// Dota Units File "DOTAUnits" { "Version" "1" //================================================================================= // HERO: Base // Note: This is loaded and overriden/added to by values in the specific heroes chunks. //================================================================================= "npc_dota_units_base" // Units: Base { // General // "BaseClass" "npc_dota_base" // Class of entity of link to. "Model" "models/development/invisiblebox.mdl" // Model. "SoundSet" "0" // Name of sound set. "Level" "1" "IsAncient" "0" "IsNeutralUnitType" "0" "SelectionGroup" "" // Units with the same selection group will cycle together when tabbing through owned units "SelectOnSpawn" "0" "CanBeDominated" "1" "IgnoreAddSummonedToSelection" "0" "AutoAttacksByDefault" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "1" // Damage range min. "AttackDamageMax" "1" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.7" // Speed of attack. "AttackAnimationPoint" "0.75" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "AttackRangeBuffer" "250" // Extra attack range within which the target can move without canceling the attack "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HERO" "RingRadius" "50" "HealthBarOffset" "-1" // -1 means use the models // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. "HasAggressiveStance" "0" // Plays alternate idle/run animation when near enemies "FollowRange" "100" // Distance to keep when following // Status //---------------------------------------------------------------- "StatusHealth" "150" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. "StatusStartingMana" "-1" // -1 means default to full mana // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "575" // Range of vision during day light. "VisionNighttimeRange" "575" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.0" // How much bots want to attack them vs other non-hero things //Inventory "HasInventory" "0" "WakesNeutrals" "1" "IdleSoundLoop" "" } //================================================================================= // THINKER //================================================================================= "npc_dota_thinker" { // General // "BaseClass" "npc_dota_thinker" // Class of entity of link to. "Model" "models/development/invisiblebox.mdl" // Model. "SoundSet" "0" // Name of sound set. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName" "DOTA_HULL_SIZE_HERO" "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. } //================================================================================= // Companion //================================================================================= "npc_dota_companion" { // General // "BaseClass" "npc_dota_companion" // Class of entity of link to. "Model" "models/pets/pet01.mdl" // Model. "SoundSet" "0" // Name of sound set. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. "ModelScale" "1" "MovementSpeed" "325" // Speed "MovementTurnRate" "1.0" // Turning rate. } //================================================================================= // Creeps: Bad Ranged //================================================================================= "npc_dota_creep_badguys_ranged" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged.mdl" // Model. "SoundSet" "Creep_Bad_Range" // Name of sound set. "ModelScale" "0.93" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "21" // Damage range min. "AttackDamageMax" "26" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "42" // Gold earned min. "BountyGoldMax" "48" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "150" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "300" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Bad Ranged Super //================================================================================= "npc_dota_creep_badguys_ranged_upgraded" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged.mdl" // Model. "SoundSet" "Creep_Bad_Range" // Name of sound set. "ModelScale" "1.12" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "41" // Damage range min. "AttackDamageMax" "46" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "18" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "150" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "475" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Bad Ranged Mega //================================================================================= "npc_dota_creep_badguys_ranged_upgraded_mega" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_ranged/lane_dire_ranged_mega.mdl" // Model. "SoundSet" "Creep_Bad_Range" // Name of sound set. "ModelScale" "1.12" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "41" // Damage range min. "AttackDamageMax" "46" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "18" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "150" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "475" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Range //================================================================================= "npc_dota_creep_goodguys_ranged" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "ModelScale" ".88" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "21" // Damage range min. "AttackDamageMax" "26" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_goodguy" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "42" // Gold earned min. "BountyGoldMax" "48" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "185" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "300" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Range Super //================================================================================= "npc_dota_creep_goodguys_ranged_upgraded" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "ModelScale" "1.12" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "41" // Damage range min. "AttackDamageMax" "46" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_goodguy" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "18" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "155" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "475" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Range Mega //================================================================================= "npc_dota_creep_goodguys_ranged_upgraded_mega" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_radiant_ranged/radiant_ranged_mega.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "ModelScale" "1.12" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "41" // Damage range min. "AttackDamageMax" "46" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_goodguy" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "18" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "155" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "475" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Bad Melee //================================================================================= "npc_dota_creep_badguys_melee" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee.mdl" // Model. "SoundSet" "Creep_Bad_Melee" // Name of sound set. "ModelScale" ".93" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "19" // Damage range min. "AttackDamageMax" "23" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "37" // Gold earned min. "BountyGoldMax" "43" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "130" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Bad Melee UPGRADED //================================================================================= "npc_dota_creep_badguys_melee_upgraded" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee.mdl" // Model. "SoundSet" "Creep_Bad_Melee_Mega" // Name of sound set. "ModelScale" "1.12" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "36" // Damage range min. "AttackDamageMax" "44" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "18" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "120" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Bad Melee Mega //================================================================================= "npc_dota_creep_badguys_melee_upgraded_mega" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_melee/creep_bad_melee_mega.mdl" // Model. "SoundSet" "Creep_Bad_Melee_Mega" // Name of sound set. "ModelScale" "1.12" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "36" // Damage range min. "AttackDamageMax" "44" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "18" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "120" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Melee //================================================================================= "npc_dota_creep_goodguys_melee" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_radiant_melee/radiant_melee.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "ModelScale" "0.93" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "19" // Damage range min. "AttackDamageMax" "23" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "37" // Gold earned min. "BountyGoldMax" "43" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "150" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Melee Super //================================================================================= "npc_dota_creep_goodguys_melee_upgraded" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_radiant_melee/radiant_melee.mdl" // Model. "SoundSet" "Creep_Good_Melee_Mega" // Name of sound set. "ModelScale" "1.12" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "36" // Damage range min. "AttackDamageMax" "44" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "18" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "130" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Melee Mega //================================================================================= "npc_dota_creep_goodguys_melee_upgraded_mega" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_radiant_melee/radiant_melee_mega.mdl" // Model. "SoundSet" "Creep_Good_Melee_Mega" // Name of sound set. "ModelScale" "1.12" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "36" // Damage range min. "AttackDamageMax" "44" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "18" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "130" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Tower 1 TOP //================================================================================= "npc_dota_goodguys_tower1_top" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "20" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "120" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1300" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 1 MID //================================================================================= "npc_dota_goodguys_tower1_mid" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower45" "MinimapIconSize" "320" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "20" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "120" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1300" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 1 BOT //================================================================================= "npc_dota_goodguys_tower1_bot" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "20" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "120" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1300" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 2 TOP //================================================================================= "npc_dota_goodguys_tower2_top" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "120" // Damage range min. "AttackDamageMax" "140" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 2 MID //================================================================================= "npc_dota_goodguys_tower2_mid" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower45" "MinimapIconSize" "320" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "120" // Damage range min. "AttackDamageMax" "140" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 2 BOT //================================================================================= "npc_dota_goodguys_tower2_bot" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "120" // Damage range min. "AttackDamageMax" "140" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 3 TOP //================================================================================= "npc_dota_goodguys_tower3_top" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "122" // Damage range min. "AttackDamageMax" "182" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 3 MID //================================================================================= "npc_dota_goodguys_tower3_mid" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower45" "MinimapIconSize" "320" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "122" // Damage range min. "AttackDamageMax" "182" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 3 BOT //================================================================================= "npc_dota_goodguys_tower3_bot" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good.mdl"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "122" // Damage range min. "AttackDamageMax" "182" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Tower 4 //================================================================================= "npc_dota_goodguys_tower4" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower_good"// Model. "SoundSet" "Tower.Water" // Name of sound set. "MinimapIcon" "minimap_tower45" "MinimapIconSize" "320" "Level" "4" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "30" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "122" // Damage range min. "AttackDamageMax" "182" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_good" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "130" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 1 TOP //================================================================================= "npc_dota_badguys_tower1_top" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "20" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "120" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1300" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 1 MID //================================================================================= "npc_dota_badguys_tower1_mid" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower45" "MinimapIconSize" "320" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "20" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "120" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1300" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 1 BOT //================================================================================= "npc_dota_badguys_tower1_bot" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "20" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "120" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1300" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 2 TOP //================================================================================= "npc_dota_badguys_tower2_top" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "120" // Damage range min. "AttackDamageMax" "140" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 2 MID //================================================================================= "npc_dota_badguys_tower2_mid" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower45" "MinimapIconSize" "320" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "120" // Damage range min. "AttackDamageMax" "140" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 2 BOT //================================================================================= "npc_dota_badguys_tower2_bot" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "120" // Damage range min. "AttackDamageMax" "140" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 3 TOP //================================================================================= "npc_dota_badguys_tower3_top" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "122" // Damage range min. "AttackDamageMax" "182" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 3 MID //================================================================================= "npc_dota_badguys_tower3_mid" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower45" "MinimapIconSize" "320" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "122" // Damage range min. "AttackDamageMax" "182" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 3 BOT //================================================================================= "npc_dota_badguys_tower3_bot" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower90" "MinimapIconSize" "320" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "22" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "122" // Damage range min. "AttackDamageMax" "182" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Tower 4 //================================================================================= "npc_dota_badguys_tower4" { // General // "BaseClass" "npc_dota_tower" // Class of entity of link to. "Model" "models/props_structures/tower001.mdl"// Model. "SoundSet" "Tower.Fire" // Name of sound set. "MinimapIcon" "minimap_tower45" "MinimapIconSize" "320" "Level" "4" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "30" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "122" // Damage range min. "AttackDamageMax" "182" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.95" // Speed of attack. "AttackAnimationPoint" "0.6" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "ranged_tower_bad" // Particle system model for projectile. "ProjectileSpeed" "750" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "ProjectileCollisionSize" "50" "RingRadius" "120" "HealthBarOffset" "280" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Good Guys Filler //================================================================================= "npc_dota_goodguys_fillers" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_plain_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_miscbuilding" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "102" // Gold earned min. "BountyGoldMax" "120" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_FILLER" // Hull type used for navigation/locomotion. "RingRadius" "100" "HealthBarOffset" "260" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Bad Guys Filler //================================================================================= "npc_dota_badguys_fillers" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_plain_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_miscbuilding" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "102" // Gold earned min. "BountyGoldMax" "120" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_FILLER" // Hull type used for navigation/locomotion. "RingRadius" "100" "HealthBarOffset" "230" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Good Guys Melee Rax TOP //================================================================================= "npc_dota_goodguys_melee_rax_top" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks90" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Good Guys Melee Rax MID //================================================================================= "npc_dota_goodguys_melee_rax_mid" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks45" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Good Guys Melee Rax BOT //================================================================================= "npc_dota_goodguys_melee_rax_bot" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks90" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Good Guys Range Rax TOP //================================================================================= "npc_dota_goodguys_range_rax_top" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks90" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Good Guys Range Rax MID //================================================================================= "npc_dota_goodguys_range_rax_mid" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks45" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Good Guys Range Rax BOT //================================================================================= "npc_dota_goodguys_range_rax_bot" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks90" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Bad Guys Melee Rax TOP //================================================================================= "npc_dota_badguys_melee_rax_top" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks90" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Bad Guys Melee Rax MID //================================================================================= "npc_dota_badguys_melee_rax_mid" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks45" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Bad Guys Melee Rax BOT //================================================================================= "npc_dota_badguys_melee_rax_bot" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks90" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Bad Guys Range Rax TOP //================================================================================= "npc_dota_badguys_range_rax_top" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks90" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Bad Guys Range Rax MID //================================================================================= "npc_dota_badguys_range_rax_mid" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks45" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Bad Guys Range Rax BOT //================================================================================= "npc_dota_badguys_range_rax_bot" { // General // "BaseClass" "npc_dota_building" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_racks90" "HealthBarOffset" "250" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BARRACKS" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BARRACKS" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "900" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } //================================================================================= // Creeps: Good Guys Fort //================================================================================= "npc_dota_goodguys_fort" { // General // "BaseClass" "npc_dota_fort" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_ancient" "MinimapIconSize" "400" "HealthBarOffset" "400" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BUILDING" // Hull type used for navigation/locomotion. "RingRadius" "350" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "4250" // Base health. "StatusHealthRegen" "3" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. } //================================================================================= // Creeps: Bad Guys Fort //================================================================================= "npc_dota_badguys_fort" { // General // "BaseClass" "npc_dota_fort" // Class of entity of link to. "Model" "models/buildings/building_racks_melee_reference.