DT_TestTraceline |__m_clrRender_______________________________________ -> 0x0070 |__m_vecOrigin_______________________________________ -> 0x0134 |__m_angRotation[0]__________________________________ -> 0x0128 |__m_angRotation[1]__________________________________ -> 0x012C |__m_angRotation[2]__________________________________ -> 0x0130 |__moveparent________________________________________ -> 0x0144 DT_TEWorldDecal |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_nIndex_________________________________________ -> 0x001C DT_TESpriteSpray |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_vecDirection___________________________________ -> 0x001C |__m_nModelIndex____________________________________ -> 0x0028 |__m_fNoise_________________________________________ -> 0x0030 |__m_nCount_________________________________________ -> 0x0034 |__m_nSpeed_________________________________________ -> 0x002C DT_TESprite |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_nModelIndex____________________________________ -> 0x001C |__m_fScale_________________________________________ -> 0x0020 |__m_nBrightness____________________________________ -> 0x0024 DT_TESparks |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__m_vecOrigin[0]__________________________________ -> 0x0010 |__m_vecOrigin[1]__________________________________ -> 0x0014 |__m_vecOrigin[2]__________________________________ -> 0x0018 |__m_nMagnitude_____________________________________ -> 0x001C |__m_nTrailLength___________________________________ -> 0x0020 |__m_vecDir_________________________________________ -> 0x0024 DT_TESmoke |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_nModelIndex____________________________________ -> 0x001C |__m_fScale_________________________________________ -> 0x0020 |__m_nFrameRate_____________________________________ -> 0x0024 DT_TEShowLine |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__m_vecOrigin[0]__________________________________ -> 0x0010 |__m_vecOrigin[1]__________________________________ -> 0x0014 |__m_vecOrigin[2]__________________________________ -> 0x0018 |__m_vecEnd_________________________________________ -> 0x001C DT_TEProjectedDecal |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_angRotation____________________________________ -> 0x001C |__m_flDistance_____________________________________ -> 0x0028 |__m_nIndex_________________________________________ -> 0x002C DT_TEPlayerDecal |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0014 |__m_nEntity________________________________________ -> 0x0020 |__m_nPlayer________________________________________ -> 0x0010 DT_TEPhysicsProp |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_angRotation[0]_________________________________ -> 0x001C |__m_angRotation[1]_________________________________ -> 0x0020 |__m_angRotation[2]_________________________________ -> 0x0024 |__m_vecVelocity____________________________________ -> 0x0028 |__m_nModelIndex____________________________________ -> 0x0034 |__m_nFlags_________________________________________ -> 0x003C |__m_nSkin__________________________________________ -> 0x0038 |__m_nEffects_______________________________________ -> 0x0040 |__m_clrRender______________________________________ -> 0x0044 DT_TEParticleSystem |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin[0]___________________________________ -> 0x0010 |__m_vecOrigin[1]___________________________________ -> 0x0014 |__m_vecOrigin[2]___________________________________ -> 0x0018 DT_TEMuzzleFlash |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_vecAngles______________________________________ -> 0x001C |__m_flScale________________________________________ -> 0x0028 |__m_nType__________________________________________ -> 0x002C DT_TELargeFunnel |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__m_vecOrigin[0]__________________________________ -> 0x0010 |__m_vecOrigin[1]__________________________________ -> 0x0014 |__m_vecOrigin[2]__________________________________ -> 0x0018 |__m_nModelIndex____________________________________ -> 0x001C |__m_nReversed______________________________________ -> 0x0020 DT_TEKillPlayerAttachments |__baseclass_________________________________________ -> 0x0000 |__m_nPlayer________________________________________ -> 0x0010 DT_TEImpact |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_vecNormal______________________________________ -> 0x001C |__m_iType__________________________________________ -> 0x0028 |__m_ucFlags________________________________________ -> 0x002C DT_TEGlowSprite |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_nModelIndex____________________________________ -> 0x001C |__m_fScale_________________________________________ -> 0x0020 |__m_fLife__________________________________________ -> 0x0024 |__m_nBrightness____________________________________ -> 0x0028 DT_TEShatterSurface |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_vecAngles______________________________________ -> 0x001C |__m_vecForce_______________________________________ -> 0x0028 |__m_vecForcePos____________________________________ -> 0x0034 |__m_flWidth________________________________________ -> 0x0040 |__m_flHeight_______________________________________ -> 0x0044 |__m_flShardSize____________________________________ -> 0x0048 |__m_nSurfaceType___________________________________ -> 0x0050 |__m_uchFrontColor[0]_______________________________ -> 0x0054 |__m_uchFrontColor[1]_______________________________ -> 0x0055 |__m_uchFrontColor[2]_______________________________ -> 0x0056 |__m_uchBackColor[0]________________________________ -> 0x0057 |__m_uchBackColor[1]________________________________ -> 0x0058 |__m_uchBackColor[2]________________________________ -> 0x0059 DT_TEFootprintDecal |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_vecDirection___________________________________ -> 0x001C |__m_nEntity________________________________________ -> 0x0034 |__m_nIndex_________________________________________ -> 0x0038 |__m_chMaterialType_________________________________ -> 0x003C DT_TEFizz |__baseclass_________________________________________ -> 0x0000 |__m_nEntity________________________________________ -> 0x0010 |__m_nModelIndex____________________________________ -> 0x0014 |__m_nDensity_______________________________________ -> 0x0018 |__m_nCurrent_______________________________________ -> 0x001C DT_TEExplosion |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__m_vecOrigin[0]__________________________________ -> 0x0010 |__m_vecOrigin[1]__________________________________ -> 0x0014 |__m_vecOrigin[2]__________________________________ -> 0x0018 |__m_nModelIndex____________________________________ -> 0x001C |__m_fScale_________________________________________ -> 0x0020 |__m_nFrameRate_____________________________________ -> 0x0024 |__m_nFlags_________________________________________ -> 0x0028 |__m_vecNormal______________________________________ -> 0x002C |__m_chMaterialType_________________________________ -> 0x0038 |__m_nRadius________________________________________ -> 0x003C |__m_nMagnitude_____________________________________ -> 0x0040 DT_TEEnergySplash |__m_vecPos__________________________________________ -> 0x0010 |__m_vecDir__________________________________________ -> 0x001C |__m_bExplosive______________________________________ -> 0x0028 DT_TEEffectDispatch |__baseclass_________________________________________ -> 0x0000 |__m_EffectData_____________________________________ -> 0x0010 |__m_vOrigin.x_____________________________________ -> 0x0000 |__m_vOrigin.y_____________________________________ -> 0x0004 |__m_vOrigin.z_____________________________________ -> 0x0008 |__m_vStart.x______________________________________ -> 0x000C |__m_vStart.y______________________________________ -> 0x0010 |__m_vStart.z______________________________________ -> 0x0014 |__m_vAngles_______________________________________ -> 0x0024 |__m_vNormal_______________________________________ -> 0x0018 |__m_fFlags________________________________________ -> 0x0030 |__m_flMagnitude___________________________________ -> 0x003C |__m_flScale_______________________________________ -> 0x0038 |__m_nAttachmentIndex______________________________ -> 0x0044 |__m_nSurfaceProp__________________________________ -> 0x0048 |__m_iEffectName___________________________________ -> 0x0060 |__m_nMaterial_____________________________________ -> 0x004C |__m_nDamageType___________________________________ -> 0x0050 |__m_nHitBox_______________________________________ -> 0x0054 |__entindex________________________________________ -> 0x0000 |__m_nOtherEntIndex________________________________ -> 0x0058 |__m_nColor________________________________________ -> 0x005C |__m_flRadius______________________________________ -> 0x0040 |__m_bPositionsAreRelativeToEntity_________________ -> 0x005D DT_TEDynamicLight |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__r________________________________________________ -> 0x0020 |__g________________________________________________ -> 0x0024 |__b________________________________________________ -> 0x0028 |__exponent_________________________________________ -> 0x002C |__m_fRadius________________________________________ -> 0x001C |__m_fTime__________________________________________ -> 0x0030 |__m_fDecay_________________________________________ -> 0x0034 DT_TEDecal |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_vecStart_______________________________________ -> 0x001C |__m_nEntity________________________________________ -> 0x0028 |__m_nHitbox________________________________________ -> 0x002C |__m_nIndex_________________________________________ -> 0x0030 DT_TEClientProjectile |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_vecVelocity____________________________________ -> 0x001C |__m_nModelIndex____________________________________ -> 0x0028 |__m_nLifeTime______________________________________ -> 0x002C |__m_hOwner_________________________________________ -> 0x0030 DT_TEBubbleTrail |__baseclass_________________________________________ -> 0x0000 |__m_vecMins________________________________________ -> 0x0010 |__m_vecMaxs________________________________________ -> 0x001C |__m_nModelIndex____________________________________ -> 0x002C |__m_flWaterZ_______________________________________ -> 0x0028 |__m_nCount_________________________________________ -> 0x0030 |__m_fSpeed_________________________________________ -> 0x0034 DT_TEBubbles |__baseclass_________________________________________ -> 0x0000 |__m_vecMins________________________________________ -> 0x0010 |__m_vecMaxs________________________________________ -> 0x001C |__m_nModelIndex____________________________________ -> 0x002C |__m_fHeight________________________________________ -> 0x0028 |__m_nCount_________________________________________ -> 0x0030 |__m_fSpeed_________________________________________ -> 0x0034 DT_TEBSPDecal |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_nEntity________________________________________ -> 0x001C |__m_nIndex_________________________________________ -> 0x0020 DT_TEBreakModel |__baseclass_________________________________________ -> 0x0000 |__m_vecOrigin______________________________________ -> 0x0010 |__m_angRotation[0]_________________________________ -> 0x001C |__m_angRotation[1]_________________________________ -> 0x0020 |__m_angRotation[2]_________________________________ -> 0x0024 |__m_vecSize________________________________________ -> 0x0028 |__m_vecVelocity____________________________________ -> 0x0034 |__m_nModelIndex____________________________________ -> 0x0044 |__m_nRandomization_________________________________ -> 0x0040 |__m_nCount_________________________________________ -> 0x0048 |__m_fTime__________________________________________ -> 0x004C |__m_nFlags_________________________________________ -> 0x0050 DT_TEBloodStream |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__m_vecOrigin[0]__________________________________ -> 0x0010 |__m_vecOrigin[1]__________________________________ -> 0x0014 |__m_vecOrigin[2]__________________________________ -> 0x0018 |__m_vecDirection___________________________________ -> 0x001C |__r________________________________________________ -> 0x0028 |__g________________________________________________ -> 0x002C |__b________________________________________________ -> 0x0030 |__a________________________________________________ -> 0x0034 |__m_nAmount________________________________________ -> 0x0038 DT_TEBloodSprite |__m_vecOrigin_______________________________________ -> 0x0010 |__m_vecDirection____________________________________ -> 0x001C |__r_________________________________________________ -> 0x0028 |__g_________________________________________________ -> 0x002C |__b_________________________________________________ -> 0x0030 |__a_________________________________________________ -> 0x0034 |__m_nSprayModel_____________________________________ -> 0x003C |__m_nDropModel______________________________________ -> 0x0038 |__m_nSize___________________________________________ -> 0x0040 DT_TEBeamSpline |__m_nPoints_________________________________________ -> 0x00D0 |__m_vecPoints[0]____________________________________ -> 0x0010 |__m_vecPoints_______________________________________ -> 0x0000 DT_TEBeamRingPoint |__baseclass_________________________________________ -> 0x0000 |__m_nModelIndex____________________________________ -> 0x0010 |__m_nHaloIndex_____________________________________ -> 0x0014 |__m_nStartFrame____________________________________ -> 0x0018 |__m_nFrameRate_____________________________________ -> 0x001C |__m_fLife__________________________________________ -> 0x0020 |__m_fWidth_________________________________________ -> 0x0024 |__m_fEndWidth______________________________________ -> 0x0028 |__m_nFadeLength____________________________________ -> 0x002C |__m_fAmplitude_____________________________________ -> 0x0030 |__m_nSpeed_________________________________________ -> 0x0044 |__r________________________________________________ -> 0x0034 |__g________________________________________________ -> 0x0038 |__b________________________________________________ -> 0x003C |__a________________________________________________ -> 0x0040 |__m_nFlags_________________________________________ -> 0x0048 |__m_vecCenter______________________________________ -> 0x004C |__m_flStartRadius__________________________________ -> 0x0058 |__m_flEndRadius____________________________________ -> 0x005C DT_TEBeamRing |__baseclass_________________________________________ -> 0x0000 |__m_nModelIndex____________________________________ -> 0x0010 |__m_nHaloIndex_____________________________________ -> 0x0014 |__m_nStartFrame____________________________________ -> 0x0018 |__m_nFrameRate_____________________________________ -> 0x001C |__m_fLife__________________________________________ -> 0x0020 |__m_fWidth_________________________________________ -> 0x0024 |__m_fEndWidth______________________________________ -> 0x0028 |__m_nFadeLength____________________________________ -> 0x002C |__m_fAmplitude_____________________________________ -> 0x0030 |__m_nSpeed_________________________________________ -> 0x0044 |__r________________________________________________ -> 0x0034 |__g________________________________________________ -> 