--- name: ios-simulator description: "Manages iOS Simulator devices and app tests with xcrun simctl: lifecycle, install/launch, push and location simulation, privacy permissions, deep links, status-bar overrides, screenshots/video, log streaming, app containers, and targetEnvironment(simulator). Use when scripting Simulator workflows, debugging CoreSimulator boot failures, or deciding which hardware, performance, networking, memory-pressure, and security behaviors require a physical device." --- # iOS Simulator Load [the simctl command reference](references/simctl-commands.md) when you need complete command tables, JSON parsing, privacy/status-bar values, Logger filter setup, or boot recovery commands. ## Contents - [Device Lifecycle](#device-lifecycle) - [App Install and Launch](#app-install-and-launch) - [Testing Workflows](#testing-workflows) - [Screenshot and Video Recording](#screenshot-and-video-recording) - [Log Streaming](#log-streaming) - [Compile-Time Simulator Detection](#compile-time-simulator-detection) - [Simulator Limitations](#simulator-limitations) - [Common Mistakes](#common-mistakes) - [Review Checklist](#review-checklist) - [References](#references) ## Device Lifecycle ### Listing Devices and Runtimes ```bash # List all available simulators grouped by runtime xcrun simctl list devices available # List installed runtimes xcrun simctl list runtimes # List only booted devices xcrun simctl list devices booted # JSON output for scripting xcrun simctl list -j devices available ``` Parse JSON output to find a specific device programmatically. See [references/simctl-commands.md](references/simctl-commands.md) for `jq` parsing examples. ### Creating a Device ```bash # Find available device types and runtimes xcrun simctl list devicetypes xcrun simctl list runtimes # Create a device — returns the new UDID xcrun simctl create "My Test Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4" ``` Device types and runtime identifiers in examples throughout this skill are illustrative. Run `simctl list devicetypes` and `simctl list runtimes` to find the identifiers available on your system. Use the returned UDID for subsequent commands. ### Boot, Shutdown, Erase, Delete ```bash # Boot a specific device xcrun simctl boot # Boot if needed and wait until the device is ready xcrun simctl bootstatus -b # Shutdown a running device xcrun simctl shutdown # Factory reset — wipes all data, keeps the device xcrun simctl erase # Delete a specific device xcrun simctl delete # Delete all devices not available in the current Xcode xcrun simctl delete unavailable # Shutdown everything xcrun simctl shutdown all ``` Use `booted` as a UDID shorthand when exactly one simulator is running: ```bash xcrun simctl shutdown booted ``` If multiple simulators are booted, `booted` picks one of them non-deterministically. Prefer explicit UDIDs when running parallel simulators. In scripts and CI, `xcrun simctl bootstatus -b` is the canonical boot-and-readiness gate before install, launch, push, or location commands. ## App Install and Launch ### Installing an App ```bash # Build for simulator first xcodebuild build \ -scheme MyApp \ -destination 'platform=iOS Simulator,name=iPhone 16 Pro' \ -derivedDataPath build/ # Boot and wait for SpringBoard/services before install xcrun simctl bootstatus -b # Install the .app bundle xcrun simctl install build/Build/Products/Debug-iphonesimulator/MyApp.app ``` The path must point to a `.app` directory built for the simulator architecture, not a `.ipa` file. ### Launching and Terminating ```bash # Launch by bundle ID xcrun simctl launch booted com.example.MyApp # Launch and stream stdout/stderr to the terminal xcrun simctl launch --console booted com.example.MyApp # Pass launch arguments xcrun simctl launch booted com.example.MyApp --reset-onboarding -AppleLanguages "(fr)" # Terminate a running app xcrun simctl terminate booted com.example.MyApp ``` `--console` is useful for debugging — it shows `print()` and `os_log` output directly in the terminal. ### App Container Paths ```bash # App bundle location xcrun simctl get_app_container booted com.example.MyApp app # Data container (Documents, Library, tmp) xcrun simctl get_app_container booted com.example.MyApp data # Shared app group container xcrun simctl get_app_container booted com.example.MyApp group.com.example.shared ``` ## Testing Workflows ### Push Notification Simulation Create a JSON payload file: ```json { "aps": { "alert": { "title": "New Message", "body": "You have a new message from Alice" }, "badge": 3, "sound": "default" }, "customKey": "customValue" } ``` Send it to the Simulator: ```bash # Send push payload from file xcrun simctl push booted com.example.MyApp payload.json # Pipe payload from stdin echo '{"aps":{"alert":"Quick test"}}' | xcrun simctl push booted com.example.MyApp - ``` This tests local payload handling and notification UI, not APNs delivery. ### Location Simulation ```bash # Set a fixed coordinate (latitude, longitude) xcrun simctl location booted set 37.3349,-122.0090 # List available predefined scenarios xcrun simctl location booted list # Run a predefined scenario xcrun simctl location booted run "City Run" # Follow custom