TXT_KEY_BUILDING_ACADEMY_STRATEGY The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture. The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture. The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture. The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture. The [COLOR_BUILDING_TEXT]Academy[COLOR_REVERT] increases a city's scientific research as well as providing a small amount of culture. TXT_KEY_BUILDING_ADMINISTRATIVE_CENTER Administrative Center Centre admnistratif:Centres administratifs Male 0:1 Verwaltungszentrum Administrative Center Administrative Center TXT_KEY_BUILDING_AIRPORT_STRATEGY [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] add an additional trade route, provide an experience bonus to [COLOR_UNIT_TEXT]Air Units[COLOR_REVERT], house four extra Air Units for a total of eight and can airlift one unit per turn to any of your other cities. [COLOR_BUILDING_TEXT]Airports[COLOR_REVERT] also add unhealthiness. TXT_KEY_BUILDING_AMERICAN_MALL_STRATEGY The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mall[COLOR_REVERT], the American replacement for the [COLOR_BUILDING_TEXT]Department Store[COLOR_REVERT], greatly increases the wealth output of the city when it has access to power and increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Hit Football Events[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Hit Movies[COLOR_REVERT]. TXT_KEY_BUILDING_ADMINISTRATIVE_CENTER_STRATEGY The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities. The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities. The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities. The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities. The [COLOR_BUILDING_TEXT]Administrative Center[COLOR_REVERT] reduces the maintenance costs in nearby cities. TXT_KEY_BUILDING_ARABIAN_ALCHEMIST Alchemist Alchimiste:Alchimistes Male 0:1 Alchemist Alchemist Alchemist TXT_KEY_BUILDING_ARABIAN_ALCHEMIST_STRATEGY The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output. The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output. The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output. The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output. The [COLOR_BUILDING_TEXT]Alchemist[COLOR_REVERT], the Arabian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], increases the city's science output. TXT_KEY_BUILDING_AQUEDUCT_STRATEGY [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] store food to help increase a city's growth rate. [COLOR_BUILDING_TEXT]Aqueducts[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT]. TXT_KEY_BUILDING_ARGENTINE_REFRIGERATION_PLANT Cold Storage Plant Entrepôt frigorifique:Entrepôts frigorifiques Male 0:1 Cold Storage Plant Cold Storage Plant Cold Storage Plant TXT_KEY_BUILDING_ARGENTINE_REFRIGERATION_PLANT_STRATEGY The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cold Storage Plant[COLOR_REVERT], the Argentine replacement for the [COLOR_BUILDING_TEXT]Supermarket[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT]. TXT_KEY_BUILDING_AZTEC_SACRIFICIAL_ALTAR_STRATEGY The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population. The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population. The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population. The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population. The [COLOR_BUILDING_TEXT]Sacrificial Altar[COLOR_REVERT], the Aztec replacements for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], is cheaper and reduces the anger duration from sacrificing population. TXT_KEY_BUILDING_BANK_STRATEGY [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] greatly increase a city's production of wealth and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Banks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Central Bank[COLOR_REVERT] national wonder. TXT_KEY_BUILDING_NATIVE_AMERICAN_TOTEM_POLE Totem Pole Totem:Totems Male 0:1 Totempfahl Male 0 Totem:Totem Male 0:1 Tótem:Tótems Male 0:1 TXT_KEY_BUILDING_NATIVE_AMERICAN_TOTEM_POLE_STRATEGY The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience. The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience. The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience. The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience. The [COLOR_BUILDING_TEXT]Totem Pole[COLOR_REVERT], the Native American replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], grants archery units three bonus experience. TXT_KEY_BUILDING_BARRACKS_STRATEGY [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Land Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Military Academy[COLOR_REVERT] national wonder. TXT_KEY_BUILDING_BOMB_SHELTER_STRATEGY [COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks. [COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks. [COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks. [COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks. [COLOR_BUILDING_TEXT]Bomb Shelters[COLOR_REVERT] reduce damage from nuclear attacks. TXT_KEY_BUILDING_BROADCAST_TOWER_STRATEGY [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] greatly increase a city's cultural output with access to power. They also increase the happiness output from using the culture slider, or if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Broadcast Towers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]CN Tower[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_BRAZILIAN_FAZENDA Fazenda Fazenda:Fazendas Female 0:1 Fazenda Fazenda Fazenda TXT_KEY_BUILDING_BRAZILIAN_FAZENDA_STRATEGY The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Fazenda[COLOR_REVERT], the Brazilian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Tobacco[COLOR_REVERT]. TXT_KEY_BUILDING_BUNKER_STRATEGY [COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks. [COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks. [COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks. [COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks. [COLOR_BUILDING_TEXT]Bunkers[COLOR_REVERT] reduce damage from air attacks. TXT_KEY_BUILDING_CANADIAN_ROYAL_MOUNTED_POLICE_STRATEGY The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Royal Mounted Police[COLOR_REVERT], the Canadian replacement for the [COLOR_BUILDING_TEXT]Constabulary[COLOR_REVERT], provides extra happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. TXT_KEY_BUILDING_BYZANTINE_HIPPODROME_STRATEGY The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider. The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider. The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider. The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider. The [COLOR_BUILDING_TEXT]Hippodrome[COLOR_REVERT], the Byzantine replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increases happiness, increases the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT] and increases the happiness output from using the culture slider. TXT_KEY_BUILDING_CANADIAN_ROYAL_MOUNTED_POLICE Royal Mounted Police Gendarmerie royale:Gendarmeries royales Male 0:1 Royal Mounted Police Royal Mounted Police Royal Mounted Police TXT_KEY_BUILDING_CASTLE_STRATEGY [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] increase your cities' defense against pre-gunpowder units, generate a small amount of culture and also grant experience to [COLOR_UNIT_TEXT]Siege Units[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Krak des Chevalier[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_CHINESE_TAIXUE Taixue Taixue Female 0 Taixue Taixue Taixue TXT_KEY_BUILDING_CHINESE_TAIXUE_STRATEGY The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Taixue[COLOR_REVERT], the Chinese replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides extra culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] and one more [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. TXT_KEY_BUILDING_COAL_PLANT_STRATEGY [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT] provide dirty power with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. TXT_KEY_BUILDING_COLOMBIAN_HACIENDA Hacienda Hacienda:Haciendas Female 0:1 Hacienda Hacienda Hacienda TXT_KEY_BUILDING_COLOMBIAN_HACIENDA_STRATEGY The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Hacienda[COLOR_REVERT], the Colombian replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Bananas[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT]. TXT_KEY_BUILDING_ARENA_STRATEGY [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] increase a city's happiness and its happiness output from using the culture slider. [COLOR_BUILDING_TEXT]Arenas[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Stadium[COLOR_REVERT]. TXT_KEY_BUILDING_COURTHOUSE_STRATEGY [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] lower city maintenance costs, provide you with a bonus to espionage and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Courthouses[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Westminster Palace[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_CUSTOMS_HOUSE Customs House Poste de douane:Postes de douane Male 0:1 Zollamt Neuter 0 Dogana:Dogane Female 0:1 Aduana:Aduanas Female 0:1 TXT_KEY_BUILDING_CUSTOMS_HOUSE_STRATEGY [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Container Terminal[COLOR_REVERT]. TXT_KEY_BUILDING_DRYDOCK_STRATEGY [COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city. [COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city. [COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city. [COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city. [COLOR_BUILDING_TEXT]Drydocks[COLOR_REVERT] build [COLOR_UNIT_TEXT]Water Units[COLOR_REVERT] much faster and grant [COLOR_UNIT_TEXT]Naval Units[COLOR_REVERT] experience points, but also add unhealthiness to the city. TXT_KEY_BUILDING_EGYPTIAN_OBELISK Obelisk Obélisque Male 0 Obelisk Male 0 Obelisco:Obelischi Male 0:1 Obelisco:Obeliscos Male 0:1 TXT_KEY_BUILDING_EGYPTIAN_OBELISK_STRATEGY The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Obelisk[COLOR_REVERT], the Egyptian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides a major bonus to Culture output in your city