![Injection](sprites/consumables/injection.png) ![Rapier](sprites/weapons/rapier.png) ![Dagger](sprites/weapons/dagger.png) ![Gasmask](sprites/weapons/bullet.png) # Sprites **As a general rule of thumb, please check the current sprites to gain an idea of our art style.** ## General - original content ## Size - tag [Icon](https://github.com/doficia/project-cordon-sprites/issues?q=is%3Aissue+is%3Aopen+label%3Aicon): 128x128 (canvas size; the object does not have to take all space - the larger the sexier though!) - tag [World](https://github.com/doficia/project-cordon-sprites/issues?q=is%3Aissue+is%3Aopen+label%3Aworld): 48x48 (same as above; for tall objects such as trees the 48px height limit can be extended) - tag [World-X2](https://github.com/doficia/project-cordon-sprites/issues?q=is%3Aissue+is%3Aopen+label%3Aworld-x2): 96x96 (same as above) - tag [Tile](https://github.com/doficia/project-cordon-sprites/issues?q=is%3Aissue+is%3Aopen+label%3Atile): 64x64 (tileable both horizontally and vertically unless stated otherwise) ## Format - transparent background - PNG format ## Style - pixel-art (1x1 pixels) - realistic style - small palettes ## Don'ts - no transparency - alpha value is either 0 or 255 - no strong outlines - no photorealism - no gradients ## Icon Tag Icons are very likely to be a part of the UI, such as inventory images of items. This means the object can be drawn from any angle without any restrictions. ## World Tag Objects with the tag World are to be part of the ingame world. Shocking, huh? We feature an **isometric** (or 3/4) view, so please make sure the sprite is in the correct angle. ## World-X2 Tag Same as World, size can be up to twice as large. ## File Location As long as you put your sprite in the sprites/ folder, it is fine. Place where it feels logical within, but we will take care of sorting that. [Back to README](README.md)