TXT_KEY_BUILDING_ACADEMY_STRATEGY
The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture.
The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture.
The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture.
The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture.
The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture.
TXT_KEY_BUILDING_ADMINISTRATIVE_CENTER
Administrative Center
Centre admnistratif:Centres administratifs
Male
0:1
Verwaltungszentrum
Administrative Center
Administrative Center
TXT_KEY_BUILDING_AIRPORT_STRATEGY
[COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness.
[COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness.
[COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness.
[COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness.
[COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness.
TXT_KEY_BUILDING_AMERICAN_MALL_STRATEGY
The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT].
TXT_KEY_BUILDING_ADMINISTRATIVE_CENTER_STRATEGY
The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities.
The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities.
The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities.
The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities.
The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities.
TXT_KEY_BUILDING_ARABIAN_ALCHEMIST
Alchemist
Alchimiste:Alchimistes
Male
0:1
Alchemist
Alchemist
Alchemist
TXT_KEY_BUILDING_ARABIAN_ALCHEMIST_STRATEGY
The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output.
The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output.
The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output.
The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output.
The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output.
TXT_KEY_BUILDING_AQUEDUCT_STRATEGY
[COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT].
TXT_KEY_BUILDING_ARGENTINE_REFRIGERATION_PLANT
Cold Storage Plant
Entrepôt frigorifique:Entrepôts frigorifiques
Male
0:1
Cold Storage Plant
Cold Storage Plant
Cold Storage Plant
TXT_KEY_BUILDING_ARGENTINE_REFRIGERATION_PLANT_STRATEGY
The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT].
TXT_KEY_BUILDING_AZTEC_SACRIFICIAL_ALTAR_STRATEGY
The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population.
The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population.
The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population.
The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population.
The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population.
TXT_KEY_BUILDING_BANK_STRATEGY
[COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder.
TXT_KEY_BUILDING_NATIVE_AMERICAN_TOTEM_POLE
Totem Pole
Totem:Totems
Male
0:1
Totempfahl
Male
0
Totem:Totem
Male
0:1
Tótem:Tótems
Male
0:1
TXT_KEY_BUILDING_NATIVE_AMERICAN_TOTEM_POLE_STRATEGY
The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience.
The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience.
The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience.
The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience.
The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience.
TXT_KEY_BUILDING_BARRACKS_STRATEGY
[COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder.
TXT_KEY_BUILDING_BOMB_SHELTER_STRATEGY
[COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks.
[COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks.
[COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks.
[COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks.
[COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks.
TXT_KEY_BUILDING_BROADCAST_TOWER_STRATEGY
[COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_BRAZILIAN_FAZENDA
Fazenda
Fazenda:Fazendas
Female
0:1
Fazenda
Fazenda
Fazenda
TXT_KEY_BUILDING_BRAZILIAN_FAZENDA_STRATEGY
The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT].
TXT_KEY_BUILDING_BUNKER_STRATEGY
[COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks.
[COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks.
[COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks.
[COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks.
[COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks.
TXT_KEY_BUILDING_CANADIAN_ROYAL_MOUNTED_POLICE_STRATEGY
The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
TXT_KEY_BUILDING_BYZANTINE_HIPPODROME_STRATEGY
The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider.
The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider.
The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider.
The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider.
The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider.
TXT_KEY_BUILDING_CANADIAN_ROYAL_MOUNTED_POLICE
Royal Mounted Police
Gendarmerie royale:Gendarmeries royales
Male
0:1
Royal Mounted Police
Royal Mounted Police
Royal Mounted Police
TXT_KEY_BUILDING_CASTLE_STRATEGY
[COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_CHINESE_TAIXUE
Taixue
Taixue
Female
0
Taixue
Taixue
Taixue
TXT_KEY_BUILDING_CHINESE_TAIXUE_STRATEGY
The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_COAL_PLANT_STRATEGY
[COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
TXT_KEY_BUILDING_COLOMBIAN_HACIENDA
Hacienda
Hacienda:Haciendas
Female
0:1
Hacienda
Hacienda
Hacienda
TXT_KEY_BUILDING_COLOMBIAN_HACIENDA_STRATEGY
The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT].
TXT_KEY_BUILDING_ARENA_STRATEGY
[COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT].
TXT_KEY_BUILDING_COURTHOUSE_STRATEGY
[COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_CUSTOMS_HOUSE
Customs House
Poste de douane:Postes de douane
Male
0:1
Zollamt
Neuter
0
Dogana:Dogane
Female
0:1
Aduana:Aduanas
Female
0:1
TXT_KEY_BUILDING_CUSTOMS_HOUSE_STRATEGY
[COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT].
TXT_KEY_BUILDING_DRYDOCK_STRATEGY
[COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city.
[COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city.
[COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city.
[COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city.
[COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city.
TXT_KEY_BUILDING_EGYPTIAN_OBELISK
Obelisk
Obélisque
Male
0
Obelisk
Male
0
Obelisco:Obelischi
Male
0:1
Obelisco:Obeliscos
Male
0:1
TXT_KEY_BUILDING_EGYPTIAN_OBELISK_STRATEGY
The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_CELTIC_DUN_STRATEGY
The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.
The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.
The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.
The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.
The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion.
TXT_KEY_BUILDING_ENGLISH_ROYAL_EXCHANGE
Royal Exchange
Bourse royale
Female
0
Königliche Börse
Borsa Reale
Bolsa Real
TXT_KEY_BUILDING_ENGLISH_ROYAL_EXCHANGE_STRATEGY
The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the English replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more.
The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the French replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more.
The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the German replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more.
The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the Italian replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more.
The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the Spanish replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more.
TXT_KEY_BUILDING_ETHIOPIAN_STELE_STRATEGY
The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists.
The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists.
The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists.
The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists.
The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists.
TXT_KEY_BUILDING_FACTORY_STRATEGY
[COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT].
