// This is a list of (the most?) source files from the Source 2 Engine // The pathes were extracted from "The Lab", "Destinations" and "Dota 2" src\animationsystem\animationsystem.cpp src\animationsystem\animationsystemutils.cpp src\animationsystem\animresource_imp.cpp src\animationsystem\cmdsequence.cpp src\animationsystem\ivssequence.cpp src\animationsystem\nwaysequence.cpp src\animationsystem\persistentanimationstate.cpp src\animationsystem\Release\win64\animationsystem.pdb src\animationsystem\Retail\win64\animationsystem.pdb src\animationsystem\scriptcreatablesequence.cpp src\animationsystem\sequence_imp.cpp src\animationsystem\sequence_utils.cpp src\animationsystem\sequence_vscript.cpp src\appframework\appsystemdict.cpp src\assetbrowser\Retail\win64\assetbrowser.pdb src\assetpreview\Retail\win64\assetpreview.pdb src\assetsystem\asset.cpp src\assetsystem\assetfilesystem_stdio.cpp src\assetsystem\assetfilesystem_test.cpp src\assetsystem\assetsystem.cpp src\assetsystem\assetsystem.h src\assetsystem\assetsystemtest.cpp src\assetsystem\Retail\win64\assetsystem.pdb src\assetsystem\utlcoveragetest.h src\avi\avi.cpp src\avi\Release\win64\valve_avi.pdb src\avi\Retail\win64\valve_avi.pdb src\bitmap\ati_compress_loader.cpp src\bitmap\colorconversion.cpp src\bitmap\floatbitmap.cpp src\bitmap\imageformat.cpp src\bitmap\psheet.cpp src\bitmap\texturepacker.cpp src\bitmap\tiffloader.cpp src\blobulator\implicit\projectingparticlecache.cpp src\blobulator\implicit\sweeprenderer.cpp src\blobulator\vertexbuffers\indextrivertexbuffer_inl.h src\bonesetup\bone_decode.cpp src\bonesetup\bone_retarget.cpp src\bonesetup\bone_setup.cpp src\bonesetup\channel_operators.cpp src\choreoobjects\choreoactor.cpp src\choreoobjects\choreochannel.cpp src\choreoobjects\choreoevent.cpp src\choreoobjects\choreoscene.cpp src\common\blobulator\smartarray.h src\common\currencyamount.cpp src\common\jpegloader.cpp src\common\jpegloader_common.cpp src\common\language.cpp src\common\netmessages.h src\common\protobuf_helpers.cpp src\common\stackhelpers\stackhelpers_windows_capture.cpp src\common\stackhelpers\stackhelpers_windows_common.cpp src\common\stackhelpers\stackhelpers_windows_translation.cpp src\common\steamid.cpp src\common\steamunifiedmessagedispatcher.cpp src\common\utlstringtokendatabasehelpers.h src\common\vfx\vfx_common.h src\common\vfx\vfx_param.h src\common\vgui\vgui_basebudgetpanel.cpp src\common\vscript_utils.h src\configurationsystem\configurationsystem.cpp src\configurationsystem\Release\win64\configurationsystem.pdb src\datamodel\undomanager.cpp src\dmeutils\loadfromdmx.cpp src\dmxloader\dmxattribute.cpp src\dmxloader\dmxelement.cpp src\dmxloader\dmxloader.cpp src\dmxloader\dmxloadertext.cpp src\dmxloader\dmxserializationdictionary.cpp src\dmxloader\utlsoacontainer_serialization.cpp src\engine2\basespawngroup.cpp src\engine2\bitbuf_errorhandler.cpp src\engine2\blackbox.cpp src\engine2\bugservice.cpp src\engine2\clientframe.cpp src\engine2\clockdriftmgr.cpp src\engine2\cl_demo.cpp src\engine2\cl_demoaction.cpp src\engine2\cl_demoactioneditors.cpp src\engine2\cl_demoactionmanager.cpp src\engine2\cl_demoaction_types.cpp src\engine2\cl_demoeditorpanel.cpp src\engine2\cl_ents_parse.cpp src\engine2\cl_instant_replay.cpp src\engine2\cl_rcon.cpp src\engine2\cl_steamauth.cpp src\engine2\connectgameclient.cpp src\engine2\console\textconsole.cpp src\engine2\decals.cpp src\engine2\demobuffer.cpp src\engine2\demofile.cpp src\engine2\download.cpp src\engine2\downloadlistgenerator.cpp src\engine2\downloadthread.cpp src\engine2\engine2.cpp src\engine2\enginegameui.cpp src\engine2\enginegameui_vgui.cpp src\engine2\engineservicemgr.cpp src\engine2\engsoundservice.cpp src\engine2\ents_shared.cpp src\engine2\gameeventsystem.cpp src\engine2\gameresourceservice.cpp src\engine2\gameuiservice.cpp src\engine2\generated_proto\connectionless_netmessages.pb.cc src\engine2\generated_proto\demo.pb.cc src\engine2\generated_proto\gametoolevents.pb.cc src\engine2\generated_proto\netmessages.pb.cc src\engine2\generated_proto\networkbasetypes.pb.cc src\engine2\generated_proto\networksystem_protomessages.pb.cc src\engine2\generated_proto\network_connection.pb.cc src\engine2\generated_proto\win64\connectionless_netmessages.pb.cc src\engine2\generated_proto\win64\demo.pb.cc src\engine2\generated_proto\win64\netmessages.pb.cc src\engine2\generated_proto\win64\networkbasetypes.pb.cc src\engine2\generated_proto\win64\networksystem_protomessages.pb.cc src\engine2\generated_proto\win64\network_connection.pb.cc src\engine2\generated_proto\win64\rendermessages.pb.cc src\engine2\generated_proto\win64\toolevents.pb.cc src\engine2\hltvclient.cpp src\engine2\hltvclientstate.cpp src\engine2\hltvdemo.cpp src\engine2\hltvserver.cpp src\engine2\host.cpp src\engine2\hoststatemgr.cpp src\engine2\inputservice.cpp src\engine2\inputservice.h src\engine2\keyvaluecache.cpp src\engine2\loopmodeconsole.cpp src\engine2\loopmodeingameui.cpp src\engine2\loopmodelevelload.cpp src\engine2\loopmodemainmenu.cpp src\engine2\loopmoderemoteconnect.cpp src\engine2\loopmodesourcetvrelay.cpp src\engine2\looptypebase.cpp src\engine2\looptypebase.h src\engine2\looptypeclientserver.cpp src\engine2\looptypesimple.cpp src\engine2\maplistservice.cpp src\engine2\memtools.cpp src\engine2\networkclientservice.cpp src\engine2\networkclientspawngroup.cpp src\engine2\networkgameclient.cpp src\engine2\networkgameclientbase.cpp src\engine2\networkgameclientbase.h src\engine2\networkgameclient_interface.cpp src\engine2\networkgameserver.cpp src\engine2\networkgameserverbase.cpp src\engine2\networkgameserver_interface.cpp src\engine2\networkp2pservice.cpp src\engine2\networkserverservice.cpp src\engine2\networkserverservice.h src\engine2\networkserverspawngroup.cpp src\engine2\networkserverspawngroup.h src\engine2\networkstringtable.cpp src\engine2\networkstringtableitem.cpp src\engine2\net_support.cpp src\engine2\packed_entity.h src\engine2\panoramaenginehandler.cpp src\engine2\pure_server.cpp src\engine2\pvs.cpp src\engine2\Release\win64\engine2.pdb src\engine2\renderingworld.cpp src\engine2\renderservice.cpp src\engine2\Retail\win64\engine2.pdb src\engine2\screenshot_service.cpp src\engine2\screenshot_service.h src\engine2\serversideclient.cpp src\engine2\serversideclientbase.cpp src\engine2\singleplayersharedmemory.cpp src\engine2\soundservice.cpp src\engine2\spawngroupmessagemanager.cpp src\engine2\splitscreenservice.cpp src\engine2\statsservice.cpp src\engine2\steamp2pconnect.cpp src\engine2\sv_ents_write.cpp src\engine2\sv_framesnapshot.cpp src\engine2\sv_packedentities.cpp src\engine2\sv_rcon.cpp src\engine2\sv_redirect.cpp src\engine2\sv_remoteaccess.cpp src\engine2\sv_steamauth.cpp src\engine2\sv_uploadgamestats.cpp src\engine2\telemetryservice.cpp src\engine2\toolgamesimulationsystem.cpp src\engine2\toolservice.cpp src\engine2\userinfochangeservice.cpp src\engine2\vdebug_service.cpp src\engine2\version.cpp src\engine2\vgui_baseui_interface.cpp src\engine2\vprofservice.cpp src\engine2\xboxsystem.cpp src\entity2\entity2_networking.cpp src\entity2\entityclass.cpp src\entity2\entityidentity.cpp src\entity2\entityinstance.cpp src\entity2\entitykeyvalues.cpp src\entity2\entityscriptframework.cpp src\entity2\entitysystem.cpp src\entity2\ientity2_entityio.cpp src\filesystem\basefilesystem.cpp src\filesystem\basefilesystem.h src\filesystem\basefilesystemasync.cpp src\filesystem\filesystemasync.cpp src\filesystem\filesystemasync.h src\filesystem\filesystem_stdio.cpp src\filesystem\filetracker.cpp src\filesystem\ReleaseStdio\win64\filesystem_stdio.pdb src\filesystem\Retail\win64\filesystem_stdio.pdb src\filesystem\threadsaferefcountedobject.h src\game\client\cameramanager_base.cpp src\game\client\camera_base.cpp src\game\client\camera_free.cpp src\game\client\cdll_bounded_cvars.cpp src\game\client\cdll_client_int.cpp src\game\client\cdll_util.cpp src\game\client\cdll_util.h src\game\client\chat_utils.cpp src\game\client\clientalphaproperty.cpp src\game\client\clientglowproperty.cpp src\game\client\clientglowproperty.h src\game\client\clientmode_shared.cpp src\game\client\clientuischeme.cpp src\game\client\client_thinklist.cpp src\game\client\cl_foguipanel.cpp src\game\client\cl_txviewpanel.cpp src\game\client\colorcorrectionmgr.cpp src\game\client\c_ai_basenpc.h src\game\client\c_basecombatcharacter.cpp src\game\client\c_basecombatcharacter.h src\game\client\c_basecombatweapon.cpp src\game\client\c_basedoor.h src\game\client\c_baseentity.cpp src\game\client\c_baseentity.h src\game\client\c_baseflex.cpp src\game\client\c_baseflex.h src\game\client\c_baselesson.cpp src\game\client\c_baseplayer.cpp src\game\client\c_baseplayer.h src\game\client\c_basetoggle.h src\game\client\c_baseviewmodel.cpp src\game\client\c_beamspotlight.cpp src\game\client\c_clientragdoll.cpp src\game\client\c_clientragdoll.h src\game\client\c_colorcorrection.cpp src\game\client\c_colorcorrection.h src\game\client\c_colorcorrectionvolume.cpp src\game\client\c_combatweaponworldclone.h src\game\client\c_dynamiclight.cpp src\game\client\c_effects.cpp src\game\client\c_effects.h src\game\client\c_entitydissolve.cpp src\game\client\c_entitydissolve.h src\game\client\c_entityflame.h src\game\client\c_env_deferred_light.cpp src\game\client\c_env_dof_controller.cpp src\game\client\c_env_gradient_fog.h src\game\client\c_env_projectedtexture.cpp src\game\client\c_env_projectedtexture.h src\game\client\c_env_screenoverlay.cpp src\game\client\c_fire_smoke.cpp src\game\client\c_fire_smoke.h src\game\client\c_fish.h src\game\client\c_func_areaportalwindow.cpp src\game\client\c_func_brush.h src\game\client\c_func_conveyor.cpp src\game\client\c_func_distance_occluder.cpp src\game\client\c_func_distance_occluder.h src\game\client\c_func_dust.h src\game\client\c_func_lod.cpp src\game\client\c_func_movelinear.cpp src\game\client\c_func_occluder.h src\game\client\c_func_rotating.h src\game\client\c_func_tracktrain.cpp src\game\client\c_gameinstructor.cpp src\game\client\c_gib.h src\game\client\c_guts.h src\game\client\c_impact_effects.cpp src\game\client\c_info_overlay_accessor.cpp src\game\client\c_info_worldlayer.h src\game\client\c_lightglow.cpp src\game\client\c_materialmodifycontrol.cpp src\game\client\c_peer2peer.cpp src\game\client\c_physbox.h src\game\client\c_physicsprop.h src\game\client\c_physmagnet.cpp