# mcp-dolphin [![npm version](https://img.shields.io/npm/v/mcp-dolphin.svg)](https://www.npmjs.com/package/mcp-dolphin) [![npm downloads](https://img.shields.io/npm/dm/mcp-dolphin.svg)](https://www.npmjs.com/package/mcp-dolphin) [![CI](https://github.com/dmang-dev/mcp-dolphin/actions/workflows/ci.yml/badge.svg)](https://github.com/dmang-dev/mcp-dolphin/actions/workflows/ci.yml) [![License: MIT](https://img.shields.io/npm/l/mcp-dolphin.svg)](LICENSE) [![Snyk](https://snyk.io/test/npm/mcp-dolphin/badge.svg)](https://snyk.io/test/npm/mcp-dolphin) [![Socket](https://img.shields.io/badge/Socket-security-2F7BFF?logo=socket)](https://socket.dev/npm/package/mcp-dolphin) [![Bundlephobia](https://img.shields.io/badge/bundlephobia-size-FF6B81)](https://bundlephobia.com/package/mcp-dolphin) [![npmgraph](https://img.shields.io/badge/npmgraph-dependencies-2496ED)](https://npmgraph.js.org/?q=mcp-dolphin) An [MCP](https://modelcontextprotocol.io) server for **Dolphin** (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.). ## What you can do with it - **Read & write emulated PowerPC memory** — 8/16/32/64-bit, MEM1 + MEM2 - **Send controller input** — GameCube (digital + analog sticks + triggers), Wii Remote (buttons + IR pointer + accelerometer + MotionPlus angular velocity) - **Reset** the emulator (pause/resume not in v0.1.0 — see Known limitations) - **Save / load state** to numbered slots (0-255; 1-10 map to F1-F10 in Dolphin) - **Frame advance** — wait N frames synchronously for TAS-style precision Not yet wired in v0.1.0 (deferred to a later release): - Wii Remote motion (pointer, accelerometer, swing, shake, tilt) - Nunchuk / Classic Controller / GBA-via-Wii input - Memory breakpoints, register access, screenshots ## Architecture (and the hard prerequisite) ``` ┌─────────────────────────────────────────────────┐ │ Dolphin (Felk's fork — required, not mainline) │ │ │ │ mcp_bridge.py loaded via Scripting panel │ │ └─ TCP server on 127.0.0.1:55355 │ └─────────────────────────────────────────────────┘ ↕ TCP loopback (newline-delimited JSON) ┌─────────────────────────────────────────────────┐ │ mcp-dolphin (Node.js — this package) │ └─────────────────────────────────────────────────┘ ↕ MCP stdio MCP client (Claude etc.) ``` **Mainline Dolphin does not have Python scripting.** mcp-dolphin talks to [Felk's actively-maintained Dolphin fork](https://github.com/Felk/dolphin) which embeds Python with first-class access to memory, controllers, savestates, and the frame loop. Mainline Dolphin Python PRs ([#7064](https://github.com/dolphin-emu/dolphin/pull/7064)) have been stuck since 2022; the Lua forks ([dolphinWatch](https://github.com/TwitchPlaysPokemon/dolphinWatch), [SwareJonge/Dolphin-Lua-Core](https://github.com/SwareJonge/Dolphin-Lua-Core)) are dead. Felk is the only living scripting path. ## One-time setup ### 1. Install Felk's Dolphin fork Grab a build from [Felk/dolphin Releases](https://github.com/Felk/dolphin/releases) — currently **Python Scripting Preview 4** (December 2025). Unzip it somewhere you can find. It's a regular Dolphin build plus a **Scripting** panel under the View menu. If you see Python errors when loading the bridge, enable the Scripting log type: **View → Show Log Configuration → check Scripting** (set verbosity to "Info" or "Error"), then **View → Show Log** so the log window is visible. ### 2. Print the bridge script and load it ```bash npx -y mcp-dolphin --print-bridge > mcp_bridge.py ``` Then in Felk's Dolphin: 1. **View → Scripting** to open the scripting panel. 2. Click **Add New Script** and pick the `mcp_bridge.py` you just wrote. 3. Verify in Dolphin's Log window — you should see `[mcp-bridge] listening on 127.0.0.1:55355 (bridge v0.1.0)`. The script keeps running as long as Dolphin is open. Remove it from the Scripting panel to stop the bridge. ### 3. Register mcp-dolphin in your MCP client **Claude Code:** ```bash claude mcp add dolphin --scope user mcp-dolphin ``` **Claude Desktop** — edit `claude_desktop_config.json`: ```json { "mcpServers": { "dolphin": { "command": "npx", "args": ["-y", "mcp-dolphin"] } } } ``` Restart your MCP client after editing. ### 4. Verify Load a GameCube or Wii game in Dolphin, then ask the agent to call `dolphin_ping`. You should see `OK — bridge v0.1.0 (Felk Python fork)`. ## Tools | Tool | Description | |------|-------------| | `dolphin_ping` | Liveness probe + bridge-version sniff | | `dolphin_get_info` | Report bridge version and Dolphin label | | `dolphin_read8/16/32/64` | Read PowerPC memory (big-endian) | | `dolphin_read_range` | Bulk read up to 64 KiB as hex dump | | `dolphin_write8/16/32/64` | Write PowerPC memory | | `dolphin_press_gc_buttons` | Set GameCube controller state (port + button/axis dict) | | `dolphin_press_wiimote_buttons` | Set Wii Remote button state | | `dolphin_set_wiimote_pointer` | Set Wii Remote IR pointer position (port + x + y) | | `dolphin_set_wiimote_acceleration` | Set Wii Remote accelerometer (port + x + y + z, ~g units) | | `dolphin_set_wiimote_angular_velocity` | Set Wii MotionPlus angular velocity (port + x + y + z, rad/s) | | `dolphin_reset` | Emulation soft-reset (pause/resume deferred to v0.2 — see Known limitations) | | `dolphin_frame_advance` | Wait N frames (TAS sequencing) | | `dolphin_save_state` / `dolphin_load_state` | Slot-based savestate (0-255) | ## GameCube + Wii address space (cheat sheet) | Range | Region | |-------|--------| | `0x80000000-0x817FFFFF` | MEM1 main RAM (24 MiB) — GC + Wii | | `0x80000020` | `OS_GLOBALS` — disc ID, FST pointer, etc. | | `0x90000000-0x93FFFFFF` | MEM2 (64 MiB) — **Wii only** | | `0xCC000000+` | Flipper / Hollywood I/O — reads usually safe, writes can wedge | | `0xCD000000+` | Wii-only Hollywood registers | PowerPC is **big-endian** on hardware. The bridge handles byte-swap on read/write — pass and receive the value the game logically sees, not the byte order. ## Controller input ### GameCube (`dolphin_press_gc_buttons`) ```json { "port": 0, "state": { "A": true, "B": false, "Start": true, "StickX": 200, "StickY": 128, "TriggerLeft": 0, "TriggerRight": 255 } } ``` - Digital buttons: `A, B, X, Y, Z, Start, L, R, Up, Down, Left, Right` - Analog axes: `StickX, StickY, CStickX, CStickY` (0-255, 128 = center) - Triggers: `TriggerLeft, TriggerRight` (0-255, 0 = released) - Omitted keys default to released / center. ### Wii Remote (`dolphin_press_wiimote_buttons`) ```json { "port": 0, "state": { "A": true, "Plus": true, "Up": true } } ``` - Buttons: `A, B, One, Two, Plus, Minus, Home, Up, Down, Left, Right` - v0.1.0 covers buttons only — motion, pointer, Nunchuk, Classic Controller deferred to a future release. ## Configuration | Env var | Default | Purpose | |---|---|---| | `DOLPHIN_BRIDGE_HOST` | `127.0.0.1` | Bridge host (the Dolphin process is local, so this rarely changes) | | `DOLPHIN_BRIDGE_PORT` | `55355` | Bridge port (must match `LISTEN_PORT` in `mcp_bridge.py`) | | `DOLPHIN_TIMEOUT_MS` | `10000` | Per-call timeout | | `MCP_DOLPHIN_DEBUG` | unset | Set to `1` to trace every TX message on stderr | If you change the port, edit both `mcp_bridge.py` (in your scripts dir) and set `DOLPHIN_BRIDGE_PORT`. ## Troubleshooting | Symptom | Cause / Fix | |---|---| | `Dolphin bridge not reachable` | Dolphin not running, script not loaded in Scripting panel, or wrong port. Check Dolphin's Log window for `[mcp-bridge] listening on ...`. | | `unknown method: ` from bridge | Bridge script is older than mcp-dolphin. Re-export with `npx mcp-dolphin --print-bridge > mcp_bridge.py` and reload in Dolphin. | | Memory reads return 0xFFFFFFFF or error | Address is unmapped on the current title. MEM2 (`0x90000000+`) is Wii-only; reading it on a GameCube game returns garbage. | | Controller input has no effect | Game expects input on a different port. Try `port: 0` first, then 1-3. For Wii games requiring motion, this v0.1.0 doesn't cover Wii Remote pointer/accel yet. | | Tool calls hang ~10 s then time out | Bridge script crashed inside Dolphin. Open Felk's Scripting panel, remove the script, re-add it. | ## Debugging with the MCP Inspector Browse and call this server's tools interactively with the [MCP Inspector](https://github.com/modelcontextprotocol/inspector): ```bash npm run inspector ``` Build first if you've edited `src/` since your last `npm install` (`npm run build`, or keep `npm run dev` running). Override the bridge address with `DOLPHIN_BRIDGE_HOST` / `DOLPHIN_BRIDGE_PORT` (default `127.0.0.1:55355`). `tools/list` works even without Dolphin connected; *calling* a tool needs Felk's Dolphin running `bridge/mcp_bridge.py`. ## License MIT — see [LICENSE](LICENSE).