and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist. TXT_KEY_BUILDING_CELTIC_DUN_STRATEGY The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion. The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion. The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion. The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion. The [COLOR_BUILDING_TEXT]Dun[COLOR_REVERT], the Celtic replacement for [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT], gives all eligible units built in this city the [COLOR_HIGHLIGHT_TEXT]Guerrilla I[COLOR_REVERT] promotion. TXT_KEY_BUILDING_ENGLISH_ROYAL_EXCHANGE Royal Exchange Bourse royale Female 0 Königliche Börse Borsa Reale Bolsa Real TXT_KEY_BUILDING_ENGLISH_ROYAL_EXCHANGE_STRATEGY The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the English replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more. The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the French replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more. The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the German replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more. The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the Italian replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more. The [COLOR_BUILDING_TEXT]Royal Exchange[COLOR_REVERT], the Spanish replacement for a [COLOR_BUILDING_TEXT]Bank[COLOR_REVERT], increases a city's wealth more. TXT_KEY_BUILDING_ETHIOPIAN_STELE_STRATEGY The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists. The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists. The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists. The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists. The [COLOR_BUILDING_TEXT]Stele[COLOR_REVERT], the Ethiopian replacement for the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT], allows you to hire two [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialists. TXT_KEY_BUILDING_FACTORY_STRATEGY [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] increase a city's unhealthiness. They also increase a city's production, increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Factories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT], [COLOR_BUILDING_TEXT]Coal Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT], [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Automation Factory[COLOR_REVERT]. TXT_KEY_BUILDING_INDUSTRIAL_PARK_STRATEGY [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Industrial Parks[COLOR_REVERT] increase a city's production output and unhealthiness with access to [COLOR_HIGHLIGHT_TEXT]Aluminium[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialists. TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_STRATEGY [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] increase the espionage points created by the city and grant experience points to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in their city. [COLOR_BUILDING_TEXT]Intelligence Agencies[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Lubyanka[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_IRANIAN_CARAVANSERAI Caravanserai Caravansérail:Caravansérails Male 0:1 Caravanserai Caravanserai Caravanserai TXT_KEY_BUILDING_IRANIAN_CARAVANSERAI_STRATEGY The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Caravanserai[COLOR_REVERT], the Iranian replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], provides an extra trade route, increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. TXT_KEY_BUILDING_FORGE_STRATEGY [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] increase production, increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Gems[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Gold[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Silver[COLOR_REVERT], but also add unhealthiness. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Forges[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Eiffel Tower[COLOR_REVERT], [COLOR_BUILDING_TEXT]Iron Pillar[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Statue of Liberty[COLOR_REVERT] world wonders, and the [COLOR_BUILDING_TEXT]Ironworks[COLOR_REVERT] national wonder. TXT_KEY_BUILDING_FRENCH_SALON_STRATEGY The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Salon[COLOR_REVERT], the French replacement for the [COLOR_BUILDING_TEXT]Coffee House[COLOR_REVERT], provides a cultural bonus, increases the birthrate of [COLOR_HIGHLIGHT_TEXT]Great People[COLOR_REVERT] and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. TXT_KEY_BUILDING_GERMAN_ASSEMBLY_PLANT_STRATEGY The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Assembly Plant[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], grants experience points to armored units built in its city, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist, allows you to hire one more [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and is produced 50% faster with access to [COLOR_HIGHLIGHT_TEXT]Coal[COLOR_REVERT]. TXT_KEY_BUILDING_GRANARY_STRATEGY [COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Granaries[COLOR_REVERT] store food to help increase a city's growth rate and increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Corn[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT]. TXT_KEY_BUILDING_MONGOLIAN_GER Ger Yourte:Yourtes Female 0:1 Jurte Ger Ger:Gers TXT_KEY_BUILDING_MONGOLIAN_GER_STRATEGY The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Ger[COLOR_REVERT], the Mongol replacement for the [COLOR_BUILDING_TEXT]Stable[COLOR_REVERT], grant even more experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in its city. It also increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. TXT_KEY_BUILDING_GREEK_ODEON_STRATEGY The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Odeon[COLOR_REVERT], the Greek replacement for the [COLOR_BUILDING_TEXT]Theatre[COLOR_REVERT], increase a city's happiness and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. TXT_KEY_BUILDING_HARAPPAN_RESERVOIR Reservoir Réservoir:Réservoirs Male 0:1 Reservoir Reservoir Reservoir TXT_KEY_BUILDING_HARAPPAN_RESERVOIR_STRATEGY The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Reservoir[COLOR_REVERT], the Harappan replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Masonry[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] technology and doesn't require an [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT]. TXT_KEY_BUILDING_HARBOR_STRATEGY [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] improve the food output of water plots. [COLOR_BUILDING_TEXT]Harbors[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Customs Houses[COLOR_REVERT], [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]San Marco Basilica[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_HOLY_ROMAN_RATHAUS_STRATEGY The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance. The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance. The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance. The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance. The [COLOR_BUILDING_TEXT]Rathaus[COLOR_REVERT], the German replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], lowers city maintenance. TXT_KEY_BUILDING_HOSPITAL_STRATEGY [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] help units heal damage more quickly and add health to a city. [COLOR_BUILDING_TEXT]Hospitals[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Red Cross Society[COLOR_REVERT] national wonder. TXT_KEY_BUILDING_INCAN_TAMBO Tambo Tambo:Tambos Male 0:1 Tambo Tambo Tambo TXT_KEY_BUILDING_INCAN_TAMBO_STRATEGY The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield. The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield. The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield. The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield. The [COLOR_BUILDING_TEXT]Tambo[COLOR_REVERT], the Incan replacement for the [COLOR_BUILDING_TEXT]Post Office[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Engineering[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology, is cheaper and increases trade route yield. TXT_KEY_BUILDING_INDIAN_EDICT Edict Édit:Édits Male 0:1 Edict Edict Edict TXT_KEY_BUILDING_INDIAN_EDICT_STRATEGY The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs. The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs. The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs. The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs. The [COLOR_BUILDING_TEXT]Edict[COLOR_REVERT], the Indian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], lowers city maintenance costs. TXT_KEY_BUILDING_MUGHAL_MAUSOLEUM Mausoleum Mausolée:Mausolées Male 0:1 Mausoleum Mausoleo Mausoleo:Mausoleos TXT_KEY_BUILDING_MUGHAL_MAUSOLEUM_STRATEGY The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] The [COLOR_BUILDING_TEXT]Mausoleum[COLOR_REVERT], the Mughal replacement for the [COLOR_BUILDING_TEXT]Estate[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Heritage[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Horticulture[COLOR_REVERT] technology and provides a free [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] TXT_KEY_BUILDING_INDONESIAN_CANDI Candi Candi Male 0 Candi Candi Candi TXT_KEY_BUILDING_INDONESIAN_CANDI_STRATEGY The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production. The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production. The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production. The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production. The [COLOR_BUILDING_TEXT]Candi[COLOR_REVERT], the Indonesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides one production. TXT_KEY_BUILDING_ITALIAN_ART_STUDIO Art Studio Atelier d'artiste:Ateliers d'artiste Male 0:1 Art Studio Art Studio Art Studio TXT_KEY_BUILDING_ITALIAN_ART_STUDIO_STRATEGY The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Art Studio[COLOR_REVERT], the Italian replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a big culture boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. TXT_KEY_BUILDING_JAIL_STRATEGY [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] lower city maintenance costs and increase