# mcp-bizhawk [![npm version](https://img.shields.io/npm/v/mcp-bizhawk.svg)](https://www.npmjs.com/package/mcp-bizhawk) [![npm downloads](https://img.shields.io/npm/dm/mcp-bizhawk.svg)](https://www.npmjs.com/package/mcp-bizhawk) [![CI](https://github.com/dmang-dev/mcp-bizhawk/actions/workflows/ci.yml/badge.svg)](https://github.com/dmang-dev/mcp-bizhawk/actions/workflows/ci.yml) [![License: MIT](https://img.shields.io/npm/l/mcp-bizhawk.svg)](LICENSE) [![Snyk](https://snyk.io/test/npm/mcp-bizhawk/badge.svg)](https://snyk.io/test/npm/mcp-bizhawk) [![Socket](https://img.shields.io/badge/Socket-security-2F7BFF?logo=socket)](https://socket.dev/npm/package/mcp-bizhawk) [![Bundlephobia](https://img.shields.io/badge/bundlephobia-size-FF6B81)](https://bundlephobia.com/package/mcp-bizhawk) [![npmgraph](https://img.shields.io/badge/npmgraph-dependencies-2496ED)](https://npmgraph.js.org/?q=mcp-bizhawk) An [MCP](https://modelcontextprotocol.io) server that exposes [BizHawk](https://github.com/TASEmulators/BizHawk) — the multi-system emulator the TAS community lives in — to any MCP-compatible client (Claude Desktop, Claude Code, etc.). One bridge, **many systems**: NES, SNES, Game Boy / GBC / GBA, Sega Master System / Genesis / 32X / Saturn, N64, PlayStation 1, Atari 2600/5200/7800, Lynx, ColecoVision, Intellivision, and more — all through the same MCP tools, with per-system memory domains exposed cleanly.

Claude driving Super Metroid through mcp-bizhawk

Claude (the agent) drives Samus through the opening of Ceres Station — all input batched through bizhawk_play_input_sequence, all motion verified by reading WRAM addresses found via live RAM-hunt. Recording is 2× speed; the actual playback runs at native 60fps emulation. See docs/RECIPES.md and docs/SUPER-METROID-ADDRESSES.md for the workflow.

## How it works ``` +------------------+ stdio +------------------+ TCP :8766 +------------------+ | MCP client | JSON-RPC | mcp-bizhawk | newline JSON | BizHawk | | (Claude / etc.) | ===========> | (Node.js) | <============ | bridge.lua | +------------------+ +------------------+ +------------------+ ``` The transport is **inverted** compared to most other emulator-MCP bridges: BizHawk's Lua doesn't have native server sockets, only an outbound `comm.socketServer*` client. So `mcp-bizhawk` runs the TCP **listener**, and BizHawk's Lua bridge dials in once per frame to ferry commands and replies. Two pieces: - **`lua/bridge.lua`** — runs *inside* BizHawk's Lua Console, polls our TCP server once per frame - **`dist/index.js`** — the Node.js MCP server, listens on `127.0.0.1:8766` by default, exposes tools over stdio Trade-off: this design adds **~one frame of latency** per call (≈16ms at 60Hz). Fine for interactive memory hunting, save-state experimentation, and frame-by-frame inspection. Less ideal for high-rate-of-fire scripting. ## Requirements - [BizHawk](https://github.com/TASEmulators/BizHawk/releases) **2.6.2 or newer** (earlier builds use an older socket-server wire format) - **Node.js 22+** (for the MCP server) Tested on BizHawk 2.11.1 across SNES (Super Metroid). Should work on any system BizHawk supports. ## Install ### Option A — install from npm (recommended) ```bash npm install -g mcp-bizhawk ``` ### Option B — `npx` (no install) ```bash npx -y mcp-bizhawk ``` ### Option C — clone and develop ```bash git clone https://github.com/dmang-dev/mcp-bizhawk cd mcp-bizhawk npm install # also runs the build via the `prepare` hook ``` ## Set up the BizHawk bridge There are two pieces to configure: telling BizHawk where to connect, and loading