src\game\client\c_plasma.cpp src\game\client\c_playerresource.cpp src\game\client\c_playerresource.h src\game\client\c_point_commentary_node.cpp src\game\client\c_postprocesscontroller.h src\game\client\c_postprocessingvolume.h src\game\client\c_props.cpp src\game\client\c_props.h src\game\client\c_prop_vehicle.h src\game\client\c_ragdoll_manager.cpp src\game\client\c_rope.cpp src\game\client\c_rope.h src\game\client\c_sceneentity.cpp src\game\client\c_sceneentity.h src\game\client\c_shadowcontrol.cpp src\game\client\c_slideshow_display.cpp src\game\client\c_slideshow_display.h src\game\client\c_smoke_trail.cpp src\game\client\c_soundscape.cpp src\game\client\c_spotlight_end.cpp src\game\client\c_sprite_perfmonitor.cpp src\game\client\c_sun.h src\game\client\c_team.h src\game\client\c_team_objectiveresource.cpp src\game\client\c_team_objectiveresource.h src\game\client\c_testtraceline.cpp src\game\client\c_te_effect_dispatch.cpp src\game\client\c_te_legacytempents.cpp src\game\client\c_triggers.cpp src\game\client\c_triggers.h src\game\client\c_vehicle_choreo_generic.cpp src\game\client\c_vehicle_jeep.cpp src\game\client\c_vehicle_jeep.h src\game\client\c_vguiscreen.cpp src\game\client\c_vguiscreen.h src\game\client\c_world.cpp src\game\client\c_world.h src\game\client\dota\clientmode_dota.cpp src\game\client\dota\c_dota_capture.cpp src\game\client\dota\dota_health_bars.cpp src\game\client\dota\dota_hud_base.cpp src\game\client\dota\dota_material_proxies.cpp src\game\client\dota\dota_minimap_helpers.cpp src\game\client\dota\dota_vr_scene_manager.cpp src\game\client\dota\external_webapi_integration.cpp src\game\client\dota\gameui\gameui_interface.cpp src\game\client\dota\panorama\vr\dota_vr_ui_game_render.cpp src\game\client\dota\renderingpipeline_dota_portrait.cpp src\game\client\econ\tool_items\custom_texture_cache.h src\game\client\flashlighteffect.cpp src\game\client\flashlighteffect.h src\game\client\fx.cpp src\game\client\fx_blood.cpp src\game\client\fx_explosion.cpp src\game\client\fx_impact.cpp src\game\client\fx_interpvalue.cpp src\game\client\fx_shelleject.cpp src\game\client\fx_sparks.cpp src\game\client\fx_tracer.cpp src\game\client\fx_water.cpp src\game\client\game_controls\basemodelpanel.cpp src\game\client\game_controls\basemodelpanel.h src\game\client\game_controls\baseviewport.cpp src\game\client\game_controls\clientscoreboarddialog.cpp src\game\client\game_controls\commandmenu.cpp src\game\client\game_controls\iconpanel.cpp src\game\client\game_controls\mapoverview.cpp src\game\client\game_controls\navprogress.cpp src\game\client\game_controls\spectatorgui.cpp src\game\client\game_controls\vguitextwindow.cpp src\game\client\generated_protodota\win64\base_gcmessages.pb.cc src\game\client\generated_protodota\win64\clientmessages.pb.cc src\game\client\generated_protodota\win64\c_peer2peer_netmessages.pb.cc src\game\client\generated_protodota\win64\demo.pb.cc src\game\client\generated_protodota\win64\dota_broadcastmessages.pb.cc src\game\client\generated_protodota\win64\dota_clientmessages.pb.cc src\game\client\generated_protodota\win64\dota_client_enums.pb.cc src\game\client\generated_protodota\win64\dota_commonmessages.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_client.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_client_chat.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_client_fantasy.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_client_guild.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_client_match_management.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_client_team.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_client_tournament.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_client_watch.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_common.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_common_match_management.pb.cc src\game\client\generated_protodota\win64\dota_gcmessages_msgid.pb.cc src\game\client\generated_protodota\win64\dota_match_metadata.pb.cc src\game\client\generated_protodota\win64\dota_modifiers.pb.cc src\game\client\generated_protodota\win64\dota_shared_enums.pb.cc src\game\client\generated_protodota\win64\dota_usermessages.pb.cc src\game\client\generated_protodota\win64\econ_gcmessages.pb.cc src\game\client\generated_protodota\win64\econ_shared_enums.pb.cc src\game\client\generated_protodota\win64\gameevents.pb.cc src\game\client\generated_protodota\win64\gametoolevents.pb.cc src\game\client\generated_protodota\win64\gcsdk_gcmessages.pb.cc src\game\client\generated_protodota\win64\gcsystemmsgs.pb.cc src\game\client\generated_protodota\win64\netmessages.pb.cc src\game\client\generated_protodota\win64\networkbasetypes.pb.cc src\game\client\generated_protodota\win64\network_connection.pb.cc src\game\client\generated_protodota\win64\steamdatagram_messages.pb.cc src\game\client\generated_protodota\win64\steammessages.pb.cc src\game\client\generated_protodota\win64\te.pb.cc src\game\client\generated_protodota\win64\usermessages.pb.cc src\game\client\generated_protovr\win64\c_peer2peer_netmessages.pb.cc src\game\client\generated_protovr\win64\demo.pb.cc src\game\client\generated_protovr\win64\gameevents.pb.cc src\game\client\generated_protovr\win64\hl3_usermessages.pb.cc src\game\client\generated_protovr\win64\netmessages.pb.cc src\game\client\generated_protovr\win64\networkbasetypes.pb.cc src\game\client\generated_protovr\win64\network_connection.pb.cc src\game\client\generated_protovr\win64\te.pb.cc src\game\client\generated_protovr\win64\toolevents.pb.cc src\game\client\generated_protovr\win64\usermessages.pb.cc src\game\client\glowmanager.cpp src\game\client\glow_overlay.cpp src\game\client\history_resource.cpp src\game\client\hl2\clientmode_hlnormal.cpp src\game\client\hl2\c_barnacle.cpp src\game\client\hl2\c_basehelicopter.h src\game\client\hl2\c_basehlcombatweapon.h src\game\client\hl2\c_basehlplayer.h src\game\client\hl2\c_env_headcrabcanister.cpp src\game\client\hl2\c_func_monitor.cpp src\game\client\hl2\c_grenade_spy.cpp src\game\client\hl2\c_npc_antlionguard.cpp src\game\client\hl2\c_npc_combinegunship.cpp src\game\client\hl2\c_npc_manhack.cpp src\game\client\hl2\c_rotorwash.cpp src\game\client\hl2\c_strider.cpp src\game\client\hl2\c_tesla.h src\game\client\hl2\c_waterbullet.cpp src\game\client\hl2\c_weapon_crossbow.cpp src\game\client\hl2\c_weapon_physcannon.cpp src\game\client\hl2\c_weapon_stunstick.cpp src\game\client\hl2\c_weapon__stubs_hl2.cpp src\game\client\hl2\fx_hl2_impacts.cpp src\game\client\hl2\hl2_clientmode.cpp src\game\client\hl2\hud_ammo.cpp src\game\client\hl2\hud_autoaim.cpp src\game\client\hl2\hud_battery.cpp src\game\client\hl2\hud_blood.cpp src\game\client\hl2\hud_bonusprogress.cpp src\game\client\hl2\hud_credits.cpp src\game\client\hl2\hud_damageindicator.cpp src\game\client\hl2\hud_filmdemo.cpp src\game\client\hl2\hud_flashlight.cpp src\game\client\hl2\hud_hdrdemo.cpp src\game\client\hl2\hud_health.cpp src\game\client\hl2\hud_locator.cpp src\game\client\hl2\hud_poisondamageindicator.cpp src\game\client\hl2\hud_quickinfo.cpp src\game\client\hl2\hud_radar.cpp src\game\client\hl2\hud_suitpower.cpp src\game\client\hl2\hud_weaponselection.cpp src\game\client\hl2\hud_zoom.cpp src\game\client\hl2\vgui_rootpanel_hl2.cpp src\game\client\hl3\c_point_quest_goal.h src\game\client\hltvcamera.cpp src\game\client\hud.cpp src\game\client\hudelement.h src\game\client\hud_animationinfo.cpp src\game\client\hud_basechat.cpp src\game\client\hud_chat.cpp src\game\client\hud_closecaption.cpp src\game\client\hud_closecaption.h src\game\client\hud_crosshair.cpp src\game\client\hud_hintdisplay.cpp src\game\client\hud_locator_target.cpp src\game\client\hud_macros.h src\game\client\hud_pdump.cpp src\game\client\hud_redraw.cpp src\game\client\hud_tracker.cpp src\game\client\hud_vehicle.cpp src\game\client\hud_weapon.cpp src\game\client\inputmovement.cpp src\game\client\in_camera.cpp src\game\client\in_joystick.cpp src\game\client\in_main.cpp src\game\client\in_mouse.cpp src\game\client\menu.cpp src\game\client\message.cpp src\game\client\movehelper_client.cpp src\game\client\panelmetaclassmgr.cpp src\game\client\panelmetaclassmgr.h src\game\client\panorama_world_panel.cpp src\game\client\particleslibhost_client.cpp src\game\client\perfuipanel.cpp src\game\client\physics.cpp src\game\client\physpropclientside.cpp src\game\client\physpropclientside.h src\game\client\prediction.cpp src\game\client\Releasevr\win64\client.pdb src\game\client\renderingpipeline_dota.cpp src\game\client\renderingpipeline_dota_reflect_refract.cpp src\game\client\Retaildota\win64\unity\client.pdb src\game\client\server_ragdoll_on_client.cpp src\game\client\server_ragdoll_on_client.h src\game\client\spritemodel.cpp src\game\client\steamworks_gamestats_client.cpp src\game\client\tempent.h src\game\client\timedevent.h src\game\client\train.cpp src\game\client\vgui_avatarimage.cpp src\game\client\vgui_bitmapbutton.cpp src\game\client\vgui_bitmappanel.cpp src\game\client\vgui_centerstringpanel.cpp src\game\client\vgui_drawtreepanel.cpp src\game\client\vgui_fpspanel.cpp src\game\client\vgui_game_viewport.cpp src\game\client\vgui_helpers.cpp src\game\client\vgui_int.cpp src\game\client\vgui_loadingdiscpanel.cpp src\game\client\vgui_messagechars.cpp src\game\client\vgui_slideshow_display_screen.cpp src\game\client\vgui_texturebudgetpanel.cpp src\game\client\vgui_video.cpp src\game\client\view.cpp src\game\client\viewangleanim.cpp src\game\client\viewangleanim.h src\game\client\viewrender.cpp src\game\client\viewrender.h src\game\client\view_effects.cpp src\game\client\warp_overlay.cpp src\game\client\weapons_resource.cpp src\game\client\weapon_selection.cpp src\game\gamecore\gameconfiguration.cpp src\game\gamecore\gamecoreutils.cpp src\game\gamecore\igamesystem.cpp src\game\gameinterfaces\gameinterfaces.cpp src\game\host\gamemodelinfo.cpp src\game\host\generated_protodota\win64\networkbasetypes.pb.cc src\game\host\generated_protodota\win64\network_connection.pb.cc src\game\host\generated_protovr\win64\networkbasetypes.pb.cc src\game\host\generated_protovr\win64\network_connection.pb.cc src\game\host\hostutils.cpp src\game\host\predictiondiffmgr.cpp src\game\host\Releasevr\win64\host.pdb src\game\host\Retaildota\win64\host.pdb src\game\host\weaponinfo.cpp