# VoiceStudio — Install Troubleshooting The top 10 errors users have actually hit on `v0.2.x`, with their causes and fixes. Most have a deeplink anchor that the in-app error UI's "Open docs for this error" button targets directly. ## Start here: self-diagnosis Before digging through the entries below, let the app diagnose itself: - **In the app:** **Settings → About → "Run self-check"** verifies your compute device (CUDA/MPS/CPU), ffmpeg, HuggingFace token, disk space, data-directory permissions, RAM, installed TTS engines, and hub reachability — each with a hint when something's off. - **Headless / terminal:** ```bash uv run python backend/main.py --diagnose # same checks, exits 1 on failure uv run python backend/main.py --diagnose --deep # also loads the active engine # and synthesizes a test utterance ``` `--deep` catches "installed but broken" engines. On a fresh install it may cold-load the model (minutes, plus a large download). - **Filing an issue?** **Settings → About → "Save diagnostic bundle"** produces a zip (self-check report, recent classified errors, scrubbed log tails) you can drag straight onto the GitHub issue. Home paths and anything token-shaped are redacted before they leave your machine. The report's `engine_execution` rows distinguish declared compatibility from observed runtime state. `evidence_state: not_loaded` means no actual provider can yet be claimed. Run the deep self-check for TTS, or issue a representative ASR request for ASR evidence. Loaded rows include the execution provider/device, precision or quantization when the engine exposes it, GPU identity, CPU-fallback stage, relevant library versions, and whether parent-process memory counters cover the engine. Subprocess engines report memory visibility as false because their accelerator allocations belong to the child process. ## 1. `pkg_resources` missing (ModuleNotFoundError) **Symptom:** the splash screen shows `ModuleNotFoundError: No module named 'pkg_resources'` during WhisperX import, and the app never advances past the "Setting up models" step. **Cause:** WhisperX (and a couple of its transitive deps) still imports `pkg_resources`, which `setuptools >= 80` dropped. `pyproject.toml` pins `setuptools>=75,<80` so it stays present — but the venv can still lose it two other ways: **(a)** antivirus (commonly Windows Defender) quarantines `pkg_resources`' files, or **(b)** a partial/interrupted extract. In both cases setuptools' *metadata* remains, so `uv`/`pip` report it "already satisfied" and a plain install **no-ops** — the files are never restored. **Fix:** in the backend venv, **force a reinstall** (a plain install won't work for the reasons above): ``` uv pip install --reinstall 'setuptools>=75,<80' ``` then restart. If it recurs, your antivirus is removing the files again — add the backend **`.venv`** folder to its exclusions (Windows Security → Virus & threat protection → Exclusions). The app's auto-repair now uses `--reinstall` too, so a fresh install heals itself. **Linked issues:** [#58](https://github.com/debpalash/VoiceStudio/issues/58), [#248](https://github.com/debpalash/VoiceStudio/issues/248) ### 1a. Model load fails: `[Errno 2] No such file or directory: '…/transformers/…/modeling_*.py'` **Symptom:** the System Check / model load fails with e.g. `[Errno 2] No such file or directory: '…/site-packages/transformers/models/qwen3/modeling_qwen3.py'`. **Cause:** same class as §1 — a **corrupted/incomplete `transformers` install**. A model load lazily resolves a module file that's **missing from `site-packages`** (an interrupted `uv sync`, antivirus quarantine, or a partial update). The package's metadata is intact, so a plain install no-ops and never restores the file. Restarting does **not** help (the file is still gone). **Fix:** force-reinstall transformers in the backend venv, then restart: ``` uv pip install --reinstall transformers ``` Or, as a quick workaround, switch ASR to **faster-whisper** in **Model Catalogue → Models**. If it recurs, add the backend **`.venv`** to your antivirus exclusions (see §1). Newer builds classify this error and show the reinstall hint directly instead of a bare path + "try restarting". ### 1a-bis. Same wording, different cause: torch ↔ torchvision mismatch **Symptom:** identical `Could not import module 'AutoFeatureExtractor'` / `'GenerationMixin'` errors — but reinstalling transformers alone changes nothing. **Cause:** transformers' lazy importer wraps whatever really failed in that generic message. When the real failure is `RuntimeError: operator torchvision::nms does not exist`, the problem is a **torch/torchvision version mismatch** (one was upgraded without the other), and transformers itself is fine. **Fix:** reinstall the trio **together, at the pinned versions** — a plain unpinned reinstall can itself resolve a drifted pair ([#1357](https://github.com/debpalash/VoiceStudio/issues/1357)): ``` uv pip install --python .venv --reinstall torch==2.8.0 torchaudio==2.8.0 torchvision==0.23.0 transformers ``` run in the project folder. The versions mirror `deploy/torch-constraints.txt` (source checkouts can pass `--constraint deploy/torch-constraints.txt` instead; desktop installs don't ship that file, which is why the literal pins are shown). They carry no `+cu128`/`+rocm` suffix on purpose — vendor GPU builds match the pins rather than being replaced. **Linked issues:** [#1357](https://github.com/debpalash/VoiceStudio/issues/1357), [#1376](https://github.com/debpalash/VoiceStudio/issues/1376) ### 1b. Dubbing: `ASR backend initialization failed: No module named 'lightning_fabric'` **Symptom:** transcription/dubbing fails at the start with `ASR backend initialization failed: No module named 'lightning_fabric'`. **Cause:** same class as §1 — a **partial/broken install**. `lightning_fabric` ships *inside* the `pytorch-lightning` wheel (WhisperX needs it via pyannote-audio), and