the bridge script. ### 1. Point BizHawk at the MCP server Easiest: launch BizHawk with the socket flags directly. ```bash EmuHawk.exe --socket_ip=127.0.0.1 --socket_port=8766 ``` (Adjust port if you're overriding `BIZHAWK_PORT`.) Alternative: configure persistently via **Settings → Customize → External Tools** in BizHawk's UI. ### 2. Load the bridge script In BizHawk: **Tools → Lua Console → Open Script** → select `lua/bridge.lua` from this repo. You should see in the Lua Console: ``` [mcp-bizhawk] bridge starting [mcp-bizhawk] socket server target: 127.0.0.1:8766 [mcp-bizhawk] socket receive timeout set to 50ms [mcp-bizhawk] frame loop active — bridge is polling once per frame ``` And in the `mcp-bizhawk` process's stderr: ``` [mcp-bizhawk] BizHawk client connected (waiting for bridge.lua to start polling) [mcp-bizhawk] bridge.lua is polling — bridge ready ``` ## Register with your MCP client ### Claude Code (CLI) ```bash claude mcp add bizhawk --scope user mcp-bizhawk ``` Verify: ```bash claude mcp list # bizhawk: mcp-bizhawk - ✓ Connected ``` ### Claude Desktop Edit `claude_desktop_config.json`: | Platform | Path | |---|---| | macOS | `~/Library/Application Support/Claude/claude_desktop_config.json` | | Windows | `%APPDATA%\Claude\claude_desktop_config.json` | | Linux | `~/.config/Claude/claude_desktop_config.json` | ```json { "mcpServers": { "bizhawk": { "command": "mcp-bizhawk" } } } ``` Restart Claude Desktop after editing. ### Other MCP clients The server speaks standard MCP over stdio. Run `mcp-bizhawk` and connect any MCP client to its stdio. ## Configuration | Env var | Default | Purpose | |----------------|---------------|--------------------------------------| | `BIZHAWK_HOST` | `127.0.0.1` | TCP host to listen on for BizHawk | | `BIZHAWK_PORT` | `8766` | TCP port to listen on for BizHawk | ## Tools | Tool | Description | |------|-------------| | `bizhawk_ping` | Verify bridge connectivity (returns `pong`) | | `bizhawk_get_info` | ROM name, ROM hash, framecount, memory domains, capabilities | | `bizhawk_list_memory_domains` | List available memory domains for the loaded core | | `bizhawk_read8` / `bizhawk_read16` / `bizhawk_read32` | Read u8 / u16-LE / u32-LE from memory | | `bizhawk_write8` / `bizhawk_write16` / `bizhawk_write32` | Write to memory | | `bizhawk_read_range` | Read up to 4096 bytes as a byte array | | `bizhawk_write_range` | Write up to 4096 bytes from a byte array | | `bizhawk_press_buttons` | Set joypad state for one player; keys are button names, values booleans | | `bizhawk_frame_advance` | Step the emulator by N frames | | `bizhawk_pause` / `bizhawk_unpause` | Pause / resume emulation | | `bizhawk_reset` | Reset the loaded core | | `bizhawk_screenshot` | Save a PNG of the current display to a path | | `bizhawk_save_state` / `bizhawk_load_state` | Save / load emulator state to a file path | All memory r/w tools take an optional `domain` parameter — if omitted, the active "current" memory domain is used. Use `bizhawk_list_memory_domains` to discover the names available on the loaded core. See [`docs/RECIPES.md`](docs/RECIPES.md) for end-to-end examples (RAM hunting on SNES/NES/N64, frame-precise input, snapshot-experiment-restore, cross-system regression testing) and [`CHANGELOG.md`](CHANGELOG.md) for release history. ### Memory domains by system (cheat sheet) Names come straight from BizHawk's core implementation. Use `bizhawk_list_memory_domains` to see the exact set for the loaded ROM. | System | Main RAM domain | Other common domains | |---------|-----------------|-----------------------------------| | NES | `RAM` | `PPU`, `OAM`, `PRG ROM`, `CHR` | | SNES | `WRAM` | `VRAM`, `CARTROM`, `CARTRAM` | | GB/GBC | `WRAM` | `VRAM`, `HRAM`, `OAM`, `ROM` | | GBA | `EWRAM`, `IWRAM`| `VRAM`, `PALRAM`, `OAM`, `ROM` | | Genesis | `68K RAM` | `VRAM`, `Z80 RAM`, `CARTRAM` | | N64 | `RDRAM` | `SP DMEM`, `SP IMEM`, `PI Reg` | | PSX | `MainRAM` | `VRAM`, `Scratchpad`, `BIOS` | ### Buttons by system BizHawk's `joypad.set` takes a `{ButtonName=true, ...