[gd_resource type="Resource" load_steps=16 format=2] [ext_resource path="res://addons/wyvernshield_RPG/triggers/trigger_static.gd" type="Script" id=1] [ext_resource path="res://addons/wyvernshield_RPG/triggers/trigger_reaction.gd" type="Script" id=2] [ext_resource path="res://addons/wyvernshield_RPG/triggers/trigger_properties.gd" type="Script" id=4] [ext_resource path="res://addons/wyvernshield_RPG/triggers/trigger_library.gd" type="Script" id=5] [sub_resource type="Resource" id=1] resource_name = "tick" script = ExtResource( 4 ) trigger_name = "tick" prop_names = "DELTA_TIME" [sub_resource type="Resource" id=3] resource_name = "combat_move" script = ExtResource( 4 ) trigger_name = "combat_move" prop_names = "ACTOR SPAWNED_OBJECTS DIRECTION_VEC COMBAT_MOVE WEAPON_COOLDOWN SPECIAL_COOLDOWN IS_BASIC_ATTACK" [sub_resource type="Resource" id=19] resource_name = "combat_move_get_cost" script = ExtResource( 4 ) trigger_name = "combat_move_get_cost" prop_names = "ACTOR COMBAT_MOVE CAN_CAST COST_DICT" [sub_resource type="Resource" id=5] resource_name = "hit_landed" script = ExtResource( 4 ) trigger_name = "hit_landed" prop_names = "TARGET HIT_BY_COMBAT_MOVE DAMAGE_DEALT IS_BASIC_ATTACK" [sub_resource type="Resource" id=6] resource_name = "hit_received" script = ExtResource( 4 ) trigger_name = "hit_received" prop_names = "TARGET HIT_BY_ACTOR HIT_BY_COMBAT_MOVE DAMAGE_DEALT" [sub_resource type="Resource" id=7] resource_name = "status_dot_tick" script = ExtResource( 4 ) trigger_name = "status_dot_tick" prop_names = "DAMAGE_DEALT" [sub_resource type="Resource" id=8] resource_name = "status_get_properties" script = ExtResource( 4 ) trigger_name = "status_get_properties" prop_names = "SENDER STATUS TARGET RESULT_DURATION RESULT_POTENCY" [sub_resource type="Resource" id=9] resource_name = "status_applied" script = ExtResource( 4 ) trigger_name = "status_applied" prop_names = "ACTOR STATUS TARGET RESULT_DURATION RESULT_POTENCY" [sub_resource type="Resource" id=10] resource_name = "status_received" script = ExtResource( 4 ) trigger_name = "status_received" prop_names = "SENDER STATUS TARGET" [sub_resource type="Resource" id=11] resource_name = "npc_defeated" script = ExtResource( 4 ) trigger_name = "npc_defeated" prop_names = "TARGET FINISHING_ATTACK DAMAGE_DEALT" [sub_resource type="Resource" id=20] resource_name = "item_pickup" script = ExtResource( 4 ) trigger_name = "item_pickup" prop_names = "ITEM" [resource] script = ExtResource( 5 ) list = [ SubResource( 1 ), SubResource( 3 ), SubResource( 19 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 20 ) ] force_update = false reaction_class = ExtResource( 2 ) static_class = ExtResource( 1 )