an interrupted install or antivirus quarantine can strip it while the package's metadata stays intact — so a plain install no-ops and never restores the files. **Fix:** force-reinstall pytorch-lightning in the backend venv, then restart: ```shell uv pip install --reinstall pytorch-lightning ``` If it recurs, add the backend **`.venv`** to your antivirus exclusions (see §1). Since this fix landed the app also degrades gracefully: WhisperX is marked unavailable (Model Catalogue → Engines shows why, with this repair command) and dubbing automatically falls through to **faster-whisper** instead of failing outright. **Linked issue:** [#1185](https://github.com/debpalash/VoiceStudio/issues/1185) ## 1c. Setup blocked: "System RAM … The app will OOM on first dub" **Symptom:** the setup wizard's System Check shows **System RAM** in red and "Resolve blockers to continue" stays disabled — often on an 8 GB machine that reports ~7.8 GB usable (firmware and integrated graphics reserve a slice of installed RAM). **Cause:** the preflight compares OS-reported RAM against the 8 GB minimum. Since [#1618](https://github.com/debpalash/VoiceStudio/issues/1618) the check tolerates that reserved-memory gap, so 8 GB-installed machines pass. **Fix:** update to the latest release. If your machine is genuinely below the minimum and you accept the out-of-memory risk (long dubs may crash), set `OMNIVOICE_RAM_PREFLIGHT=0` before launching — the hard block becomes a warning. On Windows run PowerShell `[Environment]::SetEnvironmentVariable('OMNIVOICE_RAM_PREFLIGHT','0','User')` and relaunch; on macOS/Linux export it in the shell that starts the app. (The in-app Settings panel can't help here — this blocker appears before setup completes.) **Linked issues:** [#1618](https://github.com/debpalash/VoiceStudio/issues/1618) ## 2. HF 401 / pyannote license not accepted **Symptom:** dubbing fails with `HfHubHTTPError: 401 Client Error: Unauthorized for url …pyannote/speaker-diarization-3.1…`, or diarization silently falls back to a single speaker. **Cause:** `pyannote/speaker-diarization-3.1` is a **gated** model — even with a valid HF token, you need to accept the model's license on its HuggingFace page before the token works for downloads. **Fix:** 1. Open **Settings → API Keys** in the app and paste a working HF token (or set `HF_TOKEN` in your env). See [docs/setup/huggingface-token.md](../setup/huggingface-token.md). 2. Visit https://huggingface.co/pyannote/speaker-diarization-3.1 while signed in with the same HF account → click **"Agree and access repository"**. 3. Retry the job. The token state in **Settings → API Keys** should now show the "App" row with a green check next to your username. **Linked issue:** [#35](https://github.com/debpalash/VoiceStudio/issues/35) ### PocketTTS gated weights **Symptom:** PocketTTS reports `POCKETTTS_GATED_WEIGHTS`, `gated repo`, or asks you to share your contact information instead of generating audio. **Cause:** the PocketTTS model files are public but gated. Hugging Face only serves them after your account accepts Kyutai's access conditions. A token by itself does not grant access. **Fix:** 1. Visit https://huggingface.co/kyutai/pocket-tts while signed in, review the license and prohibited-use conditions, share the requested contact details, and accept the conditions. 2. Open **Settings → API Keys** and save a read token from that same account. 3. Open **Model Catalogue → Engines**, review and accept the PocketTTS terms locally, then retry. VoiceStudio stores this acknowledgement only on your machine. ## 3. Gatekeeper quarantine on macOS **Symptom:** "VoiceStudio.app is damaged and can't be opened." **Cause:** the app is not yet notarised (signing is wired in `release.yml` and activates once the maintainer adds the Apple cert secrets) — until then macOS quarantines every download. **Fix:** see [macos.md#gatekeeper-quarantine](macos.md#gatekeeper-quarantine). ## 4. AppImage white screen / EGL errors (Fedora 44, Ubuntu 24.04+, 26.04) **Symptom:** the AppImage window opens fully white. No UI ever appears. On newer distros (Ubuntu 24.04 and later, incl. 26.04) the terminal often shows `Could not create default EGL display: EGL_BAD_PARAMETER`. **Cause:** WebKitGTK rendering regressions — the DMA-BUF renderer on modern WebKitGTK (2.48+), or the 2.44 / 2.46 compositing mode. **Fix:** try `WEBKIT_DISABLE_DMABUF_RENDERER=1` first (modern WebKitGTK / the EGL error), then `WEBKIT_DISABLE_COMPOSITING_MODE=1` — full walkthrough incl. the software-rendering last resort: [linux.md#appimage-white-screen-on-fedora-44--ubuntu-2404](linux.md#appimage-white-screen-on-fedora-44--ubuntu-2404). **Linked issues:** [#62](https://github.com/debpalash/VoiceStudio/issues/62), [#961](https://github.com/debpalash/VoiceStudio/issues/961) ## 5. Windows Triton / torch.compile OOM **Symptom:** the first synthesis call fails with `OutOfMemoryError: CUDA out of memory` or `RuntimeError: Triton compilation failed`, especially on <16 GB VRAM GPUs. **Cause:** the engine's `torch.compile` step compiles Triton kernels with a peak memory footprint that exceeds free VRAM. Windows-only quirk. **Fix:** see [windows.md#torch-compile-oom](windows.md#torch-compile-oom). **Linked issue:** [#65](https://github.com/debpalash/VoiceStudio/issues/65) ## 6. `uv venv` Python download fails (restricted network) **Symptom:** during first launch, `uv` exits with a network error pulling `python-build-standalone` from GitHub. Common in China, intermittently in Russia, sometimes on corporate proxies. **Fix:** see [linux.md#restricted-networks-china--russia](linux.md#restricted-networks-china--russia) (same env vars work on macOS and Windows — `UV_PYTHON_INSTALL_MIRROR`, `UV_HTTP_TIMEOUT=120`, `UV_HTTP_RETRIES=5`, `UV_PYTHON_PREFERENCE=only-system`). **Linked issues:** [#57](https://github.com/debpalash/VoiceStudio/issues/57), [#60](https://github.com/debpalash/VoiceStudio/issues/60). ## 