--- name: activitykit description: "Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets." --- # ActivityKit ActivityKit owns real-time, glanceable Live Activities displayed on the Lock Screen and Dynamic Island. Ordinary timeline widgets belong in `widgetkit`, and generic APNs setup belongs in `push-notifications`; ActivityKit owns the Live Activity lifecycle and payload contract. `aps.content-state` must decode into the exact `ActivityAttributes.ContentState` shape, including any coordinated custom date/range encoding. Modern `ActivityContent` lifecycle examples require iOS 16.2+ unless noted. See [references/activitykit-patterns.md](references/activitykit-patterns.md) for complete code patterns including push payload formats, concurrent activities, state observation, and testing. ## Contents - [Workflow](#workflow) - [ActivityAttributes Definition](#activityattributes-definition) - [Activity Lifecycle](#activity-lifecycle) - [Lock Screen Presentation](#lock-screen-presentation) - [Dynamic Island](#dynamic-island) - [Push-to-Update](#push-to-update) - [Recent Additions](#recent-additions) - [Common Mistakes](#common-mistakes) - [Review Checklist](#review-checklist) - [References](#references) ## Workflow ### 1. Create a new Live Activity 1. Verify the host app capability and `NSSupportsLiveActivities = YES`. 2. Define `ActivityAttributes.ContentState`; encode and decode a representative fixture that matches the server payload contract. 3. Create `ActivityConfiguration` and preview Lock Screen and Dynamic Island states, including stale and terminal content. 4. Check `ActivityAuthorizationInfo.areActivitiesEnabled`, then request and observe the activity lifecycle. 5. Exercise local update and every terminal end path. 6. For remote updates, validate a complete reference payload before registering rotating update or push-to-start tokens with the server. ### 2. Review existing Live Activity code Run through the Review Checklist at the end of this document. ## ActivityAttributes Definition Define both static data (immutable for the activity lifetime) and dynamic `ContentState` (changes with each update). Keep `ContentState` small because the entire struct is serialized on every update and push payload. ```swift import ActivityKit struct DeliveryAttributes: ActivityAttributes { // Static -- set once at activity creation, never changes var orderNumber: Int var restaurantName: String // Dynamic -- updated throughout the activity lifetime struct ContentState: Codable, Hashable { var driverName: String var estimatedDeliveryTime: ClosedRange var currentStep: DeliveryStep } } enum DeliveryStep: String, Codable, Hashable, CaseIterable { case confirmed, preparing, pickedUp, delivering, delivered var icon: String { switch self { case .confirmed: "checkmark.circle" case .preparing: "frying.pan" case .pickedUp: "bag.fill" case .delivering: "box.truck.fill" case .delivered: "house.fill" } } } ``` ### Stale Date Set `staleDate` on `ActivityContent` to tell the system when content becomes outdated. The system sets `context.isStale` to `true` after this date; show fallback UI (e.g., "Updating...") in your views. ```swift let content = ActivityContent( state: state, staleDate: Date().addingTimeInterval(300), // stale after 5 minutes relevanceScore: 75 ) ``` ## Activity Lifecycle ### Starting Use `Activity.request` to create and display a Live Activity. Pass `.token` as the `pushType` to enable remote updates via APNs. The `ActivityContent` request shown here requires iOS 16.2+. ```swift let attributes = DeliveryAttributes(orderNumber: 42, restaurantName: "Pizza Place") let state = DeliveryAttributes.ContentState( driverName: "Alex", estimatedDeliveryTime: Date()...Date().addingTimeInterval(1800), currentStep: .preparing ) let content = ActivityContent(state: state, staleDate: nil, relevanceScore: 75) do { let activity = try Activity.request( attributes: attributes, content: content, pushType: .token ) print("Started activity: \(activity.id)") } catch { print("Failed to start activity: \(error)") } ``` ### Updating Update the dynamic content state from the app. Use `AlertConfiguration` to trigger a visible banner and sound alongside the update. ```swift let updatedState = DeliveryAttributes.ContentState( driverName: "Alex", estimatedDeliveryTime: Date()...Date().addingTimeInterval(600), currentStep: .delivering ) let updatedContent = ActivityContent( state: updatedState, staleDate: Date().addingTimeInterval(300), relevanceScore: 90 ) // Silent update await activity.update(updatedContent) // Update with an alert await activity.update(updatedContent, alertConfiguration: AlertConfiguration( title: "Order Update", body: "Your driver is nearby!", sound: .default )) ``` ### Ending End the activity when the tracked event completes. Choose a dismissal policy to control how long the ended activity lingers on the Lock Screen. ```swift let finalState = DeliveryAttributes.ContentState( driverName: "Alex", estimatedDeliveryTime: Date()...Date(), currentStep: .delivered ) let finalContent = ActivityContent(state: finalState, staleDate: nil, relevanceScore: 0) // System decides when to remove (up to 4 hours) await activity.end(finalContent, dismissalPolicy: .default) // Remove immediately await activity.end(finalContent, dismissalPolicy: .immediate) // Remove after a specific time (max 4 hours from now) await activity.end(finalContent, dismissalPolicy: .after(Date().addingTimeInterval(3600))) ``` Always end activities on all terminal code paths -- success, user/app cancellation, sign-out/session stop, unrecoverable app error, and terminal server failure. If the server says the tracked event can no longer continue or be represented accurately, apply or send a final terminal state and end the activity instead of leaving stale progress visible. When reviewing duration claims, distinguish the active lifetime (up to 8 hours unless the app or user ends it sooner), system-ended Lock Screen presence (up to 4 additional hours, for 12 hours total from start), and app-ended `.default` dismissal linger (up to 4 hours after ending). ## Lock Screen Presentation The Lock Screen is the primary Live Activity display surface. Every device with iOS 16.1+ displays Live Activities here. Design this layout first, then adapt for Dynamic Island where available. ```swift struct DeliveryActivityWidget: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DeliveryAttributes.self) { context in VStack(alignment: .leading) { Text(context.attributes.restaurantName).font(.headline) if context.isStale { Label("Updating...", systemImage: "arrow.trianglehead.2.clockwise") .foregroundStyle(.secondary) } else { Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true) .monospacedDigit() } } .padding() } dynamicIsland: { context in DynamicIsland { DynamicIslandExpandedRegion(.center) { Text(context.attributes.restaurantName).font(.headline) } DynamicIslandExpandedRegion(.trailing) { Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true) } } compactLeading: { Image(systemName: "box.truck.fill") } compactTrailing: { Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true) } minimal: { Image(systemName: "box.truck.fill") } } } } ``` ### Supplemental Activity Families The Lock Screen presentation has limited vertical space. Avoid layouts taller than roughly 160 points. On iOS 18+, use `supplementalActivityFamilies` when you provide adaptive layouts beyond the default: `.medium` for iOS/macOS Live Activity sizing and `.small` for watchOS Live Activity sizing. ```swift ActivityConfiguration(for: DeliveryAttributes.self) { context in // Lock Screen content } dynamicIsland: { context in // Dynamic Island } .supplementalActivityFamilies([.medium, .small]) ``` ## Dynamic Island Dynamic Island presentations appear only on devices that include Dynamic Island. Design all three modes, but treat the Lock Screen as the primary surface since not all devices have a Dynamic Island. ### Compact (Leading + Trailing) Used when one Live Activity occupies Dynamic Island compact space. Space is extremely limited -- show only the most critical information. | Region | Purpose | |---|---| | `compactLeading` | Icon or tiny label identifying the activity | | `compactTrailing` | One key value (timer, score, status) | ### Minimal Shown when multiple Live Activities compete for space. Only one activity gets the minimal slot. Display a single icon or glyph. ### Expanded Regions Shown when