state("speedJUMP") { int level : "UnityPlayer.dll", 0x19F1860, 0x50, 0x0, 0x98; } start { return old.level == 0 && current.level == 1; } split { return old.level != 0 && (current.level == (old.level + 1)); } reset { return old.level == 0 && current.level == 1; }