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "MinimapIcon" "minimap_ancient" "MinimapIconSize" "400" "HealthBarOffset" "400" // Abilities //---------------------------------------------------------------- "Ability1" "backdoor_protection_in_base" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0" // Speed of attack. "AttackAnimationPoint" "0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_BUILDING" // Hull type used for navigation/locomotion. "RingRadius" "350" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "4250" // Base health. "StatusHealthRegen" "3" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1900" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. } //================================================================================= // Creeps: Good Siege //================================================================================= "npc_dota_goodguys_siege" { // General // "BaseClass" "npc_dota_creep_siege" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_good_siege/creep_good_siege.mdl" // Model. "SoundSet" "Creep_Good_Engine" // Name of sound set. "MinimapIcon" "minimap_siege" "MinimapIconSize" "350" "ModelScale" ".65" "Level" "4" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "35" // Damage range min. "AttackDamageMax" "46" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "2.7" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "690" // Range within a target can be attacked. "ProjectileModel" "ranged_siege_good" // Particle system model for projectile. "ProjectileSpeed" "1100" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "88" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "80" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SIEGE" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "850" // Range of vision at night time. } //================================================================================= // Creeps: Good Siege Upgraded //================================================================================= "npc_dota_goodguys_siege_upgraded" { // General // "BaseClass" "npc_dota_creep_siege" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_good_siege/creep_good_siege.mdl" // Model. "SoundSet" "Creep_Good_Engine" // Name of sound set. "MinimapIcon" "minimap_siege" "MinimapIconSize" "350" "ModelScale" ".65" "Level" "4" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "51" // Damage range min. "AttackDamageMax" "62" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "2.7" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "690" // Range within a target can be attacked. "ProjectileModel" "ranged_siege_good" // Particle system model for projectile. "ProjectileSpeed" "1100" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "88" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "80" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SIEGE" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "850" // Range of vision at night time. } //================================================================================= // Creeps: Good Siege Mega //================================================================================= "npc_dota_goodguys_siege_upgraded_mega" { // General // "BaseClass" "npc_dota_creep_siege" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_good_siege/creep_good_siege.mdl" // Model. "SoundSet" "Creep_Good_Engine" // Name of sound set. "MinimapIcon" "minimap_siege" "MinimapIconSize" "350" "ModelScale" ".65" "Level" "4" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "51" // Damage range min. "AttackDamageMax" "62" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "2.7" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "690" // Range within a target can be attacked. "ProjectileModel" "ranged_siege_good" // Particle system model for projectile. "ProjectileSpeed" "1100" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "88" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "80" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SIEGE" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "850" // Range of vision at night time. } //================================================================================= // Creeps: Bad Siege //================================================================================= "npc_dota_badguys_siege" { // General // "BaseClass" "npc_dota_creep_siege" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.mdl" // Model. "SoundSet" "Creep_Bad_Engine" // Name of sound set. "MinimapIcon" "minimap_siege" "MinimapIconSize" "250" "ModelScale" ".80" "Level" "4" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "35" // Damage range min. "AttackDamageMax" "46" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "2.7" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "690" // Range within a target can be attacked. "ProjectileModel" "ranged_siege_bad" // Particle system model for projectile. "ProjectileSpeed" "1100" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "88" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "80" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SIEGE" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "850" // Range of vision at night time. } //================================================================================= // Creeps: Bad Siege Upgraded //================================================================================= "npc_dota_badguys_siege_upgraded" { // General // "BaseClass" "npc_dota_creep_siege" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.mdl" // Model. "SoundSet" "Creep_Bad_Engine" // Name of sound set. "MinimapIcon" "minimap_siege" "MinimapIconSize" "250" "ModelScale" ".80" "Level" "4" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "51" // Damage range min. "AttackDamageMax" "62" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "2.7" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "690" // Range within a target can be attacked. "ProjectileModel" "ranged_siege_bad" // Particle system model for projectile. "ProjectileSpeed" "1100" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "88" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "80" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SIEGE" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "850" // Range of vision at night time. } //================================================================================= // Creeps: Bad Siege Mega //================================================================================= "npc_dota_badguys_siege_upgraded_mega" { // General // "BaseClass" "npc_dota_creep_siege" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_siege/creep_bad_siege.mdl" // Model. "SoundSet" "Creep_Bad_Engine" // Name of sound set. "MinimapIcon" "minimap_siege" "MinimapIconSize" "250" "ModelScale" ".80" "Level" "4" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "51" // Damage range min. "AttackDamageMax" "62" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "2.7" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "690" // Range within a target can be attacked. "ProjectileModel" "ranged_siege_bad" // Particle system model for projectile. "ProjectileSpeed" "1100" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "88" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "80" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SIEGE" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_SIEGE" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "850" // Range of vision at night time. } //================================================================================= // Creeps: DotA Fountain //================================================================================= "dota_fountain" { // General // "BaseClass" "ent_dota_fountain" // Class of entity of link to. "Model" "models\props_c17/fountain_01.mdl" // Model. "SoundSet" "dota_fountain" // Name of sound set. "MinimapIcon" "minimap_ward_obs" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "190" // Damage range min. "AttackDamageMax" "199" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.15" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "1200" // Range within a target can be acquired. "AttackRange" "1200" // Range within a target can be attacked. (was 690) "ProjectileModel" "fountain_attack" // Particle system model for projectile. "ProjectileSpeed" "1400" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "88" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_TOWER" // Hull type used for navigation/locomotion. "RingRadius" "220" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_SIEGE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRUCTURE" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_BUILDING" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. } //================================================================================= // Creeps: Healing Ward //================================================================================= "npc_dota_juggernaut_healing_ward" { // General // "BaseClass" "npc_dota_base_additive" // Class of entity of link to. "Model" "models/heroes/juggernaut/jugg_healing_ward.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "0" "UnitLabel" "healing_ward" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Type of attack - melee, ranged, etc. "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "420" // Speed "MovementTurnRate" "0.5" // Turning rate. "FollowRange" "250" // Distance to keep when following // Status //---------------------------------------------------------------- "StatusHealth" "1" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "600" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things } //================================================================================= // Healing Campfire //================================================================================= "npc_dota_healing_campfire" { // General // "BaseClass" "npc_dota_base_additive" // Class of entity of link to. "Model" "models/props_debris/creep_camp002a.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Type of attack - melee, ranged, etc. "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "600" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things } //================================================================================= // Frozen Sigil //================================================================================= "npc_dota_tusk_frozen_sigil1" { // General // "BaseClass" "npc_dota_tusk_frozen_sigil" // Class of entity of link to. "Model" "models/heroes/tuskarr/tuskarr_sigil.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "0" "UnitLabel" "frozen_sigil" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Type of attack - melee, ranged, etc. "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "90" // Gold earned min. "BountyGoldMax" "90" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" // Type of locomotion - ground, air "MovementSpeed" "310" // Speed "MovementTurnRate" "0.5" // Turning rate. "FollowRange" "250" // Distance to keep when following // Status //---------------------------------------------------------------- "StatusHealth" "12" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things } "npc_dota_tusk_frozen_sigil2" { // General // "BaseClass" "npc_dota_tusk_frozen_sigil" // Class of entity of link to. "Model" "models/heroes/tuskarr/tuskarr_sigil.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "0" "UnitLabel" "frozen_sigil" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Type of attack - melee, ranged, etc. "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" // Type of locomotion - ground, air "MovementSpeed" "310" // Speed "MovementTurnRate" "0.5" // Turning rate. "FollowRange" "250" // Distance to keep when following // Status //---------------------------------------------------------------- "StatusHealth" "12" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things } "npc_dota_tusk_frozen_sigil3" { // General // "BaseClass" "npc_dota_tusk_frozen_sigil" // Class of entity of link to. "Model" "models/heroes/tuskarr/tuskarr_sigil.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "0" "UnitLabel" "frozen_sigil" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Type of attack - melee, ranged, etc. "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "110" // Gold earned min. "BountyGoldMax" "110" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" // Type of locomotion - ground, air "MovementSpeed" "310" // Speed "MovementTurnRate" "0.5" // Turning rate. "FollowRange" "250" // Distance to keep when following // Status //---------------------------------------------------------------- "StatusHealth" "16" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things } "npc_dota_tusk_frozen_sigil4" { // General // "BaseClass" "npc_dota_tusk_frozen_sigil" // Class of entity of link to. "Model" "models/heroes/tuskarr/tuskarr_sigil.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "0" "UnitLabel" "frozen_sigil" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Type of attack - melee, ranged, etc. "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "120" // Gold earned min. "BountyGoldMax" "120" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" // Type of locomotion - ground, air "MovementSpeed" "310" // Speed "MovementTurnRate" "0.5" // Turning rate. "FollowRange" "250" // Distance to keep when following // Status //---------------------------------------------------------------- "StatusHealth" "16" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things } "npc_dota_elder_titan_ancestral_spirit" { // General //---------------------------------------------------------------- "Model" "models/heroes/elder_titan/ancestral_spirit.mdl" // Model. "BaseClass" "npc_dota_elder_titan_ancestral_spirit" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" "ConsideredHero" "1" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "elder_titan_echo_stomp_spirit" // Ability 1 "Ability2" "elder_titan_return_spirit" // Ability 2 "Ability3" "elder_titan_natural_order" // Ability 3 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "315" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Kobold //================================================================================= "npc_dota_neutral_kobold" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_kobold/kobold_c/n_creep_kobold_c.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "1" "ModelScale" ".9" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "10" // Damage range min. "AttackDamageMax" "11" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.38" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "130" // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "7" // Gold earned min. "BountyGoldMax" "9" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "240" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Kobold Guard //================================================================================= "npc_dota_neutral_kobold_tunneler" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_kobold/kobold_b/n_creep_kobold_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "1" "ModelScale" ".9" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "14" // Damage range min. "AttackDamageMax" "15" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.38" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "150" // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "17" // Gold earned min. "BountyGoldMax" "19" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "325" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Kobold Taskmaster //================================================================================= "npc_dota_neutral_kobold_taskmaster" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_kobold/kobold_a/n_creep_kobold_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "2" "ModelScale" "1" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "kobold_taskmaster_speed_aura" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "14" // Damage range min. "AttackDamageMax" "15" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.38" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "110" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "180" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "23" // Gold earned min. "BountyGoldMax" "29" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "400" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Centaur //================================================================================= "npc_dota_neutral_centaur_outrunner" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_centaur_med/n_creep_centaur_med.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "2" "ModelScale" ".80" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "18" // Damage range min. "AttackDamageMax" "21" // Damage range max. "AttackRate" "1.3" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "20" // Gold earned min. "BountyGoldMax" "24" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Centaur Chief //================================================================================= "npc_dota_neutral_centaur_khan" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_centaur_lrg/n_creep_centaur_lrg.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "5" "ModelScale" "1" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "centaur_khan_war_stomp" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "49" // Damage range min. "AttackDamageMax" "55" // Damage range max. "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "80" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "66" // Gold earned min. "BountyGoldMax" "78" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1100" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "200" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Fel Beast //================================================================================= "npc_dota_neutral_fel_beast" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "2" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "14" // Damage range min. "AttackDamageMax" "15" // Damage range max. "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "35" "HealthBarOffset" "175" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "20" // Gold earned min. "BountyGoldMax" "23" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "400" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Furbolg //================================================================================= "npc_dota_neutral_polar_furbolg_champion" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_beast/n_creep_beast.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "4" "ModelScale" ".80" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "39" // Damage range min. "AttackDamageMax" "44" // Damage range max. "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "180" // Bounty //---------------------------------------------------------------- "BountyXP" "88" // Experience earn. "BountyGoldMin" "45" // Gold earned min. "BountyGoldMax" "55" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Furbolg Disrupter //================================================================================= "npc_dota_neutral_polar_furbolg_ursa_warrior" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_furbolg/n_creep_furbolg_disrupter.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "5" "ModelScale" ".95" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "polar_furbolg_ursa_warrior_thunder_clap" // Ability 1 "Ability2" "centaur_khan_endurance_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "49" // Damage range min. "AttackDamageMax" "55" // Damage range max. "AttackRate" "1.55" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "215" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "76" // Gold earned min. "BountyGoldMax" "88" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "950" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "300" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Mud Golem //================================================================================= "npc_dota_neutral_mud_golem" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_golem_b/n_creep_golem_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "4" "ModelScale" "1.1" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "mud_golem_hurl_boulder" // Ability 1 "Ability2" "mud_golem_rock_destroy" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "50" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "29" // Damage range min. "AttackDamageMax" "33" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "42" // Experience earn. "BountyGoldMin" "30" // Gold earned min. "BountyGoldMax" "34" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "310" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "800" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Mud Golem Split //================================================================================= "npc_dota_neutral_mud_golem_split" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_golem_b/n_creep_golem_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "4" "ModelScale" "0.7" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "mud_golem_hurl_boulder" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "50" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "9" // Damage range min. "AttackDamageMax" "10" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "23" // Experience earn. "BountyGoldMin" "10" // Gold earned min. "BountyGoldMax" "16" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "310" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "240" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Mud Golem Split - Doom //================================================================================= "npc_dota_neutral_mud_golem_split_doom" { // General //---------------------------------------------------------------- "Model" "models/heroes/doom/doom.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "Hero_DoomBringer" // Name of sound set. "IdleSoundLoop" "Hero_DoomBringer.IdleLoop" "Level" "4" "ModelScale" "0.7" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "mud_golem_hurl_boulder" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "50" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "9" // Damage range min. "AttackDamageMax" "10" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "23" // Experience earn. "BountyGoldMin" "10" // Gold earned min. "BountyGoldMax" "16" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "310" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "240" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ogre Mauler //================================================================================= "npc_dota_neutral_ogre_mauler" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_ogre_med/n_creep_ogre_med.