espionage. [COLOR_BUILDING_TEXT]Jails[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT]. TXT_KEY_BUILDING_HYDRO_PLANT_STRATEGY [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power. [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power. [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power. [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power. [COLOR_BUILDING_TEXT]Hydro Plants[COLOR_REVERT] provide pollution-free power. TXT_KEY_BUILDING_NUCLEAR_PLANT_STRATEGY [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] provide pollution-free power with access to [COLOR_HIGHLIGHT_TEXT]Uranium[COLOR_REVERT], allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allow the city to build [COLOR_UNIT_TEXT]ICBM[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Nuclear Plants[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]ITER[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_OBSERVATORY_STRATEGY [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] increase a city's scientific research and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Observatories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT]. TXT_KEY_BUILDING_JAPANESE_ZAIBATSU_STRATEGY The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots. The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots. The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots. The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots. The [COLOR_BUILDING_TEXT]Zaibatsu[COLOR_REVERT], the Japanese replacement for the [COLOR_BUILDING_TEXT]Factory[COLOR_REVERT], is cheaper, gives one free [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist and improves the commerce output of water plots. TXT_KEY_BUILDING_JAPANESE_ZAIBATSU Zaibatsu Zaibatsu Male 0 Zaibatsu Zaibatsu Zaibatsu TXT_KEY_BUILDING_CONGOLESE_MBWADI Mbwadi Mbwadi Mbwadi Mbwadi Mbwadi TXT_KEY_BUILDING_CONGOLESE_MBWADI_STRATEGY The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Mbwadi[COLOR_REVERT], the Congolese replacement for the [COLOR_BUILDING_TEXT]Weaver[COLOR_REVERT], increases the city's wealth output and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. TXT_KEY_BUILDING_KHMER_BARAY_STRATEGY The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food. The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food. The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food. The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food. The [COLOR_BUILDING_TEXT]Baray[COLOR_REVERT], the Khmer replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], provides two extra food. TXT_KEY_BUILDING_MARKET_STRATEGY [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] increase a city's wealth. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Fur[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Ivory[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Whales[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Markets[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT]. TXT_KEY_BUILDING_MANDE_MINT Mint Hôtel de la Monnaie:Hôtels de la Monnaie Male 0:1 Münzanstalt Zecca Ceca:Cecas TXT_KEY_BUILDING_MANDE_MINT_STRATEGY The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth. The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth. The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth. The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth. The [COLOR_BUILDING_TEXT]Mint[COLOR_REVERT], the Mandinka replacement for the [COLOR_BUILDING_TEXT]Forge[COLOR_REVERT], provides a small increase in wealth. TXT_KEY_BUILDING_LEVEE_STRATEGY [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] provide a production bonus from all river tiles worked by the city. [COLOR_BUILDING_TEXT]Levees[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Brooklyn Bridge[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_LIGHTHOUSE_STRATEGY [COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route. [COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route. [COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route. [COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route. [COLOR_BUILDING_TEXT]Lighthouses[COLOR_REVERT] provide an extra trade route. TXT_KEY_BUILDING_KOREAN_SEOWON_STRATEGY The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. The [COLOR_BUILDING_TEXT]Seowon[COLOR_REVERT], the Korean replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology and instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. TXT_KEY_BUILDING_UNIVERSITY_STRATEGY [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] increase a city's research and provide culture. [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]National College[COLOR_REVERT] national wonder. TXT_KEY_BUILDING_VIKING_TRADING_POST_STRATEGY The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Trading Post[COLOR_REVERT], the Viking replacement for the [COLOR_BUILDING_TEXT]Lighthouse[COLOR_REVERT], gives all ships built in this city the [COLOR_HIGHLIGHT_TEXT]Navigation I[COLOR_REVERT] promotion and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. TXT_KEY_BUILDING_LIBRARY_STRATEGY [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] boost your city's research and provide culture. They also allow you to hire two [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Libraries[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Universities[COLOR_REVERT]. TXT_KEY_BUILDING_LABORATORY_STRATEGY [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] increase a city's scientific research with access to power and its spaceship production and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Laboratories[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]CERN Research Complex[COLOR_REVERT] and [COLOR_BUILDING_TEXT]Large Hadron Collider[COLOR_REVERT] world wonders. TXT_KEY_BUILDING_MAYAN_BALL_COURT Ball Court Terrain de jeu de balle:Terrains de jeu de balle Male 0:1 Ballplatz Male 0 Campo da palla:Campi da palla Male 0:1 Campo del juego de pelota:Campos del juego de pelota Male 0:1 TXT_KEY_BUILDING_MAYAN_BALL_COURT_STRATEGY The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city. The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city. The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city. The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city. The [COLOR_BUILDING_TEXT]Ball Court[COLOR_REVERT], the Mayan replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], is cheaper, increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT] and grants experience points to melee and archery units built in its city. TXT_KEY_BUILDING_MEXICAN_CHARREADA Charreada Arena Arène de Charrería:Arènes de Charrería Female 0:1 Charreada Arena Charreada Arena Charreada Arena TXT_KEY_BUILDING_MEXICAN_CHARREADA_STRATEGY The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Charreada Arena[COLOR_REVERT], the Mexican replacement for the [COLOR_BUILDING_TEXT]Arena[COLOR_REVERT], grants experience points to mounted units built in its city and increases happiness from access to [COLOR_HIGHLIGHT_TEXT]Horses[COLOR_REVERT]. TXT_KEY_BUILDING_MOORISH_NORIA Noria Noria:Norias Female 0:1 Noria Noria Noria TXT_KEY_BUILDING_MOORISH_NORIA_STRATEGY The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus. The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus. The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus. The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus. The [COLOR_BUILDING_TEXT]Noria[COLOR_REVERT], the Moorish replacement for the [COLOR_BUILDING_TEXT]Aqueduct[COLOR_REVERT], is cheaper and provides a production bonus. TXT_KEY_BUILDING_DUTCH_DIKE Dike Digue:Digues Female 0:1 Deich Male 0 Diga:Dighe Female 0:1 Dijk:Dijken Male 0:1 TXT_KEY_BUILDING_DUTCH_DIKE_STRATEGY The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city. The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city. The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city. The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city. The [COLOR_BUILDING_TEXT]Dike[COLOR_REVERT], the Dutch replacement for the [COLOR_BUILDING_TEXT]Levee[COLOR_REVERT], provides a production bonus from all water tiles worked by a city. TXT_KEY_BUILDING_WALLS_STRATEGY [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] increase a city's defenses against pre-gunpowder units. [COLOR_BUILDING_TEXT]Walls[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Castles[COLOR_REVERT]. TXT_KEY_BUILDING_PAGAN_TEMPLE Pagan Temple Temple païen:Temples païens Male 0:1 Heidnischer Tempel Male 0 Pagan Temple Pagan Temple TXT_KEY_BUILDING_PERSIAN_APOTHECARY_STRATEGY The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Apothecary[COLOR_REVERT], the Persian replacement for the [COLOR_BUILDING_TEXT]Pharmacy[COLOR_REVERT], requires [COLOR_TECH_TEXT]Medicine[COLOR_REVERT] instead of [COLOR_TECH_TEXT]Alchemy[COLOR_REVERT], increases a city's health and increases the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Silk[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT]. TXT_KEY_BUILDING_PAGAN_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture. [COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture. [COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture. [COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture. [COLOR_BUILDING_TEXT]Pagan Temples[COLOR_REVERT] provide a small amount of culture. TXT_KEY_BUILDING_OTTOMAN_HAMMAM_STRATEGY The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness. The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness. The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness. The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness. The [COLOR_BUILDING_TEXT]Hammam[COLOR_REVERT], the Turkish replacement for the [COLOR_BUILDING_TEXT]Bath[COLOR_REVERT], increases a city's happiness. TXT_KEY_BUILDING_PHOENICIAN_GLASSMAKER Glassmaker Verrier:Verriers Male 0:1 Glasmacher Male 0 Glassmaker Glassmaker TXT_KEY_BUILDING_PHOENICIAN_GLASSMAKER_STRATEGY The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield. The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield. The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield. The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield. The [COLOR_BUILDING_TEXT]Glassmaker[COLOR_REVERT], the