}` table where button names depend on the core. Common ones: | System | Names | |---------|---------------------------------------------------------------------| | NES | `A`, `B`, `Up`, `Down`, `Left`, `Right`, `Start`, `Select` | | SNES | `A`, `B`, `X`, `Y`, `L`, `R`, `Up`, `Down`, `Left`, `Right`, `Start`, `Select` | | GB/GBC | `A`, `B`, `Up`, `Down`, `Left`, `Right`, `Start`, `Select` | | GBA | `A`, `B`, `L`, `R`, `Up`, `Down`, `Left`, `Right`, `Start`, `Select` | | N64 | `A`, `B`, `Z`, `L`, `R`, `Start`, `Up`, `Down`, `Left`, `Right`, `C-Up`, `C-Down`, `C-Left`, `C-Right` | | Genesis | `A`, `B`, `C`, `X`, `Y`, `Z`, `Up`, `Down`, `Left`, `Right`, `Start`, `Mode` | If you're unsure, run a probe: `bizhawk_press_buttons {"A": true}` and watch the active core's input display in BizHawk. ## Troubleshooting | Symptom | Cause / Fix | |---|---| | MCP tool calls hang for 10 seconds, then time out with "is the bridge.lua script still polling?" | bridge.lua isn't loaded. In BizHawk: **Tools → Lua Console → Open Script → bridge.lua**. Check the console for `frame loop active`. | | BizHawk connects to the server but tool calls still time out | You're on BizHawk older than 2.6.2 — the socket wire format changed then. Upgrade BizHawk. | | `[mcp-bizhawk] FATAL: comm.socketServer* not available` in the Lua Console | BizHawk wasn't launched with `--socket_ip` / `--socket_port` flags, and no socket server is configured in **Settings → Customize → External Tools**. | | Tools missing in Claude after install | Restart your MCP client; Claude only enumerates servers on startup. | | Memory reads return zeros for the first few seconds after boot | The emulator hasn't initialized RAM yet. Either advance some frames (`bizhawk_frame_advance`) or check `bizhawk_get_info` to confirm framecount > 0 before relying on game state. | | `unknown memory domain: ` | The domain name didn't match anything for the loaded core. Call `bizhawk_list_memory_domains` to see the actual list — names are case-sensitive. | | `client.screenshot not available` or `savestate.* not available` | Some BizHawk cores expose a slightly different surface. Check `bizhawk_get_info` — the `capabilities` map shows which optional functions are present on your current build/core combo. | ## Development ```bash npm install npm run dev # tsc --watch — autobuilds on src/ changes ``` End-to-end smoke test (launches BizHawk, loads ROM + bridge, runs ping/get_info/list_memory_domains/read_range): ```bash node .scratch/test-all.cjs "I:\path\to\your\rom.smc" ``` Set `DEBUG=1` to dump every RX/TX line. ## Debugging with the MCP Inspector Browse and call this server's tools interactively with the [MCP Inspector](https://github.com/modelcontextprotocol/inspector): ```bash npm run inspector ``` Build first if you've edited `src/` since your last `npm install` (`npm run build`, or keep `npm run dev` running). Override the listener with `BIZHAWK_HOST` / `BIZHAWK_PORT` (default `127.0.0.1:8766`). `tools/list` works even without BizHawk connected; *calling* a tool needs EmuHawk running with the socket flags and `lua/bridge.lua` loaded. ## License [MIT](LICENSE)