src\game\include\entityspawner.h src\game\include\entityspawnerasync.h src\game\include\gamecore\gameentity.h src\game\include\gamecore\igamesystem.h src\game\include\gamecore\worklist.h src\game\modlib\ammodef.cpp src\game\server\ai_baseactor.cpp src\game\server\ai_baseactor.h src\game\server\ai_basehumanoid.h src\game\server\ai_basenpc.cpp src\game\server\ai_basenpc.h src\game\server\ai_basenpc_physicsflyer.cpp src\game\server\ai_basenpc_physicsflyer.h src\game\server\ai_basenpc_schedule.cpp src\game\server\ai_behavior.cpp src\game\server\ai_behavior.h src\game\server\ai_behaviorhost.h src\game\server\ai_behavior_assault.cpp src\game\server\ai_behavior_assault.h src\game\server\ai_behavior_fightfromcover.cpp src\game\server\ai_behavior_fightfromcover.h src\game\server\ai_behavior_follow.cpp src\game\server\ai_behavior_follow.h src\game\server\ai_behavior_lead.cpp src\game\server\ai_behavior_rappel.cpp src\game\server\ai_behavior_standoff.cpp src\game\server\ai_blended_movement.cpp src\game\server\ai_blended_movement.h src\game\server\ai_component.h src\game\server\ai_default.cpp src\game\server\ai_dynamiclink.cpp src\game\server\ai_dynamiclink.h src\game\server\ai_event.cpp src\game\server\ai_expresserfollowup.cpp src\game\server\ai_goalentity.cpp src\game\server\ai_goalentity.h src\game\server\ai_hint.cpp src\game\server\ai_hint.h src\game\server\ai_initutils.cpp src\game\server\ai_initutils.h src\game\server\ai_localnavigator.cpp src\game\server\ai_memory.cpp src\game\server\ai_motor.cpp src\game\server\ai_moveprobe.cpp src\game\server\ai_moveshoot.cpp src\game\server\ai_movesolver.cpp src\game\server\ai_navigator.cpp src\game\server\ai_network.cpp src\game\server\ai_network.h src\game\server\ai_networkmanager.cpp src\game\server\ai_networkmanager.h src\game\server\ai_path.cpp src\game\server\ai_pathfinder.cpp src\game\server\ai_planesolver.cpp src\game\server\ai_playerally.cpp src\game\server\ai_playerally.h src\game\server\ai_relationship.cpp src\game\server\ai_schedule.cpp src\game\server\ai_scriptconditions.cpp src\game\server\ai_scriptconditions.h src\game\server\ai_senses.cpp src\game\server\ai_sentence.cpp src\game\server\ai_speech.cpp src\game\server\ai_speech.h src\game\server\ai_speechfilter.h src\game\server\ai_speechqueue.cpp src\game\server\ai_speechqueue.h src\game\server\ai_squad.cpp src\game\server\ai_tacticalservices.cpp src\game\server\ai_trackpather.cpp src\game\server\ai_trackpather.h src\game\server\ambientgeneric.cpp src\game\server\ambientgeneric.h src\game\server\basebludgeonweapon.cpp src\game\server\basebludgeonweapon.h src\game\server\basecombatcharacter.cpp src\game\server\basecombatcharacter.h src\game\server\basecombatweapon.cpp src\game\server\baseentity.cpp src\game\server\baseentity.h src\game\server\baseflex.cpp src\game\server\baseflex.h src\game\server\basegrenade_concussion.cpp src\game\server\basegrenade_timed.cpp src\game\server\basemultiplayerplayer.cpp src\game\server\basemultiplayerplayer.h src\game\server\basepropdoor.h src\game\server\basetoggle.h src\game\server\bmodels.cpp src\game\server\buttons.cpp src\game\server\buttons.h src\game\server\client.cpp src\game\server\colorcorrection.cpp src\game\server\colorcorrection.h src\game\server\colorcorrectionvolume.cpp src\game\server\commentarysystem.cpp src\game\server\controlentities.cpp src\game\server\cragdollmagnet.h src\game\server\cvisibilitymonitor.cpp src\game\server\doors.cpp src\game\server\doors.h src\game\server\dota\dota_client.cpp src\game\server\dota\dota_gc_server.cpp src\game\server\dota\dota_holdout.cpp src\game\server\dota\dota_player.cpp src\game\server\dota\dota_server_custom_game_cache.cpp src\game\server\dynamiclight.cpp src\game\server\effects.cpp src\game\server\entityblocker.h src\game\server\entitydissolve.cpp src\game\server\entitydissolve.h src\game\server\entityflame.cpp src\game\server\entityflame.h src\game\server\envbeam.cpp src\game\server\envfade.cpp src\game\server\envhudhint.cpp src\game\server\envlaser.h src\game\server\envmessage.cpp src\game\server\envmessage.h src\game\server\envmicrophone.h src\game\server\envshake.cpp src\game\server\envspark.cpp src\game\server\env_debughistory.cpp src\game\server\env_dof_controller.cpp src\game\server\env_dof_controller.h src\game\server\env_effectsscript.cpp src\game\server\env_entity_maker.cpp src\game\server\env_instructor_hint.cpp src\game\server\env_instructor_hint.h src\game\server\env_player_surface_trigger.h src\game\server\env_projectedtexture.cpp src\game\server\env_projectedtexture.h src\game\server\env_screenoverlay.cpp src\game\server\env_texturetoggle.cpp src\game\server\env_zoom.cpp src\game\server\episodic\npc_hunter.cpp src\game\server\episodic\npc_hunter.h src\game\server\episodic\npc_hunter_invincible.cpp src\game\server\explode.cpp src\game\server\filters.cpp src\game\server\filters.h src\game\server\fire.cpp src\game\server\fire_smoke.cpp src\game\server\fire_smoke.h src\game\server\fish.cpp src\game\server\fish.h src\game\server\flex_expresser.cpp src\game\server\flex_expresser.h src\game\server\fogvolume.h src\game\server\fourwheelvehiclephysics.cpp src\game\server\func_areaportal.cpp src\game\server\func_areaportalbase.h src\game\server\func_areaportalwindow.cpp src\game\server\func_areaportalwindow.h src\game\server\func_break.cpp src\game\server\func_break.h src\game\server\func_distance_occluder.cpp src\game\server\func_distance_occluder.h src\game\server\func_dust.cpp src\game\server\func_ladder_endpoint.cpp src\game\server\func_lod.cpp src\game\server\func_movelinear.cpp src\game\server\func_movelinear.h src\game\server\func_occluder.cpp src\game\server\func_occluder.h src\game\server\func_rotating.h src\game\server\func_timescale.cpp src\game\server\gameinterface.cpp src\game\server\gameweaponmanager.cpp src\game\server\game_ui.cpp src\game\server\generated_protodota\win64\base_gcmessages.pb.cc src\game\server\generated_protodota\win64\clientmessages.pb.cc src\game\server\generated_protodota\win64\demo.pb.cc src\game\server\generated_protodota\win64\dota_broadcastmessages.pb.cc src\game\server\generated_protodota\win64\dota_clientmessages.pb.cc src\game\server\generated_protodota\win64\dota_commonmessages.pb.cc src\game\server\generated_protodota\win64\dota_gcmessages_common.pb.cc src\game\server\generated_protodota\win64\dota_gcmessages_common_match_management.pb.cc src\game\server\generated_protodota\win64\dota_gcmessages_msgid.pb.cc src\game\server\generated_protodota\win64\dota_gcmessages_server.pb.cc src\game\server\generated_protodota\win64\dota_match_metadata.pb.cc src\game\server\generated_protodota\win64\dota_modifiers.pb.cc src\game\server\generated_protodota\win64\dota_shared_enums.pb.cc src\game\server\generated_protodota\win64\dota_usermessages.pb.cc src\game\server\generated_protodota\win64\econ_gcmessages.pb.cc src\game\server\generated_protodota\win64\econ_shared_enums.pb.cc src\game\server\generated_protodota\win64\gameevents.pb.cc src\game\server\generated_protodota\win64\gametoolevents.pb.cc src\game\server\generated_protodota\win64\gcsdk_gcmessages.pb.cc src\game\server\generated_protodota\win64\gcsystemmsgs.pb.cc src\game\server\generated_protodota\win64\netmessages.pb.cc src\game\server\generated_protodota\win64\networkbasetypes.pb.cc src\game\server\generated_protodota\win64\network_connection.pb.cc src\game\server\generated_protodota\win64\steammessages.pb.cc src\game\server\generated_protodota\win64\te.pb.cc src\game\server\generated_protodota\win64\usermessages.pb.cc src\game\server\generated_protovr\win64\demo.pb.cc src\game\server\generated_protovr\win64\gameevents.pb.cc src\game\server\generated_protovr\win64\hl3_usermessages.pb.cc src\game\server\generated_protovr\win64\netmessages.pb.cc src\game\server\generated_protovr\win64\networkbasetypes.pb.cc src\game\server\generated_protovr\win64\network_connection.pb.cc src\game\server\generated_protovr\win64\te.pb.cc src\game\server\generated_protovr\win64\toolevents.pb.cc src\game\server\generated_protovr\win64\usermessages.pb.cc src\game\server\genericactor.cpp src\game\server\generic_classmap.h src\game\server\gib.h src\game\server\globalstate.cpp src\game\server\global_event_log.cpp src\game\server\guntarget.cpp src\game\server\hl2\ai_behavior_actbusy.cpp src\game\server\hl2\ai_behavior_actbusy.h src\game\server\hl2\ai_behavior_functank.cpp src\game\server\hl2\ai_behavior_police.cpp src\game\server\hl2\ai_goal_police.h src\game\server\hl2\basehlcombatweapon.cpp src\game\server\hl2\basehlcombatweapon.h src\game\server\hl2\cbasehelicopter.cpp src\game\server\hl2\cbasehelicopter.h src\game\server\hl2\env_headcrabcanister.cpp src\game\server\hl2\func_tank.cpp src\game\server\hl2\func_tank.h src\game\server\hl2\grenade_ar2.cpp src\game\server\hl2\grenade_ar2.h src\game\server\hl2\grenade_frag.cpp src\game\server\hl2\grenade_spit.cpp src\game\server\hl2\grenade_spit.h src\game\server\hl2\grenade_spy.cpp src\game\server\hl2\hl2_client.cpp src\game\server\hl2\hl2_player.cpp src\game\server\hl2\hl2_player.h src\game\server\hl2\hl_playermove.cpp src\game\server\hl2\info_darknessmode_lightsource.cpp src\game\server\hl2\item_ammo.cpp src\game\server\hl2\item_battery.cpp src\game\server\hl2\item_dynamic_resupply.cpp src\game\server\hl2\item_healthkit.cpp src\game\server\hl2\item_itemcrate.cpp src\game\server\hl2\item_suit.cpp src\game\server\hl2\npc_antlion.cpp src\game\server\hl2\npc_antlion.h src\game\server\hl2\npc_antlionguard.cpp src\game\server\hl2\npc_apcdriver.cpp src\game\server\hl2\npc_attackchopper.cpp src\game\server\hl2\npc_barnacle.cpp src\game\server\hl2\npc_barnacle.h src\game\server\hl2\npc_basescanner.cpp src\game\server\hl2\npc_basescanner.h src\game\server\hl2\npc_basezombie.cpp src\game\server\hl2\npc_basezombie.h src\game\server\hl2\npc_bullseye.h src\game\server\hl2\npc_citizen17.cpp src\game\server\hl2\npc_citizen17.h src\game\server\hl2\npc_combine.cpp src\game\server\hl2\npc_combine.h src\game\server\hl2\npc_combinedropship.cpp src\game\server\hl2\npc_combinegunship.cpp src\game\server\hl2\npc_combines.h src\game\server\hl2\npc_dog.cpp src\game\server\hl2\npc_fastzombie.cpp src\game\server\hl2\npc_headcrab.cpp src\game\server\hl2\npc_headcrab.h src\game\server\hl2\npc_manhack.cpp src\game\server\hl2\npc_manhack.h src\game\server\hl2\npc_metropolice.cpp