Phoenician replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's trade route yield. TXT_KEY_BUILDING_PLAGUE Plague Peste Female 0 Pest Peste Peste TXT_KEY_BUILDING_PORTUGUESE_FEITORIA_STRATEGY The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots. The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots. The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots. The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots. The [COLOR_BUILDING_TEXT]Feitoria[COLOR_REVERT], the Portuguese replacement for the [COLOR_BUILDING_TEXT]Customs House[COLOR_REVERT], improves the commerce output of water plots. TXT_KEY_BUILDING_PORTUGUESE_FEITORIA Feitoria Feitoria:Feitorias Female 0:1 Feitoria Female 0 Feitoria:Feitoria Male 0:1 Feitoria:Feitorias Female 0:1 TXT_KEY_BUILDING_POLISH_SEJMIK Sejmik Sejmik Male 0 Sejmik Sejmik Sejmik TXT_KEY_BUILDING_POLISH_SEJMIK_STRATEGY The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus. The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus. The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus. The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus. The [COLOR_BUILDING_TEXT]Sejmik[COLOR_REVERT], the Polish replacement for the [COLOR_BUILDING_TEXT]Civic Square[COLOR_REVERT], provides a small cash and happiness bonus. TXT_KEY_BUILDING_POLYNESIAN_MALAE Mala'e Mala'e Male 0 Mala'e Mala'e Mala'e TXT_KEY_BUILDING_POLYNESIAN_MALAE_STRATEGY The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Mala'e[COLOR_REVERT], the Polynesian replacement for the [COLOR_BUILDING_TEXT]Monument[COLOR_REVERT], provides additional culture and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. TXT_KEY_BUILDING_RECYCLING_CENTER_STRATEGY [COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations. [COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations. [COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations. [COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations. [COLOR_BUILDING_TEXT]Recycling Centres[COLOR_REVERT] reduce unhealthiness from corporations. TXT_KEY_BUILDING_PUBLIC_TRANSPORTATION_STRATEGY [COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Public Transportation[COLOR_REVERT] increases a city's health and even more increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Oil[COLOR_REVERT]. TXT_KEY_BUILDING_RUSSIAN_RESEARCH_INSTITUTE_STRATEGY The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Research Institute[COLOR_REVERT], the Russian replacement for the [COLOR_BUILDING_TEXT]Laboratory[COLOR_REVERT], provides a free [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist and allows you to hire one extra [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. TXT_KEY_BUILDING_SECURITY_BUREAU Security Bureau Agence de sécurité:Agences de sécurité Female 0:1 Sicherheitsdienst Male 0 Agenzia di sicurezza:Agenzie di sicurezza Female 0:1 Servicio de contraespionaje:Servicios de contraespionaje Male 0:1 TXT_KEY_BUILDING_STABLE_STRATEGY [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities. [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities. [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities. [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities. [COLOR_BUILDING_TEXT]Stables[COLOR_REVERT] grant experience points to [COLOR_UNIT_TEXT]Mounted Units[COLOR_REVERT] built in their cities. TXT_KEY_BUILDING_SECURITY_BUREAU_STRATEGY [COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city. [COLOR_BUILDING_TEXT]Security Bureaus[COLOR_REVERT] increase the cost of enemy espionage missions in their city and grant [COLOR_HIGHLIGHT_TEXT]Informant I[COLOR_REVERT] to [COLOR_UNIT_TEXT]Espionage Units[COLOR_REVERT] built in its city. TXT_KEY_BUILDING_SPANISH_CITADEL_STRATEGY The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance. The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance. The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance. The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance. The [COLOR_BUILDING_TEXT]Citadel[COLOR_REVERT], the Spanish replacement for the [COLOR_BUILDING_TEXT]Castle[COLOR_REVERT], is half the production cost and lowers city maintenance. TXT_KEY_BUILDING_SMOKEHOUSE Smokehouse Fumoir:Fumoirs Male 0:1 Räucherei Affumicatoio Ahumadero TXT_KEY_BUILDING_SMOKEHOUSE_STRATEGY [COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Smokehouses[COLOR_REVERT] increase the city's health with access to [COLOR_HIGHLIGHT_TEXT]Cows[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Deer[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Pigs[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT]. TXT_KEY_BUILDING_ROMAN_FORUM_STRATEGY The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists. The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists. The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists. The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists. The [COLOR_BUILDING_TEXT]Forum[COLOR_REVERT], the Roman replacement for the [COLOR_BUILDING_TEXT]Market[COLOR_REVERT], increases a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allows you to hire two [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialists. TXT_KEY_BUILDING_BABYLONIAN_ZIGGURAT Ziggurat Ziggourat:Ziggourats Female 0:1 Zikkurat Female 0 Ziggurat:Ziggurat Female 0:1 Zigurat:Zigurats Male 0:1 TXT_KEY_BUILDING_BABYLONIAN_ZIGGURAT_STRATEGY The [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in Mesopotamia. La [COLOR_BUILDING_TEXT]Ziggourat[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes des [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] et qui proviennent de Mésopotamie. The [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in Mesopotamia. The [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in Mesopotamia. The [COLOR_BUILDING_TEXT]Ziggurat[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in Mesopotamia. TXT_KEY_BUILDING_SUPERMARKET_STRATEGY [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power. [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power. [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power. [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power. [COLOR_BUILDING_TEXT]Supermarkets[COLOR_REVERT] increase food output in cities with access to power. TXT_KEY_BUILDING_TAMIL_SANGAM Sangam Sangam Sangam Sangam Sangam TXT_KEY_BUILDING_TAMIL_SANGAM_STRATEGY The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Sangam[COLOR_REVERT], the Tamil replacement the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], provides an extra cultural boost and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. TXT_KEY_BUILDING_ZULU_IKHANDA_STRATEGY The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs. The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs. The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs. The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs. The [COLOR_BUILDING_TEXT]Ikhanda[COLOR_REVERT], the Zulu replacement for the [COLOR_BUILDING_TEXT]Barracks[COLOR_REVERT], are more expensive and lower city maintenance costs. TXT_KEY_BUILDING_THAI_HO_TRAI Ho Trai Ho Trai Ho Trai Ho Trai Ho Trai TXT_KEY_BUILDING_THAI_HO_TRAI_STRATEGY The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper. The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper. The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper. The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper. The [COLOR_BUILDING_TEXT]Ho Trai[COLOR_REVERT], the Thai replacement for the [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], increases happiness and is cheaper. TXT_KEY_BUILDING_THEATRE_STRATEGY [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] increase a city's culture. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Theatres[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Theatre[COLOR_REVERT] national wonder. TXT_KEY_BUILDING_TIBETAN_GOMPA Gompa Gompa:Gompas Male 0:1 Gompa Gompa Gompa TXT_KEY_BUILDING_TIBETAN_GOMPA_STRATEGY The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. The [COLOR_BUILDING_TEXT]Gompa[COLOR_REVERT], the Tibetan replacement for the [COLOR_BUILDING_TEXT]University[COLOR_REVERT], provides less research, increases a city's defenses against pre-gunpowder units, allows you to hire one [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, provides a free [COLOR_HIGHLIGHT_TEXT]Priest[COLOR_REVERT] specialist, doesn't require a [COLOR_BUILDING_TEXT]Library[COLOR_REVERT], and requires the [COLOR_TECH_TEXT]Paper[COLOR_REVERT] technology instead of the [COLOR_TECH_TEXT]Academia[COLOR_REVERT] technology. TXT_KEY_BUILDING_JEWISH_TEMPLE Jewish Synagogue Synagogue juive:Synagogues juives Female 0:1 Jüdische Synagoge Jewish Synagogue Jewish Synagogue TXT_KEY_BUILDING_JEWISH_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Synagogues[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Jewish Sanhedrin[COLOR_REVERT] building. TXT_KEY_BUILDING_JEWISH_MONASTERY Jewish Yeshiva Yeshiva juive:Yeshivas juives Female 0:1 Jüdische Jeschiwa Jewish Yeshiva Jewish Yeshiva TXT_KEY_BUILDING_JEWISH_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Yeshivas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Jewish Rabbis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_JEWISH_CATHEDRAL Jewish Sanhedrin Sanhédrin juif:Sanhédrins juifs Male 0:1 Jüdischer Sanhedrin Jewish Sanhedrin Jewish Sanhedrin TXT_KEY_BUILDING_JEWISH_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Sanhedrin[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_JEWISH_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Temple of Solomon[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Temple of Solomon[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Salomons Tempel[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jüdischer Schrein[COLOR_REVERT]) produziert in allen Städten, die das [COLOR_HIGHLIGHT_TEXT]Judentum[COLOR_REVERT] praktizieren, 1 Gold/Runde bis zu einem Maximum von 20 Gold. Außerdem verbreitet er das [COLOR_HIGHLIGHT_TEXT]Judentum[COLOR_REVERT] in aller Welt und erhöht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorzubringen. The [COLOR_BUILDING_TEXT]Temple of Solomon[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Temple of