the user long-presses the Dynamic Island. | Region | Position | |---|---| | `.leading` | Left of the TrueDepth camera; wraps below | | `.trailing` | Right of the TrueDepth camera; wraps below | | `.center` | Directly below the camera | | `.bottom` | Below all other regions | ### Keyline Tint Apply a subtle tint to the Dynamic Island border: ```swift DynamicIsland { /* expanded */ } compactLeading: { /* ... */ } compactTrailing: { /* ... */ } minimal: { /* ... */ } .keylineTint(.blue) ``` ## Push-to-Update Push-to-update sends Live Activity updates through APNs, which is more efficient than polling from the app and works when the app is suspended, subject to APNs delivery, priority, budget, and throttling. ### Setup Pass `.token` as the `pushType` when starting the activity, then forward the per-activity update token to your server. Update tokens can rotate, so observe `activity.pushTokenUpdates` and re-register every emitted token: ```swift let activity = try Activity.request( attributes: attributes, content: content, pushType: .token ) // Observe token changes -- tokens can rotate Task { for await token in activity.pushTokenUpdates { let tokenString = token.map { String(format: "%02x", $0) }.joined() try await ServerAPI.shared.registerActivityToken( tokenString, activityID: activity.id ) } } ``` ### APNs Payload Format Send an HTTP/2 POST to APNs with these headers and JSON body: **Required device-token HTTP headers:** - `apns-push-type: liveactivity` - `apns-topic: .push-type.liveactivity` - `apns-priority: 5` (lower priority) or `10` (immediate, counts against budget) The `aps.alert` payload controls visible alert/banner/sound behavior; priority alone does not create an alert. Put `timestamp`, `event`, and the full `content-state` inside `aps`. Validate update, end, and push-to-start bodies against the complete examples in [Push-to-Update Payloads](references/activitykit-patterns.md#push-to-update-server-payload-format), including the exact `Codable` date/range representation. ### Push-to-Start Start a Live Activity remotely without the app running (iOS 17.2+). Push-to-start tokens are ActivityKit-specific tokens from `Activity.pushToStartTokenUpdates`; they are distinct from ordinary app/device APNs tokens and per-activity update tokens: ```swift Task { for await token in Activity.pushToStartTokenUpdates { let tokenString = token.map { String(format: "%02x", $0) }.joined() try await ServerAPI.shared.registerPushToStartToken(tokenString) } } ``` ### Frequent Push Updates Add `NSSupportsLiveActivitiesFrequentUpdates = YES` to Info.plist to increase the system-managed push update budget. When cadence matters, check `ActivityAuthorizationInfo.frequentPushesEnabled` and observe `frequentPushEnablementUpdates`; Apple does not guarantee a fixed update rate. ## Recent Additions ### Scheduled Live Activities (iOS 26+) Schedule a Live Activity to start at a future time. The system starts the activity automatically without the app being in the foreground. Use for events with known start times (sports games, flights, scheduled deliveries). ```swift let scheduledDate = Calendar.current.date( from: DateComponents(year: 2026, month: 3, day: 15, hour: 19, minute: 0) )! let activity = try Activity.request( attributes: attributes, content: content, pushType: .token, style: .standard, alertConfiguration: AlertConfiguration( title: "Game Starting", body: "The live score is ready.", sound: .default ), start: scheduledDate ) ``` ### ActivityStyle (iOS 18+ request parameter) Use the iOS 18+ `style:` request parameter to choose persistence behavior. Use `.standard` for persistent Live Activities such as deliveries, rides, sports scores, timers, and flight/status boards. Use `.transient` only for a short-lived expanded Dynamic Island presentation; it can auto-end when the user locks the device, collapses or shrinks the expanded presentation, leaves the app, or does other work outside Dynamic Island. ```swift let activity = try Activity.request( attributes: attributes, content: content, pushType: .token, style: .standard ) ``` ### Paired Mac & CarPlay (iOS 26+) Live Activities can appear on a paired Mac and on the CarPlay Home Screen. No additional ActivityKit API is