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "2" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "24" // Damage range min. "AttackDamageMax" "27" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "23" // Gold earned min. "BountyGoldMax" "47" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "850" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ogre Magi //================================================================================= "npc_dota_neutral_ogre_magi" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "3" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ogre_magi_frost_armor" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "24" // Damage range min. "AttackDamageMax" "27" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "210" // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "35" // Gold earned min. "BountyGoldMax" "45" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Worg //================================================================================= "npc_dota_neutral_giant_wolf" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_worg_small/n_creep_worg_small.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "3" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "giant_wolf_critical_strike" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "21" // Damage range min. "AttackDamageMax" "24" // Damage range max. "AttackRate" "1.45" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "90" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "45" "HealthBarOffset" "130" // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "22" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Alpha Worg //================================================================================= "npc_dota_neutral_alpha_wolf" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_worg_large/n_creep_worg_large.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "4" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "alpha_wolf_critical_strike" // Ability 1 "Ability2" "alpha_wolf_command_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "30" // Damage range min. "AttackDamageMax" "33" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "90" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" // Bounty //---------------------------------------------------------------- "BountyXP" "88" // Experience earn. "BountyGoldMin" "37" // Gold earned min. "BountyGoldMax" "45" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Vulture //================================================================================= "npc_dota_neutral_wildkin" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_vulture_b/n_creep_vulture_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "1" "ModelScale" ".80" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "20" // Damage range min. "AttackDamageMax" "25" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "15" // Gold earned min. "BountyGoldMax" "20" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "300" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "350" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Enraged Vulture //================================================================================= "npc_dota_neutral_enraged_wildkin" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_vulture_a/n_creep_vulture_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "5" "ModelScale" "1.1" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "enraged_wildkin_tornado" // Ability 1 "Ability2" "enraged_wildkin_toughness_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "50" // Damage range min. "AttackDamageMax" "56" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "67" // Gold earned min. "BountyGoldMax" "87" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "950" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Satyr Soulstealer //================================================================================= "npc_dota_neutral_satyr_soulstealer" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_satyr_c/n_creep_satyr_c.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "4" "ModelScale" ".8" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "satyr_soulstealer_mana_burn" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "24" // Damage range min. "AttackDamageMax" "27" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "27" // Gold earned min. "BountyGoldMax" "33" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "600" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Satyr Hellcaller //================================================================================= "npc_dota_neutral_satyr_hellcaller" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_satyr_a/n_creep_satyr_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "6" "ModelScale" ".95" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "satyr_hellcaller_shockwave" // Ability 1 "Ability2" "satyr_hellcaller_unholy_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "49" // Damage range min. "AttackDamageMax" "55" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "210" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "77" // Gold earned min. "BountyGoldMax" "91" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "290" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1100" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "600" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Jungle Stalker //================================================================================= "npc_dota_neutral_jungle_stalker" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_gargoyle/n_creep_gargoyle.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "5" "IsAncient" "1" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "46" // Damage range min. "AttackDamageMax" "64" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "52" // Gold earned min. "BountyGoldMax" "70" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1600" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Elder Jungle Stalker //================================================================================= "npc_dota_neutral_elder_jungle_stalker" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_jungle_stalker/n_creep_jungle_stalker.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "6" "IsAncient" "1" "ModelScale" ".95" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "neutral_spell_immunity" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "56" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "155" // Experience earn. "BountyGoldMin" "152" // Gold earned min. "BountyGoldMax" "170" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "2000" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Blue Dragonspawn Sorcerer //================================================================================= "npc_dota_neutral_blue_dragonspawn_sorcerer" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_dragonspawn_a/n_creep_dragonspawn_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "3" "IsAncient" "1" "ModelScale" ".7" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "blue_dragonspawn_sorcerer_evasion" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "33" // Damage range min. "AttackDamageMax" "38" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.83" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "200" // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "74" // Gold earned min. "BountyGoldMax" "82" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "675" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Blue Dragonspawn Overseer //================================================================================= "npc_dota_neutral_blue_dragonspawn_overseer" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_dragonspawn_b/n_creep_dragonspawn_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "5" "IsAncient" "1" "ModelScale" ".85" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "blue_dragonspawn_overseer_evasion" // Ability 1 "Ability2" "blue_dragonspawn_overseer_devotion_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "59" // Damage range min. "AttackDamageMax" "65" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.83" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "80" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "86" // Gold earned min. "BountyGoldMax" "98" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "300" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Rock Golem //================================================================================= "npc_dota_neutral_rock_golem" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_golem_a/neutral_creep_golem_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "5" "IsAncient" "1" "ModelScale" "1" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "neutral_spell_immunity" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "29" // Damage range min. "AttackDamageMax" "33" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "54" // Gold earned min. "BountyGoldMax" "62" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "800" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Granite Golem //================================================================================= "npc_dota_neutral_granite_golem" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_golem_a/neutral_creep_golem_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Melee" "Level" "6" "IsAncient" "1" "ModelScale" "1.15" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "neutral_spell_immunity" // Ability 1 "Ability2" "granite_golem_hp_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "8" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "77" // Damage range min. "AttackDamageMax" "87" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "155" // Experience earn. "BountyGoldMin" "107" // Gold earned min. "BountyGoldMax" "121" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1700" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. "StatusMana" "600" // Base mana. "StatusManaRegen" "1.5" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Big Thunder Lizard //================================================================================= "npc_dota_neutral_big_thunder_lizard" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_thunder_lizard/n_creep_thunder_lizard_big.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "6" "IsAncient" "1" "ModelScale" ".80" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "big_thunder_lizard_slam" // Ability 1 "Ability2" "big_thunder_lizard_frenzy" // Ability 2 "Ability3" "neutral_spell_immunity" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "300" // Range within a target can be attacked. "ProjectileModel" "thunderlizard_base_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "90" "HealthBarOffset" "240" // Bounty //---------------------------------------------------------------- "BountyXP" "155" // Experience earn. "BountyGoldMin" "89" // Gold earned min. "BountyGoldMax" "97" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1400" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Small Thunder Lizard //================================================================================= "npc_dota_neutral_small_thunder_lizard" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_thunder_lizard/n_creep_thunder_lizard_small.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "5" "IsAncient" "1" "ModelScale" ".65" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "neutral_spell_immunity" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "41" // Damage range min. "AttackDamageMax" "48" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "300" // Range within a target can be attacked. "ProjectileModel" "thunderlizard_base_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "220" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "60" // Gold earned min. "BountyGoldMax" "70" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "800" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Gnoll Assassin //================================================================================= "npc_dota_neutral_gnoll_assassin" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_gnoll/n_creep_gnoll.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "2" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "gnoll_assassin_envenomed_weapon" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "30" // Damage range min. "AttackDamageMax" "36" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "gnoll_base_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "21" // Gold earned min. "BountyGoldMax" "29" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "370" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ghost //================================================================================= "npc_dota_neutral_ghost" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_ghost_a/n_creep_ghost_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "3" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "ghost_frost_attack" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "45" // Damage range min. "AttackDamageMax" "50" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "400" // Range within a target can be attacked. "ProjectileModel" "ghost_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "45" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "30" // Gold earned min. "BountyGoldMax" "40" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Dark Troll //================================================================================= "npc_dota_neutral_dark_troll" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_troll_dark_a/n_creep_troll_dark_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "3" "ModelScale" ".70" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "24" // Damage range min. "AttackDamageMax" "27" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "33" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Dark Troll Warlord //================================================================================= "npc_dota_neutral_dark_troll_warlord" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_troll_dark_b/n_creep_troll_dark_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "6" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "dark_troll_warlord_ensnare" // Ability 1 "Ability2" "dark_troll_warlord_raise_dead" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "49" // Damage range min. "AttackDamageMax" "54" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "119" // Experience earn. "BountyGoldMin" "54" // Gold earned min. "BountyGoldMax" "62" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1100" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "550" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Satyr Trickster //================================================================================= "npc_dota_neutral_satyr_trickster" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_satyr_b/n_creep_satyr_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "2" "ModelScale" ".7" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "satyr_trickster_purge" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "7" // Damage range min. "AttackDamageMax" "10" // Damage range max. "AttackRate" "1.7" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "300" // Range within a target can be attacked. "ProjectileModel" "satyr_trickster_projectile" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "15" // Gold earned min. "BountyGoldMax" "17" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "300" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Forest Troll Berserker //================================================================================= "npc_dota_neutral_forest_troll_berserker" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_berserker.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "2" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "28" // Damage range min. "AttackDamageMax" "37" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "160" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "22" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "270" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Forest Troll High Priest //================================================================================= "npc_dota_neutral_forest_troll_high_priest" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "2" "ModelScale" ".90" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "forest_troll_high_priest_heal" // Ability 1 "Ability2" "forest_troll_high_priest_mana_aura" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "25" // Damage range min. "AttackDamageMax" "32" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "170" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "21" // Gold earned min. "BountyGoldMax" "25" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "290" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "450" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Harpy Scout //================================================================================= "npc_dota_neutral_harpy_scout" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_harpy_a/n_creep_harpy_a.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "2" "ModelScale" "0.85" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "28" // Damage range min. "AttackDamageMax" "37" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "300" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "180" // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "24" // Gold earned min. "BountyGoldMax" "27" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "280" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "400" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Harpy Storm //================================================================================= "npc_dota_neutral_harpy_storm" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_harpy_b/n_creep_harpy_b.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "3" "ModelScale" "0.925" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "harpy_storm_chain_lightning" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "30" // Damage range min. "AttackDamageMax" "37" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "450" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "50" "HealthBarOffset" "190" // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "33" // Gold earned min. "BountyGoldMax" "37" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "310" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "540" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Black Drake //================================================================================= "npc_dota_neutral_black_drake" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_black_drake/n_creep_black_drake.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "3" "IsAncient" "1" "ModelScale" ".6" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "34" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.94" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "300" // Range within a target can be attacked. "ProjectileModel" "black_drake_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "300" // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "35" // Gold earned min. "BountyGoldMax" "45" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "950" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Neutral: Ancient - Black Dragon //================================================================================= "npc_dota_neutral_black_dragon" { // General //---------------------------------------------------------------- "Model" "models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "n_creep_Ranged" "Level" "6" "IsAncient" "1" "ModelScale" "1" "IsNeutralUnitType" "1" // Abilities //---------------------------------------------------------------- "Ability1" "black_dragon_splash_attack" // Ability 1 "Ability2" "neutral_spell_immunity" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "6" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "48" // Damage range min. "AttackDamageMax" "81" // Damage range max. "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.94" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "300" // Range within a target can be acquired. "AttackRange" "300" // Range within a target can be attacked. "ProjectileModel" "black_dragon_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "300" // Bounty //---------------------------------------------------------------- "BountyXP" "155" // Experience earn. "BountyGoldMin" "150" // Gold earned min. "BountyGoldMax" "190" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "300" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "2000" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Creeps: necronomicon Warrior Level 1 //================================================================================= "npc_dota_necronomicon_warrior_1" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "Level" "5" "ModelScale" "0.4" "IsSummoned" "1" "CanBeDominated" "0" "UnitLabel" "necrowarrior" // Abilities //---------------------------------------------------------------- "Ability1" "necronomicon_warrior_mana_burn" // Ability 1. "Ability2" "necronomicon_warrior_last_will" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "40" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "45" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.75" // Speed of attack. "AttackAnimationPoint" "0.56" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounds //---------------------------------------------------------------- "RingRadius" "40" "HealthBarOffset" "150" // Bounty //---------------------------------------------------------------- "BountyXP" "100" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "350" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1300" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Necronomicon Warrior Level 2 //================================================================================= "npc_dota_necronomicon_warrior_2" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "Level" "5" "ModelScale" "0.5" "IsSummoned" "1" "CanBeDominated" "0" "UnitLabel" "necrowarrior" // Abilities //---------------------------------------------------------------- "Ability1" "necronomicon_warrior_mana_burn" // Ability 1. "Ability2" "necronomicon_warrior_last_will" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "40" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "60" // Damage range min. "AttackDamageMax" "60" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.75" // Speed of attack. "AttackAnimationPoint" "0.56" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "150" // Experience earn. "BountyGoldMin" "150" // Gold earned min. "BountyGoldMax" "150" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "350" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Necronomicon Warrior Level 3 //================================================================================= "npc_dota_necronomicon_warrior_3" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/creeps/item_creeps/i_creep_necro_warrior/necro_warrior.