using Lunar; using System.Globalization; namespace BaZiFuZuGongJu { public partial class Form1 : Form { //天干地支的属性 string 甲木 = "甲木的性质及其宜忌\r\n\r\n  《滴天髓》说:「甲木参天,脱胎要火,春不容金,秋不容土;火炽乘龙,水荡骑虎,地润天和,植立千古」。这就是说,甲木是参天大树,如欲甲木繁荣茂盛,便须阳光来照耀培育,或将其砍伐作为燃料,以充分发挥木材的潜在功能。春天木旺金绝,故而春木比较不怕金的克伐;秋天土行衰败,故而秋木比较不怕土来盗气。倘四柱火旺,地支要有湿土(乘辰龙)以供其盘根;倘四柱水旺,地支要有强木(骑寅虎)以固其本;如果八字干支能够生化得宜,则甲木必可长久繁茂发荣,不会轻易枯萎或腐烂。\r\n\r\n  《醉醒子》说:「甲木天干作首排,原无枝叶与根芽,欲存天地千年久,直向沙泥万丈埋;断就栋梁金得用,化成灰炭火为灾,蠢然块物无机事,一任春秋自往来」。此说与《滴天髓》所说大同小异,唯一不同者,乃前者将甲木譬之为繁茂大树,后者则譬之为栋梁之材。\r\n\r\n  《三命通会》说:「甲木属阳,乃栋梁之材,喜生秋冬,遇申子月为吉;柱见庚辛,譬如斧凿之论,主利名,运行申酉辰戌丑未乡,大能发越,见辛官尤妙。忌寅午戌合局及透丁火伤官,乃辛苦劳力,做事无成之命,运逢亦不顺;若合局丁透,柱有辰戊丑未,干上露戊己,再行财运,伤官生财却一发大福」。\r\n\r\n  《穷通宝鉴》说:「春月甲木,渐有生长之象。初春犹有余寒,当以火温暖,别有舒畅之美,水多变克,有损精神,重见生旺,必用庚金瓯釜,可成栋梁。春末阳壮水渴,藉水资扶,则花繁叶茂;初春无火,增之以水,则阴浓气弱,根损枝枯,亦不华秀,是以水火二物,要得时相济为美」。又说:「四月甲木退气,丙火司权,先癸后丁。五、六月甲木,木性虚焦,一理共推,五月先癸后丁,庚金次之,六月三伏(三伏乃指由夏至后第三个庚日算起,每十天为一伏,计共三十天,故叫三伏)生寒,丁火退气,先丁后庚,无癸亦可;或五月乏癸,用丁亦可,要运行北地为佳」。又说:三秋甲木,木性枯槁,金土乘旺,先丁后庚,丁庚两全,将甲造为战戟;七月甲堪为戟,非丁不能造庚,非庚不能造甲,丁庚两透,科甲定然;庚禄居申,杀印相生,运行金水,身伴明君。或庚透无丁,一富而已。主为人操心太重,不能坐享;或丁透庚藏,亦主青衿小富;或庚多无丁,残疾病人,若为僧道,灾厄可免」。又说:「十月甲木,庚丁为要,丙火次之,忌壬水泛身,须戊土制之。十一月甲木,木性生寒,丁先庚后,丙火佐癸;癸水司权,为火金之病;庚丁两透,支见巳寅,科甲有准,风水不及,选拔有之;若癸透伤丁,年戊己辅救,残疾之人;或壬水重出,丁火全无者,庸人也!得丙方妙。十二月甲木,天气寒冻,木性极寒,无生发之象,先用庚劈甲,方引丁火,始得木火有通明之象,故丁次之;庚丁两透,科甲恩封;庚透丁藏,小贵;丁透庚藏,小富贵;无庚者,贫贱;无丁者,寒儒」。\r\n"; string 乙木 = "乙木的性质及其宜忌\r\n\r\n  《滴天髓》说:「乙木虽柔,刲羊解牛,怀丁抱丙,跨凤乘猴;虚湿之地,骑马亦忧,藤萝系甲,可春可秋」这就是说,乙木乃属于较柔的植物,好像藤萝一样,虽说其赋性阴柔,然如势力强盛,仍有能力疏解土气,制服土行(刲羊解牛,羊指未土,牛指丑土),并能胜任火神泄秀,甚至还经得起金神的裁修考验(跨凤乘猴,凤指酉,猴指申)。如果八字水多而寒湿,乙木气弱,则纵得阳光热能来温培育荣亦恐无济于事(骑马亦忧,马指午);如果四柱甲木众多(藤萝系甲),生于春天固然生机盎然,即令生于秋天,因木势强旺,故也不怕金来克伐。\r\n\r\n  《醉醒子》说:木「乙木根亥种得深,只宜阳地不宜阴,漂浮最怕多逢水,克制何须苦用金;南去火焚灾不浅,西行土重祸尤侵,栋梁不是连根木,辨别工夫好用心」。这就是说乙木如果通根而强,宜用火来泄气而不宜逢水来助强;要对付乙木,不必一定用金克伐,有时遇到泛滥的旺水也能将乙木连根拔起或令其漂浮无依。倘乙木气势很弱。遇到南方火来焚化必定灾殃不浅,遇到土金来盗克更是祸害重重;甲木是属栋梁之类的木材,乙木则属有根有叶的植物,两者之间有一些区别,研命者在辨认方面须特加注意。\r\n\r\n  《三命通会》说:「乙木属阴,为生气之木,遇春生而花叶茂盛,亦喜生于小春(即十月)之令。逢亥卯未、申子辰二局,更行北运,虽透丙、丁、庚、辛亦不妨;所忌寅午戍火、巳酉丑金,多伤残,再行南运,主夭无疑」\r\n\r\n  《穷通宝鉴》说:三春乙木,为芝兰蒿草之物,丙、癸不可离也。春乙见丙,卉木向阳,万象回春,须癸滋养根基丙癸齐透天干,无化合制克,自然登科及第,故书曰:「乙木根亥种得深,只宜阳地不宜阴,漂浮只怕多逢水,克制何须苦用金」。又说:「三夏乙木,木性枯焦,四月专尚癸水,五、六月先丙后癸,夏至前仍用癸水」。又说:「三秋乙木,金神司令、先丙后癸;惟九月端用癸水,恐丙暖戊土为病也」。又说:「十月乙木,木不受气,而壬水司令,取丙为用,戊土为次。十一月乙木花木寒冻,一阳来复,喜用丙火解冻,则花木有向阳之意,不宜用癸以冻花木,故端用丙火。十二月乙木,木寒宜丙,有寒谷回春之象,得一丙透,无癸出破格,不特科甲,定主名臣显宦;丙火藏支,食气而已;干支无丙,一介寒儒」。"; string 丙火 = "丙火的性质及其宜忌\r\n\r\n  《滴天髓》说:「丙火猛烈,欺霜侮雪,能锻庚金,逢辛反怯;土重生慈,水猖显节,虎马犬乡,甲木若来,必当焚灭」。这就是说,丙火像夏日艳阳,其光热是很猛烈的,能够溶化霜雪,蒸涸水源;丙火也像熊熊烈火,能够冶炼粗顽的庚金使成有用器皿,但若遇到辛金,反恐遭辛合化或牵制。如果丙火很强,得土能泄其秀,且可将火的烈性转化成土的慈性;丙强遇到旺水,格局水火既济,可以显现奇特的节操;如果丙火强旺,又得到寅午戌三合火局来帮助,火势盛极,则丙火非但无法像温和的阳光一样去助荣甲木,反而会将甲木焚减无遗。\r\n\r\n  《醉醒子》说:「丙火明明一太阳,原从正大立纲常,洪光不独窥千里,巨焰尤能遍八荒;出世肯为浮木子,傅生不作湿泥娘,江湖死水安能克,惟怕成林木作殃」。这就是说,丙火猛烈就像炎炎太阳一样,它代表着光明磊落,大公无私,其光芒可以照耀千里、其热能也可遍布八方。当丙火很弱的时候,纵使是一枝无根的浮术也能生助火势,但若遇到湿土,就会晦丙之光,使其更加虚弱了(出世肯为浮木子,传生不作湿泥娘);当丙火很强的时候,一点弱水根本就制服不了它,最怕的就是木神过多,一片木海突将丙火窒息掩减了。\r\n\r\n  《三命通会》说:「丙火属阳,乃太阳之正气,能生万物,喜生春夏月间,自然成就,精神百倍;更遇天月二德,行东方运大妙。虽见壬癸水不妨,惟忌戊己透露,减其分数,大运岁君相犯,官府刑狱、破财丧服。生于秋冬,更遇夜时,地支再合水局、非仆即从,一生离别孤独,贫天残疾」。\r\n\r\n  《穷通宝鉴》说:「三春丙火,秉象至威,阳回大地,侮雪欺霜,端用壬水,为扶阳,名曰天和地润,既济功成。正月为妙」。又说:「三夏丙火,阳威性烈,专用壬水,若亥宫壬水无力,回克泄故也,仍用申宫长生之水,方云富贵」。又说:「七月丙火,太阳转西,阳气衰矣,日近西山,见土皆晦,惟日照湖海,暮夜光天,故仍用壬水辅映光辉。八月丙火,日近黄昏,丙之余光,存于湖海,仍用壬水辅映。九月丙火,火气愈退,所忌土晦光,必须先用甲木,次取壬水」。又说:「十月丙火,太阳失令,得见甲戊庚出干,可云科甲,主为人性好清高,斯文领袖。十一月丙火,冬至一阳生,弱中复强,壬水为贵,戊土佐之。十二月丙火,气进二阳,侮雪欺霜,喜壬为用,己土司令,土多又不可少甲,壬甲两透,科甲堪宜,甲藏则秀才而已;或无甲得一壬透,富中取贵」。\r\n"; string 丁火 = "丁火的性质及其宜忌\r\n\r\n  《滴天髓》说:「丁火柔中,内性昭融,抱乙而孝,合壬而忠;旺而不烈,衰而不穷,如有嫡母,可秋可冬」。这就是说,丁火禀性阴柔平和,它不会尽泄乙木印星的元气,好像子女对父母存有孝心,不让父母太伤神一样(乙乃丁之母,同性之泄不尽泄);遇到壬水官星,也能融洽相合而不生冲突,好像吾人守法尽忠于国家一样。因为丁火柔中,所以它的弹性也很大,数量多了,其火势也不会太过猛烈,数量少了,其生机也不会轻易绝减;如果见到甲木正印(嫡母)来生助,则纵使在秋天或冬天丁火不得令之时:也能够坚强地生存下去。\r\n\r\n  《醉醒子》说:「丁火其形一烛灯,太阳相见夺光明,得时能铸千斤铁,失令难熔一寸金;虽少干柴犹可引,纵多湿木不能生,其间衰旺须分别,旺比一炉衰二檠」。这就是说,丁火好像烛光或灯火一样,如果遇到丙火太阳,那么丁火的光芒就会遭其僭夺盖越,而变得黯然失色;当丁火很强的时候,可以冶炼铸造大量的金属,然当丁火很弱的时候,则可能连一寸金子都销熔不了。倘须用木神来生丁火,只要木柴是干的,再少也燃烧得起来,如果木柴是湿的,那幺纵使再多的木来生助。也是燃烧不起来,这其间的差别必须分辨清楚才行,因为丁火旺时就好比一个大熔炉,丁火弱时则微如一盏小油灯(原文「檠」,小灯之谓)。\r\n\r\n  《三命通会》说:「丁火属阴,为凡火,可制万物,金、银、铜、铁不得丁制,不能成器;喜生夜间,巳酉丑月令为妙。正月逢寅乃天德,印元更得卯字最好,忌壬癸水;如日生多克妻子,遇南方运剥官退职,行西北方运贵」。\r\n\r\n  《穷通宝鉴》说:「正月丁火,甲木当权,乃为母旺,非庚不能劈甲,何以引丁?姑用庚金。二月丁火,湿乙伤丁,先庚后甲,非庚不能去乙,非甲不能引丁,庚甲两透,科甲定然;庚透甲藏;亦有生贡;甲透庚藏,异路功名。三月丁火,戊土司令,泄弱丁气,先用甲木引丁制土,次看庚金,庚甲两透,定主科甲;或一藏一透,终非白丁(寻常百姓)」。又说:「四月丁火乘旺,虽取甲引丁,必用庚劈甲伐甲,方云木火通明,甲多,又取庚为先。五月丁火,时归建禄(此指月支得临宫禄气),不宜乱用甲木,过年透隔位之壬,不贪丁合者,忠而且厚;或支成火局,干见火出,得庚壬两透者,科甲定然,土透制壬,常人;即壬藏支中,亦非白丁,但要运行西北,方可发达;得一癸透,名独杀当权,出人头地。六月之丁火,阴柔退气,但值三伏生寒,丁弱极矣!专取甲木,壬水次之气又说:\r\n\r\n  「三秋丁火,退气柔弱,专用甲木,金虽乘旺司权,无伤丁之理。仍取庚劈甲,为引火之物,或借丙暖金晒甲,不虑丙夺丁光;凡两丙夹丁者,夏月忌之,余月不忌,但此格少年困苦刑克,中年富贵,必要地支见水制丙方妙」。又说:「二冬丁火微寒,专用庚甲,甲乃庚之良友,凡用甲木,庚不可少,无庚无甲,何能引丁?虽云木火通明;冬丁有甲,不怕水多金多,可称上格;甲庚两透,科甲分明,见己则否;己多合甲,则为常人」。\r\n"; string 戊土 = "戊土的性质及其宜忌\r\n\r\n  《滴天髓》说:「戊土固重,既中且正,静翕,相合之谓动辟,万物司令,水润物生,火燥物病,若在艮坤(艮指寅,坤指申),怕冲宜静」。这就是说,戊土乃凝固厚重之土,如果不遭刑冲克破」,它就像那原野安详的大地,包容涵育着万物(静翕),如果它遇到了刑冲克破,又像农夫辇锄翻垦泥田,引发出无穷的生机一样(动开);它是万物赖以生存发展的根宿。如果有水来滋润,万物就活力旺盛。衍生不息,如果火多土燥,万物的生机就会衰败或萎缩。戊土所坐的地支,最喜安静,而怕刑冲,譬如戊坐寅,怕申来冲,戊坐申,怕寅来冲等,因为万一冲动过剧,戊土必将崩解溃散而难以育养万物了。\r\n\r\n  《醉醒子》说:「戊土城墙堤岸同,防江河海要根重,柱中带合形还壮,日下乘虚势必崩;力薄不胜金泄漏,成功安用木疏通,平生最爱东南健,身旺东南健失中」。这就是说,戊土好比城墙或堤岸,如果欲防堵大水,那戊土本身就需团固厚重才能达到规范水势之功效;八字遇干支合化戌土相助,则戊土气势便自然壮盛,反之,倘戊土坐在盗、泄、冲、克的地支上,必然会崩解溃散了。如果戊土很弱,势将承受不了金的泄气,如果戊土很强,便须木来疏通土质,这样的格局才算成功,戊土弱时最喜东南木火支持,如此则官生印、印生身,生化有情,容易发富发贵;但是如果戊土强时,再遇东南木火来助,反将使戊土偏燥,导致五行愈失中和平衡。\r\n\r\n  《三命通会》说:「戊土属阳,乃堤岸城墙之土,止能拒水,不能种养万物。凡城堤不看刑冲破害,人民得安;喜甲乙木以印化杀之地,忌行西北运,纵发而当破当忧;要火生扶,嫌水克制,戊己重犯,名利两失,辛庚迭逢,做事进退」。\r\n\r\n  《穷通宝鉴》说:「三春戊土,无丙照暖,戊土不生,无甲疏劈,戊土不灵,无癸滋润,万物不长。正二月先丙后甲,癸又次之。三月先甲后丙,癸又次之,因戊土司权故也,有甲、丙、癸三者齐透,必主一品当朝;或二透一藏,亦登金榜,二藏一透,也可异途」。又说:「四月戊土,阳气发升,寒气内藏,外实内虚,真不畏火炎,无阳气相催,万物不长,故先用甲疏劈;次取丙癸为佐。五月戊土,仲夏火炎,先看壬水,次取甲木,丙火酌用,用癸力微。六月戊土,遇夏干枯,先看癸水,次用丙火甲木」。又说:「七月戊土,阳气渐入,寒气渐出,先丙后癸,甲木次之,丙、癸、甲透者,富贵极品;癸藏丙透,不仅秀才;丙甲两透,癸水会局藏辰,亦不失富贵;无丙得癸甲透,此人清雅,家富千金;无癸甲者,常人;有丙火,妻贤子肖;若丙甲癸三者俱无,下流之命。八月戊土,金泄身寒,赖丙照暖,喜水滋润,先丙后癸,不必木疏;丙癸两透,科甲中人,丙透癸藏,可许入泮(古时学子入学为生员叫入泮);癸透丙藏,纳资得官;若丙藏又无癸,即多不透,此皆常人;癸丙全无,奔流之客。九月戊土当权,不可专用丙,先看甲木,次取癸水,却忌化合;见金先用癸水,后取丙火,配合支干,方成有生之土,定发云程」。又说:「十月戊土,时值小阳。阳气略出,先用甲木,次取丙火,非甲木不灵,非丙土不暖,安能发生万物,甲丙两出,富贵中人。十一、二月,严寒冰冻,丙火为尊,甲木为佐,丙甲两透,桃浪之人;丙出甲藏,采芹食饿;丙藏甲出,佐杂前程;有丙无甲者,豪富;有甲无丙者,清贫:丙甲全无,下流之造(此指命造格局低下之意,非指人品下流)」。\r\n"; string 己土 = "己土的性质及其宜忌\r\n\r\n  《滴天髓》说:「己土卑湿,中正蓄蔽,不愁木盛,不畏水狂;火少火晦,金多金光,若欲物旺,宜助宜帮」。这就是说,己土乃松软潮湿之土,但其中仍蓄藏着刚正之气息;因为己上松软潮湿,所以比较不怕木来剥克;也不甚怕水来渗透溶解。弱的火遇到阴湿己土,必定昏晦火的光辉,强的金遇到阴湿己土,更能增助金的气势;如果希望己土孕育出繁茂的万物,那就需要火土再来帮扶壮大己的活力了。\r\n\r\n  《醉醒子》说:「己土田园属四维,坤深万物为之基(此处的「坤」乃指阴土而言),水金旺处身还弱,刃土功成局最奇;失合岂能埋剑戟,得时方可用磁基,漫跨印旺兼多合,不遇刑冲总不宜」。这就是说,己土好比是田园中的泥地一样,如果己上厚实,就能成为培育万物的根基和归宿;如果己土衰颓,金水强旺,则又须赖比劫禄刃来帮扶。已土虽属湿土,然当它很弱的时候,也无埋金之能,而当己土得令不弱的时候,用它来生金助金最为恰当;如果己土当众势强又多合,造成偏旺失衡反而不妙,这时便需要用刑用冲来分散减弱它的旺势。\r\n\r\n  《三命通会》说:「己土属阴,为田地山园之土,要刑冲破害,即耕凿之论。喜生春夏辰巳之乡,乃官印之地,更不值伤官损印乃可发福,主为人好置造,田园丰盈,行东北运尤好,更兼亥卯未木,决主富贵,人物稳厚,大宽小急;值辰戌丑未,乃背禄逐马及劫财刑伤破耗,讼服(刑讼与丧服)不一」。\r\n\r\n  《穷通宝鉴》说:「正月己土,田园犹冻,盖因腊气(十二月的寒气)未除,余寒未退,故丙为尊,得丙照暖,万物自生,忌见壬水,反为己病;何也?壬乃江湖之水,湖水一发,则田园洗荡,变为沙土,而根苗尽没矣!须戊作堤,以保园圃;壬多要见戊制,有戊出干者,定主玉堂金马,若乏戊制,必属平常。二月己土,阳气渐生,虽禾稼未成,万物出上,田园未展,先取甲木疏之,忌合,次取癸水润之;甲癸出干,定主科甲,加以一丙出透,势压百僚,一见壬水,微末官职。三月己土,正栽培禾稼之时,先丙后癸,土暖而润,随用甲疏,三者俱透天干,必官居黄阁;或三者透一,科甲定然,但要得地,却以庚金为病」。又说:「三夏己土,杂气财官,禾稼在田,最喜甘沛;取癸为要,次用丙火,夏无太阳,禾稼不长,故无癸曰旱田.无丙曰孤阴」。又说:「三秋己土,万物收藏之际,外虚内实,寒气渐升,须丙火温之,癸水润之,不特此也,且癸能泄金,丙能制金,补上精神,则秋生之物咸茂矣!癸先丙后,丙癸两透,雁塔题名;或无癸有两丙透者,异途显达或武职权高;或有丙火,不见壬癸,为假道斯文,终无诚实;或有壬癸无丙者,衣食充足,才能而已」。又说:「三冬己土,湿泥寒冻,非丙暖不生,取丙为尊,甲木参酌,戊土癸水不用;惟初冬壬旺,取戊制之。余皆用丙\r\n\r\n  丁,但丁不能解冻除寒,不能大济」。\r\n"; string 庚金 = "庚金的性质及其宜忌\r\n\r\n  《滴天髓》说:「庚金带煞,刚健为最,得水而清,得火而锐;土润而生,土干则脆,能赢甲兄,输于乙妹」。这就是说,庚金禀怪泥顽粗旷,四柱再见丙火七没来锻炼,则格局就会显得刚健壮观;倘得水来洗涤,庚金的光泽便容易发露出来,倘得火来锻炼,庚金就能造成有用器皿或锋利刀剑;遇湿上生之,则庚金必将精神饱满,遇燥土封之,则庚金必干酥易脆;用庚金去克甲木,因属同性之克,故轻而易举,然如用庚金去克乙木,反恐遭到乙木之缠合牵制了。\r\n\r\n  《醉醒子》说:「庚金顽钝性偏刚,火制功成怕火乡,夏产东南遇锻炼,秋生西北亦光芒;水深反见他相克,木旺能令我自伤,戊己干支重遇上,不逢冲破即埋藏」。这就是说,庚金虽然赋性粗顽刚健,然如八字原局已有强火将它锻炼成器,则行运就怕再遇火多销熔金器;如果庚金不弱,而能生在春夏木火旺盛的季节,格局自动锻炼甚佳,纵使生在秋冬金水旺季,也能因水之淘洗而发出耀眼光芒,造就是所谓的「金白水清」。假如庚金很弱,遇到旺水反将深沉于水底,永无出头之日;假如庚弱遇到旺木,就好比用小刀去砍巨树,必定刀缺金折;如果土神迭逢,戊己土过旺,也会将庚金埋藏于厚泥之中,使庚金发挥不出正常的作用,这时便须靠木神来剥土或用别干别支来冲散旺土,才能令庚金破土而出,尽展其才能。\r\n\r\n  《三命通会》说:「庚金属阳,乃金银钢铁之类,禀太阳而成,要见丁火制之,方能成器,如见丙火,遇而不过;喜行东南木火运,明亮金得制,如值寅卯,临于甲乙及巳午未,官星印元得气之乡,皆是发越;惟居西北为金沉水底,是不能成器」。\r\n\r\n  《穷通宝鉴》说:「正月庚金,木旺之际,有土皆死,不能生金,且金之寒气未除,先用丙暖庚性,又虑土厚埋金,须甲疏泄,丙甲两透,科甲显荣;二者透一,亦有生监。(大学生);丙藏甲透,异路功名。二月庚金,柱中自然有乙,见庚必留情于乙,此金有暗强之势,如秋金一理;故二月庚金,专用丁火,借甲引丁,借庚劈甲,无丁用丙者,富贵多出于勉强。三月庚金,戊土司令,无生金之理,有埋金之忧,故先甲后丁,不用庚劈甲;三月之庚,土旺金顽,顽金宜丁,旺土须甲,乏甲不能立业,乏丁焉能成名?二者少,富贵不真;庚金无火,非夭则贫,身弱财多,富贵不久」。又说:「四月庚金,长生于巳,巳内有戊,丙不熔金,故不畏火炎,丙亦可作用,但先壬水,方得中和,故曰霆金生夏,喜用勾陈(勾陈乃中央土神之别称,此处疑为北方「玄武」水神之误)。次取戊土,丙火佐之,三者皆全,登科及第;即透一、二,亦非白丁。五月庚金,丁火旺烈,庚金败地,专用壬水,癸又次之;壬透癸藏,支见庚辛,必然科甲,切忌戊己透干制水,戊藏支内,不失儒林;或壬在支有金生助,又得金神出干,明经之贵;或癸出带辛,异路之荣。六月庚金,三伏生寒,顽钝极矣!先用丁火,次取甲木,丁甲两透,名显身荣;忌癸伤丁,有甲无丁,庸俗;有丁无甲,生员;丁甲金无,下贱之人;木虽有,丁不透,支又见水,执鞭之士;丁火无伤,贸易之流」。又说:「七月庚金,刚锐极矣,专用火锻炼,次取木引丁,故曰:「秋金锐锐最为奇,壬癸相逢总不宜,如逢木火来成局,试看福寿与天齐,如得丁甲两透,定步青云;若有丁无甲为俊秀,有甲无丁是平人;丁甲两无无用物,只堪门下作闲人。八月庚金,刚锐未退,用丁甲,丙不可少,若丁甲透,又见一丙,功各显赫;且见羊刃无刑冲,丙杀藏支,名为羊刃架杀(一名驽毅),主出将入相,直介忠臣。九月庚金,戊土司令,最怕土厚埋金,宜先用甲疏,后用壬洗,则金自出矣!忌见己土浊壬,壬甲两透,科甲相宜;或甲透壬藏,乡魁可望;甲藏壬透,虞贡(被举荐当幕僚)堪谋;有甲无壬,犹有学问;有壬无甲,莫问衣衿;壬甲两无,则为下格]。又说:「十月庚金,水冷性寒,非丁莫造,非丙莫暖,丁甲两透,支无水局,一榜有之;支藏丙火,桃浪之仙;支见亥子,得己出制,亦有功名。十一月庚金,天气严寒,仍取丁甲,次取丙火照暖,或丁甲两透,丙在支中,必主科甲,即无丙火,亦有衣衿;有丁无甲,亦可富中取贵;有甲无丁,只作常人;或丙透丁藏,异途名望;丁藏有甲,武学可许。十二月庚金,寒气太重,且多湿泥,愈寒愈冻,先取丙火解冻,次取丁火炼金,甲亦不可少,丙丁甲透者,即不科甲,亦有恩荣:有丙无丁甲者,富中取贵;有丁甲无丙者,特达才人;有丙丁无甲者,白手成家,刀笔亨通,乏金更美;或支成金局无火,僧道之流」。\r\n"; string 辛金 = "辛金的性质及其宜忌\r\n\r\n  《滴天髓》说:「辛金软弱,温润而清,畏土之迭,乐水之盈;能扶社稷,能救生灵,热则喜母,寒则喜丁」。这就是说,辛金本性阴柔而温润,清丽而光华,它最怕强旺的燥上来封固或遇不弱的湿土来将其掩埋,却喜适量的清水来澄濯。由于辛金性柔,故其伸缩弹性亦大,往往能以柔克刚,以和伏暴,所以,凡八字以辛金为日主,而格局又高成纯上,清奇不杂者,大都有悲天悯人,救国救民之赤忱。四柱火多而热,则喜土印来化杀生身;四柱水多而寒,则喜火官来温焙炼就。\r\n\r\n  《醉醒子》说:「辛金珠玉性通灵,最爱阳和沙水清,成局不劳炎火锻,资扶偏爱湿泥生;木多火旺宜西北,水冷金寒要丙丁,坐禄通根身旺地,何愁厚土没其形」。这就是说,辛金就像是珍珠宝玉一样,富有灵逸清华之气质,最爱火炼和水洗,则其光泽愈发显耀;如果八字原局已将辛金自动锻炼成器时,行运就不喜再见火来销熔,倘辛金气势衰颓,则又须湿土来加以生助。辛金遇到木火很旺,便喜金水湿润,遇到金水很旺,便喜火神调侯;如果辛金通根乘旺,气势不弱。那么纵使见到很强的厚上,也不怕遭其埋没。\r\n\r\n  《三命通会》说:「辛金属阴、乃水银、珠砂、赤碧、珍珠之类,秉日精月华,秀气结成。最要金清水秀,土气丰厚地方,并西北方运;如行辰戌巳东南运,五行四柱不见丁火为妙,见则不能威其器!如珠堕炉之喻,秀而不实,尤恐寅午戌成局,杀旺要身强,乃当其旺;柱有亥卯未,更见丙丁透,行午未运发福。巳酉丑戌金局,为温厚造化,行东方运大吉,不宜南」。\r\n\r\n  《穷通宝鉴》说:「正月辛金,阳气舒而寒未除,不知正月建寅,中有长生之丙,解去寒气,忌甲木司权;辛金失令,取己土为生身之本,欲得辛金发现,全赖壬水之功,己壬两透,支见庚制甲,科甲定然;或己土透干,支中有甲,异路恩荣;或己土不全,号曰君臣失势,富贵难全;或有丙火出干,亦主武学;或见壬,无己庚者,贫贱之徒。二月辛金。阳和之际,壬水为尊,是戊己为病,得甲制伏,则辛金不致埋没,壬水不致混浊,合此者必身入玉堂,故二月辛金,有壬甲透者贵显,否则,乡绅;或壬坐亥支,不见土出,可能人芥,家亦小康;得申中之壬者,异途名望;无壬者,常人,其生克之理,与正月辛金皆同。三月辛金,戊土司令,辛承正气,母旺子相,先壬后甲,壬甲两透,富贵必然;壬透甲藏,凛贡不失;甲透壬藏,富贵可云;壬甲皆无,平常之格」。\r\n\r\n  又说:「四月辛金,时逢首夏,忌丙火之燥烈,喜壬水之洗淘,支成金局,水透出干,有木制戊,名[一清澈底]科甲功名;癸透壬藏,富真贵假;若壬癸皆藏,戊己亦藏,略富;若壬癸俱无,反见火出。必主鳏独。五月辛金,壬、癸、己三者皆用,或壬己两透,支见癸水,不冲,定主显达,即己藏支,亦有麇贡;或无壬有己。须得异途;或癸出有庚,必主衣锦,叨受恩荣;若水土多者,见甲\r\n\r\n  方妙。六月辛金,已土当权,辅助太多,恐掩金光,先用壬水,取庚佐之,壬庚两透,科甲功名;即不出干,藏支得所,亦有荣华;但忌戊出,得甲制之,方吉;甲须隔位,恐贪己合,反掩金光,又塞壬水之流,下贱之格;又忌庚出制甲,或只专未中一己,见了壬水,又为湿泥,不可见甲,甲出,压作用大,总以一壬一己,见庚无甲,方妙,与五月用己、壬同]。\r\n\r\n  又说:「七月辛金,值庚司令,不旺自旺,且壬水居申,四柱不见戊上,胎元戊藏申内,为壬堤岸,人命得此,为官清正,但不富耳。八月辛金,当权得令,旺之极矣;专用壬水淘洗,故云「金见水以流通」。一如见戊己,则生扶太过,故以土为病,见甲制土方妙;无戊,不宜用甲。九月辛金,戊土司令,母旺子相,须甲疏土,壬泄旺金,先壬后申,壬甲两透,桃洞之仙;或壬透甲藏,又见庚者,\r\n\r\n  平人;甲透壬藏,戊在支内,异徒之仕]。\r\n\r\n  又说:「十月辛金,时值小阳,阳气渐升,寒气将降,先用壬水,次取丙火,壬丙两透,金榜题名,何也?盖辛金有壬水丙火,名「金白水清」,又在亥月,故发;丙透壬藏,采芹之造;丙藏壬透,富有千金;壬丙在支,聪明之士;戊壬存柱,积蓄之人;或壬多无戊,多辛水汪洋,反成贫贱;戊多壬少,又主成名。十一月辛金,癸水司令,为寒冬雨露,切忌癸出冻金而困丙火;壬丙两透,不见戊癸,衣锦腰金;即壬藏丙透,一榜堪图。十二月辛金,寒冻之极,先丙后壬,无丙不能解冻,无壬不能洗淘,丙壬两透,金马玉堂之客;壬丙俱灭,游庠食气之人;有丙无壬,富真贵假;有壬乏丙,贱而且贫;或丙多,无壬有癸,市中有贸易之流]。\r\n"; string 壬水 = "壬水的性质及其宜忌\r\n\r\n  《滴天髓》说:「知水通河,能泄金气,周流不滞;通根透癸,冲天奔地,化则有情,从则相济」。这就是说,壬水好比江河大海中的水,它能泄化金的肃杀之气,易刚暴为柔和,化无情为有情,所以称其为刚中之德,每每流动不停,周行不怠。如果壬水过多了也不太好,因其有冲天奔之能,若控制失当,往往带来灾害;假使控制得当,转化得宜,那么壬水必定普济有情;当壬水旺到极点而无法规范约制时,不得已便需顺从其旺势,用金水来相生相济,使其气势更专更强,以成就壮观之水力功能了。\r\n\r\n  《醉醒子》说:「壬水汪洋并百川,漫流天地总无边,干支多聚成飘荡,火土重逢固本原;养性结胎须未午,长生归禄居乾坤《干指亥,坤指申》,身强原自无财禄《禄指正官》,西北行程厄少年」。这就是说:壬水乃江河大海之水,蒸发于天使成云涌之形,流布于地便威浩荡之势,漫无固定态势;如果八字中水太多了,就如同置身于汪洋大海,有飘荡无依之象;壬水很强,就须要不弱的火土来规范水势,以巩固庄稼民本,否则任其泛滥肆虐,后果必然不堪设想。在十二生死历程中,壬水胎于午,养于未,长生于申,临官建禄在亥,倘壬水气势强旺,四柱不见财官约制旺水,八字又不能从化成特殊格局,那么一旦运行金水旺地,不是少年早夭,也必灾厄连连。\r\n\r\n  《三命通会》说:「壬水属阳,乃甘泽长流之水,能滋生草木,长养万物,独喜春夏生人;秋冬值令,则无生意,若得寅午戍,官星得生助之气,名誉自彰。金局生八月,名利两遂,水局生三月,为天德(壬日主生于辰月为天德)主贵;地支亥卯未,行南方运发财」。\r\n\r\n  《穷通宝鉴》说:「正月壬水,汪洋之象,能井百川之流,然水性柔弱,宜用庚金之源,庶不致汪洋无度,有庚丙戊三者齐透,科甲功名;或庚戊藏支,丙坐寅支者,亦有恩诰;即一庚透.贡监有之;凡壬日无比肩羊刃者,不必用戊,专用庚金,以丙为佐。二月壬水,寒气初除,有井流之象,不用丙暖,专取戊土辛金;二月壬水,先戊后辛,庚金次之,戊辛两透,雁塔题名;戊透辛藏,亦有恩诰;或戊辛不透,有庚出干者,主富。三月壬水,戊土司权,恐有推山塞海之患,先用甲疏土,次取庚金,庚甲俱透,科甲定然,甲透庚藏,修齐品格;甲藏有根,可云俊秀;有癸滋甲,必主干城(镇守城池之将士);独甲藏支,必富;独庚在柱,常人;无甲,刚暴之徒;乏庚,愚顽之辈」。\r\n\r\n  又说:「四月壬水,丙火司权,水弱极矣,专取壬水比肩为助,次取辛金发源,且暗合丙火,庚金为佐,壬辛两透,金榜有名;或癸辛两出,加以甲透,亦主异路之荣;无甲者,富贵门下之客。亦可参用,其理与四月皆同,庚癸两透,科甲必然;庚壬两透,官居极品:有庚无癸者,常人。六月壬水,己土当权,丁火退气,先用辛金癸水,次用甲木劈土。六月壬水,先辛后甲,次取癸水,辛甲两透,富贵清高;甲藏辛透贡鉴生员;辛藏甲透,异途武职;甲壬两透无伤,有治国之贵;即甲藏壬出无破,亦是拾芥之才,庚金司令,壬得申之长生,源流自远,转弱为强,专用戊土,次取丁火佐戊制庚,但用辰戌之戊,不用申中受病之戊,戊丁俱透,科甲生员;戊透天干,丁藏午戍,恩封可待;特忌戊癸化合,即支见寅戍,年出丁火,可许衣衿;或丁戊两藏,富中取贵。八月壬水,辛金司权,正金白水清,忌戊土为病,专用甲木,甲木一透制戊,壬水澈底澄清,名高翰苑;若甲出时干,功名显达;设见庚破,又属常人,若一派壬水,见一甲,制戌中之戊,戊又出干,斯用丙火,此格清贵极矣!正合一将当开,群邪自伏;或不见丙戊,亦不为妙」。\r\n\r\n  又说:「十月壬水司权,至旺之极,取戊为用,若生辰日干《指八字以壬为日干》,又见辰时,必须戊时,必须戊透,又须庚制甲,不伤戊土,戊庚两全,定主癸科及第,位显权高;或甲出制戊,不见庚救者,断之困穷;戊藏无制,可许生员;或戊庚两透无甲者,亦主荣显。十一月壬水,阳刃帮身,较前更旺。先取戊土,次用丙火,丙戊两透,富贵荣华;有戊无丙,略可言富;有丙无戊,好谋无成。十二月壬水,旺极复衰,何也?上半月癸辛主事,故旺,专用丙火,下半月己土主事,故衰,亦用丙火,甲木佐之,有丙解冻,名利双全;丙透甲出,科甲之贵,然四柱无壬方妙;无丙,单寒之士。\r\n"; string 癸水 = "癸水的性质及其宜忌\r\n\r\n  《滴天髓》说:「癸水至弱,达于天津,得辰而运,功化斯神;不愁火土,不论庚辛,合戊见火,化象斯真」,这就是说,癸水禀性至为阴柔平和,然当其发挥运作时,也能上达天河,下通江海;癸水遇到了辰库,就如蛟龙之入于江海,每每具云作雾,变化万端。由于癸水至柔,柔能克刚,所以不怕一点火土来蒸涸或抑制,纵使癸水力弱,也不必急用金神来生扶;癸水遇到了戊土来合,四柱又见不弱的火神来助化,则癸水极有可跨转化成火行,此时就须将它当成特殊格局中的化火格来看了。\r\n\r\n  《醉醒子》说:「癸水应非雨露霖,根通亥子即江河,柱无坤坎(坤指申,坎指子)还身弱,局有财官不尚多;申子辰全成上格,寅午戌备要中和,假饶火土生燥夏,西北行程岂太过」,这就是说,癸水并非仅指雨露和甘霖,如果它通根乘旺,一样可以汪洋如江河;倘四柱不见金水生助而致癸水力弱,这时就不喜遇到过多的财官来盗克。八字癸水虽弱,却得地支会合水局相劝,这叫用神有力,必属上格;如果癸水弱,再逢寅午戍会合火局,造成财多身弱,那就必须设法用金水来中和,假使八字火上很旺,又生于炎夏,这时行运便喜遇逢西北金水之地来弥补原局癸水之不足了。\r\n\r\n  《三命通会》说:「癸水属阴……为雨露润泽之水,滋助万物,喜春秋间运行巳午未地,发福非常,大忌辰戌丑未,运成败地。地支亥卯未合,伤旺益财,无寅甲亦发名利;如见己土丑未月,更带三刑,平常衣禄,初中未济(初中乃指少年及中年时期),终末荣华(终末乃指晚年时期);若五行有救,身旺运财官亦主贵显」。\r\n\r\n  《穷通宝鉴》说:「正月癸水,值三阳之后,雨露之精,其性至柔,先用辛金,生癸水之源,次用丙火照暖,名「阴阳和合」万物发生,辛丙两透,金榜有名。二月癸水,不刚不柔,乙木司令,泄弱元神,专以庚金为用,辛金次之,庚辛俱透,无丁出干者,贵由科甲,无庚辛者常人。三月癸水,要分清明、谷雨,清明后,火气未炽。专用丙火,为阴阳和谐,谷雨后,虽用丙火,尚宜辛甲佐之,如辛卯、壬辰、癸未、丙辰,生上半月,用丙火显达,生下半月,必无伤辛金癸水方妙,然丙亦不可少;用丙,木妻、水子」。\r\n\r\n  又说:「四月癸水,喜辛金为用,无辛用庚,若辛高透,不见丁火,加以壬透,主科甲荣贵,声播四夷;若有丁破格,贫无立锥,有壬可免;辛藏无丁,贡监衣衿。五月癸水,至弱无根,必须庚辛为生身之本,但丁火司权,金难敌火,安能滋养癸水?宜见比劫,方得辛金之用;五月癸水,庚、辛、壬参酌并用可也!如庚辛透干,又见壬、癸者,定主钟鼎名家(在朝为官简称「钟鼎」,在野为民\r\n\r\n  简称「山林」);或有金透,支见申子辰者,亦主金榜挂名;或无水出干,支只一水,虽有庚辛,一富之造,故曰「水源会夏,富重贵轻」,又曰「金水会夏天富贵永无边;运行火土地,快乐似神仙」。六月癸水,有上、下月之分,下半月庚辛有气,上半月庚辛休囚,凡六癸日,多不念者,何也?俗土不知此理,因未中有乙己同宫,破而不破,故癸水不能从杀,所以专用庚辛;如上半月金神衰弱,\r\n\r\n  火气炎烈,宜比劫助身,可云富贵,与五月一理:下半月庚辛有气,即无比劫亦可,又忌丁透,即丁在支亦不吉,其生克制化,与五月略同」。\r\n\r\n  又说:「七月癸水,正母旺于相之时,癸虽死申(十二生死历程中,癸水死于申),殊不知申中有庚生之,名「死处逢生」弱中复强,即运行西北,亦不死也,但庚司令,刚锐极矣,必取丁火为用,或丁透有甲,名「有焰之火」必主科甲;或丁透无甲,又无壬癸,即有一、二庚金,亦有生监,有二丁更妙;或金多乏丁制者,贫困之人。八月癸水,辛金虚灵,非顽金可比,正金白水清壬故取辛金为用,丙火佐之,名「水暖金温」,如丙与辛隔位同透,主科甲功名;或丙透辛藏,一榜之士;或土多克水,生意中人;八月癸水,丙、辛皆用。九月癸水,失令无根,戊土司权,克制太过,专用辛金发水之源,要比肩滋甲制戊方妙,或辛甲两透,支见子癸,定主平步青云;或癸甲两透,富贵成名;或有甲辛无癸者,亦有恩封;或有甲癸无辛者,富大贵小;有甲无癸辛者,常人;二者俱无,贫贱之格」。\r\n\r\n  又说:「十月癸水,旺中有弱,何也?因亥摇木,泄散元神,宜用庚辛为妙,得庚辛两透,不见丁伤者,功名有准。十一月癸水,值冰冻之时,金水无交欢之象,专用丙火解冻,庶不致成冰,又要辛金滋扶,无丙有辛。不妙;凡冬季癸水,有丙透解冻,则金温水暖,两两相生,要不见壬癸,自然登科及第,紫诰金章《受政府颁令诰封或拔攉任用之谓》。十二月癸水,寒极成冰,万物不能舒泰,宜丙火解冻,或丙透年时,加以壬透,支中多戊,名「水辅阳光」,主显达名臣;无戊者,异途之职;若有丙无壬,黉门之客;有壬无丙,戊又出干者,皂隶(衙门牵的差役)之流」。\r\n"; string 子水 = "子\r\n\r\n 本气:水之帝旺,水气旺极转衰,故藏癸水。\r\n\r\n 中气:水土同宫,土之帝旺,土气旺极转衰,故藏己土。\r\n\r\n子水,代表贼盗,又代表技术性的职业、机密文件、钥匙、跟机密性的器械相关的事物。水是流动的,引申为流动性的行业,也可指代一个人没有主见,喜欢随波逐流,也可以代表一个人机敏;若水泛滥,则代表人狡猾,或感情泛滥,等等。子水多,主情感郁闷,多灾多病。子水为坎卦,坎多则多灾难,为卦象类比所致。\r\n"; string 丑土 = "丑\r\n\r\n 本气:水土同宫,丑为阴土,衰地,故藏己土。\r\n\r\n 中气:亥子丑三会水局,水气渐衰,故藏癸水。\r\n\r\n 余气:巳酉丑三合金局,金之墓库,金气渐衰,故藏辛金。\r\n\r\n丑土,代表官人,金融业(如金融、会计、出纳、证券、保险等;也代表证件、票据等),务实而沉默,是领军人物,但不喜权力。丑土亦指怨妇——充满了抱怨的女人;也代表冤仇诅咒。\r\n"; string 寅木 = "寅\r\n\r\n 本气:木气逐渐生长的状态,是阳气在生长,所以甲乙木藏哪个?当然是属阳的甲木。\r\n\r\n 中气:寅午戌三合火局,同气相求,寅为火之长生,火气渐旺的状态,所以藏丙火。\r\n\r\n 余气:同时寅还是土之寄生,土气渐旺,藏阳戊土。\r\n\r\n寅木,代表官贵,胆大有学识,代表通讯设备、高科技产品,等等。为人乐于冒险,充满激情,领悟能力强,触类旁通。寅见寅,主连蒙带唬,适合作政客。\r\n"; string 卯木 = "卯\r\n\r\n 本气:木之帝旺,木气旺极转衰,藏阴干乙木。\r\n\r\n 帝旺是什么意思?\r\n\r\n 像皇帝一样NB的状态啊。\r\n\r\n 孤家寡人啊。\r\n\r\n 所以只藏一种气。\r\n\r\n卯木,代表车船等交通工具,逢空则代表飞机、网络、信函。例如,发短信就可以用卯来表示。为人体贴和忠诚,喜欢宁静和舒适。卯木多,则主好斗辩论,且婚姻多不和睦;“坤安震杀”之故。\r\n"; string 辰土 = "辰\r\n\r\n 本气:辰为阳土,土气渐旺,藏戊土。\r\n\r\n 中气:寅卯辰三会木局,木气渐衰,阳生阴藏,故藏乙木。\r\n\r\n 余气:申子辰三合水局,同气相求,水之墓地,故藏阴水癸。\r\n\r\n辰土,代表医巫卜相、宗教等相关之人,引申为执法人士,倔强好斗。性格激昂、强大和独立。\r\n\r\n地支中,只有龙为图腾物,人未曾见。龙为图腾,麒麟也是图腾,因此图腾之物都可以归到龙类,用辰来表征。\r\n"; string 巳火 = "巳\r\n\r\n 本气:火气渐旺,故藏丙火。道理和寅木一样。\r\n\r\n 中气:巳酉丑三合金局,金之长生,金气渐旺,故藏庚金。\r\n\r\n 余气:土生寅,禄于巳,土气渐旺,故藏戊土。\r\n\r\n巳火,代表文书信息、惊恐、多疑、多梦,也主迷人、明智和深思熟虑,多疑、倔强。健谈、爱生闷气、比较自私。\r\n"; string 午火 = "午\r\n\r\n 本气:火之帝旺,火气旺极转衰,故藏丁火。道理同乙木。\r\n\r\n 中气:同时火土同宫,午也是土帝旺位,土气旺极转衰,故藏己土。\r\n\r\n午火,代表文章、文艺,在人性方面,主敏捷但不安定,虚荣急躁,古道热肠,渴望辉煌而动荡的生活;亲情不睦。午火多了为离卦,问婚姻多有离异之相,不离则两地分居。午火叠见,主人精神比较压抑,所以金口诀里有这样的口诀:“午见午,主精神压抑;未见未,主忐忑不安”……这些口诀,自古于书未见,均来自于家学之传承。\r\n"; string 未土 = "未\r\n\r\n 本气:火土同宫,未为阴土,土之衰地,故藏己土。\r\n\r\n 中气:巳午火三会火局,火气渐衰,故藏丁火\r\n\r\n 余气:亥卯未三合木局,木之墓库,木气渐衰,故藏乙木。\r\n\r\n未土:未主口食,多好酒,爱好梦想,多愁善感和利他主义者,缺少独立性,常需要支持。未入坤卦,坤主安宁,二坤叠见则主物极必反。未见未,主忐忑不安。\r\n"; string 申金 = "申\r\n\r\n 本气:金气渐旺,故藏庚金。道理同寅木。\r\n\r\n 中气:申子辰三合水局,水之长生,水气渐旺,故藏壬水。\r\n\r\n 余气:水土同宫,土之寄生,土气渐旺,故藏戊土。\r\n\r\n申金,是传送之神,主军警政法、执法人士、武术枪械。好奇和调皮,力求出类拔萃。申为坤所在位,叠申相见为断。例如,问婚姻,则主分离。\r\n"; string 酉金 = "酉\r\n\r\n 本气:金之帝旺,金气旺极转衰,故藏辛金。\r\n\r\n酉金,为暗昧之神。代表化妆品、首饰、镜子,美容机构等。在人性方面,主骄傲,有条理和专横,自命不凡。\r\n\r\n  美国在海湾战争时,带了好多鸡到战场,这些鸡是为了防备伊拉克的毒气战。酉主暗昧,毒气是暗昧之气,鸡对毒气十分敏感;酉,在内脏代表在肺,肺开窍于鼻,故而鼻子灵。在这一点上,鸡比狗的判断力强。\r\n\r\n  酉金重叠,主人精于算计,行事诡秘,多疑,理性思维。\r\n\r\n  地支六合中,辰与酉合,是暗合,私下之合,不是光明正大的过程。若问感情,看到辰酉合,就知道是暗合。酉是鸡,辰是龙,“鸡见辰,乱人伦”。掌握了这些金口诀中的基本口诀,很多事情就会迎刃而解。只要真懂干支关系,运用起来就很神奇,入手便得高层次!\r\n"; string 戌土 = "戌\r\n\r\n 本气:水土同宫,戌为阳土,阳气渐旺,故藏戊土。\r\n\r\n 中气:申酉戌三会金局,金气渐衰,故藏辛金。\r\n\r\n 余气:寅午戌三合火局,火之墓库,火气渐衰,故藏丁火。\r\n\r\n戌土,主玄妙,是非。代表医巫卜相,孤寡之人,宗教之人。在人性方面,主真诚,正直,值得信赖。\r\n"; string 亥水 = "亥\r\n\r\n 本气:水气渐旺,故藏壬水。道理同寅木。\r\n\r\n 中气:亥卯未三合木局,木之长生,木气渐旺,故藏甲木。\r\n\r\n 余气:水土同宫,土生申,禄于亥,土气渐旺,故藏戊土。\r\n\r\n亥水,主赏赐、赠送。在人性方面,主憨直,生气勃勃,固执和助人为乐;亦主不守本分之人、娼妓等。在物象方面,代表洗手间,歌舞厅,情色场所,洗浴场所,暗疾(不愿为人所知的病)。\r\n"; //天干地支 string jia = "甲"; string yii = "乙"; string bing = "丙"; string ding = "丁"; string wuu = "戊"; string jii = "己"; string geng = "庚"; string xin = "辛"; string ren = "壬"; string gui = "癸"; string zii = "子"; string chou = "丑"; string yin = "寅"; string mao = "卯"; string chen = "辰"; string sii = "巳"; string wuma = "午"; string wei = "未"; string shen = "申"; string you = "酉"; string xuu = "戌"; string hai = "亥"; //四柱 string ntg = ""; string ytg = ""; string rtg = ""; string stg = ""; string ndz = ""; string ydz = ""; string rdz = ""; string sdz = ""; //判定十神 string bijian = "比肩"; string jiecai = "劫财"; string shishen = "食神"; string shangguan = "伤官"; string zhengcai = "正财"; string piancai = "偏财"; string zhengguan = "正官"; string qisha = "七杀"; string zhengyin = "正印"; string xiaoshen = "枭神"; string 比肩 = "比肩\r\n\r\n为物质型十神,其本性偏 向于凶神。比肩之人自信自尊,好攀比,不服输,有自知之前。比肩者,人不犯我,我不犯人。\r\n原始性符号:竞争、耗财、口舌官非、婚姻不顺。\r\n为吉时符号:多得兄弟姐妹、朋友助益,竞争中得名得利,富裕。\r\n为凶时符号:官非口舌、破财、病灾、婚灾。\r\n\r\n\r\n\r\n\r\n比肩的信息之象\r\n\r\n  比肩和日主是相同,但是同性是排斥,凡是排斥的,就是它不情愿。比如偏印,它生你,但不情愿。就像咱们日常生活中他帮你了,他还叫你很生气。这个呢,也不是日主所喜。你看有的时候,我给你提点建议,你本来认为他的建议不太妥当,他就苦苦劝你,就是说我为你好啦,类似这样的情况。因为它本身对这种生它接受不了。这个比肩,帮你就不情愿。\r\n\r\n  (1)、比肩的人象:兄弟,朋友,同事。这个同事,指的是较不亲密者,从这个角度上讲,同行,股东竞争者,合伙者,同辈这都是比肩劫财。在实际批命当中,比如说遇到比肩劫财旺一点,透出来了一个比肩劫财,或者是两个,它又旺,像这样的人就不适合跟别人合伙做生意。你本来透出两个比肩劫财,你再跟别人合伙就等于透出三个了,一般情况下这样非得要破财不可。当你身弱的时候就适合跟别人合伙,因为他可以帮你,你自己担不起来,特别是身弱遇到忌神运,你还想做生意,那你就要跟别人合伙,替你担。\r\n  但你身旺,有比劫透出来了,你又走到身旺运,你跟别人合伙那指定破财,自己做还可以,自己做要减轻很大损失。\r\n\r\n  (2)、比肩的事象:代表是非,这个道理大家很清楚了,因为比肩就是赌劫啊,克父,破财,分家,这都是比肩代表。还代表独立,为什么代表独立呢?因为在一起就争,就只好独立。日久天长,比如说他吃了两次亏了,心想算了,我别跟别人合伙了,一合伙就赔钱,自己干吧,这就导出独立。还有不合,这都是争引起的。代表劳苦,求财辛苦。\r\n\r\n  比肩劫财旺的时候,求财辛苦,因为财少,你抢,他也抢,就好像街里那个三轮车一样,说这个大客车一来就开始去抢客,抢客说白了,就是抢财,抢钱,就是这个道理。主辛苦。分离。分离与分家是同意思,但是分家你是在家庭,分离是指你在事业单位上这种分离之象。还能推出来不合群,因为你这个人老是咬尖,老去争,日久天长就没人理会你了,命局上比劫旺的人就有点不合群。\r\n\r\n  身弱的人就不是了,身弱他总是想寻求帮助,所以说人缘上就是说很能相处。他总是想,他的环境处在他自己就是需要别人帮,所以说他平常很注意这些事。身旺,不要别人帮,就有排斥。\r\n\r\n  羊刃多灾。羊刃也是一个神煞,但实际羊刃就是一个劫财,羊刃=劫财。比肩叫禄,月上叫专禄,年上叫年禄,时上叫归禄,那么这个羊刃,它是劫财。这个比肩劫财一齐讲,因为它们差不多,它就有个互相转化问题。\r\n\r\n  羊刃就怕伏吟,羊刃要是处中和这种状态,或者稍稍偏点弱,那伏吟有时候就要出毛病,它有时候稍稍偏点弱,遇伏吟了,你这个事业上受影响不大,有时候身体方面,打架啦,口舌啦,就要伴随而采:这位吟也很厉害的,形象比喻说这羊刃就好像牛角刀啦,那么伏吟了就等于两把刀,就会有伤灾,伤病灾。\r\n\r\n  (3)、比肩的物象:健身器,体育器材,因为你锻炼身体,可以增加你的体质,从这个角度。实际这个是一种化解方法。又代表骨骼,肌肉,在命局当中就是木和土,本在命局当中它主要是代表筋骨、四肢,卯木代表四肢,寅木也是,这个是从木的角度。\r\n\r\n  这个土就代表皮肉,这是从全局上看。为什么一再给你们讲从各种不同角度上看,并不是说这个书讲代表这个,那个书讲代表那个,这个老师讲又代表那个,那是从各个不同角度上看。比如说木和土这两个,如果命局当中有金木相战的时候,那四肢和这个骨骼就容易受伤了。在命局当中这个金和木都是忌神,都偏旺了,像这样的命局一般都有伤。\r\n\r\n  你们自己可以拿你们自己命局体会,如果要是这个土和木相战了,这皮肉受损,土是表层嘛。比肩又代表骨骼肌肉,为什么啦?这个比肩是手脚,对不对?这骨骼是不是?比肩为手脚,手脚从你身体讲就是胳膊腿,骨架啦,是吧?所以说,代表骨骼,代表肌肉。有这些象,代表骨骼,如果日主和比肩受克时,就容易出现这方面的毛病,这是从比肩角度上看。我这个说的是从全局五行上讲,这角度不一样。\r\n\r\n  (4)、比肩的心性:刚健,这是正面之象,正面象是刚健,自我心强,果断,冷静,为什么刚键呢?那就是身旺,能夺啦。自我心强,能取财,能抗官杀,这就是自我心强,以日主为轴嘛。比肩也是日主,果断就是从我行我素这个角度上。果断的负面就是专横霸道。比肩又代表持久性,为什么?因为不持久这个财就得不来。\r\n\r\n\r\n\r\n\r\n比肩应用\r\n 1、比肩为兄弟姐妹、朋友同辈同事同学,其性好胜好强,固执主观,果断专行,冒险犯难,命中比多或旺者,有勇无谋,盲目办事,不服管,喜自由好争斗,脱离群众难与人和,心比天高命比纸薄,多婚多嫁,孤独之命,身体好,抗灾力强。\r\n 2、比肩人适应自由职业和单干,宜学武术,其因身体好,抗灾力强,经打;在手相上生命线比常人宽。 \r\n 3、比肩多又旺而无制,与六亲不和,异性缘差,一生不顺,事业难成。\r\n 4、比劫之人,好管闲事打抱不平,是非多或无事生非。\r\n 5、比肩旺多,财以旺少,懒惰之人,好吃白食,不劳而获。 \r\n 6、比肩多而旺,克父母克妻克儿女。\r\n 7、比肩多而旺者,财宜藏不宜露,露则被劫,父或母早丧。\r\n 8、四柱中满盘是金木比劫者,打人特别痛,易打死打伤人。\r\n 9、比劫旺而多者,又逢正印偏印,多为贫穷或下贱。\r\n 10、日弱比劫为喜用神者,得兄弟之助和朋友之助。比肩不宜在家开工厂,宜出外在他乡创业。\r\n 11、比劫为忌神者,兄弟姐妹不和且相害。有小人多害,小人在何方位,看比劫地支方位便知。\r\n 12、比劫近日主者,兄弟影响大;与日主远者,是为小人。\r\n 13、四柱中比多官轻伤重,易被手足拖累。\r\n 14、比劫多者,兄弟姐妹多,年上或月上有比肩,本人不是老大,时上比肩老小。\r\n 15、年干制月干比肩,或年月比肩遇死地者,本人是假老大。面相上兄弟看眉毛。 \r\n 16、四柱中比劫逢官杀者,七杀旺克兄,正官旺克弟;兄弟姐妹多少,看比肩看印,在无比劫的情况下看印。\r\n 17、月上印星生比劫,兄弟姐妹成群。\r\n 18、乾造一个比肩,则有两个兄弟,一个劫财,则有两个姐妹,女人反之;但要看衰旺,又要分地区、国籍。\r\n 19、四柱中比劫不现,又为用神者,得朋友同事的帮助。 \r\n 20、比劫破坏用神或为忌神者,受兄弟姐妹拖累。 \r\n 21、年上比劫者,有异母兄弟。 \r\n 22、年上比劫坐墓者,兄弟中不是个子小,就是有病或夭折。 \r\n 23、月柱纳音克年柱纳音,无长兄或为假老大,虽有兄弟多早别离。\r\n 24、四柱中无比劫或比劫少,以印计兄弟姐妹数。 \r\n 25、比劫坐墓地,防灾或防牢狱之灾。 \r\n 26、用神在月柱,兄弟有情;若为他柱合去,兄弟无情。 \r\n 27、女命日主比劫旺,无官星,少子女,或抱独身主义。 \r\n 28、女命天干比劫连连,多情争夫,桃色纠纷常不断。 \r\n 29、女命日旺劫弱,他妾我妻;日弱比强,他妻我妾。\r\n 30、比劫多且旺,男女破身早,宜晚婚不宜早婚。\r\n 31、比劫坐贵人,兄弟有荣华之机;坐恶煞辛苦。 \r\n 32、干支比肩,当掌两家之权(为二婚)。\r\n 33、比肩逢三刑者,贫寒之命。\r\n 34、日弱逢比旺,喜为福;日强逢比不吉。\r\n 35、比劫旺,喜官杀制,伤食泄,为福,得印生助者不吉。 \r\n 36、比劫坐桃花,兄弟风流漂亮。 \r\n 37、比肩现四柱:年上比肩,破祖业,家境贫寒为养子,喜独立,或分家;月上比肩,善理财,好争财,喜独立创业,迟早分家;日支比肩,好争斗,克夫克妻,逢冲者不利远行,会死于他乡;时干比肩,有儿不孝,子女难继家产,晚福差,时上比劫,如是男孩最好是打胎流产,生女儿为好。\r\n\r\n\r\n\r\n\r\n 比劫\r\n\r\n比劫的性格特性,刚强、自我,做事雷厉风行,干劲十足,怼人没商量,果断坚毅,对待朋友义气十足,可以为兄弟两肋插刀。\r\n\r\n1)性格优势:豪爽大方、自信坚定、勇于竞争\r\n\r\n比劫为喜用的人,喜欢交有能力的朋友,与朋友相处时,大方潇洒、不会小器,因此容易得到朋友帮助。\r\n\r\n非常的自信,遇到困难、挫折,不会逃避,不会被挫折压倒、退缩,所以比劫为用的人,很适合创业当老板。\r\n\r\n2)性格缺点:自我、不顾他人感受\r\n\r\n比劫过多的人,容易自我、独断专行,经常忽略别人的感受,恋爱中容易变成钢铁直男,缺失情趣。由于他们不服输的性格,所以财富和运势也总是容易大起大落。\r\n\r\n3)适合的工作岗位\r\n\r\n销售、警察、老板、运动员。\r\n\r\n\r\n\r\n\r\n八字比肩性格\r\n\r\n八字当中比肩太旺,主自尊心强,为人固执,主观意识强,冥明不化,不利父亲,不愿受拘束、崇尚自由等,也主性格和善等。如是八字中比肩太弱,也主没有主见,易受外力左右,个性较为软弱。\r\n\r\n\r\n\r\n\r\n比肩\r\n\r\n代表朋友,同辈,男命兄弟,女命姐妹。\r\n"; string 劫财 = "劫财\r\n\r\n物质型十神。自信、武断,斗志高昂,以行动解决问题;投机取巧,野心勃勃;人不犯我,我也犯人。\r\n劫财者,办事不达目的,誓不罢休。\r\n原始性符号:打架斗殴、官灾牢狱,破财、克妻克夫、克父,竞争奋斗。\r\n为吉时符号:意志坚强、竞争得利、事业有成。\r\n为凶时符号:打架斗殴、偷盗抢劫、官灾牢狱,破财病灾、克妻、克夫、克父,贫寒。\r\n\r\n\r\n\r\n\r\n劫财的信息之象\r\n\r\n(1)、劫财的人象:异父母兄第、结义兄弟、兄弟姐妹、友人、同事、同行、同辈、股东、竞争者、合伙者,女命是老公公。这个象在断四柱上就能用上,比如说,股东也是合伙者,你说你今年财运不好,那就是说,财被人劫去了。你就有可能出现这几个象,一个是你没算计过你这些股东,叫人家把大头拿去了,你断时就可以根据这个来断了。或者是你做合伙生意,上人当了,受骗了。因为比肩劫财是 忌神,在这里边往往有时候是这样,这个日主,它不是太旺,那就是你日主抢不过人家,这个比肩劫财,那就变成了你的破财了。合伙做生意就说给人家调理了,签合同漏人家网里去了。那么比肩劫财多财少,同时也意味着你经商不得力,那里没有财你偏得去做去。劫财嘛,你去枪这个财,现在那里没有这个财,或者那儿只有—块钱,一个人做生意挣一块钱正好,现在好几个人去做这个生意,大家都去夺这一块钱.就得不到一块钱了。比如说本钱是五毛钱,现在两个人做时你没有赔本,三个人做时你不就赔二毛了,劫财就在这个地方。财少你非得要上那疙瘩去做,去得那个财,兄弟一多就抢了.把本都搭里了,本搭进去就叫赔账。\r\n\r\n(2)、劫财的事象:是非,口舌,犯小人。当然这都为财啊,为财犯小人,你要不去抢这财,就没什么了。欺骗,欺骗就是这个劫啊!这个劫有欺骗之意,当然也有明火执仗去抢,光天化日之下,明火执仗就在街里头抢包。但也有诱骗之意,就说:来,你这个包,我给你拿着,拿一拿,不注意就溜了,或者是说老太太我替你拿包,你在这里等着啊,我去上卫生间,卫生间有后门,从后门跑了。所以说比肩劫财是忌神,逢比肩劫财岁运旺的时候,就不一定都是你自己做生意破财,欺骗也是破财,也是属于这个范畸之内的。特别是遇到刚才我说的这种情况,日主并不很旺,但是这个比肩劫财旺,这就容易发生这样的事,这个包被拿的人给哄去了,叫人骗走了。\r\n\r\n克妻,破财,这都是比肩劫财旺的时候。还代表投资而得财,就是财为喜用的时候了,财为喜用的时候就是财要偏弱一点,身偏旺,你投资了,不就等于命局里的财加力了吗?原来财是弱的,没有办法往外释放,你现在投资旺了,就把原来命中的财也给带出一点。但是你身要弱,官杀旺,你一加财怎么样?你有时候说,除了不做买卖,做买卖就倒霉,就是这种情况,你这一加上财就生官,那官本来克你身弱,你这一生官就自己倒霉了。倒霉了,你反过来就扛不住这财了,你这财加大力量有什么用?为什么说看命要看这个,一看,说你杀是忌神,明年走财年,这买卖就不要做了,但不是叫你不做工作,你正常的本来开五十万的工资,说我今年不做了,我停了关闭,你不要这样。咱们有些是机械性的理解,那不是这样,而是不做那些大的,大的投资,增加投资。你现在开铺,在正常经营,是经营玩具,说你今年财运不好,停了不可能,得正常维持,但再有什么大的投资,再有什么大的意向,这你就不要参与了,这就达到了日的。\r\n\r\n却财又代表好酒,这个酒一喝上,他愿意争,愿意闹事,一看到酒来了,那妥了,就什么都不分了,这是从这个上讲争,有争之意。酒一喝了,你看争就更来劲了,劫财也代表好酒;那就是说把好的这种象转过来。这个散局就是了,大家一抢就容易散局了。兄弟朋友不和,大家都抢钱,最后不是象赌场一样。过去有一句话,叫什么酒越喝越厚,钱越赌越薄,说的是感情啦,酒足一饱,存在劫财性格。女命争夫。为什么女命争夫呢?这个却财就是你的姐妹。\r\n\r\n(3)、劫财的物象:酒类,食品,运动器材,骨骼,肌肉这个跟比肩是一样道理。健康器,还代表义肢就是假肢;假腿,假胳膊啦,因为它是劫财,不是正宗的比肩,不是同性。\r\n\r\n(4)、劫财的心性:比肩和劫财相同的心性有:固执,自尊,自我,坚持己见,不通融,就是讲不得理,固执嘛,谁说了也不算,我就坚持这样做。与比肩不同的地方是:劫财就是急,欠思虑,好投机,因为是劫财,贪小失大,好酒色,还有一个好吹牛。劫财旺的人就是好吹牛,说话玄一点啦。所谓吹牛,就是不能付诸实践,超越客观情况。说我明天开一个几百万的大公司,实际明天,饭还是个问题呢?不讲信用,为什么不讲信用,因为它劫财,你讲信用这个财劫不去了,它得在不讲信用的情况下把财拿走,也就是拿走了财不讲信用,这是与比肩不同之处。比肩是我,是日主自己,劫财是另外一个,比如说,这个甲寅,寅里边藏甲丙戊,实际甲是它通根,叫通根也行,叫比肩也可以,说是它自己也行,多半的说是别人的时候,指的是透出来的时候,下边都是通根。但有时候是这样的情况,比如说:\r\n\r\n辛 丙 \r\n巳 亥 午 巳 末 \r\n丙 丙 丁\r\n戊 \r\n庚\r\n这个地方是亥水,这个地方是火,这是辛金,这个是丙,这种情况,这里边藏丙庚戊,这就是别人了,因为日主没有在一个柱(指巳),但在不在一个柱也不要紧,这根要连上,比如这是午火(指丙干下),这边是巳火或者是未土,因为未里头有了,巳里有个丙,跟这个根连上了,那就是你的。现在它这个单独在这里,它(亥)是克这个(指巳),或者(巳)受它(亥)克,有阻隔帮不上日主,它是另外一个劫财。但也起作用,因为它占指标,是不是?这是从这个比肩劫财上看,比肩劫财这个转化关系就很清楚了,旺就是劫财,弱就是比肩。\r\n\r\n在命局当中,劫财在身旺无制的时候,夺妻、克父、放荡这个象就表现出来了.负面象就表现出来了。伤害,就是伤害人啦,争权夺利。比如说是女四柱,身旺无制的时候,那就放荡,有些烟花柳巷的女人,也是这种比肩劫财无制,因为比肩劫财无制,它意味着抗官杀,要是用普通话说,就是有几个老公都没有事。\r\n\r\n劫财为喜用,热心,坦直,胆大,投机取巧,投机取巧是中性词——你说坏也坏,好亦好。还有这个冒险,总的来说为喜用,就是好的象。劫财要多、旺的时候,盲目冲动,蛮横,火暴,损财,财难聚,手足欠和,是这种象。\r\n比劫羊刃同柱,刑父伤妻。比如说是这样的:\r\n\r\n 日\r\n\r\n丙 丙\r\n午 \r\n\r\n这边是丙火,这里是丙午,这是日主,这个是比肩羊刃同柱,或者是劫财,因为它旺了是劫财嘛,劫财羊刃同柱。那这种情况就得看大运和流年了,如果逢增加它的力量的时候,那你一查流年准有破财、伤妻这种情况。在生意场上比肩劫财旺的时候,也有发财的时候,但有一条就是来也快,去也快,抢来了就是来的快,又被人抢去了,就是去也快。所以你经常能遇到这样的人,昨天听说他赚了,明天一看又赔了。股票市场上这样的事最多,去年有一个学员拿来一个卦,就是看能不能得财,这个我记得写在《桥路咨询》上了,我就说你是得不到财,他说你错了,得财了,后来我细一问啦,说是涨得很多,可是他没有抛,那这财不是他的,在那股票上显示得是涨了。比如说这股票是5块钱,呜鸣涨,涨了10%,明天又涨10%,你心寻思还能涨10%,你不抛,寻思还能涨,结果第三天呜呜下跌,这是往底下钻去了,就是往上升时遇到强大阻力,只有回头往下扎。你们平常没有事时看一看那个股票市场,就是能体现生克制化这种反克,正克,反悔,你细品尝很有意思,因为它都是术语啊。\r\n\r\n同柱干支都是劫财,早年丧父。但这个为什么这样呢?日柱是比肩劫财,这个信息量就小一点。如果要是年柱和月柱是比肩动财,就是成窝了,干支都是,就有这个象。但也不是个个都是,有时要结合运。比如说是辛酉的话,现在是走亥子运,那就没有事,它就不克。如果你要是再走土金运帮你,那就容易了。这必须得结合实际情况看啊。还有一个,就是身旺无制,命局中有羊刃、伤官这样的情况,就应该算是一个牢狱标志吧。身旺无制谁都不听啦,再有羊刃,再有伤官,你想想,伤官专门制官,老跟政府作对,就容易有事。总之比肩劫财只要是旺,那就是对父、妻、财都不利。在日支对妻不利,但前提是忌神,不是忌神不是。有时候不是忌神,但也不是喜神,在这种情况下,就说它在命局中是中性,比如在日支它是个中性,中和,对妻也没有利,但是还达不到离婚这地步,身体有点小毛病,有些小小的不顺,这是相对来说。从命理趋势上讲,劫财多的人就是不通情理,但这是指无制,或是很旺、很难制的情况下,不通情理,因为它要抢要劫,你通信理就跟它无缘啦.所以体现在平时说话做事蛮横无理。你看有时候那个小孩一点不通情理,那就这种情况。\r\n\r\n十神之象都熟悉了,又知道那个宫位再加上流年,这个人所作所为,你就能通过四柱大体上想像出是一种什么状况。如果要是身旺的时候, 日支坐个官杀,他有点神经质一样,这都不是绝对的,但有时候:可以作为参考。比如说,这个男人日支是丑,可能将来找个爱人相对要丑点啦,丑和俊都是相对的。你平常也能看到,有的好潇洒一个小伙,找一个大家都不能理解的,那只有他自己理解了;有时候很漂亮的一个女孩,找一个男人很闹心,谁都通不过,只有她一人通过,大部分都是这种命局。信息你都可以找得到,凡是日支是子午卯酉这样的就是要好一点,这个子午卯酉它属于专气,这个人找的配偶身条啦或者其它方面,就是相对好一点。子午卯酉是桃花,桃花就是主秀气。你们平常跟别人论命时,知道这些象以后,就完全可以论清你这些六亲关系。比如说我这个四柱,这个乙木是母亲,这个乙木就是要坐正位,这个是正财,在这里头也算是坐正位,有个丙辛合,这个父母关系一直都很好,但下边它生你费劲,那就是在日常生活中体现了什么啦,心里对你好,可能方法上差一点,因为它不直接生你。说这个是子(宫位),跟我儿子就老是搞不到一起去,老是吵来吵去,不知道咋的,有时候把我气的够呛,我管不了他,但他却很老实,他也不是惹祸人。杀在这里太旺,这个关系出现了,它不旺呢,那就好料理了,它旺,它也是位正,这个位正的人就是有力。有的位不正。比如说年支是母,这个正印跑到时支去了,这位不正。男的日支下边坐支是财,是老婆呆的地方,你坐的是财,那就是说坐正位,正是为你克。正位的时候一般都要好些,顺利一些;位不正的时候,就差些。生克制化就参与进去了,道理就在这个地方。像这个(丙午)我也不隐瞒,我这个是坐劫财,婚姻上也是糊里八嘟,反正这是命理上的事,但因身偏点弱,比较好一点,因为原来走的都是杀旺的运,心里寻思,算了,算了,就是这样。所以你一定要结合运来看,它偏弱,运上又不帮你,想劫财劫不了,弱就没有那个力量。但这个象,不和啦或者吵嘴,这个都是有的,但还达不到膨胀、侵犯什么的。\r\n\r\n像坐正位的人,要是父母坐正位的话,在年或者在月上,这都是长寿,没有 克它的嘛。比如说父母宫年支是印,在那里坐一个财,这位就不正,这位不正这就 什么了。曾有人一看到盖头就说我母亲去世了,这只是看表面,死搬硬套没套推,我母亲今年都快到70岁了,还老出门,往外跑,体格很好。坐的位正,不坐位正就有其它的东西掺进去了,就必然对其有影响。你要坐一个印。这个印本身也克食伤。古书上说这个正位.可能你们原来都没理解是什么意思,正位,应该这个房住的是谁,你就不要抢来了,应该他住就好,别人米了就不好。比如说,你这个年支上是比肩劫财,如果比肩劫财是忌神的话,这你就可以断这个人有欺母之象,你知道为什么吗?比肩劫财,又是忌神,母亲管不了你,母亲管不了你那不是欺母之象吗?如果要是坐财啦,那就指定你将来儿媳妇跟婆婆不和,因为那房子是她老婆婆 呆的地方,你儿媳妇挤进去了,那一定要吵架,这是从宫位上看啊。\r\n\r\n\r\n\r\n\r\n劫财应用\r\n 1、劫财在六亲所主,与比肩第一条相同,其不同的是,劫财为损财夺财、克父夺妻、争权夺利、投机取巧、勇往直前,劫财无制者,盲目冲动、蛮横无理、主观太强、我行我素。 \r\n 2、比劫多或旺者,难以承认错误,好狡辩,善自圆其说,即使被抓住错误,亦要无理抢三分。\r\n 3、干支劫财,父亡妻离。\r\n 4、比劫羊刃同柱,外面光华内里虚,克父伤妻。 \r\n 5、劫财羊刃伤官同柱,防牢狱之灾,损名声伤寿命。\r\n 6、四柱中劫财旺且多,克妻损子伤父,有桃花纠纷。\r\n 7、四柱中伤官为忌神且与劫财同柱者,傲慢、好赌、无耻之徒。\r\n 8、比劫多而旺,不利家业利在远方创业,在家乡是非多,易破产破财,或被兄弟朋友夺财。\r\n 9、年月有劫财,既克父又防兄弟姐妹朋友夺财。\r\n 10、比劫合财,防兄弟朋友夺妻或戏妻,财去合比劫,妻勾兄弟朋友。 \r\n 11、年上劫财,破祖离家,有异腹兄弟。 \r\n 12、月上劫财,善投机钻营,好赌难聚财。\r\n 13、日支劫财,有财难存,妻不善理家,婚迟不顺,克夫克妻。 \r\n 14、时上劫财,父兴子败,破祖业,若为忌神,子女不孝,与子女缘薄。\r\n\r\n\r\n\r\n\r\n 比劫\r\n\r\n比劫的性格特性,刚强、自我,做事雷厉风行,干劲十足,怼人没商量,果断坚毅,对待朋友义气十足,可以为兄弟两肋插刀。\r\n\r\n1)性格优势:豪爽大方、自信坚定、勇于竞争\r\n\r\n比劫为喜用的人,喜欢交有能力的朋友,与朋友相处时,大方潇洒、不会小器,因此容易得到朋友帮助。\r\n\r\n非常的自信,遇到困难、挫折,不会逃避,不会被挫折压倒、退缩,所以比劫为用的人,很适合创业当老板。\r\n\r\n2)性格缺点:自我、不顾他人感受\r\n\r\n比劫过多的人,容易自我、独断专行,经常忽略别人的感受,恋爱中容易变成钢铁直男,缺失情趣。由于他们不服输的性格,所以财富和运势也总是容易大起大落。\r\n\r\n3)适合的工作岗位\r\n\r\n销售、警察、老板、运动员。\r\n\r\n\r\n\r\n\r\n八字劫财性格\r\n\r\n八字当中,如是劫财较旺,容易有双重个性,也主奸诈、狡滑类,对妻不利,劫财过于偏强则易于流于赌博等。八字中劫财太弱则主性格孤辟,不合群、不善交友、人际关系不佳,易被朋友所利用、所害等。\r\n\r\n\r\n\r\n劫财\r\n\r\n代表男命姐妹;祖母;孙女,女命之兄弟,并代表朋友,同辈。\r\n"; string 食神 = "食神\r\n\r\n为精神型十神。聪明仁慈、通情达理,乐于奉献。\r\n食神者,优游自足、随遇而安,和气生财、与世无争。\r\n原始性符号:平安、福气、口福。娱乐、运 动、才华、财源。\r\n为吉时符号:平安、福气、多才多艺、经济福裕 、身体健康。\r\n为凶时符号:疾病、劳累、贫困。\r\n\r\n\r\n\r\n\r\n食神的信息之象\r\n\r\n六亲方面, 代表晚辈, 学生, 部属; 女命之女儿.\r\n\r\n本人八字为从儿格,今对八字中的食神特性来以详列.供大家学习借鉴.\r\n\r\n食神的象征有四:\r\n一, 食神有得到财禄的机会, 座享其成.\r\n\r\n二, 有酒宴口福之庆, 四处逢迎,\r\n\r\n三, 有勤奋好学,上进之心.组合不佳亦为怠惰, 好逸恶劳之情, 不务正业.\r\n\r\n四, 有花钱消费的癖好, 不知节俭.身旺带健旺食神, 有福禄,\r\n好饮食, 财厚食丰, 宽宏大量, 一生优游自逸.食伤过重,\r\n喜怒哀乐易行于外, 心中有话藏不住, 作事喜欢高谈阔论,\r\n\r\n如果经营事业往往或对事物的看法抱持过于乐观的态度而导致失败.\r\n\r\n食神有三个较为主要的功能,\r\n一是生助财星, \r\n\r\n二是泄化日主或比劫,\r\n\r\n三是克制官杀.\r\n八字如果身强食神旺, 原局又有印星彼临日主, 其人一定消化系统良好,体格丰厚, 善能讴歌饮食, 是为多才多艺之人, 且为人聪明, 面貌俊秀.身弱遇健旺食神, 一生体弱多病, 而且还表示其人爱用小聪明来掩饰内在的空虚. 这种人是大愚若智, 爱好出风头好表现而时感技穷了.\r\n食神格的人大都不够勤奋, 对于任何事缺少发奋心, 不想自己创业, 往往贪恋山水之美而遗忘实际生活. 不过, 这种人有一个好处就是, 一旦座下来就会定住, 不再任意浮动. 若是食神太多时, 此人就吝啬, 专为自己谋利而不为他人着想.\r\n\r\n如果印重身强, 全局不见食伤, 财星又弱, 虽见一点食神伤官, 但却远离日主, 中晚年行运一路再遇印, 比劫之乡, 这就是贫困潦倒之命了; 如果原局再见有力的印星抑制或冲克食神, 截断财利之来源, 这是标准的贫命, 严重的话, 还会夭折难养.日支上有食神, 且为喜用, 时上有偏印, 可能有难产或儿子不保的情况发生,晚年主孤独. 男命则主其妻常会生病.食神健旺, 遇到财星, 子女贤明, 丈夫能发达.食神健旺, 财官衰, 儿子命贵, 丈夫却不发达.食神健旺, 日主衰弱, 有早产之忧.食神临旺地且为喜用神, 多为福禄寿全之人.食神临衰地, 主其人福份少.年柱食神, 受祖上福荫, 事业可发展, 平安福禄.月干食神支为官, 发达之人, 宜政界, 公职发展.月支座食神, 主身体肥胖和气.日支座食神, 配偶肥胖, 温良随和, 衣禄宽足.时柱食神, 晚年享福.时柱食神与偏印同柱, 主守空房.食神临墓, 早夭.\r\n\r\n食神特性信息:财禄丰厚,度量宽宏,悠悠自足,多福多寿,精神和顺,心宽体胖,知礼孝顺,资性敦厚塌实,重仁义崇道德,乐观而得人缘,富于审美力且好歌乐,有君子之风流。天赋仁、德、福、寿。为:宗教家、艺术家、音乐家、审美家、律师、经济学家、影剧演员为佳,必奏功成名。最忌偏印夺福,若邻有偏印则阻滞诸多。若邻有比肩之助,能化财,困难可解,福得愈增。但是,原命局干支皆有伤、食共合不能超过三个,如超过三个(包括三个),食神就变为伤官了。以伤官论之。\r\n\r\n一、食神在位情况信息\r\n\r\n1、生年见食神:\r\n⑴、食神坐得位之地。如:食神为甲而坐辰、寅、子之上,能得双亲财力之助,促使本人事业发达。若命局中有财星,福禄更增,必成大业。\r\n⑵、食神遇其绝死之地。如:食神为甲而坐申、戌、午上,不得双亲财力之助,自力更生。\r\n\r\n2、生月见食神者:\r\n⑴、月支为食神,度量宏大,为人和气,诸事圆滑,乐观勤勉,又有节约之美德。\r\n⑵、月干支皆为食神即食神重叠(伤官亦同),又原命局还有食伤星,共合三个以上,以伤官论之。则幼时家境甚贫。\r\n⑶、运助食神,受双亲之恩惠而立家业。\r\n⑷、独存食神,而坐下之支为日干建禄或帝旺,亦得双亲或长辈财力之助而容易大展宏图。\r\n⑸、若生时再见正官,乃大发展之命。若为官吏必能定国安邦,成为国家栋梁之材。\r\n\r\n3、生日支为食神者:\r\n⑴、妻妾心地宽厚,贤惠持家,且妻有财有能力。但原命局有偏印,而偏财不明者,反作凶论,性急量狭,浮躁无定,少智多欲,百事无成。\r\n⑵、原命局有食神在干或月支、时支有食神者,而日支为正官者,富贵之命。\r\n⑶、食神过度(三个以上)化泄日主之气有损无益,所以难逃命主憔悴,为人则卑鄙下流。女子多*贱业为娼妓。\r\n\r\n4、生时见食神者:\r\n⑴、食神直坐得位之地(无损食神)得妻之力。\r\n⑵、女命:生时食神坐日主建禄或帝旺,其子必大发达。\r\n⑶、女命:生时食神,而同柱有偏印者,被夫背弃,必守空房。\r\n⑷、时支食神,时干官杀,其子发达有威富贵。\r\n⑸、时干食神,时支官杀,其子富贵大发达。\r\n⑹、时支食神,日支偏财,晚年大富,子发达。。(待续)\r\n\r\n二、食神与坐基之关系信息\r\n1、食神坐比肩:\r\n\r\n吉兆。往往成富家之养子。又具有经济才能,亦有兴业而得贵人之助,乃大吉兆。对兄弟朋友多情,好施,财缘与艳福特佳。\r\n2、食神坐劫财:\r\n\r\n吉兆。遇凶从凶中变吉获利之兆。如遭破缘,反得财利,或逢近亲之死,得继续产业,或因不景气被迫卖产业,却因能获高价而反成巨福等。先小凶而获大吉。“食神最喜比劫乡,能得富财之双美。\r\n3、食神坐食神:\r\n\r\n大富之命,福禄丰厚,共同事业可获大利。一生无盗难。惟不宜就任官吏,因食神违抗官星之故。恐任内多是非,其祸无穷。\r\n4、食神坐伤官:\r\n\r\n虽能发达,但事业每至中途而障碍频生,且男女皆为子嗣或配偶事,引起苦恼问题。\r\n5、食神坐偏财:\r\n\r\n大富之兆。得财帛,上下亲爱,艳福绝佳,凡事进取有功。女人得贤儿子\r\n6、食神坐正财:\r\n\r\n大吉之兆。承蒙长辈或长官爱护,常获大利,福份甚大。食神在干或支其邻近有正偏财星也同此论。\r\n7、食神坐偏官:\r\n\r\n大凶兆。易生祸殃,诸事不顺,半世为奴婢,一生劳碌穷困。且性易怒,脾气不佳。但事业有成。\r\n8、食神坐正官:\r\n\r\n言行端正,安分守己,获众人信任,福力日增。女命配佳婿,家庭可幸福。\r\n9、食神坐偏印:\r\n\r\n大凶兆。纷争、损害、疾病诸灾连绵不绝,多成多败。若此两星近邻或同柱有偏财或比劫,则能制凶反呈吉兆。若有大贵神相救或同柱亦能去凶呈吉。\r\n10、食神坐正印:\r\n\r\n大吉兆。性诚实,信用佳,博得赞誉,且得贵人支持,业务繁劳,万事顺遂,事业发达。。\r\n\r\n三、食神与流年、大运、命之关系信息\r\n1、原命局干支皆有食神,而食神过多(三个以上),或再见一个伤官,作伤官论。\r\n2、食神过多(三个以上)子息稀,食神见四个以上者穷困,且身体虚弱,六亲缘薄。\r\n3、食神独见一位有力。而日支见正官者,富贵双全必大发达。食神坐正官亦然。但一生忌走偏印运、流年、主困。\r\n4、食神太多(三个以上),阳日干生的女子乃交际花妇女,晦暗不明(指在地支有食神)者为娼妓之命,用生殖系统赚钱。阴日干生的女字乃侍应生或职业秘书,喜做情人,专找岁数大的男子(多父辈以上)也为艺妓。\r\n5、食神太多者(三个以上)皆嗜淫。\r\n6、阳日干生的女子敢于明目张胆的越轨,不把丈夫放在眼里。\r\n7、阴日干生的女子多隐藏不露,而以职业做掩饰,或以丈夫做掩护而行淫业或秘密情人。\r\n8、生月有食神,命局中有官杀者吉命,男女皆同。名利皆全。\r\n9、食神与偏印同柱者孤寂,与七杀同柱者多成奴婢。\r\n10、食神、七杀、偏印同柱又邻,则非贫即短寿。\r\n11、食神、劫财、偏印同柱又邻,其人必夭亡。\r\n12、食神坐日支之比劫刃星,终生劳碌。\r\n13、食神遇刑冲,福气消失,为江湖术士之流,一生多劳心。若逢合以解则凶变吉。\r\n14、命局中食神遭近克或刑冲者,有丧子之痛。食神同柱有大贵神解之可免。\r\n15、运、命、流年三刑而刑入食神星者,丧子之兆。若两组自刑,刑入食神星者,亦然。\r\n16、日干与食神两者有一个逢合者,有福秉权。\r\n分析如下:\r\n甲日干见丙寅,乙日干见丁卯,或甲、乙日干见丙寅,丁卯。丙日干见戊辰、戊戌,丁日干见己丑,己未,或丙、丁日干见戊辰,戊戌,己丑,己未。戊日干见庚申,己日干见辛酉,或戊、己日干见庚申,辛酉。庚日干见壬子,辛日干见癸亥,或庚、辛日干见癸亥,壬子。壬日干见甲寅,癸日干见乙卯,或壬、癸日干见甲寅,乙卯。以上富寿禄秉权\r\n\r\n\r\n\r\n\r\n食神应用\r\n 1、食神为食禄为福寿为子女星,其性温顺善良忠厚,有耐心,口福好,好坏皆能吃,喜享受好歌舞好色,食神过多为伤,反好逸恶劳迂腐,假情假义。\r\n 2、身旺喜食神泄而生财者大富,身弱忌食神泄之。\r\n 3、食神逢枭,不贫则夭;枭食并透,忌夹日柱,有偏财(小老婆等)可解。\r\n 4、食枭两透,幼年缺奶。食透无枭,一生平安。\r\n 5、食神见财多,艳福之人。食神多,喜枭印夺之。\r\n 6、女命食多,妾命,好色,风尘女郎,克夫,寡妇,出家为尼道者可解。\r\n 7、四柱食神四立,为贫弱之人,女易为妓女。 \r\n 8、食神带刃坐官星,官高一品之人。食神旺相,处世公平。\r\n 9、食神制杀,千军之将。制杀有刃,执掌重权。\r\n 10、食神为喜用神,儿女孝顺。食神逢羊刃多者,劳苦之人。\r\n 11、食喜独透,不喜伤官混杂,枭神破格。食神清透遇旺地,儿女秀气。 \r\n\r\n12、 食神坐劫财枭印者短寿。食神制杀生财,富贵双全。\r\n\r\n 13、 食神枭神同柱,无论男女皆守空房。\r\n 14、食神入水,身投波涛;食神逢枭,尸横道路。\r\n\r\n\r\n\r\n\r\n 食伤\r\n\r\n食伤的特性,活跃、性格外向、活泼开朗,往往是人群中话最多、欢笑不断的那个人,这样的人,容易散发个人魅力,脑洞很大,创意很多,喜欢表现。\r\n\r\n1)性格优势:悟性很高、人格魅力强、人缘极佳\r\n\r\n食伤为喜用的人,头脑灵活,悟性强,在读书和学习中很有优势。他们极具才华,有探索和发现的精神,擅长做一些需要创意、功能创新、制度革新的工作。\r\n\r\n食伤的人口才好、文采好、表演能力强、风趣幽默,所以非常有魅力,容易年少成名。在生活中他们喜欢玩乐享受,也喜欢交朋友、对朋友态度非常热情,所以人缘很好,能快速融入一个集体。\r\n\r\n2)性格缺点:想法多、三分钟热度\r\n\r\n食伤过多的人,经常有些想法太过于天马行空,以至于有些不切实际,三分钟热度的代表人物。做事坚持力不够,容易半途而废,看事容易过于表面而容易受人欺骗。\r\n\r\n3)适合的工作岗位\r\n\r\n广告、设计、艺术、演员、主持人。\r\n\r\n\r\n\r\n八字食神性格\r\n\r\n食神,为人温文随和,带人宽厚,善良体贴含蓄,传统,守德。八字中食神太多则好幻想、重感情,也主易于钻牛角弯。\r\n\r\n\r\n\r\n\r\n食神\r\n\r\n代表晚辈,学生,部属;女命之女儿。"; string 伤官 = "伤官\r\n\r\n为精神和物质矛盾型十神。才华横溢,大胆泼辣,斗志昂扬,狂傲乖张。刚愎自用,言语尖锐,气量狭小是其主要特点。\r\n伤官者,欲望强烈永不满足。\r\n原始性符号:才华、技艺、降职、免位,休学、失业,伤病灾。\r\n为吉时符号:多才多艺、技术成果、升职、富裕。\r\n为凶时符号:官灾。降职失业、病退休学、伤病灾。\r\n\r\n\r\n\r\n\r\n伤官的信息之象\r\n\r\n(1)、伤官的人象:代表祖母,晚辈,女命以伤食为子女,还代表宗教家、艺术家、音乐家、律师、设计家、经济家。\r\n\r\n(2)、伤官的事象:代表说话,伤官食神你这样理解就对了,是你生的,你吐出去的,或者说是泄。上边往外说话,你吐出去的,或者说是泄,办事能力,下边就是排泄,说你得病了是上吐下泄,只不过你这口就不能叫泄,叫做吐,词不一样,事都一样。能歌善舞,有口福这都是,你记住这个原则。代表运动,因为人需要耗泄,活动的主要泄路就是汗液,这是人的自然现象,你要想生存就必然是这样。代表旅游,就是消遣的意思,就是吃饱了,活动活动了,用在命局里怎么用呢?这个人身旺,逢着伤官年,说这个人就愿意旅游,就说有出门这种象。而不是说你这驿马被冲了,主要根据这五行生克制此再加上十神之象往出推,这不就明白了嘛。\r\n\r\n你身旺逢着伤官是用神,这一泄,不就有出门之象了,这才代表旅游呀。代表著作,有的说了,说这本书我不是抄别人的,是我自己通过看书,结合多少多少年的经验、通过著作吐出来的,他意思是说这值钱,吐秀,就是这个。\r\n\r\n这个前提伤官得是用神,你别是个忌神,要是忌神来个狂泄那日主该受伤了。跳舞,有的时候老百姓说句话,谁谁谁跳舞都是吃饱饭撑的,你细想想这句话都有哲理,蹦哒蹦哒,消化消化,所以说伤官就代表跳舞了。身旺伤官为用神他就喜欢这个,唱歌啦,跳舞啦。才华,也一样,是你吐出来的。\r\n\r\n天地之间有好多事都是同理,说你得痢疾就是不需要那种泄,就是伤食神旺,你身又弱了。所以说身弱的人伤官食神旺,消化系统不好。体能本来就弱,还来个狂泄,那不是消化系统不好吗?排泄,排泄要是不通了,那就是枭神夺食了,这不就得毛病了,消化上,大肠上出毛病了。我今天给你讲的象都拿到命理上去,马上就管用。\r\n\r\n诽谤,就是发泄了,当你伤官食神是忌神的时候,那他发泄来的当然就不是著作啦,那就是诽谤,那就有口舌之嫌了。还代表诉讼,伤官旺的人他就要说啦,就是口才这地方要旺一点。还代表才艺,也是吐秀。灾害,这主要是伤官见官了。代表理财能力,伤官能生出财,伤官生财那得要有个办法,得料理清楚,那才能生出财。但你身得旺,你身要弱的话就心有余而力不足了,心想的好,就是不行,那这就出来了,好吹牛了,他光说不去做,那不是吹牛了吗?这都是推导出来的。多利欲,就是伤官生财,今天生,明天生,让它总生,像聚宝盆一样,日久天长就贪点财。短命,你身旺通气好利你寿命,身弱再老是泄,那不变成短命了吗?这说的都是事理。有的人消化器官好,两天上一次厕所,有的人一天上三四次大厕所,小厕所不算,结果那老百姓说话了,这人直肠子,吃多少出多少,日常生活中很多这样的嘛。有痼疾,就是老毛病了,多年不好。比方身旺在伤食上要是不得力的话,消化系统都有毛病了。\r\n\r\n女命夫缘不佳,因为伤官是专门打夫的。\r\n\r\n男命克子,伤官克官杀,对于女不利。言巧而诈,说话是很好听,但是又有诈,为啥我看那伤官旺的人就说是诡计多端。好色,伤官从身体部位来讲代表生殖器。产厄,女命伤官食神为子息,要是伤官食神弱就容易出现产厄。从四柱上看难产什么的,一看你是哪年生的,不利食伤,那不就难产吗?有谋,这从什么上讲呢?伤官就是打名气的,他要是没有点招打不住,他得有招儿,这就是谋略。\r\n\r\n残疾,伤官旺了就打你这个名气,由此引出残疾。特别是四柱中庚为伤官的时候,流年遇见甲年或四柱中有甲,那头上一般都有伤。打人不打脸,这甲木是头也是脸呀,逢着金是伤官就给你脸打一下子,这种信息早晚给你兑现。代表离婚,这主要是女命,伤官把丈夫打跑了,实际就是不一样了,反正就是离的意思。代表英雄,伤官人胆子大。\r\n\r\n要把十神之象这种关系搞清楚,它的基础就是生克制化。伤官是用神的时候你说他残疾哪能对吗?为忌神时才能发挥那个负面的职能。前提是生克制化,刑冲合害,这些小规则必须搞清楚。还有这些组合。忌神和用神你看不准那不行。\r\n\r\n(3)、伤官的物象:运动器材,就是帮助你消化,起到伤官这个作用,所以说化解的方法也就等于告诉你了。你稍稍地想想,你身旺需要泄,你就经常活动活动了,这就是一个化解的方法。这个运动器材一用,这么一晃不就吐出秀了吗?你平常伤官不得力吐不出来,身体好了,消化系统好了,心情也愉快了,事业也就得助了嘛。书画和古董这都是属于这个范畴,观赏也是一种治遣嘛。再就代表排泄啦。女命又代表月经。\r\n\r\n(4)、伤官的心性:第一个就是刻薄,因为他总伤你名气,让你出个洋相。残忍,伤官为忌神的时候就包括打架,你看好多进监牢狱的都是伤官旺,他老是跟官府做对,官府你能干过吗?干不过,但他老打仗,惹事。气量狭窄,因为他老打名气,为什么别人有名气我没有?他就想不开,眼气,嫉妒。一身傲骨,因为他不怕官,专门打官的,一身傲气,这要出现在流氓上就不是了,得出现在读书多的文人上,这傲骨就出来了。身旺,伤官食神也得力,你有著作,文才也好,这人就出来傲骨了。这个傲骨和傲气有区别,傲气是贬义词,这个傲骨还带点褒义,自视不凡或者是自命不凡。这个当老师的人多半有些自命不凡。\r\n\r\n我也当过好几年老师,我知道,有些你看他教语文教的好了,或其它科目教的好,那都不在话下,那走道眼睛都朝天上,自命不凡,谁说啥都不如他那理论好。多言惹是非,既然愿意说话,那就讨人嫌了,易得罪人。创意,这个是正面的,不喜拘束,因为他是制官的,官看到他也有一般杀气。有正印则主这个人憨厚,说这里你给我守着,他指定不会出差。\r\n\r\n你要是让他抱炸药包冲锋,那你得找七杀的人。就是他本身这种心性影响着这个人。犯罪那些八字我看了不少,都偏哪,比劫成片,伤官成性,还有官杀混杂,真正平和的人很少很少,几乎都没有。就说你想象那个象,你就能断出很多意想不到的,很随意。像前两天写那个切断双腿的命局,不就是用一个酉把他的寅和卯都给冲断了吗?很形象。\r\n\r\n当伤官是忌神,好胜、逞强、吹牛、主观,这个就不多说了。多学而杂,伤官旺的人知识面很丰富,因为他成天吹牛,他得有吹的,要不然他没啥说的,说两句就没了,天南海北各朝各代他都得差不多。口才好,博而不精,不拘礼法,很随意,理想很高,付出做的就不多了,持才而傲。只有半瓶子就去傲,就像武侠小说上都是那些三脚猫功夫的人才蹦才跳。\r\n\r\n书看到现在,你还能说出我们是玄学吗?是一门技术,既然是技术,就有好有赖,有水平低有水平高。\r\n\r\n医术是技术,是吧?他可以断错,那是因为技术不精导致的。我们预测时测错,那是因为你技术不行,而不是因为你没有灵感,这个观点要明确。不精的人才想起来说你明年有灾呀,你得烧香呀,拜什么呀,那香也是他卖的,他那里头有抽头,这是迷信。我们不是这个,我们给人测完了,准不准得让人心甘情愿地往外掏钱那才行,你不要上人家兜里掏。学命理的人古往今来都有个破绝招儿,传来传去多少代传到他这,你有多少绝招儿,把他搞玄了。别人再加上古书看不懂,说这可真是天书啊,然后传的人还故弄玄虚,变玄学了。普通人都是凡夫俗子,你就能学这玄学。都是凡夫俗子,能学吗?凡人只能学普通技术。我特意在这上下了功夫,普通人可以学的,就是一门技术,把玄学和封建迷信去掉。为什么我讲课就不用绝招这两个字呢?有时候说笑话好像提两句,像刚才说那几个都是这个象,木代表头发,水代表滋润你的,这个关系再加上金是刀,反映出来的象你就明白了。将来遇上四柱有辛卯的就是秃顶,那不一定,要是有水养或许还能好一点呢,你明白这个道理就好给人家断。\r\n\r\n因为伤官克正官,排斥地克,并且反正官的皆伤官,食神无制旺时就变成伤官了。例如,创意,新鲜感,不守规定,不服官管,好胜,反叛,争斗,富变化,不安于现状,夸大,主观,个性豪迈,狂妄。用时一定要把旺和衰区别开。综合以上又可得到某些伤官个性,注意人事间的变化,幻想自己成为世界伟人,吹牛了,能创造浪漫的意境,关心人之间的胜负,很注重别人的肯定啦。由于伤官人以上的特性,故伤官人也代表智慧和生财能力,伤官是生财的,因为他要说教,他一定要有智慧。与伤官相反的是正印,正印人适合守成,能较安稳、踏实地完成自己的工作,比较守本份。\r\n伤官人就是不守本份了,这是伤官的精神含义。\r\n\r\n它的非精神含义:泄身吐秀之象,伤官专治名气、官位之象,是故就代表丢官、罢职、失学。那也有条件,比如说伤官是忌神,逢着今年是伤官旺,今年要是上哪考试,肯定考不好。\r\n\r\n学生考试有这种情况,平时啥都不是,但这个啥都不是有个范围,就是说不是太突出,正儿八经考试成绩却上去了;平常哪次都好,就到高考那天不好,那种情况就是伤官在起作用。命局是这样,摇卦都能看出来,摇卦就是子孙爻了,看看考大学能不能考上,这伤官发动,克你这官,打你的名气,考学的名气就是录取了,那你没考好就不能录取,这名气就没了。行伤官运或伤官旺很难考学。并不是你四柱伤官旺,你就没有考大学的资格,不是那样,正赶上你考试这年伤官旺,起作用了。平常因为有牵制的,就那样平衡了,就怕岁运身旺。\r\n\r\n伤官逢财为发财之象,身旺伤官和财都是喜用神,在命局中身旺伤官还管用,那在岁运中逢着财,流通了,那就是发财之象。身弱伤官见偏官易有事,伤官制不住杀,杀就制弱身。伤官伤尽说是富贵命,逢岁运有财的时候则发财,伤官伤尽就是一个官星都没有,那就是没有克的,它只有去生财。伤官伤尽无财,贫困之命。这个不见得,这条断语就不一定对,伤官伤尽你命里是没有财,但逢着岁运还有财也可以发财。\r\n\r\n伤官在年柱,不论喜忌,一般祖业飘零。伤官在年柱,岁运再逢,头部易有伤灾,年柱为头,就这个道理。在月柱,有手足失合之象,月柱也代表手足,因为月柱是兄弟宫。伤官在时柱,子女缘薄。时柱是官呆的地方,因为官也是子,那是儿子呆的地方,那里有个伤官专门打儿子,逢着流年儿子不就有灾了吗?伤为忌,在年月日时之一者,六亲多有不全之感,女命官是丈夫,男命官杀是子女,凡是代表其它六亲之列的,就是这样了,最容易出现毛病。这个月柱是兄弟呆的地方,伤官是忌神,在这里头就能给你化掉,化也是一种制,看十神跟宫位的关系也不要忘了这个化啊。\r\n\r\n女命日支伤官,凶悍泼辣,因为日支离她最近,影响最深。但她要是学识高的话,那就是褒义的泼,就是干练了,文化层次低一点那就是泼妇了,表述不一样。女命忌伤官,因为它专门制丈夫嘛,无解救为孤贫之命。所谓孤就是该有老头没有,该有老婆没有。或代表配偶脾气不好。\r\n\r\n伤官是创业神,伤尽是大贵人,这个伤尽也不见得是大贵人,那得看命局的综合配置,由于伤官的创造力和进取心,伤官伤尽身旺有时之人,多为大科学家、发明家、技术家、企业家。若伤官无财又不入贵格,空有一生抱负,不得其用。有的合乎情理,你一断就准确。不合情理的,你生搬硬套也断不准。\r\n\r\n\r\n\r\n\r\n伤官运用\r\n 1、伤官为艺术星、技术星,喜技艺,喜五术,喜神密,喜新事物,其性好自由,不服管,逞强好胜,好打不平,聪明好学,能说会道,易感情用事,喜出风头,清高傲气,与官无缘,同情老百姓疾苦,伤官之人,官人恶之,小人妒之。 \r\n 2、伤官为剥官之星,不利官职,易失权位,落选,宜单干,宜技艺,偏业,命理玄学,最不宜当官和政府任职,如组成伤官羊刃七杀与将星,有高官要职。 \r\n 3、伤官有财有印为吉,富贵之命;伤官无财无印,贫贱之人。 \r\n 4、四柱中伤官伤尽为奇,不怕见官星。 \r\n 5、 伤重偏印多,好说是非人。\r\n\r\n 6、伤官无财,富而不久,无印则利欲薰心。 \r\n 7、伤官有财有印,逢灾有救;无财无印遇灾而凶。 \r\n 8、身旺伤官有财有印,大富大贵之命,逢财运则发。 \r\n 9、四柱伤官多,克子女,枭运逢伤,灾厄之灾。 \r\n 10、日坐伤官羊刃,配偶易灾厄恶死。 \r\n 11、女命伤官与偏印同柱,克夫克子。 \r\n 12、女命伤官伤尽,无水土混浊者,能守贞节守寡。 \r\n 13、伤官逢空亡,口舌是非,中途破婚。\r\n 14、干支伤官,一生多灾多疾,颜面有伤并疤痕。 \r\n 15、伤官为喜用神,儿女孝顺。 \r\n 16、伤官见官,财食见于四柱,嫉妒心强,有桃花之灾。\r\n 17、伤官见杀易叛逆,易流入黑社会,但走正道,则名播四海。\r\n 18、四柱中水多水旺见湿土,主人昏混不清。\r\n 19、伤官在四柱:年上伤官为根伤,最不吉,不利父,祖业贫寒,福薄,多灾厄,干支伤官,颜面有伤;月上伤官,手足缘薄,不孝父母,婚姻不顺;日上伤官,不利配偶,克妻克夫,女命带刃生离死别;时上伤官,子女志高气扬,逞强好胜;叛逆顽愚不孝,儿女缘薄,晚运凄凉。\r\n 20、伤官旺身旺者,官司能胜;伤弱身强者,易犯官灾,官司易输。 \r\n 21、伤官夹杀,不跛眼瞎。\r\n 22、伤官者,易受伤或多伤。 \r\n 23、伤官见印寿长。\r\n 24、伤官若见伤,晚景要离乡。 \r\n九、比肩应用\r\n 1、比肩为兄弟姐妹、朋友同辈同事同学,其性好胜好强,固执主观,果断专行,冒险犯难,命中比多或旺者,有勇无谋,盲目办事,不服管,喜自由好争斗,脱离群众难与人和,心比天高命比纸薄,多婚多嫁,孤独之命,身体好,抗灾力强。\r\n 2、比肩人适应自由职业和单干,宜学武术,其因身体好,抗灾力强,经打;在手相上生命线比常人宽。 \r\n 3、比肩多又旺而无制,与六亲不和,异性缘差,一生不顺,事业难成。\r\n 4、比劫之人,好管闲事打抱不平,是非多或无事生非。\r\n 5、比肩旺多,财以旺少,懒惰之人,好吃白食,不劳而获。 \r\n 6、比肩多而旺,克父母克妻克儿女。\r\n 7、比肩多而旺者,财宜藏不宜露,露则被劫,父或母早丧。\r\n 8、四柱中满盘是金木比劫者,打人特别痛,易打死打伤人。\r\n 9、比劫旺而多者,又逢正印偏印,多为贫穷或下贱。\r\n 10、日弱比劫为喜用神者,得兄弟之助和朋友之助。比肩不宜在家开工厂,宜出外在他乡创业。\r\n 11、比劫为忌神者,兄弟姐妹不和且相害。有小人多害,小人在何方位,看比劫地支方位便知。\r\n 12、比劫近日主者,兄弟影响大;与日主远者,是为小人。\r\n 13、四柱中比多官轻伤重,易被手足拖累。\r\n 14、比劫多者,兄弟姐妹多,年上或月上有比肩,本人不是老大,时上比肩老小。\r\n 15、年干制月干比肩,或年月比肩遇死地者,本人是假老大。面相上兄弟看眉毛。 \r\n 16、四柱中比劫逢官杀者,七杀旺克兄,正官旺克弟;兄弟姐妹多少,看比肩看印,在无比劫的情况下看印。\r\n 17、月上印星生比劫,兄弟姐妹成群。\r\n 18、乾造一个比肩,则有两个兄弟,一个劫财,则有两个姐妹,女人反之;但要看衰旺,又要分地区、国籍。\r\n 19、四柱中比劫不现,又为用神者,得朋友同事的帮助。 \r\n 20、比劫破坏用神或为忌神者,受兄弟姐妹拖累。 \r\n 21、年上比劫者,有异母兄弟。 \r\n 22、年上比劫坐墓者,兄弟中不是个子小,就是有病或夭折。 \r\n 23、月柱纳音克年柱纳音,无长兄或为假老大,虽有兄弟多早别离。\r\n 24、四柱中无比劫或比劫少,以印计兄弟姐妹数。 \r\n 25、比劫坐墓地,防灾或防牢狱之灾。 \r\n 26、用神在月柱,兄弟有情;若为他柱合去,兄弟无情。 \r\n 27、女命日主比劫旺,无官星,少子女,或抱独身主义。 \r\n 28、女命天干比劫连连,多情争夫,桃色纠纷常不断。 \r\n 29、女命日旺劫弱,他妾我妻;日弱比强,他妻我妾。\r\n 30、比劫多且旺,男女破身早,宜晚婚不宜早婚。\r\n 31、比劫坐贵人,兄弟有荣华之机;坐恶煞辛苦。 \r\n 32、干支比肩,当掌两家之权(为二婚)。\r\n 33、比肩逢三刑者,贫寒之命。\r\n 34、日弱逢比旺,喜为福;日强逢比不吉。\r\n 35、比劫旺,喜官杀制,伤食泄,为福,得印生助者不吉。 \r\n 36、比劫坐桃花,兄弟风流漂亮。 \r\n 37、比肩现四柱:年上比肩,破祖业,家境贫寒为养子,喜独立,或分家;月上比肩,善理财,好争财,喜独立创业,迟早分家;日支比肩,好争斗,克夫克妻,逢冲者不利远行,会死于他乡;时干比肩,有儿不孝,子女难继家产,晚福差,时上比劫,如是男孩最好是打胎流产,生女儿为好。\r\n\r\n\r\n\r\n\r\n 食伤\r\n\r\n食伤的特性,活跃、性格外向、活泼开朗,往往是人群中话最多、欢笑不断的那个人,这样的人,容易散发个人魅力,脑洞很大,创意很多,喜欢表现。\r\n\r\n1)性格优势:悟性很高、人格魅力强、人缘极佳\r\n\r\n食伤为喜用的人,头脑灵活,悟性强,在读书和学习中很有优势。他们极具才华,有探索和发现的精神,擅长做一些需要创意、功能创新、制度革新的工作。\r\n\r\n食伤的人口才好、文采好、表演能力强、风趣幽默,所以非常有魅力,容易年少成名。在生活中他们喜欢玩乐享受,也喜欢交朋友、对朋友态度非常热情,所以人缘很好,能快速融入一个集体。\r\n\r\n2)性格缺点:想法多、三分钟热度\r\n\r\n食伤过多的人,经常有些想法太过于天马行空,以至于有些不切实际,三分钟热度的代表人物。做事坚持力不够,容易半途而废,看事容易过于表面而容易受人欺骗。\r\n\r\n3)适合的工作岗位\r\n\r\n广告、设计、艺术、演员、主持人。\r\n\r\n\r\n\r\n\r\n八字伤官性格\r\n\r\n伤官,为人聪明活跃,才华横溢,逞强好胜。八字中伤官太旺,主个性放荡任性、不修边幅、不守礼教,具叛逆心、犯罪意识,破坏法律法规、伦理规范等。伤官也主学术智慧、才华、能力等,对官鬼较有震摄力。\r\n\r\n\r\n\r\n\r\n伤官\r\n\r\n代表晚辈,学生,部属;男命之祖母,孙女,女命之儿子。\r\n"; string 正财 = "正财\r\n\r\n为纯物质型十神。重现实、讲实际,脚踏实地,诚实可信。\r\n财星者,一步一个脚印,坚信成功在于勤奋。\r\n原始性符号:钱财、身体、工作。事业、固定资产、妻子。\r\n为吉时符号:富裕、健康、事业有成。\r\n为凶时符号:贫困、辛苦、疾病、婚灾。\r\n\r\n\r\n正财的信息之象\r\n\r\n  (1)、正财的人象:男命为妻,女命为父。为什么有些书把正财偏财都为父搅在一起?就因为他没有把乾造和坤造分开,知道原因就可以了。正财又代表富翁。商人,这是从人这个角度上看的。\r\n\r\n  (2)、正财的事象:资产,福禄,喜庆,有财。有钱就是喜庆了。资产这个就不用讲了,很明显。代表理财能力。这个主要是重实际,就是从心性方面看。凡是财星这种心性影响到你的时候,就是非常注重实际管理。就是有物质欲。在管理上有一定特长。代表中介。像中介公司,实际就是二道贩子,通过这个你想得钱,想提成嘛,这个来达到目的。因为他注重实际,外交,外交也是从重实际这个角度。\r\n  国与国之间,经济外交,政治外交,现在政治外交还是为经济服务的,都是注重实际的一种表现。还代表金融,代表经济。财是养命之源,这是一点不差,过去古人没有事业这门事,现在批命说个事业,过去古人主要是学习,考试,“书中自有颜如玉,书中自有黄金屋”。主要从这些角度,没有现在这些五花八门。\r\n\r\n  因为社会越发展,分工越明细。过去做买卖那只是几个小方面,倒腾马了,倒腾猪皮什么地啦。最开始就是倒腾盐,从沿海边把那盐拿过来,社会发展到这个时候,盐还要加碘,再加工啊,这很多种,也都是在求豺。正财也代表享受,因为命局中有正财,那是你与生带来的嘛。又代表薪水,这就更直接了,薪水就是工资。\r\n\r\n  (3)、正财的物象:代表财物,房地产。财物代表的多了,金银首饰,房产,地产.这都是财。总的跟六爻差不多.就是为你所用,为你生活所用,为你享受所用,小到家俱,瓷器。钱是养命之源,你吃的饭也是养命之源,只不过一个是狭义的,一个是广义的。物欲,有正财的人物欲强,物欲就是占有欲了。\r\n\r\n  (4)、正财的心性:现实,这是最主要的,讲求功能利益。\r\n\r\n  这是正财心性的人,比方四柱日干为甲乙木这种人,第一他就具有了现实和讲究实在利益这种要求和这种信息。要四柱当中财再稍稍旺一点或者离你近,这个人就是这样,讲求实际。他不跟你夸夸其谈,说别的都没有用,先解决吃饭问题。这样的话,另外一个特点又推出来了:注重实际。那就是现用人现交,这就是负面了。\r\n  因为他觉得你对我求这个财没有利。当他感觉到你对他这个事有用了,那他一定去找你。正财代表守本分,代表努力工作,勤俭。负面就是懒惰。如果你给人预测时看到这种正财的人,你就说他勤俭持家,精打细算,你说他小抠他不爱听,这个表述语言都不一样。守信用。因为他讲究实际,不守信用这财得不来呀,他做生意不守信用,下回买卖怎么做?谨慎。谨慎在什么地方,唯恐伤了财。负面就是缺乏恒心。但这个有前提,为什么缺乏恒心呢?这人财旺了,就克印了,印是你的来源,是你日主进气的地方,你要把印克坏了,没有进气了,这不主缺乏恒心了吗?就说这个财为你所用,能用的时候不是忌神,那就没有这个负面。\r\n\r\n  但在命局当中他得能克着印,离八十丈远,一个在年支,一个在时支,那这个就无所谓了。看对你日主发生的作用,财能克着印了,印就输不进去你日主的身了,就缺乏恒心,做事呢?虎头蛇尾,有始无终,这象不就出来了吗?有那么个断语是:“有正财做事虎头蛇尾”。这么一句话是从财克印这个角度上讲的。\r\n\r\n  刻板,这是从什么角度呢?财迷,古代有个寓言,涨水了,船翻了,有个财迷背一大堆钱,人家说你去了吧,他说不能,后来淹死了。他就算不过来那个帐,他财迷呀,也是代表着因小失大,因点小钱扔了命。\r\n\r\n  (5)、精神含义和非精神含义。正财为喜用,勤俭节约,易保守。因正财为喜用,命中财就少啊,他就要省点花了,你不省点就花没了,由此就变得保守了。正财旺,财克印,不喜读书,玩物丧志。就是我刚才说这个缺乏恒心。身弱财旺,男命是妻管严,女命姑婆掌家权。四柱财多为情破财。身弱财旺,财是老婆啦,财旺那你就是妻管严了,你身弱,你管不了她,她管你。女命身弱七杀旺,七杀又代表情夫,也代表小姑子啦。财多身陷,财又为女人,就是为情所破。正财宜藏支,透干易被劫。就是正财最好藏在地支里,透干被劫就是天干透出正财易被劫财劫去。\r\n  他说的是一种表象,财要透出来了,你财弱才怕劫嘛,财要旺就不怕劫了。就一点又没有根你就别透出来了,你就最好藏在地支里了,地支里就是看不见,看不见就是大家不抢了。不是说不抢,比方这个辰中的戊乙癸,假设这里头木是财,那金就是比肩劫财,因为有这土挡着你进不去,在这里头呢?有水养,说这个财也可以。那这木要是透出来了,比肩劫财再多那不就抢了吗?它指在这种情况下,就是少时最好藏起来,多就不讲藏了,遍地都是,指的是这样情况。正财怕刑冲克,破财之象。这也指的是你财少的时候,你要是财少又有刑冲克,主这人一生辛苦,因为他得要活着,他得要求财嘛。日支正财逢空亡,男命宜晚婚。空亡代表没有的意思了,日支空亡那就是得逢着岁运填实了才可以。正财坐库逢冲是发财之象,这就不是这样了,那得根据生克制化。就像我说这(辰)里头水是财,再用戌冲一下哪里是发财呀?损财了。要根据实际情况。\r\n\r\n  财坐库,有金屋藏娇之象。正财坐死墓绝地,妻有病危之象。这个主要是正财为妻,在命局当中是弱,其它那些干支对它都是死墓绝地,正财要弱,你身就要旺了,财一受伤这病灾就应在你妻子身上啦。正财坐羊刃有破财之象。因羊刃就是劫财,正财坐截脚,岁运逢比劫就要破财。正财与日支会合,夫妻恩爱和合。正财为妻,日支代表配偶,同时也代表你自己。日支合非正财之支,为妻有外遇之象。就说你应该合的是正财,但你把别的支合进来了,就有外遇之象,这都是根据十神和别的结合着讲的。有正财,四柱官杀旺,夫怕妻。\r\n\r\n  正财在年柱而旺,祖上富有。这个就不一定是这种情况了,那还得看这个财是不是忌神,要是忌神也一样穷。四柱正财多,不论喜忌皆好逸恶劳,贪财,与诗书无缘,财旺必然要克印。\r\n\r\n\r\n\r\n正财意象\r\n\r\n 1、 身弱财多,喜四柱有比劫帮身,羊刃帮身,印生身,禄来护身。喜大运流年比劫羊刃禄地印地。喜在比劫、印绶的方位居住工作。应从事有关助身的行业或生意,如身弱日干为木,当从事与木水有关的生意,方位在东方和北方,穿绿色及黑色的衣服。身弱财多,忌四柱中有官星,怕走财运官运。\r\n\r\n 2、身旺财少,怕见比劫,克父克妻;又怕见羊刃、印、禄。忌流年大运走羊刃禄印地。喜去有财的方位工作发财,如以火为财,就到南方或东南方。身旺财少,则做与财有关的生意,如以丙丁为财,就做与火有关的生意,穿衣服或日常用具,都用红色或绿色。\r\n 3、身旺无财,除以上的方法外,尚应找命中为财星的男女为妻为夫为友,如丙丁火为财,则娶丙丁年生的女性为妻。\r\n 4、身弱财多和身弱无财的人,在求财方面均应小心处理,这两者虽同样有身弱不胜财的问题,但其应灾轻重不同,无财的人要比财多的人灾轻些;身弱无财的人,在求财时要顺其自然,要劳动工作养家。\r\n 5、身弱之人逢到财运财年时,应穿与比劫印相同颜色的服装,要在比劫印的方位工作;如做生意,以合伙为好,且以对方为主导,最好做小生意。身旺财旺,富翁之命。\r\n 6、财不在多而在旺,如财临长生沐浴冠带临官帝旺,特别是临长生之地,更是大富翁大企业家。\r\n 7、财旺要有根,如天干丙为财,地支中藏有丙丁为有根。\r\n 8、何知人家富,财气通门户;财气通户就是柱中透财,同时透伤官食神而生财,此为财星有源,滚滚而来。\r\n 9、身旺有财又有官星,为富为贵为源头,即有钱财有官职。\r\n 10、正财为用神,性格勤劳节省,占有欲强,财多辛苦,财多不读书,到处奔波;财少而人反安闲。\r\n 11、财多克印不利母。正财偏财多而混杂者愚笨。\r\n 12、辰戌丑未为四库,财坐库或坐财,岁运命局中逢冲就会大发而富,但男易有金屋藏娇之事。\r\n 13、正财与日干或日支合,为财来合我,财来找我,婚姻上夫妻感情和睦恩爱。\r\n 14、四柱天干与日干隔合,因妻破财。\r\n 15、乙卯日生春天终有破财之事,因卯酉为门户,门户再通,财易流失或因妻破财。\r\n\r\n\r\n\r\n 财星性格\r\n\r\n财星有帮助他人的特性,这样的人心思活络且敏感,大多情况下都是温柔、谨慎小心的,会迎合大家,顾忌别人的感受,在父母面前是贴心的小棉袄。\r\n\r\n1)性格优势:情绪感知、勤俭持家\r\n\r\n财星为喜用的人,情绪敏感,能快速感知对方的想法,照顾对方的感受。重视婚姻感情,不喜欢与人争执,凡事都以和为贵,与谁都能良好相处。\r\n\r\n财星的人勤俭节约,在生活中有收集物品的习惯,非常有仪式感。在做事情方面注重细节,生活中也是理财能手,懂得规划金钱的使用和存储。\r\n\r\n2)性格缺点:过于计较和敏感\r\n\r\n财星过多的人,对于事物过于的计较和敏感,别人可能只是无意的一句话,会让他们想很多,做事犹豫不决,不果断,对生活里细碎的事情容易一直重复,在意投入与产出的比例。\r\n\r\n3)适合的工作岗位\r\n\r\n秘书、销售、财务、理财、投资。\r\n\r\n\r\n\r\n八字正财性格\r\n\r\n正财,为人正义,待人诚实,性格温顺,办事踏实,勤俭节约。有固定资产,薪水工资。妻、老婆。正财为命主喜用,主得贤助之妻。\r\n\r\n\r\n\r\n9、正财\r\n\r\n代表男命之妻子,女命之父亲。"; string 偏财 = "偏财\r\n\r\n偏向于物质型十神其本性偏向于吉神。偏财之人深谙理财处事诀窍;头脑灵活,多才多艺,为人处事圆满干炼;豪爽仗义,较注重物质的享受。\r\n偏财者,对任何事情拿的起,放的下。\r\n原始性符号:钱财、才华、事业,吃喝玩乐。\r\n为吉时符号富裕、事业有成、多才多艺。\r\n为凶时符号:贫 困、疾病、婚灾、玩世不恭、铺张浪费。\r\n\r\n\r\n\r\n\r\n偏财的信息之象\r\n\r\n (1)、偏财的人象:男命之父。不亲密的妻子。关系不好的,或者是异性朋友。这都是偏财。又为女命之婆婆。这是人事方面。\r\n\r\n (2)、偏财的事象:理财不重财。代表操作、编辑、艺术者。像雕刻、绘图,属于这个范畴。还有修理物件。偏财心性的人必然有一个小谋小技,就是专门的技术了,现实生活中像技术员,就是靠他一项专门的技术求财。还有中奖,这都是意外之财嘛。中介,信息咨询,金融,这都是从事上代表偏财。\r\n\r\n (3)、偏财的物象:不很重视的日常工具、财产、金钱、流动财。过去我也养过鸡嘛,说家有万贯,有毛不算,那意思是鸡鸭鹅狗你都不能算,因为你不知道它啥时候死,那在我们这里就算偏财啦。众人财,意外财,偏业之财,还有车辆。说有的一看四柱就断了一条,你今年把车丢了,丢车在八字上看出来了,那是他偏财被人给劫了,偏财就代表车嘛,流动财。被说中的人吓一跳,这不遇着神仙了吗?丢东西呀,失盗啊,都是这种情况。\r\n\r\n (4)、偏财的地理象:娱乐场所,舞厅,舞厅主要是找小姐啦。酒店,商店这些都是偏财。\r\n\r\n (5)、偏财的心性:心性跟正财那就有点区别了,正财第一个心性就是说讲求实际,偏财就是投机。比如四柱上你坐一个偏财或者坐一个正财,那就有区别了。又代表女人缘,就说凡是偏财旺的就是女人缘好一点,偏财是你妻子以外的女人嘛。代表物欲,还代表大方,女人缘要好,你一定要大方一点啦,不然女人缘就不好了,人一看你是个小抠,那她就离你远一点,但对男的那就是另一回事了。然后又推出来他不固执,因为他不乖巧一点,这外财或那女人他得不到呀,说话谈心都不会,那人就离你远远的。尤其想得到这个外财好处,所以处事又圆滑,日主的性格从这上就推出来了。但又好酒色,这是偏财的一个起源。喜谈,健谈,现在的女人看你又会说,又潇洒,还会体贴人,那才喜欢你,要得到女人的倾爱,不会这样不行。偏财的正面就是精力充沛,财是养命之源了,不但有正财养他,还有偏财养他。乐观,说不但挣着工资,我还有个第二职业来的钱。奢侈浪费,这钱反正也不是好道上来的,就花吧。你像摸奖摸来了,这没有想到,意外之财。不喜静,这外财一有了,能静吗?不喜静的人你要叫他看书肯定也不容易。就是说我们那个同学,他总是有举动,但他不是偏财引起来的,主要是坐个火引起来的。有时你要坐个官杀,身再旺,你也是不喜静,但这个不喜静是愿意的不喜静和高兴的不喜静,那是没招,不由自主的,就是这个区别。偏财还有就是多情、坦白这种心性。\r\n\r\n\r\n\r\n\r\n偏财应用 -\r\n\r\n 1、年柱偏财,易发他乡,但不利父;月柱偏财多同正财;日坐偏财爱偏房,不爱正室;时干偏财支为比劫,破财伤妻,为先富后贫之人;时为偏财子女慷慨,善理财当家。 -\r\n\r\n 2、偏财者,他乡成家立业而富。偏财与将星同柱,掌财政大权 -。\r\n\r\n 3、偏财多而身弱,易被父亲拖累。 偏财透干,父掌家权。 -\r\n\r\n 4、偏财多情人多,好赌好色,为情耗财。 -\r\n\r\n 5、偏财多不利子息,旺财不旺人;财多耗身,难有儿子有女儿。 -(对男命而言)\r\n\r\n 6、偏财者,好投机取巧钻营,虚荣心强,贪图享受。 -\r\n\r\n 7、-偏财透干,怕比劫破财,克父克妻。偏财会建禄,父或妻妾发达。 -\r\n\r\n 8、偏财利远方经营,从商致富,易金屋藏娇。 -\r\n\r\n 9、身旺财旺官旺,行官运发财,行财运升官,为富贵双全之命。 -\r\n\r\n 10、 -偏财坐比劫,有感情风波但不离婚,父或妻妾多病;偏财坐印易克母;偏财坐官名利双收,得青年之助,子孙发财。\r\n\r\n 11、年上偏财必发外帮、外省、外乡。 -偏财怕刑冲比劫,身旺逢财运大发。\r\n\r\n 12、 -偏财坐羊刃、父和妻妾必病,易有血光之灾,其他与正财相同。\r\n\r\n 13、偏财透干为人大方,仗义轻财,好酒色,不爱正妻爱妾。 -\r\n\r\n 14、偏财坐长生,父亲长寿,财旺又逢长生,父为大富之人;若财弱而临长生,父虽负债终大富;得父之财,妻妾有寿。 -\r\n\r\n 15、偏财坐沐浴,因色耗财,父或妻风流。 -偏财坐七杀。父漂泊异乡,为色破财。 -\r\n\r\n\r\n\r\n\r\n财星\r\n\r\n财星有帮助他人的特性,这样的人心思活络且敏感,大多情况下都是温柔、谨慎小心的,会迎合大家,顾忌别人的感受,在父母面前是贴心的小棉袄。\r\n\r\n1)性格优势:情绪感知、勤俭持家\r\n\r\n财星为喜用的人,情绪敏感,能快速感知对方的想法,照顾对方的感受。重视婚姻感情,不喜欢与人争执,凡事都以和为贵,与谁都能良好相处。\r\n\r\n财星的人勤俭节约,在生活中有收集物品的习惯,非常有仪式感。在做事情方面注重细节,生活中也是理财能手,懂得规划金钱的使用和存储。\r\n\r\n2)性格缺点:过于计较和敏感\r\n\r\n财星过多的人,对于事物过于的计较和敏感,别人可能只是无意的一句话,会让他们想很多,做事犹豫不决,不果断,对生活里细碎的事情容易一直重复,在意投入与产出的比例。\r\n\r\n3)适合的工作岗位\r\n\r\n秘书、销售、财务、理财、投资。\r\n\r\n\r\n\r\n\r\n八字偏财性格\r\n\r\n偏财,为人慷慨大方,聪明机灵,见义勇为,风流多情。流动性资产,小老波、姨太太,意外之财、投机性投资等。以偏财为喜用者,有小老婆或易得外来之财、红包等等。\r\n\r\n\r\n\r\n偏财\r\n\r\n代表男命之父亲,情人,女命之婆婆,养父。\r\n"; string 正官 = "正官\r\n\r\n为物质型十神,是最具理性的十神。习惯在法律、法规、社会习俗、规章制度允许的前提下求名、求发展。\r\n正官者,一身正气崇尚正义。\r\n原始性符号:工作、地位。权力、压力、阻力、丈夫、子女(男命)。\r\n为吉时符号:名声、地位、权力、事业。\r\n为凶时符号:压力、阻力、慢性病、贫贱、官灾。\r\n\r\n\r\n\r\n正官的信息之象\r\n\r\n  (1)、正官的人象:正官代表长官,长官就是管你的了,他按照社会的规范来约束你,管制你。四柱当中正官就这样的作用。如果变成杀了,那就是从黑道这个角度。正官就是按照社会上好的道德标准来约束你。\r\n\r\n  还代表公司老板,长辈。长辈也是按照社会规范来要求和管理你的。长辈也好,官也好,公司老板也好,他应该有威严,因为在命局中他正好管你,这威严就出来了。还代表教师。教师他是从学生那个角度来讲的,你平常也很尊重他,也把他当作一个领导看,因为从你孩子的角度上你就得尊重他,这就是社会对你的规范。正官又是女命的丈夫,男命是子女。这个角度是从日主推导出来的。\r\n\r\n  (2)、正官的事象:正官代表学历,因官主名气,从学识这方面能证明你是哪个层次的.由此可以推出称号、勋章,都是代表名气的。比方现在我有一个博士证书,这就跟学历差不多,只要在社会认可的范围内,大家都认同。反面的正官还代表慢性病,因官旺必然要制身,拖来拖去最后一定要有病,这是推导出来的。我们常用的都是入门的知识,而这种推导出来的几乎就没有,只有这样推导才是从业余到专业的迈进。必须按照逻辑推理,从内部规律推导出来。\r\n\r\n  正官还代表法律,法律也是约束你的嘛。正官也代表损财,因盗泄财,就不护财。正官还代表诽谤,那就是你身弱的时候,官要制你。有句话就是:“欲加之罪,何患无词”。官旺身弱时,岁运送官杀你就要遭到非议。这些道理就很简单,根据他本身的旺衰强弱,这不就推导出来了嘛。正官还代表守法,因有官制你,你就不能越雷池一步了。你身不是太旺,又有官制,自然就守法了。正官又代表懦弱,那这就是官旺制身啦。\r\n  胆怯这都是一个道理。正官也代表灾祸,这种就是身被制或者是身强不服制,伤官见官就是去撩,引起事来了,这才构成了这种关系。正官还代表克兄弟,咱们常说的劫财抗杀嘛,官要制你了就代表克兄弟。正官还代表文才,代表受人尊重,又代表诉讼和官非。你身旺官制不住你,岁运逢伤官再打官一下,这官非不就来了吗?有官非就有诉讼的事要发生了。\r\n\r\n  (3)、正官的物象:代表毕业证明书,荣誉证书和奖牌等,都为名气嘛。\r\n\r\n  (4)、正官的地理象:根据我前边讲的你就可以想象出来,政府部门、法院、学校啦。这些根据命局综合就能判断出来,四柱就是你这个人的环境:小环境,大环境,社会环境,这些环境是由这些十种分别代表这些象的含义来对你日主产生作用的。\r\n\r\n  (5)、正官的心性:有名誉感。因为正官是按照社会这个尺度来约束你,就是有荣辱感了,这就影响你日主了。守信用。官管你为约身引善嘛。又代表善良,光明磊落,守法制,重道德,能自我约束,守常规,有责任感,自我反省。官杀是毛病的时候,这种好的你就体现不出来了,自卑感,因为周围的环境对你不利,如大兵压境,怎么努力也不行,反而自暴自弃,官杀旺而无制身又弱,就是这样。\r\n\r\n  变成非精神含义就办什么事都不成,虎头蛇尾。还有就是刻板,呆板,这是官太旺把你给管傻了。再就是怕和从众,因官杀对他制的太多了,他一定会胆小,怕事。正官还代表理性和客观,就是在官杀都为病的时候,因为有社会约束他,他看事一定要客观一些。\r\n\r\n\r\n\r\n\r\n正官应用 -\r\n\r\n 1、正官一位清粹或为用神者,光明正大,品行端正,为人公道,严肃有威,奉公克己,遵法尽职,两袖清风。清粹,指四柱中无官杀,无伤官。 -一官清贵,四海扬名。 \r\n\r\n 2、官多为虚名,不利公职,女命官多易克夫,不为妓女也为淫荡之人或多婚。 -\r\n\r\n 3、四柱中有官又见伤,为破格,凡事不满,易发牢骚,事业不顺。 -\r\n\r\n 4、官星逢伤,易有官司牢狱之灾。 -官多身弱,为人怀才不遇,七杀同样。\r\n\r\n 5、四柱中官杀无制,易犯牢狱官司,好酒好色,固执,不贫则夭。 -\r\n\r\n 6、四柱中四天干自坐长生,定居相位。如甲寅年壬申月丁酉日己酉时。 -\r\n\r\n 7、劫财逢官星,主执兵权,助圣明,国家得安宁。 -\r\n\r\n 8、-年柱纳音克日柱纳音,主有兵权;日柱或时柱纳音克年柱纳音,为叛逆,主犯法有凶灾。(以上克下则好,以下犯上则逆。) -\r\n\r\n 9、三杀遇三奇(财官印三奇)得地,为阵上将军。 -\r\n\r\n 10、年柱纳音五行生在旺地,日或时干(特别是日干)克年干为官贵之命,亦是克中有生,如日干克年干,日柱纳音必生年柱纳音。又如乙酉年辛亥日,辛日克年乙,但日纳音为金,生年纳音水。 -\r\n\r\n 11、食神带刃坐官星,职高一品。 - -\r\n\r\n 12、四柱中戊己土多又在旺地,主儿孙为农业或军需之官,或在农村为官。 -\r\n\r\n 13、官星不一定都在政府部门任官,如领导群众,个人集体外资等都是。\r\n\r\n 14、女命官星被他干合去,或被比劫合,易有婚变。 -\r\n\r\n 15、正官坐长生、沐浴、冠带、临官或帝旺,无刑冲破害及伤官,其官位当高,宜任公职(就身旺能胜)。 -\r\n\r\n 16、官星坐衰、病、死、墓或绝地,不宜出任公职,还防官灾,不利子女。 -\r\n\r\n 17、官星坐财,得妻或女人相助而升官。 -官坐印地,学业佳,有名声,当文官。\r\n\r\n 18、 -官坐比劫克兄弟。 -正官坐伤官,不利公职,还防仇人相害。\r\n\r\n 19、 -官星临四柱,年上官星又为用神,无伤官破格,无刑冲破害及空亡,得父母之恩。父母有贵或名气,学业佳,生于富贵之家,继承和掌管家业(长子);年上正官将星,为人正直,父母权力显赫;月上正官,兄弟荣耀,为正气官星,正直负责;日上官星,得妻之助,女命得贵夫,遇事应变能力强,指挥能力强;时柱官星,子女聪明而厚道,逢死绝者不吉。 -\r\n\r\n\r\n\r\n\r\n官杀\r\n\r\n官杀代表的性格为,沉稳冷静,说话做事逻辑清晰,常常想事情比较投入,在生活中上进心和目标性非常强。\r\n\r\n1)性格优势:思维缜密、约束自己、清晰目标\r\n\r\n官杀为喜用的人,思维缜密,逻辑很好,在工作中有计划有条理,一般读书时都是理科比较好。工作中适合做管理者,冷静的性格有助于他们做出正确决策。\r\n\r\n官杀为喜用人,懂得克制自己,约束自己不犯错误,对他人很谦让有礼貌,所以这种性格的人,在工作人际关系中很有利,婚姻中也是比较信任另一半。\r\n\r\n2)性格缺点:容易悲观和多虑\r\n\r\n官杀过多的人,经常陷入自己的沉思,属于想不明白的事情就容易失眠的人。在面对一些事情时,总是会第一个想到不好的因素,容易感慨悲观和多虑。\r\n\r\n3)适合的工作岗位\r\n\r\n政界、律师、高管、老板、咨询、策略规划。\r\n\r\n\r\n\r\n\r\n1、正官\r\n\r\n正官代表长辈,上司,领导,女命的丈夫,男命的女儿。"; string 七杀 = "七杀\r\n\r\n为物质型十神。名声、地位是七杀之人终身的追求,他们能为名利舍弃一切,包括家庭、生命。\r\n七杀者,胜者为王、败者为寇。\r\n原始性符号:伤残、疾病、夭折、牢狱、名声、权威。\r\n为吉时符号:名声、地位、权力、事业。\r\n为凶时符号:伤残、疾病、牢狱、争斗、小人、贫贱。\r\n\r\n\r\n\r\n\r\n七杀的信息之象\r\n\r\n  七杀也好,正官也好,就是看日主能不能担,那这个前提就是官和杀是旺,官杀要弱的话就得补,那就谈不到担不担了。正常情况下它俩是对立面,身能担的时候,官杀的性格你就体现出来了:不能担的时候,就是外界的条件对你产生一种压抑感、约束力。视其能不能担,也就决定出了日主的富贵贫。\r\n\r\n  (1)、七杀的人象:如是女命为情夫,因为正官为夫嘛。男命为子女。还代表小人和仇人。七杀是同性相克,同性就多了一个排斥,他克你还排斥你,那不就意味着仇人和小人吗?如果他要相吸,不是排斥,那就变成正官了。但在命局中正官太旺、旺极时也就转换成七杀了,也就是官无制的时候。它要是不旺,弱的话,你还得给它补呢。\r\n\r\n  杀有制时也能变成官。有制就是两种情况了:就是泄或者克。克就是由表及里剥一层皮,把你杀这层剥掉了就变成官了。官和杀的区别就是官的旺度赶不上杀的旺度大。如果是伤官或食神制杀的时候,杀就变成官了。伤官制官,不管身强身弱,这官你都不能制,一制就犯官司,因官和你日主是异性,那就有相吸相合之意了,你还要克它,这不就来灾了吗?所以说伤官见官为祸百端的道理就在这。这是从官杀转变上看。\r\n\r\n  七杀又代表严厉上司,代表法官、教师、长辈。道貌岸然,还代表流氓,有七杀有时就跑到黑道上去了。还代表警察、官吏、军人。也代表记者,记者你惹不起他,他要给你曝光,跟制你一样啦。\r\n\r\n  (2)、七杀的事象:灾险。这主要是从克制有灾这里讲。病痛,身弱,官制你,逢着流年再制,这不就有毛病了吗?还有是非。\r\n\r\n  七杀克身是同性相克,同性带排斥,就是不怀好意地制,可以这样理解吧。那个官是异性相吸,相合,他是好意地去管你。但在实际命局当中官和杀是互相转化,转换到七杀时候,那就是以七杀为主了。代表的人和事,转换成官,就带有官的性质。七杀破坏性要强一些,因为他克你是排斥地克,排斥和友好那完全是不一样的,友好克那就像父母管你,社会道德约束你。但也有些是属于中性的,比方法院,他是友好的?排斥你的?好像说不出来,那就只有-求.他是针对你这个事,整个来说,他是制你,法制嘛,他包含着叫你走正道,你做妖了,就要制你了,过马路走错道了,要罚款,你说是爱护你呢?还是制你呢?好象两方面都说不出。你们记住,七杀是同性排斥地克,官是异性相吸友好地克。\r\n\r\n  七杀还代表酒色,七杀无制这个人就要发狂了,在酒色这个领域就要有事了。残疾,那就是身弱受七杀制。权力,这个就好理解了。也代表贵子,七杀在命局里生克有情的话,在你子女身上就显示出来权威,名位等象。女命就是失贞。代表胆怯无能,就是七杀制身太厉害了,不得手脚。\r\n  总的规律都是围绕着十神旺衰,和你日主的承受能力。是忌神的时候,负面反映的信息就强;是用神的时候,正面信息反映就强。\r\n\r\n  七杀代表夭亡,代表失权,代表外界压迫。还代表诈欺,外界不允许你胡来,那你就需要隐蔽一些,变着法地欺骗了,敲诈了。意外伤害,就是在你身弱七杀旺,岁运逢七杀时,易造成伤灾。代表耗财,就是杀旺要盗泄财啦。还有争执,也就是口舌,七杀制身时又不服,不服就易产生口舌。\r\n\r\n  杀旺身偏点弱,这几年都是帮身,那就年年都有口舌。哪来了,就是罚你款了,差在哪个地方了。特别是我们干这行的,得加十二万分小心。给人断了好坏方面,主要是看主流,每人他即使再背,相对也有他顺利的时候;\r\n代表争执和兄弟不合。女命主婚姻不顺,就是官杀旺、多制身,引起婚姻不顺。\r\n\r\n  (3)、七杀的物象:指危险的器物和危险的动物,危险的东西对称也是一种官杀嘛,这是物。\r\n\r\n  (4)、七杀的地理象:地理有这么几方面,法院,公安局,还有赌场,色情场所,这里本身就是出现暴力枪杀的集中点,就是体现杀旺。没有本事,没有财,你上赌场干啥?有本事有财,这财一生,官杀的威力就大了,平常像京城,省会,过去有那么句话;不到北京不知道你官小,不到广州不知道你钱少。\r\n\r\n  (5)、七杀的心性:七杀主权威,七杀你得能担,不能担别人就欺负你了。又代表志气,环境对你有压力,但你有根,稍稍偏点弱,你有根有源,你还是想办法成势,把压力变成志气。代表气魄,不服输,凡是身能抗的时候有七杀这个人都是不服输。代表恨环境久而久之老是压制你,你不就产生恨了吗?你怎么老压制我?不服气。还代表猜疑。杀旺的时候大家说了算,就你说了不算,你就得猜疑了,或者没主意了,一会他说了算,一会他说了算,到底谁说了算,所以说杀旺身弱的人,你可以断他疑心重。\r\n  当领导了疑心重就必然与属下不合,肯定属下不说你好,就影响你再往上提。这贵命不就看出来了吗?但这是一个侧面,从很多侧面都可以看出来。代表勤劳、奋斗、自强。这都是这一个方面,你要想不服,就得勤劳一点,学习本领?你光嘴喊着不服没有用,这都是官杀旺的时候对日主产生的作用。特别是在日主有根的时候,就是这样。\r\n\r\n  你日柱要是坐截脚,上边也有官杀制,下边也制,压力一大,算了吧,就这玩艺了,爱咋地咋地了,你就打赖了,没着了,躲都躲不了,只有打赖了。胆大妄为,这首先是在两种情况下:七杀首先是旺,身也旺,周围有环境制他,但是他身旺不怕呀。还有一种就是身特别弱,你老是制我你看我制你的。后一种就是你身太弱了,物极必反,产生一种逆反心理。\r\n\r\n  七杀还代表凶猛,为什么有断语说七杀就主入黑道呢?我没说过我这命局甲戊年,甲木就化杀嘛,把那杀的气就化过来了,不怕,谁都不伯。为什么说有人胆小就是手无缚鸡之力,一见到一个小虫都吓得不得了,这都是由你四柱来决定的。你看香港大公报谈到那蛇王,专门去抓那个蛇,就说那个胆子大。有的人天生就怕蛇,你就像杀旺身弱这样的入普遍都伯。\r\n\r\n  因为那种东西对你构成一种杀,但你要身旺呢?就不怕了,胆大妄为那就来了,这是从这个角度。代表雄心大志。就是因为有环境压你了,你就要奋斗了,不服输了,自强了,有你的信念就是你现在压着我,我一定要超过你。你看古今中外凡是成事的人他都有一个目的,像看武侠小说,父母被杀了,那一定要为父母报仇,他就开始复仇。\r\n\r\n\r\n\r\n\r\n七杀应用 -\r\n\r\n 1、偏官七杀,一为军警武职;二为公检法移民局;三为黑社会。 -\r\n\r\n 2、七杀得食神制为贵;有实权又显威,计谋多,有智有谋,为参谋及高级顾问。 -无制为贱、为小人。 -\r\n\r\n 3、日旺,杀刃同柱,权威显赫,掌生杀之权。 -\r\n\r\n 4、七杀受制太过,身旺杀弱又逢制,反为卑鄙,无恶不作之类。 -\r\n\r\n 5、命逢七杀,行事果断豪放直爽,但易叛逆,偏激霸道,机警怪巧。 -\r\n\r\n 6、七杀多逢,少乐多忧,易犯牢狱之灾。日弱杀旺怕逢财,日旺杀弱喜见财。 -\r\n\r\n 7、 -七杀坐墓或流年大运逢墓地者,易犯官灾牢狱之苦,而且无后嗣。 \r\n\r\n 8、日弱又官杀混杂,危机四伏,灾难多,一事无成,易流入邪恶小人之流。 -\r\n\r\n 9、日主旺,杀印同透,名播四海。日主旺,财杀同透,主武职。 -\r\n\r\n 10、-七杀坐印,文武双全,有权有威,功名显赫,事业发达。 -\r\n\r\n 11、官杀多而混杂,胆怯无能而易冲动。七杀空亡无救者,易失权位不宜公职。 -\r\n\r\n 12、 -身旺甲木为七杀遇死伤,为有头无脑,死脑筋不开窍神经病,易受坏人鼓动,为人所用(甲为头)。\r\n\r\n 13、七杀伤官同透,或干杀支伤者易叛逆,及流于黑社会。 -\r\n\r\n 14、身弱七杀坐财,因财或女人妻子致灾。\r\n\r\n 15、-七杀在四柱中:年上七杀非长子,为忌神生贫贱之家,有奴欺主之事,年杀月伤兄弟难圆;月上七杀,好抛头露面,爱出风头;日旺,七杀有干支合者大吉,但合多不吉,七杀在日支,配偶性烈刚强粗鲁,如杀弱则配偶多无能,或身体不佳;七杀在时柱,子女多不贤孝,若有制可生贵子,时有七杀要日旺有印通关无冲克,大贵之命。若时杀克年干,即贵也因不孝而无好结果,子女亦性烈。 -\r\n\r\n 16、七杀在日支,又干上透出无制,若日主弱,其祸不可言。 -\r\n\r\n 17、身弱官杀旺之人,应去印比之方工作,否则易有官灾、病灾和事业不顺。 --\r\n\r\n\r\n\r\n\r\n官杀\r\n\r\n官杀代表的性格为,沉稳冷静,说话做事逻辑清晰,常常想事情比较投入,在生活中上进心和目标性非常强。\r\n\r\n1)性格优势:思维缜密、约束自己、清晰目标\r\n\r\n官杀为喜用的人,思维缜密,逻辑很好,在工作中有计划有条理,一般读书时都是理科比较好。工作中适合做管理者,冷静的性格有助于他们做出正确决策。\r\n\r\n官杀为喜用人,懂得克制自己,约束自己不犯错误,对他人很谦让有礼貌,所以这种性格的人,在工作人际关系中很有利,婚姻中也是比较信任另一半。\r\n\r\n2)性格缺点:容易悲观和多虑\r\n\r\n官杀过多的人,经常陷入自己的沉思,属于想不明白的事情就容易失眠的人。在面对一些事情时,总是会第一个想到不好的因素,容易感慨悲观和多虑。\r\n\r\n3)适合的工作岗位\r\n\r\n政界、律师、高管、老板、咨询、策略规划。\r\n\r\n\r\n\r\n\r\n八字七杀性格\r\n\r\n七杀,豪爽侠义,积极进取,威严机敏。八字中,如是七杀旺,主性格不稳、环境动荡、背井离乡,脾气暴烈、嫉恶如仇。如是七杀有食神制化,主好事,化为权力。\r\n\r\n\r\n\r\n\r\n偏官\r\n\r\n代表女命情人;再婚夫;儿媳;夫家的姊妹,男命之儿子;姐夫;妹婿。\r\n"; string 正印 = "正印\r\n\r\n为纯精神型十神。淡薄名利、注重荣誉、好学多思、博爱无私。\r\n印星者,善于思考,疏于实践。\r\n原始性符号:学习、荣誉、工作、靠山、贵人、福气。\r\n为吉时符号:学历、荣誉、地位。靠山、贵人。\r\n为凶时符号:休学、失业、损名、贫穷、懒 惰、疾病。\r\n\r\n\r\n\r\n\r\n正印的信息之象\r\n\r\n正印是日主喜欢的,因为它对日主是异性,异性相生,生我帮我。\r\n\r\n1、正印的人象:\r\n\r\n秘书,护士,老师,长辈,母亲,宗教家,还有这个印其实……凡是一切有益于自己身心的都属于印。\r\n\r\n2、正印的事象:\r\n\r\n印为母亲,若是印多,枭神夺食,小孩没有奶吃。正印旺则少病,少病就是印生身,营养好,它病就少了。正印代表庇荫,就是来自祖上或是父母的好处。\r\n\r\n正印还代表寿。食神也代表寿,两者角度不同,却殊途同归。正印还代表失职,这失职主要是印多夺食。正印代表教育、美术,这是从育人角度上出来的。还代表预测,因为印它是生别人的,属于奉献,需要吸收各方面的知识。代表宗教出版,宗教出版能扬名,名誉上能生我助我,从这个角度上看。代表福寿双全。\r\n\r\n由于印是助我的,生我的,对我有好处的,所以也代表逢凶化吉,这主要是化官杀生身。代表家道繁荣,因为印主文,文章达天下,家道自然繁荣。\r\n\r\n3、正印的物象:\r\n\r\n书籍,文物,房屋,医药,食物,衣服,这都是正印所代表的。\r\n\r\n4、正印的地理象:\r\n\r\n代表学校,医院,敬老院。\r\n\r\n5、正印的心性:\r\n\r\n代表聪明,知识,学问;代表慈善,慈善就是说有母亲的胸怀。代表内含不露,这是正印的包容。\r\n\r\n正印代表思考力丰富,这主要从日主受生,印为用神,这个方面看;若印是忌神就正好相反,表现为反应力不足,因为日主只是贪徒别人来生,帮扶的太多,锐角都磨掉了,自然就反应力不足,利己心强,因为周围的环境都是生你,保护你,长大了就养成了利己心强。\r\n\r\n正印又代表亲切宽容,重名声,能奉献,愿付出。当然,伤官它也能付出,只是它的付出是期望于回报的。而正印就不是这样,它只是重名声、喜面子,并不期望于回报。正印旺的人一般都有气质,文诌诌的,有依赖性,不善于察言观色,志高寡言,虽然聪明,但话不多。\r\n\r\n思想负担重,心理压力大,情绪烦躁不安。时间长了往往会影响生理代谢机能的正常运转,引起身体上的疾病。\r\n\r\n印过旺为忌者,因自我保护意识太强了,往往无病也会想出病来,本为小病也会因为服药过量而导致慢性病。\r\n\r\n流年大运逢印为忌,但忌的程度不是很大时,表现诸事不顺,且多伴有耗财现象,如地支再逢刑冲合害并忌神旺或用神受伤则灾大;如印为用神不受伤则有灾亦小。印星只要没有变为枭,保护日主的作用不会消失。\r\n\r\n正印为忌但没有变为枭神,有灾都可以化解;如印变为枭则有灾难解。如何化解?花钱买房子、汽车;进修学习;在父母、长辈人身上多花些钱,尽点孝心;积极参入社会的公益活动等。\r\n\r\n正印旺为忌神者,喜听奉承,人缘不好,财运差,吝啬小气,对子女不利。如行财旺之乡,财可控印则财运好,对子女有利。日主弱而印衰,又行财旺之地,命透官杀则有灾;无官杀则失业、工作不顺或破财。\r\n\r\n日主旺印多失制者,孤寒刑克之命。寒者,身旺则不利妻财;孤者,印多无制刑克子女也。\r\n\r\n女命财坏印,则此女与公婆不和。\r\n\r\n(六)职业\r\n\r\n正印旺为喜用者,宜从事文化、教育方面的工作、事业,如学术研究、文学创作、作家、教授、教师、文书等。如杀印相生则家于仕途。\r\n\r\n正印是与日主阴阳属性不同的生日干之五行,并相生,是尽情之生,真心真意的奉献,有忍辱负重,勤劳勤恳的精神。\r\n正印是伤官的克星,抑制伤官心性。它任劳任怨,思想保守,正印偏内向不愿说话。正印属内秀,食伤属外秀都主文。正印抑制外向这种性格。印偏于逻辑思维、思考,做事稳,思维较强,喜静不喜动(适合坐办公室)。\r\n正印为人做事死板。不善于察颜观色,不喜奉承别人,但有任劳任怨,守信誉的特性。\r\n正印为喜用反映正面心性,为忌时则反映负面心性。日主旺、印旺为忌,就显负面心性,表现长辈、父母对自己过份宠爱,结果使自己依靠心犬,做事虎头蛇尾,多学少成,不愿做体力活,比较懒。\r\n印旺的人没有压力感,做事无主见,主意好变,好随大流,处事忧柔寡断,印枭多的人,身体素质比较差。\r\n正印、偏印、食神,偏于爱吃素,而七杀、伤官爱吃荤。\r\n内向的人很少爱吃肉,凡是人类生活习性都能从八字看出。好打、好杀、好斗的、外向性人,都喜欢吃肉。\r\n素食能稳定人的精神情绪,平和心绪。荤食能增加人的野性,加大人的胆识。所以要改善命运,可以从日常饮食上调整。\r\n正印旺之人,善守秘密,凡事能够藏在心理,不愿吐露,正如我们平常所说的“人有成”。正印有庇护性,自我保护意识很强,印旺的人虽然有爱心,但在凶恶歹徒面前不能挺身而出,但让他呼吁良心、正义,以文的方式来为社会尽一份责任还是很积极的。\r\n伤官旺的自我保护意识差,七杀旺的人勇于挺身而出,好打抱不平。\r\n印旺的人偏缓,沉着、冷静。日主坐印的,就主人性格慢,做事迟缓。\r\n印枭旺克食伤,女命不利子女。 \r\n坤造:\r\n\r\n官 官 日 伤\r\n己 己 壬 甲\r\n酉 卯 午 辰\r\n\r\n此造年柱印星酉金冲月柱伤官一一子女星,容易伤子女。这就是损伤子女的信息,尤其时枉逢枭印旺的,不是多有流产堕胎现象,就是有伤损子女现象。\r\n\r\n\r\n\r\n\r\n正印应用 -\r\n\r\n1、印多印旺,又四柱中不见水者,不仅事业难成,且无子,要行水运才得子。\r\n\r\n 2、身弱有印生者富,身弱有官杀,喜印泄之。 -\r\n\r\n 3、人可无官,但不能少印,身弱有印逢凶化吉,身旺有印见财为吉。 -\r\n\r\n 4、印为仁慈善良聪明,喜文章读书看报,如调动工作找工作也要看印,看旺不旺相,旺者第一次不成第二次必成;身弱印旺生之,本身少病。 -\r\n\r\n 5、印多不诚实,易弄小聪明,且庸碌,吝啬小气,喜奉承,事业少成。 -\r\n\r\n 6、身旺印多无制,克子,老来孤寒。 -身旺见印有制,事业必成。\r\n\r\n 7、 -印被财克,父母终生不和,吵闹过一辈子。 \r\n\r\n 8、身旺印若有制,印逢长生功成名就身旺有印或印多,行财运者富。。 -\r\n\r\n 9、 -印被克,自置房屋,常住新房。 -印弱者,岁运中逢长生,出人头地。\r\n\r\n 10、身弱印弱,行财运丢官去职而凶。 -\r\n\r\n 11、印要禄护,无禄者凶,有禄护者,再见玉堂学士坐书堂,名扬四海。 -\r\n\r\n 12、有印者利事业、职业和参加工作,印多逢长生之地。 -\r\n\r\n 13、身旺印旺,参加工作时,第一次工作干不长,第二次成功。 -\r\n\r\n 14、禄临月令或年柱,最怕流年大运冲禄地,禄破则无福,但柱中有双禄者无妨。 -\r\n\r\n 15、印旺母亲长寿身体好。 -印衰有双禄夹护者,母长寿。 -\r\n\r\n 16、身旺又印旺,且印无制,为这山望着那山高,走到那山无柴烧,事业成功而易败。 -\r\n\r\n 17、-年柱七杀无制,丧父丧母。 -财多克印,必有异母或父多婚。\r\n\r\n 18、印被克,四柱中又无他印者,少靠山,要自己奋斗才能成功。 -\r\n\r\n 19、印透天干,母主家务。 -身旺比多克母,财印俱伤,幼失父母。 -\r\n\r\n 20、 -正印为用神,生于官贵富贵之家,且学业好。 -印寒者喜火温暖。\r\n\r\n 21、四柱纳音有二三柱克胎元者,主祖上破财或父母丧亡,本人幼年孤贫。 -\r\n\r\n 22、四柱中戊己多又逢印,为土多火晦,此人真假不识,善恶颠倒,易受人利用,背信弃义。因印为聪明善良,诚实忠厚。 -\r\n\r\n 23、 -印近日柱,父母对自己影响大。 -胎元天干与年柱天干化合,祖辈贫穷,他乡立业。 -、 \r\n\r\n 五、偏印应用 -\r\n\r\n 1、四柱中无食神者为偏印,有食神为枭神,枭者凶也,夺食夺饭碗夺命,易有伤灾。 -\r\n\r\n 2、 -偏印多,则灾多福薄,身体不好,幼时奶少,不爱吃饭,心术不正,人缘差。 \r\n\r\n 3、偏印者精明强干,固执孤独,主观刻薄善变,多学少成,再逢身旺则大事干不了小事不愿干,不自量力,虚伪,耍小聪明;如为喜用神者,多才多艺。 -\r\n\r\n 4、身弱最宜偏印生身,则变弱为强;但忌偏财克,食神耗。 -\r\n\r\n 5、身旺又逢偏印,无事业心,依赖心强,懒惰,多学少成,胸无大志,虎头蛇尾,为庸碌之人。 -\r\n\r\n 6、-偏印多,不是义母多,就是继母多。偏印多,不自由,受他人制约。 -\r\n\r\n 7、正偏印同透,除正业外,还喜偏业。 身旺有偏印,四柱中财官旺同透者富贵。 --\r\n\r\n 8、四柱中枭神太旺,不仅心毒,而且无子。\r\n\r\n 9、四柱中干支皆为偏印,离祖谋生,易失权贵,易招盗贼,且身体不好。 -\r\n\r\n 10、偏印最怕枭食夹日,不犯牢狱之灾则痛苦难言。\r\n\r\n 11、 -偏印喜伤官配,正印喜食神配。 \r\n\r\n 12、偏印,见官杀混杂者,为多成多败之命。 -\r\n\r\n 13、偏印在四柱:年上偏印,破祖离家,有异母,失家教,损家庭名誉;月上偏印,兄弟姐妹有夭折;日支偏印,男不得良妻,女不得良夫,逢空亡母缘差,女命易小产;时上枭神,头胎易流产或夭折,或生女儿较好,儿女难言孝顺。 -\r\n\r\n 14、 -枭神主病伤灾之事,偏印易伤头、手指、脚。 -\r\n\r\n 15、四柱中有偏印为内夺,大运流年见枭为外夺,灾自外来。-\r\n\r\n\r\n\r\n\r\n\r\n八字正印性格\r\n\r\n正印,仁慈心、博爱、信用、福星等,也主懒性、信赖性强等。正印之星也主对宗教信仰类,佛道儒等正教。\r\n\r\n\r\n\r\n\r\n正印\r\n\r\n正印代表长辈,贵人,师长,男命代表母亲,女命代表祖父,女婿。\r\n"; string 枭神 = "枭神\r\n\r\n为精神型十神。思想怪异,深具创造力。精明能干,缺少人情味。\r\n枭神者,排斥他人他物,偏业之人。\r\n原始性符号:不稳定性、偏业性工作、副职、病灾、破财、休学、失业。\r\n为吉时符号:偏业、思想上的成就,学术、荣誉、地位。\r\n为凶时符号:病灾、不雅的胎记疤痕及痣。破财、休学、失业,伤克于女。\r\n\r\n\r\n\r\n\r\n偏印的信息之象\r\n\r\n偏印就是枭神。枭神在夺食这个情况下叫枭神,实际它也叫印,只不过叫偏印,偏印是生我的,但是却是一种排斥,这是什么意思呢?是不情愿地生,就比如说偏印是继母,她养你是不情愿,因为不是她生的,不情愿是这种借光生。 \r\n\r\n(1)、偏印的人象:继母,长辈,养母,乳母,祖父,和尚。——没有饭吃,不过这是过去啦,就是泉神旺,夺食,没有饭吃就去出家。星相家,学者,医师,这都是偏印代表的。 \r\n\r\n(2)、偏印的事象:损福,也是从夺食的角度看。损寿,疾病,因为流通不好。这都是旺的,这都是负面象。失权,就是化泄官。破财,夺了饭碗不被财吗?女命克子,女以伤食为子。瘦弱,挑食,不愿吃,挑食。这瘦弱,挑食都是不情愿生而出现这种象。正印呢?因为它是异性相生,情愿生,愿意做奉献。偏印是不情愿,帮你也是就像农村有一些妇女,帮了你一点,就嘟嘟一个劲的说,嘴损着你。就像咱平常说的,做了好事那个嘴就像破锣一样,叫你不舒服。产厄,这也是夺食这方面。还有隐疾,孤独,夺食没饭吃,别离。福薄;少福,享不到儿孙福,这个福薄,就是因为偏印克子孙。现在有养老金,原来就指望子女养老,那你克子女肯定福薄。代表养子,继母所生嘛,就是这个意思。贫困,夺了饭碗,夺了工作,灾害。才能这是正面,才能,就是生身有力,就是从这个角度。代表设计,图纸的设计,就是得助多啦。代表独创,学术研宪,这是从事上论。 \r\n\r\n(3)、偏印的物象:偏业,医药。正业是正生你的,偏业是旁生你的,所以说,代表偏业。医药是从补身这方面讲的。房子,代表房子,是生你的,保护你的嘛。不喜欢的食物也是偏印,因为偏印它生你是不情愿的,反过来讲你不愿吃的、不喜欢的食物。文具,文具主要从文上。契约,这个契约就是保护你的,对你有好处的。印鉴,罚单,就是罚款单,这个罚款单是保护性的罚你,你细想一想叼。 \r\n\r\n(4)、偏印的心性:代表领悟力,你身偏弱,你要不断吸取营养,要学习,久而久之就有了领悟力,产生了领悟力。代表机智,这个机智就是化杀这个能力,杀要制你,你要是想要把杀化了你就要有点功夫,这个机智如果再翻的话,就是会来事儿或者是贬义的拍马屁溜须,这都属这里头的。就说拍马屁也须要付出血汗的,也不是开玩笑,也得付出代价。这里头说这个化杀有力,杀是官,你如何去把杀换成你,就等于生你身一样,得付出托份。代表孤独,这是从枭神夺食这个角度上,为什么代表孤独?人那是最怕孤独的,不管你是有还是没有,是富,还是贫,最怕孤独。孤独说白了就是没有人理,然后他自己那种心理怪怪的,因为没有人理他,他也反常,思维反应都反常。还代表自我,就是生得多了,生出来一种自我。就是别人都是生我的,而我不是生别人的。代表劳碌,就是辛苦。六爻里父母爻持世, \r\n\r\n主你这人辛苦,为什么辛苦呢?得明白这个道理,就是说他天生就是生别人的,就得为别人做事,这不就辛苦吗?给别人做得多,回来的少。比如说你做了一天工,看机器看了一天,按照正常来说,每月工资700块钱左右,那我一天勾将近30块钱,这才说你很辛苦。如果看一天给你两百块,你绝对感觉不到辛苦,因为你这个价值超过了你那个,你不会说我坐着很辛苦,这是精神上的感觉。有始无终。这就是说,总有生他的环境,久而久之就没有后顾之忧了,所以说做啥事就有始无终。有心机,有道道啦,就这个意思。为什么?因为化杀。 \r\n\r\n这是深层次的东西,就是你推出来的象,那就是说在看命局的时候,绝大部分要推。少言。就是愿意奉献,因为本身主奉献。正印和偏印的区别,虽说都是奉献,但是偏印它是不情愿的奉献,用我们现在话说,人品上稍稍有点差别啦,终归还是做奉献。不善经营。为什么了?因为老去生别人。你像现在在社会上做生意,那得是吝啬一点,你做生意不吝啬,卖菜你秤老是高高的,他就挣你低秤的钱,你老高高的,那就是好心,这种心性透露出来了就不善经营。内向,妄想,老有帮他的了,久而久之,自己不努力,说出的话虚无飘渺,这就出现妄想。\r\n(5)、偏印的非精神含义:精神含义就是这种思想,非精神含义是由这种思想付诸实践才出现的。你比如说柱中多偏印无功者,子女缘薄,这个当然指的是女命。这个女命拿来四柱一看,时柱是那枭神很旺,比如说是丙午吧,丙午是印的话,那金就是伤食,因为时柱是子女宫,那是你儿女住的地方,但现在住进去的却是这个老妈子,你比如说不疼爱孩子的妈妈或继母,凡是这样女命,就说她不利子女。有几个方面,这个不利子女不一定是死,这个你不要这么想啊,一个是子女不成才。再就是它得是忌神,它要是喜用神的话,多半是偏弱,偏弱克的力量就不大,逢到岁运把它扶起的时候,它也是稍稍偏点旺,克力不大。但它本身要是忌神的话,在命局里就是旺,当然也有忌神不旺的时候。比如说印是忌神,官可能不旺,正好生印,那也是忌神,我指的是正常情况下,它忌神偏旺的时候,如果要逢到岁运的时 \r\n\r\n候,这就不利于子女了,子女身体不好,或者是精神各方面,再就是有残疾,不好 养。咱们通常说子女不好养就指的不成才,老惹祸。如果在二十岁以后,它本身就是忌神,然后走的是忌神运,这就不利于子女了。作为女的来说,有流产的情况,保不住胎,部属于这个情况。或者小孩成熟的晚,还有这个残疾或者是很淘气,学习也学不进去。咱们说的不好养就是这些方面,再就是体弱多病。这是说这个多印无劫,特别是在子女宫不利于子女。 \r\n\r\n命有偏印又官杀混杂,为多成多败之命。这是什么道理呢?就说印旺化杀是多成,印衰身弱,又多败,官杀制身又多败。就是说偏印化杀生身是多成命,又官杀混杂克身,是多败命。\r\n\r\n干支皆偏印:如再逢岁运生助日干,家里易丢东西,失业。这是什么道理呢?对,夺食.特别是在月柱上。月柱是门户,要是夺食,是不是跟丢东西一个样?但得是身旺,因为身旺,你不需要印,印就是忌神,忌神你才能看成是小偷,要是用神就不是小偷了。它不是小偷,你也谈不上丢东西了啦。它是忌神,如果在门户那里,夺了你的食,好比是偷东西一样。年柱见偏印,这个主要是指年柱干支都是偏印的,有破祖业、损家名之嫌。但得枭是忌神,仅仅是忌神.要枭是用神就不存在。年柱枭神是忌神,都知道财多坏印,实际印要多呢?也损财,看是用哪个方面,它是用夺食这方面,它是忌神夺你食了。印是忌种,就是身旺了,伤食是流通,管泄的,现在它把你食夺了,就像夺你饭碗一样。那从另外一个角度上看,就说印旺也损财,就是这个道理。宫位和十神这个用法,我想对你们很有用,很有用的,你知道这个道理以后,就可以根据这个随时随地从四柱里头判断出很多事情。因为一般情况下,本身这个柱是一个五行旺的这样的命很多很多,比如说遇到这个庚申,庚申年或者庚申月,现在是庚申月的话,那就要克父,或者是有分家倾向,这个比劫抢嘛,因为你这是父母宫,有抢的意思。如果你要是这个财呢2它又克印。到日柱上是比肩,它就克妻,劫财。经常有这种情况,会用这之后,可以演绎出很多的需要预测出来的吉凶。 \r\n\r\n偏印在日支,男不得良妻,女不得良夫。但这都是相对的,你是男的,印在这里它要损财,而且印在这里,婆媳之间关系恐伯要不好,这是从这个角度上看。女命呢?因为官是夫,它就把官给你化了。印化官的嘛,所以不得良夫。化了官就无力了,无力你不就什么了吗?所谓良夫,很大的程度上,在过去人的眼里,你这个当官的就是好丈夫,你下田劳动去就不是良夫啦。它不是说人品,主要从社会等级上来看。你还没有进这个家门,那家门先就化泄你的力量,你就费力了,辛苦了,是从这个角度上看。 \r\n\r\n偏印在时柱,对子女不利。时柱好比是你子女住的房子,现在那里头有一个吃你孩子的,偏印也是继母,母老虎嘛,也可以引伸成这个,那里头就有一个母老虎在这里,就不利于子女。\r\n\r\n女命还有这么一条,偏印多有流产和产厄之象。因为它夺食,但是有一条,它得是忌神。为什么我老强调这个是忌神,不是忌神它夺不了,不是忌神它没有力里。 \r\n\r\n讲一个物理道理,物理道理就是说,中和就是比较中心的这么一个,中和这边就是中和一偏旺一太旺一旺极;这边就是弱极一太弱-偏弱-中和。是这样,以这个为分水线(中和),偏旺以上它就要克,因为它密度高,它就要向其它扩展膨胀。比如说中和的时候气就是适宜,旺衰强弱是正好,它要旺了就开始胀,这个胀在四柱上就代表生和克、冲和刑这个关系。那么它要弱的时候,它就不会有这种作用,因为什么呢?因为它自保都很难。 \r\n\r\n比如说你身旺,但是这个官杀也已经超过了中和程度,那就是说这个官杀有用。我现在跟你讲这个道理,不亚于流年对命局那种招法啦,还有刚才我讲那个宫位跟十神,这不亚于这个啊,大家要细心领会。如果在命局中是这种情况的时候,(指中和到弱极)它没有用,这就涉及到生克权了。那么什么时候有用?要岁运扶起的时候,岁运扶起才有用。 \r\n\r\n比如弱极,弱极这个含义就是没有根,有点根也是伤根,这才能构成弱极这个概念,像这种情况,难以扶起,所以有时为什么说实在弱极还不如克掉。但是你必得是成势的命局,不成势的你克不克它都没用,它挡碍,不如克掉,那么这种情况扶不起(指弱极),扶不起它就没有生克权。一般能扶起的主要是这个偏弱,扶得起来。比如命局当中官杀偏旺,日主偏弱,这个时候逢岁运就很容易扶起来了,怎么扶起来呢?有几种扶起方法,官杀偏旺而不是太旺搞清楚啦,这是批命最关键最关键的地方。偏旺,那么逢到印化杀生身,这个偏旺是不是中和了,它这个偏弱是不是也可以变成中和了,这个贵气就来了,好事就来了。还有一种方法,当然我说的印化杀生身是最好的办法,就说在身偏弱、官旺的这个格局当中。还有就说你加大日主的力量,它旺了,跟它(官杀)照个平局也有好处,因为什么?因为你加大的是偏弱的这个。如果不是这样,比如现在日主是偏旺,官杀是太旺,那你说日主偏旺时是不是有生克权?它有生克权,你官杀太旺,不管在岁运上给它两个那一个加劲,它都有发挥它生克的职能,听明白这个道理了吗?所以说,这是衡量你这个喜忌和吉凶的一个最关键最关键地方。那可不是说,一看身比官偏点弱,然后就一看身——本来身是偏点旺,你官杀太旺,这一看,好,取这个用神或者是取印,取印化它(官杀),它变成偏旺了,可是它(身)不是变成太旺了吗?这诀窍不是在这里吗?表面上看这个(日干)比它(官杀)弱一点,说好,这官杀旺是日主偏弱,但不是这头的偏弱(指中和下的偏弱),是它两个相比的偏弱,这种情况是一般初学者爱犯的毛病,搞不清楚。然后把它化了(太旺的官)它就变成偏旺,你这头再一生(生身) \r\n\r\n变成太旺了,这哪里是用神到位?这是去了一个忌神又来了一个忌种,这不是好事而是凶,因为什么呢?你按照它两个来平衡,说你加大它的力量,它变成偏旺.它是能敌官杀了,但它加大了力量,它不是要劫财吗?对不对?整个局势这个方向没有把握住吗?这种偏旺是一种什么程度?中和是一种什么状态?很多人在这上面打不开转转,一看官杀旺了,这个身偏弱,但实际按照总体来说它不弱,它不弱的时候,偏旺,它就有生克权。它真正偏弱的时候,你补上的时候,补到中和那就适宜。大家要真正理解《滴天髓》和《子乎真诠》谈的适宜是一种什么状态,怎样才能正好,才能产生吉兆,产生吉祥。人们需要的就是这种适宜,凡是不适宜的偏弱或者是不适宜的偏旺,这对日主都不是什么好事。那么,在这种情况下,你就能更明确的认识到这个生克权问题。你弱的时候就没有生克权,因为它需要补。它想侵犯别人侵犯不了,就说它那个密度那个质量还不够。你像这个打枪,你弱,那可能你不是没有子弹了,就是身体不行,反正你这抢打不出去,因为你弱啦,对不对?可是你旺的时候呢,可能打得不准,打得准和不准,这一枪也放出去了,它也有侵害,因为它旺,它才可以去打,具备这个条件了。这是从这个旺衰强弱上讲,我一再强调这个原理,这是至关重要的,在古往今来的书上,包括《滴天髓》也谈了中和和旺衰,但它没有说明我这个,我可以这样说它没有,你也不会用。我说心里话,因为你没有这种相对的和它本身能不能生克这个道理的结合。你们记住一条:五行只有偏旺以上的时候,它才可以存生克权。为什么流年它本身就是带生克的,因为流年是公认的,它就是旺,而大运就不是这样了,因为大运是你命里的运,是你自己单独这么个小天地。为什么要叫大家扭转这个观念,千万把命运跟流年分开,而不是古书上那个命对岁运。因为你们一开始学的时候——我开始学也是这样,接触的都是命对岁运,而不是命运对岁,完全是两个概念。 \r\n\r\n那么这种偏弱,我刚才说了,逢岁运扶起的时候,它就有可能达到中和或者是偏旺,是吧?但是,你扶起的时候,可能这个偏弱就超越中和,就变成了偏旺,偏旺的时候它就有生克权,那它原来是用神,它要生或者要克的,它不就起作用了,它还达不到祸害人的程度,那就是好事。你们细想一想,就达到那个了,一个是财,财偏弱,你想想它到中和偏旺时,它才放出光彩。因为它偏弱的时候,因为它放射不了,也就不能产生生和克。在四柱上表述的是生和克,真正用时就按照我刚才说的这种情况才能理解,就说财弱的时候,它放射不出去,逢到岁运补时,偏旺的时候才能放射出去,这时候财才来。日主能担的时候,财才得来。命局中财弱,财弱本身就设法往外放光,达不到那个程度,那光也是一种能量,它达不到,它自己还拱不起来,就根本谈不到往出放。在命局中偏弱,岁运要永远不补的话,怎么能得到财?得不到财。岁运补上一个是包括它本身,比如说它是金,逢到金岁运,还有一个是土,土也是给你往里输气,它要达到偏旺的程度,它也开始往外放,在它放的时候,日柱能擒过来,能收过来。比如说财在这里头是旺,日主弱,日主弱的时候,就承受不了。日主要是补到偏旺的时候,或者中和时候,也可以放光,不是有能力接受了吗?这不是财就来了吗?但这财本身旺,你身弱,你达不到接受它的旺度,如果平常维持还可以,因为生来就是这样,那么如果要是逢到忌神,再加大财那种光,那种光不是对你有害的吗?因为你本身就承受不了,它再加大那就变成灾了。关键的时候就是围绕着这个链条,这是整个链条(指弱极—太弱—偏弱一中和一偏旺一太旺一旺极),你明白这个链条的道理、原理,拿命局细细去掂量,去领悟,才真正会用。\r\n\r\n\r\n\r\n\r\n偏印应用 -\r\n\r\n 1、四柱中无食神者为偏印,有食神为枭神,枭者凶也,夺食夺饭碗夺命,易有伤灾。 -\r\n\r\n 2、 -偏印多,则灾多福薄,身体不好,幼时奶少,不爱吃饭,心术不正,人缘差。 \r\n\r\n 3、偏印者精明强干,固执孤独,主观刻薄善变,多学少成,再逢身旺则大事干不了小事不愿干,不自量力,虚伪,耍小聪明;如为喜用神者,多才多艺。 -\r\n\r\n 4、身弱最宜偏印生身,则变弱为强;但忌偏财克,食神耗。 -\r\n\r\n 5、身旺又逢偏印,无事业心,依赖心强,懒惰,多学少成,胸无大志,虎头蛇尾,为庸碌之人。 -\r\n\r\n 6、-偏印多,不是义母多,就是继母多。偏印多,不自由,受他人制约。 -\r\n\r\n 7、正偏印同透,除正业外,还喜偏业。 身旺有偏印,四柱中财官旺同透者富贵。 --\r\n\r\n 8、四柱中枭神太旺,不仅心毒,而且无子。\r\n\r\n 9、四柱中干支皆为偏印,离祖谋生,易失权贵,易招盗贼,且身体不好。 -\r\n\r\n 10、偏印最怕枭食夹日,不犯牢狱之灾则痛苦难言。\r\n\r\n 11、 -偏印喜伤官配,正印喜食神配。 \r\n\r\n 12、偏印,见官杀混杂者,为多成多败之命。 -\r\n\r\n 13、偏印在四柱:年上偏印,破祖离家,有异母,失家教,损家庭名誉;月上偏印,兄弟姐妹有夭折;日支偏印,男不得良妻,女不得良夫,逢空亡母缘差,女命易小产;时上枭神,头胎易流产或夭折,或生女儿较好,儿女难言孝顺。 -\r\n\r\n 14、 -枭神主病伤灾之事,偏印易伤头、手指、脚。 -\r\n\r\n 15、四柱中有偏印为内夺,大运流年见枭为外夺,灾自外来。-\r\n\r\n\r\n\r\n\r\n印星\r\n\r\n印重的人性格内向、沉默,不爱表现,总是人群中比较低调、话少的那一个,不爱与人争高下,不会计较过失,心态非常好,总能给人一种不沾红尘的感觉。\r\n\r\n1)性格优势:安静平和、仁慈善良\r\n\r\n印星为喜用的人,性格安静平和,遇到问题不急不躁,做事也比较坚持长久,这种毅力不论是读书学习,还是在工作中都非常的有优势。\r\n\r\n心地善良,莫过于印为喜用的人了,不仅会体谅他人,还会用仁爱、奉献的心去对待他人,包容大度,能容纳他人的缺点与不足,就像我们的母亲一样,(印在八字中对应的也是母亲)。\r\n\r\n2)性格缺点:懒、固执\r\n\r\n懒是印的一个通病,对任何事情的标准都比较低,容易满足,能不动就不动,这也导致了印重的人,大部分体型都比较胖的原因。\r\n\r\n印重的人,不喜欢变化,喜欢稳定的生活环境,所以,当他们认定了一件事或者熟悉了一个稳定的环境后,就不会轻易的放弃和改变。\r\n\r\n3)适合的工作岗位\r\n\r\n人事行政、学者、艺术家、佛学传道者。\r\n\r\n\r\n\r\n\r\n八字偏印性格\r\n\r\n偏印,为人精明干练,反应机敏,多才多艺,代表固执、不属正统的思维、思想,如是宗教方面则主是仙姑仙婆类。\r\n\r\n\r\n\r\n偏印\r\n\r\n代表女命之母亲,男命之祖父,或亲族长辈,或意外的帮助力量。\r\n"; //纳音 string 纳音 = "\r\n\r\n\r\n纳音五行批命,以年上纳音代表命主。以年命与月柱、日柱和时柱结合起来批断命主富贵贫贱、吉凶祸福。知道了各柱的纳音五行,只用流年就行了。纳音五行批命和正五行批命尽管方法不同,但结果相同,且比正五行批命简洁、快速得多。\r\n(一)上生下为盗泄,贫贱人。年柱纳音五行生月柱纳音五行,月柱纳音五行生日柱纳音五行,日柱纳音五行生时柱纳音五行。从上而下依次相生者者,命主大多为贫贱之人。\r\n(二)上克下为财,富贵命。年柱、月柱、日柱、时柱纳音五行,自上而下顺次相克者,即年克月、月克日、日克时者,多为富贵之命。\r\n(三)下克上为官杀,破败命。年柱、月柱、日柱、时柱由下而上依次相克者,多主家门破财、一生起伏波折大、伤克长辈之人。\r\n(四)年柱纳音被日柱纳音五行克,年柱地支又被它柱地支刑,多为短寿夭折之命。\r\n(五)下生上为印,大富大贵。时、日、月、年四柱纳音五行顺次相生,即下生上、时生日、日生月、月生年,大多为大富大贵之命。 \r\n\r\n\r\n\r\n纳音,是在术数预测中广为应用的一种取“数”的方法,它对应的数理已经被“六十甲子纳音”大致的规定下来,其基本的意义还是用“五行”来阐述的。\r\n“纳音”的“音”,就是我国古人根据不同音阶确定的五音。五音不是天生的神秘事物,而是人为规定的。五音不是三音,也不是七音,因为三音太少,无以表现音律变化,七音太多太复杂,难于为古人掌握,“五音”最好。事实上现在的音阶已经不止“五”音了。所以,“五音”本身是不神秘的。\r\n五音是那五个音?就是宫、商、角、徵、羽,对应今天的1、2、3、5、6——哆、来、咪、嗦、啦。\r\n那么“纳”又是什么意义呢?纳,有加入的意思。“纳音”是不是“加入音律”的意思呢?如果是,就是说没,在术数预测中,除了用五行、数字等来研究,还加入一种研究方式,就是音律的方式。如果真是这样,纳音就是古人探索声音与人事的一种企图,表现了古人认识世界的一种欲望。可惜,这样的理解还没有得到证实。而更多的研究命理的人都只是千方百计运用纳音无行的既有观点去预测人生,没有人训诂和考据“纳音”本身的意义。\r\n网络搜索关于纳音来历的文章,发现有人指出:“从来没人知道纳音的来历.这个东西好似紫微,从天而降,如果说是外星人给地球的礼物,也不失为一种解释.其次,纳音的原理一直无人能够真正说明白.三命通会的经典解释是目前为止公认最清晰的版本,但即使如此,仍然充斥着不少牵强附会的地方……”这样的说法代表了许多人的观点,给纳音披上了更多的神秘色彩。\r\n这些就待识者指教了。\r\n但基本的观点还是有了,就是纳音是用与音律相关的知识来进行预测的一种方法。\r\n\r\n二、纳音五行\r\n\r\n术数预测的基本元素是五行金木水火土。金木水火土五行是可以根据数字推算出来的。而数字又是通过河图推衍出来的,所以《考元》曰:“大衍之数五十,其用四十有九。以两干两支之合数于四十九内减之,余数满十去之,余一六为水,二七为火,三八为木,四九为金,五十为土,各取所生之五行为纳音”。这里不仅告诉我们怎样取数,还告诉了我们河图数与五行和纳音的对应。即:\r\n五音\r\n宫\r\n商\r\n角\r\n徵\r\n羽\r\n河图数\r\n五、十\r\n四、九\r\n三、八\r\n二、七\r\n一、六\r\n五行\r\n土\r\n金\r\n木\r\n火\r\n水\r\n纳音\r\n生金\r\n生水\r\n生火\r\n生土\r\n生木\r\n\r\n纳音是怎样得出来的呢?\r\n\r\n以甲子、乙丑为例:甲九子九,乙八丑八,其数之和为三十四,于四十九内减之,余十五,去十不用而余五,五为宫音,属土,土能生金。所以甲子、乙丑的“纳音”所对应的五行(简称纳音五行)就是“金”。\r\n\r\n纳音,是在术数预测中广为应用的一种取“数”的方法,它对应的数理已经被“六十甲子纳音”大致的规定下来,其基本的意义还是用“五行”来阐述的。“纳音”的“音”,就是我国古人根据不同音阶确定的五音。五音不是天生的神秘事物,而是人为规定的。五音不是三音,也不是七音,因为三音太少,无以表现音律变化,七音太多太复杂,难于为古人掌握,“五音”最好。事实上现在的音阶已经不止“五”音了。所以,“五音”本身是不神秘的。\r\n\r\n1概念\r\n\r\n五音是古代的音符为宫、商、角、徵、羽,和今天哆、来、咪、嗦、啦相同,但是纳音和音乐无关系。“纳”是加入的意思。“纳音”是古代风水学的一个名词。五行术数预测的基本元素是五行金木水火土。它是可以根据数字推算出来的。而数字又是通过河图推衍出来的,所以《考元》曰:“大衍之数五十,其用四十有九。以两干两支之合数于四十九内减之,余数满十去之,余一六为水,二七为火,三八为木,四九为金,五十为土,各取所生之五行为纳音”。\r\n\r\n纳音是怎样得出来的呢?\r\n以甲子、乙丑为例:甲九子九,乙八丑八,其数之和为三十四,于四十九内减之,余十五,去十不用而余五,五为宫音,属土,土能生金。所以甲子、乙丑的“纳音”所对应的五行(简称纳音五行)就是“金”。根据《瑞桂堂暇录》(见《协纪辨方书》)记载:“然五行之中,惟金木有自然之音,水火土必相假而后成音。”也就是说,若为四九、三八之数,所对应的五行即为纳音,之外的则需要转化。遵循的原则是“水假土、火假水、土假火”如庚午辛未,其数三十有二,二者,火也,土以火音,故曰土。\r\n\r\n2六十甲子\r\n\r\n六十甲子是基本的纪年方法。用纳音预测主要就是用在“六十甲子”中。六十甲子与纳音的关系经推衍后,被规定下来,为了记忆的方便,还做了一个《六十甲子纳音歌》,如下:\r\n\r\n甲子乙丑海中金       丙寅丁卯炉中火          戊辰己巳大林木\r\n庚午辛未路旁土       壬申癸酉剑锋金          甲戌乙亥山头火\r\n丙子丁丑涧下水       戊寅己卯城头土          庚辰辛巳白蜡金\r\n壬午癸未杨柳木       甲申乙酉泉中水          丙戌丁亥屋上土\r\n戊子己丑霹雳火       庚寅辛卯松柏木          壬辰癸巳长流水\r\n甲午乙未砂中金       丙申丁酉山下火          戊戌己亥平地木\r\n庚子辛丑壁上土      壬寅癸卯金箔金          甲辰乙巳佛灯火(覆灯火也,非佛也,此为误。)\r\n丙午丁未天河水      戊申己酉大驿土          庚戌辛亥钗钏金\r\n壬子癸丑桑松木      甲寅乙卯大溪水          丙辰丁巳沙中土\r\n戊午己未天上火      庚申辛酉石榴木          壬戌癸亥大海水\r\n\r\n那么六十甲子纳音的术理是怎样推出来的呢?\r\n以“甲子乙丑海中金”为例,术数家是这样解释的:\r\n甲九子九,乙八丑八,其数之和为三十四,于四十九内减之,余十五,去十不用而余五,五为宫音,属土,土能生金。这说明了“甲子乙丑”与“金”有关。这个相关是根据五行生克推衍出来的。\r\n又因为子属水,又为湖,又为水旺之地,兼金死于水,墓于丑,水旺而金死,故曰甲子乙丑海中金也。就是说,之所以“甲子乙丑”是“海中”金而不是其他地方的金,是因为“子”与“水”有关,海里的东西当然是水多。还有,“丑”是土,是埋葬和承载“金”的地方。金属到了水了会下沉于水底之土的,所以“甲子乙丑海中金”的道理就得出来了。\r\n那么为什么“子”与“水”有关、“丑”与“土”有关呢?这也是规定的。具体的规定是:子属水、丑属土、寅属木、卯属木、辰属土、巳属火、午属火、未属土、申属金、酉属金、戌属土、亥属水。\r\n丙寅丁卯炉中火仿此理推之。\r\n\r\n3释六十甲子性质吉凶\r\n\r\n甲子金,为宝物,喜金木旺地。进神喜,福星,平头,悬针,破字。\r\n乙丑金,为顽矿,喜火及南方日时。福星,华盖,正印。\r\n丙寅火,为炉炭,喜冬及木。福星,禄刑,平头,聋哑。\r\n丁卯火,为炉烟,喜巽地及秋冬。平头,截路,悬针。\r\n戊辰木,山林山野处不材之木,喜水。禄库,华盖,水禄马库,棒杖,伏神,平头。\r\n己巳木,山头花草,喜春及秋。禄库,八吉,阙字,曲脚。\r\n庚午土,路旁干土,喜水及春。福星,官贵,截路,棒杖,悬针。\r\n辛未土,含万宝,待秋成,喜秋及火。华盖,悬针,破字。\r\n壬申金,戈戟,大喜子午卯酉。平头,大败,妨害,聋哑,破字,悬针。\r\n癸酉金,金之椎凿,喜木及寅卯。伏神,破字,聋哑。\r\n甲戌火,火所宿处,喜春及夏。正印,华盖,平头,悬针,破字,棒杖。\r\n乙亥火,火之热气,喜土及夏。天德,曲脚。\r\n丙子水,江湖,喜木及土。福星,官贵,平头,聋哑,交神,飞刃。\r\n丁丑水,水之不流清澈处,喜金及夏。华盖,进神,平头,飞刃,阙字。\r\n戊寅土,堤阜城郭,喜木及火。伏神,俸杖。聋哑。\r\n己卯土,破堤败城,喜申酉及火。进神,短夭,九丑,阙字,曲脚,悬针。\r\n庚辰金,锡蜡,喜秋及微木。华盖,大败,棒杖,平头。\r\n辛巳金,金之幽者,杂沙石,喜火及秋。天德,福星,官贵,截路,大败,悬针,曲脚。\r\n壬午木,杨柳干节,喜春夏。官贵,九丑,飞刃、平头,聋哑,悬针。\r\n癸未木,杨柳根,喜冬及水,亦宜春。正印,华盖,短夭,伏神,飞刃,破字。\r\n甲申水,甘井,喜春及夏。破禄马,截路,平头,破字,悬针。\r\n乙酉水,阴壑水,喜东方及南。破禄,短夭,九丑,曲脚,破字,聋哑。\r\n丙戌土,堆阜,喜春夏及水。天德,华盖,平头,聋哑。\r\n丁亥土,平原,喜火及木。天乙,福星,官贵,德合,平头。\r\n戊子火,雷也。喜水及春夏,得土而神天。伏神,短夭,九丑,杖刑,飞刃。\r\n己丑火,电也,喜水及春夏,得地而晦。华盖,大败,飞刃,曲脚,阙字。\r\n庚寅木,松柏干节,喜秋冬。破禄马,相刑,杖刑,聋哑。\r\n辛卯未,松柏之根,喜水土及宜春。破禄,交神,九丑,悬针。\r\n壬辰水,龙水,喜雷电及春夏。正印,天德,水禄马库,退神,平头,聋哑。\r\n癸巳水,水之不息,流入海,喜亥子,乃变化。天乙,官贵,德合,伏马,破字,曲脚。\r\n甲午金,百炼精金,喜水木土。进神,德合,平头,破字,悬针。\r\n乙未金,炉炭余金,喜大火及土。华盖,截路,曲脚,破字。\r\n丙申火,白茅野烧,喜秋冬及木。平头,聋哑,大败,破字,悬针。\r\n丁西火,鬼神之灵响,火无形者,喜辰戌丑未。天乙,喜神,平头,破字,聋哑,大败。\r\n戊戌木,蒿艾之枯者,喜火及春夏。华盖,大败,八专,杖刑,截路。\r\n己亥木,蒿艾之茅,喜水及春夏。阙字,曲脚。\r\n庚子土,土中空者,屋宇也,喜木及金。木德合,杖刑。\r\n辛丑土,坟墓,喜木及火与春。华盖,悬针,阙字。\r\n壬寅金,金之华饰者,喜木及微火。截路,平头,聋哑。\r\n癸卯金,环钮钤铎,喜盛火及秋。贵人,破字,悬针。\r\n甲辰火,灯也,喜夜及水,恶昼。华盖,大败,平头,破字,悬针。\r\n乙巳火,灯光也,同上,尤喜申酉及秋。正禄马,大败,曲脚,阙字。\r\n丙午水,雨,喜夜及秋,水旺也。喜神,羊刃,交神,平头,聋哑,悬针。\r\n丁未水,露,同上。华盖,羊刃,退神,八专,平头,破字。\r\n戊申土,秋间田地,喜申酉及火。福星,伏马,杖刑,破字,悬针。\r\n己酉土,秋间禾稼,喜申酉及冬。退神,截路,九丑,阙字,曲脚,破字,聋哑。\r\n庚戌金,刃剑之余,喜微火及木。华盖,杖刑。\r\n辛亥金,钟鼎实物,喜木火及土。正禄马,悬针。\r\n壬子木,伤水多之木,喜火土及夏。羊刃,九丑,平头,聋哑。\r\n癸丑木,伤水少之木,喜金水及秋。华盖,福星,八专,破字,阙字,羊刃。\r\n甲寅水,雨也,喜夏及火。正禄马,福神,八专,平头,破字,悬针,聋哑。\r\n乙卯水,露也,喜水及火。建禄,喜神,八专,九刃,曲脚,悬针。\r\n丙辰土,堤岸,喜金及木。禄库,正印,华盖,截路,平头,聋哑。\r\n丁巳土,土之沮,喜火及西北。禄库,平头,阙字,曲脚。\r\n戊午火,日轮,夏则人畏,冬则人爱,忌戊子、己丑、甲寅、乙卯。伏神,羊刃,九丑,棒杖,悬针。\r\n已未火,日光,忌夜,亦畏四者。福星,华盖,羊刃,阙字,曲脚,破字。\r\n庚申木,榴花,喜夏,不宜秋冬。建禄马,八专,杖刑,破字,悬针。\r\n辛酉木,榴子,喜秋及夏。建禄,交神,九丑,八专,悬针,聋哑。\r\n壬戌水,海也,喜春夏及木。华盖,退神,平头,聋哑,杖刑。\r\n癸亥水,百川,喜金土火。伏马,大败,破字。截路。\r\n以上六十甲子,盛大者忌变为小弱,小弱者欲变盛大也耶。先贫贱而后富贵则荣华,先富贵而后贫贱则卑辱;不可以其先贫贱而不论其富贵,亦不可以其先富贵而不论其贫贱也。且生年属木,假令是庚寅、辛卯,则木之盛大可知;若月日时胎不见他木,则以松柏论,万一上见杨柳木或柘榴木,则舍大就小,不以松柏论也。假令是壬午癸未生人,则木之小弱可知,若月日时胎不见他木,则以杨柳论,万一见松柏木或大林木,则弃小论大,不可以杨柳论也。以至天上火、剑锋金、大海水、大驿土生人,月日时胎别见他位,纳音同而小弱者,又如覆灯火,金泊金、井泉水、沙中土生人,月日时胎别见他位,纳音同而盛大者,或引凡而入圣,或先重而后轻,皆当从其变者而论之,不可拘于一端。\r\n\r\n4推衍\r\n\r\n八字是推算人生的,也就是预测。预测是未来的事物,因此是将要发生的事情,也就是“生”,这大约是纳音通过五行相生推出的原因。\r\n四柱推衍,就会出现四个“纳音五行”,那怎样确定他们在人生中的轻重主次呢?对此,根据年、月、日、时在人生中的独特程度(也就是几率)排序,确定纳音按时、日、月、年的顺序起作用。就是说,决定一个人的命运的纳音,最主要的是时辰纳音,其次才是日纳音,以此类推。\r\n\r\n5运用方式\r\n\r\n纳音五行在命理中的运用\r\n命理学认为,五行是构成宇宙万物及各种自然现象变化的基础,预测是在灵性与五行沟通及逻辑思维的推导下进行的。生辰八字的锁定,就是人与五行进行沟通的范围的锁定。四柱中的五行包括:天干五行、地支五行、纳音五行,地支藏干五行等。其中纳音五行是由一个天干与一个地支组成的新五行。\r\n\r\n六十甲子中,任何一个天干与地支的组合,都有一个新的五行——即纳音相对应。然而二者又是怎样的区别又联系呢?命理学认为,纳音五行是掌管人元气机趋向指势的五行,四柱五行是人体接受天元、地元信息的物质能源生化的五行。其中三元是:以天干代表天元,地支代表地元,纳音代表人元,天元、地元、人元即三元,三元各有对应的运作范围。四柱五行通过对流年大运的生克制化来协助判断其吉凶成败。通过纳音五行则可察盛衰气数。纳音五行是不同天干、地支组合生化的,它结合了许多具体的事物——如“海中金”“炉中火”之类,这就使得预测更可以联系具体事物。等等。阐述命理的人还为纳音五行的出现和使用找出了很多理由,比如:四柱五行之气是纳音五行之气的本源,纳音之气可补四柱五行气之不足;纳音五行使四柱五行具体化,四柱五行是纳音五行神韵的组成部分;纳音五行可借助四柱五行做出准确判定,四柱五行可根据势态配合纳音五行来观察盛衰……总之,四柱五行中加入纳音五行后,命理的推衍就更灵活更丰富,八字先生更有的说。\r\n在早期六爻筮书《火珠林》中,指出“天干管天文,地支管人事,纳音管地理”,也就是说,在预测中,地理的事就要在纳音中寻找答案。与地理有关的工作地址、生葬地点,迁徙方向,就在纳音中找。这里也可以看出纳音的一些作用。\r\n\r\n6音律关系\r\n\r\n纳音五行与音律的关系\r\n纳音五行就是把五音和五行对应起来,但我们并不知晓音律宫、商、角、徵、羽在这里有什么意义。有人说:十天干与十二地支按顺序两两相配,从甲子到癸亥,共六十个组合,故称六十甲子,但六十甲子每两组配一纳音五行,到底是什么意思,则是一个谜。六十甲子是圣借物象以明道理,即用生动的实物来阐明哲理。但这里讲的应该是五行,因为只有五行才具象,并不是讲五音。\r\n\r\n7总结\r\n纳音的古籍记载见于《石氏星经》,《石氏星经》后来失传,现存日本书书籍《巫女、诚心之受继者》篇章中有详细记载:纳音命旺夫,需四象之气有利于丈夫,古代有口诀称“朱雀玄武顺阴阳”如旺夫需要带橘子石手链这样可以做到顺和阴阳,之后要按照丈夫的生日在结印册上添加结印古代称作是“青龙白虎避不祥”农历3到5月出生的需添加“羽心,竹内古河,夕城”3个结印。农历6到8月出生的需添加“青竹丹枫,云月舞鹤,扶桑伞幡”3个结印。农历9到11月生的需添加“音无响子,云松,五音分金”3个结印。农历12到2月出生的需添加“竹雀,刳舟剡楫,赑屃”3个结印。古代人认为这样纳音命可以化解丈夫的灾祸。\r\n纳音有“子肖前夫”记载,早期出现在中国阴阳道的书籍中,有详细记录的是在安倍晴明的著作《占事略决》。子肖前夫是指处女与男子同居或有过性经历后,所生的孩子更象前一个男子。现代科学称作“先父效应”古代称作“子肖前夫”古代人认为需要按照前夫生日请阴阳师在紫冰银结印符上雕刻结印阵:农历3到5月出生的结印阵是“紫嵇和犀婴阵”。农历6到8月出生的结印阵是“蝎夔和攰攱阵”。农历9到11月出生的结印阵是“牂牃和雾餮阵”。农历12到2月出生的结印阵是“赉渫和萤觚阵”。之后还要按照孩子生日在结印册上添加结印:农历3到5月出生的需添加“木灵御币,集古兵要,赑屃”3个结印。农历6到8月出生的需添加“扶桑伞幡,故实除蝗,百目静”3个结印。农历9到11月出生的需添加“青竹丹枫,和汉三才,羽心”3个结印。农历12到2月出生的需添加“五音分金,和汉三才,刳舟剡楫”3个结印。之后用封印函将紫冰银结印符和结印册一起封印起来,子肖前夫就可以根除。\r\n纳音中且有刑太岁记载最全的是在《古今图书集成》书中,记录了刑太岁,又称“偏冲”,自己的出生年如与当年所属生肖相差三年,便是刑克,例如蛇年,生肖属蛇为太岁,而生肖属猴和虎为“偏冲”太岁。古代人认为当纳音而且有刑太岁时是很不吉利的事情,一旦出现会让女士佩戴橘子石手链,男士佩戴红竹石饰品,之后请法师用“法体盐,玫瑰,云海石,须伦,赤鱬鳞”制作成石碑护身符,并按照自身农历生日添加结印:农历3到5月出生的需要添加“日足,夕城,九虹锦声”3个结印。农历6到8月出生的需添加“冰蝶,木灵御币,青竹丹枫”3个结印。农历9到11月出生的需添加“五音分金,刳舟剡楫,百目静”3个结印。农历12到2月出生的需添加“渡边葵蟹,南宫橘末,藏之介”3个结印。古人认为饰品与石碑护身符和结印册,三种法器组合起来这样可以形成三元风水局从而消除刑克太岁影响。\r\n\r\n纳音到底是个什么东西?它到底有什么意义?\r\n纳音,原来是对乐声而说的,中国古代将一个八度分为十二个不相同的半音,即十二律,每律又分为五音,一共组成六十纳音。\r\n\r\n在《梦溪笔谈》中有关于六十纳音的论述,一共六十律,旋相为宫。我们都知道凡气都从东方开始,有紫气东来一说,旋转右行,定纳音则起于西方而左行。为什么气始于东方呢?是因为四时始于木,右行传于火,火传于土,土传于金,金传于水。而纳音为什么始于西方呢?那是因为五音始于金,左旋传于火,火传于木,木传于水,水传于土。六十甲子纳音,就是仿照古乐六十律而确立起来的,其方法与《易经》的纳甲类似,纳甲是乾纳甲,坤纳癸,由乾开始,至坤结束。而五行纳音,则把金放在首位。\r\n由此看来,乐器属金,音乐属金,也确是有出处的。\r\n纳音是一个重要的概念。它是按照古乐六十律的构成方法,用五行与六十甲子相纳配,每一行纳上十二个支干,形成六十个纳音。\r\n纳音的推算方法有很多种,但以现代的数学理论来看,那些都不过是一些排列组合的游戏而已,并不具有什么特殊含义。\r\n除了确定干支的纳音五行之外,古人还根据地支的不同,又对各个纳音进行了区分,每一种纳音的性质、吉凶都各不相同,在四柱推命中,这也是基础性的参考依据。\r\n于是,另一个概念就出现了:纳音取象。那什么是纳音取象呢?\r\n古人根据干支、五行各自的性质,将六十甲子与五行相配,用比喻的说明和定义来显示人生的吉凶富贵,这就是纳音取象。它是一个重要概念和方法,也是用干支五行算命的重要组成部分。\r\n\r\n以纳音推命的原理是什么呢?\r\n为什么依照天干地支、五行纳音即可推测一个人的一生运势?先贤认为,五行兆示着人伦命运,而十二地支则象征着人的一生,两者相合,就可推断一生运势。\r\n五行,在人身上是什么呢?就是心、肝、脾、肺、肾这五脏;在人德行上是什么呢?就是仁、义、礼、智、信这五常;在人命运上是什么呢?就是金、木、水、火、土这五行。\r\n\r\n十二地支象征着人的一生:\r\n1、子丑:人在娘胎之中,生命隐藏未露。\r\n2、寅卯:尙在童年,渐渐成长,未及弱冠。\r\n3、辰巳:青春年少,风华正茂,相当于而立之年。\r\n4、午未:人生事业如日中天之际,相当于半百之年。\r\n5、申酉:人已开始衰老,相当于七、八十岁。\r\n6、戌亥:事物收缩回拢,人开始死去。\r\n\r\n古人认为五行代表了五种构成世界万物的元素,五行的性质和作用,也就是世间万物(包括人)的性质作用,用这种性质作用来演说人生的吉凶固然是顺理成章的,但根据相配后的六十甲子与五行的各自性质所作的许多比喻性说明和定名,却有不少是附会的。因为世间的万物是复杂的,特别是人,思绪万千,情性各异,仅仅靠摆弄些客观的构成因素,而不能抓住或忽视人的内心世界,由此来掐算人生,预测命运态势,显然流于唯心主义。\r\n\r\n对纳音,了解一些有关的概念即可,要说推命,还是以八字为用。那些江湖上的算命先生所说的你的命是“海中金”还是“大溪水”等等,其实,并没有多少实际意义。我听到很多人都很肯定地说自己是这命那命的,比如说是“炉中火”命。我问:那是什么意思呢?是说你火多呀?还是说你缺火呀?有一个算一个,全都被我问得当场傻掉!你说,这样的“算命”,你知不知道又有何意义呢?它对你的人生能起到什么积极的促进作用吗?不过,对六十甲子纳音都是些什么东西,它们都长得是什么样子?我们还是有必要了解一下:\r\n\r\n六十甲子纳音:\r\n\r\n一、金系:\r\n1、海中金:甲子 乙丑\r\n2、沙中金:甲午 乙未\r\n3、金箔金:壬寅 癸卯\r\n4、剑锋金:壬申 癸酉\r\n5、白蜡金:庚辰 辛巳\r\n6、钗钏金:庚戌 辛亥\r\n\r\n二、木系:\r\n1、桑拓木:壬子 癸丑\r\n2、杨柳木:壬午 癸未\r\n3、松柏木:庚寅 辛卯\r\n4、石榴木:庚申 辛酉\r\n5、大林木:戊辰 己巳\r\n6、平地木:戊戌 己亥\r\n\r\n三、水系:\r\n1、涧下水:丙子 丁丑\r\n2、天河水:丙午 丁未\r\n3、大溪水:甲寅 乙卯\r\n4、井泉水:甲申 乙酉\r\n5、长流水:壬辰 癸巳\r\n6、大海水:壬戌 癸亥\r\n\r\n四、火系:\r\n1、霹雳火:戊子 己丑\r\n2、天上火:戊午 己未\r\n3、炉中火:丙寅 丁卯\r\n4、山下火:丙申 丁酉\r\n5、覆灯火:甲辰 乙巳\r\n6、山头火:甲戌 乙亥\r\n\r\n五、土系:\r\n1、壁上土:庚子 辛丑\r\n2、路旁土:庚午 辛未\r\n3、城头土:戊寅 己卯\r\n4、大驿土:戊申 己酉\r\n5、沙中土:丙辰 丁巳\r\n6、屋上土:丙戌 丁亥\r\n\r\n对上面的每一个组合,不知可不可以运用到看大运上面。比如,一个人35-45岁行甲辰大运,我们是不是可以看成,此人在行火运?因为甲辰的纳音为:覆灯火。还有,如果在看八字时用纳音,那么假设一个人的八字及纳音为:\r\n甲午      乙亥      壬辰      丙午\r\n沙中金     山头火     长流水     天河水\r\n我们能否据此说该人的八字有金、有水、有火,但缺木和土呢?似乎没有见到有这样的说法,也许是我还没有找到。那么,我就要问了,在现代的四柱八字命理学中,纳音到底具有什么实际作用呢?这一直是令我感觉比较困惑的地方。"; //天干合真假 int tghjin = 0; int tghmu = 0; int tghtu = 0; int tghshui = 0; int tghhuo = 0; //五行记算 int pailuinian = 0; double wxjin = 0; double wxshui = 0; double wxmu = 0; double wxhuo = 0; double wxtu = 0; double lwxjin = 0; double lwxshui = 0; double lwxmu = 0; double lwxhuo = 0; double lwxtu = 0; //天干五合引化 int wjin = 0; int wshui = 0; int wmu = 0; int whuo = 0; int wtu = 0; //五行归类 int wuxingguilei = 0;//1等于金2等于水3木4等于火5等于土 //大运十二长生 string 起大运 = "什么是大运?\r\n\r\n大运是八字预测的术语,大运是以十年为一个周期来推断一个人运势的吉凶祸福,有一句老话是这样说的:“十年河东,十年河西”,此话就是从八字算命得来的。用此话来形容人生的起伏不定,一个人何时能走好运,何时会走败运,测出之后以达到应对趋吉避凶的目的。当预知一个人财运官运亨通之时,可以放手一搏,顺风顺水,虽有曲折,但终会功成名就。当预知一个人会遭遇坎坷灾祸时,可韬光养晦,趋利避害,耐心等待时机的来临。\r\n\r\n排大运的方法:主要是看八字的年柱和月柱来排大运,看年柱的天干来确定出生这一年的阴阳,然后以月柱的天干地支起头排出来。\r\n\r\n大运排法:\r\n\r\n1、首先看年柱天干的五行是阴还是阳,看八字的年干为阳的男命、年干为阴的女命大运顺排;年干为阴的男命、年干为阳的女命逆排,在确定了顺排还是逆排的方式后,我们再看月柱,大运是以四柱中的月柱为起点来排定的。\r\n\r\n举个例子:庚戌年、己卯月、甲子日、辛亥时生,如果是男命,年干庚金在五行中是阳,为阳年生男,大运顺排,那么再以月柱己卯为起点开始顺排,月柱天干是己,在五行排列中“己”的下一个是庚,那么大运的第一个天干就是庚,月柱的地支是卯,地支“卯”的下一个五行是辰,那么大运第一个地支是辰,组合在一起就是庚辰,然后安着这个顺序继续往下排—庚辰后面是:辛已,壬午,癸未,甲申,乙酉,丙戌,丁亥,通常排八步大运,也可以继续排下去,如果寿命足够长的话。\r\n\r\n如果庚戌年、已卯月、甲子日、辛亥时,这个八字是女性的,看年柱庚为阳年生女,阳年生女逆排,也是以月柱为起点,月干“”以五行的顺序逆排(已土的上一个五行)是戊,地支卯在五行中逆排(就是倒过来排)是寅,一直这样逆排下去,其大运为:戊寅,丁丑丙子,乙亥甲戌,癸酉,壬申,辛未,也是排八步大运。\r\n\r\n说明:排大运是看八字的年干、月柱来推算,不需要看日柱、时柱。\r\n\r\n2、命主何时开始行运呢?或者说是几岁开始行运呢?命主是阴年出生的女生,其出生后的下一个节令为“立秋”。立秋是2013年8月7日16时20分,命主出生时间是2013年7月13日16时17分。其间相隔了25天0小时3分。我们按三天计1岁行大运,那么,二十五天则是8岁3个月行大运。那么,剩下的“3分”如何计算呢?方舟周易温馨提示,一个时辰按计10天计大运,那么,一小时则按5天计大运,一分自然按2小时即1个时辰计大运。因此,命主起大运的时间点是,8岁4个月0天3个时辰,即公历2021年11月13日亥时起运,后每十年一更替。\r\n\r\n需要注意的是:起运天数的计算,是以出生之日顺数或逆数碰到临近的如下节气:立春、惊蛰、清明、立夏、芒种、小暑、立秋、白露、寒露、立冬、大雪、小寒为准。\r\n\r\n命局、大运、流年三者之间的作用关系:\r\n\r\n1、八字命局为目标。\r\n\r\n2、大运决定十年运气好坏。\r\n\r\n3、流年可以直接影响八字命局,决定一年的好坏。\r\n\r\n4、大运干支间不看相互作用关系,流年干支间不看相互作用关系。\r\n\r\n5、命局、大运、流年的作用,是天干作用天干,地支作用地支,天干地支间不相互作用。\r\n\r\n6、大运天干作用命局天干,大运地支作用命局地支,决定了这十年大运的总体好坏情况。7、流年与大运首先发生作用,流年天干作用大运天干,流年地支作用大运地支,其作用结果再作用于八字命局。同时也要看流年直接作用命局的情况,要综合判断。\r\n\r\n8、大运流年不发生合、冲、刑、害关系时,大运流年分别作用与八字命局。\r\n\r\n从上面的查看方法可以看出,八字命局是内在因素,流年、大运是外面的因素,查看外围因素对八字的影响是好还是不好,就像一个人是能获得别人的帮助扶持,还是会遭到暗算打击,这就是外因,是运气了。\r\n\r\n需要注意的是,查看大运流年对命局的影响,不能像分析八字命局那样,看天干地支间发生的关系,只能天干与天干发生关系,地支与地支发生关系,大运、流年的地支再有力量,也不能作用命局的天干,大运、流年的天千再有力量,也不能去作用命局的地支。\r\n\r\n古人说,“命局没有好运,不能自达”说明运气的 重要,还说,“好命不如好运,好运不如好年。”说明 流年对八字的影响最重要也最明显,所以看运势,测流年最重要。\r\n\r\n八字命局决定了一个人先天素质的高低,起决定性作用,命贵,还是命贱;流年大运是外因,来影响命局,就是运气好坏,命贵的人也会有灾难,比如高官落马,命贱的人也会遇到好运,比如发财娶美妻。\r\n\r\n在命局、大运、流年的关系当中,要认清这样一个层次,八字命局是本人,大运是管理命局的,流年则是最高长官。所以,通常也把流年称为太岁,岁君,就是皇帝,所以太岁不可冒犯,自古有“冲犯太岁起祸端”的说法。\r\n\r\n在民间预测实际运用当中,很少使用排大运,尤其是盲派,虽然排大运并不复杂,民间更注重流年运势的影响。\r\n\r\n十二长生大运诀\r\n\r\n1、长生:这步大运走长生,好比太阳又东升,乌云散去多晴朗,花红柳绿草生情,蛟龙出海常快乐,猛虎得食在山峰,凤凰落在梧桐树,官印逐喜得长生。\r\n2、沐浴:运交沐浴不一般,如同过河又蹬山,过河走的泥洼地,蹬山道路弯又弯,七上八下受癫痫,安安稳稳没几年,心似乱麻如蒿草,总想游春在外边。\r\n3、冠带:运交冠带主吉祥,一年到比一年强,久埋珍珠出了土,多年百宝放了光,平地一声春雷响,五湖四海把名扬。\r\n4、帝旺:运交帝旺运最红,就象大海一条龙,今朝得势时运转,一步蹬高上天庭,这步运气真是好,就是泥鳅也成龙。\r\n5、衰:运交衰字不顺通,就象老虎掉进坑,天月二德能解救,天乙贵人也化凶,十年之内不可小,马虎大意可不行。\r\n6、病:要走病地时不来,生病伤财又有灾,若有吉星能解救,逢凶化吉结了灾,到时好好交交运,转危为安能解开。\r\n7、死绝:运交死绝不吉祥,卦中注意有伤亡,高堂二老不下世,本身一定也不强,车前马后要注意,克妻害子范刑伤。\r\n8、墓:运交墓字不太强,就象半阴和半阳,一半好来一半坏,一半热来一半冷,运去黄金变了色,运了废铁也增光。