TXT_KEY_BUILDING_INDUSTRIAL_PARK_STRATEGY
[COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists.
[COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists.
[COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists.
[COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists.
[COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists.
TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_STRATEGY
[COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_IRANIAN_CARAVANSERAI
Caravanserai
Caravansérail:Caravansérails
Male
0:1
Caravanserai
Caravanserai
Caravanserai
TXT_KEY_BUILDING_IRANIAN_CARAVANSERAI_STRATEGY
The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
TXT_KEY_BUILDING_FORGE_STRATEGY
[COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder.
TXT_KEY_BUILDING_FRENCH_SALON_STRATEGY
The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_GERMAN_ASSEMBLY_PLANT_STRATEGY
The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT].
TXT_KEY_BUILDING_GRANARY_STRATEGY
[COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT].
TXT_KEY_BUILDING_MONGOLIAN_GER
Ger
Yourte:Yourtes
Female
0:1
Jurte
Ger
Ger:Gers
TXT_KEY_BUILDING_MONGOLIAN_GER_STRATEGY
The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
TXT_KEY_BUILDING_GREEK_ODEON_STRATEGY
The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_HARAPPAN_RESERVOIR
Reservoir
Réservoir:Réservoirs
Male
0:1
Reservoir
Reservoir
Reservoir
TXT_KEY_BUILDING_HARAPPAN_RESERVOIR_STRATEGY
The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT].
TXT_KEY_BUILDING_HARBOR_STRATEGY
[COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_HOLY_ROMAN_RATHAUS_STRATEGY
The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance.
The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance.
The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance.
The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance.
The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance.
TXT_KEY_BUILDING_HOSPITAL_STRATEGY
[COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder.
TXT_KEY_BUILDING_INCAN_TAMBO
Tambo
Tambo:Tambos
Male
0:1
Tambo
Tambo
Tambo
TXT_KEY_BUILDING_INCAN_TAMBO_STRATEGY
The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield.
The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield.
The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield.
The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield.
The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield.
TXT_KEY_BUILDING_INDIAN_EDICT
Edict
Édit:Édits
Male
0:1
Edict
Edict
Edict
TXT_KEY_BUILDING_INDIAN_EDICT_STRATEGY
The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs.
The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs.
The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs.
The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs.
The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs.
TXT_KEY_BUILDING_MUGHAL_MAUSOLEUM
Mausoleum
Mausolée:Mausolées
Male
0:1
Mausoleum
Mausoleo
Mausoleo:Mausoleos
TXT_KEY_BUILDING_MUGHAL_MAUSOLEUM_STRATEGY
The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT]
The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT]
The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT]
The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT]
The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT]
TXT_KEY_BUILDING_INDONESIAN_CANDI
Candi
Candi
Male
0
Candi
Candi
Candi
TXT_KEY_BUILDING_INDONESIAN_CANDI_STRATEGY
The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production.
The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production.
The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production.
The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production.
The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production.
TXT_KEY_BUILDING_ITALIAN_ART_STUDIO
Art Studio
Atelier d'artiste:Ateliers d'artiste
Male
0:1
Art Studio
Art Studio
Art Studio
TXT_KEY_BUILDING_ITALIAN_ART_STUDIO_STRATEGY
The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_JAIL_STRATEGY
[COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT].
TXT_KEY_BUILDING_HYDRO_PLANT_STRATEGY
[COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power.
[COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power.
[COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power.
[COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power.
[COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power.
TXT_KEY_BUILDING_NUCLEAR_PLANT_STRATEGY
[COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_OBSERVATORY_STRATEGY
[COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT].
TXT_KEY_BUILDING_JAPANESE_ZAIBATSU_STRATEGY
The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots.
The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots.
The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots.
The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots.
The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots.
TXT_KEY_BUILDING_JAPANESE_ZAIBATSU
Zaibatsu
Zaibatsu
Male
0
Zaibatsu
Zaibatsu
Zaibatsu
TXT_KEY_BUILDING_CONGOLESE_MBWADI
Mbwadi
Mbwadi
Mbwadi
Mbwadi
Mbwadi
TXT_KEY_BUILDING_CONGOLESE_MBWADI_STRATEGY
The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_KHMER_BARAY_STRATEGY
The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food.
The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food.
The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food.
The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food.
The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food.
TXT_KEY_BUILDING_MARKET_STRATEGY
[COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT].
TXT_KEY_BUILDING_MANDE_MINT
Mint
Hôtel de la Monnaie:Hôtels de la Monnaie
Male
0:1
Münzanstalt
Zecca
Ceca:Cecas
TXT_KEY_BUILDING_MANDE_MINT_STRATEGY
The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth.
The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth.
The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth.
The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth.
The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth.
TXT_KEY_BUILDING_LEVEE_STRATEGY
[COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_LIGHTHOUSE_STRATEGY
[COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route.
[COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route.
[COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route.
[COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route.
[COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route.
TXT_KEY_BUILDING_KOREAN_SEOWON_STRATEGY
The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
TXT_KEY_BUILDING_UNIVERSITY_STRATEGY
[COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder.
TXT_KEY_BUILDING_VIKING_TRADING_POST_STRATEGY
The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_LIBRARY_STRATEGY
[COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT].
TXT_KEY_BUILDING_LABORATORY_STRATEGY
[COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders.
[COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders.
[COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders.
[COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders.
[COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders.
TXT_KEY_BUILDING_MAYAN_BALL_COURT
Ball Court
Terrain de jeu de balle:Terrains de jeu de balle
Male
0:1
Ballplatz
Male
0
Campo da palla:Campi da palla
Male
0:1
Campo del juego de pelota:Campos del juego de pelota
Male
0:1
TXT_KEY_BUILDING_MAYAN_BALL_COURT_STRATEGY
The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city.
The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city.
The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city.
The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city.
The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city.
TXT_KEY_BUILDING_MEXICAN_CHARREADA
Charreada Arena
Arène de Charrería:Arènes de Charrería
Female
0:1
Charreada Arena
Charreada Arena
Charreada Arena
TXT_KEY_BUILDING_MEXICAN_CHARREADA_STRATEGY
The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT].