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "Level" "5" "ModelScale" "0.6" "IsSummoned" "1" "CanBeDominated" "0" "UnitLabel" "necrowarrior" // Abilities //---------------------------------------------------------------- "Ability1" "necronomicon_warrior_mana_burn" // Ability 1. "Ability2" "necronomicon_warrior_last_will" // Ability 2. "Ability3" "necronomicon_warrior_sight" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "40" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "75" // Damage range min. "AttackDamageMax" "75" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.75" // Speed of attack. "AttackAnimationPoint" "0.56" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "200" // Experience earn. "BountyGoldMin" "200" // Gold earned min. "BountyGoldMax" "200" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "165" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "350" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "800" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1500" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Necronomicon Archer Level 1 //================================================================================= "npc_dota_necronomicon_archer_1" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/creeps/item_creeps/i_creep_necro_archer/necro_archer.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "5" "ModelScale" "0.4" "IsSummoned" "1" "CanBeDominated" "0" "UnitLabel" "necroarcher" // Abilities //---------------------------------------------------------------- "Ability1" "necronomicon_archer_mana_burn" // Ability 1. "Ability2" "necronomicon_archer_aoe" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "40" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "60" // Damage range min. "AttackDamageMax" "60" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "350" // Range within a target can be attacked. "ProjectileModel" "necronomicon_archer_projectile" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "100" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "155" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "330" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1300" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Necronomicon Archer Level 2 //================================================================================= "npc_dota_necronomicon_archer_2" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/creeps/item_creeps/i_creep_necro_archer/necro_archer.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "5" "ModelScale" "0.5" "IsSummoned" "1" "CanBeDominated" "0" "UnitLabel" "necroarcher" // Abilities //---------------------------------------------------------------- "Ability1" "necronomicon_archer_mana_burn" // Ability 1. "Ability2" "necronomicon_archer_aoe" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "40" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "90" // Damage range min. "AttackDamageMax" "90" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "450" // Range within a target can be attacked. "ProjectileModel" "necronomicon_archer_projectile" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "150" // Experience earn. "BountyGoldMin" "150" // Gold earned min. "BountyGoldMax" "150" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "360" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Necronomicon Archer Level 3 //================================================================================= "npc_dota_necronomicon_archer_3" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/creeps/item_creeps/i_creep_necro_archer/necro_archer.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "Level" "5" "ModelScale" "0.6" "IsSummoned" "1" "CanBeDominated" "0" "UnitLabel" "necroarcher" // Abilities //---------------------------------------------------------------- "Ability1" "necronomicon_archer_mana_burn" // Ability 1. "Ability2" "necronomicon_archer_aoe" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "40" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "120" // Damage range min. "AttackDamageMax" "120" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.7" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "550" // Range within a target can be attacked. "ProjectileModel" "necronomicon_archer_projectile" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "200" // Experience earn. "BountyGoldMin" "200" // Gold earned min. "BountyGoldMax" "200" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "165" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "390" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "800" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1500" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_observer_wards" { // General // "BaseClass" "npc_dota_ward_base" // Class of entity of link to. "Model" "models/props_gameplay/default_ward.mdl" // Model. "SoundSet" "" // Name of sound set. "Level" "0" "ModelScale" "1" "MinimapIcon" "minimap_ward_obs" "MinimapIconSize" "300" // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "140" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air // Status //---------------------------------------------------------------- "StatusHealth" "200" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Bounty //---------------------------------------------------------------- "BountyXP" "50" // Experience earn. "BountyGoldMin" "50" // Gold earned min. "BountyGoldMax" "50" // Gold earned max. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1600" // Range of vision during day light. "VisionNighttimeRange" "1600" // Range of vision at night time. } "npc_dota_sentry_wards" { // General // "BaseClass" "npc_dota_ward_base_truesight" // Class of entity of link to. "Model" "models/props_gameplay/default_ward.mdl" // Model. "SoundSet" "" // Name of sound set. "Level" "0" "ModelScale" "1" "MinimapIcon" "minimap_ward_invis" "MinimapIconSize" "300" // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "140" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air // Status //---------------------------------------------------------------- "StatusHealth" "200" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. } "npc_dota_courier" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_courier" // Class of entity of link to. "Model" "models/props_gameplay/donkey.mdl" // Model. "SoundSet" "" // Name of sound set. "Level" "0" "IsAncient" "1" "ModelScale" "1" "UnitLabel" "courier" // Abilities //---------------------------------------------------------------- "AbilityLayout" "6" // changes when we change to flying -> "5" "Ability1" "courier_return_to_base" "Ability2" "courier_go_to_secretshop" "Ability3" "courier_return_stash_items" "Ability4" "courier_take_stash_items" "Ability5" "courier_transfer_items" "Ability6" "courier_burst" "Ability7" "courier_morph" "Ability8" "courier_take_stash_and_transfer_items" // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "120" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "350" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "150" // Gold earned min. "BountyGoldMax" "150" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "75" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "350" // Range of vision during day light. "VisionNighttimeRange" "350" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things //Inventory "HasInventory" "1" "IdleExpression" "scenes\default_idle.vcd" "WakesNeutrals" "0" } "npc_dota_flying_courier" // deprecated { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_flying_courier" // Class of entity of link to. "Model" "models/props_gameplay/donkey_wings.mdl" // Model. "SoundSet" "" // Name of sound set. "Level" "10" "IsAncient" "1" "ModelScale" "1" "UnitLabel" "courier" // Abilities //---------------------------------------------------------------- "AbilityLayout" "6" "Ability1" "courier_return_to_base" "Ability2" "courier_return_stash_items" "Ability3" "courier_take_stash_items" "Ability4" "courier_transfer_items" "Ability5" "courier_go_to_secretshop" "Ability6" "courier_burst" // Armor //---------------------------------------------------------------- "ArmorPhysical" "10" // Physical protection. "MagicalResistance" "0" // Magical protection. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "140" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" // Type of locomotion - ground, air "MovementSpeed" "350" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "349" // Experience earn. "BountyGoldMin" "175" // Gold earned min. "BountyGoldMax" "175" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "150" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_COURIER" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Bots //---------------------------------------------------------------- "AttackDesire" "1.5" // How much bots want to attack them vs other non-hero things //Inventory "HasInventory" "1" "IdleExpression" "scenes\default_idle.vcd" "WakesNeutrals" "0" } "npc_dota_witch_doctor_death_ward" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_witch_doctor_death_ward" // Class of entity of link to. "Model" "models/heroes/witchdoctor/witchdoctor_ward.mdl"// Model. "SoundSet" "Hero_WitchDoctor_Ward" // Name of sound set. "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.22" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "700" // Range within a target can be acquired. "AttackRange" "700" // Range within a target can be attacked. "ProjectileModel" "witchdoctor_ward_attack" // Particle system model for projectile. "ProjectileSpeed" "1000" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SIEGE" // Hull type used for navigation/locomotion. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "135" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } "npc_dota_shadow_shaman_ward_1" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_shadowshaman_serpentward" // Class of entity of link to. "Model" "models/heroes/shadowshaman/shadowshaman_totem.mdl"// Model. "SoundSet" "ShadowShaman_Ward" // Name of sound set. "Level" "3" "ModelScale" "1.15" "SelectionGroup" "Shaman_Wards" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "shadow_shaman_ward_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "200" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "31" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "135" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } "npc_dota_shadow_shaman_ward_2" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_shadowshaman_serpentward" // Class of entity of link to. "Model" "models/heroes/shadowshaman/shadowshaman_totem.mdl"// Model. "SoundSet" "ShadowShaman_Ward" // Name of sound set. "Level" "3" "ModelScale" "1.15" "SelectionGroup" "Shaman_Wards" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "shadow_shaman_ward_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "200" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "31" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "150" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } "npc_dota_shadow_shaman_ward_3" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_shadowshaman_serpentward" // Class of entity of link to. "Model" "models/heroes/shadowshaman/shadowshaman_totem.mdl" // Model. "SoundSet" "ShadowShaman_Ward" // Name of sound set. "Level" "3" "ModelScale" "1.15" "SelectionGroup" "Shaman_Wards" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "shadow_shaman_ward_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "200" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "31" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "150" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } // Venomancer Plague Wards "npc_dota_venomancer_plague_ward_1" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_venomancer_plagueward" // Class of entity of link to. "Model" "models/heroes/venomancer/venomancer_ward.mdl" // Model. "SoundSet" "Hero_VenomancerWard" // Name of sound set. "Level" "1" "ModelScale" "0.8" "SelectionGroup" "Venomancer_Wards" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "9" // Damage range min. "AttackDamageMax" "11" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "venomancer_plague_ward_projectile" // Particle system model for projectile. "ProjectileSpeed" "1900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "14" // Gold earned min. "BountyGoldMax" "17" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "75" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } "npc_dota_venomancer_plague_ward_2" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_venomancer_plagueward" // Class of entity of link to. "Model" "models/heroes/venomancer/venomancer_ward.mdl" // Model. "SoundSet" "Hero_VenomancerWard" // Name of sound set. "Level" "1" "ModelScale" "0.8" "SelectionGroup" "Venomancer_Wards" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "17" // Damage range min. "AttackDamageMax" "21" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "venomancer_plague_ward_projectile" // Particle system model for projectile. "ProjectileSpeed" "1900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "14" // Gold earned min. "BountyGoldMax" "17" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "200" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } "npc_dota_venomancer_plague_ward_3" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_venomancer_plagueward" // Class of entity of link to. "Model" "models/heroes/venomancer/venomancer_ward.mdl" // Model. "SoundSet" "Hero_VenomancerWard" // Name of sound set. "Level" "1" "ModelScale" "0.8" "SelectionGroup" "Venomancer_Wards" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "26" // Damage range min. "AttackDamageMax" "32" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "venomancer_plague_ward_projectile" // Particle system model for projectile. "ProjectileSpeed" "1900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "30" // Experience earn. "BountyGoldMin" "14" // Gold earned min. "BountyGoldMax" "17" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "325" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } "npc_dota_venomancer_plague_ward_4" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_venomancer_plagueward" // Class of entity of link to. "Model" "models/heroes/venomancer/venomancer_ward.mdl" // Model. "SoundSet" "Hero_VenomancerWard" // Name of sound set. "Level" "1" "ModelScale" "0.8" "SelectionGroup" "Venomancer_Wards" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "34" // Damage range min. "AttackDamageMax" "42" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "venomancer_plague_ward_projectile" // Particle system model for projectile. "ProjectileSpeed" "1900" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.5" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "35" // Experience earn. "BountyGoldMin" "14" // Gold earned min. "BountyGoldMax" "17" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "450" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } "npc_dota_lesser_eidolon" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/heroes/enigma/eidelon.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "ModelScale" "0.75" "Level" "1" "IsSummoned" "1" "SelectionGroup" "Eidolons" "UnitLabel" "eidolons" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. "MagicalResistance" "50" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "16" // Damage range min. "AttackDamageMax" "24" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "450" // Range within a target can be attacked. "ProjectileModel" "enigma_base_attack_eidolon" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "22" // Gold earned min. "BountyGoldMax" "36" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "130" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "250" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "180" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_eidolon" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/heroes/enigma/eidelon.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "ModelScale" "0.8" "Level" "1" "IsSummoned" "1" "SelectionGroup" "Eidolons" "UnitLabel" "eidolons" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. "MagicalResistance" "50" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "24" // Damage range min. "AttackDamageMax" "32" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "450" // Range within a target can be attacked. "ProjectileModel" "enigma_base_attack_eidolon" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "22" // Gold earned min. "BountyGoldMax" "36" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "135" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "250" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "200" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greater_eidolon" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/heroes/enigma/eidelon.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "ModelScale" "0.85" "Level" "1" "IsSummoned" "1" "SelectionGroup" "Eidolons" "UnitLabel" "eidolons" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "50" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "34" // Damage range min. "AttackDamageMax" "42" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "450" // Range within a target can be attacked. "ProjectileModel" "enigma_base_attack_eidolon" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "22" // Gold earned min. "BountyGoldMax" "36" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "140" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "260" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "220" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_dire_eidolon" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/heroes/enigma/eidelon.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "ModelScale" ".9" "Level" "1" "IsSummoned" "1" "SelectionGroup" "Eidolons" "UnitLabel" "eidolons" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "50" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "43" // Damage range min. "AttackDamageMax" "51" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "450" // Range within a target can be attacked. "ProjectileModel" "enigma_base_attack_eidolon" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "22" // Gold earned min. "BountyGoldMax" "36" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "145" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "260" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "240" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_furion_treant" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/heroes/furion/treant.mdl" // Model. "SoundSet" "Furion_Treant" // Name of sound set. "ModelScale" "0.80" "Level" "2" "IsSummoned" "1" "SelectionGroup" "Furion_Treants" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "26" // Damage range min. "AttackDamageMax" "30" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.75" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "30" // Experience earn. "BountyGoldMin" "14" // Gold earned min. "BountyGoldMax" "20" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_furion_treant_large" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/heroes/furion/treant.mdl" // Model. "SoundSet" "Furion_Treant" // Name of sound set. "ModelScale" "1.00" "Level" "2" "IsSummoned" "1" "SelectionGroup" "Furion_Treants" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "78" // Damage range min. "AttackDamageMax" "90" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.75" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "30" // Experience earn. "BountyGoldMin" "14" // Gold earned min. "BountyGoldMax" "20" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1650" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_invoker_forged_spirit" { // General // "BaseClass" "npc_dota_invoker_forged_spirit" // Class of entity of link to. "Model" "models/heroes/invoker/forge_spirit.mdl" // Model. "SoundSet" "Creep_Good_Range" // Name of sound set. "ModelScale" "1.0" "Level" "3" "IsSummoned" "1" "SelectionGroup" "Invoker_Forged_Spirits" // Abilities //---------------------------------------------------------------- "Ability1" "forged_spirit_melting_strike" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.2" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "900" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "invoker_forged_spirit_projectile" // Particle system model for projectile. "ProjectileSpeed" "1000" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "31" // Experience earn. "BountyGoldMin" "32" // Gold earned min. "BountyGoldMax" "46" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "270" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "320" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "5" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "5" // Base mana. "StatusManaRegen" "4.0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_broodmother_spiderling" { // General // "BaseClass" "npc_dota_broodmother_spiderling" // Class of entity of link to. "Model" "models/heroes/broodmother/spiderling.mdl" // Model. "SoundSet" "0" // Name of sound set. "ModelScale" ".3" // old 1.0 "Level" "3" "IsSummoned" "1" "SelectionGroup" "Spiders" "UnitLabel" "Spiders" // Abilities //---------------------------------------------------------------- "Ability1" "broodmother_poison_sting" // Ability 1. "Ability2" "broodmother_spawn_spiderite" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "18" // Damage range min. "AttackDamageMax" "19" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "31" // Experience earn. "BountyGoldMin" "11" // Gold earned min. "BountyGoldMax" "13" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "140" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "350" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "450" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1100" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_broodmother_spiderite" { // General // "BaseClass" "npc_dota_broodmother_spiderling" // Class of entity of link to. "Model" "models/heroes/broodmother/spiderling.mdl" // Model. "SoundSet" "0" // Name of sound set. "ModelScale" "0.23" // old 0.7 "Level" "2" "IsSummoned" "1" "SelectionGroup" "Spiders" "UnitLabel" "Spiders" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "9" // Damage range min. "AttackDamageMax" "10" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "16" // Gold earned min. "BountyGoldMax" "21" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "HealthBarOffset" "140" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "350" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "175" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1100" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_dark_troll_warlord_skeleton_warrior" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "ModelScale" "1.1" "Level" "1" "IsSummoned" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "24" // Damage range min. "AttackDamageMax" "25" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.56" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "90" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "6" // Gold earned min. "BountyGoldMax" "12" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "140" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "270" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "250" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. } "npc_dota_enraged_wildkin_tornado" { // General // "BaseClass" "npc_dota_base_additive" // Class of entity of link to. "Model" "models/heroes/attachto_ghost/attachto_ghost.mdl" // Model. "SoundSet" "Creep_Good_Melee" // Name of sound set. "ModelScale" "16.0" "Level" "4" "IsSummoned" "1" // Abilities //---------------------------------------------------------------- "Ability1" "tornado_tempest" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //------------------------------------------e---------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "140" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" // Type of locomotion - ground, air "MovementSpeed" "125" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "300" // Range of vision during day light. "VisionNighttimeRange" "300" // Range of vision at night time. } "npc_dota_roshan" { // General // "BaseClass" "npc_dota_roshan" // Class of entity of link to. "Model" "models\creeps\roshan\roshan.mdl" // Model. "SoundSet" "Roshan" // Name of sound set. "ModelScale" "1" "Level" "30" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "roshan_spell_block" // Ability 1. "Ability2" "roshan_bash" // Ability 2. "Ability3" "roshan_slam" // Ability 3. "Ability4" "roshan_inherent_buffs" // Ability 4. "Ability5" "roshan_devotion" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "75" // Magical protection (percentage). // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "65" // Damage range min. "AttackDamageMax" "65" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "150" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "ranged_goodguy" // Particle system model for projectile. "ProjectileSpeed" "1000" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "1789" // Experience earn. "BountyGoldMin" "150" // Gold earned min. "BountyGoldMax" "400" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion. "RingRadius" "110" "HealthBarOffset" "400" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "270" // Speed "MovementTurnRate" "1.