\r\n9、胎养、运交胎养最吉祥,一年到比一年强,家里有了摇钱树,聚宝盆里放了光,梧桐树下栓金马,上边飞来金凤凰\r\n"; string dyss10 = ""; string dyss20 = ""; string dyss30 = ""; string dyss40 = ""; string dyss50 = ""; string dyss60 = ""; string dyss70 = ""; string dyss80 = ""; string dyss90 = ""; string dyss100 = ""; string dyss110 = ""; string dyss120 = ""; string dy10 = ""; string dy20 = ""; string dy30 = ""; string dy40 = ""; string dy50 = ""; string dy60 = ""; string dy70 = ""; string dy80 = ""; string dy90 = ""; string dy100 = ""; string dy110 = ""; string dy120 = ""; string changsheng = "长生"; string muyu = "沐浴"; string guandai = "冠带"; string linguan = "临官"; string diwang = "帝旺"; string shuai = "衰"; string bingg = "病"; string ssii = "死"; string mmuu = "墓"; string jue = "绝"; string tai = "胎"; string yang = "养"; //文本控件开关 int wenben = 0; //旺衰 int wangshuai = 0; //命局神煞 string 命局神煞 = ""; //穷通宝鉴 string qongtongbaojian = ""; //流年四柱 string lnntg = ""; string lnytg = ""; string lnrtg = ""; string lnstg = ""; string lnndz = ""; string lnydz = ""; string lnrdz = ""; string lnsdz = ""; //八字评分 double bazipingfen = 0; //日干强弱 double qiangro3 = 0; //阴阳 double yinyang = 0; //天干合冲 int nyghechong = 0; int yrghechong = 0; int rsghechong = 0; //地支合冲刑 int nyzhechongxing = 0; int yrzhechongxing = 0; int rszhechongxing = 0; int dizhi3h3h = 0; //空亡的位置 int ndzkongwang = 0; int ydzkongwang = 0; int rdzkongwang = 0; int sdzkongwang = 0; //金舆的位置 int ndzzhenjinyu = 0; int ydzzhenjinyu = 0; int rdzzhenjinyu = 0; int sdzzhenjinyu = 0; int ndzjinyu = 0; int ydzjinyu = 0; int rdzjinyu = 0; int sdzjinyu = 0; //正桃花 int ndzzhengtaohua = 0; int ydzzhengtaohua = 0; int rdzzhengtaohua = 0; int sdzzhengtaohua = 0; //飞刃 int ndzfeiren = 0; int ydzfeiren = 0; int rdzfeiren = 0; int sdzfeiren = 0; //天乙贵人 int ndztianyiguiren = 0; int ydztianyiguiren = 0; int rdztianyiguiren = 0; int sdztianyiguiren = 0; //天厨 int sdztianchu = 0; //红鸾 int ydzhongluan = 0; int rdzhongluan = 0; int sdzhongluan = 0; //金匮星 int ydzjinkuixing = 0; int rdzjinkuixing = 0; int sdzjinkuixing = 0; //天喜 int ydztianxi = 0; int rdztianxi = 0; int sdztianxi = 0; //隔角煞 int sdzgejiaosha = 0; //天罗地网 int ndztianluodiwang = 0; int ydztianluodiwang = 0; int rdztianluodiwang = 0; int sdztianluodiwang = 0; //灾煞 int ydzzaisha = 0; int rdzzaisha = 0; int sdzzaisha = 0; //学堂 int ydzxuetang = 0; int rdzxuetang = 0; int sdzxuetang = 0; //文昌星 int ndzwenchangxing = 0; int ydzwenchangxing = 0; int rdzwenchangxing = 0; int sdzwenchangxing = 0; //驿马 int ndzyima = 0; int ydzyima = 0; int rdzyima = 0; int sdzyima = 0; int ndztianma = 0; int ydztianma = 0; int rdztianma = 0; int sdztianma = 0; //五鬼 int ndz5gui = 0; int rdz5gui = 0; int sdz5gui = 0; //词馆 int ndzciguan = 0; int ydzciguan = 0; int rdzciguan = 0; int sdzciguan = 0; //流霞煞 int ndzliuxiasha = 0; int ydzliuxiasha = 0; int rdzliuxiasha = 0; int sdzliuxiasha = 0; //禄神 int ndzlushen = 0; int ydzlushen = 0; int rdzlushen = 0; int sdzlushen = 0; //劫煞 int ndzjiesha = 0; int ydzjiesha = 0; int sdzjiesha = 0; //亡神 int ndzwangshen = 0; int ydzwangshen = 0; int rdzwangshen = 0; int sdzwangshen = 0; //将星 int ndzjiangxing = 0; int ydzjiangxing = 0; int rdzjiangxing = 0; int sdzjiangxing = 0; //金神 int ndzjinshen = 0; int ydzjinshen = 0; int rdzjinshen = 0; int sdzjinshen = 0; //福星 int ndzfuxing = 0; int ydzfuxing = 0; int rdzfuxing = 0; int sdzfuxing = 0; //国印 int ndzguoyin = 0; int ydzguoyin = 0; int rdzguoyin = 0; int sdzguoyin = 0; //天官贵人 int ndztianguanguiren = 0; int ydztianguanguiren = 0; int rdztianguanguiren = 0; int sdztianguanguiren = 0; //天德贵人 int ndztiandeguiren = 0; int ydztiandeguiren = 0; int rdztiandeguiren = 0; int sdztiandeguiren = 0; //月德贵人 int ndzyuedeguiren = 0; int ydzyuedeguiren = 0; int rdzyuedeguiren = 0; int sdzyuedeguiren = 0; //大耗 int ydzdahao = 0; int rdzdahao = 0; int sdzdahao = 0; //破碎 int ndzpuosui = 0; int rdzpuosui = 0; int sdzpuosui = 0; //勾绞煞 int ydzgoujiaosha = 0; int rdzgoujiaosha = 0; int sdzgoujiaosha = 0; //天狗 int ydztiangou = 0; int rdztiangou = 0; int sdztiangou = 0; //白虎 int ydzbaihu = 0; int rdzbaihu = 0; int sdzbaihu = 0; //孤辰寡宿 int ydzguchenguasu = 0; int rdzguchenguasu = 0; int sdzguchenguasu = 0; //福德贵人 int ndzfudeguiren = 0; int ydzfudeguiren = 0; int rdzfudeguiren = 0; int sdzfudeguiren = 0; //文曲星 int ndzwenqvxing = 0; int ydzwenqvxing = 0; int rdzwenqvxing = 0; int sdzwenqvxing = 0; //德秀 int ndzdexiu = 0; int ydzdexiu = 0; int rdzdexiu = 0; int sdzdexiu = 0; //四废日 int rdz4feiri = 0; //阴阳差错 int rdzyinyangchacuo = 0; //十恶大败 int rdz10edabai = 0; //童子煞 int rdztongzi = 0; int sdztongzi = 0; //命局评分 string mingjiupingfen = ""; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { //初始化计时器 timer1.Enabled = true; timer1.Interval = 1000; //初始化控件 comboBoxng.Items.Add("甲"); comboBoxyg.Items.Add("甲"); comboBoxrg.Items.Add("甲"); comboBoxsg.Items.Add("甲"); comboBoxng.Items.Add("乙"); comboBoxyg.Items.Add("乙"); comboBoxrg.Items.Add("乙"); comboBoxsg.Items.Add("乙"); comboBoxng.Items.Add("丙"); comboBoxyg.Items.Add("丙"); comboBoxrg.Items.Add("丙"); comboBoxsg.Items.Add("丙"); comboBoxng.Items.Add("丁"); comboBoxyg.Items.Add("丁"); comboBoxrg.Items.Add("丁"); comboBoxsg.Items.Add("丁"); comboBoxng.Items.Add("戊"); comboBoxyg.Items.Add("戊"); comboBoxrg.Items.Add("戊"); comboBoxsg.Items.Add("戊"); comboBoxng.Items.Add("己"); comboBoxyg.Items.Add("己"); comboBoxrg.Items.Add("己"); comboBoxsg.Items.Add("己"); comboBoxng.Items.Add("庚"); comboBoxyg.Items.Add("庚"); comboBoxrg.Items.Add("庚"); comboBoxsg.Items.Add("庚"); comboBoxng.Items.Add("辛"); comboBoxyg.Items.Add("辛"); comboBoxrg.Items.Add("辛"); comboBoxsg.Items.Add("辛"); comboBoxng.Items.Add("壬"); comboBoxyg.Items.Add("壬"); comboBoxrg.Items.Add("壬"); comboBoxsg.Items.Add("壬"); comboBoxng.Items.Add("癸"); comboBoxyg.Items.Add("癸"); comboBoxrg.Items.Add("癸"); comboBoxsg.Items.Add("癸"); comboBoxnz.Items.Add("子"); comboBoxyz.Items.Add("子"); comboBoxrz.Items.Add("子"); comboBoxsz.Items.Add("子"); comboBoxnz.Items.Add("丑"); comboBoxyz.Items.Add("丑"); comboBoxrz.Items.Add("丑"); comboBoxsz.Items.Add("丑"); comboBoxnz.Items.Add("寅"); comboBoxyz.Items.Add("寅"); comboBoxrz.Items.Add("寅"); comboBoxsz.Items.Add("寅"); comboBoxnz.Items.Add("卯"); comboBoxyz.Items.Add("卯"); comboBoxrz.Items.Add("卯"); comboBoxsz.Items.Add("卯"); comboBoxnz.Items.Add("辰"); comboBoxyz.Items.Add("辰"); comboBoxrz.Items.Add("辰"); comboBoxsz.Items.Add("辰"); comboBoxnz.Items.Add("巳"); comboBoxyz.Items.Add("巳"); comboBoxrz.Items.Add("巳"); comboBoxsz.Items.Add("巳"); comboBoxnz.Items.Add("午"); comboBoxyz.Items.Add("午"); comboBoxrz.Items.Add("午"); comboBoxsz.Items.Add("午"); comboBoxnz.Items.Add("未"); comboBoxyz.Items.Add("未"); comboBoxrz.Items.Add("未"); comboBoxsz.Items.Add("未"); comboBoxnz.Items.Add("申"); comboBoxyz.Items.Add("申"); comboBoxrz.Items.Add("申"); comboBoxsz.Items.Add("申"); comboBoxnz.Items.Add("酉"); comboBoxyz.Items.Add("酉"); comboBoxrz.Items.Add("酉"); comboBoxsz.Items.Add("酉"); comboBoxnz.Items.Add("戌"); comboBoxyz.Items.Add("戌"); comboBoxrz.Items.Add("戌"); comboBoxsz.Items.Add("戌"); comboBoxnz.Items.Add("亥"); comboBoxyz.Items.Add("亥"); comboBoxrz.Items.Add("亥"); comboBoxsz.Items.Add("亥"); //获取时间 string daytime = dateTimePicker1.Text; //时间 string yeartimestr = daytime.Substring(0, 4); string mothtimestr = daytime.Substring(5, 2); string daytimestr = daytime.Substring(8, 2); string hourtimestr = daytime.Substring(11, 2); int yeartimeint = int.Parse(yeartimestr); int mothtimeint = int.Parse(mothtimestr); int daytimeint = int.Parse(daytimestr); int hourtimeint = int.Parse(hourtimestr); numericUpDownyear.Value = yeartimeint; numericUpDownmonth.Value = mothtimeint; numericUpDownday.Value = daytimeint; numericUpDownhour.Value = hourtimeint; //获取公历月天数 int days = DateTime.DaysInMonth(yeartimeint, mothtimeint); numericUpDownday.Maximum = days; var solar = new Solar(yeartimeint, mothtimeint, daytimeint); var lunar = solar.Lunar; int year = lunar.Year; int month = lunar.Month; int day = lunar.Day; //子时处理 if (hourtimeint == 0 || hourtimeint == 23) { //获取农历月天数 ChineseLunisolarCalendar yuetianshu = new ChineseLunisolarCalendar(); DateTime daydt = yuetianshu.ToDateTime(year, month, day, 0, 0, 0, 0); int daysnl = yuetianshu.GetDaysInMonth(yuetianshu.GetYear(daydt), yuetianshu.GetMonth(daydt)); if (month < 12) { if (day == daysnl) { month += 1; day = 1; } else if (day < daysnl) { day += 1; } } else if (month == 12) { if (day == daysnl) { year += 1; month = 1; day = 1; } else if (day < daysnl) { day += 1; } } } var lunar3 = new Lunar.Lunar(year, month, day); comboBoxng.Text = lunar3.YearGanExact; comboBoxnz.Text = lunar3.YearZhiExact; comboBoxyg.Text = lunar3.MonthGanExact; comboBoxyz.Text = lunar3.MonthZhiExact; comboBoxrg.Text = lunar3.DayGanExact; comboBoxrz.Text = lunar3.DayZhiExact; //时干支 if (jia == jia) { if (hourtimeint == 0 || hourtimeint == 23) { comboBoxsz.Text = zii; } if (hourtimeint == 1 || hourtimeint == 2) { comboBoxsz.Text = chou; } if (hourtimeint == 3 || hourtimeint == 4) { comboBoxsz.Text = yin; } if (hourtimeint == 5 || hourtimeint == 6) { comboBoxsz.Text = mao; } if (hourtimeint == 7 || hourtimeint == 8) { comboBoxsz.Text = chen; } if (hourtimeint == 9 || hourtimeint == 10) { comboBoxsz.Text = sii; } if (hourtimeint == 11 || hourtimeint == 12) { comboBoxsz.Text = wuma; } if (hourtimeint == 13 || hourtimeint == 14) { comboBoxsz.Text = wei; } if (hourtimeint == 15 || hourtimeint == 16) { comboBoxsz.Text = shen; } if (hourtimeint == 17 || hourtimeint == 18) { comboBoxsz.Text = you; } if (hourtimeint == 19 || hourtimeint == 20) { comboBoxsz.Text = xuu; } if (hourtimeint == 21 || hourtimeint == 22) { comboBoxsz.Text = hai; } if (comboBoxrg.Text == jia || comboBoxrg.Text == jii) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == you) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = yii; } } if (comboBoxrg.Text == yii || comboBoxrg.Text == geng) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == you) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = ding; } } if (comboBoxrg.Text == bing || comboBoxrg.Text == xin) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == you) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = jii; } } if (comboBoxrg.Text == ding || comboBoxrg.Text == ren) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == you) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = xin; } } if (comboBoxrg.Text == wuu || comboBoxrg.Text == gui) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == you) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = gui; } } } //显示农历日期 linkLabel28.Text = "农历:" + year + "年" + month + "月" + day + "日:星期" + solar.WeekInChinese; buttongz.Focus(); buttongz_Click(this, new EventArgs()); } private void buttongz_Click(object sender, EventArgs e) { //排主盘或流年 if (checkBoxln.Checked == false) { //清除上次排盘数据 if (jia == jia) { //天干合冲 nyghechong = 0; yrghechong = 0; rsghechong = 0; //地支合冲刑 nyzhechongxing = 0; yrzhechongxing = 0; rszhechongxing = 0; dizhi3h3h = 0; //空亡的位置 ndzkongwang = 0; ydzkongwang = 0; rdzkongwang = 0; sdzkongwang = 0; //金舆的位置 ndzzhenjinyu = 0; ydzzhenjinyu = 0; rdzzhenjinyu = 0; sdzzhenjinyu = 0; ndzjinyu = 0; ydzjinyu = 0; rdzjinyu = 0; sdzjinyu = 0; //正桃花 ndzzhengtaohua = 0; ydzzhengtaohua = 0; rdzzhengtaohua = 0; sdzzhengtaohua = 0; //飞刃 ndzfeiren = 0; ydzfeiren = 0; rdzfeiren = 0; sdzfeiren = 0; //天乙贵人 ndztianyiguiren = 0; ydztianyiguiren = 0; rdztianyiguiren = 0; sdztianyiguiren = 0; //天厨 sdztianchu = 0; //红鸾 ydzhongluan = 0; rdzhongluan = 0; sdzhongluan = 0; //金匮星 ydzjinkuixing = 0; rdzjinkuixing = 0; sdzjinkuixing = 0; //天喜 ydztianxi = 0; rdztianxi = 0; sdztianxi = 0; //隔角煞 sdzgejiaosha = 0; //天罗地网 ndztianluodiwang = 0; ydztianluodiwang = 0; rdztianluodiwang = 0; sdztianluodiwang = 0; //灾煞 ydzzaisha = 0; rdzzaisha = 0; sdzzaisha = 0; //学堂 ydzxuetang = 0; rdzxuetang = 0; sdzxuetang = 0; //文昌星 ndzwenchangxing = 0; ydzwenchangxing = 0; rdzwenchangxing = 0; sdzwenchangxing = 0; //驿马 ndzyima = 0; ydzyima = 0; rdzyima = 0; sdzyima = 0; ndztianma = 0; ydztianma = 0; rdztianma = 0; sdztianma = 0; //五鬼 ndz5gui = 0; rdz5gui = 0; sdz5gui = 0; //词馆 ndzciguan = 0; ydzciguan = 0; rdzciguan = 0; sdzciguan = 0; //流霞煞 ndzliuxiasha = 0; ydzliuxiasha = 0; rdzliuxiasha = 0; sdzliuxiasha = 0; //禄神 ndzlushen = 0; ydzlushen = 0; rdzlushen = 0; sdzlushen = 0; //劫煞 ndzjiesha = 0; ydzjiesha = 0; sdzjiesha = 0; //亡神 ndzwangshen = 0; ydzwangshen = 0; rdzwangshen = 0; sdzwangshen = 0; //将星 ndzjiangxing = 0; ydzjiangxing = 0; rdzjiangxing = 0; sdzjiangxing = 0; //金神 ndzjinshen = 0; ydzjinshen = 0; rdzjinshen = 0; sdzjinshen = 0; //福星 ndzfuxing = 0; ydzfuxing = 0; rdzfuxing = 0; sdzfuxing = 0; //国印 ndzguoyin = 0; ydzguoyin = 0; rdzguoyin = 0; sdzguoyin = 0; //天官贵人 ndztianguanguiren = 0; ydztianguanguiren = 0; rdztianguanguiren = 0; sdztianguanguiren = 0; //天德贵人 ndztiandeguiren = 0; ydztiandeguiren = 0; rdztiandeguiren = 0; sdztiandeguiren = 0; //月德贵人 ndzyuedeguiren = 0; ydzyuedeguiren = 0; rdzyuedeguiren = 0; sdzyuedeguiren = 0; //大耗 ydzdahao = 0; rdzdahao = 0; sdzdahao = 0; //破碎 ndzpuosui = 0; rdzpuosui = 0; sdzpuosui = 0; //勾绞煞 ydzgoujiaosha = 0; rdzgoujiaosha = 0; sdzgoujiaosha = 0; //天狗 ydztiangou = 0; rdztiangou = 0; sdztiangou = 0; //白虎 ydzbaihu = 0; rdzbaihu = 0; sdzbaihu = 0; //孤辰寡宿 ydzguchenguasu = 0; rdzguchenguasu = 0; sdzguchenguasu = 0; //福德贵人 ndzfudeguiren = 0; ydzfudeguiren = 0; rdzfudeguiren = 0; sdzfudeguiren = 0; //文曲星 ndzwenqvxing = 0; ydzwenqvxing = 0; rdzwenqvxing = 0; sdzwenqvxing = 0; //德秀 ndzdexiu = 0; ydzdexiu = 0; rdzdexiu = 0; sdzdexiu = 0; //四废日 rdz4feiri = 0; //阴阳差错 rdzyinyangchacuo = 0; //十恶大败 rdz10edabai = 0; //童子煞 rdztongzi = 0; sdztongzi = 0; linkLabel64.Text = ""; linkLabel63.Text = ""; linkLabel62.Text = ""; richTextBox1.Text = ""; linkLabel3.Text = ""; linkLabel18.Text = ""; linkLabel39.Text = ""; linkLabel61.Text = ""; linkLabel7.Text = ""; linkLabel16.Text = ""; linkLabel34.Text = ""; linkLabel57.Text = ""; linkLabel11.Text = ""; linkLabel14.Text = ""; linkLabel19.Text = ""; linkLabel47.Text = ""; linkLabel75.Visible = false; linkLabel74.Visible = false; linkLabel73.Visible = false; linkLabel72.Visible = false; button65.Visible = false; button61.Visible = false; button58.Visible = false; button57.Visible = false; button63.Visible = false; button55.Visible = false; button62.Visible = false; button52.Visible = false; bazipingfen = 0; linkLabel20.Visible = false; qiangro3 = 0; yinyang = 0; linkLabelndzss2.Text = ""; linkLabelydzss2.Text = ""; linkLabelrdzss2.Text = ""; linkLabelsdzss2.Text = ""; button37.Visible = false; button37.Text = ""; button29.Visible = false; button29.Text = ""; button33.Visible = false; button33.Text = ""; button36.Visible = false; button36.Text = ""; button28.Visible = false; button28.Text = ""; button32.Visible = false; button32.Text = ""; linkLabellnssn.Visible = false; linkLabellnssy.Visible = false; linkLabellnssr.Visible = false; linkLabellnsss.Visible = false; button35.Visible = false; button35.Text = ""; button27.Visible = false; button27.Text = ""; button30.Visible = false; button30.Text = ""; button34.Visible = false; button34.Text = ""; button26.Visible = false; button26.Text = ""; button31.Visible = false; button31.Text = ""; linkLabel65.Visible = false; linkLabel21.Visible = false; linkLabel71.Visible = false; linkLabel70.Visible = false; linkLabel69.Visible = false; linkLabel68.Visible = false; linkLabel67.Visible = false; linkLabel66.Visible = false; ; linkLabencs.Text = ""; linkLabelycs.Text = ""; 命局神煞 = ""; linkLabelrcs.Text = ""; linkLabelscs.Text = ""; linkLabelstgss.Text = ""; linkLabelrtgss.Text = ""; linkLabelytgss.Text = ""; linkLabelntgss.Text = ""; buttonjin.Text = ""; buttonshui.Text = ""; buttonmu.Text = ""; buttonhuo.Text = ""; buttontu.Text = ""; linkLabel2.Text = ""; linkLabel10.Text = ""; linkLabel17.Text = ""; linkLabel24.Text = ""; linkLabel23.Text = ""; linkLabel15.Text = ""; linkLabel9.Text = ""; linkLabel1.Text = ""; linkLabel4.Text = ""; linkLabel8.Text = ""; button4.Text = ""; button16.Text = ""; button7.Text = ""; button8.Text = ""; button13.Text = ""; button17.Text = ""; button19.Text = ""; button22.Text = ""; button14.Text = ""; button18.Text = ""; button21.Text = ""; button23.Text = ""; button15.Text = ""; button6.Text = ""; button20.Text = ""; button24.Text = ""; linkLabel31.Text = ""; linkLabel44.Text = ""; linkLabel52.Text = ""; linkLabel59.Text = ""; linkLabel29.Text = ""; linkLabel43.Text = ""; linkLabel51.Text = ""; linkLabel53.Text = ""; linkLabel30.Text = ""; linkLabel42.Text = ""; linkLabel50.Text = ""; linkLabel54.Text = ""; linkLabel32.Text = ""; linkLabel41.Text = ""; linkLabel49.Text = ""; linkLabel55.Text = ""; linkLabel33.Text = ""; linkLabel40.Text = ""; linkLabel48.Text = ""; linkLabel56.Text = ""; linkLabelndzss1.Text = ""; linkLabelydzss1.Text = ""; linkLabelrdzss1.Text = ""; linkLabelsdzss1.Text = ""; wxjin = 0; wxshui = 0; wxmu = 0; wxhuo = 0; wxtu = 0; wangshuai = 0; wuxingguilei = 0; buttonnz.BackColor = Color.Transparent; buttonyz.BackColor = Color.Transparent; buttonrz.BackColor = Color.Transparent; buttonsz.BackColor = Color.Transparent; buttonng.BackColor = Color.Transparent; buttonyg.BackColor = Color.Transparent; buttonrg.BackColor = Color.Transparent; buttonsg.BackColor = Color.Transparent; } //排盘 if (jia == jia) { buttonng.Text = comboBoxng.Text; ntg = buttonng.Text; buttonnz.Text = comboBoxnz.Text; ndz = buttonnz.Text; buttonyg.Text = comboBoxyg.Text; ytg = buttonyg.Text; buttonyz.Text = comboBoxyz.Text; ydz = buttonyz.Text; buttonrg.Text = comboBoxrg.Text; rtg = buttonrg.Text; buttonrz.Text = comboBoxrz.Text; rdz = buttonrz.Text; buttonsg.Text = comboBoxsg.Text; stg = buttonsg.Text; buttonsz.Text = comboBoxsz.Text; sdz = buttonsz.Text; } //干支色彩 if (jia == jia) { if (ntg == jia || ntg == yii) { buttonng.ForeColor = Color.Green; } if (ntg == bing || ntg == ding) { buttonng.ForeColor = Color.Red; } if (ntg == wuu || ntg == jii) { buttonng.ForeColor = Color.Sienna; } if (ntg == geng || ntg == xin) { buttonng.ForeColor = Color.Gold; buttonng.BackColor = Color.Black; } if (ntg == ren || ntg == gui) { buttonng.ForeColor = Color.DodgerBlue; } if (ytg == jia || ytg == yii) { buttonyg.ForeColor = Color.Green; } if (ytg == bing || ytg == ding) { buttonyg.ForeColor = Color.Red; } if (ytg == wuu || ytg == jii) { buttonyg.ForeColor = Color.Sienna; } if (ytg == geng || ytg == xin) { buttonyg.ForeColor = Color.Gold; buttonyg.BackColor = Color.Black; } if (ytg == ren || ytg == gui) { buttonyg.ForeColor = Color.DodgerBlue; } if (rtg == jia || rtg == yii) { buttonrg.ForeColor = Color.Green; } if (rtg == bing || rtg == ding) { buttonrg.ForeColor = Color.Red; } if (rtg == wuu || rtg == jii) { buttonrg.ForeColor = Color.Sienna; } if (rtg == geng || rtg == xin) { buttonrg.ForeColor = Color.Gold; buttonrg.BackColor = Color.Black; } if (rtg == ren || rtg == gui) { buttonrg.ForeColor = Color.DodgerBlue; } if (stg == jia || stg == yii) { buttonsg.ForeColor = Color.Green; } if (stg == bing || stg == ding) { buttonsg.ForeColor = Color.Red; } if (stg == wuu || stg == jii) { buttonsg.ForeColor = Color.Sienna; } if (stg == geng || stg == xin) { buttonsg.ForeColor = Color.Gold; buttonsg.BackColor = Color.Black; } if (stg == ren || stg == gui) { buttonsg.ForeColor = Color.DodgerBlue; } if (ndz == yin || ndz == mao) { buttonnz.ForeColor = Color.Green; } if (ndz == wuma || ndz == sii) { buttonnz.ForeColor = Color.Red; } if (ndz == chen || ndz == wei) { buttonnz.ForeColor = Color.Sienna; } if (ndz == chou || ndz == xuu) { buttonnz.ForeColor = Color.Sienna; } if (ndz == shen || ndz == you) { buttonnz.ForeColor = Color.Gold; buttonnz.BackColor = Color.Black; } if (ndz == hai || ndz == zii) { buttonnz.ForeColor = Color.DodgerBlue; } if (ydz == yin || ydz == mao) { buttonyz.ForeColor = Color.Green; } if (ydz == wuma || ydz == sii) { buttonyz.ForeColor = Color.Red; } if (ydz == chen || ydz == wei) { buttonyz.ForeColor = Color.Sienna; } if (ydz == chou || ydz == xuu) { buttonyz.ForeColor = Color.Sienna; } if (ydz == shen || ydz == you) { buttonyz.ForeColor = Color.Gold; buttonyz.BackColor = Color.Black; } if (ydz == hai || ydz == zii) { buttonyz.ForeColor = Color.DodgerBlue; } if (rdz == yin || rdz == mao) { buttonrz.ForeColor = Color.Green; } if (rdz == wuma || rdz == sii) { buttonrz.ForeColor = Color.Red; } if (rdz == chen || rdz == wei) { buttonrz.ForeColor = Color.Sienna; } if (rdz == chou || rdz == xuu) { buttonrz.ForeColor = Color.Sienna; } if (rdz == shen || rdz == you) { buttonrz.ForeColor = Color.Gold; buttonrz.BackColor = Color.Black; } if (rdz == hai || rdz == zii) { buttonrz.ForeColor = Color.DodgerBlue; } if (sdz == yin || sdz == mao) { buttonsz.ForeColor = Color.Green; } if (sdz == wuma || sdz == sii) { buttonsz.ForeColor = Color.Red; } if (sdz == chen || sdz == wei) { buttonsz.ForeColor = Color.Sienna; } if (sdz == chou || sdz == xuu) { buttonsz.ForeColor = Color.Sienna; } if (sdz == shen || sdz == you) { buttonsz.ForeColor = Color.Gold; buttonsz.BackColor = Color.Black; } if (sdz == hai || sdz == zii) { buttonsz.ForeColor = Color.DodgerBlue; } } //旺衰 if (jia == jia) { if (rtg == ren || rtg == gui) { if (ntg == ren || ntg == gui || ntg == geng || ntg == xin) { wangshuai += 4; } if (ytg == ren || ytg == gui || ytg == geng || ytg == xin) { wangshuai += 12; } if (stg == ren || stg == gui || stg == geng || stg == xin) { wangshuai += 12; } if (ndz == hai || ndz == zii || ndz == shen || ndz == you) { wangshuai += 8; } if (ydz == hai || ydz == shen) { wangshuai += 40; } if (ydz == zii) { wangshuai += 80; } if (ydz == you) { wangshuai += 60; } if (rdz == hai || rdz == zii || rdz == shen || rdz == you) { wangshuai += 12; } if (sdz == hai || sdz == zii || sdz == shen || sdz == you) { wangshuai += 12; } if (wangshuai >= 50) { button7.Text = "身旺"; button7.BackColor = Color.White; button7.ForeColor = Color.Red; } else { button7.Text = "身弱"; button7.BackColor = Color.White; button7.ForeColor = Color.Black; } } if (rtg == jia || rtg == yii) { if (ntg == jia || ntg == yii || ntg == ren || ntg == gui) { wangshuai += 4; } if (ytg == jia || ytg == yii || ytg == ren || ytg == gui) { wangshuai += 12; } if (stg == jia || stg == yii || stg == ren || stg == gui) { wangshuai += 12; } if (ndz == yin || ndz == mao || ndz == hai || ndz == zii) { wangshuai += 8; } if (ydz == yin || ydz == hai) { wangshuai += 40; } if (ydz == mao) { wangshuai += 80; } if (ydz == zii) { wangshuai += 60; } if (rdz == yin || rdz == mao || rdz == hai || rdz == zii) { wangshuai += 12; } if (sdz == yin || sdz == mao || sdz == hai || sdz == zii) { wangshuai += 12; } if (wangshuai >= 50) { button7.Text = "身旺"; button7.BackColor = Color.White; button7.ForeColor = Color.Red; } else { button7.Text = "身弱"; button7.BackColor = Color.White; button7.ForeColor = Color.Black; } } if (rtg == bing || rtg == ding) { if (ntg == bing || ntg == ding || ntg == jia || ntg == yii) { wangshuai += 4; } if (ytg == bing || ytg == ding || ytg == jia || ytg == yii) { wangshuai += 12; } if (stg == bing || stg == ding || stg == jia || stg == yii) { wangshuai += 12; } if (ndz == sii || ndz == wuma || ndz == yin || ndz == mao) { wangshuai += 8; } if (ydz == sii || ydz == yin) { wangshuai += 40; } if (ydz == wuma) { wangshuai += 80; } if (ydz == mao) { wangshuai += 60; } if (rdz == sii || rdz == wuma || rdz == yin || rdz == mao) { wangshuai += 12; } if (sdz == sii || sdz == wuma || sdz == yin || sdz == mao) { wangshuai += 12; } if (wangshuai >= 50) { button7.Text = "身旺"; button7.BackColor = Color.White; button7.ForeColor = Color.Red; } else { button7.Text = "身弱"; button7.BackColor = Color.White; button7.ForeColor = Color.Black; } } if (rtg == geng || rtg == xin) { if (ntg == geng || ntg == xin || ntg == wuu || ntg == jii) { wangshuai += 4; } if (ytg == geng || ytg == xin || ytg == wuu || ytg == yii) { wangshuai += 12; } if (stg == geng || stg == xin || stg == wuu || stg == jii) { wangshuai += 12; } if (ndz == shen || ndz == you || ndz == chen || ndz == wei || ndz == xuu || ndz == chou) { wangshuai += 8; } if (ydz == shen || ydz == chen || ydz == wei || ydz == xuu || ydz == chou) { wangshuai += 40; } if (ydz == you) { wangshuai += 70; } if (rdz == shen || rdz == you || rdz == chen || rdz == wei || rdz == xuu || rdz == chou) { wangshuai += 12; } if (sdz == shen || sdz == you || sdz == chen || sdz == wei || sdz == xuu || sdz == chou) { wangshuai += 12; } if (wangshuai >= 50) { button7.Text = "身旺"; button7.BackColor = Color.White; button7.ForeColor = Color.Red; } else { button7.Text = "身弱"; button7.BackColor = Color.White; button7.ForeColor = Color.Black; } } if (rtg == wuu || rtg == jii) { if (ntg == wuu || ntg == jii || ntg == bing || ntg == ding) { wangshuai += 4; } if (ytg == wuu || ytg == jii || ytg == bing || ytg == ding) { wangshuai += 12; } if (stg == wuu || stg == jii || stg == bing || stg == ding) { wangshuai += 12; } if (ndz == chen || ndz == wei || ndz == xuu || ndz == chou || ndz == sii || ndz == wuma) { wangshuai += 8; } if (ydz == chen || ydz == wei || ydz == xuu || ydz == chou || ydz == sii) { wangshuai += 40; } if (ydz == wuma) { wangshuai += 60; } if (rdz == chen || rdz == wei || rdz == xuu || rdz == chou || rdz == sii || rdz == wuma) { wangshuai += 12; } if (sdz == chen || sdz == wei || sdz == xuu || sdz == chou || sdz == sii || sdz == wuma) { wangshuai += 12; } if (wangshuai >= 50) { button7.Text = "身旺"; button7.BackColor = Color.White; button7.ForeColor = Color.Red; } else { button7.Text = "身弱"; button7.BackColor = Color.White; button7.ForeColor = Color.Black; } } } //大运十二长生 if (jia == jia) { if (radioButtonll.Checked) { if (ntg == jia || ntg == wuu || ntg == ren || ntg == bing || ntg == geng) { if (ytg == jia) { dyss10 = yii; dyss20 = bing; dyss30 = ding; dyss40 = wuu; dyss50 = jii; dyss60 = geng; dyss70 = xin; dyss80 = ren; dyss90 = gui; dyss100 = jia; dyss110 = yii; dyss120 = bing; } if (ytg == yii) { dyss10 = bing; dyss20 = ding; dyss30 = wuu; dyss40 = jii; dyss50 = geng; dyss60 = xin; dyss70 = ren; dyss80 = gui; dyss90 = jia; dyss100 = yii; dyss110 = bing; dyss120 = ding; } if (ytg == bing) { dyss10 = ding; dyss20 = wuu; dyss30 = jii; dyss40 = geng; dyss50 = xin; dyss60 = ren; dyss70 = gui; dyss80 = jia; dyss90 = yii; dyss100 = bing; dyss110 = ding; dyss120 = wuu; } if (ytg == ding) { dyss10 = wuu; dyss20 = jii; dyss30 = geng; dyss40 = xin; dyss50 = ren; dyss60 = gui; dyss70 = jia; dyss80 = yii; dyss90 = bing; dyss100 = ding; dyss110 = wuu; dyss120 = jii; } if (ytg == wuu) { dyss10 = jii; dyss20 = geng; dyss30 = xin; dyss40 = ren; dyss50 = gui; dyss60 = jia; dyss70 = yii; dyss80 = bing; dyss90 = ding; dyss100 = wuu; dyss110 = jii; dyss120 = geng; } if (ytg == jii) { dyss10 = geng; dyss20 = xin; dyss30 = ren; dyss40 = gui; dyss50 = jia; dyss60 = yii; dyss70 = bing; dyss80 = ding; dyss90 = wuu; dyss100 = jii; dyss110 = geng; dyss120 = xin; } if (ytg == geng) { dyss10 = xin; dyss20 = ren; dyss30 = gui; dyss40 = jia; dyss50 = yii; dyss60 = bing; dyss70 = ding; dyss80 = wuu; dyss90 = jii; dyss100 = geng; dyss110 = xin; dyss120 = ren; } if (ytg == xin) { dyss10 = ren; dyss20 = gui; dyss30 = jia; dyss40 = yii; dyss50 = bing; dyss60 = ding; dyss70 = wuu; dyss80 = jii; dyss90 = geng; dyss100 = xin; dyss110 = ren; dyss120 = gui; } if (ytg == ren) { dyss10 = gui; dyss20 = jia; dyss30 = yii; dyss40 = bing; dyss50 = ding; dyss60 = wuu; dyss70 = jii; dyss80 = geng; dyss90 = xin; dyss100 = ren; dyss110 = gui; dyss120 = jia; } if (ytg == gui) { dyss10 = jia; dyss20 = yii; dyss30 = bing; dyss40 = ding; dyss50 = wuu; dyss60 = jii; dyss70 = geng; dyss80 = xin; dyss90 = ren; dyss100 = gui; dyss110 = jia; dyss120 = yii; } if (ydz == yin) { dy10 = mao; dy20 = chen; dy30 = sii; dy40 = wuma; dy50 = wei; dy60 = shen; dy70 = you; dy80 = xuu; dy90 = hai; dy100 = zii; dy110 = chou; dy120 = yin; } if (ydz == mao) { dy10 = chen; dy20 = sii; dy30 = wuma; dy40 = wei; dy50 = shen; dy60 = you; dy70 = xuu; dy80 = hai; dy90 = zii; dy100 = chou; dy110 = yin; dy120 = mao; } if (ydz == chen) { dy10 = sii; dy20 = wuma; dy30 = wei; dy40 = shen; dy50 = you; dy60 = xuu; dy70 = hai; dy80 = zii; dy90 = chou; dy100 = yin; dy110 = mao; dy120 = chen; } if (ydz == sii) { dy10 = wuma; dy20 = wei; dy30 = shen; dy40 = you; dy50 = xuu; dy60 = hai; dy70 = zii; dy80 = chou; dy90 = yin; dy100 = mao; dy110 = chen; dy120 = sii; } if (ydz == wuma) { dy10 = wei; dy20 = shen; dy30 = you; dy40 = xuu; dy50 = hai; dy60 = zii; dy70 = chou; dy80 = yin; dy90 = mao; dy100 = chen; dy110 = sii; dy120 = wuma; } if (ydz == wei) { dy10 = shen; dy20 = you; dy30 = xuu; dy40 = hai; dy50 = zii; dy60 = chou; dy70 = yin; dy80 = mao; dy90 = chen; dy100 = sii; dy110 = wuma; dy120 = wei; } if (ydz == shen) { dy10 = you; dy20 = xuu; dy30 = hai; dy40 = zii; dy50 = chou; dy60 = yin; dy70 = mao; dy80 = chen; dy90 = sii; dy100 = wuma; dy110 = wei; dy120 = shen; } if (ydz == you) { dy10 = xuu; dy20 = hai; dy30 = zii; dy40 = chou; dy50 = yin; dy60 = mao; dy70 = chen; dy80 = sii; dy90 = wuma; dy100 = wei; dy110 = shen; dy120 = you; } if (ydz == xuu) { dy10 = hai; dy20 = zii; dy30 = chou; dy40 = yin; dy50 = mao; dy60 = chen; dy70 = sii; dy80 = wuma; dy90 = wei; dy100 = shen; dy110 = you; dy120 = xuu; } if (ydz == hai) { dy10 = zii; dy20 = chou; dy30 = yin; dy40 = mao; dy50 = chen; dy60 = sii; dy70 = wuma; dy80 = wei; dy90 = shen; dy100 = you; dy110 = xuu; dy120 = hai; } if (ydz == zii) { dy10 = chou; dy20 = yin; dy30 = mao; dy40 = chen; dy50 = sii; dy60 = wuma; dy70 = wei; dy80 = shen; dy90 = you; dy100 = xuu; dy110 = hai; dy120 = zii; } if (ydz == chou) { dy10 = yin; dy20 = mao; dy30 = chen; dy40 = sii; dy50 = wuma; dy60 = wei; dy70 = shen; dy80 = you; dy90 = xuu; dy100 = hai; dy110 = zii; dy120 = chou; } } if (ntg == yii || ntg == jii || ntg == gui || ntg == ding || ntg == xin) { if (ytg == jia) { dyss10 = gui; dyss20 = ren; dyss30 = xin; dyss40 = geng; dyss50 = jii; dyss60 = wuu; dyss70 = ding; dyss80 = bing; dyss90 = yii; dyss100 = jia; dyss110 = gui; dyss120 = ren; } if (ytg == gui) { dyss10 = ren; dyss20 = xin; dyss30 = geng; dyss40 = jii; dyss50 = wuu; dyss60 = ding; dyss70 = bing; dyss80 = yii; dyss90 = jia; dyss100 = gui; dyss110 = ren; dyss120 = xin; } if (ytg == ren) { dyss10 = xin; dyss20 = geng; dyss30 = jii; dyss40 = wuu; dyss50 = ding; dyss60 = bing; dyss70 = yii; dyss80 = jia; dyss90 = gui; dyss100 = ren; dyss110 = xin; dyss120 = geng; } if (ytg == xin) { dyss10 = geng; dyss20 = jii; dyss30 = wuu; dyss40 = ding; dyss50 = bing; dyss60 = yii; dyss70 = jia; dyss80 = gui; dyss90 = ren; dyss100 = xin; dyss110 = geng; dyss120 = jii; } if (ytg == geng) { dyss10 = jii; dyss20 = wuu; dyss30 = ding; dyss40 = bing; dyss50 = yii; dyss60 = jia; dyss70 = gui; dyss80 = ren; dyss90 = xin; dyss100 = geng; dyss110 = jii; dyss120 = wuu; } if (ytg == jii) { dyss10 = wuu; dyss20 = ding; dyss30 = bing; dyss40 = yii; dyss50 = jia; dyss60 = gui; dyss70 = ren; dyss80 = xin; dyss90 = geng; dyss100 = jii; dyss110 = wuu; dyss120 = ding; } if (ytg == wuu) { dyss10 = ding; dyss20 = bing; dyss30 = yii; dyss40 = jia; dyss50 = gui; dyss60 = ren; dyss70 = xin; dyss80 = geng; dyss90 = jii; dyss100 = wuu; dyss110 = ding; dyss120 = bing; } if (ytg == ding) { dyss10 = bing; dyss20 = yii; dyss30 = jia; dyss40 = gui; dyss50 = ren; dyss60 = xin; dyss70 = geng; dyss80 = jii; dyss90 = wuu; dyss100 = ding; dyss110 = bing; dyss120 = jii; } if (ytg == bing) { dyss10 = yii; dyss20 = jia; dyss30 = gui; dyss40 = ren; dyss50 = xin; dyss60 = geng; dyss70 = jii; dyss80 = wuu; dyss90 = ding; dyss100 = bing; dyss110 = jii; dyss120 = wuu; } if (ytg == yii) { dyss10 = jia; dyss20 = gui; dyss30 = ren; dyss40 = xin; dyss50 = geng; dyss60 = jii; dyss70 = wuu; dyss80 = ding; dyss90 = bing; dyss100 = jii; dyss110 = wuu; dyss120 = ding; } if (ydz == yin) { dy10 = chou; dy20 = zii; dy30 = hai; dy40 = xuu; dy50 = you; dy60 = shen; dy70 = wei; dy80 = wuma; dy90 = sii; dy100 = chen; dy110 = mao; dy120 = yin; } if (ydz == mao) { dy10 = yin; dy20 = chou; dy30 = zii; dy40 = hai; dy50 = xuu; dy60 = you; dy70 = shen; dy80 = wei; dy90 = wuma; dy100 = sii; dy110 = chen; dy120 = mao; } if (ydz == chen) { dy10 = mao; dy20 = yin; dy30 = chou; dy40 = zii; dy50 = hai; dy60 = xuu; dy70 = you; dy80 = shen; dy90 = wei; dy100 = wuma; dy110 = sii; dy120 = chen; } if (ydz == sii) { dy10 = chen; dy20 = mao; dy30 = yin; dy40 = chou; dy50 = zii; dy60 = hai; dy70 = xuu; dy80 = you; dy90 = shen; dy100 = wei; dy110 = wuma; dy120 = sii; } if (ydz == wuma) { dy10 = sii; dy20 = chen; dy30 = mao; dy40 = yin; dy50 = chou; dy60 = zii; dy70 = hai; dy80 = xuu; dy90 = you; dy100 = shen; dy110 = wei; dy120 = wuma; } if (ydz == wei) { dy10 = wuma; dy20 = sii; dy30 = chen; dy40 = mao; dy50 = yin; dy60 = chou; dy70 = zii; dy80 = hai; dy90 = xuu; dy100 = you; dy110 = shen; dy120 = wei; } if (ydz == shen) { dy10 = wei; dy20 = wuma; dy30 = sii; dy40 = chen; dy50 = mao; dy60 = yin; dy70 = chou; dy80 = zii; dy90 = hai; dy100 = xuu; dy110 = you; dy120 = shen; } if (ydz == you) { dy10 = shen; dy20 = wei; dy30 = wuma; dy40 = sii; dy50 = chen; dy60 = mao; dy70 = yin; dy80 = chou; dy90 = zii; dy100 = hai; dy110 = xuu; dy120 = you; } if (ydz == xuu) { dy10 = you; dy20 = shen; dy30 = wei; dy40 = wuma; dy50 = sii; dy60 = chen; dy70 = mao; dy80 = yin; dy90 = chou; dy100 = zii; dy110 = hai; dy120 = xuu; } if (ydz == hai) { dy10 = xuu; dy20 = you; dy30 = shen; dy40 = wei; dy50 = wuma; dy60 = sii; dy70 = chen; dy80 = mao; dy90 = yin; dy100 = chou; dy110 = zii; dy120 = hai; } if (ydz == zii) { dy10 = hai; dy20 = xuu; dy30 = you; dy40 = shen; dy50 = wei; dy60 = wuma; dy70 = sii; dy80 = chen; dy90 = mao; dy100 = yin; dy110 = chou; dy120 = zii; } if (ydz == chou) { dy10 = zii; dy20 = hai; dy30 = xuu; dy40 = you; dy50 = shen; dy60 = wei; dy70 = wuma; dy80 = sii; dy90 = chen; dy100 = mao; dy110 = yin; dy120 = chou; } } } if (radioButtonvv.Checked) { if (ntg == yii || ntg == jii || ntg == gui || ntg == ding || ntg == xin) { if (ytg == jia) { dyss10 = yii; dyss20 = bing; dyss30 = ding; dyss40 = wuu; dyss50 = jii; dyss60 = geng; dyss70 = xin; dyss80 = ren; dyss90 = gui; dyss100 = jia; dyss110 = yii; dyss120 = bing; } if (ytg == yii) { dyss10 = bing; dyss20 = ding; dyss30 = wuu; dyss40 = jii; dyss50 = geng; dyss60 = xin; dyss70 = ren; dyss80 = gui; dyss90 = jia; dyss100 = yii; dyss110 = bing; dyss120 = ding; } if (ytg == bing) { dyss10 = ding; dyss20 = wuu; dyss30 = jii; dyss40 = geng; dyss50 = xin; dyss60 = ren; dyss70 = gui; dyss80 = jia; dyss90 = yii; dyss100 = bing; dyss110 = ding; dyss120 = wuu; } if (ytg == ding) { dyss10 = wuu; dyss20 = jii; dyss30 = geng; dyss40 = xin; dyss50 = ren; dyss60 = gui; dyss70 = jia; dyss80 = yii; dyss90 = bing; dyss100 = ding; dyss110 = wuu; dyss120 = jii; } if (ytg == wuu) { dyss10 = jii; dyss20 = geng; dyss30 = xin; dyss40 = ren; dyss50 = gui; dyss60 = jia; dyss70 = yii; dyss80 = bing; dyss90 = ding; dyss100 = wuu; dyss110 = jii; dyss120 = geng; } if (ytg == jii) { dyss10 = geng; dyss20 = xin; dyss30 = ren; dyss40 = gui; dyss50 = jia; dyss60 = yii; dyss70 = bing; dyss80 = ding; dyss90 = wuu; dyss100 = jii; dyss110 = geng; dyss120 = xin; } if (ytg == geng) { dyss10 = xin; dyss20 = ren; dyss30 = gui; dyss40 = jia; dyss50 = yii; dyss60 = bing; dyss70 = ding; dyss80 = wuu; dyss90 = jii; dyss100 = geng; dyss110 = xin; dyss120 = ren; } if (ytg == xin) { dyss10 = ren; dyss20 = gui; dyss30 = jia; dyss40 = yii; dyss50 = bing; dyss60 = ding; dyss70 = wuu; dyss80 = jii; dyss90 = geng; dyss100 = xin; dyss110 = ren; dyss120 = gui; } if (ytg == ren) { dyss10 = gui; dyss20 = jia; dyss30 = yii; dyss40 = bing; dyss50 = ding; dyss60 = wuu; dyss70 = jii; dyss80 = geng; dyss90 = xin; dyss100 = ren; dyss110 = gui; dyss120 = jia; } if (ytg == gui) { dyss10 = jia; dyss20 = yii; dyss30 = bing; dyss40 = ding; dyss50 = wuu; dyss60 = jii; dyss70 = geng; dyss80 = xin; dyss90 = ren; dyss100 = gui; dyss110 = jia; dyss120 = yii; } if (ydz == yin) { dy10 = mao; dy20 = chen; dy30 = sii; dy40 = wuma; dy50 = wei; dy60 = shen; dy70 = you; dy80 = xuu; dy90 = hai; dy100 = zii; dy110 = chou; dy120 = yin; } if (ydz == mao) { dy10 = chen; dy20 = sii; dy30 = wuma; dy40 = wei; dy50 = shen; dy60 = you; dy70 = xuu; dy80 = hai; dy90 = zii; dy100 = chou; dy110 = yin; dy120 = mao; } if (ydz == chen) { dy10 = sii; dy20 = wuma; dy30 = wei; dy40 = shen; dy50 = you; dy60 = xuu; dy70 = hai; dy80 = zii; dy90 = chou; dy100 = yin; dy110 = mao; dy120 = chen; } if (ydz == sii) { dy10 = wuma; dy20 = wei; dy30 = shen; dy40 = you; dy50 = xuu; dy60 = hai; dy70 = zii; dy80 = chou; dy90 = yin; dy100 = mao; dy110 = chen; dy120 = sii; } if (ydz == wuma) { dy10 = wei; dy20 = shen; dy30 = you; dy40 = xuu; dy50 = hai; dy60 = zii; dy70 = chou; dy80 = yin; dy90 = mao; dy100 = chen; dy110 = sii; dy120 = wuma; } if (ydz == wei) { dy10 = shen; dy20 = you; dy30 = xuu; dy40 = hai; dy50 = zii; dy60 = chou; dy70 = yin; dy80 = mao; dy90 = chen; dy100 = sii; dy110 = wuma; dy120 = wei; } if (ydz == shen) { dy10 = you; dy20 = xuu; dy30 = hai; dy40 = zii; dy50 = chou; dy60 = yin; dy70 = mao; dy80 = chen; dy90 = sii; dy100 = wuma; dy110 = wei; dy120 = shen; } if (ydz == you) { dy10 = xuu; dy20 = hai; dy30 = zii; dy40 = chou; dy50 = yin; dy60 = mao; dy70 = chen; dy80 = sii; dy90 = wuma; dy100 = wei; dy110 = shen; dy120 = you; } if (ydz == xuu) { dy10 = hai; dy20 = zii; dy30 = chou; dy40 = yin; dy50 = mao; dy60 = chen; dy70 = sii; dy80 = wuma; dy90 = wei; dy100 = shen; dy110 = you; dy120 = xuu; } if (ydz == hai) { dy10 = zii; dy20 = chou; dy30 = yin; dy40 = mao; dy50 = chen; dy60 = sii; dy70 = wuma; dy80 = wei; dy90 = shen; dy100 = you; dy110 = xuu; dy120 = hai; } if (ydz == zii) { dy10 = chou; dy20 = yin; dy30 = mao; dy40 = chen; dy50 = sii; dy60 = wuma; dy70 = wei; dy80 = shen; dy90 = you; dy100 = xuu; dy110 = hai; dy120 = zii; } if (ydz == chou) { dy10 = yin; dy20 = mao; dy30 = chen; dy40 = sii; dy50 = wuma; dy60 = wei; dy70 = shen; dy80 = you; dy90 = xuu; dy100 = hai; dy110 = zii; dy120 = chou; } } if (ntg == jia || ntg == wuu || ntg == ren || ntg == bing || ntg == geng) { if (ytg == jia) { dyss10 = gui; dyss20 = ren; dyss30 = xin; dyss40 = geng; dyss50 = jii; dyss60 = wuu; dyss70 = ding; dyss80 = bing; dyss90 = yii; dyss100 = jia; dyss110 = gui; dyss120 = ren; } if (ytg == gui) { dyss10 = ren; dyss20 = xin; dyss30 = geng; dyss40 = jii; dyss50 = wuu; dyss60 = ding; dyss70 = bing; dyss80 = yii; dyss90 = jia; dyss100 = gui; dyss110 = ren; dyss120 = xin; } if (ytg == ren) { dyss10 = xin; dyss20 = geng; dyss30 = jii; dyss40 = wuu; dyss50 = ding; dyss60 = bing; dyss70 = yii; dyss80 = jia; dyss90 = gui; dyss100 = ren; dyss110 = xin; dyss120 = geng; } if (ytg == xin) { dyss10 = geng; dyss20 = jii; dyss30 = wuu; dyss40 = ding; dyss50 = bing; dyss60 = yii; dyss70 = jia; dyss80 = gui; dyss90 = ren; dyss100 = xin; dyss110 = geng; dyss120 = jii; } if (ytg == geng) { dyss10 = jii; dyss20 = wuu; dyss30 = ding; dyss40 = bing; dyss50 = yii; dyss60 = jia; dyss70 = gui; dyss80 = ren; dyss90 = xin; dyss100 = geng; dyss110 = jii; dyss120 = wuu; } if (ytg == jii) { dyss10 = wuu; dyss20 = ding; dyss30 = bing; dyss40 = yii; dyss50 = jia; dyss60 = gui; dyss70 = ren; dyss80 = xin; dyss90 = geng; dyss100 = jii; dyss110 = wuu; dyss120 = ding; } if (ytg == wuu) { dyss10 = ding; dyss20 = bing; dyss30 = yii; dyss40 = jia; dyss50 = gui; dyss60 = ren; dyss70 = xin; dyss80 = geng; dyss90 = jii; dyss100 = wuu; dyss110 = ding; dyss120 = bing; } if (ytg == ding) { dyss10 = bing; dyss20 = yii; dyss30 = jia; dyss40 = gui; dyss50 = ren; dyss60 = xin; dyss70 = geng; dyss80 = jii; dyss90 = wuu; dyss100 = ding; dyss110 = bing; dyss120 = jii; } if (ytg == bing) { dyss10 = yii; dyss20 = jia; dyss30 = gui; dyss40 = ren; dyss50 = xin; dyss60 = geng; dyss70 = jii; dyss80 = wuu; dyss90 = ding; dyss100 = bing; dyss110 = jii; dyss120 = wuu; } if (ytg == yii) { dyss10 = jia; dyss20 = gui; dyss30 = ren; dyss40 = xin; dyss50 = geng; dyss60 = jii; dyss70 = wuu; dyss80 = ding; dyss90 = bing; dyss100 = jii; dyss110 = wuu; dyss120 = ding; } if (ydz == yin) { dy10 = chou; dy20 = zii; dy30 = hai; dy40 = xuu; dy50 = you; dy60 = shen; dy70 = wei; dy80 = wuma; dy90 = sii; dy100 = chen; dy110 = mao; dy120 = yin; } if (ydz == mao) { dy10 = yin; dy20 = chou; dy30 = zii; dy40 = hai; dy50 = xuu; dy60 = you; dy70 = shen; dy80 = wei; dy90 = wuma; dy100 = sii; dy110 = chen; dy120 = mao; } if (ydz == chen) { dy10 = mao; dy20 = yin; dy30 = chou; dy40 = zii; dy50 = hai; dy60 = xuu; dy70 = you; dy80 = shen; dy90 = wei; dy100 = wuma; dy110 = sii; dy120 = chen; } if (ydz == sii) { dy10 = chen; dy20 = mao; dy30 = yin; dy40 = chou; dy50 = zii; dy60 = hai; dy70 = xuu; dy80 = you; dy90 = shen; dy100 = wei; dy110 = wuma; dy120 = sii; } if (ydz == wuma) { dy10 = sii; dy20 = chen; dy30 = mao; dy40 = yin; dy50 = chou; dy60 = zii; dy70 = hai; dy80 = xuu; dy90 = you; dy100 = shen; dy110 = wei; dy120 = wuma; } if (ydz == wei) { dy10 = wuma; dy20 = sii; dy30 = chen; dy40 = mao; dy50 = yin; dy60 = chou; dy70 = zii; dy80 = hai; dy90 = xuu; dy100 = you; dy110 = shen; dy120 = wei; } if (ydz == shen) { dy10 = wei; dy20 = wuma; dy30 = sii; dy40 = chen; dy50 = mao; dy60 = yin; dy70 = chou; dy80 = zii; dy90 = hai; dy100 = xuu; dy110 = you; dy120 = shen; } if (ydz == you) { dy10 = shen; dy20 = wei; dy30 = wuma; dy40 = sii; dy50 = chen; dy60 = mao; dy70 = yin; dy80 = chou; dy90 = zii; dy100 = hai; dy110 = xuu; dy120 = you; } if (ydz == xuu) { dy10 = you; dy20 = shen; dy30 = wei; dy40 = wuma; dy50 = sii; dy60 = chen; dy70 = mao; dy80 = yin; dy90 = chou; dy100 = zii; dy110 = hai; dy120 = xuu; } if (ydz == hai) { dy10 = xuu; dy20 = you; dy30 = shen; dy40 = wei; dy50 = wuma; dy60 = sii; dy70 = chen; dy80 = mao; dy90 = yin; dy100 = chou; dy110 = zii; dy120 = hai; } if (ydz == zii) { dy10 = hai; dy20 = xuu; dy30 = you; dy40 = shen; dy50 = wei; dy60 = wuma; dy70 = sii; dy80 = chen; dy90 = mao; dy100 = yin; dy110 = chou; dy120 = zii; } if (ydz == chou) { dy10 = zii; dy20 = hai; dy30 = xuu; dy40 = you; dy50 = shen; dy60 = wei; dy70 = wuma; dy80 = sii; dy90 = chen; dy100 = mao; dy110 = yin; dy120 = chou; } } } buttoncstg1.Text = dyss10; buttoncstg2.Text = dyss20; buttoncstg3.Text = dyss30; buttoncstg4.Text = dyss40; buttoncstg5.Text = dyss50; buttoncstg6.Text = dyss60; buttoncstg7.Text = dyss70; buttoncstg8.Text = dyss80; buttoncstg9.Text = dyss90; buttoncstg10.Text = dyss100; buttoncstg11.Text = dyss110; buttoncstg12.Text = dyss120; buttoncsdz1.Text = dy10; buttoncsdz2.Text = dy20; buttoncsdz3.Text = dy30; buttoncsdz4.Text = dy40; buttoncsdz5.Text = dy50; buttoncsdz6.Text = dy60; buttoncsdz7.Text = dy70; buttoncsdz8.Text = dy80; buttoncsdz9.Text = dy90; buttoncsdz10.Text = dy100; buttoncsdz11.Text = dy110; buttoncsdz12.Text = dy120; if (rtg == jia) { if (dyss10 == jia) { buttoncsss1.Text = bijian; } if (dyss10 == yii) { buttoncsss1.Text = jiecai; } if (dyss10 == bing) { buttoncsss1.Text = shishen; } if (dyss10 == ding) { buttoncsss1.Text = shangguan; } if (dyss10 == wuu) { buttoncsss1.Text = piancai; } if (dyss10 == jii) { buttoncsss1.Text = zhengcai; } if (dyss10 == geng) { buttoncsss1.Text = qisha; } if (dyss10 == xin) { buttoncsss1.Text = zhengguan; } if (dyss10 == ren) { buttoncsss1.Text = xiaoshen; } if (dyss10 == gui) { buttoncsss1.Text = zhengyin; } } if (rtg == yii) { if (dyss10 == jia) { buttoncsss1.Text = jiecai; } if (dyss10 == yii) { buttoncsss1.Text = bijian; } if (dyss10 == bing) { buttoncsss1.Text = shangguan; } if (dyss10 == ding) { buttoncsss1.Text = shishen; } if (dyss10 == wuu) { buttoncsss1.Text = zhengcai; } if (dyss10 == jii) { buttoncsss1.Text = piancai; } if (dyss10 == geng) { buttoncsss1.Text = zhengguan; } if (dyss10 == xin) { buttoncsss1.Text = qisha; } if (dyss10 == ren) { buttoncsss1.Text = zhengyin; } if (dyss10 == gui) { buttoncsss1.Text = xiaoshen; } } if (rtg == bing) { if (dyss10 == jia) { buttoncsss1.Text = xiaoshen; } if (dyss10 == yii) { buttoncsss1.Text = zhengyin; } if (dyss10 == bing) { buttoncsss1.Text = bijian; } if (dyss10 == ding) { buttoncsss1.Text = jiecai; } if (dyss10 == wuu) { buttoncsss1.Text = shishen; } if (dyss10 == jii) { buttoncsss1.Text = shangguan; } if (dyss10 == geng) { buttoncsss1.Text = piancai; } if (dyss10 == xin) { buttoncsss1.Text = zhengcai; } if (dyss10 == ren) { buttoncsss1.Text = qisha; } if (dyss10 == gui) { buttoncsss1.Text = zhengguan; } } if (rtg == ding) { if (dyss10 == jia) { buttoncsss1.Text = zhengyin; } if (dyss10 == yii) { buttoncsss1.Text = xiaoshen; } if (dyss10 == bing) { buttoncsss1.Text = jiecai; } if (dyss10 == ding) { buttoncsss1.Text = bijian; } if (dyss10 == wuu) { buttoncsss1.Text = shangguan; } if (dyss10 == jii) { buttoncsss1.Text = shishen; } if (dyss10 == geng) { buttoncsss1.Text = zhengcai; } if (dyss10 == xin) { buttoncsss1.Text = piancai; } if (dyss10 == ren) { buttoncsss1.Text = zhengguan; } if (dyss10 == gui) { buttoncsss1.Text = qisha; } } if (rtg == wuu) { if (dyss10 == jia) { buttoncsss1.Text = qisha; } if (dyss10 == yii) { buttoncsss1.Text = zhengguan; } if (dyss10 == bing) { buttoncsss1.Text = xiaoshen; } if (dyss10 == ding) { buttoncsss1.Text = zhengyin; } if (dyss10 == wuu) { buttoncsss1.Text = bijian; } if (dyss10 == jii) { buttoncsss1.Text = jiecai; } if (dyss10 == geng) { buttoncsss1.Text = shishen; } if (dyss10 == xin) { buttoncsss1.Text = shangguan; } if (dyss10 == ren) { buttoncsss1.Text = piancai; } if (dyss10 == gui) { buttoncsss1.Text = zhengcai; } } if (rtg == jii) { if (dyss10 == jia) { buttoncsss1.Text = zhengguan; } if (dyss10 == yii) { buttoncsss1.Text = qisha; } if (dyss10 == bing) { buttoncsss1.Text = zhengyin; } if (dyss10 == ding) { buttoncsss1.Text = xiaoshen; } if (dyss10 == wuu) { buttoncsss1.Text = jiecai; } if (dyss10 == jii) { buttoncsss1.Text = bijian; } if (dyss10 == geng) { buttoncsss1.Text = shangguan; } if (dyss10 == xin) { buttoncsss1.Text = shishen; } if (dyss10 == ren) { buttoncsss1.Text = zhengcai; } if (dyss10 == gui) { buttoncsss1.Text = piancai; } } if (rtg == geng) { if (dyss10 == jia) { buttoncsss1.Text = piancai; } if (dyss10 == yii) { buttoncsss1.Text = zhengcai; } if (dyss10 == bing) { buttoncsss1.Text = qisha; } if (dyss10 == ding) { buttoncsss1.Text = zhengguan; } if (dyss10 == wuu) { buttoncsss1.Text = xiaoshen; } if (dyss10 == jii) { buttoncsss1.Text = zhengyin; } if (dyss10 == geng) { buttoncsss1.Text = bijian; } if (dyss10 == xin) { buttoncsss1.Text = jiecai; } if (dyss10 == ren) { buttoncsss1.Text = shishen; } if (dyss10 == gui) { buttoncsss1.Text = shangguan; } } if (rtg == xin) { if (dyss10 == jia) { buttoncsss1.Text = zhengcai; } if (dyss10 == yii) { buttoncsss1.Text = piancai; } if (dyss10 == bing) { buttoncsss1.Text = zhengguan; } if (dyss10 == ding) { buttoncsss1.Text = qisha; } if (dyss10 == wuu) { buttoncsss1.Text = zhengyin; } if (dyss10 == jii) { buttoncsss1.Text = xiaoshen; } if (dyss10 == geng) { buttoncsss1.Text = jiecai; } if (dyss10 == xin) { buttoncsss1.Text = bijian; } if (dyss10 == ren) { buttoncsss1.Text = shangguan; } if (dyss10 == gui) { buttoncsss1.Text = shishen; } } if (rtg == ren) { if (dyss10 == jia) { buttoncsss1.Text = shishen; } if (dyss10 == yii) { buttoncsss1.Text = shangguan; } if (dyss10 == bing) { buttoncsss1.Text = piancai; } if (dyss10 == ding) { buttoncsss1.Text = zhengcai; } if (dyss10 == wuu) { buttoncsss1.Text = qisha; } if (dyss10 == jii) { buttoncsss1.Text = zhengguan; } if (dyss10 == geng) { buttoncsss1.Text = xiaoshen; } if (dyss10 == xin) { buttoncsss1.Text = zhengyin; } if (dyss10 == ren) { buttoncsss1.Text = bijian; } if (dyss10 == gui) { buttoncsss1.Text = jiecai; } } if (rtg == gui) { if (dyss10 == jia) { buttoncsss1.Text = shangguan; } if (dyss10 == yii) { buttoncsss1.Text = shishen; } if (dyss10 == bing) { buttoncsss1.Text = zhengcai; } if (dyss10 == ding) { buttoncsss1.Text = piancai; } if (dyss10 == wuu) { buttoncsss1.Text = zhengguan; } if (dyss10 == jii) { buttoncsss1.Text = qisha; } if (dyss10 == geng) { buttoncsss1.Text = zhengyin; } if (dyss10 == xin) { buttoncsss1.Text = xiaoshen; } if (dyss10 == ren) { buttoncsss1.Text = jiecai; } if (dyss10 == gui) { buttoncsss1.Text = bijian; } } if (rtg == jia) { if (dyss20 == jia) { buttoncsss2.Text = bijian; } if (dyss20 == yii) { buttoncsss2.Text = jiecai; } if (dyss20 == bing) { buttoncsss2.Text = shishen; } if (dyss20 == ding) { buttoncsss2.Text = shangguan; } if (dyss20 == wuu) { buttoncsss2.Text = piancai; } if (dyss20 == jii) { buttoncsss2.Text = zhengcai; } if (dyss20 == geng) { buttoncsss2.Text = qisha; } if (dyss20 == xin) { buttoncsss2.Text = zhengguan; } if (dyss20 == ren) { buttoncsss2.Text = xiaoshen; } if (dyss20 == gui) { buttoncsss2.Text = zhengyin; } } if (rtg == yii) { if (dyss20 == jia) { buttoncsss2.Text = jiecai; } if (dyss20 == yii) { buttoncsss2.Text = bijian; } if (dyss20 == bing) { buttoncsss2.Text = shangguan; } if (dyss20 == ding) { buttoncsss2.Text = shishen; } if (dyss20 == wuu) { buttoncsss2.Text = zhengcai; } if (dyss20 == jii) { buttoncsss2.Text = piancai; } if (dyss20 == geng) { buttoncsss2.Text = zhengguan; } if (dyss20 == xin) { buttoncsss2.Text = qisha; } if (dyss20 == ren) { buttoncsss2.Text = zhengyin; } if (dyss20 == gui) { buttoncsss2.Text = xiaoshen; } } if (rtg == bing) { if (dyss20 == jia) { buttoncsss2.Text = xiaoshen; } if (dyss20 == yii) { buttoncsss2.Text = zhengyin; } if (dyss20 == bing) { buttoncsss2.Text = bijian; } if (dyss20 == ding) { buttoncsss2.Text = jiecai; } if (dyss20 == wuu) { buttoncsss2.Text = shishen; } if (dyss20 == jii) { buttoncsss2.Text = shangguan; } if (dyss20 == geng) { buttoncsss2.Text = piancai; } if (dyss20 == xin) { buttoncsss2.Text = zhengcai; } if (dyss20 == ren) { buttoncsss2.Text = qisha; } if (dyss20 == gui) { buttoncsss2.Text = zhengguan; } } if (rtg == ding) { if (dyss20 == jia) { buttoncsss2.Text = zhengyin; } if (dyss20 == yii) { buttoncsss2.Text = xiaoshen; } if (dyss20 == bing) { buttoncsss2.Text = jiecai; } if (dyss20 == ding) { buttoncsss2.Text = bijian; } if (dyss20 == wuu) { buttoncsss2.Text = shangguan; } if (dyss20 == jii) { buttoncsss2.Text = shishen; } if (dyss20 == geng) { buttoncsss2.Text = zhengcai; } if (dyss20 == xin) { buttoncsss2.Text = piancai; } if (dyss20 == ren) { buttoncsss2.Text = zhengguan; } if (dyss20 == gui) { buttoncsss2.Text = qisha; } } if (rtg == wuu) { if (dyss20 == jia) { buttoncsss2.Text = qisha; } if (dyss20 == yii) { buttoncsss2.Text = zhengguan; } if (dyss20 == bing) { buttoncsss2.Text = xiaoshen; } if (dyss20 == ding) { buttoncsss2.Text = zhengyin; } if (dyss20 == wuu) { buttoncsss2.Text = bijian; } if (dyss20 == jii) { buttoncsss2.Text = jiecai; } if (dyss20 == geng) { buttoncsss2.Text = shishen; } if (dyss20 == xin) { buttoncsss2.Text = shangguan; } if (dyss20 == ren) { buttoncsss2.Text = piancai; } if (dyss20 == gui) { buttoncsss2.Text = zhengcai; } } if (rtg == jii) { if (dyss20 == jia) { buttoncsss2.Text = zhengguan; } if (dyss20 == yii) { buttoncsss2.Text = qisha; } if (dyss20 == bing) { buttoncsss2.Text = zhengyin; } if (dyss20 == ding) { buttoncsss2.Text = xiaoshen; } if (dyss20 == wuu) { buttoncsss2.Text = jiecai; } if (dyss20 == jii) { buttoncsss2.Text = bijian; } if (dyss20 == geng) { buttoncsss2.Text = shangguan; } if (dyss20 == xin) { buttoncsss2.Text = shishen; } if (dyss20 == ren) { buttoncsss2.Text = zhengcai; } if (dyss20 == gui) { buttoncsss2.Text = piancai; } } if (rtg == geng) { if (dyss20 == jia) { buttoncsss2.Text = piancai; } if (dyss20 == yii) { buttoncsss2.Text = zhengcai; } if (dyss20 == bing) { buttoncsss2.Text = qisha; } if (dyss20 == ding) { buttoncsss2.Text = zhengguan; } if (dyss20 == wuu) { buttoncsss2.Text = xiaoshen; } if (dyss20 == jii) { buttoncsss2.Text = zhengyin; } if (dyss20 == geng) { buttoncsss2.Text = bijian; } if (dyss20 == xin) { buttoncsss2.Text = jiecai; } if (dyss20 == ren) { buttoncsss2.Text = shishen; } if (dyss20 == gui) { buttoncsss2.Text = shangguan; } } if (rtg == xin) { if (dyss20 == jia) { buttoncsss2.Text = zhengcai; } if (dyss20 == yii) { buttoncsss2.Text = piancai; } if (dyss20 == bing) { buttoncsss2.Text = zhengguan; } if (dyss20 == ding) { buttoncsss2.Text = qisha; } if (dyss20 == wuu) { buttoncsss2.Text = zhengyin; } if (dyss20 == jii) { buttoncsss2.Text = xiaoshen; } if (dyss20 == geng) { buttoncsss2.Text = jiecai; } if (dyss20 == xin) { buttoncsss2.Text = bijian; } if (dyss20 == ren) { buttoncsss2.Text = shangguan; } if (dyss20 == gui) { buttoncsss2.Text = shishen; } } if (rtg == ren) { if (dyss20 == jia) { buttoncsss2.Text = shishen; } if (dyss20 == yii) { buttoncsss2.Text = shangguan; } if (dyss20 == bing) { buttoncsss2.Text = piancai; } if (dyss20 == ding) { buttoncsss2.Text = zhengcai; } if (dyss20 == wuu) { buttoncsss2.Text = qisha; } if (dyss20 == jii) { buttoncsss2.Text = zhengguan; } if (dyss20 == geng) { buttoncsss2.Text = xiaoshen; } if (dyss20 == xin) { buttoncsss2.Text = zhengyin; } if (dyss20 == ren) { buttoncsss2.Text = bijian; } if (dyss20 == gui) { buttoncsss2.Text = jiecai; } } if (rtg == gui) { if (dyss20 == jia) { buttoncsss2.Text = shangguan; } if (dyss20 == yii) { buttoncsss2.Text = shishen; } if (dyss20 == bing) { buttoncsss2.Text = zhengcai; } if (dyss20 == ding) { buttoncsss2.Text = piancai; } if (dyss20 == wuu) { buttoncsss2.Text = zhengguan; } if (dyss20 == jii) { buttoncsss2.Text = qisha; } if (dyss20 == geng) { buttoncsss2.Text = zhengyin; } if (dyss20 == xin) { buttoncsss2.Text = xiaoshen; } if (dyss20 == ren) { buttoncsss2.Text = jiecai; } if (dyss20 == gui) { buttoncsss2.Text = bijian; } } if (rtg == jia) { if (dyss30 == jia) { buttoncsss3.Text = bijian; } if (dyss30 == yii) { buttoncsss3.Text = jiecai; } if (dyss30 == bing) { buttoncsss3.Text = shishen; } if (dyss30 == ding) { buttoncsss3.Text = shangguan; } if (dyss30 == wuu) { buttoncsss3.Text = piancai; } if (dyss30 == jii) { buttoncsss3.Text = zhengcai; } if (dyss30 == geng) { buttoncsss3.Text = qisha; } if (dyss30 == xin) { buttoncsss3.Text = zhengguan; } if (dyss30 == ren) { buttoncsss3.Text = xiaoshen; } if (dyss30 == gui) { buttoncsss3.Text = zhengyin; } } if (rtg == yii) { if (dyss30 == jia) { buttoncsss3.Text = jiecai; } if (dyss30 == yii) { buttoncsss3.Text = bijian; } if (dyss30 == bing) { buttoncsss3.Text = shangguan; } if (dyss30 == ding) { buttoncsss3.Text = shishen; } if (dyss30 == wuu) { buttoncsss3.Text = zhengcai; } if (dyss30 == jii) { buttoncsss3.Text = piancai; } if (dyss30 == geng) { buttoncsss3.Text = zhengguan; } if (dyss30 == xin) { buttoncsss3.Text = qisha; } if (dyss30 == ren) { buttoncsss3.Text = zhengyin; } if (dyss30 == gui) { buttoncsss3.Text = xiaoshen; } } if (rtg == bing) { if (dyss30 == jia) { buttoncsss3.Text = xiaoshen; } if (dyss30 == yii) { buttoncsss3.Text = zhengyin; } if (dyss30 == bing) { buttoncsss3.Text = bijian; } if (dyss30 == ding) { buttoncsss3.Text = jiecai; } if (dyss30 == wuu) { buttoncsss3.Text = shishen; } if (dyss30 == jii) { buttoncsss3.Text = shangguan; } if (dyss30 == geng) { buttoncsss3.Text = piancai; } if (dyss30 == xin) { buttoncsss3.Text = zhengcai; } if (dyss30 == ren) { buttoncsss3.Text = qisha; } if (dyss30 == gui) { buttoncsss3.Text = zhengguan; } } if (rtg == ding) { if (dyss30 == jia) { buttoncsss3.Text = zhengyin; } if (dyss30 == yii) { buttoncsss3.Text = xiaoshen; } if (dyss30 == bing) { buttoncsss3.Text = jiecai; } if (dyss30 == ding) { buttoncsss3.Text = bijian; } if (dyss30 == wuu) { buttoncsss3.Text = shangguan; } if (dyss30 == jii) { buttoncsss3.Text = shishen; } if (dyss30 == geng) { buttoncsss3.Text = zhengcai; } if (dyss30 == xin) { buttoncsss3.Text = piancai; } if (dyss30 == ren) { buttoncsss3.Text = zhengguan; } if (dyss30 == gui) { buttoncsss3.Text = qisha; } } if (rtg == wuu) { if (dyss30 == jia) { buttoncsss3.Text = qisha; } if (dyss30 == yii) { buttoncsss3.Text = zhengguan; } if (dyss30 == bing) { buttoncsss3.Text = xiaoshen; } if (dyss30 == ding) { buttoncsss3.Text = zhengyin; } if (dyss30 == wuu) { buttoncsss3.Text = bijian; } if (dyss30 == jii) { buttoncsss3.Text = jiecai; } if (dyss30 == geng) { buttoncsss3.Text = shishen; } if (dyss30 == xin) { buttoncsss3.Text = shangguan; } if (dyss30 == ren) { buttoncsss3.Text = piancai; } if (dyss30 == gui) { buttoncsss3.Text = zhengcai; } } if (rtg == jii) { if (dyss30 == jia) { buttoncsss3.Text = zhengguan; } if (dyss30 == yii) { buttoncsss3.Text = qisha; } if (dyss30 == bing) { buttoncsss3.Text = zhengyin; } if (dyss30 == ding) { buttoncsss3.Text = xiaoshen; } if (dyss30 == wuu) { buttoncsss3.Text = jiecai; } if (dyss30 == jii) { buttoncsss3.Text = bijian; } if (dyss30 == geng) { buttoncsss3.Text = shangguan; } if (dyss30 == xin) { buttoncsss3.Text = shishen; } if (dyss30 == ren) { buttoncsss3.Text = zhengcai; } if (dyss30 == gui) { buttoncsss3.Text = piancai; } } if (rtg == geng) { if (dyss30 == jia) { buttoncsss3.Text = piancai; } if (dyss30 == yii) { buttoncsss3.Text = zhengcai; } if (dyss30 == bing) { buttoncsss3.Text = qisha; } if (dyss30 == ding) { buttoncsss3.Text = zhengguan; } if (dyss30 == wuu) { buttoncsss3.Text = xiaoshen; } if (dyss30 == jii) { buttoncsss3.Text = zhengyin; } if (dyss30 == geng) { buttoncsss3.Text = bijian; } if (dyss30 == xin) { buttoncsss3.Text = jiecai; } if (dyss30 == ren) { buttoncsss3.Text = shishen; } if (dyss30 == gui) { buttoncsss3.Text = shangguan; } } if (rtg == xin) { if (dyss30 == jia) { buttoncsss3.Text = zhengcai; } if (dyss30 == yii) { buttoncsss3.Text = piancai; } if (dyss30 == bing) { buttoncsss3.Text = zhengguan; } if (dyss30 == ding) { buttoncsss3.Text = qisha; } if (dyss30 == wuu) { buttoncsss3.Text = zhengyin; } if (dyss30 == jii) { buttoncsss3.Text = xiaoshen; } if (dyss30 == geng) { buttoncsss3.Text = jiecai; } if (dyss30 == xin) { buttoncsss3.Text = bijian; } if (dyss30 == ren) { buttoncsss3.Text = shangguan; } if (dyss30 == gui) { buttoncsss3.Text = shishen; } } if (rtg == ren) { if (dyss30 == jia) { buttoncsss3.Text = shishen; } if (dyss30 == yii) { buttoncsss3.Text = shangguan; } if (dyss30 == bing) { buttoncsss3.Text = piancai; } if (dyss30 == ding) { buttoncsss3.Text = zhengcai; } if (dyss30 == wuu) { buttoncsss3.Text = qisha; } if (dyss30 == jii) { buttoncsss3.Text = zhengguan; } if (dyss30 == geng) { buttoncsss3.Text = xiaoshen; } if (dyss30 == xin) { buttoncsss3.Text = zhengyin; } if (dyss30 == ren) { buttoncsss3.Text = bijian; } if (dyss30 == gui) { buttoncsss3.Text = jiecai; } } if (rtg == gui) { if (dyss30 == jia) { buttoncsss3.Text = shangguan; } if (dyss30 == yii) { buttoncsss3.Text = shishen; } if (dyss30 == bing) { buttoncsss3.Text = zhengcai; } if (dyss30 == ding) { buttoncsss3.Text = piancai; } if (dyss30 == wuu) { buttoncsss3.Text = zhengguan; } if (dyss30 == jii) { buttoncsss3.Text = qisha; } if (dyss30 == geng) { buttoncsss3.Text = zhengyin; } if (dyss30 == xin) { buttoncsss3.Text = xiaoshen; } if (dyss30 == ren) { buttoncsss3.Text = jiecai; } if (dyss30 == gui) { buttoncsss3.Text = bijian; } } if (rtg == jia) { if (dyss40 == jia) { buttoncsss4.Text = bijian; } if (dyss40 == yii) { buttoncsss4.Text = jiecai; } if (dyss40 == bing) { buttoncsss4.Text = shishen; } if (dyss40 == ding) { buttoncsss4.Text = shangguan; } if (dyss40 == wuu) { buttoncsss4.Text = piancai; } if (dyss40 == jii) { buttoncsss4.Text = zhengcai; } if (dyss40 == geng) { buttoncsss4.Text = qisha; } if (dyss40 == xin) { buttoncsss4.Text = zhengguan; } if (dyss40 == ren) { buttoncsss4.Text = xiaoshen; } if (dyss40 == gui) { buttoncsss4.Text = zhengyin; } } if (rtg == yii) { if (dyss40 == jia) { buttoncsss4.Text = jiecai; } if (dyss40 == yii) { buttoncsss4.Text = bijian; } if (dyss40 == bing) { buttoncsss4.Text = shangguan; } if (dyss40 == ding) { buttoncsss4.Text = shishen; } if (dyss40 == wuu) { buttoncsss4.Text = zhengcai; } if (dyss40 == jii) { buttoncsss4.Text = piancai; } if (dyss40 == geng) { buttoncsss4.Text = zhengguan; } if (dyss40 == xin) { buttoncsss4.Text = qisha; } if (dyss40 == ren) { buttoncsss4.Text = zhengyin; } if (dyss40 == gui) { buttoncsss4.Text = xiaoshen; } } if (rtg == bing) { if (dyss40 == jia) { buttoncsss4.Text = xiaoshen; } if (dyss40 == yii) { buttoncsss4.Text = zhengyin; } if (dyss40 == bing) { buttoncsss4.Text = bijian; } if (dyss40 == ding) { buttoncsss4.Text = jiecai; } if (dyss40 == wuu) { buttoncsss4.Text = shishen; } if (dyss40 == jii) { buttoncsss4.Text = shangguan; } if (dyss40 == geng) { buttoncsss4.Text = piancai; } if (dyss40 == xin) { buttoncsss4.Text = zhengcai; } if (dyss40 == ren) { buttoncsss4.Text = qisha; } if (dyss40 == gui) { buttoncsss4.Text = zhengguan; } } if (rtg == ding) { if (dyss40 == jia) { buttoncsss4.Text = zhengyin; } if (dyss40 == yii) { buttoncsss4.Text = xiaoshen; } if (dyss40 == bing) { buttoncsss4.Text = jiecai; } if (dyss40 == ding) { buttoncsss4.Text = bijian; } if (dyss40 == wuu) { buttoncsss4.Text = shangguan; } if (dyss40 == jii) { buttoncsss4.Text = shishen; } if (dyss40 == geng) { buttoncsss4.Text = zhengcai; } if (dyss40 == xin) { buttoncsss4.Text = piancai; } if (dyss40 == ren) { buttoncsss4.Text = zhengguan; } if (dyss40 == gui) { buttoncsss4.Text = qisha; } } if (rtg == wuu) { if (dyss40 == jia) { buttoncsss4.Text = qisha; } if (dyss40 == yii) { buttoncsss4.Text = zhengguan; } if (dyss40 == bing) { buttoncsss4.Text = xiaoshen; } if (dyss40 == ding) { buttoncsss4.Text = zhengyin; } if (dyss40 == wuu) { buttoncsss4.Text = bijian; } if (dyss40 == jii) { buttoncsss4.Text = jiecai; } if (dyss40 == geng) { buttoncsss4.Text = shishen; } if (dyss40 == xin) { buttoncsss4.Text = shangguan; } if (dyss40 == ren) { buttoncsss4.Text = piancai; } if (dyss40 == gui) { buttoncsss4.Text = zhengcai; } } if (rtg == jii) { if (dyss40 == jia) { buttoncsss4.Text = zhengguan; } if (dyss40 == yii) { buttoncsss4.Text = qisha; } if (dyss40 == bing) { buttoncsss4.Text = zhengyin; } if (dyss40 == ding) { buttoncsss4.Text = xiaoshen; } if (dyss40 == wuu) { buttoncsss4.Text = jiecai; } if (dyss40 == jii) { buttoncsss4.Text = bijian; } if (dyss40 == geng) { buttoncsss4.Text = shangguan; } if (dyss40 == xin) { buttoncsss4.Text = shishen; } if (dyss40 == ren) { buttoncsss4.Text = zhengcai; } if (dyss40 == gui) { buttoncsss4.Text = piancai; } } if (rtg == geng) { if (dyss40 == jia) { buttoncsss4.Text = piancai; } if (dyss40 == yii) { buttoncsss4.Text = zhengcai; } if (dyss40 == bing) { buttoncsss4.Text = qisha; } if (dyss40 == ding) { buttoncsss4.Text = zhengguan; } if (dyss40 == wuu) { buttoncsss4.Text = xiaoshen; } if (dyss40 == jii) { buttoncsss4.Text = zhengyin; } if (dyss40 == geng) { buttoncsss4.Text = bijian; } if (dyss40 == xin) { buttoncsss4.Text = jiecai; } if (dyss40 == ren) { buttoncsss4.Text = shishen; } if (dyss40 == gui) { buttoncsss4.Text = shangguan; } } if (rtg == xin) { if (dyss40 == jia) { buttoncsss4.Text = zhengcai; } if (dyss40 == yii) { buttoncsss4.Text = piancai; } if (dyss40 == bing) { buttoncsss4.Text = zhengguan; } if (dyss40 == ding) { buttoncsss4.Text = qisha; } if (dyss40 == wuu) { buttoncsss4.Text = zhengyin; } if (dyss40 == jii) { buttoncsss4.Text = xiaoshen; } if (dyss40 == geng) { buttoncsss4.Text = jiecai; } if (dyss40 == xin) { buttoncsss4.Text = bijian; } if (dyss40 == ren) { buttoncsss4.Text = shangguan; } if (dyss40 == gui) { buttoncsss4.Text = shishen; } } if (rtg == ren) { if (dyss40 == jia) { buttoncsss4.Text = shishen; } if (dyss40 == yii) { buttoncsss4.Text = shangguan; } if (dyss40 == bing) { buttoncsss4.Text = piancai; } if (dyss40 == ding) { buttoncsss4.Text = zhengcai; } if (dyss40 == wuu) { buttoncsss4.Text = qisha; } if (dyss40 == jii) { buttoncsss4.Text = zhengguan; } if (dyss40 == geng) { buttoncsss4.Text = xiaoshen; } if (dyss40 == xin) { buttoncsss4.Text = zhengyin; } if (dyss40 == ren) { buttoncsss4.Text = bijian; } if (dyss40 == gui) { buttoncsss4.Text = jiecai; } } if (rtg == gui) { if (dyss40 == jia) { buttoncsss4.Text = shangguan; } if (dyss40 == yii) { buttoncsss4.Text = shishen; } if (dyss40 == bing) { buttoncsss4.Text = zhengcai; } if (dyss40 == ding) { buttoncsss4.Text = piancai; } if (dyss40 == wuu) { buttoncsss4.Text = zhengguan; } if (dyss40 == jii) { buttoncsss4.Text = qisha; } if (dyss40 == geng) { buttoncsss4.Text = zhengyin; } if (dyss40 == xin) { buttoncsss4.Text = xiaoshen; } if (dyss40 == ren) { buttoncsss4.Text = jiecai; } if (dyss40 == gui) { buttoncsss4.Text = bijian; } } if (rtg == jia) { if (dyss50 == jia) { buttoncsss5.Text = bijian; } if (dyss50 == yii) { buttoncsss5.Text = jiecai; } if (dyss50 == bing) { buttoncsss5.Text = shishen; } if (dyss50 == ding) { buttoncsss5.Text = shangguan; } if (dyss50 == wuu) { buttoncsss5.Text = piancai; } if (dyss50 == jii) { buttoncsss5.Text = zhengcai; } if (dyss50 == geng) { buttoncsss5.Text = qisha; } if (dyss50 == xin) { buttoncsss5.Text = zhengguan; } if (dyss50 == ren) { buttoncsss5.Text = xiaoshen; } if (dyss50 == gui) { buttoncsss5.Text = zhengyin; } } if (rtg == yii) { if (dyss50 == jia) { buttoncsss5.Text = jiecai; } if (dyss50 == yii) { buttoncsss5.Text = bijian; } if (dyss50 == bing) { buttoncsss5.Text = shangguan; } if (dyss50 == ding) { buttoncsss5.Text = shishen; } if (dyss50 == wuu) { buttoncsss5.Text = zhengcai; } if (dyss50 == jii) { buttoncsss5.Text = piancai; } if (dyss50 == geng) { buttoncsss5.Text = zhengguan; } if (dyss50 == xin) { buttoncsss5.Text = qisha; } if (dyss50 == ren) { buttoncsss5.Text = zhengyin; } if (dyss50 == gui) { buttoncsss5.Text = xiaoshen; } } if (rtg == bing) { if (dyss50 == jia) { buttoncsss5.Text = xiaoshen; } if (dyss50 == yii) { buttoncsss5.Text = zhengyin; } if (dyss50 == bing) { buttoncsss5.Text = bijian; } if (dyss50 == ding) { buttoncsss5.Text = jiecai; } if (dyss50 == wuu) { buttoncsss5.Text = shishen; } if (dyss50 == jii) { buttoncsss5.Text = shangguan; } if (dyss50 == geng) { buttoncsss5.Text = piancai; } if (dyss50 == xin) { buttoncsss5.Text = zhengcai; } if (dyss50 == ren) { buttoncsss5.Text = qisha; } if (dyss50 == gui) { buttoncsss5.Text = zhengguan; } } if (rtg == ding) { if (dyss50 == jia) { buttoncsss5.Text = zhengyin; } if (dyss50 == yii) { buttoncsss5.Text = xiaoshen; } if (dyss50 == bing) { buttoncsss5.Text = jiecai; } if (dyss50 == ding) { buttoncsss5.Text = bijian; } if (dyss50 == wuu) { buttoncsss5.Text = shangguan; } if (dyss50 == jii) { buttoncsss5.Text = shishen; } if (dyss50 == geng) { buttoncsss5.Text = zhengcai; } if (dyss50 == xin) { buttoncsss5.Text = piancai; } if (dyss50 == ren) { buttoncsss5.Text = zhengguan; } if (dyss50 == gui) { buttoncsss5.Text = qisha; } } if (rtg == wuu) { if (dyss50 == jia) { buttoncsss5.Text = qisha; } if (dyss50 == yii) { buttoncsss5.Text = zhengguan; } if (dyss50 == bing) { buttoncsss5.Text = xiaoshen; } if (dyss50 == ding) { buttoncsss5.Text = zhengyin; } if (dyss50 == wuu) { buttoncsss5.Text = bijian; } if (dyss50 == jii) { buttoncsss5.Text = jiecai; } if (dyss50 == geng) { buttoncsss5.Text = shishen; } if (dyss50 == xin) { buttoncsss5.Text = shangguan; } if (dyss50 == ren) { buttoncsss5.Text = piancai; } if (dyss50 == gui) { buttoncsss5.Text = zhengcai; } } if (rtg == jii) { if (dyss50 == jia) { buttoncsss5.Text = zhengguan; } if (dyss50 == yii) { buttoncsss5.Text = qisha; } if (dyss50 == bing) { buttoncsss5.Text = zhengyin; } if (dyss50 == ding) { buttoncsss5.Text = xiaoshen; } if (dyss50 == wuu) { buttoncsss5.Text = jiecai; } if (dyss50 == jii) { buttoncsss5.Text = bijian; } if (dyss50 == geng) { buttoncsss5.Text = shangguan; } if (dyss50 == xin) { buttoncsss5.Text = shishen; } if (dyss50 == ren) { buttoncsss5.Text = zhengcai; } if (dyss50 == gui) { buttoncsss5.Text = piancai; } } if (rtg == geng) { if (dyss50 == jia) { buttoncsss5.Text = piancai; } if (dyss50 == yii) { buttoncsss5.Text = zhengcai; } if (dyss50 == bing) { buttoncsss5.Text = qisha; } if (dyss50 == ding) { buttoncsss5.Text = zhengguan; } if (dyss50 == wuu) { buttoncsss5.Text = xiaoshen; } if (dyss50 == jii) { buttoncsss5.Text = zhengyin; } if (dyss50 == geng) { buttoncsss5.Text = bijian; } if (dyss50 == xin) { buttoncsss5.Text = jiecai; } if (dyss50 == ren) { buttoncsss5.Text = shishen; } if (dyss50 == gui) { buttoncsss5.Text = shangguan; } } if (rtg == xin) { if (dyss50 == jia) { buttoncsss5.Text = zhengcai; } if (dyss50 == yii) { buttoncsss5.Text = piancai; } if (dyss50 == bing) { buttoncsss5.Text = zhengguan; } if (dyss50 == ding) { buttoncsss5.Text = qisha; } if (dyss50 == wuu) { buttoncsss5.Text = zhengyin; } if (dyss50 == jii) { buttoncsss5.Text = xiaoshen; } if (dyss50 == geng) { buttoncsss5.Text = jiecai; } if (dyss50 == xin) { buttoncsss5.Text = bijian; } if (dyss50 == ren) { buttoncsss5.Text = shangguan; } if (dyss50 == gui) { buttoncsss5.Text = shishen; } } if (rtg == ren) { if (dyss50 == jia) { buttoncsss5.Text = shishen; } if (dyss50 == yii) { buttoncsss5.Text = shangguan; } if (dyss50 == bing) { buttoncsss5.Text = piancai; } if (dyss50 == ding) { buttoncsss5.Text = zhengcai; } if (dyss50 == wuu) { buttoncsss5.Text = qisha; } if (dyss50 == jii) { buttoncsss5.Text = zhengguan; } if (dyss50 == geng) { buttoncsss5.Text = xiaoshen; } if (dyss50 == xin) { buttoncsss5.Text = zhengyin; } if (dyss50 == ren) { buttoncsss5.Text = bijian; } if (dyss50 == gui) { buttoncsss5.Text = jiecai; } } if (rtg == gui) { if (dyss50 == jia) { buttoncsss5.Text = shangguan; } if (dyss50 == yii) { buttoncsss5.Text = shishen; } if (dyss50 == bing) { buttoncsss5.Text = zhengcai; } if (dyss50 == ding) { buttoncsss5.Text = piancai; } if (dyss50 == wuu) { buttoncsss5.Text = zhengguan; } if (dyss50 == jii) { buttoncsss5.Text = qisha; } if (dyss50 == geng) { buttoncsss5.Text = zhengyin; } if (dyss50 == xin) { buttoncsss5.Text = xiaoshen; } if (dyss50 == ren) { buttoncsss5.Text = jiecai; } if (dyss50 == gui) { buttoncsss5.Text = bijian; } } if (rtg == jia) { if (dyss60 == jia) { buttoncsss6.Text = bijian; } if (dyss60 == yii) { buttoncsss6.Text = jiecai; } if (dyss60 == bing) { buttoncsss6.Text = shishen; } if (dyss60 == ding) { buttoncsss6.Text = shangguan; } if (dyss60 == wuu) { buttoncsss6.Text = piancai; } if (dyss60 == jii) { buttoncsss6.Text = zhengcai; } if (dyss60 == geng) { buttoncsss6.Text = qisha; } if (dyss60 == xin) { buttoncsss6.Text = zhengguan; } if (dyss60 == ren) { buttoncsss6.Text = xiaoshen; } if (dyss60 == gui) { buttoncsss6.Text = zhengyin; } } if (rtg == yii) { if (dyss60 == jia) { buttoncsss6.Text = jiecai; } if (dyss60 == yii) { buttoncsss6.Text = bijian; } if (dyss60 == bing) { buttoncsss6.Text = shangguan; } if (dyss60 == ding) { buttoncsss6.Text = shishen; } if (dyss60 == wuu) { buttoncsss6.Text = zhengcai; } if (dyss60 == jii) { buttoncsss6.Text = piancai; } if (dyss60 == geng) { buttoncsss6.Text = zhengguan; } if (dyss60 == xin) { buttoncsss6.Text = qisha; } if (dyss60 == ren) { buttoncsss6.Text = zhengyin; } if (dyss60 == gui) { buttoncsss6.Text = xiaoshen; } } if (rtg == bing) { if (dyss60 == jia) { buttoncsss6.Text = xiaoshen; } if (dyss60 == yii) { buttoncsss6.Text = zhengyin; } if (dyss60 == bing) { buttoncsss6.Text = bijian; } if (dyss60 == ding) { buttoncsss6.Text = jiecai; } if (dyss60 == wuu) { buttoncsss6.Text = shishen; } if (dyss60 == jii) { buttoncsss6.Text = shangguan; } if (dyss60 == geng) { buttoncsss6.Text = piancai; } if (dyss60 == xin) { buttoncsss6.Text = zhengcai; } if (dyss60 == ren) { buttoncsss6.Text = qisha; } if (dyss60 == gui) { buttoncsss6.Text = zhengguan; } } if (rtg == ding) { if (dyss60 == jia) { buttoncsss6.Text = zhengyin; } if (dyss60 == yii) { buttoncsss6.Text = xiaoshen; } if (dyss60 == bing) { buttoncsss6.Text = jiecai; } if (dyss60 == ding) { buttoncsss6.Text = bijian; } if (dyss60 == wuu) { buttoncsss6.Text = shangguan; } if (dyss60 == jii) { buttoncsss6.Text = shishen; } if (dyss60 == geng) { buttoncsss6.Text = zhengcai; } if (dyss60 == xin) { buttoncsss6.Text = piancai; } if (dyss60 == ren) { buttoncsss6.Text = zhengguan; } if (dyss60 == gui) { buttoncsss6.Text = qisha; } } if (rtg == wuu) { if (dyss60 == jia) { buttoncsss6.Text = qisha; } if (dyss60 == yii) { buttoncsss6.Text = zhengguan; } if (dyss60 == bing) { buttoncsss6.Text = xiaoshen; } if (dyss60 == ding) { buttoncsss6.Text = zhengyin; } if (dyss60 == wuu) { buttoncsss6.Text = bijian; } if (dyss60 == jii) { buttoncsss6.Text = jiecai; } if (dyss60 == geng) { buttoncsss6.Text = shishen; } if (dyss60 == xin) { buttoncsss6.Text = shangguan; } if (dyss60 == ren) { buttoncsss6.Text = piancai; } if (dyss60 == gui) { buttoncsss6.Text = zhengcai; } } if (rtg == jii) { if (dyss60 == jia) { buttoncsss6.Text = zhengguan; } if (dyss60 == yii) { buttoncsss6.Text = qisha; } if (dyss60 == bing) { buttoncsss6.Text = zhengyin; } if (dyss60 == ding) { buttoncsss6.Text = xiaoshen; } if (dyss60 == wuu) { buttoncsss6.Text = jiecai; } if (dyss60 == jii) { buttoncsss6.Text = bijian; } if (dyss60 == geng) { buttoncsss6.Text = shangguan; } if (dyss60 == xin) { buttoncsss6.Text = shishen; } if (dyss60 == ren) { buttoncsss6.Text = zhengcai; } if (dyss60 == gui) { buttoncsss6.Text = piancai; } } if (rtg == geng) { if (dyss60 == jia) { buttoncsss6.Text = piancai; } if (dyss60 == yii) { buttoncsss6.Text = zhengcai; } if (dyss60 == bing) { buttoncsss6.Text = qisha; } if (dyss60 == ding) { buttoncsss6.Text = zhengguan; } if (dyss60 == wuu) { buttoncsss6.Text = xiaoshen; } if (dyss60 == jii) { buttoncsss6.Text = zhengyin; } if (dyss60 == geng) { buttoncsss6.Text = bijian; } if (dyss60 == xin) { buttoncsss6.Text = jiecai; } if (dyss60 == ren) { buttoncsss6.Text = shishen; } if (dyss60 == gui) { buttoncsss6.Text = shangguan; } } if (rtg == xin) { if (dyss60 == jia) { buttoncsss6.Text = zhengcai; } if (dyss60 == yii) { buttoncsss6.Text = piancai; } if (dyss60 == bing) { buttoncsss6.Text = zhengguan; } if (dyss60 == ding) { buttoncsss6.Text = qisha; } if (dyss60 == wuu) { buttoncsss6.Text = zhengyin; } if (dyss60 == jii) { buttoncsss6.Text = xiaoshen; } if (dyss60 == geng) { buttoncsss6.Text = jiecai; } if (dyss60 == xin) { buttoncsss6.Text = bijian; } if (dyss60 == ren) { buttoncsss6.Text = shangguan; } if (dyss60 == gui) { buttoncsss6.Text = shishen; } } if (rtg == ren) { if (dyss60 == jia) { buttoncsss6.Text = shishen; } if (dyss60 == yii) { buttoncsss6.Text = shangguan; } if (dyss60 == bing) { buttoncsss6.Text = piancai; } if (dyss60 == ding) { buttoncsss6.Text = zhengcai; } if (dyss60 == wuu) { buttoncsss6.Text = qisha; } if (dyss60 == jii) { buttoncsss6.Text = zhengguan; } if (dyss60 == geng) { buttoncsss6.Text = xiaoshen; } if (dyss60 == xin) { buttoncsss6.Text = zhengyin; } if (dyss60 == ren) { buttoncsss6.Text = bijian; } if (dyss60 == gui) { buttoncsss6.Text = jiecai; } } if (rtg == gui) { if (dyss60 == jia) { buttoncsss6.Text = shangguan; } if (dyss60 == yii) { buttoncsss6.Text = shishen; } if (dyss60 == bing) { buttoncsss6.Text = zhengcai; } if (dyss60 == ding) { buttoncsss6.Text = piancai; } if (dyss60 == wuu) { buttoncsss6.Text = zhengguan; } if (dyss60 == jii) { buttoncsss6.Text = qisha; } if (dyss60 == geng) { buttoncsss6.Text = zhengyin; } if (dyss60 == xin) { buttoncsss6.Text = xiaoshen; } if (dyss60 == ren) { buttoncsss6.Text = jiecai; } if (dyss60 == gui) { buttoncsss6.Text = bijian; } } if (rtg == jia) { if (dyss70 == jia) { buttoncsss7.Text = bijian; } if (dyss70 == yii) { buttoncsss7.Text = jiecai; } if (dyss70 == bing) { buttoncsss7.Text = shishen; } if (dyss70 == ding) { buttoncsss7.Text = shangguan; } if (dyss70 == wuu) { buttoncsss7.Text = piancai; } if (dyss70 == jii) { buttoncsss7.Text = zhengcai; } if (dyss70 == geng) { buttoncsss7.Text = qisha; } if (dyss70 == xin) { buttoncsss7.Text = zhengguan; } if (dyss70 == ren) { buttoncsss7.Text = xiaoshen; } if (dyss70 == gui) { buttoncsss7.Text = zhengyin; } } if (rtg == yii) { if (dyss70 == jia) { buttoncsss7.Text = jiecai; } if (dyss70 == yii) { buttoncsss7.Text = bijian; } if (dyss70 == bing) { buttoncsss7.Text = shangguan; } if (dyss70 == ding) { buttoncsss7.Text = shishen; } if (dyss70 == wuu) { buttoncsss7.Text = zhengcai; } if (dyss70 == jii) { buttoncsss7.Text = piancai; } if (dyss70 == geng) { buttoncsss7.Text = zhengguan; } if (dyss70 == xin) { buttoncsss7.Text = qisha; } if (dyss70 == ren) { buttoncsss7.Text = zhengyin; } if (dyss70 == gui) { buttoncsss7.Text = xiaoshen; } } if (rtg == bing) { if (dyss70 == jia) { buttoncsss7.Text = xiaoshen; } if (dyss70 == yii) { buttoncsss7.Text = zhengyin; } if (dyss70 == bing) { buttoncsss7.Text = bijian; } if (dyss70 == ding) { buttoncsss7.Text = jiecai; } if (dyss70 == wuu) { buttoncsss7.Text = shishen; } if (dyss70 == jii) { buttoncsss7.Text = shangguan; } if (dyss70 == geng) { buttoncsss7.Text = piancai; } if (dyss70 == xin) { buttoncsss7.Text = zhengcai; } if (dyss70 == ren) { buttoncsss7.Text = qisha; } if (dyss70 == gui) { buttoncsss7.Text = zhengguan; } } if (rtg == ding) { if (dyss70 == jia) { buttoncsss7.Text = zhengyin; } if (dyss70 == yii) { buttoncsss7.Text = xiaoshen; } if (dyss70 == bing) { buttoncsss7.Text = jiecai; } if (dyss70 == ding) { buttoncsss7.Text = bijian; } if (dyss70 == wuu) { buttoncsss7.Text = shangguan; } if (dyss70 == jii) { buttoncsss7.Text = shishen; } if (dyss70 == geng) { buttoncsss7.Text = zhengcai; } if (dyss70 == xin) { buttoncsss7.Text = piancai; } if (dyss70 == ren) { buttoncsss7.Text = zhengguan; } if (dyss70 == gui) { buttoncsss7.Text = qisha; } } if (rtg == wuu) { if (dyss70 == jia) { buttoncsss7.Text = qisha; } if (dyss70 == yii) { buttoncsss7.Text = zhengguan; } if (dyss70 == bing) { buttoncsss7.Text = xiaoshen; } if (dyss70 == ding) { buttoncsss7.Text = zhengyin; } if (dyss70 == wuu) { buttoncsss7.Text = bijian; } if (dyss70 == jii) { buttoncsss7.Text = jiecai; } if (dyss70 == geng) { buttoncsss7.Text = shishen; } if (dyss70 == xin) { buttoncsss7.Text = shangguan; } if (dyss70 == ren) { buttoncsss7.Text = piancai; } if (dyss70 == gui) { buttoncsss7.Text = zhengcai; } } if (rtg == jii) { if (dyss70 == jia) { buttoncsss7.Text = zhengguan; } if (dyss70 == yii) { buttoncsss7.Text = qisha; } if (dyss70 == bing) { buttoncsss7.Text = zhengyin; } if (dyss70 == ding) { buttoncsss7.Text = xiaoshen; } if (dyss70 == wuu) { buttoncsss7.Text = jiecai; } if (dyss70 == jii) { buttoncsss7.Text = bijian; } if (dyss70 == geng) { buttoncsss7.Text = shangguan; } if (dyss70 == xin) { buttoncsss7.Text = shishen; } if (dyss70 == ren) { buttoncsss7.Text = zhengcai; } if (dyss70 == gui) { buttoncsss7.Text = piancai; } } if (rtg == geng) { if (dyss70 == jia) { buttoncsss7.Text = piancai; } if (dyss70 == yii) { buttoncsss7.Text = zhengcai; } if (dyss70 == bing) { buttoncsss7.Text = qisha; } if (dyss70 == ding) { buttoncsss7.Text = zhengguan; } if (dyss70 == wuu) { buttoncsss7.Text = xiaoshen; } if (dyss70 == jii) { buttoncsss7.Text = zhengyin; } if (dyss70 == geng) { buttoncsss7.Text = bijian; } if (dyss70 == xin) { buttoncsss7.Text = jiecai; } if (dyss70 == ren) { buttoncsss7.Text = shishen; } if (dyss70 == gui) { buttoncsss7.Text = shangguan; } } if (rtg == xin) { if (dyss70 == jia) { buttoncsss7.Text = zhengcai; } if (dyss70 == yii) { buttoncsss7.Text = piancai; } if (dyss70 == bing) { buttoncsss7.Text = zhengguan; } if (dyss70 == ding) { buttoncsss7.Text = qisha; } if (dyss70 == wuu) { buttoncsss7.Text = zhengyin; } if (dyss70 == jii) { buttoncsss7.Text = xiaoshen; } if (dyss70 == geng) { buttoncsss7.Text = jiecai; } if (dyss70 == xin) { buttoncsss7.Text = bijian; } if (dyss70 == ren) { buttoncsss7.Text = shangguan; } if (dyss70 == gui) { buttoncsss7.Text = shishen; } } if (rtg == ren) { if (dyss70 == jia) { buttoncsss7.Text = shishen; } if (dyss70 == yii) { buttoncsss7.Text = shangguan; } if (dyss70 == bing) { buttoncsss7.Text = piancai; } if (dyss70 == ding) { buttoncsss7.Text = zhengcai; } if (dyss70 == wuu) { buttoncsss7.Text = qisha; } if (dyss70 == jii) { buttoncsss7.Text = zhengguan; } if (dyss70 == geng) { buttoncsss7.Text = xiaoshen; } if (dyss70 == xin) { buttoncsss7.Text = zhengyin; } if (dyss70 == ren) { buttoncsss7.Text = bijian; } if (dyss70 == gui) { buttoncsss7.Text = jiecai; } } if (rtg == gui) { if (dyss70 == jia) { buttoncsss7.Text = shangguan; } if (dyss70 == yii) { buttoncsss7.Text = shishen; } if (dyss70 == bing) { buttoncsss7.Text = zhengcai; } if (dyss70 == ding) { buttoncsss7.Text = piancai; } if (dyss70 == wuu) { buttoncsss7.Text = zhengguan; } if (dyss70 == jii) { buttoncsss7.Text = qisha; } if (dyss70 == geng) { buttoncsss7.Text = zhengyin; } if (dyss70 == xin) { buttoncsss7.Text = xiaoshen; } if (dyss70 == ren) { buttoncsss7.Text = jiecai; } if (dyss70 == gui) { buttoncsss7.Text = bijian; } } if (rtg == jia) { if (dyss80 == jia) { buttoncsss8.Text = bijian; } if (dyss80 == yii) { buttoncsss8.Text = jiecai; } if (dyss80 == bing) { buttoncsss8.Text = shishen; } if (dyss80 == ding) { buttoncsss8.Text = shangguan; } if (dyss80 == wuu) { buttoncsss8.Text = piancai; } if (dyss80 == jii) { buttoncsss8.Text = zhengcai; } if (dyss80 == geng) { buttoncsss8.Text = qisha; } if (dyss80 == xin) { buttoncsss8.Text = zhengguan; } if (dyss80 == ren) { buttoncsss8.Text = xiaoshen; } if (dyss80 == gui) { buttoncsss8.Text = zhengyin; } } if (rtg == yii) { if (dyss80 == jia) { buttoncsss8.Text = jiecai; } if (dyss80 == yii) { buttoncsss8.Text = bijian; } if (dyss80 == bing) { buttoncsss8.Text = shangguan; } if (dyss80 == ding) { buttoncsss8.Text = shishen; } if (dyss80 == wuu) { buttoncsss8.Text = zhengcai; } if (dyss80 == jii) { buttoncsss8.Text = piancai; } if (dyss80 == geng) { buttoncsss8.Text = zhengguan; } if (dyss80 == xin) { buttoncsss8.Text = qisha; } if (dyss80 == ren) { buttoncsss8.Text = zhengyin; } if (dyss80 == gui) { buttoncsss8.Text = xiaoshen; } } if (rtg == bing) { if (dyss80 == jia) { buttoncsss8.Text = xiaoshen; } if (dyss80 == yii) { buttoncsss8.Text = zhengyin; } if (dyss80 == bing) { buttoncsss8.Text = bijian; } if (dyss80 == ding) { buttoncsss8.Text = jiecai; } if (dyss80 == wuu) { buttoncsss8.Text = shishen; } if (dyss80 == jii) { buttoncsss8.Text = shangguan; } if (dyss80 == geng) { buttoncsss8.Text = piancai; } if (dyss80 == xin) { buttoncsss8.Text = zhengcai; } if (dyss80 == ren) { buttoncsss8.Text = qisha; } if (dyss80 == gui) { buttoncsss8.Text = zhengguan; } } if (rtg == ding) { if (dyss80 == jia) { buttoncsss8.Text = zhengyin; } if (dyss80 == yii) { buttoncsss8.Text = xiaoshen; } if (dyss80 == bing) { buttoncsss8.Text = jiecai; } if (dyss80 == ding) { buttoncsss8.Text = bijian; } if (dyss80 == wuu) { buttoncsss8.Text = shangguan; } if (dyss80 == jii) { buttoncsss8.Text = shishen; } if (dyss80 == geng) { buttoncsss8.Text = zhengcai; } if (dyss80 == xin) { buttoncsss8.Text = piancai; } if (dyss80 == ren) { buttoncsss8.Text = zhengguan; } if (dyss80 == gui) { buttoncsss8.Text = qisha; } } if (rtg == wuu) { if (dyss80 == jia) { buttoncsss8.Text = qisha; } if (dyss80 == yii) { buttoncsss8.Text = zhengguan; } if (dyss80 == bing) { buttoncsss8.Text = xiaoshen; } if (dyss80 == ding) { buttoncsss8.Text = zhengyin; } if (dyss80 == wuu) { buttoncsss8.Text = bijian; } if (dyss80 == jii) { buttoncsss8.Text = jiecai; } if (dyss80 == geng) { buttoncsss8.Text = shishen; } if (dyss80 == xin) { buttoncsss8.Text = shangguan; } if (dyss80 == ren) { buttoncsss8.Text = piancai; } if (dyss80 == gui) { buttoncsss8.Text = zhengcai; } } if (rtg == jii) { if (dyss80 == jia) { buttoncsss8.Text = zhengguan; } if (dyss80 == yii) { buttoncsss8.Text = qisha; } if (dyss80 == bing) { buttoncsss8.Text = zhengyin; } if (dyss80 == ding) { buttoncsss8.Text = xiaoshen; } if (dyss80 == wuu) { buttoncsss8.Text = jiecai; } if (dyss80 == jii) { buttoncsss8.Text = bijian; } if (dyss80 == geng) { buttoncsss8.Text = shangguan; } if (dyss80 == xin) { buttoncsss8.Text = shishen; } if (dyss80 == ren) { buttoncsss8.Text = zhengcai; } if (dyss80 == gui) { buttoncsss8.Text = piancai; } } if (rtg == geng) { if (dyss80 == jia) { buttoncsss8.Text = piancai; } if (dyss80 == yii) { buttoncsss8.Text = zhengcai; } if (dyss80 == bing) { buttoncsss8.Text = qisha; } if (dyss80 == ding) { buttoncsss8.Text = zhengguan; } if (dyss80 == wuu) { buttoncsss8.Text = xiaoshen; } if (dyss80 == jii) { buttoncsss8.Text = zhengyin; } if (dyss80 == geng) { buttoncsss8.Text = bijian; } if (dyss80 == xin) { buttoncsss8.Text = jiecai; } if (dyss80 == ren) { buttoncsss8.Text = shishen; } if (dyss80 == gui) { buttoncsss8.Text = shangguan; } } if (rtg == xin) { if (dyss80 == jia) { buttoncsss8.Text = zhengcai; } if (dyss80 == yii) { buttoncsss8.Text = piancai; } if (dyss80 == bing) { buttoncsss8.Text = zhengguan; } if (dyss80 == ding) { buttoncsss8.Text = qisha; } if (dyss80 == wuu) { buttoncsss8.Text = zhengyin; } if (dyss80 == jii) { buttoncsss8.Text = xiaoshen; } if (dyss80 == geng) { buttoncsss8.Text = jiecai; } if (dyss80 == xin) { buttoncsss8.Text = bijian; } if (dyss80 == ren) { buttoncsss8.Text = shangguan; } if (dyss80 == gui) { buttoncsss8.Text = shishen; } } if (rtg == ren) { if (dyss80 == jia) { buttoncsss8.Text = shishen; } if (dyss80 == yii) { buttoncsss8.Text = shangguan; } if (dyss80 == bing) { buttoncsss8.Text = piancai; } if (dyss80 == ding) { buttoncsss8.Text = zhengcai; } if (dyss80 == wuu) { buttoncsss8.Text = qisha; } if (dyss80 == jii) { buttoncsss8.Text = zhengguan; } if (dyss80 == geng) { buttoncsss8.Text = xiaoshen; } if (dyss80 == xin) { buttoncsss8.Text = zhengyin; } if (dyss80 == ren) { buttoncsss8.Text = bijian; } if (dyss80 == gui) { buttoncsss8.Text = jiecai; } } if (rtg == gui) { if (dyss80 == jia) { buttoncsss8.Text = shangguan; } if (dyss80 == yii) { buttoncsss8.Text = shishen; } if (dyss80 == bing) { buttoncsss8.Text = zhengcai; } if (dyss80 == ding) { buttoncsss8.Text = piancai; } if (dyss80 == wuu) { buttoncsss8.Text = zhengguan; } if (dyss80 == jii) { buttoncsss8.Text = qisha; } if (dyss80 == geng) { buttoncsss8.Text = zhengyin; } if (dyss80 == xin) { buttoncsss8.Text = xiaoshen; } if (dyss80 == ren) { buttoncsss8.Text = jiecai; } if (dyss80 == gui) { buttoncsss8.Text = bijian; } } if (rtg == jia) { if (dyss90 == jia) { buttoncsss9.Text = bijian; } if (dyss90 == yii) { buttoncsss9.Text = jiecai; } if (dyss90 == bing) { buttoncsss9.Text = shishen; } if (dyss90 == ding) { buttoncsss9.Text = shangguan; } if (dyss90 == wuu) { buttoncsss9.Text = piancai; } if (dyss90 == jii) { buttoncsss9.Text = zhengcai; } if (dyss90 == geng) { buttoncsss9.Text = qisha; } if (dyss90 == xin) { buttoncsss9.Text = zhengguan; } if (dyss90 == ren) { buttoncsss9.Text = xiaoshen; } if (dyss90 == gui) { buttoncsss9.Text = zhengyin; } } if (rtg == yii) { if (dyss90 == jia) { buttoncsss9.Text = jiecai; } if (dyss90 == yii) { buttoncsss9.Text = bijian; } if (dyss90 == bing) { buttoncsss9.Text = shangguan; } if (dyss90 == ding) { buttoncsss9.Text = shishen; } if (dyss90 == wuu) { buttoncsss9.Text = zhengcai; } if (dyss90 == jii) { buttoncsss9.Text = piancai; } if (dyss90 == geng) { buttoncsss9.Text = zhengguan; } if (dyss90 == xin) { buttoncsss9.Text = qisha; } if (dyss90 == ren) { buttoncsss9.Text = zhengyin; } if (dyss90 == gui) { buttoncsss9.Text = xiaoshen; } } if (rtg == bing) { if (dyss90 == jia) { buttoncsss9.Text = xiaoshen; } if (dyss90 == yii) { buttoncsss9.Text = zhengyin; } if (dyss90 == bing) { buttoncsss9.Text = bijian; } if (dyss90 == ding) { buttoncsss9.Text = jiecai; } if (dyss90 == wuu) { buttoncsss9.Text = shishen; } if (dyss90 == jii) { buttoncsss9.Text = shangguan; } if (dyss90 == geng) { buttoncsss9.Text = piancai; } if (dyss90 == xin) { buttoncsss9.Text = zhengcai; } if (dyss90 == ren) { buttoncsss9.Text = qisha; } if (dyss90 == gui) { buttoncsss9.Text = zhengguan; } } if (rtg == ding) { if (dyss90 == jia) { buttoncsss9.Text = zhengyin; } if (dyss90 == yii) { buttoncsss9.Text = xiaoshen; } if (dyss90 == bing) { buttoncsss9.Text = jiecai; } if (dyss90 == ding) { buttoncsss9.Text = bijian; } if (dyss90 == wuu) { buttoncsss9.Text = shangguan; } if (dyss90 == jii) { buttoncsss9.Text = shishen; } if (dyss90 == geng) { buttoncsss9.Text = zhengcai; } if (dyss90 == xin) { buttoncsss9.Text = piancai; } if (dyss90 == ren) { buttoncsss9.Text = zhengguan; } if (dyss90 == gui) { buttoncsss9.Text = qisha; } } if (rtg == wuu) { if (dyss90 == jia) { buttoncsss9.Text = qisha; } if (dyss90 == yii) { buttoncsss9.Text = zhengguan; } if (dyss90 == bing) { buttoncsss9.Text = xiaoshen; } if (dyss90 == ding) { buttoncsss9.Text = zhengyin; } if (dyss90 == wuu) { buttoncsss9.Text = bijian; } if (dyss90 == jii) { buttoncsss9.Text = jiecai; } if (dyss90 == geng) { buttoncsss9.Text = shishen; } if (dyss90 == xin) { buttoncsss9.Text = shangguan; } if (dyss90 == ren) { buttoncsss9.Text = piancai; } if (dyss90 == gui) { buttoncsss9.Text = zhengcai; } } if (rtg == jii) { if (dyss90 == jia) { buttoncsss9.Text = zhengguan; } if (dyss90 == yii) { buttoncsss9.Text = qisha; } if (dyss90 == bing) { buttoncsss9.Text = zhengyin; } if (dyss90 == ding) { buttoncsss9.Text = xiaoshen; } if (dyss90 == wuu) { buttoncsss9.Text = jiecai; } if (dyss90 == jii) { buttoncsss9.Text = bijian; } if (dyss90 == geng) { buttoncsss9.Text = shangguan; } if (dyss90 == xin) { buttoncsss9.Text = shishen; } if (dyss90 == ren) { buttoncsss9.Text = zhengcai; } if (dyss90 == gui) { buttoncsss9.Text = piancai; } } if (rtg == geng) { if (dyss90 == jia) { buttoncsss9.Text = piancai; } if (dyss90 == yii) { buttoncsss9.Text = zhengcai; } if (dyss90 == bing) { buttoncsss9.Text = qisha; } if (dyss90 == ding) { buttoncsss9.Text = zhengguan; } if (dyss90 == wuu) { buttoncsss9.Text = xiaoshen; } if (dyss90 == jii) { buttoncsss9.Text = zhengyin; } if (dyss90 == geng) { buttoncsss9.Text = bijian; } if (dyss90 == xin) { buttoncsss9.Text = jiecai; } if (dyss90 == ren) { buttoncsss9.Text = shishen; } if (dyss90 == gui) { buttoncsss9.Text = shangguan; } } if (rtg == xin) { if (dyss90 == jia) { buttoncsss9.Text = zhengcai; } if (dyss90 == yii) { buttoncsss9.Text = piancai; } if (dyss90 == bing) { buttoncsss9.Text = zhengguan; } if (dyss90 == ding) { buttoncsss9.Text = qisha; } if (dyss90 == wuu) { buttoncsss9.Text = zhengyin; } if (dyss90 == jii) { buttoncsss9.Text = xiaoshen; } if (dyss90 == geng) { buttoncsss9.Text = jiecai; } if (dyss90 == xin) { buttoncsss9.Text = bijian; } if (dyss90 == ren) { buttoncsss9.Text = shangguan; } if (dyss90 == gui) { buttoncsss9.Text = shishen; } } if (rtg == ren) { if (dyss90 == jia) { buttoncsss9.Text = shishen; } if (dyss90 == yii) { buttoncsss9.Text = shangguan; } if (dyss90 == bing) { buttoncsss9.Text = piancai; } if (dyss90 == ding) { buttoncsss9.Text = zhengcai; } if (dyss90 == wuu) { buttoncsss9.Text = qisha; } if (dyss90 == jii) { buttoncsss9.Text = zhengguan; } if (dyss90 == geng) { buttoncsss9.Text = xiaoshen; } if (dyss90 == xin) { buttoncsss9.Text = zhengyin; } if (dyss90 == ren) { buttoncsss9.Text = bijian; } if (dyss90 == gui) { buttoncsss9.Text = jiecai; } } if (rtg == gui) { if (dyss90 == jia) { buttoncsss9.Text = shangguan; } if (dyss90 == yii) { buttoncsss9.Text = shishen; } if (dyss90 == bing) { buttoncsss9.Text = zhengcai; } if (dyss90 == ding) { buttoncsss9.Text = piancai; } if (dyss90 == wuu) { buttoncsss9.Text = zhengguan; } if (dyss90 == jii) { buttoncsss9.Text = qisha; } if (dyss90 == geng) { buttoncsss9.Text = zhengyin; } if (dyss90 == xin) { buttoncsss9.Text = xiaoshen; } if (dyss90 == ren) { buttoncsss9.Text = jiecai; } if (dyss90 == gui) { buttoncsss9.Text = bijian; } } if (rtg == jia) { if (dyss100 == jia) { buttoncsss10.Text = bijian; } if (dyss100 == yii) { buttoncsss10.Text = jiecai; } if (dyss100 == bing) { buttoncsss10.Text = shishen; } if (dyss100 == ding) { buttoncsss10.Text = shangguan; } if (dyss100 == wuu) { buttoncsss10.Text = piancai; } if (dyss100 == jii) { buttoncsss10.Text = zhengcai; } if (dyss100 == geng) { buttoncsss10.Text = qisha; } if (dyss100 == xin) { buttoncsss10.Text = zhengguan; } if (dyss100 == ren) { buttoncsss10.Text = xiaoshen; } if (dyss100 == gui) { buttoncsss10.Text = zhengyin; } } if (rtg == yii) { if (dyss100 == jia) { buttoncsss10.Text = jiecai; } if (dyss100 == yii) { buttoncsss10.Text = bijian; } if (dyss100 == bing) { buttoncsss10.Text = shangguan; } if (dyss100 == ding) { buttoncsss10.Text = shishen; } if (dyss100 == wuu) { buttoncsss10.Text = zhengcai; } if (dyss100 == jii) { buttoncsss10.Text = piancai; } if (dyss100 == geng) { buttoncsss10.Text = zhengguan; } if (dyss100 == xin) { buttoncsss10.Text = qisha; } if (dyss100 == ren) { buttoncsss10.Text = zhengyin; } if (dyss100 == gui) { buttoncsss10.Text = xiaoshen; } } if (rtg == bing) { if (dyss100 == jia) { buttoncsss10.Text = xiaoshen; } if (dyss100 == yii) { buttoncsss10.Text = zhengyin; } if (dyss100 == bing) { buttoncsss10.Text = bijian; } if (dyss100 == ding) { buttoncsss10.Text = jiecai; } if (dyss100 == wuu) { buttoncsss10.Text = shishen; } if (dyss100 == jii) { buttoncsss10.Text = shangguan; } if (dyss100 == geng) { buttoncsss10.Text = piancai; } if (dyss100 == xin) { buttoncsss10.Text = zhengcai; } if (dyss100 == ren) { buttoncsss10.Text = qisha; } if (dyss100 == gui) { buttoncsss10.Text = zhengguan; } } if (rtg == ding) { if (dyss100 == jia) { buttoncsss10.Text = zhengyin; } if (dyss100 == yii) { buttoncsss10.Text = xiaoshen; } if (dyss100 == bing) { buttoncsss10.Text = jiecai; } if (dyss100 == ding) { buttoncsss10.Text = bijian; } if (dyss100 == wuu) { buttoncsss10.Text = shangguan; } if (dyss100 == jii) { buttoncsss10.Text = shishen; } if (dyss100 == geng) { buttoncsss10.Text = zhengcai; } if (dyss100 == xin) { buttoncsss10.Text = piancai; } if (dyss100 == ren) { buttoncsss10.Text = zhengguan; } if (dyss100 == gui) { buttoncsss10.Text = qisha; } } if (rtg == wuu) { if (dyss100 == jia) { buttoncsss10.Text = qisha; } if (dyss100 == yii) { buttoncsss10.Text = zhengguan; } if (dyss100 == bing) { buttoncsss10.Text = xiaoshen; } if (dyss100 == ding) { buttoncsss10.Text = zhengyin; } if (dyss100 == wuu) { buttoncsss10.Text = bijian; } if (dyss100 == jii) { buttoncsss10.Text = jiecai; } if (dyss100 == geng) { buttoncsss10.Text = shishen; } if (dyss100 == xin) { buttoncsss10.Text = shangguan; } if (dyss100 == ren) { buttoncsss10.Text = piancai; } if (dyss100 == gui) { buttoncsss10.Text = zhengcai; } } if (rtg == jii) { if (dyss100 == jia) { buttoncsss10.Text = zhengguan; } if (dyss100 == yii) { buttoncsss10.Text = qisha; } if (dyss100 == bing) { buttoncsss10.Text = zhengyin; } if (dyss100 == ding) { buttoncsss10.Text = xiaoshen; } if (dyss100 == wuu) { buttoncsss10.Text = jiecai; } if (dyss100 == jii) { buttoncsss10.Text = bijian; } if (dyss100 == geng) { buttoncsss10.Text = shangguan; } if (dyss100 == xin) { buttoncsss10.Text = shishen; } if (dyss100 == ren) { buttoncsss10.Text = zhengcai; } if (dyss100 == gui) { buttoncsss10.Text = piancai; } } if (rtg == geng) { if (dyss100 == jia) { buttoncsss10.Text = piancai; } if (dyss100 == yii) { buttoncsss10.Text = zhengcai; } if (dyss100 == bing) { buttoncsss10.Text = qisha; } if (dyss100 == ding) { buttoncsss10.Text = zhengguan; } if (dyss100 == wuu) { buttoncsss10.Text = xiaoshen; } if (dyss100 == jii) { buttoncsss10.Text = zhengyin; } if (dyss100 == geng) { buttoncsss10.Text = bijian; } if (dyss100 == xin) { buttoncsss10.Text = jiecai; } if (dyss100 == ren) { buttoncsss10.Text = shishen; } if (dyss100 == gui) { buttoncsss10.Text = shangguan; } } if (rtg == xin) { if (dyss100 == jia) { buttoncsss10.Text = zhengcai; } if (dyss100 == yii) { buttoncsss10.Text = piancai; } if (dyss100 == bing) { buttoncsss10.Text = zhengguan; } if (dyss100 == ding) { buttoncsss10.Text = qisha; } if (dyss100 == wuu) { buttoncsss10.Text = zhengyin; } if (dyss100 == jii) { buttoncsss10.Text = xiaoshen; } if (dyss100 == geng) { buttoncsss10.Text = jiecai; } if (dyss100 == xin) { buttoncsss10.Text = bijian; } if (dyss100 == ren) { buttoncsss10.Text = shangguan; } if (dyss100 == gui) { buttoncsss10.Text = shishen; } } if (rtg == ren) { if (dyss100 == jia) { buttoncsss10.Text = shishen; } if (dyss100 == yii) { buttoncsss10.Text = shangguan; } if (dyss100 == bing) { buttoncsss10.Text = piancai; } if (dyss100 == ding) { buttoncsss10.Text = zhengcai; } if (dyss100 == wuu) { buttoncsss10.Text = qisha; } if (dyss100 == jii) { buttoncsss10.Text = zhengguan; } if (dyss100 == geng) { buttoncsss10.Text = xiaoshen; } if (dyss100 == xin) { buttoncsss10.Text = zhengyin; } if (dyss100 == ren) { buttoncsss10.Text = bijian; } if (dyss100 == gui) { buttoncsss10.Text = jiecai; } } if (rtg == gui) { if (dyss100 == jia) { buttoncsss10.Text = shangguan; } if (dyss100 == yii) { buttoncsss10.Text = shishen; } if (dyss100 == bing) { buttoncsss10.Text = zhengcai; } if (dyss100 == ding) { buttoncsss10.Text = piancai; } if (dyss100 == wuu) { buttoncsss10.Text = zhengguan; } if (dyss100 == jii) { buttoncsss10.Text = qisha; } if (dyss100 == geng) { buttoncsss10.Text = zhengyin; } if (dyss100 == xin) { buttoncsss10.Text = xiaoshen; } if (dyss100 == ren) { buttoncsss10.Text = jiecai; } if (dyss100 == gui) { buttoncsss10.Text = bijian; } } if (rtg == jia) { if (dyss110 == jia) { buttoncsss11.Text = bijian; } if (dyss110 == yii) { buttoncsss11.Text = jiecai; } if (dyss110 == bing) { buttoncsss11.Text = shishen; } if (dyss110 == ding) { buttoncsss11.Text = shangguan; } if (dyss110 == wuu) { buttoncsss11.Text = piancai; } if (dyss110 == jii) { buttoncsss11.Text = zhengcai; } if (dyss110 == geng) { buttoncsss11.Text = qisha; } if (dyss110 == xin) { buttoncsss11.Text = zhengguan; } if (dyss110 == ren) { buttoncsss11.Text = xiaoshen; } if (dyss110 == gui) { buttoncsss11.Text = zhengyin; } } if (rtg == yii) { if (dyss110 == jia) { buttoncsss11.Text = jiecai; } if (dyss110 == yii) { buttoncsss11.Text = bijian; } if (dyss110 == bing) { buttoncsss11.Text = shangguan; } if (dyss110 == ding) { buttoncsss11.Text = shishen; } if (dyss110 == wuu) { buttoncsss11.Text = zhengcai; } if (dyss110 == jii) { buttoncsss11.Text = piancai; } if (dyss110 == geng) { buttoncsss11.Text = zhengguan; } if (dyss110 == xin) { buttoncsss11.Text = qisha; } if (dyss110 == ren) { buttoncsss11.Text = zhengyin; } if (dyss110 == gui) { buttoncsss11.Text = xiaoshen; } } if (rtg == bing) { if (dyss110 == jia) { buttoncsss11.Text = xiaoshen; } if (dyss110 == yii) { buttoncsss11.Text = zhengyin; } if (dyss110 == bing) { buttoncsss11.Text = bijian; } if (dyss110 == ding) { buttoncsss11.Text = jiecai; } if (dyss110 == wuu) { buttoncsss11.Text = shishen; } if (dyss110 == jii) { buttoncsss11.Text = shangguan; } if (dyss110 == geng) { buttoncsss11.Text = piancai; } if (dyss110 == xin) { buttoncsss11.Text = zhengcai; } if (dyss110 == ren) { buttoncsss11.Text = qisha; } if (dyss110 == gui) { buttoncsss11.Text = zhengguan; } } if (rtg == ding) { if (dyss110 == jia) { buttoncsss11.Text = zhengyin; } if (dyss110 == yii) { buttoncsss11.Text = xiaoshen; } if (dyss110 == bing) { buttoncsss11.Text = jiecai; } if (dyss110 == ding) { buttoncsss11.Text = bijian; } if (dyss110 == wuu) { buttoncsss11.Text = shangguan; } if (dyss110 == jii) { buttoncsss11.Text = shishen; } if (dyss110 == geng) { buttoncsss11.Text = zhengcai; } if (dyss110 == xin) { buttoncsss11.Text = piancai; } if (dyss110 == ren) { buttoncsss11.Text = zhengguan; } if (dyss110 == gui) { buttoncsss11.Text = qisha; } } if (rtg == wuu) { if (dyss110 == jia) { buttoncsss11.Text = qisha; } if (dyss110 == yii) { buttoncsss11.Text = zhengguan; } if (dyss110 == bing) { buttoncsss11.Text = xiaoshen; } if (dyss110 == ding) { buttoncsss11.Text = zhengyin; } if (dyss110 == wuu) { buttoncsss11.Text = bijian; } if (dyss110 == jii) { buttoncsss11.Text = jiecai; } if (dyss110 == geng) { buttoncsss11.Text = shishen; } if (dyss110 == xin) { buttoncsss11.Text = shangguan; } if (dyss110 == ren) { buttoncsss11.Text = piancai; } if (dyss110 == gui) { buttoncsss11.Text = zhengcai; } } if (rtg == jii) { if (dyss110 == jia) { buttoncsss11.Text = zhengguan; } if (dyss110 == yii) { buttoncsss11.Text = qisha; } if (dyss110 == bing) { buttoncsss11.Text = zhengyin; } if (dyss110 == ding) { buttoncsss11.Text = xiaoshen; } if (dyss110 == wuu) { buttoncsss11.Text = jiecai; } if (dyss110 == jii) { buttoncsss11.Text = bijian; } if (dyss110 == geng) { buttoncsss11.Text = shangguan; } if (dyss110 == xin) { buttoncsss11.Text = shishen; } if (dyss110 == ren) { buttoncsss11.Text = zhengcai; } if (dyss110 == gui) { buttoncsss11.Text = piancai; } } if (rtg == geng) { if (dyss110 == jia) { buttoncsss11.Text = piancai; } if (dyss110 == yii) { buttoncsss11.Text = zhengcai; } if (dyss110 == bing) { buttoncsss11.Text = qisha; } if (dyss110 == ding) { buttoncsss11.Text = zhengguan; } if (dyss110 == wuu) { buttoncsss11.Text = xiaoshen; } if (dyss110 == jii) { buttoncsss11.Text = zhengyin; } if (dyss110 == geng) { buttoncsss11.Text = bijian; } if (dyss110 == xin) { buttoncsss11.Text = jiecai; } if (dyss110 == ren) { buttoncsss11.Text = shishen; } if (dyss110 == gui) { buttoncsss11.Text = shangguan; } } if (rtg == xin) { if (dyss110 == jia) { buttoncsss11.Text = zhengcai; } if (dyss110 == yii) { buttoncsss11.Text = piancai; } if (dyss110 == bing) { buttoncsss11.Text = zhengguan; } if (dyss110 == ding) { buttoncsss11.Text = qisha; } if (dyss110 == wuu) { buttoncsss11.Text = zhengyin; } if (dyss110 == jii) { buttoncsss11.Text = xiaoshen; } if (dyss110 == geng) { buttoncsss11.Text = jiecai; } if (dyss110 == xin) { buttoncsss11.Text = bijian; } if (dyss110 == ren) { buttoncsss11.Text = shangguan; } if (dyss110 == gui) { buttoncsss11.Text = shishen; } } if (rtg == ren) { if (dyss110 == jia) { buttoncsss11.Text = shishen; } if (dyss110 == yii) { buttoncsss11.Text = shangguan; } if (dyss110 == bing) { buttoncsss11.Text = piancai; } if (dyss110 == ding) { buttoncsss11.Text = zhengcai; } if (dyss110 == wuu) { buttoncsss11.Text = qisha; } if (dyss110 == jii) { buttoncsss11.Text = zhengguan; } if (dyss110 == geng) { buttoncsss11.Text = xiaoshen; } if (dyss110 == xin) { buttoncsss11.Text = zhengyin; } if (dyss110 == ren) { buttoncsss11.Text = bijian; } if (dyss110 == gui) { buttoncsss11.Text = jiecai; } } if (rtg == gui) { if (dyss110 == jia) { buttoncsss11.Text = shangguan; } if (dyss110 == yii) { buttoncsss11.Text = shishen; } if (dyss110 == bing) { buttoncsss11.Text = zhengcai; } if (dyss110 == ding) { buttoncsss11.Text = piancai; } if (dyss110 == wuu) { buttoncsss11.Text = zhengguan; } if (dyss110 == jii) { buttoncsss11.Text = qisha; } if (dyss110 == geng) { buttoncsss11.Text = zhengyin; } if (dyss110 == xin) { buttoncsss11.Text = xiaoshen; } if (dyss110 == ren) { buttoncsss11.Text = jiecai; } if (dyss110 == gui) { buttoncsss11.Text = bijian; } } if (rtg == jia) { if (dyss120 == jia) { buttoncsss12.Text = bijian; } if (dyss120 == yii) { buttoncsss12.Text = jiecai; } if (dyss120 == bing) { buttoncsss12.Text = shishen; } if (dyss120 == ding) { buttoncsss12.Text = shangguan; } if (dyss120 == wuu) { buttoncsss12.Text = piancai; } if (dyss120 == jii) { buttoncsss12.Text = zhengcai; } if (dyss120 == geng) { buttoncsss12.Text = qisha; } if (dyss120 == xin) { buttoncsss12.Text = zhengguan; } if (dyss120 == ren) { buttoncsss12.Text = xiaoshen; } if (dyss120 == gui) { buttoncsss12.Text = zhengyin; } } if (rtg == yii) { if (dyss120 == jia) { buttoncsss12.Text = jiecai; } if (dyss120 == yii) { buttoncsss12.Text = bijian; } if (dyss120 == bing) { buttoncsss12.Text = shangguan; } if (dyss120 == ding) { buttoncsss12.Text = shishen; } if (dyss120 == wuu) { buttoncsss12.Text = zhengcai; } if (dyss120 == jii) { buttoncsss12.Text = piancai; } if (dyss120 == geng) { buttoncsss12.Text = zhengguan; } if (dyss120 == xin) { buttoncsss12.Text = qisha; } if (dyss120 == ren) { buttoncsss12.Text = zhengyin; } if (dyss120 == gui) { buttoncsss12.Text = xiaoshen; } } if (rtg == bing) { if (dyss120 == jia) { buttoncsss12.Text = xiaoshen; } if (dyss120 == yii) { buttoncsss12.Text = zhengyin; } if (dyss120 == bing) { buttoncsss12.Text = bijian; } if (dyss120 == ding) { buttoncsss12.Text = jiecai; } if (dyss120 == wuu) { buttoncsss12.Text = shishen; } if (dyss120 == jii) { buttoncsss12.Text = shangguan; } if (dyss120 == geng) { buttoncsss12.Text = piancai; } if (dyss120 == xin) { buttoncsss12.Text = zhengcai; } if (dyss120 == ren) { buttoncsss12.Text = qisha; } if (dyss120 == gui) { buttoncsss12.Text = zhengguan; } } if (rtg == ding) { if (dyss120 == jia) { buttoncsss12.Text = zhengyin; } if (dyss120 == yii) { buttoncsss12.Text = xiaoshen; } if (dyss120 == bing) { buttoncsss12.Text = jiecai; } if (dyss120 == ding) { buttoncsss12.Text = bijian; } if (dyss120 == wuu) { buttoncsss12.Text = shangguan; } if (dyss120 == jii) { buttoncsss12.Text = shishen; } if (dyss120 == geng) { buttoncsss12.Text = zhengcai; } if (dyss120 == xin) { buttoncsss12.Text = piancai; } if (dyss120 == ren) { buttoncsss12.Text = zhengguan; } if (dyss120 == gui) { buttoncsss12.Text = qisha; } } if (rtg == wuu) { if (dyss120 == jia) { buttoncsss12.Text = qisha; } if (dyss120 == yii) { buttoncsss12.Text = zhengguan; } if (dyss120 == bing) { buttoncsss12.Text = xiaoshen; } if (dyss120 == ding) { buttoncsss12.Text = zhengyin; } if (dyss120 == wuu) { buttoncsss12.Text = bijian; } if (dyss120 == jii) { buttoncsss12.Text = jiecai; } if (dyss120 == geng) { buttoncsss12.Text = shishen; } if (dyss120 == xin) { buttoncsss12.Text = shangguan; } if (dyss120 == ren) { buttoncsss12.Text = piancai; } if (dyss120 == gui) { buttoncsss12.Text = zhengcai; } } if (rtg == jii) { if (dyss120 == jia) { buttoncsss12.Text = zhengguan; } if (dyss120 == yii) { buttoncsss12.Text = qisha; } if (dyss120 == bing) { buttoncsss12.Text = zhengyin; } if (dyss120 == ding) { buttoncsss12.Text = xiaoshen; } if (dyss120 == wuu) { buttoncsss12.Text = jiecai; } if (dyss120 == jii) { buttoncsss12.Text = bijian; } if (dyss120 == geng) { buttoncsss12.Text = shangguan; } if (dyss120 == xin) { buttoncsss12.Text = shishen; } if (dyss120 == ren) { buttoncsss12.Text = zhengcai; } if (dyss120 == gui) { buttoncsss12.Text = piancai; } } if (rtg == geng) { if (dyss120 == jia) { buttoncsss12.Text = piancai; } if (dyss120 == yii) { buttoncsss12.Text = zhengcai; } if (dyss120 == bing) { buttoncsss12.Text = qisha; } if (dyss120 == ding) { buttoncsss12.Text = zhengguan; } if (dyss120 == wuu) { buttoncsss12.Text = xiaoshen; } if (dyss120 == jii) { buttoncsss12.Text = zhengyin; } if (dyss120 == geng) { buttoncsss12.Text = bijian; } if (dyss120 == xin) { buttoncsss12.Text = jiecai; } if (dyss120 == ren) { buttoncsss12.Text = shishen; } if (dyss120 == gui) { buttoncsss12.Text = shangguan; } } if (rtg == xin) { if (dyss120 == jia) { buttoncsss12.Text = zhengcai; } if (dyss120 == yii) { buttoncsss12.Text = piancai; } if (dyss120 == bing) { buttoncsss12.Text = zhengguan; } if (dyss120 == ding) { buttoncsss12.Text = qisha; } if (dyss120 == wuu) { buttoncsss12.Text = zhengyin; } if (dyss120 == jii) { buttoncsss12.Text = xiaoshen; } if (dyss120 == geng) { buttoncsss12.Text = jiecai; } if (dyss120 == xin) { buttoncsss12.Text = bijian; } if (dyss120 == ren) { buttoncsss12.Text = shangguan; } if (dyss120 == gui) { buttoncsss12.Text = shishen; } } if (rtg == ren) { if (dyss120 == jia) { buttoncsss12.Text = shishen; } if (dyss120 == yii) { buttoncsss12.Text = shangguan; } if (dyss120 == bing) { buttoncsss12.Text = piancai; } if (dyss120 == ding) { buttoncsss12.Text = zhengcai; } if (dyss120 == wuu) { buttoncsss12.Text = qisha; } if (dyss120 == jii) { buttoncsss12.Text = zhengguan; } if (dyss120 == geng) { buttoncsss12.Text = xiaoshen; } if (dyss120 == xin) { buttoncsss12.Text = zhengyin; } if (dyss120 == ren) { buttoncsss12.Text = bijian; } if (dyss120 == gui) { buttoncsss12.Text = jiecai; } } if (rtg == gui) { if (dyss120 == jia) { buttoncsss12.Text = shangguan; } if (dyss120 == yii) { buttoncsss12.Text = shishen; } if (dyss120 == bing) { buttoncsss12.Text = zhengcai; } if (dyss120 == ding) { buttoncsss12.Text = piancai; } if (dyss120 == wuu) { buttoncsss12.Text = zhengguan; } if (dyss120 == jii) { buttoncsss12.Text = qisha; } if (dyss120 == geng) { buttoncsss12.Text = zhengyin; } if (dyss120 == xin) { buttoncsss12.Text = xiaoshen; } if (dyss120 == ren) { buttoncsss12.Text = jiecai; } if (dyss120 == gui) { buttoncsss12.Text = bijian; } } if (jia == jia) { if (rtg == bing) { if (dy10 == yin) { buttoncs1.Text = changsheng; } if (dy10 == mao) { buttoncs1.Text = muyu; } if (dy10 == chen) { buttoncs1.Text = guandai; } if (dy10 == sii) { buttoncs1.Text = linguan; } if (dy10 == wuma) { buttoncs1.Text = diwang; } if (dy10 == wei) { buttoncs1.Text = shuai; } if (dy10 == shen) { buttoncs1.Text = bingg; } if (dy10 == you) { buttoncs1.Text = ssii; } if (dy10 == xuu) { buttoncs1.Text = mmuu; } if (dy10 == hai) { buttoncs1.Text = jue; } if (dy10 == zii) { buttoncs1.Text = tai; } if (dy10 == chou) { buttoncs1.Text = yang; } } if (rtg == wuu) { if (dy10 == yin) { buttoncs1.Text = changsheng; } if (dy10 == mao) { buttoncs1.Text = muyu; } if (dy10 == chen) { buttoncs1.Text = guandai; } if (dy10 == sii) { buttoncs1.Text = linguan; } if (dy10 == wuma) { buttoncs1.Text = diwang; } if (dy10 == wei) { buttoncs1.Text = shuai; } if (dy10 == shen) { buttoncs1.Text = bingg; } if (dy10 == you) { buttoncs1.Text = ssii; } if (dy10 == xuu) { buttoncs1.Text = mmuu; } if (dy10 == hai) { buttoncs1.Text = jue; } if (dy10 == zii) { buttoncs1.Text = tai; } if (dy10 == chou) { buttoncs1.Text = yang; } } if (rtg == ding) { if (dy10 == you) { buttoncs1.Text = changsheng; } if (dy10 == shen) { buttoncs1.Text = muyu; } if (dy10 == wei) { buttoncs1.Text = guandai; } if (dy10 == wuma) { buttoncs1.Text = linguan; } if (dy10 == sii) { buttoncs1.Text = diwang; } if (dy10 == chen) { buttoncs1.Text = shuai; } if (dy10 == mao) { buttoncs1.Text = bingg; } if (dy10 == yin) { buttoncs1.Text = ssii; } if (dy10 == chou) { buttoncs1.Text = mmuu; } if (dy10 == zii) { buttoncs1.Text = jue; } if (dy10 == hai) { buttoncs1.Text = tai; } if (dy10 == xuu) { buttoncs1.Text = yang; } } if (rtg == jii) { if (dy10 == you) { buttoncs1.Text = changsheng; } if (dy10 == shen) { buttoncs1.Text = muyu; } if (dy10 == wei) { buttoncs1.Text = guandai; } if (dy10 == wuma) { buttoncs1.Text = linguan; } if (dy10 == sii) { buttoncs1.Text = diwang; } if (dy10 == chen) { buttoncs1.Text = shuai; } if (dy10 == mao) { buttoncs1.Text = bingg; } if (dy10 == yin) { buttoncs1.Text = ssii; } if (dy10 == chou) { buttoncs1.Text = mmuu; } if (dy10 == zii) { buttoncs1.Text = jue; } if (dy10 == hai) { buttoncs1.Text = tai; } if (dy10 == xuu) { buttoncs1.Text = yang; } } if (rtg == yii) { if (dy10 == wuma) { buttoncs1.Text = changsheng; } if (dy10 == sii) { buttoncs1.Text = muyu; } if (dy10 == chen) { buttoncs1.Text = guandai; } if (dy10 == mao) { buttoncs1.Text = linguan; } if (dy10 == yin) { buttoncs1.Text = diwang; } if (dy10 == chou) { buttoncs1.Text = shuai; } if (dy10 == zii) { buttoncs1.Text = bingg; } if (dy10 == hai) { buttoncs1.Text = ssii; } if (dy10 == xuu) { buttoncs1.Text = mmuu; } if (dy10 == you) { buttoncs1.Text = jue; } if (dy10 == shen) { buttoncs1.Text = tai; } if (dy10 == wei) { buttoncs1.Text = yang; } } if (rtg == xin) { if (dy10 == zii) { buttoncs1.Text = changsheng; } if (dy10 == hai) { buttoncs1.Text = muyu; } if (dy10 == xuu) { buttoncs1.Text = guandai; } if (dy10 == you) { buttoncs1.Text = linguan; } if (dy10 == shen) { buttoncs1.Text = diwang; } if (dy10 == wei) { buttoncs1.Text = shuai; } if (dy10 == wuma) { buttoncs1.Text = bingg; } if (dy10 == sii) { buttoncs1.Text = ssii; } if (dy10 == chen) { buttoncs1.Text = mmuu; } if (dy10 == mao) { buttoncs1.Text = jue; } if (dy10 == yin) { buttoncs1.Text = tai; } if (dy10 == chou) { buttoncs1.Text = yang; } } if (rtg == gui) { if (dy10 == mao) { buttoncs1.Text = changsheng; } if (dy10 == yin) { buttoncs1.Text = muyu; } if (dy10 == chou) { buttoncs1.Text = guandai; } if (dy10 == zii) { buttoncs1.Text = linguan; } if (dy10 == hai) { buttoncs1.Text = diwang; } if (dy10 == xuu) { buttoncs1.Text = shuai; } if (dy10 == you) { buttoncs1.Text = bingg; } if (dy10 == shen) { buttoncs1.Text = ssii; } if (dy10 == wei) { buttoncs1.Text = mmuu; } if (dy10 == wuma) { buttoncs1.Text = jue; } if (dy10 == sii) { buttoncs1.Text = tai; } if (dy10 == chen) { buttoncs1.Text = yang; } } if (rtg == jia) { if (dy10 == hai) { buttoncs1.Text = changsheng; } if (dy10 == zii) { buttoncs1.Text = muyu; } if (dy10 == chou) { buttoncs1.Text = guandai; } if (dy10 == yin) { buttoncs1.Text = linguan; } if (dy10 == mao) { buttoncs1.Text = diwang; } if (dy10 == chen) { buttoncs1.Text = shuai; } if (dy10 == sii) { buttoncs1.Text = bingg; } if (dy10 == wuma) { buttoncs1.Text = ssii; } if (dy10 == wei) { buttoncs1.Text = mmuu; } if (dy10 == shen) { buttoncs1.Text = jue; } if (dy10 == you) { buttoncs1.Text = tai; } if (dy10 == xuu) { buttoncs1.Text = yang; } } if (rtg == geng) { if (dy10 == sii) { buttoncs1.Text = changsheng; } if (dy10 == wuma) { buttoncs1.Text = muyu; } if (dy10 == wei) { buttoncs1.Text = guandai; } if (dy10 == shen) { buttoncs1.Text = linguan; } if (dy10 == you) { buttoncs1.Text = diwang; } if (dy10 == xuu) { buttoncs1.Text = shuai; } if (dy10 == hai) { buttoncs1.Text = bingg; } if (dy10 == zii) { buttoncs1.Text = ssii; } if (dy10 == chou) { buttoncs1.Text = mmuu; } if (dy10 == yin) { buttoncs1.Text = jue; } if (dy10 == mao) { buttoncs1.Text = tai; } if (dy10 == chen) { buttoncs1.Text = yang; } } if (rtg == ren) { if (dy10 == shen) { buttoncs1.Text = changsheng; } if (dy10 == you) { buttoncs1.Text = muyu; } if (dy10 == xuu) { buttoncs1.Text = guandai; } if (dy10 == hai) { buttoncs1.Text = linguan; } if (dy10 == zii) { buttoncs1.Text = diwang; } if (dy10 == chou) { buttoncs1.Text = shuai; } if (dy10 == yin) { buttoncs1.Text = bingg; } if (dy10 == mao) { buttoncs1.Text = ssii; } if (dy10 == chen) { buttoncs1.Text = mmuu; } if (dy10 == sii) { buttoncs1.Text = jue; } if (dy10 == wuma) { buttoncs1.Text = tai; } if (dy10 == wei) { buttoncs1.Text = yang; } } if (rtg == bing) { if (dy20 == yin) { buttoncs2.Text = changsheng; } if (dy20 == mao) { buttoncs2.Text = muyu; } if (dy20 == chen) { buttoncs2.Text = guandai; } if (dy20 == sii) { buttoncs2.Text = linguan; } if (dy20 == wuma) { buttoncs2.Text = diwang; } if (dy20 == wei) { buttoncs2.Text = shuai; } if (dy20 == shen) { buttoncs2.Text = bingg; } if (dy20 == you) { buttoncs2.Text = ssii; } if (dy20 == xuu) { buttoncs2.Text = mmuu; } if (dy20 == hai) { buttoncs2.Text = jue; } if (dy20 == zii) { buttoncs2.Text = tai; } if (dy20 == chou) { buttoncs2.Text = yang; } } if (rtg == wuu) { if (dy20 == yin) { buttoncs2.Text = changsheng; } if (dy20 == mao) { buttoncs2.Text = muyu; } if (dy20 == chen) { buttoncs2.Text = guandai; } if (dy20 == sii) { buttoncs2.Text = linguan; } if (dy20 == wuma) { buttoncs2.Text = diwang; } if (dy20 == wei) { buttoncs2.Text = shuai; } if (dy20 == shen) { buttoncs2.Text = bingg; } if (dy20 == you) { buttoncs2.Text = ssii; } if (dy20 == xuu) { buttoncs2.Text = mmuu; } if (dy20 == hai) { buttoncs2.Text = jue; } if (dy20 == zii) { buttoncs2.Text = tai; } if (dy20 == chou) { buttoncs2.Text = yang; } } if (rtg == ding) { if (dy20 == you) { buttoncs2.Text = changsheng; } if (dy20 == shen) { buttoncs2.Text = muyu; } if (dy20 == wei) { buttoncs2.Text = guandai; } if (dy20 == wuma) { buttoncs2.Text = linguan; } if (dy20 == sii) { buttoncs2.Text = diwang; } if (dy20 == chen) { buttoncs2.Text = shuai; } if (dy20 == mao) { buttoncs2.Text = bingg; } if (dy20 == yin) { buttoncs2.Text = ssii; } if (dy20 == chou) { buttoncs2.Text = mmuu; } if (dy20 == zii) { buttoncs2.Text = jue; } if (dy20 == hai) { buttoncs2.Text = tai; } if (dy20 == xuu) { buttoncs2.Text = yang; } } if (rtg == jii) { if (dy20 == you) { buttoncs2.Text = changsheng; } if (dy20 == shen) { buttoncs2.Text = muyu; } if (dy20 == wei) { buttoncs2.Text = guandai; } if (dy20 == wuma) { buttoncs2.Text = linguan; } if (dy20 == sii) { buttoncs2.Text = diwang; } if (dy20 == chen) { buttoncs2.Text = shuai; } if (dy20 == mao) { buttoncs2.Text = bingg; } if (dy20 == yin) { buttoncs2.Text = ssii; } if (dy20 == chou) { buttoncs2.Text = mmuu; } if (dy20 == zii) { buttoncs2.Text = jue; } if (dy20 == hai) { buttoncs2.Text = tai; } if (dy20 == xuu) { buttoncs2.Text = yang; } } if (rtg == yii) { if (dy20 == wuma) { buttoncs2.Text = changsheng; } if (dy20 == sii) { buttoncs2.Text = muyu; } if (dy20 == chen) { buttoncs2.Text = guandai; } if (dy20 == mao) { buttoncs2.Text = linguan; } if (dy20 == yin) { buttoncs2.Text = diwang; } if (dy20 == chou) { buttoncs2.Text = shuai; } if (dy20 == zii) { buttoncs2.Text = bingg; } if (dy20 == hai) { buttoncs2.Text = ssii; } if (dy20 == xuu) { buttoncs2.Text = mmuu; } if (dy20 == you) { buttoncs2.Text = jue; } if (dy20 == shen) { buttoncs2.Text = tai; } if (dy20 == wei) { buttoncs2.Text = yang; } } if (rtg == xin) { if (dy20 == zii) { buttoncs2.Text = changsheng; } if (dy20 == hai) { buttoncs2.Text = muyu; } if (dy20 == xuu) { buttoncs2.Text = guandai; } if (dy20 == you) { buttoncs2.Text = linguan; } if (dy20 == shen) { buttoncs2.Text = diwang; } if (dy20 == wei) { buttoncs2.Text = shuai; } if (dy20 == wuma) { buttoncs2.Text = bingg; } if (dy20 == sii) { buttoncs2.Text = ssii; } if (dy20 == chen) { buttoncs2.Text = mmuu; } if (dy20 == mao) { buttoncs2.Text = jue; } if (dy20 == yin) { buttoncs2.Text = tai; } if (dy20 == chou) { buttoncs2.Text = yang; } } if (rtg == gui) { if (dy20 == mao) { buttoncs2.Text = changsheng; } if (dy20 == yin) { buttoncs2.Text = muyu; } if (dy20 == chou) { buttoncs2.Text = guandai; } if (dy20 == zii) { buttoncs2.Text = linguan; } if (dy20 == hai) { buttoncs2.Text = diwang; } if (dy20 == xuu) { buttoncs2.Text = shuai; } if (dy20 == you) { buttoncs2.Text = bingg; } if (dy20 == shen) { buttoncs2.Text = ssii; } if (dy20 == wei) { buttoncs2.Text = mmuu; } if (dy20 == wuma) { buttoncs2.Text = jue; } if (dy20 == sii) { buttoncs2.Text = tai; } if (dy20 == chen) { buttoncs2.Text = yang; } } if (rtg == jia) { if (dy20 == hai) { buttoncs2.Text = changsheng; } if (dy20 == zii) { buttoncs2.Text = muyu; } if (dy20 == chou) { buttoncs2.Text = guandai; } if (dy20 == yin) { buttoncs2.Text = linguan; } if (dy20 == mao) { buttoncs2.Text = diwang; } if (dy20 == chen) { buttoncs2.Text = shuai; } if (dy20 == sii) { buttoncs2.Text = bingg; } if (dy20 == wuma) { buttoncs2.Text = ssii; } if (dy20 == wei) { buttoncs2.Text = mmuu; } if (dy20 == shen) { buttoncs2.Text = jue; } if (dy20 == you) { buttoncs2.Text = tai; } if (dy20 == xuu) { buttoncs2.Text = yang; } } if (rtg == geng) { if (dy20 == sii) { buttoncs2.Text = changsheng; } if (dy20 == wuma) { buttoncs2.Text = muyu; } if (dy20 == wei) { buttoncs2.Text = guandai; } if (dy20 == shen) { buttoncs2.Text = linguan; } if (dy20 == you) { buttoncs2.Text = diwang; } if (dy20 == xuu) { buttoncs2.Text = shuai; } if (dy20 == hai) { buttoncs2.Text = bingg; } if (dy20 == zii) { buttoncs2.Text = ssii; } if (dy20 == chou) { buttoncs2.Text = mmuu; } if (dy20 == yin) { buttoncs2.Text = jue; } if (dy20 == mao) { buttoncs2.Text = tai; } if (dy20 == chen) { buttoncs2.Text = yang; } } if (rtg == ren) { if (dy20 == shen) { buttoncs2.Text = changsheng; } if (dy20 == you) { buttoncs2.Text = muyu; } if (dy20 == xuu) { buttoncs2.Text = guandai; } if (dy20 == hai) { buttoncs2.Text = linguan; } if (dy20 == zii) { buttoncs2.Text = diwang; } if (dy20 == chou) { buttoncs2.Text = shuai; } if (dy20 == yin) { buttoncs2.Text = bingg; } if (dy20 == mao) { buttoncs2.Text = ssii; } if (dy20 == chen) { buttoncs2.Text = mmuu; } if (dy20 == sii) { buttoncs2.Text = jue; } if (dy20 == wuma) { buttoncs2.Text = tai; } if (dy20 == wei) { buttoncs2.Text = yang; } } if (rtg == bing) { if (dy30 == yin) { buttoncs3.Text = changsheng; } if (dy30 == mao) { buttoncs3.Text = muyu; } if (dy30 == chen) { buttoncs3.Text = guandai; } if (dy30 == sii) { buttoncs3.Text = linguan; } if (dy30 == wuma) { buttoncs3.Text = diwang; } if (dy30 == wei) { buttoncs3.Text = shuai; } if (dy30 == shen) { buttoncs3.Text = bingg; } if (dy30 == you) { buttoncs3.Text = ssii; } if (dy30 == xuu) { buttoncs3.Text = mmuu; } if (dy30 == hai) { buttoncs3.Text = jue; } if (dy30 == zii) { buttoncs3.Text = tai; } if (dy30 == chou) { buttoncs3.Text = yang; } } if (rtg == wuu) { if (dy30 == yin) { buttoncs3.Text = changsheng; } if (dy30 == mao) { buttoncs3.Text = muyu; } if (dy30 == chen) { buttoncs3.Text = guandai; } if (dy30 == sii) { buttoncs3.Text = linguan; } if (dy30 == wuma) { buttoncs3.Text = diwang; } if (dy30 == wei) { buttoncs3.Text = shuai; } if (dy30 == shen) { buttoncs3.Text = bingg; } if (dy30 == you) { buttoncs3.Text = ssii; } if (dy30 == xuu) { buttoncs3.Text = mmuu; } if (dy30 == hai) { buttoncs3.Text = jue; } if (dy30 == zii) { buttoncs3.Text = tai; } if (dy30 == chou) { buttoncs3.Text = yang; } } if (rtg == ding) { if (dy30 == you) { buttoncs3.Text = changsheng; } if (dy30 == shen) { buttoncs3.Text = muyu; } if (dy30 == wei) { buttoncs3.Text = guandai; } if (dy30 == wuma) { buttoncs3.Text = linguan; } if (dy30 == sii) { buttoncs3.Text = diwang; } if (dy30 == chen) { buttoncs3.Text = shuai; } if (dy30 == mao) { buttoncs3.Text = bingg; } if (dy30 == yin) { buttoncs3.Text = ssii; } if (dy30 == chou) { buttoncs3.Text = mmuu; } if (dy30 == zii) { buttoncs3.Text = jue; } if (dy30 == hai) { buttoncs3.Text = tai; } if (dy30 == xuu) { buttoncs3.Text = yang; } } if (rtg == jii) { if (dy30 == you) { buttoncs3.Text = changsheng; } if (dy30 == shen) { buttoncs3.Text = muyu; } if (dy30 == wei) { buttoncs3.Text = guandai; } if (dy30 == wuma) { buttoncs3.Text = linguan; } if (dy30 == sii) { buttoncs3.Text = diwang; } if (dy30 == chen) { buttoncs3.Text = shuai; } if (dy30 == mao) { buttoncs3.Text = bingg; } if (dy30 == yin) { buttoncs3.Text = ssii; } if (dy30 == chou) { buttoncs3.Text = mmuu; } if (dy30 == zii) { buttoncs3.Text = jue; } if (dy30 == hai) { buttoncs3.Text = tai; } if (dy30 == xuu) { buttoncs3.Text = yang; } } if (rtg == yii) { if (dy30 == wuma) { buttoncs3.Text = changsheng; } if (dy30 == sii) { buttoncs3.Text = muyu; } if (dy30 == chen) { buttoncs3.Text = guandai; } if (dy30 == mao) { buttoncs3.Text = linguan; } if (dy30 == yin) { buttoncs3.Text = diwang; } if (dy30 == chou) { buttoncs3.Text = shuai; } if (dy30 == zii) { buttoncs3.Text = bingg; } if (dy30 == hai) { buttoncs3.Text = ssii; } if (dy30 == xuu) { buttoncs3.Text = mmuu; } if (dy30 == you) { buttoncs3.Text = jue; } if (dy30 == shen) { buttoncs3.Text = tai; } if (dy30 == wei) { buttoncs3.Text = yang; } } if (rtg == xin) { if (dy30 == zii) { buttoncs3.Text = changsheng; } if (dy30 == hai) { buttoncs3.Text = muyu; } if (dy30 == xuu) { buttoncs3.Text = guandai; } if (dy30 == you) { buttoncs3.Text = linguan; } if (dy30 == shen) { buttoncs3.Text = diwang; } if (dy30 == wei) { buttoncs3.Text = shuai; } if (dy30 == wuma) { buttoncs3.Text = bingg; } if (dy30 == sii) { buttoncs3.Text = ssii; } if (dy30 == chen) { buttoncs3.Text = mmuu; } if (dy30 == mao) { buttoncs3.Text = jue; } if (dy30 == yin) { buttoncs3.Text = tai; } if (dy30 == chou) { buttoncs3.Text = yang; } } if (rtg == gui) { if (dy30 == mao) { buttoncs3.Text = changsheng; } if (dy30 == yin) { buttoncs3.Text = muyu; } if (dy30 == chou) { buttoncs3.Text = guandai; } if (dy30 == zii) { buttoncs3.Text = linguan; } if (dy30 == hai) { buttoncs3.Text = diwang; } if (dy30 == xuu) { buttoncs3.Text = shuai; } if (dy30 == you) { buttoncs3.Text = bingg; } if (dy30 == shen) { buttoncs3.Text = ssii; } if (dy30 == wei) { buttoncs3.Text = mmuu; } if (dy30 == wuma) { buttoncs3.Text = jue; } if (dy30 == sii) { buttoncs3.Text = tai; } if (dy30 == chen) { buttoncs3.Text = yang; } } if (rtg == jia) { if (dy30 == hai) { buttoncs3.Text = changsheng; } if (dy30 == zii) { buttoncs3.Text = muyu; } if (dy30 == chou) { buttoncs3.Text = guandai; } if (dy30 == yin) { buttoncs3.Text = linguan; } if (dy30 == mao) { buttoncs3.Text = diwang; } if (dy30 == chen) { buttoncs3.Text = shuai; } if (dy30 == sii) { buttoncs3.Text = bingg; } if (dy30 == wuma) { buttoncs3.Text = ssii; } if (dy30 == wei) { buttoncs3.Text = mmuu; } if (dy30 == shen) { buttoncs3.Text = jue; } if (dy30 == you) { buttoncs3.Text = tai; } if (dy30 == xuu) { buttoncs3.Text = yang; } } if (rtg == geng) { if (dy30 == sii) { buttoncs3.Text = changsheng; } if (dy30 == wuma) { buttoncs3.Text = muyu; } if (dy30 == wei) { buttoncs3.Text = guandai; } if (dy30 == shen) { buttoncs3.Text = linguan; } if (dy30 == you) { buttoncs3.Text = diwang; } if (dy30 == xuu) { buttoncs3.Text = shuai; } if (dy30 == hai) { buttoncs3.Text = bingg; } if (dy30 == zii) { buttoncs3.Text = ssii; } if (dy30 == chou) { buttoncs3.Text = mmuu; } if (dy30 == yin) { buttoncs3.Text = jue; } if (dy30 == mao) { buttoncs3.Text = tai; } if (dy30 == chen) { buttoncs3.Text = yang; } } if (rtg == ren) { if (dy30 == shen) { buttoncs3.Text = changsheng; } if (dy30 == you) { buttoncs3.Text = muyu; } if (dy30 == xuu) { buttoncs3.Text = guandai; } if (dy30 == hai) { buttoncs3.Text = linguan; } if (dy30 == zii) { buttoncs3.Text = diwang; } if (dy30 == chou) { buttoncs3.Text = shuai; } if (dy30 == yin) { buttoncs3.Text = bingg; } if (dy30 == mao) { buttoncs3.Text = ssii; } if (dy30 == chen) { buttoncs3.Text = mmuu; } if (dy30 == sii) { buttoncs3.Text = jue; } if (dy30 == wuma) { buttoncs3.Text = tai; } if (dy30 == wei) { buttoncs3.Text = yang; } } if (rtg == bing) { if (dy40 == yin) { buttoncs4.Text = changsheng; } if (dy40 == mao) { buttoncs4.Text = muyu; } if (dy40 == chen) { buttoncs4.Text = guandai; } if (dy40 == sii) { buttoncs4.Text = linguan; } if (dy40 == wuma) { buttoncs4.Text = diwang; } if (dy40 == wei) { buttoncs4.Text = shuai; } if (dy40 == shen) { buttoncs4.Text = bingg; } if (dy40 == you) { buttoncs4.Text = ssii; } if (dy40 == xuu) { buttoncs4.Text = mmuu; } if (dy40 == hai) { buttoncs4.Text = jue; } if (dy40 == zii) { buttoncs4.Text = tai; } if (dy40 == chou) { buttoncs4.Text = yang; } } if (rtg == wuu) { if (dy40 == yin) { buttoncs4.Text = changsheng; } if (dy40 == mao) { buttoncs4.Text = muyu; } if (dy40 == chen) { buttoncs4.Text = guandai; } if (dy40 == sii) { buttoncs4.Text = linguan; } if (dy40 == wuma) { buttoncs4.Text = diwang; } if (dy40 == wei) { buttoncs4.Text = shuai; } if (dy40 == shen) { buttoncs4.Text = bingg; } if (dy40 == you) { buttoncs4.Text = ssii; } if (dy40 == xuu) { buttoncs4.Text = mmuu; } if (dy40 == hai) { buttoncs4.Text = jue; } if (dy40 == zii) { buttoncs4.Text = tai; } if (dy40 == chou) { buttoncs4.Text = yang; } } if (rtg == ding) { if (dy40 == you) { buttoncs4.Text = changsheng; } if (dy40 == shen) { buttoncs4.Text = muyu; } if (dy40 == wei) { buttoncs4.Text = guandai; } if (dy40 == wuma) { buttoncs4.Text = linguan; } if (dy40 == sii) { buttoncs4.Text = diwang; } if (dy40 == chen) { buttoncs4.Text = shuai; } if (dy40 == mao) { buttoncs4.Text = bingg; } if (dy40 == yin) { buttoncs4.Text = ssii; } if (dy40 == chou) { buttoncs4.Text = mmuu; } if (dy40 == zii) { buttoncs4.Text = jue; } if (dy40 == hai) { buttoncs4.Text = tai; } if (dy40 == xuu) { buttoncs4.Text = yang; } } if (rtg == jii) { if (dy40 == you) { buttoncs4.Text = changsheng; } if (dy40 == shen) { buttoncs4.Text = muyu; } if (dy40 == wei) { buttoncs4.Text = guandai; } if (dy40 == wuma) { buttoncs4.Text = linguan; } if (dy40 == sii) { buttoncs4.Text = diwang; } if (dy40 == chen) { buttoncs4.Text = shuai; } if (dy40 == mao) { buttoncs4.Text = bingg; } if (dy40 == yin) { buttoncs4.Text = ssii; } if (dy40 == chou) { buttoncs4.Text = mmuu; } if (dy40 == zii) { buttoncs4.Text = jue; } if (dy40 == hai) { buttoncs4.Text = tai; } if (dy40 == xuu) { buttoncs4.Text = yang; } } if (rtg == yii) { if (dy40 == wuma) { buttoncs4.Text = changsheng; } if (dy40 == sii) { buttoncs4.Text = muyu; } if (dy40 == chen) { buttoncs4.Text = guandai; } if (dy40 == mao) { buttoncs4.Text = linguan; } if (dy40 == yin) { buttoncs4.Text = diwang; } if (dy40 == chou) { buttoncs4.Text = shuai; } if (dy40 == zii) { buttoncs4.Text = bingg; } if (dy40 == hai) { buttoncs4.Text = ssii; } if (dy40 == xuu) { buttoncs4.Text = mmuu; } if (dy40 == you) { buttoncs4.Text = jue; } if (dy40 == shen) { buttoncs4.Text = tai; } if (dy40 == wei) { buttoncs4.Text = yang; } } if (rtg == xin) { if (dy40 == zii) { buttoncs4.Text = changsheng; } if (dy40 == hai) { buttoncs4.Text = muyu; } if (dy40 == xuu) { buttoncs4.Text = guandai; } if (dy40 == you) { buttoncs4.Text = linguan; } if (dy40 == shen) { buttoncs4.Text = diwang; } if (dy40 == wei) { buttoncs4.Text = shuai; } if (dy40 == wuma) { buttoncs4.Text = bingg; } if (dy40 == sii) { buttoncs4.Text = ssii; } if (dy40 == chen) { buttoncs4.Text = mmuu; } if (dy40 == mao) { buttoncs4.Text = jue; } if (dy40 == yin) { buttoncs4.Text = tai; } if (dy40 == chou) { buttoncs4.Text = yang; } } if (rtg == gui) { if (dy40 == mao) { buttoncs4.Text = changsheng; } if (dy40 == yin) { buttoncs4.Text = muyu; } if (dy40 == chou) { buttoncs4.Text = guandai; } if (dy40 == zii) { buttoncs4.Text = linguan; } if (dy40 == hai) { buttoncs4.Text = diwang; } if (dy40 == xuu) { buttoncs4.Text = shuai; } if (dy40 == you) { buttoncs4.Text = bingg; } if (dy40 == shen) { buttoncs4.Text = ssii; } if (dy40 == wei) { buttoncs4.Text = mmuu; } if (dy40 == wuma) { buttoncs4.Text = jue; } if (dy40 == sii) { buttoncs4.Text = tai; } if (dy40 == chen) { buttoncs4.Text = yang; } } if (rtg == jia) { if (dy40 == hai) { buttoncs4.Text = changsheng; } if (dy40 == zii) { buttoncs4.Text = muyu; } if (dy40 == chou) { buttoncs4.Text = guandai; } if (dy40 == yin) { buttoncs4.Text = linguan; } if (dy40 == mao) { buttoncs4.Text = diwang; } if (dy40 == chen) { buttoncs4.Text = shuai; } if (dy40 == sii) { buttoncs4.Text = bingg; } if (dy40 == wuma) { buttoncs4.Text = ssii; } if (dy40 == wei) { buttoncs4.Text = mmuu; } if (dy40 == shen) { buttoncs4.Text = jue; } if (dy40 == you) { buttoncs4.Text = tai; } if (dy40 == xuu) { buttoncs4.Text = yang; } } if (rtg == geng) { if (dy40 == sii) { buttoncs4.Text = changsheng; } if (dy40 == wuma) { buttoncs4.Text = muyu; } if (dy40 == wei) { buttoncs4.Text = guandai; } if (dy40 == shen) { buttoncs4.Text = linguan; } if (dy40 == you) { buttoncs4.Text = diwang; } if (dy40 == xuu) { buttoncs4.Text = shuai; } if (dy40 == hai) { buttoncs4.Text = bingg; } if (dy40 == zii) { buttoncs4.Text = ssii; } if (dy40 == chou) { buttoncs4.Text = mmuu; } if (dy40 == yin) { buttoncs4.Text = jue; } if (dy40 == mao) { buttoncs4.Text = tai; } if (dy40 == chen) { buttoncs4.Text = yang; } } if (rtg == ren) { if (dy40 == shen) { buttoncs4.Text = changsheng; } if (dy40 == you) { buttoncs4.Text = muyu; } if (dy40 == xuu) { buttoncs4.Text = guandai; } if (dy40 == hai) { buttoncs4.Text = linguan; } if (dy40 == zii) { buttoncs4.Text = diwang; } if (dy40 == chou) { buttoncs4.Text = shuai; } if (dy40 == yin) { buttoncs4.Text = bingg; } if (dy40 == mao) { buttoncs4.Text = ssii; } if (dy40 == chen) { buttoncs4.Text = mmuu; } if (dy40 == sii) { buttoncs4.Text = jue; } if (dy40 == wuma) { buttoncs4.Text = tai; } if (dy40 == wei) { buttoncs4.Text = yang; } } if (rtg == bing) { if (dy50 == yin) { buttoncs5.Text = changsheng; } if (dy50 == mao) { buttoncs5.Text = muyu; } if (dy50 == chen) { buttoncs5.Text = guandai; } if (dy50 == sii) { buttoncs5.Text = linguan; } if (dy50 == wuma) { buttoncs5.Text = diwang; } if (dy50 == wei) { buttoncs5.Text = shuai; } if (dy50 == shen) { buttoncs5.Text = bingg; } if (dy50 == you) { buttoncs5.Text = ssii; } if (dy50 == xuu) { buttoncs5.Text = mmuu; } if (dy50 == hai) { buttoncs5.Text = jue; } if (dy50 == zii) { buttoncs5.Text = tai; } if (dy50 == chou) { buttoncs5.Text = yang; } } if (rtg == wuu) { if (dy50 == yin) { buttoncs5.Text = changsheng; } if (dy50 == mao) { buttoncs5.Text = muyu; } if (dy50 == chen) { buttoncs5.Text = guandai; } if (dy50 == sii) { buttoncs5.Text = linguan; } if (dy50 == wuma) { buttoncs5.Text = diwang; } if (dy50 == wei) { buttoncs5.Text = shuai; } if (dy50 == shen) { buttoncs5.Text = bingg; } if (dy50 == you) { buttoncs5.Text = ssii; } if (dy50 == xuu) { buttoncs5.Text = mmuu; } if (dy50 == hai) { buttoncs5.Text = jue; } if (dy50 == zii) { buttoncs5.Text = tai; } if (dy50 == chou) { buttoncs5.Text = yang; } } if (rtg == ding) { if (dy50 == you) { buttoncs5.Text = changsheng; } if (dy50 == shen) { buttoncs5.Text = muyu; } if (dy50 == wei) { buttoncs5.Text = guandai; } if (dy50 == wuma) { buttoncs5.Text = linguan; } if (dy50 == sii) { buttoncs5.Text = diwang; } if (dy50 == chen) { buttoncs5.Text = shuai; } if (dy50 == mao) { buttoncs5.Text = bingg; } if (dy50 == yin) { buttoncs5.Text = ssii; } if (dy50 == chou) { buttoncs5.Text = mmuu; } if (dy50 == zii) { buttoncs5.Text = jue; } if (dy50 == hai) { buttoncs5.Text = tai; } if (dy50 == xuu) { buttoncs5.Text = yang; } } if (rtg == jii) { if (dy50 == you) { buttoncs5.Text = changsheng; } if (dy50 == shen) { buttoncs5.Text = muyu; } if (dy50 == wei) { buttoncs5.Text = guandai; } if (dy50 == wuma) { buttoncs5.Text = linguan; } if (dy50 == sii) { buttoncs5.Text = diwang; } if (dy50 == chen) { buttoncs5.Text = shuai; } if (dy50 == mao) { buttoncs5.Text = bingg; } if (dy50 == yin) { buttoncs5.Text = ssii; } if (dy50 == chou) { buttoncs5.Text = mmuu; } if (dy50 == zii) { buttoncs5.Text = jue; } if (dy50 == hai) { buttoncs5.Text = tai; } if (dy50 == xuu) { buttoncs5.Text = yang; } } if (rtg == yii) { if (dy50 == wuma) { buttoncs5.Text = changsheng; } if (dy50 == sii) { buttoncs5.Text = muyu; } if (dy50 == chen) { buttoncs5.Text = guandai; } if (dy50 == mao) { buttoncs5.Text = linguan; } if (dy50 == yin) { buttoncs5.Text = diwang; } if (dy50 == chou) { buttoncs5.Text = shuai; } if (dy50 == zii) { buttoncs5.Text = bingg; } if (dy50 == hai) { buttoncs5.Text = ssii; } if (dy50 == xuu) { buttoncs5.Text = mmuu; } if (dy50 == you) { buttoncs5.Text = jue; } if (dy50 == shen) { buttoncs5.Text = tai; } if (dy50 == wei) { buttoncs5.Text = yang; } } if (rtg == xin) { if (dy50 == zii) { buttoncs5.Text = changsheng; } if (dy50 == hai) { buttoncs5.Text = muyu; } if (dy50 == xuu) { buttoncs5.Text = guandai; } if (dy50 == you) { buttoncs5.Text = linguan; } if (dy50 == shen) { buttoncs5.Text = diwang; } if (dy50 == wei) { buttoncs5.Text = shuai; } if (dy50 == wuma) { buttoncs5.Text = bingg; } if (dy50 == sii) { buttoncs5.Text = ssii; } if (dy50 == chen) { buttoncs5.Text = mmuu; } if (dy50 == mao) { buttoncs5.Text = jue; } if (dy50 == yin) { buttoncs5.Text = tai; } if (dy50 == chou) { buttoncs5.Text = yang; } } if (rtg == gui) { if (dy50 == mao) { buttoncs5.Text = changsheng; } if (dy50 == yin) { buttoncs5.Text = muyu; } if (dy50 == chou) { buttoncs5.Text = guandai; } if (dy50 == zii) { buttoncs5.Text = linguan; } if (dy50 == hai) { buttoncs5.Text = diwang; } if (dy50 == xuu) { buttoncs5.Text = shuai; } if (dy50 == you) { buttoncs5.Text = bingg; } if (dy50 == shen) { buttoncs5.Text = ssii; } if (dy50 == wei) { buttoncs5.Text = mmuu; } if (dy50 == wuma) { buttoncs5.Text = jue; } if (dy50 == sii) { buttoncs5.Text = tai; } if (dy50 == chen) { buttoncs5.Text = yang; } } if (rtg == jia) { if (dy50 == hai) { buttoncs5.Text = changsheng; } if (dy50 == zii) { buttoncs5.Text = muyu; } if (dy50 == chou) { buttoncs5.Text = guandai; } if (dy50 == yin) { buttoncs5.Text = linguan; } if (dy50 == mao) { buttoncs5.Text = diwang; } if (dy50 == chen) { buttoncs5.Text = shuai; } if (dy50 == sii) { buttoncs5.Text = bingg; } if (dy50 == wuma) { buttoncs5.Text = ssii; } if (dy50 == wei) { buttoncs5.Text = mmuu; } if (dy50 == shen) { buttoncs5.Text = jue; } if (dy50 == you) { buttoncs5.Text = tai; } if (dy50 == xuu) { buttoncs5.Text = yang; } } if (rtg == geng) { if (dy50 == sii) { buttoncs5.Text = changsheng; } if (dy50 == wuma) { buttoncs5.Text = muyu; } if (dy50 == wei) { buttoncs5.Text = guandai; } if (dy50 == shen) { buttoncs5.Text = linguan; } if (dy50 == you) { buttoncs5.Text = diwang; } if (dy50 == xuu) { buttoncs5.Text = shuai; } if (dy50 == hai) { buttoncs5.Text = bingg; } if (dy50 == zii) { buttoncs5.Text = ssii; } if (dy50 == chou) { buttoncs5.Text = mmuu; } if (dy50 == yin) { buttoncs5.Text = jue; } if (dy50 == mao) { buttoncs5.Text = tai; } if (dy50 == chen) { buttoncs5.Text = yang; } } if (rtg == ren) { if (dy50 == shen) { buttoncs5.Text = changsheng; } if (dy50 == you) { buttoncs5.Text = muyu; } if (dy50 == xuu) { buttoncs5.Text = guandai; } if (dy50 == hai) { buttoncs5.Text = linguan; } if (dy50 == zii) { buttoncs5.Text = diwang; } if (dy50 == chou) { buttoncs5.Text = shuai; } if (dy50 == yin) { buttoncs5.Text = bingg; } if (dy50 == mao) { buttoncs5.Text = ssii; } if (dy50 == chen) { buttoncs5.Text = mmuu; } if (dy50 == sii) { buttoncs5.Text = jue; } if (dy50 == wuma) { buttoncs5.Text = tai; } if (dy50 == wei) { buttoncs5.Text = yang; } } if (rtg == bing) { if (dy60 == yin) { buttoncs6.Text = changsheng; } if (dy60 == mao) { buttoncs6.Text = muyu; } if (dy60 == chen) { buttoncs6.Text = guandai; } if (dy60 == sii) { buttoncs6.Text = linguan; } if (dy60 == wuma) { buttoncs6.Text = diwang; } if (dy60 == wei) { buttoncs6.Text = shuai; } if (dy60 == shen) { buttoncs6.Text = bingg; } if (dy60 == you) { buttoncs6.Text = ssii; } if (dy60 == xuu) { buttoncs6.Text = mmuu; } if (dy60 == hai) { buttoncs6.Text = jue; } if (dy60 == zii) { buttoncs6.Text = tai; } if (dy60 == chou) { buttoncs6.Text = yang; } } if (rtg == wuu) { if (dy60 == yin) { buttoncs6.Text = changsheng; } if (dy60 == mao) { buttoncs6.Text = muyu; } if (dy60 == chen) { buttoncs6.Text = guandai; } if (dy60 == sii) { buttoncs6.Text = linguan; } if (dy60 == wuma) { buttoncs6.Text = diwang; } if (dy60 == wei) { buttoncs6.Text = shuai; } if (dy60 == shen) { buttoncs6.Text = bingg; } if (dy60 == you) { buttoncs6.Text = ssii; } if (dy60 == xuu) { buttoncs6.Text = mmuu; } if (dy60 == hai) { buttoncs6.Text = jue; } if (dy60 == zii) { buttoncs6.Text = tai; } if (dy60 == chou) { buttoncs6.Text = yang; } } if (rtg == ding) { if (dy60 == you) { buttoncs6.Text = changsheng; } if (dy60 == shen) { buttoncs6.Text = muyu; } if (dy60 == wei) { buttoncs6.Text = guandai; } if (dy60 == wuma) { buttoncs6.Text = linguan; } if (dy60 == sii) { buttoncs6.Text = diwang; } if (dy60 == chen) { buttoncs6.Text = shuai; } if (dy60 == mao) { buttoncs6.Text = bingg; } if (dy60 == yin) { buttoncs6.Text = ssii; } if (dy60 == chou) { buttoncs6.Text = mmuu; } if (dy60 == zii) { buttoncs6.Text = jue; } if (dy60 == hai) { buttoncs6.Text = tai; } if (dy60 == xuu) { buttoncs6.Text = yang; } } if (rtg == jii) { if (dy60 == you) { buttoncs6.Text = changsheng; } if (dy60 == shen) { buttoncs6.Text = muyu; } if (dy60 == wei) { buttoncs6.Text = guandai; } if (dy60 == wuma) { buttoncs6.Text = linguan; } if (dy60 == sii) { buttoncs6.Text = diwang; } if (dy60 == chen) { buttoncs6.Text = shuai; } if (dy60 == mao) { buttoncs6.Text = bingg; } if (dy60 == yin) { buttoncs6.Text = ssii; } if (dy60 == chou) { buttoncs6.Text = mmuu; } if (dy60 == zii) { buttoncs6.Text = jue; } if (dy60 == hai) { buttoncs6.Text = tai; } if (dy60 == xuu) { buttoncs6.Text = yang; } } if (rtg == yii) { if (dy60 == wuma) { buttoncs6.Text = changsheng; } if (dy60 == sii) { buttoncs6.Text = muyu; } if (dy60 == chen) { buttoncs6.Text = guandai; } if (dy60 == mao) { buttoncs6.Text = linguan; } if (dy60 == yin) { buttoncs6.Text = diwang; } if (dy60 == chou) { buttoncs6.Text = shuai; } if (dy60 == zii) { buttoncs6.Text = bingg; } if (dy60 == hai) { buttoncs6.Text = ssii; } if (dy60 == xuu) { buttoncs6.Text = mmuu; } if (dy60 == you) { buttoncs6.Text = jue; } if (dy60 == shen) { buttoncs6.Text = tai; } if (dy60 == wei) { buttoncs6.Text = yang; } } if (rtg == xin) { if (dy60 == zii) { buttoncs6.Text = changsheng; } if (dy60 == hai) { buttoncs6.Text = muyu; } if (dy60 == xuu) { buttoncs6.Text = guandai; } if (dy60 == you) { buttoncs6.Text = linguan; } if (dy60 == shen) { buttoncs6.Text = diwang; } if (dy60 == wei) { buttoncs6.Text = shuai; } if (dy60 == wuma) { buttoncs6.Text = bingg; } if (dy60 == sii) { buttoncs6.Text = ssii; } if (dy60 == chen) { buttoncs6.Text = mmuu; } if (dy60 == mao) { buttoncs6.Text = jue; } if (dy60 == yin) { buttoncs6.Text = tai; } if (dy60 == chou) { buttoncs6.Text = yang; } } if (rtg == gui) { if (dy60 == mao) { buttoncs6.Text = changsheng; } if (dy60 == yin) { buttoncs6.Text = muyu; } if (dy60 == chou) { buttoncs6.Text = guandai; } if (dy60 == zii) { buttoncs6.Text = linguan; } if (dy60 == hai) { buttoncs6.Text = diwang; } if (dy60 == xuu) { buttoncs6.Text = shuai; } if (dy60 == you) { buttoncs6.Text = bingg; } if (dy60 == shen) { buttoncs6.Text = ssii; } if (dy60 == wei) { buttoncs6.Text = mmuu; } if (dy60 == wuma) { buttoncs6.Text = jue; } if (dy60 == sii) { buttoncs6.Text = tai; } if (dy60 == chen) { buttoncs6.Text = yang; } } if (rtg == jia) { if (dy60 == hai) { buttoncs6.Text = changsheng; } if (dy60 == zii) { buttoncs6.Text = muyu; } if (dy60 == chou) { buttoncs6.Text = guandai; } if (dy60 == yin) { buttoncs6.Text = linguan; } if (dy60 == mao) { buttoncs6.Text = diwang; } if (dy60 == chen) { buttoncs6.Text = shuai; } if (dy60 == sii) { buttoncs6.Text = bingg; } if (dy60 == wuma) { buttoncs6.Text = ssii; } if (dy60 == wei) { buttoncs6.Text = mmuu; } if (dy60 == shen) { buttoncs6.Text = jue; } if (dy60 == you) { buttoncs6.Text = tai; } if (dy60 == xuu) { buttoncs6.Text = yang; } } if (rtg == geng) { if (dy60 == sii) { buttoncs6.Text = changsheng; } if (dy60 == wuma) { buttoncs6.Text = muyu; } if (dy60 == wei) { buttoncs6.Text = guandai; } if (dy60 == shen) { buttoncs6.Text = linguan; } if (dy60 == you) { buttoncs6.Text = diwang; } if (dy60 == xuu) { buttoncs6.Text = shuai; } if (dy60 == hai) { buttoncs6.Text = bingg; } if (dy60 == zii) { buttoncs6.Text = ssii; } if (dy60 == chou) { buttoncs6.Text = mmuu; } if (dy60 == yin) { buttoncs6.Text = jue; } if (dy60 == mao) { buttoncs6.Text = tai; } if (dy60 == chen) { buttoncs6.Text = yang; } } if (rtg == ren) { if (dy60 == shen) { buttoncs6.Text = changsheng; } if (dy60 == you) { buttoncs6.Text = muyu; } if (dy60 == xuu) { buttoncs6.Text = guandai; } if (dy60 == hai) { buttoncs6.Text = linguan; } if (dy60 == zii) { buttoncs6.Text = diwang; } if (dy60 == chou) { buttoncs6.Text = shuai; } if (dy60 == yin) { buttoncs6.Text = bingg; } if (dy60 == mao) { buttoncs6.Text = ssii; } if (dy60 == chen) { buttoncs6.Text = mmuu; } if (dy60 == sii) { buttoncs6.Text = jue; } if (dy60 == wuma) { buttoncs6.Text = tai; } if (dy60 == wei) { buttoncs6.Text = yang; } } if (rtg == bing) { if (dy70 == yin) { buttoncs7.Text = changsheng; } if (dy70 == mao) { buttoncs7.Text = muyu; } if (dy70 == chen) { buttoncs7.Text = guandai; } if (dy70 == sii) { buttoncs7.Text = linguan; } if (dy70 == wuma) { buttoncs7.Text = diwang; } if (dy70 == wei) { buttoncs7.Text = shuai; } if (dy70 == shen) { buttoncs7.Text = bingg; } if (dy70 == you) { buttoncs7.Text = ssii; } if (dy70 == xuu) { buttoncs7.Text = mmuu; } if (dy70 == hai) { buttoncs7.Text = jue; } if (dy70 == zii) { buttoncs7.Text = tai; } if (dy70 == chou) { buttoncs7.Text = yang; } } if (rtg == wuu) { if (dy70 == yin) { buttoncs7.Text = changsheng; } if (dy70 == mao) { buttoncs7.Text = muyu; } if (dy70 == chen) { buttoncs7.Text = guandai; } if (dy70 == sii) { buttoncs7.Text = linguan; } if (dy70 == wuma) { buttoncs7.Text = diwang; } if (dy70 == wei) { buttoncs7.Text = shuai; } if (dy70 == shen) { buttoncs7.Text = bingg; } if (dy70 == you) { buttoncs7.Text = ssii; } if (dy70 == xuu) { buttoncs7.Text = mmuu; } if (dy70 == hai) { buttoncs7.Text = jue; } if (dy70 == zii) { buttoncs7.Text = tai; } if (dy70 == chou) { buttoncs7.Text = yang; } } if (rtg == ding) { if (dy70 == you) { buttoncs7.Text = changsheng; } if (dy70 == shen) { buttoncs7.Text = muyu; } if (dy70 == wei) { buttoncs7.Text = guandai; } if (dy70 == wuma) { buttoncs7.Text = linguan; } if (dy70 == sii) { buttoncs7.Text = diwang; } if (dy70 == chen) { buttoncs7.Text = shuai; } if (dy70 == mao) { buttoncs7.Text = bingg; } if (dy70 == yin) { buttoncs7.Text = ssii; } if (dy70 == chou) { buttoncs7.Text = mmuu; } if (dy70 == zii) { buttoncs7.Text = jue; } if (dy70 == hai) { buttoncs7.Text = tai; } if (dy70 == xuu) { buttoncs7.Text = yang; } } if (rtg == jii) { if (dy70 == you) { buttoncs7.Text = changsheng; } if (dy70 == shen) { buttoncs7.Text = muyu; } if (dy70 == wei) { buttoncs7.Text = guandai; } if (dy70 == wuma) { buttoncs7.Text = linguan; } if (dy70 == sii) { buttoncs7.Text = diwang; } if (dy70 == chen) { buttoncs7.Text = shuai; } if (dy70 == mao) { buttoncs7.Text = bingg; } if (dy70 == yin) { buttoncs7.Text = ssii; } if (dy70 == chou) { buttoncs7.Text = mmuu; } if (dy70 == zii) { buttoncs7.Text = jue; } if (dy70 == hai) { buttoncs7.Text = tai; } if (dy70 == xuu) { buttoncs7.Text = yang; } } if (rtg == yii) { if (dy70 == wuma) { buttoncs7.Text = changsheng; } if (dy70 == sii) { buttoncs7.Text = muyu; } if (dy70 == chen) { buttoncs7.Text = guandai; } if (dy70 == mao) { buttoncs7.Text = linguan; } if (dy70 == yin) { buttoncs7.Text = diwang; } if (dy70 == chou) { buttoncs7.Text = shuai; } if (dy70 == zii) { buttoncs7.Text = bingg; } if (dy70 == hai) { buttoncs7.Text = ssii; } if (dy70 == xuu) { buttoncs7.Text = mmuu; } if (dy70 == you) { buttoncs7.Text = jue; } if (dy70 == shen) { buttoncs7.Text = tai; } if (dy70 == wei) { buttoncs7.Text = yang; } } if (rtg == xin) { if (dy70 == zii) { buttoncs7.Text = changsheng; } if (dy70 == hai) { buttoncs7.Text = muyu; } if (dy70 == xuu) { buttoncs7.Text = guandai; } if (dy70 == you) { buttoncs7.Text = linguan; } if (dy70 == shen) { buttoncs7.Text = diwang; } if (dy70 == wei) { buttoncs7.Text = shuai; } if (dy70 == wuma) { buttoncs7.Text = bingg; } if (dy70 == sii) { buttoncs7.Text = ssii; } if (dy70 == chen) { buttoncs7.Text = mmuu; } if (dy70 == mao) { buttoncs7.Text = jue; } if (dy70 == yin) { buttoncs7.Text = tai; } if (dy70 == chou) { buttoncs7.Text = yang; } } if (rtg == gui) { if (dy70 == mao) { buttoncs7.Text = changsheng; } if (dy70 == yin) { buttoncs7.Text = muyu; } if (dy70 == chou) { buttoncs7.Text = guandai; } if (dy70 == zii) { buttoncs7.Text = linguan; } if (dy70 == hai) { buttoncs7.Text = diwang; } if (dy70 == xuu) { buttoncs7.Text = shuai; } if (dy70 == you) { buttoncs7.Text = bingg; } if (dy70 == shen) { buttoncs7.Text = ssii; } if (dy70 == wei) { buttoncs7.Text = mmuu; } if (dy70 == wuma) { buttoncs7.Text = jue; } if (dy70 == sii) { buttoncs7.Text = tai; } if (dy70 == chen) { buttoncs7.Text = yang; } } if (rtg == jia) { if (dy70 == hai) { buttoncs7.Text = changsheng; } if (dy70 == zii) { buttoncs7.Text = muyu; } if (dy70 == chou) { buttoncs7.Text = guandai; } if (dy70 == yin) { buttoncs7.Text = linguan; } if (dy70 == mao) { buttoncs7.Text = diwang; } if (dy70 == chen) { buttoncs7.Text = shuai; } if (dy70 == sii) { buttoncs7.Text = bingg; } if (dy70 == wuma) { buttoncs7.Text = ssii; } if (dy70 == wei) { buttoncs7.Text = mmuu; } if (dy70 == shen) { buttoncs7.Text = jue; } if (dy70 == you) { buttoncs7.Text = tai; } if (dy70 == xuu) { buttoncs7.Text = yang; } } if (rtg == geng) { if (dy70 == sii) { buttoncs7.Text = changsheng; } if (dy70 == wuma) { buttoncs7.Text = muyu; } if (dy70 == wei) { buttoncs7.Text = guandai; } if (dy70 == shen) { buttoncs7.Text = linguan; } if (dy70 == you) { buttoncs7.Text = diwang; } if (dy70 == xuu) { buttoncs7.Text = shuai; } if (dy70 == hai) { buttoncs7.Text = bingg; } if (dy70 == zii) { buttoncs7.Text = ssii; } if (dy70 == chou) { buttoncs7.Text = mmuu; } if (dy70 == yin) { buttoncs7.Text = jue; } if (dy70 == mao) { buttoncs7.Text = tai; } if (dy70 == chen) { buttoncs7.Text = yang; } } if (rtg == ren) { if (dy70 == shen) { buttoncs7.Text = changsheng; } if (dy70 == you) { buttoncs7.Text = muyu; } if (dy70 == xuu) { buttoncs7.Text = guandai; } if (dy70 == hai) { buttoncs7.Text = linguan; } if (dy70 == zii) { buttoncs7.Text = diwang; } if (dy70 == chou) { buttoncs7.Text = shuai; } if (dy70 == yin) { buttoncs7.Text = bingg; } if (dy70 == mao) { buttoncs7.Text = ssii; } if (dy70 == chen) { buttoncs7.Text = mmuu; } if (dy70 == sii) { buttoncs7.Text = jue; } if (dy70 == wuma) { buttoncs7.Text = tai; } if (dy70 == wei) { buttoncs7.Text = yang; } } if (rtg == bing) { if (dy80 == yin) { buttoncs8.Text = changsheng; } if (dy80 == mao) { buttoncs8.Text = muyu; } if (dy80 == chen) { buttoncs8.Text = guandai; } if (dy80 == sii) { buttoncs8.Text = linguan; } if (dy80 == wuma) { buttoncs8.Text = diwang; } if (dy80 == wei) { buttoncs8.Text = shuai; } if (dy80 == shen) { buttoncs8.Text = bingg; } if (dy80 == you) { buttoncs8.Text = ssii; } if (dy80 == xuu) { buttoncs8.Text = mmuu; } if (dy80 == hai) { buttoncs8.Text = jue; } if (dy80 == zii) { buttoncs8.Text = tai; } if (dy80 == chou) { buttoncs8.Text = yang; } } if (rtg == wuu) { if (dy80 == yin) { buttoncs8.Text = changsheng; } if (dy80 == mao) { buttoncs8.Text = muyu; } if (dy80 == chen) { buttoncs8.Text = guandai; } if (dy80 == sii) { buttoncs8.Text = linguan; } if (dy80 == wuma) { buttoncs8.Text = diwang; } if (dy80 == wei) { buttoncs8.Text = shuai; } if (dy80 == shen) { buttoncs8.Text = bingg; } if (dy80 == you) { buttoncs8.Text = ssii; } if (dy80 == xuu) { buttoncs8.Text = mmuu; } if (dy80 == hai) { buttoncs8.Text = jue; } if (dy80 == zii) { buttoncs8.Text = tai; } if (dy80 == chou) { buttoncs8.Text = yang; } } if (rtg == ding) { if (dy80 == you) { buttoncs8.Text = changsheng; } if (dy80 == shen) { buttoncs8.Text = muyu; } if (dy80 == wei) { buttoncs8.Text = guandai; } if (dy80 == wuma) { buttoncs8.Text = linguan; } if (dy80 == sii) { buttoncs8.Text = diwang; } if (dy80 == chen) { buttoncs8.Text = shuai; } if (dy80 == mao) { buttoncs8.Text = bingg; } if (dy80 == yin) { buttoncs8.Text = ssii; } if (dy80 == chou) { buttoncs8.Text = mmuu; } if (dy80 == zii) { buttoncs8.Text = jue; } if (dy80 == hai) { buttoncs8.Text = tai; } if (dy80 == xuu) { buttoncs8.Text = yang; } } if (rtg == jii) { if (dy80 == you) { buttoncs8.Text = changsheng; } if (dy80 == shen) { buttoncs8.Text = muyu; } if (dy80 == wei) { buttoncs8.Text = guandai; } if (dy80 == wuma) { buttoncs8.Text = linguan; } if (dy80 == sii) { buttoncs8.Text = diwang; } if (dy80 == chen) { buttoncs8.Text = shuai; } if (dy80 == mao) { buttoncs8.Text = bingg; } if (dy80 == yin) { buttoncs8.Text = ssii; } if (dy80 == chou) { buttoncs8.Text = mmuu; } if (dy80 == zii) { buttoncs8.Text = jue; } if (dy80 == hai) { buttoncs8.Text = tai; } if (dy80 == xuu) { buttoncs8.Text = yang; } } if (rtg == yii) { if (dy80 == wuma) { buttoncs8.Text = changsheng; } if (dy80 == sii) { buttoncs8.Text = muyu; } if (dy80 == chen) { buttoncs8.Text = guandai; } if (dy80 == mao) { buttoncs8.Text = linguan; } if (dy80 == yin) { buttoncs8.Text = diwang; } if (dy80 == chou) { buttoncs8.Text = shuai; } if (dy80 == zii) { buttoncs8.Text = bingg; } if (dy80 == hai) { buttoncs8.Text = ssii; } if (dy80 == xuu) { buttoncs8.Text = mmuu; } if (dy80 == you) { buttoncs8.Text = jue; } if (dy80 == shen) { buttoncs8.Text = tai; } if (dy80 == wei) { buttoncs8.Text = yang; } } if (rtg == xin) { if (dy80 == zii) { buttoncs8.Text = changsheng; } if (dy80 == hai) { buttoncs8.Text = muyu; } if (dy80 == xuu) { buttoncs8.Text = guandai; } if (dy80 == you) { buttoncs8.Text = linguan; } if (dy80 == shen) { buttoncs8.Text = diwang; } if (dy80 == wei) { buttoncs8.Text = shuai; } if (dy80 == wuma) { buttoncs8.Text = bingg; } if (dy80 == sii) { buttoncs8.Text = ssii; } if (dy80 == chen) { buttoncs8.Text = mmuu; } if (dy80 == mao) { buttoncs8.Text = jue; } if (dy80 == yin) { buttoncs8.Text = tai; } if (dy80 == chou) { buttoncs8.Text = yang; } } if (rtg == gui) { if (dy80 == mao) { buttoncs8.Text = changsheng; } if (dy80 == yin) { buttoncs8.Text = muyu; } if (dy80 == chou) { buttoncs8.Text = guandai; } if (dy80 == zii) { buttoncs8.Text = linguan; } if (dy80 == hai) { buttoncs8.Text = diwang; } if (dy80 == xuu) { buttoncs8.Text = shuai; } if (dy80 == you) { buttoncs8.Text = bingg; } if (dy80 == shen) { buttoncs8.Text = ssii; } if (dy80 == wei) { buttoncs8.Text = mmuu; } if (dy80 == wuma) { buttoncs8.Text = jue; } if (dy80 == sii) { buttoncs8.Text = tai; } if (dy80 == chen) { buttoncs8.Text = yang; } } if (rtg == jia) { if (dy80 == hai) { buttoncs8.Text = changsheng; } if (dy80 == zii) { buttoncs8.Text = muyu; } if (dy80 == chou) { buttoncs8.Text = guandai; } if (dy80 == yin) { buttoncs8.Text = linguan; } if (dy80 == mao) { buttoncs8.Text = diwang; } if (dy80 == chen) { buttoncs8.Text = shuai; } if (dy80 == sii) { buttoncs8.Text = bingg; } if (dy80 == wuma) { buttoncs8.Text = ssii; } if (dy80 == wei) { buttoncs8.Text = mmuu; } if (dy80 == shen) { buttoncs8.Text = jue; } if (dy80 == you) { buttoncs8.Text = tai; } if (dy80 == xuu) { buttoncs8.Text = yang; } } if (rtg == geng) { if (dy80 == sii) { buttoncs8.Text = changsheng; } if (dy80 == wuma) { buttoncs8.Text = muyu; } if (dy80 == wei) { buttoncs8.Text = guandai; } if (dy80 == shen) { buttoncs8.Text = linguan; } if (dy80 == you) { buttoncs8.Text = diwang; } if (dy80 == xuu) { buttoncs8.Text = shuai; } if (dy80 == hai) { buttoncs8.Text = bingg; } if (dy80 == zii) { buttoncs8.Text = ssii; } if (dy80 == chou) { buttoncs8.Text = mmuu; } if (dy80 == yin) { buttoncs8.Text = jue; } if (dy80 == mao) { buttoncs8.Text = tai; } if (dy80 == chen) { buttoncs8.Text = yang; } } if (rtg == ren) { if (dy80 == shen) { buttoncs8.Text = changsheng; } if (dy80 == you) { buttoncs8.Text = muyu; } if (dy80 == xuu) { buttoncs8.Text = guandai; } if (dy80 == hai) { buttoncs8.Text = linguan; } if (dy80 == zii) { buttoncs8.Text = diwang; } if (dy80 == chou) { buttoncs8.Text = shuai; } if (dy80 == yin) { buttoncs8.Text = bingg; } if (dy80 == mao) { buttoncs8.Text = ssii; } if (dy80 == chen) { buttoncs8.Text = mmuu; } if (dy80 == sii) { buttoncs8.Text = jue; } if (dy80 == wuma) { buttoncs8.Text = tai; } if (dy80 == wei) { buttoncs8.Text = yang; } } if (rtg == bing) { if (dy90 == yin) { buttoncs9.Text = changsheng; } if (dy90 == mao) { buttoncs9.Text = muyu; } if (dy90 == chen) { buttoncs9.Text = guandai; } if (dy90 == sii) { buttoncs9.Text = linguan; } if (dy90 == wuma) { buttoncs9.Text = diwang; } if (dy90 == wei) { buttoncs9.Text = shuai; } if (dy90 == shen) { buttoncs9.Text = bingg; } if (dy90 == you) { buttoncs9.Text = ssii; } if (dy90 == xuu) { buttoncs9.Text = mmuu; } if (dy90 == hai) { buttoncs9.Text = jue; } if (dy90 == zii) { buttoncs9.Text = tai; } if (dy90 == chou) { buttoncs9.Text = yang; } } if (rtg == wuu) { if (dy90 == yin) { buttoncs9.Text = changsheng; } if (dy90 == mao) { buttoncs9.Text = muyu; } if (dy90 == chen) { buttoncs9.Text = guandai; } if (dy90 == sii) { buttoncs9.Text = linguan; } if (dy90 == wuma) { buttoncs9.Text = diwang; } if (dy90 == wei) { buttoncs9.Text = shuai; } if (dy90 == shen) { buttoncs9.Text = bingg; } if (dy90 == you) { buttoncs9.Text = ssii; } if (dy90 == xuu) { buttoncs9.Text = mmuu; } if (dy90 == hai) { buttoncs9.Text = jue; } if (dy90 == zii) { buttoncs9.Text = tai; } if (dy90 == chou) { buttoncs9.Text = yang; } } if (rtg == ding) { if (dy90 == you) { buttoncs9.Text = changsheng; } if (dy90 == shen) { buttoncs9.Text = muyu; } if (dy90 == wei) { buttoncs9.Text = guandai; } if (dy90 == wuma) { buttoncs9.Text = linguan; } if (dy90 == sii) { buttoncs9.Text = diwang; } if (dy90 == chen) { buttoncs9.Text = shuai; } if (dy90 == mao) { buttoncs9.Text = bingg; } if (dy90 == yin) { buttoncs9.Text = ssii; } if (dy90 == chou) { buttoncs9.Text = mmuu; } if (dy90 == zii) { buttoncs9.Text = jue; } if (dy90 == hai) { buttoncs9.Text = tai; } if (dy90 == xuu) { buttoncs9.Text = yang; } } if (rtg == jii) { if (dy90 == you) { buttoncs9.Text = changsheng; } if (dy90 == shen) { buttoncs9.Text = muyu; } if (dy90 == wei) { buttoncs9.Text = guandai; } if (dy90 == wuma) { buttoncs9.Text = linguan; } if (dy90 == sii) { buttoncs9.Text = diwang; } if (dy90 == chen) { buttoncs9.Text = shuai; } if (dy90 == mao) { buttoncs9.Text = bingg; } if (dy90 == yin) { buttoncs9.Text = ssii; } if (dy90 == chou) { buttoncs9.Text = mmuu; } if (dy90 == zii) { buttoncs9.Text = jue; } if (dy90 == hai) { buttoncs9.Text = tai; } if (dy90 == xuu) { buttoncs9.Text = yang; } } if (rtg == yii) { if (dy90 == wuma) { buttoncs9.Text = changsheng; } if (dy90 == sii) { buttoncs9.Text = muyu; } if (dy90 == chen) { buttoncs9.Text = guandai; } if (dy90 == mao) { buttoncs9.Text = linguan; } if (dy90 == yin) { buttoncs9.Text = diwang; } if (dy90 == chou) { buttoncs9.Text = shuai; } if (dy90 == zii) { buttoncs9.Text = bingg; } if (dy90 == hai) { buttoncs9.Text = ssii; } if (dy90 == xuu) { buttoncs9.Text = mmuu; } if (dy90 == you) { buttoncs9.Text = jue; } if (dy90 == shen) { buttoncs9.Text = tai; } if (dy90 == wei) { buttoncs9.Text = yang; } } if (rtg == xin) { if (dy90 == zii) { buttoncs9.Text = changsheng; } if (dy90 == hai) { buttoncs9.Text = muyu; } if (dy90 == xuu) { buttoncs9.Text = guandai; } if (dy90 == you) { buttoncs9.Text = linguan; } if (dy90 == shen) { buttoncs9.Text = diwang; } if (dy90 == wei) { buttoncs9.Text = shuai; } if (dy90 == wuma) { buttoncs9.Text = bingg; } if (dy90 == sii) { buttoncs9.Text = ssii; } if (dy90 == chen) { buttoncs9.Text = mmuu; } if (dy90 == mao) { buttoncs9.Text = jue; } if (dy90 == yin) { buttoncs9.Text = tai; } if (dy90 == chou) { buttoncs9.Text = yang; } } if (rtg == gui) { if (dy90 == mao) { buttoncs9.Text = changsheng; } if (dy90 == yin) { buttoncs9.Text = muyu; } if (dy90 == chou) { buttoncs9.Text = guandai; } if (dy90 == zii) { buttoncs9.Text = linguan; } if (dy90 == hai) { buttoncs9.Text = diwang; } if (dy90 == xuu) { buttoncs9.Text = shuai; } if (dy90 == you) { buttoncs9.Text = bingg; } if (dy90 == shen) { buttoncs9.Text = ssii; } if (dy90 == wei) { buttoncs9.Text = mmuu; } if (dy90 == wuma) { buttoncs9.Text = jue; } if (dy90 == sii) { buttoncs9.Text = tai; } if (dy90 == chen) { buttoncs9.Text = yang; } } if (rtg == jia) { if (dy90 == hai) { buttoncs9.Text = changsheng; } if (dy90 == zii) { buttoncs9.Text = muyu; } if (dy90 == chou) { buttoncs9.Text = guandai; } if (dy90 == yin) { buttoncs9.Text = linguan; } if (dy90 == mao) { buttoncs9.Text = diwang; } if (dy90 == chen) { buttoncs9.Text = shuai; } if (dy90 == sii) { buttoncs9.Text = bingg; } if (dy90 == wuma) { buttoncs9.Text = ssii; } if (dy90 == wei) { buttoncs9.Text = mmuu; } if (dy90 == shen) { buttoncs9.Text = jue; } if (dy90 == you) { buttoncs9.Text = tai; } if (dy90 == xuu) { buttoncs9.Text = yang; } } if (rtg == geng) { if (dy90 == sii) { buttoncs9.Text = changsheng; } if (dy90 == wuma) { buttoncs9.Text = muyu; } if (dy90 == wei) { buttoncs9.Text = guandai; } if (dy90 == shen) { buttoncs9.Text = linguan; } if (dy90 == you) { buttoncs9.Text = diwang; } if (dy90 == xuu) { buttoncs9.Text = shuai; } if (dy90 == hai) { buttoncs9.Text = bingg; } if (dy90 == zii) { buttoncs9.Text = ssii; } if (dy90 == chou) { buttoncs9.Text = mmuu; } if (dy90 == yin) { buttoncs9.Text = jue; } if (dy90 == mao) { buttoncs9.Text = tai; } if (dy90 == chen) { buttoncs9.Text = yang; } } if (rtg == ren) { if (dy90 == shen) { buttoncs9.Text = changsheng; } if (dy90 == you) { buttoncs9.Text = muyu; } if (dy90 == xuu) { buttoncs9.Text = guandai; } if (dy90 == hai) { buttoncs9.Text = linguan; } if (dy90 == zii) { buttoncs9.Text = diwang; } if (dy90 == chou) { buttoncs9.Text = shuai; } if (dy90 == yin) { buttoncs9.Text = bingg; } if (dy90 == mao) { buttoncs9.Text = ssii; } if (dy90 == chen) { buttoncs9.Text = mmuu; } if (dy90 == sii) { buttoncs9.Text = jue; } if (dy90 == wuma) { buttoncs9.Text = tai; } if (dy90 == wei) { buttoncs9.Text = yang; } } if (rtg == bing) { if (dy100 == yin) { buttoncs10.Text = changsheng; } if (dy100 == mao) { buttoncs10.Text = muyu; } if (dy100 == chen) { buttoncs10.Text = guandai; } if (dy100 == sii) { buttoncs10.Text = linguan; } if (dy100 == wuma) { buttoncs10.Text = diwang; } if (dy100 == wei) { buttoncs10.Text = shuai; } if (dy100 == shen) { buttoncs10.Text = bingg; } if (dy100 == you) { buttoncs10.Text = ssii; } if (dy100 == xuu) { buttoncs10.Text = mmuu; } if (dy100 == hai) { buttoncs10.Text = jue; } if (dy100 == zii) { buttoncs10.Text = tai; } if (dy100 == chou) { buttoncs10.Text = yang; } } if (rtg == wuu) { if (dy100 == yin) { buttoncs10.Text = changsheng; } if (dy100 == mao) { buttoncs10.Text = muyu; } if (dy100 == chen) { buttoncs10.Text = guandai; } if (dy100 == sii) { buttoncs10.Text = linguan; } if (dy100 == wuma) { buttoncs10.Text = diwang; } if (dy100 == wei) { buttoncs10.Text = shuai; } if (dy100 == shen) { buttoncs10.Text = bingg; } if (dy100 == you) { buttoncs10.Text = ssii; } if (dy100 == xuu) { buttoncs10.Text = mmuu; } if (dy100 == hai) { buttoncs10.Text = jue; } if (dy100 == zii) { buttoncs10.Text = tai; } if (dy100 == chou) { buttoncs10.Text = yang; } } if (rtg == ding) { if (dy100 == you) { buttoncs10.Text = changsheng; } if (dy100 == shen) { buttoncs10.Text = muyu; } if (dy100 == wei) { buttoncs10.Text = guandai; } if (dy100 == wuma) { buttoncs10.Text = linguan; } if (dy100 == sii) { buttoncs10.Text = diwang; } if (dy100 == chen) { buttoncs10.Text = shuai; } if (dy100 == mao) { buttoncs10.Text = bingg; } if (dy100 == yin) { buttoncs10.Text = ssii; } if (dy100 == chou) { buttoncs10.Text = mmuu; } if (dy100 == zii) { buttoncs10.Text = jue; } if (dy100 == hai) { buttoncs10.Text = tai; } if (dy100 == xuu) { buttoncs10.Text = yang; } } if (rtg == jii) { if (dy100 == you) { buttoncs10.Text = changsheng; } if (dy100 == shen) { buttoncs10.Text = muyu; } if (dy100 == wei) { buttoncs10.Text = guandai; } if (dy100 == wuma) { buttoncs10.Text = linguan; } if (dy100 == sii) { buttoncs10.Text = diwang; } if (dy100 == chen) { buttoncs10.Text = shuai; } if (dy100 == mao) { buttoncs10.Text = bingg; } if (dy100 == yin) { buttoncs10.Text = ssii; } if (dy100 == chou) { buttoncs10.Text = mmuu; } if (dy100 == zii) { buttoncs10.Text = jue; } if (dy100 == hai) { buttoncs10.Text = tai; } if (dy100 == xuu) { buttoncs10.Text = yang; } } if (rtg == yii) { if (dy100 == wuma) { buttoncs10.Text = changsheng; } if (dy100 == sii) { buttoncs10.Text = muyu; } if (dy100 == chen) { buttoncs10.Text = guandai; } if (dy100 == mao) { buttoncs10.Text = linguan; } if (dy100 == yin) { buttoncs10.Text = diwang; } if (dy100 == chou) { buttoncs10.Text = shuai; } if (dy100 == zii) { buttoncs10.Text = bingg; } if (dy100 == hai) { buttoncs10.Text = ssii; } if (dy100 == xuu) { buttoncs10.Text = mmuu; } if (dy100 == you) { buttoncs10.Text = jue; } if (dy100 == shen) { buttoncs10.Text = tai; } if (dy100 == wei) { buttoncs10.Text = yang; } } if (rtg == xin) { if (dy100 == zii) { buttoncs10.Text = changsheng; } if (dy100 == hai) { buttoncs10.Text = muyu; } if (dy100 == xuu) { buttoncs10.Text = guandai; } if (dy100 == you) { buttoncs10.Text = linguan; } if (dy100 == shen) { buttoncs10.Text = diwang; } if (dy100 == wei) { buttoncs10.Text = shuai; } if (dy100 == wuma) { buttoncs10.Text = bingg; } if (dy100 == sii) { buttoncs10.Text = ssii; } if (dy100 == chen) { buttoncs10.Text = mmuu; } if (dy100 == mao) { buttoncs10.Text = jue; } if (dy100 == yin) { buttoncs10.Text = tai; } if (dy100 == chou) { buttoncs10.Text = yang; } } if (rtg == gui) { if (dy100 == mao) { buttoncs10.Text = changsheng; } if (dy100 == yin) { buttoncs10.Text = muyu; } if (dy100 == chou) { buttoncs10.Text = guandai; } if (dy100 == zii) { buttoncs10.Text = linguan; } if (dy100 == hai) { buttoncs10.Text = diwang; } if (dy100 == xuu) { buttoncs10.Text = shuai; } if (dy100 == you) { buttoncs10.Text = bingg; } if (dy100 == shen) { buttoncs10.Text = ssii; } if (dy100 == wei) { buttoncs10.Text = mmuu; } if (dy100 == wuma) { buttoncs10.Text = jue; } if (dy100 == sii) { buttoncs10.Text = tai; } if (dy100 == chen) { buttoncs10.Text = yang; } } if (rtg == jia) { if (dy100 == hai) { buttoncs10.Text = changsheng; } if (dy100 == zii) { buttoncs10.Text = muyu; } if (dy100 == chou) { buttoncs10.Text = guandai; } if (dy100 == yin) { buttoncs10.Text = linguan; } if (dy100 == mao) { buttoncs10.Text = diwang; } if (dy100 == chen) { buttoncs10.Text = shuai; } if (dy100 == sii) { buttoncs10.Text = bingg; } if (dy100 == wuma) { buttoncs10.Text = ssii; } if (dy100 == wei) { buttoncs10.Text = mmuu; } if (dy100 == shen) { buttoncs10.Text = jue; } if (dy100 == you) { buttoncs10.Text = tai; } if (dy100 == xuu) { buttoncs10.Text = yang; } } if (rtg == geng) { if (dy100 == sii) { buttoncs10.Text = changsheng; } if (dy100 == wuma) { buttoncs10.Text = muyu; } if (dy100 == wei) { buttoncs10.Text = guandai; } if (dy100 == shen) { buttoncs10.Text = linguan; } if (dy100 == you) { buttoncs10.Text = diwang; } if (dy100 == xuu) { buttoncs10.Text = shuai; } if (dy100 == hai) { buttoncs10.Text = bingg; } if (dy100 == zii) { buttoncs10.Text = ssii; } if (dy100 == chou) { buttoncs10.Text = mmuu; } if (dy100 == yin) { buttoncs10.Text = jue; } if (dy100 == mao) { buttoncs10.Text = tai; } if (dy100 == chen) { buttoncs10.Text = yang; } } if (rtg == ren) { if (dy100 == shen) { buttoncs10.Text = changsheng; } if (dy100 == you) { buttoncs10.Text = muyu; } if (dy100 == xuu) { buttoncs10.Text = guandai; } if (dy100 == hai) { buttoncs10.Text = linguan; } if (dy100 == zii) { buttoncs10.Text = diwang; } if (dy100 == chou) { buttoncs10.Text = shuai; } if (dy100 == yin) { buttoncs10.Text = bingg; } if (dy100 == mao) { buttoncs10.Text = ssii; } if (dy100 == chen) { buttoncs10.Text = mmuu; } if (dy100 == sii) { buttoncs10.Text = jue; } if (dy100 == wuma) { buttoncs10.Text = tai; } if (dy100 == wei) { buttoncs10.Text = yang; } } if (rtg == bing) { if (dy110 == yin) { buttoncs11.Text = changsheng; } if (dy110 == mao) { buttoncs11.Text = muyu; } if (dy110 == chen) { buttoncs11.Text = guandai; } if (dy110 == sii) { buttoncs11.Text = linguan; } if (dy110 == wuma) { buttoncs11.Text = diwang; } if (dy110 == wei) { buttoncs11.Text = shuai; } if (dy110 == shen) { buttoncs11.Text = bingg; } if (dy110 == you) { buttoncs11.Text = ssii; } if (dy110 == xuu) { buttoncs11.Text = mmuu; } if (dy110 == hai) { buttoncs11.Text = jue; } if (dy110 == zii) { buttoncs11.Text = tai; } if (dy110 == chou) { buttoncs11.Text = yang; } } if (rtg == wuu) { if (dy110 == yin) { buttoncs11.Text = changsheng; } if (dy110 == mao) { buttoncs11.Text = muyu; } if (dy110 == chen) { buttoncs11.Text = guandai; } if (dy110 == sii) { buttoncs11.Text = linguan; } if (dy110 == wuma) { buttoncs11.Text = diwang; } if (dy110 == wei) { buttoncs11.Text = shuai; } if (dy110 == shen) { buttoncs11.Text = bingg; } if (dy110 == you) { buttoncs11.Text = ssii; } if (dy110 == xuu) { buttoncs11.Text = mmuu; } if (dy110 == hai) { buttoncs11.Text = jue; } if (dy110 == zii) { buttoncs11.Text = tai; } if (dy110 == chou) { buttoncs11.Text = yang; } } if (rtg == ding) { if (dy110 == you) { buttoncs11.Text = changsheng; } if (dy110 == shen) { buttoncs11.Text = muyu; } if (dy110 == wei) { buttoncs11.Text = guandai; } if (dy110 == wuma) { buttoncs11.Text = linguan; } if (dy110 == sii) { buttoncs11.Text = diwang; } if (dy110 == chen) { buttoncs11.Text = shuai; } if (dy110 == mao) { buttoncs11.Text = bingg; } if (dy110 == yin) { buttoncs11.Text = ssii; } if (dy110 == chou) { buttoncs11.Text = mmuu; } if (dy110 == zii) { buttoncs11.Text = jue; } if (dy110 == hai) { buttoncs11.Text = tai; } if (dy110 == xuu) { buttoncs11.Text = yang; } } if (rtg == jii) { if (dy110 == you) { buttoncs11.Text = changsheng; } if (dy110 == shen) { buttoncs11.Text = muyu; } if (dy110 == wei) { buttoncs11.Text = guandai; } if (dy110 == wuma) { buttoncs11.Text = linguan; } if (dy110 == sii) { buttoncs11.Text = diwang; } if (dy110 == chen) { buttoncs11.Text = shuai; } if (dy110 == mao) { buttoncs11.Text = bingg; } if (dy110 == yin) { buttoncs11.Text = ssii; } if (dy110 == chou) { buttoncs11.Text = mmuu; } if (dy110 == zii) { buttoncs11.Text = jue; } if (dy110 == hai) { buttoncs11.Text = tai; } if (dy110 == xuu) { buttoncs11.Text = yang; } } if (rtg == yii) { if (dy110 == wuma) { buttoncs11.Text = changsheng; } if (dy110 == sii) { buttoncs11.Text = muyu; } if (dy110 == chen) { buttoncs11.Text = guandai; } if (dy110 == mao) { buttoncs11.Text = linguan; } if (dy110 == yin) { buttoncs11.Text = diwang; } if (dy110 == chou) { buttoncs11.Text = shuai; } if (dy110 == zii) { buttoncs11.Text = bingg; } if (dy110 == hai) { buttoncs11.Text = ssii; } if (dy110 == xuu) { buttoncs11.Text = mmuu; } if (dy110 == you) { buttoncs11.Text = jue; } if (dy110 == shen) { buttoncs11.Text = tai; } if (dy110 == wei) { buttoncs11.Text = yang; } } if (rtg == xin) { if (dy110 == zii) { buttoncs11.Text = changsheng; } if (dy110 == hai) { buttoncs11.Text = muyu; } if (dy110 == xuu) { buttoncs11.Text = guandai; } if (dy110 == you) { buttoncs11.Text = linguan; } if (dy110 == shen) { buttoncs11.Text = diwang; } if (dy110 == wei) { buttoncs11.Text = shuai; } if (dy110 == wuma) { buttoncs11.Text = bingg; } if (dy110 == sii) { buttoncs11.Text = ssii; } if (dy110 == chen) { buttoncs11.Text = mmuu; } if (dy110 == mao) { buttoncs11.Text = jue; } if (dy110 == yin) { buttoncs11.Text = tai; } if (dy110 == chou) { buttoncs11.Text = yang; } } if (rtg == gui) { if (dy110 == mao) { buttoncs11.Text = changsheng; } if (dy110 == yin) { buttoncs11.Text = muyu; } if (dy110 == chou) { buttoncs11.Text = guandai; } if (dy110 == zii) { buttoncs11.Text = linguan; } if (dy110 == hai) { buttoncs11.Text = diwang; } if (dy110 == xuu) { buttoncs11.Text = shuai; } if (dy110 == you) { buttoncs11.Text = bingg; } if (dy110 == shen) { buttoncs11.Text = ssii; } if (dy110 == wei) { buttoncs11.Text = mmuu; } if (dy110 == wuma) { buttoncs11.Text = jue; } if (dy110 == sii) { buttoncs11.Text = tai; } if (dy110 == chen) { buttoncs11.Text = yang; } } if (rtg == jia) { if (dy110 == hai) { buttoncs11.Text = changsheng; } if (dy110 == zii) { buttoncs11.Text = muyu; } if (dy110 == chou) { buttoncs11.Text = guandai; } if (dy110 == yin) { buttoncs11.Text = linguan; } if (dy110 == mao) { buttoncs11.Text = diwang; } if (dy110 == chen) { buttoncs11.Text = shuai; } if (dy110 == sii) { buttoncs11.Text = bingg; } if (dy110 == wuma) { buttoncs11.Text = ssii; } if (dy110 == wei) { buttoncs11.Text = mmuu; } if (dy110 == shen) { buttoncs11.Text = jue; } if (dy110 == you) { buttoncs11.Text = tai; } if (dy110 == xuu) { buttoncs11.Text = yang; } } if (rtg == geng) { if (dy110 == sii) { buttoncs11.Text = changsheng; } if (dy110 == wuma) { buttoncs11.Text = muyu; } if (dy110 == wei) { buttoncs11.Text = guandai; } if (dy110 == shen) { buttoncs11.Text = linguan; } if (dy110 == you) { buttoncs11.Text = diwang; } if (dy110 == xuu) { buttoncs11.Text = shuai; } if (dy110 == hai) { buttoncs11.Text = bingg; } if (dy110 == zii) { buttoncs11.Text = ssii; } if (dy110 == chou) { buttoncs11.Text = mmuu; } if (dy110 == yin) { buttoncs11.Text = jue; } if (dy110 == mao) { buttoncs11.Text = tai; } if (dy110 == chen) { buttoncs11.Text = yang; } } if (rtg == ren) { if (dy110 == shen) { buttoncs11.Text = changsheng; } if (dy110 == you) { buttoncs11.Text = muyu; } if (dy110 == xuu) { buttoncs11.Text = guandai; } if (dy110 == hai) { buttoncs11.Text = linguan; } if (dy110 == zii) { buttoncs11.Text = diwang; } if (dy110 == chou) { buttoncs11.Text = shuai; } if (dy110 == yin) { buttoncs11.Text = bingg; } if (dy110 == mao) { buttoncs11.Text = ssii; } if (dy110 == chen) { buttoncs11.Text = mmuu; } if (dy110 == sii) { buttoncs11.Text = jue; } if (dy110 == wuma) { buttoncs11.Text = tai; } if (dy110 == wei) { buttoncs11.Text = yang; } } if (rtg == bing) { if (dy120 == yin) { buttoncs12.Text = changsheng; } if (dy120 == mao) { buttoncs12.Text = muyu; } if (dy120 == chen) { buttoncs12.Text = guandai; } if (dy120 == sii) { buttoncs12.Text = linguan; } if (dy120 == wuma) { buttoncs12.Text = diwang; } if (dy120 == wei) { buttoncs12.Text = shuai; } if (dy120 == shen) { buttoncs12.Text = bingg; } if (dy120 == you) { buttoncs12.Text = ssii; } if (dy120 == xuu) { buttoncs12.Text = mmuu; } if (dy120 == hai) { buttoncs12.Text = jue; } if (dy120 == zii) { buttoncs12.Text = tai; } if (dy120 == chou) { buttoncs12.Text = yang; } } if (rtg == wuu) { if (dy120 == yin) { buttoncs12.Text = changsheng; } if (dy120 == mao) { buttoncs12.Text = muyu; } if (dy120 == chen) { buttoncs12.Text = guandai; } if (dy120 == sii) { buttoncs12.Text = linguan; } if (dy120 == wuma) { buttoncs12.Text = diwang; } if (dy120 == wei) { buttoncs12.Text = shuai; } if (dy120 == shen) { buttoncs12.Text = bingg; } if (dy120 == you) { buttoncs12.Text = ssii; } if (dy120 == xuu) { buttoncs12.Text = mmuu; } if (dy120 == hai) { buttoncs12.Text = jue; } if (dy120 == zii) { buttoncs12.Text = tai; } if (dy120 == chou) { buttoncs12.Text = yang; } } if (rtg == ding) { if (dy120 == you) { buttoncs12.Text = changsheng; } if (dy120 == shen) { buttoncs12.Text = muyu; } if (dy120 == wei) { buttoncs12.Text = guandai; } if (dy120 == wuma) { buttoncs12.Text = linguan; } if (dy120 == sii) { buttoncs12.Text = diwang; } if (dy120 == chen) { buttoncs12.Text = shuai; } if (dy120 == mao) { buttoncs12.Text = bingg; } if (dy120 == yin) { buttoncs12.Text = ssii; } if (dy120 == chou) { buttoncs12.Text = mmuu; } if (dy120 == zii) { buttoncs12.Text = jue; } if (dy120 == hai) { buttoncs12.Text = tai; } if (dy120 == xuu) { buttoncs12.Text = yang; } } if (rtg == jii) { if (dy120 == you) { buttoncs12.Text = changsheng; } if (dy120 == shen) { buttoncs12.Text = muyu; } if (dy120 == wei) { buttoncs12.Text = guandai; } if (dy120 == wuma) { buttoncs12.Text = linguan; } if (dy120 == sii) { buttoncs12.Text = diwang; } if (dy120 == chen) { buttoncs12.Text = shuai; } if (dy120 == mao) { buttoncs12.Text = bingg; } if (dy120 == yin) { buttoncs12.Text = ssii; } if (dy120 == chou) { buttoncs12.Text = mmuu; } if (dy120 == zii) { buttoncs12.Text = jue; } if (dy120 == hai) { buttoncs12.Text = tai; } if (dy120 == xuu) { buttoncs12.Text = yang; } } if (rtg == yii) { if (dy120 == wuma) { buttoncs12.Text = changsheng; } if (dy120 == sii) { buttoncs12.Text = muyu; } if (dy120 == chen) { buttoncs12.Text = guandai; } if (dy120 == mao) { buttoncs12.Text = linguan; } if (dy120 == yin) { buttoncs12.Text = diwang; } if (dy120 == chou) { buttoncs12.Text = shuai; } if (dy120 == zii) { buttoncs12.Text = bingg; } if (dy120 == hai) { buttoncs12.Text = ssii; } if (dy120 == xuu) { buttoncs12.Text = mmuu; } if (dy120 == you) { buttoncs12.Text = jue; } if (dy120 == shen) { buttoncs12.Text = tai; } if (dy120 == wei) { buttoncs12.Text = yang; } } if (rtg == xin) { if (dy120 == zii) { buttoncs12.Text = changsheng; } if (dy120 == hai) { buttoncs12.Text = muyu; } if (dy120 == xuu) { buttoncs12.Text = guandai; } if (dy120 == you) { buttoncs12.Text = linguan; } if (dy120 == shen) { buttoncs12.Text = diwang; } if (dy120 == wei) { buttoncs12.Text = shuai; } if (dy120 == wuma) { buttoncs12.Text = bingg; } if (dy120 == sii) { buttoncs12.Text = ssii; } if (dy120 == chen) { buttoncs12.Text = mmuu; } if (dy120 == mao) { buttoncs12.Text = jue; } if (dy120 == yin) { buttoncs12.Text = tai; } if (dy120 == chou) { buttoncs12.Text = yang; } } if (rtg == gui) { if (dy120 == mao) { buttoncs12.Text = changsheng; } if (dy120 == yin) { buttoncs12.Text = muyu; } if (dy120 == chou) { buttoncs12.Text = guandai; } if (dy120 == zii) { buttoncs12.Text = linguan; } if (dy120 == hai) { buttoncs12.Text = diwang; } if (dy120 == xuu) { buttoncs12.Text = shuai; } if (dy120 == you) { buttoncs12.Text = bingg; } if (dy120 == shen) { buttoncs12.Text = ssii; } if (dy120 == wei) { buttoncs12.Text = mmuu; } if (dy120 == wuma) { buttoncs12.Text = jue; } if (dy120 == sii) { buttoncs12.Text = tai; } if (dy120 == chen) { buttoncs12.Text = yang; } } if (rtg == jia) { if (dy120 == hai) { buttoncs12.Text = changsheng; } if (dy120 == zii) { buttoncs12.Text = muyu; } if (dy120 == chou) { buttoncs12.Text = guandai; } if (dy120 == yin) { buttoncs12.Text = linguan; } if (dy120 == mao) { buttoncs12.Text = diwang; } if (dy120 == chen) { buttoncs12.Text = shuai; } if (dy120 == sii) { buttoncs12.Text = bingg; } if (dy120 == wuma) { buttoncs12.Text = ssii; } if (dy120 == wei) { buttoncs12.Text = mmuu; } if (dy120 == shen) { buttoncs12.Text = jue; } if (dy120 == you) { buttoncs12.Text = tai; } if (dy120 == xuu) { buttoncs12.Text = yang; } } if (rtg == geng) { if (dy120 == sii) { buttoncs12.Text = changsheng; } if (dy120 == wuma) { buttoncs12.Text = muyu; } if (dy120 == wei) { buttoncs12.Text = guandai; } if (dy120 == shen) { buttoncs12.Text = linguan; } if (dy120 == you) { buttoncs12.Text = diwang; } if (dy120 == xuu) { buttoncs12.Text = shuai; } if (dy120 == hai) { buttoncs12.Text = bingg; } if (dy120 == zii) { buttoncs12.Text = ssii; } if (dy120 == chou) { buttoncs12.Text = mmuu; } if (dy120 == yin) { buttoncs12.Text = jue; } if (dy120 == mao) { buttoncs12.Text = tai; } if (dy120 == chen) { buttoncs12.Text = yang; } } if (rtg == ren) { if (dy120 == shen) { buttoncs12.Text = changsheng; } if (dy120 == you) { buttoncs12.Text = muyu; } if (dy120 == xuu) { buttoncs12.Text = guandai; } if (dy120 == hai) { buttoncs12.Text = linguan; } if (dy120 == zii) { buttoncs12.Text = diwang; } if (dy120 == chou) { buttoncs12.Text = shuai; } if (dy120 == yin) { buttoncs12.Text = bingg; } if (dy120 == mao) { buttoncs12.Text = ssii; } if (dy120 == chen) { buttoncs12.Text = mmuu; } if (dy120 == sii) { buttoncs12.Text = jue; } if (dy120 == wuma) { buttoncs12.Text = tai; } if (dy120 == wei) { buttoncs12.Text = yang; } } } if (jia == jia) { if (buttoncs1.Text == diwang) { buttoncs1.ForeColor = Color.Red; } if (buttoncs1.Text == linguan) { buttoncs1.ForeColor = Color.Red; } if (buttoncs1.Text == guandai) { buttoncs1.ForeColor = Color.Red; } if (buttoncs1.Text == changsheng) { buttoncs1.ForeColor = Color.Red; } if (buttoncs1.Text == tai) { buttoncs1.ForeColor = Color.Green; } if (buttoncs1.Text == yang) { buttoncs1.ForeColor = Color.Green; } if (buttoncs1.Text == muyu) { buttoncs1.ForeColor = Color.Green; } if (buttoncs1.Text == shuai) { buttoncs1.ForeColor = Color.Gray; } if (buttoncs1.Text == bingg) { buttoncs1.ForeColor = Color.Gray; } if (buttoncs1.Text == ssii) { buttoncs1.ForeColor = Color.Black; } if (buttoncs1.Text == mmuu) { buttoncs1.ForeColor = Color.Black; } if (buttoncs1.Text == jue) { buttoncs1.ForeColor = Color.Black; } if (buttoncs2.Text == diwang) { buttoncs2.ForeColor = Color.Red; } if (buttoncs2.Text == linguan) { buttoncs2.ForeColor = Color.Red; } if (buttoncs2.Text == guandai) { buttoncs2.ForeColor = Color.Red; } if (buttoncs2.Text == changsheng) { buttoncs2.ForeColor = Color.Red; } if (buttoncs2.Text == tai) { buttoncs2.ForeColor = Color.Green; } if (buttoncs2.Text == yang) { buttoncs2.ForeColor = Color.Green; } if (buttoncs2.Text == muyu) { buttoncs2.ForeColor = Color.Green; } if (buttoncs2.Text == shuai) { buttoncs2.ForeColor = Color.Gray; } if (buttoncs2.Text == bingg) { buttoncs2.ForeColor = Color.Gray; } if (buttoncs2.Text == ssii) { buttoncs2.ForeColor = Color.Black; } if (buttoncs2.Text == mmuu) { buttoncs2.ForeColor = Color.Black; } if (buttoncs2.Text == jue) { buttoncs2.ForeColor = Color.Black; } if (buttoncs3.Text == diwang) { buttoncs3.ForeColor = Color.Red; } if (buttoncs3.Text == linguan) { buttoncs3.ForeColor = Color.Red; } if (buttoncs3.Text == guandai) { buttoncs3.ForeColor = Color.Red; } if (buttoncs3.Text == changsheng) { buttoncs3.ForeColor = Color.Red; } if (buttoncs3.Text == tai) { buttoncs3.ForeColor = Color.Green; } if (buttoncs3.Text == yang) { buttoncs3.ForeColor = Color.Green; } if (buttoncs3.Text == muyu) { buttoncs3.ForeColor = Color.Green; } if (buttoncs3.Text == shuai) { buttoncs3.ForeColor = Color.Gray; } if (buttoncs3.Text == bingg) { buttoncs3.ForeColor = Color.Gray; } if (buttoncs3.Text == ssii) { buttoncs3.ForeColor = Color.Black; } if (buttoncs3.Text == mmuu) { buttoncs3.ForeColor = Color.Black; } if (buttoncs3.Text == jue) { buttoncs3.ForeColor = Color.Black; } if (buttoncs4.Text == diwang) { buttoncs4.ForeColor = Color.Red; } if (buttoncs4.Text == linguan) { buttoncs4.ForeColor = Color.Red; } if (buttoncs4.Text == guandai) { buttoncs4.ForeColor = Color.Red; } if (buttoncs4.Text == changsheng) { buttoncs4.ForeColor = Color.Red; } if (buttoncs4.Text == tai) { buttoncs4.ForeColor = Color.Green; } if (buttoncs4.Text == yang) { buttoncs4.ForeColor = Color.Green; } if (buttoncs4.Text == muyu) { buttoncs4.ForeColor = Color.Green; } if (buttoncs4.Text == shuai) { buttoncs4.ForeColor = Color.Gray; } if (buttoncs4.Text == bingg) { buttoncs4.ForeColor = Color.Gray; } if (buttoncs4.Text == ssii) { buttoncs4.ForeColor = Color.Black; } if (buttoncs4.Text == mmuu) { buttoncs4.ForeColor = Color.Black; } if (buttoncs4.Text == jue) { buttoncs4.ForeColor = Color.Black; } if (buttoncs5.Text == diwang) { buttoncs5.ForeColor = Color.Red; } if (buttoncs5.Text == linguan) { buttoncs5.ForeColor = Color.Red; } if (buttoncs5.Text == guandai) { buttoncs5.ForeColor = Color.Red; } if (buttoncs5.Text == changsheng) { buttoncs5.ForeColor = Color.Red; } if (buttoncs5.Text == tai) { buttoncs5.ForeColor = Color.Green; } if (buttoncs5.Text == yang) { buttoncs5.ForeColor = Color.Green; } if (buttoncs5.Text == muyu) { buttoncs5.ForeColor = Color.Green; } if (buttoncs5.Text == shuai) { buttoncs5.ForeColor = Color.Gray; } if (buttoncs5.Text == bingg) { buttoncs5.ForeColor = Color.Gray; } if (buttoncs5.Text == ssii) { buttoncs5.ForeColor = Color.Black; } if (buttoncs5.Text == mmuu) { buttoncs5.ForeColor = Color.Black; } if (buttoncs5.Text == jue) { buttoncs5.ForeColor = Color.Black; } if (buttoncs6.Text == diwang) { buttoncs6.ForeColor = Color.Red; } if (buttoncs6.Text == linguan) { buttoncs6.ForeColor = Color.Red; } if (buttoncs6.Text == guandai) { buttoncs6.ForeColor = Color.Red; } if (buttoncs6.Text == changsheng) { buttoncs6.ForeColor = Color.Red; } if (buttoncs6.Text == tai) { buttoncs6.ForeColor = Color.Green; } if (buttoncs6.Text == yang) { buttoncs6.ForeColor = Color.Green; } if (buttoncs6.Text == muyu) { buttoncs6.ForeColor = Color.Green; } if (buttoncs6.Text == shuai) { buttoncs6.ForeColor = Color.Gray; } if (buttoncs6.Text == bingg) { buttoncs6.ForeColor = Color.Gray; } if (buttoncs6.Text == ssii) { buttoncs6.ForeColor = Color.Black; } if (buttoncs6.Text == mmuu) { buttoncs6.ForeColor = Color.Black; } if (buttoncs6.Text == jue) { buttoncs6.ForeColor = Color.Black; } if (buttoncs7.Text == diwang) { buttoncs7.ForeColor = Color.Red; } if (buttoncs7.Text == linguan) { buttoncs7.ForeColor = Color.Red; } if (buttoncs7.Text == guandai) { buttoncs7.ForeColor = Color.Red; } if (buttoncs7.Text == changsheng) { buttoncs7.ForeColor = Color.Red; } if (buttoncs7.Text == tai) { buttoncs7.ForeColor = Color.Green; } if (buttoncs7.Text == yang) { buttoncs7.ForeColor = Color.Green; } if (buttoncs7.Text == muyu) { buttoncs7.ForeColor = Color.Green; } if (buttoncs7.Text == shuai) { buttoncs7.ForeColor = Color.Gray; } if (buttoncs7.Text == bingg) { buttoncs7.ForeColor = Color.Gray; } if (buttoncs7.Text == ssii) { buttoncs7.ForeColor = Color.Black; } if (buttoncs7.Text == mmuu) { buttoncs7.ForeColor = Color.Black; } if (buttoncs7.Text == jue) { buttoncs7.ForeColor = Color.Black; } if (buttoncs8.Text == diwang) { buttoncs8.ForeColor = Color.Red; } if (buttoncs8.Text == linguan) { buttoncs8.ForeColor = Color.Red; } if (buttoncs8.Text == guandai) { buttoncs8.ForeColor = Color.Red; } if (buttoncs8.Text == changsheng) { buttoncs8.ForeColor = Color.Red; } if (buttoncs8.Text == tai) { buttoncs8.ForeColor = Color.Green; } if (buttoncs8.Text == yang) { buttoncs8.ForeColor = Color.Green; } if (buttoncs8.Text == muyu) { buttoncs8.ForeColor = Color.Green; } if (buttoncs8.Text == shuai) { buttoncs8.ForeColor = Color.Gray; } if (buttoncs8.Text == bingg) { buttoncs8.ForeColor = Color.Gray; } if (buttoncs8.Text == ssii) { buttoncs8.ForeColor = Color.Black; } if (buttoncs8.Text == mmuu) { buttoncs8.ForeColor = Color.Black; } if (buttoncs8.Text == jue) { buttoncs8.ForeColor = Color.Black; } if (buttoncs9.Text == diwang) { buttoncs9.ForeColor = Color.Red; } if (buttoncs9.Text == linguan) { buttoncs9.ForeColor = Color.Red; } if (buttoncs9.Text == guandai) { buttoncs9.ForeColor = Color.Red; } if (buttoncs9.Text == changsheng) { buttoncs9.ForeColor = Color.Red; } if (buttoncs9.Text == tai) { buttoncs9.ForeColor = Color.Green; } if (buttoncs9.Text == yang) { buttoncs9.ForeColor = Color.Green; } if (buttoncs9.Text == muyu) { buttoncs9.ForeColor = Color.Green; } if (buttoncs9.Text == shuai) { buttoncs9.ForeColor = Color.Gray; } if (buttoncs9.Text == bingg) { buttoncs9.ForeColor = Color.Gray; } if (buttoncs9.Text == ssii) { buttoncs9.ForeColor = Color.Black; } if (buttoncs9.Text == mmuu) { buttoncs9.ForeColor = Color.Black; } if (buttoncs9.Text == jue) { buttoncs9.ForeColor = Color.Black; } if (buttoncs10.Text == diwang) { buttoncs10.ForeColor = Color.Red; } if (buttoncs10.Text == linguan) { buttoncs10.ForeColor = Color.Red; } if (buttoncs10.Text == guandai) { buttoncs10.ForeColor = Color.Red; } if (buttoncs10.Text == changsheng) { buttoncs10.ForeColor = Color.Red; } if (buttoncs10.Text == tai) { buttoncs10.ForeColor = Color.Green; } if (buttoncs10.Text == yang) { buttoncs10.ForeColor = Color.Green; } if (buttoncs10.Text == muyu) { buttoncs10.ForeColor = Color.Green; } if (buttoncs10.Text == shuai) { buttoncs10.ForeColor = Color.Gray; } if (buttoncs10.Text == bingg) { buttoncs10.ForeColor = Color.Gray; } if (buttoncs10.Text == ssii) { buttoncs10.ForeColor = Color.Black; } if (buttoncs10.Text == mmuu) { buttoncs10.ForeColor = Color.Black; } if (buttoncs10.Text == jue) { buttoncs10.ForeColor = Color.Black; } if (buttoncs11.Text == diwang) { buttoncs11.ForeColor = Color.Red; } if (buttoncs11.Text == linguan) { buttoncs11.ForeColor = Color.Red; } if (buttoncs11.Text == guandai) { buttoncs11.ForeColor = Color.Red; } if (buttoncs11.Text == changsheng) { buttoncs11.ForeColor = Color.Red; } if (buttoncs11.Text == tai) { buttoncs11.ForeColor = Color.Green; } if (buttoncs11.Text == yang) { buttoncs11.ForeColor = Color.Green; } if (buttoncs11.Text == muyu) { buttoncs11.ForeColor = Color.Green; } if (buttoncs11.Text == shuai) { buttoncs11.ForeColor = Color.Gray; } if (buttoncs11.Text == bingg) { buttoncs11.ForeColor = Color.Gray; } if (buttoncs11.Text == ssii) { buttoncs11.ForeColor = Color.Black; } if (buttoncs11.Text == mmuu) { buttoncs11.ForeColor = Color.Black; } if (buttoncs11.Text == jue) { buttoncs11.ForeColor = Color.Black; } if (buttoncs12.Text == diwang) { buttoncs12.ForeColor = Color.Red; } if (buttoncs12.Text == linguan) { buttoncs12.ForeColor = Color.Red; } if (buttoncs12.Text == guandai) { buttoncs12.ForeColor = Color.Red; } if (buttoncs12.Text == changsheng) { buttoncs12.ForeColor = Color.Red; } if (buttoncs12.Text == tai) { buttoncs12.ForeColor = Color.Green; } if (buttoncs12.Text == yang) { buttoncs12.ForeColor = Color.Green; } if (buttoncs12.Text == muyu) { buttoncs12.ForeColor = Color.Green; } if (buttoncs12.Text == shuai) { buttoncs12.ForeColor = Color.Gray; } if (buttoncs12.Text == bingg) { buttoncs12.ForeColor = Color.Gray; } if (buttoncs12.Text == ssii) { buttoncs12.ForeColor = Color.Black; } if (buttoncs12.Text == mmuu) { buttoncs12.ForeColor = Color.Black; } if (buttoncs12.Text == jue) { buttoncs12.ForeColor = Color.Black; } } if (wangshuai >= 50) { if (buttoncsss1.Text == bijian || buttoncsss1.Text == jiecai || buttoncsss1.Text == zhengyin || buttoncsss1.Text == xiaoshen) { buttoncsss1.