7. `.deb` ffprobe path conflict on upgrade **Symptom:** after upgrading from a pre-v0.3 .deb, `ffprobe -version` reports "VoiceStudio bundled ffprobe" instead of the system ffmpeg, breaking other apps that rely on `/usr/bin/ffprobe`. **Fix:** see [linux.md#deb-ffprobe-conflict](linux.md#deb-ffprobe-conflict). ## 7b. "Media engine unavailable" / FFmpeg questions FFmpeg, FFprobe, and yt-dlp are **not** things you install for VoiceStudio. The app resolves them itself, in order: a path provided by the desktop shell → the static build shipped with the Python environment → the app's own downloaded build → whatever is on your PATH. When nothing resolves at all (some source installs on a fresh machine), the Setup Wizard downloads a pinned, checksum-verified static build in the background — you'll see a one-line "Preparing media engine…" progress and, only if that download fails, a card with **Retry** and **Use a system copy**. If a running install ever reports "Media engine unavailable": 1. Open **Settings → Audio tools**. Each row shows the binary actually in use (version, path, and origin — Bundled / System / Custom). 2. Press **Restore bundled** to re-fetch the app's own build (needs network once), or **Use system copy** / **Choose file…** to point at an FFmpeg you already have. Installing via a package manager (`brew install ffmpeg`, `sudo apt install ffmpeg`, `winget install ffmpeg`) also works — press **Use system copy** afterwards. The same panel updates **yt-dlp** (video imports): site support changes faster than app releases, so when video-URL imports start failing, press **Update** there — the new version survives app updates, and **Restore tested version** reverts to the build the app shipped with. ### YouTube asks you to sign in or confirm you are not a bot First update yt-dlp under **Settings → Audio tools**. If YouTube still requires your signed-in session, export its cookies in Netscape `cookies.txt` format, then choose that file beside the URL field before importing. VoiceStudio uses the export for that import only and makes two best-effort attempts to delete its temporary copy. Cookie exports are login credentials. VoiceStudio never reads a browser's cookie database automatically, never saves the export in your project, and never uploads it anywhere except to your own VoiceStudio backend. Use an export limited to YouTube where your browser extension supports domain filtering. For a backend on another machine, the picker is enabled only over HTTPS; plain HTTP is accepted solely on the desktop app's loopback connection. Remote backends must also use `OMNIVOICE_API_KEY` as the bearer key and remain restricted to a private tailnet; see [API authentication](../api-auth.md). ## 8. Docker LAN access — media preview 404 **Symptom:** VoiceStudio loads on `http://:3900` but the audio preview pane shows 404s for `/media/...`. **Cause:** pre-v0.3, the frontend hardcoded `localhost:3900` for media-preview URLs, which is wrong when the UI is reached from a different LAN host. **Fix:** the frontend derives its API/media base from the page's own origin. When running behind a reverse proxy where the UI and API are on different origins, set the runtime override `OMNIVOICE_PUBLIC_API_BASE` (works on the prebuilt image via `docker run -e`) — see [docker.md#lan-access](docker.md#lan-access). ## 9. Apple Silicon `mlx-whisper` unavailable on Intel mac **Symptom:** on an Intel mac, VoiceStudio logs `mlx-whisper backend unavailable; falling back to faster-whisper`. **Cause:** `mlx-whisper` and `mlx-audio` only build for arm64 (Apple Silicon). **Fix:** none needed on Apple Silicon setups that log this transiently. Note that Intel Macs can no longer run the local backend at all — PyTorch dropped Intel-Mac wheels, so this entry only applies to historical installs (see [macos.md](macos.md) and [#889](https://github.com/debpalash/VoiceStudio/issues/889)). ## 10. Windows: `Could not locate cudnn_ops_infer64_8.dll` during transcription **Symptom:** on Windows + NVIDIA, transcription/dubbing fails and the backend log shows `Could not locate cudnn_ops_infer64_8.dll`. Model Catalogue → Models shows WhisperX or faster-whisper selected. On builds before this was fixed, the failure looked much worse than a failed transcribe: CTranslate2 aborts the **process** rather than raising, so the whole backend died with `exit code -1073740791` (`0xC0000409`) and no error, the app restarted it, and the next attempt killed it again ([#1371](https://github.com/debpalash/VoiceStudio/issues/1371)). VoiceStudio now checks whether cuDNN 8 will load *before* selecting a CTranslate2 engine and falls back to PyTorch Whisper instead, so a missing library costs you WhisperX's word-level alignment — not the backend. The repair below is still worth doing to get WhisperX back. **Cause:** WhisperX and faster-whisper run on **CTranslate2**, which needs **cuDNN 8**, but PyTorch 2.8 ships cuDNN 9. VoiceStudio side-loads a cuDNN-8 copy from `.venv\Lib\site-packages\cudnn8_compat\` — but the step that installs that folder only ever lived in the dev-loop setup script, which isn't bundled into the packaged app. **Packaged installs never had these libraries at all**, so reinstalling never fixed it ([#827](https://github.com/debpalash/VoiceStudio/issues/827)). **Fix:** update to the latest build and relaunch — the app's bootstrap now detects a CUDA machine and installs the cuDNN-8 libraries into the backend venv automatically at launch ([#869](https://github.com/debpalash/VoiceStudio/pull/869)). (The check is skipped — and its negative result cached — on CPU/AMD/Apple machines, so non-NVIDIA launches stay instant.) If the automatic install can't run (offline / restricted network), install manually into the backend venv, then restart: ``` uv pip install --no-deps --python .venv\Scripts\python.exe --target .venv\Lib\site-packages\cudnn8_compat nvidia-cudnn-cu12==8.9.7.29 ``` (On Linux the target is `.venv/lib/pythonX.Y/site-packages/cudnn8_compat`.) Or sidestep cuDNN 8 entirely: switch the ASR backend to **PyTorch Whisper** in **Model Catalogue → Models**. It runs on PyTorch's own stack (cuDNN 9, bundled with torch) and needs no cuDNN-8 DLL — it loads its Whisper pipeline on demand (no extra env var). ## 11. IndexTTS / CosyVoice / ChatterboxTTS clash **Symptom:** installing one of these engines breaks the others — e.g. after installing CosyVoice, IndexTTS errors out with import conflicts. **Cause:** these engines pin incompatible transformer / torch versions inside their own engine venvs. Pre-v0.3 they shared a single venv. **Fix:** Phase 2 ships subprocess isolation per engine (each engine runs in its own venv). For v0.3, workaround: install only one of the conflicting engines per VoiceStudio copy. See [docs/engines/cosyvoice.md](../engines/cosyvoice.md) for the dedicated CosyVoice path. **Linked issue:** [#55](https://github.com/debpalash/VoiceStudio/issues/55) **Same class, ASR side:** the `nemo-parakeet` ASR engine has the identical problem and currently has **no safe install path** at all — `nemo_toolkit[asr]` hard-pins `transformers>=4.57,<4.58`, which is unsatisfiable alongside VoiceStudio's own `transformers>=5.3` requirement. Installing it into the shared venv breaks the backend outright. Do not `pip install nemo_toolkit` into VoiceStudio's environment; if you want to try it, use a separate Python environment. Isolated-venv support for this engine (matching CosyVoice/ dots-tts) is tracked in [#974](https://github.com/debpalash/VoiceStudio/issues/974). ## 12. CUDA PyTorch wheel download fails on first run **Symptom:** first-run setup stops at **Installing dependencies** with a failure that mentions `torch` and a `download.pytorch.org` (or `download-r2.pytorch.org`) URL — e.g. `Failed to download torch==2.8.0+cu128 …win_amd64.whl`. The app then won't launch. **Cause:** on Windows/Linux NVIDIA machines, VoiceStudio installs the CUDA PyTorch build (`torch` + `torchaudio`) from PyTorch's own index. That CUDA wheel is large (~2.5 GB), so a flaky or restricted network drops it partway. This is a download/network problem, **not** a bug in VoiceStudio — but the CUDA wheels come from a *named, explicit* index that a PyPI mirror (`UV_DEFAULT_INDEX`) cannot redirect, so the generic mirror trick doesn't help here. **Fix, in order:** 1. **Clean & Retry.** Large downloads frequently succeed on a second attempt — VoiceStudio already retries each request 5× with long timeouts, and a fresh attempt restarts cleanly. 2. **Use a VPN** if your network throttles or blocks the PyTorch CDN. 3. **Provide the wheels manually (offline path).** Download the two wheels that match your machine from a source you *can* reach (the official [pytorch.org](https://pytorch.org/get-started/locally/) wheel index or a regional mirror), then drop them in the wheel folder and **Clean & Retry** — VoiceStudio will install from your local copies instead of the network: - Folder: **`/wheels`** (the exact path is printed in the error message and in the setup log; `` is your chosen install/storage location). - Files: the `torch` **and** `torchaudio` wheels for your exact Python/OS/CUDA — e.g. `torch-2.8.0+cu128-cp311-cp311-win_amd64.whl` and the matching `torchaudio-2.8.0+cu128-cp311-cp311-win_amd64.whl`. They must match the pinned versions (shown in the failing URL). - On retry, VoiceStudio re-resolves the install using those local wheels; the rest of the (small) dependencies still come from PyPI/your mirror. If you don't have an NVIDIA GPU, you don't need the CUDA build at all — a CPU / Apple-Silicon install skips this index entirely. **Linked issue:** [#569](https://github.com/debpalash/VoiceStudio/issues/569) ## 13. Stuck on the download page / incomplete model cache ("only `refs/`") **Symptom:** the setup screen never finishes the model download and you can't reach the main app. Looking in the HF cache, a model folder (`models--k2-fsa--OmniVoice`, `models--Systran--faster-whisper-large-v3`) has `refs/` and maybe `config.json` but **no weight files** (`blobs/` empty or tiny). **Cause:** the download started but the large weight shards never finished — almost always the connection **dropping, throttling, or being blocked** mid-pull (corporate/school proxy, VPN, antivirus quarantining the multi-GB file, or a region where `huggingface.co` is slow/blocked). The app retries and verifies weights, but a connection that *trickles* rather than dies can stall for a long time. **Fix — force a clean re-download:** 1. **Fully quit VoiceStudio.** Check Task Manager (Windows) / Activity Monitor (macOS) and end any leftover `omnivoice` / `python` process — a half-running one keeps the cache locked. 2. **Delete the incomplete model folder(s) entirely** from the HF cache (the whole `models--…` folder, not just `refs/`). Leave other models alone: - `models--k2-fsa--OmniVoice` - `models--Systran--faster-whisper-large-v3` 3. **Relaunch** — the download page re-pulls from scratch. **If it stalls again at the same spot**, the download is being blocked — try, in order: - **Antivirus/firewall** — temporarily disable it for the download (large model files are a common false-positive quarantine), then re-enable. - **Connection** — use a stable, direct connection; pause any VPN; avoid corporate/school networks. - **Region mirror** — if `huggingface.co` is slow/blocked where you are, VoiceStudio normally handles this automatically: with no endpoint explicitly configured it probes both the official endpoint and the `hf-mirror.com` community mirror and downloads from whichever works (downloads are checksum-verified either way; see [downloading-models.md](../downloading-models.md)). To check or re-test the automatic pick, use **Settings → Models → Hugging Face mirror → Test