build_objects": [ "SkyIsland_Flag", "SkyIsland_Banner" ], "unlock_item_recipes": [] }, { "name": "Soralite Quarry", "asset": "SkyIslandOrePit", "icon": "/icons/technologies/T_icon_buildObject_SkyIslandOrePit.webp", "type": "boss", "description": "Facility for producing Soralite.\r\nDigging Soralite is grueling physical work.\r\nLeave it to a Pal that is good at mining.", "level_cap": 72, "tier": 0, "cost": 7, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "SkyIslandOrePit" ], "unlock_item_recipes": [] }, { "name": "Prototype Shotgun", "asset": "SkyShotgun", "icon": "/icons/technologies/T_itemicon_Weapon_SkyShotgun.webp", "type": "standard", "description": "A shotgun made from Soralite Ingots.\r\nIt delivers overwhelming firepower at close range, and its special magazine also provides high sustained combat capability.", "level_cap": 69, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyShotgun" ] }, { "name": "Prototype Shotgun Ammo", "asset": "SkyShotgunBullet", "icon": "/icons/technologies/T_itemicon_Ammo_SkyShotgunBullet.webp", "type": "standard", "description": "Ammo for the Prototype Shotgun.\r\nCan be crafted at Ancient Workbench.", "level_cap": 69, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyShotgunBullet" ] }, { "name": "Combat SMG", "asset": "SkySubmachineGun", "icon": "/icons/technologies/T_itemicon_Weapon_SkySubmachineGun.webp", "type": "standard", "description": "A submachine gun made from Soralite Ingots.\r\nIts improved magazine and ammunition enhance its suppression power.", "level_cap": 68, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkySubmachineGun" ] }, { "name": "Combat SMG Ammo", "asset": "SkySubmachineGunBullet", "icon": "/icons/technologies/T_itemicon_Ammo_SkySubmachineGunBullet.webp", "type": "standard", "description": "Ammo for the Combat SMG.\r\nCan be crafted at Ancient Workbench.", "level_cap": 68, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkySubmachineGunBullet" ] }, { "name": "Soralite Ingot", "asset": "SkyislandIngot", "icon": "/icons/technologies/T_itemicon_Material_SkyislandIngot.webp", "type": "standard", "description": "An ancient metal refined from ore that slumbers in Sunreach. \r\nA rare processed material, forming the foundation of high-grade equipment and structures.\r\nCan be refined at Ancient Furnace.", "level_cap": 66, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SkyislandIngot" ] }, { "name": "Snowman", "asset": "Snowman", "icon": "/icons/technologies/T_icon_buildObject_Snowman.webp", "type": "standard", "description": "Place in base to improve cooling speed.\r\nPlacing more than one has no additional effect.", "level_cap": 33, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Snowman" ], "unlock_item_recipes": [] }, { "name": "Hot Spring", "asset": "Spa", "icon": "/icons/technologies/T_icon_buildObject_Spa.webp", "type": "standard", "description": "Pals recover SAN while in a Hot Spring.", "level_cap": 9, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Spa" ], "unlock_item_recipes": [] }, { "name": "High Quality Hot Spring", "asset": "Spa2", "icon": "/icons/technologies/T_icon_buildObject_Spa_2.webp", "type": "standard", "description": "Pals recover plenty of SAN while in the hot spring.", "level_cap": 31, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Spa2" ], "unlock_item_recipes": [] }, { "name": "Japanese-Style Hot Spring", "asset": "Spa3", "icon": "/icons/technologies/T_icon_buildObject_Spa3.webp", "type": "standard", "description": "Facility where Pals on base can rest. \r\nIts calming, traditional Japanese design offers an extra boost to SAN recovery.", "level_cap": 64, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Spa3" ], "unlock_item_recipes": [] }, { "name": "Stone Spear", "asset": "Spear", "icon": "/icons/technologies/T_itemicon_Weapon_Spear_Tier_00.webp", "type": "standard", "description": "Useful for close-range combat.\r\nIts length allows you to stand further away when attacking.", "level_cap": 3, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Spear" ] }, { "name": "Metal Spear", "asset": "Spear_2", "icon": "/icons/technologies/T_itemicon_Weapon_Spear_Tier_00.webp", "type": "standard", "description": "Useful for close-range combat. \r\nThe metal tip gives it increased attack power.\r\nCan be crafted at High-Quality Workbench.", "level_cap": 13, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Spear_2" ] }, { "name": "Refined Metal Spear", "asset": "Spear_3", "icon": "/icons/technologies/T_itemicon_Weapon_Spear_Tier_00.webp", "type": "standard", "description": "Useful for close-range combat. \r\nThe high-quality metal tip gives it increased attack power.\r\nCan be crafted at Production Assembly Line.", "level_cap": 34, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Spear_3" ] }, { "name": "Lily's Spear", "asset": "Spear_ForestBoss", "icon": "/icons/technologies/T_itemicon_Weapon_Spear_ForestBoss.webp", "type": "standard", "description": "The spear cherished by Lily.\r\nPunishes those who neglect their Pals.", "level_cap": 55, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "ForestBoss", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Spear_ForestBoss" ] }, { "name": "Enhanced Lily's Spear", "asset": "Spear_ForestBoss2", "icon": "/icons/technologies/T_itemicon_Weapon_Spear_ForestBoss2.webp", "type": "standard", "description": "An enhanced version of Lily's beloved spear. \r\nPierces those who neglect their Pals.", "level_cap": 68, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Spear_ForestBoss2" ] }, { "name": "Electric Egg Incubator", "asset": "Special_ElectricHatchingPalEgg", "icon": "/icons/technologies/T_icon_buildObject_ElectricHatchingPalEgg.webp", "type": "boss", "description": "Device for incubating Pal eggs.