Solomon[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Jewish Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Judaism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_ORTHODOX_TEMPLE Orthodox Church Église orthodoxe:Églises orthodoxes Female 0:1 Orthodoxe Kirche Chiesa Ortodossa Iglesia ortodoxa TXT_KEY_BUILDING_ORTHODOX_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT] building. TXT_KEY_BUILDING_ORTHODOX_MONASTERY Orthodox Monastery Monastère orthodoxe:Monastères orthodoxes Male 0:1 Orthodoxes Kloster Monastero Ortodosso Monasterio ortodoxo TXT_KEY_BUILDING_ORTHODOX_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Orthodox Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_ORTHODOX_CATHEDRAL Orthodox Cathedral Cathédrale orthodoxe:Cathédrales orthodoxes Male 0:1 Orthodoxe Kathedrale Cattedrale Ortodossa Catedral ortodoxa TXT_KEY_BUILDING_ORTHODOX_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_ORTHODOX_SHRINE Church of the Anastasis Basilique de la Résurrection Female 0 Church of the Anastasis Church of the Anastasis Church of the Anastasis TXT_KEY_BUILDING_ORTHODOX_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Church of the Anastasis[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Orthodox Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Orthodoxy[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_CATHOLIC_TEMPLE Catholic Church Église catholique:Églises catholiques Female 0:1 Katholische Kirche Chiesa Cattolica Iglesia Católica TXT_KEY_BUILDING_CATHOLIC_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT] building. TXT_KEY_BUILDING_CATHOLIC_MONASTERY Catholic Monastery Monastère catholique:Monastères catholiques Male 0:1 Katholisches Kloster Monastero Cattolico Monasterio católico TXT_KEY_BUILDING_CATHOLIC_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Monasteries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Catholic Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_CATHOLIC_CATHEDRAL Catholic Cathedral Cathédrale catholique:Cathédrales catholiques Female 0:1 Katholische Kathedrale Cattedrale Cattolica Catedral católica TXT_KEY_BUILDING_CATHOLIC_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_CATHOLIC_SHRINE Saint Peter's Basilica Basilique Saint-Pierre Female 0 Petersdom Male 0 Basilica di San Pietro Male 0 Basílica de San Pedro Female 0 TXT_KEY_BUILDING_CATHOLIC_SHRINE_STRATEGY [COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Saint Peter's Basilica[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Catholic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT]. It also spreads [COLOR_HIGHLIGHT_TEXT]Catholicism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_PROTESTANT_TEMPLE Protestant Church Église protestante:Églises protestantes Female 0:1 Protestantische Kirche Chiesa Protestante Iglesia protestante TXT_KEY_BUILDING_PROTESTANT_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Churches[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT] building. TXT_KEY_BUILDING_PROTESTANT_MONASTERY Protestant Seminary Séminaire protestant:Séminaires protestants Male 0:1 Protestantisches Seminar Seminario Protestante Seminario protestante TXT_KEY_BUILDING_PROTESTANT_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Seminaries[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Protestant Missionaries[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_PROTESTANT_CATHEDRAL Protestant Cathedral Cathédrale protestante:Cathédrales protestantes Female 0:1 Protestantische Kathedrale Cattedrale Protestante Catedral protestante TXT_KEY_BUILDING_PROTESTANT_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Cathedral[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_PROTESTANT_SHRINE All Saints' Church Église de la Toussaint Female 0 All Saints' Church All Saints' Church All Saints' Church TXT_KEY_BUILDING_PROTESTANT_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]All Saints' Church[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Protestant Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Protestantism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_ISLAMIC_TEMPLE Islamic Mosque Mosquée islamique:Mosquées islamiques Female 0:1 Islamische Moschee Moschea Islamica Mezquita islámica TXT_KEY_BUILDING_ISLAMIC_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Mosques[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Islamic Grand Mosque[COLOR_REVERT] building. TXT_KEY_BUILDING_ISLAMIC_MONASTERY Islamic Madrassa Madrassa islamique:Madrassas islamiques Female 0:1 Islamische Madrasa Madrassa Islamica Madraza islámico TXT_KEY_BUILDING_ISLAMIC_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Madrasahs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Islamic Imams[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL Islamic Grand Mosque Grande mosquée islamique:Grandes mosquées islamiques Female 0:1 Islamische Großmoschee Grande Moschea Islamica Gran Mezquita islámica TXT_KEY_BUILDING_ISLAMIC_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Grand Mosque[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_ISLAMIC_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Masjid al-Haram[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Islamic Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Islam[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_HINDU_TEMPLE Hindu Mandir Mandir hindou:Mandirs hindous Male 0:1 Hinduistischer Mandir Hindu Mandir Hindu Mandir TXT_KEY_BUILDING_HINDU_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Temples[COLOR_REVERT]) increase a city's happiness and culture. The first player to build a [COLOR_BUILDING_TEXT]Mandir[COLOR_REVERT] founds Buddhism. [COLOR_BUILDING_TEXT]Mandirs[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Hindu Kshetra[COLOR_REVERT] building. TXT_KEY_BUILDING_HINDU_MONASTERY Hindu Ashram Ashram hindou:Ahsrams hindous Male 0:1 Hinduistischer Ashram Hindu Ashram Hindu Ashram TXT_KEY_BUILDING_HINDU_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Ashrams[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Hindu Gurus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_HINDU_CATHEDRAL Hindu Kshetra Kshetra hindou:Kshetras hindous Male 0:1 Hindustischer Kshetra Hindu Kshetra Hindu Kshetra TXT_KEY_BUILDING_HINDU_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Kshetra[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_HINDU_SHRINE Vishwanath Vishwanath Male 0 Vishwanath Vishwanath Vishwanath TXT_KEY_BUILDING_HINDU_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. Der [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu-Schrein[COLOR_REVERT]) produziert in allen Städten, die den [COLOR_HIGHLIGHT_TEXT]Hinduismus[COLOR_REVERT] praktizieren, 1 Gold/Runde bis zu einem Maximum von 20 Gold. Außerdem verbreitet er den [COLOR_HIGHLIGHT_TEXT]Hinduismus[COLOR_REVERT] in aller Welt und erhöht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorzubringen. The [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Vishwanath[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Hindu Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Hinduism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_BUDDHIST_TEMPLE Buddhist Stupa Stupa bouddhiste:Stupas bouddhistes Male 0:1 Buddhistische Stupa Buddhist Stupa Buddhist Stupa TXT_KEY_BUILDING_BUDDHIST_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Stupas[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Buddhist Chaitya[COLOR_REVERT] building. TXT_KEY_BUILDING_BUDDHIST_MONASTERY Buddhist Sangha Sangha bouddhiste:Sanghas bouddhistes Male 0:1 Buddhistische Sangha Buddhist Sangha Buddhist Sangha TXT_KEY_BUILDING_BUDDHIST_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Sanghas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Buddhist Bhikkus[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL Buddhist Chaitya Chaitya bouddhiste:Chaityas bouddhistes Male 0:1 Buddhistische Chaitya Buddhist Chaitya Buddhist Chaitya TXT_KEY_BUILDING_BUDDHIST_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Chaitya[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_BUDDHIST_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mahabodhi[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Buddhist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Buddhism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_CONFUCIAN_TEMPLE Confucian Miao Miao confucéen:Miaos confucéens Male 0:1 Konfuzianischer Miao Confucian Miao Confucian Miao TXT_KEY_BUILDING_CONFUCIAN_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Miaos[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Confucian Xue Gong[COLOR_REVERT] building. TXT_KEY_BUILDING_CONFUCIAN_MONASTERY Confucian Academy Académie confucéenne:Académies confucéennes Female 0:1 Konfuzianische Akademie Confucian Academy Confucian Academy TXT_KEY_BUILDING_CONFUCIAN_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Academies[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Confucian Scholars[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL Confucian Guozijian Guozijian confucéen:Guozijians confucéens Male 0:1 Konfuzianische Guozijian Confucian Guozijian Confucian Guozijian TXT_KEY_BUILDING_CONFUCIAN_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Guozijian[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_CONFUCIAN_SHRINE San Kong San Kong Male 1 San Kong San Kong San Kong TXT_KEY_BUILDING_CONFUCIAN_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. Der [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Konfuzianischer Schrein[COLOR_REVERT]) produziert in allen Städten, die den [COLOR_HIGHLIGHT_TEXT]Konfuzianismus[COLOR_REVERT] praktizieren, 1 Gold/Runde bis zu einem Maximum von 20 Gold. Außerdem verbreitet er den [COLOR_HIGHLIGHT_TEXT]Konfuzianismus[COLOR_REVERT] in aller Welt und erhöht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorzubringen. The [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]San Kong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Confucian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Confucianism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_TAOIST_TEMPLE Taoist Guan Guan taoïste:Guans taoïstes Male 0:1 Taotischer Guan Taoist Guan