# Pixel Art Soul *(Working Title)*
**Pixel Art Soul** is a 2D isometric pixel art game set on a space colony built on an asteroid or moon.
Unlike traditional Soulsborne games, you **play as the final boss**βgrowing more powerful as you defeat invading heroes.
## πΉοΈ Game Concept
This is a **reverse Soulsborne-style** action game inspired by titles like *The Dark Queen of Mortholme*, but with deeper progression mechanics. Instead of a static final boss, your character evolves, unlocking new weapons and branching upgrade trees.
### Planned Features:
- βοΈ Multiple unlockable player characters, each with unique abilities
- π² A deep upgrade tree to enhance abilities and weapons
- πΎ Save system for persistent progression
- πͺ Atmospheric sci-fi setting on a desolate space colony
## β
Current Features
- Basic player movement
- Enemy spawning system
> *Note: This project is in early development. Contributions and feedback are welcome!*
## π¦ Tech Stack
- [Godot 4.4](https://godotengine.org/) with GDScript
- Pixel art assets: Isometric Space Colony - monogon
## π Getting Started
You can download the latest release for your system from [Itch.io](https://dragonruler1000.itch.io/).
Simply download the release for your platform and run it like any other executable (.exe for Windows, AppImage for Linux, etc.).
## πΌοΈ Screenshots
*(Add screenshots or GIFs here once visuals are available)*
## π License
This project is currently unlicensed / for personal development.
*A proper open-source license (e.g., MIT or GPL) may be added later.*
## π Credits
Created by Zachariah Jackson
Special thanks to the Godot community for tools, tutorials, and support.
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> *This project is part of a larger creative universe, which may eventually include lore, ARG elements, and more.*