src\game\server\hl2\npc_metropolice.h src\game\server\hl2\npc_playercompanion.cpp src\game\server\hl2\npc_playercompanion.h src\game\server\hl2\npc_poisonzombie.cpp src\game\server\hl2\npc_scanner.cpp src\game\server\hl2\npc_scanner.h src\game\server\hl2\npc_strider.cpp src\game\server\hl2\npc_strider.h src\game\server\hl2\npc_turret_ceiling.h src\game\server\hl2\npc_turret_floor.cpp src\game\server\hl2\npc_turret_floor.h src\game\server\hl2\npc_zombie.cpp src\game\server\hl2\npc_zombine.cpp src\game\server\hl2\proto_sniper.cpp src\game\server\hl2\rotorwash.cpp src\game\server\hl2\tesla.cpp src\game\server\hl2\tesla.h src\game\server\hl2\vehicle_apc.cpp src\game\server\hl2\vehicle_apc.h src\game\server\hl2\vehicle_jeep.cpp src\game\server\hl2\vehicle_jeep.h src\game\server\hl2\weapon_357.cpp src\game\server\hl2\weapon_ar2.cpp src\game\server\hl2\weapon_ar2.h src\game\server\hl2\weapon_bugbait.cpp src\game\server\hl2\weapon_crossbow.cpp src\game\server\hl2\weapon_crossbow.h src\game\server\hl2\weapon_crowbar.cpp src\game\server\hl2\weapon_crowbar.h src\game\server\hl2\weapon_frag.cpp src\game\server\hl2\weapon_frag.h src\game\server\hl2\weapon_physcannon.cpp src\game\server\hl2\weapon_pistol.cpp src\game\server\hl2\weapon_rpg.cpp src\game\server\hl2\weapon_rpg.h src\game\server\hl2\weapon_shotgun.cpp src\game\server\hl2\weapon_smg1.cpp src\game\server\hl2\weapon_spygrenade.cpp src\game\server\hl2\weapon_stunstick.cpp src\game\server\hl2\weapon_stunstick.h src\game\server\hl2\weapon_zipline.cpp src\game\server\hl2\weapon_zipline_bolt.h src\game\server\hl3\entity_persist.h src\game\server\hl3\gravity_vortex_controller.h src\game\server\hl3\info_quest_dialog.h src\game\server\hl3\npc_quest_citizen.cpp src\game\server\hl3\npc_quest_citizen.h src\game\server\hl3\npc_turret_ceiling_pulse.cpp src\game\server\hl3\partial_entity_manager.cpp src\game\server\hl3\point_quest_goal.cpp src\game\server\hl3\procedural_spawn_constraint.cpp src\game\server\hl3\procedural_spawn_constraint.h src\game\server\hl3\procedural_spawn_manager.cpp src\game\server\hl3\procedural_spawn_manager.h src\game\server\hl3\procedural_spawn_target.cpp src\game\server\hl3\procedural_spawn_target.h src\game\server\hl3\procedural_spawn_template.cpp src\game\server\hl3\procedural_spawn_template.h src\game\server\hl3\procedural_spawn_volume.cpp src\game\server\hl3\procedural_spawn_volume.h src\game\server\hl3\procspawn_bias_line.cpp src\game\server\hl3\procspawn_bias_line.h src\game\server\hl3\procspawn_modifier.cpp src\game\server\hl3\procspawn_variable.cpp src\game\server\hl3\prop_fixed.cpp src\game\server\hl3\utllogicconstraintsolver.h src\game\server\hltvdirector.cpp src\game\server\inforemarkable.h src\game\server\info_data.h src\game\server\info_overlay_accessor.cpp src\game\server\info_spawngroupstream.cpp src\game\server\info_spawngroupstream.h src\game\server\info_worldlayer.cpp src\game\server\info_worldlayer.h src\game\server\intermission.cpp src\game\server\items.h src\game\server\item_generic.cpp src\game\server\item_generic.h src\game\server\item_world.cpp src\game\server\lightglow.cpp src\game\server\lights.cpp src\game\server\lights.h src\game\server\logicauto.cpp src\game\server\logicentities.cpp src\game\server\logicentities.h src\game\server\logicrelay.h src\game\server\logic_measure_movement.cpp src\game\server\logic_navigation.cpp src\game\server\logic_playerproxy.h src\game\server\maprules.cpp src\game\server\markup_volume.cpp src\game\server\markup_volume.h src\game\server\materialmodifycontrol.cpp src\game\server\message_entity.cpp src\game\server\modelentities.cpp src\game\server\modelentities.h src\game\server\movehelper_server.cpp src\game\server\movement.cpp src\game\server\nav_commands.cpp src\game\server\nav_draw_game.cpp src\game\server\nav_edit.cpp src\game\server\nav_entities.cpp src\game\server\nav_entities.h src\game\server\nav_game.cpp src\game\server\nav_gamesystem.cpp src\game\server\nav_generate.cpp src\game\server\nav_generate.h src\game\server\nav_mesh_factory.cpp src\game\server\nav_obstruction.cpp src\game\server\nav_pathfind.cpp src\game\server\nav_pathfind.h src\game\server\nav_volume_game.cpp src\game\server\nav_volume_game.h src\game\server\nextbot_s1\simple_bot.cpp src\game\server\npc_maker.cpp src\game\server\npc_maker.h src\game\server\npc_vehicledriver.cpp src\game\server\npc_vehicledriver.h src\game\server\particle_light.h src\game\server\pathcorner.cpp src\game\server\pathcorner.h src\game\server\pathtrack.cpp src\game\server\pathtrack.h src\game\server\physconstraint.cpp src\game\server\physconstraint_sounds.h src\game\server\physics.cpp src\game\server\physics_cannister.h src\game\server\physics_impact_damage.cpp src\game\server\physics_main.cpp src\game\server\physics_npc_solver.cpp src\game\server\physics_prop_ragdoll.cpp src\game\server\physics_prop_ragdoll.h src\game\server\physobj.cpp src\game\server\physobj.h src\game\server\phys_controller.cpp src\game\server\plasma.cpp src\game\server\plasma.h src\game\server\player.cpp src\game\server\player.h src\game\server\playerlocaldata.cpp src\game\server\player_command.cpp src\game\server\player_lagcompensation.cpp src\game\server\player_pickup.cpp src\game\server\player_resource.cpp src\game\server\player_resource.h src\game\server\player_voice_listener.cpp src\game\server\pointanglesensor.cpp src\game\server\pointhurt.cpp src\game\server\pointteleport.cpp src\game\server\point_entity_finder.cpp src\game\server\point_playermoveconstraint.cpp src\game\server\point_prefab.h src\game\server\point_spotlight.cpp src\game\server\point_template.cpp src\game\server\point_template.h src\game\server\postprocesscontroller.cpp src\game\server\postprocesscontroller.h src\game\server\props.cpp src\game\server\props.h src\game\server\prop_door.cpp src\game\server\prop_door.h src\game\server\pvsmanager.cpp src\game\server\ragdoll_manager.cpp src\game\server\Releasevr\win64\server.pdb src\game\server\Retaildota\win64\unity\server.pdb src\game\server\rope.cpp src\game\server\rope.h src\game\server\sceneentity.cpp src\game\server\sceneentity_class.h src\game\server\scripted.cpp src\game\server\scripted.h src\game\server\serverbenchmark_base.cpp src\game\server\shadowcontrol.cpp src\game\server\skycamera.h src\game\server\slideshow_display.cpp src\game\server\soundent.cpp src\game\server\soundent.h src\game\server\soundevent.cpp src\game\server\soundscape.cpp src\game\server\soundscape.h src\game\server\soundscape_system.cpp src\game\server\spotlightend.cpp src\game\server\spotlightend.h src\game\server\sprite_perfmonitor.cpp src\game\server\subs.cpp src\game\server\sun.cpp src\game\server\tanktrain.cpp src\game\server\te.cpp src\game\server\team.cpp src\game\server\team.h src\game\server\testfunctions.cpp src\game\server\testtraceline.cpp src\game\server\test_stressentities.cpp src\game\server\textstatsmgr.cpp src\game\server\trains.cpp src\game\server\trains.h src\game\server\triggers.cpp src\game\server\triggers.h src\game\server\util.cpp src\game\server\vehicle_base.cpp src\game\server\vehicle_base.h src\game\server\vehicle_baseserver.cpp src\game\server\vehicle_baseserver.h src\game\server\vguiscreen.cpp src\game\server\vguiscreen.h src\game\server\waterbullet.cpp src\game\server\waterbullet.h src\game\server\wcedit.cpp src\game\server\world.cpp src\game\server\world.h src\game\shared\achievementmgr.cpp src\game\shared\ai_responsesystem.cpp src\game\shared\animationlayer.cpp src\game\shared\baseachievement.cpp src\game\shared\baseanimating.cpp src\game\shared\baseanimating.h src\game\shared\baseanimatingcontroller.cpp src\game\shared\baseanimatingoverlay.cpp src\game\shared\baseanimatingoverlay.h src\game\shared\baseanimatingoverlaycontroller.cpp src\game\shared\basecombatcharacter_shared.cpp src\game\shared\basecombatweapon_shared.cpp src\game\shared\basecombatweapon_shared.h src\game\shared\baseentity_shared.cpp src\game\shared\baseentity_shared.h src\game\shared\basegrenade_shared.cpp src\game\shared\basegrenade_shared.h src\game\shared\basemodelentity.cpp src\game\shared\basemodelentity.h src\game\shared\baseplayer_shared.cpp src\game\shared\baseprop.cpp src\game\shared\baseprop.h src\game\shared\baseviewmodel_shared.cpp src\game\shared\baseviewmodel_shared.h src\game\shared\base_vr_hand_attachment.cpp src\game\shared\base_vr_hand_attachment.h src\game\shared\beam_shared.cpp src\game\shared\beam_shared.h src\game\shared\bodycomponent.cpp src\game\shared\bodycomponent.h src\game\shared\bodygamesystem.cpp src\game\shared\bone_accessor.h src\game\shared\breakableprop.cpp src\game\shared\breakableprop.h src\game\shared\collisionproperty.cpp src\game\shared\collisionproperty.h src\game\shared\customgameeventmanager.cpp src\game\shared\debugoverlay.cpp src\game\shared\debugoverlay_shared.cpp src\game\shared\decalgamesystem.cpp src\game\shared\decals.cpp src\game\shared\dota\dota_ability_lua.cpp src\game\shared\dota\dota_event_schema.cpp src\game\shared\dota\dota_game_manager.cpp src\game\shared\dota\dota_item_lua.cpp src\game\shared\dota\dota_modifier_lua.cpp src\game\shared\dota\dota_particle_manager.cpp src\game\shared\dota\dota_props.cpp src\game\shared\dota\dota_tutorial_controller.cpp src\game\shared\dota\dota_world_map.cpp src\game\shared\dynamicprop.cpp src\game\shared\dynamicprop.h src\game\shared\econ\econ_wearable.cpp src\game\shared\entitydebuggamesystem.cpp src\game\shared\entitytouchmanager.cpp src\game\shared\env_clock.cpp src\game\shared\env_cubemap.cpp src\game\shared\env_detail_controller.cpp src\game\shared\env_detail_controller.h src\game\shared\env_sky.cpp src\game\shared\env_time_of_day2.cpp src\game\shared\env_time_of_day2.h src\game\shared\env_tonemap_controller.cpp src\game\shared\env_tonemap_controller.h src\game\shared\env_wind_shared.h src\game\shared\fish_shared.cpp src\game\shared\flexcycler.cpp src\game\shared\flexcycler.h src\game\shared\fogcontroller.cpp src\game\shared\fogcontroller.h src\game\shared\func_ladder.cpp src\game\shared\func_ladder.h src\game\shared\gameentitysystem.cpp src\game\shared\gameeventmanager.cpp src\game\shared\gameevents.cpp src\game\shared\gamemovement.cpp src\game\shared\gamemovement.h src\game\shared\gamephysicsquery.cpp src\game\shared\gamerules.cpp src\game\shared\gamerules.h src\game\shared\gamerules_register.cpp src\game\shared\gamescenenode.cpp