again**. To pin a mirror yourself, pick one in the same panel (or the quick-pick the first-run system check offers when nothing is reachable), or set it as an env var before launching and relaunch: - macOS/Linux: `export HF_ENDPOINT=https://hf-mirror.com` - Windows (PowerShell): `[Environment]::SetEnvironmentVariable("HF_ENDPOINT","https://hf-mirror.com","User")` **Manual fallback** (if downloads keep failing), pull the weights yourself into the same cache, then relaunch: ```bash pip install -U "huggingface_hub[cli]" huggingface-cli download k2-fsa/OmniVoice huggingface-cli download Systran/faster-whisper-large-v3 ``` (If VoiceStudio uses a custom models directory, set `HF_HOME` to it first so the files land where the app looks.) > Newer builds detect an incomplete cache and re-offer the download instead of > stranding you on this page — update once the fix is in your channel. **Linked issue:** [#622](https://github.com/debpalash/VoiceStudio/issues/622) ## 14. "Can't reach the local backend" *during* generation / transcription / dubbing **Symptom:** the app worked at startup (you reached the main menu and the model loaded), but the moment you **generate audio, dub a video, transcribe, or dictate**, it spins for a long time and then shows **"Can't reach the local backend."** The backend log ends right after a line like `whisperx transcribing …tmpXXXX.wav` (or a generate) with nothing after it — i.e. the backend is **alive**, the GPU *job* is what stalled. **Cause:** this is **not** a connection, download, or "network mirror" problem — the backend started fine. A GPU job (a **generate** on the TTS model, or an ASR transcribe with WhisperX/faster-whisper **large-v3**) is too heavy for the available compute and runs for minutes; because it wedges its GPU-pool worker, every *other* request — including the next generate and the health check — is starved, which the UI surfaces as an unreachable backend. The usual trigger is **VRAM starvation on NVIDIA**: models contend for memory on an 8 GB-class GPU (the log shows e.g. `GPU pool sized … 7.0 GB free`). CPU-only machines hit the same wall on long clips. This is the same root cause whether the last thing you did was `generate:start (audio)`, a dub, or a dictation. > There is **no "Network → Restricted/Global mirror" toggle** in Settings — that > control (the footer/Sharing **Network** button) is for **LAN sharing**, not > downloads. If someone pointed you there for this error, it was the wrong knob. **Fix — reduce ASR load (any one of these):** 1. **Pick a smaller ASR model / engine** in **Model Catalogue → Models** — e.g. faster-whisper **medium** or **small**, instead of large-v3. Biggest win on low-VRAM GPUs. 2. **Free VRAM**: **Flush the TTS model** before dubbing so ASR isn't competing for memory (top toolbar → Flush → "Unload all + flush", or per-model from Model Catalogue → Models — see [Flush caches / Unload resident model](../performance.md#flush-caches--unload-resident-model) for exactly what it frees and the API equivalents for scripts), or 3. **Run ASR on CPU** (slower but reliable) if your GPU is small. 4. **Test with a 10-second clip** first — if that returns quickly, it confirms a compute/VRAM limit rather than a true hang. Newer builds **bound** every GPU job — whole-file transcription, **chunked dub transcription**, **and** TTS generation: instead of hanging forever and starving the backend, a wedged job fails after a timeout with this exact guidance. Tune the bounds with `OMNIVOICE_ASR_TRANSCRIBE_TIMEOUT_S` (whole-file transcription) and `OMNIVOICE_GENERATE_TIMEOUT_S` (generation) — both in seconds, default 300 — and `OMNIVOICE_TRANSCRIBE_CHUNK_TIMEOUT_S` (per-chunk dub transcription, default 120). **Raise** them for very long single files/generations, **lower** them to fail faster on a small machine. CPU-only hosts use a bounded 600-second generation floor because correct CPU synthesis can take longer than the accelerated five-minute budget. Override it with `OMNIVOICE_CPU_GENERATE_TIMEOUT_S`; an explicit higher or lower `OMNIVOICE_GENERATE_TIMEOUT_S` always wins. **Two things changed here** ([#1190](https://github.com/debpalash/VoiceStudio/issues/1190)): - **Waiting in line is no longer counted as compute.** The generate budget used to start the moment a job was *queued*, so on a 1-worker machine a request sitting behind a busy one burned its whole 300s without executing a single instruction and then blamed your hardware. The budget now starts when a worker actually picks the job up. Queue wait has its own, far more generous bound (`OMNIVOICE_GPU_QUEUE_TIMEOUT_S`, default 1800s); crossing *that* reports a saturated pool — an explicitly **retryable** condition, not a too-heavy job. - **The old message over-promised.** It said "Capacity was restored automatically". It wasn't: Python can't kill the abandoned worker thread, so it keeps running — and keeps its VRAM — until it finishes on its own. The pool reset only stops *new* work from queueing behind it. That is why an immediate retry often failed too, and why a long batch could die a few segments in. **Give the abandoned job time to drain (or restart the backend) before retrying.** The message now says so. The generation budget also **scales with the length of the text** (the floor is `OMNIVOICE_GENERATE_TIMEOUT_S`, plus 1 second per 40 characters past the first 1200), and every path uses it — the streaming preview the UI tries first, batch dubbing, `/v1/audio/speech`, and dub/archetype previews included. Long inputs should not need the env var at all. **Scripting the API?