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "7500" // Base health. "StatusHealthRegen" "20" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "1400" // Range of vision at night time. // Inventory //---------------------------------------------------------------- "HasInventory" "1" } "npc_dota_roshan_halloween" { // General // "BaseClass" "npc_dota_roshan_halloween" // Class of entity of link to. "Model" "models\creeps\roshan_halloween\roshan_halloween.mdl" // Model. "SoundSet" "RoshanDT" // Name of sound set. "ModelScale" "1" "Level" "30" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "AbilityLayout" "6" "Ability1" "roshan_halloween_apocalypse" "Ability2" "roshan_halloween_wave_of_force" "Ability3" "roshan_halloween_toss" "Ability4" "roshan_halloween_burn" "Ability5" "roshan_halloween_fireball" "Ability6" "roshan_halloween_summon" "Ability7" "roshan_halloween_shell" "Ability8" "roshan_halloween_greater_bash" "Ability9" "roshan_halloween_levels" "Ability10" "roshan_halloween_angry" "Ability11" "roshan_halloween_candy" "Ability12" "roshan_halloween_spell_block" // Armor //---------------------------------------------------------------- "ArmorPhysical" "29" // Physical protection. "MagicalResistance" "0" // Magical protection (percentage). // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "150" // Damage range min. "AttackDamageMax" "150" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "150" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "ranged_goodguy" // Particle system model for projectile. "ProjectileSpeed" "1000" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "1789" // Experience earn. "BountyGoldMin" "105" // Gold earned min. "BountyGoldMax" "600" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion. "RingRadius" "110" "HealthBarOffset" "400" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "295" // Speed "MovementTurnRate" "0.8" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health - this is set via roshan_halloween_base_health ConVar "StatusHealthRegen" "35" // Health regeneration rate. "StatusMana" "5000" // Base mana. "StatusManaRegen" "150" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "1400" // Range of vision at night time. // Inventory //---------------------------------------------------------------- "HasInventory" "1" "MinimapIcon" "minimap_roshancamp" "MinimapIconSize" "450" //---------------------------------------------------------------- "GameSoundsFile" "scripts/game_sounds_roshan_halloween.txt" } //================================================================================= // Halloween Roshan Minion //================================================================================= "npc_dota_roshan_halloween_minion" { // General // "BaseClass" "npc_dota_creep" // Class of entity of link to. "Model" "models/creeps/baby_rosh_halloween/baby_rosh_dire/baby_rosh_dire.mdl" // Model. "SoundSet" "Undying_Zombie" // Name of sound set. "MinimapIcon" "minimap_siege" "MinimapIconSize" "250" "ModelScale" "1.25" "Level" "8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "250" // Damage range min. "AttackDamageMax" "300" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "5000" // Range within a target can be acquired. "AttackRange" "120" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "100" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "800" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "1000" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "2400" // Range of vision during day light. "VisionNighttimeRange" "2400" // Range of vision at night time. } // "ent_dota_radiant_candybucket" { // General // "BaseClass" "ent_dota_radiant_candybucket" // Class of entity of link to. "Model" "models/props_gameplay/pumpkin_bucket.mdl" // Model. "SoundSet" "0" // Name of sound set. "MinimapIcon" "minimap_candybucket" "MinimapIconSize" "500" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. "ModelScale" "1" "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. } // "ent_dota_dire_candybucket" { // General // "BaseClass" "ent_dota_radiant_candybucket" // Class of entity of link to. "Model" "models/props_gameplay/pumpkin_bucket.mdl" // Model. "SoundSet" "0" // Name of sound set. "MinimapIcon" "minimap_candybucket" "MinimapIconSize" "500" "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. "ModelScale" "1" "MovementSpeed" "0" // Speed "MovementTurnRate" "1.0" // Turning rate. } //================================================================================= // Warlock: Golem 1 //================================================================================= "npc_dota_warlock_golem_1" { // General //---------------------------------------------------------------- "Model" "models/heroes/warlock/warlock_demon.mdl" // Model. "BaseClass" "npc_dota_warlock_golem" "SoundSet" "Hero_WarlockGolem" // Name of sound set. "IdleSoundLoop" "Hero_WarlockGolem.Spawn_Loop" "IsSummoned" "1" "IsAncient" "1" "ModelScale" ".90" "ConsideredHero" "1" "UnitLabel" "golem" // Abilities //---------------------------------------------------------------- "Ability1" "warlock_golem_flaming_fists" // Ability 1 "Ability2" "warlock_golem_permanent_immolation" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "6" // Physical protection. "MagicalResistance" "33" // Magical protection. // this should be 33, switch it back once we implement Resistant Skin // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "75" // Damage range min. "AttackDamageMax" "75" // Damage range max. "AttackRate" "1.2" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "225" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "240" // Bounty //---------------------------------------------------------------- "BountyXP" "98" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "900" // Base health. "StatusHealthRegen" "25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "VoiceFile" "scripts/voscripts/game_sounds_vo_warlock_golem.txt" //Inventory "HasInventory" "0" } //================================================================================= // Warlock: Golem 2 //================================================================================= "npc_dota_warlock_golem_2" { // General //---------------------------------------------------------------- "Model" "models/heroes/warlock/warlock_demon.mdl" // Model. "BaseClass" "npc_dota_warlock_golem" "SoundSet" "Hero_WarlockGolem" // Name of sound set. "IdleSoundLoop" "Hero_WarlockGolem.Spawn_Loop" "IsSummoned" "1" "IsAncient" "1" "ModelScale" "1.0" "ConsideredHero" "1" "UnitLabel" "golem" // Abilities //---------------------------------------------------------------- "Ability1" "warlock_golem_flaming_fists" // Ability 1 "Ability2" "warlock_golem_permanent_immolation" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "9" // Physical protection. "MagicalResistance" "33" // Magical protection. // this should be 33, switch it back once we implement Resistant Skin // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "100" // Damage range max. "AttackRate" "1.2" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "225" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "260" // Bounty //---------------------------------------------------------------- "BountyXP" "98" // Experience earn. "BountyGoldMin" "150" // Gold earned min. "BountyGoldMax" "150" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "340" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "50" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "VoiceFile" "scripts/voscripts/game_sounds_vo_warlock_golem.txt" //Inventory "HasInventory" "0" } //================================================================================= // Warlock: Golem 3 //================================================================================= "npc_dota_warlock_golem_3" { // General //---------------------------------------------------------------- "Model" "models/heroes/warlock/warlock_demon.mdl" // Model. "BaseClass" "npc_dota_warlock_golem" "SoundSet" "Hero_WarlockGolem" // Name of sound set. "IdleSoundLoop" "Hero_WarlockGolem.Spawn_Loop" "IsSummoned" "1" "IsAncient" "1" "ModelScale" "1.1" "ConsideredHero" "1" "UnitLabel" "golem" // Abilities //---------------------------------------------------------------- "Ability1" "warlock_golem_flaming_fists" // Ability 1 "Ability2" "warlock_golem_permanent_immolation" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "12" // Physical protection. "MagicalResistance" "33" // Magical protection. // this should be 33, switch it back once we implement Resistant Skin // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "125" // Damage range min. "AttackDamageMax" "125" // Damage range max. "AttackRate" "1.2" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "225" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "280" // Bounty //---------------------------------------------------------------- "BountyXP" "98" // Experience earn. "BountyGoldMin" "200" // Gold earned min. "BountyGoldMax" "200" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "360" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "75" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "VoiceFile" "scripts/voscripts/game_sounds_vo_warlock_golem.txt" //Inventory "HasInventory" "0" } //================================================================================= // Warlock: Golem 1 (Scepter Upgraded) //================================================================================= "npc_dota_warlock_golem_scepter_1" { // General //---------------------------------------------------------------- "Model" "models/heroes/warlock/warlock_demon.mdl" // Model. "BaseClass" "npc_dota_warlock_golem" "SoundSet" "Hero_WarlockGolem" "IsSummoned" "1" "IsAncient" "1" "ModelScale" ".90" "ConsideredHero" "1" "UnitLabel" "golem" // Abilities //---------------------------------------------------------------- "Ability1" "warlock_golem_flaming_fists" // Ability 1 "Ability2" "warlock_golem_permanent_immolation" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "6" // Physical protection. "MagicalResistance" "33" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "56" // Damage range min. "AttackDamageMax" "56" // Damage range max. "AttackRate" "1.2" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "225" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "240" // Bounty //---------------------------------------------------------------- "BountyXP" "98" // Experience earn. "BountyGoldMin" "50" // Gold earned min. "BountyGoldMax" "50" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "675" // Base health. "StatusHealthRegen" "25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "VoiceFile" "scripts/voscripts/game_sounds_vo_warlock_golem.txt" //Inventory "HasInventory" "0" } //================================================================================= // Warlock: Golem 2 (Scepter Upgraded) //================================================================================= "npc_dota_warlock_golem_scepter_2" { // General //---------------------------------------------------------------- "Model" "models/heroes/warlock/warlock_demon.mdl" // Model. "BaseClass" "npc_dota_warlock_golem" "SoundSet" "Hero_WarlockGolem" "IsSummoned" "1" "IsAncient" "1" "ModelScale" "1.0" "ConsideredHero" "1" "UnitLabel" "golem" // Abilities //---------------------------------------------------------------- "Ability1" "warlock_golem_flaming_fists" // Ability 1 "Ability2" "warlock_golem_permanent_immolation" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "9" // Physical protection. "MagicalResistance" "33" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "75" // Damage range min. "AttackDamageMax" "75" // Damage range max. "AttackRate" "1.2" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "225" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "260" // Bounty //---------------------------------------------------------------- "BountyXP" "98" // Experience earn. "BountyGoldMin" "75" // Gold earned min. "BountyGoldMax" "75" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "340" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "900" // Base health. "StatusHealthRegen" "50" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "VoiceFile" "scripts/voscripts/game_sounds_vo_warlock_golem.txt" //Inventory "HasInventory" "0" } //================================================================================= // Warlock: Golem 3 (Scepter Upgraded) //================================================================================= "npc_dota_warlock_golem_scepter_3" { // General //---------------------------------------------------------------- "Model" "models/heroes/warlock/warlock_demon.mdl" // Model. "BaseClass" "npc_dota_warlock_golem" "SoundSet" "Hero_WarlockGolem" "IsSummoned" "1" "IsAncient" "1" "ModelScale" "1.1" "ConsideredHero" "1" "UnitLabel" "golem" // Abilities //---------------------------------------------------------------- "Ability1" "warlock_golem_flaming_fists" // Ability 1 "Ability2" "warlock_golem_permanent_immolation" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "12" // Physical protection. "MagicalResistance" "33" // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "94" // Damage range min. "AttackDamageMax" "94" // Damage range max. "AttackRate" "1.2" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "225" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "280" // Bounty //---------------------------------------------------------------- "BountyXP" "98" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "360" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "1125" // Base health. "StatusHealthRegen" "75" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "VoiceFile" "scripts/voscripts/game_sounds_vo_warlock_golem.txt" //Inventory "HasInventory" "0" } //================================================================================= // Beastmaster Units //================================================================================= // Legacy "npc_dota_scout_hawk" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_bird.mdl" // Model. "BaseClass" "npc_dota_beastmaster_hawk" "SoundSet" "0" // Name of sound set. "Level" "2" "ModelScale" "1.1" "IsSummoned" "1" "UnitLabel" "hawk" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "30" // Gold earned min. "BountyGoldMax" "30" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "270" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "50" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "500" // Range of vision during day light. "VisionNighttimeRange" "500" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_WEAK" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals" "0" } // Legacy "npc_dota_greater_hawk" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_bird.mdl" // Model. "BaseClass" "npc_dota_beastmaster_hawk" "SoundSet" "0" // Name of sound set. "Level" "6" "ModelScale" "1.2" "IsSummoned" "1" "UnitLabel" "hawk" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_hawk_invisibility" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Bounty //---------------------------------------------------------------- "BountyXP" "77" // Experience earn. "BountyGoldMin" "65" // Gold earned min. "BountyGoldMax" "65" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "400" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1600" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_WEAK" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals" "0" } "npc_dota_beastmaster_hawk_1" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_bird.mdl" // Model. "BaseClass" "npc_dota_beastmaster_hawk" "SoundSet" "0" // Name of sound set. "Level" "6" "ModelScale" "1.2" "IsSummoned" "1" "UnitLabel" "hawk" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Bounty //---------------------------------------------------------------- "BountyXP" "77" // Experience earn. "BountyGoldMin" "30" // Gold earned min. "BountyGoldMax" "30" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "250" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "40" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "700" // Range of vision during day light. "VisionNighttimeRange" "700" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_WEAK" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals" "0" } "npc_dota_beastmaster_hawk_2" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_bird.mdl" // Model. "BaseClass" "npc_dota_beastmaster_hawk" "SoundSet" "0" // Name of sound set. "Level" "6" "ModelScale" "1.2" "IsSummoned" "1" "UnitLabel" "hawk" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Bounty //---------------------------------------------------------------- "BountyXP" "77" // Experience earn. "BountyGoldMin" "40" // Gold earned min. "BountyGoldMax" "40" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "275" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "60" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1000" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_WEAK" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals" "0" } "npc_dota_beastmaster_hawk_3" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_bird.mdl" // Model. "BaseClass" "npc_dota_beastmaster_hawk" "SoundSet" "0" // Name of sound set. "Level" "6" "ModelScale" "1.2" "IsSummoned" "1" "UnitLabel" "hawk" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_hawk_invisibility" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Bounty //---------------------------------------------------------------- "BountyXP" "77" // Experience earn. "BountyGoldMin" "50" // Gold earned min. "BountyGoldMax" "50" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "300" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "80" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1300" // Range of vision during day light. "VisionNighttimeRange" "900" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_WEAK" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals" "0" } "npc_dota_beastmaster_hawk_4" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_bird.mdl" // Model. "BaseClass" "npc_dota_beastmaster_hawk" "SoundSet" "0" // Name of sound set. "Level" "6" "ModelScale" "1.2" "IsSummoned" "1" "UnitLabel" "hawk" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_hawk_invisibility" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Bounty //---------------------------------------------------------------- "BountyXP" "77" // Experience earn. "BountyGoldMin" "60" // Gold earned min. "BountyGoldMax" "60" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "325" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1600" // Range of vision during day light. "VisionNighttimeRange" "1000" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_WEAK" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals" "0" } // Legacy "npc_dota_beastmaster_boar" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_beast.mdl" // Model. "BaseClass" "npc_dota_beastmaster_boar" "SoundSet" "Beastmaster_Boar" // Name of sound set. "Level" "5" "ModelScale" "0.65" "IsSummoned" "1" "UnitLabel" "boar" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_boar_poison" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "23" // Damage range min. "AttackDamageMax" "29" // Damage range max. "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.633" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "550" // Range within a target can be attacked. "ProjectileModel" "beastmaster_boar_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "125" // Bounty //---------------------------------------------------------------- "BountyXP" "59" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "400" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } // Legacy "npc_dota_beastmaster_greater_boar" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_beast.mdl" // Model. "BaseClass" "npc_dota_beastmaster_boar" "SoundSet" "Beastmaster_Boar" // Name of sound set. "Level" "5" "ModelScale" "0.70" "IsSummoned" "1" "UnitLabel" "boar" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_greater_boar_poison" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "43" // Damage range min. "AttackDamageMax" "49" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.633" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "550" // Range within a target can be attacked. "ProjectileModel" "beastmaster_boar_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "125" // Bounty //---------------------------------------------------------------- "BountyXP" "59" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_beastmaster_boar_1" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_beast.mdl" // Model. "BaseClass" "npc_dota_beastmaster_boar" "SoundSet" "Beastmaster_Boar" // Name of sound set. "Level" "5" "ModelScale" "0.65" "IsSummoned" "1" "UnitLabel" "boar" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_boar_poison" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "15" // Damage range min. "AttackDamageMax" "15" // Damage range max. "AttackRate" "1.25" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "550" // Range within a target can be attacked. "ProjectileModel" "beastmaster_boar_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "125" // Bounty //---------------------------------------------------------------- "BountyXP" "59" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "200" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_beastmaster_boar_2" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_beast.mdl" // Model. "BaseClass" "npc_dota_beastmaster_boar" "SoundSet" "Beastmaster_Boar" // Name of sound set. "Level" "5" "ModelScale" "0.65" "IsSummoned" "1" "UnitLabel" "boar" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_boar_poison" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "30" // Damage range min. "AttackDamageMax" "30" // Damage range max. "AttackRate" "1.25" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "550" // Range within a target can be attacked. "ProjectileModel" "beastmaster_boar_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "125" // Bounty //---------------------------------------------------------------- "BountyXP" "59" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "300" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_beastmaster_boar_3" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_beast.mdl" // Model. "BaseClass" "npc_dota_beastmaster_boar" "SoundSet" "Beastmaster_Boar" // Name of sound set. "Level" "5" "ModelScale" "0.65" "IsSummoned" "1" "UnitLabel" "boar" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_boar_poison" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "45" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackRate" "1.25" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "550" // Range within a target can be attacked. "ProjectileModel" "beastmaster_boar_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "125" // Bounty //---------------------------------------------------------------- "BountyXP" "59" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "400" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_beastmaster_boar_4" { // General //---------------------------------------------------------------- "Model" "models/heroes/beastmaster/beastmaster_beast.mdl" // Model. "BaseClass" "npc_dota_beastmaster_boar" "SoundSet" "Beastmaster_Boar" // Name of sound set. "Level" "5" "ModelScale" "0.65" "IsSummoned" "1" "UnitLabel" "boar" // Abilities //---------------------------------------------------------------- "Ability1" "beastmaster_boar_poison" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "60" // Damage range min. "AttackDamageMax" "60" // Damage range max. "AttackRate" "1.25" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "550" // Range within a target can be attacked. "ProjectileModel" "beastmaster_boar_attack" // Particle system model for projectile. "ProjectileSpeed" "1500" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "125" // Bounty //---------------------------------------------------------------- "BountyXP" "59" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "38" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "500" // Base health. "StatusHealthRegen" "1.