src\game\shared\gamescenenode.h src\game\shared\gamestats.cpp src\game\shared\gamestringtabledefs.cpp src\game\shared\game_saverestore.cpp src\game\shared\game_saverestore.h src\game\shared\game_saverestore_filesystem.cpp src\game\shared\game_saverestore_readwrite.cpp src\game\shared\hintmessage.cpp src\game\shared\hintsystem.cpp src\game\shared\hitboxcomponent.cpp src\game\shared\hl2\basehlcombatweapon_shared.cpp src\game\shared\hl2\basehlcombatweapon_shared.h src\game\shared\hl2\env_headcrabcanister_shared.cpp src\game\shared\hl2\hl2_gamerules.cpp src\game\shared\hl2\hl2_gamerules.h src\game\shared\hl2\hl_gamemovement.cpp src\game\shared\hl3\hl3_vscriptgamesystem.cpp src\game\shared\hl3\imposter_manager.cpp src\game\shared\info_target.cpp src\game\shared\lightcomponent.cpp src\game\shared\lightentity.cpp src\game\shared\lightquerygamesystem.cpp src\game\shared\loopmodegame.cpp src\game\shared\multiplay_gamerules.cpp src\game\shared\networktransmitcomponent.cpp src\game\shared\obstacle_pushaway.cpp src\game\shared\particlesystemquery.cpp src\game\shared\particle_parse.cpp src\game\shared\particle_system.cpp src\game\shared\particle_system.h src\game\shared\physicscomponent.cpp src\game\shared\physicsgamesystem.cpp src\game\shared\physics_main_shared.cpp src\game\shared\physics_saverestore.cpp src\game\shared\physics_shared.cpp src\game\shared\point_bonusmaps_accessor.cpp src\game\shared\point_camera.cpp src\game\shared\point_camera.h src\game\shared\point_hmd_anchor.cpp src\game\shared\point_hmd_anchor.h src\game\shared\point_posecontroller.cpp src\game\shared\point_posecontroller.h src\game\shared\point_value_remapper.cpp src\game\shared\point_worldtext.cpp src\game\shared\point_worldtext.h src\game\shared\precache_register.cpp src\game\shared\precache_shared.cpp src\game\shared\predictioncopy.cpp src\game\shared\predictioncopy.h src\game\shared\predictioncopy_component.h src\game\shared\predictioncopy_helpers.cpp src\game\shared\predictioncopy_intermediatedata.cpp src\game\shared\predictioncopy_intermediatedata.h src\game\shared\predictioncopy_referenced.h src\game\shared\predictioncopy_utlvector.h src\game\shared\props_shared.cpp src\game\shared\prop_hmd_avatar.cpp src\game\shared\prop_hmd_avatar.h src\game\shared\prop_vr_hand.cpp src\game\shared\prop_vr_hand.h src\game\shared\prop_vr_tracked_object.cpp src\game\shared\prop_vr_tracked_object.h src\game\shared\prop_zipline.cpp src\game\shared\querycache.cpp src\game\shared\ragdoll.cpp src\game\shared\ragdoll_shared.cpp src\game\shared\recipientfilter.cpp src\game\shared\rendercomponent.cpp src\game\shared\rendergamesystem.cpp src\game\shared\rendergamesystem.h src\game\shared\rr_scriptbridge.cpp src\game\shared\rr_scriptbridge.h src\game\shared\saverestore.cpp src\game\shared\saverestore_bitstring.h src\game\shared\sceneentity_shared.cpp src\game\shared\sequence_transitioner.cpp src\game\shared\simthinkmanager.cpp src\game\shared\skeletonanimationcontroller.cpp src\game\shared\skeletonanimationcontroller.h src\game\shared\skeletoninstance.cpp src\game\shared\skeletoninstance.h src\game\shared\soundemittersystem.cpp src\game\shared\soundenvelope.cpp src\game\shared\soundopgamesystem.cpp src\game\shared\soundopgamesystem.h src\game\shared\source1gameconfiguration.cpp src\game\shared\spawngroupmgrgamesystem.cpp src\game\shared\sprite.cpp src\game\shared\sprite.h src\game\shared\steamworks_gamestats.cpp src\game\shared\stepsimulationmanager.cpp src\game\shared\takedamageinfo.cpp src\game\shared\teamplayroundbased_gamerules.cpp src\game\shared\teamplayroundbased_gamerules.h src\game\shared\teamplay_gamerules.cpp src\game\shared\teamplay_round_timer.cpp src\game\shared\teamplay_round_timer.h src\game\shared\test_ehandle.cpp src\game\shared\te\te_bloodstream.cpp src\game\shared\te\te_breakmodel.cpp src\game\shared\te\te_bspdecal.cpp src\game\shared\te\te_bubbles.cpp src\game\shared\te\te_bubbletrail.cpp src\game\shared\te\te_decal.cpp src\game\shared\te\te_effect_dispatch.cpp src\game\shared\te\te_energysplash.cpp src\game\shared\te\te_explosion.cpp src\game\shared\te\te_fizz.cpp src\game\shared\te\te_func_dust.cpp src\game\shared\te\te_glassshatter.cpp src\game\shared\te\te_glowsprite.cpp src\game\shared\te\te_impact.cpp src\game\shared\te\te_largefunnel.cpp src\game\shared\te\te_muzzleflash.cpp src\game\shared\te\te_physicsprop.cpp src\game\shared\te\te_playerdecal.cpp src\game\shared\te\te_projecteddecal.cpp src\game\shared\te\te_smoke.cpp src\game\shared\te\te_worlddecal.cpp src\game\shared\timedeventmgr.cpp src\game\shared\tonemap_components.cpp src\game\shared\tracked_controller_manager.cpp src\game\shared\tracked_controller_manager.h src\game\shared\unittest\devtest_hierarchy.cpp src\game\shared\util_shared.cpp src\game\shared\util_shared.h src\game\shared\vcollide_parse.cpp src\game\shared\voice_banmgr.cpp src\game\shared\voice_status.cpp src\game\shared\vr\vr_aperture_multitool.cpp src\game\shared\vr\vr_aperture_multitool.h src\game\shared\vr\vr_gamerules.cpp src\game\shared\vr\vr_gamerules.h src\game\shared\vr\vr_longbow.cpp src\game\shared\vr\vr_longbow.h src\game\shared\vr\vr_longbow_arrow.cpp src\game\shared\vr\vr_longbow_arrow.h src\game\shared\vr\vr_vscriptgamesystem.cpp src\game\shared\vr\vr_wormhole.cpp src\game\shared\vr\vr_wormhole.h src\game\shared\vscriptgamesystem.cpp src\game\shared\weapon_parse.cpp src\game\shared\weapon_parse_default.cpp src\gcsdk\gclogger.cpp src\gcsdk\job.cpp src\gcsdk\steamextra\steamid.cpp src\imemanager\gfx_imetsf.cpp src\imemanager\imemanager.cpp src\imemanager\imemanager.h src\imemanager\Release\win64\imemanager.pdb src\imemanager\Retail\win64\imemanager.pdb src\inputsystem\inputstacksystem.cpp src\inputsystem\inputsystem.cpp src\inputsystem\joystick.cpp src\inputsystem\key_translation.cpp src\inputsystem\Release\win64\inputsystem.pdb src\inputsystem\Retail\win64\inputsystem.pdb src\inputsystem\xcontroller.cpp src\interfaces\interfaces.cpp src\kv3lib\keyvalues3.cpp src\lightinglib\prt.cpp src\localize\localize.cpp src\localize\Release\win64\localize.pdb src\localize\Retail\win64\localize.pdb src\mapdoclib\areafootprinthelper.cpp src\mapdoclib\brushops.cpp src\mapdoclib\hammerrenderablemgr.cpp src\mapdoclib\hammer_matsys2_utils.cpp src\mapdoclib\iconhelper.cpp src\mapdoclib\imageplanenode.cpp src\mapdoclib\mapnode.cpp src\mapdoclib\mapstaticoverlay.cpp src\mapdoclib\modelinstance.cpp src\mapdoclib\modelsnapshot.cpp src\mapdoclib\optimizerthread.cpp src\mapdoclib\painteditor.cpp src\materialsystem2\fontmanager\bitmapfont.cpp src\materialsystem2\fontmanager\fontamalgam.cpp src\materialsystem2\fontmanager\fontmanager.cpp src\materialsystem2\fontmanager\fonttexturecache.cpp src\materialsystem2\fontmanager\win32font.cpp src\materialsystem2\material2.cpp src\materialsystem2\materialsystem2.cpp src\materialsystem2\material_command_buffer.cpp src\materialsystem2\material_shader_params.cpp src\materialsystem2\material_type_manager.cpp src\materialsystem2\postprocessingsystem.cpp src\materialsystem2\Release\win64\materialsystem2.pdb src\materialsystem2\Retail\win64\materialsystem2.pdb src\materialsystem2\textlayout\textlayout.cpp src\materialsystem2\utils\materialsystem2utils.cpp src\mathlib\camera.cpp src\mathlib\color_conversion.cpp src\mathlib\expressioncalculator.cpp src\mathlib\feagglomerator.cpp src\mathlib\femodel.cpp src\mathlib\femodelbuilder.cpp src\mathlib\femodeldesc.cpp src\mathlib\gjk.cpp src\mathlib\icekey.cpp src\mathlib\lightdesc.cpp src\mathlib\mathlib_base.cpp src\mathlib\polyhedron.cpp src\mathlib\randsse.cpp src\mathlib\raytraceutils.cpp src\mathlib\spherical.cpp src\mathlib\vmatrix.cpp src\meshsystem\meshinstance_imp.cpp src\meshsystem\meshsystem.cpp src\meshsystem\meshutils.cpp src\meshsystem\morphsetmgr.cpp src\meshsystem\Release\win64\meshsystem.pdb src\meshsystem\rendermeshmgr.cpp src\meshsystem\Retail\win64\meshsystem.pdb src\meshsystem\sceneobjecthelpers.cpp src\meshutils\formats.cpp src\meshutils\mesh.cpp src\meshutils\quickhullsimplifier.cpp src\meshutils\trimeshsimplify.cpp src\modellib\activitylist.cpp src\modellib\animation.cpp src\modellib\animationophistory.cpp src\modellib\animstategraph.cpp src\modellib\eventlist.cpp src\modellib\model.cpp src\modellib\physaggregatedata.cpp src\modellib\physicsresourcehelpers.cpp src\modellib\physintersectionattributes.cpp src\modellib\rendermesh.cpp src\modellib\studioboneconstraints.cpp src\navlib\navdata.cpp src\navlib\nav_area.cpp src\navlib\nav_file.cpp src\navlib\nav_gen_common.cpp src\navlib\nav_gen_polyclip.cpp src\navlib\nav_gen_recast.cpp src\navlib\nav_ladder.cpp src\navlib\nav_merge.cpp src\navlib\nav_mesh.cpp src\navlib\nav_node.cpp src\navlib\nav_place.cpp src\navlib\nav_poly.cpp src\navlib\nav_volume.cpp src\navsystem\Release\win64\navsystem.pdb src\navsystem\Retail\win64\navsystem.pdb src\networksystem\dt_instrumentation.cpp src\networksystem\flattenedserializers.cpp src\networksystem\generated_proto\win64\netmessages.pb.cc src\networksystem\generated_proto\win64\networkbasetypes.pb.cc src\networksystem\generated_proto\win64\networksystem_protomessages.pb.cc src\networksystem\generated_proto\win64\network_connection.pb.cc src\networksystem\generated_proto\win64\steamdatagram_messages.pb.cc src\networksystem\netchan.cpp src\networksystem\networkmessages.cpp src\networksystem\networkmessages.h src\networksystem\networkserializer.cpp src\networksystem\networkserializer.h src\networksystem\networksystem.cpp src\networksystem\networksystem_internal.h src\networksystem\queued_packet_sender.cpp src\networksystem\Release\win64\networksystem.pdb src\networksystem\Retail\win64\networksystem.pdb src\networksystem\serializedentity.cpp src\networksystem\serializedentity.h src\p4lib\Retail\win64\p4lib.pdb src\panoramauiclient\generated_proto\win64\rendermessages.pb.cc src\panoramauiclient\panoramauiclient.cpp src\panoramauiclient\Release\win64\panoramauiclient.pdb src\panoramauiclient\Retail\win64\panoramauiclient.pdb src\panorama\controls\animatedimagestrip.cpp src\panorama\controls\button.cpp src\panorama\controls\carousel.cpp src\panorama\controls\contextmenu.cpp src\panorama\controls\contextui.cpp src\panorama\controls\debug\debugautocomplete.cpp src\panorama\controls\debug\debugger.cpp src\panorama\controls\debug\debugger.h src\panorama\controls\debug\debuglayout.cpp