--- name: shareplay-activities description: "Build shared real-time experiences using GroupActivities and SharePlay. Use when implementing shared media playback, collaborative app features, synchronized game state, or any FaceTime, Messages, AirDrop, or nearby visionOS group activity on iOS, macOS, tvOS, or visionOS." --- # GroupActivities / SharePlay Build shared real-time experiences using the GroupActivities framework. SharePlay connects people over FaceTime, Messages, AirDrop, and nearby visionOS sharing, synchronizing media playback, app state, or custom data. ## Contents - [Setup](#setup) - [Defining a GroupActivity](#defining-a-groupactivity) - [Session Lifecycle](#session-lifecycle) - [Sending and Receiving Messages](#sending-and-receiving-messages) - [Coordinated Media Playback](#coordinated-media-playback) - [Starting SharePlay from Your App](#starting-shareplay-from-your-app) - [GroupSessionJournal: File Transfer](#groupsessionjournal-file-transfer) - [Common Mistakes](#common-mistakes) - [Review Checklist](#review-checklist) - [References](#references) ## Setup ### Capability Add the **Group Activities** capability to the app target in Xcode. Xcode adds the required entitlement and updates the provisioning profile: ```xml com.apple.developer.group-session ``` Configure this only for app targets. Group Activities are not available in widgets, extensions, or App Clips. ### Checking Eligibility ```swift import GroupActivities let observer = GroupStateObserver() // Check if a FaceTime call or Messages conversation is active if observer.isEligibleForGroupSession { showSharePlayButton() } ``` Observe changes reactively: ```swift for await isEligible in observer.$isEligibleForGroupSession.values { showSharePlayButton(isEligible) } ``` ## Defining a GroupActivity Conform to `GroupActivity` and provide metadata: ```swift import GroupActivities struct WatchTogetherActivity: GroupActivity { let movieID: String let movieTitle: String var metadata: GroupActivityMetadata { var meta = GroupActivityMetadata() meta.title = movieTitle meta.type = .watchTogether meta.fallbackURL = URL(string: "https://example.com/movie/\(movieID)") return meta } } ``` ### Activity Types | Type | Use Case | |---|---| | `.generic` | Default for custom activities | | `.watchTogether` | Video playback | | `.listenTogether` | Audio playback | | `.createTogether` | Collaborative creation (drawing, editing) | | `.exploreTogether` | Shared browsing, planning, or exploration | | `.learnTogether` | Shared learning or studying | | `.readTogether` | Shared reading | | `.shopTogether` | Shared shopping | | `.workoutTogether` | Shared fitness sessions | `GroupActivity` is `Codable`; stored activity data must be codable. Add `Transferable` only for SwiftUI `ShareLink`, SharePlay over AirDrop, or AppKit/UIKit share sheets. Keep payloads minimal: use identifiers or URLs instead of large data. ## Session Lifecycle ### Listening for Sessions Set up a long-lived task to receive sessions when another participant starts the activity: ```swift @Observable @MainActor final class SharePlayManager { private var session: GroupSession? private var messenger: GroupSessionMessenger? private var sessionTasks: [Task] = [] func observeSessions() { Task { for await session in WatchTogetherActivity.sessions() { self.configureSession(session) } } } private func configureSession( _ session: GroupSession ) { self.session = session self.messenger = GroupSessionMessenger(session: session) // Observe session state changes let stateTask = Task { for await state in session.$state.values { handleState(state) } } sessionTasks.append(stateTask) // Observe participant changes let participantTask = Task { for await participants in session.$activeParticipants.values { handleParticipants(participants) } } sessionTasks.append(participantTask) // Join the session session.join() } private func cleanUp() { sessionTasks.forEach { $0.cancel() } sessionTasks.removeAll() session = nil messenger = nil } } ``` ### Session States | State | Description | |---|---| | `.waiting` | Session exists but local participant has not joined | | `.joined` | Local participant is actively in the session | | `.invalidated(reason:)` | Session ended (check reason for details) | ### Handling State Changes ```swift private func handleState(_ state: GroupSession.State) { switch state { case .waiting: print("Waiting to join") case .joined: print("Joined session") loadActivity(session?.activity) case .invalidated(let reason): print("Session ended: \(reason)") cleanUp() @unknown default: break } } private func handleParticipants(_ participants: