state("Anger Foot") { } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Anger Foot"; vars.Helper.AlertRealTime(); settings.Add("MapLoad", false, "Exclude Map from Load-Removed Time"); } init { vars.Helper.TryLoad = (Func<dynamic, bool>)(mono => { vars.Helper["Paused"] = mono.Make<bool>("GameState", "_isGamePaused"); vars.Helper["ChangingScene"] = mono.Make<bool>("GameState", "_isChangingScene"); vars.Helper["LoadingScene"] = mono.Make<bool>("GameState", "_isLoadingScene"); vars.Helper["Level"] = mono.Make<int>("GameState", "_currentLevel"); return true; }); } isLoading { if(settings["MapLoad"] && current.Level == 0) { return true; } return current.ChangingScene || current.LoadingScene; } start { return current.Level != 0 && old.Level == 0; } split { return current.Level == 0 && old.Level != 0; }