src\panorama\controls\debug\debugpanel.cpp src\panorama\controls\debug\debugpanel.h src\panorama\controls\debug\debugpanelparents.cpp src\panorama\controls\debug\debugpanelstyle.cpp src\panorama\controls\debug\debugpanelstyle.h src\panorama\controls\dropdown.cpp src\panorama\controls\edgescroller.cpp src\panorama\controls\fileopendialog.cpp src\panorama\controls\grid.cpp src\panorama\controls\html.cpp src\panorama\controls\image.cpp src\panorama\controls\label.cpp src\panorama\controls\listsegmentview.cpp src\panorama\controls\movieplayer.cpp src\panorama\controls\panel2d.cpp src\panorama\controls\progressbar.cpp src\panorama\controls\slider.cpp src\panorama\controls\textentry.cpp src\panorama\controls\verticalscrolllist.cpp src\panorama\data\imageloader.cpp src\panorama\data\panoramavideoplayer.cpp src\panorama\generated_proto\win64\rendermessages.pb.cc src\panorama\generated_proto\win64\uifontfile_format.pb.cc src\panorama\generated_proto_panorama_text_base\uifontfile_format.pb.cc src\panorama\input\controller.cpp src\panorama\input\mousecursor.cpp src\panorama\input\steamcontroller.cpp src\panorama\input\uiinput.cpp src\panorama\layout\backgroundimage.cpp src\panorama\layout\csshelpers.cpp src\panorama\layout\fillbrush.cpp src\panorama\layout\layoutfile.cpp src\panorama\layout\panel2dfactory.cpp src\panorama\layout\stylefile.cpp src\panorama\layout\stylepropertyfactory.cpp src\panorama\layout\uilength.cpp src\panorama\localization\localize.cpp src\panorama\localization\localize.h src\panorama\panoramasymbol.cpp src\panorama\Release\win64\panorama.pdb src\panorama\renderer\iui3dsurface.h src\panorama\renderer\styleproperties.cpp src\panorama\renderer\styles.cpp src\panorama\renderer\styles.h src\panorama\renderer\uianimationengine.cpp src\panorama\renderer\uianimationengine.h src\panorama\renderer\uirenderengine.cpp src\panorama\Retail\win64\panorama.pdb src\panorama\Retail_text_pango\win64\panorama_text_pango.pdb src\panorama\source2\panoramauiengine.cpp src\panorama\source2\renderer\source2surface.cpp src\panorama\source2\renderer\source2surface.h src\panorama\source2\uienginesource2.cpp src\panorama\source2\uisoundsystemsource2.cpp src\panorama\source2\uitoplevelwindowsource2.cpp src\panorama\steamextra\common\uifontfile.cpp src\panorama\steamextra\public\tier1\utlptrarray.h src\panorama\textinput\textinput.cpp src\panorama\textinput\textinput_daisywheel.cpp src\panorama\textinput\textinput_suggest.cpp src\panorama\textinput\utlradixtrie.h src\panorama\text\uifontfileloaderlinux.cpp src\panorama\text\uitextlayoutpango.cpp src\panorama\uiengine.cpp src\panorama\uievent.cpp src\panorama\uifileresource.cpp src\panorama\uipanel.cpp src\panorama\uipanel.h src\panorama\uisoundsystem.cpp src\panorama\uisoundsystem.h src\panorama\uitoplevelwindow.cpp src\particleslib\particlemgr.cpp src\particleslib\particles_new.cpp src\particleslib\particle_property.cpp src\particles\builtin_constraints.cpp src\particles\builtin_initializers.cpp src\particles\builtin_initializersnew.cpp src\particles\builtin_particle_emitters.cpp src\particles\builtin_particle_helpers.h src\particles\builtin_particle_opsnew.cpp src\particles\builtin_particle_render_ops.cpp src\particles\control_point_data.cpp src\particles\particles.cpp src\particles\particles_internal.h src\particles\particletypemanager.cpp src\particles\particle_initialization.cpp src\particles\particle_sceneobject.cpp src\particles\particle_snapshot.cpp src\particles\particle_sort.cpp src\particles\particle_sort.h src\particles\Release\win64\particles.pdb src\particles\Retail\win64\particles.pdb src\propertyeditor\Retail\win64\propertyeditor.pdb src\public\animationsystem\activitymapping.h src\public\animationsystem\animationresource.h src\public\animationsystem\compression.h src\public\appframework\appsystemdict.h src\public\appframework\materialsystem2app.cpp src\public\appframework\tier1app.h src\public\appframework\tier2app.h src\public\basehandle2.h src\public\bitmap\floatbitmap.h src\public\bitvec.h src\public\blockingudpsocket.cpp src\public\closedcaptions.cpp src\public\cmodel.h src\public\collisionutils.cpp src\public\configurationsystem\iconfigurationsystem.h src\public\cubemap.h src\public\datamap.h src\public\datamodel\dmattributetypes.h src\public\engine2\client_class.h src\public\engine2\igameeventsystem.h src\public\engine2\inputvalue.cpp src\public\engine2\isource2server.h src\public\engine2\itoolgamesimulationsystem.h src\public\engine2\itoolobject.h src\public\engine2\server_class.h src\public\engineservices\loopmoderegistry.h src\public\entity2\concreteentitylist.h src\public\entity2\entitycomponent.h src\public\entity2\entitydatainstantiator.h src\public\entity2\entityidentity.h src\public\entity2\entityinterfaces.h src\public\entity2\entitykeyvalues.h src\public\entity2\entitysystem.h src\public\entity2\gamestring.h src\public\entity2\ientity2_entityio.h src\public\entity2\ientity2_utils.h src\public\entity2\variant.h src\public\fbxsystem\fbxsystem.cpp src\public\filesystem\iasyncfilesystem.h src\public\game\lightstyles.h src\public\ggxcubemapblurhelper.cpp src\public\globalvars_base.h src\public\inputsystem\inputenums.h src\public\interpolatortypes.cpp src\public\iprerequisite.h src\public\iregistry.h src\public\keyframe\keyframe.cpp src\public\kv3lib\kv3transfer.h src\public\materialsystem2\itextlayout.h src\public\mathlib\camera.h src\public\mathlib\femodelbuilder.h src\public\mathlib\mathlib.h src\public\mathlib\spherical_geometry.h src\public\mathlib\vector.h src\public\mathlib\vector4d.h src\public\mathlib\wavelets.h src\public\meshsystem\meshinstance.h src\public\meshsystem\morphset.h src\public\meshutils\glview_buffer.h src\public\modellib\modelbuilder.h src\public\modellib\physaggregatedata.h src\public\movieobjects\dmerigconstraintoperators.h src\public\navlib\nav_area.h src\public\navlib\nav_gen_common.h src\public\navlib\nav_handle.h src\public\navlib\nav_mesh.h src\public\navlib\nav_volume.h src\public\networksystem\inetworkmessages.h src\public\networksystem\networkfieldscratchdata.h src\public\networksystem\networkmessagesignaller.h src\public\networksystem\networkquantizedtypes.h src\public\networksystem\networksystemtypes.h src\public\networksystem\networkvar.h src\public\ordered_constructor.h src\public\panorama\controls\carousel.h src\public\panorama\controls\contextmenu.h src\public\panorama\controls\fileopendialog.h src\public\panorama\controls\grid.h src\public\panorama\controls\html.h src\public\panorama\controls\image.h src\public\panorama\controls\label.h src\public\panorama\controls\listsegmentview.h src\public\panorama\controls\mousescroll.h src\public\panorama\controls\movieplayer.h src\public\panorama\controls\slider.h src\public\panorama\controls\textentry.h src\public\panorama\controls\tooltip.h src\public\panorama\data\iimagesource.h src\public\panorama\input\iuiinput.h src\public\panorama\layout\fillbrush.h src\public\panorama\layout\uilength.h src\public\panorama\panoramatypes.h src\public\panorama\renderer\styleproperties.h src\public\panorama\textinput\textinput.h src\public\panorama\textinput\textinput_daisywheel.h src\public\panorama\uievent.h src\public\panorama\uievents.h src\public\panorama\uijsregistration.h src\public\panorama\uipbmsgbase.h src\public\particleslib\particles_new.h src\public\pixelwriter.h src\public\raytrace.h src\public\registry.cpp src\public\rendersystem\indexdata.h src\public\rendersystem\irenderdevice.h src\public\rendersystem\texturebits.h src\public\rendersystem\vertexdata.h src\public\rendersystem\vtex_file_format.h src\public\resourcefile\introspectedtypemanager.h src\public\resourcefile\resourcestream.h src\public\resourcefile\resourcetype.h src\public\resourcesystem\iresourcesystem.h src\public\resourcesystem\resourcehandle.h src\public\resourcesystem\resourcesystemhelpers.h src\public\resourcesystem\stronghandle.h src\public\resourcesystem\weakhandle.h src\public\responselib\responselib.h src\public\responserules\iresponserulescache.h src\public\rope_physics.cpp src\public\rubikon\profile.h src\public\rubikon\serialize.h src\public\saverestoretypes.h src\public\scenesystem\imesh2.h src\public\scenesystem\iscenelayer.h src\public\scenesystem\iscenesystem.h src\public\scenesystem\isceneviewdebugoverlays.h src\public\scenesystem\memoryvertex.h src\public\scenesystem\sceneanimatableobject.h src\public\scenesystem\sceneobject.h src\public\scenesystem\skybox.h src\public\schemalib\keyvalues3.h src\public\schemalib\kv3transfer.h src\public\schemalib\kv3transfer_resource.h src\public\schemalib\kv3transfer_saveloadresource.h src\public\schemalib\schemaclassinfo.h src\public\schemalib\schemadatatraversal.h src\public\schemalib\schemahelpers.h src\public\schemalib\schemaloadcontext.h src\public\schemalib\schemaprimitives.h src\public\schemalib\schematraversal.h src\public\schemalib\schematype.h src\public\schemasystem\baseschema.h src\public\schemasystem\schema.h src\public\schemasystem\schemabinding.h src\public\schemasystem\schematypes.h src\public\simple_physics.cpp src\public\socketlib\bytefifo.h src\public\soundparametersinternal.cpp src\public\soundsystem\isoundopsystem.h src\public\soundsystem\isoundopsystemedit.h src\public\soundsystem\lowlevel.h src\public\soundsystem\soundopshared.h src\public\stdstring.h src\public\steamdatagram\steamdatagram_shared.h src\public\steam\steammessages_cloud.steamworkssdk.pb.cc src\public\steam\steammessages_oauth.steamworkssdk.pb.cc src\public\steam\steammessages_publishedfile.steamworkssdk.pb.cc src\public\steam\steammessages_unified_base.steamworkssdk.pb.cc src\public\stringregistry.cpp src\public\tier0\memalloc.h src\public\tier0\memoverride.cpp src\public\tier0\stackstats_base.h src\public\tier0\stacktools.h src\public\tier0\threadtools.h src\public\tier0\tslist.h src\public\tier0\vprof.h src\public\tier0\vprof_database.h src\public\tier0\vprof_telemetry.h src\public\tier1\attributedict.h src\public\tier1\bitbuf.h src\public\tier1\bitstring.h src\public\tier1\byteswap.h src\public\tier1\convar.h src\public\tier1\eventdispatcher.h src\public\tier1\fmtstr.h src\public\tier1\functors.h src\public\tier1\heapsort.h src\public\tier1\interpolatedvar.h src\public\tier1\interpolatedvarhistory.h src\public\tier1\interpolatedvar_wrapped.h src\public\tier1\keyvalues.h src\public\tier1\loggingmetahelpers.h