0x0038 |__b________________________________________________ -> 0x003C |__a________________________________________________ -> 0x0040 |__m_nFlags_________________________________________ -> 0x0048 |__m_nStartEntity___________________________________ -> 0x004C |__m_nEndEntity_____________________________________ -> 0x0050 DT_TEBeamPoints |__baseclass_________________________________________ -> 0x0000 |__m_nModelIndex____________________________________ -> 0x0010 |__m_nHaloIndex_____________________________________ -> 0x0014 |__m_nStartFrame____________________________________ -> 0x0018 |__m_nFrameRate_____________________________________ -> 0x001C |__m_fLife__________________________________________ -> 0x0020 |__m_fWidth_________________________________________ -> 0x0024 |__m_fEndWidth______________________________________ -> 0x0028 |__m_nFadeLength____________________________________ -> 0x002C |__m_fAmplitude_____________________________________ -> 0x0030 |__m_nSpeed_________________________________________ -> 0x0044 |__r________________________________________________ -> 0x0034 |__g________________________________________________ -> 0x0038 |__b________________________________________________ -> 0x003C |__a________________________________________________ -> 0x0040 |__m_nFlags_________________________________________ -> 0x0048 |__m_vecStartPoint__________________________________ -> 0x004C |__m_vecEndPoint____________________________________ -> 0x0058 DT_TEBeamLaser |__baseclass_________________________________________ -> 0x0000 |__m_nModelIndex____________________________________ -> 0x0010 |__m_nHaloIndex_____________________________________ -> 0x0014 |__m_nStartFrame____________________________________ -> 0x0018 |__m_nFrameRate_____________________________________ -> 0x001C |__m_fLife__________________________________________ -> 0x0020 |__m_fWidth_________________________________________ -> 0x0024 |__m_fEndWidth______________________________________ -> 0x0028 |__m_nFadeLength____________________________________ -> 0x002C |__m_fAmplitude_____________________________________ -> 0x0030 |__m_nSpeed_________________________________________ -> 0x0044 |__r________________________________________________ -> 0x0034 |__g________________________________________________ -> 0x0038 |__b________________________________________________ -> 0x003C |__a________________________________________________ -> 0x0040 |__m_nFlags_________________________________________ -> 0x0048 |__m_nStartEntity___________________________________ -> 0x004C |__m_nEndEntity_____________________________________ -> 0x0050 DT_TEBeamFollow |__baseclass_________________________________________ -> 0x0000 |__m_nModelIndex____________________________________ -> 0x0010 |__m_nHaloIndex_____________________________________ -> 0x0014 |__m_nStartFrame____________________________________ -> 0x0018 |__m_nFrameRate_____________________________________ -> 0x001C |__m_fLife__________________________________________ -> 0x0020 |__m_fWidth_________________________________________ -> 0x0024 |__m_fEndWidth______________________________________ -> 0x0028 |__m_nFadeLength____________________________________ -> 0x002C |__m_fAmplitude_____________________________________ -> 0x0030 |__m_nSpeed_________________________________________ -> 0x0044 |__r________________________________________________ -> 0x0034 |__g________________________________________________ -> 0x0038 |__b________________________________________________ -> 0x003C |__a________________________________________________ -> 0x0040 |__m_nFlags_________________________________________ -> 0x0048 |__m_iEntIndex______________________________________ -> 0x004C DT_TEBeamEnts |__baseclass_________________________________________ -> 0x0000 |__m_nModelIndex____________________________________ -> 0x0010 |__m_nHaloIndex_____________________________________ -> 0x0014 |__m_nStartFrame____________________________________ -> 0x0018 |__m_nFrameRate_____________________________________ -> 0x001C |__m_fLife__________________________________________ -> 0x0020 |__m_fWidth_________________________________________ -> 0x0024 |__m_fEndWidth______________________________________ -> 0x0028 |__m_nFadeLength____________________________________ -> 0x002C |__m_fAmplitude_____________________________________ -> 0x0030 |__m_nSpeed_________________________________________ -> 0x0044 |__r________________________________________________ -> 0x0034 |__g________________________________________________ -> 0x0038 |__b________________________________________________ -> 0x003C |__a________________________________________________ -> 0x0040 |__m_nFlags_________________________________________ -> 0x0048 |__m_nStartEntity___________________________________ -> 0x004C |__m_nEndEntity_____________________________________ -> 0x0050 DT_TEBeamEntPoint |__baseclass_________________________________________ -> 0x0000 |__m_nModelIndex____________________________________ -> 0x0010 |__m_nHaloIndex_____________________________________ -> 0x0014 |__m_nStartFrame____________________________________ -> 0x0018 |__m_nFrameRate_____________________________________ -> 0x001C |__m_fLife__________________________________________ -> 0x0020 |__m_fWidth_________________________________________ -> 0x0024 |__m_fEndWidth______________________________________ -> 0x0028 |__m_nFadeLength____________________________________ -> 0x002C |__m_fAmplitude_____________________________________ -> 0x0030 |__m_nSpeed_________________________________________ -> 0x0044 |__r________________________________________________ -> 0x0034 |__g________________________________________________ -> 0x0038 |__b________________________________________________ -> 0x003C |__a________________________________________________ -> 0x0040 |__m_nFlags_________________________________________ -> 0x0048 |__m_nStartEntity___________________________________ -> 0x004C |__m_nEndEntity_____________________________________ -> 0x0050 |__m_vecStartPoint__________________________________ -> 0x0054 |__m_vecEndPoint____________________________________ -> 0x0060 DT_BaseBeam |__m_nModelIndex_____________________________________ -> 0x0010 |__m_nHaloIndex______________________________________ -> 0x0014 |__m_nStartFrame_____________________________________ -> 0x0018 |__m_nFrameRate______________________________________ -> 0x001C |__m_fLife___________________________________________ -> 0x0020 |__m_fWidth__________________________________________ -> 0x0024 |__m_fEndWidth_______________________________________ -> 0x0028 |__m_nFadeLength_____________________________________ -> 0x002C |__m_fAmplitude______________________________________ -> 0x0030 |__m_nSpeed__________________________________________ -> 0x0044 |__r_________________________________________________ -> 0x0034 |__g_________________________________________________ -> 0x0038 |__b_________________________________________________ -> 0x003C |__a_________________________________________________ -> 0x0040 |__m_nFlags__________________________________________ -> 0x0048 DT_TEArmorRicochet |__baseclass_________________________________________ -> 0x0000 |__m_vecPos_________________________________________ -> 0x0010 |__m_vecDir_________________________________________ -> 0x001C DT_TEMetalSparks |__m_vecPos__________________________________________ -> 0x0010 |__m_vecDir__________________________________________ -> 0x001C DT_SteamJet |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_SpreadSpeed____________________________________ -> 0x0ABC |__m_Speed__________________________________________ -> 0x0AC0 |__m_StartSize______________________________________ -> 0x0AC4 |__m_EndSize________________________________________ -> 0x0AC8 |__m_Rate___________________________________________ -> 0x0ACC |__m_JetLength______________________________________ -> 0x0AD0 |__m_bEmit__________________________________________ -> 0x0AD4 |__m_bFaceLeft______________________________________ -> 0x0ADC |__m_nType__________________________________________ -> 0x0AD8 |__m_spawnflags_____________________________________ -> 0x0AE0 |__m_flRollSpeed____________________________________ -> 0x0AE4 DT_SmokeStack |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_SpreadSpeed____________________________________ -> 0x0B0C |__m_Speed__________________________________________ -> 0x0B10 |__m_StartSize______________________________________ -> 0x0B14 |__m_EndSize________________________________________ -> 0x0B18 |__m_Rate___________________________________________ -> 0x0B1C |__m_JetLength______________________________________ -> 0x0B20 |__m_bEmit__________________________________________ -> 0x0B24 |__m_flBaseSpread___________________________________ -> 0x0B28 |__m_flTwist________________________________________ -> 0x0B7C |__m_flRollSpeed____________________________________ -> 0x0BB8 |__m_iMaterialModel_________________________________ -> 0x0B80 |__m_AmbientLight.m_vPos____________________________ -> 0x0B2C |__m_AmbientLight.m_vColor__________________________ -> 0x0B38 |__m_AmbientLight.m_flIntensity_____________________ -> 0x0B44 |__m_DirLight.m_vPos________________________________ -> 0x0B48 |__m_DirLight.m_vColor______________________________ -> 0x0B54 |__m_DirLight.m_flIntensity_________________________ -> 0x0B60 |__m_vWind__________________________________________ -> 0x0B70 DT_DustTrail |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_SpawnRate______________________________________ -> 0x0ABC |__m_Color__________________________________________ -> 0x0AC0 |__m_ParticleLifetime_______________________________ -> 0x0AD0 |__m_StopEmitTime___________________________________ -> 0x0AD8 |__m_MinSpeed_______________________________________ -> 0x0ADC |__m_MaxSpeed_______________________________________ -> 0x0AE0 |__m_MinDirectedSpeed_______________________________ -> 0x0AE4 |__m_MaxDirectedSpeed_______________________________ -> 0x0AE8 |__m_StartSize______________________________________ -> 0x0AEC |__m_EndSize________________________________________ -> 0x0AF0 |__m_SpawnRadius____________________________________ -> 0x0AF4 |__m_bEmit__________________________________________ -> 0x0B04 |__m_Opacity________________________________________ -> 0x0ACC DT_FireTrail |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_nAttachment____________________________________ -> 0x0ABC |__m_flLifetime_____________________________________ -> 0x0AC0 DT_SporeTrail |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_flSpawnRate____________________________________ -> 0x0AC4 |__m_vecEndColor____________________________________ -> 0x0AB8 |__m_flParticleLifetime_____________________________ -> 0x0AC8 |__m_flStartSize____________________________________ -> 0x0ACC |__m_flEndSize______________________________________ -> 0x0AD0 |__m_flSpawnRadius__________________________________ -> 0x0AD4 |__m_bEmit__________________________________________ -> 0x0AE4 DT_SporeExplosion |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_flSpawnRate____________________________________ -> 0x0ABC |__m_flParticleLifetime_____________________________ -> 0x0AC0 |__m_flStartSize____________________________________ -> 0x0AC4 |__m_flEndSize______________________________________ -> 0x0AC8 |__m_flSpawnRadius__________________________________ -> 0x0ACC |__m_bEmit__________________________________________ -> 0x0AD4 |__m_bDontRemove____________________________________ -> 0x0AD5 DT_RocketTrail |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_SpawnRate______________________________________ -> 0x0ABC |__m_StartColor_____________________________________ -> 0x0AC0 |__m_EndColor_______________________________________ -> 0x0ACC |__m_ParticleLifetime_______________________________ -> 0x0ADC |__m_StopEmitTime___________________________________ -> 0x0AE0 |__m_MinSpeed_______________________________________ -> 0x0AE4 |__m_MaxSpeed_______________________________________ -> 0x0AE8 |__m_StartSize______________________________________ -> 0x0AEC |__m_EndSize________________________________________ -> 0x0AF0 |__m_SpawnRadius____________________________________ -> 0x0AF4 |__m_bEmit__________________________________________ -> 0x0B04 |__m_nAttachment____________________________________ -> 0x0B08 |__m_Opacity________________________________________ -> 0x0AD8 |__m_bDamaged_______________________________________ -> 0x0B05 |__m_flFlareScale___________________________________ -> 0x0B18 DT_SmokeTrail |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_SpawnRate______________________________________ -> 0x0ABC |__m_StartColor_____________________________________ -> 0x0AC0 |__m_EndColor_______________________________________ -> 0x0ACC |__m_ParticleLifetime_______________________________ -> 0x0ADC |__m_StopEmitTime___________________________________ -> 0x0AE0 |__m_MinSpeed_______________________________________ -> 0x0AE4 |__m_MaxSpeed_______________________________________ -> 0x0AE8 |__m_MinDirectedSpeed_______________________________ -> 0x0AEC |__m_MaxDirectedSpeed_______________________________ -> 0x0AF0 |__m_StartSize______________________________________ -> 0x0AF4 |__m_EndSize________________________________________ -> 0x0AF8 |__m_SpawnRadius____________________________________ -> 0x0AFC |__m_bEmit__________________________________________ -> 0x0B0C |__m_nAttachment____________________________________ -> 0x0B10 |__m_Opacity________________________________________ -> 0x0AD8 DT_PropVehicleDriveable |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_nSequence_____________________________________ -> 0x0C90 |__m_nForceBone____________________________________ -> 0x0A5C |__m_vecForce______________________________________ -> 0x0A50 |__m_nSkin_________________________________________ -> 0x0A14 |__m_nBody_________________________________________ -> 0x0A18 |__m_nHitboxSet____________________________________ -> 0x09F0 |__m_flModelScale__________________________________ -> 0x0B18 |__m_flPoseParameter_______________________________ -> 0x0B48 |__m_flPlaybackRate_______________________________ -> 0x0A10 |__m_flEncodedController__________________________ -> 0x0A2C |__m_bClientSideAnimation________________________ -> 0x0C70 |__m_bClientSideFrameReset_______________________ -> 0x0A90 |__m_bClientSideRagdoll__________________________ -> 0x0275 |__m_nNewSequenceParity__________________________ -> 0x0A1C |__m_nResetEventsParity__________________________ -> 0x0A20 |__m_nMuzzleFlashParity__________________________ -> 0x0A3C |__m_hLightingOrigin_____________________________ -> 0x0D18 |__serveranimdata________________________________ -> 0x0000 |__m_flCycle____________________________________ -> 0x0A0C |__m_flFrozen___________________________________ -> 0x0AC8 |__m_ScaleType__________________________________ -> 0x0B1C |__m_bSuppressAnimSounds________________________ -> 0x0D1E |__m_hPlayer________________________________________ -> 0x0D54 |__m_nSpeed_________________________________________ -> 0x0D58 |__m_nRPM___________________________________________ -> 0x0D5C |__m_flThrottle_____________________________________ -> 0x0D60 |__m_nBoostTimeLeft_________________________________ -> 0x0D64 |__m_nHasBoost______________________________________ -> 0x0D68 |__m_nScannerDisabledWeapons________________________ -> 0x0D6C |__m_nScannerDisabledVehicle________________________ -> 0x0D70 |__m_bEnterAnimOn___________________________________ -> 0x0D90 |__m_bExitAnimOn____________________________________ -> 0x0D91 |__m_bUnableToFire__________________________________ -> 0x0DDD |__m_vecEyeExitEndpoint_____________________________ -> 0x0DD0 |__m_bHasGun________________________________________ -> 0x0DDC |__m_vecGunCrosshair________________________________ -> 0x0D98 DT_ParticleSmokeGrenade |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_flSpawnTime____________________________________ -> 0x0ACC |__m_FadeStartTime__________________________________ -> 0x0AD0 |__m_FadeEndTime____________________________________ -> 0x0AD4 |__m_MinColor_______________________________________ -> 0x0ADC |__m_MaxColor_______________________________________ -> 0x0AE8 |__m_CurrentStage___________________________________ -> 0x0ABC DT_ParticleFire |__m_vOrigin_________________________________________ -> 0x0AC4 |__m_vDirection______________________________________ -> 0x0AD0 DT_MovieExplosion |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C 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|__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 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|__m_bClientSideAnimation______________________ -> 0x0C70 |__m_bClientSideFrameReset_____________________ -> 0x0A90 |__m_bClientSideRagdoll________________________ -> 0x0275 |__m_nNewSequenceParity________________________ -> 0x0A1C |__m_nResetEventsParity________________________ -> 0x0A20 |__m_nMuzzleFlashParity________________________ -> 0x0A3C |__m_hLightingOrigin___________________________ -> 0x0D18 |__serveranimdata______________________________ -> 0x0000 |__m_flCycle__________________________________ -> 0x0A0C |__m_flFrozen_________________________________ -> 0x0AC8 |__m_ScaleType________________________________ -> 0x0B1C |__m_bSuppressAnimSounds______________________ -> 0x0D1E |__m_qPreferredPlayerCarryAngles__________________ -> 0x0D54 |__m_bClientPhysics_______________________________ -> 0x0D60 |__m_bUseHitboxesForRenderBox______________________ -> 0x0D6C |__m_bShouldGlow___________________________________ -> 0x0D8C |__m_clrGlow_______________________________________ -> 0x0D8D DT_FootstepControl |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__AnimTimeMustBeFirst____________________________ -> 0x0000 |__m_flAnimTime__________________________________ -> 0x025C |__m_flSimulationTime____________________________ -> 0x0264 |__m_cellbits____________________________________ -> 0x0074 |__m_cellX_______________________________________ -> 0x007C |__m_cellY_______________________________________ -> 0x0080 |__m_cellZ_______________________________________ -> 0x0084 |__m_vecOrigin___________________________________ -> 0x0134 |__m_angRotation_________________________________ -> 0x0128 |__m_nModelIndex_________________________________ -> 0x0254 |__m_fEffects____________________________________ -> 0x00EC |__m_nRenderMode_________________________________ -> 0x0257 |__m_nRenderFX___________________________________ -> 0x0256 |__m_clrRender___________________________________ -> 0x0070 |__m_iTeamNum____________________________________ -> 0x00F0 |__m_iPendingTeamNum_____________________________ -> 0x00F4 |__m_CollisionGroup______________________________ -> 0x046C |__m_flElasticity________________________________ -> 0x0394 |__m_flShadowCastDistance________________________ -> 0x0398 |__m_hOwnerEntity________________________________ -> 0x0148 |__m_hEffectEntity_______________________________ -> 0x0990 |__moveparent____________________________________ -> 0x0144 |__m_iParentAttachment___________________________ -> 0x02E4 |__m_iName_______________________________________ -> 0x0150 |__movetype______________________________________ -> 0x0000 |__movecollide___________________________________ -> 0x0000 |__m_Collision___________________________________ -> 0x0314 |__m_vecMins____________________________________ -> 0x0008 |__m_vecMaxs____________________________________ -> 0x0014 |__m_nSolidType_________________________________ -> 0x0022 |__m_usSolidFlags_______________________________ -> 0x0020 |__m_nSurroundType______________________________ -> 0x002A |__m_triggerBloat_______________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs________________ -> 0x0038 |__m_iTextureFrameIndex_________________________ -> 0x0984 |__m_bSimulatedEveryTick________________________ -> 0x0932 |__m_bAnimatedEveryTick_________________________ -> 0x0933 |__m_bAlternateSorting__________________________ -> 0x0934 |__m_bSpotted___________________________________ -> 0x0935 |__m_bSpottedBy_________________________________ -> 0x0936 |__m_bSpottedByMask____________________________ -> 0x0978 |__m_bIsAutoaimTarget_________________________ -> 0x0060 |__m_fadeMinDist______________________________ -> 0x02EC |__m_fadeMaxDist______________________________ -> 0x02F0 |__m_flFadeScale______________________________ -> 0x02F4 |__m_nMinCPULevel_____________________________ -> 0x0980 |__m_nMaxCPULevel_____________________________ -> 0x0981 |__m_nMinGPULevel_____________________________ -> 0x0982 |__m_nMaxGPULevel_____________________________ -> 0x0983 |__m_vecFinalDest_________________________________ -> 0x09E4 |__m_movementType_________________________________ -> 0x09F0 |__m_flMoveTargetTime_____________________________ -> 0x09F4 |__m_bClientSidePredicted__________________________ -> 0x0A00 |__m_spawnflags____________________________________ -> 0x02C4 |__m_source_________________________________________ -> 0x0A08 |__m_destination____________________________________ -> 0x0A18 DT_CSGameRulesProxy |__baseclass_________________________________________ -> 0x0000 |__cs_gamerules_data________________________________ -> 0x0000 |__m_bFreezePeriod_________________________________ -> 0x0020 |__m_bMatchWaitingForResume________________________ -> 0x002C |__m_bWarmupPeriod_________________________________ -> 0x0021 |__m_fWarmupPeriodEnd______________________________ -> 0x0024 |__m_fWarmupPeriodStart____________________________ -> 0x0028 |__m_iRoundTime____________________________________ -> 0x0030 |__m_gamePhase_____________________________________ -> 0x004C |__m_totalRoundsPlayed_____________________________ -> 0x0050 |__m_nOvertimePlaying______________________________ -> 0x0054 |__m_timeUntilNextPhaseStarts______________________ -> 0x0048 |__m_flCMMItemDropRevealStartTime__________________ -> 0x0890 |__m_flCMMItemDropRevealEndTime____________________ -> 0x0894 |__m_fRoundStartTime_______________________________ -> 0x0038 |__m_bGameRestart__________________________________ -> 0x0040 |__m_flRestartRoundTime____________________________ -> 0x003C |__m_flGameStartTime_______________________________ -> 0x0044 |__m_iHostagesRemaining____________________________ -> 0x0058 |__m_bAnyHostageReached____________________________ -> 0x005C |__m_bMapHasBombTarget_____________________________ -> 0x005D |__m_bMapHasRescueZone_____________________________ -> 0x005E |__m_bMapHasBuyZone________________________________ -> 0x005F |__m_bIsQueuedMatchmaking__________________________ -> 0x0060 |__m_bIsValveDS____________________________________ -> 0x0061 |__m_bIsQuestEligible______________________________ -> 0x0899 |__m_bLogoMap______________________________________ -> 0x0062 |__m_iNumGunGameProgressiveWeaponsCT_______________ -> 0x0064 |__m_iNumGunGameProgressiveWeaponsT________________ -> 0x0068 |__m_iSpectatorSlotCount___________________________ -> 0x006C |__m_bBombDropped__________________________________ -> 0x08F0 |__m_bBombPlanted__________________________________ -> 0x08F1 |__m_iRoundWinStatus_______________________________ -> 0x08F4 |__m_flDMBonusStartTime____________________________ -> 0x046C |__m_flDMBonusTimeLength___________________________ -> 0x0470 |__m_unDMBonusWeaponLoadoutSlot____________________ -> 0x0474 |__m_bDMBonusActive________________________________ -> 0x0476 |__m_bTCantBuy_____________________________________ -> 0x08F8 |__m_bCTCantBuy____________________________________ -> 0x08F9 |__m_flGuardianBuyUntilTime________________________ -> 0x08FC |__m_iMatchStats_RoundResults______________________ -> 0x0900 |__m_iMatchStats_PlayersAlive_T___________________ -> 0x09F0 |__m_iMatchStats_PlayersAlive_CT_________________ -> 0x0978 |__m_GGProgressiveWeaponOrderCT_________________ -> 0x0070 |__m_GGProgressiveWeaponOrderT_________________ -> 0x0160 |__m_GGProgressiveWeaponKillUpgradeOrderCT____ -> 0x0250 |__m_GGProgressiveWeaponKillUpgradeOrderT____ -> 0x0340 |__m_MatchDevice____________________________ -> 0x0430 |__m_bRandomWeaponsAllowed__________________ -> 0x0434 |__m_bHasMatchStarted______________________ -> 0x046B |__m_TeamRespawnWaveTimes__________________ -> 0x0A68 |__m_flNextRespawnWave____________________ -> 0x0AE8 |__m_nNextMapInMapgroup__________________ -> 0x0478 |__m_nEndMatchMapGroupVoteOptions________ -> 0x0B68 |__m_bIsDroppingItems___________________ -> 0x0898 |__m_iActiveAssassinationTargetMissionID -> 0x08D8 |__m_fMatchStartTime____________________ -> 0x0034 |__m_szTournamentEventName______________ -> 0x047C |__m_szTournamentEventStage_____________ -> 0x0580 |__m_szTournamentPredictionsTxt_________ -> 0x0788 |__m_nTournamentPredictionsPct__________ -> 0x088C |__m_szMatchStatTxt_____________________ -> 0x0684 |__m_nGuardianModeWaveNumber____________ -> 0x089C |__m_nGuardianModeSpecialKillsRemaining_ -> 0x08A0 |__m_nGuardianModeSpecialWeaponNeeded___ -> 0x08A4 |__m_nHalloweenMaskListSeed_____________ -> 0x08EC |__m_numGlobalGiftsGiven________________ -> 0x08AC |__m_numGlobalGifters___________________ -> 0x08B0 |__m_numGlobalGiftsPeriodSeconds________ -> 0x08B4 |__m_arrFeaturedGiftersAccounts_________ -> 0x08B8 |__m_arrFeaturedGiftersGifts___________ -> 0x08C8 |__m_arrTournamentActiveCasterAccounts -> 0x08DC DT_WeaponCubemap |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__baseclass______________________________________ -> 0x0000 |__baseclass_____________________________________ -> 0x0000 |__baseclass____________________________________ -> 0x0000 |__AnimTimeMustBeFirst_________________________ -> 0x0000 |__m_flAnimTime_______________________________ -> 0x025C |__m_flSimulationTime_________________________ -> 0x0264 |__m_cellbits_________________________________ -> 0x0074 |__m_cellX____________________________________ -> 0x007C |__m_cellY____________________________________ -> 0x0080 |__m_cellZ____________________________________ -> 0x0084 |__m_vecOrigin________________________________ -> 0x0134 |__m_angRotation______________________________ -> 0x0128 |__m_nModelIndex______________________________ -> 0x0254 |__m_fEffects_________________________________ -> 0x00EC |__m_nRenderMode______________________________ -> 0x0257 |__m_nRenderFX________________________________ -> 0x0256 |__m_clrRender________________________________ -> 0x0070 |__m_iTeamNum_________________________________ -> 0x00F0 |__m_iPendingTeamNum__________________________ -> 0x00F4 |__m_CollisionGroup___________________________ -> 0x046C |__m_flElasticity_____________________________ -> 0x0394 |__m_flShadowCastDistance_____________________ -> 0x0398 |__m_hOwnerEntity_____________________________ -> 0x0148 |__m_hEffectEntity____________________________ -> 0x0990 |__moveparent_________________________________ -> 0x0144 |__m_iParentAttachment________________________ -> 0x02E4 |__m_iName____________________________________ -> 0x0150 |__movetype___________________________________ -> 0x0000 |__movecollide________________________________ -> 0x0000 |__m_Collision________________________________ -> 0x0314 |__m_vecMins_________________________________ -> 0x0008 |__m_vecMaxs_________________________________ -> 0x0014 |__m_nSolidType______________________________ -> 0x0022 |__m_usSolidFlags____________________________ -> 0x0020 |__m_nSurroundType___________________________ -> 0x002A |__m_triggerBloat____________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_____________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_____________ -> 0x0038 |__m_iTextureFrameIndex______________________ -> 0x0984 |__m_bSimulatedEveryTick_____________________ -> 0x0932 |__m_bAnimatedEveryTick______________________ -> 0x0933 |__m_bAlternateSorting_______________________ -> 0x0934 |__m_bSpotted________________________________ -> 0x0935 |__m_bSpottedBy______________________________ -> 0x0936 |__m_bSpottedByMask_________________________ -> 0x0978 |__m_bIsAutoaimTarget______________________ -> 0x0060 |__m_fadeMinDist___________________________ -> 0x02EC |__m_fadeMaxDist___________________________ -> 0x02F0 |__m_flFadeScale___________________________ -> 0x02F4 |__m_nMinCPULevel__________________________ -> 0x0980 |__m_nMaxCPULevel__________________________ -> 0x0981 |__m_nMinGPULevel__________________________ -> 0x0982 |__m_nMaxGPULevel__________________________ -> 0x0983 |__m_nSequence_________________________________ -> 0x0C90 |__m_nForceBone________________________________ -> 0x0A5C |__m_vecForce__________________________________ -> 0x0A50 |__m_nSkin_____________________________________ -> 0x0A14 |__m_nBody_____________________________________ -> 0x0A18 |__m_nHitboxSet________________________________ -> 0x09F0 |__m_flModelScale______________________________ -> 0x0B18 |__m_flPoseParameter___________________________ -> 0x0B48 |__m_flPlaybackRate___________________________ -> 0x0A10 |__m_flEncodedController______________________ -> 0x0A2C |__m_bClientSideAnimation____________________ -> 0x0C70 |__m_bClientSideFrameReset___________________ -> 0x0A90 |__m_bClientSideRagdoll______________________ -> 0x0275 |__m_nNewSequenceParity______________________ -> 0x0A1C |__m_nResetEventsParity______________________ -> 0x0A20 |__m_nMuzzleFlashParity______________________ -> 0x0A3C |__m_hLightingOrigin_________________________ -> 0x0D18 |__serveranimdata____________________________ -> 0x0000 |__m_flCycle________________________________ -> 0x0A0C |__m_flFrozen_______________________________ -> 0x0AC8 |__m_ScaleType______________________________ -> 0x0B1C |__m_bSuppressAnimSounds____________________ -> 0x0D1E |__overlay_vars_________________________________ -> 0x0000 |__m_AnimOverlay_______________________________ -> 0x0000 |__lengthproxy________________________________ -> 0x0000 |__lengthprop15______________________________ -> 0x0000 |__m_flexWeight__________________________________ -> 0x0DF0 |__m_blinktoggle________________________________ -> 0x0F9C |__m_viewtarget_________________________________ -> 0x0DB8 |__m_AttributeManager_____________________________ -> 0x1148 |__m_hOuter______________________________________ -> 0x001C |__m_ProviderType________________________________ -> 0x0024 |__m_iReapplyProvisionParity_____________________ -> 0x0018 |__m_Item________________________________________ -> 0x0040 |__m_iItemDefinitionIndex_______________________ -> 0x0194 |__m_iEntityLevel_______________________________ -> 0x019C |__m_iItemIDHigh________________________________ -> 0x01A8 |__m_iItemIDLow_________________________________ -> 0x01AC |__m_iAccountID_________________________________ -> 0x01B0 |__m_iEntityQuality_____________________________ -> 0x0198 |__m_bInitialized_______________________________ -> 0x01BC |__m_szCustomName_______________________________ -> 0x0224 |__m_NetworkedDynamicAttributesForDemos_________ -> 0x0208 |__m_Attributes________________________________ -> 0x0000 |__lengthproxy________________________________ -> 0x0000 |__lengthprop32______________________________ -> 0x0000 |__m_OriginalOwnerXuidLow________________________ -> 0x14F0 |__m_OriginalOwnerXuidHigh_______________________ -> 0x14F4 |__m_nFallbackPaintKit___________________________ -> 0x14F8 |__m_nFallbackSeed_______________________________ -> 0x14FC |__m_flFallbackWear______________________________ -> 0x1500 |__m_nFallbackStatTrak___________________________ -> 0x1504 |__LocalWeaponData_________________________________ -> 0x0000 |__m_iPrimaryAmmoType_____________________________ -> 0x15B8 |__m_iSecondaryAmmoType___________________________ -> 0x15BC |__m_nViewModelIndex______________________________ -> 0x1598 |__m_bFlipViewModel_______________________________ -> 0x1624 |__m_iWeaponOrigin________________________________ -> 0x1628 |__m_iWeaponModule________________________________ -> 0x15AC |__LocalActiveWeaponData__________________________ -> 0x0000 |__m_flNextPrimaryAttack_________________________ -> 0x159C |__m_flNextSecondaryAttack_______________________ -> 0x15A0 |__m_nNextThinkTick______________________________ -> 0x00F8 |__m_flTimeWeaponIdle____________________________ -> 0x15D0 |__m_iViewModelIndex_____________________________ -> 0x15A4 |__m_iWorldModelIndex____________________________ -> 0x15A8 |__m_iState______________________________________ -> 0x15B4 |__m_hOwner______________________________________ -> 0x1594 |__m_iClip1______________________________________ -> 0x15C0 |__m_iClip2______________________________________ -> 0x15C4 |__m_iPrimaryReserveAmmoCount____________________ -> 0x15C8 |__m_iSecondaryReserveAmmoCount__________________ -> 0x15CC DT_WeaponCycler |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__baseclass______________________________________ -> 0x0000 |__baseclass_____________________________________ -> 0x0000 |__baseclass____________________________________ -> 0x0000 |__AnimTimeMustBeFirst_________________________ -> 0x0000 |__m_flAnimTime_______________________________ -> 0x025C |__m_flSimulationTime_________________________ -> 0x0264 |__m_cellbits_________________________________ -> 0x0074 |__m_cellX____________________________________ -> 0x007C |__m_cellY____________________________________ -> 0x0080 |__m_cellZ____________________________________ -> 0x0084 |__m_vecOrigin________________________________ -> 0x0134 |__m_angRotation______________________________ -> 0x0128 |__m_nModelIndex______________________________ -> 0x0254 |__m_fEffects_________________________________ -> 0x00EC |__m_nRenderMode______________________________ -> 0x0257 |__m_nRenderFX________________________________ -> 0x0256 |__m_clrRender________________________________ -> 0x0070 |__m_iTeamNum_________________________________ -> 0x00F0 |__m_iPendingTeamNum__________________________ -> 0x00F4 |__m_CollisionGroup___________________________ -> 0x046C |__m_flElasticity_____________________________ -> 0x0394 |__m_flShadowCastDistance_____________________ -> 0x0398 |__m_hOwnerEntity_____________________________ -> 0x0148 |__m_hEffectEntity____________________________ -> 0x0990 |__moveparent_________________________________ -> 0x0144 |__m_iParentAttachment________________________ -> 0x02E4 |__m_iName____________________________________ -> 0x0150 |__movetype___________________________________ -> 0x0000 |__movecollide________________________________ -> 0x0000 |__m_Collision________________________________ -> 0x0314 |__m_vecMins_________________________________ -> 0x0008 |__m_vecMaxs_________________________________ -> 0x0014 |__m_nSolidType______________________________ -> 0x0022 |__m_usSolidFlags____________________________ -> 0x0020 |__m_nSurroundType___________________________ -> 0x002A |__m_triggerBloat____________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_____________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_____________ -> 0x0038 |__m_iTextureFrameIndex______________________ -> 0x0984 |__m_bSimulatedEveryTick_____________________ -> 0x0932 |__m_bAnimatedEveryTick______________________ -> 0x0933 |__m_bAlternateSorting_______________________ -> 0x0934 |__m_bSpotted________________________________ -> 0x0935 |__m_bSpottedBy______________________________ -> 0x0936 |__m_bSpottedByMask_________________________ -> 0x0978 |__m_bIsAutoaimTarget______________________ -> 0x0060 |__m_fadeMinDist___________________________ -> 0x02EC |__m_fadeMaxDist___________________________ -> 0x02F0 |__m_flFadeScale___________________________ -> 0x02F4 |__m_nMinCPULevel__________________________ -> 0x0980 |__m_nMaxCPULevel__________________________ -> 0x0981 |__m_nMinGPULevel__________________________ -> 0x0982 |__m_nMaxGPULevel__________________________ -> 0x0983 |__m_nSequence_________________________________ -> 0x0C90 |__m_nForceBone________________________________ -> 0x0A5C |__m_vecForce__________________________________ -> 0x0A50 |__m_nSkin_____________________________________ -> 0x0A14 |__m_nBody_____________________________________ -> 0x0A18 |__m_nHitboxSet________________________________ -> 0x09F0 |__m_flModelScale______________________________ -> 0x0B18 |__m_flPoseParameter___________________________ -> 0x0B48 |__m_flPlaybackRate___________________________ -> 0x0A10 |__m_flEncodedController______________________ -> 0x0A2C |__m_bClientSideAnimation____________________ -> 0x0C70 |__m_bClientSideFrameReset___________________ -> 0x0A90 |__m_bClientSideRagdoll______________________ -> 0x0275 |__m_nNewSequenceParity______________________ -> 0x0A1C |__m_nResetEventsParity______________________ -> 0x0A20 |__m_nMuzzleFlashParity______________________ -> 0x0A3C |__m_hLightingOrigin_________________________ -> 0x0D18 |__serveranimdata____________________________ -> 0x0000 |__m_flCycle________________________________ -> 0x0A0C |__m_flFrozen_______________________________ -> 0x0AC8 |__m_ScaleType______________________________ -> 0x0B1C |__m_bSuppressAnimSounds____________________ -> 0x0D1E |__overlay_vars_________________________________ -> 0x0000 |__m_AnimOverlay_______________________________ -> 0x0000 |__lengthproxy________________________________ -> 0x0000 |__lengthprop15______________________________ -> 0x0000 |__m_flexWeight__________________________________ -> 0x0DF0 |__m_blinktoggle________________________________ -> 0x0F9C |__m_viewtarget_________________________________ -> 0x0DB8 |__m_AttributeManager_____________________________ -> 0x1148 |__m_hOuter______________________________________ -> 0x001C |__m_ProviderType________________________________ -> 0x0024 |__m_iReapplyProvisionParity_____________________ -> 0x0018 |__m_Item________________________________________ -> 0x0040 |__m_iItemDefinitionIndex_______________________ -> 0x0194 |__m_iEntityLevel_______________________________ -> 0x019C |__m_iItemIDHigh________________________________ -> 0x01A8 |__m_iItemIDLow_________________________________ -> 0x01AC |__m_iAccountID_________________________________ -> 0x01B0 |__m_iEntityQuality_____________________________ -> 0x0198 |__m_bInitialized_______________________________ -> 0x01BC |__m_szCustomName_______________________________ -> 0x0224 |__m_NetworkedDynamicAttributesForDemos_________ -> 0x0208 |__m_Attributes________________________________ -> 0x0000 |__lengthproxy________________________________ -> 0x0000 |__lengthprop32______________________________ -> 0x0000 |__m_OriginalOwnerXuidLow________________________ -> 0x14F0 |__m_OriginalOwnerXuidHigh_______________________ -> 0x14F4 |__m_nFallbackPaintKit___________________________ -> 0x14F8 |__m_nFallbackSeed_______________________________ -> 0x14FC |__m_flFallbackWear______________________________ -> 0x1500 |__m_nFallbackStatTrak___________________________ -> 0x1504 |__LocalWeaponData_________________________________ -> 0x0000 |__m_iPrimaryAmmoType_____________________________ -> 0x15B8 |__m_iSecondaryAmmoType___________________________ -> 0x15BC |__m_nViewModelIndex______________________________ -> 0x1598 |__m_bFlipViewModel_______________________________ -> 0x1624 |__m_iWeaponOrigin________________________________ -> 0x1628 |__m_iWeaponModule________________________________ -> 0x15AC |__LocalActiveWeaponData__________________________ -> 0x0000 |__m_flNextPrimaryAttack_________________________ -> 0x159C |__m_flNextSecondaryAttack_______________________ -> 0x15A0 |__m_nNextThinkTick______________________________ -> 0x00F8 |__m_flTimeWeaponIdle____________________________ -> 0x15D0 |__m_iViewModelIndex_____________________________ -> 0x15A4 |__m_iWorldModelIndex____________________________ -> 0x15A8 |__m_iState______________________________________ -> 0x15B4 |__m_hOwner______________________________________ -> 0x1594 |__m_iClip1______________________________________ -> 0x15C0 |__m_iClip2______________________________________ -> 0x15C4 |__m_iPrimaryReserveAmmoCount____________________ -> 0x15C8 |__m_iSecondaryReserveAmmoCount__________________ -> 0x15CC DT_TEPlantBomb |__m_vecOrigin_______________________________________ -> 0x0014 |__m_iPlayer_________________________________________ -> 0x0010 |__m_option__________________________________________ -> 0x0020 DT_TEFireBullets |__m_vecOrigin_______________________________________ -> 0x0018 |__m_vecAngles[0]____________________________________ -> 0x0024 |__m_vecAngles[1]____________________________________ -> 0x0028 |__m_iWeaponID_______________________________________ -> 0x0030 |__m_iMode___________________________________________ -> 0x0034 |__m_iSeed___________________________________________ -> 0x0038 |__m_iPlayer_________________________________________ -> 0x0010 |__m_fInaccuracy_____________________________________ -> 0x003C |__m_fSpread_________________________________________ -> 0x0040 |__m_nItemDefIndex___________________________________ -> 0x0014 |__m_iSoundType______________________________________ -> 0x0044 DT_TERadioIcon |__baseclass_________________________________________ -> 0x0000 |__m_iAttachToClient________________________________ -> 0x0010 DT_PlantedC4 |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 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-> 0x0A14 |__m_nBody_________________________________________ -> 0x0A18 |__m_nHitboxSet____________________________________ -> 0x09F0 |__m_flModelScale__________________________________ -> 0x0B18 |__m_flPoseParameter_______________________________ -> 0x0B48 |__m_flPlaybackRate_______________________________ -> 0x0A10 |__m_flEncodedController__________________________ -> 0x0A2C |__m_bClientSideAnimation________________________ -> 0x0C70 |__m_bClientSideFrameReset_______________________ -> 0x0A90 |__m_bClientSideRagdoll__________________________ -> 0x0275 |__m_nNewSequenceParity__________________________ -> 0x0A1C |__m_nResetEventsParity__________________________ -> 0x0A20 |__m_nMuzzleFlashParity__________________________ -> 0x0A3C |__m_hLightingOrigin_____________________________ -> 0x0D18 |__serveranimdata________________________________ -> 0x0000 |__m_flCycle____________________________________ -> 0x0A0C |__m_flFrozen___________________________________ -> 0x0AC8 |__m_ScaleType__________________________________ -> 0x0B1C |__m_bSuppressAnimSounds________________________ -> 0x0D1E DT_BaseCSGrenadeProjectile |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__AnimTimeMustBeFirst____________________________ -> 0x0000 |__m_flAnimTime__________________________________ -> 0x025C |__m_flSimulationTime____________________________ -> 0x0264 |__m_cellbits____________________________________ -> 0x0074 |__m_cellX_______________________________________ -> 0x007C |__m_cellY_______________________________________ -> 0x0080 |__m_cellZ_______________________________________ -> 0x0084 |__m_vecOrigin___________________________________ -> 0x0134 |__m_angRotation_________________________________ -> 0x0128 |__m_nModelIndex_________________________________ -> 0x0254 |__m_fEffects____________________________________ -> 0x00EC |__m_nRenderMode_________________________________ -> 0x0257 |__m_nRenderFX___________________________________ -> 0x0256 |__m_clrRender___________________________________ -> 0x0070 |__m_iTeamNum____________________________________ -> 0x00F0 |__m_iPendingTeamNum_____________________________ -> 0x00F4 |__m_CollisionGroup______________________________ -> 0x046C |__m_flElasticity________________________________ -> 0x0394 |__m_flShadowCastDistance________________________ -> 0x0398 |__m_hOwnerEntity________________________________ -> 0x0148 |__m_hEffectEntity_______________________________ -> 0x0990 |__moveparent____________________________________ -> 0x0144 |__m_iParentAttachment___________________________ -> 0x02E4 |__m_iName_______________________________________ -> 0x0150 |__movetype______________________________________ -> 0x0000 |__movecollide___________________________________ -> 0x0000 |__m_Collision___________________________________ -> 0x0314 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-> 0x0C70 |__m_bClientSideFrameReset______________________ -> 0x0A90 |__m_bClientSideRagdoll_________________________ -> 0x0275 |__m_nNewSequenceParity_________________________ -> 0x0A1C |__m_nResetEventsParity_________________________ -> 0x0A20 |__m_nMuzzleFlashParity_________________________ -> 0x0A3C |__m_hLightingOrigin____________________________ -> 0x0D18 |__serveranimdata_______________________________ -> 0x0000 |__m_flCycle___________________________________ -> 0x0A0C |__m_flFrozen__________________________________ -> 0x0AC8 |__m_ScaleType_________________________________ -> 0x0B1C |__m_bSuppressAnimSounds_______________________ -> 0x0D1E |__m_flDamage______________________________________ -> 0x0D68 |__m_DmgRadius_____________________________________ -> 0x0D54 |__m_bIsLive_______________________________________ -> 0x0D51 |__m_hThrower______________________________________ -> 0x0D70 |__m_vecVelocity___________________________________ -> 0x0110 |__m_fFlags________________________________________ -> 0x0100 |__m_vInitialVelocity_______________________________ -> 0x0D78 |__m_nBounces_______________________________________ -> 0x0D84 DT_HandleTest |__baseclass_________________________________________ -> 0x0000 |__AnimTimeMustBeFirst______________________________ -> 0x0000 |__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC |__m_nRenderMode___________________________________ -> 0x0257 |__m_nRenderFX_____________________________________ -> 0x0256 |__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 0x0000 |__movecollide_____________________________________ -> 0x0000 |__m_Collision_____________________________________ -> 0x0314 |__m_vecMins______________________________________ -> 0x0008 |__m_vecMaxs______________________________________ -> 0x0014 |__m_nSolidType___________________________________ -> 0x0022 |__m_usSolidFlags_________________________________ -> 0x0020 |__m_nSurroundType________________________________ -> 0x002A |__m_triggerBloat_________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins__________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs__________________ -> 0x0038 |__m_iTextureFrameIndex___________________________ -> 0x0984 |__m_bSimulatedEveryTick__________________________ -> 0x0932 |__m_bAnimatedEveryTick___________________________ -> 0x0933 |__m_bAlternateSorting____________________________ -> 0x0934 |__m_bSpotted_____________________________________ -> 0x0935 |__m_bSpottedBy___________________________________ -> 0x0936 |__m_bSpottedByMask______________________________ -> 0x0978 |__m_bIsAutoaimTarget___________________________ -> 0x0060 |__m_fadeMinDist________________________________ -> 0x02EC |__m_fadeMaxDist________________________________ -> 0x02F0 |__m_flFadeScale________________________________ -> 0x02F4 |__m_nMinCPULevel_______________________________ -> 0x0980 |__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 |__m_Handle_________________________________________ -> 0x09D0 |__m_bSendHandle____________________________________ -> 0x09D4 DT_TeamplayRoundBasedRulesProxy |__baseclass_________________________________________ -> 0x0000 |__teamplayroundbased_gamerules_data________________ -> 0x0000 |__m_iRoundState___________________________________ -> 0x0028 |__m_bInWaitingForPlayers__________________________ -> 0x0038 |__m_iWinningTeam__________________________________ -> 0x0030 |__m_bInOvertime___________________________________ -> 0x002C |__m_bInSetup______________________________________ -> 0x002D |__m_bSwitchedTeamsThisRound_______________________ -> 0x002E |__m_bAwaitingReadyRestart_________________________ -> 0x0039 |__m_flRestartRoundTime____________________________ -> 0x003C |__m_flMapResetTime________________________________ -> 0x0040 |__m_flNextRespawnWave_____________________________ -> 0x0044 |__m_TeamRespawnWaveTimes_________________________ -> 0x00E8 |__m_bTeamReady__________________________________ -> 0x00C4 |__m_bStopWatch_________________________________ -> 0x00E4 DT_SpriteTrail |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 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|__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_hAttachedToEntity_____________________________ -> 0x09E0 |__m_nAttachment___________________________________ -> 0x09E4 |__m_flScaleTime___________________________________ -> 0x0A00 |__m_flSpriteScale_________________________________ -> 0x09FC |__m_flSpriteFramerate_____________________________ -> 0x09E8 |__m_flGlowProxySize_______________________________ -> 0x0A08 |__m_flHDRColorScale_______________________________ -> 0x0A0C |__m_flFrame_______________________________________ -> 0x09EC |__m_flBrightnessTime______________________________ -> 0x09F8 |__m_nBrightness___________________________________ -> 0x09F4 |__m_bWorldSpaceScale______________________________ -> 0x0A04 |__m_flLifeTime_____________________________________ -> 0x106C |__m_flStartWidth___________________________________ -> 0x1070 |__m_flEndWidth_____________________________________ -> 0x1074 |__m_flStartWidthVariance___________________________ -> 0x1078 |__m_flTextureRes___________________________________ -> 0x107C |__m_flMinFadeLength________________________________ -> 0x1080 |__m_vecSkyboxOrigin________________________________ -> 0x1084 |__m_flSkyboxScale__________________________________ -> 0x1090 DT_SpriteOriented |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_hAttachedToEntity_____________________________ -> 0x09E0 |__m_nAttachment___________________________________ -> 0x09E4 |__m_flScaleTime___________________________________ -> 0x0A00 |__m_flSpriteScale_________________________________ -> 0x09FC |__m_flSpriteFramerate_____________________________ -> 0x09E8 |__m_flGlowProxySize_______________________________ -> 0x0A08 |__m_flHDRColorScale_______________________________ -> 0x0A0C |__m_flFrame_______________________________________ -> 0x09EC |__m_flBrightnessTime______________________________ -> 0x09F8 |__m_nBrightness___________________________________ -> 0x09F4 |__m_bWorldSpaceScale______________________________ -> 0x0A04 DT_Sprite |__baseclass_________________________________________ -> 0x0000 |__AnimTimeMustBeFirst______________________________ -> 0x0000 |__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC |__m_nRenderMode___________________________________ -> 0x0257 |__m_nRenderFX_____________________________________ -> 0x0256 |__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 0x0000 |__movecollide_____________________________________ -> 0x0000 |__m_Collision_____________________________________ -> 0x0314 |__m_vecMins______________________________________ -> 0x0008 |__m_vecMaxs______________________________________ -> 0x0014 |__m_nSolidType___________________________________ -> 0x0022 |__m_usSolidFlags_________________________________ -> 0x0020 |__m_nSurroundType________________________________ -> 0x002A |__m_triggerBloat_________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins__________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs__________________ -> 0x0038 |__m_iTextureFrameIndex___________________________ -> 0x0984 |__m_bSimulatedEveryTick__________________________ -> 0x0932 |__m_bAnimatedEveryTick___________________________ -> 0x0933 |__m_bAlternateSorting____________________________ -> 0x0934 |__m_bSpotted_____________________________________ -> 0x0935 |__m_bSpottedBy___________________________________ -> 0x0936 |__m_bSpottedByMask______________________________ -> 0x0978 |__m_bIsAutoaimTarget___________________________ -> 0x0060 |__m_fadeMinDist________________________________ -> 0x02EC |__m_fadeMaxDist________________________________ -> 0x02F0 |__m_flFadeScale________________________________ -> 0x02F4 |__m_nMinCPULevel_______________________________ -> 0x0980 |__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 |__m_hAttachedToEntity______________________________ -> 0x09E0 |__m_nAttachment____________________________________ -> 0x09E4 |__m_flScaleTime____________________________________ -> 0x0A00 |__m_flSpriteScale__________________________________ -> 0x09FC |__m_flSpriteFramerate______________________________ -> 0x09E8 |__m_flGlowProxySize________________________________ -> 0x0A08 |__m_flHDRColorScale________________________________ -> 0x0A0C |__m_flFrame________________________________________ -> 0x09EC |__m_flBrightnessTime_______________________________ -> 0x09F8 |__m_nBrightness____________________________________ -> 0x09F4 |__m_bWorldSpaceScale_______________________________ -> 0x0A04 DT_Ragdoll_Attached |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__AnimTimeMustBeFirst____________________________ -> 0x0000 |__m_flAnimTime__________________________________ -> 0x025C |__m_flSimulationTime____________________________ -> 0x0264 |__m_cellbits____________________________________ -> 0x0074 |__m_cellX_______________________________________ -> 0x007C |__m_cellY_______________________________________ -> 0x0080 |__m_cellZ_______________________________________ -> 0x0084 |__m_vecOrigin___________________________________ -> 0x0134 |__m_angRotation_________________________________ -> 0x0128 |__m_nModelIndex_________________________________ -> 0x0254 |__m_fEffects____________________________________ -> 0x00EC |__m_nRenderMode_________________________________ -> 0x0257 |__m_nRenderFX___________________________________ -> 0x0256 |__m_clrRender___________________________________ -> 0x0070 |__m_iTeamNum____________________________________ -> 0x00F0 |__m_iPendingTeamNum_____________________________ -> 0x00F4 |__m_CollisionGroup______________________________ -> 0x046C |__m_flElasticity________________________________ -> 0x0394 |__m_flShadowCastDistance________________________ -> 0x0398 |__m_hOwnerEntity________________________________ -> 0x0148 |__m_hEffectEntity_______________________________ -> 0x0990 |__moveparent____________________________________ -> 0x0144 |__m_iParentAttachment___________________________ -> 0x02E4 |__m_iName_______________________________________ -> 0x0150 |__movetype______________________________________ -> 0x0000 |__movecollide___________________________________ -> 0x0000 |__m_Collision___________________________________ -> 0x0314 |__m_vecMins____________________________________ -> 0x0008 |__m_vecMaxs____________________________________ -> 0x0014 |__m_nSolidType_________________________________ -> 0x0022 |__m_usSolidFlags_______________________________ -> 0x0020 |__m_nSurroundType______________________________ -> 0x002A |__m_triggerBloat_______________________________ -> 0x0023 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|__m_nSequence____________________________________ -> 0x0C90 |__m_nForceBone___________________________________ -> 0x0A5C |__m_vecForce_____________________________________ -> 0x0A50 |__m_nSkin________________________________________ -> 0x0A14 |__m_nBody________________________________________ -> 0x0A18 |__m_nHitboxSet___________________________________ -> 0x09F0 |__m_flModelScale_________________________________ -> 0x0B18 |__m_flPoseParameter______________________________ -> 0x0B48 |__m_flPlaybackRate______________________________ -> 0x0A10 |__m_flEncodedController_________________________ -> 0x0A2C |__m_bClientSideAnimation_______________________ -> 0x0C70 |__m_bClientSideFrameReset______________________ -> 0x0A90 |__m_bClientSideRagdoll_________________________ -> 0x0275 |__m_nNewSequenceParity_________________________ -> 0x0A1C |__m_nResetEventsParity_________________________ -> 0x0A20 |__m_nMuzzleFlashParity_________________________ -> 0x0A3C |__m_hLightingOrigin____________________________ -> 0x0D18 |__serveranimdata_______________________________ -> 0x0000 |__m_flCycle___________________________________ -> 0x0A0C |__m_flFrozen__________________________________ -> 0x0AC8 |__m_ScaleType_________________________________ -> 0x0B1C |__m_bSuppressAnimSounds_______________________ -> 0x0D1E |__m_ragAngles[0]__________________________________ -> 0x0E70 |__m_ragAngles_____________________________________ -> 0x0000 |__m_ragPos[0]_____________________________________ -> 0x0D50 |__m_ragPos________________________________________ -> 0x0000 |__m_hUnragdoll____________________________________ -> 0x104C |__m_flBlendWeight_________________________________ -> 0x1050 |__m_nOverlaySequence______________________________ -> 0x1058 |__m_boneIndexAttached______________________________ -> 0x1088 |__m_ragdollAttachedObjectIndex_____________________ -> 0x1084 |__m_attachmentPointBoneSpace_______________________ -> 0x1060 |__m_attachmentPointRagdollSpace____________________ -> 0x1078 DT_Ragdoll |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 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-> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_nSequence_____________________________________ -> 0x0C90 |__m_nForceBone____________________________________ -> 0x0A5C |__m_vecForce______________________________________ -> 0x0A50 |__m_nSkin_________________________________________ -> 0x0A14 |__m_nBody_________________________________________ -> 0x0A18 |__m_nHitboxSet____________________________________ -> 0x09F0 |__m_flModelScale__________________________________ -> 0x0B18 |__m_flPoseParameter_______________________________ -> 0x0B48 |__m_flPlaybackRate_______________________________ -> 0x0A10 |__m_flEncodedController__________________________ -> 0x0A2C |__m_bClientSideAnimation________________________ -> 0x0C70 |__m_bClientSideFrameReset_______________________ -> 0x0A90 |__m_bClientSideRagdoll__________________________ -> 0x0275 |__m_nNewSequenceParity__________________________ -> 0x0A1C |__m_nResetEventsParity__________________________ -> 0x0A20 |__m_nMuzzleFlashParity__________________________ -> 0x0A3C |__m_hLightingOrigin_____________________________ -> 0x0D18 |__serveranimdata________________________________ -> 0x0000 |__m_flCycle____________________________________ -> 0x0A0C |__m_flFrozen___________________________________ -> 0x0AC8 |__m_ScaleType__________________________________ -> 0x0B1C |__m_bSuppressAnimSounds________________________ -> 0x0D1E |__m_ragAngles[0]___________________________________ -> 0x0E70 |__m_ragAngles______________________________________ -> 0x0000 |__m_ragPos[0]______________________________________ -> 0x0D50 |__m_ragPos_________________________________________ -> 0x0000 |__m_hUnragdoll_____________________________________ -> 0x104C |__m_flBlendWeight__________________________________ -> 0x1050 |__m_nOverlaySequence_______________________________ -> 0x1058 DT_PredictedViewModel |__baseclass_________________________________________ -> 0x0000 |__m_nModelIndex____________________________________ -> 0x0254 |__m_hWeapon________________________________________ -> 0x0D78 |__m_nSkin__________________________________________ -> 0x0A14 |__m_nBody__________________________________________ -> 0x0A18 |__m_nSequence______________________________________ -> 0x0C90 |__m_nViewModelIndex________________________________ -> 0x0D70 |__m_flPlaybackRate_________________________________ -> 0x0A10 |__m_fEffects_______________________________________ -> 0x00EC |__m_nAnimationParity_______________________________ -> 0x0D74 |__m_hOwner_________________________________________ -> 0x0D7C |__m_nNewSequenceParity_____________________________ -> 0x0A1C |__m_nResetEventsParity_____________________________ -> 0x0A20 |__m_nMuzzleFlashParity_____________________________ -> 0x0A3C |__m_bShouldIgnoreOffsetAndAccuracy_________________ -> 0x0D60 DT_PoseController |__baseclass_________________________________________ -> 0x0000 |__AnimTimeMustBeFirst______________________________ -> 0x0000 |__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC |__m_nRenderMode___________________________________ -> 0x0257 |__m_nRenderFX_____________________________________ -> 0x0256 |__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 0x0000 |__movecollide_____________________________________ -> 0x0000 |__m_Collision_____________________________________ -> 0x0314 |__m_vecMins______________________________________ -> 0x0008 |__m_vecMaxs______________________________________ -> 0x0014 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|__m_flFadeScale________________________________ -> 0x02F4 |__m_nMinCPULevel_______________________________ -> 0x0980 |__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 |__m_hProps_________________________________________ -> 0x09D0 |__m_chPoseIndex___________________________________ -> 0x09E0 |__m_bPoseValueParity_____________________________ -> 0x09E4 |__m_fPoseValue___________________________________ -> 0x09E8 |__m_fInterpolationTime___________________________ -> 0x09EC |__m_bInterpolationWrap___________________________ -> 0x09F0 |__m_fCycleFrequency______________________________ -> 0x09F4 |__m_nFModType____________________________________ -> 0x09F8 |__m_fFModTimeOffset______________________________ -> 0x09FC |__m_fFModRate____________________________________ -> 0x0A00 |__m_fFModAmplitude_______________________________ -> 0x0A04 DT_GameRulesProxy 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|__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 0x0000 |__movecollide_____________________________________ -> 0x0000 |__m_Collision_____________________________________ -> 0x0314 |__m_vecMins______________________________________ -> 0x0008 |__m_vecMaxs______________________________________ -> 0x0014 |__m_nSolidType___________________________________ -> 0x0022 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|__m_nMinCPULevel_______________________________ -> 0x0980 |__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 DT_FuncLadder |__baseclass_________________________________________ -> 0x0000 |__AnimTimeMustBeFirst______________________________ -> 0x0000 |__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC 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|__m_fadeMinDist________________________________ -> 0x02EC |__m_fadeMaxDist________________________________ -> 0x02F0 |__m_flFadeScale________________________________ -> 0x02F4 |__m_nMinCPULevel_______________________________ -> 0x0980 |__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 |__m_vecPlayerMountPositionTop______________________ -> 0x09F0 |__m_vecPlayerMountPositionBottom___________________ -> 0x09FC |__m_vecLadderDir___________________________________ -> 0x09D0 |__m_bFakeLadder____________________________________ -> 0x0A09 DT_TEFoundryHelpers |__baseclass_________________________________________ -> 0x0000 |__m_iEntity________________________________________ -> 0x0010 DT_DetailController |__m_flFadeStartDist_________________________________ -> 0x09D0 |__m_flFadeEndDist___________________________________ -> 0x09D4 DT_World |__baseclass_________________________________________ -> 0x0000 |__AnimTimeMustBeFirst______________________________ -> 0x0000 |__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC |__m_nRenderMode___________________________________ -> 0x0257 |__m_nRenderFX_____________________________________ -> 0x0256 |__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 0x0000 |__movecollide_____________________________________ -> 0x0000 |__m_Collision_____________________________________ -> 0x0314 |__m_vecMins______________________________________ -> 0x0008 |__m_vecMaxs______________________________________ -> 0x0014 |__m_nSolidType___________________________________ -> 0x0022 |__m_usSolidFlags_________________________________ -> 0x0020 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|__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 |__m_flWaveHeight___________________________________ -> 0x09D0 |__m_WorldMins______________________________________ -> 0x09D4 |__m_WorldMaxs______________________________________ -> 0x09E0 |__m_bStartDark_____________________________________ -> 0x09EC |__m_flMaxOccludeeArea______________________________ -> 0x09F0 |__m_flMinOccluderArea______________________________ -> 0x09F4 |__m_flMaxPropScreenSpaceWidth______________________ -> 0x09FC |__m_flMinPropScreenSpaceWidth______________________ -> 0x09F8 |__m_iszDetailSpriteMaterial________________________ -> 0x0A08 |__m_bColdWorld_____________________________________ -> 0x0A00 |__m_iTimeOfDay_____________________________________ -> 0x0A04 DT_WaterLODControl |__baseclass_________________________________________ -> 0x0000 |__AnimTimeMustBeFirst______________________________ -> 0x0000 |__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC |__m_nRenderMode___________________________________ -> 0x0257 |__m_nRenderFX_____________________________________ -> 0x0256 |__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 0x0000 |__movecollide_____________________________________ -> 0x0000 |__m_Collision_____________________________________ -> 0x0314 |__m_vecMins______________________________________ -> 0x0008 |__m_vecMaxs______________________________________ -> 0x0014 |__m_nSolidType___________________________________ -> 0x0022 |__m_usSolidFlags_________________________________ -> 0x0020 |__m_nSurroundType________________________________ -> 0x002A |__m_triggerBloat_________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins__________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs__________________ -> 0x0038 |__m_iTextureFrameIndex___________________________ -> 0x0984 |__m_bSimulatedEveryTick__________________________ -> 0x0932 |__m_bAnimatedEveryTick___________________________ -> 0x0933 |__m_bAlternateSorting____________________________ -> 0x0934 |__m_bSpotted_____________________________________ -> 0x0935 |__m_bSpottedBy___________________________________ -> 0x0936 |__m_bSpottedByMask______________________________ -> 0x0978 |__m_bIsAutoaimTarget___________________________ -> 0x0060 |__m_fadeMinDist________________________________ -> 0x02EC |__m_fadeMaxDist________________________________ -> 0x02F0 |__m_flFadeScale________________________________ -> 0x02F4 |__m_nMinCPULevel_______________________________ -> 0x0980 |__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 |__m_flCheapWaterStartDistance______________________ -> 0x09D0 |__m_flCheapWaterEndDistance________________________ -> 0x09D4 DT_WaterBullet |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_nSequence_____________________________________ -> 0x0C90 |__m_nForceBone____________________________________ -> 0x0A5C |__m_vecForce______________________________________ -> 0x0A50 |__m_nSkin_________________________________________ -> 0x0A14 |__m_nBody_________________________________________ -> 0x0A18 |__m_nHitboxSet____________________________________ -> 0x09F0 |__m_flModelScale__________________________________ -> 0x0B18 |__m_flPoseParameter_______________________________ -> 0x0B48 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|__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC |__m_nRenderMode___________________________________ -> 0x0257 |__m_nRenderFX_____________________________________ -> 0x0256 |__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C 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-> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC |__m_nRenderMode___________________________________ -> 0x0257 |__m_nRenderFX_____________________________________ -> 0x0256 |__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 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|__m_bSimulatedEveryTick_______________________ -> 0x0932 |__m_bAnimatedEveryTick________________________ -> 0x0933 |__m_bAlternateSorting_________________________ -> 0x0934 |__m_bSpotted__________________________________ -> 0x0935 |__m_bSpottedBy________________________________ -> 0x0936 |__m_bSpottedByMask___________________________ -> 0x0978 |__m_bIsAutoaimTarget________________________ -> 0x0060 |__m_fadeMinDist_____________________________ -> 0x02EC |__m_fadeMaxDist_____________________________ -> 0x02F0 |__m_flFadeScale_____________________________ -> 0x02F4 |__m_nMinCPULevel____________________________ -> 0x0980 |__m_nMaxCPULevel____________________________ -> 0x0981 |__m_nMinGPULevel____________________________ -> 0x0982 |__m_nMaxGPULevel____________________________ -> 0x0983 |__m_nSequence___________________________________ -> 0x0C90 |__m_nForceBone__________________________________ -> 0x0A5C |__m_vecForce____________________________________ -> 0x0A50 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-> 0x0984 |__m_bSimulatedEveryTick________________________ -> 0x0932 |__m_bAnimatedEveryTick_________________________ -> 0x0933 |__m_bAlternateSorting__________________________ -> 0x0934 |__m_bSpotted___________________________________ -> 0x0935 |__m_bSpottedBy_________________________________ -> 0x0936 |__m_bSpottedByMask____________________________ -> 0x0978 |__m_bIsAutoaimTarget_________________________ -> 0x0060 |__m_fadeMinDist______________________________ -> 0x02EC |__m_fadeMaxDist______________________________ -> 0x02F0 |__m_flFadeScale______________________________ -> 0x02F4 |__m_nMinCPULevel_____________________________ -> 0x0980 |__m_nMaxCPULevel_____________________________ -> 0x0981 |__m_nMinGPULevel_____________________________ -> 0x0982 |__m_nMaxGPULevel_____________________________ -> 0x0983 |__m_vecFinalDest_________________________________ -> 0x09E4 |__m_movementType_________________________________ -> 0x09F0 |__m_flMoveTargetTime_____________________________ -> 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|__m_iStartAttachment________________________________ -> 0x0CAC |__m_iEndAttachment__________________________________ -> 0x0CAE |__m_fLockedPoints___________________________________ -> 0x0CC0 |__m_Slack___________________________________________ -> 0x0CB8 |__m_RopeLength______________________________________ -> 0x0CB4 |__m_RopeFlags_______________________________________ -> 0x0A08 |__m_TextureScale____________________________________ -> 0x0CBC |__m_nSegments_______________________________________ -> 0x0CA0 |__m_bConstrainBetweenEndpoints______________________ -> 0x0D48 |__m_Subdiv__________________________________________ -> 0x0CB0 |__m_Width___________________________________________ -> 0x0CC8 |__m_flScrollSpeed___________________________________ -> 0x0A04 |__m_vecOrigin_______________________________________ -> 0x0134 |__moveparent________________________________________ -> 0x0144 |__m_iParentAttachment_______________________________ -> 0x02E4 |__m_iDefaultRopeMaterialModelIndex__________________ -> 0x0A10 |__m_nMinCPULevel____________________________________ -> 0x0980 |__m_nMaxCPULevel____________________________________ -> 0x0981 |__m_nMinGPULevel____________________________________ -> 0x0982 |__m_nMaxGPULevel____________________________________ -> 0x0983 DT_RagdollManager |__m_iCurrentMaxRagdollCount_________________________ -> 0x09D0 DT_PhysicsPropMultiplayer |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__baseclass______________________________________ -> 0x0000 |__AnimTimeMustBeFirst___________________________ -> 0x0000 |__m_flAnimTime_________________________________ -> 0x025C |__m_flSimulationTime___________________________ -> 0x0264 |__m_cellbits___________________________________ -> 0x0074 |__m_cellX______________________________________ -> 0x007C |__m_cellY______________________________________ -> 0x0080 |__m_cellZ______________________________________ -> 0x0084 |__m_vecOrigin__________________________________ -> 0x0134 |__m_angRotation________________________________ -> 0x0128 |__m_nModelIndex________________________________ -> 0x0254 |__m_fEffects___________________________________ -> 0x00EC |__m_nRenderMode________________________________ -> 0x0257 |__m_nRenderFX__________________________________ -> 0x0256 |__m_clrRender__________________________________ -> 0x0070 |__m_iTeamNum___________________________________ -> 0x00F0 |__m_iPendingTeamNum____________________________ -> 0x00F4 |__m_CollisionGroup_____________________________ -> 0x046C |__m_flElasticity_______________________________ -> 0x0394 |__m_flShadowCastDistance_______________________ -> 0x0398 |__m_hOwnerEntity_______________________________ -> 0x0148 |__m_hEffectEntity______________________________ -> 0x0990 |__moveparent___________________________________ -> 0x0144 |__m_iParentAttachment__________________________ -> 0x02E4 |__m_iName______________________________________ -> 0x0150 |__movetype_____________________________________ -> 0x0000 |__movecollide__________________________________ -> 0x0000 |__m_Collision__________________________________ -> 0x0314 |__m_vecMins___________________________________ -> 0x0008 |__m_vecMaxs___________________________________ -> 0x0014 |__m_nSolidType________________________________ -> 0x0022 |__m_usSolidFlags______________________________ -> 0x0020 |__m_nSurroundType_____________________________ -> 0x002A |__m_triggerBloat______________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_______________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_______________ -> 0x0038 |__m_iTextureFrameIndex________________________ -> 0x0984 |__m_bSimulatedEveryTick_______________________ -> 0x0932 |__m_bAnimatedEveryTick________________________ -> 0x0933 |__m_bAlternateSorting_________________________ -> 0x0934 |__m_bSpotted__________________________________ -> 0x0935 |__m_bSpottedBy________________________________ -> 0x0936 |__m_bSpottedByMask___________________________ -> 0x0978 |__m_bIsAutoaimTarget________________________ -> 0x0060 |__m_fadeMinDist_____________________________ -> 0x02EC |__m_fadeMaxDist_____________________________ -> 0x02F0 |__m_flFadeScale_____________________________ -> 0x02F4 |__m_nMinCPULevel____________________________ -> 0x0980 |__m_nMaxCPULevel____________________________ -> 0x0981 |__m_nMinGPULevel____________________________ -> 0x0982 |__m_nMaxGPULevel____________________________ -> 0x0983 |__m_nSequence___________________________________ -> 0x0C90 |__m_nForceBone__________________________________ -> 0x0A5C |__m_vecForce____________________________________ -> 0x0A50 |__m_nSkin_______________________________________ -> 0x0A14 |__m_nBody_______________________________________ -> 0x0A18 |__m_nHitboxSet__________________________________ -> 0x09F0 |__m_flModelScale________________________________ -> 0x0B18 |__m_flPoseParameter_____________________________ -> 0x0B48 |__m_flPlaybackRate_____________________________ -> 0x0A10 |__m_flEncodedController________________________ -> 0x0A2C |__m_bClientSideAnimation______________________ -> 0x0C70 |__m_bClientSideFrameReset_____________________ -> 0x0A90 |__m_bClientSideRagdoll________________________ -> 0x0275 |__m_nNewSequenceParity________________________ -> 0x0A1C |__m_nResetEventsParity________________________ -> 0x0A20 |__m_nMuzzleFlashParity________________________ -> 0x0A3C |__m_hLightingOrigin___________________________ -> 0x0D18 |__serveranimdata______________________________ -> 0x0000 |__m_flCycle__________________________________ -> 0x0A0C |__m_flFrozen_________________________________ -> 0x0AC8 |__m_ScaleType________________________________ -> 0x0B1C |__m_bSuppressAnimSounds______________________ -> 0x0D1E |__m_qPreferredPlayerCarryAngles__________________ -> 0x0D54 |__m_bClientPhysics_______________________________ -> 0x0D60 |__m_bAwake________________________________________ -> 0x0D68 |__m_spawnflags____________________________________ -> 0x02C4 |__m_iPhysicsMode___________________________________ -> 0x0D8C |__m_fMass__________________________________________ -> 0x0D90 |__m_collisionMins__________________________________ -> 0x0D94 |__m_collisionMaxs__________________________________ -> 0x0DA0 DT_PhysBoxMultiplayer |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_mass__________________________________________ -> 0x09D0 |__m_iPhysicsMode___________________________________ -> 0x09DC |__m_fMass__________________________________________ -> 0x09E0 DT_PropDoorRotating |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__baseclass______________________________________ -> 0x0000 |__baseclass_____________________________________ -> 0x0000 |__AnimTimeMustBeFirst__________________________ -> 0x0000 |__m_flAnimTime________________________________ -> 0x025C |__m_flSimulationTime__________________________ -> 0x0264 |__m_cellbits__________________________________ -> 0x0074 |__m_cellX_____________________________________ -> 0x007C |__m_cellY_____________________________________ -> 0x0080 |__m_cellZ_____________________________________ -> 0x0084 |__m_vecOrigin_________________________________ -> 0x0134 |__m_angRotation_______________________________ -> 0x0128 |__m_nModelIndex_______________________________ -> 0x0254 |__m_fEffects__________________________________ -> 0x00EC |__m_nRenderMode_______________________________ -> 0x0257 |__m_nRenderFX_________________________________ -> 0x0256 |__m_clrRender_________________________________ -> 0x0070 |__m_iTeamNum__________________________________ -> 0x00F0 |__m_iPendingTeamNum___________________________ -> 0x00F4 |__m_CollisionGroup____________________________ -> 0x046C |__m_flElasticity______________________________ -> 0x0394 |__m_flShadowCastDistance______________________ -> 0x0398 |__m_hOwnerEntity______________________________ -> 0x0148 |__m_hEffectEntity_____________________________ -> 0x0990 |__moveparent__________________________________ -> 0x0144 |__m_iParentAttachment_________________________ -> 0x02E4 |__m_iName_____________________________________ -> 0x0150 |__movetype____________________________________ -> 0x0000 |__movecollide_________________________________ -> 0x0000 |__m_Collision_________________________________ -> 0x0314 |__m_vecMins__________________________________ -> 0x0008 |__m_vecMaxs__________________________________ -> 0x0014 |__m_nSolidType_______________________________ -> 0x0022 |__m_usSolidFlags_____________________________ -> 0x0020 |__m_nSurroundType____________________________ -> 0x002A |__m_triggerBloat_____________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins______________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs______________ -> 0x0038 |__m_iTextureFrameIndex_______________________ -> 0x0984 |__m_bSimulatedEveryTick______________________ -> 0x0932 |__m_bAnimatedEveryTick_______________________ -> 0x0933 |__m_bAlternateSorting________________________ -> 0x0934 |__m_bSpotted_________________________________ -> 0x0935 |__m_bSpottedBy_______________________________ -> 0x0936 |__m_bSpottedByMask__________________________ -> 0x0978 |__m_bIsAutoaimTarget_______________________ -> 0x0060 |__m_fadeMinDist____________________________ -> 0x02EC |__m_fadeMaxDist____________________________ -> 0x02F0 |__m_flFadeScale____________________________ -> 0x02F4 |__m_nMinCPULevel___________________________ -> 0x0980 |__m_nMaxCPULevel___________________________ -> 0x0981 |__m_nMinGPULevel___________________________ -> 0x0982 |__m_nMaxGPULevel___________________________ -> 0x0983 |__m_nSequence__________________________________ -> 0x0C90 |__m_nForceBone_________________________________ -> 0x0A5C |__m_vecForce___________________________________ -> 0x0A50 |__m_nSkin______________________________________ -> 0x0A14 |__m_nBody______________________________________ -> 0x0A18 |__m_nHitboxSet_________________________________ -> 0x09F0 |__m_flModelScale_______________________________ -> 0x0B18 |__m_flPoseParameter____________________________ -> 0x0B48 |__m_flPlaybackRate____________________________ -> 0x0A10 |__m_flEncodedController_______________________ -> 0x0A2C |__m_bClientSideAnimation_____________________ -> 0x0C70 |__m_bClientSideFrameReset____________________ -> 0x0A90 |__m_bClientSideRagdoll_______________________ -> 0x0275 |__m_nNewSequenceParity_______________________ -> 0x0A1C |__m_nResetEventsParity_______________________ -> 0x0A20 |__m_nMuzzleFlashParity_______________________ -> 0x0A3C |__m_hLightingOrigin__________________________ -> 0x0D18 |__serveranimdata_____________________________ -> 0x0000 |__m_flCycle_________________________________ -> 0x0A0C |__m_flFrozen________________________________ -> 0x0AC8 |__m_ScaleType_______________________________ -> 0x0B1C |__m_bSuppressAnimSounds_____________________ -> 0x0D1E |__m_qPreferredPlayerCarryAngles_________________ -> 0x0D54 |__m_bClientPhysics______________________________ -> 0x0D60 |__m_bUseHitboxesForRenderBox_____________________ -> 0x0D6C |__m_bShouldGlow__________________________________ -> 0x0D8C |__m_clrGlow______________________________________ -> 0x0D8D DT_BasePropDoor |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__baseclass______________________________________ -> 0x0000 |__AnimTimeMustBeFirst___________________________ -> 0x0000 |__m_flAnimTime_________________________________ -> 0x025C |__m_flSimulationTime___________________________ -> 0x0264 |__m_cellbits___________________________________ -> 0x0074 |__m_cellX______________________________________ -> 0x007C |__m_cellY______________________________________ -> 0x0080 |__m_cellZ______________________________________ -> 0x0084 |__m_vecOrigin__________________________________ -> 0x0134 |__m_angRotation________________________________ -> 0x0128 |__m_nModelIndex________________________________ -> 0x0254 |__m_fEffects___________________________________ -> 0x00EC |__m_nRenderMode________________________________ -> 0x0257 |__m_nRenderFX__________________________________ -> 0x0256 |__m_clrRender__________________________________ -> 0x0070 |__m_iTeamNum___________________________________ -> 0x00F0 |__m_iPendingTeamNum____________________________ -> 0x00F4 |__m_CollisionGroup_____________________________ -> 0x046C |__m_flElasticity_______________________________ -> 0x0394 |__m_flShadowCastDistance_______________________ -> 0x0398 |__m_hOwnerEntity_______________________________ -> 0x0148 |__m_hEffectEntity______________________________ -> 0x0990 |__moveparent___________________________________ -> 0x0144 |__m_iParentAttachment__________________________ -> 0x02E4 |__m_iName______________________________________ -> 0x0150 |__movetype_____________________________________ -> 0x0000 |__movecollide__________________________________ -> 0x0000 |__m_Collision__________________________________ -> 0x0314 |__m_vecMins___________________________________ -> 0x0008 |__m_vecMaxs___________________________________ -> 0x0014 |__m_nSolidType________________________________ -> 0x0022 |__m_usSolidFlags______________________________ -> 0x0020 |__m_nSurroundType_____________________________ -> 0x002A |__m_triggerBloat______________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_______________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_______________ -> 0x0038 |__m_iTextureFrameIndex________________________ -> 0x0984 |__m_bSimulatedEveryTick_______________________ -> 0x0932 |__m_bAnimatedEveryTick________________________ -> 0x0933 |__m_bAlternateSorting_________________________ -> 0x0934 |__m_bSpotted__________________________________ -> 0x0935 |__m_bSpottedBy________________________________ -> 0x0936 |__m_bSpottedByMask___________________________ -> 0x0978 |__m_bIsAutoaimTarget________________________ -> 0x0060 |__m_fadeMinDist_____________________________ -> 0x02EC |__m_fadeMaxDist_____________________________ -> 0x02F0 |__m_flFadeScale_____________________________ -> 0x02F4 |__m_nMinCPULevel____________________________ -> 0x0980 |__m_nMaxCPULevel____________________________ -> 0x0981 |__m_nMinGPULevel____________________________ -> 0x0982 |__m_nMaxGPULevel____________________________ -> 0x0983 |__m_nSequence___________________________________ -> 0x0C90 |__m_nForceBone__________________________________ -> 0x0A5C |__m_vecForce____________________________________ -> 0x0A50 |__m_nSkin_______________________________________ -> 0x0A14 |__m_nBody_______________________________________ -> 0x0A18 |__m_nHitboxSet__________________________________ -> 0x09F0 |__m_flModelScale________________________________ -> 0x0B18 |__m_flPoseParameter_____________________________ -> 0x0B48 |__m_flPlaybackRate_____________________________ -> 0x0A10 |__m_flEncodedController________________________ -> 0x0A2C |__m_bClientSideAnimation______________________ -> 0x0C70 |__m_bClientSideFrameReset_____________________ -> 0x0A90 |__m_bClientSideRagdoll________________________ -> 0x0275 |__m_nNewSequenceParity________________________ -> 0x0A1C |__m_nResetEventsParity________________________ -> 0x0A20 |__m_nMuzzleFlashParity________________________ -> 0x0A3C |__m_hLightingOrigin___________________________ -> 0x0D18 |__serveranimdata______________________________ -> 0x0000 |__m_flCycle__________________________________ -> 0x0A0C |__m_flFrozen_________________________________ -> 0x0AC8 |__m_ScaleType________________________________ -> 0x0B1C |__m_bSuppressAnimSounds______________________ -> 0x0D1E |__m_qPreferredPlayerCarryAngles__________________ -> 0x0D54 |__m_bClientPhysics_______________________________ -> 0x0D60 |__m_bUseHitboxesForRenderBox______________________ -> 0x0D6C |__m_bShouldGlow___________________________________ -> 0x0D8C |__m_clrGlow_______________________________________ -> 0x0D8D DT_DynamicProp |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__AnimTimeMustBeFirst____________________________ -> 0x0000 |__m_flAnimTime__________________________________ -> 0x025C |__m_flSimulationTime____________________________ -> 0x0264 |__m_cellbits____________________________________ -> 0x0074 |__m_cellX_______________________________________ -> 0x007C |__m_cellY_______________________________________ -> 0x0080 |__m_cellZ_______________________________________ -> 0x0084 |__m_vecOrigin___________________________________ -> 0x0134 |__m_angRotation_________________________________ -> 0x0128 |__m_nModelIndex_________________________________ -> 0x0254 |__m_fEffects____________________________________ -> 0x00EC |__m_nRenderMode_________________________________ -> 0x0257 |__m_nRenderFX___________________________________ -> 0x0256 |__m_clrRender___________________________________ -> 0x0070 |__m_iTeamNum____________________________________ -> 0x00F0 |__m_iPendingTeamNum_____________________________ -> 0x00F4 |__m_CollisionGroup______________________________ -> 0x046C |__m_flElasticity________________________________ -> 0x0394 |__m_flShadowCastDistance________________________ -> 0x0398 |__m_hOwnerEntity________________________________ -> 0x0148 |__m_hEffectEntity_______________________________ -> 0x0990 |__moveparent____________________________________ -> 0x0144 |__m_iParentAttachment___________________________ -> 0x02E4 |__m_iName_______________________________________ -> 0x0150 |__movetype______________________________________ -> 0x0000 |__movecollide___________________________________ -> 0x0000 |__m_Collision___________________________________ -> 0x0314 |__m_vecMins____________________________________ -> 0x0008 |__m_vecMaxs____________________________________ -> 0x0014 |__m_nSolidType_________________________________ -> 0x0022 |__m_usSolidFlags_______________________________ -> 0x0020 |__m_nSurroundType______________________________ -> 0x002A |__m_triggerBloat_______________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs________________ -> 0x0038 |__m_iTextureFrameIndex_________________________ -> 0x0984 |__m_bSimulatedEveryTick________________________ -> 0x0932 |__m_bAnimatedEveryTick_________________________ -> 0x0933 |__m_bAlternateSorting__________________________ -> 0x0934 |__m_bSpotted___________________________________ -> 0x0935 |__m_bSpottedBy_________________________________ -> 0x0936 |__m_bSpottedByMask____________________________ -> 0x0978 |__m_bIsAutoaimTarget_________________________ -> 0x0060 |__m_fadeMinDist______________________________ -> 0x02EC |__m_fadeMaxDist______________________________ -> 0x02F0 |__m_flFadeScale______________________________ -> 0x02F4 |__m_nMinCPULevel_____________________________ -> 0x0980 |__m_nMaxCPULevel_____________________________ -> 0x0981 |__m_nMinGPULevel_____________________________ -> 0x0982 |__m_nMaxGPULevel_____________________________ -> 0x0983 |__m_nSequence____________________________________ -> 0x0C90 |__m_nForceBone___________________________________ -> 0x0A5C |__m_vecForce_____________________________________ -> 0x0A50 |__m_nSkin________________________________________ -> 0x0A14 |__m_nBody________________________________________ -> 0x0A18 |__m_nHitboxSet___________________________________ -> 0x09F0 |__m_flModelScale_________________________________ -> 0x0B18 |__m_flPoseParameter______________________________ -> 0x0B48 |__m_flPlaybackRate______________________________ -> 0x0A10 |__m_flEncodedController_________________________ -> 0x0A2C |__m_bClientSideAnimation_______________________ -> 0x0C70 |__m_bClientSideFrameReset______________________ -> 0x0A90 |__m_bClientSideRagdoll_________________________ -> 0x0275 |__m_nNewSequenceParity_________________________ -> 0x0A1C |__m_nResetEventsParity_________________________ -> 0x0A20 |__m_nMuzzleFlashParity_________________________ -> 0x0A3C |__m_hLightingOrigin____________________________ -> 0x0D18 |__serveranimdata_______________________________ -> 0x0000 |__m_flCycle___________________________________ -> 0x0A0C |__m_flFrozen__________________________________ -> 0x0AC8 |__m_ScaleType_________________________________ -> 0x0B1C |__m_bSuppressAnimSounds_______________________ -> 0x0D1E |__m_qPreferredPlayerCarryAngles___________________ -> 0x0D54 |__m_bClientPhysics________________________________ -> 0x0D60 |__m_bUseHitboxesForRenderBox_______________________ -> 0x0D6C |__m_bShouldGlow____________________________________ -> 0x0D8C |__m_clrGlow________________________________________ -> 0x0D8D DT_Prop_Hallucination |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_nSequence_____________________________________ -> 0x0C90 |__m_nForceBone____________________________________ -> 0x0A5C |__m_vecForce______________________________________ -> 0x0A50 |__m_nSkin_________________________________________ -> 0x0A14 |__m_nBody_________________________________________ -> 0x0A18 |__m_nHitboxSet____________________________________ -> 0x09F0 |__m_flModelScale__________________________________ -> 0x0B18 |__m_flPoseParameter_______________________________ -> 0x0B48 |__m_flPlaybackRate_______________________________ -> 0x0A10 |__m_flEncodedController__________________________ -> 0x0A2C |__m_bClientSideAnimation________________________ -> 0x0C70 |__m_bClientSideFrameReset_______________________ -> 0x0A90 |__m_bClientSideRagdoll__________________________ -> 0x0275 |__m_nNewSequenceParity__________________________ -> 0x0A1C |__m_nResetEventsParity__________________________ -> 0x0A20 |__m_nMuzzleFlashParity__________________________ -> 0x0A3C |__m_hLightingOrigin_____________________________ -> 0x0D18 |__serveranimdata________________________________ -> 0x0000 |__m_flCycle____________________________________ -> 0x0A0C |__m_flFrozen___________________________________ -> 0x0AC8 |__m_ScaleType__________________________________ -> 0x0B1C |__m_bSuppressAnimSounds________________________ -> 0x0D1E |__m_bEnabled_______________________________________ -> 0x0D69 |__m_fVisibleTime___________________________________ -> 0x0D6C |__m_fRechargeTime__________________________________ -> 0x0D70 DT_PostProcessController |__baseclass_________________________________________ -> 0x0000 |__AnimTimeMustBeFirst______________________________ -> 0x0000 |__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 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|__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 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|__m_flCycle____________________________________ -> 0x0A0C |__m_flFrozen___________________________________ -> 0x0AC8 |__m_ScaleType__________________________________ -> 0x0B1C |__m_bSuppressAnimSounds________________________ -> 0x0D1E |__m_bActive________________________________________ -> 0x0D50 |__m_flStartTime____________________________________ -> 0x0D54 |__m_iszCommentaryFile______________________________ -> 0x0D58 |__m_iszCommentaryFileNoHDR_________________________ -> 0x0E5C |__m_iszSpeakers____________________________________ -> 0x0F60 |__m_iNodeNumber____________________________________ -> 0x1060 |__m_iNodeNumberMax_________________________________ -> 0x1064 |__m_hViewPosition__________________________________ -> 0x106C DT_PointCamera |__baseclass_________________________________________ -> 0x0000 |__AnimTimeMustBeFirst______________________________ -> 0x0000 |__m_flAnimTime____________________________________ -> 0x025C |__m_flSimulationTime______________________________ -> 0x0264 |__m_cellbits______________________________________ -> 0x0074 |__m_cellX_________________________________________ -> 0x007C |__m_cellY_________________________________________ -> 0x0080 |__m_cellZ_________________________________________ -> 0x0084 |__m_vecOrigin_____________________________________ -> 0x0134 |__m_angRotation___________________________________ -> 0x0128 |__m_nModelIndex___________________________________ -> 0x0254 |__m_fEffects______________________________________ -> 0x00EC |__m_nRenderMode___________________________________ -> 0x0257 |__m_nRenderFX_____________________________________ -> 0x0256 |__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 0x0000 |__movecollide_____________________________________ -> 0x0000 |__m_Collision_____________________________________ -> 0x0314 |__m_vecMins______________________________________ -> 0x0008 |__m_vecMaxs______________________________________ -> 0x0014 |__m_nSolidType___________________________________ -> 0x0022 |__m_usSolidFlags_________________________________ -> 0x0020 |__m_nSurroundType________________________________ -> 0x002A |__m_triggerBloat_________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins__________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs__________________ -> 0x0038 |__m_iTextureFrameIndex___________________________ -> 0x0984 |__m_bSimulatedEveryTick__________________________ -> 0x0932 |__m_bAnimatedEveryTick___________________________ -> 0x0933 |__m_bAlternateSorting____________________________ -> 0x0934 |__m_bSpotted_____________________________________ -> 0x0935 |__m_bSpottedBy___________________________________ -> 0x0936 |__m_bSpottedByMask______________________________ -> 0x0978 |__m_bIsAutoaimTarget___________________________ -> 0x0060 |__m_fadeMinDist________________________________ -> 0x02EC |__m_fadeMaxDist________________________________ -> 0x02F0 |__m_flFadeScale________________________________ -> 0x02F4 |__m_nMinCPULevel_______________________________ -> 0x0980 |__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 |__m_FOV____________________________________________ -> 0x09D0 |__m_Resolution_____________________________________ -> 0x09D4 |__m_bFogEnable_____________________________________ -> 0x09D8 |__m_FogColor_______________________________________ -> 0x09D9 |__m_flFogStart_____________________________________ -> 0x09E0 |__m_flFogEnd_______________________________________ -> 0x09E4 |__m_flFogMaxDensity________________________________ -> 0x09E8 |__m_bActive________________________________________ -> 0x09EC |__m_bUseScreenAspectRatio__________________________ -> 0x09ED DT_PlayerResource |__m_iPing___________________________________________ -> 0x0ADC |__m_iKills_________________________________________ -> 0x0BE0 |__m_iAssists______________________________________ -> 0x0CE4 |__m_iDeaths______________________________________ -> 0x0DE8 |__m_bConnected__________________________________ -> 0x0EEC |__m_iTeam______________________________________ -> 0x0F30 |__m_iPendingTeam______________________________ -> 0x1034 |__m_bAlive___________________________________ -> 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|__m_clrRender_____________________________________ -> 0x0070 |__m_iTeamNum______________________________________ -> 0x00F0 |__m_iPendingTeamNum_______________________________ -> 0x00F4 |__m_CollisionGroup________________________________ -> 0x046C |__m_flElasticity__________________________________ -> 0x0394 |__m_flShadowCastDistance__________________________ -> 0x0398 |__m_hOwnerEntity__________________________________ -> 0x0148 |__m_hEffectEntity_________________________________ -> 0x0990 |__moveparent______________________________________ -> 0x0144 |__m_iParentAttachment_____________________________ -> 0x02E4 |__m_iName_________________________________________ -> 0x0150 |__movetype________________________________________ -> 0x0000 |__movecollide_____________________________________ -> 0x0000 |__m_Collision_____________________________________ -> 0x0314 |__m_vecMins______________________________________ -> 0x0008 |__m_vecMaxs______________________________________ -> 0x0014 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|__m_flFadeScale________________________________ -> 0x02F4 |__m_nMinCPULevel_______________________________ -> 0x0980 |__m_nMaxCPULevel_______________________________ -> 0x0981 |__m_nMinGPULevel_______________________________ -> 0x0982 |__m_nMaxGPULevel_______________________________ -> 0x0983 |__m_flStartScale___________________________________ -> 0x09D0 |__m_flScale________________________________________ -> 0x09D4 |__m_flScaleTime____________________________________ -> 0x09D8 |__m_nFlags_________________________________________ -> 0x09DC |__m_nPlasmaModelIndex______________________________ -> 0x09E0 |__m_nPlasmaModelIndex2_____________________________ -> 0x09E4 |__m_nGlowModelIndex________________________________ -> 0x09E8 DT_PhysMagnet |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__AnimTimeMustBeFirst_____________________________ -> 0x0000 |__m_flAnimTime___________________________________ -> 0x025C |__m_flSimulationTime_____________________________ -> 0x0264 |__m_cellbits_____________________________________ -> 0x0074 |__m_cellX________________________________________ -> 0x007C |__m_cellY________________________________________ -> 0x0080 |__m_cellZ________________________________________ -> 0x0084 |__m_vecOrigin____________________________________ -> 0x0134 |__m_angRotation__________________________________ -> 0x0128 |__m_nModelIndex__________________________________ -> 0x0254 |__m_fEffects_____________________________________ -> 0x00EC |__m_nRenderMode__________________________________ -> 0x0257 |__m_nRenderFX____________________________________ -> 0x0256 |__m_clrRender____________________________________ -> 0x0070 |__m_iTeamNum_____________________________________ -> 0x00F0 |__m_iPendingTeamNum______________________________ -> 0x00F4 |__m_CollisionGroup_______________________________ -> 0x046C |__m_flElasticity_________________________________ -> 0x0394 |__m_flShadowCastDistance_________________________ -> 0x0398 |__m_hOwnerEntity_________________________________ -> 0x0148 |__m_hEffectEntity________________________________ -> 0x0990 |__moveparent_____________________________________ -> 0x0144 |__m_iParentAttachment____________________________ -> 0x02E4 |__m_iName________________________________________ -> 0x0150 |__movetype_______________________________________ -> 0x0000 |__movecollide____________________________________ -> 0x0000 |__m_Collision____________________________________ -> 0x0314 |__m_vecMins_____________________________________ -> 0x0008 |__m_vecMaxs_____________________________________ -> 0x0014 |__m_nSolidType__________________________________ -> 0x0022 |__m_usSolidFlags________________________________ -> 0x0020 |__m_nSurroundType_______________________________ -> 0x002A |__m_triggerBloat________________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins_________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs_________________ -> 0x0038 |__m_iTextureFrameIndex__________________________ -> 0x0984 |__m_bSimulatedEveryTick_________________________ -> 0x0932 |__m_bAnimatedEveryTick__________________________ -> 0x0933 |__m_bAlternateSorting___________________________ -> 0x0934 |__m_bSpotted____________________________________ -> 0x0935 |__m_bSpottedBy__________________________________ -> 0x0936 |__m_bSpottedByMask_____________________________ -> 0x0978 |__m_bIsAutoaimTarget__________________________ -> 0x0060 |__m_fadeMinDist_______________________________ -> 0x02EC |__m_fadeMaxDist_______________________________ -> 0x02F0 |__m_flFadeScale_______________________________ -> 0x02F4 |__m_nMinCPULevel______________________________ -> 0x0980 |__m_nMaxCPULevel______________________________ -> 0x0981 |__m_nMinGPULevel______________________________ -> 0x0982 |__m_nMaxGPULevel______________________________ -> 0x0983 |__m_nSequence_____________________________________ -> 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|__serveranimdata________________________________ -> 0x0000 |__m_flCycle____________________________________ -> 0x0A0C |__m_flFrozen___________________________________ -> 0x0AC8 |__m_ScaleType__________________________________ -> 0x0B1C |__m_bSuppressAnimSounds________________________ -> 0x0D1E DT_PhysicsProp |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__AnimTimeMustBeFirst____________________________ -> 0x0000 |__m_flAnimTime__________________________________ -> 0x025C |__m_flSimulationTime____________________________ -> 0x0264 |__m_cellbits____________________________________ -> 0x0074 |__m_cellX_______________________________________ -> 0x007C |__m_cellY_______________________________________ -> 0x0080 |__m_cellZ_______________________________________ -> 0x0084 |__m_vecOrigin___________________________________ -> 0x0134 |__m_angRotation_________________________________ -> 0x0128 |__m_nModelIndex_________________________________ -> 0x0254 |__m_fEffects____________________________________ -> 0x00EC |__m_nRenderMode_________________________________ -> 0x0257 |__m_nRenderFX___________________________________ -> 0x0256 |__m_clrRender___________________________________ -> 0x0070 |__m_iTeamNum____________________________________ -> 0x00F0 |__m_iPendingTeamNum_____________________________ -> 0x00F4 |__m_CollisionGroup______________________________ -> 0x046C |__m_flElasticity________________________________ -> 0x0394 |__m_flShadowCastDistance________________________ -> 0x0398 |__m_hOwnerEntity________________________________ -> 0x0148 |__m_hEffectEntity_______________________________ -> 0x0990 |__moveparent____________________________________ -> 0x0144 |__m_iParentAttachment___________________________ -> 0x02E4 |__m_iName_______________________________________ -> 0x0150 |__movetype______________________________________ -> 0x0000 |__movecollide___________________________________ -> 0x0000 |__m_Collision___________________________________ -> 0x0314 |__m_vecMins____________________________________ -> 0x0008 |__m_vecMaxs____________________________________ -> 0x0014 |__m_nSolidType_________________________________ -> 0x0022 |__m_usSolidFlags_______________________________ -> 0x0020 |__m_nSurroundType______________________________ -> 0x002A |__m_triggerBloat_______________________________ -> 0x0023 |__m_vecSpecifiedSurroundingMins________________ -> 0x002C |__m_vecSpecifiedSurroundingMaxs________________ -> 0x0038 |__m_iTextureFrameIndex_________________________ -> 0x0984 |__m_bSimulatedEveryTick________________________ -> 0x0932 |__m_bAnimatedEveryTick_________________________ -> 0x0933 |__m_bAlternateSorting__________________________ -> 0x0934 |__m_bSpotted___________________________________ -> 0x0935 |__m_bSpottedBy_________________________________ -> 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-> 0x0B48 |__m_flPlaybackRate______________________________ -> 0x0A10 |__m_flEncodedController_________________________ -> 0x0A2C |__m_bClientSideAnimation_______________________ -> 0x0C70 |__m_bClientSideFrameReset______________________ -> 0x0A90 |__m_bClientSideRagdoll_________________________ -> 0x0275 |__m_nNewSequenceParity_________________________ -> 0x0A1C |__m_nResetEventsParity_________________________ -> 0x0A20 |__m_nMuzzleFlashParity_________________________ -> 0x0A3C |__m_hLightingOrigin____________________________ -> 0x0D18 |__serveranimdata_______________________________ -> 0x0000 |__m_flCycle___________________________________ -> 0x0A0C |__m_flFrozen__________________________________ -> 0x0AC8 |__m_ScaleType_________________________________ -> 0x0B1C |__m_bSuppressAnimSounds_______________________ -> 0x0D1E |__m_qPreferredPlayerCarryAngles___________________ -> 0x0D54 |__m_bClientPhysics________________________________ -> 0x0D60 |__m_bAwake_________________________________________ -> 0x0D68 |__m_spawnflags_____________________________________ -> 0x02C4 DT_StatueProp |__baseclass_________________________________________ -> 0x0000 |__baseclass________________________________________ -> 0x0000 |__baseclass_______________________________________ -> 0x0000 |__baseclass______________________________________ -> 0x0000 |__AnimTimeMustBeFirst___________________________ -> 0x0000 |__m_flAnimTime_________________________________ -> 0x025C |__m_flSimulationTime___________________________ -> 0x0264 |__m_cellbits___________________________________ -> 0x0074 |__m_cellX______________________________________ -> 0x007C |__m_cellY______________________________________ -> 0x0080 |__m_cellZ______________________________________ -> 0x0084 |__m_vecOrigin__________________________________ -> 0x0134 |__m_angRotation________________________________ -> 0x0128 |__m_nModelIndex________________________________ -> 0x0254 |__m_fEffects___________________________________ -> 0x00EC |__m_nRenderMode________________________________ -> 0x0257 |__m_nRenderFX__________________________________ -> 0x0256 |__m_clrRender__________________________________ -> 0x0070 |__m_iTeamNum___________________________________ -> 0x00F0 |__m_iPendingTeamNum____________________________ -> 0x00F4 |__m_CollisionGroup_____________________________ -> 0x046C |__m_flElasticity_______________________________ -> 0x0394 |__m_flShadowCastDistance_______________________ -> 0x0398 |__m_hOwnerEntity_______________________________ -> 0x0148 |__m_hEffectEntity______________________________ -> 0x0990 |__moveparent___________________________________ -> 0x0144 |__m_iParentAttachment__________________________ -> 0x02E4 |__m_iName______________________________________ -> 0x0150 |__movetype_____________________________________ -> 0x0000 |__movecollide__________________________________ -> 0x0000 |__m_Collision__________________________________ -> 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|__m_fadeMaxDist_____________________________ -> 0x02F0 |__m_flFadeScale_____________________________ -> 0x02F4 |__m_nMinCPULevel____________________________ -> 0x0980 |__m_nMaxCPULevel____________________________ -> 0x0981 |__m_nMinGPULevel____________________________ -> 0x0982 |__m_nMaxGPULevel____________________________ -> 0x0983 |__m_nSequence___________________________________ -> 0x0C90 |__m_nForceBone__________________________________ -> 0x0A5C |__m_vecForce____________________________________ -> 0x0A50 |__m_nSkin_______________________________________ -> 0x0A14 |__m_nBody_______________________________________ -> 0x0A18 |__m_nHitboxSet__________________________________ -> 0x09F0 |__m_flModelScale________________________________ -> 0x0B18 |__m_flPoseParameter_____________________________ -> 0x0B48 |__m_flPlaybackRate_____________________________ -> 0x0A10 |__m_flEncodedController________________________ -> 0x0A2C |__m_bClientSideAnimation______________________ -> 0x0C70 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