** `/v1/audio/speech` now tells you about pressure instead of going quiet: a **429** with a `Retry-After` header means the request was *refused before it started* because the worker pool is already backed up (safe to retry verbatim — nothing ran), and a **503** with `Retry-After` means the job was accepted but hit its bound. Both carry `X-VoiceStudio-Retryable: true`, and the streaming NDJSON error frame carries `"retryable": true` with `retry_after`. Back off on those rather than hammering — on a 1-worker machine, concurrent requests serialize by design. **If transcribe timeouts keep repeating back-to-back**, pool resets aren't recovering the underlying hang — the wedged thread keeps its VRAM until the app exits. The error message will then recommend switching the ASR engine to **Faster-Whisper (crash-isolated subprocess)** (`faster-whisper-isolated`) in **Model Catalogue → Engines**: it runs transcription in a separate process that can be force-killed to reclaim a hung transcribe *and* its VRAM, at a small per-call overhead. It reuses your existing faster-whisper install (nothing extra to download). VoiceStudio never switches engines automatically — this stays your call. > **Seeing "The backend crashed (exit code …)" instead?** That's the other > failure mode: the backend **process died** (native CUDA abort, out-of-memory > kill, DLL crash) rather than hanging. Newer desktop builds detect the death, > restart the backend automatically (giving up after 3 crashes in 10 minutes), > and show a crash notice with a **View crash details** button (exit code + > the last error output). Use **Report this bug** from that notice — the crash > evidence is attached to the prefilled GitHub issue automatically, with home > paths scrubbed. The raw markers live next to the backend logs in > `backend_crash_markers.json`. Markers are per-version: after you update the > app, notices recorded by the previous version are cleaned up rather than > resurfacing — the update may well have fixed that crash. > > Outside the desktop app (browser dev, Docker, LAN share) the same notice is > raised by the **backend itself** on its next start — see **section 14c**. ## 14b. "Can't reach the local VoiceStudio backend" flashing during startup or an automatic restart **Symptom (older builds):** while the backend was still starting — or while the desktop shell was auto-restarting a crashed backend — every click produced a **"Can't reach the local VoiceStudio backend"** toast, over and over, even though the backend came back on its own a few seconds later. **Cause:** a real backend start/restart takes **10–20+ seconds** (Python venv spawn plus the PyTorch import), but the UI's transport retry only bridged ~3 seconds before giving up — so every request landing inside that window dead-ended with the scary toast, which read as a recurring bug rather than a self-heal in progress. **Fixed:** newer desktop builds ask the shell whether a start/restart is actually in progress and simply **wait for it** (up to 2 minutes, matching the shell's own restart budget) instead of erroring, and show a single pinned **"backend is restarting — hang tight"** banner while it happens, followed by a "backend is back" confirmation. A backend that is *truly* dead (the shell gave up, or you're not running the desktop app) still errors promptly. If you see the error persistently on a current build, that's section **14** (a wedged GPU job), section **14d** (the backend never started), or the crash notice above — not this window. Desktop startup, **Retry**, storage reset, setup re-entry, in-app uninstall, app shutdown, and automatic crash recovery also share one backend lifecycle owner. Overlapping start attempts wait and attach to the healthy process, while reset/setup/uninstall keep exclusive ownership through teardown and disk changes, and shutdown joins any in-progress launch before stopping it. They no longer launch a second backend that fails on port 3900, leave a misleading crash notice, delete an environment from under a starting child, or orphan one on exit. Quitting also interrupts a first-run `uv` install instead of waiting for a long download to finish. Unix builds give backend lifespan cleanup a bounded SIGTERM grace period; Windows' hidden backend has no console, so its initial stop is best-effort and may proceed directly to the bounded forced tree cleanup. Surviving subprocess engines cannot retain ports or files (#1635). ## 14c. "Can't reach the backend" in a browser — `bun run dev`, Docker, or LAN share **Symptom:** you're using VoiceStudio **outside the desktop app** — the dev stack (`bun run dev`), a Docker deployment, or a shared/remote backend — and requests fail with a "can't reach the backend" error. These deployments have no desktop shell to supervise the backend. Newer builds make the backend **self-forensicate**, and the dev runner adds bounded recovery: - **The error tells you what it knows.** It now says whether the backend *was answering and stopped* ("it was answering 12 s ago … likely crashed or was killed mid-request") or *never answered this session* ("it may never have started" — a port conflict or failed setup), and points at the right logs for **your** deployment: the `bun run dev` terminal + `omnivoice.log` in dev, `docker logs ` / `journalctl` on a server. (If Docker serves the page itself, the page can go down together with the backend — check the container first.) - **Dev crash recovery and exit banner.** `bun run dev`'s backend runs through `scripts/dev-backend.mjs`, which owns Python-file reloads directly so a dead server cannot hide behind a still-running uvicorn reload parent. When the backend dies with a non-zero exit, a boxed banner prints the exit code/signal, the last 20 lines of `omnivoice.log`, and an OOM-check hint (`journalctl -k | grep -i oom` on Linux), then restarts it after one second. Three restarts are allowed in a rolling 60-second window; a fourth crash exits and lets `concurrently` tear down the broken stack. Ctrl+C and other deliberate shutdowns never restart it. - **Crash notice on the next start.