--- name: "Delphi Clean Code" description: "Pragmatic clean code standards for Delphi — concise, direct, no over-engineering" --- # Delphi Clean Code — Skill > **CRITICAL SKILL** — Be **concise, direct and solution-focused**. ## Fundamental Principles | Principle | Rule | |-----------|-------| | **SRP** | A function/class does ONE thing | | **DRY** | Don't repeat code — extract and reuse | | **KISS** | Simplest solution that works | | **YAGNI** | Don't build what wasn't asked for | | **Boy Scout** | Leave the code better than you found it | ## Naming Rules (Pascal Guide) | Element | Convention | |----------|-----------| | **Variables** | Reveal intent: `LCustomerCount` not `N` | | **Methods** | Verb + noun: `GetCustomerById` not `Customer` | | **Booleans** | Question form: `IsActive`, `HasPermission`, `CanEdit` | | **Constants** | SCREAMING_SNAKE: `MAX_RETRY_COUNT` | | **Fields** | Prefix `F`: `FCustomerName` | | **Parameters** | Prefix `A`: `ACustomerName` | | **Var. locations** | Prefix `L`: `LCustomer` | > **Rule:** If you need a comment to explain a name, rename it. ## Method Rules | Rule | Description | |-------|-----------| | **Short** | Maximum 20 lines, ideal 5-10 | | **One Thing** | Do one thing and do it well | | **One Level** | One level of abstraction per method | | **Few Args** | Maximum 3 arguments, prefer 0-2 | | **No Side Effects** | Don't mute inputs unexpectedly | ## Code Structure | Standard | Application | |--------|-----------| | **Guard Clauses** | Early returns for edge cases | | **Flat > Nested** | Avoid deep nesting (max 2 levels) | | **Composition** | Small compound methods | | **Colocation** | Related code together | ### Guard Clauses in Delphi ```pascal // ❌ RUIM — nesting excessivo procedure ProcessOrder(AOrder: TOrder); begin if Assigned(AOrder) then begin if AOrder.Items.Count > 0 then begin if AOrder.IsValid then begin // logic real aqui end; end; end; end; // ✅ BOM — guard clauses procedure ProcessOrder(AOrder: TOrder); begin if not Assigned(AOrder) then raise EArgumentNilException.Create('AOrder cannot be nil'); if AOrder.Items.Count = 0 then raise EBusinessRuleException.Create('Order must have items'); if not AOrder.IsValid then raise EValidationException.Create('Order validation failed'); // logic real aqui — sem nesting end; ``` ## Anti-Patterns (DO NOT DO) | ❌ Pattern | ✅ Fix | |-----------|------------| | Comment each line | Delete obvious comments | | Method > 20 lines | Share by responsibility | | Magic numbers | Named constants | | `with` statement | Explicit local variables | | Global variables | Constructor injection | | Generic Catch | Specific exceptions | | Logic in `OnClick` | Delegate to Service | | God class / God unity | One class = one responsibility | | Ignore `Free` | `try/finally` always | ## Memory Management ```pascal // ✅ Objetos temporários — sempre try/finally LList := TStringList.Create; try LList.Add('item'); // usar LList finally LList.Free; end; // ✅ Interfaces — reference counting automático var LService: IMyService; LService := TMyService.Create; // liberado automaticamente // ✅ Owner pattern para componentes visuais LButton := TButton.Create(Self); // Self libera automaticamente ``` ## AI Code Style | Situation | Action | |----------|------| | User requests feature | Write directly | | User reports bug | Correct, don't explain | | Requirement unclear | Ask, don't assume | ## 🔴 Before Editing (THINK FIRST!) | Question | Why | |----------|---------| | **Which units use this?** | They can break | | **What does this unit matter?** | Interfaces can change | | **What tests cover this?** | Tests may fail | | **Is it a shared component?** | Multiple points affected | > 🔴 **Rule:** Edit the file + all dependents in the SAME task. ## 🔴 Self-Check (MANDATORY) | Check | Pergunta | |-------|----------| | ✅ **Goal achieved?** | Did I do exactly what was asked? | | ✅ **Edited files?** | Have I modified everything necessary? | | ✅ **Does the code work?** | Have I tested/verified? | | ✅ **No errors?** | Compiles without warnings? | | ✅ **Nothing forgotten?** | Edge cases treated? | | ✅ **Memory safe?** | Objects released correctly? | > 🔴 **Rule:** If ANY check fails, correct it before finishing.