\r\nRequires electricity, but automatically keeps the\r\ninside of the incubator at appropriate temperatures.", "level_cap": 36, "tier": 0, "cost": 5, "require_technology": "Special_HatchingPalEgg", "require_tower_boss": "DesertBoss", "is_boss_tech": true, "unlock_build_objects": [ "ElectricHatchingPalEgg" ], "unlock_item_recipes": [] }, { "name": "Egg Incubator", "asset": "Special_HatchingPalEgg", "icon": "/icons/technologies/T_icon_buildObject_HatchingPalEgg.webp", "type": "boss", "description": "Place a Pal Egg inside to incubate it.", "level_cap": 10, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "GrassBoss", "is_boss_tech": true, "unlock_build_objects": [ "HatchingPalEgg" ], "unlock_item_recipes": [] }, { "name": "Pal Essence Condenser", "asset": "Special_PalRankUp", "icon": "/icons/technologies/T_icon_buildObject_CharacterRankUp.webp", "type": "boss", "description": "Combines several Pals of the same type\r\nto create a higher-ranked version.", "level_cap": 14, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "CharacterRankUp" ], "unlock_item_recipes": [] }, { "name": "Pal Sphere", "asset": "Special_PalSphere_Grade_01", "icon": "/icons/technologies/T_itemicon_PalSphere.webp", "type": "standard", "description": "An item that captures Pals when thrown.\r\nThis basic model is only effective on low level Pals.", "level_cap": 2, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere" ] }, { "name": "Mega Sphere", "asset": "Special_PalSphere_Grade_02", "icon": "/icons/technologies/T_itemicon_PalSphere_Mega.webp", "type": "standard", "description": "An item that captures Pals when thrown. \r\nIts capabilities have been improved, allowing it to catch a wider range of Pals.\r\nCan be crafted at Sphere Workbench.", "level_cap": 14, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Mega" ] }, { "name": "Giga Sphere", "asset": "Special_PalSphere_Grade_03", "icon": "/icons/technologies/T_itemicon_PalSphere_Giga.webp", "type": "standard", "description": "An item that captures Pals when thrown. \r\nAble to capture moderately powerful Pals.\r\nCan be crafted at Sphere Workbench.", "level_cap": 20, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Giga" ] }, { "name": "Hyper Sphere", "asset": "Special_PalSphere_Grade_04", "icon": "/icons/technologies/T_itemicon_PalSphere_Tera.webp", "type": "standard", "description": "An item that captures Pals when thrown. \r\nEnhanced capabilities allow it to capture even more powerful Pals.\r\nCan be crafted at Sphere Assembly Line.", "level_cap": 27, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Tera" ] }, { "name": "Ultra Sphere", "asset": "Special_PalSphere_Grade_05", "icon": "/icons/technologies/T_itemicon_PalSphere_Master.webp", "type": "standard", "description": "An item that captures Pals when thrown. \r\nNot many Pals can escape its highly efficient design.\r\nCan be crafted at Sphere Assembly Line II.", "level_cap": 35, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Master" ] }, { "name": "Legendary Sphere", "asset": "Special_PalSphere_Grade_06", "icon": "/icons/technologies/T_itemicon_PalSphere_Legend.webp", "type": "standard", "description": "An item that captures Pals when thrown. \r\nVery few Pals can escape its perfected design.\r\nCan be crafted at Sphere Assembly Line II.", "level_cap": 44, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Legend" ] }, { "name": "Ultimate Sphere", "asset": "Special_PalSphere_Grade_07", "icon": "/icons/technologies/T_itemicon_PalSphere_Ultimate.webp", "type": "standard", "description": "An item that captures Pals when thrown. \r\nAlmost no Pals can escape its flawless design.\r\nCan be crafted at Sphere Assembly Line II.", "level_cap": 51, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "PalSphere_Ultimate" ] }, { "name": "Sphere Workbench", "asset": "Special_SphereFactory_Black_Grade_01", "icon": "/icons/technologies/T_icon_buildObject_SphereFactory_Black_01.webp", "type": "standard", "description": "Produces Spheres for capturing Pals.\r\nRequires Pal with Handcraft suitability.", "level_cap": 14, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "SphereFactory_Black_01" ], "unlock_item_recipes": [] }, { "name": "Sphere Assembly Line", "asset": "Special_SphereFactory_Black_Grade_02", "icon": "/icons/technologies/T_icon_buildObject_SphereFactory_Black_02.webp", "type": "standard", "description": "Creates Pal Spheres at a faster pace.\r\nRequires Pal with Handcraft suitability.", "level_cap": 27, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "SphereFactory_Black_02" ], "unlock_item_recipes": [] }, { "name": "Sphere Assembly Line II", "asset": "Special_SphereFactory_Black_Grade_03", "icon": "/icons/technologies/T_icon_buildObject_SphereFactory_Black_03.webp", "type": "standard", "description": "Creates Pal Spheres at an even faster pace.\r\nRequires Pal with Handcraft suitability.", "level_cap": 35, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "SphereFactory_Black_03" ], "unlock_item_recipes": [] }, { "name": "Advanced Sphere Assembly Line", "asset": "SphereFactory_Black_04", "icon": "/icons/technologies/T_icon_buildObject_SphereFactory_Black_04.webp", "type": "standard", "description": "An Assembly Line for producing spheres used for capturing Pals.\r\nAdvanced machinery has been introduced, allowing for the production of spheres at high speed.