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Brewmaster Units //================================================================================= "npc_dota_brewmaster_earth_1" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_earthspirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_earth" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Earth" // Name of sound set. "Level" "7" "ModelScale" "0.85" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_earth" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_earth_hurl_boulder" // Ability 1 "Ability2" "brewmaster_earth_spell_immunity" // Ability 2 "Ability3" "brewmaster_earth_pulverize" // Ability 3 "Ability4" "brewmaster_thunder_clap" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "37" // Damage range min. "AttackDamageMax" "43" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "325" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "400" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_brewmaster_earth_2" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_earthspirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_earth" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Earth" // Name of sound set. "Level" "8" "ModelScale" "0.9" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_earth" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_earth_hurl_boulder" // Ability 1 "Ability2" "brewmaster_earth_spell_immunity" // Ability 2 "Ability3" "brewmaster_earth_pulverize" // Ability 3 "Ability4" "brewmaster_thunder_clap" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "75" // Damage range min. "AttackDamageMax" "84" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "325" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "2200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_brewmaster_earth_3" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_earthspirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_earth" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Earth" // Name of sound set. "Level" "8" "ModelScale" ".95" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_earth" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_earth_hurl_boulder" // Ability 1 "Ability2" "brewmaster_earth_spell_immunity" // Ability 2 "Ability3" "brewmaster_earth_pulverize" // Ability 3 "Ability4" "brewmaster_thunder_clap" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "159" // Damage range min. "AttackDamageMax" "171" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "175" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "325" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "3000" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "600" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_brewmaster_storm_1" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_windspirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_storm" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Storm" // Name of sound set. "IdleSoundLoop" "Brewmaster_Storm.Move_Loop" "Level" "7" "ModelScale" "0.85" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_storm" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_storm_dispel_magic" // Ability 1 "Ability2" "brewmaster_storm_cyclone" // Ability 2 "Ability3" "brewmaster_storm_wind_walk" // Ability 3 "Ability4" "brewmaster_drunken_haze" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "37" // Damage range min. "AttackDamageMax" "43" // Damage range max. "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "brewmaster_storm_attack" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "1000" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "1.5" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_brewmaster_storm_2" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_windspirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_storm" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Storm" // Name of sound set. "IdleSoundLoop" "Brewmaster_Storm.Move_Loop" "Level" "8" "ModelScale" "0.9" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_storm" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_storm_dispel_magic" // Ability 1 "Ability2" "brewmaster_storm_cyclone" // Ability 2 "Ability3" "brewmaster_storm_wind_walk" // Ability 3 "Ability4" "brewmaster_drunken_haze" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "75" // Damage range min. "AttackDamageMax" "84" // Damage range max. "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "brewmaster_storm_attack" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "1500" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "750" // Base mana. "StatusManaRegen" "1.5" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_brewmaster_storm_3" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_windspirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_storm" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Storm" // Name of sound set. "IdleSoundLoop" "Brewmaster_Storm.Move_Loop" "Level" "8" "ModelScale" ".95" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_storm" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_storm_dispel_magic" // Ability 1 "Ability2" "brewmaster_storm_cyclone" // Ability 2 "Ability3" "brewmaster_storm_wind_walk" // Ability 3 "Ability4" "brewmaster_drunken_haze" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "159" // Damage range min. "AttackDamageMax" "171" // Damage range max. "AttackRate" "1.5" // Speed of attack. "AttackAnimationPoint" "0.4" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "600" // Range within a target can be attacked. "ProjectileModel" "brewmaster_storm_attack" // Particle system model for projectile. "ProjectileSpeed" "1200" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "175" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "350" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "1900" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "750" // Base mana. "StatusManaRegen" "1.5" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_brewmaster_fire_1" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_firespirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_fire" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Fire" // Name of sound set. "IdleSoundLoop" "Brewmaster_Fire.Move_Loop" "Level" "7" "ModelScale" "0.85" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_fire" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_fire_permanent_immolation" // Ability 1 "Ability2" "brewmaster_drunken_brawler" // Ability 2 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "72" // Damage range min. "AttackDamageMax" "82" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "522" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_brewmaster_fire_2" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_firespirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_fire" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Fire" // Name of sound set. "IdleSoundLoop" "Brewmaster_Fire.Move_Loop" "Level" "8" "ModelScale" "0.9" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_fire" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_fire_permanent_immolation" // Ability 1 "Ability2" "brewmaster_drunken_brawler" // Ability 2 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "115" // Damage range min. "AttackDamageMax" "130" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "522" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "4" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_brewmaster_fire_3" { // General //---------------------------------------------------------------- "Model" "models/heroes/brewmaster/brewmaster_firespirit.mdl" // Model. "BaseClass" "npc_dota_brewmaster_fire" "IdleExpression" "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd" // custom facial animation idle "SoundSet" "Brewmaster_Fire" // Name of sound set. "IdleSoundLoop" "Brewmaster_Fire.Move_Loop" "Level" "8" "ModelScale" ".95" "IsSummoned" "0" "IsAncient" "1" "ConsideredHero" "1" "IgnoreAddSummonedToSelection" "1" "UnitLabel" "brewmaster_fire" // Abilities //---------------------------------------------------------------- "Ability1" "brewmaster_fire_permanent_immolation" // Ability 1 "Ability2" "brewmaster_drunken_brawler" // Ability 2 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "144" // Damage range min. "AttackDamageMax" "164" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "175" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "522" // Speed. "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "4" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_unit_tombstone1" { // General // "BaseClass" "npc_dota_unit_undying_tombstone" // Class of entity of link to. "Model" "models/heroes/undying/undying_tower.mdl" // Model. "SoundSet" "Undying_Tombstone" // Name of sound set. "ModelScale" ".8" "Level" "4" "IsSummoned" "1" "IsAncient" "1" "IsOther" "1" // Abilities //---------------------------------------------------------------- "Ability1" "neutral_spell_immunity" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounty //---------------------------------------------------------------- "BountyXP" "44" // Experience earn. "BountyGoldMin" "75" // Gold earned min. "BountyGoldMax" "75" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "250" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "175" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. } "npc_dota_unit_tombstone2" { // General // "BaseClass" "npc_dota_unit_undying_tombstone" // Class of entity of link to. "Model" "models/heroes/undying/undying_tower.mdl" // Model. "SoundSet" "Undying_Tombstone" // Name of sound set. "ModelScale" ".8" "Level" "4" "IsSummoned" "1" "IsAncient" "1" "IsOther" "1" // Abilities //---------------------------------------------------------------- "Ability1" "neutral_spell_immunity" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounty //---------------------------------------------------------------- "BountyXP" "44" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "250" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "350" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. } "npc_dota_unit_tombstone3" { // General // "BaseClass" "npc_dota_unit_undying_tombstone" // Class of entity of link to. "Model" "models/heroes/undying/undying_tower.mdl" // Model. "SoundSet" "Undying_Tombstone" // Name of sound set. "ModelScale" ".8" "Level" "4" "IsSummoned" "1" "IsAncient" "1" "IsOther" "1" // Abilities //---------------------------------------------------------------- "Ability1" "neutral_spell_immunity" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounty //---------------------------------------------------------------- "BountyXP" "44" // Experience earn. "BountyGoldMin" "125" // Gold earned min. "BountyGoldMax" "125" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "250" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "525" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. } "npc_dota_unit_tombstone4" { // General // "BaseClass" "npc_dota_unit_undying_tombstone" // Class of entity of link to. "Model" "models/heroes/undying/undying_tower.mdl" // Model. "SoundSet" "Undying_Tombstone" // Name of sound set. "ModelScale" ".8" "Level" "4" "IsSummoned" "1" "IsAncient" "1" "IsOther" "1" // Abilities //---------------------------------------------------------------- "Ability1" "neutral_spell_immunity" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounty //---------------------------------------------------------------- "BountyXP" "44" // Experience earn. "BountyGoldMin" "150" // Gold earned min. "BountyGoldMax" "150" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "250" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0.0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "700" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1800" // Range of vision at night time. } "npc_dota_unit_undying_zombie" { // General // "BaseClass" "npc_dota_unit_undying_zombie" // Class of entity of link to. "Model" "models/heroes/undying/undying_minion.mdl" // Model. "SoundSet" "Undying_Zombie" // Name of sound set. "ModelScale" "1.05" "Level" "1" "CanBeDominated" "0" // Abilities //---------------------------------------------------------------- "Ability1" "undying_tombstone_zombie_deathstrike" // Ability 1. "Ability2" "neutral_spell_immunity" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "37" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "375" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "2" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "1400" // Range of vision at night time. } "npc_dota_unit_undying_zombie_torso" { // General // "BaseClass" "npc_dota_unit_undying_zombie" // Class of entity of link to. "Model" "models/heroes/undying/undying_minion_torso.mdl" // Model. "SoundSet" "Undying_Zombie" // Name of sound set. "ModelScale" "1.05" "Level" "1" "CanBeDominated" "0" // Abilities //---------------------------------------------------------------- "Ability1" "undying_tombstone_zombie_deathstrike" // Ability 1. "Ability2" "neutral_spell_immunity" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "37" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "375" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "2" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "1400" // Range of vision at night time. } //================================================================================= "npc_dota_pugna_nether_ward_1" { // General //---------------------------------------------------------------- "Model" "models/heroes/pugna/pugna_ward.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "Pugna_NetherWard" // Name of sound set. "Level" "0" "ModelScale" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "145" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "20" // Gold earned min. "BountyGoldMax" "20" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "16" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "600" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "npc_dota_pugna_nether_ward_2" { // General //---------------------------------------------------------------- "Model" "models/heroes/pugna/pugna_ward.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "Pugna_NetherWard" // Name of sound set. "Level" "0" "ModelScale" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "145" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "40" // Gold earned min. "BountyGoldMax" "40" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "16" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "600" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "npc_dota_pugna_nether_ward_3" { // General //---------------------------------------------------------------- "Model" "models/heroes/pugna/pugna_ward.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "Pugna_NetherWard" // Name of sound set. "Level" "0" "ModelScale" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "145" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "60" // Gold earned min. "BountyGoldMax" "60" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "16" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "600" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "npc_dota_pugna_nether_ward_4" { // General //---------------------------------------------------------------- "Model" "models/heroes/pugna/pugna_ward.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "Pugna_NetherWard" // Name of sound set. "Level" "0" "ModelScale" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "145" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "80" // Gold earned min. "BountyGoldMax" "80" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "16" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "600" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "npc_dota_templar_assassin_psionic_trap" { // General //---------------------------------------------------------------- "Model" "models/heroes/lanaya/lanaya_trap_crystal_invis.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" "SelectionGroup" "Templar_Traps" // Abilities //---------------------------------------------------------------- "Ability1" "templar_assassin_self_trap" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "140" // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "npc_dota_rattletrap_cog" { // General //---------------------------------------------------------------- "Model" "models/heroes/rattletrap/rattletrap_cog.mdl" // Model. "BaseClass" "npc_dota_rattletrap_cog" "SoundSet" "0" // Name of sound set. "Level" "0" "ModelScale" "1.7" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HUGE" // Hull type used for navigation/locomotion. "HealthBarOffset" "120" // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "16" // Gold earned min. "BountyGoldMax" "20" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1600" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "npc_dota_rattletrap_rocket" { // General //---------------------------------------------------------------- "Model" "models/development/invisiblebox.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "0" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "575" // Range of vision during day light. "VisionNighttimeRange" "575" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_broodmother_web" { // General //---------------------------------------------------------------- "Model" "models/development/invisiblebox.mdl" // Model. "BaseClass" "npc_dota_broodmother_web" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "broodmother_spin_web_destroy" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_stormspirit_remnant" { // General //---------------------------------------------------------------- "Model" "models/development/invisiblebox.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_ember_spirit_remnant" { // General //---------------------------------------------------------------- "Model" "models/development/invisiblebox.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "450" // Range of vision during day light. "VisionNighttimeRange" "450" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_earth_spirit_stone" { // General //---------------------------------------------------------------- "Model" "models/heroes/attachto_ghost/attachto_ghost.mdl" // Model. "BaseClass" "npc_dota_earth_spirit_stone" "SoundSet" "0" // Name of sound set. "Level" "4" "ModelScale" "12" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_slark_visual" { // General //---------------------------------------------------------------- "Model" "models/development/invisiblebox.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_weaver_swarm" { // General //---------------------------------------------------------------- "Model" "models\heroes\weaver\weaver_bug.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "2" "ModelScale" "1.90" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.35" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "60" "HealthBarOffset" "90" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "32" // Gold earned min. "BountyGoldMax" "34" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "321" // Range of vision during day light. "VisionNighttimeRange" "321" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_gyrocopter_homing_missile" { // General //---------------------------------------------------------------- "Model" "models\heroes\gyro\gyro_missile.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "2" "ModelScale" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "20" // Gold earned min. "BountyGoldMax" "30" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "400" // Range of vision during day light. "VisionNighttimeRange" "400" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_plasma_field" { // General // "BaseClass" "npc_dota_base" // Class of entity of link to. "Model" "models/development/invisiblebox.mdl" // Model. "SoundSet" "0" // Name of sound set. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName" "DOTA_HULL_SIZE_HERO" "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Lycan Wolves //================================================================================= "npc_dota_lycan_wolf1" { // General //---------------------------------------------------------------- "Model" "models/heroes/lycan/summon_wolves.