TXT_KEY_BUILDING_MOORISH_NORIA
Noria
Noria:Norias
Female
0:1
Noria
Noria
Noria
TXT_KEY_BUILDING_MOORISH_NORIA_STRATEGY
The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus.
The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus.
The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus.
The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus.
The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus.
TXT_KEY_BUILDING_DUTCH_DIKE
Dike
Digue:Digues
Female
0:1
Deich
Male
0
Diga:Dighe
Female
0:1
Dijk:Dijken
Male
0:1
TXT_KEY_BUILDING_DUTCH_DIKE_STRATEGY
The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city.
The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city.
The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city.
The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city.
The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city.
TXT_KEY_BUILDING_WALLS_STRATEGY
[COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT].
TXT_KEY_BUILDING_PAGAN_TEMPLE
Pagan Temple
Temple païen:Temples païens
Male
0:1
Heidnischer Tempel
Male
0
Pagan Temple
Pagan Temple
TXT_KEY_BUILDING_PERSIAN_APOTHECARY_STRATEGY
The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT].
TXT_KEY_BUILDING_PAGAN_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture.
[COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture.
[COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture.
[COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture.
[COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture.
TXT_KEY_BUILDING_OTTOMAN_HAMMAM_STRATEGY
The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness.
The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness.
The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness.
The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness.
The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness.
TXT_KEY_BUILDING_PHOENICIAN_GLASSMAKER
Glassmaker
Verrier:Verriers
Male
0:1
Glasmacher
Male
0
Glassmaker
Glassmaker
TXT_KEY_BUILDING_PHOENICIAN_GLASSMAKER_STRATEGY
The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield.
The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield.
The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield.
The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield.
The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield.
TXT_KEY_BUILDING_PLAGUE
Plague
Peste
Female
0
Pest
Peste
Peste
TXT_KEY_BUILDING_PORTUGUESE_FEITORIA_STRATEGY
The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots.
The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots.
The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots.
The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots.
The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots.
TXT_KEY_BUILDING_PORTUGUESE_FEITORIA
Feitoria
Feitoria:Feitorias
Female
0:1
Feitoria
Female
0
Feitoria:Feitoria
Male
0:1
Feitoria:Feitorias
Female
0:1
TXT_KEY_BUILDING_POLISH_SEJMIK
Sejmik
Sejmik
Male
0
Sejmik
Sejmik
Sejmik
TXT_KEY_BUILDING_POLISH_SEJMIK_STRATEGY
The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus.
The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus.
The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus.
The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus.
The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus.
TXT_KEY_BUILDING_POLYNESIAN_MALAE
Mala'e
Mala'e
Male
0
Mala'e
Mala'e
Mala'e
TXT_KEY_BUILDING_POLYNESIAN_MALAE_STRATEGY
The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_RECYCLING_CENTER_STRATEGY
[COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations.
[COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations.
[COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations.
[COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations.
[COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations.
TXT_KEY_BUILDING_PUBLIC_TRANSPORTATION_STRATEGY
[COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT].
TXT_KEY_BUILDING_RUSSIAN_RESEARCH_INSTITUTE_STRATEGY
The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_SECURITY_BUREAU
Security Bureau
Agence de sécurité:Agences de sécurité
Female
0:1
Sicherheitsdienst
Male
0
Agenzia di sicurezza:Agenzie di sicurezza
Female
0:1
Servicio de contraespionaje:Servicios de contraespionaje
Male
0:1
TXT_KEY_BUILDING_STABLE_STRATEGY
[COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities.
[COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities.
[COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities.
[COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities.
[COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities.
TXT_KEY_BUILDING_SECURITY_BUREAU_STRATEGY
[COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city.
[COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city.
[COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city.
[COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city.
[COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city.
TXT_KEY_BUILDING_SPANISH_CITADEL_STRATEGY
The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance.
The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance.
The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance.
The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance.
The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance.
TXT_KEY_BUILDING_SMOKEHOUSE
Smokehouse
Fumoir:Fumoirs
Male
0:1
Räucherei
Affumicatoio
Ahumadero
TXT_KEY_BUILDING_SMOKEHOUSE_STRATEGY
[COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT].
TXT_KEY_BUILDING_ROMAN_FORUM_STRATEGY
The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists.
The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists.
The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists.
The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists.
The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists.
TXT_KEY_BUILDING_BABYLONIAN_ZIGGURAT
Ziggurat
Ziggourat:Ziggourats
Female
0:1
Zikkurat
Female
0
Ziggurat:Ziggurat
Female
0:1
Zigurat:Zigurats
Male
0:1
TXT_KEY_BUILDING_BABYLONIAN_ZIGGURAT_STRATEGY
The [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in Mesopotamia.
La [COLOR_BUILDING_TEXT]Ziggourat[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes des [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] et qui proviennent de Mésopotamie.
The [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in Mesopotamia.
The [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in Mesopotamia.
The [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in Mesopotamia.
TXT_KEY_BUILDING_SUPERMARKET_STRATEGY
[COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power.
[COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power.
[COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power.
[COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power.
[COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power.
TXT_KEY_BUILDING_TAMIL_SANGAM
Sangam
Sangam
Sangam
Sangam
Sangam
TXT_KEY_BUILDING_TAMIL_SANGAM_STRATEGY
The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_ZULU_IKHANDA_STRATEGY
The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs.
The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs.
The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs.
The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs.
The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs.
TXT_KEY_BUILDING_THAI_HO_TRAI
Ho Trai
Ho Trai
Ho Trai
Ho Trai
Ho Trai
TXT_KEY_BUILDING_THAI_HO_TRAI_STRATEGY
The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper.
The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper.
The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper.
The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper.
The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper.
TXT_KEY_BUILDING_THEATRE_STRATEGY
[COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder.