** The backend keeps a **run sentinel** (`run_sentinel.json` in its data folder) while running and clears it on a clean shutdown. If a start finds a stale sentinel whose process is gone, the previous run died uncleanly: a record is written to `last_run_crash.json` (death window, last activity — e.g. "generate" or "transcribe" — and a scrubbed tail of `omnivoice.log`), the UI shows the same crash notice the desktop app shows (**View crash details** → the log tail; **Report this bug** → the evidence rides along in the prefilled GitHub issue), and `GET /system/last-run-crash` exposes it to scripts. Records are capped at the last 3, survive being dismissed (bug reports still need them), and are per-version like the desktop markers — after an update, notices from the previous version don't resurface. Where the forensics live: `omnivoice.log`, `run_sentinel.json`, and `last_run_crash.json` are all in the backend's data folder (`~/Library/Application Support/OmniVoice` on macOS, `%APPDATA%\OmniVoice` on Windows, `~/.omnivoice` on Linux, or `$OMNIVOICE_DATA_DIR` — the Docker image mounts it as the `omnivoice_data` volume). ## 14d. "Can't reach the local VoiceStudio backend" when the backend never started **Symptom (older builds):** the app opened, but every action failed with **"Can't reach the local VoiceStudio backend — it may still be starting up, or it stopped."** Waiting and retrying never helped, and the message gave you nothing to act on or to put in a bug report. **Cause:** the message was wrong *and* evidence-free. The backend was not starting up and had not merely stopped — it had **failed to start**, and the desktop shell knew exactly why: it holds the exit code plus a ~30-line tail of the backend's stderr, or the specific reason setup refused (an Intel Mac, a failed `uv sync`, a network blocking GitHub). The UI could not read that diagnosis, so every distinct failure collapsed into the same generic sentence. **Fixed:** the app now surfaces the shell's own diagnosis. When a request fails because the backend could not start, you get: - **"The backend couldn't start"** instead of "it may still be starting up" — it names what happened rather than guessing. - **A "See why" notice** whose details dialog shows the exit code and the captured stderr tail verbatim, plus the same actionable hints the setup screen gives (broken venv, blocked GitHub, port in use, unsupported Intel Mac — where retrying can never help, no Retry is suggested). - **A "Report" button** that opens a prefilled GitHub issue with that output already attached, with your home directory path replaced by `~` and any credential-shaped strings redacted before anything leaves the machine. The reason is also **retained** across a Retry or an automatic respawn, so a later attempt can't erase the diagnosis of the first one. **From source (`bun desktop`)?** If the app builds but the window never comes up, the shell now prints the exit code and where to look (the cargo/tauri output above it, plus `omnivoice.log` and `backend_err.log` in your VoiceStudio data folder) instead of exiting silently. If Cargo stops before the window is built with `Package gdk-3.0 was not found`, `pango.pc` missing, `libsoup-3.0` missing, or `javascriptcoregtk-4.1` missing, the Ubuntu/Debian WebKitGTK development packages are absent. Install the full package block in the [Linux source-build guide](linux.md#building-from-source), then rerun `source "$HOME/.cargo/env"` and `bun desktop`. Do not set a custom `PKG_CONFIG_PATH` unless the libraries were deliberately installed outside the system package manager. **Still stuck?** Open the details, copy the output, and file it with **Report** — that output is the thing that makes the failure diagnosable. ## 15. Stuck at "preparing" forever after a crash / BSOD (Windows) **Symptom:** after an unclean shutdown (Windows BSOD, forced power-off), every launch sits on the "preparing" splash indefinitely — even though the backend is actually healthy (its log shows models loaded, and `http://127.0.0.1:3900/health` answers `{"status":"ok"}` in a browser). The WebView log contains: ``` IPC custom protocol failed, Tauri will now use the postMessage interface instead TypeError: Failed to fetch ``` **Cause:** the crash corrupted cache directories inside the WebView2 profile at `%LOCALAPPDATA%\com.debpalash.omnivoice-studio\EBWebView`. Both the IPC custom protocol *and* its postMessage fallback break, so the splash never hears the "ready" signal from the app shell (issue #879). **Fix:** current builds handle this automatically — if the splash gets no IPC signal within ~10 s it checks the backend over plain HTTP and proceeds on its own; if the backend isn't up either, after ~45 s a recovery panel appears with **Repair and restart** (Windows), which clears cache-only directories and relaunches. It deliberately preserves `Default\Local Storage` and `Default\IndexedDB`, where browser-owned settings and long-form projects live. On older builds (≤ 0.3.8), or if the automatic repair fails, do it manually: quit VoiceStudio, delete only the cache directories below, then start the app again. Do not delete the whole `EBWebView` profile; doing so also deletes browser-owned projects and settings. ```powershell $voiceStudioWebView = "$env:LOCALAPPDATA\com.debpalash.omnivoice-studio\EBWebView" @( "Default\Cache", "Default\Code Cache", "Default\GPUCache", "Default\DawnCache", "Default\Service Worker\CacheStorage", "Default\Service Worker\ScriptCache", "GPUCache", "DawnCache", "ShaderCache", "GrShaderCache", "GraphiteDawnCache" ) | ForEach-Object { Remove-Item -Recurse -Force -ErrorAction SilentlyContinue (Join-Path $voiceStudioWebView $_) } ``` ## 16. macOS: microphone permission never prompts, VoiceStudio never appears in System Settings **Symptom:** clicking record shows "Microphone access denied. macOS: open System Settings → Privacy & Security → Microphone and enable VoiceStudio" — but VoiceStudio never appears in that list, so there's nothing to enable. `NSMicrophoneUsageDescription` is