Visitor Counter # Pixel Art Soul *(Working Title)* **Pixel Art Soul** is a 2D isometric pixel art game set on a space colony built on an asteroid or moon. Unlike traditional Soulsborne games, you **play as the final boss**β€”growing more powerful as you defeat invading heroes. ## πŸ•ΉοΈ Game Concept This is a **reverse Soulsborne-style** action game inspired by titles like *The Dark Queen of Mortholme*, but with deeper progression mechanics. Instead of a static final boss, your character evolves, unlocking new weapons and branching upgrade trees. ### Planned Features: - βš”οΈ Multiple unlockable player characters, each with unique abilities - 🌲 A deep upgrade tree to enhance abilities and weapons - πŸ’Ύ Save system for persistent progression - πŸͺ Atmospheric sci-fi setting on a desolate space colony ## βœ… Current Features - Basic player movement - Enemy spawning system > *Note: This project is in early development. Contributions and feedback are welcome!* ## πŸ“¦ Tech Stack - [Godot 4.4](https://godotengine.org/) with GDScript - Pixel art assets: Isometric Space Colony - monogon ## πŸš€ Getting Started You can download the latest release for your system from [Itch.io](https://dragonruler1000.itch.io/). Simply download the release for your platform and run it like any other executable (.exe for Windows, AppImage for Linux, etc.). ## πŸ–ΌοΈ Screenshots *(Add screenshots or GIFs here once visuals are available)* ## πŸ“œ License This project is currently unlicensed / for personal development. *A proper open-source license (e.g., MIT or GPL) may be added later.* ## πŸ™Œ Credits Created by Zachariah Jackson Special thanks to the Godot community for tools, tutorials, and support. --- > *This project is part of a larger creative universe, which may eventually include lore, ARG elements, and more.*