TXT_KEY_BUILDING_TIBETAN_GOMPA
Gompa
Gompa:Gompas
Male
0:1
Gompa
Gompa
Gompa
TXT_KEY_BUILDING_TIBETAN_GOMPA_STRATEGY
The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology.
TXT_KEY_BUILDING_JEWISH_TEMPLE
Jewish Synagogue
Synagogue juive:Synagogues juives
Female
0:1
Jüdische Synagoge
Jewish Synagogue
Jewish Synagogue
TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building.
TXT_KEY_BUILDING_JEWISH_MONASTERY
Jewish Yeshiva
Yeshiva juive:Yeshivas juives
Female
0:1
Jüdische Jeschiwa
Jewish Yeshiva
Jewish Yeshiva
TXT_KEY_BUILDING_JEWISH_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_JEWISH_CATHEDRAL
Jewish Sanhedrin
Sanhédrin juif:Sanhédrins juifs
Male
0:1
Jüdischer Sanhedrin
Jewish Sanhedrin
Jewish Sanhedrin
TXT_KEY_BUILDING_JEWISH_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_JEWISH_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Temple of Solomon[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Temple of Solomon[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Salomons Tempel[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jüdischer Schrein[COLOR_REVERT]) produziert in allen Städten, die das [COLOR_HIGHLIGHT_TEXT]Judentum[COLOR_REVERT] praktizieren, 1 Gold/Runde bis zu einem Maximum von 20 Gold. Außerdem verbreitet er das [COLOR_HIGHLIGHT_TEXT]Judentum[COLOR_REVERT] in aller Welt und erhöht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorzubringen.
The [COLOR_BUILDING_TEXT]Temple of Solomon[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Temple of Solomon[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_ORTHODOX_TEMPLE
Orthodox Church
Église orthodoxe:Églises orthodoxes
Female
0:1
Orthodoxe Kirche
Chiesa Ortodossa
Iglesia ortodoxa
TXT_KEY_BUILDING_ORTHODOX_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building.
TXT_KEY_BUILDING_ORTHODOX_MONASTERY
Orthodox Monastery
Monastère orthodoxe:Monastères orthodoxes
Male
0:1
Orthodoxes Kloster
Monastero Ortodosso
Monasterio ortodoxo
TXT_KEY_BUILDING_ORTHODOX_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_ORTHODOX_CATHEDRAL
Orthodox Cathedral
Cathédrale orthodoxe:Cathédrales orthodoxes
Male
0:1
Orthodoxe Kathedrale
Cattedrale Ortodossa
Catedral ortodoxa
TXT_KEY_BUILDING_ORTHODOX_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_ORTHODOX_SHRINE
Church of the Anastasis
Basilique de la Résurrection
Female
0
Church of the Anastasis
Church of the Anastasis
Church of the Anastasis
TXT_KEY_BUILDING_ORTHODOX_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_CATHOLIC_TEMPLE
Catholic Church
Église catholique:Églises catholiques
Female
0:1
Katholische Kirche
Chiesa Cattolica
Iglesia Católica
TXT_KEY_BUILDING_CATHOLIC_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building.
TXT_KEY_BUILDING_CATHOLIC_MONASTERY
Catholic Monastery
Monastère catholique:Monastères catholiques
Male
0:1
Katholisches Kloster
Monastero Cattolico
Monasterio católico
TXT_KEY_BUILDING_CATHOLIC_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_CATHOLIC_CATHEDRAL
Catholic Cathedral
Cathédrale catholique:Cathédrales catholiques
Female
0:1
Katholische Kathedrale
Cattedrale Cattolica
Catedral católica
TXT_KEY_BUILDING_CATHOLIC_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_CATHOLIC_SHRINE
Saint Peter's Basilica
Basilique Saint-Pierre
Female
0
Petersdom
Male
0
Basilica di San Pietro
Male
0
Basílica de San Pedro
Female
0
TXT_KEY_BUILDING_CATHOLIC_SHRINE_STRATEGY
[COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_PROTESTANT_TEMPLE
Protestant Church
Église protestante:Églises protestantes
Female
0:1
Protestantische Kirche
Chiesa Protestante
Iglesia protestante
TXT_KEY_BUILDING_PROTESTANT_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building.
TXT_KEY_BUILDING_PROTESTANT_MONASTERY
Protestant Seminary
Séminaire protestant:Séminaires protestants
Male
0:1
Protestantisches Seminar
Seminario Protestante
Seminario protestante
TXT_KEY_BUILDING_PROTESTANT_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_PROTESTANT_CATHEDRAL
Protestant Cathedral
Cathédrale protestante:Cathédrales protestantes
Female
0:1
Protestantische Kathedrale
Cattedrale Protestante
Catedral protestante
TXT_KEY_BUILDING_PROTESTANT_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_PROTESTANT_SHRINE
All Saints' Church
Église de la Toussaint
Female
0
All Saints' Church
All Saints' Church
All Saints' Church
TXT_KEY_BUILDING_PROTESTANT_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_ISLAMIC_TEMPLE
Islamic Mosque
Mosquée islamique:Mosquées islamiques
Female
0:1
Islamische Moschee
Moschea Islamica
Mezquita islámica
TXT_KEY_BUILDING_ISLAMIC_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building.
TXT_KEY_BUILDING_ISLAMIC_MONASTERY
Islamic Madrassa
Madrassa islamique:Madrassas islamiques
Female
0:1
Islamische Madrasa
Madrassa Islamica
Madraza islámico
TXT_KEY_BUILDING_ISLAMIC_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL
Islamic Grand Mosque
Grande mosquée islamique:Grandes mosquées islamiques
Female
0:1
Islamische Großmoschee
Grande Moschea Islamica
Gran Mezquita islámica
TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_ISLAMIC_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_HINDU_TEMPLE
Hindu Mandir
Mandir hindou:Mandirs hindous
Male
0:1
Hinduistischer Mandir
Hindu Mandir
Hindu Mandir
TXT_KEY_BUILDING_HINDU_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building.