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss1.Text + "减-100,\r\n"; } else { buttoncsss1.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss1.Text + "加+100,\r\n"; } } if (wangshuai < 50) { if (buttoncsss1.Text == bijian || buttoncsss1.Text == jiecai || buttoncsss1.Text == zhengyin || buttoncsss1.Text == xiaoshen) { buttoncsss1.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss1.Text + "加+100,\r\n"; } else { buttoncsss1.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss1.Text + "减-100,\r\n"; } } if (wangshuai >= 50) { if (buttoncsss2.Text == bijian || buttoncsss2.Text == jiecai || buttoncsss2.Text == zhengyin || buttoncsss2.Text == xiaoshen) { buttoncsss2.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss2.Text + "减-100,\r\n"; } else { buttoncsss2.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss2.Text + "加+100,\r\n"; } } if (wangshuai < 50) { if (buttoncsss2.Text == bijian || buttoncsss2.Text == jiecai || buttoncsss2.Text == zhengyin || buttoncsss2.Text == xiaoshen) { buttoncsss2.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss2.Text + "加+100,\r\n"; } else { buttoncsss2.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss2.Text + "减-100,\r\n"; } } if (wangshuai >= 50) { if (buttoncsss3.Text == bijian || buttoncsss3.Text == jiecai || buttoncsss3.Text == zhengyin || buttoncsss3.Text == xiaoshen) { buttoncsss3.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss3.Text + "减-100,\r\n"; } else { buttoncsss3.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss3.Text + "加+100,\r\n"; } } if (wangshuai < 50) { if (buttoncsss3.Text == bijian || buttoncsss3.Text == jiecai || buttoncsss3.Text == zhengyin || buttoncsss3.Text == xiaoshen) { buttoncsss3.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss3.Text + "加+100,\r\n"; } else { buttoncsss3.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss3.Text + "减-100,\r\n"; } } if (wangshuai >= 50) { if (buttoncsss4.Text == bijian || buttoncsss4.Text == jiecai || buttoncsss4.Text == zhengyin || buttoncsss4.Text == xiaoshen) { buttoncsss4.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss4.Text + "减-100,\r\n"; } else { buttoncsss4.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss4.Text + "加+100,\r\n"; } } if (wangshuai < 50) { if (buttoncsss4.Text == bijian || buttoncsss4.Text == jiecai || buttoncsss4.Text == zhengyin || buttoncsss4.Text == xiaoshen) { buttoncsss4.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss4.Text + "加+100,\r\n"; } else { buttoncsss4.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss4.Text + "减-100,\r\n"; } } if (wangshuai >= 50) { if (buttoncsss5.Text == bijian || buttoncsss5.Text == jiecai || buttoncsss5.Text == zhengyin || buttoncsss5.Text == xiaoshen) { buttoncsss5.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss5.Text + "减-100,\r\n"; } else { buttoncsss5.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss5.Text + "加+100,\r\n"; } } if (wangshuai < 50) { if (buttoncsss5.Text == bijian || buttoncsss5.Text == jiecai || buttoncsss5.Text == zhengyin || buttoncsss5.Text == xiaoshen) { buttoncsss5.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss5.Text + "加+100,\r\n"; } else { buttoncsss5.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss5.Text + "减-100,\r\n"; } } if (wangshuai >= 50) { if (buttoncsss6.Text == bijian || buttoncsss6.Text == jiecai || buttoncsss6.Text == zhengyin || buttoncsss6.Text == xiaoshen) { buttoncsss6.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss6.Text + "减-100,\r\n"; } else { buttoncsss6.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss6.Text + "加+100,\r\n"; } } if (wangshuai < 50) { if (buttoncsss6.Text == bijian || buttoncsss6.Text == jiecai || buttoncsss6.Text == zhengyin || buttoncsss6.Text == xiaoshen) { buttoncsss6.ForeColor = Color.Red; bazipingfen += 100; richTextBox1.Text += "大运" + buttoncsss6.Text + "加+100,\r\n"; } else { buttoncsss6.ForeColor = Color.Black; bazipingfen -= 100; richTextBox1.Text += "大运" + buttoncsss6.Text + "减-100,\r\n"; } } if (wangshuai >= 50) { if (buttoncsss7.Text == bijian || buttoncsss7.Text == jiecai || buttoncsss7.Text == zhengyin || buttoncsss7.Text == xiaoshen) { buttoncsss7.ForeColor = Color.Black; } else { buttoncsss7.ForeColor = Color.Red; } } if (wangshuai < 50) { if (buttoncsss7.Text == bijian || buttoncsss7.Text == jiecai || buttoncsss7.Text == zhengyin || buttoncsss7.Text == xiaoshen) { buttoncsss7.ForeColor = Color.Red; } else { buttoncsss7.ForeColor = Color.Black; } } if (wangshuai >= 50) { if (buttoncsss8.Text == bijian || buttoncsss8.Text == jiecai || buttoncsss8.Text == zhengyin || buttoncsss8.Text == xiaoshen) { buttoncsss8.ForeColor = Color.Black; } else { buttoncsss8.ForeColor = Color.Red; } } if (wangshuai < 50) { if (buttoncsss8.Text == bijian || buttoncsss8.Text == jiecai || buttoncsss8.Text == zhengyin || buttoncsss8.Text == xiaoshen) { buttoncsss8.ForeColor = Color.Red; } else { buttoncsss8.ForeColor = Color.Black; } } if (wangshuai >= 50) { if (buttoncsss9.Text == bijian || buttoncsss9.Text == jiecai || buttoncsss9.Text == zhengyin || buttoncsss9.Text == xiaoshen) { buttoncsss9.ForeColor = Color.Black; } else { buttoncsss9.ForeColor = Color.Red; } } if (wangshuai < 50) { if (buttoncsss9.Text == bijian || buttoncsss9.Text == jiecai || buttoncsss9.Text == zhengyin || buttoncsss9.Text == xiaoshen) { buttoncsss9.ForeColor = Color.Red; } else { buttoncsss9.ForeColor = Color.Black; } } if (wangshuai >= 50) { if (buttoncsss10.Text == bijian || buttoncsss10.Text == jiecai || buttoncsss10.Text == zhengyin || buttoncsss10.Text == xiaoshen) { buttoncsss10.ForeColor = Color.Black; } else { buttoncsss10.ForeColor = Color.Red; } } if (wangshuai < 50) { if (buttoncsss10.Text == bijian || buttoncsss10.Text == jiecai || buttoncsss10.Text == zhengyin || buttoncsss10.Text == xiaoshen) { buttoncsss10.ForeColor = Color.Red; } else { buttoncsss10.ForeColor = Color.Black; } } if (wangshuai >= 50) { if (buttoncsss11.Text == bijian || buttoncsss11.Text == jiecai || buttoncsss11.Text == zhengyin || buttoncsss11.Text == xiaoshen) { buttoncsss11.ForeColor = Color.Black; } else { buttoncsss11.ForeColor = Color.Red; } } if (wangshuai < 50) { if (buttoncsss11.Text == bijian || buttoncsss11.Text == jiecai || buttoncsss11.Text == zhengyin || buttoncsss11.Text == xiaoshen) { buttoncsss11.ForeColor = Color.Red; } else { buttoncsss11.ForeColor = Color.Black; } } if (wangshuai >= 50) { if (buttoncsss12.Text == bijian || buttoncsss12.Text == jiecai || buttoncsss12.Text == zhengyin || buttoncsss12.Text == xiaoshen) { buttoncsss12.ForeColor = Color.Black; } else { buttoncsss12.ForeColor = Color.Red; } } if (wangshuai < 50) { if (buttoncsss12.Text == bijian || buttoncsss12.Text == jiecai || buttoncsss12.Text == zhengyin || buttoncsss12.Text == xiaoshen) { buttoncsss12.ForeColor = Color.Red; } else { buttoncsss12.ForeColor = Color.Black; } } buttoncstg1.ForeColor = buttoncsss1.ForeColor; buttoncstg2.ForeColor = buttoncsss2.ForeColor; buttoncstg3.ForeColor = buttoncsss3.ForeColor; buttoncstg4.ForeColor = buttoncsss4.ForeColor; buttoncstg5.ForeColor = buttoncsss5.ForeColor; buttoncstg6.ForeColor = buttoncsss6.ForeColor; buttoncstg7.ForeColor = buttoncsss7.ForeColor; buttoncstg8.ForeColor = buttoncsss8.ForeColor; buttoncstg9.ForeColor = buttoncsss9.ForeColor; buttoncstg10.ForeColor = buttoncsss10.ForeColor; buttoncstg11.ForeColor = buttoncsss11.ForeColor; buttoncstg12.ForeColor = buttoncsss12.ForeColor; buttoncsdz1.ForeColor = buttoncs1.ForeColor; buttoncsdz2.ForeColor = buttoncs2.ForeColor; buttoncsdz3.ForeColor = buttoncs3.ForeColor; buttoncsdz4.ForeColor = buttoncs4.ForeColor; buttoncsdz5.ForeColor = buttoncs5.ForeColor; buttoncsdz6.ForeColor = buttoncs6.ForeColor; buttoncsdz7.ForeColor = buttoncs7.ForeColor; buttoncsdz8.ForeColor = buttoncs8.ForeColor; buttoncsdz9.ForeColor = buttoncs9.ForeColor; buttoncsdz10.ForeColor = buttoncs10.ForeColor; buttoncsdz11.ForeColor = buttoncs11.ForeColor; buttoncsdz12.ForeColor = buttoncs12.ForeColor; } //十神判断 if (jia == jia) { //干 if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (buttonng.Text == jia) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == yii) { if (buttonng.Text == jia) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == bing) { if (buttonng.Text == jia) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == ding) { if (buttonng.Text == jia) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == wuu) { if (buttonng.Text == jia) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == jii) { if (buttonng.Text == jia) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == geng) { if (buttonng.Text == jia) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == xin) { if (buttonng.Text == jia) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == ren) { if (buttonng.Text == jia) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == gui) { if (buttonng.Text == jia) { button4.Text = shangguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = shishen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = zhengcai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = piancai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = zhengguan; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = qisha; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = zhengyin; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = xiaoshen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = jiecai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = bijian; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (buttonng.Text == jia) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == yii) { if (buttonng.Text == jia) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == bing) { if (buttonng.Text == jia) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == ding) { if (buttonng.Text == jia) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == yii) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == bing) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == wuu) { if (buttonng.Text == jia) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == jii) { if (buttonng.Text == jia) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ding) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == wuu) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == xin) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ren) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == geng) { if (buttonng.Text == jia) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == xin) { if (buttonng.Text == jia) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == jii) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == geng) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == gui) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } } if (buttonrg.Text == ren) { if (buttonng.Text == jia) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } if (buttonrg.Text == gui) { if (buttonng.Text == jia) { button4.Text = shangguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == yii) { button4.Text = shishen; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == bing) { button4.Text = zhengcai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == ding) { button4.Text = piancai; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == wuu) { button4.Text = zhengguan; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == jii) { button4.Text = qisha; button4.BackColor = Color.Transparent; button4.ForeColor = Color.Black; } if (buttonng.Text == geng) { button4.Text = zhengyin; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == xin) { button4.Text = xiaoshen; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == ren) { button4.Text = jiecai; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } if (buttonng.Text == gui) { button4.Text = bijian; button4.BackColor = Color.White; button4.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (buttonyg.Text == jia) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == yii) { if (buttonyg.Text == jia) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == bing) { if (buttonyg.Text == jia) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == ding) { if (buttonyg.Text == jia) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == wuu) { if (buttonyg.Text == jia) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == jii) { if (buttonyg.Text == jia) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == geng) { if (buttonyg.Text == jia) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == xin) { if (buttonyg.Text == jia) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == ren) { if (buttonyg.Text == jia) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == gui) { if (buttonyg.Text == jia) { button16.Text = shangguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = shishen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = zhengcai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = piancai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = zhengguan; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = qisha; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = zhengyin; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = xiaoshen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = jiecai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = bijian; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (buttonyg.Text == jia) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == yii) { if (buttonyg.Text == jia) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == bing) { if (buttonyg.Text == jia) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == ding) { if (buttonyg.Text == jia) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == yii) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == bing) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == wuu) { if (buttonyg.Text == jia) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == jii) { if (buttonyg.Text == jia) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ding) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == wuu) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == xin) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ren) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == geng) { if (buttonyg.Text == jia) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == xin) { if (buttonyg.Text == jia) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == jii) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == geng) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == gui) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } } if (buttonrg.Text == ren) { if (buttonyg.Text == jia) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } if (buttonrg.Text == gui) { if (buttonyg.Text == jia) { button16.Text = shangguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == yii) { button16.Text = shishen; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == bing) { button16.Text = zhengcai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == ding) { button16.Text = piancai; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == wuu) { button16.Text = zhengguan; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == jii) { button16.Text = qisha; button16.BackColor = Color.Transparent; button16.ForeColor = Color.Black; } if (buttonyg.Text == geng) { button16.Text = zhengyin; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == xin) { button16.Text = xiaoshen; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == ren) { button16.Text = jiecai; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } if (buttonyg.Text == gui) { button16.Text = bijian; button16.BackColor = Color.White; button16.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (buttonsg.Text == jia) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == yii) { if (buttonsg.Text == jia) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == bing) { if (buttonsg.Text == jia) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == ding) { if (buttonsg.Text == jia) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == wuu) { if (buttonsg.Text == jia) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == jii) { if (buttonsg.Text == jia) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == geng) { if (buttonsg.Text == jia) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == xin) { if (buttonsg.Text == jia) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == ren) { if (buttonsg.Text == jia) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == gui) { if (buttonsg.Text == jia) { button8.Text = shangguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = shishen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = zhengcai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = piancai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = zhengguan; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = qisha; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = zhengyin; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = xiaoshen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = jiecai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = bijian; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (buttonsg.Text == jia) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == yii) { if (buttonsg.Text == jia) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == bing) { if (buttonsg.Text == jia) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == ding) { if (buttonsg.Text == jia) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == yii) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == bing) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == wuu) { if (buttonsg.Text == jia) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == jii) { if (buttonsg.Text == jia) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ding) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == wuu) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == xin) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ren) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == geng) { if (buttonsg.Text == jia) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == xin) { if (buttonsg.Text == jia) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == jii) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == geng) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == gui) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } } if (buttonrg.Text == ren) { if (buttonsg.Text == jia) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } if (buttonrg.Text == gui) { if (buttonsg.Text == jia) { button8.Text = shangguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == yii) { button8.Text = shishen; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == bing) { button8.Text = zhengcai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == ding) { button8.Text = piancai; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == wuu) { button8.Text = zhengguan; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == jii) { button8.Text = qisha; button8.BackColor = Color.Transparent; button8.ForeColor = Color.Black; } if (buttonsg.Text == geng) { button8.Text = zhengyin; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == xin) { button8.Text = xiaoshen; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == ren) { button8.Text = jiecai; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } if (buttonsg.Text == gui) { button8.Text = bijian; button8.BackColor = Color.White; button8.ForeColor = Color.Red; } } } //支 if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (buttonnz.Text == yin) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = piancai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengyin; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shangguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengyin; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = jiecai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = qisha; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = piancai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == yii) { if (buttonnz.Text == yin) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengcai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = xiaoshen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shishen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = xiaoshen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = bijian; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengcai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == bing) { if (buttonnz.Text == yin) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shishen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = jiecai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wei) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengyin; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = piancai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shishen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == ding) { if (buttonnz.Text == yin) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shangguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = qisha; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = bijian; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = qisha; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wei) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = xiaoshen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengcai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shangguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == wuu) { if (buttonnz.Text == yin) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = bijian; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengcai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengyin; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengcai; button15.BackColor = Color.White; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shishen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = bijian; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jii) { if (buttonnz.Text == yin) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = jiecai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = piancai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = xiaoshen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = piancai; button15.BackColor = Color.White; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = qisha; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shangguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = jiecai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == geng) { if (buttonnz.Text == yin) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = xiaoshen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shangguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shangguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wei) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengcai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = bijian; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = xiaoshen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == xin) { if (buttonnz.Text == yin) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengyin; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shishen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = qisha; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shishen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wei) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = piancai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = jiecai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengyin; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == ren) { if (buttonnz.Text == yin) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = qisha; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = jiecai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengcai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = jiecai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shangguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = xiaoshen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = qisha; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == gui) { if (buttonnz.Text == yin) { button13.Text = shangguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = shishen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = bijian; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = piancai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = xiaoshen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = bijian; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shishen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = jiecai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = zhengcai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengyin; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = piancai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = zhengyin; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengguan; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = xiaoshen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (buttonnz.Text == yin) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = piancai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengyin; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shangguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengyin; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wei) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = jiecai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = qisha; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = piancai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == yii) { if (buttonnz.Text == yin) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengcai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = xiaoshen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shishen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = xiaoshen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wei) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = bijian; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengcai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == bing) { if (buttonnz.Text == yin) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shishen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = jiecai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengyin; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = zhengguan; button13.BackColor = Color.White; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = piancai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shishen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == ding) { if (buttonnz.Text == yin) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shangguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == chen) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = qisha; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = bijian; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = qisha; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = xiaoshen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == hai) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == zii) { button13.Text = qisha; button13.BackColor = Color.White; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengcai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shangguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == wuu) { if (buttonnz.Text == yin) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = bijian; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengcai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = bijian; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengyin; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengcai; button15.BackColor = Color.White; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengyin; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Red; button15.Text = zhengguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shishen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = bijian; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jii) { if (buttonnz.Text == yin) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = jiecai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = piancai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = xiaoshen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == chou) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = piancai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = qisha; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shangguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wuma) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = jiecai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == geng) { if (buttonnz.Text == yin) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = xiaoshen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shangguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shangguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengcai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = bijian; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = xiaoshen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == xin) { if (buttonnz.Text == yin) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengyin; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == mao) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shishen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = qisha; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = shishen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = piancai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == sii) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = jiecai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; } if (buttonnz.Text == shen) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengyin; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == you) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == ren) { if (buttonnz.Text == yin) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = qisha; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = jiecai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == xuu) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengcai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengyin; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = jiecai; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wei) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shangguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = xiaoshen; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = bijian; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = qisha; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == gui) { if (buttonnz.Text == yin) { button13.Text = shangguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengcai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == mao) { button13.Text = shishen; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; } if (buttonnz.Text == chen) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = shishen; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = bijian; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == xuu) { button13.Text = zhengguan; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = piancai; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == chou) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = xiaoshen; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = bijian; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == wei) { button13.Text = qisha; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = piancai; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = shishen; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == hai) { button13.Text = jiecai; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = shangguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == zii) { button13.Text = bijian; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } if (buttonnz.Text == sii) { button13.Text = zhengcai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = zhengguan; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; button15.Text = zhengyin; button15.BackColor = Color.White; button15.ForeColor = Color.Red; } if (buttonnz.Text == wuma) { button13.Text = piancai; button13.BackColor = Color.Transparent; button13.ForeColor = Color.Black; button14.Text = qisha; button14.BackColor = Color.Transparent; button14.ForeColor = Color.Black; } if (buttonnz.Text == shen) { button13.Text = zhengyin; button13.BackColor = Color.White; button13.ForeColor = Color.Red; button14.Text = jiecai; button14.BackColor = Color.White; button14.ForeColor = Color.Red; button15.Text = zhengguan; button15.BackColor = Color.Transparent; button15.ForeColor = Color.Black; } if (buttonnz.Text == you) { button13.Text = xiaoshen; button13.BackColor = Color.White; button13.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (buttonyz.Text == yin) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = piancai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengyin; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shangguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengyin; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = jiecai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = qisha; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = piancai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == yii) { if (buttonyz.Text == yin) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengcai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = xiaoshen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shishen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = xiaoshen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = bijian; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengcai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == bing) { if (buttonyz.Text == yin) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shishen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = jiecai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wei) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengyin; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = piancai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shishen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == ding) { if (buttonyz.Text == yin) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shangguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = qisha; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = bijian; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = qisha; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wei) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = xiaoshen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengcai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shangguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == wuu) { if (buttonyz.Text == yin) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = bijian; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengcai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengyin; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengcai; button6.BackColor = Color.White; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shishen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = bijian; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jii) { if (buttonyz.Text == yin) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = jiecai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = piancai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = xiaoshen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = piancai; button6.BackColor = Color.White; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = qisha; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shangguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = jiecai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == geng) { if (buttonyz.Text == yin) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = xiaoshen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shangguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shangguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wei) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengcai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = bijian; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = xiaoshen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == xin) { if (buttonyz.Text == yin) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengyin; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shishen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = qisha; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shishen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wei) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = piancai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = jiecai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengyin; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == ren) { if (buttonyz.Text == yin) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = qisha; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = jiecai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengcai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = jiecai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shangguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = xiaoshen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = qisha; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == gui) { if (buttonyz.Text == yin) { button17.Text = shangguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = shishen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = bijian; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = piancai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = xiaoshen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = bijian; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shishen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = jiecai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = zhengcai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengyin; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = piancai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = zhengyin; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengguan; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = xiaoshen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (buttonyz.Text == yin) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = piancai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengyin; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shangguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengyin; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wei) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = jiecai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = qisha; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = piancai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == yii) { if (buttonyz.Text == yin) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengcai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = xiaoshen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shishen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = xiaoshen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wei) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = bijian; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengcai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == bing) { if (buttonyz.Text == yin) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shishen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = jiecai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengyin; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = zhengguan; button17.BackColor = Color.White; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = piancai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shishen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == ding) { if (buttonyz.Text == yin) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shangguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == chen) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = qisha; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = bijian; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = qisha; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = xiaoshen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == hai) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == zii) { button17.Text = qisha; button17.BackColor = Color.White; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengcai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shangguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == wuu) { if (buttonyz.Text == yin) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = bijian; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengcai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = bijian; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengyin; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengcai; button6.BackColor = Color.White; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengyin; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Red; button6.Text = zhengguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shishen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = bijian; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jii) { if (buttonyz.Text == yin) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = jiecai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = piancai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = xiaoshen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == chou) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = piancai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = qisha; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shangguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wuma) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = jiecai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == geng) { if (buttonyz.Text == yin) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = xiaoshen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shangguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shangguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengcai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = bijian; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = xiaoshen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == xin) { if (buttonyz.Text == yin) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengyin; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == mao) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shishen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = qisha; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = shishen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = piancai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == sii) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = jiecai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; } if (buttonyz.Text == shen) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengyin; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == you) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == ren) { if (buttonyz.Text == yin) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = qisha; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = jiecai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == xuu) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengcai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengyin; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = jiecai; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wei) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shangguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = xiaoshen; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = bijian; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = qisha; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == gui) { if (buttonyz.Text == yin) { button17.Text = shangguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengcai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == mao) { button17.Text = shishen; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; } if (buttonyz.Text == chen) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = shishen; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = bijian; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == xuu) { button17.Text = zhengguan; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = piancai; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == chou) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = xiaoshen; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = bijian; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == wei) { button17.Text = qisha; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = piancai; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = shishen; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == hai) { button17.Text = jiecai; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = shangguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == zii) { button17.Text = bijian; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } if (buttonyz.Text == sii) { button17.Text = zhengcai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = zhengguan; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; button6.Text = zhengyin; button6.BackColor = Color.White; button6.ForeColor = Color.Red; } if (buttonyz.Text == wuma) { button17.Text = piancai; button17.BackColor = Color.Transparent; button17.ForeColor = Color.Black; button18.Text = qisha; button18.BackColor = Color.Transparent; button18.ForeColor = Color.Black; } if (buttonyz.Text == shen) { button17.Text = zhengyin; button17.BackColor = Color.White; button17.ForeColor = Color.Red; button18.Text = jiecai; button18.BackColor = Color.White; button18.ForeColor = Color.Red; button6.Text = zhengguan; button6.BackColor = Color.Transparent; button6.ForeColor = Color.Black; } if (buttonyz.Text == you) { button17.Text = xiaoshen; button17.BackColor = Color.White; button17.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (buttonrz.Text == yin) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = piancai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengyin; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shangguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengyin; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = jiecai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = qisha; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = piancai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == yii) { if (buttonrz.Text == yin) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengcai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = xiaoshen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shishen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = xiaoshen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = bijian; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengcai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == bing) { if (buttonrz.Text == yin) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shishen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = jiecai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wei) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengyin; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = piancai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shishen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == ding) { if (buttonrz.Text == yin) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shangguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = qisha; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = bijian; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = qisha; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wei) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = xiaoshen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengcai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shangguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == wuu) { if (buttonrz.Text == yin) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = bijian; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengcai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengyin; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengcai; button20.BackColor = Color.White; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shishen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = bijian; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jii) { if (buttonrz.Text == yin) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = jiecai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = piancai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = xiaoshen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = piancai; button20.BackColor = Color.White; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = qisha; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shangguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = jiecai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == geng) { if (buttonrz.Text == yin) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = xiaoshen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shangguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shangguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wei) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengcai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = bijian; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = xiaoshen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == xin) { if (buttonrz.Text == yin) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengyin; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shishen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = qisha; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shishen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wei) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = piancai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = jiecai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengyin; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == ren) { if (buttonrz.Text == yin) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = qisha; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = jiecai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengcai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = jiecai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shangguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = xiaoshen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = qisha; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == gui) { if (buttonrz.Text == yin) { button19.Text = shangguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = shishen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = bijian; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = piancai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = xiaoshen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = bijian; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shishen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = jiecai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = zhengcai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengyin; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = piancai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = zhengyin; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengguan; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = xiaoshen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (buttonrz.Text == yin) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = piancai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengyin; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shangguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengyin; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wei) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = jiecai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = qisha; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = piancai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == yii) { if (buttonrz.Text == yin) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengcai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = xiaoshen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shishen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = xiaoshen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wei) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = bijian; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengcai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == bing) { if (buttonrz.Text == yin) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shishen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = jiecai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengyin; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = zhengguan; button19.BackColor = Color.White; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = piancai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shishen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == ding) { if (buttonrz.Text == yin) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shangguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == chen) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = qisha; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = bijian; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = qisha; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = xiaoshen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == hai) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == zii) { button19.Text = qisha; button19.BackColor = Color.White; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengcai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shangguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == wuu) { if (buttonrz.Text == yin) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = bijian; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengcai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = bijian; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengyin; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengcai; button20.BackColor = Color.White; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengyin; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Red; button20.Text = zhengguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shishen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = bijian; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jii) { if (buttonrz.Text == yin) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = jiecai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = piancai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = xiaoshen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == chou) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = piancai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = qisha; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shangguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wuma) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = jiecai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == geng) { if (buttonrz.Text == yin) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = xiaoshen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shangguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shangguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengcai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = bijian; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = xiaoshen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == xin) { if (buttonrz.Text == yin) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengyin; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == mao) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shishen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = qisha; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = shishen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = piancai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == sii) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = jiecai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; } if (buttonrz.Text == shen) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengyin; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == you) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == ren) { if (buttonrz.Text == yin) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = qisha; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = jiecai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == xuu) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengcai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengyin; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = jiecai; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wei) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shangguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = xiaoshen; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = bijian; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = qisha; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == gui) { if (buttonrz.Text == yin) { button19.Text = shangguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengcai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == mao) { button19.Text = shishen; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; } if (buttonrz.Text == chen) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = shishen; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = bijian; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == xuu) { button19.Text = zhengguan; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = piancai; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == chou) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = xiaoshen; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = bijian; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == wei) { button19.Text = qisha; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = piancai; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = shishen; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == hai) { button19.Text = jiecai; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = shangguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == zii) { button19.Text = bijian; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } if (buttonrz.Text == sii) { button19.Text = zhengcai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = zhengguan; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; button20.Text = zhengyin; button20.BackColor = Color.White; button20.ForeColor = Color.Red; } if (buttonrz.Text == wuma) { button19.Text = piancai; button19.BackColor = Color.Transparent; button19.ForeColor = Color.Black; button21.Text = qisha; button21.BackColor = Color.Transparent; button21.ForeColor = Color.Black; } if (buttonrz.Text == shen) { button19.Text = zhengyin; button19.BackColor = Color.White; button19.ForeColor = Color.Red; button21.Text = jiecai; button21.BackColor = Color.White; button21.ForeColor = Color.Red; button20.Text = zhengguan; button20.BackColor = Color.Transparent; button20.ForeColor = Color.Black; } if (buttonrz.Text == you) { button19.Text = xiaoshen; button19.BackColor = Color.White; button19.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (buttonsz.Text == yin) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = piancai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengyin; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shangguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengyin; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = jiecai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = qisha; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = piancai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == yii) { if (buttonsz.Text == yin) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengcai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = xiaoshen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shishen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = xiaoshen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = bijian; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengcai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == bing) { if (buttonsz.Text == yin) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shishen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = jiecai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wei) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengyin; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = piancai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shishen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == ding) { if (buttonsz.Text == yin) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shangguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = qisha; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = bijian; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = qisha; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wei) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = xiaoshen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengcai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shangguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == wuu) { if (buttonsz.Text == yin) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = bijian; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengcai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengyin; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengcai; button24.BackColor = Color.White; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shishen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = bijian; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jii) { if (buttonsz.Text == yin) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = jiecai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = piancai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = xiaoshen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = piancai; button24.BackColor = Color.White; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = qisha; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shangguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = jiecai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == geng) { if (buttonsz.Text == yin) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = xiaoshen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shangguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shangguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wei) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengcai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = bijian; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = xiaoshen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == xin) { if (buttonsz.Text == yin) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengyin; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shishen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = qisha; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shishen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wei) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = piancai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = jiecai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengyin; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == ren) { if (buttonsz.Text == yin) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = qisha; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = jiecai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengcai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = jiecai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shangguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = xiaoshen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = qisha; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == gui) { if (buttonsz.Text == yin) { button22.Text = shangguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = shishen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = bijian; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = piancai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = xiaoshen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = bijian; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shishen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = jiecai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = zhengcai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengyin; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = piancai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = zhengyin; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengguan; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = xiaoshen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (buttonsz.Text == yin) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = piancai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengyin; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shangguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengyin; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wei) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = jiecai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = qisha; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = piancai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == yii) { if (buttonsz.Text == yin) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengcai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = xiaoshen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shishen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = xiaoshen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wei) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = bijian; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengcai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == bing) { if (buttonsz.Text == yin) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shishen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = jiecai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengyin; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = zhengguan; button22.BackColor = Color.White; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = piancai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shishen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == ding) { if (buttonsz.Text == yin) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shangguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == chen) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = qisha; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = bijian; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = qisha; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = xiaoshen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == hai) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == zii) { button22.Text = qisha; button22.BackColor = Color.White; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengcai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shangguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == wuu) { if (buttonsz.Text == yin) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = bijian; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengcai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = bijian; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengyin; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengcai; button24.BackColor = Color.White; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengyin; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Red; button24.Text = zhengguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shishen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = bijian; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jii) { if (buttonsz.Text == yin) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = jiecai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = piancai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = xiaoshen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == chou) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = piancai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = qisha; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shangguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wuma) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = jiecai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == geng) { if (buttonsz.Text == yin) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = xiaoshen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shangguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shangguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengcai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = bijian; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = xiaoshen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == xin) { if (buttonsz.Text == yin) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengyin; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == mao) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shishen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = qisha; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = shishen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = piancai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == sii) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = jiecai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; } if (buttonsz.Text == shen) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengyin; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == you) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == ren) { if (buttonsz.Text == yin) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = qisha; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = jiecai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == xuu) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengcai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengyin; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = jiecai; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wei) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shangguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = xiaoshen; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = bijian; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = qisha; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == gui) { if (buttonsz.Text == yin) { button22.Text = shangguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengcai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == mao) { button22.Text = shishen; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; } if (buttonsz.Text == chen) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = shishen; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = bijian; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == xuu) { button22.Text = zhengguan; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = piancai; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == chou) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = xiaoshen; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = bijian; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == wei) { button22.Text = qisha; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = piancai; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = shishen; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == hai) { button22.Text = jiecai; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = shangguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == zii) { button22.Text = bijian; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } if (buttonsz.Text == sii) { button22.Text = zhengcai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = zhengguan; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; button24.Text = zhengyin; button24.BackColor = Color.White; button24.ForeColor = Color.Red; } if (buttonsz.Text == wuma) { button22.Text = piancai; button22.BackColor = Color.Transparent; button22.ForeColor = Color.Black; button23.Text = qisha; button23.BackColor = Color.Transparent; button23.ForeColor = Color.Black; } if (buttonsz.Text == shen) { button22.Text = zhengyin; button22.BackColor = Color.White; button22.ForeColor = Color.Red; button23.Text = jiecai; button23.BackColor = Color.White; button23.ForeColor = Color.Red; button24.Text = zhengguan; button24.BackColor = Color.Transparent; button24.ForeColor = Color.Black; } if (buttonsz.Text == you) { button22.Text = xiaoshen; button22.BackColor = Color.White; button22.ForeColor = Color.Red; } } } } //十神六亲 if (jia == jia) { if (radioButtonvv.Checked) { if (button13.Text == bijian) { linkLabel31.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button13.Text == bijian) { linkLabel31.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button13.Text == jiecai) { linkLabel31.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button13.Text == jiecai) { linkLabel31.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button13.Text == shishen) { linkLabel31.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button13.Text == shishen) { linkLabel31.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button13.Text == shangguan) { linkLabel31.