\r\nRequires Pals that can work with their hands.", "level_cap": 58, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "SphereFactory_Black_04" ], "unlock_item_recipes": [] }, { "name": "Curve Module", "asset": "SphereModule_Curve", "icon": "/icons/technologies/T_itemicon_SphereModule_Curve.webp", "type": "standard", "description": "Equipping it causes the sphere to spin with a curved trajectory. \r\nIt becomes easier to catch Pals off guard, and increases capture power.", "level_cap": 23, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SphereModule_Curve" ] }, { "name": "Slider Module", "asset": "SphereModule_Curve2", "icon": "/icons/technologies/T_itemicon_SphereModule_Curve2.webp", "type": "standard", "description": "Equipping it adds a slider spin to the sphere. \r\nThe sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power.", "level_cap": 39, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SphereModule_Curve2" ] }, { "name": "Heavy Weight Module", "asset": "SphereModule_Heavy", "icon": "/icons/technologies/T_itemicon_SphereModule_Heavy.webp", "type": "standard", "description": "Equipping it makes the sphere heavier, reducing its range but increasing its capture power.", "level_cap": 19, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SphereModule_Heavy" ] }, { "name": "Homing Module", "asset": "SphereModule_Homing", "icon": "/icons/technologies/T_itemicon_SphereModule_Homing.webp", "type": "standard", "description": "Equipping it makes the sphere home in on Pals, further increasing capture power.", "level_cap": 69, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SphereModule_Homing" ] }, { "name": "Sniper Module", "asset": "SphereModule_Sniper", "icon": "/icons/technologies/T_itemicon_SphereModule_Spiper.webp", "type": "standard", "description": "Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.", "level_cap": 31, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SphereModule_Sniper" ] }, { "name": "Sniper Module II", "asset": "SphereModule_Sniper2", "icon": "/icons/technologies/T_itemicon_SphereModule_Sniper2.webp", "type": "standard", "description": "Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.", "level_cap": 48, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "SphereModule_Sniper2" ] }, { "name": "Hexolite", "asset": "StainlessSteel", "icon": "/icons/technologies/T_itemicon_Material_StainlessSteel.webp", "type": "standard", "description": "An alloy of Chromite and Hexolite Quartz. \r\nUsed for building advanced equipment and structures.\r\nCan be refined at Gigantic Furnace.", "level_cap": 58, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "StainlessSteel" ] }, { "name": "Stone Gate", "asset": "Stone_Gate", "icon": "/icons/technologies/T_icon_buildObject_Stone_Gate.webp", "type": "standard", "description": "Stone gate large enough for big Pals to pass through.", "level_cap": 19, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Stone_Gate" ], "unlock_item_recipes": [] }, { "name": "Stone Structure Set", "asset": "Stone_houseset", "icon": "/icons/technologies/T_icon_buildObject_Stone_Foundation.webp", "type": "standard", "description": "Set for building bases using stone.\r\nAllows building of stone foundations, walls, ceilings, stairs and other things necessary for shelters.", "level_cap": 19, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Stone_foundation", "Stone_wall", "Stone_roof", "Stone_stair", "Stone_WindowWall", "Stone_TriangleWall", "Stone_SlantedRoof", "Stone_DoorWall", "Stone_pillar", "Stone_Fence", "Stone_TriangleFoundation", "Stone_DiagonalWall", "Stone_TriangleRoof", "Stone_TriangleStairsCorner", "Stone_TriangleWallReverse", "Stone_WallGate", "Stone_SlopedRoofCorner", "Stone_PyramidRoof", "Stone_SlopedRoofCornerReverse" ], "unlock_item_recipes": [] }, { "name": "Stump and Axe", "asset": "Stump", "icon": "/icons/technologies/T_icon_buildObject_Stump.webp", "type": "standard", "description": "Place in base to improve logging speed.\r\nPlacing more than one has no additional effect.", "level_cap": 28, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Stump" ], "unlock_item_recipes": [] }, { "name": "Nutrient Tonic", "asset": "Supplement", "icon": "/icons/technologies/T_itemicon_food_Supplement.webp", "type": "standard", "description": "A nutrient-rich Nutrient Tonic that prevents hunger for a period of time. \r\nA concentrated, flavorful blend of nutrients ideal for long journeys.", "level_cap": 79, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Supplement" ] }, { "name": "Tidy Table Set", "asset": "TableCircular", "icon": "/icons/technologies/T_icon_buildObject_TableCircular_Wood_None.webp", "type": "standard", "description": "A neat decorative table set for building a clean and well-kept base.", "level_cap": 12, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "TableCircular_Wood_None", "TableSquare_Wood_None" ], "unlock_item_recipes": [] }, { "name": "Antique Dresser", "asset": "TableDresser01_Stone", "icon": "/icons/technologies/T_icon_buildObject_TableDresser01_Stone.webp", "type": "boss", "description": "Dresser useful for giving yourself a remake.\r\nAllows players to edit their appearance.", "level_cap": 21, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [ "TableDresser01_Stone" ], "unlock_item_recipes": [] }, { "name": "Thermal Core", "asset": "Thermal_Core", "icon": "/icons/technologies/T_itemicon_Material_Thermal_Core.webp", "type": "standard", "description": "A high-temperature reaction core containing vast thermal energy.\r\nUsed as a power component in advanced devices.\r\nCan be crafted at Production Assembly Line II.", "level_cap": 59, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "Thermal_Core" ] }, { "name": "Large Toolbox", "asset": "ToolBoxV1", "icon": "/icons/technologies/T_icon_buildObject_ToolBoxV1.webp", "type": "standard", "description": "Place in base to improve handiwork speed.\r\nPlacing more than one has no additional effect.", "level_cap": 20, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "ToolBoxV1" ], "unlock_item_recipes": [] }, { "name": "Mounted Torch", "asset": "Torch", "icon": "/icons/technologies/T_icon_buildObject_TorchStand.webp", "type": "standard", "description": "Place it at a base to light the surrounding area.", "level_cap": 6, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Torch" ], "unlock_item_recipes": [] }, { "name": "Electric Pylon", "asset": "TransmissionTower", "icon": "/icons/technologies/T_icon_buildObject_TransmissionTower.webp", "type": "standard", "description": "Place in base to improve electricity generating speed.