src\public\tier1\mempool.h src\public\tier1\memstack.h src\public\tier1\ns_address.h src\public\tier1\quantizedfloatencoder.h src\public\tier1\simpledatacache.h src\public\tier1\smartptr.h src\public\tier1\stacktools_tier1.h src\public\tier1\strtools.h src\public\tier1\utlarray.h src\public\tier1\utlblockmemory.h src\public\tier1\utlbuffer.h src\public\tier1\utlbufferstrider.h src\public\tier1\utlbufferutil.h src\public\tier1\utldict.h src\public\tier1\utlfixedmemory.h src\public\tier1\utlflags.h src\public\tier1\utlhandletable.h src\public\tier1\utlhash.h src\public\tier1\utlhashdict.h src\public\tier1\utlhashmap.h src\public\tier1\utlintrusivelist.h src\public\tier1\utlleanvector.h src\public\tier1\utllinkedlist.h src\public\tier1\utlmemory.h src\public\tier1\utlmultijobprocessor.h src\public\tier1\utlmultilist.h src\public\tier1\utlntree.h src\public\tier1\utlpriorityqueue.h src\public\tier1\utlqueue.h src\public\tier1\utlrbtree.h src\public\tier1\utlreferencetracker.h src\public\tier1\utlsignalslot.h src\public\tier1\utlsoacontainer.h src\public\tier1\utlsortvector.h src\public\tier1\utlstackmachine.h src\public\tier1\utlstring.h src\public\tier1\utlstringmap.h src\public\tier1\utlsymbollarge.h src\public\tier1\utltshash.h src\public\tier1\utlvector.h src\public\tier1\vertexkdtree.h src\public\tier2\fieldpath.h src\public\tier2\fileutils.h src\public\tier2\tier2_loggingmetahelpers.h src\public\toolscene\qtoolscenewidget.h src\public\toolutils2\attributeeditorbase.h src\public\vconcomm\vconsole_shared.h src\public\vconcomm\vcon_pipe.h src\public\vdebug\vdebug_gamestate.h src\public\vgui_controls\cvartogglecheckbutton.h src\public\vgui_controls\tabcatchingtextentry.h src\public\vphysics2\cookiehandle.h src\public\vphysics2\handles.h src\public\vphysx\vphysx_collisionmesh_resource.h src\public\vscript\ivscript.h src\public\vscript\vscript_nuggets.h src\public\vscript\vscript_templates.h src\public\vstdlib\jobthread.h src\public\xunzip.cpp src\public\zip_utils.cpp src\qcontrols\qcommoncontrols\qinputbindmanager.cpp src\raytrace\raytrace.cpp src\raytrace\trace2.cpp src\renderingpipelines\gaussian_bloom_blur.cpp src\renderingpipelines\postprocess.cpp src\renderingpipelines\Release\win64\renderingpipelines.pdb src\renderingpipelines\renderingpipelinedeferred.cpp src\renderingpipelines\renderingpipelinedeferredlowres.cpp src\renderingpipelines\renderingpipelineforward.cpp src\renderingpipelines\renderingpipelinehybrid.cpp src\renderingpipelines\renderingpipelinepostprocess.cpp src\renderingpipelines\renderingpipelineslimdeferred.cpp src\renderingpipelines\renderingpipelinessao.cpp src\renderingpipelines\renderingpipeline_vr.cpp src\renderingpipelines\Retail\win64\renderingpipelines.pdb src\renderingpipelines\scalable_ambient_obscurance.cpp src\renderingpipelines\screenspace_reflections.cpp src\rendersystem\colorformatbase.cpp src\rendersystem\commandstreambuilder.h src\rendersystem\dx\colorformatdx11.cpp src\rendersystem\dx\forceloadshaderdx11.h src\rendersystem\dx\hardwarestatedx9.cpp src\rendersystem\dx\indexbufferdx11.cpp src\rendersystem\dx\indexbufferdx9.cpp src\rendersystem\dx\inputlayoutdx9.cpp src\rendersystem\dx\rendercontextdx11.cpp src\rendersystem\dx\rendercontextdx11_software.cpp src\rendersystem\dx\rendercontextdx9.cpp src\rendersystem\dx\renderdevicedx11.cpp src\rendersystem\dx\renderdevicedx9.cpp src\rendersystem\dx\renderdevicedx9.cpp: D3D Device src\rendersystem\dx\renderdevicedx9.h src\rendersystem\dx\renderdevicemgrdx11.cpp src\rendersystem\dx\renderdevicemgrdx9.cpp src\rendersystem\dx\renderpipelinestatsdx11.cpp src\rendersystem\dx\renderquerydx9.cpp src\rendersystem\dx\renderthreaddx11.cpp src\rendersystem\dx\renderthreaddx11.h src\rendersystem\dx\renderthreaddx9.cpp src\rendersystem\dx\texturedx11.cpp src\rendersystem\dx\texturedx11.h src\rendersystem\dx\texturedx9.cpp src\rendersystem\dx\texturedx9.h src\rendersystem\dx\vertexbufferdx11.cpp src\rendersystem\dx\vertexbufferdx9.cpp src\rendersystem\empty\rendercontextempty.cpp src\rendersystem\empty\renderdeviceempty.cpp src\rendersystem\empty\textureempty.cpp src\rendersystem\gl\colorformatgl.cpp src\rendersystem\gl\dynamicbuffermgrgl.cpp src\rendersystem\gl\hardwarestategl.cpp src\rendersystem\gl\indexbuffergl.cpp src\rendersystem\gl\inputlayoutgl.cpp src\rendersystem\gl\perfmarkers.cpp src\rendersystem\gl\rendercontextgl.cpp src\rendersystem\gl\renderdevicegl.cpp src\rendersystem\gl\renderdevicegl.cpp: GL Device src\rendersystem\gl\renderdevicegl.h src\rendersystem\gl\renderdevicemgrgl.cpp src\rendersystem\gl\renderpipelinestatsgl.cpp src\rendersystem\gl\renderquerygl.cpp src\rendersystem\gl\renderthreadgl.cpp src\rendersystem\gl\texturegl.cpp src\rendersystem\gl\texturegl.h src\rendersystem\gl\togl\cglmbuffer.cpp src\rendersystem\gl\togl\cglmfbo.cpp src\rendersystem\gl\togl\cglmprogram.cpp src\rendersystem\gl\togl\cglmquery.cpp src\rendersystem\gl\togl\cglmshader.cpp src\rendersystem\gl\togl\cglmshadercache.cpp src\rendersystem\gl\togl\cglmshadercache.h src\rendersystem\gl\togl\cglmtex.cpp src\rendersystem\gl\togl\cglmtex.h src\rendersystem\gl\togl\dynfunction.cpp src\rendersystem\gl\togl\glentrypoints.cpp src\rendersystem\gl\togl\glmdisplaydb.cpp src\rendersystem\gl\togl\glmgr.cpp src\rendersystem\gl\togl\glmgr.h src\rendersystem\gl\togl\glmgrbasics.cpp src\rendersystem\gl\togl\glmgr_flush.inl src\rendersystem\gl\togl\glmswapchain.cpp src\rendersystem\gl\vertexbuffergl.cpp src\rendersystem\indexbufferbase.cpp src\rendersystem\indexbufferbase.h src\rendersystem\inputlayoutbase.cpp src\rendersystem\inputlayoutbase.h src\rendersystem\occlusionquerymgr.cpp src\rendersystem\Releasedx11\win64\rendersystemdx11.pdb src\rendersystem\Releasedx9\win64\rendersystemdx9.pdb src\rendersystem\Releaseempty\win64\rendersystemempty.pdb src\rendersystem\Releasegl\win64\rendersystemgl.pdb src\rendersystem\rendercontextbase.cpp src\rendersystem\rendercontextbase.h src\rendersystem\renderdevicebase.cpp src\rendersystem\renderdevicebase.h src\rendersystem\renderdevicemgrbase.cpp src\rendersystem\renderhardwareconfig.cpp src\rendersystem\renderresource.h src\rendersystem\rendersystemglobals.cpp src\rendersystem\renderthreadbase.cpp src\rendersystem\renderthreadbase.h src\rendersystem\Retaildx11\win64\rendersystemdx11.pdb src\rendersystem\Retaildx9\win64\rendersystemdx9.pdb src\rendersystem\Retailempty\win64\rendersystemempty.pdb src\rendersystem\Retailgl\win64\rendersystemgl.pdb src\rendersystem\sheetcache.cpp src\rendersystem\texturebase.cpp src\rendersystem\texturebase.h src\rendersystem\texturestreaminghelper.cpp src\rendersystem\vertexbufferbase.cpp src\rendersystem\vertexbufferbase.h src\resourcefile\compressedresourcemanifest.cpp src\resourcefile\externalreferences.cpp src\resourcefile\introspectedtypemanager.cpp src\resourcefile\resourcedictionary.cpp src\resourcefile\resourcefile.cpp src\resourcefile\resourcestream.cpp src\resourcesystem\basefileresourcedataprovider.cpp src\resourcesystem\internalresourcehelpers.h src\resourcesystem\profilehelpers.cpp src\resourcesystem\Release\win64\resourcesystem.pdb src\resourcesystem\resourcemanifest_imp.cpp src\resourcesystem\resourcemanifest_imp.h src\resourcesystem\resourceremapper.cpp src\resourcesystem\resourcesystem.cpp src\resourcesystem\resourcesystem_leaktracker.cpp src\resourcesystem\Retail\win64\resourcesystem.pdb src\responselib\criteria.h src\responselib\criteria_inlines.h src\responselib\responsedb.cpp src\responselib\responsequery.cpp src\responselib\rule.cpp src\responselib\rule.h src\responserules\runtime\criteriaset.cpp src\responserules\runtime\response_system.cpp src\responserules\runtime\response_system.h src\responserules\runtime\response_system_parser.cpp src\responserules\runtime\response_types_internal.cpp src\responserules\runtime\response_types_internal.h src\responserules\runtime\rrlib1to2.cpp src\responserules\runtime\rr_response.cpp src\responserules\runtime\rr_speechconcept.cpp src\rubikon\body.cpp src\rubikon\body.inl src\rubikon\bodypair.h src\rubikon\gjk.inl src\rubikon\island.cpp src\rubikon\joint.h src\rubikon\nameindex.h src\rubikon\objectpair.h src\rubikon\pool.inl src\rubikon\rncommon.cpp src\rubikon\rncommon.h src\rubikon\rnserialize.h src\rubikon\rnserialize.inl src\rubikon\rnserializehelpers.h src\rubikon\rnsnoop.inl src\rubikon\rubikon.cpp src\rubikon\softbody.cpp src\rubikon\softbodystepper.cpp src\rubikon\trace.cpp src\rubikon\world.cpp src\rubikon\world.h src\scaleformui\Retail_4_dx11\win64\scaleformui_4_dx11.pdb src\scaleformui\Retail_4_dx9\win64\scaleformui_4_dx9.pdb src\scaleformui\Retail_4_gl\win64\scaleformui_4_gl.pdb src\scaleformui\scaleformuiimpl\scaleformui_movie.cpp src\scenefilecache\Release\win64\scenefilecache.pdb src\scenefilecache\responserulesfilecache.cpp src\scenefilecache\Retail\win64\scenefilecache.pdb src\scenefilecache\scenefilecache.cpp src\scenesystem\animatable.cpp src\scenesystem\filterfunctions.cpp src\scenesystem\generated_proto\win64\networkbasetypes.pb.cc src\scenesystem\generated_proto\win64\network_connection.pb.cc src\scenesystem\irradianceprobebuffer.cpp src\scenesystem\irradvolume.cpp src\scenesystem\lightbinner.cpp src\scenesystem\lightbinner_vr.cpp src\scenesystem\lightpropagationvolume.cpp src\scenesystem\occludersceneobject.cpp src\scenesystem\partiallytranslucentobjectdesc.cpp src\scenesystem\pixel_visibility.cpp src\scenesystem\pvssystem.cpp src\scenesystem\rasterizerocclusionculler.cpp src\scenesystem\Release\win64\scenesystem.pdb src\scenesystem\rendertargettoken.cpp src\scenesystem\Retail\win64\scenesystem.pdb src\scenesystem\scenegfxresources.cpp src\scenesystem\scenelayer.cpp src\scenesystem\scenelayer.h src\scenesystem\scenelight.cpp src\scenesystem\scenemonitor.cpp src\scenesystem\sceneobject_methods.cpp src\scenesystem\scenesunlight.cpp src\scenesystem\scenesystem.cpp src\scenesystem\scenesystem.h src\scenesystem\scenesystem_snapshot.cpp src\scenesystem\sceneview.cpp src\scenesystem\sceneview.h src\scenesystem\sceneviewdebugoverlays.cpp src\scenesystem\sceneviewdebugoverlays.h src\scenesystem\scratchrendertargetsystem.cpp src\scenesystem\skybox.cpp src\scenesystem\utils\fullscreenquadrenderer.cpp src\scenesystem\utils\modelutils.cpp src\scenesystem\utils\renderutils.cpp src\scenesystem\utils\scalable_ambient_obscurance.cpp