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "Lycan_Wolf" "Level" "1" "IsSummoned" "1" "ModelScale" "0.9" "UnitLabel" "lycan_wolf" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "80" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "17" // Damage range min. "AttackDamageMax" "18" // Damage range max. "AttackRate" "1.25" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "90" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "21" // Gold earned min. "BountyGoldMax" "21" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "400" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "200" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_lycan_wolf2" { // General //---------------------------------------------------------------- "Model" "models/heroes/lycan/summon_wolves.mdl" // Model. // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "Lycan_Wolf" "Level" "2" "IsSummoned" "1" "ModelScale" "0.95" "UnitLabel" "lycan_wolf" // Abilities //---------------------------------------------------------------- "Ability1" "lycan_summon_wolves_critical_strike" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "80" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "27" // Damage range min. "AttackDamageMax" "30" // Damage range max. "AttackRate" "1.2" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "90" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "26" // Gold earned min. "BountyGoldMax" "26" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "420" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "240" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_lycan_wolf3" { // General //---------------------------------------------------------------- "Model" "models/heroes/lycan/summon_wolves.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "Lycan_Wolf" "Level" "3" "IsSummoned" "1" "ModelScale" ".975" "UnitLabel" "lycan_wolf" // Abilities //---------------------------------------------------------------- "Ability1" "lycan_summon_wolves_critical_strike" // Ability 1 "Ability2" "lycan_summon_wolves_invisibility" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "80" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "34" // Damage range min. "AttackDamageMax" "40" // Damage range max. "AttackRate" "1.15" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "90" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "70" "HealthBarOffset" "160" // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "36" // Gold earned min. "BountyGoldMax" "36" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "440" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "280" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_lycan_wolf4" { // General //---------------------------------------------------------------- "Model" "models/heroes/lycan/summon_wolves.mdl" // Model. "BaseClass" "npc_dota_creep_neutral" "SoundSet" "Lycan_Wolf" "IsSummoned" "1" "Level" "3" "ModelScale" ".99" "UnitLabel" "lycan_wolf" // Abilities //---------------------------------------------------------------- "Ability1" "lycan_summon_wolves_critical_strike" // Ability 1 "Ability2" "lycan_summon_wolves_invisibility" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "80" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "43" // Damage range min. "AttackDamageMax" "49" // Damage range max. "AttackRate" "1.1" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "90" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "20" // Experience earn. "BountyGoldMin" "41" // Gold earned min. "BountyGoldMax" "41" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "460" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "320" // Base health. "StatusHealthRegen" "15" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1200" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Lone Druid Spirit Bears //================================================================================= "npc_dota_lone_druid_bear1" { // General //---------------------------------------------------------------- "Model" "models/heroes/lone_druid/spirit_bear.mdl" // Model. "BaseClass" "npc_dota_lone_druid_bear" "SoundSet" "LoneDruid_SpiritBear" "Level" "7" "ModelScale" ".65" "ConsideredHero" "1" "UnitLabel" "spirit_bear" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "3" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "28" // Damage range min. "AttackDamageMax" "38" // Damage range max. "AttackRate" "1.75" // Speed of attack. "AttackAnimationPoint" "0.43" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "215" // Bounty //---------------------------------------------------------------- "BountyXP" "300" // Experience earn. "BountyGoldMin" "300" // Gold earned min. "BountyGoldMax" "300" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1400" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "300" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" //Inventory "HasInventory" "1" } "npc_dota_lone_druid_bear2" { // General //---------------------------------------------------------------- "Model" "models/heroes/lone_druid/spirit_bear.mdl" // Model. "BaseClass" "npc_dota_lone_druid_bear" "SoundSet" "LoneDruid_SpiritBear" "Level" "7" "ModelScale" ".72" "ConsideredHero" "1" "UnitLabel" "spirit_bear" // Abilities //---------------------------------------------------------------- "Ability1" "lone_druid_spirit_bear_return" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "28" // Damage range min. "AttackDamageMax" "38" // Damage range max. "AttackRate" "1.65" // Speed of attack. "AttackAnimationPoint" "0.43" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "215" // Bounty //---------------------------------------------------------------- "BountyXP" "300" // Experience earn. "BountyGoldMin" "300" // Gold earned min. "BountyGoldMax" "300" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "320" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1800" // Base health. "StatusHealthRegen" "3" // Health regeneration rate. "StatusMana" "300" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" //Inventory "HasInventory" "1" } "npc_dota_lone_druid_bear3" { // General //---------------------------------------------------------------- "Model" "models/heroes/lone_druid/spirit_bear.mdl" // Model. "BaseClass" "npc_dota_lone_druid_bear" "SoundSet" "LoneDruid_SpiritBear" "Level" "7" "ModelScale" ".78" "ConsideredHero" "1" "UnitLabel" "spirit_bear" // Abilities //---------------------------------------------------------------- "Ability1" "lone_druid_spirit_bear_return" // Ability 1 "Ability2" "lone_druid_spirit_bear_entangle" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "28" // Damage range min. "AttackDamageMax" "38" // Damage range max. "AttackRate" "1.55" // Speed of attack. "AttackAnimationPoint" "0.43" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "215" // Bounty //---------------------------------------------------------------- "BountyXP" "300" // Experience earn. "BountyGoldMin" "300" // Gold earned min. "BountyGoldMax" "300" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "330" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "2300" // Base health. "StatusHealthRegen" "4" // Health regeneration rate. "StatusMana" "300" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" //Inventory "HasInventory" "1" } "npc_dota_lone_druid_bear4" { // General //---------------------------------------------------------------- "Model" "models/heroes/lone_druid/spirit_bear.mdl" // Model. "BaseClass" "npc_dota_lone_druid_bear" "SoundSet" "LoneDruid_SpiritBear" "Level" "7" "ModelScale" ".85" "ConsideredHero" "1" "UnitLabel" "spirit_bear" // Abilities //---------------------------------------------------------------- "Ability1" "lone_druid_spirit_bear_return" // Ability 1 "Ability2" "lone_druid_spirit_bear_entangle" // Ability 2 "Ability3" "lone_druid_spirit_bear_demolish" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "6" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "28" // Damage range min. "AttackDamageMax" "38" // Damage range max. "AttackRate" "1.45" // Speed of attack. "AttackAnimationPoint" "0.43" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "215" // Bounty //---------------------------------------------------------------- "BountyXP" "300" // Experience earn. "BountyGoldMin" "300" // Gold earned min. "BountyGoldMax" "300" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "340" // Speed. "MovementTurnRate" "0.6" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "2700" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "300" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" //Inventory "HasInventory" "1" } "npc_dota_visage_familiar1" { // General // "BaseClass" "npc_dota_visage_familiar" // Class of entity of link to. "Model" "models/heroes/visage/visage_familiar.mdl" // Model. "SoundSet" "Visage_Familiar" // Name of sound set. "ModelScale" "0.66" "Level" "2" "IsSummoned" "0" "IsAncient" "0" "UnitLabel" "visage_familiars" "SelectOnSpawn" "1" "AutoAttacksByDefault" "0" "ConsideredHero" "1" // Abilities //---------------------------------------------------------------- "Ability1" "visage_summon_familiars_stone_form" // Ability 1. "Ability2" "neutral_spell_immunity" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "10" // Damage range min. "AttackDamageMax" "10" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.4" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "250" // Range within a target can be acquired. "AttackRange" "160" // Range within a target can be attacked. "ProjectileModel" "visage_familiar_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "130" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "380" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "12" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "390" // Range of vision during day light. "VisionNighttimeRange" "390" // Range of vision at night time. } "npc_dota_visage_familiar2" { // General // "BaseClass" "npc_dota_visage_familiar" // Class of entity of link to. "Model" "models/heroes/visage/visage_familiar.mdl" // Model. "SoundSet" "Visage_Familiar" // Name of sound set. "ModelScale" "0.66" "Level" "2" "IsSummoned" "0" "IsAncient" "0" "UnitLabel" "visage_familiars" "SelectOnSpawn" "1" "AutoAttacksByDefault" "0" "ConsideredHero" "1" // Abilities //---------------------------------------------------------------- "Ability1" "visage_summon_familiars_stone_form" // Ability 1. "Ability2" "neutral_spell_immunity" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "1" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "10" // Damage range min. "AttackDamageMax" "10" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.4" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "250" // Range within a target can be acquired. "AttackRange" "160" // Range within a target can be attacked. "ProjectileModel" "visage_familiar_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "130" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" "MovementSpeed" "390" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "12" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "390" // Range of vision during day light. "VisionNighttimeRange" "390" // Range of vision at night time. } "npc_dota_visage_familiar3" { // General // "BaseClass" "npc_dota_visage_familiar" // Class of entity of link to. "Model" "models/heroes/visage/visage_familiar.mdl" // Model. "SoundSet" "Visage_Familiar" // Name of sound set. "ModelScale" "0.66" "Level" "2" "IsSummoned" "0" "IsAncient" "0" "UnitLabel" "visage_familiars" "SelectOnSpawn" "1" "AutoAttacksByDefault" "0" "ConsideredHero" "1" // Abilities //---------------------------------------------------------------- "Ability1" "visage_summon_familiars_stone_form" // Ability 1. "Ability2" "neutral_spell_immunity" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "10" // Damage range min. "AttackDamageMax" "10" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "0.4" // Speed of attack. "AttackAnimationPoint" "0.33" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "250" // Range within a target can be acquired. "AttackRange" "160" // Range within a target can be attacked. "ProjectileModel" "visage_familiar_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "130" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "400" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "12" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0.0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "390" // Range of vision during day light. "VisionNighttimeRange" "390" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "ent_dota_halloffame" { // General //---------------------------------------------------------------- "Model" "models/creeps/roshan/aegis.mdl" // Model. "BaseClass" "ent_dota_halloffame" "ModelScale" "0.90" } "npc_dota_wisp_spirit" { // General //---------------------------------------------------------------- "Model" "models/development/invisiblebox.mdl" // Model. "BaseClass" "npc_dota_wisp_spirit" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_beastmaster_axe" { // General //---------------------------------------------------------------- "Model" "models/development/invisiblebox.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "500" // Range of vision during day light. "VisionNighttimeRange" "500" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } "npc_dota_troll_warlord_axe" { // General //---------------------------------------------------------------- "Model" "models/development/invisiblebox.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "12" // Experience earn. "BountyGoldMin" "1" // Gold earned min. "BountyGoldMax" "1" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= // Creeps: Good Melee Diretide //================================================================================= "npc_dota_creep_goodguys_melee_diretide" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_radiant_melee_diretide/creep_radiant_melee_diretide.mdl" // Model. "SoundSet" "n_creep_Melee" "ModelScale" "0.93" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "19" // Damage range min. "AttackDamageMax" "23" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "38" // Gold earned min. "BountyGoldMax" "48" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "150" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Range Diretide //================================================================================= "npc_dota_creep_goodguys_ranged_diretide" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_radiant_ranged_diretide/creep_radiant_ranged_diretide.mdl" // Model. "SoundSet" "n_creep_Ranged" "ModelScale" ".88" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "21" // Damage range min. "AttackDamageMax" "26" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ghost_base_attack" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "43" // Gold earned min. "BountyGoldMax" "53" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "185" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "300" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Bad Melee Diretide //================================================================================= "npc_dota_creep_badguys_melee_diretide" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_melee_diretide/creep_bad_melee_diretide.mdl" // Model. "SoundSet" "Undying_Zombie" // Name of sound set. "ModelScale" ".93" "Level" "3" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "2" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "19" // Damage range min. "AttackDamageMax" "23" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.467" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "500" // Range within a target can be acquired. "AttackRange" "100" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "62" // Experience earn. "BountyGoldMin" "38" // Gold earned min. "BountyGoldMax" "48" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "130" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "550" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Bad Ranged Diretide //================================================================================= "npc_dota_creep_badguys_ranged_diretide" { // General // "BaseClass" "npc_dota_creep_lane" // Class of entity of link to. "Model" "models/creeps/lane_creeps/creep_bad_ranged_diretide/creep_bad_ranged_diretide.mdl" // Model. "SoundSet" "Undying_Zombie" // Name of sound set. "ModelScale" "0.93" "Level" "2" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK" "AttackDamageMin" "21" // Damage range min. "AttackDamageMax" "26" // Damage range max. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical" "AttackRate" "1" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "500" // Range within a target can be attacked. "ProjectileModel" "ranged_badguy" // Particle system model for projectile. "ProjectileSpeed" "900" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "41" // Experience earn. "BountyGoldMin" "43" // Gold earned min. "BountyGoldMax" "53" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. "RingRadius" "45" "HealthBarOffset" "150" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "325" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "300" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "0.75" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "850" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory } //================================================================================= // Creeps: Good Siege Diretide //================================================================================= "npc_dota_goodguys_siege_diretide" { // General // "BaseClass" "npc_dota_creep_diretide" // Class of entity of link to. "Model" "models/creeps/baby_rosh_halloween/baby_rosh_radiant/baby_rosh_radiant.mdl" // Model. "SoundSet" "n_creep_Ranged" "MinimapIcon" "minimap_siege" "MinimapIconSize" "350" "ModelScale" "1.5" "Level" "8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "125" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "120" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "100" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HUGE" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "250" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "3000" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "1000" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= // Creeps: Bad Siege Diretide //================================================================================= "npc_dota_badguys_siege_diretide" { // General // "BaseClass" "npc_dota_creep_diretide" // Class of entity of link to. "Model" "models/creeps/baby_rosh_halloween/baby_rosh_dire/baby_rosh_dire.mdl" // Model. "SoundSet" "Undying_Zombie" // Name of sound set. "MinimapIcon" "minimap_siege" "MinimapIconSize" "250" "ModelScale" "1.5" "Level" "8" "IsAncient" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "100" // Damage range min. "AttackDamageMax" "125" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.26" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "120" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "100" // Experience earn. "BountyGoldMin" "100" // Gold earned min. "BountyGoldMax" "100" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HUGE" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "250" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "3000" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "1000" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_LIGHT" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_halloween_chaos_unit" { // General // "BaseClass" "npc_dota_creep_neutral" // Class of entity of link to. "Model" "models\items\furion\treant_stump.mdl" // Model. "SoundSet" "Undying_Zombie" // Name of sound set. "ModelScale" "1.1" "Level" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "5" // Physical protection. "MagicalResistance" "33" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "37" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "10000" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "25" // Experience earn. "BountyGoldMin" "5" // Gold earned min. "BountyGoldMax" "7" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "250" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "800" // Base health. "StatusHealthRegen" "5" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1400" // Range of vision during day light. "VisionNighttimeRange" "1400" // Range of vision at night time. } "npc_dota_roquelaire" { // General //---------------------------------------------------------------- "Model" "models/props_gameplay/roquelaire/roquelaire.mdl" // Model. "BaseClass" "npc_dota_roquelaire" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.1" "IsSummoned" "0" "UnitLabel" "roquelaire" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" // Bounds //---------------------------------------------------------------- "HealthBarOffset" "165" // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY" "MovementSpeed" "500" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "50" // Base health. "StatusHealthRegen" "0.5" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "300" // Range of vision during day light. "VisionNighttimeRange" "300" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_WEAK" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" "WakesNeutrals" "0" } "npc_dota_greevil" { // General // "BaseClass" "npc_dota_greevil" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "1.0" "Level" "1" "UnitLabel" "greevil" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "37" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "200" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "360" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "800" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_loot_greevil" { // General // "BaseClass" "npc_dota_loot_greevil" // Class of entity of link to. "Model" "models\creeps\greevil_shopkeeper\greevil_shopkeeper.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "1.2" "Level" "1" "UnitLabel" "greevil" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "37" // Damage range min. "AttackDamageMax" "45" // Damage range max. "AttackRate" "1.6" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "" // Speed of projectile. // Bounty //---------------------------------------------------------------- "BountyXP" "200" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "200" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "10000" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_SOFT" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_miniboss_black" { // General // "BaseClass" "npc_dota_greevil_miniboss_black" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Miniboss_Greevil" // Name of sound set. "ModelScale" "1.5" "IsNeutralUnitType" "1" "ConsideredHero" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "greevil_miniboss_black_nightmare" // Ability 1. "Ability2" "greevil_miniboss_black_brain_sap" // Ability 2. "Ability3" "greevil_miniboss_sight" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "ParticleFile" "particles/units/heroes/hero_bane.