\r\nPlacing more than one has no additional effect.", "level_cap": 48, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "TransmissionTower" ], "unlock_item_recipes": [] }, { "name": "Bear Trap (Small)", "asset": "Trap_LegHold", "icon": "/icons/technologies/T_icon_buildObject_Trap_LegHold.webp", "type": "standard", "description": "Immobilizes those who step on it.\r\nOnly effective on small Pals or humans.", "level_cap": 10, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Trap_LegHold" ], "unlock_item_recipes": [] }, { "name": "Bear Trap (Large)", "asset": "Trap_LegHold_Big", "icon": "/icons/technologies/T_icon_buildObject_Trap_LegHold_Big.webp", "type": "standard", "description": "Immobilizes those who step on it.\r\nOnly effective on large Pals.", "level_cap": 21, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Trap_LegHold_Big" ], "unlock_item_recipes": [] }, { "name": "Mine", "asset": "Trap_MineAttack", "icon": "/icons/technologies/T_icon_buildObject_Trap_MineAttack.webp", "type": "standard", "description": "Automatically detonates when stepped on.", "level_cap": 30, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Trap_MineAttack" ], "unlock_item_recipes": [] }, { "name": "Electric Mine", "asset": "Trap_MineElecShock", "icon": "/icons/technologies/T_icon_buildObject_Trap_MineElecShock.webp", "type": "standard", "description": "Electrocutes those who step on it.\r\nElectrocuted Pals are easier to capture.", "level_cap": 33, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Trap_MineElecShock" ], "unlock_item_recipes": [] }, { "name": "Ice Mine", "asset": "Trap_MineFreeze", "icon": "/icons/technologies/T_icon_buildObject_Trap_MineFreeze.webp", "type": "standard", "description": "Freezes those who step on it.\r\nFrozen Pals are easier to capture.", "level_cap": 38, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Trap_MineFreeze" ], "unlock_item_recipes": [] }, { "name": "Hanging Trap", "asset": "Trap_Noose", "icon": "/icons/technologies/T_icon_buildObject_Trap_Noose.webp", "type": "standard", "description": "Catches Pals that pass through.\r\nOnly effective on small Pals and humans.", "level_cap": 8, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Trap_Noose" ], "unlock_item_recipes": [] }, { "name": "Extra Weapon Holster", "asset": "UnlockEquipmentSlot_Weapon_01", "icon": "/icons/technologies/T_itemicon_Accessory_UnlockEquipmentSlot_Weapon_01.webp", "type": "boss", "description": "A holster that allows an additional weapon to be equipped.\r\nWhile in possession, it increases weapon equip slots by 1.\r\nCarrying one is enough.", "level_cap": 27, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "ElectricBoss", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "UnlockEquipmentSlot_Weapon_01" ] }, { "name": "Extra Weapon Holster 2", "asset": "UnlockEquipmentSlot_Weapon_02", "icon": "/icons/technologies/T_itemicon_Accessory_UnlockEquipmentSlot_Weapon_02.webp", "type": "boss", "description": "A holster that lets you equip additional weapons.\r\nWhen in inventory, adds an extra weapon slot.\r\nCarrying one is enough.", "level_cap": 54, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "SakurajimaBoss", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "UnlockEquipmentSlot_Weapon_02" ] }, { "name": "Lockpicking Tool v1", "asset": "Unlock_Picking_Tier1", "icon": "/icons/technologies/T_itemicon_Essential_Unlock_Picking.webp", "type": "boss", "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Copper Key.", "level_cap": 16, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Unlock_Picking_Tier1" ] }, { "name": "Lockpicking Tool v2", "asset": "Unlock_Picking_Tier2", "icon": "/icons/technologies/T_itemicon_Essential_Unlock_Picking_Tier2.webp", "type": "boss", "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Silver Key.", "level_cap": 25, "tier": 0, "cost": 2, "require_technology": "Unlock_Picking_Tier1", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Unlock_Picking_Tier2" ] }, { "name": "Lockpicking Tool v3", "asset": "Unlock_Picking_Tier3", "icon": "/icons/technologies/T_itemicon_Essential_Unlock_Picking_Tier3.webp", "type": "boss", "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Gold Key.", "level_cap": 53, "tier": 0, "cost": 3, "require_technology": "Unlock_Picking_Tier2", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "Unlock_Picking_Tier3" ] }, { "name": "WallSignboard", "asset": "WallSignboard", "icon": "/icons/technologies/T_icon_buildObject_WallSignboard.webp", "type": "standard", "description": "A signboard to write on.\r\nCan be hung on walls.", "level_cap": 6, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "WallSignboard" ], "unlock_item_recipes": [] }, { "name": "Wall Torch", "asset": "WallTorch", "icon": "/icons/technologies/T_icon_buildObject_TorchHang.webp", "type": "standard", "description": "Place it on a wall to light the surrounding area.", "level_cap": 14, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "WallTorch" ], "unlock_item_recipes": [] }, { "name": "Aquatic Construction Kit", "asset": "WaterBuildKit", "icon": "/icons/technologies/T_itemicon_Essential_WaterBuildKit.webp", "type": "boss", "description": "Construction kit that allows foundations\r\nto be placed on water.", "level_cap": 23, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "WaterBuildKit" ] }, { "name": "Advanced Weapon Assembly Line", "asset": "WeaponFactory_Dirty_04", "icon": "/icons/technologies/T_icon_buildObject_WeaponFactory_Dirty_04.webp", "type": "standard", "description": "An Assembly Line for producing weapons and ammunition.