Taoist Guan TXT_KEY_BUILDING_TAOIST_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Guans[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Taoist Gong[COLOR_REVERT] building. TXT_KEY_BUILDING_TAOIST_MONASTERY Taoist Dongtian Dongtian taoïste:Dongtians taoïstes Male 0:1 Taoisticher Dongtian Taoist Dongtian Taoist Dongtian TXT_KEY_BUILDING_TAOIST_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Dongtianas[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Taoist Daoshis[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_TAOIST_CATHEDRAL Taoist Gong Gong taoïste:Gongs taoïstes Male 0:1 Taoistischer Gong Taoist Gong Taoist Gong TXT_KEY_BUILDING_TAOIST_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Gong[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_TAOIST_SHRINE The Temple of Heaven Temple du Ciel Male 0 Himmelstempel The Temple of Heaven The Temple of Heaven TXT_KEY_BUILDING_TAOIST_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Temple of Heaven[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Temple of Heaven[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. Der [COLOR_BUILDING_TEXT]Himmelstempel[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoistischer Schrein[COLOR_REVERT]) produziert in allen Städten, die den [COLOR_HIGHLIGHT_TEXT]Taoismus[COLOR_REVERT] praktizieren, 1 Gold/Runde bis zu einem Maximum von 20 Gold. Außerdem verbreitet er den [COLOR_HIGHLIGHT_TEXT]Taoismus[COLOR_REVERT] in aller Welt und erhöht die Chancen einer Stadt, einen [COLOR_UNIT_TEXT]Großen Propheten[COLOR_REVERT] hervorzubringen. The [COLOR_BUILDING_TEXT]Temple of Heaven[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Temple of Heaven[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Taoist Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Taoism[COLOR_REVERT] thoughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_ZOROASTRIAN_TEMPLE Zoroastrian Fire Temple Temple du feu zoroastrien:Temples du feu zoroastriens Male 0:1 Zoroastrischer Feuertempel Zoroastrian Fire Temple Zoroastrian Fire Temple TXT_KEY_BUILDING_ZOROASTRIAN_TEMPLE_STRATEGY [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Temples[COLOR_REVERT]) increase a city's happiness and culture. [COLOR_BUILDING_TEXT]Fire Temples[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Zoroastrian Royal Fire[COLOR_REVERT] building. TXT_KEY_BUILDING_ZOROASTRIAN_MONASTERY Zoroastrian Pir Pir zoroastrien:Pirs zoroastriens Male 0:1 Zoroastrischer Pir Zoroastrian Pir Zoroastrian Pir TXT_KEY_BUILDING_ZOROASTRIAN_MONASTERY_STRATEGY [COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. [COLOR_BUILDING_TEXT]Pirs[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Monasteries[COLOR_REVERT]) allow you to create [COLOR_UNIT_TEXT]Zoroastrian Magu[COLOR_REVERT], who can spread [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] in other cities. They also provide culture and a slight boost to research. TXT_KEY_BUILDING_ZOROASTRIAN_CATHEDRAL Zoroastrian Royal Fire Feu royal zoroastrien:Feux royaux zoroastriens Male 0:1 Zoroastrisches Königliches Feuer Zoroastrian Royal Fire Zoroastrian Royal Fire TXT_KEY_BUILDING_ZOROASTRIAN_CATHEDRAL_STRATEGY The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Royal Fire[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Cathedral[COLOR_REVERT]) greatly increases a city's cultural output. It increases the city's happiness if [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] is your state religion, or if you have access to [COLOR_HIGHLIGHT_TEXT]Incense[COLOR_REVERT]. TXT_KEY_BUILDING_ZOROASTRIAN_SHRINE Adur Farnbag Feu de Farnbagh Male 0 Adur Farnbag Adur Farnbag Adur Farnbag TXT_KEY_BUILDING_ZOROASTRIAN_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Adur Farnbag[COLOR_REVERT] ([COLOR_BUILDING_TEXT]Zoroastrian Shrine[COLOR_REVERT]) produces one gold each turn for every city in the world that practises [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT], with a limit of 20 gold. It also spreads [COLOR_HIGHLIGHT_TEXT]Zoroastrianism[COLOR_REVERT] throughout the world and increases its city's chances of generating a [COLOR_UNIT_TEXT]Great Prophet[COLOR_REVERT]. TXT_KEY_BUILDING_WEAVER Weaver Tisseranderie:Tisseranderies Female 0:1 Weberei Tessitore Tejedor TXT_KEY_BUILDING_WEAVER_STRATEGY [COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Weavers[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Sheep[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Cotton[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Dye[COLOR_REVERT] and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialists. TXT_KEY_BUILDING_BATH Bath Bains Male 1 Bath Bath Bath TXT_KEY_BUILDING_BATH_STRATEGY [COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city. [COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city. [COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city. [COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city. [COLOR_BUILDING_TEXT]Baths[COLOR_REVERT] increase a city's cultural output and add health to a city. TXT_KEY_BUILDING_CONSTABULARY Constabulary Force de police Female 0 Constabulary Constabulary Constabulary TXT_KEY_BUILDING_CONSTABULARY_STRATEGY [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider. [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider. [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider. [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider. [COLOR_BUILDING_TEXT]Constabularies[COLOR_REVERT] lower a city's [COLOR_HIGHLIGHT_TEXT]War Weariness[COLOR_REVERT] and increase espionage. They also increase the happiness output from using the espionage slider. TXT_KEY_BUILDING_COFFEEHOUSE Coffee House Café:Cafés Male 0:1 Kaffeehaus Caffetteria Café TXT_KEY_BUILDING_COFFEEHOUSE_STRATEGY [COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Coffee Houses[COLOR_REVERT] increase a city's cultural output. They also increase the city's happiness with access to [COLOR_HIGHLIGHT_TEXT]Coffee[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Tea[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Tabacco[COLOR_REVERT]. TXT_KEY_BUILDING_POST_OFFICE Post Office Bureau de poste:Bureaux de poste Male 0:1 Post Office Post Office Post Office TXT_KEY_BUILDING_POST_OFFICE_STRATEGY [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] provide an extra trade route and increase espionage. They also allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Post Offices[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT]. TXT_KEY_BUILDING_WHARF Wharf Quai:Quais Male 0:1 Kai Molo Muelle TXT_KEY_BUILDING_WHARF_STRATEGY [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Wharfs[COLOR_REVERT] increase that city's income from trade routes and increase that city's health from access to [COLOR_HIGHLIGHT_TEXT]Clam[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Crab[COLOR_REVERT], and [COLOR_HIGHLIGHT_TEXT]Fish[COLOR_REVERT] resources. A [COLOR_BUILDING_TEXT]Wharf[COLOR_REVERT] is required to build the [COLOR_BUILDING_TEXT]Trafalgar Square[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_CIVIC_SQUARE Civic Square Place publique:Places publiques Female 0:1 Civic Square Civic Square Civic Square TXT_KEY_BUILDING_CIVIC_SQUARE_STRATEGY [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. TXT_KEY_BUILDING_SEWER Sewer Égout:Égouts Male 0:1 Sewer Sewer Sewer TXT_KEY_BUILDING_SEWER_STRATEGY [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] improve a city's health. [COLOR_BUILDING_TEXT]Sewers[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Abbey Mills[COLOR_REVERT] world wonder. TXT_KEY_BUILDING_DISTILLERY Distillery Distillerie:Distilleries Female 0:1 Distillery Distillery Distillery TXT_KEY_BUILDING_DISTILLERY_STRATEGY [COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Distilleries[COLOR_REVERT] increase the city's unhealthiness and increase the improved tile yield of [COLOR_HIGHLIGHT_TEXT]Rice[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Wheat[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Sugar[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT]. TXT_KEY_BUILDING_NEWS_PRESS News Press Journal:Journaux Male 0:1 News Press News Press News Press TXT_KEY_BUILDING_NEWS_PRESS_STRATEGY [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]News Presses[COLOR_REVERT] increase a city's cultural output. They also increase a city's [COLOR_HIGHLIGHT_TEXT]Great Person[COLOR_REVERT] birth rate and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. TXT_KEY_BUILDING_CINEMA Cinema Cinéma:Cinémas Male 0:1 Cinema Cinema Cinema TXT_KEY_BUILDING_CINEMA_STRATEGY [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Cinemas[COLOR_REVERT] increase a city's cultural output. They also increase the happiness output and even more if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Singles[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] specialist. TXT_KEY_BUILDING_HOTEL Hotel Hôtel:Hôtels Male 0:1 Hotel Hotel Hotel TXT_KEY_BUILDING_HOTEL_STRATEGY [COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture. [COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture. [COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture. [COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture. [COLOR_BUILDING_TEXT]Hotels[COLOR_REVERT] increase a city's cultural output. They also increase trade route yield and increase trade route yield even more for each level of culture. TXT_KEY_BUILDING_PARK Park Parc:Parcs Male 0:1 Park Park Park TXT_KEY_BUILDING_PARK_STRATEGY [COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness. [COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness. [COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness. [COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness. [COLOR_BUILDING_TEXT]Parks[COLOR_REVERT] increase a city's health and happiness. TXT_KEY_BUILDING_SOLAR_PLANT Solar Plant Centrale solaire:Centrales solaires Female 0:1 Solar Plant Solar Plant Solar Plant TXT_KEY_BUILDING_SOLAR_PLANT_STRATEGY [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power. [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power. [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power. [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power. [COLOR_BUILDING_TEXT]Solar