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_bane.txt" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "5" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. } "npc_dota_greevil_miniboss_blue" { // General // "BaseClass" "npc_dota_greevil_miniboss_blue" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Miniboss_Greevil" // Name of sound set. "ModelScale" "1.5" "IsNeutralUnitType" "1" "ConsideredHero" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "greevil_miniboss_blue_cold_feet" // Ability 1. "Ability2" "greevil_miniboss_blue_ice_vortex" // Ability 2. "Ability3" "greevil_miniboss_sight" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "ParticleFile" "particles/units/heroes/hero_ancient_apparition.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_ancient_apparition.txt" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "5" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. } "npc_dota_greevil_miniboss_red" { // General // "BaseClass" "npc_dota_greevil_miniboss_red" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Miniboss_Greevil" // Name of sound set. "ModelScale" "1.5" "IsNeutralUnitType" "1" "ConsideredHero" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "greevil_miniboss_red_earthshock" // Ability 1. "Ability2" "greevil_miniboss_red_overpower" // Ability 2. "Ability3" "greevil_miniboss_sight" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "ParticleFile" "particles/units/heroes/hero_ursa.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_ursa.txt" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_miniboss_yellow" { // General // "BaseClass" "npc_dota_greevil_miniboss_yellow" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Miniboss_Greevil" // Name of sound set. "ModelScale" "1.5" "IsNeutralUnitType" "1" "ConsideredHero" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "greevil_miniboss_yellow_ion_shell" // Ability 1. "Ability2" "greevil_miniboss_yellow_surge" // Ability 2. "Ability3" "greevil_miniboss_sight" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "ParticleFile" "particles/units/heroes/hero_dark_seer.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_dark_seer.txt" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_miniboss_white" { // General // "BaseClass" "npc_dota_greevil_miniboss_white" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Miniboss_Greevil" // Name of sound set. "ModelScale" "1.5" "IsNeutralUnitType" "1" "ConsideredHero" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "greevil_miniboss_white_purification" // Ability 1. "Ability2" "greevil_miniboss_white_degen_aura" // Ability 2. "Ability3" "greevil_miniboss_sight" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "ParticleFile" "particles/units/heroes/hero_omniknight.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_omniknight.txt" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_minion_white" { // General // "BaseClass" "npc_dota_greevil_minion_white" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "0.7" "IsNeutralUnitType" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "31" // Damage range min. "AttackDamageMax" "34" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_minion_black" { // General // "BaseClass" "npc_dota_greevil_minion_black" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "0.7" "IsNeutralUnitType" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "31" // Damage range min. "AttackDamageMax" "34" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_minion_red" { // General // "BaseClass" "npc_dota_greevil_minion_red" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "0.7" "IsNeutralUnitType" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "31" // Damage range min. "AttackDamageMax" "34" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_minion_blue" { // General // "BaseClass" "npc_dota_greevil_minion_blue" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "0.7" "IsNeutralUnitType" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "31" // Damage range min. "AttackDamageMax" "34" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_minion_yellow" { // General // "BaseClass" "npc_dota_greevil_minion_yellow" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "0.7" "IsNeutralUnitType" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "31" // Damage range min. "AttackDamageMax" "34" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_miniboss_green" { // General // "BaseClass" "npc_dota_greevil_miniboss_green" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Miniboss_Greevil" // Name of sound set. "ModelScale" "1.5" "IsNeutralUnitType" "1" "ConsideredHero" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "greevil_miniboss_green_living_armor" // Ability 1. "Ability2" "greevil_miniboss_green_overgrowth" // Ability 2. "Ability3" "greevil_miniboss_sight" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "ParticleFile" "particles/units/heroes/hero_treant.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_treant.txt" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "5" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. } "npc_dota_greevil_miniboss_orange" { // General // "BaseClass" "npc_dota_greevil_miniboss_orange" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Miniboss_Greevil" // Name of sound set. "ModelScale" "1.5" "IsNeutralUnitType" "1" "ConsideredHero" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "greevil_miniboss_orange_dragon_slave" // Ability 1. "Ability2" "greevil_miniboss_orange_light_strike_array" // Ability 2. "Ability3" "greevil_miniboss_sight" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" "ParticleFile" "particles/units/heroes/hero_lina.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_lina.txt" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "5" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. } "npc_dota_greevil_miniboss_purple" { // General // "BaseClass" "npc_dota_greevil_miniboss_purple" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Miniboss_Greevil" // Name of sound set. "ModelScale" "1.5" "IsNeutralUnitType" "1" "ConsideredHero" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "greevil_miniboss_purple_venomous_gale" // Ability 1. "Ability2" "greevil_miniboss_purple_plague_ward" // Ability 2. "Ability3" "greevil_miniboss_sight" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "25" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "71" // Damage range min. "AttackDamageMax" "78" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Precache //------------------------------------------------------------------------------------------------------------- "precache" { "model" "models/heroes/venomancer/venomancer_ward.mdl" } "ParticleFile" "particles/units/heroes/hero_venomancer.pcf" "GameSoundsFile" "scripts/game_sounds_heroes/game_sounds_venomancer.txt" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "1200" // Base health. "StatusHealthRegen" "2" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "5" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "1200" // Range of vision at night time. } "npc_dota_greevil_minion_orange" { // General // "BaseClass" "npc_dota_greevil_minion_orange" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "0.7" "IsNeutralUnitType" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "31" // Damage range min. "AttackDamageMax" "34" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_minion_purple" { // General // "BaseClass" "npc_dota_greevil_minion_purple" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "0.7" "IsNeutralUnitType" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "31" // Damage range min. "AttackDamageMax" "34" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } "npc_dota_greevil_minion_green" { // General // "BaseClass" "npc_dota_greevil_minion_green" // Class of entity of link to. "Model" "models\courier\greevil\greevil.mdl" // Model. "SoundSet" "Greevil" // Name of sound set. "ModelScale" "0.7" "IsNeutralUnitType" "1" "AnimationModifier" "miniboss" "MinimapIconSize" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. // Armor //---------------------------------------------------------------- "ArmorPhysical" "15" // Physical protection. "MagicalResistance" "25" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "31" // Damage range min. "AttackDamageMax" "34" // Damage range max. "AttackRate" "1.8" // Speed of attack. "AttackAnimationPoint" "0.5" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "600" // Range within a target can be acquired. "AttackRange" "128" // Range within a target can be attacked. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Bounds //---------------------------------------------------------------- "RingRadius" "70" "HealthBarOffset" "160" "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "300" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "600" // Base health. "StatusHealthRegen" "1" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "2" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_HERO" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. } //================================================================================= "npc_dota_phoenix_sun" { // General //---------------------------------------------------------------- "Model" "models/heroes/phoenix/phoenix_egg.mdl" // Model. "BaseClass" "npc_dota_base_additive" "SoundSet" "Phoenix_Sun" // Name of sound set. "Level" "0" "ModelScale" "1" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "450" "RingRadius" "85" "BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "20" // Gold earned min. "BountyGoldMax" "20" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" } //================================================================================= "npc_dota_target_dummy" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_target_dummy" // Class of entity of link to. "Model" "models/props_gameplay/donkey.mdl" // Model. "SoundSet" "" // Name of sound set. "Level" "0" "ModelScale" "1" "IsNeutralUnitType" "1" // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_HERO" // Hull type used for navigation/locomotion. "HealthBarOffset" "120" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "350" // Speed "MovementTurnRate" "0.5" // Turning rate. // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Status //---------------------------------------------------------------- "StatusHealth" "5000" // Base health. "StatusHealthRegen" "0" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "1" // Range of vision during day light. "VisionNighttimeRange" "1" // Range of vision at night time. } //================================================================================= "npc_dota_looping_sound" { // General // "BaseClass" "npc_dota_looping_sound" // Class of entity of link to. "Model" "models/development/invisiblebox.mdl" // Model. "SoundSet" "0" // Name of sound set. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "BoundsHullName" "DOTA_HULL_SIZE_HERO" "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. } //================================================================================= "npc_dota_invisible_vision_source" { "Model" "models/development/invisiblebox.mdl" "BaseClass" "npc_dota_base_additive" "SoundSet" "0" // Name of sound set. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" "VisionDaytimeRange" "200" "VisionNighttimeRange" "200" } "npc_dota_techies_land_mine" { // General //---------------------------------------------------------------- "Model" "models/heroes/techies/fx_techiesfx_mine.mdl" // Model. "BaseClass" "npc_dota_techies_mines" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" "SelectionGroup" "Techies_LandMines" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "140" // Bounty //---------------------------------------------------------------- "BountyXP" "14" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // has to be move ground because something about neutral camps "MovementSpeed" "0" // Speed. "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "64" // Range of vision during day light. "VisionNighttimeRange" "64" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "npc_dota_techies_stasis_trap" { // General //---------------------------------------------------------------- "Model" "models/heroes/techies/fx_techiesfx_stasis.mdl" // Model. "BaseClass" "npc_dota_techies_mines" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" "SelectionGroup" "Techies_LandMines" "BoundsHullName" "DOTA_HULL_SIZE_SMALL" // Hull type used for navigation/locomotion. // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "140" // Bounty //---------------------------------------------------------------- "BountyXP" "6" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // has to be move ground because something about neutral camps "MovementSpeed" "0" // Speed. "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "100" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "600" // Range of vision during day light. "VisionNighttimeRange" "600" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } "npc_dota_techies_remote_mine" { // General //---------------------------------------------------------------- "Model" "models/heroes/techies/fx_techies_remotebomb.mdl" // Model. "BaseClass" "npc_dota_techies_mines" "SoundSet" "0" // Name of sound set. "Level" "1" "ModelScale" "1.0" "SelectionGroup" "Techies_RemoteMines" // Abilities //---------------------------------------------------------------- "Ability1" "techies_remote_mines_self_detonate" // Ability 1 "Ability2" "" // Ability 2 "Ability3" "" // Ability 3 "Ability4" "" // Ability 4 // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "HealthBarOffset" "140" // Bounty //---------------------------------------------------------------- "BountyXP" "6" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" "MovementSpeed" "0" // Speed. "MovementTurnRate" "0" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "200" // Base health. "StatusHealthRegen" "0.0" // Health regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "700" // Range of vision during day light. "VisionNighttimeRange" "700" // Range of vision at night time. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_NEUTRALS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_WARD" } // Techies Minefield Sign "npc_dota_techies_minefield_sign" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_techies_minefield_sign" // Class of entity of link to. "Model" "models/heroes/techies/techies_sign.mdl" // Model. "Level" "1" "ModelScale" "1.0" "SelectionGroup" "Techies_minefield_sign" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "1" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. //Inventory "HasInventory" "0" } // Treant Eyes In The Forest "npc_dota_treant_eyes" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_treant_eyes" // Class of entity of link to. "Model" "models/development/invisiblebox.mdl" // Model. //"Model" "models/heroes/techies/techies_sign.mdl" // Model. "Level" "1" "ModelScale" "1.0" "MinimapIcon" "minimap_treant_ult" "MinimapIconSize" "320" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "1" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "800" // Range of vision during day light. "VisionNighttimeRange" "800" // Range of vision at night time. //Inventory "HasInventory" "0" } // PA Kill Event Gravestone "npc_dota_phantomassassin_gravestone" { // General //---------------------------------------------------------------- "BaseClass" "npc_dota_phantomassassin_gravestone" // Class of entity of link to. "Model" "models/heroes/attachto_ghost/pa_gravestone_ghost.mdl" "Level" "1" "ModelScale" "1.0" // Abilities //---------------------------------------------------------------- "Ability1" "" // Ability 1. "Ability2" "" // Ability 2. "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. // Armor //---------------------------------------------------------------- "ArmorPhysical" "0" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK" "AttackDamageMin" "0" // Damage range min. "AttackDamageMax" "0" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.0" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "0" // Range within a target can be acquired. "AttackRange" "0" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "HealthBarOffset" "170" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE" // Type of locomotion - ground, air "MovementSpeed" "0" // Speed "MovementTurnRate" "0" // Turning rate. // Bounty //---------------------------------------------------------------- "BountyXP" "0" // Experience earn. "BountyGoldMin" "0" // Gold earned min. "BountyGoldMax" "0" // Gold earned max. // Status //---------------------------------------------------------------- "StatusHealth" "1" // Base health. "StatusHealthRegen" "0.25" // Health regeneration rate. "StatusMana" "0" // Base mana. "StatusManaRegen" "0" // Mana regeneration rate. // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "0" // Range of vision during day light. "VisionNighttimeRange" "0" // Range of vision at night time. //Inventory "HasInventory" "0" } //================================================================================= // 2015 CNY Ram //================================================================================= "npc_dota_goodguys_cny_beast" { // General // "BaseClass" "npc_dota_cny_beast" // Class of entity of link to. "Model" "models/creeps/nian/nian_creep.mdl" // Model. "SoundSet" "cny_beast" "MinimapIcon" "minimap_nian" "MinimapIconSize" "500" "ModelScale" "0.4" "Level" "1" "IsAncient" "1" "ConsideredHero" "1" "RunAIWhenControllableByPlayer" "1" // Abilities //---------------------------------------------------------------- "Ability1" "cny_beast_force_attack" // Ability 1 "Ability2" "cny_beast_teleport" // Ability 2 "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "85" // Damage range min. "AttackDamageMax" "85" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "120" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "250" // Experience earn. "BountyGoldMin" "250" // Gold earned min. "BountyGoldMax" "250" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "250" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "2000" // Base health. "StatusHealthRegen" "5.0" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_GOODGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "50" // Range of vision during day light. "VisionNighttimeRange" "50" // Range of vision at night time. //---------------------------------------------------------------- "ParticleFile" "particles/units/heroes/hero_chen.pcf" // Inventory //---------------------------------------------------------------- "HasInventory" "1" // Creature Data //---------------------------------------------------------------- "Creature" { //Basic AI State //------------------------------------------------------------ "DefaultState" "Invade" "States" { "Invade" { "Name" "Invade" "Aggression" "100.0" "Avoidance" "0.0" "Support" "0.0" } } "CanRespawn" "1" //Level Up Parameters //------------------------------------------------------------ "HPGain" "350" "DamageGain" "35" "ArmorGain" "1" "MagicResistGain" "5" "MoveSpeedGain" "5" "BountyGain" "50" "XPGain" "50" "DefaultState" "Invade" } } //================================================================================= // 2015 CNY Beast //================================================================================= "npc_dota_badguys_cny_beast" { // General // "BaseClass" "npc_dota_cny_beast" // Class of entity of link to. "Model" "models/creeps/nian/nian_creep.mdl" // Model. "SoundSet" "cny_beast" // Name of sound set. "MinimapIcon" "minimap_nian_dire" "MinimapIconSize" "500" "ModelScale" "0.4" "Level" "1" "IsAncient" "1" "ConsideredHero" "1" "RunAIWhenControllableByPlayer" "1" // Abilities //---------------------------------------------------------------- "Ability1" "cny_beast_force_attack" // Ability 1 "Ability2" "cny_beast_teleport" // Ability 2 "Ability3" "" // Ability 3. "Ability4" "" // Ability 4. "Ability5" "" // Ability 5. "Ability6" "" // Ability 6 - Extra. "Ability7" "" // Ability 7 - Extra. "Ability8" "" // Ability 8 - Extra. // Armor //---------------------------------------------------------------- "ArmorPhysical" "4" // Physical protection. "MagicalResistance" "0" // Magical protection. // Attack //---------------------------------------------------------------- "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK" "AttackDamageMin" "85" // Damage range min. "AttackDamageMax" "85" // Damage range max. "AttackRate" "1.0" // Speed of attack. "AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack. "AttackAcquisitionRange" "800" // Range within a target can be acquired. "AttackRange" "120" // Range within a target can be attacked. "ProjectileModel" "" // Particle system model for projectile. "ProjectileSpeed" "0" // Speed of projectile. // Attributes //---------------------------------------------------------------- "AttributePrimary" "DOTA_ATTRIBUTE_STRENGTH" "AttributeBaseStrength" "0" // Base strength "AttributeStrengthGain" "0" // Strength bonus per level. "AttributeBaseIntelligence" "0" // Base intelligence "AttributeIntelligenceGain" "0" // Intelligence bonus per level. "AttributeBaseAgility" "0" // Base agility "AttributeAgilityGain" "0" // Agility bonus per level. // Bounty //---------------------------------------------------------------- "BountyXP" "250" // Experience earn. "BountyGoldMin" "250" // Gold earned min. "BountyGoldMax" "250" // Gold earned max. // Bounds //---------------------------------------------------------------- "BoundsHullName" "DOTA_HULL_SIZE_REGULAR" // Hull type used for navigation/locomotion. "RingRadius" "80" "HealthBarOffset" "160" // Movement //---------------------------------------------------------------- "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND" // Type of locomotion - ground, air "MovementSpeed" "250" // Speed "MovementTurnRate" "0.5" // Turning rate. // Status //---------------------------------------------------------------- "StatusHealth" "2000" // Base health. "StatusHealthRegen" "5.0" // Health regeneration rate. "StatusMana" "500" // Base mana. "StatusManaRegen" "1.0" // Mana regeneration rate. // Team //---------------------------------------------------------------- "TeamName" "DOTA_TEAM_BADGUYS" // Team name. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC" "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_HERO" "UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT" //---------------------------------------------------------------- "ParticleFile" "particles/units/heroes/hero_chen.pcf" // Vision //---------------------------------------------------------------- "VisionDaytimeRange" "50" // Range of vision during day light. "VisionNighttimeRange" "50" // Range of vision at night time. // Inventory //---------------------------------------------------------------- "HasInventory" "1" // Creature Data //---------------------------------------------------------------- "Creature" { //Basic AI State //------------------------------------------------------------ "DefaultState" "Invade" "States" { "Invade" { "Name" "Invade" "Aggression" "100.0" "Avoidance" "0.0" "Support" "0.0" } } //Level Up Parameters //------------------------------------------------------------ "HPGain" "350" "DamageGain" "35" "ArmorGain" "1" "MagicResistGain" "5" "MoveSpeedGain" "5" "BountyGain" "50" "XPGain" "50" "DefaultState" "Invade" "CanRespawn" "1" } } }