\r\nAdvanced machinery has been introduced, enabling high-speed weapon production.\r\nRequires Pals that can work with their hands.", "level_cap": 63, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "WeaponFactory_Dirty_04" ], "unlock_item_recipes": [] }, { "name": "Beam Scatter", "asset": "WidePenetrateShotgun", "icon": "/icons/technologies/T_itemicon_Weapon_WidePenetrateShotgun.webp", "type": "standard", "description": "A specialized beam weapon for close-range combat.\r\nIt fires compressed energy in a wide, scattering blast.", "level_cap": 75, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "WidePenetrateShotgun" ] }, { "name": "Beam Scatter Ammo", "asset": "WidePenetrateShotgunBullet", "icon": "/icons/technologies/T_itemicon_Ammo_WidePenetrateShotgunBullet.webp", "type": "standard", "description": "Ammo for the Beam Scatter.\r\nCan be crafted at Ancient Workbench.", "level_cap": 75, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "WidePenetrateShotgunBullet" ] }, { "name": "Wing Pack", "asset": "WingGlider", "icon": "/icons/technologies/T_itemicon_Glider_WingGlider.webp", "type": "boss", "description": "A portable glider that enables flight. \r\nConsumes Wing Cell to propel the user through the skies.", "level_cap": 80, "tier": 0, "cost": 9, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "WingGlider" ] }, { "name": "Wing Cell", "asset": "WingGlider_Fuel", "icon": "/icons/technologies/T_itemicon_Material_WingGlider_Fuel.webp", "type": "standard", "description": "The fuel required to power the Wing Pack.", "level_cap": 80, "tier": 0, "cost": 5, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "WingGlider_Fuel" ] }, { "name": "Wooden Gate", "asset": "Wood_Gate", "icon": "/icons/technologies/T_icon_buildObject_Wood_Gate.webp", "type": "standard", "description": "Wooden gate large enough for big Pals to pass through.", "level_cap": 8, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Wood_Gate" ], "unlock_item_recipes": [] }, { "name": "Wooden Structure Set", "asset": "Wooden_houseset", "icon": "/icons/technologies/T_icon_buildObject_Wood_Foundation.webp", "type": "standard", "description": "Set for building bases using wood.\r\nAllows building of wooden foundations, walls, ceilings, stairs and other things necessary for shelters.", "level_cap": 2, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Wooden_foundation", "Wooden_wall", "Wooden_roof", "Wooden_stair", "Wood_WindowWall", "Wood_TriangleWall", "Wood_SlantedRoof", "Wooden_DoorWall", "Wooden_pillar", "Wood_Fence", "Wooden_TriangleFoundation", "Wooden_DiagonalWall", "Wooden_TriangleRoof", "Wooden_TriangleStairsCorner", "Wood_TriangleWallReverse", "Wooden_WallGate", "Wooden_SlopedRoofCorner", "Wooden_PyramidRoof", "Wooden_SlopedRoofCornerReverse" ], "unlock_item_recipes": [] }, { "name": "Ladder", "asset": "Wooden_ladder", "icon": "/icons/technologies/T_icon_buildObject_Wooden_Ladder.webp", "type": "standard", "description": "A ladder that allows you to climb to a slightly higher place.", "level_cap": 10, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Wooden_ladder" ], "unlock_item_recipes": [] }, { "name": "Beta Wave Generator", "asset": "WorkSpeedIncrease1", "icon": "/icons/technologies/T_icon_buildObject_WorkSpeedIncrease1.webp", "type": "standard", "description": "A device that emits beta waves to energize Pals.\r\nIncreases the work speed of Base Pals.\r\nPlacing more than one has no additional effect.", "level_cap": 46, "tier": 0, "cost": 3, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "WorkSpeedIncrease1" ], "unlock_item_recipes": [] }, { "name": "Primitive Workbench", "asset": "Workbench", "icon": "/icons/technologies/T_icon_buildObject_WorkBench.webp", "type": "standard", "description": "Primitive Workbench for producing simple items.\r\nPals with Handcraft suitability help\r\nspeed up production.", "level_cap": 1, "tier": 0, "cost": 1, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [ "Workbench" ], "unlock_item_recipes": [] }, { "name": "Paloxite Ingot", "asset": "WorldTreeIngot", "icon": "/icons/technologies/T_itemicon_Material_WorldTreeIngot.webp", "type": "standard", "description": "An indomitable alloy created by fusing Soralite and Paloxite.\r\nA highly rare material, crystallizing the technology of ancient civilization and the power of the World Tree.\r\nIt is vital for crafting the highest-grade equipment and structures.", "level_cap": 74, "tier": 0, "cost": 4, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": false, "unlock_build_objects": [], "unlock_item_recipes": [ "WorldTreeIngot" ] }, { "name": "Meowmere", "asset": "YakushimaBlade", "icon": "/icons/technologies/T_itemicon_Weapon_YakushimaBlade.webp", "type": "boss", "description": "[Tides of Terraria]\r\nAccording to the legend, this sword was brought back from a distant land by Croajiro.\r\nWhy? We have no idea...