TXT_KEY_BUILDING_HINDU_MONASTERY
Hindu Ashram
Ashram hindou:Ahsrams hindous
Male
0:1
Hinduistischer Ashram
Hindu Ashram
Hindu Ashram
TXT_KEY_BUILDING_HINDU_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_HINDU_CATHEDRAL
Hindu Kshetra
Kshetra hindou:Kshetras hindous
Male
0:1
Hindustischer Kshetra
Hindu Kshetra
Hindu Kshetra
TXT_KEY_BUILDING_HINDU_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_HINDU_SHRINE
Vishwanath
Vishwanath
Male
0
Vishwanath
Vishwanath
Vishwanath
TXT_KEY_BUILDING_HINDU_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
Der [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu-Schrein[COLOR_REVERT]) produziert in allen Städten, die den [COLOR_HIGHLIGHT_TEXT]Hinduismus[COLOR_REVERT] praktizieren, 1 Gold/Runde bis zu einem Maximum von 20 Gold. Außerdem verbreitet er den [COLOR_HIGHLIGHT_TEXT]Hinduismus[COLOR_REVERT] in aller Welt und erhöht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorzubringen.
The [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_BUDDHIST_TEMPLE
Buddhist Stupa
Stupa bouddhiste:Stupas bouddhistes
Male
0:1
Buddhistische Stupa
Buddhist Stupa
Buddhist Stupa
TXT_KEY_BUILDING_BUDDHIST_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building.
TXT_KEY_BUILDING_BUDDHIST_MONASTERY
Buddhist Sangha
Sangha bouddhiste:Sanghas bouddhistes
Male
0:1
Buddhistische Sangha
Buddhist Sangha
Buddhist Sangha
TXT_KEY_BUILDING_BUDDHIST_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL
Buddhist Chaitya
Chaitya bouddhiste:Chaityas bouddhistes
Male
0:1
Buddhistische Chaitya
Buddhist Chaitya
Buddhist Chaitya
TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_BUDDHIST_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_CONFUCIAN_TEMPLE
Confucian Miao
Miao confucéen:Miaos confucéens
Male
0:1
Konfuzianischer Miao
Confucian Miao
Confucian Miao
TXT_KEY_BUILDING_CONFUCIAN_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building.
TXT_KEY_BUILDING_CONFUCIAN_MONASTERY
Confucian Academy
Académie confucéenne:Académies confucéennes
Female
0:1
Konfuzianische Akademie
Confucian Academy
Confucian Academy
TXT_KEY_BUILDING_CONFUCIAN_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL
Confucian Guozijian
Guozijian confucéen:Guozijians confucéens
Male
0:1
Konfuzianische Guozijian
Confucian Guozijian
Confucian Guozijian
TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_CONFUCIAN_SHRINE
San Kong
San Kong
Male
1
San Kong
San Kong
San Kong
TXT_KEY_BUILDING_CONFUCIAN_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
Der [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Konfuzianischer Schrein[COLOR_REVERT]) produziert in allen Städten, die den [COLOR_HIGHLIGHT_TEXT]Konfuzianismus[COLOR_REVERT] praktizieren, 1 Gold/Runde bis zu einem Maximum von 20 Gold. Außerdem verbreitet er den [COLOR_HIGHLIGHT_TEXT]Konfuzianismus[COLOR_REVERT] in aller Welt und erhöht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorzubringen.
The [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_TAOIST_TEMPLE
Taoist Guan
Guan taoïste:Guans taoïstes
Male
0:1
Taotischer Guan
Taoist Guan
Taoist Guan
TXT_KEY_BUILDING_TAOIST_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building.
TXT_KEY_BUILDING_TAOIST_MONASTERY
Taoist Dongtian
Dongtian taoïste:Dongtians taoïstes
Male
0:1
Taoisticher Dongtian
Taoist Dongtian
Taoist Dongtian
TXT_KEY_BUILDING_TAOIST_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_TAOIST_CATHEDRAL
Taoist Gong
Gong taoïste:Gongs taoïstes
Male
0:1
Taoistischer Gong
Taoist Gong
Taoist Gong
TXT_KEY_BUILDING_TAOIST_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_TAOIST_SHRINE
The Temple of Heaven
Temple du Ciel
Male
0
Himmelstempel
The Temple of Heaven
The Temple of Heaven
TXT_KEY_BUILDING_TAOIST_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Temple of Heaven[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Temple of Heaven[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
Der [COLOR_BUILDING_TEXT]Himmelstempel[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoistischer Schrein[COLOR_REVERT]) produziert in allen Städten, die den [COLOR_HIGHLIGHT_TEXT]Taoismus[COLOR_REVERT] praktizieren, 1 Gold/Runde bis zu einem Maximum von 20 Gold. Außerdem verbreitet er den [COLOR_HIGHLIGHT_TEXT]Taoismus[COLOR_REVERT] in aller Welt und erhöht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorzubringen.
The [COLOR_BUILDING_TEXT]Temple of Heaven[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Temple of Heaven[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_ZOROASTRIAN_TEMPLE
Zoroastrian Fire Temple
Temple du feu zoroastrien:Temples du feu zoroastriens
Male
0:1
Zoroastrischer Feuertempel
Zoroastrian Fire Temple
Zoroastrian Fire Temple
TXT_KEY_BUILDING_ZOROASTRIAN_TEMPLE_STRATEGY
[COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building.
[COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building.
TXT_KEY_BUILDING_ZOROASTRIAN_MONASTERY
Zoroastrian Pir
Pir zoroastrien:Pirs zoroastriens
Male
0:1
Zoroastrischer Pir
Zoroastrian Pir
Zoroastrian Pir
TXT_KEY_BUILDING_ZOROASTRIAN_MONASTERY_STRATEGY
[COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
[COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research.
TXT_KEY_BUILDING_ZOROASTRIAN_CATHEDRAL
Zoroastrian Royal Fire
Feu royal zoroastrien:Feux royaux zoroastriens
Male
0:1
Zoroastrisches Königliches Feuer
Zoroastrian Royal Fire
Zoroastrian Royal Fire
TXT_KEY_BUILDING_ZOROASTRIAN_CATHEDRAL_STRATEGY
The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT].
