# Crash Bandicoot: The Wrath of Cortex Decompilation (PS2) A byte-exact matching decompilation of **Crash Bandicoot: The Wrath of Cortex** for the PlayStation 2 - reconstructing the retail executable from hand-written C that compiles to the exact original bytes. > **Want to contribute?** Start with [CONTRIBUTING.md](CONTRIBUTING.md). ## Target All matching work targets exactly one build: ```text Crash Bandicoot: The Wrath of Cortex PAL retail v1.03 - SLES-50386 (SLES_503.86) ``` You supply your own legally obtained copies at `orig/pal103/`; they must match exactly: | File | Size (bytes) | SHA-256 | | ------------- | -----------: | ------------------------------------------------------------------ | | `SLES_503.86` | 6,731,763 | `7fc6826d08c42a5a92fc018edae3e520783beb5a8330410251192bfe26b1eca1` | | `SYSTEM.CNF` | 56 | `86fe327e4576516f57004800b2663c75c8a65a62872f3fdf3aa0618daf23d9c1` | ## Diffing After initial setup, objdiff.json will be generated and can be used with the objdiff-cli or the objdiff GUI. ## Documentation | Doc | What it covers | | --- | -------------- | | [CONTRIBUTING.md](CONTRIBUTING.md) | Setup (Docker or native), and how to validate the repo | | [docs/pipeline.md](docs/pipeline.md) | The full reconstruction pipeline, toolchain, and CI (fork-safe private-image method) | | [docs/decomp_agent.md](docs/decomp_agent.md) | The matching MCP server and shared agent workflow | ## Comunity The Wrath of Cortex Modding Discord Server: https://discord.gg/QqQtEfKC2V ## Legal This repository contains no game assets, no game code, and no copyrighted binaries. It is a clean-room reconstruction workspace: all original files must be supplied by the user from their own copy of the game.