\r\nFires a bouncing cat projectile with each swing to attack enemies.", "level_cap": 30, "tier": 0, "cost": 2, "require_technology": "", "require_tower_boss": "None", "is_boss_tech": true, "unlock_build_objects": [], "unlock_item_recipes": [ "YakushimaBlade" ] } ], "lab_research": { "Handcraft1": { "TextId": "NAME_HANDCRAFT1", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft", "AssignDefineId": "Lab_Handcraft_1", "RequiredWorkAmount": 50000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "None", "Material1_Id": "Wood", "Material1_Count": 50, "Material2_Id": "Stone", "Material2_Count": 40, "Material3_Id": "Cloth", "Material3_Count": 10, "Material4_Id": "None", "Material4_Count": 0, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Handcraft1_2": { "TextId": "NAME_HANDCRAFT2", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft", "AssignDefineId": "Lab_Handcraft_1", "RequiredWorkAmount": 200000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft1", "Material1_Id": "Wood", "Material1_Count": 100, "Material2_Id": "Cement", "Material2_Count": 10, "Material3_Id": "Cloth", "Material3_Count": 20, "Material4_Id": "MachineParts", "Material4_Count": 10, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft5": { "TextId": "NAME_HANDCRAFT20", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::TechnologyUnlock", "AssignDefineId": "Lab_Handcraft_2", "RequiredWorkAmount": 200000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft1_2", "Material1_Id": "CopperIngot", "Material1_Count": 20, "Material2_Id": "MachineParts", "Material2_Count": 10, "Material3_Id": "AncientParts3", "Material3_Count": 5, "Material4_Id": "None", "Material4_Count": 0, "EffectType": "EPalPassiveSkillEffectType::no", "EffectValue": 0.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "DESC_HANDCRAFT20", "bIsEssential": false }, "Handcraft1_3": { "TextId": "NAME_HANDCRAFT3", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft", "AssignDefineId": "Lab_Handcraft_3", "RequiredWorkAmount": 500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft5", "Material1_Id": "Cement", "Material1_Count": 30, "Material2_Id": "Gunpowder2", "Material2_Count": 30, "Material3_Id": "AncientParts3", "Material3_Count": 5, "Material4_Id": "None", "Material4_Count": 0, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft1_4": { "TextId": "NAME_HANDCRAFT4", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft", "AssignDefineId": "Lab_Handcraft_5", "RequiredWorkAmount": 1500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft1_3", "Material1_Id": "Gunpowder2", "Material1_Count": 100, "Material2_Id": "MachineParts2", "Material2_Count": 20, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 15, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft1_5": { "TextId": "NAME_HANDCRAFT5", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft", "AssignDefineId": "Lab_Handcraft_6", "RequiredWorkAmount": 5000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft1_4", "Material1_Id": "Gunpowder2", "Material1_Count": 300, "Material2_Id": "MachineParts2", "Material2_Count": 50, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 30, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Handcraft2": { "TextId": "NAME_HANDCRAFT6", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Handcraft_1", "RequiredWorkAmount": 200000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft1", "Material1_Id": "Cloth", "Material1_Count": 30, "Material2_Id": "MachineParts", "Material2_Count": 10, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 3, "Material4_Id": "AncientParts3", "Material4_Count": 5, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::ArmorBody", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft2_2": { "TextId": "NAME_HANDCRAFT7", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Handcraft_2", "RequiredWorkAmount": 150000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft2", "Material1_Id": "Leather", "Material1_Count": 30, "Material2_Id": "MachineParts", "Material2_Count": 15, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 5, "Material4_Id": "AncientParts3", "Material4_Count": 7, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::PalGear", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft2_3": { "TextId": "NAME_HANDCRAFT8", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Handcraft_3", "RequiredWorkAmount": 500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft2_2", "Material1_Id": "Gunpowder2", "Material1_Count": 50, "Material2_Id": "Polymer", "Material2_Count": 20, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 7, "Material4_Id": "AncientParts3", "Material4_Count": 10, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::Weapon", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft2_4": { "TextId": "NAME_HANDCRAFT9", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Handcraft_4", "RequiredWorkAmount": 1500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft2_3", "Material1_Id": "MachineParts2", "Material1_Count": 20, "Material2_Id": "Cloth2", "Material2_Count": 30, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 15, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::ArmorBody", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Handcraft2_5": { "TextId": "NAME_HANDCRAFT10", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Handcraft_5", "RequiredWorkAmount": 2000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft2_4", "Material1_Id": "MachineParts2", "Material1_Count": 30, "Material2_Id": "Cloth2", "Material2_Count": 35, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 20, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::PalGear", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Handcraft2_6": { "TextId": "NAME_HANDCRAFT11", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Handcraft_6", "RequiredWorkAmount": 5000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft2_5", "Material1_Id": "Gunpowder2", "Material1_Count": 300, "Material2_Id": "MachineParts2", "Material2_Count": 50, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 30, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::Weapon", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Handcraft3": { "TextId": "NAME_HANDCRAFT12", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::LabResearchSpeed", "AssignDefineId": "Lab_Handcraft_1", "RequiredWorkAmount": 200000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft1", "Material1_Id": "Wood", "Material1_Count": 50, "Material2_Id": "Cement", "Material2_Count": 10, "Material3_Id": "Cloth", "Material3_Count": 15, "Material4_Id": "MachineParts", "Material4_Count": 10, "EffectType": "EPalPassiveSkillEffectType::LabResearchSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft3_2": { "TextId": "NAME_HANDCRAFT13", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::LabResearchSpeed", "AssignDefineId": "Lab_Handcraft_2", "RequiredWorkAmount": 500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft3", "Material1_Id": "Cement", "Material1_Count": 30, "Material2_Id": "Gunpowder2", "Material2_Count": 20, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 3, "Material4_Id": "AncientParts3", "Material4_Count": 5, "EffectType": "EPalPassiveSkillEffectType::LabResearchSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": 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"EPalPassiveSkillEffectType::DefenseRateBaseCampWorker", "EffectValue": 2.