TXT_KEY_BUILDING_ZOROASTRIAN_SHRINE
Adur Farnbag
Feu de Farnbagh
Male
0
Adur Farnbag
Adur Farnbag
Adur Farnbag
TXT_KEY_BUILDING_ZOROASTRIAN_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT].
TXT_KEY_BUILDING_WEAVER
Weaver
Tisseranderie:Tisseranderies
Female
0:1
Weberei
Tessitore
Tejedor
TXT_KEY_BUILDING_WEAVER_STRATEGY
[COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists.
[COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists.
[COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists.
[COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists.
[COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists.
TXT_KEY_BUILDING_BATH
Bath
Bains
Male
1
Bath
Bath
Bath
TXT_KEY_BUILDING_BATH_STRATEGY
[COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city.
[COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city.
[COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city.
[COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city.
[COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city.
TXT_KEY_BUILDING_CONSTABULARY
Constabulary
Force de police
Female
0
Constabulary
Constabulary
Constabulary
TXT_KEY_BUILDING_CONSTABULARY_STRATEGY
[COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider.
[COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider.
[COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider.
[COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider.
[COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider.
TXT_KEY_BUILDING_COFFEEHOUSE
Coffee House
Café:Cafés
Male
0:1
Kaffeehaus
Caffetteria
Café
TXT_KEY_BUILDING_COFFEEHOUSE_STRATEGY
[COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT].
TXT_KEY_BUILDING_POST_OFFICE
Post Office
Bureau de poste:Bureaux de poste
Male
0:1
Post Office
Post Office
Post Office
TXT_KEY_BUILDING_POST_OFFICE_STRATEGY
[COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT].
TXT_KEY_BUILDING_WHARF
Wharf
Quai:Quais
Male
0:1
Kai
Molo
Muelle
TXT_KEY_BUILDING_WHARF_STRATEGY
[COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_CIVIC_SQUARE
Civic Square
Place publique:Places publiques
Female
0:1
Civic Square
Civic Square
Civic Square
TXT_KEY_BUILDING_CIVIC_SQUARE_STRATEGY
[COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_SEWER
Sewer
Égout:Égouts
Male
0:1
Sewer
Sewer
Sewer
TXT_KEY_BUILDING_SEWER_STRATEGY
[COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder.
[COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder.
TXT_KEY_BUILDING_DISTILLERY
Distillery
Distillerie:Distilleries
Female
0:1
Distillery
Distillery
Distillery
TXT_KEY_BUILDING_DISTILLERY_STRATEGY
[COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT].
TXT_KEY_BUILDING_NEWS_PRESS
News Press
Journal:Journaux
Male
0:1
News Press
News Press
News Press
TXT_KEY_BUILDING_NEWS_PRESS_STRATEGY
[COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_CINEMA
Cinema
Cinéma:Cinémas
Male
0:1
Cinema
Cinema
Cinema
TXT_KEY_BUILDING_CINEMA_STRATEGY
[COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_HOTEL
Hotel
Hôtel:Hôtels
Male
0:1
Hotel
Hotel
Hotel
TXT_KEY_BUILDING_HOTEL_STRATEGY
[COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture.
[COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture.
[COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture.
[COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture.
[COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture.
TXT_KEY_BUILDING_PARK
Park
Parc:Parcs
Male
0:1
Park
Park
Park
TXT_KEY_BUILDING_PARK_STRATEGY
[COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness.
[COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness.
[COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness.
[COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness.
[COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness.
TXT_KEY_BUILDING_SOLAR_PLANT
Solar Plant
Centrale solaire:Centrales solaires
Female
0:1
Solar Plant
Solar Plant
Solar Plant
TXT_KEY_BUILDING_SOLAR_PLANT_STRATEGY
[COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power.
[COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power.
[COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power.
[COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power.
[COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power.
TXT_KEY_BUILDING_ESTATE
Estate
Domaine:Domaines
Male
0:1
Estate
Estate
Estate
TXT_KEY_BUILDING_ESTATE_STRATEGY
[COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_PHARMACY
Pharmacy
Pharmacie:Pharmacies
Female
0:1
Pharmacy
Pharmacy
Pharmacy
TXT_KEY_BUILDING_PHARMACY_STRATEGY
[COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_RAILWAY_STATION
Railway Station
Gare:Gares
Female
0:1
Railway Station
Railway Station
Railway Station
TXT_KEY_BUILDING_RAILWAY_STATION_STRATEGY
[COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder
[COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder
[COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder
[COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder
[COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder
TXT_KEY_BUILDING_DEPARTMENT_STORE
Department Store
Grand magasin:Grands magasins
Male
0:1
Department Store
Department Store
Department Store
TXT_KEY_BUILDING_DEPARTMENT_STORE_STRATEGY
[COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_STAR_FORT
Star Fort
Tracé à l'italienne:Tracés à l'italienne
Male
0:1
Bollwerk
Fortificazione a Stella
Estrelle Fuerte
TXT_KEY_BUILDING_STAR_FORT_STRATEGY
[COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units.
[COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units.
[COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units.
[COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units.
[COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units.
TXT_KEY_BUILDING_ELECTRICAL_GRID
Electrical Grid
Réseau électrique:Réseaux électriques
Male
0:1
Electrical Grid
Electrical Grid
Electrical Grid
TXT_KEY_BUILDING_ELECTRICAL_GRID_STRATEGY
[COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT].
TXT_KEY_BUILDING_BABYLONIAN_EDUBBA
Edubba
Edubba:Edubbas
Female
0:1
Edubba
Edubba
Edubba
TXT_KEY_BUILDING_BABYLONIAN_EDUBBA_STRATEGY
The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output.
The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output.
The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output.
The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output.
The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output.