Set) { print("Active participants: \(participants.count)") } ``` ### Leaving and Ending ```swift // Leave the session (other participants continue) session?.leave() // End the session for all participants session?.end() ``` ## Sending and Receiving Messages Use `GroupSessionMessenger` to sync small, time-sensitive app state between participants. ### Defining Messages Messages must be `Codable`; keep each message under 256 KB. ```swift struct SyncMessage: Codable { let action: String let timestamp: Date let data: [String: String] } ``` ### Sending ```swift func sendSync(_ message: SyncMessage) async throws { guard let messenger else { return } try await messenger.send(message, to: .all) } // Send to specific participants try await messenger.send(message, to: .only(participant)) ``` ### Receiving ```swift func observeMessages() { guard let messenger else { return } Task { for await (message, context) in messenger.messages(of: SyncMessage.self) { let sender = context.source handleReceivedMessage(message, from: sender) } } } ``` ### Delivery Modes ```swift // Reliable (default) -- checked and retried for crucial state let reliableMessenger = GroupSessionMessenger( session: session, deliveryMode: .reliable ) // Unreliable -- lower latency, no delivery guarantee let unreliableMessenger = GroupSessionMessenger( session: session, deliveryMode: .unreliable ) ``` Use `.reliable` for state-changing actions such as selections or turns. Use `.unreliable` for high-frequency ephemeral data such as cursor positions, drawing strokes, and reactions. ## Coordinated Media Playback For video/audio, use `AVPlaybackCoordinator` with `AVPlayer`: ```swift import AVFoundation import GroupActivities func configurePlayback( session: GroupSession, player: AVPlayer ) { // Connect the player's coordinator to the session let coordinator = player.playbackCoordinator coordinator.coordinateWithSession(session) } ``` Once connected, AVFoundation synchronizes play/pause, seeking, rate, playback speed, and time. Do not put AVPlayer transport fields in messenger messages or snapshots, including late-joiner snapshots; use custom messages only for state outside playback. ## Starting SharePlay from Your App ### Using GroupActivitySharingController (UIKit) ```swift import GroupActivities import UIKit func startSharePlay() async throws { let activity = WatchTogetherActivity( movieID: "123", movieTitle: "Great Movie" ) switch await activity.prepareForActivation() { case .activationPreferred: // A conversation is active and the user chose to share. _ = try await activity.activate() case .activationDisabled: // The user chose local playback, or sharing is unavailable. startLocalExperience() case .cancelled: break @unknown default: break } } ``` When no conversation is active (i.e., `isEligibleForGroupSession` is false), use `GroupActivitySharingController` to let the user pick contacts first: ```swift let controller = try GroupActivitySharingController(activity) present(controller, animated: true) ``` Use the `shareplay` SF Symbol for custom controls. Treat `GroupActivityMetadata` as discovery copy: concise title, subtitle, image, and type aligned with the entry point. Keep sibling domains out: GameKit owns auth, matchmaking, leaderboards, achievements, and voice/chat; TabletopKit owns seats, board equipment, spatial placement, turns, rules, and authoritative tabletop state; AVKit owns playback UI. SharePlay owns invitations, lifecycle, participants, and coordination handoffs. See [references/shareplay-patterns.md](references/shareplay-patterns.md) for SwiftUI `ShareLink`, AirDrop, and direct activation patterns. ## GroupSessionJournal: File Transfer For larger, non-time-sensitive attachments, use `GroupSessionJournal` instead of `GroupSessionMessenger`. Journal items must conform to `Transferable`, are available to late joiners, and are limited to 100 MB. It requires iOS/iPadOS/tvOS 17+, macOS 14+, or visionOS 1+. For larger/protected assets, share a pointer or manifest and use server storage or app-managed file transfer. ```swift import GroupActivities let journal = GroupSessionJournal(session: session) // Upload a Transferable file or data item let attachment = try await journal.add(sharedImageItem) // Observe incoming attachments Task { for await attachments in journal.attachments { for attachment in attachments { let data = try await attachment.load(Data.self) handleReceivedFile(data) } } } ``` ## Common Mistakes ### DON'T: Forget to call session.join() Configure the stored session, messenger, and observers, then call `join()`. The canonical long-lived manager in