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft3_4": { "TextId": "NAME_HANDCRAFT15", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::AttackRateBaseCampWorker", "AssignDefineId": "Lab_Handcraft_6", "RequiredWorkAmount": 5000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft3_3", "Material1_Id": "MachineParts2", "Material1_Count": 50, "Material2_Id": "AncientParts2", "Material2_Count": 10, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 50, "EffectType": "EPalPassiveSkillEffectType::AttackRateBaseCampWorker", "EffectValue": 2.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Handcraft4": { "TextId": "NAME_HANDCRAFT16", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::ProductExtraItemProbability_Sphere", "AssignDefineId": "Lab_Handcraft_2", "RequiredWorkAmount": 200000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft1_2", "Material1_Id": "Wood", "Material1_Count": 100, "Material2_Id": "Cement", "Material2_Count": 10, "Material3_Id": "Pal_crystal_S", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 5, "EffectType": "EPalPassiveSkillEffectType::ProductExtraItemProbability", "EffectValue": 5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::CaptureBall", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Handcraft4_2": { "TextId": "NAME_HANDCRAFT17", "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft", "LabCategorySubType": "EPalLabCategorySubType::ProductExtraItemProbability_Bullet", "AssignDefineId": "Lab_Handcraft_3", "RequiredWorkAmount": 500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C", "SubPathString": "" }, "RequiredResearchId": "Handcraft4", "Material1_Id": "Gunpowder2", 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"LabCategoryWorkSuitability": "EPalWorkSuitability::Cool", "LabCategorySubType": "EPalLabCategorySubType::AttackRateBaseCampWorker", "AssignDefineId": "Lab_Cool_7", "RequiredWorkAmount": 300000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Cool", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Cool.BP_LabResearchSpace_Cool_C", "SubPathString": "" }, "RequiredResearchId": "Cool3_4", "Material1_Id": "Bio_Coolant", "Material1_Count": 50, "Material2_Id": "AncientParts2", "Material2_Count": 10, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 70, "EffectType": "EPalPassiveSkillEffectType::DefenseRateBaseCampWorker", "EffectValue": 2.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Medicine1": { "TextId": "NAME_MEDICINE1", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_ProductMedicine", "AssignDefineId": "Lab_Medicine_1", "RequiredWorkAmount": 50000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "None", "Material1_Id": "Poppy", "Material1_Count": 10, "Material2_Id": "CaveMushroom", "Material2_Count": 10, "Material3_Id": "Herbs", "Material3_Count": 5, "Material4_Id": "None", "Material4_Count": 0, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Medicine1_2": { "TextId": "NAME_MEDICINE2", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_ProductMedicine", "AssignDefineId": "Lab_Medicine_1", "RequiredWorkAmount": 200000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine1", "Material1_Id": "Poppy", "Material1_Count": 20, "Material2_Id": "CaveMushroom", "Material2_Count": 20, "Material3_Id": "Medicines", "Material3_Count": 10, "Material4_Id": "None", "Material4_Count": 0, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine4": { "TextId": "NAME_MEDICINE13", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::TechnologyUnlock", "AssignDefineId": "Lab_Medicine_2", "RequiredWorkAmount": 200000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine1_2", "Material1_Id": "Poppy", "Material1_Count": 15, "Material2_Id": "CaveMushroom", "Material2_Count": 15, "Material3_Id": "AncientParts3", "Material3_Count": 5, "Material4_Id": "None", "Material4_Count": 0, "EffectType": "EPalPassiveSkillEffectType::no", "EffectValue": 0.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "DESC_MEDICINE13", "bIsEssential": false }, "Medicine1_3": { "TextId": "NAME_MEDICINE3", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_ProductMedicine", "AssignDefineId": "Lab_Medicine_3", "RequiredWorkAmount": 500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine4", "Material1_Id": "Poppy", "Material1_Count": 30, "Material2_Id": "PoisonMushroom", "Material2_Count": 20, "Material3_Id": "LuxuryMedicines", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 10, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine1_4": { "TextId": "NAME_MEDICINE4", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_ProductMedicine", "AssignDefineId": "Lab_Medicine_5", "RequiredWorkAmount": 1500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine1_3", "Material1_Id": "Potion", "Material1_Count": 20, "Material2_Id": "LuxuryMedicines", "Material2_Count": 20, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 20, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine1_5": { "TextId": "NAME_MEDICINE5", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_ProductMedicine", "AssignDefineId": "Lab_Medicine_6", "RequiredWorkAmount": 