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button13.Text == shangguan) { linkLabel31.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button13.Text == zhengcai) { linkLabel31.Text = "父亲"; } } if (radioButtonll.Checked) { if (button13.Text == zhengcai) { linkLabel31.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button13.Text == zhengguan) { linkLabel31.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button13.Text == zhengguan) { linkLabel31.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button13.Text == zhengyin) { linkLabel31.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button13.Text == zhengyin) { linkLabel31.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button13.Text == piancai) { linkLabel31.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button13.Text == piancai) { linkLabel31.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button13.Text == qisha) { linkLabel31.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button13.Text == qisha) { linkLabel31.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button13.Text == xiaoshen) { linkLabel31.Text = "母亲"; } } if (radioButtonll.Checked) { if (button13.Text == xiaoshen) { linkLabel31.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button14.Text == bijian) { linkLabel29.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button14.Text == bijian) { linkLabel29.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button14.Text == jiecai) { linkLabel29.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button14.Text == jiecai) { linkLabel29.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button14.Text == shishen) { linkLabel29.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button14.Text == shishen) { linkLabel29.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button14.Text == shangguan) { linkLabel29.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button14.Text == shangguan) { linkLabel29.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button14.Text == zhengcai) { linkLabel29.Text = "父亲"; } } if (radioButtonll.Checked) { if (button14.Text == zhengcai) { linkLabel29.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button14.Text == zhengguan) { linkLabel29.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button14.Text == zhengguan) { linkLabel29.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button14.Text == zhengyin) { linkLabel29.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button14.Text == zhengyin) { linkLabel29.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button14.Text == piancai) { linkLabel29.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button14.Text == piancai) { linkLabel29.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button14.Text == qisha) { linkLabel29.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button14.Text == qisha) { linkLabel29.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button14.Text == xiaoshen) { linkLabel29.Text = "母亲"; } } if (radioButtonll.Checked) { if (button14.Text == xiaoshen) { linkLabel29.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button15.Text == bijian) { linkLabel30.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button15.Text == bijian) { linkLabel30.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button15.Text == jiecai) { linkLabel30.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button15.Text == jiecai) { linkLabel30.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button15.Text == shishen) { linkLabel30.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button15.Text == shishen) { linkLabel30.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button15.Text == shangguan) { linkLabel30.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button15.Text == shangguan) { linkLabel30.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button15.Text == zhengcai) { linkLabel30.Text = "父亲"; } } if (radioButtonll.Checked) { if (button15.Text == zhengcai) { linkLabel30.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button15.Text == zhengguan) { linkLabel30.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button15.Text == zhengguan) { linkLabel30.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button15.Text == zhengyin) { linkLabel30.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button15.Text == zhengyin) { linkLabel30.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button15.Text == piancai) { linkLabel30.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button15.Text == piancai) { linkLabel30.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button15.Text == qisha) { linkLabel30.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button15.Text == qisha) { linkLabel30.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button15.Text == xiaoshen) { linkLabel30.Text = "母亲"; } } if (radioButtonll.Checked) { if (button15.Text == xiaoshen) { linkLabel30.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button17.Text == bijian) { linkLabel44.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button17.Text == bijian) { linkLabel44.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button17.Text == jiecai) { linkLabel44.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button17.Text == jiecai) { linkLabel44.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button17.Text == shishen) { linkLabel44.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button17.Text == shishen) { linkLabel44.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button17.Text == shangguan) { linkLabel44.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button17.Text == shangguan) { linkLabel44.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button17.Text == zhengcai) { linkLabel44.Text = "父亲"; } } if (radioButtonll.Checked) { if (button17.Text == zhengcai) { linkLabel44.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button17.Text == zhengguan) { linkLabel44.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button17.Text == zhengguan) { linkLabel44.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button17.Text == zhengyin) { linkLabel44.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button17.Text == zhengyin) { linkLabel44.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button17.Text == piancai) { linkLabel44.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button17.Text == piancai) { linkLabel44.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button17.Text == qisha) { linkLabel44.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button17.Text == qisha) { linkLabel44.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button17.Text == xiaoshen) { linkLabel44.Text = "母亲"; } } if (radioButtonll.Checked) { if (button17.Text == xiaoshen) { linkLabel44.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button18.Text == bijian) { linkLabel43.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button18.Text == bijian) { linkLabel43.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button18.Text == jiecai) { linkLabel43.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button18.Text == jiecai) { linkLabel43.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button18.Text == shishen) { linkLabel43.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button18.Text == shishen) { linkLabel43.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button18.Text == shangguan) { linkLabel43.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button18.Text == shangguan) { linkLabel43.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button18.Text == zhengcai) { linkLabel43.Text = "父亲"; } } if (radioButtonll.Checked) { if (button18.Text == zhengcai) { linkLabel43.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button18.Text == zhengguan) { linkLabel43.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button18.Text == zhengguan) { linkLabel43.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button18.Text == zhengyin) { linkLabel43.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button18.Text == zhengyin) { linkLabel43.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button18.Text == piancai) { linkLabel43.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button18.Text == piancai) { linkLabel43.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button18.Text == qisha) { linkLabel43.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button18.Text == qisha) { linkLabel43.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button18.Text == xiaoshen) { linkLabel43.Text = "母亲"; } } if (radioButtonll.Checked) { if (button18.Text == xiaoshen) { linkLabel43.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button6.Text == bijian) { linkLabel42.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button6.Text == bijian) { linkLabel42.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button6.Text == jiecai) { linkLabel42.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button6.Text == jiecai) { linkLabel42.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button6.Text == shishen) { linkLabel42.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button6.Text == shishen) { linkLabel42.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button6.Text == shangguan) { linkLabel42.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button6.Text == shangguan) { linkLabel42.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button6.Text == zhengcai) { linkLabel42.Text = "父亲"; } } if (radioButtonll.Checked) { if (button6.Text == zhengcai) { linkLabel42.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button6.Text == zhengguan) { linkLabel42.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button6.Text == zhengguan) { linkLabel42.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button6.Text == zhengyin) { linkLabel42.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button6.Text == zhengyin) { linkLabel42.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button6.Text == piancai) { linkLabel42.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button6.Text == piancai) { linkLabel42.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button6.Text == qisha) { linkLabel42.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button6.Text == qisha) { linkLabel42.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button6.Text == xiaoshen) { linkLabel42.Text = "母亲"; } } if (radioButtonll.Checked) { if (button6.Text == xiaoshen) { linkLabel42.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button19.Text == bijian) { linkLabel52.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button19.Text == bijian) { linkLabel52.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button19.Text == jiecai) { linkLabel52.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button19.Text == jiecai) { linkLabel52.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button19.Text == shishen) { linkLabel52.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button19.Text == shishen) { linkLabel52.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button19.Text == shangguan) { linkLabel52.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button19.Text == shangguan) { linkLabel52.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button19.Text == zhengcai) { linkLabel52.Text = "父亲"; } } if (radioButtonll.Checked) { if (button19.Text == zhengcai) { linkLabel52.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button19.Text == zhengguan) { linkLabel52.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button19.Text == zhengguan) { linkLabel52.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button19.Text == zhengyin) { linkLabel52.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button19.Text == zhengyin) { linkLabel52.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button19.Text == piancai) { linkLabel52.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button19.Text == piancai) { linkLabel52.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button19.Text == qisha) { linkLabel52.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button19.Text == qisha) { linkLabel52.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button19.Text == xiaoshen) { linkLabel52.Text = "母亲"; } } if (radioButtonll.Checked) { if (button19.Text == xiaoshen) { linkLabel52.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button21.Text == bijian) { linkLabel51.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button21.Text == bijian) { linkLabel51.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button21.Text == jiecai) { linkLabel51.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button21.Text == jiecai) { linkLabel51.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button21.Text == shishen) { linkLabel51.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button21.Text == shishen) { linkLabel51.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button21.Text == shangguan) { linkLabel51.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button21.Text == shangguan) { linkLabel51.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button21.Text == zhengcai) { linkLabel51.Text = "父亲"; } } if (radioButtonll.Checked) { if (button21.Text == zhengcai) { linkLabel51.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button21.Text == zhengguan) { linkLabel51.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button21.Text == zhengguan) { linkLabel51.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button21.Text == zhengyin) { linkLabel51.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button21.Text == zhengyin) { linkLabel51.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button21.Text == piancai) { linkLabel51.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button21.Text == piancai) { linkLabel51.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button21.Text == qisha) { linkLabel51.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button21.Text == qisha) { linkLabel51.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button21.Text == xiaoshen) { linkLabel51.Text = "母亲"; } } if (radioButtonll.Checked) { if (button21.Text == xiaoshen) { linkLabel51.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button20.Text == bijian) { linkLabel50.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button20.Text == bijian) { linkLabel50.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button20.Text == jiecai) { linkLabel50.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button20.Text == jiecai) { linkLabel50.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button20.Text == shishen) { linkLabel50.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button20.Text == shishen) { linkLabel50.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button20.Text == shangguan) { linkLabel50.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button20.Text == shangguan) { linkLabel50.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button20.Text == zhengcai) { linkLabel50.Text = "父亲"; } } if (radioButtonll.Checked) { if (button20.Text == zhengcai) { linkLabel50.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button20.Text == zhengguan) { linkLabel50.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button20.Text == zhengguan) { linkLabel50.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button20.Text == zhengyin) { linkLabel50.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button20.Text == zhengyin) { linkLabel50.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button20.Text == piancai) { linkLabel50.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button20.Text == piancai) { linkLabel50.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button20.Text == qisha) { linkLabel50.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button20.Text == qisha) { linkLabel50.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button20.Text == xiaoshen) { linkLabel50.Text = "母亲"; } } if (radioButtonll.Checked) { if (button20.Text == xiaoshen) { linkLabel50.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button22.Text == bijian) { linkLabel59.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button22.Text == bijian) { linkLabel59.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button22.Text == jiecai) { linkLabel59.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button22.Text == jiecai) { linkLabel59.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button22.Text == shishen) { linkLabel59.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button22.Text == shishen) { linkLabel59.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button22.Text == shangguan) { linkLabel59.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button22.Text == shangguan) { linkLabel59.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button22.Text == zhengcai) { linkLabel59.Text = "父亲"; } } if (radioButtonll.Checked) { if (button22.Text == zhengcai) { linkLabel59.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button22.Text == zhengguan) { linkLabel59.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button22.Text == zhengguan) { linkLabel59.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button22.Text == zhengyin) { linkLabel59.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button22.Text == zhengyin) { linkLabel59.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button22.Text == piancai) { linkLabel59.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button22.Text == piancai) { linkLabel59.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button22.Text == qisha) { linkLabel59.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button22.Text == qisha) { linkLabel59.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button22.Text == xiaoshen) { linkLabel59.Text = "母亲"; } } if (radioButtonll.Checked) { if (button22.Text == xiaoshen) { linkLabel59.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button23.Text == bijian) { linkLabel53.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button23.Text == bijian) { linkLabel53.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button23.Text == jiecai) { linkLabel53.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button23.Text == jiecai) { linkLabel53.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button23.Text == shishen) { linkLabel53.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button23.Text == shishen) { linkLabel53.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button23.Text == shangguan) { linkLabel53.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button23.Text == shangguan) { linkLabel53.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button23.Text == zhengcai) { linkLabel53.Text = "父亲"; } } if (radioButtonll.Checked) { if (button23.Text == zhengcai) { linkLabel53.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button23.Text == zhengguan) { linkLabel53.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button23.Text == zhengguan) { linkLabel53.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button23.Text == zhengyin) { linkLabel53.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button23.Text == zhengyin) { linkLabel53.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button23.Text == piancai) { linkLabel53.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button23.Text == piancai) { linkLabel53.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button23.Text == qisha) { linkLabel53.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button23.Text == qisha) { linkLabel53.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button23.Text == xiaoshen) { linkLabel53.Text = "母亲"; } } if (radioButtonll.Checked) { if (button23.Text == xiaoshen) { linkLabel53.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button24.Text == bijian) { linkLabel54.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button24.Text == bijian) { linkLabel54.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button24.Text == jiecai) { linkLabel54.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button24.Text == jiecai) { linkLabel54.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button24.Text == shishen) { linkLabel54.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button24.Text == shishen) { linkLabel54.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button24.Text == shangguan) { linkLabel54.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button24.Text == shangguan) { linkLabel54.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button24.Text == zhengcai) { linkLabel54.Text = "父亲"; } } if (radioButtonll.Checked) { if (button24.Text == zhengcai) { linkLabel54.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button24.Text == zhengguan) { linkLabel54.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button24.Text == zhengguan) { linkLabel54.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button24.Text == zhengyin) { linkLabel54.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button24.Text == zhengyin) { linkLabel54.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button24.Text == piancai) { linkLabel54.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button24.Text == piancai) { linkLabel54.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button24.Text == qisha) { linkLabel54.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button24.Text == qisha) { linkLabel54.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button24.Text == xiaoshen) { linkLabel54.Text = "母亲"; } } if (radioButtonll.Checked) { if (button24.Text == xiaoshen) { linkLabel54.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button4.Text == bijian) { linkLabel4.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button4.Text == bijian) { linkLabel4.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button4.Text == jiecai) { linkLabel4.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button4.Text == jiecai) { linkLabel4.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button4.Text == shishen) { linkLabel4.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button4.Text == shishen) { linkLabel4.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button4.Text == shangguan) { linkLabel4.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button4.Text == shangguan) { linkLabel4.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button4.Text == zhengcai) { linkLabel4.Text = "父亲"; } } if (radioButtonll.Checked) { if (button4.Text == zhengcai) { linkLabel4.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button4.Text == zhengguan) { linkLabel4.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button4.Text == zhengguan) { linkLabel4.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button4.Text == zhengyin) { linkLabel4.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button4.Text == zhengyin) { linkLabel4.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button4.Text == piancai) { linkLabel4.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button4.Text == piancai) { linkLabel4.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button4.Text == qisha) { linkLabel4.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button4.Text == qisha) { linkLabel4.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button4.Text == xiaoshen) { linkLabel4.Text = "母亲"; } } if (radioButtonll.Checked) { if (button4.Text == xiaoshen) { linkLabel4.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button16.Text == bijian) { linkLabel8.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button16.Text == bijian) { linkLabel8.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button16.Text == jiecai) { linkLabel8.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button16.Text == jiecai) { linkLabel8.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button16.Text == shishen) { linkLabel8.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button16.Text == shishen) { linkLabel8.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button16.Text == shangguan) { linkLabel8.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button16.Text == shangguan) { linkLabel8.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button16.Text == zhengcai) { linkLabel8.Text = "父亲"; } } if (radioButtonll.Checked) { if (button16.Text == zhengcai) { linkLabel8.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button16.Text == zhengguan) { linkLabel8.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button16.Text == zhengguan) { linkLabel8.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button16.Text == zhengyin) { linkLabel8.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button16.Text == zhengyin) { linkLabel8.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button16.Text == piancai) { linkLabel8.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button16.Text == piancai) { linkLabel8.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button16.Text == qisha) { linkLabel8.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button16.Text == qisha) { linkLabel8.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button16.Text == xiaoshen) { linkLabel8.Text = "母亲"; } } if (radioButtonll.Checked) { if (button16.Text == xiaoshen) { linkLabel8.Text = "祖父,亲族长辈,意外的力量"; } } if (radioButtonvv.Checked) { if (button8.Text == bijian) { linkLabel22.Text = "姐妹,朋友,同辈"; } } if (radioButtonll.Checked) { if (button8.Text == bijian) { linkLabel22.Text = "兄弟,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button8.Text == jiecai) { linkLabel22.Text = "兄弟,朋友,同辈"; } } if (radioButtonll.Checked) { if (button8.Text == jiecai) { linkLabel22.Text = "姐妹,朋友,同辈"; } } if (radioButtonvv.Checked) { if (button8.Text == shishen) { linkLabel22.Text = "女儿,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button8.Text == shishen) { linkLabel22.Text = "晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button8.Text == shangguan) { linkLabel22.Text = "儿子,晚辈,学生,部属"; } } if (radioButtonll.Checked) { if (button8.Text == shangguan) { linkLabel22.Text = "祖母,孙女,晚辈,学生,部属"; } } if (radioButtonvv.Checked) { if (button8.Text == zhengcai) { linkLabel22.Text = "父亲"; } } if (radioButtonll.Checked) { if (button8.Text == zhengcai) { linkLabel22.Text = "妻子"; } } if (radioButtonvv.Checked) { if (button8.Text == zhengguan) { linkLabel22.Text = "丈夫,长辈,上司,领导"; } } if (radioButtonll.Checked) { if (button8.Text == zhengguan) { linkLabel22.Text = "女儿,长辈,上司,领导"; } } if (radioButtonvv.Checked) { if (button8.Text == zhengyin) { linkLabel22.Text = "祖父,女婿,长辈,贵人,师长"; } } if (radioButtonll.Checked) { if (button8.Text == zhengyin) { linkLabel22.Text = "母亲,长辈,贵人,师长"; } } if (radioButtonvv.Checked) { if (button8.Text == piancai) { linkLabel22.Text = "婆婆,养父"; } } if (radioButtonll.Checked) { if (button8.Text == piancai) { linkLabel22.Text = "父亲,情人"; } } if (radioButtonvv.Checked) { if (button8.Text == qisha) { linkLabel22.Text = "情人,再婚夫,儿媳,小姑子"; } } if (radioButtonll.Checked) { if (button8.Text == qisha) { linkLabel22.Text = "儿子,姐夫,妹婿"; } } if (radioButtonvv.Checked) { if (button8.Text == xiaoshen) { linkLabel22.Text = "母亲"; } } if (radioButtonll.Checked) { if (button8.Text == xiaoshen) { linkLabel22.Text = "祖父,亲族长辈,意外的力量"; } } } //天干冲的喜忌变化 if (jia == jia) { if (rtg == jia) { if (ntg == geng) { button4.ForeColor = Color.Black; } if (ytg == geng) { button16.ForeColor = Color.Black; } if (stg == geng) { button8.ForeColor = Color.Black; } } if (rtg == geng) { if (ntg == jia) { button4.ForeColor = Color.Red; } if (ytg == jia) { button16.ForeColor = Color.Red; } if (stg == jia) { button8.ForeColor = Color.Red; } } if (rtg == yii) { if (ntg == xin) { button4.ForeColor = Color.Black; } if (ytg == xin) { button16.ForeColor = Color.Black; } if (stg == xin) { button8.ForeColor = Color.Black; } } if (rtg == xin) { if (ntg == yii) { button4.ForeColor = Color.Red; } if (ytg == yii) { button16.ForeColor = Color.Red; } if (stg == yii) { button8.ForeColor = Color.Red; } } if (rtg == bing) { if (ntg == ren) { button4.ForeColor = Color.Black; } if (ytg == ren) { button16.ForeColor = Color.Black; } if (stg == ren) { button8.ForeColor = Color.Black; } } if (rtg == ren) { if (ntg == bing) { button4.ForeColor = Color.Red; } if (ytg == bing) { button16.ForeColor = Color.Red; } if (stg == bing) { button8.ForeColor = Color.Red; } } if (rtg == ding) { if (ntg == gui) { button4.ForeColor = Color.Black; } if (ytg == gui) { button16.ForeColor = Color.Black; } if (stg == gui) { button8.ForeColor = Color.Black; } } if (rtg == gui) { if (ntg == ding) { button4.ForeColor = Color.Red; } if (ytg == ding) { button16.ForeColor = Color.Red; } if (stg == ding) { button8.ForeColor = Color.Red; } } } //十神六亲喜忌色彩 if (jia == jia) { //天干 linkLabel4.LinkColor = button4.ForeColor; linkLabel8.LinkColor = button16.ForeColor; linkLabel22.LinkColor = button8.ForeColor; //年支 linkLabel31.LinkColor = button13.ForeColor; linkLabel29.LinkColor = button14.ForeColor; linkLabel30.LinkColor = button15.ForeColor; //月支 linkLabel44.LinkColor = button17.ForeColor; linkLabel43.LinkColor = button18.ForeColor; linkLabel42.LinkColor = button6.ForeColor; //日支 linkLabel52.LinkColor = button19.ForeColor; linkLabel51.LinkColor = button21.ForeColor; linkLabel50.LinkColor = button20.ForeColor; //时支 linkLabel59.LinkColor = button22.ForeColor; linkLabel53.LinkColor = button23.ForeColor; linkLabel54.LinkColor = button24.ForeColor; } //内脏 if (jia == jia) { if (ntg == jia) { linkLabel1.Text = "头;肝胆;四肢;手臂;腿;双肩;双脚"; linkLabel1.LinkColor = Color.Green; linkLabel1.BackColor = Color.White; } if (ntg == yii) { linkLabel1.Text = "血管;肝胆;软骨;四肢;毛发;手指;食指;脚掌"; linkLabel1.LinkColor = Color.Green; linkLabel1.BackColor = Color.White; } if (ntg == bing) { linkLabel1.Text = "眼;额;心脏;心血管;脑血管"; linkLabel1.LinkColor = Color.Red; linkLabel1.BackColor = Color.White; } if (ntg == ding) { linkLabel1.Text = "舌;发根;中指;颈项;心肺;下巴"; linkLabel1.LinkColor = Color.Red; linkLabel1.BackColor = Color.White; } if (ntg == wuu) { linkLabel1.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel1.LinkColor = Color.Sienna; linkLabel1.BackColor = Color.White; } if (ntg == jii) { linkLabel1.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel1.LinkColor = Color.Sienna; linkLabel1.BackColor = Color.White; } if (ntg == geng) { linkLabel1.Text = "胸;大肠;胸骨;肺;气管;肠;骨"; linkLabel1.LinkColor = Color.Gold; linkLabel1.BackColor = Color.Black; } if (ntg == xin) { linkLabel1.Text = "齿;无名指;乳房;骨;肋骨;肺;气管;肠"; linkLabel1.LinkColor = Color.Gold; linkLabel1.BackColor = Color.Black; } if (ntg == ren) { linkLabel1.Text = "各种体液;血液;肾;淋巴;脑;脊髓;腺泌"; linkLabel1.LinkColor = Color.DodgerBlue; linkLabel1.BackColor = Color.White; } if (ntg == gui) { linkLabel1.Text = "耳;小指;阴部;肾;尿;阴毛;肛门"; linkLabel1.LinkColor = Color.DodgerBlue; linkLabel1.BackColor = Color.White; } if (ytg == jia) { linkLabel9.Text = "头;肝胆;四肢;手臂;腿;双肩;双脚"; linkLabel9.LinkColor = Color.Green; linkLabel9.BackColor = Color.White; } if (ytg == yii) { linkLabel9.Text = "血管;肝胆;软骨;四肢;毛发;手指;食指;脚掌"; linkLabel9.LinkColor = Color.Green; linkLabel9.BackColor = Color.White; } if (ytg == bing) { linkLabel9.Text = "眼;额;心脏;心血管;脑血管"; linkLabel9.LinkColor = Color.Red; linkLabel9.BackColor = Color.White; } if (ytg == ding) { linkLabel9.Text = "舌;发根;中指;颈项;心肺;下巴"; linkLabel9.LinkColor = Color.Red; linkLabel9.BackColor = Color.White; } if (ytg == wuu) { linkLabel9.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel9.LinkColor = Color.Sienna; linkLabel9.BackColor = Color.White; } if (ytg == jii) { linkLabel9.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel9.LinkColor = Color.Sienna; linkLabel9.BackColor = Color.White; } if (ytg == geng) { linkLabel9.Text = "胸;大肠;胸骨;肺;气管;肠;骨"; linkLabel9.LinkColor = Color.Gold; linkLabel9.BackColor = Color.Black; } if (ytg == xin) { linkLabel9.Text = "齿;无名指;乳房;骨;肋骨;肺;气管;肠"; linkLabel9.LinkColor = Color.Gold; linkLabel9.BackColor = Color.Black; } if (ytg == ren) { linkLabel9.Text = "各种体液;血液;肾;淋巴;脑;脊髓;腺泌"; linkLabel9.LinkColor = Color.DodgerBlue; linkLabel9.BackColor = Color.White; } if (ytg == gui) { linkLabel9.Text = "耳;小指;阴部;肾;尿;阴毛;肛门"; linkLabel9.LinkColor = Color.DodgerBlue; linkLabel9.BackColor = Color.White; } if (rtg == jia) { linkLabel15.Text = "头;肝胆;四肢;手臂;腿;双肩;双脚"; linkLabel15.LinkColor = Color.Green; linkLabel15.BackColor = Color.White; } if (rtg == yii) { linkLabel15.Text = "血管;肝胆;软骨;四肢;毛发;手指;食指;脚掌"; linkLabel15.LinkColor = Color.Green; linkLabel15.BackColor = Color.White; } if (rtg == bing) { linkLabel15.Text = "眼;额;心脏;心血管;脑血管"; linkLabel15.LinkColor = Color.Red; linkLabel15.BackColor = Color.White; } if (rtg == ding) { linkLabel15.Text = "舌;发根;中指;颈项;心肺;下巴"; linkLabel15.LinkColor = Color.Red; linkLabel15.BackColor = Color.White; } if (rtg == wuu) { linkLabel15.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel15.LinkColor = Color.Sienna; linkLabel15.BackColor = Color.White; } if (rtg == jii) { linkLabel15.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel15.LinkColor = Color.Sienna; linkLabel15.BackColor = Color.White; } if (rtg == geng) { linkLabel15.Text = "胸;大肠;胸骨;肺;气管;肠;骨"; linkLabel15.LinkColor = Color.Gold; linkLabel15.BackColor = Color.Black; } if (rtg == xin) { linkLabel15.Text = "齿;无名指;乳房;骨;肋骨;肺;气管;肠"; linkLabel15.LinkColor = Color.Gold; linkLabel15.BackColor = Color.Black; } if (rtg == ren) { linkLabel15.Text = "各种体液;血液;肾;淋巴;脑;脊髓;腺泌"; linkLabel15.LinkColor = Color.DodgerBlue; linkLabel15.BackColor = Color.White; } if (rtg == gui) { linkLabel15.Text = "耳;小指;阴部;肾;尿;阴毛;肛门"; linkLabel15.LinkColor = Color.DodgerBlue; linkLabel15.BackColor = Color.White; } if (stg == jia) { linkLabel23.Text = "头;肝胆;四肢;手臂;腿;双肩;双脚"; linkLabel23.LinkColor = Color.Green; linkLabel23.BackColor = Color.White; } if (stg == yii) { linkLabel23.Text = "血管;肝胆;软骨;四肢;毛发;手指;食指;脚掌"; linkLabel23.LinkColor = Color.Green; linkLabel23.BackColor = Color.White; } if (stg == bing) { linkLabel23.Text = "眼;额;心脏;心血管;脑血管"; linkLabel23.LinkColor = Color.Red; linkLabel23.BackColor = Color.White; } if (stg == ding) { linkLabel23.Text = "舌;发根;中指;颈项;心肺;下巴"; linkLabel23.LinkColor = Color.Red; linkLabel23.BackColor = Color.White; } if (stg == wuu) { linkLabel23.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel23.LinkColor = Color.Sienna; linkLabel23.BackColor = Color.White; } if (stg == jii) { linkLabel23.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel23.LinkColor = Color.Sienna; linkLabel23.BackColor = Color.White; } if (stg == geng) { linkLabel23.Text = "胸;大肠;胸骨;肺;气管;肠;骨"; linkLabel23.LinkColor = Color.Gold; linkLabel23.BackColor = Color.Black; } if (stg == xin) { linkLabel23.Text = "齿;无名指;乳房;骨;肋骨;肺;气管;肠"; linkLabel23.LinkColor = Color.Gold; linkLabel23.BackColor = Color.Black; } if (stg == ren) { linkLabel23.Text = "各种体液;血液;肾;淋巴;脑;脊髓;腺泌"; linkLabel23.LinkColor = Color.DodgerBlue; linkLabel23.BackColor = Color.White; } if (stg == gui) { linkLabel23.Text = "耳;小指;阴部;肾;尿;阴毛;肛门"; linkLabel23.LinkColor = Color.DodgerBlue; linkLabel23.BackColor = Color.White; } if (ndz == yin) { linkLabel32.Text = "头;肝胆;四肢;手臂;腿;肩;脚;胸;腰;尾椎"; linkLabel32.LinkColor = Color.Green; linkLabel32.BackColor = Color.White; } if (ndz == mao) { linkLabel32.Text = "血管;肝胆;四肢;软骨;毛发;手指;食指;脚;颈椎"; linkLabel32.LinkColor = Color.Green; linkLabel32.BackColor = Color.White; } if (ndz == chen) { linkLabel32.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel32.LinkColor = Color.Red; linkLabel32.BackColor = Color.White; } if (ndz == sii) { linkLabel32.Text = "眼;额;心脏;心血管;脑血管"; linkLabel32.LinkColor = Color.Red; linkLabel32.BackColor = Color.White; } if (ndz == wuma) { linkLabel32.Text = "舌;发根;中指;颈项;心肺;下巴"; linkLabel32.LinkColor = Color.Sienna; linkLabel32.BackColor = Color.White; } if (ndz == wei) { linkLabel32.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel32.LinkColor = Color.Sienna; linkLabel32.BackColor = Color.White; } if (ndz == shen) { linkLabel32.Text = "胸;大肠;胸骨;肺;气管;肠;骨"; linkLabel32.LinkColor = Color.Gold; linkLabel32.BackColor = Color.Black; } if (ndz == you) { linkLabel32.Text = "齿;无名指;乳房;骨;肋骨;肺;气管;肠"; linkLabel32.LinkColor = Color.Gold; linkLabel32.BackColor = Color.Black; } if (ndz == xuu) { linkLabel32.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel32.LinkColor = Color.DodgerBlue; linkLabel32.BackColor = Color.White; } if (ndz == hai) { linkLabel32.Text = "各种体液;血液;肾;淋巴;脑;脊髓;腺泌"; linkLabel32.LinkColor = Color.DodgerBlue; linkLabel32.BackColor = Color.White; } if (ndz == zii) { linkLabel32.Text = "耳;小指;阴部;肾;尿;阴毛;肛门"; linkLabel32.LinkColor = Color.DodgerBlue; linkLabel32.BackColor = Color.White; } if (ndz == chou) { linkLabel32.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel32.LinkColor = Color.DodgerBlue; linkLabel32.BackColor = Color.White; } if (ydz == yin) { linkLabel41.Text = "头;肝胆;四肢;手臂;腿;肩;脚;胸;腰;尾椎"; linkLabel41.LinkColor = Color.Green; linkLabel41.BackColor = Color.White; } if (ydz == mao) { linkLabel41.Text = "血管;肝胆;四肢;软骨;毛发;手指;食指;脚;颈椎"; linkLabel41.LinkColor = Color.Green; linkLabel41.BackColor = Color.White; } if (ydz == chen) { linkLabel41.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel41.LinkColor = Color.Red; linkLabel41.BackColor = Color.White; } if (ydz == sii) { linkLabel41.Text = "眼;额;心脏;心血管;脑血管"; linkLabel41.LinkColor = Color.Red; linkLabel41.BackColor = Color.White; } if (ydz == wuma) { linkLabel41.Text = "舌;发根;中指;颈项;心肺;下巴"; linkLabel41.LinkColor = Color.Sienna; linkLabel41.BackColor = Color.White; } if (ydz == wei) { linkLabel41.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel41.LinkColor = Color.Sienna; linkLabel41.BackColor = Color.White; } if (ydz == shen) { linkLabel41.Text = "胸;大肠;胸骨;肺;气管;肠;骨"; linkLabel41.LinkColor = Color.Gold; linkLabel41.BackColor = Color.Black; } if (ydz == you) { linkLabel41.Text = "齿;无名指;乳房;骨;肋骨;肺;气管;肠"; linkLabel41.LinkColor = Color.Gold; linkLabel41.BackColor = Color.Black; } if (ydz == xuu) { linkLabel41.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel41.LinkColor = Color.DodgerBlue; linkLabel41.BackColor = Color.White; } if (ydz == hai) { linkLabel41.Text = "各种体液;血液;肾;淋巴;脑;脊髓;腺泌"; linkLabel41.LinkColor = Color.DodgerBlue; linkLabel41.BackColor = Color.White; } if (ydz == zii) { linkLabel41.Text = "耳;小指;阴部;肾;尿;阴毛;肛门"; linkLabel41.LinkColor = Color.DodgerBlue; linkLabel41.BackColor = Color.White; } if (ydz == chou) { linkLabel41.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel41.LinkColor = Color.DodgerBlue; linkLabel41.BackColor = Color.White; } if (rdz == yin) { linkLabel49.Text = "头;肝胆;四肢;手臂;腿;肩;脚;胸;腰;尾椎"; linkLabel49.LinkColor = Color.Green; linkLabel49.BackColor = Color.White; } if (rdz == mao) { linkLabel49.Text = "血管;肝胆;四肢;软骨;毛发;手指;食指;脚;颈椎"; linkLabel49.LinkColor = Color.Green; linkLabel49.BackColor = Color.White; } if (rdz == chen) { linkLabel49.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel49.LinkColor = Color.Red; linkLabel49.BackColor = Color.White; } if (rdz == sii) { linkLabel49.Text = "眼;额;心脏;心血管;脑血管"; linkLabel49.LinkColor = Color.Red; linkLabel49.BackColor = Color.White; } if (rdz == wuma) { linkLabel49.Text = "舌;发根;中指;颈项;心肺;下巴"; linkLabel49.LinkColor = Color.Sienna; linkLabel49.BackColor = Color.White; } if (rdz == wei) { linkLabel49.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel49.LinkColor = Color.Sienna; linkLabel49.BackColor = Color.White; } if (rdz == shen) { linkLabel49.Text = "胸;大肠;胸骨;肺;气管;肠;骨"; linkLabel49.LinkColor = Color.Gold; linkLabel49.BackColor = Color.Black; } if (rdz == you) { linkLabel49.Text = "齿;无名指;乳房;骨;肋骨;肺;气管;肠"; linkLabel49.LinkColor = Color.Gold; linkLabel49.BackColor = Color.Black; } if (rdz == xuu) { linkLabel49.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel49.LinkColor = Color.DodgerBlue; linkLabel49.BackColor = Color.White; } if (rdz == hai) { linkLabel49.Text = "各种体液;血液;肾;淋巴;脑;脊髓;腺泌"; linkLabel49.LinkColor = Color.DodgerBlue; linkLabel49.BackColor = Color.White; } if (rdz == zii) { linkLabel49.Text = "耳;小指;阴部;肾;尿;阴毛;肛门"; linkLabel49.LinkColor = Color.DodgerBlue; linkLabel49.BackColor = Color.White; } if (rdz == chou) { linkLabel49.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel49.LinkColor = Color.DodgerBlue; linkLabel49.BackColor = Color.White; } if (sdz == yin) { linkLabel55.Text = "头;肝胆;四肢;手臂;腿;肩;脚;胸;腰;尾椎"; linkLabel55.LinkColor = Color.Green; linkLabel55.BackColor = Color.White; } if (sdz == mao) { linkLabel55.Text = "血管;肝胆;四肢;软骨;毛发;手指;食指;脚;颈椎"; linkLabel55.LinkColor = Color.Green; linkLabel55.BackColor = Color.White; } if (sdz == chen) { linkLabel55.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel55.LinkColor = Color.Red; linkLabel55.BackColor = Color.White; } if (sdz == sii) { linkLabel55.Text = "眼;额;心脏;心血管;脑血管"; linkLabel55.LinkColor = Color.Red; linkLabel55.BackColor = Color.White; } if (sdz == wuma) { linkLabel55.Text = "舌;发根;中指;颈项;心肺;下巴"; linkLabel55.LinkColor = Color.Sienna; linkLabel55.BackColor = Color.White; } if (sdz == wei) { linkLabel55.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel55.LinkColor = Color.Sienna; linkLabel55.BackColor = Color.White; } if (sdz == shen) { linkLabel55.Text = "胸;大肠;胸骨;肺;气管;肠;骨"; linkLabel55.LinkColor = Color.Gold; linkLabel55.BackColor = Color.Black; } if (sdz == you) { linkLabel55.Text = "齿;无名指;乳房;骨;肋骨;肺;气管;肠"; linkLabel55.LinkColor = Color.Gold; linkLabel55.BackColor = Color.Black; } if (sdz == xuu) { linkLabel55.Text = "眼球;胸肌;股;肌肉;脂肪;脾胃;足"; linkLabel55.LinkColor = Color.DodgerBlue; linkLabel55.BackColor = Color.White; } if (sdz == hai) { linkLabel55.Text = "各种体液;血液;肾;淋巴;脑;脊髓;腺泌"; linkLabel55.LinkColor = Color.DodgerBlue; linkLabel55.BackColor = Color.White; } if (sdz == zii) { linkLabel55.Text = "耳;小指;阴部;肾;尿;阴毛;肛门"; linkLabel55.LinkColor = Color.DodgerBlue; linkLabel55.BackColor = Color.White; } if (sdz == chou) { linkLabel55.Text = "鼻;口;嘴唇;肌肉;母指;腹部;脂肪"; linkLabel55.LinkColor = Color.DodgerBlue; linkLabel55.BackColor = Color.White; } } //方位 if (jia == jia) { if (ntg == jia || ntg == yii) { linkLabel2.Text = "雷;东;震"; linkLabel2.BackColor = Color.White; linkLabel2.LinkColor = Color.Green; } if (ndz == mao) { linkLabel33.Text = "雷;东;震"; linkLabel33.BackColor = Color.White; linkLabel33.LinkColor = Color.Green; } if (ndz == yin || ndz == chou) { linkLabel33.Text = "山;东北;艮"; linkLabel33.BackColor = Color.White; linkLabel33.LinkColor = Color.Green; } if (ntg == ren || ntg == gui) { linkLabel2.Text = "水;北;坎"; linkLabel2.BackColor = Color.White; linkLabel2.LinkColor = Color.DodgerBlue; } if (ndz == zii) { linkLabel33.Text = "水;北;坎"; linkLabel33.BackColor = Color.White; linkLabel33.LinkColor = Color.DodgerBlue; } if (ndz == xuu || ndz == hai) { linkLabel33.Text = "天;西北;乾"; linkLabel33.BackColor = Color.White; linkLabel33.LinkColor = Color.Sienna; } if (ntg == geng || ntg == xin) { linkLabel2.Text = "泽;西;兑"; linkLabel2.BackColor = Color.Black; linkLabel2.LinkColor = Color.Gold; } if (ndz == you) { linkLabel33.Text = "泽;西;兑"; linkLabel33.BackColor = Color.Black; linkLabel33.LinkColor = Color.Gold; } if (ndz == wei || ndz == shen) { linkLabel33.Text = "地;西南;坤"; linkLabel33.BackColor = Color.White; linkLabel33.LinkColor = Color.Sienna; } if (ntg == bing || ntg == ding) { linkLabel2.Text = "火;南;离"; linkLabel2.BackColor = Color.White; linkLabel2.LinkColor = Color.Red; } if (ndz == wuma) { linkLabel33.Text = "火;南;离"; linkLabel33.BackColor = Color.White; linkLabel33.LinkColor = Color.Red; } if (ndz == chen || ndz == sii) { linkLabel33.Text = "风;东南;巽"; linkLabel33.BackColor = Color.White; linkLabel33.LinkColor = Color.Sienna; } if (stg == jia || stg == yii) { linkLabel24.Text = "雷;东;震"; linkLabel24.BackColor = Color.White; linkLabel24.LinkColor = Color.Green; } if (sdz == mao) { linkLabel56.Text = "雷;东;震"; linkLabel56.BackColor = Color.White; linkLabel56.LinkColor = Color.Green; } if (sdz == yin || sdz == chou) { linkLabel56.Text = "山;东北;艮"; linkLabel56.BackColor = Color.White; linkLabel56.LinkColor = Color.Green; } if (stg == ren || stg == gui) { linkLabel24.Text = "水;北;坎"; linkLabel24.BackColor = Color.White; linkLabel24.LinkColor = Color.DodgerBlue; } if (sdz == zii) { linkLabel56.Text = "水;北;坎"; linkLabel56.BackColor = Color.White; linkLabel56.LinkColor = Color.DodgerBlue; } if (sdz == xuu || sdz == hai) { linkLabel56.Text = "天;西北;乾"; linkLabel56.BackColor = Color.White; linkLabel56.LinkColor = Color.Sienna; } if (stg == geng || stg == xin) { linkLabel24.Text = "泽;西;兑"; linkLabel24.BackColor = Color.Black; linkLabel24.LinkColor = Color.Gold; } if (sdz == you) { linkLabel56.Text = "泽;西;兑"; linkLabel56.BackColor = Color.Black; linkLabel56.LinkColor = Color.Gold; } if (sdz == wei || sdz == shen) { linkLabel56.Text = "地;西南;坤"; linkLabel56.BackColor = Color.White; linkLabel56.LinkColor = Color.Sienna; } if (stg == bing || stg == ding) { linkLabel24.Text = "火;南;离"; linkLabel24.BackColor = Color.White; linkLabel24.LinkColor = Color.Red; } if (sdz == wuma) { linkLabel56.Text = "火;南;离"; linkLabel56.BackColor = Color.White; linkLabel56.LinkColor = Color.Red; } if (sdz == chen || sdz == sii) { linkLabel56.Text = "风;东南;巽"; linkLabel56.BackColor = Color.White; linkLabel56.LinkColor = Color.Sienna; } if (rtg == jia || rtg == yii) { linkLabel17.Text = "雷;东;震"; linkLabel17.BackColor = Color.White; linkLabel17.LinkColor = Color.Green; } if (rdz == mao) { linkLabel48.Text = "雷;东;震"; linkLabel48.BackColor = Color.White; linkLabel48.LinkColor = Color.Green; } if (rdz == yin || rdz == chou) { linkLabel48.Text = "山;东北;艮"; linkLabel48.BackColor = Color.White; linkLabel48.LinkColor = Color.Green; } if (rtg == ren || rtg == gui) { linkLabel17.Text = "水;北;坎"; linkLabel17.BackColor = Color.White; linkLabel17.LinkColor = Color.DodgerBlue; } if (rdz == zii) { linkLabel48.Text = "水;北;坎"; linkLabel48.BackColor = Color.White; linkLabel48.LinkColor = Color.DodgerBlue; } if (rdz == xuu || rdz == hai) { linkLabel48.Text = "天;西北;乾"; linkLabel48.BackColor = Color.White; linkLabel48.LinkColor = Color.Sienna; } if (rtg == geng || rtg == xin) { linkLabel17.Text = "泽;西;兑"; linkLabel17.BackColor = Color.Black; linkLabel17.LinkColor = Color.Gold; } if (rdz == you) { linkLabel48.Text = "泽;西;兑"; linkLabel48.BackColor = Color.Black; linkLabel48.LinkColor = Color.Gold; } if (rdz == wei || rdz == shen) { linkLabel48.Text = "地;西南;坤"; linkLabel48.BackColor = Color.White; linkLabel48.LinkColor = Color.Sienna; } if (rtg == bing || rtg == ding) { linkLabel17.Text = "火;南;离"; linkLabel17.BackColor = Color.White; linkLabel17.LinkColor = Color.Red; } if (rdz == wuma) { linkLabel48.Text = "火;南;离"; linkLabel48.BackColor = Color.White; linkLabel48.LinkColor = Color.Red; } if (rdz == chen || rdz == sii) { linkLabel48.Text = "风;东南;巽"; linkLabel48.BackColor = Color.White; linkLabel48.LinkColor = Color.Sienna; } if (ytg == jia || ytg == yii) { linkLabel10.Text = "雷;东;震"; linkLabel10.BackColor = Color.White; linkLabel10.LinkColor = Color.Green; } if (ydz == mao) { linkLabel40.Text = "雷;东;震"; linkLabel40.BackColor = Color.White; linkLabel40.LinkColor = Color.Green; } if (ydz == yin || ydz == chou) { linkLabel40.Text = "山;东北;艮"; linkLabel40.BackColor = Color.White; linkLabel40.LinkColor = Color.Green; } if (ytg == ren || ytg == gui) { linkLabel10.Text = "水;北;坎"; linkLabel10.BackColor = Color.White; linkLabel10.LinkColor = Color.DodgerBlue; } if (ydz == zii) { linkLabel40.Text = "水;北;坎"; linkLabel40.BackColor = Color.White; linkLabel40.LinkColor = Color.DodgerBlue; } if (ydz == xuu || ydz == hai) { linkLabel40.Text = "天;西北;乾"; linkLabel40.BackColor = Color.White; linkLabel40.LinkColor = Color.Sienna; } if (ytg == geng || ytg == xin) { linkLabel10.Text = "泽;西;兑"; linkLabel10.BackColor = Color.Black; linkLabel10.LinkColor = Color.Gold; } if (ydz == you) { linkLabel40.Text = "泽;西;兑"; linkLabel40.BackColor = Color.Black; linkLabel40.LinkColor = Color.Gold; } if (ydz == wei || ydz == shen) { linkLabel40.Text = "地;西南;坤"; linkLabel40.BackColor = Color.White; linkLabel40.LinkColor = Color.Sienna; } if (ytg == bing || ytg == ding) { linkLabel10.Text = "火;南;离"; linkLabel10.BackColor = Color.White; linkLabel10.LinkColor = Color.Red; } if (ydz == wuma) { linkLabel40.Text = "火;南;离"; linkLabel40.BackColor = Color.White; linkLabel40.LinkColor = Color.Red; } if (ydz == chen || ydz == sii) { linkLabel40.Text = "风;东南;巽"; linkLabel40.BackColor = Color.White; linkLabel40.LinkColor = Color.Sienna; } } //四柱十二长生 if (jia == jia) { if (ntg == bing) { if (ndz == yin) { linkLabencs.Text += "年长生;"; } if (ndz == mao) { linkLabencs.Text += "年沐浴;"; } if (ndz == chen) { linkLabencs.Text += "年冠带;"; } if (ndz == sii) { linkLabencs.Text += "年临官;"; } if (ndz == wuma) { linkLabencs.Text += "年帝旺;"; } if (ndz == wei) { linkLabencs.Text += "年衰;"; } if (ndz == shen) { linkLabencs.Text += "年病;"; } if (ndz == you) { linkLabencs.Text += "年死;"; } if (ndz == xuu) { linkLabencs.Text += "年墓;"; } if (ndz == hai) { linkLabencs.Text += "年绝;"; } if (ndz == zii) { linkLabencs.Text += "年胎;"; } if (ndz == chou) { linkLabencs.Text += "年养;"; } } if (ntg == wuu) { if (ndz == yin) { linkLabencs.Text += "年长生;"; } if (ndz == mao) { linkLabencs.Text += "年沐浴;"; } if (ndz == chen) { linkLabencs.Text += "年冠带;"; } if (ndz == sii) { linkLabencs.Text += "年临官;"; } if (ndz == wuma) { linkLabencs.Text += "年帝旺;"; } if (ndz == wei) { linkLabencs.Text += "年衰;"; } if (ndz == shen) { linkLabencs.Text += "年病;"; } if (ndz == you) { linkLabencs.Text += "年死;"; } if (ndz == xuu) { linkLabencs.Text += "年墓;"; } if (ndz == hai) { linkLabencs.Text += "年绝;"; } if (ndz == zii) { linkLabencs.Text += "年胎;"; } if (ndz == chou) { linkLabencs.Text += "年养;"; } } if (ntg == ding) { if (ndz == you) { linkLabencs.Text += "年长生;"; } if (ndz == shen) { linkLabencs.Text += "年沐浴;"; } if (ndz == wei) { linkLabencs.Text += "年冠带;"; } if (ndz == wuma) { linkLabencs.Text += "年临官;"; } if (ndz == sii) { linkLabencs.Text += "年帝旺;"; } if (ndz == chen) { linkLabencs.Text += "年衰;"; } if (ndz == mao) { linkLabencs.Text += "年病;"; } if (ndz == yin) { linkLabencs.Text += "年死;"; } if (ndz == chou) { linkLabencs.Text += "年墓;"; } if (ndz == zii) { linkLabencs.Text += "年绝;"; } if (ndz == hai) { linkLabencs.Text += "年胎;"; } if (ndz == xuu) { linkLabencs.Text += "年养;"; } } if (ntg == jii) { if (ndz == you) { linkLabencs.Text += "年长生;"; } if (ndz == shen) { linkLabencs.Text += "年沐浴;"; } if (ndz == wei) { linkLabencs.Text += "年冠带;"; } if (ndz == wuma) { linkLabencs.Text += "年临官;"; } if (ndz == sii) { linkLabencs.Text += "年帝旺;"; } if (ndz == chen) { linkLabencs.Text += "年衰;"; } if (ndz == mao) { linkLabencs.Text += "年病;"; } if (ndz == yin) { linkLabencs.Text += "年死;"; } if (ndz == chou) { linkLabencs.Text += "年墓;"; } if (ndz == zii) { linkLabencs.Text += "年绝;"; } if (ndz == hai) { linkLabencs.Text += "年胎;"; } if (ndz == xuu) { linkLabencs.Text += "年养;"; } } if (ntg == yii) { if (ndz == wuma) { linkLabencs.Text += "年长生;"; } if (ndz == sii) { linkLabencs.Text += "年沐浴;"; } if (ndz == chen) { linkLabencs.Text += "年冠带;"; } if (ndz == mao) { linkLabencs.Text += "年临官;"; } if (ndz == yin) { linkLabencs.Text += "年帝旺;"; } if (ndz == chou) { linkLabencs.Text += "年衰;"; } if (ndz == zii) { linkLabencs.Text += "年病;"; } if (ndz == hai) { linkLabencs.Text += "年死;"; } if (ndz == xuu) { linkLabencs.Text += "年墓;"; } if (ndz == you) { linkLabencs.Text += "年绝;"; } if (ndz == shen) { linkLabencs.Text += "年胎;"; } if (ndz == wei) { linkLabencs.Text += "年养;"; } } if (ntg == xin) { if (ndz == zii) { linkLabencs.Text += "年长生;"; } if (ndz == hai) { linkLabencs.Text += "年沐浴;"; } if (ndz == xuu) { linkLabencs.Text += "年冠带;"; } if (ndz == you) { linkLabencs.Text += "年临官;"; } if (ndz == shen) { linkLabencs.Text += "年帝旺;"; } if (ndz == wei) { linkLabencs.Text += "年衰;"; } if (ndz == wuma) { linkLabencs.Text += "年病;"; } if (ndz == sii) { linkLabencs.Text += "年死;"; } if (ndz == chen) { linkLabencs.Text += "年墓;"; } if (ndz == mao) { linkLabencs.Text += "年绝;"; } if (ndz == yin) { linkLabencs.Text += "年胎;"; } if (ndz == chou) { linkLabencs.Text += "年养;"; } } if (ntg == gui) { if (ndz == mao) { linkLabencs.Text += "年长生;"; } if (ndz == yin) { linkLabencs.Text += "年沐浴;"; } if (ndz == chou) { linkLabencs.Text += "年冠带;"; } if (ndz == zii) { linkLabencs.Text += "年临官;"; } if (ndz == hai) { linkLabencs.Text += "年帝旺;"; } if (ndz == xuu) { linkLabencs.Text += "年衰;"; } if (ndz == you) { linkLabencs.Text += "年病;"; } if (ndz == shen) { linkLabencs.Text += "年死;"; } if (ndz == wei) { linkLabencs.Text += "年墓;"; } if (ndz == wuma) { linkLabencs.Text += "年绝;"; } if (ndz == sii) { linkLabencs.Text += "年胎;"; } if (ndz == chen) { linkLabencs.Text += "年养;"; } } if (ntg == jia) { if (ndz == hai) { linkLabencs.Text += "年长生;"; } if (ndz == zii) { linkLabencs.Text += "年沐浴;"; } if (ndz == chou) { linkLabencs.Text += "年冠带;"; } if (ndz == yin) { linkLabencs.Text += "年临官;"; } if (ndz == mao) { linkLabencs.Text += "年帝旺;"; } if (ndz == chen) { linkLabencs.Text += "年衰;"; } if (ndz == sii) { linkLabencs.Text += "年病;"; } if (ndz == wuma) { linkLabencs.Text += "年死;"; } if (ndz == wei) { linkLabencs.Text += "年墓;"; } if (ndz == shen) { linkLabencs.Text += "年绝;"; } if (ndz == you) { linkLabencs.Text += "年胎;"; } if (ndz == xuu) { linkLabencs.Text += "年养;"; } } if (ntg == geng) { if (ndz == sii) { linkLabencs.Text += "年长生;"; } if (ndz == wuma) { linkLabencs.Text += "年沐浴;"; } if (ndz == wei) { linkLabencs.Text += "年冠带;"; } if (ndz == shen) { linkLabencs.Text += "年临官;"; } if (ndz == you) { linkLabencs.Text += "年帝旺;"; } if (ndz == xuu) { linkLabencs.Text += "年衰;"; } if (ndz == hai) { linkLabencs.Text += "年病;"; } if (ndz == zii) { linkLabencs.Text += "年死;"; } if (ndz == chou) { linkLabencs.Text += "年墓;"; } if (ndz == yin) { linkLabencs.Text += "年绝;"; } if (ndz == mao) { linkLabencs.Text += "年胎;"; } if (ndz == chen) { linkLabencs.Text += "年养;"; } } if (ntg == ren) { if (ndz == shen) { linkLabencs.Text += "年长生;"; } if (ndz == you) { linkLabencs.Text += "年沐浴;"; } if (ndz == xuu) { linkLabencs.Text += "年冠带;"; } if (ndz == hai) { linkLabencs.Text += "年临官;"; } if (ndz == zii) { linkLabencs.Text += "年帝旺;"; } if (ndz == chou) { linkLabencs.Text += "年衰;"; } if (ndz == yin) { linkLabencs.Text += "年病;"; } if (ndz == mao) { linkLabencs.Text += "年死;"; } if (ndz == chen) { linkLabencs.Text += "年墓;"; } if (ndz == sii) { linkLabencs.Text += "年绝;"; } if (ndz == wuma) { linkLabencs.Text += "年胎;"; } if (ndz == wei) { linkLabencs.Text += "年养;"; } } if (ntg == bing) { if (ydz == yin) { linkLabencs.Text += "月长生;"; } if (ydz == mao) { linkLabencs.Text += "月沐浴;"; } if (ydz == chen) { linkLabencs.Text += "月冠带;"; } if (ydz == sii) { linkLabencs.Text += "月临官;"; } if (ydz == wuma) { linkLabencs.Text += "月帝旺;"; } if (ydz == wei) { linkLabencs.Text += "月衰;"; } if (ydz == shen) { linkLabencs.Text += "月病;"; } if (ydz == you) { linkLabencs.Text += "月死;"; } if (ydz == xuu) { linkLabencs.Text += "月墓;"; } if (ydz == hai) { linkLabencs.Text += "月绝;"; } if (ydz == zii) { linkLabencs.Text += "月胎;"; } if (ydz == chou) { linkLabencs.Text += "月养;"; } } if (ntg == wuu) { if (ydz == yin) { linkLabencs.Text += "月长生;"; } if (ydz == mao) { linkLabencs.Text += "月沐浴;"; } if (ydz == chen) { linkLabencs.Text += "月冠带;"; } if (ydz == sii) { linkLabencs.Text += "月临官;"; } if (ydz == wuma) { linkLabencs.Text += "月帝旺;"; } if (ydz == wei) { linkLabencs.Text += "月衰;"; } if (ydz == shen) { linkLabencs.Text += "月病;"; } if (ydz == you) { linkLabencs.Text += "月死;"; } if (ydz == xuu) { linkLabencs.Text += "月墓;"; } if (ydz == hai) { linkLabencs.Text += "月绝;"; } if (ydz == zii) { linkLabencs.Text += "月胎;"; } if (ydz == chou) { linkLabencs.Text += "月养;"; } } if (ntg == ding) { if (ydz == you) { linkLabencs.Text += "月长生;"; } if (ydz == shen) { linkLabencs.Text += "月沐浴;"; } if (ydz == wei) { linkLabencs.Text += "月冠带;"; } if (ydz == wuma) { linkLabencs.Text += "月临官;"; } if (ydz == sii) { linkLabencs.Text += "月帝旺;"; } if (ydz == chen) { linkLabencs.Text += "月衰;"; } if (ydz == mao) { linkLabencs.Text += "月病;"; } if (ydz == yin) { linkLabencs.Text += "月死;"; } if (ydz == chou) { linkLabencs.Text += "月墓;"; } if (ydz == zii) { linkLabencs.Text += "月绝;"; } if (ydz == hai) { linkLabencs.Text += "月胎;"; } if (ydz == xuu) { linkLabencs.Text += "月养;"; } } if (ntg == jii) { if (ydz == you) { linkLabencs.Text += "月长生;"; } if (ydz == shen) { linkLabencs.Text += "月沐浴;"; } if (ydz == wei) { linkLabencs.Text += "月冠带;"; } if (ydz == wuma) { linkLabencs.Text += "月临官;"; } if (ydz == sii) { linkLabencs.Text += "月帝旺;"; } if (ydz == chen) { linkLabencs.Text += "月衰;"; } if (ydz == mao) { linkLabencs.Text += "月病;"; } if (ydz == yin) { linkLabencs.Text += "月死;"; } if (ydz == chou) { linkLabencs.Text += "月墓;"; } if (ydz == zii) { linkLabencs.Text += "月绝;"; } if (ydz == hai) { linkLabencs.Text += "月胎;"; } if (ydz == xuu) { linkLabencs.Text += "月养;"; } } if (ntg == yii) { if (ydz == wuma) { linkLabencs.Text += "月长生;"; } if (ydz == sii) { linkLabencs.Text += "月沐浴;"; } if (ydz == chen) { linkLabencs.Text += "月冠带;"; } if (ydz == mao) { linkLabencs.Text += "月临官;"; } if (ydz == yin) { linkLabencs.Text += "月帝旺;"; } if (ydz == chou) { linkLabencs.Text += "月衰;"; } if (ydz == zii) { linkLabencs.Text += "月病;"; } if (ydz == hai) { linkLabencs.Text += "月死;"; } if (ydz == xuu) { linkLabencs.Text += "月墓;"; } if (ydz == you) { linkLabencs.Text += "月绝;"; } if (ydz == shen) { linkLabencs.Text += "月胎;"; } if (ydz == wei) { linkLabencs.Text += "月养;"; } } if (ntg == xin) { if (ydz == zii) { linkLabencs.Text += "月长生;"; } if (ydz == hai) { linkLabencs.Text += "月沐浴;"; } if (ydz == xuu) { linkLabencs.Text += "月冠带;"; } if (ydz == you) { linkLabencs.Text += "月临官;"; } if (ydz == shen) { linkLabencs.Text += "月帝旺;"; } if (ydz == wei) { linkLabencs.Text += "月衰;"; } if (ydz == wuma) { linkLabencs.Text += "月病;"; } if (ydz == sii) { linkLabencs.Text += "月死;"; } if (ydz == chen) { linkLabencs.Text += "月墓;"; } if (ydz == mao) { linkLabencs.Text += "月绝;"; } if (ydz == yin) { linkLabencs.Text += "月胎;"; } if (ydz == chou) { linkLabencs.Text += "月养;"; } } if (ntg == gui) { if (ydz == mao) { linkLabencs.Text += "月长生;"; } if (ydz == yin) { linkLabencs.Text += "月沐浴;"; } if (ydz == chou) { linkLabencs.Text += "月冠带;"; } if (ydz == zii) { linkLabencs.Text += "月临官;"; } if (ydz == hai) { linkLabencs.Text += "月帝旺;"; } if (ydz == xuu) { linkLabencs.Text += "月衰;"; } if (ydz == you) { linkLabencs.Text += "月病;"; } if (ydz == shen) { linkLabencs.Text += "月死;"; } if (ydz == wei) { linkLabencs.Text += "月墓;"; } if (ydz == wuma) { linkLabencs.Text += "月绝;"; } if (ydz == sii) { linkLabencs.Text += "月胎;"; } if (ydz == chen) { linkLabencs.Text += "月养;"; } } if (ntg == jia) { if (ydz == hai) { linkLabencs.Text += "月长生;"; } if (ydz == zii) { linkLabencs.Text += "月沐浴;"; } if (ydz == chou) { linkLabencs.Text += "月冠带;"; } if (ydz == yin) { linkLabencs.Text += "月临官;"; } if (ydz == mao) { linkLabencs.Text += "月帝旺;"; } if (ydz == chen) { linkLabencs.Text += "月衰;"; } if (ydz == sii) { linkLabencs.Text += "月病;"; } if (ydz == wuma) { linkLabencs.Text += "月死;"; } if (ydz == wei) { linkLabencs.Text += "月墓;"; } if (ydz == shen) { linkLabencs.Text += "月绝;"; } if (ydz == you) { linkLabencs.Text += "月胎;"; } if (ydz == xuu) { linkLabencs.Text += "月养;"; } } if (ntg == geng) { if (ydz == sii) { linkLabencs.Text += "月长生;"; } if (ydz == wuma) { linkLabencs.Text += "月沐浴;"; } if (ydz == wei) { linkLabencs.Text += "月冠带;"; } if (ydz == shen) { linkLabencs.Text += "月临官;"; } if (ydz == you) { linkLabencs.Text += "月帝旺;"; } if (ydz == xuu) { linkLabencs.Text += "月衰;"; } if (ydz == hai) { linkLabencs.Text += "月病;"; } if (ydz == zii) { linkLabencs.Text += "月死;"; } if (ydz == chou) { linkLabencs.Text += "月墓;"; } if (ydz == yin) { linkLabencs.Text += "月绝;"; } if (ydz == mao) { linkLabencs.Text += "月胎;"; } if (ydz == chen) { linkLabencs.Text += "月养;"; } } if (ntg == ren) { if (ydz == shen) { linkLabencs.Text += "月长生;"; } if (ydz == you) { linkLabencs.Text += "月沐浴;"; } if (ydz == xuu) { linkLabencs.Text += "月冠带;"; } if (ydz == hai) { linkLabencs.Text += "月临官;"; } if (ydz == zii) { linkLabencs.Text += "月帝旺;"; } if (ydz == chou) { linkLabencs.Text += "月衰;"; } if (ydz == yin) { linkLabencs.Text += "月病;"; } if (ydz == mao) { linkLabencs.Text += "月死;"; } if (ydz == chen) { linkLabencs.Text += "月墓;"; } if (ydz == sii) { linkLabencs.Text += "月绝;"; } if (ydz == wuma) { linkLabencs.Text += "月胎;"; } if (ydz == wei) { linkLabencs.Text += "月养;"; } } if (ntg == bing) { if (rdz == yin) { linkLabencs.Text += "日长生;"; } if (rdz == mao) { linkLabencs.Text += "日沐浴;"; } if (rdz == chen) { linkLabencs.Text += "日冠带;"; } if (rdz == sii) { linkLabencs.Text += "日临官;"; } if (rdz == wuma) { linkLabencs.Text += "日帝旺;"; } if (rdz == wei) { linkLabencs.Text += "日衰;"; } if (rdz == shen) { linkLabencs.Text += "日病;"; } if (rdz == you) { linkLabencs.Text += "日死;"; } if (rdz == xuu) { linkLabencs.Text += "日墓;"; } if (rdz == hai) { linkLabencs.Text += "日绝;"; } if (rdz == zii) { linkLabencs.Text += "日胎;"; } if (rdz == chou) { linkLabencs.Text += "日养;"; } } if (ntg == wuu) { if (rdz == yin) { linkLabencs.Text += "日长生;"; } if (rdz == mao) { linkLabencs.Text += "日沐浴;"; } if (rdz == chen) { linkLabencs.Text += "日冠带;"; } if (rdz == sii) { linkLabencs.Text += "日临官;"; } if (rdz == wuma) { linkLabencs.Text += "日帝旺;"; } if (rdz == wei) { linkLabencs.Text += "日衰;"; } if (rdz == shen) { linkLabencs.Text += "日病;"; } if (rdz == you) { linkLabencs.Text += "日死;"; } if (rdz == xuu) { linkLabencs.Text += "日墓;"; } if (rdz == hai) { linkLabencs.Text += "日绝;"; } if (rdz == zii) { linkLabencs.Text += "日胎;"; } if (rdz == chou) { linkLabencs.Text += "日养;"; } } if (ntg == ding) { if (rdz == you) { linkLabencs.Text += "日长生;"; } if (rdz == shen) { linkLabencs.Text += "日沐浴;"; } if (rdz == wei) { linkLabencs.Text += "日冠带;"; } if (rdz == wuma) { linkLabencs.Text += "日临官;"; } if (rdz == sii) { linkLabencs.Text += "日帝旺;"; } if (rdz == chen) { linkLabencs.Text += "日衰;"; } if (rdz == mao) { linkLabencs.Text += "日病;"; } if (rdz == yin) { linkLabencs.Text += "日死;"; } if (rdz == chou) { linkLabencs.Text += "日墓;"; } if (rdz == zii) { linkLabencs.Text += "日绝;"; } if (rdz == hai) { linkLabencs.Text += "日胎;"; } if (rdz == xuu) { linkLabencs.Text += "日养;"; } } if (ntg == jii) { if (rdz == you) { linkLabencs.Text += "日长生;"; } if (rdz == shen) { linkLabencs.Text += "日沐浴;"; } if (rdz == wei) { linkLabencs.Text += "日冠带;"; } if (rdz == wuma) { linkLabencs.Text += "日临官;"; } if (rdz == sii) { linkLabencs.Text += "日帝旺;"; } if (rdz == chen) { linkLabencs.Text += "日衰;"; } if (rdz == mao) { linkLabencs.Text += "日病;"; } if (rdz == yin) { linkLabencs.Text += "日死;"; } if (rdz == chou) { linkLabencs.Text += "日墓;"; } if (rdz == zii) { linkLabencs.Text += "日绝;"; } if (rdz == hai) { linkLabencs.Text += "日胎;"; } if (rdz == xuu) { linkLabencs.Text += "日养;"; } } if (ntg == yii) { if (rdz == wuma) { linkLabencs.Text += "日长生;"; } if (rdz == sii) { linkLabencs.Text += "日沐浴;"; } if (rdz == chen) { linkLabencs.Text += "日冠带;"; } if (rdz == mao) { linkLabencs.Text += "日临官;"; } if (rdz == yin) { linkLabencs.Text += "日帝旺;"; } if (rdz == chou) { linkLabencs.Text += "日衰;"; } if (rdz == zii) { linkLabencs.Text += "日病;"; } if (rdz == hai) { linkLabencs.Text += "日死;"; } if (rdz == xuu) { linkLabencs.Text += "日墓;"; } if (rdz == you) { linkLabencs.Text += "日绝;"; } if (rdz == shen) { linkLabencs.Text += "日胎;"; } if (rdz == wei) { linkLabencs.Text += "日养;"; } } if (ntg == xin) { if (rdz == zii) { linkLabencs.Text += "日长生;"; } if (rdz == hai) { linkLabencs.Text += "日沐浴;"; } if (rdz == xuu) { linkLabencs.Text += "日冠带;"; } if (rdz == you) { linkLabencs.Text += "日临官;"; } if (rdz == shen) { linkLabencs.Text += "日帝旺;"; } if (rdz == wei) { linkLabencs.Text += "日衰;"; } if (rdz == wuma) { linkLabencs.Text += "日病;"; } if (rdz == sii) { linkLabencs.Text += "日死;"; } if (rdz == chen) { linkLabencs.Text += "日墓;"; } if (rdz == mao) { linkLabencs.Text += "日绝;"; } if (rdz == yin) { linkLabencs.Text += "日胎;"; } if (rdz == chou) { linkLabencs.Text += "日养;"; } } if (ntg == gui) { if (rdz == mao) { linkLabencs.Text += "日长生;"; } if (rdz == yin) { linkLabencs.Text += "日沐浴;"; } if (rdz == chou) { linkLabencs.Text += "日冠带;"; } if (rdz == zii) { linkLabencs.Text += "日临官;"; } if (rdz == hai) { linkLabencs.Text += "日帝旺;"; } if (rdz == xuu) { linkLabencs.Text += "日衰;"; } if (rdz == you) { linkLabencs.Text += "日病;"; } if (rdz == shen) { linkLabencs.Text += "日死;"; } if (rdz == wei) { linkLabencs.Text += "日墓;"; } if (rdz == wuma) { linkLabencs.Text += "日绝;"; } if (rdz == sii) { linkLabencs.Text += "日胎;"; } if (rdz == chen) { linkLabencs.Text += "日养;"; } } if (ntg == jia) { if (rdz == hai) { linkLabencs.Text += "日长生;"; } if (rdz == zii) { linkLabencs.Text += "日沐浴;"; } if (rdz == chou) { linkLabencs.Text += "日冠带;"; } if (rdz == yin) { linkLabencs.Text += "日临官;"; } if (rdz == mao) { linkLabencs.Text += "日帝旺;"; } if (rdz == chen) { linkLabencs.Text += "日衰;"; } if (rdz == sii) { linkLabencs.Text += "日病;"; } if (rdz == wuma) { linkLabencs.Text += "日死;"; } if (rdz == wei) { linkLabencs.Text += "日墓;"; } if (rdz == shen) { linkLabencs.Text += "日绝;"; } if (rdz == you) { linkLabencs.Text += "日胎;"; } if (rdz == xuu) { linkLabencs.Text += "日养;"; } } if (ntg == geng) { if (rdz == sii) { linkLabencs.Text += "日长生;"; } if (rdz == wuma) { linkLabencs.Text += "日沐浴;"; } if (rdz == wei) { linkLabencs.Text += "日冠带;"; } if (rdz == shen) { linkLabencs.Text += "日临官;"; } if (rdz == you) { linkLabencs.Text += "日帝旺;"; } if (rdz == xuu) { linkLabencs.Text += "日衰;"; } if (rdz == hai) { linkLabencs.Text += "日病;"; } if (rdz == zii) { linkLabencs.Text += "日死;"; } if (rdz == chou) { linkLabencs.Text += "日墓;"; } if (rdz == yin) { linkLabencs.Text += "日绝;"; } if (rdz == mao) { linkLabencs.Text += "日胎;"; } if (rdz == chen) { linkLabencs.Text += "日养;"; } } if (ntg == ren) { if (rdz == shen) { linkLabencs.Text += "日长生;"; } if (rdz == you) { linkLabencs.Text += "日沐浴;"; } if (rdz == xuu) { linkLabencs.Text += "日冠带;"; } if (rdz == hai) { linkLabencs.Text += "日临官;"; } if (rdz == zii) { linkLabencs.Text += "日帝旺;"; } if (rdz == chou) { linkLabencs.Text += "日衰;"; } if (rdz == yin) { linkLabencs.Text += "日病;"; } if (rdz == mao) { linkLabencs.Text += "日死;"; } if (rdz == chen) { linkLabencs.Text += "日墓;"; } if (rdz == 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linkLabencs.Text += "时沐浴;"; } if (sdz == wei) { linkLabencs.Text += "时冠带;"; } if (sdz == wuma) { linkLabencs.Text += "时临官;"; } if (sdz == sii) { linkLabencs.Text += "时帝旺;"; } if (sdz == chen) { linkLabencs.Text += "时衰;"; } if (sdz == mao) { linkLabencs.Text += "时病;"; } if (sdz == yin) { linkLabencs.Text += "时死;"; } if (sdz == chou) { linkLabencs.Text += "时墓;"; } if (sdz == zii) { linkLabencs.Text += "时绝;"; } if (sdz == hai) { linkLabencs.Text += "时胎;"; } if (sdz == xuu) { linkLabencs.Text += "时养;"; } } if (ntg == yii) { if (sdz == wuma) { linkLabencs.Text += "时长生;"; } if (sdz == sii) { linkLabencs.Text += "时沐浴;"; } if (sdz == chen) { linkLabencs.Text += "时冠带;"; } if (sdz == mao) { linkLabencs.Text += "时临官;"; } if (sdz == yin) { linkLabencs.Text += "时帝旺;"; } if (sdz == chou) { linkLabencs.Text += "时衰;"; } if (sdz == zii) { linkLabencs.Text += "时病;"; } if (sdz == hai) { linkLabencs.Text += "时死;"; } if (sdz == xuu) { linkLabencs.Text += "时墓;"; } if (sdz == you) { linkLabencs.Text += "时绝;"; } if (sdz == shen) { linkLabencs.Text += "时胎;"; } if (sdz == wei) { linkLabencs.Text += "时养;"; } } if (ntg == xin) { if (sdz == zii) { linkLabencs.Text += "时长生;"; } if (sdz == hai) { linkLabencs.Text += "时沐浴;"; } if (sdz == xuu) { linkLabencs.Text += "时冠带;"; } if (sdz == you) { linkLabencs.Text += "时临官;"; } if (sdz == shen) { linkLabencs.Text += "时帝旺;"; } if (sdz == wei) { linkLabencs.Text += "时衰;"; } if (sdz == wuma) { linkLabencs.Text += "时病;"; } if (sdz == sii) { linkLabencs.Text += "时死;"; } if (sdz == chen) { linkLabencs.Text += "时墓;"; } if (sdz == mao) { linkLabencs.Text += "时绝;"; } if (sdz == yin) { linkLabencs.Text += "时胎;"; } if (sdz == chou) { linkLabencs.Text += "时养;"; } } if (ntg == gui) { if (sdz == mao) { linkLabencs.Text += "时长生;"; } if (sdz == yin) { linkLabencs.Text += "时沐浴;"; } if (sdz == chou) { linkLabencs.Text += "时冠带;"; } if (sdz == zii) { linkLabencs.Text += "时临官;"; } if (sdz == hai) { linkLabencs.Text += "时帝旺;"; } if (sdz == xuu) { linkLabencs.Text += "时衰;"; } if (sdz == you) { linkLabencs.Text += "时病;"; } if (sdz == shen) { linkLabencs.Text += "时死;"; } if (sdz == wei) { linkLabencs.Text += "时墓;"; } if (sdz == wuma) { linkLabencs.Text += "时绝;"; } if (sdz == sii) { linkLabencs.Text += "时胎;"; } if (sdz == chen) { linkLabencs.Text += "时养;"; } } if (ntg == jia) { if (sdz == hai) { linkLabencs.Text += "时长生;"; } if (sdz == zii) { linkLabencs.Text += "时沐浴;"; } if (sdz == chou) { linkLabencs.Text += "时冠带;"; } if (sdz == yin) { linkLabencs.Text += "时临官;"; } if (sdz == mao) { linkLabencs.Text += "时帝旺;"; } if (sdz == chen) { linkLabencs.Text += "时衰;"; } if (sdz == sii) { linkLabencs.Text += "时病;"; } if (sdz == wuma) { linkLabencs.Text += "时死;"; } if (sdz == wei) { linkLabencs.Text += "时墓;"; } if (sdz == shen) { linkLabencs.Text += "时绝;"; } if (sdz == you) { linkLabencs.Text += "时胎;"; } if (sdz == xuu) { linkLabencs.Text += "时养;"; } } if (ntg == geng) { if (sdz == sii) { linkLabencs.Text += "时长生;"; } if (sdz == wuma) { linkLabencs.Text += "时沐浴;"; } if (sdz == wei) { linkLabencs.Text += "时冠带;"; } if (sdz == shen) { linkLabencs.Text += "时临官;"; } if (sdz == you) { linkLabencs.Text += "时帝旺;"; } if (sdz == xuu) { linkLabencs.Text += "时衰;"; } if (sdz == hai) { linkLabencs.Text += "时病;"; } if (sdz == zii) { linkLabencs.Text += "时死;"; } if (sdz == chou) { linkLabencs.Text += "时墓;"; } if (sdz == yin) { linkLabencs.Text += "时绝;"; } if (sdz == mao) { linkLabencs.Text += "时胎;"; } if (sdz == chen) { linkLabencs.Text += "时养;"; } } if (ntg == ren) { if (sdz == shen) { linkLabencs.Text += "时长生;"; } if (sdz == you) { linkLabencs.Text += "时沐浴;"; } if (sdz == xuu) { linkLabencs.Text += "时冠带;"; } if (sdz == hai) { linkLabencs.Text += "时临官;"; } if (sdz == zii) { linkLabencs.Text += "时帝旺;"; } if (sdz == chou) { linkLabencs.Text += "时衰;"; } if (sdz == yin) { linkLabencs.Text += "时病;"; } if (sdz == mao) { linkLabencs.Text += "时死;"; } if (sdz == chen) { linkLabencs.Text += "时墓;"; } if (sdz == sii) { linkLabencs.Text += "时绝;"; } if (sdz == wuma) { linkLabencs.Text += "时胎;"; } if (sdz == wei) { linkLabencs.Text += "时养;"; } } if (ytg == bing) { if (ndz == yin) { linkLabelycs.Text += "年长生;"; } if (ndz == mao) { linkLabelycs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelycs.Text += "年冠带;"; } if (ndz == sii) { linkLabelycs.Text += "年临官;"; } if (ndz == wuma) { linkLabelycs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelycs.Text += "年衰;"; } if (ndz == shen) { linkLabelycs.Text += "年病;"; } if (ndz == you) { linkLabelycs.Text += "年死;"; } if (ndz == xuu) { linkLabelycs.Text += "年墓;"; } if (ndz == hai) { linkLabelycs.Text += "年绝;"; } if (ndz == zii) { linkLabelycs.Text += "年胎;"; } if (ndz == chou) { linkLabelycs.Text += "年养;"; } } if (ytg == wuu) { if (ndz == yin) { linkLabelycs.Text += "年长生;"; } if (ndz == mao) { linkLabelycs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelycs.Text += "年冠带;"; } if (ndz == sii) { linkLabelycs.Text += "年临官;"; } if (ndz == wuma) { linkLabelycs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelycs.Text += "年衰;"; } if (ndz == shen) { linkLabelycs.Text += "年病;"; } if (ndz == you) { linkLabelycs.Text += "年死;"; } if (ndz == xuu) { linkLabelycs.Text += "年墓;"; } if (ndz == hai) { linkLabelycs.Text += "年绝;"; } if (ndz == zii) { linkLabelycs.Text += "年胎;"; } if (ndz == chou) { linkLabelycs.Text += "年养;"; } } if (ytg == ding) { if (ndz == you) { linkLabelycs.Text += "年长生;"; } if (ndz == shen) { linkLabelycs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelycs.Text += "年冠带;"; } if (ndz == wuma) { linkLabelycs.Text += "年临官;"; } if (ndz == sii) { linkLabelycs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelycs.Text += "年衰;"; } if (ndz == mao) { linkLabelycs.Text += "年病;"; } if (ndz == yin) { linkLabelycs.Text += "年死;"; } if (ndz == chou) { linkLabelycs.Text += "年墓;"; } if (ndz == zii) { linkLabelycs.Text += "年绝;"; } if (ndz == hai) { linkLabelycs.Text += "年胎;"; } if (ndz == xuu) { linkLabelycs.Text += "年养;"; } } if (ytg == jii) { if (ndz == you) { linkLabelycs.Text += "年长生;"; } if (ndz == shen) { linkLabelycs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelycs.Text += "年冠带;"; } if (ndz == wuma) { linkLabelycs.Text += "年临官;"; } if (ndz == sii) { linkLabelycs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelycs.Text += "年衰;"; } if (ndz == mao) { linkLabelycs.Text += "年病;"; } if (ndz == yin) { linkLabelycs.Text += "年死;"; } if (ndz == chou) { linkLabelycs.Text += "年墓;"; } if (ndz == zii) { linkLabelycs.Text += "年绝;"; } if (ndz == hai) { linkLabelycs.Text += "年胎;"; } if (ndz == xuu) { linkLabelycs.Text += "年养;"; } } if (ytg == yii) { if (ndz == wuma) { linkLabelycs.Text += "年长生;"; } if (ndz == sii) { linkLabelycs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelycs.Text += "年冠带;"; } if (ndz == mao) { linkLabelycs.Text += "年临官;"; } if (ndz == yin) { linkLabelycs.Text += "年帝旺;"; } if (ndz == chou) { linkLabelycs.Text += "年衰;"; } if (ndz == zii) { linkLabelycs.Text += "年病;"; } if (ndz == hai) { linkLabelycs.Text += "年死;"; } if (ndz == xuu) { linkLabelycs.Text += "年墓;"; } if (ndz == you) { linkLabelycs.Text += "年绝;"; } if (ndz == shen) { linkLabelycs.Text += "年胎;"; } if (ndz == wei) { linkLabelycs.Text += "年养;"; } } if (ytg == xin) { if (ndz == zii) { linkLabelycs.Text += "年长生;"; } if (ndz == hai) { linkLabelycs.Text += "年沐浴;"; } if (ndz == xuu) { linkLabelycs.Text += "年冠带;"; } if (ndz == you) { linkLabelycs.Text += "年临官;"; } if (ndz == shen) { linkLabelycs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelycs.Text += "年衰;"; } if (ndz == wuma) { linkLabelycs.Text += "年病;"; } if (ndz == sii) { linkLabelycs.Text += "年死;"; } if (ndz == chen) { linkLabelycs.Text += "年墓;"; } if (ndz == mao) { linkLabelycs.Text += "年绝;"; } if (ndz == yin) { linkLabelycs.Text += "年胎;"; } if (ndz == chou) { linkLabelycs.Text += "年养;"; } } if (ytg == gui) { if (ndz == mao) { linkLabelycs.Text += "年长生;"; } if (ndz == yin) { linkLabelycs.Text += "年沐浴;"; } if (ndz == chou) { linkLabelycs.Text += "年冠带;"; } if (ndz == zii) { linkLabelycs.Text += "年临官;"; } if (ndz == hai) { linkLabelycs.Text += "年帝旺;"; } if (ndz == xuu) { linkLabelycs.Text += "年衰;"; } if (ndz == you) { linkLabelycs.Text += "年病;"; } if (ndz == shen) { linkLabelycs.Text += "年死;"; } if (ndz == wei) { linkLabelycs.Text += "年墓;"; } if (ndz == wuma) { linkLabelycs.Text += "年绝;"; } if (ndz == sii) { linkLabelycs.Text += "年胎;"; } if (ndz == chen) { linkLabelycs.Text += "年养;"; } } if (ytg == jia) { if (ndz == hai) { linkLabelycs.Text += "年长生;"; } if (ndz == zii) { linkLabelycs.Text += "年沐浴;"; } if (ndz == chou) { linkLabelycs.Text += "年冠带;"; } if (ndz == yin) { linkLabelycs.Text += "年临官;"; } if (ndz == mao) { linkLabelycs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelycs.Text += "年衰;"; } if (ndz == sii) { linkLabelycs.Text += "年病;"; } if (ndz == wuma) { linkLabelycs.Text += "年死;"; } if (ndz == wei) { linkLabelycs.Text += "年墓;"; } if (ndz == shen) { linkLabelycs.Text += "年绝;"; } if (ndz == you) { linkLabelycs.Text += "年胎;"; } if (ndz == xuu) { linkLabelycs.Text += "年养;"; } } if (ytg == geng) { if (ndz == sii) { linkLabelycs.Text += "年长生;"; } if (ndz == wuma) { linkLabelycs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelycs.Text += "年冠带;"; } if (ndz == shen) { linkLabelycs.Text += "年临官;"; } if (ndz == you) { linkLabelycs.Text += "年帝旺;"; } if (ndz == xuu) { linkLabelycs.Text += "年衰;"; } if (ndz == hai) { linkLabelycs.Text += "年病;"; } if (ndz == zii) { linkLabelycs.Text += "年死;"; } if (ndz == chou) { linkLabelycs.Text += "年墓;"; } if (ndz == yin) { linkLabelycs.Text += "年绝;"; } if (ndz == mao) { linkLabelycs.Text += "年胎;"; } if (ndz == chen) { linkLabelycs.Text += "年养;"; } } if (ytg == ren) { if (ndz == shen) { linkLabelycs.Text += "年长生;"; } if (ndz == you) { linkLabelycs.Text += "年沐浴;"; } if (ndz == xuu) { linkLabelycs.Text += "年冠带;"; } if (ndz == hai) { linkLabelycs.Text += "年临官;"; } if (ndz == zii) { linkLabelycs.Text += "年帝旺;"; } if (ndz == chou) { linkLabelycs.Text += "年衰;"; } if (ndz == yin) { linkLabelycs.Text += "年病;"; } if (ndz == mao) { linkLabelycs.Text += "年死;"; } if (ndz == chen) { linkLabelycs.Text += "年墓;"; } if (ndz == sii) { linkLabelycs.Text += "年绝;"; } if (ndz == wuma) { linkLabelycs.Text += "年胎;"; } if (ndz == wei) { linkLabelycs.Text += "年养;"; } } if (ytg == bing) { if (ydz == yin) { linkLabelycs.Text += "月长生;"; } if (ydz == mao) { linkLabelycs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelycs.Text += "月冠带;"; } if (ydz == sii) { linkLabelycs.Text += "月临官;"; } if (ydz == wuma) { linkLabelycs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelycs.Text += "月衰;"; } if (ydz == shen) { linkLabelycs.Text += "月病;"; } if (ydz == you) { linkLabelycs.Text += "月死;"; } if (ydz == xuu) { linkLabelycs.Text += "月墓;"; } if (ydz == hai) { linkLabelycs.Text += "月绝;"; } if (ydz == zii) { linkLabelycs.Text += "月胎;"; } if (ydz == chou) { linkLabelycs.Text += "月养;"; } } if (ytg == wuu) { if (ydz == yin) { linkLabelycs.Text += "月长生;"; } if (ydz == mao) { linkLabelycs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelycs.Text += "月冠带;"; } if (ydz == sii) { linkLabelycs.Text += "月临官;"; } if (ydz == wuma) { linkLabelycs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelycs.Text += "月衰;"; } if (ydz == shen) { linkLabelycs.Text += "月病;"; } if (ydz == you) { linkLabelycs.Text += "月死;"; } if (ydz == xuu) { linkLabelycs.Text += "月墓;"; } if (ydz == hai) { linkLabelycs.Text += "月绝;"; } if (ydz == zii) { linkLabelycs.Text += "月胎;"; } if (ydz == chou) { linkLabelycs.Text += "月养;"; } } if (ytg == ding) { if (ydz == you) { linkLabelycs.Text += "月长生;"; } if (ydz == shen) { linkLabelycs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelycs.Text += "月冠带;"; } if (ydz == wuma) { linkLabelycs.Text += "月临官;"; } if (ydz == sii) { linkLabelycs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelycs.Text += "月衰;"; } if (ydz == mao) { linkLabelycs.Text += "月病;"; } if (ydz == yin) { linkLabelycs.Text += "月死;"; } if (ydz == chou) { linkLabelycs.Text += "月墓;"; } if (ydz == zii) { linkLabelycs.Text += "月绝;"; } if (ydz == hai) { linkLabelycs.Text += "月胎;"; } if (ydz == xuu) { linkLabelycs.Text += "月养;"; } } if (ytg == jii) { if (ydz == you) { linkLabelycs.Text += "月长生;"; } if (ydz == shen) { linkLabelycs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelycs.Text += "月冠带;"; } if (ydz == wuma) { linkLabelycs.Text += "月临官;"; } if (ydz == sii) { linkLabelycs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelycs.Text += "月衰;"; } if (ydz == mao) { linkLabelycs.Text += "月病;"; } if (ydz == yin) { linkLabelycs.Text += "月死;"; } if (ydz == chou) { linkLabelycs.Text += "月墓;"; } if (ydz == zii) { linkLabelycs.Text += "月绝;"; } if (ydz == hai) { linkLabelycs.Text += "月胎;"; } if (ydz == xuu) { linkLabelycs.Text += "月养;"; } } if (ytg == yii) { if (ydz == wuma) { linkLabelycs.Text += "月长生;"; } if (ydz == sii) { linkLabelycs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelycs.Text += "月冠带;"; } if (ydz == mao) { linkLabelycs.Text += "月临官;"; } if (ydz == yin) { linkLabelycs.Text += "月帝旺;"; } if (ydz == chou) { linkLabelycs.Text += "月衰;"; } if (ydz == zii) { linkLabelycs.Text += "月病;"; } if (ydz == hai) { linkLabelycs.Text += "月死;"; } if (ydz == xuu) { linkLabelycs.Text += "月墓;"; } if (ydz == you) { linkLabelycs.Text += "月绝;"; } if (ydz == shen) { linkLabelycs.Text += "月胎;"; } if (ydz == wei) { linkLabelycs.Text += "月养;"; } } if (ytg == xin) { if (ydz == zii) { linkLabelycs.Text += "月长生;"; } if (ydz == hai) { linkLabelycs.Text += "月沐浴;"; } if (ydz == xuu) { linkLabelycs.Text += "月冠带;"; } if (ydz == you) { linkLabelycs.Text += "月临官;"; } if (ydz == shen) { linkLabelycs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelycs.Text += "月衰;"; } if (ydz == wuma) { linkLabelycs.Text += "月病;"; } if (ydz == sii) { linkLabelycs.Text += "月死;"; } if (ydz == chen) { linkLabelycs.Text += "月墓;"; } if (ydz == mao) { linkLabelycs.Text += "月绝;"; } if (ydz == yin) { linkLabelycs.Text += "月胎;"; } if (ydz == chou) { linkLabelycs.Text += "月养;"; } } if (ytg == gui) { if (ydz == mao) { linkLabelycs.Text += "月长生;"; } if (ydz == yin) { linkLabelycs.Text += "月沐浴;"; } if (ydz == chou) { linkLabelycs.Text += "月冠带;"; } if (ydz == zii) { linkLabelycs.Text += "月临官;"; } if (ydz == hai) { linkLabelycs.Text += "月帝旺;"; } if (ydz == xuu) { linkLabelycs.Text += "月衰;"; } if (ydz == you) { linkLabelycs.Text += "月病;"; } if (ydz == shen) { linkLabelycs.Text += "月死;"; } if (ydz == wei) { linkLabelycs.Text += "月墓;"; } if (ydz == wuma) { linkLabelycs.Text += "月绝;"; } if (ydz == sii) { linkLabelycs.Text += "月胎;"; } if (ydz == chen) { linkLabelycs.Text += "月养;"; } } if (ytg == jia) { if (ydz == hai) { linkLabelycs.Text += "月长生;"; } if (ydz == zii) { linkLabelycs.Text += "月沐浴;"; } if (ydz == chou) { linkLabelycs.Text += "月冠带;"; } if (ydz == yin) { linkLabelycs.Text += "月临官;"; } if (ydz == mao) { linkLabelycs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelycs.Text += "月衰;"; } if (ydz == sii) { linkLabelycs.Text += "月病;"; } if (ydz == wuma) { linkLabelycs.Text += "月死;"; } if (ydz == wei) { linkLabelycs.Text += "月墓;"; } if (ydz == shen) { linkLabelycs.Text += "月绝;"; } if (ydz == you) { linkLabelycs.Text += "月胎;"; } if (ydz == xuu) { linkLabelycs.Text += "月养;"; } } if (ytg == geng) { if (ydz == sii) { linkLabelycs.Text += "月长生;"; } if (ydz == wuma) { linkLabelycs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelycs.Text += "月冠带;"; } if (ydz == shen) { linkLabelycs.Text += "月临官;"; } if (ydz == you) { linkLabelycs.Text += "月帝旺;"; } if (ydz == xuu) { linkLabelycs.Text += "月衰;"; } if (ydz == hai) { linkLabelycs.Text += "月病;"; } if (ydz == zii) { linkLabelycs.Text += "月死;"; } if (ydz == chou) { linkLabelycs.Text += "月墓;"; } if (ydz == yin) { linkLabelycs.Text += "月绝;"; } if (ydz == mao) { linkLabelycs.Text += "月胎;"; } if (ydz == chen) { linkLabelycs.Text += "月养;"; } } if (ytg == ren) { if (ydz == shen) { linkLabelycs.Text += "月长生;"; } if (ydz == you) { linkLabelycs.Text += "月沐浴;"; } if (ydz == xuu) { linkLabelycs.Text += "月冠带;"; } if (ydz == hai) { linkLabelycs.Text += "月临官;"; } if (ydz == zii) { linkLabelycs.Text += "月帝旺;"; } if (ydz == chou) { linkLabelycs.Text += "月衰;"; } if (ydz == yin) { linkLabelycs.Text += "月病;"; } if (ydz == mao) { linkLabelycs.Text += "月死;"; } if (ydz == chen) { linkLabelycs.Text += "月墓;"; } if (ydz == sii) { linkLabelycs.Text += "月绝;"; } if (ydz == wuma) { linkLabelycs.Text += "月胎;"; } if (ydz == wei) { linkLabelycs.Text += "月养;"; } } if (ytg == bing) { if (rdz == yin) { linkLabelycs.Text += "日长生;"; } if (rdz == mao) { linkLabelycs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelycs.Text += "日冠带;"; } if (rdz == sii) { linkLabelycs.Text += "日临官;"; } if (rdz == wuma) { linkLabelycs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelycs.Text += "日衰;"; } if (rdz == shen) { linkLabelycs.Text += "日病;"; } if (rdz == you) { linkLabelycs.Text += "日死;"; } if (rdz == xuu) { linkLabelycs.Text += "日墓;"; } if (rdz == hai) { linkLabelycs.Text += "日绝;"; } if (rdz == zii) { linkLabelycs.Text += "日胎;"; } if (rdz == chou) { linkLabelycs.Text += "日养;"; } } if (ytg == wuu) { if (rdz == yin) { linkLabelycs.Text += "日长生;"; } if (rdz == mao) { linkLabelycs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelycs.Text += "日冠带;"; } if (rdz == sii) { linkLabelycs.Text += "日临官;"; } if (rdz == wuma) { linkLabelycs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelycs.Text += "日衰;"; } if (rdz == shen) { linkLabelycs.Text += "日病;"; } if (rdz == you) { linkLabelycs.Text += "日死;"; } if (rdz == xuu) { linkLabelycs.Text += "日墓;"; } if (rdz == hai) { linkLabelycs.Text += "日绝;"; } if (rdz == zii) { linkLabelycs.Text += "日胎;"; } if (rdz == chou) { linkLabelycs.Text += "日养;"; } } if (ytg == ding) { if (rdz == you) { linkLabelycs.Text += "日长生;"; } if (rdz == shen) { linkLabelycs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelycs.Text += "日冠带;"; } if (rdz == wuma) { linkLabelycs.Text += "日临官;"; } if (rdz == sii) { linkLabelycs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelycs.Text += "日衰;"; } if (rdz == mao) { linkLabelycs.Text += "日病;"; } if (rdz == yin) { linkLabelycs.Text += "日死;"; } if (rdz == chou) { linkLabelycs.Text += "日墓;"; } if (rdz == zii) { linkLabelycs.Text += "日绝;"; } if (rdz == hai) { linkLabelycs.Text += "日胎;"; } if (rdz == xuu) { linkLabelycs.Text += "日养;"; } } if (ytg == jii) { if (rdz == you) { linkLabelycs.Text += "日长生;"; } if (rdz == shen) { linkLabelycs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelycs.Text += "日冠带;"; } if (rdz == wuma) { linkLabelycs.Text += "日临官;"; } if (rdz == sii) { linkLabelycs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelycs.Text += "日衰;"; } if (rdz == mao) { linkLabelycs.Text += "日病;"; } if (rdz == yin) { linkLabelycs.Text += "日死;"; } if (rdz == chou) { linkLabelycs.Text += "日墓;"; } if (rdz == zii) { linkLabelycs.Text += "日绝;"; } if (rdz == hai) { linkLabelycs.Text += "日胎;"; } if (rdz == xuu) { linkLabelycs.Text += "日养;"; } } if (ytg == yii) { if (rdz == wuma) { linkLabelycs.Text += "日长生;"; } if (rdz == sii) { linkLabelycs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelycs.Text += "日冠带;"; } if (rdz == mao) { linkLabelycs.Text += "日临官;"; } if (rdz == yin) { linkLabelycs.Text += "日帝旺;"; } if (rdz == chou) { linkLabelycs.Text += "日衰;"; } if (rdz == zii) { linkLabelycs.Text += "日病;"; } if (rdz == hai) { linkLabelycs.Text += "日死;"; } if (rdz == xuu) { linkLabelycs.Text += "日墓;"; } if (rdz == you) { linkLabelycs.Text += "日绝;"; } if (rdz == shen) { linkLabelycs.Text += "日胎;"; } if (rdz == wei) { linkLabelycs.Text += "日养;"; } } if (ytg == xin) { if (rdz == zii) { linkLabelycs.Text += "日长生;"; } if (rdz == hai) { linkLabelycs.Text += "日沐浴;"; } if (rdz == xuu) { linkLabelycs.Text += "日冠带;"; } if (rdz == you) { linkLabelycs.Text += "日临官;"; } if (rdz == shen) { linkLabelycs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelycs.Text += "日衰;"; } if (rdz == wuma) { linkLabelycs.Text += "日病;"; } if (rdz == sii) { linkLabelycs.Text += "日死;"; } if (rdz == chen) { linkLabelycs.Text += "日墓;"; } if (rdz == mao) { linkLabelycs.Text += "日绝;"; } if (rdz == yin) { linkLabelycs.Text += "日胎;"; } if (rdz == chou) { linkLabelycs.Text += "日养;"; } } if (ytg == gui) { if (rdz == mao) { linkLabelycs.Text += "日长生;"; } if (rdz == yin) { linkLabelycs.Text += "日沐浴;"; } if (rdz == chou) { linkLabelycs.Text += "日冠带;"; } if (rdz == zii) { linkLabelycs.Text += "日临官;"; } if (rdz == hai) { linkLabelycs.Text += "日帝旺;"; } if (rdz == xuu) { linkLabelycs.Text += "日衰;"; } if (rdz == you) { linkLabelycs.Text += "日病;"; } if (rdz == shen) { linkLabelycs.Text += "日死;"; } if (rdz == wei) { linkLabelycs.Text += "日墓;"; } if (rdz == wuma) { linkLabelycs.Text += "日绝;"; } if (rdz == sii) { linkLabelycs.Text += "日胎;"; } if (rdz == chen) { linkLabelycs.Text += "日养;"; } } if (ytg == jia) { if (rdz == hai) { linkLabelycs.Text += "日长生;"; } if (rdz == zii) { linkLabelycs.Text += "日沐浴;"; } if (rdz == chou) { linkLabelycs.Text += "日冠带;"; } if (rdz == yin) { linkLabelycs.Text += "日临官;"; } if (rdz == mao) { linkLabelycs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelycs.Text += "日衰;"; } if (rdz == sii) { linkLabelycs.Text += "日病;"; } if (rdz == wuma) { linkLabelycs.Text += "日死;"; } if (rdz == wei) { linkLabelycs.Text += "日墓;"; } if (rdz == shen) { linkLabelycs.Text += "日绝;"; } if (rdz == you) { linkLabelycs.Text += "日胎;"; } if (rdz == xuu) { linkLabelycs.Text += "日养;"; } } if (ytg == geng) { if (rdz == sii) { linkLabelycs.Text += "日长生;"; } if (rdz == wuma) { linkLabelycs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelycs.Text += "日冠带;"; } if (rdz == shen) { linkLabelycs.Text += "日临官;"; } if (rdz == you) { linkLabelycs.Text += "日帝旺;"; } if (rdz == xuu) { linkLabelycs.Text += "日衰;"; } if (rdz == hai) { linkLabelycs.Text += "日病;"; } if (rdz == zii) { linkLabelycs.Text += "日死;"; } if (rdz == chou) { linkLabelycs.Text += "日墓;"; } if (rdz == yin) { linkLabelycs.Text += "日绝;"; } if (rdz == mao) { linkLabelycs.Text += "日胎;"; } if (rdz == chen) { linkLabelycs.Text += "日养;"; } } if (ytg == ren) { if (rdz == shen) { linkLabelycs.Text += "日长生;"; } if (rdz == you) { linkLabelycs.Text += "日沐浴;"; } if (rdz == xuu) { linkLabelycs.Text += "日冠带;"; } if (rdz == hai) { linkLabelycs.Text += "日临官;"; } if (rdz == zii) { linkLabelycs.Text += "日帝旺;"; } if (rdz == chou) { linkLabelycs.Text += "日衰;"; } if (rdz == yin) { linkLabelycs.Text += "日病;"; } if (rdz == mao) { linkLabelycs.Text += "日死;"; } if (rdz == chen) { linkLabelycs.Text += "日墓;"; } if (rdz == sii) { linkLabelycs.Text += "日绝;"; } if (rdz == wuma) { linkLabelycs.Text += "日胎;"; } if (rdz == wei) { linkLabelycs.Text += "日养;"; } } if (ytg == bing) { if (sdz == yin) { linkLabelycs.Text += "时长生;"; } if (sdz == mao) { linkLabelycs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelycs.Text += "时冠带;"; } if (sdz == sii) { linkLabelycs.Text += "时临官;"; } if (sdz == wuma) { linkLabelycs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelycs.Text += "时衰;"; } if (sdz == shen) { linkLabelycs.Text += "时病;"; } if (sdz == you) { linkLabelycs.Text += "时死;"; } if (sdz == xuu) { linkLabelycs.Text += "时墓;"; } if (sdz == hai) { linkLabelycs.Text += "时绝;"; } if (sdz == zii) { linkLabelycs.Text += "时胎;"; } if (sdz == chou) { linkLabelycs.Text += "时养;"; } } if (ytg == wuu) { if (sdz == yin) { linkLabelycs.Text += "时长生;"; } if (sdz == mao) { linkLabelycs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelycs.Text += "时冠带;"; } if (sdz == sii) { linkLabelycs.Text += "时临官;"; } if (sdz == wuma) { linkLabelycs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelycs.Text += "时衰;"; } if (sdz == shen) { linkLabelycs.Text += "时病;"; } if (sdz == you) { linkLabelycs.Text += "时死;"; } if (sdz == xuu) { linkLabelycs.Text += "时墓;"; } if (sdz == hai) { linkLabelycs.Text += "时绝;"; } if (sdz == zii) { linkLabelycs.Text += "时胎;"; } if (sdz == chou) { linkLabelycs.Text += "时养;"; } } if (ytg == ding) { if (sdz == you) { linkLabelycs.Text += "时长生;"; } if (sdz == shen) { linkLabelycs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelycs.Text += "时冠带;"; } if (sdz == wuma) { linkLabelycs.Text += "时临官;"; } if (sdz == sii) { linkLabelycs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelycs.Text += "时衰;"; } if (sdz == mao) { linkLabelycs.Text += "时病;"; } if (sdz == yin) { linkLabelycs.Text += "时死;"; } if (sdz == chou) { linkLabelycs.Text += "时墓;"; } if (sdz == zii) { linkLabelycs.Text += "时绝;"; } if (sdz == hai) { linkLabelycs.Text += "时胎;"; } if (sdz == xuu) { linkLabelycs.Text += "时养;"; } } if (ytg == jii) { if (sdz == you) { linkLabelycs.Text += "时长生;"; } if (sdz == shen) { linkLabelycs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelycs.Text += "时冠带;"; } if (sdz == wuma) { linkLabelycs.Text += "时临官;"; } if (sdz == sii) { linkLabelycs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelycs.Text += "时衰;"; } if (sdz == mao) { linkLabelycs.Text += "时病;"; } if (sdz == yin) { linkLabelycs.Text += "时死;"; } if (sdz == chou) { linkLabelycs.Text += "时墓;"; } if (sdz == zii) { linkLabelycs.Text += "时绝;"; } if (sdz == hai) { linkLabelycs.Text += "时胎;"; } if (sdz == xuu) { linkLabelycs.Text += "时养;"; } } if (ytg == yii) { if (sdz == wuma) { linkLabelycs.Text += "时长生;"; } if (sdz == sii) { linkLabelycs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelycs.Text += "时冠带;"; } if (sdz == mao) { linkLabelycs.Text += "时临官;"; } if (sdz == yin) { linkLabelycs.Text += "时帝旺;"; } if (sdz == chou) { linkLabelycs.Text += "时衰;"; } if (sdz == zii) { linkLabelycs.Text += "时病;"; } if (sdz == hai) { linkLabelycs.Text += "时死;"; } if (sdz == xuu) { linkLabelycs.Text += "时墓;"; } if (sdz == you) { linkLabelycs.Text += "时绝;"; } if (sdz == shen) { linkLabelycs.Text += "时胎;"; } if (sdz == wei) { linkLabelycs.Text += "时养;"; } } if (ytg == xin) { if (sdz == zii) { linkLabelycs.Text += "时长生;"; } if (sdz == hai) { linkLabelycs.Text += "时沐浴;"; } if (sdz == xuu) { linkLabelycs.Text += "时冠带;"; } if (sdz == you) { linkLabelycs.Text += "时临官;"; } if (sdz == shen) { linkLabelycs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelycs.Text += "时衰;"; } if (sdz == wuma) { linkLabelycs.Text += "时病;"; } if (sdz == sii) { linkLabelycs.Text += "时死;"; } if (sdz == chen) { linkLabelycs.Text += "时墓;"; } if (sdz == mao) { linkLabelycs.Text += "时绝;"; } if (sdz == yin) { linkLabelycs.Text += "时胎;"; } if (sdz == chou) { linkLabelycs.Text += "时养;"; } } if (ytg == gui) { if (sdz == mao) { linkLabelycs.Text += "时长生;"; } if (sdz == yin) { linkLabelycs.Text += "时沐浴;"; } if (sdz == chou) { linkLabelycs.Text += "时冠带;"; } if (sdz == zii) { linkLabelycs.Text += "时临官;"; } if (sdz == hai) { linkLabelycs.Text += "时帝旺;"; } if (sdz == xuu) { linkLabelycs.Text += "时衰;"; } if (sdz == you) { linkLabelycs.Text += "时病;"; } if (sdz == shen) { linkLabelycs.Text += "时死;"; } if (sdz == wei) { linkLabelycs.Text += "时墓;"; } if (sdz == wuma) { linkLabelycs.Text += "时绝;"; } if (sdz == sii) { linkLabelycs.Text += "时胎;"; } if (sdz == chen) { linkLabelycs.Text += "时养;"; } } if (ytg == jia) { if (sdz == hai) { linkLabelycs.Text += "时长生;"; } if (sdz == zii) { linkLabelycs.Text += "时沐浴;"; } if (sdz == chou) { linkLabelycs.Text += "时冠带;"; } if (sdz == yin) { linkLabelycs.Text += "时临官;"; } if (sdz == mao) { linkLabelycs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelycs.Text += "时衰;"; } if (sdz == sii) { linkLabelycs.Text += "时病;"; } if (sdz == wuma) { linkLabelycs.Text += "时死;"; } if (sdz == wei) { linkLabelycs.Text += "时墓;"; } if (sdz == shen) { linkLabelycs.Text += "时绝;"; } if (sdz == you) { linkLabelycs.Text += "时胎;"; } if (sdz == xuu) { linkLabelycs.Text += "时养;"; } } if (ytg == geng) { if (sdz == sii) { linkLabelycs.Text += "时长生;"; } if (sdz == wuma) { linkLabelycs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelycs.Text += "时冠带;"; } if (sdz == shen) { linkLabelycs.Text += "时临官;"; } if (sdz == you) { linkLabelycs.Text += "时帝旺;"; } if (sdz == xuu) { linkLabelycs.Text += "时衰;"; } if (sdz == hai) { linkLabelycs.Text += "时病;"; } if (sdz == zii) { linkLabelycs.Text += "时死;"; } if (sdz == chou) { linkLabelycs.Text += "时墓;"; } if (sdz == yin) { linkLabelycs.Text += "时绝;"; } if (sdz == mao) { linkLabelycs.Text += "时胎;"; } if (sdz == chen) { linkLabelycs.Text += "时养;"; } } if (ytg == ren) { if (sdz == shen) { linkLabelycs.Text += "时长生;"; } if (sdz == you) { linkLabelycs.Text += "时沐浴;"; } if (sdz == xuu) { linkLabelycs.Text += "时冠带;"; } if (sdz == hai) { linkLabelycs.Text += "时临官;"; } if (sdz == zii) { linkLabelycs.Text += "时帝旺;"; } if (sdz == chou) { linkLabelycs.Text += "时衰;"; } if (sdz == yin) { linkLabelycs.Text += "时病;"; } if (sdz == mao) { linkLabelycs.Text += "时死;"; } if (sdz == chen) { linkLabelycs.Text += "时墓;"; } if (sdz == sii) { linkLabelycs.Text += "时绝;"; } if (sdz == wuma) { linkLabelycs.Text += "时胎;"; } if (sdz == wei) { linkLabelycs.Text += "时养;"; } } if (rtg == bing) { if (ndz == yin) { linkLabelrcs.Text += "年长生;"; } if (ndz == mao) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelrcs.Text += "年冠带;"; } if (ndz == sii) { linkLabelrcs.Text += "年临官;"; } if (ndz == wuma) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelrcs.Text += "年衰;"; } if (ndz == shen) { linkLabelrcs.Text += "年病;"; } if (ndz == you) { linkLabelrcs.Text += "年死;"; } if (ndz == xuu) { linkLabelrcs.Text += "年墓;"; } if (ndz == hai) { linkLabelrcs.Text += "年绝;"; } if (ndz == zii) { linkLabelrcs.Text += "年胎;"; } if (ndz == chou) { linkLabelrcs.Text += "年养;"; } } if (rtg == wuu) { if (ndz == yin) { linkLabelrcs.Text += "年长生;"; } if (ndz == mao) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelrcs.Text += "年冠带;"; } if (ndz == sii) { linkLabelrcs.Text += "年临官;"; } if (ndz == wuma) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelrcs.Text += "年衰;"; } if (ndz == shen) { linkLabelrcs.Text += "年病;"; } if (ndz == you) { linkLabelrcs.Text += "年死;"; } if (ndz == xuu) { linkLabelrcs.Text += "年墓;"; } if (ndz == hai) { linkLabelrcs.Text += "年绝;"; } if (ndz == zii) { linkLabelrcs.Text += "年胎;"; } if (ndz == chou) { linkLabelrcs.Text += "年养;"; } } if (rtg == ding) { if (ndz == you) { linkLabelrcs.Text += "年长生;"; } if (ndz == shen) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelrcs.Text += "年冠带;"; } if (ndz == wuma) { linkLabelrcs.Text += "年临官;"; } if (ndz == sii) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelrcs.Text += "年衰;"; } if (ndz == mao) { linkLabelrcs.Text += "年病;"; } if (ndz == yin) { linkLabelrcs.Text += "年死;"; } if (ndz == chou) { linkLabelrcs.Text += "年墓;"; } if (ndz == zii) { linkLabelrcs.Text += "年绝;"; } if (ndz == hai) { linkLabelrcs.Text += "年胎;"; } if (ndz == xuu) { linkLabelrcs.Text += "年养;"; } } if (rtg == jii) { if (ndz == you) { linkLabelrcs.Text += "年长生;"; } if (ndz == shen) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelrcs.Text += "年冠带;"; } if (ndz == wuma) { linkLabelrcs.Text += "年临官;"; } if (ndz == sii) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelrcs.Text += "年衰;"; } if (ndz == mao) { linkLabelrcs.Text += "年病;"; } if (ndz == yin) { linkLabelrcs.Text += "年死;"; } if (ndz == chou) { linkLabelrcs.Text += "年墓;"; } if (ndz == zii) { linkLabelrcs.Text += "年绝;"; } if (ndz == hai) { linkLabelrcs.Text += "年胎;"; } if (ndz == xuu) { linkLabelrcs.Text += "年养;"; } } if (rtg == yii) { if (ndz == wuma) { linkLabelrcs.Text += "年长生;"; } if (ndz == sii) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelrcs.Text += "年冠带;"; } if (ndz == mao) { linkLabelrcs.Text += "年临官;"; } if (ndz == yin) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == chou) { linkLabelrcs.Text += "年衰;"; } if (ndz == zii) { linkLabelrcs.Text += "年病;"; } if (ndz == hai) { linkLabelrcs.Text += "年死;"; } if (ndz == xuu) { linkLabelrcs.Text += "年墓;"; } if (ndz == you) { linkLabelrcs.Text += "年绝;"; } if (ndz == shen) { linkLabelrcs.Text += "年胎;"; } if (ndz == wei) { linkLabelrcs.Text += "年养;"; } } if (rtg == xin) { if (ndz == zii) { linkLabelrcs.Text += "年长生;"; } if (ndz == hai) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == xuu) { linkLabelrcs.Text += "年冠带;"; } if (ndz == you) { linkLabelrcs.Text += "年临官;"; } if (ndz == shen) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelrcs.Text += "年衰;"; } if (ndz == wuma) { linkLabelrcs.Text += "年病;"; } if (ndz == sii) { linkLabelrcs.Text += "年死;"; } if (ndz == chen) { linkLabelrcs.Text += "年墓;"; } if (ndz == mao) { linkLabelrcs.Text += "年绝;"; } if (ndz == yin) { linkLabelrcs.Text += "年胎;"; } if (ndz == chou) { linkLabelrcs.Text += "年养;"; } } if (rtg == gui) { if (ndz == mao) { linkLabelrcs.Text += "年长生;"; } if (ndz == yin) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == chou) { linkLabelrcs.Text += "年冠带;"; } if (ndz == zii) { linkLabelrcs.Text += "年临官;"; } if (ndz == hai) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == xuu) { linkLabelrcs.Text += "年衰;"; } if (ndz == you) { linkLabelrcs.Text += "年病;"; } if (ndz == shen) { linkLabelrcs.Text += "年死;"; } if (ndz == wei) { linkLabelrcs.Text += "年墓;"; } if (ndz == wuma) { linkLabelrcs.Text += "年绝;"; } if (ndz == sii) { linkLabelrcs.Text += "年胎;"; } if (ndz == chen) { linkLabelrcs.Text += "年养;"; } } if (rtg == jia) { if (ndz == hai) { linkLabelrcs.Text += "年长生;"; } if (ndz == zii) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == chou) { linkLabelrcs.Text += "年冠带;"; } if (ndz == yin) { linkLabelrcs.Text += "年临官;"; } if (ndz == mao) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelrcs.Text += "年衰;"; } if (ndz == sii) { linkLabelrcs.Text += "年病;"; } if (ndz == wuma) { linkLabelrcs.Text += "年死;"; } if (ndz == wei) { linkLabelrcs.Text += "年墓;"; } if (ndz == shen) { linkLabelrcs.Text += "年绝;"; } if (ndz == you) { linkLabelrcs.Text += "年胎;"; } if (ndz == xuu) { linkLabelrcs.Text += "年养;"; } } if (rtg == geng) { if (ndz == sii) { linkLabelrcs.Text += "年长生;"; } if (ndz == wuma) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelrcs.Text += "年冠带;"; } if (ndz == shen) { linkLabelrcs.Text += "年临官;"; } if (ndz == you) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == xuu) { linkLabelrcs.Text += "年衰;"; } if (ndz == hai) { linkLabelrcs.Text += "年病;"; } if (ndz == zii) { linkLabelrcs.Text += "年死;"; } if (ndz == chou) { linkLabelrcs.Text += "年墓;"; } if (ndz == yin) { linkLabelrcs.Text += "年绝;"; } if (ndz == mao) { linkLabelrcs.Text += "年胎;"; } if (ndz == chen) { linkLabelrcs.Text += "年养;"; } } if (rtg == ren) { if (ndz == shen) { linkLabelrcs.Text += "年长生;"; } if (ndz == you) { linkLabelrcs.Text += "年沐浴;"; } if (ndz == xuu) { linkLabelrcs.Text += "年冠带;"; } if (ndz == hai) { linkLabelrcs.Text += "年临官;"; } if (ndz == zii) { linkLabelrcs.Text += "年帝旺;"; } if (ndz == chou) { linkLabelrcs.Text += "年衰;"; } if (ndz == yin) { linkLabelrcs.Text += "年病;"; } if (ndz == mao) { linkLabelrcs.Text += "年死;"; } if (ndz == chen) { linkLabelrcs.Text += "年墓;"; } if (ndz == sii) { linkLabelrcs.Text += "年绝;"; } if (ndz == wuma) { linkLabelrcs.Text += "年胎;"; } if (ndz == wei) { linkLabelrcs.Text += "年养;"; } } if (rtg == bing) { if (ydz == yin) { linkLabelrcs.Text += "月长生;"; } if (ydz == mao) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelrcs.Text += "月冠带;"; } if (ydz == sii) { linkLabelrcs.Text += "月临官;"; } if (ydz == wuma) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelrcs.Text += "月衰;"; } if (ydz == shen) { linkLabelrcs.Text += "月病;"; } if (ydz == you) { linkLabelrcs.Text += "月死;"; } if (ydz == xuu) { linkLabelrcs.Text += "月墓;"; } if (ydz == hai) { linkLabelrcs.Text += "月绝;"; } if (ydz == zii) { linkLabelrcs.Text += "月胎;"; } if (ydz == chou) { linkLabelrcs.Text += "月养;"; } } if (rtg == wuu) { if (ydz == yin) { linkLabelrcs.Text += "月长生;"; } if (ydz == mao) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelrcs.Text += "月冠带;"; } if (ydz == sii) { linkLabelrcs.Text += "月临官;"; } if (ydz == wuma) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelrcs.Text += "月衰;"; } if (ydz == shen) { linkLabelrcs.Text += "月病;"; } if (ydz == you) { linkLabelrcs.Text += "月死;"; } if (ydz == xuu) { linkLabelrcs.Text += "月墓;"; } if (ydz == hai) { linkLabelrcs.Text += "月绝;"; } if (ydz == zii) { linkLabelrcs.Text += "月胎;"; } if (ydz == chou) { linkLabelrcs.Text += "月养;"; } } if (rtg == ding) { if (ydz == you) { linkLabelrcs.Text += "月长生;"; } if (ydz == shen) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelrcs.Text += "月冠带;"; } if (ydz == wuma) { linkLabelrcs.Text += "月临官;"; } if (ydz == sii) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelrcs.Text += "月衰;"; } if (ydz == mao) { linkLabelrcs.Text += "月病;"; } if (ydz == yin) { linkLabelrcs.Text += "月死;"; } if (ydz == chou) { linkLabelrcs.Text += "月墓;"; } if (ydz == zii) { linkLabelrcs.Text += "月绝;"; } if (ydz == hai) { linkLabelrcs.Text += "月胎;"; } if (ydz == xuu) { linkLabelrcs.Text += "月养;"; } } if (rtg == jii) { if (ydz == you) { linkLabelrcs.Text += "月长生;"; } if (ydz == shen) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelrcs.Text += "月冠带;"; } if (ydz == wuma) { linkLabelrcs.Text += "月临官;"; } if (ydz == sii) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelrcs.Text += "月衰;"; } if (ydz == mao) { linkLabelrcs.Text += "月病;"; } if (ydz == yin) { linkLabelrcs.Text += "月死;"; } if (ydz == chou) { linkLabelrcs.Text += "月墓;"; } if (ydz == zii) { linkLabelrcs.Text += "月绝;"; } if (ydz == hai) { linkLabelrcs.Text += "月胎;"; } if (ydz == xuu) { linkLabelrcs.Text += "月养;"; } } if (rtg == yii) { if (ydz == wuma) { linkLabelrcs.Text += "月长生;"; } if (ydz == sii) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelrcs.Text += "月冠带;"; } if (ydz == mao) { linkLabelrcs.Text += "月临官;"; } if (ydz == yin) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == chou) { linkLabelrcs.Text += "月衰;"; } if (ydz == zii) { linkLabelrcs.Text += "月病;"; } if (ydz == hai) { linkLabelrcs.Text += "月死;"; } if (ydz == xuu) { linkLabelrcs.Text += "月墓;"; } if (ydz == you) { linkLabelrcs.Text += "月绝;"; } if (ydz == shen) { linkLabelrcs.Text += "月胎;"; } if (ydz == wei) { linkLabelrcs.Text += "月养;"; } } if (rtg == xin) { if (ydz == zii) { linkLabelrcs.Text += "月长生;"; } if (ydz == hai) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == xuu) { linkLabelrcs.Text += "月冠带;"; } if (ydz == you) { linkLabelrcs.Text += "月临官;"; } if (ydz == shen) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelrcs.Text += "月衰;"; } if (ydz == wuma) { linkLabelrcs.Text += "月病;"; } if (ydz == sii) { linkLabelrcs.Text += "月死;"; } if (ydz == chen) { linkLabelrcs.Text += "月墓;"; } if (ydz == mao) { linkLabelrcs.Text += "月绝;"; } if (ydz == yin) { linkLabelrcs.Text += "月胎;"; } if (ydz == chou) { linkLabelrcs.Text += "月养;"; } } if (rtg == gui) { if (ydz == mao) { linkLabelrcs.Text += "月长生;"; } if (ydz == yin) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == chou) { linkLabelrcs.Text += "月冠带;"; } if (ydz == zii) { linkLabelrcs.Text += "月临官;"; } if (ydz == hai) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == xuu) { linkLabelrcs.Text += "月衰;"; } if (ydz == you) { linkLabelrcs.Text += "月病;"; } if (ydz == shen) { linkLabelrcs.Text += "月死;"; } if (ydz == wei) { linkLabelrcs.Text += "月墓;"; } if (ydz == wuma) { linkLabelrcs.Text += "月绝;"; } if (ydz == sii) { linkLabelrcs.Text += "月胎;"; } if (ydz == chen) { linkLabelrcs.Text += "月养;"; } } if (rtg == jia) { if (ydz == hai) { linkLabelrcs.Text += "月长生;"; } if (ydz == zii) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == chou) { linkLabelrcs.Text += "月冠带;"; } if (ydz == yin) { linkLabelrcs.Text += "月临官;"; } if (ydz == mao) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelrcs.Text += "月衰;"; } if (ydz == sii) { linkLabelrcs.Text += "月病;"; } if (ydz == wuma) { linkLabelrcs.Text += "月死;"; } if (ydz == wei) { linkLabelrcs.Text += "月墓;"; } if (ydz == shen) { linkLabelrcs.Text += "月绝;"; } if (ydz == you) { linkLabelrcs.Text += "月胎;"; } if (ydz == xuu) { linkLabelrcs.Text += "月养;"; } } if (rtg == geng) { if (ydz == sii) { linkLabelrcs.Text += "月长生;"; } if (ydz == wuma) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelrcs.Text += "月冠带;"; } if (ydz == shen) { linkLabelrcs.Text += "月临官;"; } if (ydz == you) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == xuu) { linkLabelrcs.Text += "月衰;"; } if (ydz == hai) { linkLabelrcs.Text += "月病;"; } if (ydz == zii) { linkLabelrcs.Text += "月死;"; } if (ydz == chou) { linkLabelrcs.Text += "月墓;"; } if (ydz == yin) { linkLabelrcs.Text += "月绝;"; } if (ydz == mao) { linkLabelrcs.Text += "月胎;"; } if (ydz == chen) { linkLabelrcs.Text += "月养;"; } } if (rtg == ren) { if (ydz == shen) { linkLabelrcs.Text += "月长生;"; } if (ydz == you) { linkLabelrcs.Text += "月沐浴;"; } if (ydz == xuu) { linkLabelrcs.Text += "月冠带;"; } if (ydz == hai) { linkLabelrcs.Text += "月临官;"; } if (ydz == zii) { linkLabelrcs.Text += "月帝旺;"; } if (ydz == chou) { linkLabelrcs.Text += "月衰;"; } if (ydz == yin) { linkLabelrcs.Text += "月病;"; } if (ydz == mao) { linkLabelrcs.Text += "月死;"; } if (ydz == chen) { linkLabelrcs.Text += "月墓;"; } if (ydz == sii) { linkLabelrcs.Text += "月绝;"; } if (ydz == wuma) { linkLabelrcs.Text += "月胎;"; } if (ydz == wei) { linkLabelrcs.Text += "月养;"; } } if (rtg == bing) { if (rdz == yin) { linkLabelrcs.Text += "日长生;"; } if (rdz == mao) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelrcs.Text += "日冠带;"; } if (rdz == sii) { linkLabelrcs.Text += "日临官;"; } if (rdz == wuma) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelrcs.Text += "日衰;"; } if (rdz == shen) { linkLabelrcs.Text += "日病;"; } if (rdz == you) { linkLabelrcs.Text += "日死;"; } if (rdz == xuu) { linkLabelrcs.Text += "日墓;"; } if (rdz == hai) { linkLabelrcs.Text += "日绝;"; } if (rdz == zii) { linkLabelrcs.Text += "日胎;"; } if (rdz == chou) { linkLabelrcs.Text += "日养;"; } } if (rtg == wuu) { if (rdz == yin) { linkLabelrcs.Text += "日长生;"; } if (rdz == mao) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelrcs.Text += "日冠带;"; } if (rdz == sii) { linkLabelrcs.Text += "日临官;"; } if (rdz == wuma) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelrcs.Text += "日衰;"; } if (rdz == shen) { linkLabelrcs.Text += "日病;"; } if (rdz == you) { linkLabelrcs.Text += "日死;"; } if (rdz == xuu) { linkLabelrcs.Text += "日墓;"; } if (rdz == hai) { linkLabelrcs.Text += "日绝;"; } if (rdz == zii) { linkLabelrcs.Text += "日胎;"; } if (rdz == chou) { linkLabelrcs.Text += "日养;"; } } if (rtg == ding) { if (rdz == you) { linkLabelrcs.Text += "日长生;"; } if (rdz == shen) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelrcs.Text += "日冠带;"; } if (rdz == wuma) { linkLabelrcs.Text += "日临官;"; } if (rdz == sii) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelrcs.Text += "日衰;"; } if (rdz == mao) { linkLabelrcs.Text += "日病;"; } if (rdz == yin) { linkLabelrcs.Text += "日死;"; } if (rdz == chou) { linkLabelrcs.Text += "日墓;"; } if (rdz == zii) { linkLabelrcs.Text += "日绝;"; } if (rdz == hai) { linkLabelrcs.Text += "日胎;"; } if (rdz == xuu) { linkLabelrcs.Text += "日养;"; } } if (rtg == jii) { if (rdz == you) { linkLabelrcs.Text += "日长生;"; } if (rdz == shen) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelrcs.Text += "日冠带;"; } if (rdz == wuma) { linkLabelrcs.Text += "日临官;"; } if (rdz == sii) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelrcs.Text += "日衰;"; } if (rdz == mao) { linkLabelrcs.Text += "日病;"; } if (rdz == yin) { linkLabelrcs.Text += "日死;"; } if (rdz == chou) { linkLabelrcs.Text += "日墓;"; } if (rdz == zii) { linkLabelrcs.Text += "日绝;"; } if (rdz == hai) { linkLabelrcs.Text += "日胎;"; } if (rdz == xuu) { linkLabelrcs.Text += "日养;"; } } if (rtg == yii) { if (rdz == wuma) { linkLabelrcs.Text += "日长生;"; } if (rdz == sii) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelrcs.Text += "日冠带;"; } if (rdz == mao) { linkLabelrcs.Text += "日临官;"; } if (rdz == yin) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == chou) { linkLabelrcs.Text += "日衰;"; } if (rdz == zii) { linkLabelrcs.Text += "日病;"; } if (rdz == hai) { linkLabelrcs.Text += "日死;"; } if (rdz == xuu) { linkLabelrcs.Text += "日墓;"; } if (rdz == you) { linkLabelrcs.Text += "日绝;"; } if (rdz == shen) { linkLabelrcs.Text += "日胎;"; } if (rdz == wei) { linkLabelrcs.Text += "日养;"; } } if (rtg == xin) { if (rdz == zii) { linkLabelrcs.Text += "日长生;"; } if (rdz == hai) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == xuu) { linkLabelrcs.Text += "日冠带;"; } if (rdz == you) { linkLabelrcs.Text += "日临官;"; } if (rdz == shen) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelrcs.Text += "日衰;"; } if (rdz == wuma) { linkLabelrcs.Text += "日病;"; } if (rdz == sii) { linkLabelrcs.Text += "日死;"; } if (rdz == chen) { linkLabelrcs.Text += "日墓;"; } if (rdz == mao) { linkLabelrcs.Text += "日绝;"; } if (rdz == yin) { linkLabelrcs.Text += "日胎;"; } if (rdz == chou) { linkLabelrcs.Text += "日养;"; } } if (rtg == gui) { if (rdz == mao) { linkLabelrcs.Text += "日长生;"; } if (rdz == yin) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == chou) { linkLabelrcs.Text += "日冠带;"; } if (rdz == zii) { linkLabelrcs.Text += "日临官;"; } if (rdz == hai) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == xuu) { linkLabelrcs.Text += "日衰;"; } if (rdz == you) { linkLabelrcs.Text += "日病;"; } if (rdz == shen) { linkLabelrcs.Text += "日死;"; } if (rdz == wei) { linkLabelrcs.Text += "日墓;"; } if (rdz == wuma) { linkLabelrcs.Text += "日绝;"; } if (rdz == sii) { linkLabelrcs.Text += "日胎;"; } if (rdz == chen) { linkLabelrcs.Text += "日养;"; } } if (rtg == jia) { if (rdz == hai) { linkLabelrcs.Text += "日长生;"; } if (rdz == zii) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == chou) { linkLabelrcs.Text += "日冠带;"; } if (rdz == yin) { linkLabelrcs.Text += "日临官;"; } if (rdz == mao) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelrcs.Text += "日衰;"; } if (rdz == sii) { linkLabelrcs.Text += "日病;"; } if (rdz == wuma) { linkLabelrcs.Text += "日死;"; } if (rdz == wei) { linkLabelrcs.Text += "日墓;"; } if (rdz == shen) { linkLabelrcs.Text += "日绝;"; } if (rdz == you) { linkLabelrcs.Text += "日胎;"; } if (rdz == xuu) { linkLabelrcs.Text += "日养;"; } } if (rtg == geng) { if (rdz == sii) { linkLabelrcs.Text += "日长生;"; } if (rdz == wuma) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelrcs.Text += "日冠带;"; } if (rdz == shen) { linkLabelrcs.Text += "日临官;"; } if (rdz == you) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == xuu) { linkLabelrcs.Text += "日衰;"; } if (rdz == hai) { linkLabelrcs.Text += "日病;"; } if (rdz == zii) { linkLabelrcs.Text += "日死;"; } if (rdz == chou) { linkLabelrcs.Text += "日墓;"; } if (rdz == yin) { linkLabelrcs.Text += "日绝;"; } if (rdz == mao) { linkLabelrcs.Text += "日胎;"; } if (rdz == chen) { linkLabelrcs.Text += "日养;"; } } if (rtg == ren) { if (rdz == shen) { linkLabelrcs.Text += "日长生;"; } if (rdz == you) { linkLabelrcs.Text += "日沐浴;"; } if (rdz == xuu) { linkLabelrcs.Text += "日冠带;"; } if (rdz == hai) { linkLabelrcs.Text += "日临官;"; } if (rdz == zii) { linkLabelrcs.Text += "日帝旺;"; } if (rdz == chou) { linkLabelrcs.Text += "日衰;"; } if (rdz == yin) { linkLabelrcs.Text += "日病;"; } if (rdz == mao) { linkLabelrcs.Text += "日死;"; } if (rdz == chen) { linkLabelrcs.Text += "日墓;"; } if (rdz == sii) { linkLabelrcs.Text += "日绝;"; } if (rdz == wuma) { linkLabelrcs.Text += "日胎;"; } if (rdz == wei) { linkLabelrcs.Text += "日养;"; } } if (rtg == bing) { if (sdz == yin) { linkLabelrcs.Text += "时长生;"; } if (sdz == mao) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelrcs.Text += "时冠带;"; } if (sdz == sii) { linkLabelrcs.Text += "时临官;"; } if (sdz == wuma) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelrcs.Text += "时衰;"; } if (sdz == shen) { linkLabelrcs.Text += "时病;"; } if (sdz == you) { linkLabelrcs.Text += "时死;"; } if (sdz == xuu) { linkLabelrcs.Text += "时墓;"; } if (sdz == hai) { linkLabelrcs.Text += "时绝;"; } if (sdz == zii) { linkLabelrcs.Text += "时胎;"; } if (sdz == chou) { linkLabelrcs.Text += "时养;"; } } if (rtg == wuu) { if (sdz == yin) { linkLabelrcs.Text += "时长生;"; } if (sdz == mao) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelrcs.Text += "时冠带;"; } if (sdz == sii) { linkLabelrcs.Text += "时临官;"; } if (sdz == wuma) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelrcs.Text += "时衰;"; } if (sdz == shen) { linkLabelrcs.Text += "时病;"; } if (sdz == you) { linkLabelrcs.Text += "时死;"; } if (sdz == xuu) { linkLabelrcs.Text += "时墓;"; } if (sdz == hai) { linkLabelrcs.Text += "时绝;"; } if (sdz == zii) { linkLabelrcs.Text += "时胎;"; } if (sdz == chou) { linkLabelrcs.Text += "时养;"; } } if (rtg == ding) { if (sdz == you) { linkLabelrcs.Text += "时长生;"; } if (sdz == shen) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelrcs.Text += "时冠带;"; } if (sdz == wuma) { linkLabelrcs.Text += "时临官;"; } if (sdz == sii) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelrcs.Text += "时衰;"; } if (sdz == mao) { linkLabelrcs.Text += "时病;"; } if (sdz == yin) { linkLabelrcs.Text += "时死;"; } if (sdz == chou) { linkLabelrcs.Text += "时墓;"; } if (sdz == zii) { linkLabelrcs.Text += "时绝;"; } if (sdz == hai) { linkLabelrcs.Text += "时胎;"; } if (sdz == xuu) { linkLabelrcs.Text += "时养;"; } } if (rtg == jii) { if (sdz == you) { linkLabelrcs.Text += "时长生;"; } if (sdz == shen) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelrcs.Text += "时冠带;"; } if (sdz == wuma) { linkLabelrcs.Text += "时临官;"; } if (sdz == sii) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelrcs.Text += "时衰;"; } if (sdz == mao) { linkLabelrcs.Text += "时病;"; } if (sdz == yin) { linkLabelrcs.Text += "时死;"; } if (sdz == chou) { linkLabelrcs.Text += "时墓;"; } if (sdz == zii) { linkLabelrcs.Text += "时绝;"; } if (sdz == hai) { linkLabelrcs.Text += "时胎;"; } if (sdz == xuu) { linkLabelrcs.Text += "时养;"; } } if (rtg == yii) { if (sdz == wuma) { linkLabelrcs.Text += "时长生;"; } if (sdz == sii) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelrcs.Text += "时冠带;"; } if (sdz == mao) { linkLabelrcs.Text += "时临官;"; } if (sdz == yin) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == chou) { linkLabelrcs.Text += "时衰;"; } if (sdz == zii) { linkLabelrcs.Text += "时病;"; } if (sdz == hai) { linkLabelrcs.Text += "时死;"; } if (sdz == xuu) { linkLabelrcs.Text += "时墓;"; } if (sdz == you) { linkLabelrcs.Text += "时绝;"; } if (sdz == shen) { linkLabelrcs.Text += "时胎;"; } if (sdz == wei) { linkLabelrcs.Text += "时养;"; } } if (rtg == xin) { if (sdz == zii) { linkLabelrcs.Text += "时长生;"; } if (sdz == hai) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == xuu) { linkLabelrcs.Text += "时冠带;"; } if (sdz == you) { linkLabelrcs.Text += "时临官;"; } if (sdz == shen) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelrcs.Text += "时衰;"; } if (sdz == wuma) { linkLabelrcs.Text += "时病;"; } if (sdz == sii) { linkLabelrcs.Text += "时死;"; } if (sdz == chen) { linkLabelrcs.Text += "时墓;"; } if (sdz == mao) { linkLabelrcs.Text += "时绝;"; } if (sdz == yin) { linkLabelrcs.Text += "时胎;"; } if (sdz == chou) { linkLabelrcs.Text += "时养;"; } } if (rtg == gui) { if (sdz == mao) { linkLabelrcs.Text += "时长生;"; } if (sdz == yin) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == chou) { linkLabelrcs.Text += "时冠带;"; } if (sdz == zii) { linkLabelrcs.Text += "时临官;"; } if (sdz == hai) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == xuu) { linkLabelrcs.Text += "时衰;"; } if (sdz == you) { linkLabelrcs.Text += "时病;"; } if (sdz == shen) { linkLabelrcs.Text += "时死;"; } if (sdz == wei) { linkLabelrcs.Text += "时墓;"; } if (sdz == wuma) { linkLabelrcs.Text += "时绝;"; } if (sdz == sii) { linkLabelrcs.Text += "时胎;"; } if (sdz == chen) { linkLabelrcs.Text += "时养;"; } } if (rtg == jia) { if (sdz == hai) { linkLabelrcs.Text += "时长生;"; } if (sdz == zii) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == chou) { linkLabelrcs.Text += "时冠带;"; } if (sdz == yin) { linkLabelrcs.Text += "时临官;"; } if (sdz == mao) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelrcs.Text += "时衰;"; } if (sdz == sii) { linkLabelrcs.Text += "时病;"; } if (sdz == wuma) { linkLabelrcs.Text += "时死;"; } if (sdz == wei) { linkLabelrcs.Text += "时墓;"; } if (sdz == shen) { linkLabelrcs.Text += "时绝;"; } if (sdz == you) { linkLabelrcs.Text += "时胎;"; } if (sdz == xuu) { linkLabelrcs.Text += "时养;"; } } if (rtg == geng) { if (sdz == sii) { linkLabelrcs.Text += "时长生;"; } if (sdz == wuma) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelrcs.Text += "时冠带;"; } if (sdz == shen) { linkLabelrcs.Text += "时临官;"; } if (sdz == you) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == xuu) { linkLabelrcs.Text += "时衰;"; } if (sdz == hai) { linkLabelrcs.Text += "时病;"; } if (sdz == zii) { linkLabelrcs.Text += "时死;"; } if (sdz == chou) { linkLabelrcs.Text += "时墓;"; } if (sdz == yin) { linkLabelrcs.Text += "时绝;"; } if (sdz == mao) { linkLabelrcs.Text += "时胎;"; } if (sdz == chen) { linkLabelrcs.Text += "时养;"; } } if (rtg == ren) { if (sdz == shen) { linkLabelrcs.Text += "时长生;"; } if (sdz == you) { linkLabelrcs.Text += "时沐浴;"; } if (sdz == xuu) { linkLabelrcs.Text += "时冠带;"; } if (sdz == hai) { linkLabelrcs.Text += "时临官;"; } if (sdz == zii) { linkLabelrcs.Text += "时帝旺;"; } if (sdz == chou) { linkLabelrcs.Text += "时衰;"; } if (sdz == yin) { linkLabelrcs.Text += "时病;"; } if (sdz == mao) { linkLabelrcs.Text += "时死;"; } if (sdz == chen) { linkLabelrcs.Text += "时墓;"; } if (sdz == sii) { linkLabelrcs.Text += "时绝;"; } if (sdz == wuma) { linkLabelrcs.Text += "时胎;"; } if (sdz == wei) { linkLabelrcs.Text += "时养;"; } } if (stg == bing) { if (ndz == yin) { linkLabelscs.Text += "年长生;"; } if (ndz == mao) { linkLabelscs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelscs.Text += "年冠带;"; } if (ndz == sii) { linkLabelscs.Text += "年临官;"; } if (ndz == wuma) { linkLabelscs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelscs.Text += "年衰;"; } if (ndz == shen) { linkLabelscs.Text += "年病;"; } if (ndz == you) { linkLabelscs.Text += "年死;"; } if (ndz == xuu) { linkLabelscs.Text += "年墓;"; } if (ndz == hai) { linkLabelscs.Text += "年绝;"; } if (ndz == zii) { linkLabelscs.Text += "年胎;"; } if (ndz == chou) { linkLabelscs.Text += "年养;"; } } if (stg == wuu) { if (ndz == yin) { linkLabelscs.Text += "年长生;"; } if (ndz == mao) { linkLabelscs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelscs.Text += "年冠带;"; } if (ndz == sii) { linkLabelscs.Text += "年临官;"; } if (ndz == wuma) { linkLabelscs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelscs.Text += "年衰;"; } if (ndz == shen) { linkLabelscs.Text += "年病;"; } if (ndz == you) { linkLabelscs.Text += "年死;"; } if (ndz == xuu) { linkLabelscs.Text += "年墓;"; } if (ndz == hai) { linkLabelscs.Text += "年绝;"; } if (ndz == zii) { linkLabelscs.Text += "年胎;"; } if (ndz == chou) { linkLabelscs.Text += "年养;"; } } if (stg == ding) { if (ndz == you) { linkLabelscs.Text += "年长生;"; } if (ndz == shen) { linkLabelscs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelscs.Text += "年冠带;"; } if (ndz == wuma) { linkLabelscs.Text += "年临官;"; } if (ndz == sii) { linkLabelscs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelscs.Text += "年衰;"; } if (ndz == mao) { linkLabelscs.Text += "年病;"; } if (ndz == yin) { linkLabelscs.Text += "年死;"; } if (ndz == chou) { linkLabelscs.Text += "年墓;"; } if (ndz == zii) { linkLabelscs.Text += "年绝;"; } if (ndz == hai) { linkLabelscs.Text += "年胎;"; } if (ndz == xuu) { linkLabelscs.Text += "年养;"; } } if (stg == jii) { if (ndz == you) { linkLabelscs.Text += "年长生;"; } if (ndz == shen) { linkLabelscs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelscs.Text += "年冠带;"; } if (ndz == wuma) { linkLabelscs.Text += "年临官;"; } if (ndz == sii) { linkLabelscs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelscs.Text += "年衰;"; } if (ndz == mao) { linkLabelscs.Text += "年病;"; } if (ndz == yin) { linkLabelscs.Text += "年死;"; } if (ndz == chou) { linkLabelscs.Text += "年墓;"; } if (ndz == zii) { linkLabelscs.Text += "年绝;"; } if (ndz == hai) { linkLabelscs.Text += "年胎;"; } if (ndz == xuu) { linkLabelscs.Text += "年养;"; } } if (stg == yii) { if (ndz == wuma) { linkLabelscs.Text += "年长生;"; } if (ndz == sii) { linkLabelscs.Text += "年沐浴;"; } if (ndz == chen) { linkLabelscs.Text += "年冠带;"; } if (ndz == mao) { linkLabelscs.Text += "年临官;"; } if (ndz == yin) { linkLabelscs.Text += "年帝旺;"; } if (ndz == chou) { linkLabelscs.Text += "年衰;"; } if (ndz == zii) { linkLabelscs.Text += "年病;"; } if (ndz == hai) { linkLabelscs.Text += "年死;"; } if (ndz == xuu) { linkLabelscs.Text += "年墓;"; } if (ndz == you) { linkLabelscs.Text += "年绝;"; } if (ndz == shen) { linkLabelscs.Text += "年胎;"; } if (ndz == wei) { linkLabelscs.Text += "年养;"; } } if (stg == xin) { if (ndz == zii) { linkLabelscs.Text += "年长生;"; } if (ndz == hai) { linkLabelscs.Text += "年沐浴;"; } if (ndz == xuu) { linkLabelscs.Text += "年冠带;"; } if (ndz == you) { linkLabelscs.Text += "年临官;"; } if (ndz == shen) { linkLabelscs.Text += "年帝旺;"; } if (ndz == wei) { linkLabelscs.Text += "年衰;"; } if (ndz == wuma) { linkLabelscs.Text += "年病;"; } if (ndz == sii) { linkLabelscs.Text += "年死;"; } if (ndz == chen) { linkLabelscs.Text += "年墓;"; } if (ndz == mao) { linkLabelscs.Text += "年绝;"; } if (ndz == yin) { linkLabelscs.Text += "年胎;"; } if (ndz == chou) { linkLabelscs.Text += "年养;"; } } if (stg == gui) { if (ndz == mao) { linkLabelscs.Text += "年长生;"; } if (ndz == yin) { linkLabelscs.Text += "年沐浴;"; } if (ndz == chou) { linkLabelscs.Text += "年冠带;"; } if (ndz == zii) { linkLabelscs.Text += "年临官;"; } if (ndz == hai) { linkLabelscs.Text += "年帝旺;"; } if (ndz == xuu) { linkLabelscs.Text += "年衰;"; } if (ndz == you) { linkLabelscs.Text += "年病;"; } if (ndz == shen) { linkLabelscs.Text += "年死;"; } if (ndz == wei) { linkLabelscs.Text += "年墓;"; } if (ndz == wuma) { linkLabelscs.Text += "年绝;"; } if (ndz == sii) { linkLabelscs.Text += "年胎;"; } if (ndz == chen) { linkLabelscs.Text += "年养;"; } } if (stg == jia) { if (ndz == hai) { linkLabelscs.Text += "年长生;"; } if (ndz == zii) { linkLabelscs.Text += "年沐浴;"; } if (ndz == chou) { linkLabelscs.Text += "年冠带;"; } if (ndz == yin) { linkLabelscs.Text += "年临官;"; } if (ndz == mao) { linkLabelscs.Text += "年帝旺;"; } if (ndz == chen) { linkLabelscs.Text += "年衰;"; } if (ndz == sii) { linkLabelscs.Text += "年病;"; } if (ndz == wuma) { linkLabelscs.Text += "年死;"; } if (ndz == wei) { linkLabelscs.Text += "年墓;"; } if (ndz == shen) { linkLabelscs.Text += "年绝;"; } if (ndz == you) { linkLabelscs.Text += "年胎;"; } if (ndz == xuu) { linkLabelscs.Text += "年养;"; } } if (stg == geng) { if (ndz == sii) { linkLabelscs.Text += "年长生;"; } if (ndz == wuma) { linkLabelscs.Text += "年沐浴;"; } if (ndz == wei) { linkLabelscs.Text += "年冠带;"; } if (ndz == shen) { linkLabelscs.Text += "年临官;"; } if (ndz == you) { linkLabelscs.Text += "年帝旺;"; } if (ndz == xuu) { linkLabelscs.Text += "年衰;"; } if (ndz == hai) { linkLabelscs.Text += "年病;"; } if (ndz == zii) { linkLabelscs.Text += "年死;"; } if (ndz == chou) { linkLabelscs.Text += "年墓;"; } if (ndz == yin) { linkLabelscs.Text += "年绝;"; } if (ndz == mao) { linkLabelscs.Text += "年胎;"; } if (ndz == chen) { linkLabelscs.Text += "年养;"; } } if (stg == ren) { if (ndz == shen) { linkLabelscs.Text += "年长生;"; } if (ndz == you) { linkLabelscs.Text += "年沐浴;"; } if (ndz == xuu) { linkLabelscs.Text += "年冠带;"; } if (ndz == hai) { linkLabelscs.Text += "年临官;"; } if (ndz == zii) { linkLabelscs.Text += "年帝旺;"; } if (ndz == chou) { linkLabelscs.Text += "年衰;"; } if (ndz == yin) { linkLabelscs.Text += "年病;"; } if (ndz == mao) { linkLabelscs.Text += "年死;"; } if (ndz == chen) { linkLabelscs.Text += "年墓;"; } if (ndz == sii) { linkLabelscs.Text += "年绝;"; } if (ndz == wuma) { linkLabelscs.Text += "年胎;"; } if (ndz == wei) { linkLabelscs.Text += "年养;"; } } if (stg == bing) { if (ydz == yin) { linkLabelscs.Text += "月长生;"; } if (ydz == mao) { linkLabelscs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelscs.Text += "月冠带;"; } if (ydz == sii) { linkLabelscs.Text += "月临官;"; } if (ydz == wuma) { linkLabelscs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelscs.Text += "月衰;"; } if (ydz == shen) { linkLabelscs.Text += "月病;"; } if (ydz == you) { linkLabelscs.Text += "月死;"; } if (ydz == xuu) { linkLabelscs.Text += "月墓;"; } if (ydz == hai) { linkLabelscs.Text += "月绝;"; } if (ydz == zii) { linkLabelscs.Text += "月胎;"; } if (ydz == chou) { linkLabelscs.Text += "月养;"; } } if (stg == wuu) { if (ydz == yin) { linkLabelscs.Text += "月长生;"; } if (ydz == mao) { linkLabelscs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelscs.Text += "月冠带;"; } if (ydz == sii) { linkLabelscs.Text += "月临官;"; } if (ydz == wuma) { linkLabelscs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelscs.Text += "月衰;"; } if (ydz == shen) { linkLabelscs.Text += "月病;"; } if (ydz == you) { linkLabelscs.Text += "月死;"; } if (ydz == xuu) { linkLabelscs.Text += "月墓;"; } if (ydz == hai) { linkLabelscs.Text += "月绝;"; } if (ydz == zii) { linkLabelscs.Text += "月胎;"; } if (ydz == chou) { linkLabelscs.Text += "月养;"; } } if (stg == ding) { if (ydz == you) { linkLabelscs.Text += "月长生;"; } if (ydz == shen) { linkLabelscs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelscs.Text += "月冠带;"; } if (ydz == wuma) { linkLabelscs.Text += "月临官;"; } if (ydz == sii) { linkLabelscs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelscs.Text += "月衰;"; } if (ydz == mao) { linkLabelscs.Text += "月病;"; } if (ydz == yin) { linkLabelscs.Text += "月死;"; } if (ydz == chou) { linkLabelscs.Text += "月墓;"; } if (ydz == zii) { linkLabelscs.Text += "月绝;"; } if (ydz == hai) { linkLabelscs.Text += "月胎;"; } if (ydz == xuu) { linkLabelscs.Text += "月养;"; } } if (stg == jii) { if (ydz == you) { linkLabelscs.Text += "月长生;"; } if (ydz == shen) { linkLabelscs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelscs.Text += "月冠带;"; } if (ydz == wuma) { linkLabelscs.Text += "月临官;"; } if (ydz == sii) { linkLabelscs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelscs.Text += "月衰;"; } if (ydz == mao) { linkLabelscs.Text += "月病;"; } if (ydz == yin) { linkLabelscs.Text += "月死;"; } if (ydz == chou) { linkLabelscs.Text += "月墓;"; } if (ydz == zii) { linkLabelscs.Text += "月绝;"; } if (ydz == hai) { linkLabelscs.Text += "月胎;"; } if (ydz == xuu) { linkLabelscs.Text += "月养;"; } } if (stg == yii) { if (ydz == wuma) { linkLabelscs.Text += "月长生;"; } if (ydz == sii) { linkLabelscs.Text += "月沐浴;"; } if (ydz == chen) { linkLabelscs.Text += "月冠带;"; } if (ydz == mao) { linkLabelscs.Text += "月临官;"; } if (ydz == yin) { linkLabelscs.Text += "月帝旺;"; } if (ydz == chou) { linkLabelscs.Text += "月衰;"; } if (ydz == zii) { linkLabelscs.Text += "月病;"; } if (ydz == hai) { linkLabelscs.Text += "月死;"; } if (ydz == xuu) { linkLabelscs.Text += "月墓;"; } if (ydz == you) { linkLabelscs.Text += "月绝;"; } if (ydz == shen) { linkLabelscs.Text += "月胎;"; } if (ydz == wei) { linkLabelscs.Text += "月养;"; } } if (stg == xin) { if (ydz == zii) { linkLabelscs.Text += "月长生;"; } if (ydz == hai) { linkLabelscs.Text += "月沐浴;"; } if (ydz == xuu) { linkLabelscs.Text += "月冠带;"; } if (ydz == you) { linkLabelscs.Text += "月临官;"; } if (ydz == shen) { linkLabelscs.Text += "月帝旺;"; } if (ydz == wei) { linkLabelscs.Text += "月衰;"; } if (ydz == wuma) { linkLabelscs.Text += "月病;"; } if (ydz == sii) { linkLabelscs.Text += "月死;"; } if (ydz == chen) { linkLabelscs.Text += "月墓;"; } if (ydz == mao) { linkLabelscs.Text += "月绝;"; } if (ydz == yin) { linkLabelscs.Text += "月胎;"; } if (ydz == chou) { linkLabelscs.Text += "月养;"; } } if (stg == gui) { if (ydz == mao) { linkLabelscs.Text += "月长生;"; } if (ydz == yin) { linkLabelscs.Text += "月沐浴;"; } if (ydz == chou) { linkLabelscs.Text += "月冠带;"; } if (ydz == zii) { linkLabelscs.Text += "月临官;"; } if (ydz == hai) { linkLabelscs.Text += "月帝旺;"; } if (ydz == xuu) { linkLabelscs.Text += "月衰;"; } if (ydz == you) { linkLabelscs.Text += "月病;"; } if (ydz == shen) { linkLabelscs.Text += "月死;"; } if (ydz == wei) { linkLabelscs.Text += "月墓;"; } if (ydz == wuma) { linkLabelscs.Text += "月绝;"; } if (ydz == sii) { linkLabelscs.Text += "月胎;"; } if (ydz == chen) { linkLabelscs.Text += "月养;"; } } if (stg == jia) { if (ydz == hai) { linkLabelscs.Text += "月长生;"; } if (ydz == zii) { linkLabelscs.Text += "月沐浴;"; } if (ydz == chou) { linkLabelscs.Text += "月冠带;"; } if (ydz == yin) { linkLabelscs.Text += "月临官;"; } if (ydz == mao) { linkLabelscs.Text += "月帝旺;"; } if (ydz == chen) { linkLabelscs.Text += "月衰;"; } if (ydz == sii) { linkLabelscs.Text += "月病;"; } if (ydz == wuma) { linkLabelscs.Text += "月死;"; } if (ydz == wei) { linkLabelscs.Text += "月墓;"; } if (ydz == shen) { linkLabelscs.Text += "月绝;"; } if (ydz == you) { linkLabelscs.Text += "月胎;"; } if (ydz == xuu) { linkLabelscs.Text += "月养;"; } } if (stg == geng) { if (ydz == sii) { linkLabelscs.Text += "月长生;"; } if (ydz == wuma) { linkLabelscs.Text += "月沐浴;"; } if (ydz == wei) { linkLabelscs.Text += "月冠带;"; } if (ydz == shen) { linkLabelscs.Text += "月临官;"; } if (ydz == you) { linkLabelscs.Text += "月帝旺;"; } if (ydz == xuu) { linkLabelscs.Text += "月衰;"; } if (ydz == hai) { linkLabelscs.Text += "月病;"; } if (ydz == zii) { linkLabelscs.Text += "月死;"; } if (ydz == chou) { linkLabelscs.Text += "月墓;"; } if (ydz == yin) { linkLabelscs.Text += "月绝;"; } if (ydz == mao) { linkLabelscs.Text += "月胎;"; } if (ydz == chen) { linkLabelscs.Text += "月养;"; } } if (stg == ren) { if (ydz == shen) { linkLabelscs.Text += "月长生;"; } if (ydz == you) { linkLabelscs.Text += "月沐浴;"; } if (ydz == xuu) { linkLabelscs.Text += "月冠带;"; } if (ydz == hai) { linkLabelscs.Text += "月临官;"; } if (ydz == zii) { linkLabelscs.Text += "月帝旺;"; } if (ydz == chou) { linkLabelscs.Text += "月衰;"; } if (ydz == yin) { linkLabelscs.Text += "月病;"; } if (ydz == mao) { linkLabelscs.Text += "月死;"; } if (ydz == chen) { linkLabelscs.Text += "月墓;"; } if (ydz == sii) { linkLabelscs.Text += "月绝;"; } if (ydz == wuma) { linkLabelscs.Text += "月胎;"; } if (ydz == wei) { linkLabelscs.Text += "月养;"; } } if (stg == bing) { if (rdz == yin) { linkLabelscs.Text += "日长生;"; } if (rdz == mao) { linkLabelscs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelscs.Text += "日冠带;"; } if (rdz == sii) { linkLabelscs.Text += "日临官;"; } if (rdz == wuma) { linkLabelscs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelscs.Text += "日衰;"; } if (rdz == shen) { linkLabelscs.Text += "日病;"; } if (rdz == you) { linkLabelscs.Text += "日死;"; } if (rdz == xuu) { linkLabelscs.Text += "日墓;"; } if (rdz == hai) { linkLabelscs.Text += "日绝;"; } if (rdz == zii) { linkLabelscs.Text += "日胎;"; } if (rdz == chou) { linkLabelscs.Text += "日养;"; } } if (stg == wuu) { if (rdz == yin) { linkLabelscs.Text += "日长生;"; } if (rdz == mao) { linkLabelscs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelscs.Text += "日冠带;"; } if (rdz == sii) { linkLabelscs.Text += "日临官;"; } if (rdz == wuma) { linkLabelscs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelscs.Text += "日衰;"; } if (rdz == shen) { linkLabelscs.Text += "日病;"; } if (rdz == you) { linkLabelscs.Text += "日死;"; } if (rdz == xuu) { linkLabelscs.Text += "日墓;"; } if (rdz == hai) { linkLabelscs.Text += "日绝;"; } if (rdz == zii) { linkLabelscs.Text += "日胎;"; } if (rdz == chou) { linkLabelscs.Text += "日养;"; } } if (stg == ding) { if (rdz == you) { linkLabelscs.Text += "日长生;"; } if (rdz == shen) { linkLabelscs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelscs.Text += "日冠带;"; } if (rdz == wuma) { linkLabelscs.Text += "日临官;"; } if (rdz == sii) { linkLabelscs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelscs.Text += "日衰;"; } if (rdz == mao) { linkLabelscs.Text += "日病;"; } if (rdz == yin) { linkLabelscs.Text += "日死;"; } if (rdz == chou) { linkLabelscs.Text += "日墓;"; } if (rdz == zii) { linkLabelscs.Text += "日绝;"; } if (rdz == hai) { linkLabelscs.Text += "日胎;"; } if (rdz == xuu) { linkLabelscs.Text += "日养;"; } } if (stg == jii) { if (rdz == you) { linkLabelscs.Text += "日长生;"; } if (rdz == shen) { linkLabelscs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelscs.Text += "日冠带;"; } if (rdz == wuma) { linkLabelscs.Text += "日临官;"; } if (rdz == sii) { linkLabelscs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelscs.Text += "日衰;"; } if (rdz == mao) { linkLabelscs.Text += "日病;"; } if (rdz == yin) { linkLabelscs.Text += "日死;"; } if (rdz == chou) { linkLabelscs.Text += "日墓;"; } if (rdz == zii) { linkLabelscs.Text += "日绝;"; } if (rdz == hai) { linkLabelscs.Text += "日胎;"; } if (rdz == xuu) { linkLabelscs.Text += "日养;"; } } if (stg == yii) { if (rdz == wuma) { linkLabelscs.Text += "日长生;"; } if (rdz == sii) { linkLabelscs.Text += "日沐浴;"; } if (rdz == chen) { linkLabelscs.Text += "日冠带;"; } if (rdz == mao) { linkLabelscs.Text += "日临官;"; } if (rdz == yin) { linkLabelscs.Text += "日帝旺;"; } if (rdz == chou) { linkLabelscs.Text += "日衰;"; } if (rdz == zii) { linkLabelscs.Text += "日病;"; } if (rdz == hai) { linkLabelscs.Text += "日死;"; } if (rdz == xuu) { linkLabelscs.Text += "日墓;"; } if (rdz == you) { linkLabelscs.Text += "日绝;"; } if (rdz == shen) { linkLabelscs.Text += "日胎;"; } if (rdz == wei) { linkLabelscs.Text += "日养;"; } } if (stg == xin) { if (rdz == zii) { linkLabelscs.Text += "日长生;"; } if (rdz == hai) { linkLabelscs.Text += "日沐浴;"; } if (rdz == xuu) { linkLabelscs.Text += "日冠带;"; } if (rdz == you) { linkLabelscs.Text += "日临官;"; } if (rdz == shen) { linkLabelscs.Text += "日帝旺;"; } if (rdz == wei) { linkLabelscs.Text += "日衰;"; } if (rdz == wuma) { linkLabelscs.Text += "日病;"; } if (rdz == sii) { linkLabelscs.Text += "日死;"; } if (rdz == chen) { linkLabelscs.Text += "日墓;"; } if (rdz == mao) { linkLabelscs.Text += "日绝;"; } if (rdz == yin) { linkLabelscs.Text += "日胎;"; } if (rdz == chou) { linkLabelscs.Text += "日养;"; } } if (stg == gui) { if (rdz == mao) { linkLabelscs.Text += "日长生;"; } if (rdz == yin) { linkLabelscs.Text += "日沐浴;"; } if (rdz == chou) { linkLabelscs.Text += "日冠带;"; } if (rdz == zii) { linkLabelscs.Text += "日临官;"; } if (rdz == hai) { linkLabelscs.Text += "日帝旺;"; } if (rdz == xuu) { linkLabelscs.Text += "日衰;"; } if (rdz == you) { linkLabelscs.Text += "日病;"; } if (rdz == shen) { linkLabelscs.Text += "日死;"; } if (rdz == wei) { linkLabelscs.Text += "日墓;"; } if (rdz == wuma) { linkLabelscs.Text += "日绝;"; } if (rdz == sii) { linkLabelscs.Text += "日胎;"; } if (rdz == chen) { linkLabelscs.Text += "日养;"; } } if (stg == jia) { if (rdz == hai) { linkLabelscs.Text += "日长生;"; } if (rdz == zii) { linkLabelscs.Text += "日沐浴;"; } if (rdz == chou) { linkLabelscs.Text += "日冠带;"; } if (rdz == yin) { linkLabelscs.Text += "日临官;"; } if (rdz == mao) { linkLabelscs.Text += "日帝旺;"; } if (rdz == chen) { linkLabelscs.Text += "日衰;"; } if (rdz == sii) { linkLabelscs.Text += "日病;"; } if (rdz == wuma) { linkLabelscs.Text += "日死;"; } if (rdz == wei) { linkLabelscs.Text += "日墓;"; } if (rdz == shen) { linkLabelscs.Text += "日绝;"; } if (rdz == you) { linkLabelscs.Text += "日胎;"; } if (rdz == xuu) { linkLabelscs.Text += "日养;"; } } if (stg == geng) { if (rdz == sii) { linkLabelscs.Text += "日长生;"; } if (rdz == wuma) { linkLabelscs.Text += "日沐浴;"; } if (rdz == wei) { linkLabelscs.Text += "日冠带;"; } if (rdz == shen) { linkLabelscs.Text += "日临官;"; } if (rdz == you) { linkLabelscs.Text += "日帝旺;"; } if (rdz == xuu) { linkLabelscs.Text += "日衰;"; } if (rdz == hai) { linkLabelscs.Text += "日病;"; } if (rdz == zii) { linkLabelscs.Text += "日死;"; } if (rdz == chou) { linkLabelscs.Text += "日墓;"; } if (rdz == yin) { linkLabelscs.Text += "日绝;"; } if (rdz == mao) { linkLabelscs.Text += "日胎;"; } if (rdz == chen) { linkLabelscs.Text += "日养;"; } } if (stg == ren) { if (rdz == shen) { linkLabelscs.Text += "日长生;"; } if (rdz == you) { linkLabelscs.Text += "日沐浴;"; } if (rdz == xuu) { linkLabelscs.Text += "日冠带;"; } if (rdz == hai) { linkLabelscs.Text += "日临官;"; } if (rdz == zii) { linkLabelscs.Text += "日帝旺;"; } if (rdz == chou) { linkLabelscs.Text += "日衰;"; } if (rdz == yin) { linkLabelscs.Text += "日病;"; } if (rdz == mao) { linkLabelscs.Text += "日死;"; } if (rdz == chen) { linkLabelscs.Text += "日墓;"; } if (rdz == sii) { linkLabelscs.Text += "日绝;"; } if (rdz == wuma) { linkLabelscs.Text += "日胎;"; } if (rdz == wei) { linkLabelscs.Text += "日养;"; } } if (stg == bing) { if (sdz == yin) { linkLabelscs.Text += "时长生;"; } if (sdz == mao) { linkLabelscs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelscs.Text += "时冠带;"; } if (sdz == sii) { linkLabelscs.Text += "时临官;"; } if (sdz == wuma) { linkLabelscs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelscs.Text += "时衰;"; } if (sdz == shen) { linkLabelscs.Text += "时病;"; } if (sdz == you) { linkLabelscs.Text += "时死;"; } if (sdz == xuu) { linkLabelscs.Text += "时墓;"; } if (sdz == hai) { linkLabelscs.Text += "时绝;"; } if (sdz == zii) { linkLabelscs.Text += "时胎;"; } if (sdz == chou) { linkLabelscs.Text += "时养;"; } } if (stg == wuu) { if (sdz == yin) { linkLabelscs.Text += "时长生;"; } if (sdz == mao) { linkLabelscs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelscs.Text += "时冠带;"; } if (sdz == sii) { linkLabelscs.Text += "时临官;"; } if (sdz == wuma) { linkLabelscs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelscs.Text += "时衰;"; } if (sdz == shen) { linkLabelscs.Text += "时病;"; } if (sdz == you) { linkLabelscs.Text += "时死;"; } if (sdz == xuu) { linkLabelscs.Text += "时墓;"; } if (sdz == hai) { linkLabelscs.Text += "时绝;"; } if (sdz == zii) { linkLabelscs.Text += "时胎;"; } if (sdz == chou) { linkLabelscs.Text += "时养;"; } } if (stg == ding) { if (sdz == you) { linkLabelscs.Text += "时长生;"; } if (sdz == shen) { linkLabelscs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelscs.Text += "时冠带;"; } if (sdz == wuma) { linkLabelscs.Text += "时临官;"; } if (sdz == sii) { linkLabelscs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelscs.Text += "时衰;"; } if (sdz == mao) { linkLabelscs.Text += "时病;"; } if (sdz == yin) { linkLabelscs.Text += "时死;"; } if (sdz == chou) { linkLabelscs.Text += "时墓;"; } if (sdz == zii) { linkLabelscs.Text += "时绝;"; } if (sdz == hai) { linkLabelscs.Text += "时胎;"; } if (sdz == xuu) { linkLabelscs.Text += "时养;"; } } if (stg == jii) { if (sdz == you) { linkLabelscs.Text += "时长生;"; } if (sdz == shen) { linkLabelscs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelscs.Text += "时冠带;"; } if (sdz == wuma) { linkLabelscs.Text += "时临官;"; } if (sdz == sii) { linkLabelscs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelscs.Text += "时衰;"; } if (sdz == mao) { linkLabelscs.Text += "时病;"; } if (sdz == yin) { linkLabelscs.Text += "时死;"; } if (sdz == chou) { linkLabelscs.Text += "时墓;"; } if (sdz == zii) { linkLabelscs.Text += "时绝;"; } if (sdz == hai) { linkLabelscs.Text += "时胎;"; } if (sdz == xuu) { linkLabelscs.Text += "时养;"; } } if (stg == yii) { if (sdz == wuma) { linkLabelscs.Text += "时长生;"; } if (sdz == sii) { linkLabelscs.Text += "时沐浴;"; } if (sdz == chen) { linkLabelscs.Text += "时冠带;"; } if (sdz == mao) { linkLabelscs.Text += "时临官;"; } if (sdz == yin) { linkLabelscs.Text += "时帝旺;"; } if (sdz == chou) { linkLabelscs.Text += "时衰;"; } if (sdz == zii) { linkLabelscs.Text += "时病;"; } if (sdz == hai) { linkLabelscs.Text += "时死;"; } if (sdz == xuu) { linkLabelscs.Text += "时墓;"; } if (sdz == you) { linkLabelscs.Text += "时绝;"; } if (sdz == shen) { linkLabelscs.Text += "时胎;"; } if (sdz == wei) { linkLabelscs.Text += "时养;"; } } if (stg == xin) { if (sdz == zii) { linkLabelscs.Text += "时长生;"; } if (sdz == hai) { linkLabelscs.Text += "时沐浴;"; } if (sdz == xuu) { linkLabelscs.Text += "时冠带;"; } if (sdz == you) { linkLabelscs.Text += "时临官;"; } if (sdz == shen) { linkLabelscs.Text += "时帝旺;"; } if (sdz == wei) { linkLabelscs.Text += "时衰;"; } if (sdz == wuma) { linkLabelscs.Text += "时病;"; } if (sdz == sii) { linkLabelscs.Text += "时死;"; } if (sdz == chen) { linkLabelscs.Text += "时墓;"; } if (sdz == mao) { linkLabelscs.Text += "时绝;"; } if (sdz == yin) { linkLabelscs.Text += "时胎;"; } if (sdz == chou) { linkLabelscs.Text += "时养;"; } } if (stg == gui) { if (sdz == mao) { linkLabelscs.Text += "时长生;"; } if (sdz == yin) { linkLabelscs.Text += "时沐浴;"; } if (sdz == chou) { linkLabelscs.Text += "时冠带;"; } if (sdz == zii) { linkLabelscs.Text += "时临官;"; } if (sdz == hai) { linkLabelscs.Text += "时帝旺;"; } if (sdz == xuu) { linkLabelscs.Text += "时衰;"; } if (sdz == you) { linkLabelscs.Text += "时病;"; } if (sdz == shen) { linkLabelscs.Text += "时死;"; } if (sdz == wei) { linkLabelscs.Text += "时墓;"; } if (sdz == wuma) { linkLabelscs.Text += "时绝;"; } if (sdz == sii) { linkLabelscs.Text += "时胎;"; } if (sdz == chen) { linkLabelscs.Text += "时养;"; } } if (stg == jia) { if (sdz == hai) { linkLabelscs.Text += "时长生;"; } if (sdz == zii) { linkLabelscs.Text += "时沐浴;"; } if (sdz == chou) { linkLabelscs.Text += "时冠带;"; } if (sdz == yin) { linkLabelscs.Text += "时临官;"; } if (sdz == mao) { linkLabelscs.Text += "时帝旺;"; } if (sdz == chen) { linkLabelscs.Text += "时衰;"; } if (sdz == sii) { linkLabelscs.Text += "时病;"; } if (sdz == wuma) { linkLabelscs.Text += "时死;"; } if (sdz == wei) { linkLabelscs.Text += "时墓;"; } if (sdz == shen) { linkLabelscs.Text += "时绝;"; } if (sdz == you) { linkLabelscs.Text += "时胎;"; } if (sdz == xuu) { linkLabelscs.Text += "时养;"; } } if (stg == geng) { if (sdz == sii) { linkLabelscs.Text += "时长生;"; } if (sdz == wuma) { linkLabelscs.Text += "时沐浴;"; } if (sdz == wei) { linkLabelscs.Text += "时冠带;"; } if (sdz == shen) { linkLabelscs.Text += "时临官;"; } if (sdz == you) { linkLabelscs.Text += "时帝旺;"; } if (sdz == xuu) { linkLabelscs.Text += "时衰;"; } if (sdz == hai) { linkLabelscs.Text += "时病;"; } if (sdz == zii) { linkLabelscs.Text += "时死;"; } if (sdz == chou) { linkLabelscs.Text += "时墓;"; } if (sdz == yin) { linkLabelscs.Text += "时绝;"; } if (sdz == mao) { linkLabelscs.Text += "时胎;"; } if (sdz == chen) { linkLabelscs.Text += "时养;"; } } if (stg == ren) { if (sdz == shen) { linkLabelscs.Text += "时长生;"; } if (sdz == you) { linkLabelscs.Text += "时沐浴;"; } if (sdz == xuu) { linkLabelscs.Text += "时冠带;"; } if (sdz == hai) { linkLabelscs.Text += "时临官;"; } if (sdz == zii) { linkLabelscs.Text += "时帝旺;"; } if (sdz == chou) { linkLabelscs.Text += "时衰;"; } if (sdz == yin) { linkLabelscs.Text += "时病;"; } if (sdz == mao) { linkLabelscs.Text += "时死;"; } if (sdz == chen) { linkLabelscs.Text += "时墓;"; } if (sdz == sii) { linkLabelscs.Text += "时绝;"; } if (sdz == wuma) { linkLabelscs.Text += "时胎;"; } if (sdz == wei) { linkLabelscs.Text += "时养;"; } } } //干支基本五行 if (jia == jia) { if (ntg == jia || ntg == yii) { wxmu += 1; } if (ntg == bing || ntg == ding) { wxhuo += 1; } if (ntg == wuu || ntg == jii) { wxtu += 1; } if (ntg == geng || ntg == xin) { wxjin += 1; } if (ntg == ren || ntg == gui) { wxshui += 1; } if (ytg == jia || ytg == yii) { wxmu += 1; } if (ytg == bing || ytg == ding) { wxhuo += 1; } if (ytg == wuu || ytg == jii) { wxtu += 1; } if (ytg == geng || ytg == xin) { wxjin += 1; } if (ytg == ren || ytg == gui) { wxshui += 1; } if (rtg == jia || rtg == yii) { wxmu += 1; } if (rtg == bing || rtg == ding) { wxhuo += 1; } if (rtg == wuu || rtg == jii) { wxtu += 1; } if (rtg == geng || rtg == xin) { wxjin += 1; } if (rtg == ren || rtg == gui) { wxshui += 1; } if (stg == jia || stg == yii) { wxmu += 1; } if (stg == bing || stg == ding) { wxhuo += 1; } if (stg == wuu || stg == jii) { wxtu += 1; } if (stg == geng || stg == xin) { wxjin += 1; } if (stg == ren || stg == gui) { wxshui += 1; } if (ndz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (ndz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (ndz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (ndz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (ndz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (ndz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (ndz == you) { wxjin += 1; } if (ndz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (ndz == wuma) { wxhuo += 1; wxtu += 0.6; } if (ndz == hai) { wxshui += 1; wxmu += 0.6; } if (ndz == zii) { wxshui += 1; } if (ndz == mao) { wxmu += 1; } if (ydz == chen) { wxtu += 4; wxmu += 2.4; wxshui += 1.2; } if (ydz == xuu) { wxtu += 4; wxjin += 2.4; wxhuo += 1.2; } if (ydz == wei) { wxtu += 4; wxhuo += 2.4; wxmu += 1.2; } if (ydz == chou) { wxtu += 4; wxjin += 2.4; wxshui += 1.2; } if (ydz == yin) { wxmu += 4; wxhuo += 2.4; wxtu += 1.2; } if (ydz == shen) { wxjin += 4; wxshui += 2.4; wxtu += 1.2; } if (ydz == you) { wxjin += 7; } if (ydz == sii) { wxhuo += 4; wxtu += 2.4; wxjin += 1.2; } if (ydz == wuma) { wxhuo += 6; wxtu += 2.4; } if (ydz == hai) { wxshui += 4; wxmu += 2.4; } if (ydz == zii) { wxshui += 8; } if (ydz == mao) { wxmu += 7; } if (rdz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (rdz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (rdz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (rdz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (rdz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (rdz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (rdz == you) { wxjin += 1; } if (rdz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (rdz == wuma) { wxhuo += 1; wxtu += 0.6; } if (rdz == hai) { wxshui += 1; wxmu += 0.6; } if (rdz == zii) { wxshui += 1; } if (rdz == mao) { wxmu += 1; } if (sdz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (sdz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (sdz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (sdz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (sdz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (sdz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (sdz == you) { wxjin += 1; } if (sdz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (sdz == wuma) { wxhuo += 1; wxtu += 0.6; } if (sdz == hai) { wxshui += 1; wxmu += 0.6; } if (sdz == zii) { wxshui += 1; } if (sdz == mao) { wxmu += 1; } } //刑冲克害合合 if (jia == jia) { //同柱干支暗合 if (jia == jia) { int 同柱干支暗合真假 = 0; if (ntg == ding && ndz == hai) { linkLabel7.Text = "丁亥柱通禄合-"; 同柱干支暗合真假 = 1; } if (ntg == xin && ndz == sii) { linkLabel7.Text = "辛巳柱通禄合-"; 同柱干支暗合真假 = 1; } if (ntg == gui && ndz == sii) { linkLabel7.Text = "癸巳柱通禄合-"; 同柱干支暗合真假 = 1; } if (ntg == ren && ndz == wuma) { linkLabel7.Text = "壬午柱通禄合-"; 同柱干支暗合真假 = 1; } if (ntg == jia && ndz == wuma) { linkLabel7.Text = "甲午柱通禄合-"; 同柱干支暗合真假 = 1; } if (ntg == wuu && ndz == zii) { linkLabel7.Text = "戊子柱通禄合-"; 同柱干支暗合真假 = 1; } if (ydz == chou || ydz == chen) { if (ntg == bing && ndz == xuu) { linkLabel7.Text = "丙戌柱余刃合-"; 同柱干支暗合真假 = 1; } } if (ydz == xuu) { if (ntg == geng && ndz == chen) { linkLabel7.Text = "庚辰柱余刃合-"; 同柱干支暗合真假 = 1; } } if (ytg == ding && ydz == hai) { linkLabel16.Text = "丁亥柱通禄合-"; 同柱干支暗合真假 = 1; } if (ytg == xin && ydz == sii) { linkLabel16.Text = "辛巳柱通禄合-"; 同柱干支暗合真假 = 1; } if (ytg == gui && ydz == sii) { linkLabel16.Text = "癸巳柱通禄合-"; 同柱干支暗合真假 = 1; } if (ytg == ren && ydz == wuma) { linkLabel16.Text = "壬午柱通禄合-"; 同柱干支暗合真假 = 1; } if (ytg == jia && ydz == wuma) { linkLabel16.Text = "甲午柱通禄合-"; 同柱干支暗合真假 = 1; } if (ytg == wuu && ydz == zii) { linkLabel16.Text = "戊子柱通禄合-"; 同柱干支暗合真假 = 1; } if (ndz == chou || ndz == chen || rdz == chou || rdz == chen) { if (ytg == bing && ydz == xuu) { linkLabel16.Text = "丙戌柱余刃合-"; 同柱干支暗合真假 = 1; } } if (ndz == xuu || rdz == xuu) { if (ytg == geng && ydz == chen) { linkLabel16.Text = "庚辰柱余刃合-"; 同柱干支暗合真假 = 1; } } if (rtg == ding && rdz == hai) { linkLabel34.Text = "丁亥柱通禄合-"; 同柱干支暗合真假 = 1; } if (rtg == xin && rdz == sii) { linkLabel34.Text = "辛巳柱通禄合-"; 同柱干支暗合真假 = 1; } if (rtg == gui && rdz == sii) { linkLabel34.Text = "癸巳柱通禄合-"; 同柱干支暗合真假 = 1; } if (rtg == ren && rdz == wuma) { linkLabel34.Text = "壬午柱通禄合-"; 同柱干支暗合真假 = 1; } if (rtg == jia && rdz == wuma) { linkLabel34.Text = "甲午柱通禄合-"; 同柱干支暗合真假 = 1; } if (rtg == wuu && rdz == zii) { linkLabel34.Text = "戊子柱通禄合-"; 同柱干支暗合真假 = 1; } if (ydz == chou || ydz == chen || sdz == chou || sdz == chen) { if (rtg == bing && rdz == xuu) { linkLabel34.Text = "丙戌柱余刃合-"; 同柱干支暗合真假 = 1; } } if (ydz == xuu || sdz == xuu) { if (rtg == geng && rdz == chen) { linkLabel34.Text = "庚辰柱余刃合-"; 同柱干支暗合真假 = 1; } } if (stg == ding && sdz == hai) { linkLabel57.Text = "丁亥柱通禄合-"; 同柱干支暗合真假 = 1; } if (stg == xin && sdz == sii) { linkLabel57.Text = "辛巳柱通禄合-"; 同柱干支暗合真假 = 1; } if (stg == gui && sdz == sii) { linkLabel57.Text = "癸巳柱通禄合-"; 同柱干支暗合真假 = 1; } if (stg == ren && sdz == wuma) { linkLabel57.Text = "壬午柱通禄合-"; 同柱干支暗合真假 = 1; } if (stg == jia && sdz == wuma) { linkLabel57.Text = "甲午柱通禄合-"; 同柱干支暗合真假 = 1; } if (stg == wuu && sdz == zii) { linkLabel57.Text = "戊子柱通禄合-"; 同柱干支暗合真假 = 1; } if (rdz == chou || rdz == chen) { if (stg == bing && sdz == xuu) { linkLabel57.Text = "丙戌柱余刃合-"; 同柱干支暗合真假 = 1; } } if (rdz == xuu) { if (stg == geng && sdz == chen) { linkLabel57.Text = "庚辰柱余刃合-"; 同柱干支暗合真假 = 1; } } if (同柱干支暗合真假 == 1) { string 同柱干支暗合 = "干支暗合。地支之间有暗合,干支之间也有暗合的情况。所谓干支暗合,也就是六十甲子中有某些干支能够暗合。即:\r\n\r\n  甲午、丁亥、戊子、辛巳、壬午、癸巳、丙戌、庚辰。\r\n\r\n  干支暗合,也有两种情况,一种是“通禄合”,一种是“余刃合”。\r\n\r\n  1、“通禄合”:某天干所坐的地支是该天干所合之干的禄地,那么这个天干就能与坐支中的某一藏干暗合。比如甲与己合,己禄在午,甲午这一组合就是甲木与午中的己土暗合。其余仿此类推。干支通禄暗合,以下几组:丁亥——丁壬合,壬禄在亥,则丁与亥中壬暗合;戊子——戊癸合,癸禄在子,则戊与子中癸暗合;辛巳——辛丙合,丙禄在巳,则辛与巳中丙暗合;壬午——壬丁合,丁禄在午,则壬与午中丁暗合;癸巳——癸戊合,戊禄在巳,则癸与巳中戊暗合。以上六组,是天干与地支的“通禄合”的情况。\r\n\r\n  2、“余刃合”:某天干所坐的地支是该天干所合之干的刃地。比如丙与辛合,辛金羊刃在戌,而戌是金的余气,所以丙戌一组,丙可以与戌中辛暗合。再比如庚辰,庚与辰中乙暗合,因为乙的羊刃在辰,辰是木的余气。“余刃合”只有这两组,而且他们暗合还是有条件的:当辰或戌没有被冲开或刑开的时候,天干是合不到支中的藏干的。余刃合明显没有通禄合来的那么轻松,必须等待机会才能合。就拿“余刃合”的两组干支来说,比如丙戌:逢辰冲戌的时候,辰中癸水冲去戌中丁火,辰中乙木冲起戌中辛金,此时丙辛相合;逢丑刑戌的时候,丑中的癸水刑去戌中的丁火,丑中的辛金刑起戌中的辛金,此时丙辛相合;逢未刑戌的时候,未中丁火刑去戌中辛,此时丙就合不了辛了。再比如庚辰,也是属于余刃合的情况,但是,逢戌冲的时候,戌中的辛金难道就不会克伤辰中的乙木了吗?如果没有戌来冲辰,庚又如何能够合到辰中的乙木?这是个值得思考的问题。其实,辰在没有逢戌冲的情况下,庚确实合不到辰中乙,但是也只有戌与辰隔冲的时候,庚才能合到乙,为什么呢?因为近冲为冲伤,而隔冲是为冲动,动则开,开则能合。\r\n\r\n  五、天干有十个,两个一组相合则有五组合,为什么干支暗合的情况只有八组呢?乙干和己干是不是没有暗合的干支组合呢?我们都知道,乙与庚合,庚禄在申,而干支组合不存在“乙申”的情况;己与甲合,甲禄在寅,干支组合也不存在“己寅”的情况,所以乙和己就不存在“通禄合”的组合了。干支暗合十组,已全部列出。但是,它们都有各自不同的条件和不同的相。\r\n\r\n  六、 对六十甲子比较熟练的易友,应该会提出一个问题:巳中藏庚,亥中藏甲,那么乙巳、己亥是不是属于干支暗合?一般情况下,乙是合不到巳中的庚、己也合不到亥中的甲的,因为它们既不是通禄合也不是余刃合。但有特殊情况的:乙巳逢亥冲,则巳中丙戊被亥中壬甲冲去,此时的乙能与巳中庚暗合;己亥逢寅合,寅中甲合起亥中甲,此时己能与亥中甲暗合。\r\n\r\n  七、 暗合的问题补充解释:寅丑暗合,午亥暗合,卯申暗合。暗合是指地支藏干而相合。如寅丑暗合是寅中的戊土和丑中的癸水相合,寅中的丙火和丑中的辛金相合,寅中的甲木和丑中的己土相合;午亥暗合是午中的丁火和亥中的壬水相合,午中和己土和壬中和甲木相合;卯申暗合是卯中的乙木和申中庚金相合。暗合在盲派命理中也是做功的一部分。只有三个:卯申、寅丑、午亥。近似于六合。也是做功方式的一种,也是一方力量强,一方力量弱,一方制了一方,这就是做功。-"; 命局神煞 += 同柱干支暗合; } } //地支暗合 if (jia == jia) { int 地支暗合真假 = 0; if (ndz == zii && ydz == sii || ndz == sii && ydz == zii) { linkLabel11.Text += "子巳暗合-"; 地支暗合真假 = 1; } if (ydz == zii && rdz == sii || rdz == zii && ydz == sii) { linkLabel14.Text += "子巳暗合-"; 地支暗合真假 = 1; } if (rdz == zii && sdz == sii || sdz == zii && rdz == sii) { linkLabel19.Text += "子巳暗合-"; 地支暗合真假 = 1; } if (ndz == yin && ydz == wuma || ndz == wuma && ydz == yin) { linkLabel11.Text += "寅午暗合-"; 地支暗合真假 = 1; } if (ydz == yin && rdz == wuma || rdz == yin && ydz == wuma) { linkLabel14.Text += "寅午暗合-"; 地支暗合真假 = 1; } if (rdz == yin && sdz == wuma || sdz == yin && rdz == wuma) { linkLabel19.Text += "寅午暗合-"; 地支暗合真假 = 1; } if (ndz == sii && ydz == you || ndz == you && ydz == sii) { linkLabel11.Text += "巳酉暗合-"; 地支暗合真假 = 1; } if (ydz == sii && rdz == you || rdz == sii && ydz == you) { linkLabel14.Text += "巳酉暗合-"; 地支暗合真假 = 1; } if (rdz == sii && sdz == you || sdz == sii && rdz == you) { linkLabel19.Text += "巳酉暗合-"; 地支暗合真假 = 1; } if (ndz == mao && ydz == shen || ndz == shen && ydz == mao) { linkLabel11.Text += "卯申暗合-"; 地支暗合真假 = 1; } if (ydz == mao && rdz == shen || rdz == mao && ydz == shen) { linkLabel14.Text += "卯申暗合-"; 地支暗合真假 = 1; } if (rdz == mao && sdz == shen || sdz == mao && rdz == shen) { linkLabel19.Text += "卯申暗合-"; 地支暗合真假 = 1; } if (ndz == hai && ydz == wuma || ndz == wuma && ydz == hai) { linkLabel11.Text += "亥午暗合-"; 地支暗合真假 = 1; } if (ydz == hai && rdz == wuma || rdz == hai && ydz == wuma) { linkLabel14.Text += "亥午暗合-"; 地支暗合真假 = 1; } if (rdz == hai && sdz == wuma || sdz == hai && rdz == wuma) { linkLabel19.Text += "亥午暗合-"; 地支暗合真假 = 1; } if (ndz == yin && ydz == chou || ndz == chou && ydz == yin) { linkLabel11.Text += "寅丑暗合-"; 地支暗合真假 = 1; } if (ydz == yin && rdz == chou || rdz == yin && ydz == chou) { linkLabel14.Text += "寅丑暗合-"; 地支暗合真假 = 1; } if (rdz == yin && sdz == chou || sdz == yin && rdz == chou) { linkLabel19.Text += "寅丑暗合-"; 地支暗合真假 = 1; } if (地支暗合真假 == 1) { string 地支暗合 = "暗合,在八字算命中是常用的,特别是在婚姻预测中,如婚外情、偷情、第三者等。\r\n\r\n  一、三会局是凝聚力,是向中神(子午卯酉)凝聚的力量,合力是最强的;\r\n\r\n  二、六合好比朋友关系,合伙关系,友好关系,团结关系,是互相图利的关系,其合力逊于三会局;暗合,是暗中苟合,是见不得光的,只能偷偷摸摸,是私底下相好的关系。\r\n\r\n  三、“暗合”,即:寅丑,午亥,卯申\r\n\r\n  暗合就是“暗中苟合”的意思。地支中的暗合一般只有“通合”与“通禄合”这两种情况,除此之外都不是暗合。千万不要以为地支的藏干能够相合就表示这两个地支能暗合。\r\n\r\n  1、 什么是“通合”呢?通合就是两个地支所有的藏干都能互相合。比如寅丑暗合,寅中的甲丙戊与丑中的己辛癸暗中相合;又比如:亥午暗合,亥中的壬甲与午中的丁己暗中相合。\r\n\r\n  2、什么是“通禄合”呢?通禄合就是相合的两个天干,他们的禄支中的藏干能暗中相合。有5组,即:\r\n\r\n  巳酉暗合、子巳暗合、寅午暗合。\r\n\r\n  比如甲己合,寅中的甲与午中的己暗中相合;乙庚合,卯中的乙与申中的庚暗中相合;其它巳酉、亥午、子巳都能暗合。当我们知道了暗合的几种组合后,不难发现,“亥午”一组既是通合也是通禄合,“寅午”、“巳酉”两组,既是半合局,也是暗合。不过,半合局有半合局的相,暗合有暗合的意思,象是不一样的,寅午半合,寅向午凝聚,主要是木生火;寅午暗合,表示寅中的甲木在生丁火的同时,还要合午中的己土(生得不专心,是有目的的,愿意付出但是需要回报)。-"; 命局神煞 += 地支暗合; } } //地支相刑 if (jia == jia) { int 地支相刑真假 = 0; if (ndz == shen && ydz == yin || ndz == yin && ydz == shen) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "申刑寅-恃势之刑-"; 地支相刑真假 = 1; } if (ydz == shen && rdz == yin || rdz == shen && ydz == yin) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "申刑寅-恃势之刑-"; 地支相刑真假 = 1; } if (rdz == shen && sdz == yin || sdz == shen && rdz == yin) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "申刑寅-恃势之刑-"; 地支相刑真假 = 1; } if (ndz == sii && ydz == yin || ndz == yin && ydz == sii) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "寅刑巳-恃势之刑-"; 地支相刑真假 = 1; } if (ydz == sii && rdz == yin || rdz == sii && ydz == yin) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "寅刑巳-恃势之刑-"; 地支相刑真假 = 1; } if (rdz == sii && sdz == yin || sdz == sii && rdz == yin) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "寅刑巳-恃势之刑-"; 地支相刑真假 = 1; } if (ndz == sii && ydz == shen || ndz == shen && ydz == sii) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "巳刑申-恃势之刑-"; 地支相刑真假 = 1; } if (ydz == sii && rdz == shen || rdz == sii && ydz == shen) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "巳刑申-恃势之刑-"; 地支相刑真假 = 1; } if (rdz == sii && sdz == shen || sdz == sii && rdz == shen) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "巳刑申-恃势之刑-"; 地支相刑真假 = 1; } if (ndz == xuu && ydz == wei || ndz == wei && ydz == xuu) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "戌刑未-无恩之刑-"; 地支相刑真假 = 1; } if (ydz == xuu && rdz == wei || rdz == xuu && ydz == wei) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "戌刑未-无恩之刑-"; 地支相刑真假 = 1; } if (rdz == xuu && sdz == wei || sdz == xuu && rdz == wei) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "戌刑未-无恩之刑-"; 地支相刑真假 = 1; } if (ndz == chou && ydz == wei || ndz == wei && ydz == chou) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "未刑丑-无恩之刑-"; 地支相刑真假 = 1; } if (ydz == chou && rdz == wei || rdz == chou && ydz == wei) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "未刑丑-无恩之刑-"; 地支相刑真假 = 1; } if (rdz == chou && sdz == wei || sdz == chou && rdz == wei) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "未刑丑-无恩之刑-"; 地支相刑真假 = 1; } if (ndz == chou && ydz == xuu || ndz == xuu && ydz == chou) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "丑刑戌-无恩之刑-"; 地支相刑真假 = 1; } if (ydz == chou && rdz == xuu || rdz == chou && ydz == xuu) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "丑刑戌-无恩之刑-"; 地支相刑真假 = 1; } if (rdz == chou && sdz == xuu || sdz == chou && rdz == xuu) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "丑刑戌-无恩之刑-"; 地支相刑真假 = 1; } if (ndz == chen && ydz == chen || ndz == chen && ydz == chen) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "辰刑辰-自刑-"; 地支相刑真假 = 1; } if (ydz == chen && rdz == chen || rdz == chen && ydz == chen) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "辰刑辰-自刑-"; 地支相刑真假 = 1; } if (rdz == chen && sdz == chen || sdz == chen && rdz == chen) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "辰刑辰-自刑-"; 地支相刑真假 = 1; } if (ndz == wuma && ydz == wuma || ndz == wuma && ydz == wuma) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "午刑午-自刑-"; 地支相刑真假 = 1; } if (ydz == wuma && rdz == wuma || rdz == wuma && ydz == wuma) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "午刑午-自刑-"; 地支相刑真假 = 1; } if (rdz == wuma && sdz == wuma || sdz == wuma && rdz == wuma) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "午刑午-自刑-"; 地支相刑真假 = 1; } if (ndz == you && ydz == you || ndz == you && ydz == you) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "酉刑酉-自刑-"; 地支相刑真假 = 1; } if (ydz == you && rdz == you || rdz == you && ydz == you) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "酉刑酉-自刑-"; 地支相刑真假 = 1; } if (rdz == you && sdz == you || sdz == you && rdz == you) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "酉刑酉-自刑-"; 地支相刑真假 = 1; } if (ndz == zii && ydz == mao || ndz == mao && ydz == zii) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "子卯互刑-无理之刑-"; 地支相刑真假 = 1; } if (ydz == zii && rdz == mao || rdz == zii && ydz == mao) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "子卯互刑-无理之刑-"; 地支相刑真假 = 1; } if (rdz == zii && sdz == mao || sdz == zii && rdz == mao) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "子卯互刑-无理之刑-"; 地支相刑真假 = 1; } if (地支相刑真假 == 1) { string 地支相刑 = "地支相刑\r\n\r\n1、申刑寅、寅刑巳、巳刑申---恃势之刑\r\n\r\n2、戌刑未、未刑丑、丑刑戌---无恩之刑\r\n\r\n3、辰刑辰、午刑午、酉刑酉、亥刑亥---自刑\r\n\r\n4、子刑卯、卯刑子---无理之刑\r\n\r\n地支相刑是辰午酉亥自刑。刑亦主动,是刑动,其动幅一般小于冲。自然属性的灾病,主要看被刑伤之五行。 相刑在命理学中是生克制化在地支的一种表现形式, 但他并不是地支所代表的正五行之间的生克关系。\r\n中文名地支相刑\r\n相关视频查看全部\r\n\r\n\r\n四柱培训班教程,丁吉虎讲四柱地支相刑关系\r\n\r\n\r\n地支相刑,地支相刑\r\n\r\n\r\n四柱实例讲解地支相刑关系对四柱的影响\r\n目录\r\n1 地支相刑\r\n2 《滴天髓》白话译文\r\n▪ 丑未戌相刑\r\n▪ 寅巳申相刑\r\n▪ 子卯相刑\r\n▪ 自刑\r\n3 《三命通会》\r\n地支相刑编辑 播报\r\n丑刑戌、戌刑未、未刑丑,为恃势之刑;\r\n寅刑巳、巳刑申、申刑寅,为无恩之刑;\r\n子刑卯、卯刑子,为无礼之刑;\r\n地支相刑图\r\n地支相刑图\r\n自然属性的灾病,主要看被刑伤之五行。社会属性之吉凶,则主要看喜用与忌仇神之损益。古有刑主伤病、官非之说,有一定道理,很多四柱逢刑之人一生多伤病官非。但又不尽然,有一部分人,一生少伤病或无伤病,亦无官非。所以,凡看生克制化,刑冲合害,都要一分为二,具体情况,具体对待。相刑亦有吉有凶。\r\n《三车一览》云:子卯为无理,子属水,卯属木,水能生木,则子水为母,卯木为子。子母相刑,故曰无礼。寅巳申为恃势,以三位中各有长生临官,恃强而刑,故曰恃势。丑戌未为无恩,以三位皆属土,比和为兄弟,今乃同室操戈,故曰无恩。辰午酉亥为自刑,谓寅申巳亥,有寅巳申互相刑,内有亥无刑。辰戌丑未,有戌丑未互相刑,内有辰无刑。子午卯酉,有子卯互相刑,内有午酉无刑。是以四位谓之自刑,盖无别物相加,故曰自刑也。\r\n《滴天髓》白话译文编辑 播报\r\n丑未戌相刑\r\n《滴天髓》\r\n《滴天髓》\r\n丑未戌相刑诸书论之为恃势之刑,即丑中水旺金弱......丑未戌各恃强刑弱,互相克战,结果只有在土旺的 四季丑未戌的余气都被刑去,只留本气土(至于丑刑未未刑戌戌刑丑之说,是指但凡此两者相见便产生“刑去余气 留本气”的效应,土越刑越旺,并非前者去刑后者,(刑 去余气即余气所代表的五行减力而易于受灾耳)丑未戌相刑的条件:丑未戌相刑之力符于土的三合局 大于其他三会、三合的力量,小于辰戌丑未土局,但命局岁运必须有戊己土透干,如无,则只有刑之意而无刑之事 ,如在命局、岁运中出现与其他合局共支情况,都必须让位于相刑局。如果命局中刑局成立,岁运中再出理一支或两支则为 岁运引发。命局中有一支或两支,岁运组成三支者为丑未戌刑构成,如果命局岁运各出现一支组成相刑者吉凶 最 明显。丑未龙支相见称为相冲,其力相当于土的六合局,但必须丑未的一支所载之干为己土,如无载干己土不作冲 论,辰戌冲则必须两支之载干之一是戊土,无者也不作论冲未戌、戌丑相见,不作冲也不论合,有戊己土透干则作 土有强根论。\r\n丑未戌相刑吉凶:以命局对土的喜忌而论吉凶,如果丑未戌相刑天干不透戊己土,命主以土为喜则凶,以土为忌则吉。如果相刑成功有土透干,与其他干论生克,均与同性之干生克力量相同论(因相刑之干吸收了地支之本气 )。\r\n另:若丑未戌三支并见,三干无戊己土透出,地支有 三合六合成功,则以三合六合成功论,不论相刑,但如果岁运中有戊己土透干则论刑不论合。\r\n寅巳申相刑\r\n寅巳申相刑最为复杂,这里的相刑将有相克、相生、 相合、相冲之意;如再把他配上天干将有一百二十五种;\r\n在这里我们把他归纳为木旺、火旺、金旺三大类分别解释 :\r\n⑴.寅巳相刑火旺:\r\n滴天髓称寅刑巳为寅木生巳火之意,我们还知道寅午 半火局,为火旺,那么寅巳相刑也就是寅巳半合火局的意思。故寅巳相刑也为火旺。和寅午半合一样,也要有一支 火透干方可(即丙寅与巳或丁巳与寅)才能构成寅巳相刑 。\r\n⑵.巳申相刑有三种\r\n①.相生之意:巳为金长生之地,申为金之禄,巳申相刑土旺生金,即巳与申相刑时若有一支天干透土(戊申与巳、己巳与申)即为土旺生金的意思,这时金旺可以刑去寅木,但巳申相刑有相生之意时必须天干有庚辛金透出才能算金旺;\r\n②.一般指在构成寅巳相刑的基础上,巳再与申相刑 则火旺刑去申金;\r\n③.相合之意:巳申相刑水旺乃六合之一,相刑(相 合)两支必须有一支天干透水(即癸巳与申、壬申与巳)水旺即生木;巳申相刑合化水本为六合,但构成寅巳申相 刑的条件下,申不冲寅寅不冲申\r\n⑶.寅申相刑\r\n寅申相刑实为相冲,木旺寅可以去刑申,金旺申可以去刑寅,知道了相刑的条件,就可以正确的判断吉凶,但寅申相刑并不是循环无终止。实际是寅巳相刑构成了火旺条件,那么就可以去刑申,如果构成水旺就可以去克火,水还可以生木。要准确准确判断寅巳申相刑的吉凶,首先 要搞清寅巳申相刑在什么情况下火旺,在什么情况下水旺 ,在什么情况下金旺,根据相刑后各个五行的衰旺对命局的影响,判断吉凶。\r\n子卯相刑\r\n《滴天髓》\r\n《滴天髓》\r\n《滴天髓》云子刑卯卯刑子,是谓相生何以相刑 。又书云:子卯相刑是谓无礼,子属水卯属木,水能生木,今子母相刑实是无礼。子卯相生而又存在着相刑,这就是要看相刑是否适量 的问题,子刑卯是因为卯木不需要水时而水太多,对卯木产生危害,称为子刑卯,卯刑子,是在命局中缺水的情况下,而卯木又把水吸干,给水带来危害,称为卯刑子。在命局中子与卯都适合出现,即木也旺。这种子卯相刑按命 局对水和木的喜忌而论吉凶。\r\n自刑\r\n《滴天髓》称刑之义无可取,如亥与亥刑、辰与辰刑、酉与酉刑、午与午刑“本支见本支,自谓同气,何以相刑”这一段话只要我们理解“本支见本支,自谓同气”是 多、旺的意思,这个本气如果是喜用神者刑则吉,如果是忌神刑则凶。\r\n辰、午、酉、亥自刑是亥见亥刑、辰见辰刑、酉见酉刑、午见午刑;非四字齐全才刑。\r\n自刑也有吉有凶,自刑不仅仅是多了一个地支,同时因为自刑把余气刑去(本气旺的意思)这样的命局就会显得偏枯。\r\n自刑也是有条件的,也要相刑之本气透干,方能发辉相刑的效果,自刑是以命局对自刑五旦的喜忌而论吉凶的。\r\n亥与亥刑、辰与辰刑、酉与酉刑、午与午刑,自刑之。同一五行要在木柱透干则构成自刑,否则自刑不成功。但三支自刑,只要在命局或岁运流年有同一五行透干则自刑 成功。自刑无远近之分,自刑若和合局同时出现则以自刑为主,苦自刑和合局同一气则合局和自刑可以同时存在。 如巳午未三会火局、寅午戌三合火局与午午自刑,申酉戌三会金局、巳酉丑三合金局与酉酉自刑;亥子丑三会水局 与亥亥自刑可以同时存在,而申子辰三合水局应让位辰辰自刑,寅卯辰三会木局必须有三辰自刑方能打破三会木局 ;亥卯未三合木局应让位亥亥自刑。自刑天干同一五行受\r\n克者或地支两支相冲者则不以刑论。\r\n《三命通会》编辑 播报\r\n《阴符经》曰:恩生於害,害生於恩;三刑生於二合,亦如六害生於六合之义。如申子辰三合加寅卯辰三位,则申刑寅,子刑卯,辰见辰自刑;寅午戌加巳午未,则寅巳,午见午自刑,戌刑未;巳酉丑加申酉戌,则巳刑申,酉见酉自刑,丑刑戌;亥卯未加亥子丑,则亥见亥自刑,卯刑子,未刑丑。合中生刑,犹人夫妇相合而反致刑伤。造化人事,共理一而巳矣。\r\n或曰:三刑之法,以数起之。皇极中天,十为煞数,积数至十则悉空其数,天道恶盈满则覆。故数自卯顺至子,子逆至卯,极十数而为无礼之刑;寅逆至巳,巳逆至申,极十数而为无恩之刑;丑顺至戌,戌顺至未,极十数而为恃势之刑。七则\r\n《三命通会》\r\n《三命通会》\r\n冲,十则刑,六则合,一理之自然也。寅巳申何以谓之无恩?盖寅中有甲木刑巳中戊土,戊以癸水相合为要,则癸水者,甲木之母也;戊土既为癸水之夫,乃甲之父也,彼父而我刑之,恩斯忘矣。巳中之丙刑申中之庚,申中之庚刑寅中之甲,准此同义。又云:寅有生火刑巳上生金,巳上寄生之土刑申上长生之水,申中生水刑寅中生火。不恤所生,遥相克制,故曰无恩。生旺主人持重少语,寡欲无情,多招失义忘恩之扰;死绝则面誉背毁,忘恩失义。入贵格则惨虐好杀,好立功业;入贱格则言行乖越,贪吝无厌。妇人得之,多产血损胎之灾。\r\n丑戌未何以谓之恃势?盖丑中有旺水,丑乃水中之土,戌中有墓火,丑恃旺水刑戌中之墓火;戌为六甲之尊,未为六癸之,戌恃六甲之尊刑未六癸之卑;未有旺土,复恃势刑丑中之旺水。又云:未恃丁火之势以刑丑中之金,丑恃旺水之势以刑戌中之火,戌恃辛金之势以刑未中之木,故曰恃势。生旺主人精神意气雄豪,眉粗面阔,以直交人;死绝刑露瘦小,精神乖佼,是非贱佞,乐祸幸灾。入贵格则公清平正,人多畏惧;入贱格则多犯刑书暗昧之灾。妇人得之,妨害孤独。\r\n子卯何以谓之无礼?子属水,卯属木,水能生木,则子水为母,卯木为子,子母自相刑;又卯为日门,子为阳之所生,日出於卯,子卯角立,无钦卑之道,不恤所以相生,进相刑害,故曰无礼。又云:子中独用癸水,癸用戊土为夫星而败於卯,所以子刑卯;卯中独用乙木,乙用庚金为夫星而死於子,所以卯刑子。此二家因夫见刑,女命见之,尤为不良,故曰无礼。生旺主人威肃,面无和气,气强性暴,太察不容;死绝则侮慢忽略,狭劣刻剥,少孝悌,害妻子,吴越六亲。入贵格则多掌兵权,不利近侍;位居不久;入贱格则悖凶暴,多招刑祸。\r\n辰午酉亥何以谓之自刑?谓寅申巳亥有寅巳申互相刑,内有亥无刑;辰戌丑未有戌丑未互相刑,内有辰无刑;子午卯酉有\r\n子卯互相刑,内有午酉无刑。是以此四位谓之自刑。盖无别物相加,乃曰自也。又云:辰者水之墓,滔则盈;午者火之旺,暴则焚;酉者金之位,刚则缺;亥者水之生,旺则朽。各禀已盛太过之气而自致祸,故曰自也。生旺则沈静内毒,形容劣弱;死绝则深毒轻忽,察见渊渔,多肢节手足之灾。入贵格则机变权谋;入贱格则多忧顽愚,不情自害。带诸凶煞,非令终也。妇人主淫荡凶折之灾。\r\n凡见刑不可便以凶论,须看五行中有无吉辰、旺相、官星、印绶、责神、德福等物,有此诸吉相扶相助,刑不为害,而反\r\n为用;如无诸吉相助,更带亡劫、天中、羊刃等煞以恶济恶,祸不可言。又云:三刑怕金。《鬼谷遗文》曰:“君子不刑定不发,若居仕路多腾达;小人到此必为灾,不然也被官鞭挞。”沈芝云:“自刑带煞不为良,年月刑肤定见伤。不是狱中憔悴死,便因刀剑刃头亡。”又云:“带辰午酉亥全,中年丧明。”又云:“自刑怕火,若中有制,未可便此以论。”\r\n又曰:凡命三刑,全须分刑得入、刑不得入。以年为主,月日时为客,如主刑客,刑得入为贵,刑不入即贱;若客来刑主,须是刑不入方为贵格,刑得入者即贱,假令丑刑戌,看是何丑何戌,如乙丑刑庚戌,是同类相刑,不吉;刑丙戌壬戌则\r\n相生相刑,不以刑论;戊戌甲戌相克相刑。戊戌刑得入,甲戌不得入;更看祸福所生之地如何。如戊戌,福聚之地,却乙丑来刑则大吉。刑不入福聚之地,不为贵命。馀准此推。\r\n经云:凡命定其无刑,先论太岁。盖言人恶见三刑,若月日时带煞而太岁不干预者不论,故曰先论太岁。\r\n又云:以煞止煞,多掌兵刑之任。盖言太岁受刑而别刑若乃制刑太岁者。假令癸巳生人得戊寅日,却得庚申时之类。盖癸巳为戊寅所制,得庚申木却制戊寅之土。本有刑而却无刑,故曰以煞制煞。\r\n古歌云:“三刑之位带三奇,天乙兼得在日时。刑若等分干遇德,官居极品定无亏。”可见三刑要相等,更带三奇、贵人、天德为吉。。 -"; 命局神煞 += 地支相刑; } } //天干冲 if (jia == jia) { int 天干冲真假 = 0; if (ntg == jia && ytg == geng || ytg == jia && ntg == geng) { nyghechong = 1; linkLabel3.LinkColor = Color.White; linkLabel3.BackColor = Color.Black; linkLabel3.Text += "甲庚相沖-"; 天干冲真假 = 1; } if (ytg == jia && rtg == geng || rtg == jia && ytg == geng) { yrghechong = 1; linkLabel18.LinkColor = Color.White; linkLabel18.BackColor = Color.Black; linkLabel18.Text += "甲庚相沖-"; 天干冲真假 = 1; } if (rtg == jia && stg == geng || stg == jia && rtg == geng) { rsghechong = 1; linkLabel39.LinkColor = Color.White; linkLabel39.BackColor = Color.Black; linkLabel39.Text += "甲庚相沖-"; 天干冲真假 = 1; } if (ntg == yii && ytg == xin || ytg == yii && ntg == xin) { nyghechong = 1; linkLabel3.LinkColor = Color.White; linkLabel3.BackColor = Color.Black; linkLabel3.Text += "乙辛相沖-"; 天干冲真假 = 1; } if (ytg == yii && rtg == xin || rtg == yii && ytg == xin) { yrghechong = 1; linkLabel18.LinkColor = Color.White; linkLabel18.BackColor = Color.Black; linkLabel18.Text += "乙辛相沖-"; 天干冲真假 = 1; } if (rtg == yii && stg == xin || stg == yii && rtg == xin) { rsghechong = 1; linkLabel39.LinkColor = Color.White; linkLabel39.BackColor = Color.Black; linkLabel39.Text += "乙辛相沖-"; 天干冲真假 = 1; } if (ntg == bing && ytg == ren || ytg == bing && ntg == ren) { nyghechong = 1; linkLabel3.LinkColor = Color.White; linkLabel3.BackColor = Color.Black; linkLabel3.Text += "丙壬相沖-"; 天干冲真假 = 1; } if (ytg == bing && rtg == ren || rtg == bing && ytg == ren) { yrghechong = 1; linkLabel18.LinkColor = Color.White; linkLabel18.BackColor = Color.Black; linkLabel18.Text += "丙壬相沖-"; 天干冲真假 = 1; } if (rtg == bing && stg == ren || stg == bing && rtg == ren) { rsghechong = 1; linkLabel39.LinkColor = Color.White; linkLabel39.BackColor = Color.Black; linkLabel39.Text += "丙壬相沖-"; 天干冲真假 = 1; } if (ntg == ding && ytg == gui || ytg == ding && ntg == gui) { nyghechong = 1; linkLabel3.LinkColor = Color.White; linkLabel3.BackColor = Color.Black; linkLabel3.Text += "丁癸相沖-"; 天干冲真假 = 1; } if (ytg == ding && rtg == gui || rtg == ding && ytg == gui) { yrghechong = 1; linkLabel18.LinkColor = Color.White; linkLabel18.BackColor = Color.Black; linkLabel18.Text += "丁癸相沖-"; 天干冲真假 = 1; } if (rtg == ding && stg == gui || stg == ding && rtg == gui) { rsghechong = 1; linkLabel39.LinkColor = Color.White; linkLabel39.BackColor = Color.Black; linkLabel39.Text += "丁癸相沖-"; 天干冲真假 = 1; } if (天干冲真假 == 1) { string 天干冲 = "天干四冲\r\n\r\n甲庚相沖、乙辛相沖、丙壬相沖、丁癸相沖。\r\n\r\n天干四冲是方位的对冲,也是阳干冲阳干,阴干冲阴干,由于戊己土不是方位对冲,所以戊己土论克不论冲。天干四相冲比相克要快速,矛盾较深,伤害也较大。天干主外,是公认公开的,是大家都可以看到的,代表人事的表象和关系,天干四冲多主六亲的关系和身体方面的伤害。\r\n\r\n天干四冲表现的疾病:\r\n\r\n1、甲庚逢冲,甲木受伤,多主头面、四肢、关节等容易受伤,也代表肝胆方面有疾病。\r\n\r\n2、乙辛逢冲,乙木受伤,多主手脚、四肢、筋骨疼痛受伤,也代表肝、免疫系统疾病。\r\n\r\n3、丙壬逢冲,丙火受伤,多主面瘫、眼疾、也代表心脏、血液、眼睛、心脑血管系统疾病。\r\n\r\n4、丁癸逢冲,丁火受伤,多主血压高、眼疾、也代表心脏、眼睛、心脑血管系统疾病。\r\n\r\n天干四冲宫位方面的信息:\r\n\r\n1、冲年柱代表祖上乔迁,搬家,不得祖荫和祖上父母缘分较浅。\r\n\r\n2、冲月柱代表父母无靠,工作环境常变动,兄弟无靠,朋友失和等信息。\r\n\r\n3、冲日柱代表命主内心复杂,变化多端,常被人指责,难得贵人帮助。\r\n\r\n4、冲时柱代表子女出门离家,和子女缘分浅,子女不孝,子女不在身边。\r\n\r\n天干四冲十神方面的信息:\r\n\r\n1、冲的是印星,多主学业,工作不稳定,学历低。也容易和母亲长辈有冲突,如果印星为忌则相反。\r\n\r\n2、冲的是官星,也主官运仕途方面不稳定,容易得罪领导,招惹官司或有牢狱之灾,如果官杀为忌则相反。\r\n\r\n3、冲的是财星,多主求财,投资,经商失败或者破财,也容易婚姻不稳,和父亲缘分浅薄,如果财星为忌则相反。\r\n\r\n4、冲的伤食,多主想法多,投资失败,有艺技但不精,也容易和晚辈子女发生冲突,但是伤食为忌则相反。\r\n\r\n5、冲的是比劫,多主兄弟失和,和朋友同事发生矛盾,或者受朋友之害,但是比劫为忌则相反。-"; 命局神煞 += 天干冲; } } //地支六冲 if (jia == jia) { int 地支六冲真假 = 0; if (ndz == zii && ydz == wuma || ndz == wuma && ydz == zii) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "子午相冲-"; 地支六冲真假 = 1; } if (ydz == zii && rdz == wuma || rdz == zii && ydz == wuma) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "子午相冲-"; 地支六冲真假 = 1; } if (rdz == zii && sdz == wuma || sdz == zii && rdz == wuma) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "子午相冲-"; 地支六冲真假 = 1; } if (ndz == mao && ydz == you || ndz == you && ydz == mao) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "卯酉相冲-"; 地支六冲真假 = 1; } if (ydz == mao && rdz == you || rdz == mao && ydz == you) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "卯酉相冲-"; 地支六冲真假 = 1; } if (rdz == mao && sdz == you || sdz == mao && rdz == you) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "卯酉相冲-"; 地支六冲真假 = 1; } if (ndz == yin && ydz == shen || ndz == shen && ydz == yin) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "寅申相冲-"; 地支六冲真假 = 1; } if (ydz == yin && rdz == shen || rdz == yin && ydz == shen) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "寅申相冲-"; 地支六冲真假 = 1; } if (rdz == yin && sdz == shen || sdz == yin && rdz == shen) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "寅申相冲-"; 地支六冲真假 = 1; } if (ndz == sii && ydz == hai || ndz == hai && ydz == sii) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "巳亥相冲-"; 地支六冲真假 = 1; } if (ydz == sii && rdz == hai || rdz == sii && ydz == hai) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "巳亥相冲-"; 地支六冲真假 = 1; } if (rdz == sii && sdz == hai || sdz == sii && rdz == hai) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "巳亥相冲-"; 地支六冲真假 = 1; } if (ndz == chen && ydz == xuu || ndz == xuu && ydz == chen) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "辰戌相冲-"; 地支六冲真假 = 1; } if (ydz == chen && rdz == xuu || rdz == chen && ydz == xuu) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "辰戌相冲-"; 地支六冲真假 = 1; } if (rdz == chen && sdz == xuu || sdz == chen && rdz == xuu) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "辰戌相冲-"; 地支六冲真假 = 1; } if (ndz == chou && ydz == wei || ndz == wei && ydz == chou) { nyzhechongxing = 1; linkLabel11.LinkColor = Color.White; linkLabel11.BackColor = Color.Black; linkLabel11.Text += "丑未相冲-"; 地支六冲真假 = 1; } if (ydz == chou && rdz == wei || rdz == chou && ydz == wei) { yrzhechongxing = 1; linkLabel14.LinkColor = Color.White; linkLabel14.BackColor = Color.Black; linkLabel14.Text += "丑未相冲-"; 地支六冲真假 = 1; } if (rdz == chou && sdz == wei || sdz == chou && rdz == wei) { rszhechongxing = 1; linkLabel19.LinkColor = Color.White; linkLabel19.BackColor = Color.Black; linkLabel19.Text += "丑未相冲-"; 地支六冲真假 = 1; } if (地支六冲真假 == 1) { string 地支六冲 = "地支六冲\r\n\r\n子午相冲、卯酉相冲、寅申相冲、巳亥相冲、辰戌相冲、丑未相冲。\r\n\r\n子、丑、寅、卯、辰、巳、午、未、申、酉、戌、亥十二个地支,子、午、寅、申、辰、戌属阳,卯、酉、巳、亥、丑、未属阴。\r\n\r\n寅卯辰为东方木、巳午未为南方火、申酉戌为西方金、亥子丑为北方水、辰戌丑未为四季土。\r\n\r\n地支的方位图配以天干相冲的原理,可以发现:子午是相对冲的,卯酉是相对冲的,寅申是相对冲的,巳亥是相对冲的,辰戌时相对冲的,丑未是相对冲的。\r\n\r\n因为子午、卯酉、寅申、巳亥、辰戌、丑未六组相对冲的地支,就方位而言,都是两方相敌的(如卯在东,酉在西;午在南,子在北);就五行而言,都是相克的(如子水克午火,酉金克卯木);就阴阳而言,都是阳克阳(如寅为阳申也为阳)阴克阴(如卯为阴酉也为阴),阴阳不能配合,所以发生冲突。"