# GodotNotificationCenter A notification center for [Godot Engine](https://github.com/godotengine/godot) Compatible with Godot 3 Check branch 2.0 for a project compatible with Godot 1.1 and 2.x # Installation Just add notification_center.gd to the autoload settings of your project You only need the notification_center.gd script. Check the demo project for more info. # Usage Notifications are sent to observers. Any object can be an observer. Notifications can be sent from anywhere in your code. If you need to add an observer or send a notification, get the root object: `var nc = get_node("/root/nc") # if you named it nc in the autoload settings` OR `var nc = $"/root/nc" # new Godot 3 syntax` ## To add an object as observer `nc.add_observer(observer,notificationName,action)` * observer is the object added as an observer * notificationName is the ID of the notification. It is a String. * action is the name of a function that must be defined by the observer with 3 parameters: `func action(observer,notificationName,notificationData):` * notificationData can by of any type. You can make a dictionary and include every needed data in it. It is sent with the notification. ## To remove an observer `nc.remove_observer(observer, notificationName)` you MUST remove an observer, at least when it leaves the scene. Example: func _exit_tree(): nc.remove_observer(self, notificationName) ## To send a notification `nc.post_notification(notificationName,notificationData)` Every observer of notificationName will execute its action. # Licence MIT