required, but validate compact layouts; buttons and toggles in Live Activities do not perform actions in CarPlay. ### Channel-Based Push (iOS 18+) Broadcast updates to many Live Activities at once with an APNs-created channel ID. Enable the broadcast capability outside Xcode, create the channel on the server, then subscribe with `.channel(channelID)`. Channel pushes update or end Live Activities; they do not start them. Use `apns-channel-id` and expiration for channel pushes instead of the device-token `apns-topic` example above. ```swift let activity = try Activity.request( attributes: attributes, content: content, pushType: .channel(channelIDFromServer) ) ``` ## Common Mistakes **DON'T:** Put too much content in the compact presentation -- it is tiny. **DO:** Show only the most critical info (icon + one value) in compact leading/trailing. **DON'T:** Update Live Activities too frequently from the app (drains battery). **DO:** Use push-to-update for server-driven updates. Limit app-side updates to user actions. **DON'T:** Forget to end the activity when the event reaches any terminal state. **DO:** End activities on success, cancellation, sign-out, unrecoverable errors, and terminal server failures. A leaked activity frustrates users. **DON'T:** Assume every device has Dynamic Island. **DO:** Design for the Lock Screen as the primary surface; Dynamic Island is supplementary. **DON'T:** Store sensitive information in ActivityAttributes (visible on Lock Screen). **DO:** Keep sensitive data in the app and show only safe-to-display summaries. **DON'T:** Forget to handle stale dates. **DO:** Check `context.isStale` in views and show fallback UI ("Updating..." or similar). **DON'T:** Ignore push token rotation. Tokens can change at any time. **DO:** Use `activity.pushTokenUpdates` async sequence and re-register on every emission. **DON'T:** Forget the `NSSupportsLiveActivities` Info.plist key. **DO:** Add `NSSupportsLiveActivities = YES` to the host app's Info.plist (not the extension). **DON'T:** Use the deprecated `contentState`-based API for request/update/end. **DO:** Use `ActivityContent` for all lifecycle calls. **DON'T:** Fetch network data or location directly from Live Activity views. **DO:** Pre-compute display values in the app or server and pass them through ActivityKit updates or pushes. ## Review Checklist - [ ] `ActivityAttributes` defines static properties and `ContentState` - [ ] `NSSupportsLiveActivities = YES` in host app Info.plist - [ ] Activity uses `ActivityContent` (not deprecated contentState API) - [ ] Activity ended in all terminal paths (success, error, cancellation, sign-out, terminal server failure) - [ ] ActivityKit lifecycle and Lock Screen/Dynamic Island Live Activity surfaces are separated from ordinary Home Screen/timeline widget work - [ ] Lock Screen layout, the primary Live Activity surface, handles `context.isStale` - [ ] Dynamic Island compact, expanded, and minimal implemented with Lock Screen fallback - [ ] Push update token forwarded to server via `activity.pushTokenUpdates` - [ ] Push-to-start token collected via `Activity.pushToStartTokenUpdates` - [ ] Push-to-start payload includes required `alert` - [ ] `content-state` JSON matches the actual `ContentState` `Codable` shape, including coordinated date/range encoding - [ ] Review distinguishes 8-hour active lifetime, 12-hour total system-ended Lock Screen presence, and 4-hour app-ended `.default` linger - [ ] `ActivityAuthorizationInfo` checked before starting - [ ] `frequentPushesEnabled` checked before assuming high-cadence pushes - [ ] ContentState kept small (serialized on every update) - [ ] iOS 18+ availability guarded for `style:`, `.channel`, and supplemental families - [ ] iOS 18+ `style:` choices are justified: `.standard` for persistent Live Activities, `.transient` only for short-lived expanded Dynamic Island presentations - [ ] ActivityKit push priority and `aps.alert` behavior are handled separately - [ ] Live Activity views avoid direct network/location work - [ ] Tested on device for push delivery and Dynamic Island behavior ## References - See [references/activitykit-patterns.md](references/activitykit-patterns.md) for patterns and code examples