[![Latest Version](https://img.shields.io/github/v/release/dev7355608/gm-vision?display_name=tag&sort=semver&label=Latest%20Version)](https://github.com/dev7355608/gm-vision/releases/latest) ![Foundry Version](https://img.shields.io/endpoint?url=https%3A%2F%2Ffoundryshields.com%2Fversion%3Fstyle%3Dflat%26url%3Dhttps%3A%2F%2Fgithub.com%2Fdev7355608%2Fgm-vision%2Freleases%2Flatest%2Fdownload%2Fmodule.json) [![Forge Installs](https://img.shields.io/badge/dynamic/json?label=Forge%20Installs&query=package.installs&suffix=%25&url=https%3A%2F%2Fforge-vtt.com%2Fapi%2Fbazaar%2Fpackage%2Fgm-vision&colorB=blueviolet)](https://forge-vtt.com/bazaar#package=gm-vision) [![License](https://img.shields.io/github/license/dev7355608/gm-vision?label=License)](LICENSE) # GM Vision (Foundry VTT Module) This module adds a toggleable mode for GMs that ... - increases the brightness of the scene, - reveals the fog of war, and - shows all tokens even if they wouldn't be visible normally from the perspective of the controlled token(s). Tokens that wouldn't be visible normally are highlighted by a hatched overlay. ![demo](demo.png) The mode can be toggled by a keybinding (default: `CTRL+G`), by right-clicking the lighting controls button, or with a script macro. The light bulb icon of the lighting controls button indicates whether it's active (: inactive; : active). ```js game.settings.set("gm-vision", "active", !game.settings.get("gm-vision", "active")); ```