; 命局神煞 += 地支六冲; } } //地支六破 if (jia == jia) { int 地支六破真假 = 0; if (ndz == zii && ydz == you || ndz == you && ydz == zii) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "子酉相破-"; 地支六破真假 = 1; } if (ydz == zii && rdz == you || rdz == zii && ydz == you) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "子酉相破-"; 地支六破真假 = 1; } if (rdz == zii && sdz == you || sdz == zii && rdz == you) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "子酉相破-"; 地支六破真假 = 1; } if (ndz == chou && ydz == chen || ndz == chen && ydz == chou) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "丑辰相破-"; 地支六破真假 = 1; } if (ydz == chou && rdz == chen || rdz == chou && ydz == chen) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "丑辰相破-"; 地支六破真假 = 1; } if (rdz == chou && sdz == chen || sdz == chou && rdz == chen) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "丑辰相破-"; 地支六破真假 = 1; } if (ndz == yin && ydz == hai || ndz == hai && ydz == yin) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "寅亥相破-"; 地支六破真假 = 1; } if (ydz == yin && rdz == hai || rdz == yin && ydz == hai) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "寅亥相破-"; 地支六破真假 = 1; } if (rdz == yin && sdz == hai || sdz == yin && rdz == hai) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "寅亥相破-"; 地支六破真假 = 1; } if (ndz == mao && ydz == wuma || ndz == wuma && ydz == mao) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "卯午相破-"; 地支六破真假 = 1; } if (ydz == mao && rdz == wuma || rdz == mao && ydz == wuma) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "卯午相破-"; 地支六破真假 = 1; } if (rdz == mao && sdz == wuma || sdz == mao && rdz == wuma) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "卯午相破-"; 地支六破真假 = 1; } if (ndz == sii && ydz == shen || ndz == shen && ydz == sii) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "巳申相破-"; 地支六破真假 = 1; } if (ydz == sii && rdz == shen || rdz == sii && ydz == shen) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "巳申相破-"; 地支六破真假 = 1; } if (rdz == sii && sdz == shen || sdz == sii && rdz == shen) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "巳申相破-"; 地支六破真假 = 1; } if (ndz == wei && ydz == xuu || ndz == xuu && ydz == wei) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "未戌相破-"; 地支六破真假 = 1; } if (ydz == wei && rdz == xuu || rdz == wei && ydz == xuu) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "未戌相破-"; 地支六破真假 = 1; } if (rdz == wei && sdz == xuu || sdz == wei && rdz == xuu) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "未戌相破-"; 地支六破真假 = 1; } if (地支六破真假 == 1) { string 地支六破 = "破的含义为互相破坏,亦战克之意。为破坏、捣乱、内部矛盾冲突。\r\n\r\n六破的含义和意象\r\n\r\n1. 子酉相破:\r\n\r\n①子破酉,水破金专,做事无主,自破自行。\r\n\r\n②酉破子,负心昧为,托人不当,自欺欺人。\r\n\r\n③子酉相破,主阴小灾晦。也主平生经常面临经济困难。\r\n\r\n2、丑辰相破:\r\n\r\n①丑破辰,金沙入海,掩亮无光,疑是疑非。\r\n\r\n②辰破丑,古庙陈坛,老木荒宅,枯缘自处。\r\n\r\n③丑辰相破,主墙墓颓废。六亲难谐,多见不睦。\r\n\r\n3、寅亥相破:\r\n\r\n①寅破亥,居功自傲,夺人名禄,以媚争宠。\r\n\r\n②亥破寅,欺瞒狡诈,违心而行,天威加罚。\r\n\r\n③寅亥相破,主破中有合,败而有成。也主为人优柔寡断,耳根轻,容易被说服。\r\n\r\n\r\n4、卯午相破:\r\n\r\n①卯破午,举棋不定,做事无则,行多无矩。\r\n\r\n②午破卯,真假不实,轻信得失,成中有败。\r\n\r\n③卯午相破,主门户破败。多见纷争,或情感为害。\r\n\r\n5、巳申相破:\r\n\r\n①巳破申,火化金锋,屈曲相求,施恩反辱。\r\n\r\n②申破巳,水夺火势,假意奉承,暗中使坏。\r\n\r\n③巳申相破,主破中有合,但亦有克,败而复成,成也有疵。\r\n\r\n6、未戌相破:\r\n\r\n①未破戌,争竞无端,相辱相责,毁坏并失。\r\n\r\n②戌破未,做事无据,真假不实,毁誉败名。\r\n\r\n③未戌相破,主人物刑伤,破损,破中带刑,尤为不利。也主为人有城府。\r\n\r\n四柱见破,流年引动,加临太岁月建,主器物损坏,聚者散,成中有败,求财谋事不成,孕育不顺,关节不通。\r\n\r\n吉神吉星逢冲破,即化吉祥为灾难,凶神恶煞在合处,得冲与合谓之解神。"; 命局神煞 += 地支六破; } } //地支六害 if (jia == jia) { int 地支六害真假 = 0; if (ndz == wei && ydz == zii || ndz == zii && ydz == wei) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "子未相害-"; 地支六害真假 = 1; } if (ydz == wei && rdz == zii || rdz == wei && ydz == zii) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "子未相害-"; 地支六害真假 = 1; } if (rdz == wei && sdz == zii || sdz == wei && rdz == zii) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "子未相害-"; 地支六害真假 = 1; } if (ndz == chou && ydz == wuma || ndz == wuma && ydz == chou) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "丑午相害-"; 地支六害真假 = 1; } if (ydz == chou && rdz == wuma || rdz == chou && ydz == wuma) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "丑午相害-"; 地支六害真假 = 1; } if (rdz == chou && sdz == wuma || sdz == chou && rdz == wuma) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "丑午相害-"; 地支六害真假 = 1; } if (ndz == yin && ydz == sii || ndz == sii && ydz == yin) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "寅巳相害-"; 地支六害真假 = 1; } if (ydz == yin && rdz == sii || rdz == yin && ydz == sii) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "寅巳相害-"; 地支六害真假 = 1; } if (rdz == yin && sdz == sii || sdz == yin && rdz == sii) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "寅巳相害-"; 地支六害真假 = 1; } if (ndz == mao && ydz == chen || ndz == chen && ydz == mao) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "卯辰相害-"; 地支六害真假 = 1; } if (ydz == mao && rdz == chen || rdz == mao && ydz == chen) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "卯辰相害-"; 地支六害真假 = 1; } if (rdz == mao && sdz == chen || sdz == mao && rdz == chen) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "卯辰相害-"; 地支六害真假 = 1; } if (ndz == shen && ydz == hai || ndz == hai && ydz == shen) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "申亥相害-"; 地支六害真假 = 1; } if (ydz == shen && rdz == hai || rdz == shen && ydz == hai) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "申亥相害-"; 地支六害真假 = 1; } if (rdz == shen && sdz == hai || sdz == shen && rdz == hai) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "申亥相害-"; 地支六害真假 = 1; } if (ndz == you && ydz == xuu || ndz == xuu && ydz == you) { linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "酉戌相害-"; 地支六害真假 = 1; } if (ydz == you && rdz == xuu || rdz == you && ydz == xuu) { linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "酉戌相害-"; 地支六害真假 = 1; } if (rdz == you && sdz == xuu || sdz == you && rdz == xuu) { linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "酉戌相害-"; 地支六害真假 = 1; } if (地支六害真假 == 1) { string 地支六害 = "地支六害\r\n\r\n子未相害,丑午相害,寅巳相害,卯辰相害,申亥相害,酉戌相害。\r\n\r\n十二地支分别构成六组,互相穿害,所以叫做六害或六穿。什么叫做穿害呢?穿害就是一种破坏的意思。地支子丑、寅亥、卯戌、辰酉、巳申、午未六合,每组均和洽一致,如果遭外力来冲,合力必被破坏,就成穿害了。"; 命局神煞 += 地支六害; } } //天干五合 if (jia == jia) { int 天干五合真假 = 0; if (ntg != wuu && ytg != wuu && rtg != wuu && stg != wuu) { if (ydz == chen || ydz == chou || ydz == xuu || ydz == wei || ydz == wuma) { if (ntg == jia && ytg == jii || ntg == jii && ytg == jia) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; } tghtu = 1; nyghechong = 1; linkLabel3.LinkColor = Color.White; linkLabel3.BackColor = Color.Sienna; linkLabel3.Text += "甲己合土,中正之合-"; 天干五合真假 = 1; wxtu += 1; wtu = 1; } if (ytg == jia && rtg == jii || rtg == jia && ytg == jii) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; } tghtu = 1; yrghechong = 1; linkLabel18.LinkColor = Color.White; linkLabel18.BackColor = Color.Sienna; linkLabel18.Text += "甲己合土,中正之合-"; 天干五合真假 = 1; wxtu += 1; wtu = 1; } if (rtg == jia && stg == jii || stg == jia && rtg == jii) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; } tghtu = 1; rsghechong = 1; linkLabel39.LinkColor = Color.White; linkLabel39.BackColor = Color.Sienna; linkLabel39.Text += "甲己合土,中正之合-"; 天干五合真假 = 1; wxtu += 1; wtu = 1; } } } if (ntg != jia && ytg != jia && rtg != jia && stg != jia) { if (ydz == sii || ydz == chou || ydz == you || ydz == shen) { if (ntg == yii && ytg == geng || ntg == geng && ytg == yii) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxjin == 1 && wxtu == 0) { wxmu -= 1; } tghjin = 1; nyghechong = 1; linkLabel3.LinkColor = Color.Gold; linkLabel3.BackColor = Color.Black; linkLabel3.Text += "乙庚合金,仁义之合-"; 天干五合真假 = 1; wxjin += 1; wjin = 1; } if (ytg == yii && rtg == geng || rtg == yii && ytg == geng) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxjin == 1 && wxtu == 0) { wxmu -= 1; } tghjin = 1; yrghechong = 1; linkLabel18.LinkColor = Color.Gold; linkLabel18.BackColor = Color.Black; linkLabel18.Text += "乙庚合金,仁义之合-"; 天干五合真假 = 1; wxjin += 1; wjin = 1; } if (rtg == yii && stg == geng || stg == yii && rtg == geng) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxjin == 1 && wxtu == 0) { wxmu -= 1; } tghjin = 1; rsghechong = 1; linkLabel39.LinkColor = Color.Gold; linkLabel39.BackColor = Color.Black; linkLabel39.Text += "乙庚合金,仁义之合-"; 天干五合真假 = 1; wxjin += 1; wjin = 1; } } } if (ntg != ding && ytg != ding && rtg != ding && stg != ding) { if (ydz == chen || ydz == shen || ydz == zii || ydz == hai) { if (ntg == bing && ytg == xin || ntg == xin && ytg == bing) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; } if (wxjin == 1 && wxtu == 0) { wxjin -= 1; } tghshui = 1; nyghechong = 1; linkLabel3.LinkColor = Color.White; linkLabel3.BackColor = Color.DodgerBlue; linkLabel3.Text += "丙辛合水,威严之合-"; 天干五合真假 = 1; wxshui += 1; wshui = 1; } if (ytg == bing && rtg == xin || rtg == bing && ytg == xin) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; } if (wxjin == 1 && wxtu == 0) { wxjin -= 1; } tghshui = 1; yrghechong = 1; linkLabel18.LinkColor = Color.White; linkLabel18.BackColor = Color.DodgerBlue; linkLabel18.Text += "丙辛合水,威严之合-"; 天干五合真假 = 1; wxshui += 1; wshui = 1; } if (rtg == bing && stg == xin || stg == bing && rtg == xin) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; } if (wxjin == 1 && wxtu == 0) { wxjin -= 1; } tghshui = 1; rsghechong = 1; linkLabel39.LinkColor = Color.White; linkLabel39.BackColor = Color.DodgerBlue; linkLabel39.Text += "丙辛合水,威严之合-"; 天干五合真假 = 1; wxshui += 1; wshui = 1; } } } if (ntg != bing && ytg != bing && rtg != bing && stg != bing) { if (ydz == hai || ydz == mao || ydz == wei || ydz == yin) { if (ntg == ding && ytg == ren || ntg == ren && ytg == ding) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } tghmu = 1; nyghechong = 1; linkLabel3.LinkColor = Color.White; linkLabel3.BackColor = Color.Green; linkLabel3.Text += "丁壬合木,仁寿之合-"; 天干五合真假 = 1; wxmu += 1; wmu = 1; } if (ytg == ding && rtg == ren || rtg == ding && ytg == ren) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } tghmu = 1; yrghechong = 1; linkLabel18.LinkColor = Color.White; linkLabel18.BackColor = Color.Green; linkLabel18.Text += "丁壬合木,仁寿之合-"; 天干五合真假 = 1; wxmu += 1; wmu = 1; } if (rtg == ding && stg == ren || stg == ding && rtg == ren) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } tghmu = 1; rsghechong = 1; linkLabel39.LinkColor = Color.White; linkLabel39.BackColor = Color.Green; linkLabel39.Text += "丁壬合木,仁寿之合-"; 天干五合真假 = 1; wxmu += 1; wmu = 1; } } } if (ntg != jii && ytg != jii && rtg != jii && stg != jii) { if (ydz == yin || ydz == wuma || ydz == xuu || ydz == sii) { if (ntg == wuu && ytg == gui || ntg == gui && ytg == wuu) { if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } tghhuo = 1; nyghechong = 1; linkLabel3.LinkColor = Color.White; linkLabel3.BackColor = Color.Red; linkLabel3.Text += "戊癸合火,无情之合-"; 天干五合真假 = 1; wxhuo += 1; whuo = 1; } if (ytg == wuu && rtg == gui || rtg == wuu && ytg == gui) { if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } tghhuo = 1; yrghechong = 1; linkLabel18.LinkColor = Color.White; linkLabel18.BackColor = Color.Red; linkLabel18.Text += "戊癸合火,无情之合-"; 天干五合真假 = 1; wxhuo += 1; whuo = 1; } if (rtg == wuu && stg == gui || stg == wuu && rtg == gui) { if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } tghhuo = 1; rsghechong = 1; linkLabel39.LinkColor = Color.White; linkLabel39.BackColor = Color.Red; linkLabel39.Text += "戊癸合火,无情之合-"; 天干五合真假 = 1; wxhuo += 1; whuo = 1; } } } if (天干五合真假 == 1) { string 天干五合 = "天干五合\r\n\r\n1、甲己合化土,为中正之合\r\n\r\n主安分守己,重信讲义。命局无他土,又带七杀,则缺乏情义,诡计多端,性刚。日干合己,遇乙木,妻财暗损。火,衣禄成空。金,贵显高门。土,家殷大富。水,平生发福。金,家徒四壁。火,禄享千钟。日干合甲,遇丁火,他人凌辱。木,自己遭遇。金,家殷大富。金,孤寒白屋。水,官职迁荣。\r\n\r\n2、乙庚合化金,主仁义之合\r\n\r\n刚柔兼备,重仁守义。有偏官或坐死绝等弱运者,反固执己见,轻仁寡义。日干合庚,遇丙火,蹇难。水,荣华。火,似春花之笑日。土,满堂金玉。金,若秋草逢霜。木,麻麦盈仓。日干合乙,遇辛金,暗损。火,相煎。火,如蛟龙得云雨。水,田园漂荡。水,财禄增减。土,不成巨富,逢壬水助方永保长年。\r\n\r\n3、丙辛合化水,主威严之合\r\n\r\n仪表威严,智力优秀。带七杀或座死绝者,反性酷无情,乖僻寡与。命逢支冲,合化之水,主性感纵欲。日干合辛,遇戊土,成名。木,官爵迁荣。水己土,家门显赫。水辰土,祸败。日干合丙,遇戊土庚金,功名。\r\n\r\n4、丁壬合化木,主仁寿之合\r\n\r\n心地仁慈,长命多寿。命若命局水过旺泄木,则为淫欲之合。座死绝者,酒色破家。日干合壬,遇丙火,历年安逸。金,一进优游,富贵双全。土,活计消遣。水,生涯寂寞。木重重,财禄无成。金叠叠,功名莫望。甲临辰,禄封双美。己共酉,亦禄封双美。日干合丁,遇甲木,多遭仆马。金,广置田庄。火,英雄豪杰。水,辛苦经商。土,佩印乘轩。土,漂蓬落魄。金,皓首无成。木,青年不遇。\r\n\r\n5、戊癸合化火,主无情之合\r\n\r\n相貌俊秀,薄情乏义。多抱玩世之心,女则多嫁俊夫。日干合癸,遇乙木,终能显达。水,独自丰隆。火,难寻福禄。金,易见亨通。土,妻子有损。金,谋略为拙。日干合戊,遇丙辛,一世多成败。己,历年劳心。火,仓库丰肥。金,田财殷实。木,官爵陆荣。水,财禄两全。金,财缘得失。土,仕途蹭蹬。\r\n\r\n天干五合婚姻\r\n\r\n天干五合对于婚姻的重要影响,通过对于天干五合男女双方的测算,能够对于运势或者性格方面进行一个匹配。就是说如果双方八字特别合的话,能够在事业和生活上更加的美好,这就是社会上常说的旺夫运或者旺财运。\r\n\r\n另外就是八字相合的话,对于家庭成员之间的相处也是有着很大影响的,通过一个人的八字能够看出他自身的命格以及与人相处时的特点。果八字好的话,在进行人际沟通等方面能够起到一个很好的效果。\r\n\r\n天干五合合化条件\r\n\r\n1、甲已合化土条件\r\n\r\n甲已合化土必须是辰、戌、丑、未、午月才化,干有戊字不化,为妒合。什么要辰、戌、丑、未、午才化呢?因为,甲已合土是否能化成土气,关键是月份,是否占月份的天时,辰、戌、丑、未都是土月,午月不是土月,但它能生土,所以也得土气。有戊字不化,为妒合。两兄弟同时争夺一美女,大家都争,所以难以化气。:己酉甲戌壬戌丁未,甲己合土化土气,因为在戌月出生。\r\n\r\n2、乙庚化金条件\r\n\r\n必须是巳、酉、丑、申月才化,有甲字不化,为妒合。意:根据实践,在巳月不能看成化气,因为火是金的克星,怎么能化气呢?这个观点与古籍上的不同。酉、丑、申能化,因为酉本身为金么,丑为金库。:庚辰乙亥乙未丙子,乙庚只合不化,因为在亥月,没有在酉、丑、申月。\r\n\r\n3、丙辛化水条件\r\n\r\n必须是申、子、辰、亥月才化,有丁字不化,为妒合。:辛酉丙申丁亥庚子,丙辛合水,丙辛合水不化,因为有丁字,妒合。\r\n\r\n4、丁壬化木条件\r\n\r\n必须是亥、卯、未、寅月才化,有丙字不化,为妒合。解和上面是一样的道理。:己酉甲戌,壬戌,丁未,丁壬合化木,化的原因是丁坐未,未虽为土,但它是木库。\r\n\r\n5、戊癸化火条件\r\n\r\n必须是寅、午、戌、巳月才化,有己字不化,为妒合。:戊午,癸亥,己亥,丙寅,戊癸合火,但不化,因为有己字不化,还有亥月不化。如果没有己字要考虑化气,因为戊坐午火为刃,午里面有己土。 "; 命局神煞 += 天干五合; } } //地支六合 if (jia == jia) { int 地支六合真假 = 0; if (ntg == wuu || ytg == wuu || rtg == wuu || stg == wuu || ntg == jii || ytg == jii || rtg == jii || stg == jii) { if (ndz == zii && ydz == chou || ndz == chou && ydz == zii) { if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxjin -= 0.6; wxshui -= 0.3; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } nyzhechongxing = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Sienna; linkLabel64.Text += "子丑合土-"; 地支六合真假 = 1; wxtu += 1; } if (ydz == zii && rdz == chou || rdz == zii && ydz == chou) { if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxjin -= 0.6; wxshui -= 0.3; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } yrzhechongxing = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Sienna; linkLabel63.Text += "子丑合土-"; 地支六合真假 = 1; wxtu += 1; } if (rdz == zii && sdz == chou || sdz == zii && rdz == chou) { if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxjin -= 0.6; wxshui -= 0.3; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; } rszhechongxing = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Sienna; linkLabel62.Text += "子丑合土-"; 地支六合真假 = 1; wxtu += 1; } } if (ntg == jia || ytg == jia || rtg == jia || stg == jia || ntg == yii || ytg == yii || rtg == yii || stg == yii) { if (ndz == yin && ydz == hai || ndz == hai && ydz == yin) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; wxhuo -= 0.6; wxtu -= 0.3; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; wxmu -= 0.6; } nyzhechongxing = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Green; linkLabel64.Text += "寅亥合木-"; 地支六合真假 = 1; wxmu += 1; } if (ydz == yin && rdz == hai || rdz == yin && ydz == hai) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; wxhuo -= 0.6; wxtu -= 0.3; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; wxmu -= 0.6; } yrzhechongxing = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Green; linkLabel63.Text += "寅亥合木-"; 地支六合真假 = 1; wxmu += 1; } if (rdz == yin && sdz == hai || sdz == yin && rdz == hai) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; wxhuo -= 0.6; wxtu -= 0.3; } if (wxshui == 1 && wxjin == 0) { wxshui -= 1; wxmu -= 0.6; } rszhechongxing = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Green; linkLabel62.Text += "寅亥合木-"; 地支六合真假 = 1; wxmu += 1; } } if (ntg == bing || ytg == bing || rtg == bing || stg == bing || ntg == ding || ytg == ding || rtg == ding || stg == ding) { if (ndz == mao && ydz == xuu || ndz == xuu && ydz == mao) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxtu == 1 && wxhuo == 0) { wxshui -= 1; wxjin -= 0.6; wxhuo -= 0.3; } nyzhechongxing = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Red; linkLabel64.Text += "卯戌合火-"; 地支六合真假 = 1; wxhuo += 1; } if (ydz == mao && rdz == xuu || rdz == mao && ydz == xuu) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxtu == 1 && wxhuo == 0) { wxshui -= 1; wxjin -= 0.6; wxhuo -= 0.3; } yrzhechongxing = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Red; linkLabel63.Text += "卯戌合火-"; 地支六合真假 = 1; wxhuo += 1; } if (rdz == mao && sdz == xuu || sdz == mao && rdz == xuu) { if (wxmu == 1 && wxshui == 0) { wxmu -= 1; } if (wxtu == 1 && wxhuo == 0) { wxshui -= 1; wxjin -= 0.6; wxhuo -= 0.3; } rszhechongxing = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Red; linkLabel62.Text += "卯戌合火-"; 地支六合真假 = 1; wxhuo += 1; } } if (ntg == geng || ytg == geng || rtg == geng || stg == geng || ntg == xin || ytg == xin || rtg == xin || stg == xin) { if (ndz == chen && ydz == you || ndz == you && ydz == chen) { if (wxjin == 1 && wxtu == 0) { wxjin -= 1; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxmu -= 0.6; wxshui -= 0.3; } nyzhechongxing = 1; linkLabel64.LinkColor = Color.Gold; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "辰酉合金-"; 地支六合真假 = 1; wxjin += 1; } if (ydz == chen && rdz == you || rdz == chen && ydz == you) { if (wxjin == 1 && wxtu == 0) { wxjin -= 1; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxmu -= 0.6; wxshui -= 0.3; } yrzhechongxing = 1; linkLabel63.LinkColor = Color.Gold; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "辰酉合金-"; 地支六合真假 = 1; wxjin += 1; } if (rdz == chen && sdz == you || sdz == chen && rdz == you) { if (wxjin == 1 && wxtu == 0) { wxjin -= 1; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxmu -= 0.6; wxshui -= 0.3; } rszhechongxing = 1; linkLabel62.LinkColor = Color.Gold; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "辰酉合金-"; 地支六合真假 = 1; wxjin += 1; } } if (ntg == ren || ytg == ren || rtg == ren || stg == ren || ntg == gui || ytg == gui || rtg == gui || stg == gui) { if (ndz == sii && ydz == shen || ndz == shen && ydz == sii) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; wxtu -= 0.6; wxjin -= 0.3; } if (wxjin == 1 && wxtu == 0) { wxjin -= 1; wxshui -= 0.6; wxtu -= 0.3; } nyzhechongxing = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.DodgerBlue; linkLabel64.Text += "巳申合水-"; 地支六合真假 = 1; wxshui += 1; } if (ydz == sii && rdz == shen || rdz == sii && ydz == shen) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; wxtu -= 0.6; wxjin -= 0.3; } if (wxjin == 1 && wxtu == 0) { wxjin -= 1; wxshui -= 0.6; wxtu -= 0.3; } yrzhechongxing = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.DodgerBlue; linkLabel63.Text += "巳申合水-"; 地支六合真假 = 1; wxshui += 1; } if (rdz == sii && sdz == shen || sdz == sii && rdz == shen) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; wxtu -= 0.6; wxjin -= 0.3; } if (wxjin == 1 && wxtu == 0) { wxjin -= 1; wxshui -= 0.6; wxtu -= 0.3; } rszhechongxing = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.DodgerBlue; linkLabel62.Text += "巳申合水-"; 地支六合真假 = 1; wxshui += 1; } } if (ntg == wuu || ytg == wuu || rtg == wuu || stg == wuu || ntg == jii || ytg == jii || rtg == jii || stg == jii) { if (ndz == wuma && ydz == wei || ndz == wei && ydz == wuma) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; wxtu -= 0.6; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxhuo -= 0.6; wxmu -= 0.3; } nyzhechongxing = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Sienna; linkLabel64.Text += "午未合土-"; 地支六合真假 = 1; wxtu += 1; } if (ydz == wuma && rdz == wei || rdz == wuma && ydz == wei) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; wxtu -= 0.6; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxhuo -= 0.6; wxmu -= 0.3; } yrzhechongxing = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Sienna; linkLabel63.Text += "午未合土-"; 地支六合真假 = 1; wxtu += 1; } if (rdz == wuma && sdz == wei || sdz == wuma && rdz == wei) { if (wxhuo == 1 && wxmu == 0) { wxhuo -= 1; wxtu -= 0.6; } if (wxtu == 1 && wxhuo == 0) { wxtu -= 1; wxhuo -= 0.6; wxmu -= 0.3; } rszhechongxing = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Sienna; linkLabel62.Text += "午未合土-"; 地支六合真假 = 1; wxtu += 1; } } if (地支六合真假 == 1) { string 地支六合 = "十二支六合:\r\n\r\n子丑合化土,寅亥合化木,卯戌合化火,辰酉合化金,巳申合化水,午未合化土。\r\n\r\n十二地支六合详解\r\n1、子丑合详解\r\n子丑合土为克合,合中带克,半吉半凶。子为玄武,丑为贵神,子为水,丑为稀泥,这种合就是把水和稀泥合在一块,所以叫做泥合。\r\n玄武为暧昧之神,向贵神求合,主要目的,是未害子,求丑来护卫,玄武暧昧不净,代表一种阴暗之象,但是子合的同时会被丑克住,所以子水本身有损失,这代表一种不情愿的合。因此子丑合代表因小失大,和聚散不能自主之象。子水有暗昧的性质,同时玄武有贪淫之象,在年月,代表长辈中有不正之人,在日时同样如此。一般情况下有子丑合的人你断他是个因小失大的人通常不会错的。\r\n2、寅亥合详解\r\n寅亥合木为破合,主先破后合,带耗泄之气,也要分是寅来合亥,还是亥来合寅。同时寅亥也带破,这个合叫做破合。同时又叫义合,因为寅亥中都含甲木,为兄弟合作共同抵御外敌之象,因为义合,所以非常同心,又因为是破合,所以他也带有不好的象,一般在年柱出现,都会有英年早逝的祖辈和残疾之人。\r\n3、卯戌合详解\r\n卯戌合火为克合,合中带克,半吉;卯来合戌,戌有官;戌来合卯,卯要破财。卯戌合,叫做淫合,因为卯为花草,戌为火炉,合化火,其象意为卯木自焚。代表一种无控能力,意志不坚定,缺乏主见之象。在六合里面,卯戌合最能代表未婚同居。\r\n4、巳申合详解\r\n\r\n\r\n\r\n申合水为刑合,合中带刺,巳来合申,昼夜愁;申来合巳,财运到。\r\n巳申同时也是三刑中的一种,这个代表的意思跟寅亥合有点类似,合同时又刑,好中有坏,就好像矛盾夫妻,分开就思念,在一起又争吵。申为刀剑,巳为金的长生处,因此有火金铸剑之象,代表一种家里出武职的象。\r\n5、午未合详解\r\n午未合为争合,带争夺性质(午为太阳,未为太阴)。午来合未,争宠;未来合午,求人。\r\n午为炉火,未为碳,这种合叫做和合。代表一种光明燃烧之象,因此为人光明正大。同时午火为文印,在神将中代表公门和文笔,未为小吉,这代表家门中出文人之象。未又为少妇,还代表家门中出重婚之人。\r\n6、辰酉合详解\r\n辰酉合金为生合,合中带生,主全福;辰来合酉,龙凤呈祥;酉来合辰,要乱人伦。辰酉合,为融合。辰为天罡,贵人不临,酉为太阴,主阴私之事,这种合代表一种私下约定,女命在感情上一般是自由恋爱,在古代就说是容易私奔。辰为天罡主讼,酉为门户,这还代表着一种象,就是家有斗讼,展开来说就是有牢狱官非等\r\n十二地支合化原理\r\n十二地支在八字命理上的合化,必须有以下几个条件才能化。\r\n1、相合必须是紧贴之合\r\n这样,双方的合力大,才有可能变成另一种东西。\r\n\r\n\r\n\r\n2、被合化的五行必须无根\r\n被合化的五行在四柱中均无根无生无助,即没有帮助它的,它只好随合他的人而走。或者虽然有生有助有根,但这些生、助、根很弱而被刑冲去而不起作用。最低的限度也必须是在参与合化的两柱中无根无生无助,在其他柱中虽然有根、有生、有助,但线路上却帮不上忙,即没有生和帮的途径,这样才能被合化。\r\n3、化神在命局中旺相成势\r\n这样才能化得出来,也就是说辰酉合金在天干要有庚或辛来引化。"; 命局神煞 += 地支六合; } } //地支三会 if (jia == jia) { int 地支三会真假 = 0; if (ndz != shen || ndz != you || ndz != xuu || rdz != shen || rdz != you || rdz != xuu || sdz != shen || sdz != you || sdz != xuu) { if (ydz == yin || ydz == mao) { if (ndz == yin || ydz == yin || rdz == yin) { if (ndz == mao || ydz == mao || rdz == mao) { if (ndz == chen || ydz == chen || rdz == chen) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia || ntg == yii || ytg == yii || rtg == yii || stg == yii || tghmu == 1) { wxmu += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Green; linkLabel47.Text = "寅卯辰三会木局"; 地支三会真假 = 1; } } } } } if (ydz == yin || ydz == mao) { if (sdz == yin || ydz == yin || rdz == yin) { if (sdz == mao || ydz == mao || rdz == mao) { if (sdz == chen || ydz == chen || rdz == chen) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia || ntg == yii || ytg == yii || rtg == yii || stg == yii || tghmu == 1) { wxmu += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Green; linkLabel47.Text = "寅卯辰三会木局"; 地支三会真假 = 1; } } } } } if (ydz == yin || ydz == mao) { if (ndz == yin || ydz == yin || rdz == yin) { if (ndz == mao || ydz == mao || rdz == mao) { if (ndz == chen || rdz == chen) { if (wmu == 1) { wxmu += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Green; linkLabel47.Text = "寅卯辰三会木局"; 地支三会真假 = 1; } } } } } if (ydz == yin || ydz == mao) { if (sdz == yin || ydz == yin || rdz == yin) { if (sdz == mao || ydz == mao || rdz == mao) { if (sdz == chen || rdz == chen) { if (wmu == 1) { wxmu += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Green; linkLabel47.Text = "寅卯辰三会木局"; 地支三会真假 = 1; } } } } } } if (ndz != hai || ndz != zii || ndz != xuu || rdz != hai || rdz != zii || rdz != xuu || sdz != hai || sdz != zii || sdz != xuu || ndz != chou || rdz != chou || sdz != chou) { if (ydz == sii || ydz == wuma) { if (ndz == sii || ydz == sii || rdz == sii) { if (ndz == wuma || ydz == wuma || rdz == wuma) { if (ndz == wei || ydz == wei || rdz == wei) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing || ntg == ding || ytg == ding || rtg == ding || stg == ding || tghhuo == 1) { wxhuo += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Red; linkLabel47.Text = "巳午未三会火局"; 地支三会真假 = 1; } } } } } if (ydz == sii || ydz == wuma) { if (sdz == sii || ydz == sii || rdz == sii) { if (sdz == wuma || ydz == wuma || rdz == wuma) { if (sdz == wei || ydz == wei || rdz == wei) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing || ntg == ding || ytg == ding || rtg == ding || stg == ding || tghhuo == 1) { wxhuo += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Red; linkLabel47.Text = "巳午未三会火局"; 地支三会真假 = 1; } } } } } if (ydz == sii || ydz == wuma) { if (ndz == sii || ydz == sii || rdz == sii) { if (ndz == wuma || ydz == wuma || rdz == wuma) { if (ndz == wei || rdz == wei) { if (whuo == 1) { wxhuo += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Red; linkLabel47.Text = "巳午未三会火局"; 地支三会真假 = 1; } } } } } if (ydz == sii || ydz == wuma) { if (sdz == sii || ydz == sii || rdz == sii) { if (sdz == wuma || ydz == wuma || rdz == wuma) { if (sdz == wei || rdz == wei) { if (whuo == 1) { wxhuo += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Red; linkLabel47.Text = "巳午未三会火局"; 地支三会真假 = 1; } } } } } } if (ndz != yin || ndz != mao || ndz != chen || rdz != yin || rdz != mao || rdz != chen || sdz != yin || sdz != mao || sdz != chen || ndz != chou || rdz != chou || sdz != chou || ndz != sii || rdz != sii || sdz != sii) { if (ydz == shen || ydz == you) { if (ndz == shen || ydz == shen || rdz == shen) { if (ndz == you || ydz == you || rdz == you) { if (ndz == xuu || ydz == xuu || rdz == xuu) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng || ntg == xin || ytg == xin || rtg == xin || stg == xin || tghjin == 1) { wxjin += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.Gold; linkLabel47.BackColor = Color.Black; linkLabel47.Text = "申酉戌三会金局"; 地支三会真假 = 1; } } } } } if (ydz == shen || ydz == you) { if (sdz == shen || ydz == shen || rdz == shen) { if (sdz == you || ydz == you || rdz == you) { if (sdz == xuu || ydz == xuu || rdz == xuu) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng || ntg == xin || ytg == xin || rtg == xin || stg == xin || tghjin == 1) { wxjin += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.Gold; linkLabel47.BackColor = Color.Black; linkLabel47.Text = "申酉戌三会金局"; 地支三会真假 = 1; } } } } } if (ydz == shen || ydz == you) { if (ndz == shen || ydz == shen || rdz == shen) { if (ndz == you || ydz == you || rdz == you) { if (ndz == xuu || rdz == xuu) { if (wjin == 1) { wxjin += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.Gold; linkLabel47.BackColor = Color.Black; linkLabel47.Text = "申酉戌三会金局"; 地支三会真假 = 1; } } } } } if (ydz == shen || ydz == you) { if (sdz == shen || ydz == shen || rdz == shen) { if (sdz == you || ydz == you || rdz == you) { if (sdz == xuu || rdz == xuu) { if (wjin == 1) { wxjin += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.Gold; linkLabel47.BackColor = Color.Black; linkLabel47.Text = "申酉戌三会金局"; 地支三会真假 = 1; } } } } } } if (ndz != sii || ndz != wuma || ndz != wei || rdz != sii || rdz != wuma || rdz != wei || sdz != sii || sdz != wuma || sdz != wei || ndz != mao || rdz != mao || sdz != mao) { if (ydz == hai || ydz == zii) { if (ndz == hai || ydz == hai || rdz == hai) { if (ndz == zii || ydz == zii || rdz == zii) { if (ndz == chou || ydz == chou || rdz == chou) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren || ntg == gui || ytg == gui || rtg == gui || stg == gui || tghshui == 1) { wxshui += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.DodgerBlue; linkLabel47.Text = "亥子丑三会水局"; 地支三会真假 = 1; } } } } } if (ydz == hai || ydz == zii) { if (sdz == hai || ydz == hai || rdz == hai) { if (sdz == zii || ydz == zii || rdz == zii) { if (sdz == chou || ydz == chou || rdz == chou) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren || ntg == gui || ytg == gui || rtg == gui || stg == gui || tghshui == 1) { wxshui += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.DodgerBlue; linkLabel47.Text = "亥子丑三会水局"; 地支三会真假 = 1; } } } } } if (ydz == hai || ydz == zii) { if (ndz == hai || ydz == hai || rdz == hai) { if (ndz == zii || ydz == zii || rdz == zii) { if (ndz == chou || rdz == chou) { if (wshui == 1) { wxshui += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.DodgerBlue; linkLabel47.Text = "亥子丑三会水局"; 地支三会真假 = 1; } } } } } if (ydz == hai || ydz == zii) { if (sdz == hai || ydz == hai || rdz == hai) { if (sdz == zii || ydz == zii || rdz == zii) { if (sdz == chou || rdz == chou) { if (wshui == 1) { wxshui += 3; bazipingfen -= 50; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.DodgerBlue; linkLabel47.Text = "亥子丑三会水局"; 地支三会真假 = 1; } } } } } } if (地支三会真假 == 1) { string 地支三会 = "地支三会局通常是指地支会合成为一季之气,也就是说:寅卯辰三会东方木局,巳午未三会南方火,申酉戌三会西方金,亥子丑三会北方水。\r\n\r\n地支三会局,其力量大于地支六合,三合局,半合局;地支三会局,有吉有凶,四柱本身可形成三会局,逢大运、流年也可形成三会局。\r\n\r\n八字中地支三会者命运如何\r\n\r\n1、吉神三会为大吉\r\n\r\n地支的特殊作用就是,当三种不同五行相遇的时候就会形成另一种五行气势,因此不好的五行就会变成好的能量场,会局的力量在任何五行的力量都要大,因此吉神会局大贵。\r\n\r\n2、忌神三会者为凶\r\n\r\n八字中有财星,地支会官杀局或者比劫局的时候财气就会泄尽;食伤旺的八字最怕有三会印星局势。\r\n\r\n什么是地支三会局\r\n\r\n寅卯辰三会东方木局、巳午未三会南方火局、申酉戍三会西方金局、亥子丑三会北方水局\r\n\r\n地支三会局主什么含义\r\n\r\n1、地支的三会局是主力量的表现\r\n\r\n会成后是一个五行太旺之势,一般正格的八字就容易太旺的意思,应该顺其势泄秀为上,而不能用克制之五行。\r\n\r\n2、三会局的力量方面比其他的六合,半合,三合等力量大\r\n\r\n故说三会局形成一般的情况就应该是这个五行旺而成势的时候了。\r\n\r\n3、三会局成立后吉凶的表现就会很明显\r\n\r\n特别是克制某五行受损最重,克制其会局的五行也损伤厉害。\r\n\r\n地支三会局的含义\r\n\r\n1、寅卯辰三会东方木局\r\n\r\n以木气主论性格,人际关系好,从事木火行业的较为多。\r\n\r\n2、巳午未三会南方火局\r\n\r\n以火之气来论性格,从事行业容易火土五行的居多。\r\n\r\n3、申酉戍三会西方金局\r\n\r\n以金之气来论性格,从事的行业为金水行业的局多。\r\n\r\n4、亥子丑三会北方水局\r\n\r\n以水之气来论性格,从事的行业以水木行业居多。\r\n\r\n三会局成立的条件\r\n\r\n1、化神临月令,化神以及合神都不能受伤。\r\n\r\n2、化神要透出天干并且旺相而不受制\r\n\r\n3、三字须相邻,并且得月令生扶\r\n\r\n4、三会局不得月令一般难以成化\r\n\r\n5、逢大运的出现也容易引化三会局\r\n\r\n6、逢流年加入,也能合化\r\n\r\n但要看大运的情况,还有命局的组合而定。\r\n\r\n地支三会局五行的关系\r\n\r\n1、寅卯辰三会木局\r\n\r\n在四柱、大运、流年中,只要有寅卯辰三个地支,为寅卯辰三会木局。在寅、卯、辰、未、亥、子六个月令中,三会木局为旺相(称之为三会局旺,下同);在巳、午、申、酉、戌、丑六个月令中,三会木局为衰弱(称之为三会局衰,下同)。寅卯辰三会木局,表示寅卯木力量增加,辰土的性质不复存在而变化为木。若日主喜木,则代表日主运气好和身体健康的信息;若是日主忌木,则代表日主运气不好,且肝经、胆经、脾胃经、肾经等有疾。\r\n\r\n2、巳午未三会火局\r\n\r\n在四柱、大运、流年中,只要有巳午未三个地支,为巳午未三会火局。在寅、卯、巳、午、未、戌六个月令中,三会火局为旺相;在辰、申、酉、亥、子、丑六个月令中,三会火局为衰弱。巳午未三会火局,表示巳午火力量增加,未土的性质不复存在而变化为火。若日主喜火,则代表日主运气好和身体健康;若日主忌火,则代表日主运气不好,且肝胆经、肺经、脾胃经、肾经等有病。\r\n\r\n3、申酉戌三会金局\r\n\r\n在四柱、大运、流年中,只要有申酉戌三个地支,为申酉戌三会金局。在辰、未、申、酉、戌、丑六个月令中,三会金局为旺相;在寅、卯、巳、午、亥、子六个月令中,三会金局为衰弱。申酉戌三会金局,表示申酉金力量增加,戌土的性质不复存在而变化为金。若日主喜金,则代表日主运气好,且身体健康;若日主忌金,则代表日主运气不好,且肝胆经、脾胃经、肺经等有疾。\r\n\r\n4、亥子丑三会水局\r\n\r\n在四柱、大运、流年中,只要有亥子丑三个地支,为亥子丑三会水局。在辰、申、酉、亥、子、丑六个月令中,三会水局为旺相;在寅、卯、巳、午、未、戌六个月令中,三会水局为衰弱。\r\n\r\n亥子丑三会水局,表示亥子水力量增加,丑土的性质不复存在而变化为水。若日主喜水,则代表日主运气好和身体健康的信息;若日主忌水,表示日主运气不好,或心经、肝胆经、脾胃经等有疾。\r\n\r\n地支三会局吉凶\r\n\r\n若日主的用神或喜神地支被三会为忌神或仇神五行,则日主就是凶的信息;若日主的忌神或仇神地支被三会为用神或喜神五行,则日主就是吉的信息。用神、喜神三会局旺则吉,用神、喜神三会局衰则凶;忌神、仇神三会局旺则凶,忌神、仇神三会局衰则吉。"; 命局神煞 += 地支三会; } } //地支三合 if (jia == jia) { int 地支三合真假 = 0; if (ndz != sii || ndz != wuma || ndz != xuu || rdz != sii || rdz != wuma || rdz != xuu || sdz != sii || sdz != wuma || sdz != xuu || ndz != yin || rdz != yin || sdz != yin || ndz != mao || rdz != mao || sdz != mao) { if (ydz == shen || ydz == zii) { if (ndz == shen || ydz == shen || rdz == shen) { if (ndz == zii || ydz == zii || rdz == zii) { if (ndz == chen || ydz == chen || rdz == chen) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren || ntg == gui || ytg == gui || rtg == gui || stg == gui || tghshui == 1) { wxshui += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.DodgerBlue; linkLabel47.Text = "申子辰三合水局"; 地支三合真假 = 1; } } } } } if (ydz == shen || ydz == zii) { if (sdz == shen || ydz == shen || rdz == shen) { if (sdz == zii || ydz == zii || rdz == zii) { if (sdz == chen || ydz == chen || rdz == chen) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren || ntg == gui || ytg == gui || rtg == gui || stg == gui || tghshui == 1) { wxshui += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.DodgerBlue; linkLabel47.Text = "申子辰三合水局"; 地支三合真假 = 1; } } } } } if (ydz == shen || ydz == zii) { if (ndz == shen || ydz == shen || rdz == shen) { if (ndz == zii || ydz == zii || rdz == zii) { if (ndz == chen || ydz == chen || rdz == chen) { if (wshui == 1) { wxshui += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.DodgerBlue; linkLabel47.Text = "申子辰三合水局"; 地支三合真假 = 1; } } } } } if (ydz == shen || ydz == zii) { if (sdz == shen || ydz == shen || rdz == shen) { if (sdz == zii || ydz == zii || rdz == zii) { if (sdz == chen || ydz == chen || rdz == chen) { if (wshui == 1) { wxshui += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.DodgerBlue; linkLabel47.Text = "申子辰三合水局"; 地支三合真假 = 1; } } } } } } if (ndz != shen || ndz != zii || ndz != chou || rdz != shen || rdz != zii || rdz != chou || sdz != shen || sdz != zii || sdz != chou || ndz != chen || rdz != chen || sdz != chen) { if (ydz == yin || ydz == wuma) { if (ndz == yin || ydz == yin || rdz == yin) { if (ndz == wuma || ydz == wuma || rdz == wuma) { if (ndz == xuu || ydz == xuu || rdz == xuu) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing || ntg == ding || ytg == ding || rtg == ding || stg == ding || tghhuo == 1) { wxhuo += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Red; linkLabel47.Text = "寅午戌三合火局"; 地支三合真假 = 1; } } } } } if (ydz == yin || ydz == wuma) { if (sdz == yin || ydz == yin || rdz == yin) { if (sdz == wuma || ydz == wuma || rdz == wuma) { if (sdz == xuu || ydz == xuu || rdz == xuu) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing || ntg == ding || ytg == ding || rtg == ding || stg == ding || tghhuo == 1) { wxhuo += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Red; linkLabel47.Text = "寅午戌三合火局"; 地支三合真假 = 1; } } } } if (ydz == yin || ydz == wuma) { if (ndz == yin || ydz == yin || rdz == yin) { if (ndz == wuma || ydz == wuma || rdz == wuma) { if (ndz == xuu || ydz == xuu || rdz == xuu) { if (whuo == 1) { wxhuo += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Red; linkLabel47.Text = "寅午戌三合火局"; 地支三合真假 = 1; } } } } } if (ydz == yin || ydz == wuma) { if (sdz == yin || ydz == yin || rdz == yin) { if (sdz == wuma || ydz == wuma || rdz == wuma) { if (sdz == xuu || ydz == xuu || rdz == xuu) { if (whuo == 1) { wxhuo += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Red; linkLabel47.Text = "寅午戌三合火局"; 地支三合真假 = 1; } } } } } } } if (ndz != yin || ndz != mao || ndz != wei || rdz != yin || rdz != mao || rdz != wei || sdz != yin || sdz != mao || sdz != wei || ndz != hai || rdz != hai || sdz != hai) { if (ydz == sii || ydz == you) { if (ndz == sii || ydz == sii || rdz == sii) { if (ndz == you || ydz == you || rdz == you) { if (ndz == chou || ydz == chou || rdz == chou) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng || ntg == xin || ytg == xin || rtg == xin || stg == xin || tghjin == 1) { wxjin += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.Gold; linkLabel47.BackColor = Color.Black; linkLabel47.Text = "巳酉丑三合金局"; 地支三合真假 = 1; } } } } } if (ydz == sii || ydz == you) { if (sdz == sii || ydz == sii || rdz == sii) { if (sdz == you || ydz == you || rdz == you) { if (sdz == chou || ydz == chou || rdz == chou) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng || ntg == xin || ytg == xin || rtg == xin || stg == xin || tghjin == 1) { wxjin += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.Gold; linkLabel47.BackColor = Color.Black; linkLabel47.Text = "巳酉丑三合金局"; 地支三合真假 = 1; } } } } } if (ydz == you) { if (ndz == sii || ydz == sii || rdz == sii) { if (ndz == you || ydz == you || rdz == you) { if (ndz == chou || ydz == chou || rdz == chou) { if (wjin == 1) { wxjin += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.Gold; linkLabel47.BackColor = Color.Black; linkLabel47.Text = "巳酉丑三合金局"; 地支三合真假 = 1; } } } } } if (ydz == you) { if (sdz == sii || ydz == sii || rdz == sii) { if (sdz == you || ydz == you || rdz == you) { if (sdz == chou || ydz == chou || rdz == chou) { if (wjin == 1) { wxjin += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.Gold; linkLabel47.BackColor = Color.Black; linkLabel47.Text = "巳酉丑三合金局"; 地支三合真假 = 1; } } } } } } if (ndz != sii || ndz != you || ndz != xuu || rdz != sii || rdz != you || rdz != xuu || sdz != sii || sdz != you || sdz != xuu || ndz != zii || rdz != zii || sdz != zii || ndz != chou || rdz != chou || sdz != chou) { if (ydz == hai || ydz == mao) { if (ndz == hai || ydz == hai || rdz == hai) { if (ndz == mao || ydz == mao || rdz == mao) { if (ndz == wei || ydz == wei || rdz == wei) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia || ntg == yii || ytg == yii || rtg == yii || stg == yii || tghmu == 1) { wxmu += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Green; linkLabel47.Text = "亥卯未三合木局"; 地支三合真假 = 1; } } } } } if (ydz == hai || ydz == mao) { if (sdz == hai || ydz == hai || rdz == hai) { if (sdz == mao || ydz == mao || rdz == mao) { if (sdz == wei || ydz == wei || rdz == wei) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia || ntg == yii || ytg == yii || rtg == yii || stg == yii || tghmu == 1) { wxmu += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Green; linkLabel47.Text = "亥卯未三合木局"; 地支三合真假 = 1; } } } } } if (ydz == hai || ydz == mao) { if (ndz == hai || ydz == hai || rdz == hai) { if (ndz == mao || ydz == mao || rdz == mao) { if (ndz == wei || ydz == wei || rdz == wei) { if (wmu == 1) { wxmu += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Green; linkLabel47.Text = "亥卯未三合木局"; 地支三合真假 = 1; } } } } } if (ydz == hai || ydz == mao) { if (sdz == hai || ydz == hai || rdz == hai) { if (sdz == mao || ydz == mao || rdz == mao) { if (sdz == wei || ydz == wei || rdz == wei) { if (wmu == 1) { wxmu += 1.6; bazipingfen -= 40; linkLabel47.LinkColor = Color.White; linkLabel47.BackColor = Color.Green; linkLabel47.Text = "亥卯未三合木局"; 地支三合真假 = 1; } } } } } } if (地支三合真假 == 1) { string 地支三合 = "申子辰合水,申生长刚开始,到子水最帝旺,辰土墓.\r\n寅午戌合火,寅生长刚开始,到午火最帝旺,戌土墓.\r\n巳酉丑合金,巳生长刚开始,到酉金最帝旺,丑土墓.\r\n亥卯未合木,亥生长刚开始,到卯木最帝旺,未土墓\r\n三合条件\r\n三合局成化的条件:(1)、化神临月令(2)、化神,合神均不受伤(3)、三合局与六合局相见时,六合局让位于三合局,原命局中三合局已经成化,年运再出现其中其字为加合,以化神增力论。\r\n说明\r\n②三合局以旺支为主,即子午卯酉。三合局缺一支为半三合;三合局多一支则为增力,不作争合论;三合局缺一支,遇岁运填实所缺之支,也作合化论。\r\n\r\n  ③三合局合化后,三支均变成合化之五行,合成喜用神则吉,合成仇忌神则凶。\r\n\r\n  ④三合局的力量小于三会局的力量;生地半三合的力量,小于三合局的力量;墓地半三合的力量小于生地半三合的力量,但大于六合的力量。\r\n\r\n三、地支三合的八字命理特点\r\n凡六和四福入命,主人家描述姿美,神奇稳定,无比恶死,內心竖直,周璇便捷,聪明伶俐输通。如相生合者,举事多遂,更有福神往来,则福愈厚,一辈子辛集,多艺多才,言和貌悦,不较是是非非,福祸帮扶,人满为患见怜;如相冲合者,难事儿而易悦,多是定计,动多招损,更有凶神相兼,横事勾连,惊暴之灾,不至于深咎;死绝合者,主人家尤为未尝遂意,威风凛凛不大,精神实质俗陋,惹人鄙薄,志卑气窄,爱奸险小人恶谦谦君子,习下自贱,一辈子少得称怀;与建禄合者,多偏财、出现意外威望之福;正印贵人相助合,得天恩贵人相助提携之福;食神合,衣禄丰馀,饮食搭配厚给;大耗合,无文明礼貌,言情小说行浊,厚於贱货,侮慢谦谦君子;咸池并,奸恶通奸,欠佳受贿之旅;与官符并,多招形狱,词讼旁牵,暗昧是是非非;天上并,动无成实,贱货欺诒。妇女忌讳合中带煞,咸池玷行淫声,大耗必致淫奔,含有贵禄者,自贱而贵也。大率合吉神则吉,合凶煞则凶。\r\n\r\n四、地支三合局五行属性的旺衰规范和衰旺\r\n(一)、寅午戌合化火局\r\n在八字、好运、岁月中,要是有寅午戌3个十二地支,即是寅午戌四福火局。在寅、卯、巳、午、未、戌半年令中,四福火局即是旺相,(称作三合局旺,相同);在辰、申、酉、亥、子、丑半年令中,四福火局即是衰微,(称作三合局衰,相同)。寅午戌四福火局,表达寅木、戌土的特性都荡然无存,午火的能量提升。若日主喜火,则意味着日主好运气和身心健康;若日主忌火,则意味着日主运气差,并且日主肝胆经、肺经、胃经等得病。\r\n\r\n(二)、亥卯未四福木局\r\n在八字、好运、岁月中,要是有亥卯未3个十二地支,即是亥卯未四福木局。在寅、卯、辰、未、亥、子半年令中,四福木局即是旺相;在巳、午、申、酉、戌、丑半年令中,四福木局即是衰微。亥卯未四福木局,表达亥水、未土的特性都荡然无存,卯木的能量提升。若日主喜木,则意味着日主好运气和身心健康的信息内容;若日主忌木,则意味着日主运气差,并且日主肝经、胆经、胃经、脾经等有疾。\r\n\r\n(三)、申子辰四福水局\r\n在八字、好运、岁月中,要是有申子辰3个十二地支,即是申子辰四福水局。在辰、申、酉、亥、子、丑半年令中,四福水局即是旺相;在寅、卯、巳、午、未、戌半年令中,四福水局即是衰微。申子辰四福水局,表达申金、辰土的特性都荡然无存,子水的能量提升。若四柱命理喜水,则意味着日主好运气和身心健康的信息内容;若四柱命理忌水,表达日主运气差,或心经、小肠经、胃经等有疾。\r\n\r\n(四)、巳酉丑三铝合金局\r\n在八字、好运、岁月中,要是有巳酉丑3个十二地支,即巳酉丑三铝合金局。在辰、未、申、酉、戌、丑半年令中,三铝合金局即是旺相;在寅、卯、巳、午、亥、子半年令中,三铝合金局即是衰微。巳酉丑三铝合金局,表达巳火、丑土的特性都荡然无存,酉金的能量提升。若日主喜金,则意味着日主好运气,并且身心健康;若日主忌金,则意味着日主运气差,并且日主心经、脾经、肺经等有疾。"; 命局神煞 += 地支三合; } } //半三合 if (jia == jia) { int 半三合真假 = 0; if (ydz == sii || ydz == you) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng || ntg == xin || ytg == xin || rtg == xin || stg == xin || tghjin == 1) { if (ndz != hai || rdz != hai || sdz != hai || ndz != yin || rdz != yin || sdz != yin || ndz != mao || rdz != mao || sdz != mao) { if (ndz == sii && ydz == you || ndz == you && ydz == sii) { wxjin += 1.3; dizhi3h3h = 1; linkLabel64.LinkColor = Color.Gold; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "巳酉半三合金-"; 半三合真假 = 1; } if (ydz == sii && rdz == you || rdz == sii && ydz == you) { wxjin += 1.3; dizhi3h3h = 1; linkLabel63.LinkColor = Color.Gold; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "巳酉半三合金-"; 半三合真假 = 1; } if (rdz == sii && sdz == you || sdz == sii && rdz == you) { wxjin += 1.3; dizhi3h3h = 1; linkLabel62.LinkColor = Color.Gold; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "巳酉半三合金-"; 半三合真假 = 1; } } } } if (ydz == sii || ydz == you) { if (wjin == 1) { if (ndz != hai || rdz != hai || sdz != hai || ndz != yin || rdz != yin || sdz != yin || ndz != mao || rdz != mao || sdz != mao) { if (ndz == sii && ydz == you || ndz == you && ydz == sii) { wxjin += 1.3; dizhi3h3h = 1; linkLabel64.LinkColor = Color.Gold; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "巳酉半三合金-"; 半三合真假 = 1; } if (ydz == sii && rdz == you || rdz == sii && ydz == you) { wxjin += 1.3; dizhi3h3h = 1; linkLabel63.LinkColor = Color.Gold; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "巳酉半三合金-"; 半三合真假 = 1; } if (rdz == sii && sdz == you || sdz == sii && rdz == you) { wxjin += 1.3; dizhi3h3h = 1; linkLabel62.LinkColor = Color.Gold; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "巳酉半三合金-"; 半三合真假 = 1; } } } } if (ydz == hai || ydz == mao) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia || ntg == yii || ytg == yii || rtg == yii || stg == yii || tghmu == 1) { if (ndz != sii || ndz != zii || ndz != you || rdz != sii || rdz != zii || rdz != you) { if (ndz == hai && ydz == mao || ndz == mao && ydz == hai) { wxmu += 1.3; dizhi3h3h = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Green; linkLabel64.Text += "亥卯半三合木-"; 半三合真假 = 1; } if (ydz == hai && rdz == mao || rdz == hai && ydz == mao) { wxmu += 1.3; dizhi3h3h = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Green; linkLabel63.Text += "亥卯半三合木-"; 半三合真假 = 1; } if (rdz == hai && sdz == mao || sdz == hai && rdz == mao) { wxmu += 1.3; dizhi3h3h = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Green; linkLabel62.Text += "亥卯半三合木-"; 半三合真假 = 1; } } } } if (ydz == hai || ydz == mao) { if (wmu == 1) { if (ndz != sii || ndz != zii || ndz != you || rdz != sii || rdz != zii || rdz != you) { if (ndz == hai && ydz == mao || ndz == mao && ydz == hai) { wxmu += 1.3; dizhi3h3h = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Green; linkLabel64.Text += "亥卯半三合木-"; 半三合真假 = 1; } if (ydz == hai && rdz == mao || rdz == hai && ydz == mao) { wxmu += 1.3; dizhi3h3h = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Green; linkLabel63.Text += "亥卯半三合木-"; 半三合真假 = 1; } if (rdz == hai && sdz == mao || sdz == hai && rdz == mao) { wxmu += 1.3; dizhi3h3h = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Green; linkLabel62.Text += "亥卯半三合木-"; 半三合真假 = 1; } } } } if (ydz == yin || ydz == wuma) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing || ntg == ding || ytg == ding || rtg == ding || stg == ding || tghhuo == 1) { if (ndz != shen || ndz != zii || rdz != shen || rdz != zii || sdz != shen || sdz != zii) { if (ndz == yin && ydz == wuma || ndz == wuma && ydz == yin) { wxhuo += 1.3; dizhi3h3h = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Red; linkLabel64.Text += "寅午半三合火-"; 半三合真假 = 1; } if (ydz == yin && rdz == wuma || rdz == yin && ydz == wuma) { wxhuo += 1.3; dizhi3h3h = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Red; linkLabel63.Text += "寅午半三合火-"; 半三合真假 = 1; } if (rdz == yin && sdz == wuma || sdz == yin && rdz == wuma) { wxhuo += 1.3; dizhi3h3h = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Red; linkLabel62.Text += "寅午半三合火-"; 半三合真假 = 1; } } } } if (ydz == yin || ydz == wuma) { if (whuo == 1) { if (ndz != shen || ndz != zii || rdz != shen || rdz != zii || sdz != shen || sdz != zii) { if (ndz == yin && ydz == wuma || ndz == wuma && ydz == yin) { wxhuo += 1.3; dizhi3h3h = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Red; linkLabel64.Text += "寅午半三合火-"; 半三合真假 = 1; } if (ydz == yin && rdz == wuma || rdz == yin && ydz == wuma) { wxhuo += 1.3; dizhi3h3h = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Red; linkLabel63.Text += "寅午半三合火-"; 半三合真假 = 1; } if (rdz == yin && sdz == wuma || sdz == yin && rdz == wuma) { wxhuo += 1.3; dizhi3h3h = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Red; linkLabel62.Text += "寅午半三合火-"; 半三合真假 = 1; } } } } if (ydz == shen || ydz == zii) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren || ntg == gui || ytg == gui || rtg == gui || stg == gui || tghshui == 1) { if (ndz != sii || ndz != wuma || ndz != yin || rdz != sii || rdz != wuma || rdz != yin || sdz != sii || sdz != wuma || sdz != yin || ndz != you || rdz != you || sdz != you || ndz != mao || rdz != mao || sdz != mao) { if (ndz == shen && ydz == zii || ndz == zii && ydz == shen) { wxshui += 1.3; dizhi3h3h = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.DodgerBlue; linkLabel64.Text += "申子半三合水-"; 半三合真假 = 1; } if (ydz == shen && rdz == zii || rdz == shen && ydz == zii) { wxshui += 1.3; dizhi3h3h = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.DodgerBlue; linkLabel63.Text += "申子半三合水-"; 半三合真假 = 1; } if (rdz == shen && sdz == zii || sdz == shen && rdz == zii) { wxshui += 1.3; dizhi3h3h = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.DodgerBlue; linkLabel62.Text += "申子半三合水-"; 半三合真假 = 1; } } } } if (ydz == shen || ydz == zii) { if (wshui == 1) { if (ndz != sii || ndz != wuma || ndz != yin || rdz != sii || rdz != wuma || rdz != yin || sdz != sii || sdz != wuma || sdz != yin || ndz != you || rdz != you || sdz != you || ndz != mao || rdz != mao || sdz != mao) { if (ndz == shen && ydz == zii || ndz == zii && ydz == shen) { wxshui += 1.3; dizhi3h3h = 1; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.DodgerBlue; linkLabel64.Text += "申子半三合水-"; 半三合真假 = 1; } if (ydz == shen && rdz == zii || rdz == shen && ydz == zii) { wxshui += 1.3; dizhi3h3h = 1; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.DodgerBlue; linkLabel63.Text += "申子半三合水-"; 半三合真假 = 1; } if (rdz == shen && sdz == zii || sdz == shen && rdz == zii) { wxshui += 1.3; dizhi3h3h = 1; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.DodgerBlue; linkLabel62.Text += "申子半三合水-"; 半三合真假 = 1; } } } } if (半三合真假 == 1) { string 半三合 = "1.半三合是天干地支,五行八卦中的说法,是用来算命,预测婚姻的\r\n\r\n2.半三合,必须要带子午卯酉,四正位之一。\r\n\r\n3.、地支相合相会 地支相合相会分三会、三合、半三合、六合几种情况。合化力对比:三会>三合>半三合>六合,这是在紧贴有力时,力量对比序,当三合、三会、六合同时出现首论三会,再论三合,其次论半三合,最后是六合。\r\n\r\n4.地支半三合\r\n\r\n亥卯合木,卯未合木\r\n\r\n巳酉合金,酉丑合金\r\n\r\n申子合水,子辰合水\r\n\r\n寅午合火,午戌合火\r\n\r\n地支半三合理同地支三合,不过因为三者没有汇全,所以其力量较三合要小一些。"; 命局神煞 += 半三合; } } //拱合 if (jia == jia) { int 拱合真假 = 0; if (ntg == jia || ytg == jia || rtg == jia || stg == jia || ntg == yii || ytg == yii || rtg == yii || stg == yii || tghmu == 1) { if (ydz == hai || ydz == wei) { if (ndz != sii || ndz != chou || ndz != xuu || rdz != sii || rdz != chou || rdz != xuu || sdz != sii || sdz != chou || sdz != xuu) { if (ndz == hai && ydz == wei || ndz == wei && ydz == hai) { wxmu += 0.6; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Green; linkLabel64.Text += "亥未拱合木-"; 拱合真假 = 1; } if (ydz == hai && rdz == wei || rdz == hai && ydz == wei) { wxmu += 0.6; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Green; linkLabel63.Text += "亥未拱合木-"; 拱合真假 = 1; } if (rdz == hai && sdz == wei || sdz == hai && rdz == wei) { wxmu += 0.6; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Green; linkLabel62.Text += "亥未拱合木-"; 拱合真假 = 1; } } } } if (wmu == 1) { if (ydz == hai || ydz == wei) { if (ndz != sii || ndz != chou || ndz != xuu || rdz != sii || rdz != chou || rdz != xuu || sdz != sii || sdz != chou || sdz != xuu) { if (ndz == hai && ydz == wei || ndz == wei && ydz == hai) { wxmu += 0.6; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Green; linkLabel64.Text += "亥未拱合木-"; 拱合真假 = 1; } if (ydz == hai && rdz == wei || rdz == hai && ydz == wei) { wxmu += 0.6; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Green; linkLabel63.Text += "亥未拱合木-"; 拱合真假 = 1; } if (rdz == hai && sdz == wei || sdz == hai && rdz == wei) { wxmu += 0.6; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Green; linkLabel62.Text += "亥未拱合木-"; 拱合真假 = 1; } } } } if (ntg == bing || ytg == bing || rtg == bing || stg == bing || ntg == ding || ytg == ding || rtg == ding || stg == ding || tghhuo == 1) { if (ydz == yin || ydz == xuu) { if (ndz != shen || ndz != chou || ndz != chen || rdz != shen || rdz != chou || rdz != chen || sdz != shen || sdz != chou || sdz != chen) { if (ndz == yin && ydz == xuu || ndz == xuu && ydz == yin) { wxhuo += 0.6; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Red; linkLabel64.Text += "寅戌拱合火-"; 拱合真假 = 1; } if (ydz == yin && rdz == xuu || rdz == yin && ydz == xuu) { wxhuo += 0.6; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Red; linkLabel63.Text += "寅戌拱合火-"; 拱合真假 = 1; } if (rdz == yin && sdz == xuu || sdz == yin && rdz == xuu) { wxhuo += 0.6; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Red; linkLabel62.Text += "寅戌拱合火-"; 拱合真假 = 1; } } } } if (whuo == 1) { if (ydz == yin || ydz == xuu) { if (ndz != shen || ndz != chou || ndz != chen || rdz != shen || rdz != chou || rdz != chen || sdz != shen || sdz != chou || sdz != chen) { if (ndz == yin && ydz == xuu || ndz == xuu && ydz == yin) { wxhuo += 0.6; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.Red; linkLabel64.Text += "寅戌拱合火-"; 拱合真假 = 1; } if (ydz == yin && rdz == xuu || rdz == yin && ydz == xuu) { wxhuo += 0.6; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.Red; linkLabel63.Text += "寅戌拱合火-"; 拱合真假 = 1; } if (rdz == yin && sdz == xuu || sdz == yin && rdz == xuu) { wxhuo += 0.6; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.Red; linkLabel62.Text += "寅戌拱合火-"; 拱合真假 = 1; } } } } if (ntg == geng || ytg == geng || rtg == geng || stg == geng || ntg == xin || ytg == xin || rtg == xin || stg == xin || tghjin == 1) { if (ydz == sii || ydz == chou) { if (ndz != hai || ndz != yin || ndz != wei || rdz != hai || rdz != yin || rdz != wei || sdz != hai || sdz != yin || sdz != wei) { if (ndz == sii && ydz == chou || ndz == chou && ydz == sii) { wxjin += 0.6; linkLabel64.LinkColor = Color.Gold; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "巳丑拱合金-"; 拱合真假 = 1; } if (ydz == sii && rdz == chou || rdz == sii && ydz == chou) { wxjin += 0.6; linkLabel63.LinkColor = Color.Gold; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "巳丑拱合金-"; 拱合真假 = 1; } if (rdz == sii && sdz == chou || sdz == sii && rdz == chou) { wxjin += 0.6; linkLabel62.LinkColor = Color.Gold; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "巳丑拱合金-"; 拱合真假 = 1; } } } } if (wjin == 1) { if (ydz == sii || ydz == chou) { if (ndz != hai || ndz != yin || ndz != wei || rdz != hai || rdz != yin || rdz != wei || sdz != hai || sdz != yin || sdz != wei) { if (ndz == sii && ydz == chou || ndz == chou && ydz == sii) { wxjin += 0.6; linkLabel64.LinkColor = Color.Gold; linkLabel64.BackColor = Color.Black; linkLabel64.Text += "巳丑拱合金-"; 拱合真假 = 1; } if (ydz == sii && rdz == chou || rdz == sii && ydz == chou) { wxjin += 0.6; linkLabel63.LinkColor = Color.Gold; linkLabel63.BackColor = Color.Black; linkLabel63.Text += "巳丑拱合金-"; 拱合真假 = 1; } if (rdz == sii && sdz == chou || sdz == sii && rdz == chou) { wxjin += 0.6; linkLabel62.LinkColor = Color.Gold; linkLabel62.BackColor = Color.Black; linkLabel62.Text += "巳丑拱合金-"; 拱合真假 = 1; } } } } if (ntg == ren || ytg == ren || rtg == ren || stg == ren || ntg == gui || ytg == gui || rtg == gui || stg == gui || tghshui == 1) { if (ydz == shen || ydz == chen) { if (ndz != sii || ndz != yin || ndz != xuu || rdz != sii || rdz != yin || rdz != xuu || sdz != sii || sdz != yin || sdz != xuu) { if (ndz == shen && ydz == chen || ndz == chen && ydz == shen) { wxshui += 0.6; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.DodgerBlue; linkLabel64.Text += "申辰拱合水-"; 拱合真假 = 1; } if (ydz == shen && rdz == chen || rdz == shen && ydz == chen) { wxshui += 0.6; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.DodgerBlue; linkLabel63.Text += "申辰拱合水-"; 拱合真假 = 1; } if (rdz == shen && sdz == chen || sdz == shen && rdz == chen) { wxshui += 0.6; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.DodgerBlue; linkLabel62.Text += "申辰拱合水-"; 拱合真假 = 1; } } } } if (wshui == 1) { if (ydz == shen || ydz == chen) { if (ndz != sii || ndz != yin || ndz != xuu || rdz != sii || rdz != yin || rdz != xuu || sdz != sii || sdz != yin || sdz != xuu) { if (ndz == shen && ydz == chen || ndz == chen && ydz == shen) { wxshui += 0.6; linkLabel64.LinkColor = Color.White; linkLabel64.BackColor = Color.DodgerBlue; linkLabel64.Text += "申辰拱合水-"; 拱合真假 = 1; } if (ydz == shen && rdz == chen || rdz == shen && ydz == chen) { wxshui += 0.6; linkLabel63.LinkColor = Color.White; linkLabel63.BackColor = Color.DodgerBlue; linkLabel63.Text += "申辰拱合水-"; 拱合真假 = 1; } if (rdz == shen && sdz == chen || sdz == shen && rdz == chen) { wxshui += 0.6; linkLabel62.LinkColor = Color.White; linkLabel62.BackColor = Color.DodgerBlue; linkLabel62.Text += "申辰拱合水-"; 拱合真假 = 1; } } } } if (拱合真假 == 1) { string 拱合 = "地支三合局,分为三合、生地半合、墓地半合,最后还有个拱合。\r\n\r\n拱合是没有中神参与的,比如寅午戌三合火局,地支没有午火,只有寅戌,寅戌拱出了一个午火。\r\n\r\n同样,巳丑拱出酉金。申辰拱出子水。亥未拱出卯木。\r\n\r\n比如火局,当我们看见地支有寅戌两个字时,这时候就要想到地支还有另外一个看不见的地支,那就是午火。\r\n\r\n因此,在我们测算命局时,这个午火就要考虑进去。举个例子说明:\r\n\r\n比如地支有寅戌两个字,日主是丙火,则寅戌拱出了午火,午火是劫财。此时,如果地支还有个酉金财,则构成了劫财见财的作用方式。\r\n\r\n财在男命中还代表女性和老婆,寅戌拱出午火,劫财见财,则婚姻就有问题了,出现了隐患。\r\n\r\n这是拱出了害。也有一种情况,是拱出了贵,比如日主是癸水,地支有个寅木,则寅木是日主的伤官,同时,地支还有个寅戌,寅戌拱出了午火,午火是财,地支的寅木生午火,又构成了生地半合的财局,财旺了,这是拱出了贵。\r\n\r\n需要注意到是,拱合、半合,所形成事情不是很完整,也就是不是太真实。而三合六合,做作用的事情,是完整和真实的。"; 命局神煞 += 拱合; } } //墓库运 if (jia == jia) { int 墓库运真假 = 0; if (jia == jia) { if (rtg == xin) { if (ndz == xuu || ndz == chou) { richTextBox1.Text += "年墓库运减-200,\r\n"; bazipingfen -= 200; linkLabel61.Text += "年墓库"; 墓库运真假 = 1; } if (ydz == xuu || ydz == chou) { richTextBox1.Text += "月墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "月墓库"; 墓库运真假 = 1; } if (rdz == xuu || rdz == chou) { richTextBox1.Text += "日墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "日墓库"; 墓库运真假 = 1; } if (sdz == xuu || sdz == chou) { richTextBox1.Text += "时墓库运加+200,\r\n"; bazipingfen += 200; linkLabel61.Text += "时墓库"; 墓库运真假 = 1; } } if (rtg == gui) { if (ndz == chen || ndz == chou) { richTextBox1.Text += "年墓库运减-200,\r\n"; bazipingfen -= 200; linkLabel61.Text += "年墓库"; 墓库运真假 = 1; } if (ydz == chen || ydz == chou) { richTextBox1.Text += "月墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "月墓库"; 墓库运真假 = 1; } if (rdz == chen || rdz == chou) { richTextBox1.Text += "日墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "日墓库"; 墓库运真假 = 1; } if (sdz == chen || sdz == chou) { richTextBox1.Text += "时墓库运加+200,\r\n"; bazipingfen += 200; linkLabel61.Text += "时墓库"; 墓库运真假 = 1; } } if (rtg == yii) { if (ndz == chen || ndz == wei) { richTextBox1.Text += "年墓库运减-200,\r\n"; bazipingfen -= 200; linkLabel61.Text += "年墓库"; 墓库运真假 = 1; } if (ydz == chen || ydz == wei) { richTextBox1.Text += "月墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "月墓库"; 墓库运真假 = 1; } if (rdz == chen || rdz == wei) { richTextBox1.Text += "日墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "日墓库"; 墓库运真假 = 1; } if (sdz == chen || sdz == wei) { richTextBox1.Text += "时墓库运加+200,\r\n"; bazipingfen += 200; linkLabel61.Text += "时墓库"; 墓库运真假 = 1; } } if (rtg == ding) { if (ndz == xuu || ndz == wei) { richTextBox1.Text += "年墓库运减-200,\r\n"; bazipingfen -= 200; linkLabel61.Text += "年墓库"; 墓库运真假 = 1; } if (ydz == xuu || ydz == wei) { richTextBox1.Text += "月墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "月墓库"; 墓库运真假 = 1; } if (rdz == xuu || rdz == wei) { richTextBox1.Text += "日墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "日墓库"; 墓库运真假 = 1; } if (sdz == xuu || sdz == wei) { richTextBox1.Text += "时墓库运加+200,\r\n"; bazipingfen += 200; linkLabel61.Text += "时墓库"; 墓库运真假 = 1; } } if (rtg == wuu) { if (ndz == xuu || ndz == chen) { richTextBox1.Text += "年墓库运减-200,\r\n"; bazipingfen -= 200; linkLabel61.Text += "年墓库"; 墓库运真假 = 1; } if (ydz == xuu || ydz == chen) { richTextBox1.Text += "月墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "月墓库"; 墓库运真假 = 1; } if (rdz == xuu || rdz == chen) { richTextBox1.Text += "日墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "日墓库"; 墓库运真假 = 1; } if (sdz == xuu || sdz == chen) { richTextBox1.Text += "时墓库运加+200,\r\n"; bazipingfen += 200; linkLabel61.Text += "时墓库"; 墓库运真假 = 1; } } if (rtg == jii) { if (ndz == chou || ndz == wei) { richTextBox1.Text += "年墓库运减-200,\r\n"; bazipingfen -= 200; linkLabel61.Text += "年墓库"; 墓库运真假 = 1; } if (ydz == chou || ydz == wei) { richTextBox1.Text += "月墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "月墓库"; 墓库运真假 = 1; } if (rdz == chou || rdz == wei) { richTextBox1.Text += "日墓库运减-300,\r\n"; bazipingfen -= 300; linkLabel61.Text += "日墓库"; 墓库运真假 = 1; } if (sdz == chou || sdz == wei) { richTextBox1.Text += "时墓库运加+200,\r\n"; bazipingfen += 200; linkLabel61.Text += "时墓库"; 墓库运真假 = 1; } } } if (墓库运真假 == 1) { string 墓库运 = "在八字方法中,以日支的五行为主,对照查询十二长生表。若在大运中碰到其为墓的地支,就称为走墓库运。“墓”:含有衰极、死亡而被埋葬之义。埋葬之处,十分类似于事物的储藏之处,所以又称之为“库”,将这两层含义联在一起就成了墓库。\r\n\r\n(一)、什么样的运叫墓库运呢?\r\n\r\n八字命理学中的墓库,专指辰、未、戌、丑四个地支。其中——\r\n\r\n水之墓库在辰、\r\n\r\n木之墓库在未、\r\n\r\n火之墓库在戌、\r\n\r\n金之墓库在丑。\r\n\r\n土之墓库,命理界说法不一,至今并无定论。\r\n\r\n有人认为土之墓库在辰,有人认为在戌,还有人认为土没有墓库。笔者在实践中,采用“加减灾福”的多元论命思路,遇到土遇辰、戌运时,也会考虑到这个因素,但会“从轻”处理。\r\n\r\n(二)、墓库运,有四种不同的论法。\r\n\r\n第一种是:\r\n\r\n辰月癸日、未月乙日、戌月丁日、丑月辛日,\r\n\r\n这四种特定的月日出生的八字,\r\n\r\n当大运行到癸、乙、丁、辛的时候,即是“墓库运”。\r\n\r\n第二种是:\r\n\r\n甲乙日生人行未运、\r\n\r\n丙丁日生人行戌运、\r\n\r\n戊己日生人行辰或戌运、\r\n\r\n庚辛日生人行丑运、\r\n\r\n壬癸日生人行辰运,\r\n\r\n即是“墓库运”。\r\n\r\n第三种是:\r\n\r\n戌为戊丙乙之墓库,\r\n\r\n辰为辛壬 之墓库;\r\n\r\n丑为丁己庚之墓库,\r\n\r\n未为甲癸 之墓库。\r\n\r\n即是“墓库运”。\r\n\r\n\r\n\r\n第四种是:\r\n\r\n辰、戍、丑、未为四墓库,在八字大运方法中,以出生日的地支五行为主,若在大运中碰到其为墓的地支,就称为走墓库运。\r\n\r\n兔日、虎日出生,五行属木,以未为墓;\r\n\r\n蛇日、马日出生,五行属火,以戍为墓;\r\n\r\n猴日、鸡日出生,五行属金,以丑为墓;\r\n\r\n鼠日、猪日出生,五行属水,以辰为墓;\r\n\r\n牛日、羊日、龙日、狗日出生,五行属土,以戍为墓。\r\n\r\n也就是说,兔日、虎日出生,日支五行属木之人,遇到未月或未年行墓库运,2015年是乙未年全年,日支五行属木之人行墓库运,其余类推。\r\n\r\n据笔者的实践验证,第一种论法最为灵验。此外,甲人行未运,丙人行戌运,辛人行丑运,癸人行辰、未运,也有非常明显的墓库运的特征。其它类型,还有待足够的案例验证。\r\n\r\n(三)、为什么墓库运,会有如此大的影响呢?\r\n\r\n墓库二字,犹如坟墓、仓库,取其埋葬、收藏之义,对应人事,吉凶不同。少年时期,正是血气方刚、生气勃勃的年纪,入墓库运,活力被抑制,会显得浑浑噩噩,精神萎靡,缺乏上进心。青中年时期,是积极进取,开拓事业的岁月,入墓库运,几番沉浮、成败不定,甚至可能枉费心力,多劳少获。有些甚至会导致严重的心理、精神问题,或牢狱之灾;极少数的情况下,甚至会产生意外凶祸而致死亡。师傅威:duanbazi\r\n\r\n(四)、先贤有关于墓库运的经验口诀——\r\n\r\n《金吊桶秘笈》:少年墓库,糊里糊涂;中年墓库,颠倒反复;老年墓库,发财发福。\r\n\r\n《三命通会》:幼年不宜行墓库,老年值此却丰隆。\r\n\r\n可见,墓库运对人生的影响是非常大的,在不同的人生阶段,会有不同程度、不同性质的反映。粗略来讲,是只有老年人行墓库运论吉,反而是“福运”,其他年龄阶段,无论男女,皆作凶论。\r\n\r\n(五)、五行偏旺入墓库\r\n\r\n当八字命理中某一种五行太多或太旺时,也会入墓库。这是属于自动入库,即使没有外力影响,五行太多太旺了就自动入库。所以说五行偏枯非好命。\r\n\r\n(六)、古籍及俗语参照:\r\n\r\n古人说:『中年逢库、发财无数。』其实逆行者,至老年行此库运而发者,亦不少也。又说『老人逢库、棺材一付』。\r\n\r\n《独步》云:『辰戌丑未,四土之神,天元三用,透旺为真。』\r\n\r\n又云:『财官临库,不冲不发,四柱之干,喜行相合。』\r\n\r\n《玉匣赋》云:『财库临三合之地,石崇作万金之主。』\r\n\r\n《玄机赋》云:『杂气财官,刑冲则发。』\r\n\r\n《千里马》云:『辰戌丑未遇刑冲,无人不发。』\r\n\r\n《通明赋》云:『主临官库财墓,开则荣封爵禄,闭则悭吝资财。』\r\n\r\n《搜髓论》云:『财星入库主聚财。』\r\n\r\n(七)、八字中的墓库代表什么\r\n\r\n所谓“墓库”,是指辰戌丑未四个地支,它们分别代表各个五行的“墓”和“库”,水的墓库为辰、火和土的墓库是戌、金的墓库是丑、木的墓库是未。墓库有收藏之意,衰弱的五行逢墓库是入墓,犹如人行将就木的状态;旺相的五行逢墓库为入库,代表暂时保存、躲避、蓄势待发之意。入墓的五行逢旺运之时还可复活,平常则处于无用状态;而入库的五行不会轻易施展拳脚,一旦天干将其引出,或者行旺运时,则可有用。\r\n\r\n上述是入墓库的五行的基本状态,但是在实际应用中,墓库会代表很多人生之象,这一点在预测时,特别重要。\r\n\r\n凡是入墓库的五行所代表的亲人,无论旺衰,会出现两种情况:一是该亲人一生有志难申,就是不得志,郁郁而终;二是代表该亲人寿命不会长,一般活不够一个甲子,即寿命不足60岁(坊间称为夭折)。当然入墓库的五行所代表的亲人,旺相寿命相应地长些,衰弱则寿命更短。\r\n\r\n\r\n\r\n(八)、墓库运可怕吗?\r\n\r\n我先讲两则真实案例来说明墓库运的特点。\r\n\r\n一个女孩向我咨询八字。我看她才行完墓库运,而且是枭神坐墓,所以推断:“你过去五年基本是处于失业状态吧,而且心理很抑郁,幸而你已经出墓库运了,渐渐就会好转。”\r\n\r\n事实上她大学毕业后,长达五年时间,由于心理状况异常,没有正式上班。后来她成了我的八字学员,潜心学习命理,领悟到立命改运的方法,不断努力突破,现在和七年前相比,无论是观念心态还是形象气质,简直判若两人。\r\n\r\n前几天,有位微信朋友咨询未来的运势,我看她正行墓库运,又属于官鬼坐墓,对事业发展不利。我告诉她,这个阶段的运程会有这样三个特点,要有心理准备。\r\n\r\n第一、你会有一种无形的压力和束缚,如影随形,即使闲着没事,也会有这种感觉,所以会忍不住让自己忙起来。\r\n\r\n第二、你会觉得总有一层天花板,想要突破,却无能为力。\r\n\r\n第三、你会尝试各种新的东西,但十有八九最后发现是好像是白费力气。\r\n\r\n她承认,说目前正是这种情况,所以想方设法去做突破。\r\n\r\n(九)、下面是走墓库运的命例选:\r\n\r\n他的八字是:\r\n\r\n乾造:\r\n\r\n癸、壬、癸、丁\r\n\r\n亥、戌、 酉、巳\r\n\r\n2004年至2014年行己未运。未是癸水、甲木之墓运。\r\n\r\n人生就是一场戏,偶尔读读也很有趣。自己的盘就是一本书,字里行间全是追忆。就说说我这十年,上大学时开始走己未运,再过一个月就换大运了。十年毫无一点追求,十年前还曾好运混个本科,曾经无比励志。毕业后这么多年,甚至没去主动去找一份工作,是的一份工作都没独立去找过,全是周围人介绍的,无数次浑浑噩噩,脑子似乎被猪油给糊住了,我很厌烦自己这种状态,然后多少次动不动失业近一年,但始终没饿死,因为时不时的小小柳暗花明一下,就好像要吊着我一口气。\r\n\r\n爱情上,暧昧了一段又一段的狗血恋情,没有一段取得过一点成果,目下还是单身,家人领导各种介绍,没一个有缘分的。仍旧不愠不火。健康上,十年过去,每年我都无比健康。。。感冒发烧每年五个指头都能数的过来,再就是牙疼了两次。十年间,我生活过了将近十个城市,东北、山东、江南、京城,没吃过苦也没遭过罪,没中过奖也没享受过幸福。\r\n\r\n一九八一年六月二十九日早上九点?是男是女没说?\r\n\r\n四柱:\r\n\r\n辛;甲;戊;丙\r\n\r\n酉;午;寅;辰。\r\n\r\n若是按男命推呢,八岁行运癸巳……廿八辛卯,不是墓库运。女命呢,三岁行乙未……二十三丁酉;三十三戊戌,是日主比肩墓库运,这个说法太免强的。因为墓库运有二种讲法,一种指格局入墓之运,只有日主阴干才有入墓之运,明显此命是戊日主为阳干,无格局入墓之论。二种指生月为辰未戌丑月生人,才有墓库之运,其他生月无墓库之运,因为“运”是依月柱排出,运是月柱之延伸,入墓是指月干入墓,而不是日主入墓。所以,三十三岁戊戊运,是比肩入墓之运,而非日主入墓之运。依格局,丙辰时,癸水正财入辰库,可以说是“时墓”。\r\n\r\n《经》云:“少年不发库中人是也。”依此而论,财官锁在墓库中,而行运又不见刑冲破害以开局钥,所以,在三十三岁之前,是很难如意的。即使行戊戌运,把辰中财官冲出,那又如何?本命伤官坐禄,冲出的官必被伤之,这样去官留杀,格局取清,那么女命从一而终,论吉吧!把财冲出呢,行运见比肩分夺,二戊合癸,无情妒合,未必是好亊的!现在没冲呢,库中还有些钱,冲了流出来,又跟别人抢,只剩一半了!一般而言,女命财星入墓,家父无助力,家婆也难靠的。好在此命戊寅日,寅中丙戊甲透,自己在外活动能力强的,虽然行运上不大如意,但也不见得有大灾大难过不去的!\r\n\r\n目前行印坐伤官之运,若是女命的话,安屯好小孩,处理好夫妻口角,也没啥大碍。怎么办?先从人际关系上入手,处理好家庭关系,人际关系吧!别懒,努力谋生,总有收获的!若心理总被这个“墓库运”压住,那还能咋办?也只有请风水先生对宅墓作调整吧,还能咋办?!\r\n\r\n女命:\r\n\r\n癸、辛、丙、壬\r\n\r\n卯、酉、子、辰\r\n\r\n正官星癸水入时上辰墓,正官代表命主的老公,说明老公寿命不长。其老公一生多灾多难,始终命运不济,在乙丑大运庚辰年患病,于丙寅运己丑年亡故,寿50余岁。应己丑年亡故者,是因为伤官临旺,合动婚姻宫造成的。\r\n\r\n坤造:\r\n\r\n戊、乙、丙、戊\r\n\r\n辰、卯、午、子\r\n\r\n正官星子水(子中藏癸,为命主正官,代表老公),入年支辰墓,主老公寿限不永。入墓官星弱,忌冲。其老公非常有能力,但是生不逢时,因为地主成分被社会压制,郁郁瓜欢,于庚戌大运冲开墓,患癌症,于壬子年冲动婚姻宫的时候去世,享年43岁。\r\n\r\n男命:\r\n\r\n辛、辛、戊、甲\r\n\r\n未、卯、辰、寅\r\n\r\n其八字正财星入墓于辰中,正财代表男命的妻子,很弱又入墓,妻子寿命不长。事实上,他第一房妻子在其戊子大运甲辰年去世,寿不足三十;第二房妻子和他结婚后,长期病号,于癸未大运甲申年病亡。\r\n\r\n女命:\r\n\r\n丙、己、壬、庚\r\n\r\n戌、亥、寅、戌\r\n\r\n其代表老公的正官星己土入时辰上的戌墓,代表丈夫将夭亡。火、土之墓均在戌,丁火代表其父亲,丁火入戌墓,所以其父也早早去世。甲午大运合动墓库,其夫事业屡屡挣扎不成,郁闷而病,于该运己卯年再合墓库、又流年地支伤官克天干正官之年,撒手尘寰。\r\n\r\n墓库运如何破解?\r\n\r\n1、首先,要辨别清楚,是不是进入了“墓库运”?若只是某一两个流年运气不佳,或者是其它类型的坏运期,就不适合采用墓库运的破解方法。\r\n\r\n2、要准确定性,是进入哪一种类型的“墓库运”?墓库只是一种角度,若有其它因素叠加,对命运的影响会有不同的变化。比如,有官墓、鬼墓、枭墓、食墓、身墓、印墓……等等。对症下药,才能有效果。\r\n\r\n3、要看命中、运中有无吉神解救?若墓库带贵人,或有打开墓库的“钥匙”,就容易破解。如果没有,那就比较困难。\r\n\r\n4、运气不好通常是自己被邪气入侵,这时候就要激发自己的正能量来赶走邪气。首先是止恶,忏悔自己的恶,以后不复作,然后可以去做善事,体会做善事时的快乐,自己就激发出正能量了,当然我并不知道要做多少才能赶走这个邪气,这要看正邪力量的对比,不过做善事总没错的。"; 命局神煞 += 墓库运; } } } //输出五行结果 if (jia == jia) { string jinstr = ""; string mustr = ""; string shuistr = ""; string huostr = ""; string tustr = ""; jinstr += wxjin.ToString("0.0"); mustr += wxmu.ToString("0.0"); tustr += wxtu.ToString("0.0"); shuistr += wxshui.ToString("0.0"); huostr += wxhuo.ToString("0.0"); buttonjin.Text = "金" + jinstr; buttonmu.Text = "木" + mustr; buttontu.Text = "土" + tustr; buttonshui.Text = "水" + shuistr; buttonhuo.Text = "火" + huostr; } //显示神煞 if (jia == jia) { //神煞查询 //年柱纳音五行归类 if (jia == jia) { if (ntg == jia && ndz == zii) { wuxingguilei = 1; } if (ntg == yii && ndz == chou) { wuxingguilei = 1; } if (ntg == ren && ndz == shen) { wuxingguilei = 1; } if (ntg == gui && ndz == you) { wuxingguilei = 1; } if (ntg == geng && ndz == chen) { wuxingguilei = 1; } if (ntg == xin && ndz == sii) { wuxingguilei = 1; } if (ntg == jia && ndz == wuma) { wuxingguilei = 1; } if (ntg == yii && ndz == wei) { wuxingguilei = 1; } if (ntg == ren && ndz == yin) { wuxingguilei = 1; } if (ntg == gui && ndz == mao) { wuxingguilei = 1; } if (ntg == geng && ndz == xuu) { wuxingguilei = 1; } if (ntg == xin && ndz == hai) { wuxingguilei = 1; } if (ntg == bing && ndz == wuma) { wuxingguilei = 2; } if (ntg == ding && ndz == wei) { wuxingguilei = 2; } if (ntg == jia && ndz == yin) { wuxingguilei = 2; } if (ntg == yii && ndz == mao) { wuxingguilei = 2; } if (ntg == ren && ndz == xuu) { wuxingguilei = 2; } if (ntg == gui && ndz == hai) { wuxingguilei = 2; } if (ntg == bing && ndz == zii) { wuxingguilei = 2; } if (ntg == ding && ndz == chou) { wuxingguilei = 2; } if (ntg == jia && ndz == shen) { wuxingguilei = 2; } if (ntg == yii && ndz == you) { wuxingguilei = 2; } if (ntg == ren && ndz == chen) { wuxingguilei = 2; } if (ntg == gui && ndz == sii) { wuxingguilei = 2; } if (ntg == ren && ndz == zii) { wuxingguilei = 3; } if (ntg == gui && ndz == chou) { wuxingguilei = 3; } if (ntg == geng && ndz == shen) { wuxingguilei = 3; } if (ntg == xin && ndz == you) { wuxingguilei = 3; } if (ntg == wuu && ndz == chen) { wuxingguilei = 3; } if (ntg == jii && ndz == sii) { wuxingguilei = 3; } if (ntg == ren && ndz == wuma) { wuxingguilei = 3; } if (ntg == gui && ndz == wei) { wuxingguilei = 3; } if (ntg == geng && ndz == yin) { wuxingguilei = 3; } if (ntg == xin && ndz == mao) { wuxingguilei = 3; } if (ntg == wuu && ndz == xuu) { wuxingguilei = 3; } if (ntg == jii && ndz == hai) { wuxingguilei = 3; } if (ntg == wuu && ndz == zii) { wuxingguilei = 4; } if (ntg == jii && ndz == chou) { wuxingguilei = 4; } if (ntg == bing && ndz == shen) { wuxingguilei = 4; } if (ntg == ding && ndz == you) { wuxingguilei = 4; } if (ntg == bing && ndz == yin) { wuxingguilei = 4; } if (ntg == ding && ndz == mao) { wuxingguilei = 4; } if (ntg == jia && ndz == xuu) { wuxingguilei = 4; } if (ntg == yii && ndz == hai) { wuxingguilei = 4; } if (ntg == wuu && ndz == wuma) { wuxingguilei = 4; } if (ntg == jii && ndz == wei) { wuxingguilei = 4; } if (ntg == geng && ndz == zii) { wuxingguilei = 5; } if (ntg == xin && ndz == chou) { wuxingguilei = 5; } if (ntg == wuu && ndz == shen) { wuxingguilei = 5; } if (ntg == jii && ndz == you) { wuxingguilei = 5; } if (ntg == geng && ndz == wuma) { wuxingguilei = 5; } if (ntg == xin && ndz == wei) { wuxingguilei = 5; } if (ntg == wuu && ndz == yin) { wuxingguilei = 5; } if (ntg == jii && ndz == mao) { wuxingguilei = 5; } if (ntg == bing && ndz == xuu) { wuxingguilei = 5; } if (ntg == ding && ndz == hai) { wuxingguilei = 5; } } //空亡 if (jia == jia) { int 空亡真假 = 0; if (rtg == jia && rdz == zii) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == yii && rdz == chou) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == bing && rdz == yin) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ding && rdz == mao) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == wuu && rdz == chen) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jii && rdz == sii) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == geng && rdz == wuma) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == xin && rdz == wei) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ren && rdz == shen) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == gui && rdz == you) { if (ndz == xuu || ndz == hai) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == xuu || ydz == hai) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == xuu || rdz == hai) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == xuu || sdz == hai) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jia && rdz == xuu) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == yii && rdz == hai) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == bing && rdz == zii) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ding && rdz == chou) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == wuu && rdz == yin) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jii && rdz == mao) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == geng && rdz == chen) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == xin && rdz == sii) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ren && rdz == wuma) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == gui && rdz == wei) { if (ndz == shen || ndz == you) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == shen || ydz == you) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == shen || rdz == you) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == shen || sdz == you) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jia && rdz == shen) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == yii && rdz == you) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == bing && rdz == xuu) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ding && rdz == hai) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == wuu && rdz == zii) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jii && rdz == chou) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == geng && rdz == yin) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == xin && rdz == mao) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ren && rdz == chen) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == gui && rdz == sii) { if (ndz == wuma || ndz == wei) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == wuma || ydz == wei) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == wuma || rdz == wei) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == wuma || sdz == wei) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jia && rdz == wuma) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == yii && rdz == wei) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == bing && rdz == shen) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ding && rdz == you) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == wuu && rdz == xuu) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jii && rdz == hai) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == geng && rdz == zii) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == xin && rdz == chou) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ren && rdz == yin) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == gui && rdz == mao) { if (ndz == chen || ndz == sii) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == chen || ydz == sii) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == chen || rdz == sii) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == chen || sdz == sii) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jia && rdz == chen) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == yii && rdz == sii) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == bing && rdz == wuma) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ding && rdz == wei) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == wuu && rdz == shen) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jii && rdz == you) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == geng && rdz == xuu) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == xin && rdz == hai) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ren && rdz == zii) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == gui && rdz == chou) { if (ndz == yin || ndz == mao) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == yin || ydz == mao) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == yin || rdz == mao) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == yin || sdz == mao) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jia && rdz == yin) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == yii && rdz == mao) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == bing && rdz == chen) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ding && rdz == sii) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == wuu && rdz == wuma) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == jii && rdz == wei) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == geng && rdz == shen) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == xin && rdz == you) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == ren && rdz == xuu) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (rtg == gui && rdz == hai) { if (ndz == zii || ndz == chou) { ndzkongwang = 1; linkLabelndzss1.Text += "空亡-"; 空亡真假 = 1; } if (ydz == zii || ydz == chou) { ydzkongwang = 1; linkLabelydzss1.Text += "空亡-"; 空亡真假 = 1; } if (rdz == zii || rdz == chou) { rdzkongwang = 1; linkLabelrdzss1.Text += "空亡-"; 空亡真假 = 1; } if (sdz == zii || sdz == chou) { sdzkongwang = 1; linkLabelsdzss1.Text += "空亡-"; 空亡真假 = 1; } } if (空亡真假 == 1) { string 空亡 = "《空亡》\r\n\r\n一、什么是空亡\r\n\r\n一组干支的组合是十个天干十二个地支相互组合的,一个天干配一个地支,这样十个天干只能配十个地支,剩下的两个地支就被空出来了,没有天干相配,这就是空亡的预测学的最简单的道理,还有一种空亡是四大空亡,他的原理是 纳音 来说的,为甲子甲午不见水,甲寅 甲申 不见金,也就是说在这四个旬里面,干脆没有金水 五行 元素参与,没有就是空。空亡与四大空亡在实际预测中,作用一样,都是表示变化,没有的。 八字看爱情算命\r\n\r\n二、八字神煞空亡的查法\r\n\r\n天干有十位,地支却有十二位,这就使得天干地支无法一对一对应起来,必然有两个地支上面没有天干来配对,这两个地支就叫做空亡。以年柱和日柱为主,观他支中见者为空亡。\r\n\r\n查法口诀:“甲子旬中戌亥空,甲戌旬中申酉空,甲申旬中午未空,甲午旬中辰巳空,甲辰旬中寅卯空,甲寅旬中子丑空。”\r\n\r\n“甲子旬中戌亥空” 意为“甲子、乙丑、丙寅、丁卯、戊辰、已巳、庚午、辛未、壬申、癸酉”空亡为戌和亥。\r\n\r\n“甲戌旬中申酉空” 意为“甲戌、乙亥、丙子、丁丑、戊寅、已卯、庚辰、辛巳、壬午、癸未”的空亡为申和酉。\r\n\r\n“甲申旬中午未空”意为“甲申、乙酉、丙戌、丁亥、戊子、已丑、庚寅、辛卯、壬辰、癸巳”的空亡为午和未。\r\n\r\n“甲午旬中辰巳空”意为“甲午、乙未、丙申、丁酉、戊戌、已亥、庚子、辛丑、壬寅、癸卯”的空亡为辰和巳。\r\n\r\n“甲辰旬中寅卯空”意为“甲辰、乙巳、丙午、丁未、戊申、已酉、庚戌、辛亥、壬子、癸丑”的空亡为寅和卯。\r\n\r\n“甲寅旬中子丑空”意为“甲寅、乙卯、丙辰、丁巳、戊午、已未、庚申、辛酉、壬戌、癸亥”的空亡为子和丑。 \r\n\r\n三、八字空亡透解\r\n\r\n空亡在 四柱预测 中,既不能归于正五行中,又不能归于 神煞 之中。其作用力,比一切 神煞 的作用都大。吉空不吉,凶空亡也不凶。在没有其他的神煞组合的情况下,通常趋向于凶的成份多一些。\r\n\r\n“空”对实而言;“亡”对有而言。“空亡”就是没有,不存在,或者时间未到。因为天干是十个;而地支是十二个,在干支组合中,会有两个地支轮空。例如甲子旬中“戌、亥”空。甲戌旬中“申、酉”空;在六个旬中,每个旬,总会有两个轮空。\r\n\r\n在命理上,对空亡是有说道的。①比如甲子旬中,戌亥空。到了戌、亥这两天,就叫“出空”,“出空”则不空。②四柱虽有空亡,但有冲、有合、有刑不为空。反之,才是真空。③吉神空而喜见合;凶神空而忌见合。对“空亡”,可查命书“六甲空亡”。知空亡日在何旬。或所指旬中,何日空亡,书中有表可见。\r\n\r\n甲子旬中空戌亥、甲戌旬中空申酉;甲申旬中空午未、甲午旬中空辰已;甲辰旬中空寅卯、甲寅旬中空子丑\r\n\r\n 对空亡的认识多半集中在四句话“年柱空亡,祖宗无缘;月柱空亡,父母无缘;日柱空亡,夫妇无缘;时柱空亡,子女无缘”。\r\n\r\n四、八字空亡如何化解\r\n\r\n1、八字空亡化解法一\r\n\r\n而用姓名化解空亡之法,不论是从理论上说还是通过实践检验,都是站得住脚的。此法专用字旁。如“子”空用“子”,“卯”空用“卯”等等,此为“填实法”,其余“六合法”、“六冲法”、“三会法”、“三合法”则需辨别旺衰,依理而为。比如“子”空,“丑”合可以解空;“午”冲可以解空,等等。姓名中必须包含“丑”、“午”字或偏旁,如“好”含“子”、“纽”含“丑”------以上为日空解法。年空解法,略有不同,除了用日空之法,还需辨明空在何柱,配合三元九运,选择旺星临宫之时方可。\r\n\r\n2、八字空亡化解法一\r\n\r\n空亡逢合、会、冲可以解空亡,逢 天乙贵人 、 月德贵人 等可以解空,但相对福力因解空而锐减。也就是说此人亦有福气,然而难免有坎坷的人生,所以要多结交朋友,贵人等可以化解空亡。空亡的解法一是八字中空亡摆放相应的属相物件;二是流年空亡在进门或卧室的门头上悬卦一支葫芦,便化空为实。最好是没有切开的木葫芦,而不是人造木质或铜葫芦。 \r\n\r\n\r\n\r\n"; 命局神煞 += 空亡; } } //金舆 if (jia == jia) { int 金舆真假 = 0; if (rtg == jia) { if (ndz == chen) { if (ndz == yin || ydz == yin || rdz == yin || sdz == yin) { ndzzhenjinyu = 1; linkLabelndzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ndzjinyu = 1; linkLabelndzss2.Text += "金舆-"; 金舆真假 = 1; } } if (ydz == chen) { if (ndz == yin || ydz == yin || rdz == yin || sdz == yin) { ydzzhenjinyu = 1; linkLabelydzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ydzjinyu = 1; linkLabelydzss2.Text += "金舆-"; 金舆真假 = 1; } } if (rdz == chen) { if (ndz == yin || ydz == yin || rdz == yin || sdz == yin) { rdzzhenjinyu = 1; linkLabelrdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { rdzjinyu = 1; linkLabelrdzss2.Text += "金舆-"; 金舆真假 = 1; } } if (sdz == chen) { if (ndz == yin || ydz == yin || rdz == yin || sdz == yin) { sdzzhenjinyu = 1; linkLabelsdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { sdzjinyu = 1; linkLabelsdzss2.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == yii) { if (ndz == sii) { if (ndz == mao || ydz == mao || rdz == mao || sdz == mao) { ndzzhenjinyu = 1; linkLabelndzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ndzjinyu = 1; linkLabelndzss2.Text += "金舆-"; 金舆真假 = 1; } } if (ydz == sii) { if (ndz == mao || ydz == mao || rdz == mao || sdz == mao) { ydzzhenjinyu = 1; linkLabelydzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ydzjinyu = 1; linkLabelydzss2.Text += "金舆-"; 金舆真假 = 1; } } if (rdz == sii) { if (ndz == mao || ydz == mao || rdz == mao || sdz == mao) { rdzzhenjinyu = 1; linkLabelrdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { rdzjinyu = 1; linkLabelrdzss2.Text += "金舆-"; 金舆真假 = 1; } } if (sdz == sii) { if (ndz == mao || ydz == mao || rdz == mao || sdz == mao) { sdzzhenjinyu = 1; linkLabelsdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { sdzjinyu = 1; linkLabelsdzss2.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == bing) { if (ndz == wei) { if (ndz == sii || ydz == sii || rdz == sii || sdz == sii) { ndzzhenjinyu = 1; linkLabelndzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ndzjinyu = 1; linkLabelndzss2.Text += "金舆-"; 金舆真假 = 1; } } if (ydz == wei) { if (ndz == sii || ydz == sii || rdz == sii || sdz == sii) { ydzzhenjinyu = 1; linkLabelydzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ydzjinyu = 1; linkLabelydzss2.Text += "金舆-"; 金舆真假 = 1; } } if (rdz == wei) { if (ndz == sii || ydz == sii || rdz == sii || sdz == sii) { rdzzhenjinyu = 1; linkLabelrdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { rdzjinyu = 1; linkLabelrdzss2.Text += "金舆-"; 金舆真假 = 1; } } if (sdz == wei) { if (ndz == sii || ydz == sii || rdz == sii || sdz == sii) { sdzzhenjinyu = 1; linkLabelsdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { sdzjinyu = 1; linkLabelsdzss2.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == ding) { if (ndz == shen) { if (ndz == wuma || ydz == wuma || rdz == wuma || sdz == wuma) { ndzzhenjinyu = 1; linkLabelndzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ndzjinyu = 1; linkLabelndzss2.Text += "金舆-"; 金舆真假 = 1; } } if (ydz == shen) { if (ndz == wuma || ydz == wuma || rdz == wuma || sdz == wuma) { ydzzhenjinyu = 1; linkLabelydzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ydzjinyu = 1; linkLabelydzss2.Text += "金舆-"; 金舆真假 = 1; } } if (rdz == shen) { if (ndz == wuma || ydz == wuma || rdz == wuma || sdz == wuma) { rdzzhenjinyu = 1; linkLabelrdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { rdzjinyu = 1; linkLabelrdzss2.Text += "金舆-"; 金舆真假 = 1; } } if (sdz == shen) { if (ndz == wuma || ydz == wuma || rdz == wuma || sdz == wuma) { sdzzhenjinyu = 1; linkLabelsdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { sdzjinyu = 1; linkLabelsdzss2.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == geng) { if (ndz == xuu) { if (ndz == shen || ydz == shen || rdz == shen || sdz == shen) { ndzzhenjinyu = 1; linkLabelndzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ndzjinyu = 1; linkLabelndzss2.Text += "金舆-"; 金舆真假 = 1; } } if (ydz == xuu) { if (ndz == shen || ydz == shen || rdz == shen || sdz == shen) { ydzzhenjinyu = 1; linkLabelydzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ydzjinyu = 1; linkLabelydzss2.Text += "金舆-"; 金舆真假 = 1; } } if (rdz == xuu) { if (ndz == shen || ydz == shen || rdz == shen || sdz == shen) { rdzzhenjinyu = 1; linkLabelrdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { rdzjinyu = 1; linkLabelrdzss2.Text += "金舆-"; 金舆真假 = 1; } } if (sdz == xuu) { if (ndz == shen || ydz == shen || rdz == shen || sdz == shen) { sdzzhenjinyu = 1; linkLabelsdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { sdzjinyu = 1; linkLabelsdzss2.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == xin) { if (ndz == hai) { if (ndz == you || ydz == you || rdz == you || sdz == you) { ndzzhenjinyu = 1; linkLabelndzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ndzjinyu = 1; linkLabelndzss2.Text += "金舆-"; 金舆真假 = 1; } } if (ydz == hai) { if (ndz == you || ydz == you || rdz == you || sdz == you) { ydzzhenjinyu = 1; linkLabelydzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ydzjinyu = 1; linkLabelydzss2.Text += "金舆-"; 金舆真假 = 1; } } if (rdz == hai) { if (ndz == you || ydz == you || rdz == you || sdz == you) { rdzzhenjinyu = 1; linkLabelrdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { rdzjinyu = 1; linkLabelrdzss2.Text += "金舆-"; 金舆真假 = 1; } } if (sdz == hai) { if (ndz == you || ydz == you || rdz == you || sdz == you) { sdzzhenjinyu = 1; linkLabelsdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { sdzjinyu = 1; linkLabelsdzss2.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == ren) { if (ndz == chou) { if (ndz == hai || ydz == hai || rdz == hai || sdz == hai) { ndzzhenjinyu = 1; linkLabelndzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ndzjinyu = 1; linkLabelndzss2.Text += "金舆-"; 金舆真假 = 1; } } if (ydz == chou) { if (ndz == hai || ydz == hai || rdz == hai || sdz == hai) { ydzzhenjinyu = 1; linkLabelydzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ydzjinyu = 1; linkLabelydzss2.Text += "金舆-"; 金舆真假 = 1; } } if (rdz == chou) { if (ndz == hai || ydz == hai || rdz == hai || sdz == hai) { rdzzhenjinyu = 1; linkLabelrdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { rdzjinyu = 1; linkLabelrdzss2.Text += "金舆-"; 金舆真假 = 1; } } if (sdz == chou) { if (ndz == hai || ydz == hai || rdz == hai || sdz == hai) { sdzzhenjinyu = 1; linkLabelsdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { sdzjinyu = 1; linkLabelsdzss2.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == gui) { if (ndz == yin) { if (ndz == zii || ydz == zii || rdz == zii || sdz == zii) { ndzzhenjinyu = 1; linkLabelndzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ndzjinyu = 1; linkLabelndzss2.Text += "金舆-"; 金舆真假 = 1; } } if (ydz == yin) { if (ndz == zii || ydz == zii || rdz == zii || sdz == zii) { ydzzhenjinyu = 1; linkLabelydzss2.Text = "真金舆-"; 金舆真假 = 1; } else { ydzjinyu = 1; linkLabelydzss2.Text += "金舆-"; 金舆真假 = 1; } } if (rdz == yin) { if (ndz == zii || ydz == zii || rdz == zii || sdz == zii) { rdzzhenjinyu = 1; linkLabelrdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { rdzjinyu = 1; linkLabelrdzss2.Text += "金舆-"; 金舆真假 = 1; } } if (sdz == yin) { if (ndz == zii || ydz == zii || rdz == zii || sdz == zii) { sdzzhenjinyu = 1; linkLabelsdzss2.Text = "真金舆-"; 金舆真假 = 1; } else { sdzjinyu = 1; linkLabelsdzss2.Text += "金舆-"; 金舆真假 = 1; } } } if (金舆真假 == 1) { string 金舆 = "《金舆》\r\n\r\n「金舆」,八字神煞中的一种。金,指黄金,从古至今都是贵金属中的头把交椅,显然就是“贵”的意思。而「金舆」中的舆字,在古时候特指车辆,尤其是马车。\r\n\r\n那么「金舆」连起来就有金车之象,也泛指君子、贵人所乘之车,逸礼《王度记》就有:“天子驾六,诸侯驾五,卿驾四,大夫驾三,士驾二,庶人驾一”的说法。\r\n\r\n其实多数神煞的命名,都是源于古代对某种事或物的别称,比如“华盖就是古代帝王的伞盖”,「金舆」也不例外,它就是指古代帝王、君子、达官贵人等所乘坐的车辆。\r\n\r\n金舆为吉星,为华丽之车,是富贵之征,为高官显贵之人所乘之交通工具,遇此之人福最殊,主聪明多富贵,性柔貌愿,举止温和,一身清泰无虞。\r\n\r\n生日生时遇之为佳。凡有福之人,男的遇之多妻妾,骨肉安泰,子孙茂盛。女的得之多富贵。若金舆马星同位,不仅坐马骑车,更是车来人往,接送频繁,八面威风。\r\n\r\n金舆贵人的查法\r\n\r\n 《林开五命》中说:金舆者,是五行之吉神也,常在禄前二辰,命前二辰,马前二辰。\r\n\r\n金舆乃十干禄前二位,以日干为主,四支见者为是。如甲禄在寅,辰为金舆,乙禄在卯,巳为金舆。\r\n\r\n记忆口诀:“甲龙乙蛇丙戊羊,丁己见猴庚犬方;辛猪壬牛癸逢虎,命中遇此福满堂。”\r\n\r\n也就是说,甲日出生者,四柱地支中见辰,即为金舆;乙日见巳、丙日见未、丁日见申、戊日见未、己日见申、庚日见戌、辛日见亥、壬日见丑、癸日见寅,均为命带金舆神煞。\r\n\r\n1、金舆有真假\r\n\r\n居官得禄者,所乘坐之车,才是金舆。这个车不是什么普通的车,是官车,工作出行需要配发的公车;这个金舆之金,也并不是说车它本身的价值,而是说明身份的象征。\r\n\r\n那么这个命必须有官得禄,然后有金舆,并且这个车,还必须是由命主乘坐的,而不是由其驾驶的。因为,坐在官车里面的人,大多有两种人,一种是当官的,一种是开车的司机。由此可知,金舆星要与禄元相配方为贵,所以金舆星就在禄前二位。\r\n\r\n比如:甲子、甲申、甲辰生人,禄在寅,也为马,辰为禄马前两位,金舆是也。\r\n\r\n其实,禄前与马前二位都为金舆,只不过性质不相同,即可以年柱来查,也可以日柱来查,甚至月时都可以查,只是取象有异。\r\n\r\n但是,最好是命中有禄有马,禄马金舆能够引动贵神,贵气、格局搭配适宜,金舆为喜用,那才算真的贵重,可以直接定义为贵重。\r\n\r\n2、金舆代表权势、地位与身份\r\n\r\n“此煞乃禄命之旄旗,三才之節钺”。\r\n\r\n就说明了金舆颇具象征性,它是权力的象征,是地位的象征,也是财富的象征。同时它也说明了这个神煞的重要性,说明金舆是标志性的神煞。\r\n\r\n3、金舆之贵,也体现在个性与相貌上面\r\n\r\n“主人性柔貌愿,举止温和”。\r\n\r\n意思就是说,命带金舆星的性格温和,为人处世谨慎恭敬,而且有节制力,是金舆星的性格特点。\r\n\r\n4、金舆主福气\r\n\r\n“妇人逢之,不富即贵;男子得之,多妻妾阴福相扶持”。\r\n\r\n是说女命这个金舆星得用的时候不富即贵。试想女人,由于是美女,又有豪车,如果不是官二代富二代星二代,那她的老公一定就是富贵中人,要么她自己就是女强人,或者是当官的,或者是当老板的。\r\n\r\n而男命呢,异性缘好。你想,男人拥有豪车,不管是什么原因,他肯定能够得到众多美女的青睐,多贤妻美妾是一个象;多阴福又是一个象,阴福就是女人之福,祖上之福,相互扶持,得到他们的帮助,享受他们给自己带来的利益。\r\n\r\n5、金舆获福需要条件\r\n\r\n“如皇族多带此煞,常格得之,身在无气中生,主作赘”;就是说,如果出生显贵之人,常常会带此煞;平常之人,如果八字中日干再又无气,反而是入赘的命格。\r\n\r\n又说“是以马前二位为金舆,若人命官贵,夹拥金舆引从,主大贵。若金舆见福贵,并将星者妙”。就是说,命格为贵格,金舆得用,或者引带出贵气,就主大贵。\r\n\r\n其实,在现实生活中,我们见到不少命中带有金舆星的人,并没有贵,更不说大贵了,反而灾祸连连,原因就是金舆为忌,是车祸,意外的代表。\r\n\r\n甲禄在寅 乙禄在卯 丙戊禄在巳 丁己禄在午\r\n\r\n庚禄在申 辛禄在酉 壬禄在亥 癸禄在子\r\n\r\n\r\n"; 命局神煞 += 金舆; } } //正桃花 if (jia == jia) { int 正桃花真假 = 0; if (rtg == jia || rtg == yii) { if (ndz == mao || ndz == hai) { ndzzhengtaohua = 1; linkLabelndzss2.Text += "正桃-"; 正桃花真假 = 1; } if (ydz == mao || ydz == hai) { ydzzhengtaohua = 1; linkLabelydzss2.Text += "正桃-"; 正桃花真假 = 1; } if (rdz == mao || rdz == hai) { rdzzhengtaohua = 1; linkLabelrdzss2.Text += "正桃-"; 正桃花真假 = 1; } if (sdz == mao || sdz == hai) { sdzzhengtaohua = 1; linkLabelsdzss2.Text += "正桃-"; 正桃花真假 = 1; } } if (rtg == bing || rtg == ding) { if (ndz == shen || ndz == zii) { ndzzhengtaohua = 1; linkLabelndzss2.Text += "正桃-"; 正桃花真假 = 1; } if (ydz == shen || ydz == zii) { ydzzhengtaohua = 1; linkLabelydzss2.Text += "正桃-"; 正桃花真假 = 1; } if (rdz == shen || rdz == zii) { rdzzhengtaohua = 1; linkLabelrdzss2.Text += "正桃-"; 正桃花真假 = 1; } if (sdz == shen || sdz == zii) { sdzzhengtaohua = 1; linkLabelsdzss2.Text += "正桃-"; 正桃花真假 = 1; } } if (rtg == geng || rtg == xin) { if (ndz == sii || ndz == hai) { ndzzhengtaohua = 1; linkLabelndzss2.Text += "正桃-"; 正桃花真假 = 1; } if (ydz == sii || ydz == hai) { ydzzhengtaohua = 1; linkLabelydzss2.Text += "正桃-"; 正桃花真假 = 1; } if (rdz == sii || rdz == hai) { rdzzhengtaohua = 1; linkLabelrdzss2.Text += "正桃-"; 正桃花真假 = 1; } if (sdz == sii || sdz == hai) { sdzzhengtaohua = 1; linkLabelsdzss2.Text += "正桃-"; 正桃花真假 = 1; } } if (rtg == ren || rtg == gui || rtg == wuu || rtg == jii) { if (ndz == wuma || ndz == xuu) { ndzzhengtaohua = 1; linkLabelndzss2.Text += "正桃-"; 正桃花真假 = 1; } if (ydz == wuma || ydz == xuu) { ydzzhengtaohua = 1; linkLabelydzss2.Text += "正桃-"; 正桃花真假 = 1; } if (rdz == wuma || rdz == xuu) { rdzzhengtaohua = 1; linkLabelrdzss2.Text += "正桃-"; 正桃花真假 = 1; } if (sdz == wuma || sdz == xuu) { sdzzhengtaohua = 1; linkLabelsdzss2.Text += "正桃-"; 正桃花真假 = 1; } } if (正桃花真假 == 1) { string 正桃花 = "《正桃花》\r\n\r\n正桃花是八字中的一种神煞,代表感情的归宿。正桃花可以带来很好的异性缘,但和其桃花不同的是,正桃花是指在对的时间出现对的人,两人有结婚的缘分。正桃花的出现,一般是可以走入婚姻的,比如天喜桃花就是可以结婚的吉祥桃花。\r\n\r\n二、八字神煞正桃花的查法\r\n\r\n以日干查四柱地支,木日干见卯、亥;火日干见申、子;金日干见巳、亥;土水日干见午、戌为是。记忆歌诀:甲乙兔猪先,丙丁猴鼠眠,庚辛蛇并猪,土水马共犬,日干正桃花,尽在此中言。其中,日柱为,乙卯、乙亥、丙申、丙子、辛巳、辛亥、戊午、戊戌、壬午、壬戌之时,日主自坐正桃花。正桃花主风流淫欲,入命局,命主风流浪漫,男好酒色,女迷情欢。\r\n\r\n三、八字神煞正桃花的作用\r\n\r\n桃花运也有烂桃花和正桃花之分。烂桃花就是指不正当的男女之间感情,不看清对象而就盲目投入感情,最后只会以失败而告终。而正桃花不仅仅就是平时遇到的好桃花了,可以细分为有一个能够和自己相伴到老的爱人出现,又或者是自己在生活工作当中的人缘。\r\n\r\n四、如何面对正桃花\r\n\r\n很多时候发现自己某个时段出现有桃花,要懂得分析是不是正桃花。要是遇到了正桃花的话,那么就要好好把握利用了,让自己发展出一段美满而幸福的故事。但如果出现的是烂桃花,或者自己已经有了家庭和伴侣,这时就要小心了,因为命理学上来说,有些桃花是会伤人的,会让你的人生陷入不好的境地。 \r\n\r\n\r\n\r\n"; 命局神煞 += 正桃花; } } //飞刃 if (jia == jia) { int 飞刃真假 = 0; if (rtg == jia) { if (ndz == mao) { ndzfeiren = 1; linkLabelndzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (ydz == mao) { ydzfeiren = 1; linkLabelydzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (rdz == mao) { rdzfeiren = 1; linkLabelrdzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (sdz == mao) { sdzfeiren = 1; linkLabelsdzss2.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == jia) { if (ndz == you) { ndzfeiren = 1; linkLabelndzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (ydz == you) { ydzfeiren = 1; linkLabelydzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (rdz == you) { rdzfeiren = 1; linkLabelrdzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (sdz == you) { sdzfeiren = 1; linkLabelsdzss2.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == yii) { if (ndz == yin) { ndzfeiren = 1; linkLabelndzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (ydz == yin) { ydzfeiren = 1; linkLabelydzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (rdz == yin) { rdzfeiren = 1; linkLabelrdzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (sdz == yin) { sdzfeiren = 1; linkLabelsdzss2.