command-line waypoints xcrun simctl location booted start --speed=15 --interval=1 \ 37.3349,-122.0090 37.3317,-122.0307 # Read waypoints from stdin, one "lat,lon" pair per line printf "37.3349,-122.0090\n37.3317,-122.0307\n" | \ xcrun simctl location booted start --distance=100 - # Clear the simulated location xcrun simctl location booted clear ``` Use `set` for one coordinate, `run` for predefined scenario names, and `start` for custom waypoint routes. The command boundary matters: `simctl location run` accepts built-in scenario names (e.g., "City Run", "Freeway Drive"), not GPX file paths; `simctl location start` is the command-line path for custom coordinate waypoints. Use Xcode's Debug > Simulate Location menu for GPX-based routes. Location simulation affects all apps using Core Location on the booted device. Clear the location when done to avoid unexpected test results. ### Privacy Permissions ```bash # Grant a permission xcrun simctl privacy booted grant photos com.example.MyApp # Revoke a permission xcrun simctl privacy booted revoke microphone com.example.MyApp # Reset all permissions for the app xcrun simctl privacy booted reset all com.example.MyApp ``` Common service names: `photos`, `microphone`, `contacts`, `calendar`, `reminders`, `location`, `location-always`, `motion`, `siri`. See [references/simctl-commands.md](references/simctl-commands.md) for the full list. Pre-granting permissions in CI avoids system permission dialogs that block automated test runs, but it can mask missing usage description keys. Keep the required Info.plist privacy strings in place and still test the normal prompt flow. ### Deep Links and URLs ```bash # Open a URL (triggers universal links or custom URL schemes) xcrun simctl openurl booted "https://example.com/product/123" # Custom URL scheme xcrun simctl openurl booted "myapp://settings/notifications" ``` For universal links, the app's associated domains entitlement must be configured. The Simulator uses the `apple-app-site-association` file from the domain. ### Status Bar Overrides ```bash # Set a clean status bar for screenshots xcrun simctl status_bar booted override \ --time "9:41" \ --batteryState charged \ --batteryLevel 100 \ --cellularMode active \ --cellularBars 4 \ --wifiBars 3 \ --operatorName "" # Clear all overrides xcrun simctl status_bar booted clear ``` Use status bar overrides to produce consistent App Store screenshots. Always clear overrides after capturing to avoid confusing other testing. ## Screenshot and Video Recording ```bash # Capture a screenshot xcrun simctl io booted screenshot screenshot.png # Record video (press Ctrl+C to stop) xcrun simctl io booted recordVideo recording.mov # Screenshot with specific display mask xcrun simctl io booted screenshot --mask black screenshot.png ``` `--mask` options: `ignored` (default, no mask), `alpha` (transparent corners), `black` (black corners). Use `alpha` or `black` when capturing screenshots that show the device shape. The `alpha` mask is only supported for screenshots — video recording falls back to `black`. Video recording continues until the process receives SIGINT (Ctrl+C). The recording is saved only after stopping — killing the process with SIGKILL loses the file. ## Log Streaming ### Basic Log Stream ```bash # Stream all logs at debug level and above xcrun simctl spawn booted log stream --level debug # Filter by subsystem xcrun simctl spawn booted log stream --level debug \ --predicate 'subsystem == "com.example.app"' # Filter by subsystem and category xcrun simctl spawn booted log stream --level debug \ --predicate 'subsystem == "com.example.app" AND category == "networking"' # Filter by process name xcrun simctl spawn booted log stream \ --predicate 'process == "MyApp"' ``` Load [Logger and Filtered Streaming](references/simctl-commands.md#logger-and-filtered-streaming) when defining `Logger` subsystems/categories and matching `log stream` predicates. ## Compile-Time Simulator Detection Use `#if targetEnvironment(simulator)` to exclude code that cannot run in the Simulator: ```swift func registerForPush() { #if targetEnvironment(simulator) logger.info("Skipping APNs registration — running in Simulator") #else UIApplication.shared.registerForRemoteNotifications() #endif } ``` Runtime detection via environment variables: ```swift var isSimulator: Bool { ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil } ``` Prefer compile-time checks (`#if targetEnvironment(simulator)`) over runtime checks. The compiler strips excluded code entirely, preventing linker errors from unavailable symbols. ## Simulator Limitations Use this table as the authoritative classification. A supported trigger or proxy does not establish real-device fidelity. | Capability | Simulator Support | |-----------|------------------| | APNs push delivery | No — use `simctl push` for local simulation | | Performance fidelity | Relative only — Simulator is not accurate for CPU/processing performance, networking speed, graphics/Metal, memory bandwidth, frame timing, memory pressure, Jetsam, shader correctness, or thermal behavior; verify performance-sensitive work on hardware | | Metal GPU family parity | Partial — Simulator uses