present in the app's `Info.plist`, and resetting the permission (`tccutil reset Microphone com.debpalash.omnivoice-studio`) followed by a relaunch changes nothing — no system prompt ever appears. **Cause:** the app bundle was missing the Hardened Runtime *entitlement* for microphone access. An earlier revision of this section blamed an upstream Tauri/WebKit limitation — that was wrong (a community contributor, [@MahdiHedhli](https://github.com/MahdiHedhli), read the sources more carefully and found the real gap). wry's `WKUIDelegate` already grants the WebKit-layer media-capture request; but Tauri's macOS bundler enables Hardened Runtime by default, and Hardened Runtime blocks microphone hardware access unless `com.apple.security.device.audio-input` is present in the signed binary's entitlements — regardless of `Info.plist`'s `NSMicrophoneUsageDescription` (that only supplies the prompt *text*). Without the entitlement, macOS's TCC layer never registers a request, which is exactly why the app never appears in the System Settings list. **Fix:** ships in the release after v0.3.12 (the bundle now carries `src-tauri/entitlements.plist` — [#1016](https://github.com/debpalash/VoiceStudio/pull/1016), contributed by the same person who diagnosed it). Update and live recording works, with a normal macOS permission prompt on first use. **Workaround on older builds (≤ v0.3.12):** record your voice sample in any other app (Voice Memos, QuickTime, etc.) and upload the resulting file in VoiceStudio instead of using live recording — upload-based cloning is unaffected and works normally. **Linked issue:** [#1013](https://github.com/debpalash/VoiceStudio/issues/1013) > **Tip:** current builds surface the live OS grant state in-app — **Settings → > Permissions** shows whether the microphone (and, on macOS, Accessibility) is > granted, denied, or not asked yet, with an **Open Settings** button that > deep-links the exact OS pane described above. The dictation blocker rechecks > Accessibility while it is visible and closes as soon as macOS reports the grant. ## Dub: "translation engine needs the optional … package" **Symptom:** in the Dub tab, translating fails with e.g. *"The 'google' translation engine needs the optional `deep_translator` Python package, which isn't installed in this backend."* **Cause:** the online translation engines (Google / DeepL / Microsoft / MyMemory via `deep_translator`, and the LLM provider via `openai`) are **optional** and not bundled. Only **Argos** and **NLLB** work out of the box. **Fix:** - **From-source / Docker install:** click the highlighted **Install** button next to the *Engine* label in the Dub tab (or run `uv pip install deep_translator` in the backend venv) and restart the backend. - **Packaged installer build:** in-app install is disabled (read-only signed environment). Click the highlighted button to open the popover and **Switch to Argos (bundled, offline)** — or copy the command to run it in a from-source checkout. Full guide: [dubbing/translation-engines.md](../dubbing/translation-engines.md#installing-optional-translation-engines-from-source-vs-packaged-build). ## First-run setup fails on a restricted network (GitHub/PyPI blocked) On networks that block or can't resolve **GitHub**, the first-run bootstrap may fail to download the managed Python (`uv venv ... failed`, often a DNS error). VoiceStudio now tries, in order: the default GitHub host → a gh-proxy mirror → your **system Python** (if 3.11+ is installed). If all three fail: 1. **Install Python 3.11+** from (on Windows, tick *"Add Python to PATH"*), then relaunch — VoiceStudio will use it. 2. **Point at a reachable mirror** for the Python download: - `UV_PYTHON_INSTALL_MIRROR=https://gh-proxy.com/https://github.com/astral-sh/python-build-standalone/releases/download` 3. **Point at a PyPI mirror** for the dependency install (`uv sync`): - China: `UV_DEFAULT_INDEX=https://pypi.tuna.tsinghua.edu.cn/simple` (or `https://mirrors.aliyun.com/pypi/simple`) - Fully-blocked networks (e.g. some regions): use a VPN — there is no government-blessed PyPI mirror to rely on. 4. The bootstrap already raises the network budget for you (`UV_HTTP_TIMEOUT=120`, `UV_HTTP_CONNECT_TIMEOUT=30`, `UV_HTTP_RETRIES=5`); you can raise them further in the environment if a mirror is very slow. **Linked issues:** [#130](https://github.com/debpalash/VoiceStudio/issues/130), [#60](https://github.com/debpalash/VoiceStudio/issues/60), [#57](https://github.com/debpalash/VoiceStudio/issues/57) ## Workspace navigation crashes with `insertBefore` / `NotFoundError` This was a `v0.5.0` workspace-lifecycle bug exposed by rapid Launchpad ↔ Dub navigation while media renderers were cleaning up. Current builds isolate each workspace under its own DOM owner. Update VoiceStudio; no model or project data repair is required. **Linked issue:** [#1590](https://github.com/debpalash/VoiceStudio/issues/1590) ## Uninstalling / removing all of VoiceStudio's data VoiceStudio is fully local — no accounts, no services, nothing to deactivate. To reclaim disk space or fully remove it, run the uninstaller, which lists every VoiceStudio folder with its size (dry-run first) and deletes on `--yes`: ```bash scripts/uninstall.sh # macOS/Linux — dry-run scripts/uninstall.sh --yes # delete app data/env/config/logs scripts/uninstall.sh --yes --models # also delete the shared HF model cache ``` ```powershell powershell -ExecutionPolicy Bypass -File scripts\uninstall.ps1 -Yes # Windows ``` The two big folders are the **model cache** (Hugging Face weights, several GB) and the **managed Python env** (`project/.venv`, a few GB). The complete per-platform path list, env-var overrides, portable-mode note, and the steps to remove the app binary itself are in [docs/install/uninstall.md](uninstall.md). **Linked issue:** [#1089](https://github.com/debpalash/VoiceStudio/issues/1089)