src\scenesystem\utils\sceneutils.cpp src\scenesystem\utils\tonemapsystem.cpp src\scenesystem\utils\tonemapsystem.h src\scenesystem\volumeculler.cpp src\schemalib\dyncontext.cpp src\schemalib\dyndata.cpp src\schemalib\dynelement.cpp src\schemalib\keyvalues3.cpp src\schemalib\keyvalues3_textreader.cpp src\schemalib\kv3transfer.cpp src\schemalib\schemaclassinfo.cpp src\schemalib\schemadatatraversal.cpp src\schemalib\schemaenuminfo.cpp src\schemalib\schemaiterator.cpp src\schemalib\schematraversal.cpp src\schemalib\schematype.cpp src\schemasystem\oldschemasynthesis.cpp src\schemasystem\Release\win64\schemasystem.pdb src\schemasystem\resourcecompileutils.cpp src\schemasystem\resourceintrospection.cpp src\schemasystem\resourceloader.cpp src\schemasystem\resourceprinter.cpp src\schemasystem\Retail\win64\schemasystem.pdb src\schemasystem\schemaconcommands.cpp src\schemasystem\schemakeyvaluestarget.cpp src\schemasystem\schemamismatchreport.cpp src\schemasystem\schemasystem.cpp src\schemasystem\schematextloadtarget.cpp src\schemasystem\schematextloadtarget.h src\schemasystem\schematextreader.cpp src\schemasystem\schematexttarget.cpp src\schemasystem\schematexttype.cpp src\schemasystem\schematextwriter.cpp src\schemasystem\textloadwriter_dyndata.cpp src\schemasystem\textloadwriter_dyndata.h src\schemasystem\textsave_dyndata.cpp src\schemasystem\utils\schemasystemutils.cpp src\socketlib\overlappedsocket.cpp src\socketlib\socketlib.cpp src\soundemittersystem\Release\win64\soundemittersystem.pdb src\soundemittersystem\soundemittersystembase.cpp src\soundsystem\device_capture.cpp src\soundsystem\lowlevel\device_dsound.cpp src\soundsystem\lowlevel\device_null.cpp src\soundsystem\lowlevel\device_sdl.cpp src\soundsystem\lowlevel\device_xaudio2.cpp src\soundsystem\lowlevel\mix.cpp src\soundsystem\lowlevel\mix.h src\soundsystem\lowlevel\windows_audio.cpp src\soundsystem\mp3_miles.cpp src\soundsystem\Release\win64\soundsystem.pdb src\soundsystem\Retail\win64\soundsystem.pdb src\soundsystem\snd_das.cpp src\soundsystem\snd_dev_common.cpp src\soundsystem\snd_dma.cpp src\soundsystem\snd_dsp.cpp src\soundsystem\snd_mix.cpp src\soundsystem\snd_mixgroups.cpp src\soundsystem\snd_mp3_source.cpp src\soundsystem\snd_op_sys\sos_edit.cpp src\soundsystem\snd_op_sys\sos_entry_match_system.cpp src\soundsystem\snd_op_sys\sos_op.cpp src\soundsystem\snd_op_sys\sos_op_block_entry.cpp src\soundsystem\snd_op_sys\sos_op_convar.cpp src\soundsystem\snd_op_sys\sos_op_delta.cpp src\soundsystem\snd_op_sys\sos_op_distant_dsp.cpp src\soundsystem\snd_op_sys\sos_op_entity_info.cpp src\soundsystem\snd_op_sys\sos_op_falloff.cpp src\soundsystem\snd_op_sys\sos_op_filters.cpp src\soundsystem\snd_op_sys\sos_op_iterate_merge_speakers.cpp src\soundsystem\snd_op_sys\sos_op_math.cpp src\soundsystem\snd_op_sys\sos_op_mixer.cpp src\soundsystem\snd_op_sys\sos_op_mixlayer.cpp src\soundsystem\snd_op_sys\sos_op_occlusion.cpp src\soundsystem\snd_op_sys\sos_op_opvar.cpp src\soundsystem\snd_op_sys\sos_op_pos_vec8.cpp src\soundsystem\snd_op_sys\sos_op_sms.cpp src\soundsystem\snd_op_sys\sos_op_sos.cpp src\soundsystem\snd_op_sys\sos_op_source_info.cpp src\soundsystem\snd_op_sys\sos_op_spatialize.cpp src\soundsystem\snd_op_sys\sos_op_start_soundevent.cpp src\soundsystem\snd_op_sys\sos_op_stop_soundevents.cpp src\soundsystem\snd_op_sys\sos_op_timers.cpp src\soundsystem\snd_op_sys\sos_op_tracks.cpp src\soundsystem\snd_op_sys\sos_op_util.cpp src\soundsystem\snd_op_sys\sos_system.cpp src\soundsystem\snd_op_sys\sos_system.h src\soundsystem\snd_op_sys\sos_track_system.cpp src\soundsystem\snd_wave_data.cpp src\soundsystem\snd_wave_mixer.cpp src\soundsystem\snd_wave_mixer_adpcm.cpp src\soundsystem\snd_wave_mixer_mp3.cpp src\soundsystem\snd_wave_source.cpp src\soundsystem\snd_wave_temp.cpp src\soundsystem\soundevent.cpp src\soundsystem\soundevent.h src\soundsystem\soundsystem.cpp src\soundsystem\vmix.cpp src\soundsystem\voice.cpp src\steamdatagram\clientlib\csteamdatagramclient.cpp src\steamdatagram\clientlib\csteamdatagramclient.h src\steamdatagram\clientlib\csteamdatagramserver.cpp src\steamdatagram\steamdatagramnetwork.cpp src\steamdatagram\steamdatagram_internal.h src\steamdatagram\steamdatagram_network.h src\studiomdllib\dmxfileutils.cpp src\texturedictionary\texturedictionary.cpp src\thirdparty\hosek_wilkie_skylight_model_1_4a\arhosekskymodel.c src\thirdparty\intelrasterizer\aabboxrasterizersse.cpp src\thirdparty\intelrasterizer\depthbufferrasterizersse.cpp src\thirdparty\intelrasterizer\depthbufferrasterizerssemt.cpp src\thirdparty\intelrasterizer\depthbufferrasterizerssest.cpp src\thirdparty\intelrasterizer\init.cpp src\thirdparty\protobuf-2.6.1\src\google\protobuf\repeated_field.h src\thirdparty\quickhull\qharray.inl src\thirdparty\quickhull\qhconvex.cpp src\thirdparty\quickhull\qhhalfedge.cpp src\thirdparty\quickhull\qhlist.inl src\thirdparty\quickhull\qhmemory.cpp src\thirdparty\recastnavigation\recast\source\recast.cpp src\thirdparty\recastnavigation\recast\source\recastarea.cpp src\thirdparty\recastnavigation\recast\source\recastcontour.cpp src\thirdparty\recastnavigation\recast\source\recastfilter.cpp src\thirdparty\recastnavigation\recast\source\recastmesh.cpp src\thirdparty\recastnavigation\recast\source\recastmeshdetail.cpp src\thirdparty\recastnavigation\recast\source\recastrasterization.cpp src\thirdparty\recastnavigation\recast\source\recastregion.cpp src\tier0\assert_dialog.cpp src\tier0\commandline.cpp src\tier0\cpu.cpp src\tier0\cputopology.cpp src\tier0\dbg.cpp src\tier0\debugdraw.cpp src\tier0\dlmalloc\malloc.c src\tier0\etwprof.cpp src\tier0\hangwatchdogthread.cpp src\tier0\logging.cpp src\tier0\mem.cpp src\tier0\memoryallocationheader.h src\tier0\memprocessheap.cpp src\tier0\memstd.cpp src\tier0\mem_helpers.cpp src\tier0\minidump.cpp src\tier0\platform.cpp src\tier0\platform_com.cpp src\tier0\platform_sdl.cpp src\tier0\platwindow.cpp src\tier0\pmelib.cpp src\tier0\Release\win64\tier0.pdb src\tier0\Retail\win64\tier0.pdb src\tier0\stackhelpers_virtualmachine_capture.cpp src\tier0\stackstats.cpp src\tier0\stacktools.cpp src\tier0\threadtools.cpp src\tier0\tier0_strtools.cpp src\tier0\tslist.cpp src\tier0\vprof.cpp src\tier0\vprof_database.cpp src\tier1\bitbuf.cpp src\tier1\bitstring.cpp src\tier1\blockcompress.cpp src\tier1\byteswap.cpp src\tier1\circularbuffer.cpp src\tier1\commandbuffer.cpp src\tier1\configvalue.cpp src\tier1\convar.cpp src\tier1\datamanager.cpp src\tier1\eventdispatcher.cpp src\tier1\exprevaluator.cpp src\tier1\fileio.cpp src\tier1\interface.cpp src\tier1\keyvalues.cpp src\tier1\keyvaluesjson.cpp src\tier1\lzmadecoder.cpp src\tier1\lzss.cpp src\tier1\mempool.cpp src\tier1\memstack.cpp src\tier1\netadr.cpp src\tier1\protobuf.cpp src\tier1\rangecheckedvar.cpp src\tier1\splitstring.cpp src\tier1\stacktools_tier1.cpp src\tier1\stringpool.cpp src\tier1\strtools.cpp src\tier1\uniqueid.cpp src\tier1\utl3dallocator.cpp src\tier1\utlbinaryblock.cpp src\tier1\utlbuffer.cpp src\tier1\utlbufferutil.cpp src\tier1\utlmemoryarena.cpp src\tier1\utloctree.cpp src\tier1\utlsoacontainer.cpp src\tier1\utlstackmachine.cpp src\tier1\utlstring.cpp src\tier1\utlsymbol.cpp src\tier1\utltokenizer.cpp src\tier1\utltsrowallocator.cpp src\tier2\fieldpath.cpp src\tier2\schemabindings.cpp src\tier2\tier2_logging.cpp src\tier2\utlstreambuffer.cpp src\toolframework2\Retail\win64\toolframework2.pdb src\toolframework2\toolframework2.cpp src\toolscript\Retail\win64\toolscript.pdb src\tools\hammer\generated_proto\win64\gametoolevents.pb.cc src\tools\hammer\generated_proto\win64\networkbasetypes.pb.cc src\tools\hammer\generated_proto\win64\network_connection.pb.cc src\tools\hammer\hammertoolsystem.cpp src\tools\hammer\Retail\win64\hammer.pdb src\tools\hammer\toolnavmesh.cpp src\tools\hammer\toolpainting.cpp src\tools\helpsystem\Retail\win64\helpsystem.pdb src\tools\ifm\generated_proto\win64\gametoolevents.pb.cc src\tools\ifm\generated_proto\win64\networkbasetypes.pb.cc src\tools\ifm\generated_proto\win64\network_connection.pb.cc src\tools\ifm\render_helpers.cpp 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src\tools\toolutils2\baseeditorapp.cpp src\tools\toolutils2\qsource2style.cpp src\tools\toolutils2\toolhud.cpp src\tools\toolutils2\toolrenderutils.cpp src\tools\workshopmanager\Retail\win64\workshopmanager.pdb src\tools\workshoptoolutils\qimportprevieweditor.cpp src\tools\workshoptoolutils\qportraiteditorscene.cpp src\tools\workshoptoolutils\qportraitviewer.cpp src\tools\workshoptoolutils\qworkshopitemidwidget.cpp src\unitlib\unitlib.cpp src\utils\bakedlodbuilder\Retail\win64\bakedlodbuilder.pdb src\utils\bugreporter_filequeue\bugreporter.cpp src\utils\bugreporter_filequeue\Release\win64\bugreporter_filequeue.pdb src\utils\bugreporter_filequeue\Retail\win64\bugreporter_filequeue.pdb src\utils\common\cmdlib.cpp src\utils\common\threads.cpp src\utils\environmentmapbuilder\Retail\win64\environmentmapbuilder.pdb src\utils\itemtest_lib\itemtest.cpp src\utils\lightingbuilder\Retail\win64\lightingbuilder.pdb src\utils\modelprocessing\compilecollisionmesh.cpp 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src\_generated_code\soundemittersystem\release\win64\gamesoundscriptschema_h_schema.gen_cpp src\_generated_code\soundemittersystem\release\win64\isoundemittersystembase_h_schema.gen_cpp src\_generated_code\soundsystem\release\win64\isoundopsystemedit_h_schema.gen_cpp src\_generated_code\soundsystem\release\win64\soundeventscriptschema_h_schema.gen_cpp src\_generated_code\soundsystem\release\win64\soundstackscriptschema_h_schema.gen_cpp src\_generated_code\vscript\release\win64\vscript_nuggets_cpp_schema.gen_cpp src\_generated_code\vscript\release\win64\vscript_nuggets_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\entitylumpschema_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\lighttreeschema_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\prtmatrixschema_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\virtualvolumetextureschema_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\vmap_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\worldenvironmentmapsschema_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\worldlightingschema_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\worldnodeschema_h_schema.gen_cpp src\_generated_code\worldrenderer\release\win64\worldschema_h_schema.gen_cpp