Session Lifecycle shows the required order. ### DON'T: Forget to leave or end sessions ```swift // WRONG -- session stays alive after the user navigates away func viewDidDisappear() { // Nothing -- session leaks } // CORRECT -- leave when the view is dismissed func viewDidDisappear() { session?.leave() session = nil messenger = nil } ``` ### DON'T: Assume all participants have the same state ```swift // WRONG -- broadcasting state without handling late joiners func onJoin() { // New participant has no idea what the current state is } // CORRECT -- send full state to new participants func handleParticipants(_ participants: Set) { let newParticipants = participants.subtracting(knownParticipants) for participant in newParticipants { Task { try await messenger?.send(currentState, to: .only(participant)) } } knownParticipants = participants } ``` ### DON'T: Use SharePlay transports for large/protected assets ```swift // WRONG -- messenger is small/time-sensitive; journal is Transferable and <=100 MB let imageData = try Data(contentsOf: imageURL) // 300 KB try await messenger.send(imageData, to: .all) // Too large // CORRECT -- journal attachments up to 100 MB; otherwise share a pointer/manifest let journal = GroupSessionJournal(session: session) try await journal.add(sharedImageItem) // Larger/protected assets: server storage or app-managed file transfer ``` ### DON'T: Send redundant messages for media playback ```swift // WRONG -- manually syncing play/pause when using AVPlayer func play() { player.play() try await messenger.send(PlayMessage(), to: .all) } // CORRECT -- let AVPlaybackCoordinator handle it player.playbackCoordinator.coordinateWithSession(session) player.play() // Automatically synced to all participants ``` ### DON'T: Observe sessions in a view that gets recreated Own the `sessions()` listener in a long-lived manager, not a recreatable view. Use the manager lifecycle shown above and cancel its child tasks on invalidation. ## Review Checklist - [ ] Group Activities capability added to the app target only - [ ] `GroupActivity` struct is `Codable` with meaningful metadata - [ ] `Transferable` conformance added when using `ShareLink`, AirDrop, or share sheets - [ ] `sessions()` observed in a long-lived object (not a SwiftUI view body) - [ ] `session.join()` called after receiving and configuring the session - [ ] `session.leave()` called when the user navigates away or dismisses - [ ] `GroupSessionMessenger` messages stay under 256 KB with appropriate `deliveryMode` - [ ] Late-joining participants receive current state on connection - [ ] `$state` and `$activeParticipants` publishers observed for lifecycle changes - [ ] `GroupSessionJournal` used for non-time-sensitive `Transferable` attachments - [ ] `AVPlaybackCoordinator` used for media sync (not manual messages) - [ ] `GroupStateObserver.isEligibleForGroupSession` checked before showing SharePlay UI - [ ] `GroupActivitySharingController` used when no conversation is active - [ ] Session invalidation handled with cleanup of messenger, journal, and tasks ## References - Extended patterns (SwiftUI sharing, collaborative canvas, spatial Personas): [references/shareplay-patterns.md](references/shareplay-patterns.md) - [Configuring Group Activities](https://sosumi.ai/documentation/xcode/configuring-group-activities) - [GroupActivities framework](https://sosumi.ai/documentation/groupactivities) - [GroupActivity protocol](https://sosumi.ai/documentation/groupactivities/groupactivity) - [GroupSession](https://sosumi.ai/documentation/groupactivities/groupsession) - [GroupSessionMessenger](https://sosumi.ai/documentation/groupactivities/groupsessionmessenger) - [GroupSessionJournal](https://sosumi.ai/documentation/groupactivities/groupsessionjournal) - [GroupStateObserver](https://sosumi.ai/documentation/groupactivities/groupstateobserver) - [GroupActivitySharingController](https://sosumi.ai/documentation/groupactivities/groupactivitysharingcontroller-ybcy) - [Defining your app's SharePlay activities](https://sosumi.ai/documentation/groupactivities/defining-your-apps-shareplay-activities) - [Presenting SharePlay activities from your app's UI](https://sosumi.ai/documentation/groupactivities/promoting-shareplay-activities-from-your-apps-ui) - [Synchronizing data during a SharePlay activity](https://sosumi.ai/documentation/groupactivities/synchronizing-data-during-a-shareplay-activity) - [Supporting coordinated media playback](https://sosumi.ai/documentation/avfoundation/supporting-coordinated-media-playback) - [SharePlay HIG](https://sosumi.ai/design/human-interface-guidelines/shareplay)