TXT_KEY_BUILDING_PESEDJET_TEMPLE
Pesedjet Temple
Temple pesedjet:Temples pesedjet
Male
0:1
Pesedjet Temple
Pesedjet Temple
Pesedjet Temple
TXT_KEY_BUILDING_PESEDJET_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Pesedjet Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Temple du Pesedjet[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Pesedjet Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Pesedjet Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Pesedjet Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT].
TXT_KEY_BUILDING_ANCESTOR_SHRINE
Ancestor Shrine
Temple des ancêtres:Temples des ancêtres
Male
0:1
Ancestor Shrine
Ancestor Shrine
Ancestor Shrine
TXT_KEY_BUILDING_ANCESTOR_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Ancestor Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shendao[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Temple des ancêtres[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Shenisme[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Ancestor Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shendao[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Ancestor Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shendao[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Ancestor Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shendao[COLOR_REVERT].
TXT_KEY_BUILDING_VEDIC_TEMPLE
Vedic Temple
Temple védique:Temples védiques
Male
0:1
Vedic Temple
Vedic Temple
Vedic Temple
TXT_KEY_BUILDING_VEDIC_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Vedic Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Vedism[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Temple védique[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de l'[COLOR_HIGHLIGHT_TEXT]Védisme[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Vedic Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Vedism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Vedic Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Vedism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Vedic Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Vedism[COLOR_REVERT].
TXT_KEY_BUILDING_OLYMPIAN_TEMPLE
Olympian Temple
Temple olympien:Temples olympiens
Male
0:1
Olympian Temple
Olympian Temple
Olympian Temple
TXT_KEY_BUILDING_OLYMPIAN_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Olympian Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Olympianism[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Temple olympien[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de l'[COLOR_HIGHLIGHT_TEXT]Olympisme[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Olympian Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Olympianism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Olympian Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Olympianism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Olympian Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Olympianism[COLOR_REVERT].
TXT_KEY_BUILDING_BAALIST_TEMPLE
Baalist Temple
Temple de Baal:Temples de Baal
Male
0:1
Baalist Temple
Baalist Temple
Baalist Temple
TXT_KEY_BUILDING_BAALIST_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Baalist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Baalism[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Temple de Baal[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Baalisme[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Baalist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Baalism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Baalist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Baalism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Baalist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Baalism[COLOR_REVERT].
TXT_KEY_BUILDING_ATUA_SHRINE
Atua Shrine
Sanctuaire atua:Sanctuaires atua
Male
0:1
Atua Shrine
Atua Shrine
Atua Shrine
TXT_KEY_BUILDING_ATUA_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Atua Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Sanctuaire atua[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes des [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Atua Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Atua Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Atua Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT].
TXT_KEY_BUILDING_MAZDAIST_TEMPLE
Mazdaist Temple
Temple mazdéiste:Temples mazdéistes
Male
0:1
Mazdaist Temple
Mazdaist Temple
Mazdaist Temple
TXT_KEY_BUILDING_MAZDAIST_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Mazdaist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mazdaism[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Temple mazdéiste[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Mazdéisme[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mazdaist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mazdaism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mazdaist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mazdaism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Mazdaist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mazdaism[COLOR_REVERT].
TXT_KEY_BUILDING_TEOTL_STEP_PYRAMID
Teotl Step Pyramid
Pyramide à degrés teotl:Pyramides à degrés teotl
Female
0:1
Teotl Step Pyramid
Teotl Step Pyramid
Teotl Step Pyramid
TXT_KEY_BUILDING_TEOTL_STEP_PYRAMID_STRATEGY
The [COLOR_BUILDING_TEXT]Teotl Step Pyramid[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT].
La [COLOR_BUILDING_TEXT]Pyramide à degrés teotl[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Teotl Step Pyramid[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Teotl Step Pyramid[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Teotl Step Pyramid[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT].
TXT_KEY_BUILDING_SHINTO_SHRINE
Shinto Shrine
Sanctuaire shinto:Sanctuaires shinto
Male
0:1
Shinto Shrine
Shinto Shrine
Shinto Shrine
TXT_KEY_BUILDING_SHINTO_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Shinto Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shinto[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Sanctuaire shinto[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Shintoïsme[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Shinto Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shinto[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Shinto Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shinto[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Shinto Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shinto[COLOR_REVERT].
TXT_KEY_BUILDING_ASATRU_HOF
Asatru Hof
Hof Ásatrúar:Hofs Ásatrúar
Male
0:1
Asatru Hof
Asatru Hof
Asatru Hof
TXT_KEY_BUILDING_ASATRU_HOF_STRATEGY
The [COLOR_BUILDING_TEXT]Asatru Hof[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Asatru[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Hof Ásatrúar[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de l'[COLOR_HIGHLIGHT_TEXT]Ásatrú[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Asatru Hof[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Asatru[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Asatru Hof[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Asatru[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Asatru Hof[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Asatru[COLOR_REVERT].
TXT_KEY_BUILDING_DRUIDIC_NEMETON
Druidic Nemeton
Nemeton druidique:Nemetons druidiques
Male
0:1
Druidic Nemeton
Druidic Nemeton
Druidic Nemeton
TXT_KEY_BUILDING_DRUIDIC_NEMETON_STRATEGY
The [COLOR_BUILDING_TEXT]Druidic Nemeton[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Druidism[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Nemeton druidique[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Druidisme[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Druidic Nemeton[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Druidism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Druidic Nemeton[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Druidism[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Druidic Nemeton[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Druidism[COLOR_REVERT].
TXT_KEY_BUILDING_PERUN_SHRINE
Shrine of Perun
Sanctuaire de Péroun:Sanctuaires de Péroun
Male
0:1
Shrine of Perun
Shrine of Perun
Shrine of Perun
TXT_KEY_BUILDING_PERUN_SHRINE_STRATEGY
The [COLOR_BUILDING_TEXT]Shrine of Perun[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Rodnovery[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Sanctuaire de Péroun[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de la [COLOR_HIGHLIGHT_TEXT]Rodnovérie[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Shrine of Perun[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Rodnovery[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Shrine of Perun[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Rodnovery[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Shrine of Perun[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Rodnovery[COLOR_REVERT].