Plants[COLOR_REVERT] provide pollution-free power. TXT_KEY_BUILDING_ESTATE Estate Domaine:Domaines Male 0:1 Estate Estate Estate TXT_KEY_BUILDING_ESTATE_STRATEGY [COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Estates[COLOR_REVERT] greatly increase a city's cultural output. They also increase the happiness output from using the culture slider and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Artist[COLOR_REVERT] and [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. TXT_KEY_BUILDING_PHARMACY Pharmacy Pharmacie:Pharmacies Female 0:1 Pharmacy Pharmacy Pharmacy TXT_KEY_BUILDING_PHARMACY_STRATEGY [COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Pharmacies[COLOR_REVERT] increase the city's healthiness with access to [COLOR_HIGHLIGHT_TEXT]Banana[COLOR_REVERT], [COLOR_HIGHLIGHT_TEXT]Spices[COLOR_REVERT] or [COLOR_HIGHLIGHT_TEXT]Wine[COLOR_REVERT] and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. TXT_KEY_BUILDING_RAILWAY_STATION Railway Station Gare:Gares Female 0:1 Railway Station Railway Station Railway Station TXT_KEY_BUILDING_RAILWAY_STATION_STRATEGY [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] increase a city's unhealthiness, provide an extra trade route and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Railway Stations[COLOR_REVERT] are required to build the [COLOR_BUILDING_TEXT]Chateau Frontenac[COLOR_REVERT] world wonder TXT_KEY_BUILDING_DEPARTMENT_STORE Department Store Grand magasin:Grands magasins Male 0:1 Department Store Department Store Department Store TXT_KEY_BUILDING_DEPARTMENT_STORE_STRATEGY [COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Department Stores[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. TXT_KEY_BUILDING_STAR_FORT Star Fort Tracé à l'italienne:Tracés à l'italienne Male 0:1 Bollwerk Fortificazione a Stella Estrelle Fuerte TXT_KEY_BUILDING_STAR_FORT_STRATEGY [COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units. [COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units. [COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units. [COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units. [COLOR_BUILDING_TEXT]Star Forts[COLOR_REVERT] reduces damage from bombards from all units. TXT_KEY_BUILDING_ELECTRICAL_GRID Electrical Grid Réseau électrique:Réseaux électriques Male 0:1 Electrical Grid Electrical Grid Electrical Grid TXT_KEY_BUILDING_ELECTRICAL_GRID_STRATEGY [COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Electrical Grids[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Electrical Grids [COLOR_REVERT] are required to build a [COLOR_BUILDING_TEXT]Fiber Network[COLOR_REVERT]. TXT_KEY_BUILDING_BABYLONIAN_EDUBBA Edubba Edubba:Edubbas Female 0:1 Edubba Edubba Edubba TXT_KEY_BUILDING_BABYLONIAN_EDUBBA_STRATEGY The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output. The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output. The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output. The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output. The [COLOR_BUILDING_TEXT]Edubba[COLOR_REVERT], the Babylonian replacement for the [COLOR_BUILDING_TEXT]Libary[COLOR_REVERT], is half the production cost and increases science output. TXT_KEY_BUILDING_PESEDJET_TEMPLE Pesedjet Temple Temple pesedjet:Temples pesedjet Male 0:1 Pesedjet Temple Pesedjet Temple Pesedjet Temple TXT_KEY_BUILDING_PESEDJET_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Pesedjet Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Temple du Pesedjet[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Pesedjet Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Pesedjet Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Pesedjet Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Pesedjet[COLOR_REVERT]. TXT_KEY_BUILDING_ANCESTOR_SHRINE Ancestor Shrine Temple des ancêtres:Temples des ancêtres Male 0:1 Ancestor Shrine Ancestor Shrine Ancestor Shrine TXT_KEY_BUILDING_ANCESTOR_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Ancestor Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shendao[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Temple des ancêtres[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Shenisme[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Ancestor Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shendao[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Ancestor Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shendao[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Ancestor Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shendao[COLOR_REVERT]. TXT_KEY_BUILDING_VEDIC_TEMPLE Vedic Temple Temple védique:Temples védiques Male 0:1 Vedic Temple Vedic Temple Vedic Temple TXT_KEY_BUILDING_VEDIC_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Vedic Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Vedism[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Temple védique[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de l'[COLOR_HIGHLIGHT_TEXT]Védisme[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Vedic Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Vedism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Vedic Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Vedism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Vedic Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Vedism[COLOR_REVERT]. TXT_KEY_BUILDING_OLYMPIAN_TEMPLE Olympian Temple Temple olympien:Temples olympiens Male 0:1 Olympian Temple Olympian Temple Olympian Temple TXT_KEY_BUILDING_OLYMPIAN_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Olympian Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Olympianism[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Temple olympien[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de l'[COLOR_HIGHLIGHT_TEXT]Olympisme[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Olympian Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Olympianism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Olympian Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Olympianism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Olympian Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Olympianism[COLOR_REVERT]. TXT_KEY_BUILDING_BAALIST_TEMPLE Baalist Temple Temple de Baal:Temples de Baal Male 0:1 Baalist Temple Baalist Temple Baalist Temple TXT_KEY_BUILDING_BAALIST_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Baalist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Baalism[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Temple de Baal[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Baalisme[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Baalist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Baalism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Baalist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Baalism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Baalist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Baalism[COLOR_REVERT]. TXT_KEY_BUILDING_ATUA_SHRINE Atua Shrine Sanctuaire atua:Sanctuaires atua Male 0:1 Atua Shrine Atua Shrine Atua Shrine TXT_KEY_BUILDING_ATUA_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Atua Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Sanctuaire atua[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes des [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Atua Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Atua Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Atua Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Atua[COLOR_REVERT]. TXT_KEY_BUILDING_MAZDAIST_TEMPLE Mazdaist Temple Temple mazdéiste:Temples mazdéistes Male 0:1 Mazdaist Temple Mazdaist Temple Mazdaist Temple TXT_KEY_BUILDING_MAZDAIST_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Mazdaist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mazdaism[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Temple mazdéiste[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Mazdéisme[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mazdaist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mazdaism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mazdaist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mazdaism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Mazdaist Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mazdaism[COLOR_REVERT]. TXT_KEY_BUILDING_TEOTL_STEP_PYRAMID Teotl Step Pyramid Pyramide à degrés teotl:Pyramides à degrés teotl Female 0:1 Teotl Step Pyramid Teotl Step Pyramid Teotl Step Pyramid TXT_KEY_BUILDING_TEOTL_STEP_PYRAMID_STRATEGY The [COLOR_BUILDING_TEXT]Teotl Step Pyramid[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT]. La [COLOR_BUILDING_TEXT]Pyramide à degrés teotl[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Teotl Step Pyramid[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Teotl Step Pyramid[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Teotl Step Pyramid[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Teotl[COLOR_REVERT]. TXT_KEY_BUILDING_SHINTO_SHRINE Shinto Shrine Sanctuaire shinto:Sanctuaires shinto Male 0:1 Shinto Shrine Shinto Shrine Shinto Shrine TXT_KEY_BUILDING_SHINTO_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Shinto Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shinto[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Sanctuaire shinto[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Shintoïsme[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Shinto Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shinto[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Shinto Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shinto[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Shinto Shrine[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Shinto[COLOR_REVERT]. TXT_KEY_BUILDING_ASATRU_HOF Asatru Hof Hof Ásatrúar:Hofs Ásatrúar Male 0:1 Asatru Hof Asatru Hof Asatru Hof TXT_KEY_BUILDING_ASATRU_HOF_STRATEGY The [COLOR_BUILDING_TEXT]Asatru Hof[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Asatru[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Hof Ásatrúar[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de