/* * Copyright 2010 Red Hat, Inc. and/or its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.drools.examples.pacman /** * By increasing the tick we slow down the time to the next move. * I use the CE 'or' here rathre than an infix "in" to maximise node sharing * with both the EatFood and EatPowerPill rules. */ rule SlowWhenEating dialect "mvel" no-loop salience 10when $char : Character( name == "Pacman" ) $l : Location( character == $char ) $target : Cell( row == $l.row, col == $l.col) (or $contents : CellContents( cell == $target, cellType == CellType.FOOD ) $contents : CellContents( cell == $target, cellType == CellType.POWER_PILL ) ) $update : ScheduledLocationUpdate( character == $char ) then modify ( $update ) { tock += 2 }; end /** * When we move onto a FOOD cell, increase the score by 1 */ rule EatFood dialect "mvel" when $char : Character( name == "Pacman" ) $l : Location( character == $char ) $target : Cell( row == $l.row, col == $l.col) $contents : CellContents( cell == $target, cellType == CellType.FOOD ) $s : Score() then modify( $contents ) { cellType = CellType.EMPTY }; modify( $s ) { score += 1 }; end /** * When we move onto a POWER_PILL cell, increase the score by 5 */ rule EatPowerPill dialect "mvel" when $char : Character( name == "Pacman" ) $l : Location( character == $char ) $target : Cell( row == $l.row, col == $l.col) $contents : CellContents( cell == $target, cellType == CellType.POWER_PILL ) $s : Score() then modify( $contents ) { cellType = CellType.EMPTY }; modify( $s ) { score += 5 }; end rule MonsterCollision dialect "mvel" no-loop when $pac : Character( name == "Pacman" ) $pacLoc : Location( character == $pac ) $mon : Character( name == "Monster" ) $monLoc : Location( character == $mon, col == $pacLoc.col, row == $pacLoc.row ) $t : Tick() then delete( $t ); end