TXT_KEY_BUILDING_YORUBA_TEMPLE
Yoruba Temple
Temple yoruba:Temples yoruba
Male
0:1
Yoruba Temple
Yoruba Temple
Yoruba Temple
TXT_KEY_BUILDING_YORUBA_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Yoruba Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Temple yoruba[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de la religion [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Yoruba Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Yoruba Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Yoruba Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT].
TXT_KEY_BUILDING_INTI_TEMPLE
Inti Temple
Temple d'Inti:Temples d'Inti
Male
0:1
Inti Temple
Inti Temple
Inti Temple
TXT_KEY_BUILDING_INTI_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Inti Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT].
Le [COLOR_BUILDING_TEXT]Temple d'Inti[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes d'[COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Inti Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Inti Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Inti Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT].
TXT_KEY_BUILDING_TENGRI_OBO
Tengri Obo
Ovoo tengriste:Ovoos tengristes
Male
0:1
Tengri Obo
Tengri Obo
Tengri Obo
TXT_KEY_BUILDING_TENGRI_OBO_STRATEGY
The [COLOR_BUILDING_TEXT]Tengri Obo[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Tengri[COLOR_REVERT].
L'[COLOR_BUILDING_TEXT]Ovoo tengriste[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Tengrisme[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Tengri Obo[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Tengri[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Tengri Obo[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Tengri[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Tengri Obo[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Tengri[COLOR_REVERT].
TXT_KEY_BUILDING_HUBAL_TEMPLE
Hubal Temple
Temple de Houbal:Temples de Houbal
Male
0:1
Hubal Temple
Hubal Temple
Hubal Temple
TXT_KEY_BUILDING_HUBAL_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Hubal Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in the Arabian peninsula.
Le [COLOR_BUILDING_TEXT]Temple de Houbal[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes des [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] et qui proviennent de la péninsule arabique.
The [COLOR_BUILDING_TEXT]Hubal Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in the Arabian peninsula.
The [COLOR_BUILDING_TEXT]Hubal Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in the Arabian peninsula.
The [COLOR_BUILDING_TEXT]Hubal Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in the Arabian peninsula.
TXT_KEY_BUILDING_ASTAR_TEMPLE
Astar Temple
Temple d'Astar:Temples d'Astar
Male
0:1
Astar Temple
Astar Temple
Astar Temple
TXT_KEY_BUILDING_ASTAR_TEMPLE_STRATEGY
The [COLOR_BUILDING_TEXT]Astar Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of Ethiopia.
Le [COLOR_BUILDING_TEXT]Temple d'Astar[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] de l'Éthiopie.
The [COLOR_BUILDING_TEXT]Astar Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of Ethiopia.
The [COLOR_BUILDING_TEXT]Astar Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of Ethiopia.
The [COLOR_BUILDING_TEXT]Astar Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of Ethiopia.
TXT_KEY_BUILDING_MUGYO_SADANG
Sadang
Sadang
Sadang
Sadang
Sadang
TXT_KEY_BUILDING_MUGYO_SADANG_STRATEGY
The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT].
The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT].
TXT_KEY_BUILDING_MONUMENT_STRATEGY
[COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder.
[COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder.
TXT_KEY_BUILDING_TURKIC_DIVAN
Divan
Divan:Divans
Male
0:1
Divan
Divan
Divan
TXT_KEY_BUILDING_TURKIC_DIVAN_STRATEGY
The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_BABYLONIAN_GARDEN
Garden
Jardin:Jardins
Male
0:1
Garten
Male
0
Giardino:Giardini
Male
0:1
Jardín:Jardines
Male
0:1
TXT_KEY_BUILDING_WAREHOUSE
Warehouse
Entrepôt:Entrepôts
Male
0:1
Warenhaus
Warehouse
Warehouse
TXT_KEY_BUILDING_WAREHOUSE_STRATEGY
[COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT].
TXT_KEY_BUILDING_AUTOMATED_FACTORY
Automated Factory
Usine automatisée:Usines automatisées
Female
0:1
Automatisierte Fabrik
Automated Factory
Automated Factory
TXT_KEY_BUILDING_AUTOMATED_FACTORY_STRATEGY
[COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_CONTAINER_TERMINAL
Container Terminal
Terminal à conteneurs:Terminaux à conteneurs
Male
0:1
Container Terminal
Container Terminal
Container Terminal
TXT_KEY_BUILDING_CONTAINER_TERMINAL_STRATEGY
[COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes.
[COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes.
[COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes.
[COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes.
[COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes.
TXT_KEY_BUILDING_LOGISTICS_CENTER
Logistics Center
Centre logistique:Centres logistiques
Male
0:1
Logistikzentrum
Logistics Center
Logistics Center
TXT_KEY_BUILDING_LOGISTICS_CENTER_STRATEGY
[COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_VERTICAL_FARM
Vertical Farm
Ferme verticale:Fermes verticales
Female
0:1
Vertikale Landwirtschaft
Vertical Farm
Vertical Farm
TXT_KEY_BUILDING_VERTICAL_FARM_STRATEGY
[COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power.
[COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power.
[COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power.
[COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power.
[COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power.
TXT_KEY_BUILDING_FIBER_NETWORK
Fiber Network
Réseau de fibre optique:Réseaux de fibre optique
Male
0:1
Glasfasernetzwerk
Fiber Network
Fiber Network
TXT_KEY_BUILDING_FIBER_NETWORK_STRATEGY
[COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power.
[COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power.
[COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power.
[COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power.
[COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power.
TXT_KEY_BUILDING_SUPERCOMPUTER
Supercomputer
Superordinateur:Superordinateurs
Male
0:1
Supercomputer
Supercomputer
Supercomputer
TXT_KEY_BUILDING_SUPERCOMPUTER_STRATEGY
[COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
[COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist.
TXT_KEY_BUILDING_STADIUM
Stadium
Stade:Stades
Male
0:1
Stadion
Stadium
Stadium
TXT_KEY_BUILDING_STADIUM_STRATEGY
[COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT].
[COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT].
TXT_KEY_BUILDING_ARENA
Arena
Arène:Arènes
Female
0:1
Arena
Arena
Arena
TXT_KEY_BUILDING_