l'[COLOR_HIGHLIGHT_TEXT]Ásatrú[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Asatru Hof[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Asatru[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Asatru Hof[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Asatru[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Asatru Hof[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Asatru[COLOR_REVERT]. TXT_KEY_BUILDING_DRUIDIC_NEMETON Druidic Nemeton Nemeton druidique:Nemetons druidiques Male 0:1 Druidic Nemeton Druidic Nemeton Druidic Nemeton TXT_KEY_BUILDING_DRUIDIC_NEMETON_STRATEGY The [COLOR_BUILDING_TEXT]Druidic Nemeton[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Druidism[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Nemeton druidique[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Druidisme[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Druidic Nemeton[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Druidism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Druidic Nemeton[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Druidism[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Druidic Nemeton[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Druidism[COLOR_REVERT]. TXT_KEY_BUILDING_PERUN_SHRINE Shrine of Perun Sanctuaire de Péroun:Sanctuaires de Péroun Male 0:1 Shrine of Perun Shrine of Perun Shrine of Perun TXT_KEY_BUILDING_PERUN_SHRINE_STRATEGY The [COLOR_BUILDING_TEXT]Shrine of Perun[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Rodnovery[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Sanctuaire de Péroun[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de la [COLOR_HIGHLIGHT_TEXT]Rodnovérie[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Shrine of Perun[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Rodnovery[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Shrine of Perun[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Rodnovery[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Shrine of Perun[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Rodnovery[COLOR_REVERT]. TXT_KEY_BUILDING_YORUBA_TEMPLE Yoruba Temple Temple yoruba:Temples yoruba Male 0:1 Yoruba Temple Yoruba Temple Yoruba Temple TXT_KEY_BUILDING_YORUBA_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Yoruba Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Temple yoruba[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes de la religion [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Yoruba Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Yoruba Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Yoruba Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Yoruba[COLOR_REVERT]. TXT_KEY_BUILDING_INTI_TEMPLE Inti Temple Temple d'Inti:Temples d'Inti Male 0:1 Inti Temple Inti Temple Inti Temple TXT_KEY_BUILDING_INTI_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Inti Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT]. Le [COLOR_BUILDING_TEXT]Temple d'Inti[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes d'[COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Inti Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Inti Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Inti Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Inti[COLOR_REVERT]. TXT_KEY_BUILDING_TENGRI_OBO Tengri Obo Ovoo tengriste:Ovoos tengristes Male 0:1 Tengri Obo Tengri Obo Tengri Obo TXT_KEY_BUILDING_TENGRI_OBO_STRATEGY The [COLOR_BUILDING_TEXT]Tengri Obo[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Tengri[COLOR_REVERT]. L'[COLOR_BUILDING_TEXT]Ovoo tengriste[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes du [COLOR_HIGHLIGHT_TEXT]Tengrisme[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Tengri Obo[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Tengri[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Tengri Obo[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Tengri[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Tengri Obo[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Tengri[COLOR_REVERT]. TXT_KEY_BUILDING_HUBAL_TEMPLE Hubal Temple Temple de Houbal:Temples de Houbal Male 0:1 Hubal Temple Hubal Temple Hubal Temple TXT_KEY_BUILDING_HUBAL_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Hubal Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in the Arabian peninsula. Le [COLOR_BUILDING_TEXT]Temple de Houbal[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] des civilisations adeptes des [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] et qui proviennent de la péninsule arabique. The [COLOR_BUILDING_TEXT]Hubal Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in the Arabian peninsula. The [COLOR_BUILDING_TEXT]Hubal Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in the Arabian peninsula. The [COLOR_BUILDING_TEXT]Hubal Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Anunnaki[COLOR_REVERT] and originate in the Arabian peninsula. TXT_KEY_BUILDING_ASTAR_TEMPLE Astar Temple Temple d'Astar:Temples d'Astar Male 0:1 Astar Temple Astar Temple Astar Temple TXT_KEY_BUILDING_ASTAR_TEMPLE_STRATEGY The [COLOR_BUILDING_TEXT]Astar Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of Ethiopia. Le [COLOR_BUILDING_TEXT]Temple d'Astar[COLOR_REVERT] est le [COLOR_BUILDING_TEXT]Temple païen[COLOR_REVERT] de l'Éthiopie. The [COLOR_BUILDING_TEXT]Astar Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of Ethiopia. The [COLOR_BUILDING_TEXT]Astar Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of Ethiopia. The [COLOR_BUILDING_TEXT]Astar Temple[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of Ethiopia. TXT_KEY_BUILDING_MUGYO_SADANG Sadang Sadang Sadang Sadang Sadang TXT_KEY_BUILDING_MUGYO_SADANG_STRATEGY The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT]. The [COLOR_BUILDING_TEXT]Sadang[COLOR_REVERT] is the [COLOR_BUILDING_TEXT]Pagan Temple[COLOR_REVERT] of civilizations that follow [COLOR_HIGHLIGHT_TEXT]Mugyo[COLOR_REVERT]. TXT_KEY_BUILDING_MONUMENT_STRATEGY [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder. [COLOR_BUILDING_TEXT]Monuments[COLOR_REVERT] increase a city's cultural output. They are also required to build [COLOR_BUILDING_TEXT]Civic Squares[COLOR_REVERT] and the [COLOR_BUILDING_TEXT]National Monument[COLOR_REVERT] national wonder. TXT_KEY_BUILDING_TURKIC_DIVAN Divan Divan:Divans Male 0:1 Divan Divan Divan TXT_KEY_BUILDING_TURKIC_DIVAN_STRATEGY The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. The [COLOR_BUILDING_TEXT]Divan[COLOR_REVERT], the Turkic replacement for the [COLOR_BUILDING_TEXT]Jail[COLOR_REVERT], lowers the city's maintenance costs and allows you to hire one [COLOR_HIGHLIGHT_TEXT]Statesman[COLOR_REVERT] specialist. TXT_KEY_BUILDING_BABYLONIAN_GARDEN Garden Jardin:Jardins Male 0:1 Garten Male 0 Giardino:Giardini Male 0:1 Jardín:Jardines Male 0:1 TXT_KEY_BUILDING_WAREHOUSE Warehouse Entrepôt:Entrepôts Male 0:1 Warenhaus Warehouse Warehouse TXT_KEY_BUILDING_WAREHOUSE_STRATEGY [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] increase a city's wealth and allow you to hire two [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialists. [COLOR_BUILDING_TEXT]Warehouses[COLOR_REVERT] are required to build [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT]. TXT_KEY_BUILDING_AUTOMATED_FACTORY Automated Factory Usine automatisée:Usines automatisées Female 0:1 Automatisierte Fabrik Automated Factory Automated Factory TXT_KEY_BUILDING_AUTOMATED_FACTORY_STRATEGY [COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Automated Factories[COLOR_REVERT] increase production output in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Engineer[COLOR_REVERT] specialist. TXT_KEY_BUILDING_CONTAINER_TERMINAL Container Terminal Terminal à conteneurs:Terminaux à conteneurs Male 0:1 Container Terminal Container Terminal Container Terminal TXT_KEY_BUILDING_CONTAINER_TERMINAL_STRATEGY [COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. [COLOR_BUILDING_TEXT]Container Terminals[COLOR_REVERT] increase the commerce generated by a city's foreign trade routes. TXT_KEY_BUILDING_LOGISTICS_CENTER Logistics Center Centre logistique:Centres logistiques Male 0:1 Logistikzentrum Logistics Center Logistics Center TXT_KEY_BUILDING_LOGISTICS_CENTER_STRATEGY [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Logistics Centers[COLOR_REVERT] increase wealth in cities with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Merchant[COLOR_REVERT] specialist. TXT_KEY_BUILDING_VERTICAL_FARM Vertical Farm Ferme verticale:Fermes verticales Female 0:1 Vertikale Landwirtschaft Vertical Farm Vertical Farm TXT_KEY_BUILDING_VERTICAL_FARM_STRATEGY [COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power. [COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power. [COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power. [COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power. [COLOR_BUILDING_TEXT]Vertical Farms[COLOR_REVERT] increase food output in cities with access to power. TXT_KEY_BUILDING_FIBER_NETWORK Fiber Network Réseau de fibre optique:Réseaux de fibre optique Male 0:1 Glasfasernetzwerk Fiber Network Fiber Network TXT_KEY_BUILDING_FIBER_NETWORK_STRATEGY [COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power. [COLOR_BUILDING_TEXT]Fiber Networks[COLOR_REVERT] increase commerce output in cities with access to power. TXT_KEY_BUILDING_SUPERCOMPUTER Supercomputer Superordinateur:Superordinateurs Male 0:1 Supercomputer Supercomputer Supercomputer TXT_KEY_BUILDING_SUPERCOMPUTER_STRATEGY [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. [COLOR_BUILDING_TEXT]Supercomputers[COLOR_REVERT] increase a city's scientific research with access to power and allow you to hire one [COLOR_HIGHLIGHT_TEXT]Scientist[COLOR_REVERT] specialist. TXT_KEY_BUILDING_STADIUM Stadium Stade:Stades Male 0:1 Stadion Stadium Stadium TXT_KEY_BUILDING_STADIUM_STRATEGY [COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT]. [COLOR_BUILDING_TEXT]Stadiums[COLOR_REVERT] provide happiness and increase a city's cultural output with access to power. They also increase the happiness if you have access to [COLOR_HIGHLIGHT_TEXT]Hit Football Event[COLOR_REVERT]. TXT_KEY_BUILDING_ARENA Arena Arène:Arènes Female 0:1 Arena Arena Arena TXT_KEY_BUILDING_