the host Mac GPU, not the device GPU; some shaders and limits differ | | Camera hardware | No — use photo library injection or mock `AVCaptureSession` | | Audio input / microphone | No general app audio input; Siri can be activated from Simulator menus | | Secure Enclave | No — `kSecAttrTokenIDSecureEnclave` operations fail | | App Attest (DCAppAttestService) | No — `isSupported` returns `false` | | DockKit motor control | No — no physical accessory connection | | Accelerometer / Gyroscope | No motion sensor support; use real devices for motion-dependent behavior | | Barometer | No | | NFC (Core NFC) | No | | Bluetooth (Core Bluetooth) | No — use a real device for BLE testing | | CarPlay display simulation | Supported through Simulator's external display/CarPlay option; still verify in vehicle or device setups | | Face ID / Touch ID hardware | No hardware — use Features > Face ID / Touch ID menu in Simulator | | Memory warnings, location changes, manual iCloud sync trigger | Supported through Simulator menus or `simctl`; manual sync can test app callback handling | | Automatic iCloud propagation and conflicts | Hardware required for real accounts/devices, notification-triggered sync, background delivery, conflicts, and account/device state differences | | Cellular network conditions | No — use Network Link Conditioner on Mac | ## Common Mistakes ### DON'T: Hardcode simulator UDIDs in scripts UDIDs change when simulators are deleted and recreated. Hardcoded values break on other machines and CI. ```bash # WRONG — hardcoded UDID xcrun simctl boot "A1B2C3D4-E5F6-7890-ABCD-EF1234567890" # CORRECT — look up by name and runtime UDID=$(xcrun simctl list -j devices available | \ jq -r '.devices["com.apple.CoreSimulator.SimRuntime.iOS-18-4"][] | select(.name == "iPhone 16 Pro") | .udid') xcrun simctl boot "$UDID" # CORRECT — use "booted" when one simulator is running xcrun simctl install booted MyApp.app ``` ### DON'T: Install or launch on a shutdown simulator `simctl install` and `simctl launch` require a booted device. They fail silently or with an unhelpful error on a shutdown device. ```bash # WRONG — device is not booted xcrun simctl install MyApp.app # fails # CORRECT — boot if needed and wait for readiness, then install xcrun simctl bootstatus -b xcrun simctl install MyApp.app xcrun simctl launch com.example.MyApp ``` ### DON'T: Leave zombie simulators running in CI Each booted simulator consumes memory and CPU. CI pipelines that create simulators without cleanup accumulate zombie devices. ```bash # WRONG — CI script creates and boots but never cleans up xcrun simctl create "CI Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4" xcrun simctl boot "$UDID" # ... tests run, pipeline exits ... # CORRECT — always clean up in CI teardown cleanup() { xcrun simctl shutdown all xcrun simctl delete "$UDID" } trap cleanup EXIT ``` ### DON'T: Keep retrying boot on a stuck simulator A simulator stuck in the "Booting" state will not recover by retrying `boot`. The underlying CoreSimulator state is corrupted. ```bash # WRONG — retry loop on a stuck device xcrun simctl boot "$UDID" # "Unable to boot device in current state: Booting" xcrun simctl boot "$UDID" # same error, forever # CORRECT — shut down, erase, and retry xcrun simctl shutdown "$UDID" xcrun simctl erase "$UDID" xcrun simctl boot "$UDID" # If that fails, reset CoreSimulator entirely xcrun simctl shutdown all xcrun simctl erase all # Last resort: rm -rf ~/Library/Developer/CoreSimulator/Caches ``` ## Review Checklist - [ ] Simulator devices created with explicit device type and runtime identifiers - [ ] Scripts use `booted` or parsed UDID from JSON output, not hardcoded values - [ ] Push notification payloads tested via `simctl push` during development - [ ] Push notification delivery verified on a real device before release - [ ] Location simulation tested with fixed coordinates, predefined scenarios, and custom waypoints when needed - [ ] Privacy permissions pre-granted in CI to avoid blocking dialogs - [ ] `#if targetEnvironment(simulator)` guards around APIs unavailable in Simulator - [ ] Status bar overrides cleared after capturing screenshots - [ ] CI pipelines shut down and delete simulators in teardown - [ ] Log streaming configured with subsystem/category predicates for focused debugging - [ ] App container paths used for inspecting sandboxed data during debugging ## References - [Running your app in Simulator or on a device](https://sosumi.ai/documentation/xcode/running-your-app-in-simulator-or-on-a-device) - [Downloading and installing additional Xcode components](https://sosumi.ai/documentation/xcode/installing-additional-simulator-runtimes) - [Testing in Simulator versus testing on hardware devices](https://sosumi.ai/documentation/xcode/testing-in-simulator-versus-testing-on-hardware-devices) - [Testing complex hardware device scenarios in Simulator](https://sosumi.ai/documentation/xcode/testing-complex-hardware-device-scenarios-in-simulator) - [Simulating an external display or CarPlay](https://sosumi.ai/documentation/xcode/simulating-an-external-display-or-carplay) - simctl command reference: [references/simctl-commands.md](references/simctl-commands.md)