5000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine1_4", "Material1_Id": "Potion_High", "Material1_Count": 20, "Material2_Id": "LuxuryMedicines", "Material2_Count": 40, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 35, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Medicine2": { "TextId": "NAME_MEDICINE6", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_ProductMedicine", "AssignDefineId": "Lab_Medicine_1", "RequiredWorkAmount": 200000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine1", "Material1_Id": "Poppy", "Material1_Count": 20, "Material2_Id": "CaveMushroom", "Material2_Count": 20, "Material3_Id": "Medicines", "Material3_Count": 10, "Material4_Id": "None", "Material4_Count": 0, "EffectType": "EPalPassiveSkillEffectType::LabResearchSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine2_2": { "TextId": "NAME_MEDICINE7", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_ProductMedicine", "AssignDefineId": "Lab_Medicine_2", "RequiredWorkAmount": 500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine2", "Material1_Id": "Poppy", "Material1_Count": 30, "Material2_Id": "PoisonMushroom", "Material2_Count": 20, "Material3_Id": "LuxuryMedicines", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 5, "EffectType": "EPalPassiveSkillEffectType::LabResearchSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine2_3": { "TextId": "NAME_MEDICINE8", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::DefenseRateBaseCampWorker", "AssignDefineId": "Lab_Medicine_4", "RequiredWorkAmount": 1500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine2_2", "Material1_Id": "Potion", "Material1_Count": 30, "Material2_Id": "LuxuryMedicines", "Material2_Count": 30, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 30, "EffectType": "EPalPassiveSkillEffectType::DefenseRateBaseCampWorker", "EffectValue": 2.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine2_4": { "TextId": "NAME_MEDICINE9", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::AttackRateBaseCampWorker", "AssignDefineId": "Lab_Medicine_6", "RequiredWorkAmount": 5000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine2_3", "Material1_Id": "Potion_High", "Material1_Count": 30, "Material2_Id": "AncientParts2", "Material2_Count": 10, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 50, "EffectType": "EPalPassiveSkillEffectType::AttackRateBaseCampWorker", "EffectValue": 2.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine3": { "TextId": "NAME_MEDICINE10", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Medicine_3", "RequiredWorkAmount": 500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine1_2", "Material1_Id": "Poppy", "Material1_Count": 30, "Material2_Id": "PoisonMushroom", "Material2_Count": 20, "Material3_Id": "LuxuryMedicines", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 7, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::Medicine", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine3_2": { "TextId": "NAME_MEDICINE11", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Medicine_4", "RequiredWorkAmount": 1500000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine3", "Material1_Id": "Potion", "Material1_Count": 20, "Material2_Id": "LuxuryMedicines", "Material2_Count": 20, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 10, "Material4_Id": "AncientParts3", "Material4_Count": 20, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -5.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::Medicine", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false }, "Medicine3_3": { "TextId": "NAME_MEDICINE12", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate", "AssignDefineId": "Lab_Medicine_5", "RequiredWorkAmount": 5000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine3_2", "Material1_Id": "Potion_High", "Material1_Count": 30, "Material2_Id": "LuxuryMedicines", "Material2_Count": 50, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 35, "EffectType": "EPalPassiveSkillEffectType::ProductItemConsumeMaterialNumRate", "EffectValue": -10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::Medicine", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Medicine1_6": { "TextId": "NAME_MEDICINE14", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_ProductMedicine", "AssignDefineId": "Lab_Medicine_7", "RequiredWorkAmount": 10000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine1_5", "Material1_Id": "Corrosive_Solvent", "Material1_Count": 100, "Material2_Id": "LuxuryMedicines", "Material2_Count": 60, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 70, "EffectType": "EPalPassiveSkillEffectType::CraftSpeed", "EffectValue": 10.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": true }, "Medicine2_5": { "TextId": "NAME_MEDICINE15", "LabCategoryWorkSuitability": "EPalWorkSuitability::ProductMedicine", "LabCategorySubType": "EPalLabCategorySubType::AttackRateBaseCampWorker", "AssignDefineId": "Lab_Medicine_7", "RequiredWorkAmount": 10000000, "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine", "ResearchSpaceClassPath": { "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C", "SubPathString": "" }, "RequiredResearchId": "Medicine2_4", "Material1_Id": "Corrosive_Solvent", "Material1_Count": 100, "Material2_Id": "AncientParts2", "Material2_Count": 10, "Material3_Id": "PalCrystal_Ex", "Material3_Count": 20, "Material4_Id": "AncientParts3", "Material4_Count": 70, "EffectType": "EPalPassiveSkillEffectType::AttackRateBaseCampWorker", "EffectValue": 2.0, "EffectOptionWorkSuitability": "EPalWorkSuitability::None", "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None", "EffectDescriptionTextIdOverwrite": "None", "bIsEssential": false } } }