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == yii) { if (ndz == yin || ydz == yin || rdz == yin || sdz == yin) { if (ndz == shen || ydz == shen || rdz == shen || sdz == shen) { rdzfeiren = 1; linkLabelrdzss2.Text += "飞刃-"; 飞刃真假 = 1; } } } if (rtg == bing || rtg == wuu) { if (ndz == wuma) { ndzfeiren = 1; linkLabelndzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (ydz == wuma) { ydzfeiren = 1; linkLabelydzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (rdz == wuma) { rdzfeiren = 1; linkLabelrdzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (sdz == wuma) { sdzfeiren = 1; linkLabelsdzss2.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == bing || rtg == wuu) { if (ndz == zii) { ndzfeiren = 1; linkLabelndzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (ydz == zii) { ydzfeiren = 1; linkLabelydzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (rdz == zii) { rdzfeiren = 1; linkLabelrdzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (sdz == zii) { sdzfeiren = 1; linkLabelsdzss2.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == ding || rtg == jii) { if (ndz == wei) { ndzfeiren = 1; linkLabelndzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (ydz == wei) { ydzfeiren = 1; linkLabelydzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (rdz == wei) { rdzfeiren = 1; linkLabelrdzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (sdz == wei) { sdzfeiren = 1; linkLabelsdzss2.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == ding || rtg == jii) { if (ndz == chou) { ndzfeiren = 1; linkLabelndzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (ydz == chou) { ydzfeiren = 1; linkLabelydzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (rdz == chou) { rdzfeiren = 1; linkLabelrdzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (sdz == chou) { sdzfeiren = 1; linkLabelsdzss2.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == geng) { if (ndz == you) { ndzfeiren = 1; linkLabelndzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (ydz == you) { ydzfeiren = 1; linkLabelydzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (rdz == you) { rdzfeiren = 1; linkLabelrdzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (sdz == you) { sdzfeiren = 1; linkLabelsdzss2.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == geng) { if (ndz == mao) { ndzfeiren = 1; linkLabelndzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (ydz == mao) { ydzfeiren = 1; linkLabelydzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (rdz == mao) { rdzfeiren = 1; linkLabelrdzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (sdz == mao) { sdzfeiren = 1; linkLabelsdzss2.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == xin) { if (ndz == xuu) { ndzfeiren = 1; linkLabelndzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (ydz == xuu) { ydzfeiren = 1; linkLabelydzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (rdz == xuu) { rdzfeiren = 1; linkLabelrdzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (sdz == xuu) { sdzfeiren = 1; linkLabelsdzss2.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == xin) { if (ndz == chen) { ndzfeiren = 1; linkLabelndzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (ydz == chen) { ydzfeiren = 1; linkLabelydzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (rdz == chen) { rdzfeiren = 1; linkLabelrdzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (sdz == chen) { sdzfeiren = 1; linkLabelsdzss2.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == ren) { if (ndz == zii) { ndzfeiren = 1; linkLabelndzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (ydz == zii) { ydzfeiren = 1; linkLabelydzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (rdz == zii) { rdzfeiren = 1; linkLabelrdzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (sdz == zii) { sdzfeiren = 1; linkLabelsdzss2.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == ren) { if (ndz == wuma) { ndzfeiren = 1; linkLabelndzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (ydz == wuma) { ydzfeiren = 1; linkLabelydzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (rdz == wuma) { rdzfeiren = 1; linkLabelrdzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (sdz == wuma) { sdzfeiren = 1; linkLabelsdzss2.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == gui) { if (ndz == chou) { ndzfeiren = 1; linkLabelndzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (ydz == chou) { ydzfeiren = 1; linkLabelydzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (rdz == chou) { rdzfeiren = 1; linkLabelrdzss2.Text += "羊刃-"; 飞刃真假 = 1; } if (sdz == chou) { sdzfeiren = 1; linkLabelsdzss2.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == gui) { if (ndz == wei) { ndzfeiren = 1; linkLabelndzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (ydz == wei) { ydzfeiren = 1; linkLabelydzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (rdz == wei) { rdzfeiren = 1; linkLabelrdzss2.Text += "飞刃-"; 飞刃真假 = 1; } if (sdz == wei) { sdzfeiren = 1; linkLabelsdzss2.Text += "飞刃-"; 飞刃真假 = 1; } } if (飞刃真假 == 1) { string 飞刃 = "《飞刃》\r\n\r\n1、八字神煞飞刃详解\r\n\r\n飞刃是四柱神煞之一,所谓的刃就是刀刃,宰割的意思。羊刃也叫(血刃)主刚,是颗煞星。因为冲羊刃的地支就是为飞刃,所以这就是说飞刃之先说羊刃的缘由。飞刃犹如一把飞刀,主对健康不利。\r\n\r\n\r\n\r\n2、八字神煞飞刃查法\r\n\r\n\r\n① 甲羊刃在卯,若地支见酉,则为飞刃;\r\n\r\n② 乙羊刃在寅,若寅申相冲,则为飞刃;\r\n\r\n③ 丙戊羊刃在午,若地支见子,则为飞刃;\r\n\r\n④ 丁己羊刃在未,若地支见丑,则为飞刃;\r\n\r\n⑤ 庚羊刃在酉,若地支见卯,则为飞刃;\r\n\r\n⑥ 辛羊刃在戌, 若地支见辰,则为羊刃;\r\n\r\n⑦ 壬羊刃在子,若地支见午,则为飞刃;\r\n\r\n⑧ 癸羊刃在丑,若地支见未,则为飞刃。\r\n\r\n二、八字神煞四柱飞刃是什么意思\r\n\r\n1、神煞飞刃在年柱,感情之路并不顺畅\r\n\r\n神煞飞刃在年柱,表明人在择偶方面的比较挑剔,并且感情之路并不顺畅,容易晚婚。\r\n\r\n\r\n\r\n2、神煞飞刃在月柱,多讲求完美\r\n\r\n神煞飞刃在月柱,主人多讲求完美,对婚姻及未来憧憬很大,这样就造就了后来的低者不就。\r\n\r\n3、神煞飞刃在日柱,主命途多舛\r\n\r\n飞刀冲刃为飞刃,比如说癸亥日,自坐在刃上了,就是说亥水为癸的刃。神煞飞刃在日柱,主命途多舛,意外状况较多。\r\n\r\n4、神煞飞刃在时柱,易有意外凶险\r\n\r\n神煞飞刃在时柱,主人容易遭遇突如意外和急速的大磨难和凶险。但是在大运中出现了申,则大运就会有凶转为吉。\r\n\r\n\r\n"; 命局神煞 += 飞刃; } } //天乙贵人 if (jia == jia) { int 天乙贵人真假 = 0; if (ntg == jia) { if (ndz == chou) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == chou) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == chou) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == chou) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == yii) { if (ndz == zii) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == zii) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == zii) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == zii) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == bing) { if (ndz == hai) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == hai) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == hai) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == hai) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == ding) { if (ndz == you) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == you) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == you) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == you) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == wuu) { if (ndz == wei) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == wei) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == wei) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == wei) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == jii) { if (ndz == shen) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == shen) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == shen) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == shen) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == geng) { if (ndz == wei) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == wei) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == wei) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == wei) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == xin) { if (ndz == wuma) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == wuma) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == wuma) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == wuma) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == ren) { if (ndz == sii) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == sii) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == sii) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == sii) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (ntg == gui) { if (ndz == mao) { ndztianyiguiren = 1; linkLabelndzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == mao) { ydztianyiguiren = 1; linkLabelydzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == mao) { rdztianyiguiren = 1; linkLabelrdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == mao) { sdztianyiguiren = 1; linkLabelsdzss2.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == jia) { if (ndz == chou) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == chou) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == chou) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == chou) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == yii) { if (ndz == zii) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == zii) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == zii) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == zii) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == bing) { if (ndz == hai) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == hai) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == hai) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == hai) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == ding) { if (ndz == you) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == you) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == you) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == you) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == wuu) { if (ndz == wei) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == wei) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == wei) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == wei) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == jii) { if (ndz == shen) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == shen) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == shen) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == shen) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == geng) { if (ndz == wei) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == wei) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == wei) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == wei) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == xin) { if (ndz == wuma) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == wuma) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == wuma) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == wuma) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == ren) { if (ndz == sii) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == sii) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == sii) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == sii) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == gui) { if (ndz == mao) { ndztianyiguiren += 1; linkLabelndzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (ydz == mao) { ydztianyiguiren += 1; linkLabelydzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (rdz == mao) { rdztianyiguiren += 1; linkLabelrdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } if (sdz == mao) { sdztianyiguiren += 1; linkLabelsdzss1.Text += "天乙-"; 天乙贵人真假 = 1; } } if (天乙贵人真假 == 1) { string 天乙贵人 = "《天乙贵人》\r\n\r\n天乙贵人是八字神煞之一,为逢凶化吉最有力之贵人星,是命中最吉之神。人命逢天乙贵人,功名早达,官禄易进,遇事有人帮,临难有人解,终登将相公候方位。大小运行年至此,亦主升官进财,一切加临至此,皆为吉。\r\n\r\n(天乙贵人的功能是保护和成功运)\r\n\r\n一、天乙贵人的查法\r\n\r\n在《渊海子平》与《三命通会》等八字书籍中,天乙贵人的查法里略有不同:\r\n\r\n歌诀:“甲戊兼牛羊,乙己鼠猴乡,丙丁猪鸡位,壬癸兔蛇藏,庚辛逢虎马,此是贵人方。”\r\n\r\n另诀:“甲戊庚牛羊,乙己鼠猴乡,丙丁猪鸡位,壬癸兔蛇藏,六辛逢马虎,此是贵人方。命中如遇此,定作紫微郎。”\r\n\r\n两个歌诀,区别之处在于庚金的贵人,要说哪个对,得从天乙贵人的由来说起。《三命通会》中是这样解释的:“天乙者,乃天上之神。在紫微阊阖门外,与太乙并列。事天皇大帝,下游三辰,家在己丑斗牛之次,出乎己未井鬼之舍,执玉衡较量天人之事,名曰天乙也。其神最尊贵,所至之处,一切凶煞隐然而避。”\r\n\r\n其中“紫微”者,即指“震卦雷气”,“紫气”为东方虚空的玄空理气。“紫微阊阖门外,与太乙并列”,即指“震宫”旁侧的“艮宫”。“在己丑斗牛之次”中的“斗牛”是二十八星宿之名,此二星宿在星学里是配在艮宫里的。\r\n\r\n天乙之取法道理很明白,它即震卦逆时针退一宫反相纳干原理的引申,因为各干反向逆走一宫,即可避免对宫天干的对冲,只要把此原理依次用到十天干上即可。我们可一一分析:\r\n\r\n甲干,在雷图中本为三宫,逆行一宫到艮宫,反相取阴支丑土。\r\n\r\n乙干,属阴,在雷图中逆行一宫到坎宫,反相取阳支子水。\r\n\r\n丙干,属阳,在雷图中逆行一宫到干宫,反相取阴支亥水。\r\n\r\n丁干,属阴,在雷图中逆行一宫到兑宫,取阴支酉金。\r\n\r\n注:此干为何是阴干取阴支而不反相取阳支?这是因为逆行一宫到兑宫只有一个阴支而无阳支,而欲反相取阳支则必须逆行两宫到坤宫,这样会违背“逆行一宫取支”的简单性原理运用。下文中的有些星神之取用法也同此理,故不一一再述。\r\n\r\n戊干,属阳,此为奇点所在之宫,又戊土为寄宫,它本来就不与己土相冲,而同处中宫,故对取坤宫的阴支未土以与己土相同。再者,十天干若从震位开始机械排位配宫,戊土亦在坤宫,故从理义讲,戊土是取未土为天乙贵人。\r\n\r\n己干属阴,亦为奇点之宫,故己土也不遵守规则,它在本宫反相取阳支申金,戊己本同属中宫,其天乙贵人未申也同宫。\r\n\r\n庚干属阳干,在雷图上逆行一宫到坤宫,反相取阴支未土。\r\n\r\n辛干属阴,在雷图中逆行一宫到离宫,反相取阳支午火。\r\n\r\n壬干属阳,在雷图中逆行一宫到巽宫,反相取阴支巳土。\r\n\r\n癸水属阴,在雷图上逆行一宫到震宫,震宫只有阴支卯木,故取卯木。\r\n\r\n按,丁火和癸水都非反相取支,皆因所到之宫无反相之支。 此二干所在之巽、干二宫是天门地户之所在,是阴终阳尽、物极必反之处,故有此特殊之象。 十干配宫看上去似无规则,但有更深的原理在其中。\r\n\r\n此外,通常取天乙贵人是一干取二支,这是受了口诀所使用语法的局限,殊不知这是古汉语中的“分承”修辞手法,如“丙丁猪鸡位”实际上是丙取猪位、丁取鸡位,而非丙丁都取猪鸡之位。又“六辛逢马虎”当是“六辛逢午马”之误;正因为此处有误,故前人有的说是“庚辛逢马虎”,有的说是“六辛逢马虎”。所以,天乙贵人的正确取法第二个口诀,甲戊庚牛羊。\r\n\r\n天乙贵人以年干、日干均可查,年干的贵人大,日干的贵人小,如果四柱中年日干都有天乙贵人,那么就是一个大贵人。\r\n\r\n总结起来就是,甲年或甲日出生者,四柱中见丑;乙年或乙日出生者,四柱见子;丙年或丙日出生者,四柱见亥;丁年或丁日出生者,四柱见酉;戊年中戊日出生者,四柱见未;己年或己日出生者,四柱见申;庚年或庚日出生者,四柱见未;辛年或辛日出生者,四柱见午;壬年或壬日出生者,四柱见巳;癸年或癸日出生者,四柱见卯均为天乙贵人。例如八字:辛亥 辛卯 丙午 壬丑,辛年出生,日柱地支见午,为天乙贵人。\r\n\r\n此外,天乙贵人还分为阴贵和阳贵两种,阴贵人也叫做玉堂贵人。区分阴阳贵人的方法是以用事时间或者出生时间看,如果在晚上则为阴贵人,白天则为阳贵人。 \r\n\r\n二、命带天乙贵人的特征\r\n\r\n经书有云:'天乙者,乃天上之神,与太乙并列,事天皇大帝,其神最尊贵,所到之处,一切凶神恶煞隐然而避。'由此可知天乙贵人之神通广大,法力无边,遇吉神则有喜上加喜之庆,遇凶煞则有逢凶化吉之功。逢而为喜,富加且贵,是最吉之神。凡人命遇之,昌荣有望,达人逢之,功名早显。\r\n\r\n天乙贵人入命之人心性聪明,出入近贵。大运流年见天乙贵人有生官发财之机,最少亦有吉祥庆事加临。天乙贵人坐旺地福增疾少,福禄加倍。女命天乙贵人入命、日主自坐天、月二德者可嫁贵夫。天乙贵人最忌逢刑冲合害,或身处死绝之地,若遇之其福力大减,多见劳苦,遇事则贵人去。\r\n\r\n命带天乙贵人者,地位虽有高下,但总不失一命之荣(有一段风光的日子,例如金钱、娱乐的挥霍享受,名望的得意、攀附名流望人,出入上流社会,困难时有人济助等),此为命带天乙贵人成格之特点。\r\n\r\n假如四柱中无天乙贵人,可看胎元、命宫是否有。以日干查命宫,胎元之支,倘若四柱、胎元、命宫都无天乙贵人,如果有了事情或重大灾难难以克服,按照本人日干所缺贵人星,找属相临贵人之人相帮,往往可以逢凶化吉。若有贵人,不管认识与否,有了困难会有人帮,而这个人往往就是本人四柱所标志的贵人。如有个落水者被人救起,如果落水者的四柱贵人为丑的话,这个救命恩人往往正是属牛之人。 \r\n"; 命局神煞 += 天乙贵人; } } //华盖 if (jia == jia) { int 华盖真假 = 0; if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == xuu) { linkLabelydzss2.Text += "华盖-"; 华盖真假 = 1; } if (rdz == xuu) { linkLabelrdzss2.Text += "华盖-"; 华盖真假 = 1; } if (sdz == xuu) { linkLabelsdzss2.Text += "华盖-"; 华盖真假 = 1; } } if (rdz == yin || rdz == wuma || rdz == xuu) { if (ydz == xuu) { linkLabelydzss1.Text += "华盖-"; 华盖真假 = 1; } if (ndz == xuu) { linkLabelndzss1.Text += "华盖-"; 华盖真假 = 1; } if (sdz == xuu) { linkLabelsdzss1.Text += "华盖-"; 华盖真假 = 1; } } if (ndz == sii || ndz == you || ndz == chou) { if (ydz == chou) { linkLabelydzss2.Text += "华盖-"; 华盖真假 = 1; } if (rdz == chou) { linkLabelrdzss2.Text += "华盖-"; 华盖真假 = 1; } if (sdz == chou) { linkLabelsdzss2.Text += "华盖-"; 华盖真假 = 1; } } if (rdz == sii || rdz == you || rdz == chou) { if (ydz == chou) { linkLabelydzss1.Text += "华盖-"; 华盖真假 = 1; } if (ndz == chou) { linkLabelndzss1.Text += "华盖-"; 华盖真假 = 1; } if (sdz == chou) { linkLabelsdzss1.Text += "华盖-"; 华盖真假 = 1; } } if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == chen) { linkLabelydzss2.Text += "华盖-"; 华盖真假 = 1; } if (rdz == chen) { linkLabelrdzss2.Text += "华盖-"; 华盖真假 = 1; } if (sdz == chen) { linkLabelsdzss2.Text += "华盖-"; 华盖真假 = 1; } } if (rdz == shen || rdz == zii || rdz == chen) { if (ydz == chen) { linkLabelydzss1.Text += "华盖-"; 华盖真假 = 1; } if (ndz == chen) { linkLabelndzss1.Text += "华盖-"; 华盖真假 = 1; } if (sdz == chen) { linkLabelsdzss1.Text += "华盖-"; 华盖真假 = 1; } } if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == wei) { linkLabelydzss2.Text += "华盖-"; 华盖真假 = 1; } if (rdz == wei) { linkLabelrdzss2.Text += "华盖-"; 华盖真假 = 1; } if (sdz == wei) { linkLabelsdzss2.Text += "华盖-"; 华盖真假 = 1; } } if (rdz == hai || rdz == mao || rdz == wei) { if (ydz == wei) { linkLabelydzss1.Text += "华盖-"; 华盖真假 = 1; } if (ndz == wei) { linkLabelndzss1.Text += "华盖-"; 华盖真假 = 1; } if (sdz == wei) { linkLabelsdzss1.Text += "华盖-"; 华盖真假 = 1; } } if (华盖真假 == 1) { string 华盖 = "《华盖》\r\n\r\n华盖者,辰戌丑未是也。也不需查。华盖代表玄学、僧道。为人超凡脱俗,有艺术天赋,有才华且清高等。丑为佛教,未为道教,辰戌为杂仙。华盖临年柱、月柱、日柱、时柱所类之象各有不同。华盖值六亲亦各有所主,这些都要仔细推导出来。\r\n\r\n华盖(以日支、年支起)\r\n\r\n寅午戌见戌,已酉丑见丑,申子辰见辰,亥卵未见未。\r\n\r\n1、华盖星主孤高。华盖原是艺术之星,主人智慧高超,言行奇特,术业专精,但为人难免孤傲,标新立异,不同凡俗。\r\n\r\n2、命中有华盖,对神秘文化有兴趣,相信佛道数术之学,业余爱好有可能就是在神仙、气功、算命中打转。有不少妇女八字带华盖,天天求神拜佛,或到处找人算命,简直有“算命癖”,被一些江湖术士、巫婆神汉、“命学专家”等人玩得神经兮兮。\r\n\r\n3、华盖的“艺术”,多是九流艺术,更明确的是指“中九流”、“下九流”的艺术,有一技之长,征验性最高的还是和神秘事物有关,学习算命术的人,八字若有华盖的话,多少还有点这方面的灵性。\r\n\r\n4、华盖的“孤”,多是指心灵上的孤独,自鸣清高,不同流合污,喜欢一个人看书学习。命中有华盖的人好学是其特点,但若华盖占了两个以上,或者八字配合不吉,而带华盖,恐怕就有点六亲上的孤了。\r\n\r\n5、“华盖逢空,偏宜僧道”,如果八字的华盖星逢空亡,则主其人心灵虚空或超脱,有出家的念头。6、经过总结,华盖还表示人有点老实厚道,有善良有本性。\r\n\r\n7、八字中华盖占了二个或二个以上,并不一定很好,往往抓不住机遇。\r\n\r\n8、正印坐华盖,学业有成,加以官透,此人可能是行政官员。经云:印绶逢华,尊居翰苑。\r\n\r\n9、八字带华盖,又多食神、伤官、偏印,可能是医ト之人,或者作家之类。\r\n\r\n10、华盖坐墓,如丙丁日以戌为墓,又是华盖;甲乙以未为墓,又是华盖;戊己以辰丑为墓;又是华盖;庚辛以丑为墓,又是华盖,可享清闲之福。\r\n\r\n诗曰:\r\n\r\n戌重见戌未见未,丑重见丑辰见辰,时上叠逢华盖煞,男女空亡寂寞春。\r\n\r\n华盖清闲艺术人,休囚生旺两般论,文章医ト兼师术,九流僧道时日真。\r\n\r\n华盖咸池兼带鬼,不为巧匠便为师,鬼少五行兼有气,不顶黄冠便着缩。\r\n\r\n成功的类好八字中的象,可以说是断八字中较高级阶段。但是对理论不扎实,再\r\n\r\n没有百变通变的思维是很难达到出神入化的水平。 \r\n\r\n\r\n\r\n"; 命局神煞 += 华盖; } } //咸池 if (jia == jia) { int 咸池真假 = 0; if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == mao) { linkLabelydzss2.Text += "咸池-"; 咸池真假 = 1; } if (rdz == mao) { linkLabelrdzss2.Text += "咸池-"; 咸池真假 = 1; } if (sdz == mao) { linkLabelsdzss2.Text += "咸池-"; 咸池真假 = 1; } } if (rdz == yin || rdz == wuma || rdz == xuu) { if (ydz == mao) { linkLabelydzss1.Text += "咸池-"; 咸池真假 = 1; } if (ndz == mao) { linkLabelndzss1.Text += "咸池-"; 咸池真假 = 1; } if (sdz == mao) { linkLabelsdzss1.Text += "咸池-"; 咸池真假 = 1; } } if (ndz == sii || ndz == you || ndz == chou) { if (ydz == wuma) { linkLabelydzss2.Text += "咸池-"; 咸池真假 = 1; } if (rdz == wuma) { linkLabelrdzss2.Text += "咸池-"; 咸池真假 = 1; } if (sdz == wuma) { linkLabelsdzss2.Text += "咸池-"; 咸池真假 = 1; } } if (rdz == sii || rdz == you || rdz == chou) { if (ydz == wuma) { linkLabelydzss1.Text += "咸池-"; 咸池真假 = 1; } if (ndz == wuma) { linkLabelndzss1.Text += "咸池-"; 咸池真假 = 1; } if (sdz == wuma) { linkLabelsdzss1.Text += "咸池-"; 咸池真假 = 1; } } if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == you) { linkLabelydzss2.Text += "咸池-"; 咸池真假 = 1; } if (rdz == you) { linkLabelrdzss2.Text += "咸池-"; 咸池真假 = 1; } if (sdz == you) { linkLabelsdzss2.Text += "咸池-"; 咸池真假 = 1; } } if (rdz == shen || rdz == zii || rdz == chen) { if (ydz == you) { linkLabelydzss1.Text += "咸池-"; 咸池真假 = 1; } if (ndz == you) { linkLabelndzss1.Text += "咸池-"; 咸池真假 = 1; } if (sdz == you) { linkLabelsdzss1.Text += "咸池-"; 咸池真假 = 1; } } if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == zii) { linkLabelydzss2.Text += "咸池-"; 咸池真假 = 1; } if (rdz == zii) { linkLabelrdzss2.Text += "咸池-"; 咸池真假 = 1; } if (sdz == zii) { linkLabelsdzss2.Text += "咸池-"; 咸池真假 = 1; } } if (rdz == hai || rdz == mao || rdz == wei) { if (ydz == zii) { linkLabelydzss1.Text += "咸池-"; 咸池真假 = 1; } if (ndz == zii) { linkLabelndzss1.Text += "咸池-"; 咸池真假 = 1; } if (sdz == zii) { linkLabelsdzss1.Text += "咸池-"; 咸池真假 = 1; } } if (咸池真假 == 1) { string 咸池 = "《咸池》\r\n\r\n(咸池就是指男女关系,一般人的八字中可以知道有多少情人或结几次婚,\r\n\r\n咸池就不同了是特别多特别容易发生的意思)\r\n\r\n(这里的多就是无法计算有多少个,容易到随时随地XXOO)\r\n\r\n咸池是什么意思\r\n咸池又名桃花煞、败神。\r\n咸池主要对一个人的情感,性欲,魅力和恋爱,婚姻生活有影响,附带还有隐秘,阴暗,酒水之类的影响。\r\n古人认为桃花也就是酒色之神,故有“色字头上一把刀”的说法。\r\n因为四桃花子午卯酉为羊刃,羊刃就是刀的意思。\r\n八字咸池查法\r\n以年支或日支均可查:\r\n申子辰在酉,巳酉丑在午,寅午戌在卯,亥卯未在子。如申年或申日生人,四柱见酉即为带咸池。\r\n咸池在八字命局中的影响\r\n1、桃花居于年月是【墙内桃花】,于日时则为【墙外桃花】人人可采矣。临杀因色亡身,临羊刃为桃花劫。\r\n2、命带桃花,性格灵巧,富有同情心。生性风流,多才多艺,艺术细胞丰富。\r\n如果八字四柱里面出现了桃花而且处于生旺之地,那主人姿容貌美。\r\n如果是男的,慷慨好交游,喜欢美色。\r\n如果是女的,则风情万种,美丽诱人。\r\n桃花还主聪明,风流倜傥,异性缘佳。\r\n【诗云】\r\n有人命内带咸池,自是天然惹是非,男子逢之多慷慨,女人为此逞风情。\r\n咸池四位五行中,遍野桃花斗嫩红,男女遇之皆酒色,为其娇艳弄春风。\r\n子午卯酉占中天,咸池羊刃煞相连,甲庚壬丙人相遇,慷慨风流醉管弦。\r\n凡是咸池多性巧,更主风流貌比花,性急又兼多业艺,是非林里反成家。\r\n咸池一煞号廉贞,逢水妖娆主乱淫,沐浴进神仍见贵,必教倾国与倾城。\r\n倒插桃花色更鲜,日时月里反朝年,风流倜傥人奸妒,性巧聪明贤不贤。\r\n错乱咸池艺术人,休囚带鬼最为真,空亡身旺心偏巧,能文能武骂鬼神。\r\n羊刃咸池在日时,心灵性巧事多知,旺宫性急败宫缓,宿疾风流兼有之。\r\n咸池为性本邪淫,申子辰逢癸酉金,亥子水人情色重,恐耽花酒病伤心。\r\n时日咸池一两重,名为岁煞反招凶,暴亡水火离乡死,咀咒黄泉不善终。\r\n日上咸池带旺神,阴错阳差华盖并,妻家惹祸兼装丑,若不刑离诱外人。\r\n命值咸池洗日星,为人性巧更多能,男人得此多相识,女子逢之犯众僧。\r\n上宫切忌带廉贞,己不淫兮妻必淫,设使夫妻皆正大,官事因妻及女人。\r\n女子咸池日上加,聪明守义不奸邪,却愁夫婿多颠倒,赌博呼游也破家。\r\n咸池一煞最乖戾,克我生我皆不利,比和也是贱星名,好色贪财难致贵。\r\n"; 命局神煞 += 咸池; } } //内桃花 if (jia == jia) { int 内桃花真假 = 0; if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == you) { bazipingfen += 35; linkLabelydzss2.Text += "内桃-"; 内桃花真假 = 1; } } if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == mao) { bazipingfen += 35; linkLabelydzss2.Text += "内桃-"; 内桃花真假 = 1; } } if (ndz == sii || ndz == you || ndz == chou) { if (ydz == wuma) { bazipingfen += 35; linkLabelydzss2.Text += "内桃-"; 内桃花真假 = 1; } } if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == zii) { bazipingfen += 35; linkLabelydzss2.Text += "内桃-"; 内桃花真假 = 1; } } if (内桃花真假 == 1) { string 内桃花 = "《内桃花》\r\n\r\n所谓的内桃花其实是桃花神煞中的一种,它又名墙内桃花。所谓的墙内其实也就是指夫妻之间,\r\n\r\n这样的桃花代表了夫妻比较的恩爱,相互痴迷于对方,都认为对方是和自己最适合的人。\r\n\r\n感情的状况自然是十分好的。墙内桃花表现在:自我欣赏,夫妻恩爱如情人一样,精力好,做事顺,\r\n\r\n而且家运和财运也会年年递增。一般来说命带墙内桃花的人在夫妻感情方面是比较顺利的。 \r\n\r\n\r\n二、内桃花查法\r\n\r\n内桃花的查法也是比较简单的,它是以命主的出生年出发点,去看其出生的月份,具体查法如下:\r\n\r\n属猴、鼠、龙的人,出生在阴历(农历)八月者即为命带内桃花。以此类推:凡属虎、马、狗的人,\r\n\r\n出生在阴历(农历)二月者;凡属蛇、鸡、牛的人,出生在阴历(农历)五月者;凡属猪、兔、羊的人,\r\n\r\n出生在阴历(农历)十一月者。 当出现以上情况时,即为命带内桃花!\r\n\r\n三、内桃花在哪柱最好\r\n\r\n在四柱神煞中,内桃花为神煞桃花中的一种,它与外桃花是相互对立的。命带内桃花的人在感情中是比较忠诚的,\r\n\r\n他们对待自己的另一半会非常好,一旦选择就不会轻易变心,并且在感情生活中不会存在出轨的行为。\r\n\r\n夫妻感情深厚、如胶似漆,婚姻生活幸福美满。\r\n\r\n而墙内桃花只会在出生年的地支或者是在出生月份的地支上出现,所以,并没有出现哪一柱最好的说法。 \r\n\r\n\r\n\r\n"; 命局神煞 += 内桃花; } } //天厨 if (jia == jia) { int 天厨真假 = 0; if (rtg == jia) { if (sdz == sii) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == yii) { if (sdz == wuma) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == bing) { if (sdz == sii) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == ding) { if (sdz == wuma) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == wuu) { if (sdz == shen) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == jii) { if (sdz == you) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == geng) { if (sdz == hai) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == xin) { if (sdz == zii) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == ren) { if (sdz == yin) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (rtg == gui) { if (sdz == mao) { sdztianchu = 1; linkLabelsdzss2.Text += "天厨-"; 天厨真假 = 1; } } if (天厨真假 == 1) { string 天厨 = "《天厨贵人》\r\n\r\n在八字命理中,“天厨贵人”是一颗得福、得禄的吉祥神煞。天厨顾名思义,食禄也,有衣食无忧,荣华富贵,福禄满堂之意。\r\n\r\n八字中有天厨贵的人,预示着可享上天赐予的福禄,人生平安吉祥,遇事能逢凶化吉,吃皇粮之命。下面,继续给大家介绍,八字神煞之天厨贵人。\r\n八字神煞之天厨贵人\r\n\r\n1、天厨贵人\r\n\r\n“天厨贵人”就是食神建禄之宫,如甲木的食神为丙火,丙火的禄地居巳宫,故此,巳为甲木的天厨贵人,食神是人命之福气之神,既可得禄,自然福禄厚重,所以,称之为天厨贵人星。\r\n\r\n男命逢天厨贵人,有食国家俸禄之机会,工作运较顺,尤其是从事于农业、粮食贸易、食品行业,美食厨艺等以食物相关的行业,更易博取功名利禄。\r\n八字神煞之天厨贵人(讲解)\r\n\r\n女命逢天厨贵人,爱美食,喜欢做饭,且烹饪技术一流,做饭比别人香。天厨贵人也有旺夫之功效,能化解夫妻之间的矛盾,对丈夫帮扶较大。\r\n\r\n2、天厨贵人歌诀\r\n\r\n甲丙爱行双女游,乙丁狮子己金牛。\r\n\r\n戊坐未羊庚鱼腹,二千石禄坐皇州。\r\n\r\n癸用天蝎壬人马,辛到宝瓶禄自由。\r\n\r\n寅是天厨注天禄,令人福慧两优游。\r\n\r\n3、天厨贵人的查法\r\n\r\n其查法是以出生日干,对照出生时支,例如:甲木的食神为丙火,丙火的禄地居巳宫,故此,巳为甲木的福禄之地为天厨贵人,具体查法如下。\r\n\r\n出生日干为甲,见时支为巳。\r\n\r\n出生日干为乙,见时支为午。\r\n\r\n出生日干为丙,见时支为巳。\r\n\r\n出生日干为丁,见时支为午。\r\n\r\n出生日干为戊,见时支为申。\r\n\r\n出生日干为己,见时支为酉。\r\n\r\n出生日干为庚,见时支为亥。\r\n\r\n出生日干为辛,见时支为子。\r\n\r\n出生日干为壬,见时支为寅。\r\n\r\n出生日干为癸,见时支为卯。\r\n\r\n注意:天厨贵人虽是一颗吉祥之星,但在八字中也怕刑冲克害,以及落入空亡,所以,具体看一个人是否福禄厚重,一定要以八字组合为主,参考神煞为辅。唯有根据八字组合,以及刑冲合害的关系,再参考神煞,方能准确判断出命运的好坏趋势,爱好命理学的朋友们不可不知。 \r\n\r\n\r\n\r\n"; 命局神煞 += 天厨; } } //红鸾 if (jia == jia) { int 红鸾真假 = 0; if (ndz == zii) { if (ydz == mao) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == mao) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == mao) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == chou) { if (ydz == yin) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == yin) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == yin) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == yin) { if (ydz == chou) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == chou) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == chou) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == mao) { if (ydz == zii) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == zii) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == zii) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == chen) { if (ydz == hai) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == hai) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == hai) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == sii) { if (ydz == xuu) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == xuu) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == xuu) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == wuma) { if (ydz == you) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == you) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == you) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == wei) { if (ydz == shen) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == shen) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == shen) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == shen) { if (ydz == wei) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == wei) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == wei) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == you) { if (ydz == wuma) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == wuma) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == wuma) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == xuu) { if (ydz == sii) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == sii) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == sii) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (ndz == hai) { if (ydz == chen) { ydzhongluan = 1; linkLabelydzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (rdz == chen) { rdzhongluan = 1; linkLabelrdzss2.Text += "红鸾-"; 红鸾真假 = 1; } if (sdz == chen) { sdzhongluan = 1; linkLabelsdzss2.Text += "红鸾-"; 红鸾真假 = 1; } } if (红鸾真假 == 1) { string 红鸾 = "《红鸾星》\r\n\r\n红鸾桃花是对婚姻、恋爱、感情颇为吉利的一朵桃花,对爱情有逢凶化吉之功能,诗云:红鸾星动日,满院桃花生。\r\n红鸾桃花,是一朵象征浪漫爱情的桃花。命中不带红鸾,代表你在感情方面,态度倾向于理性、踏实。对你而言,爱情只占据生命当中的一小部份。相较于追求“捉摸不定”的恋情,倒不如把心思花在更有意义的事情上头。\r\n歌诀:红鸾星光照大地,世上情人成眷属,此星最利婚缘路,如同月老来协助,子年月下寻狡兔,丑年居高观虎斗;寅年现身在牛栏,卯年雪地寻夜鼠;辰年花开在猪舍,巳年见狗在田野;午年登高闻鸡啼,未年树上觅封猴;申年花开在羊身,酉年最爱千里马;戌年草上见飞蛇,亥年丰收在龙田。\r\n子见卯、丑见寅、寅见丑、卯见子、辰见亥、巳见戌;\r\n午见酉、未见申、申见未、酉见午、戌见巳、亥见辰。\r\n查法: 八字命局中,以出生年支查四支,见之者为是。如年支为子,地支中有卯,则为红鸾桃花。 \r\n\r\n\r\n\r\n"; 命局神煞 += 红鸾; } } //金匮星 if (jia == jia) { int 金匮星真假 = 0; if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == zii) { ydzjinkuixing = 1; linkLabelydzss2.Text += "金匮-"; 金匮星真假 = 1; } if (rdz == zii) { rdzjinkuixing = 1; linkLabelrdzss2.Text += "金匮-"; 金匮星真假 = 1; } if (sdz == zii) { sdzjinkuixing = 1; linkLabelsdzss2.Text += "金匮-"; 金匮星真假 = 1; } } if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == mao) { ydzjinkuixing = 1; linkLabelydzss2.Text += "金匮-"; 金匮星真假 = 1; } if (rdz == mao) { rdzjinkuixing = 1; linkLabelrdzss2.Text += "金匮-"; 金匮星真假 = 1; } if (sdz == mao) { sdzjinkuixing = 1; linkLabelsdzss2.Text += "金匮-"; 金匮星真假 = 1; } } if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == wuma) { ydzjinkuixing = 1; linkLabelydzss2.Text += "金匮-"; 金匮星真假 = 1; } if (rdz == wuma) { rdzjinkuixing = 1; linkLabelrdzss2.Text += "金匮-"; 金匮星真假 = 1; } if (sdz == wuma) { sdzjinkuixing = 1; linkLabelsdzss2.Text += "金匮-"; 金匮星真假 = 1; } } if (ndz == sii || ndz == you || ndz == chou) { if (ydz == you) { ydzjinkuixing = 1; linkLabelydzss2.Text += "金匮-"; 金匮星真假 = 1; } if (rdz == you) { rdzjinkuixing = 1; linkLabelrdzss2.Text += "金匮-"; 金匮星真假 = 1; } if (sdz == you) { sdzjinkuixing = 1; linkLabelsdzss2.Text += "金匮-"; 金匮星真假 = 1; } } if (金匮星真假 == 1) { string 金匮星 = "《金匮星》\r\n\r\n金匮星是出自于道教的道书一书中,道书中有三十六天罡,配七十二地煞。金匮星是属于一百零八天罡地煞中的一种。\r\n\r\n原文为《宗镜》曰:三合旺方,又为金匮星。现代释义为:金匮为财帛星,有如夹万一样,可储积财富,平命人财运最为明显。\r\n\r\n在八字中金匮为财帛星,指的是装宝贝的箱子。多指书箱,装着圣人先贤的典籍的书箱,表示传统文化。命理学用语,金匮星在生命中可以起到生财、聚财,储藏钱财的作用。\r\n\r\n八字金匮查法\r\n\r\n申子辰见子、亥卯未见卯、寅午戌见午、已酉丑见酉。以年支为主,其余地支见之即是。即申子辰年生的人四柱见子,就为命带金匮。\r\n\r\n金匮在日柱的意义\r\n\r\n1、男命\r\n\r\n日柱坐金匮的人,能得异性之助,能得祖荫。\r\n\r\n2、女命\r\n\r\n日柱坐金匮的人,能得异性的帮助,受祖德荫助,人缘好、财源也好。\r\n\r\n3、金匮在命者\r\n\r\n能得到阴福扶助,一生能得富贵。女人有金匮星,幸福安吉、骨肉安泰。男人有金匮星,能得贤妻妾之助,享妻钱财,荣富显贵,古代皇族,多带此星。 \r\n\r\n\r\n\r\n"; 命局神煞 += 金匮星; } } //天喜 if (jia == jia) { int 天喜真假 = 0; if (ndz == zii) { if (ydz == you) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == you) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == you) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == chou) { if (ydz == shen) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == shen) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == shen) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == yin) { if (ydz == wei) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == wei) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == wei) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == mao) { if (ydz == wuma) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == wuma) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == wuma) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == chen) { if (ydz == sii) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == sii) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == sii) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == sii) { if (ydz == chen) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == chen) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == chen) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == wuma) { if (ydz == mao) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == mao) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == mao) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == wei) { if (ydz == yin) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == yin) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == yin) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == shen) { if (ydz == chou) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == chou) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == chou) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == you) { if (ydz == zii) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == zii) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == zii) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == xuu) { if (ydz == hai) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == hai) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == hai) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (ndz == hai) { if (ydz == xuu) { ydztianxi = 1; linkLabelydzss2.Text += "天喜-"; 天喜真假 = 1; } if (rdz == xuu) { rdztianxi = 1; linkLabelrdzss2.Text += "天喜-"; 天喜真假 = 1; } if (sdz == xuu) { sdztianxi = 1; linkLabelsdzss2.Text += "天喜-"; 天喜真假 = 1; } } if (天喜真假 == 1) { string 天喜 = "《天喜》\r\n\r\n关于天喜的歌诀是:天喜桃花最喜见,上天带喜结良缘,命中逢之走情路,人命带喜上花轿,年见子丑看鸡猴,寅卯年来找羊马;若为辰巳观蛇龙,午未来年觅兔虎;年在申酉寻牛鼠,戌亥年现找猪狗,此为天喜真桃花,人命逢之大欢喜!\r\n\r\n天喜是地支吉星,一般主吉庆之事。天喜星在命:主容貌俊美。如果命带天喜桃花会让所有爱情问题逢凶化吉。\r\n\r\n二、天喜的查法\r\n\r\n想要知道自己的命中有没有天喜,首先就要从自己的出生日期及时辰得出自己的生辰八字,再以四柱天干地支中的年支为主,查其余的四个地支。具体查法如下:子见酉、丑见申、寅见未、卯见午、辰见巳、巳见辰;午见卯、未见寅、申见丑、酉见子、戌见亥、亥见戌。也就是说,在八字命局中,以出生年支查四支,见之者为是。比如说年支为子,地支中有酉,则为天喜桃花。\r\n\r\n例如,出生的公历是1985年11月17日15时40分(北京时间),星期日,转换成农历就是乙丑年 十月 初六日 申时。那此人的生辰八字四柱分别是乙丑、丁亥、庚申、甲申。从四柱中可以看出,年支为丑,地支中见有申,根据“丑见申”可得知,此人命中带有天喜桃花。\r\n\r\n三、天喜在八字命局中的作用\r\n\r\n天喜星属阳水(壬水),主缘订、喜庆及生育。如果红鸾、天喜同时出现在夫妻宫时,则主配偶俊俏,喜情调,是为浪漫多情者,也主夫妇情深,也因为此二星能量是在于撮合姻缘。\r\n\r\n天喜桃花是一朵非常吉祥的桃花,它能够让命主的恋情减少波折,结局美满,让每段感情都像是有老天爷的庇佑和祝福一样,形成一段美好的良缘。如果命中没有天喜,而流年逢天喜,也会有天喜桃花的效应。每逢地支对应的流年岁月,都是天喜来临的周期,要好好把握。 \r\n\r\n\r\n\r\n"; 命局神煞 += 天喜; } } //隔角煞 if (jia == jia) { int 隔角煞真假 = 0; if (rdz == zii) { if (sdz == yin) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == chou) { if (sdz == mao) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == yin) { if (sdz == chen) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == mao) { if (sdz == sii) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == chen) { if (sdz == wuma) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == sii) { if (sdz == wei) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == wuma) { if (sdz == shen) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == wei) { if (sdz == you) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == shen) { if (sdz == xuu) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == you) { if (sdz == hai) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == xuu) { if (sdz == zii) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (rdz == hai) { if (sdz == chou) { sdzgejiaosha = 1; linkLabelsdzss2.Text += "隔角-"; 隔角煞真假 = 1; } } if (隔角煞真假 == 1) { string 隔角煞 = "《隔角煞》\r\n\r\n犯隔角煞易有牢狱之灾,六亲缘份较淡薄,属于一个凶神。\r\n\r\n隔角的查法为:\r\n\r\n日时支:子 丑 寅 卯 辰 巳 午 未 申 酉 戌 亥\r\n\r\n隔角煞:寅 卯 辰 巳 午 未 申 酉 戌 亥 子 丑\r\n\r\n诀曰:“ 子丑寅宫都怕龙,卯蛇辰马巳羊中,午申未鸡申忌狗,酉猪戌鼠猪牛寻,官非牢狱与刑讼,人命最怕犯岁君。” \r\n\r\n找此煞时,日支与时支同看,二者之间隔一位者即是,\r\n\r\n举例来说,辰日出生,辰的前面是巳,隔一位就是午,辰日午时出生就是犯隔角煞。再比如申日出生,申前面隔一位是戌,申日戌时也是隔角煞。丑日生人遇卯时,卯日出生遇巳时都是隔角煞,以此类推。\r\n\r\n凡八字逢隔角煞者,主有官非牢狱刑讼之灾。\r\n\r\n\r\n\r\n隔角歌\r\n\r\n研究牢灾要注重,不见之形相当凶。隔角一旦犯岁君,隐藏犯罪便启动。\r\n\r\n隔角就是隔支中,三支相连中间空。此空就叫隔角杀,子寅隔丑类推同。\r\n\r\n日支和时支,隔一位就是隔角煞。如未日酉时,中隔一个申。\r\n\r\n丑日卯时,中隔一个寅。它代表人有牢狱之灾。\r\n\r\n以日时上起,日起时隔一字,即为隔角。\r\n\r\n如丑日卯时,辰日午时,未日酉时,戌日子时之类。\r\n\r\n(心镜赋)云:隔角相逢犯岁君,徙流定分明。\r\n\r\n八字命带隔角者,男命几乎无法避免官讼或牢狱。\r\n\r\n命带隔角之柱,逢冲运之流年即应。\r\n\r\n隔角重逢者定主有刑克之灾\r\n\r\n命中凡有隔角者,是牢狱信息。\r\n\r\n隔角相逢犯岁君,岁君是指流年的地支。\r\n\r\n“犯”就是:冲、刑、害。冲为重,刑其次,害为轻。\r\n\r\n“徙流定分明”:“徙流”,中国古代犯了罪,往往是“冲军”,颈中带上枷锁,有二个公差押着,“冲出潼关三千里”,就是到荒漠无际的无人烟地区,再也不准回来。到了那里,是死是活,谁也不知道。\r\n\r\n如:戌日子时的命,隔角是不见之形“亥”遇上流年“巳”。\r\n\r\n又如:辰日午时,隔角“巳”,犯上流年“亥”。\r\n\r\n这便是“隔角相逢犯岁君,徙流定分明”。\r\n\r\n\r\n\r\n以真实案例为证:\r\n\r\n1、干造:甲辰甲戌丙午丙申35岁时,因贩卖亲身儿子犯法。\r\n\r\n2、干造:己未癸酉癸未辛酉20岁时,团伙偷窃,被判10年。\r\n\r\n3、干造:庚辰壬午癸巳己未57岁时,因贪污受贿判刑20年。\r\n\r\n这三个例子,是有名有案的实例,因为从命理学角度上看,这三份八字的牢狱信息既严重又明显。\r\n\r\n因为既有“灾杀”,又有“隔角杀”。 \r\n\r\n\r\n\r\n"; 命局神煞 += 隔角煞; } } //天罗地网 if (jia == jia) { int 天罗地网真假 = 0; if (wuxingguilei == 4) { if (rdz == xuu || rdz == hai) { rdztianluodiwang = 1; linkLabelndzss2.Text += "天罗-"; 天罗地网真假 = 1; } } if (wuxingguilei == 2 || wuxingguilei == 5) { if (rdz == chen || rdz == sii) { rdztianluodiwang = 1; linkLabelndzss2.Text += "地网-"; 天罗地网真假 = 1; } } if (rdz == xuu) { if (ydz == hai) { ydztianluodiwang = 1; linkLabelydzss1.Text += "天罗-"; 天罗地网真假 = 1; } if (ndz == hai) { ndztianluodiwang = 1; linkLabelrdzss1.Text += "天罗-"; 天罗地网真假 = 1; } if (sdz == hai) { sdztianluodiwang = 1; linkLabelsdzss1.Text += "天罗-"; 天罗地网真假 = 1; } } if (rdz == chen) { if (ydz == sii) { ydztianluodiwang = 1; linkLabelydzss1.Text += "地网-"; 天罗地网真假 = 1; } if (ndz == sii) { ndztianluodiwang = 1; linkLabelrdzss1.Text += "地网-"; 天罗地网真假 = 1; } if (sdz == sii) { sdztianluodiwang = 1; linkLabelsdzss1.Text += "地网-"; 天罗地网真假 = 1; } } if (天罗地网真假 == 1) { string 天罗地网 = "《天罗地网》\r\n\r\n《渊海子平》解释天罗地网\r\n\r\n  戌亥为天罗,辰巳为地网。凡纳音火命,见戌亥日为天罗;水土命,见辰巳日为地网,金木二命无之。\r\n\r\n  解释:年命纳音为火,即年柱为戊子、己丑、丙寅、丁卯、甲辰、乙巳、戊午、己未、丙申、丁酉、甲戌、乙亥的八字,日支中又出现戌或亥时为天罗。年命纳音为水、土,即年柱为丙子、丁丑、甲寅、乙卯、壬辰、癸巳、丙午、丁未、甲申、乙酉、壬戌、癸亥;庚子、辛丑、戊寅、己卯、丙辰、丁巳、庚午、辛未、戊申、己酉、丙戌、丁亥的八字,日支中又出现辰或巳时为地网。\r\n\r\n  2、《三命通会》解释天罗地网\r\n\r\n  罗网之说,其义明,然何以戌亥为天罗,辰巳为地网,盖世道污隆,人事得失,具有终极。戌亥者,六阴之终也;辰巳者,六阳之终也。阴阳终极,则暗昧不明,如人之在罗网也。天倾西北、地陷东南,西北乃戌亥,东南乃辰巳。\r\n\r\n  解释:十二地支的阴阳有三种分法,就看相对什么来分。第一种是相对于十天干来说,十天干是阳,十二地支是阴;第二种以奇偶数来分,单数是阳,偶数是阴,也即子寅辰午申戌为阳,丑卯巳未酉亥为阴;第三种是前六支为阳,后六支为阴,也即子丑寅卯辰巳为阳,午未申酉戌亥为阴。按第三种分法,辰巳为阳之终,戌亥为阴之终。\r\n\r\n  (1)戌亥为天罗\r\n\r\n  戌亥在西北,又是阴之终极,极阴之地,火是极阳之物,最怕阴;又我国的地势是西北高,火苗往上窜,以天罗网之。故年命纳音为火的人最怕见到阴之终的戌亥,若没有解救,见之必灭,因此说戌亥为天罗。\r\n\r\n  (2)辰巳为地网\r\n\r\n  神煞天罗地网\r\n\r\n  水与土相连,土能埋人,水与土结合成为泥沼,人陷进去,若没有解救,生的希望就很渺茫。水土人见辰巳为地网,辰巳在东南,我国地形东南最低,积水之处,六阳之终。故年命纳音为水土的人最怕见到阳之终的辰巳,若没有解救,见之必死,因此说辰巳为地网。\r\n\r\n  (3)年命纳音为金木者无天罗地网\r\n\r\n  木生火,火炼金,故木金不怕地网;水生木,金生水,故金木不怕天罗。因金木都是坚硬之物,只会把天罗地网戳破,不会被天罗地网收住。故年命纳音为金木的人八字中没有天罗地网。\r\n\r\n  3、天罗地网的查法\r\n\r\n  天罗地网的起法有两种。\r\n\r\n  (1)古传法\r\n\r\n  是以年干支纳音日支,如火命者,见戌亥日为天罗,水土命者,见辰巳日为地网。\r\n\r\n  (2)现用法\r\n\r\n  是以日元为主,四柱中有见者,亦有为天罗地网。如日支为戌,月、时、年支为亥,为命带天罗,日支辰、年、月、日支为巳,为命带地网。\r\n\r\n天罗地网查询口诀:\r\n 年命纳音为火,即年柱为戊子、己丑、丙寅、丁卯、甲辰、乙巳、戊午、己未、丙申、丁酉、甲戌、乙亥的八字,日支中又出现戌或亥时为天罗。\r\n 年命纳音为水、土,即年柱为丙子、丁丑、甲寅、乙卯、壬辰、癸巳、丙午、丁未、甲申、乙酉、壬戌、癸亥;庚子、辛丑、戊寅、己卯、丙辰、丁巳、庚午、辛未、戊申、己酉、丙戌、丁亥的八字,日支中又出现辰或巳时为地网。 \r\n\r\n  天罗地网主疾病、牢狱之灾,大运流年遇之,于人不利。八字犯天罗地网,含暗昧不明不快之意,若果再加上其它煞气,则有可能发生意外,若大运逢天罗地网,又加上犯了其它煞气,则要小心,容易发生意外。若八字中有天月二德解救无忧。\r\n\r\n  若八字中以乙亥人见戍、甲戍人见亥是犯真天罗;以癸巳人、丁巳人见辰,壬辰人、丙辰人见巳是犯真地网。此外,天罗地网只是古人凭经验总结出来的一种神煞,命主带天罗地网不一定就有牢狱之灾或者疾病之灾,还要看整个八字的组合,以及大运流年的情况来综合判断。\r\n\r\n  天罗地网有喜忌之分:无论是命带罗网,还是岁运逢罗网,不能一概作凶断,要分析日干是身弱,还是身旺,分析罗网在命局中是喜神,还是忌神,若命局所喜,罗网为吉,作吉断;若命局所忌,罗网为凶,作凶断。根据《命藏经》而论,罗网不离“喜忌”二字。\r\n\r\n  1、人命带天罗或地网\r\n\r\n  多主蹇滞,运气欠佳,若五行无气,或者八字组合不吉,必主恶死。\r\n\r\n  2、天罗地网又主慢性疾病或者牢狱之灾\r\n\r\n  行运到此,主陷,生淹留之疾。命犯天罗或地网者,若加上八字五行有凶,比如官杀重,或者地支有三刑,坐牢的比例很高。\r\n\r\n  3、天罗地网重犯,其灾更大\r\n\r\n  又如行运再遇天罗地网,多主有凶事发生,甚至死亡。 \r\n\r\n\r\n\r\n"; 命局神煞 += 天罗地网; } } //灾煞 if (jia == jia) { int 灾煞真假 = 0; if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == wuma) { ydzzaisha = 1; linkLabelydzss1.Text += "灾煞-"; 灾煞真假 = 1; } if (rdz == wuma) { rdzzaisha = 1; linkLabelrdzss1.Text += "灾煞-"; 灾煞真假 = 1; } if (sdz == wuma) { sdzzaisha = 1; linkLabelsdzss1.Text += "灾煞-"; 灾煞真假 = 1; } } if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == you) { ydzzaisha = 1; linkLabelydzss1.Text += "灾煞-"; 灾煞真假 = 1; } if (rdz == you) { rdzzaisha = 1; linkLabelrdzss1.Text += "灾煞-"; 灾煞真假 = 1; } if (sdz == you) { sdzzaisha = 1; linkLabelsdzss1.Text += "灾煞-"; 灾煞真假 = 1; } } if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == zii) { ydzzaisha = 1; linkLabelydzss1.Text += "灾煞-"; 灾煞真假 = 1; } if (rdz == zii) { rdzzaisha = 1; linkLabelrdzss1.Text += "灾煞-"; 灾煞真假 = 1; } if (sdz == zii) { sdzzaisha = 1; linkLabelsdzss1.Text += "灾煞-"; 灾煞真假 = 1; } } if (ndz == sii || ndz == you || ndz == chou) { if (ydz == mao) { ydzzaisha = 1; linkLabelydzss1.Text += "灾煞-"; 灾煞真假 = 1; } if (rdz == mao) { rdzzaisha = 1; linkLabelrdzss1.Text += "灾煞-"; 灾煞真假 = 1; } if (sdz == mao) { sdzzaisha = 1; linkLabelsdzss1.Text += "灾煞-"; 灾煞真假 = 1; } } if (灾煞真假 == 1) { string 灾煞 = "《灾煞》\r\n\r\n灾煞在八字算命中表示着大凶,表示着将星受到冲克。若命有八字神煞灾煞,则命主很可能会横死,死法不外乎烧死、溺死、跌死、疽疫。\r\n八字神煞灾煞的定义\r\n\r\n八字神煞灾煞:将前十二神的灾煞性质为灾难,有时带凶险的性质。八字神煞灾煞与沐浴同度,又见桃花,或见昌曲化忌,主因异性而惹灾祸。八字神煞灾煞在命宫或疾厄宫,如与主疾病的星系配合,会加深疾病的凶险。如原来的星曜吉祥,则此星曜不起效果。\r\n\r\n八字神煞灾煞星,主灾患,是天灾与人祸的总称,多指人为意外灾害等外来之灾。八字神煞灾煞入命、灾多难逃,常常为祸较为猛烈,带给命主病痛瘟疫以及意外受伤等血光之灾。道教《神枢经》指出:八字神煞灾煞者, 五行 阴气之位,是股无形之气,主有灾病,犯则有疾病灾厄之事。\r\n八字神煞灾煞查法\r\n\r\n八字神煞灾煞的查法以八字四柱中的年支为主,在其余地支中见之者为是:申子辰见午,亥卯未见酉,寅午戌见子,巳酉丑见卯。\r\n\r\n八字神煞灾煞\r\n\r\n也就是说年支是申、子、辰其中一个的话,其他的地支有午,那就是命逢八字神煞灾煞。\r\n\r\n子年、申年、辰年出生见午,命带八字神煞灾煞;\r\n\r\n寅年、午年、戌年出生见子,命带八字神煞灾煞;\r\n\r\n巳年、酉年、丑年出生见卯,命带八字神煞灾煞;\r\n\r\n亥年、卯年、未年出生见酉,命带八字神煞灾煞。\r\n命有八字神煞灾煞就一定有灾吗\r\n\r\n八字神煞灾煞的判断方法为“申子辰见午,亥卯未见酉,寅午戌见子,巳酉丑见卯”。以“申子辰见午”为例,在年支是申子辰的情况下,若四柱的地支中出现冲克将星子的午,那么命局中就存在八字神煞灾煞,若在流年大运中遇到午,那么运程中就出现了八字神煞灾煞。再如“亥卯未见酉”。在年支是亥卯未见的情况下,若四柱的地支中出现冲克将星卯的酉,那么命局中就存在八字神煞灾煞,若在流年大运中遇到酉,那么运程中就出现了八字神煞灾煞。\r\n八字神煞灾煞对八字命局的影响\r\n\r\n此煞主血光横死。在水火,防焚溺,金木杖刃,土坠落,瘟疫克身,大凶。若有福神相助,多是武权。\r\n\r\n八字神煞灾煞\r\n\r\n也如同劫煞之类,若见官星、印绶生旺处为仕。命局有天罗、地网、灾煞、劫煞,流年大运遇之应防刑法、牢狱之灾。 \r\n\r\n\r\n\r\n"; 命局神煞 += 灾煞; } } //铁扫 if (jia == jia) { int 铁扫真假 = 0; if (radioButtonll.Checked) { if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == yin) { bazipingfen -= 40; linkLabelydzss2.Text += "铁扫-"; 铁扫真假 = 1; } } } if (radioButtonvv.Checked) { if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == chou) { bazipingfen -= 40; linkLabelydzss2.Text += "铁扫-"; 铁扫真假 = 1; } } } if (radioButtonll.Checked) { if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == mao) { bazipingfen -= 40; linkLabelydzss2.Text += "铁扫-"; 铁扫真假 = 1; } } } if (radioButtonvv.Checked) { if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == you) { bazipingfen -= 40; linkLabelydzss2.Text += "铁扫-"; 铁扫真假 = 1; } } } if (radioButtonll.Checked) { if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == sii) { bazipingfen -= 40; linkLabelydzss2.Text += "铁扫-"; 铁扫真假 = 1; } } } if (radioButtonvv.Checked) { if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == shen) { bazipingfen -= 40; linkLabelydzss2.Text += "铁扫-"; 铁扫真假 = 1; } } } if (radioButtonll.Checked) { if (ndz == sii || ndz == you || ndz == chou) { if (ydz == wei) { bazipingfen -= 40; linkLabelydzss2.Text += "铁扫-"; 铁扫真假 = 1; } } } if (radioButtonvv.Checked) { if (ndz == sii || ndz == you || ndz == chou) { if (ydz == xuu) { bazipingfen -= 40; linkLabelydzss2.Text += "铁扫-"; 铁扫真假 = 1; } } } if (铁扫真假 == 1) { string 铁扫 = "《铁扫》\r\n\r\n铁扫为八字神煞之一,俗称“扫帚星”,亦称“铁扫八败”。根据秘传的破法,当女方出嫁之时,在娘家凑足“五谷”,让陪同出嫁的送客随身带到夫家大门口抛在地上,新郎递给新娘一把新扫帚,让新娘把“五谷”扫进院内,然后用红布包起来,放在夫家的柜子里,以示旺家。在中国的古代,受传统思想的影响,人们认为女命犯铁扫帚最不吉,出嫁男方后,会给夫家带来霉运、破家、克夫再嫁。\r\n\r\n二、八字神煞铁扫的查法\r\n\r\n以男女出生的年份,对应出生的阴历月份,见者即是犯铁扫寻帚。具体查法如下。\r\n\r\n申子辰年,男命生于正月,女出生在十二月。\r\n\r\n亥卯未年,男命生于二月,女命生于八月。\r\n\r\n寅午戌年,男命生于四月,女命生于七月。\r\n\r\n巳酉丑年,男命生于六月,女命生于九月。\r\n\r\n三、八字神煞铁扫的作用\r\n\r\n铁扫意味着倒霉、厄运,不止女人命犯铁扫帚不吉,男命也是如此。一方面自己一生很坎坷很挫折,诸事不顺,总做不起来,起起落落,多成多败,尤其事业财运差,注定事事无成的命。另外一方面也会影响配偶与家庭,导致家人家庭不顺。\r\n\r\n四、铁扫在四柱的意义\r\n\r\n四柱八字中的铁扫帚,其实也有吉凶之说,据说生在上午的人,命犯铁扫帚是把家财向外面扫,越扫越穷,才是真正的不吉。生在下午及晚上的人,命犯铁扫帚,是把外财向家里扫,越扫越富。 \r\n\r\n\r\n\r\n"; 命局神煞 += 铁扫; } } //学堂 if (jia == jia) { int 学堂真假 = 0; if (wuxingguilei == 1) { if (ydz == sii) { ydzxuetang = 1; linkLabelydzss1.Text += "学堂-"; 学堂真假 = 1; } if (rdz == sii) { rdzxuetang = 1; linkLabelrdzss1.Text += "学堂-"; 学堂真假 = 1; } if (sdz == sii) { sdzxuetang = 1; linkLabelsdzss1.Text += "学堂-"; 学堂真假 = 1; } } if (wuxingguilei == 2) { if (ydz == shen) { ydzxuetang = 1; linkLabelydzss1.Text += "学堂-"; 学堂真假 = 1; } if (rdz == shen) { rdzxuetang = 1; linkLabelrdzss1.Text += "学堂-"; 学堂真假 = 1; } if (sdz == shen) { sdzxuetang = 1; linkLabelsdzss1.Text += "学堂-"; 学堂真假 = 1; } } if (wuxingguilei == 3) { if (ydz == hai) { ydzxuetang = 1; linkLabelydzss1.Text += "学堂-"; 学堂真假 = 1; } if (rdz == hai) { rdzxuetang = 1; linkLabelrdzss1.Text += "学堂-"; 学堂真假 = 1; } if (sdz == hai) { sdzxuetang = 1; linkLabelsdzss1.Text += "学堂-"; 学堂真假 = 1; } } if (wuxingguilei == 4) { if (ydz == yin) { ydzxuetang = 1; linkLabelydzss1.Text += "学堂-"; 学堂真假 = 1; } if (rdz == yin) { rdzxuetang = 1; linkLabelrdzss1.Text += "学堂-"; 学堂真假 = 1; } if (sdz == yin) { sdzxuetang = 1; linkLabelsdzss1.Text += "学堂-"; 学堂真假 = 1; } } if (wuxingguilei == 5) { if (ydz == shen) { ydzxuetang = 1; linkLabelydzss1.Text += "学堂-"; 学堂真假 = 1; } if (rdz == shen) { rdzxuetang = 1; linkLabelrdzss1.Text += "学堂-"; 学堂真假 = 1; } if (sdz == shen) { sdzxuetang = 1; linkLabelsdzss1.Text += "学堂-"; 学堂真假 = 1; } } if (学堂真假 == 1) { string 学堂 = "《学堂》\r\n\r\n八字入门 中,学堂者,又称文星,如人读书在学堂,主学业功名之事,凡此星入命,主人聪明,文才出众,可得考职功名,登科及第,功名显达。\r\n\r\n\r\n\r\n2、八字神煞 学堂 口诀\r\n\r\n金命见巳,辛巳为正;\r\n\r\n木命见亥,己亥为正;\r\n\r\n水命见申,甲申为正;\r\n\r\n土命见申,戊申为正;\r\n\r\n火命见寅,丙寅为正。\r\n\r\n3、八字 神煞 学堂查法\r\n\r\n学堂的查法有多种说法,其中比较普遍的查法就是以年柱干支纳音取之。以年纳音查月日时支。具体查法有如下五种:\r\n\r\n① 年纳音为木,月日时支见亥,就是学堂入命;\r\n\r\n② 年纳音为火,月日时支见寅,就是学堂入命;\r\n\r\n③ 年纳音为土,月日时支见申,就是学堂入命;\r\n\r\n④ 年纳音为金,月日时支见巳,就是学堂入命;\r\n\r\n⑤ 年纳音为水,月日时支见申,就是学堂入命。\r\n\r\n纳音五行对照表\r\n\r\n甲子乙丑海中金,丙寅丁卯炉中火。戊辰己巳大林木,庚午辛未路傍土。\r\n\r\n壬申癸酉剑锋金,甲戌乙亥山头火。丙子丁丑涧下水,戊寅己卯城头土。\r\n\r\n庚辰辛巳白蜡金,壬午癸未杨柳木。甲申乙酉泉中水,丙戌丁亥屋上土。\r\n\r\n戊子己丑霹雳火,庚寅辛卯松柏木。壬辰癸巳长流水,甲午乙未砂中金。\r\n\r\n丙申丁酉山下火,戊戌己亥平地木。庚子辛丑壁上土,壬寅癸卯金箔金。\r\n\r\n甲辰乙巳覆灯火,丙午丁未天河水。戊申己酉大驿土,庚戌辛亥钗钏金。\r\n\r\n壬子癸丑桑柘木,甲寅乙卯大溪水。丙辰丁巳沙中土,戊午己未天上火。\r\n\r\n庚申辛酉石榴木,壬戌癸亥大海水。\r\n\r\n二、八字神煞学堂代表什么\r\n\r\n1、神煞学堂在 年柱 ,多学多才\r\n\r\n年柱有学堂,意味着你的长辈都是智慧超群的人,各个都是多学多才,聪明伶俐巧智,稿子冠世,一辈子荣华富贵。\r\n\r\n2、神煞学堂在月柱,智慧过人\r\n\r\n神煞学堂在月柱,表明自个大家族的兄弟姐妹学业成绩非常好,自个学业成绩功名之事,有利于学术研究及发展事业,智慧过人,功名显达。\r\n\r\n3、神煞学堂在日柱,文章出众\r\n\r\n学堂在日柱,则学堂、词馆为用神,岁运逢之,利考学,主登科及第,学业专精,文章出众,可为教授、学者。\r\n\r\n4、神煞学堂在时柱,子女好学\r\n\r\n时柱可看生时之美恶,断晚年之荣辱,辩归宿之朝向,推子女之盈虚。神煞学堂在时柱,表示子女好学,学识渊博,颇有文采。 \r\n\r\n\r\n\r\n"; 命局神煞 += 学堂; } } //桃花煞 if (jia == jia) { int 红艳煞真假 = 0; if (rtg == jia) { if (ndz == wuma) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == wuma) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == wuma) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == wuma) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == yii) { if (ndz == shen) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == shen) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == shen) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == shen) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == bing) { if (ndz == yin) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == yin) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == yin) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == yin) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == ding) { if (ndz == wei) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == wei) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == wei) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == wei) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == wuu) { if (ndz == chen) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == chen) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == chen) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == chen) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == jii) { if (ndz == chen) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == chen) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == chen) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == chen) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == geng) { if (ndz == xuu) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == xuu) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == xuu) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == xuu) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == xin) { if (ndz == you) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == you) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == you) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == you) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == ren) { if (ndz == zii) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == zii) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == zii) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == zii) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (rtg == gui) { if (ndz == shen) { linkLabelndzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (ydz == shen) { linkLabelydzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (rdz == shen) { linkLabelrdzss2.Text += "桃花-"; 红艳煞真假 = 1; } if (sdz == shen) { linkLabelsdzss2.Text += "桃花-"; 红艳煞真假 = 1; } } if (红艳煞真假 == 1) { string 红艳煞 = "《红艳煞》\r\n\r\n红艳桃花,全名叫做红艳桃花煞。红艳桃花主情感方面浪漫冲动、易一见钟情等。面对追求者示爱,\r\n\r\n很容易动情而接受对方。命中有红艳桃花代表异性缘极佳,不管到哪里都有异性关注,感情世界非常丰富。\r\n\r\n不过也主男人风流多情,女子较多情要知道越是艳丽越要克制,多多修身养性才好。\r\n\r\n红艳的查法:\r\n\r\n诗曰: 癸临申上丁见未,甲乙午申庚见戌,戊己怕辰壬怕子,六丙逢寅辛遇鸡。\r\n\r\n以日干为主,查四个地支。甲见午、乙见申、丙见寅、丁见未、戊见辰、己见辰、庚见戌、辛见酉、壬见子、癸见申,即为红艳煞。\r\n\r\n二、红艳煞怎么化解\r\n\r\n万煞不离五行宗,红艳煞可采用五行通关、阴阳相济之法化解。犯红艳煞招惹烂桃花,将桃花斩放于生肖桃花位。\r\n\r\n申、子、辰命(生肖属猴、鼠、龙)的人放住宅酉位(西方)。\r\n\r\n亥、卯、未命(生肖属猪、兔、羊)的人放在住宅子位(北方)。\r\n\r\n巳、酉、丑命(生肖属蛇、鸡、牛)的人放在住宅午位(南方)。\r\n\r\n寅、午、戌命(生肖属虎、马、狗)的人放在住宅卯位(东方)。 \r\n\r\n\r\n\r\n"; 命局神煞 += 红艳煞; } } //文昌星 if (jia == jia) { int 文昌星真假 = 0; if (rtg == jia) { if (ndz == sii) { ndzwenchangxing = 1; linkLabelndzss2.Text += "文昌-"; 文昌星真假 = 1; } if (ydz == sii) { ydzwenchangxing = 1; linkLabelydzss2.Text += "文昌-"; 文昌星真假 = 1; } if (rdz == sii) { rdzwenchangxing = 1; linkLabelrdzss2.Text += "文昌-"; 文昌星真假 = 1; } if (sdz == sii) { sdzwenchangxing = 1; linkLabelsdzss2.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == yii) { if (ndz == wuma) { ndzwenchangxing = 1; linkLabelndzss2.Text += "文昌-"; 文昌星真假 = 1; } if (ydz == wuma) { ydzwenchangxing = 1; linkLabelydzss2.Text += "文昌-"; 文昌星真假 = 1; } if (rdz == wuma) { rdzwenchangxing = 1; linkLabelrdzss2.Text += "文昌-"; 文昌星真假 = 1; } if (sdz == wuma) { sdzwenchangxing = 1; linkLabelsdzss2.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == bing || rtg == wuu) { if (ndz == shen) { ndzwenchangxing = 1; linkLabelndzss2.Text += "文昌-"; 文昌星真假 = 1; } if (ydz == shen) { ydzwenchangxing = 1; linkLabelydzss2.Text += "文昌-"; 文昌星真假 = 1; } if (rdz == shen) { rdzwenchangxing = 1; linkLabelrdzss2.Text += "文昌-"; 文昌星真假 = 1; } if (sdz == shen) { sdzwenchangxing = 1; linkLabelsdzss2.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == ding || rtg == jii) { if (ndz == you) { ndzwenchangxing = 1; linkLabelndzss2.Text += "文昌-"; 文昌星真假 = 1; } if (ydz == you) { ydzwenchangxing = 1; linkLabelydzss2.Text += "文昌-"; 文昌星真假 = 1; } if (rdz == you) { rdzwenchangxing = 1; linkLabelrdzss2.Text += "文昌-"; 文昌星真假 = 1; } if (sdz == you) { sdzwenchangxing = 1; linkLabelsdzss2.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == geng) { if (ndz == hai) { ndzwenchangxing = 1; linkLabelndzss2.Text += "文昌-"; 文昌星真假 = 1; } if (ydz == hai) { ydzwenchangxing = 1; linkLabelydzss2.Text += "文昌-"; 文昌星真假 = 1; } if (rdz == hai) { rdzwenchangxing = 1; linkLabelrdzss2.Text += "文昌-"; 文昌星真假 = 1; } if (sdz == hai) { sdzwenchangxing = 1; linkLabelsdzss2.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == xin) { if (ndz == zii) { ndzwenchangxing = 1; linkLabelndzss2.Text += "文昌-"; 文昌星真假 = 1; } if (ydz == zii) { ydzwenchangxing = 1; linkLabelydzss2.Text += "文昌-"; 文昌星真假 = 1; } if (rdz == zii) { rdzwenchangxing = 1; linkLabelrdzss2.Text += "文昌-"; 文昌星真假 = 1; } if (sdz == zii) { sdzwenchangxing = 1; linkLabelsdzss2.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == ren) { if (ndz == yin) { ndzwenchangxing = 1; linkLabelndzss2.Text += "文昌-"; 文昌星真假 = 1; } if (ydz == yin) { ydzwenchangxing = 1; linkLabelydzss2.Text += "文昌-"; 文昌星真假 = 1; } if (rdz == yin) { rdzwenchangxing = 1; linkLabelrdzss2.Text += "文昌-"; 文昌星真假 = 1; } if (sdz == yin) { sdzwenchangxing = 1; linkLabelsdzss2.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == gui) { if (ndz == mao) { ndzwenchangxing = 1; linkLabelndzss2.Text += "文昌-"; 文昌星真假 = 1; } if (ydz == mao) { ydzwenchangxing = 1; linkLabelydzss2.Text += "文昌-"; 文昌星真假 = 1; } if (rdz == mao) { rdzwenchangxing = 1; linkLabelrdzss2.Text += "文昌-"; 文昌星真假 = 1; } if (sdz == mao) { sdzwenchangxing = 1; linkLabelsdzss2.Text += "文昌-"; 文昌星真假 = 1; } } if (文昌星真假 == 1) { string 文昌星 = "《文昌》\r\n\r\n文昌贵人是中国民间信仰的一位神仙,天上星官的名字。间认为它是专门管理人间读书和文上功名的一个天上官员。文昌贵人实际上是食神的临官宫。如,甲的食神是丙,食神的作用是泄身吐秀,又叫着“文星”,丙禄居巳,所以甲以巳为文昌。\r\n\r\n文昌贵人的查法\r\n\r\n古书云:文昌者乃食神之临官所在也。日干为主,先找到食神的天干,然后找到食神长生十二宫所在的临官之位即可。歌诀云:“甲巳乙午文昌位,丙戊申宫丁己鸡。庚猪辛鼠壬逢虎,癸人见卯上云梯。也就是说甲以丙火为食神,食神丙火的临官之地在巳,故甲干以“已”为文昌;乙以丁火为食神,食神丁火的临官为午,故乙干以“午火”为文昌;丙以戊土为食神,故丙干以申金为文昌;其他天干以此类推。结起来即,甲日见巳、乙日见午、丙日见申、丁日见酉、戊日见申、己日见酉、庚日见亥、辛日见子、壬日见寅、癸日见卯均为文昌贵人。\r\n\r\n另一查法更为易记,如甲丙戊庚壬阳日干出生的人,长生对宫就是文昌。甲木长生在亥,亥的对宫为巳,巳就是文昌。火长生在寅,寅的对宫是申,申就是文昌。阴日干的乙木长生在午,午本身就是文昌。火长生在酉,酉本身就是文昌。日干出生的人与阴日干不同,阳干出生的人喜欢活动,进入社会以后,将会干一番惊天动地的事业;阴日干出生的人,性格喜欢淸静,柔顺,事业进展较为缓慢。昌贵人在生日上出现为最好,在月时上比较次些,都以不受刑冲克害最为理想。\r\n\r\n命带文昌逢凶化吉、才华横溢\r\n\r\n文昌贵人多取食神之临官为贵,为食神建禄之称。昌贵人主人聪明,文笔好,记性好,学东西能举一反三,并主秀气,外表斯文,给人一种温文尔雅而谦虚的感觉。字命带文昌贵人的人,气质雅秀,举止温文,好学新知,具上进心,一生近官利贵,不与粗俗之辈乱交。带文昌贵人多主其人学习好,有灵性,是读书的材料。实证明,大多数命带文昌星的人,在考试中多能随机应变,不慌不忙地考出好成绩来,但必须是文昌贵人处于生旺之地,如文昌所坐之支为喜用神,文昌生财,文昌佩正印,文昌逢六合等,均主其人容易取得高学历。如文昌贵人遇冲破或见空,则主无力。\r\n\r\n文昌贵人的作用\r\n\r\n对于家庭的保护,重点要安排好学习、书桌、电视音响之位置这个位置在东方为佳因为紫气东来;对于企业,重点是把电话、宣传广告标识、电脑等放于北方为佳,因为南方为朱雀开口,距离南方越远越好这样才能发挥文昌最大作用的位置,以达到对外宣传的功效。们经过大量的实践经验,文昌风水对孩子、成年人以至企业皆有极大的作用。昌风水,是对公务员升官,一个十分重要的位置,对老总处理各类文件十分有益,对孩子读书非常有利位置,只有找出文昌风水位置,充分开发文昌风水位置;使公务员职务步步高升,使老总头脑敏捷,处理各类文件,深思熟虑,得心应手,充分发挥聪明才智;使小孩读书成绩步步高升;名列前茅;开发智力。\r\n\r\n文昌位的查法\r\n\r\n文昌位即为食神旺地,为泄秀之神,主才气学业功名之事,是学子们推崇的首选贵人星。用好此星,要根据命理需要,若食神为喜神,可加强文昌位气场,书房设于文昌位,或在此处放置文昌塔;若为忌神,则不必理会。\r\n\r\n1、宅屋文昌位查法\r\n\r\n就是依据宅屋的坐向,按八卦九星之吉凶方位,确定此宅的文昌位。昌位依房子坐向决定,如门朝向西,房子就是坐东朝西,就是震宅: \r\n\r\n(1)震宅\r\n\r\n 坐东朝西 西北位 。\r\n\r\n(2)巽宅\r\n\r\n坐东南朝西北 正南位 。\r\n\r\n(3)离宅\r\n\r\n坐南朝北 东南位 。\r\n\r\n(4)坤宅\r\n\r\n坐西南朝西北正西位 。\r\n\r\n(5)兑宅\r\n\r\n坐西朝东西南位 。\r\n\r\n(6) 干屋\r\n\r\n 坐西南朝东北 正东位 。\r\n\r\n(7)坎宅\r\n\r\n坐北朝南 东北位。\r\n\r\n(8)艮宅\r\n\r\n坐东北朝西南 正北位 。\r\n\r\n2、流年文昌\r\n\r\n流年就是每一年的宅相。年都有一颗“四禄”文昌星飞临某方位,而此处即是文昌位。年都有变化。年文昌有三元派也叫飞星派和天星派。其年年有变,较为繁琐,故需求助于风水师。\r\n\r\n3、本命文昌\r\n\r\n就是依据学子本人的生年或生日之天干,来确定文昌位。法以人为本,故甚灵验,现教授如下:\r\n\r\n是以学子本人生年天干为准,确定文昌位的方法。计算方法为:以生年尾数为准,查下表,即可知其文昌位。 \r\n\r\n\r\n\r\n"; 命局神煞 += 文昌星; } } //驿马 if (jia == jia) { int 驿马真假 = 0; if (ndz == yin || ndz == wuma || ndz == xuu || rdz == yin || rdz == wuma || rdz == xuu) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing) { if (ndz == shen) { ndztianma = 1; linkLabelndzss2.Text += "天马-"; 驿马真假 = 1; } if (ydz == shen) { ydztianma = 1; linkLabelydzss2.Text += "天马-"; 驿马真假 = 1; } if (rdz == shen) { rdztianma = 1; linkLabelrdzss2.Text += "天马-"; 驿马真假 = 1; } if (sdz == shen) { sdztianma = 1; linkLabelsdzss2.Text += "天马-"; 驿马真假 = 1; } } } if (ntg != bing && ytg != bing && rtg != bing && stg != bing) { if (ndz == yin || ndz == wuma || ndz == xuu || rdz == yin || rdz == wuma || rdz == xuu) { if (ndz == shen) { ndztianma = 1; linkLabelndzss2.Text += "驿马-"; 驿马真假 = 1; } if (ydz == shen) { ydztianma = 1; linkLabelydzss2.Text += "驿马-"; 驿马真假 = 1; } if (rdz == shen) { rdztianma = 1; linkLabelrdzss2.Text += "驿马-"; 驿马真假 = 1; } if (sdz == shen) { sdztianma = 1; linkLabelsdzss2.Text += "驿马-"; 驿马真假 = 1; } } } if (ndz == shen || ndz == zii || ndz == chen || rdz == shen || rdz == zii || rdz == chen) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren) { if (ndz == yin) { ndztianma = 1; linkLabelndzss2.Text += "天马-"; 驿马真假 = 1; } if (ydz == yin) { ydztianma = 1; linkLabelydzss2.Text += "天马-"; 驿马真假 = 1; } if (rdz == yin) { rdztianma = 1; linkLabelrdzss2.Text += "天马-"; 驿马真假 = 1; } if (sdz == yin) { sdztianma = 1; linkLabelsdzss2.Text += "天马-"; 驿马真假 = 1; } } } if (ntg != ren && ytg != ren && rtg != ren && stg != ren) { if (ndz == shen || ndz == zii || ndz == chen || rdz == shen || rdz == zii || rdz == chen) { if (ndz == yin) { ndzyima = 1; linkLabelndzss2.Text += "驿马-"; 驿马真假 = 1; } if (ydz == yin) { ydzyima = 1; linkLabelydzss2.Text += "驿马-"; 驿马真假 = 1; } if (rdz == yin) { rdzyima = 1; linkLabelrdzss2.Text += "驿马-"; 驿马真假 = 1; } if (sdz == yin) { sdzyima = 1; linkLabelsdzss2.Text += "驿马-"; 驿马真假 = 1; } } } if (ndz == sii || ndz == you || ndz == chou || rdz == sii || rdz == you || rdz == chou) { if (ntg == xin || ytg == xin || rtg == xin || stg == xin) { if (ndz == hai) { ndztianma = 1; linkLabelndzss2.Text += "天马-"; 驿马真假 = 1; } if (ydz == hai) { ydztianma = 1; linkLabelydzss2.Text += "天马-"; 驿马真假 = 1; } if (rdz == hai) { rdztianma = 1; linkLabelrdzss2.Text += "天马-"; 驿马真假 = 1; } if (sdz == hai) { sdztianma = 1; linkLabelsdzss2.Text += "天马-"; 驿马真假 = 1; } } } if (ntg != xin && ytg != xin && rtg != xin && stg != xin) { if (ndz == sii || ndz == you || ndz == chou || rdz == sii || rdz == you || rdz == chou) { if (ndz == hai) { ndzyima = 1; linkLabelndzss2.Text += "驿马-"; 驿马真假 = 1; } if (ydz == hai) { ydzyima = 1; linkLabelydzss2.Text += "驿马-"; 驿马真假 = 1; } if (rdz == hai) { rdzyima = 1; linkLabelrdzss2.Text += "驿马-"; 驿马真假 = 1; } if (sdz == hai) { sdzyima = 1; linkLabelsdzss2.Text += "驿马-"; 驿马真假 = 1; } } } if (ndz == hai || ndz == mao || ndz == wei || rdz == hai || rdz == mao || rdz == wei) { if (ntg == yii || ytg == yii || rtg == yii || stg == yii) { if (ndz == sii) { ndztianma = 1; linkLabelndzss2.Text += "天马-"; 驿马真假 = 1; } if (ydz == sii) { ydztianma = 1; linkLabelydzss2.Text += "天马-"; 驿马真假 = 1; } if (rdz == sii) { rdztianma = 1; linkLabelrdzss2.Text += "天马-"; 驿马真假 = 1; } if (sdz == sii) { sdztianma = 1; linkLabelsdzss2.Text += "天马-"; 驿马真假 = 1; } } } if (ntg != yii && ytg != yii && rtg != yii && stg != yii) { if (ndz == hai || ndz == mao || ndz == wei || rdz == hai || rdz == mao || rdz == wei) { if (ndz == sii) { ndzyima = 1; linkLabelndzss2.Text += "驿马-"; 驿马真假 = 1; } if (ydz == sii) { ydzyima = 1; linkLabelydzss2.Text += "驿马-"; 驿马真假 = 1; } if (rdz == sii) { rdzyima = 1; linkLabelrdzss2.Text += "驿马-"; 驿马真假 = 1; } if (sdz == sii) { sdzyima = 1; linkLabelsdzss2.Text += "驿马-"; 驿马真假 = 1; } } } if (驿马真假 == 1) { string 驿马 = "《驿马》\r\n\r\n命带驿马,则一生多走动,经云:“驿马入命,心不安闲。”\r\n\r\n岁运逢驿马,则主动迁、调遣、搬家、出差、旅行、出国等。\r\n\r\n驿马查法以年支、日支起:\r\n\r\n申子辰马在寅,寅午戌马在申。\r\n\r\n巳酉丑马在亥,亥卯未马在巳。\r\n\r\n其中,亥卯未不宜见驿马。《五行精纪·卷十六·论亥卯未马》有云:“亥卯未马三辰,不宜坐着巳马。若一辰坐者,少年虽泰后还穷。若三辰全见马者,纵有官资,终成下贱。”\r\n\r\n其中,驿马天干透三合旺神,为“天马”,主贵。即:\r\n\r\n寅午戌见丙申,申子辰见壬寅。\r\n\r\n巳酉丑见辛亥,亥卯未见乙巳。\r\n\r\n原局见驿马,申子辰马在寅,应期在亥卯未寅年月日时。\r\n\r\n寅午戌马在申,应期在巳酉丑神年月日时。\r\n\r\n巳酉丑马在亥,应期在申子辰亥年月日时。\r\n\r\n亥卯未马在巳,应期在寅午戌巳年月日时。\r\n\r\n驿马生旺,主人气韵凝峻,通变趋时,平生多声望。\r\n\r\n驿马死绝,则主性情有头无尾,或是或非,一生少成,漂泊不定。\r\n\r\n有诗为证:\r\n\r\n库马少年出壮,旺马资旺荣昌。\r\n\r\n生马必出远方,弱马劳禄无宁。\r\n\r\n八字中有多个驿马,则主心意不定,见异思迁。一生不安,东奔西走。飘泊无定,万分辛劳。诗云:\r\n\r\n八字驿马纷交驰,身荣劳碌在东西。\r\n\r\n倘有身闲心不定,动则风流静则悲。\r\n\r\n原局无驿马,岁运见驿马,必主动迁。\r\n\r\n驿马逢冲,为“鞭策马”、“马后加鞭”,主大动。小孩八字有鞭策马,易患有小儿多动症。经云:“马后加鞭,朝乎北而墓乎南”。\r\n\r\n驿马逢冲,驿马坐阳刃、元辰、空亡、七杀、劫煞,主凶,慎防血光病灾。\r\n\r\n原局驿马逢合,为“合绊马”,马受牵绊掣足,主有牵制之虑,想动却不能动。\r\n\r\n岁运驿马逢合为用神,主迁官得禄。成鸳鸯合驿马,主官职崇重。\r\n\r\n命宫若有驿马,必离故乡。\r\n\r\n男命马入妻宫,必得能家之妇。\r\n\r\n男命驿马天干为正财,商贾之命。主得贤妻而能治家,也主可能会娶远方之妻。经云:“若是财星坐四马,妻贤无处不悠悠。”\r\n\r\n驿马与咸池同柱,为“桃花马”,主因美色而走远方或亡身。\r\n\r\n女命则不喜有驿马,更不喜驿马逢冲,尤忌二位以上,或者驿马逢冲。主一生劳碌奔波,心意难平,并有可能红杏出墙。诗云:\r\n\r\n驿马多逢无礼刑,临官帝旺更恼人。\r\n\r\n柱中再有咸池遇,此等佳人不要寻。\r\n\r\n女命八字带驿马,为子卯相刑,或临禄旺之地,再带咸池桃花,则为淫娼之妇。\r\n\r\n女命驿马坐独官,主夫富贵,也主远嫁。\r\n\r\n女命驿马与天乙贵人同柱,不利姻缘。经云:“驿马坐贵神,终究落风尘。”\r\n\r\n年上临马,祖上在外,不是经商,便离家乡。\r\n\r\n月上临马,适合经商,变动频繁,恒心缺乏。\r\n\r\n日上临马,初限驳杂,虎头蛇尾,中限荣昌。\r\n\r\n时上临马,名扬四海,经贸有方,富贵荣华。\r\n\r\n贵人骑马,权职晋升。天乙跃马,闯出国界。\r\n\r\n常人骑马,走南闯北,经常迁动,劳劳碌碌。\r\n\r\n马头带剑,威风凛凛,舞刀弄枪,镇守边疆。\r\n\r\n贵妇骑马,风流红霞,活泼雀跃,歌舞交加。\r\n\r\n马星被合,有则如无,马星落空,失蹄落鬃。\r\n\r\n马星被冲,必出远方,马奔财乡,财发势猛。\r\n\r\n岁运逢驿马与病符(太岁后一位)同位,主病惊。\r\n\r\n岁运逢驿马与官符(太岁前四位)同位,主官事惊恐。\r\n\r\n岁运逢驿马与宅舍(太岁前五位,即小耗)同位,主口舌惊恐。\r\n\r\n驿马,儿童与老人不宜见之。《五行精纪·卷十六》有云:“老少并不堪乘马,马在五行中动跃神也。”\r\n\r\n童限十二岁以下者,岁运不宜见驿马,主惊病摔倒,故又名“雷公”。\r\n\r\n老年人,岁运不宜见驿马,主气虚、腰疼、脚疼。\r\n\r\n经云:“马奔财乡,如发猛虎。马头带剑,威震边疆。马逢鞭寨,身不安闲。”\r\n\r\n马奔财乡,如发猛虎。指财星为喜用神,财星为驿马,为“财马”,岁运逢之,主大发其财。如癸亥年生人见丁巳。\r\n\r\n马头带剑,威震边疆。指驿马临庚辛金,或所在柱纳音为金,多出身行伍,否则必背井离乡。如亥卯未人见辛巳。\r\n\r\n马逢鞭寨,身不安闲。指时柱坐驿马,主人晚年不得安闲。如亥卯未年巳时。\r\n\r\n驿马为年干或日干之禄,为“禄马同乡”,简称“禄马”,主贵,福力优游。如甲禄在寅,而甲子年日得丙寅时。\r\n\r\n驿马天干为比劫,为己身之马,为“活马”,主贵,也主与兄弟姐妹各一方。经云:“身旺比肩坐驿马,兄弟飘蓬好潇洒。”\r\n\r\n驿马天干为食神,为“名位马”,主有声誉,主贵。\r\n\r\n马头天干为七杀,或纳音克年柱,为“鬼马”,多主横祸。或与孤辰、吊客、丧门并者,离乡背井之人,或为僧道,或为商贾。驿马坐七杀、阳刃、劫煞,主灾伤不轻。\r\n\r\n驿马天干为正官,主因公务升迁之事而迁动,如为用神,多主升迁。\r\n\r\n驿马喜与财、官、贵人同柱,驿马天干为财星,商贾之命,男命主老婆勤快奔波,也主可能会娶远方之妻。岁运逢之,主因求财而迁动。如为喜用,多主大发其财。驿马地支为财星,为“马奔财乡”,简称“财马”,主富。\r\n\r\n经云:“正官贵人骑马,多升擢。财星骑马,财喜特丰隆。桃花骑马,为色亡身。劫煞骑马,灾伤不轻。”\r\n\r\n驿马天干为偏印,为“倒食禄鬼”,一生悭吝,机幸过贱。驿马大忌以年柱取天干带偏印,为“倒食马”,主人生多败。\r\n\r\n驿马天干为正印,主因求学,或搬家之事而有迁动。\r\n\r\n天马、活马、禄马、财马为大贵之马,为真马。除此以外之马,俱非吉马。\r\n\r\n真马奔动,财利争获。非真马奔动,苦劳无功。经云:“真马靑云得路,可致身于黄阁;三台八座,达位至公侯。”\r\n\r\n驿马,以禄马同乡为最佳,以活马次之,天马再次之,财马更次之。\r\n\r\n驿马忌空亡,住址多变迁,即不安其居之谓也。经云:“马落空亡,乃操心落魄之人。”\r\n\r\n驿马以年柱取为空亡,为“驮尸驿马”,主得官不久即亡身。\r\n\r\n四柱虽带驿马,而生日值空亡,为“蹶蹄马”,主人生三落三起。\r\n\r\n驿马干支忌相克,干克支,主多惊险。若遇多马聚于年时,为“一木系双马”,反主贵。如亥卯未人见癸巳。\r\n\r\n驿马喜专旺,驿马干支,干为马,支为驿,干支一气,为“有驿有马”、“四专驿马”,主贵。如亥卯未人见丁巳。\r\n\r\n驿马地支克月令地支,为“马克身”,主官禄易求,仕宦无滞,少年亨快,为官清显。常人遇之,小富。如亥卯未年酉月巳日。\r\n\r\n以驿马取见财库,为“马财库”,主平生游历四方,广得资财。如亥卯未年生人,巳火为驿马,巳火以金为财星,四柱见丑土财库。\r\n\r\n《五行精纪·卷十六》有云:“驮宝多门商广业,衔花偏是女奔人。”\r\n\r\n《三命通会·卷三·论驿马》有云:“商贾多爱驮宝,妇女最怕衔花。驮宝则富,衔花则淫。”\r\n\r\n年柱纳音克驿马为财,驿马天干为食神,为“驮宝马”,为富商多产业之命。如癸亥年大海水命,见巳为驿马,乙为食神,见乙巳覆灯火,纳音水克火为财。\r\n\r\n年柱纳音临官为驿马,为“衔花马”,男多淫荡,女多私情。衔花马如与年柱纳音同五行,或天干相同,尤重。如年柱纳音癸巳长流水命,以亥为临官,亥亦是驿马,为衔花马。见癸亥大海水,衔花马与年柱同为纳音水,尤重。 \r\n\r\n\r\n\r\n"; 命局神煞 += 驿马; } } //五鬼 if (jia == jia) { int 五鬼真假 = 0; if (ydz == zii) { if (ndz == chen) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == chen) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == chen) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == chou) { if (ndz == sii) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == sii) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == sii) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == yin) { if (ndz == wuma) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == wuma) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == wuma) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == mao) { if (ndz == wei) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == wei) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == wei) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == chen) { if (ndz == shen) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == shen) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == shen) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == sii) { if (ndz == you) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == you) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == you) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == wuma) { if (ndz == xuu) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == xuu) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == xuu) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == wei) { if (ndz == hai) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == hai) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == hai) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == shen) { if (ndz == zii) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == zii) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == zii) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == you) { if (ndz == chou) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == chou) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == chou) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == xuu) { if (ndz == yin) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == yin) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == yin) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (ydz == hai) { if (ndz == mao) { ndz5gui = 1; linkLabelndzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (rdz == mao) { rdz5gui = 1; linkLabelrdzss2.Text += "五鬼-"; 五鬼真假 = 1; } if (sdz == mao) { sdz5gui = 1; linkLabelsdzss2.Text += "五鬼-"; 五鬼真假 = 1; } } if (五鬼真假 == 1) { string 五鬼 = "《五鬼》\r\n\r\n五鬼星是八字 四柱 神煞中的一个主凶的凶煞,对人的命局有不利的影响。\r\n\r\n(五鬼入命的人容易招惹有戾气的人和事,可谓如同有鬼魅缠身)\r\n\r\n(有五鬼的人也大多能感知鬼,甚至与鬼交流)\r\n\r\n四柱神煞五鬼是什么意思?\r\n五鬼是瘟神,又称五瘟,此是五方力士,在天上为五鬼,在地为五瘟(神)。在八字理论当中,五鬼星是凶星之一。五鬼是杀伤力很强的地煞,五鬼在命理中称之为五鬼官符。\r\n五鬼在命理中的影响\r\n1、五鬼星是一个主破财、人口不安、疾病、死亡的凶煞,五鬼在命理中称之为五鬼官符,犯五鬼官符者,也就是日柱、神煞犯五鬼官符者,比较容易得到偏财,但是同时也较易惹上小人、是非和灾害等。流年犯五鬼官符者,就是运用此法的那一年之流年,正好逢十二岁君中之五鬼凶煞管辖之年。\r\n2、五鬼星阴气极重,能够扰乱先天八字的福运,让阴阳出现不平衡,运势下坡招小人。\r\n五鬼查法\r\n1、在四柱八字中,五鬼星的查法如下:以八字四柱中的月支查其他的地支,见者即是:子月支见辰支,丑月支见巳支,寅月支见午支,卯月支见未支,辰月支见申支,巳月支见酉支,午月支见戌支,未月支见亥支,申月支见子支,酉月支见丑支,戌月支见寅支,亥月支见卯支。即是命犯五鬼星。\r\n2、比如说,出生的日期 公历 是2016年12月30日7时58分(北京时间),星期五,出生农历是丙申年 十二月 初二日 辰时。那八字四柱分别是丙申 庚子 丙戌 壬辰。根据五鬼星的查法,这组八字中的月支是子,其他地支见辰,就是为命犯五鬼星。 \r\n"; 命局神煞 += 五鬼; } } //词馆 if (jia == jia) { int 词馆真假 = 0; if (ntg == jia) { if (ytg == geng && ydz == yin) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == geng && rdz == yin) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == geng && sdz == yin) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == yii) { if (ytg == xin && ydz == mao) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == xin && rdz == mao) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == xin && sdz == mao) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == bing) { if (ytg == yii && ydz == sii) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == yii && rdz == sii) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == yii && sdz == sii) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == ding) { if (ytg == wuu && ydz == wuma) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == wuu && rdz == wuma) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == wuu && sdz == wuma) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == wuu) { if (ytg == ding && ydz == sii) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == ding && rdz == sii) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == ding && sdz == sii) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == jii) { if (ytg == geng && ydz == wuma) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == geng && rdz == wuma) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == geng && sdz == wuma) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == geng) { if (ytg == ren && ydz == shen) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == ren && rdz == shen) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == ren && sdz == shen) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == xin) { if (ytg == gui && ydz == you) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == gui && rdz == you) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == gui && sdz == you) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == ren) { if (ytg == gui && ydz == hai) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == gui && rdz == hai) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == gui && sdz == hai) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (ntg == gui) { if (ytg == ren && ydz == xuu) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (rtg == ren && rdz == xuu) { rdzciguan = 1; linkLabelrtgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == ren && sdz == xuu) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == jia) { if (ytg == geng && ydz == yin) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == geng && sdz == yin) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == geng && ndz == yin) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == yii) { if (ytg == xin && ydz == mao) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == xin && sdz == mao) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == xin && ndz == mao) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == bing) { if (ytg == yii && ydz == sii) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == yii && sdz == sii) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == yii && ndz == sii) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == ding) { if (ytg == wuu && ydz == wuma) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == wuu && sdz == wuma) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == wuu && ndz == wuma) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == wuu) { if (ytg == ding && ydz == sii) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == ding && sdz == sii) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == ding && ndz == sii) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == jii) { if (ytg == geng && ydz == wuma) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == geng && sdz == wuma) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == geng && ndz == wuma) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == geng) { if (ytg == ren && ydz == shen) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == ren && sdz == shen) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == ren && ndz == shen) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == xin) { if (ytg == gui && ydz == you) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == gui && sdz == you) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == gui && ndz == you) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == ren) { if (ytg == gui && ydz == hai) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == gui && sdz == hai) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == gui && ndz == hai) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (rtg == gui) { if (ytg == ren && ydz == xuu) { ydzciguan = 1; linkLabelytgss.Text += "词馆-"; 词馆真假 = 1; } if (stg == ren && sdz == xuu) { sdzciguan = 1; linkLabelstgss.Text += "词馆-"; 词馆真假 = 1; } if (ntg == ren && ndz == xuu) { ndzciguan = 1; linkLabelntgss.Text += "词馆-"; 词馆真假 = 1; } } if (词馆真假 == 1) { string 词馆 = "《馆词》\r\n\r\n在八字之中,学堂和馆词其实是两种不同的神煞,但是因为二者在命理之中作用相近,就归为了一起。两者都是功名文章的象征。八字神煞学堂词馆解析,学术功名才气过人。\r\n\r\n八字神煞学堂词馆的查法\r\n\r\n不管是词馆还是学堂,都要以年干或日干为主,查其他三柱。\r\n\r\n词馆的查法口诀是:\r\n\r\n甲干见庚寅,乙干见辛卯;丙干见乙巳,丁干见戊午;戊干见丁巳,己干见庚午;庚干见壬申,辛干见癸酉;壬干见癸亥,癸干见壬戌。也就是说,年干或日干为甲,其他三柱中见有庚寅,谓之有词馆。年干或日干为乙,其他三柱中见有辛卯,就是词馆。\r\n\r\n\r\n八字神煞学堂词馆的详细解析\r\n\r\n古人云:“生来禄马配学堂,文星聚处人中瑞,天乙贵人配词馆,才名独冠英雄辈,降生不遇真学堂,才华岂能为拔萃”。学堂和词馆都是八字里与文曲相关的吉星。如果八字中带了这样的神煞,命主往往文才出众,登科及第,功名显达。并且一生之中多儒雅温顺,品性高洁。 \r\n\r\n\r\n\r\n"; 命局神煞 += 词馆; } } //流霞煞 if (jia == jia) { int 流霞煞真假 = 0; if (rtg == jia) { if (ndz == you) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == you) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == you) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == you) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == yii) { if (ndz == xuu) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == xuu) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == xuu) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == xuu) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == bing) { if (ndz == wei) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == wei) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == wei) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == wei) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == ding) { if (ndz == shen) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == shen) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == shen) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == shen) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == wuu) { if (ndz == sii) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == sii) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == sii) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == sii) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == jii) { if (ndz == wuma) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == wuma) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == wuma) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == wuma) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == geng) { if (ndz == chen) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == chen) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == chen) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == chen) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == xin) { if (ndz == mao) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == mao) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == mao) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == mao) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == ren) { if (ndz == hai) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == hai) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == hai) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == hai) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == gui) { if (ndz == yin) { ndzliuxiasha = 1; linkLabelndzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (ydz == yin) { ydzliuxiasha = 1; linkLabelydzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (rdz == yin) { rdzliuxiasha = 1; linkLabelrdzss1.Text += "流霞-"; 流霞煞真假 = 1; } if (sdz == yin) { sdzliuxiasha = 1; linkLabelsdzss1.Text += "流霞-"; 流霞煞真假 = 1; } } if (流霞煞真假 == 1) { string 流霞煞 = "《流霞煞》\r\n\r\n1、八字神煞流霞查法\r\n\r\n① 查法口诀:甲日酉、乙日戌、丙日未、丁日申、戊日巳、己日午、庚日辰、辛日卯、壬日亥、癸日寅。\r\n\r\n② 查法口诀解析:从八字命局中,以出生日干查四支,见之者为是,譬如,甲日酉的意思就是指日干为甲,地支中有酉,则为流霞煞。\r\n\r\n\r\n\r\n2、八字神煞流霞是什么\r\n\r\n流霞为煞,若命带流霞为凶,并且没有化解则表示命途多舛。男命带流霞最忌酒色伤身,女命带流霞忌产中亡,具体来说,男命容易容易酒色关系而招惹祸患,女命则容易遭遇多种生产难题,导致生产不易,甚至会危及到生命。\r\n\r\n\r\n二、八字神煞流霞怎么化解\r\n\r\n八字命理中,最忌讳凶神带重,大运流年又走在流霞冲克之地。若是命带流霞为凶则不吉利,称之位命劫。但是若是八字命理中有吉神转化,即有吉神化解流霞带来的凶煞,则吉有可能转危为安,趋吉避凶。若没有吉神,则也可以祈福神灵,平时行善积德,佩戴吉祥物件,并且在日常中注意个人安全,尤其是在不利的流年岁月期间时候,外出需多加谨慎。\r\n\r\n\r\n\r\n"; 命局神煞 += 流霞煞; } } //十灵日 if (jia == jia) { int 十灵日真假 = 0; if (rtg == jia && rdz == chen) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == yii && rdz == hai) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == bing && rdz == chen) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == ding && rdz == you) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == geng && rdz == xuu) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == geng && rdz == yin) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (rtg == gui && rdz == wei) { bazipingfen += 100; linkLabelrtgss.Text += "十灵-"; 十灵日真假 = 1; } if (十灵日真假 == 1) { string 十灵日 = "《十灵日》\r\n\r\n1、十灵日的含义\r\n\r\n何谓十灵日,实际上就是日柱干支中遇着甲辰、乙亥、丙辰、丁酉、戊午、庚戌、庚寅、辛亥、壬寅、癸未。十灵日者乃聪明伶俐之意也。\r\n\r\n2、十灵日的查法\r\n\r\n歌曰:甲辰乙亥与丙辰,丁酉戊午又庚寅。庚戌辛亥与癸未,又加壬寅叫十灵。也就是查十灵日看自己日柱的干支,甲申、乙酉、丙子、丁丑、戊午、己丑、庚寅、辛卯、壬午、癸未日出生的人都是。十灵日以日柱为准,年、月、时柱见之不是。\r\n\r\n二、十灵日出生的人命怎样\r\n\r\n1、十灵日出生的人,男子性灵聪颖,好诗书文章、时尚杂论等。而女子的话,气质佳长相灵秀,十分动人。\r\n\r\n2、十灵日主聪慧聪明,容易洞悉宗教之星,这类人往往直觉敏锐,善于察言观色、领悟力、领会力,同时同理心很强,有善解人意等心性。\r\n\r\n3、十灵日出生的人灵感过人,容易出名,博得名望。然若格局组合破格,则不论也。若格局组合较好,十灵日则发功显贵,迥异常人。\r\n\r\n\r\n"; 命局神煞 += 十灵日; } } //禄神 if (jia == jia) { int 禄神真假 = 0; if (rtg == jia) { if (ndz == yin) { ndzlushen = 1; linkLabelndzss1.Text += "禄神-"; 禄神真假 = 1; } if (ydz == yin) { ydzlushen = 1; linkLabelydzss1.Text += "禄神-"; 禄神真假 = 1; } if (rdz == yin) { rdzlushen = 1; linkLabelrdzss1.Text += "禄神-"; 禄神真假 = 1; } if (sdz == yin) { sdzlushen = 1; linkLabelsdzss1.Text += "禄神-"; 禄神真假 = 1; } } if (rtg == yii) { if (ndz == mao) { ndzlushen = 1; linkLabelndzss1.Text += "禄神-"; 禄神真假 = 1; } if (ydz == mao) { ydzlushen = 1; linkLabelydzss1.Text += "禄神-"; 禄神真假 = 1; } if (rdz == mao) { rdzlushen = 1; linkLabelrdzss1.Text += "禄神-"; 禄神真假 = 1; } if (sdz == mao) { sdzlushen = 1; linkLabelsdzss1.Text += "禄神-"; 禄神真假 = 1; } } if (rtg == bing || rtg == wuu) { if (ndz == sii) { ndzlushen = 1; linkLabelndzss1.Text += "禄神-"; 禄神真假 = 1; } if (ydz == sii) { ydzlushen = 1; linkLabelydzss1.Text += "禄神-"; 禄神真假 = 1; } if (rdz == sii) { rdzlushen = 1; linkLabelrdzss1.Text += "禄神-"; 禄神真假 = 1; } if (sdz == sii) { sdzlushen = 1; linkLabelsdzss1.Text += "禄神-"; 禄神真假 = 1; } } if (rtg == ding || rtg == jii) { if (ndz == wuma) { ndzlushen = 1; linkLabelndzss1.Text += "禄神-"; 禄神真假 = 1; } if (ydz == wuma) { ydzlushen = 1; linkLabelydzss1.Text += "禄神-"; 禄神真假 = 1; } if (rdz == wuma) { rdzlushen = 1; linkLabelrdzss1.Text += "禄神-"; 禄神真假 = 1; } if (sdz == wuma) { sdzlushen = 1; linkLabelsdzss1.Text += "禄神-"; 禄神真假 = 1; } } if (rtg == geng) { if (ndz == shen) { ndzlushen = 1; linkLabelndzss1.Text += "禄神-"; 禄神真假 = 1; } if (ydz == shen) { ydzlushen = 1; linkLabelydzss1.Text += "禄神-"; 禄神真假 = 1; } if (rdz == shen) { rdzlushen = 1; linkLabelrdzss1.Text += "禄神-"; 禄神真假 = 1; } if (sdz == shen) { sdzlushen = 1; linkLabelsdzss1.Text += "禄神-"; 禄神真假 = 1; } } if (rtg == xin) { if (ndz == you) { ndzlushen = 1; linkLabelndzss1.Text += "禄神-"; 禄神真假 = 1; } if (ydz == you) { ydzlushen = 1; linkLabelydzss1.Text += "禄神-"; 禄神真假 = 1; } if (rdz == you) { rdzlushen = 1; linkLabelrdzss1.Text += "禄神-"; 禄神真假 = 1; } if (sdz == you) { sdzlushen = 1; linkLabelsdzss1.Text += "禄神-"; 禄神真假 = 1; } } if (rtg == ren) { if (ndz == hai) { ndzlushen = 1; linkLabelndzss1.Text += "禄神-"; 禄神真假 = 1; } if (ydz == hai) { ydzlushen = 1; linkLabelydzss1.Text += "禄神-"; 禄神真假 = 1; } if (rdz == hai) { rdzlushen = 1; linkLabelrdzss1.Text += "禄神-"; 禄神真假 = 1; } if (sdz == hai) { sdzlushen = 1; linkLabelsdzss1.Text += "禄神-"; 禄神真假 = 1; } } if (rtg == gui) { if (ndz == zii) { ndzlushen = 1; linkLabelndzss1.Text += "禄神-"; 禄神真假 = 1; } if (ydz == zii) { ydzlushen = 1; linkLabelydzss1.Text += "禄神-"; 禄神真假 = 1; } if (rdz == zii) { rdzlushen = 1; linkLabelrdzss1.Text += "禄神-"; 禄神真假 = 1; } if (sdz == zii) { sdzlushen = 1; linkLabelsdzss1.Text += "禄神-"; 禄神真假 = 1; } } if (禄神真假 == 1) { string 禄神 = "《禄神》\r\n\r\n禄神为 八字 中的 神煞 之一。禄者,福也,善也。从精神方面来说,禄是禀受于天的种种好处;从实质来说,禄是“食禄”。若命中逢之,主享俸禄,丰衣足食。\r\n一、禄神的查法\r\n\r\n古诀云:“甲禄在寅乙在卯,丙戊丁己巳午找,庚辛申酉是禄位,壬逢亥兮癸子好。”也就是说,甲之禄在寅,乙之禄在卯,丙戊之禄在巳,丁己之禄在午,庚之禄在申,辛之禄在酉,壬之禄在亥,癸之禄在子。 八字命局 中,以 日干 或年干查四支,见之者为是。\r\n\r\n以“甲之禄在寅”为例:是指如日干(或年干)为“甲”,四柱 地支 中见“寅”,则为有禄神。如“寅”出现在年支称为岁禄;“寅”出现在月支称为建禄;“寅”出现在日支称为坐禄;“寅”出现在时支称为归禄。如果在流年大运中出现“寅”,为运程中见禄神。\r\n二、命逢禄神之特征\r\n\r\n1、岁禄\r\n\r\n禄神在年支者为岁禄,也称为元禄,主其人能得祖上福荫,气质高贵,身体健康,自信要强,性急燥,易得罪人,记忆力好,勤劳致富,一生少闲。武富、武贵,技术研究方面独具慧眼。若逢卫破,主家道中落。身(日主)若太旺,不屑顾祖产,不愿坐享现成之福,自己在外乡独创 事业 。若逢偏印,即破禄而无禄。禄临年支喜财官透干,透财,富。透官,贵。\r\n\r\n2、建禄\r\n\r\n禄神在月支为建禄,其人大多性格务实,注重合理、平安的、实用的表现。通常在中年发达,过着稳定的生活,绝大多数会离开故乡任职创业。女性宜当教师。凡是建禄,一律均怕空亡或犯冲。比如:取以日柱为主导用神,不幸又入空亡。犯刑冲破害,又不得吉神来解救,必定“贫贱为奴缺少衣食,没有安身居住之地。”又如:甲禄在寅,遇见申金冲为破禄,则禄被冲散,衣食不足。财源不聚,贵人停职剥官,普通百姓衣禄不足。\r\n\r\n3、专禄\r\n\r\n禄神在日支为专禄,主其人会享受,爱过豪华奢侈的生活。要有 羊刃 来保护(因禄柔、刃刚),若被合去则无禄;被冲主克配偶。\r\n\r\n4、归禄\r\n\r\n禄神在时为“归禄”,不喜官星,喜羊刃、身旺、财星。不但自己不会追求物质享受,反而为后而勤奋努力。逢合变无禄,逢冲,主克子女或寿终。见食神、财星,多主名利双收。\r\n\r\n5、破禄\r\n\r\n禄神忌落 空亡 之地,称为财库落空,一生做事只怕是有劳无功,虚名虚利,不足取食。禄神逢冲谓之破禄,如取以为用,又不得吉神解厄, 贵人 停职剥官,常人衣禄不足。月支建禄被破,贫祖无屋,抛乡离故,奔走他方营谋。大运流年与禄神冲克有凶讯,小则 破财 ,大则严重病灾不免。\r\n三、禄神之吉凶喜忌\r\n\r\n1、甲禄在寅\r\n\r\n见丙寅为福星禄,戊寅为伏马禄,俱吉。庚寅谓之破禄,半吉半凶。壬寅为之正禄,带截路空亡,必为僧道。甲寅谓之长生禄,大吉。\r\n\r\n2、乙禄在卯\r\n\r\n见卯谓之喜神旺禄,主吉。丁卯为截路空亡,主凶。己卯进神禄,辛卯破禄,又为交禄,半吉半凶。癸卯带天乙死禄。\r\n\r\n3、丙禄在巳\r\n\r\n见己巳为九天库禄,主吉。辛巳截路空亡。癸巳伏贵神禄,半吉半凶。乙巳马禄,丁巳裤禄,俱吉。\r\n\r\n4、丁禄在午\r\n\r\n见庚午截路空亡,凶。壬午为合禄,甲午为进神禄,俱吉。丙午喜神禄,交羊刃,半吉。戊午伏羊刃禄,多凶。\r\n\r\n5、戊禄在巳\r\n\r\n己巳九天库禄,主吉。辛巳截路空亡。癸巳贵神禄,戊癸化合洧官位重,乙已驿马同乡禄,丁巳旺库禄,俱吉。\r\n\r\n6、己禄在午\r\n\r\n见庚午为截路空亡,壬午死鬼禄,俱凶。甲午进神合禄,显达之象。丙午喜神禄。戊午伏神羊刃禄,凶。\r\n\r\n7、庚禄在申\r\n\r\n见壬申为大败禄,甲申截路空亡禄,俱凶。丙申大败禄,多成败。戊申伏马禄,多滞,若值福星贵人,吉。庚申长生之禄,大吉。\r\n\r\n8、辛禄在酉\r\n\r\n见癸酉伏神禄,凶。乙酉破禄,多成败。丁酉空亡贵神禄,主奸淫事,值喜神吉。己酉进神禄,辛酉正禄,俱吉。\r\n\r\n9、壬禄在亥\r\n\r\n见乙亥天德禄,丁亥贵神合禄,己亥旺禄,辛亥同马乡禄,俱大吉。独癸亥大败禄,主贫薄。\r\n\r\n10、癸禄在子\r\n\r\n见甲子进神禄,主登科进达。丙子交羊刃禄,带神星贵人,有权。戊子伏羊刃禄,合贵禄,半吉。庚子印禄,吉。壬子正羊刃禄,凶。 \r\n\r\n\r\n"; 命局神煞 += 禄神; } } //劫煞 if (jia == jia) { int 劫煞真假 = 0; if (rdz == yin || rdz == wuma || rdz == xuu) { if (ydz == hai) { ydzjiesha = 1; linkLabelydzss1.Text += "劫煞-"; 劫煞真假 = 1; } if (ndz == hai) { ndzjiesha = 1; linkLabelndzss1.Text += "劫煞-"; 劫煞真假 = 1; } if (sdz == hai) { sdzjiesha = 1; linkLabelsdzss1.Text += "劫煞-"; 劫煞真假 = 1; } } if (rdz == sii || rdz == you || rdz == chou) { if (ydz == yin) { ydzjiesha = 1; linkLabelydzss1.Text += "劫煞-"; 劫煞真假 = 1; } if (ndz == yin) { ndzjiesha = 1; linkLabelndzss1.Text += "劫煞-"; 劫煞真假 = 1; } if (sdz == yin) { sdzjiesha = 1; linkLabelsdzss1.Text += "劫煞-"; 劫煞真假 = 1; } } if (rdz == shen || rdz == zii || rdz == chen) { if (ydz == sii) { ydzjiesha = 1; linkLabelydzss1.Text += "劫煞-"; 劫煞真假 = 1; } if (ndz == sii) { ndzjiesha = 1; linkLabelndzss1.Text += "劫煞-"; 劫煞真假 = 1; } if (sdz == sii) { sdzjiesha = 1; linkLabelsdzss1.Text += "劫煞-"; 劫煞真假 = 1; } } if (rdz == hai || rdz == mao || rdz == wei) { if (ydz == shen) { ydzjiesha = 1; linkLabelydzss1.Text += "劫煞-"; 劫煞真假 = 1; } if (ndz == shen) { ndzjiesha = 1; linkLabelndzss1.Text += "劫煞-"; 劫煞真假 = 1; } if (sdz == shen) { sdzjiesha = 1; linkLabelsdzss1.Text += "劫煞-"; 劫煞真假 = 1; } } if (劫煞真假 == 1) { string 劫煞 = "《劫煞》\r\n\r\n1、劫煞\r\n\r\n八字中的劫煞,是指三合局五行的绝地,例如、申子辰合水局,五行水的绝地在巳;亥卯未合木局,五行木的绝地在申。\r\n\r\n命带劫煞的人,一生是非口舌较多,多破财不顺,男命还有克妻的意思,女命有“分享”男友的事情发生,也就是说劫煞星是一颗广义的凶星。\r\n\r\n但劫煞星也有吉的代表,比如智慧超群,靠武德赚取横财,能与人合作盈利,社会名气较大,但都属于虚名虚利,财来财旺的人生。\r\n\r\n2、劫煞星查法\r\n\r\n劫煞是以出生日支查其它干支见者即是,尤其是出生月支、年支见者,更能应验劫煞星的心性。体查法如下。\r\n\r\n申子辰见巳。\r\n\r\n亥卯未见申。\r\n\r\n寅午戌见亥。\r\n\r\n巳酉丑见寅。\r\n\r\n3、举例说明\r\n\r\n建造\r\n\r\n乙辛甲丁\r\n\r\n丑巳子卯(戌亥空)\r\n\r\n此造:日支为子水,见月支巳为劫煞,命主很聪明,为了找钱费劲心思,虽然能找到钱财,但是从来留不住钱财。 \r\n\r\n\r\n\r\n"; 命局神煞 += 劫煞; } } //亡神 if (jia == jia) { int 亡神真假 = 0; if (rdz == yin || rdz == wuma || rdz == xuu) { if (ydz == sii) { ydzwangshen += 1; linkLabelydzss1.Text += "亡神-"; 亡神真假 = 1; } if (ndz == sii) { ndzwangshen += 1; linkLabelndzss1.Text += "亡神-"; 亡神真假 = 1; } if (sdz == sii) { sdzwangshen += 1; linkLabelsdzss1.Text += "亡神-"; 亡神真假 = 1; } } if (rdz == sii || rdz == you || rdz == chou) { if (ydz == shen) { ydzwangshen += 1; linkLabelydzss1.Text += "亡神-"; 亡神真假 = 1; } if (ndz == shen) { ndzwangshen += 1; linkLabelndzss1.Text += "亡神-"; 亡神真假 = 1; } if (sdz == shen) { sdzwangshen += 1; linkLabelsdzss1.Text += "亡神-"; 亡神真假 = 1; } } if (rdz == shen || rdz == zii || rdz == chen) { if (ydz == hai) { ydzwangshen += 1; linkLabelydzss1.Text += "亡神-"; 亡神真假 = 1; } if (ndz == hai) { ndzwangshen += 1; linkLabelndzss1.Text += "亡神-"; 亡神真假 = 1; } if (sdz == hai) { sdzwangshen += 1; linkLabelsdzss1.Text += "亡神-"; 亡神真假 = 1; } } if (rdz == hai || rdz == mao || rdz == wei) { if (ydz == yin) { ydzwangshen += 1; linkLabelydzss1.Text += "亡神-"; 亡神真假 = 1; } if (ndz == yin) { ndzwangshen += 1; linkLabelndzss1.Text += "亡神-"; 亡神真假 = 1; } if (sdz == yin) { sdzwangshen += 1; linkLabelsdzss1.Text += "亡神-"; 亡神真假 = 1; } } if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == sii) { ydzwangshen += 1; linkLabelydzss2.Text += "亡神-"; 亡神真假 = 1; } if (rdz == sii) { rdzwangshen += 1; linkLabelrdzss2.Text += "亡神-"; 亡神真假 = 1; } if (sdz == sii) { sdzwangshen += 1; linkLabelsdzss2.Text += "亡神-"; 亡神真假 = 1; } } if (ndz == sii || ndz == you || ndz == chou) { if (ydz == shen) { ydzwangshen += 1; linkLabelydzss2.Text += "亡神-"; 亡神真假 = 1; } if (rdz == shen) { rdzwangshen += 1; linkLabelrdzss2.Text += "亡神-"; 亡神真假 = 1; } if (sdz == shen) { sdzwangshen += 1; linkLabelsdzss2.Text += "亡神-"; 亡神真假 = 1; } } if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == hai) { ydzwangshen += 1; linkLabelydzss2.Text += "亡神-"; 亡神真假 = 1; } if (rdz == hai) { rdzwangshen += 1; linkLabelrdzss2.Text += "亡神-"; 亡神真假 = 1; } if (sdz == hai) { sdzwangshen += 1; linkLabelsdzss2.Text += "亡神-"; 亡神真假 = 1; } } if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == yin) { ydzwangshen += 1; linkLabelydzss2.Text += "亡神-"; 亡神真假 = 1; } if (rdz == yin) { rdzwangshen += 1; linkLabelrdzss2.Text += "亡神-"; 亡神真假 = 1; } if (sdz == yin) { sdzwangshen += 1; linkLabelsdzss2.Text += "亡神-"; 亡神真假 = 1; } } if (亡神真假 == 1) { string 亡神 = "《亡神》\r\n\r\n一般是凶神,四柱八字神煞之一,亡是失去的意思,指人生命里面无法避免的事故。八字中有这种神煞的人,一般容易因小事而招来灾祸,所以平时多注意小节,心态要平和,做事要三思,不要冲动\r\n\r\n查法:寅午戌见巳,亥卯未见寅,巳酉丑见申,申子辰见亥。以年支或日支为主,劫在五行绝处,亡在五行旺处\r\n\r\n亡神又主是非及牢狱之灾,有犯法的可能,八字若有三个亡神,必然坐牢。古书说:一重破军如口嘴,两重生旺主徒流,三重遇着须当绞,四位逢之定斩头(以上命凶方论)。因此命带亡神的命主,若是八字配合不当,不利家运,一生免不了争纷是非,严重者只怕有官司牢狱之灾,容易涉足酒色风月场所。男命不利妻子儿女,女命不利夫运又刑伤子女\r\n\r\n古人论命特别忌讳亡神入命 \r\n\r\n\r\n\r\n"; 命局神煞 += 亡神; } } //将星 if (jia == jia) { int 将星真假 = 0; if (rdz == yin || rdz == wuma || rdz == xuu) { if (ydz == wuma) { ydzjiangxing += 1; linkLabelydzss1.Text += "将星-"; 将星真假 = 1; } if (ndz == wuma) { ndzjiangxing += 1; linkLabelndzss1.Text += "将星-"; 将星真假 = 1; } if (sdz == wuma) { sdzjiangxing += 1; linkLabelsdzss1.Text += "将星-"; 将星真假 = 1; } } if (rdz == sii || rdz == you || rdz == chou) { if (ydz == you) { ydzjiangxing += 1; linkLabelydzss1.Text += "将星-"; 将星真假 = 1; } if (ndz == you) { ndzjiangxing += 1; linkLabelndzss1.Text += "将星-"; 将星真假 = 1; } if (sdz == you) { sdzjiangxing += 1; linkLabelsdzss1.Text += "将星-"; 将星真假 = 1; } } if (rdz == shen || rdz == zii || rdz == chen) { if (ydz == zii) { ydzjiangxing += 1; linkLabelydzss1.Text += "将星-"; 将星真假 = 1; } if (ndz == zii) { ndzjiangxing += 1; linkLabelndzss1.Text += "将星-"; 将星真假 = 1; } if (sdz == zii) { sdzjiangxing += 1; linkLabelsdzss1.Text += "将星-"; 将星真假 = 1; } } if (rdz == hai || rdz == mao || rdz == wei) { if (ydz == mao) { ydzjiangxing += 1; linkLabelydzss1.Text += "将星-"; 将星真假 = 1; } if (ndz == mao) { ndzjiangxing += 1; linkLabelndzss1.Text += "将星-"; 将星真假 = 1; } if (sdz == mao) { sdzjiangxing += 1; linkLabelsdzss1.Text += "将星-"; 将星真假 = 1; } } if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == wuma) { ydzjiangxing += 1; linkLabelydzss2.Text += "将星-"; 将星真假 = 1; } if (rdz == wuma) { rdzjiangxing += 1; linkLabelrdzss2.Text += "将星-"; 将星真假 = 1; } if (sdz == wuma) { sdzjiangxing += 1; linkLabelsdzss2.Text += "将星-"; 将星真假 = 1; } } if (ndz == sii || ndz == you || ndz == chou) { if (ydz == you) { ydzjiangxing += 1; linkLabelydzss2.Text += "将星-"; 将星真假 = 1; } if (rdz == you) { rdzjiangxing += 1; linkLabelrdzss2.Text += "将星-"; 将星真假 = 1; } if (sdz == you) { sdzjiangxing += 1; linkLabelsdzss2.Text += "将星-"; 将星真假 = 1; } } if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == zii) { ydzjiangxing += 1; linkLabelydzss2.Text += "将星-"; 将星真假 = 1; } if (rdz == zii) { rdzjiangxing += 1; linkLabelrdzss2.Text += "将星-"; 将星真假 = 1; } if (sdz == zii) { sdzjiangxing += 1; linkLabelsdzss2.Text += "将星-"; 将星真假 = 1; } } if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == mao) { ydzjiangxing += 1; linkLabelydzss2.Text += "将星-"; 将星真假 = 1; } if (rdz == mao) { rdzjiangxing += 1; linkLabelrdzss2.Text += "将星-"; 将星真假 = 1; } if (sdz == mao) { sdzjiangxing += 1; linkLabelsdzss2.Text += "将星-"; 将星真假 = 1; } } if (将星真假 == 1) { string 将星 = "《将星》\r\n\r\n一、什么是将星\r\n将星,八字神煞之一,为吉神。将星,顾名思义,将者统领也。但是将星并非专指武职,文武皆可。主统领、管理和权柄。将星入命的人组织管理能力强,非常有控制欲望,在任何环境下都有主导身边的人和事的能力。\r\n\r\n二、查法:\r\n寅、午、戌见午;申、子、辰见子;巳、酉、丑见酉;亥、卯、未见卯。\r\n以年、日支为主,其他地支见者为是。\r\n\r\n通俗说法:\r\n年支或日支是寅、午、戌的人,其他地支见午就是将星;\r\n年支或日支是申、子、辰的人,其他地支见子就是将星;\r\n年支或日支是巳、酉、丑的人,其他地支见酉就是将星;\r\n年支或日支是亥、卯、未的人,其他地支见卯就是将星;\r\n\r\n三、流年遇将星\r\n将星可以在八字四柱中出现,也可以在流年出现。比如上面的例子中。申见子为将星,遇到鼠年就是流年带将星。原局有将星流年再遇将星,主此年有提升之事,升官或者进职,自己做生意的则会扩大经营。\r\n\r\n四、将星本质解密\r\n我们仔细观察就能发现将星是以三合局的中间一位来算的。寅午戌三合火局,午为三合局中间一位;申子辰三合水局,子在中间;巳酉丑三合金局,酉在中间;亥卯未三合木局,卯在中间。\r\n\r\n三合局本来就代表着协力合作的意思,三合的力量比六合更大。命局带三合的,一般人际关系特别好而且做事有人帮,可以通过和别人的协作取得一定的成绩。三合局的中间一位是将星,可以理解为三个人一起做事,中间的那个人起着协调的粘性作用,可以黏结两边的两个人,从而让三个人团结一致,让整个团队发挥出最大的力量。这不就是组织管理和统领的作用吗?因此将星是非常好理解和记忆的神煞了。\r\n\r\n五、将星特点\r\n1. 将星最显着的特点就是组织管理和控制能力强。 这也是将星的基本特性,不论刑冲合害,只要八字带将星必然很有控制欲望和管理能力。 将星入命的人都具有领导天赋,具有很强的控制欲望,希望别人按照自己的意思去做。 特别是将星在年柱的,从小就能表现出领导才能,在学校就能当个班长或者班委之类的,长大后在工作单位也能做个什么管理职位,或者自己做生意当老板管员工。 将星在月柱的,管理能力就没有在年柱表现得那么早,一般青年时候才能体现出来,在日时柱的就会体现在中年和晚年。 但是不是只要有将星就能当官或者当管理者,有没有管理能力,有没有控制欲望是一回事,能不能当官能不能当管理者又是另外一回事,具体还要看命局的组合。\r\n\r\n\r\n2. 将星坐正官且为喜神,又不逢冲破的话,命主在政治界易有辉煌成就;如果命局中和定能掌权,地位显达。\r\n\r\n3. 将星坐七杀或阳刃,命主易掌生死大权,例如武将或法官。\r\n\r\n4. 将星坐财星且为喜神, 命主可为掌握财政大权之官员,例如财政部长或银行总裁。\r\n\r\n5. 将星与亡神同现,命主才智过人,深具谋略,必是栋梁之才。\r\n\r\n6. 但若将星逢死绝冲破则不利,命主之权利事职易有变动;若将星与凶星会合,则增凶星之气,如命忌劫财,将星临之,为害倍增,命主一生多劳少成。 \r\n\r\n\r\n\r\n"; 命局神煞 += 将星; } } //三奇贵人 if (jia == jia) { int 三奇贵人真假 = 0; if (ntg == jia || ytg == jia || rtg == jia) { if (ntg == wuu || ytg == wuu || rtg == wuu) { if (ntg == geng || ytg == geng || rtg == geng) { linkLabelntgss.Text += "天三奇-"; 三奇贵人真假 = 1; } } } if (ntg == yii || ytg == yii || rtg == yii) { if (ntg == bing || ytg == bing || rtg == bing) { if (ntg == ding || ytg == ding || rtg == ding) { linkLabelntgss.Text += "地三奇-"; 三奇贵人真假 = 1; } } } if (ntg == ren || ytg == ren || rtg == ren) { if (ntg == gui || ytg == gui || rtg == gui) { if (ntg == xin || ytg == xin || rtg == xin) { linkLabelntgss.Text += "人三奇-"; 三奇贵人真假 = 1; } } } if (stg == jia || ytg == jia || rtg == jia) { if (stg == wuu || ytg == wuu || rtg == wuu) { if (stg == geng || ytg == geng || rtg == geng) { linkLabelstgss.Text += "天三奇-"; 三奇贵人真假 = 1; } } } if (stg == yii || ytg == yii || rtg == yii) { if (stg == bing || ytg == bing || rtg == bing) { if (stg == ding || ytg == ding || rtg == ding) { linkLabelstgss.Text += "地三奇-"; 三奇贵人真假 = 1; } } } if (stg == ren || ytg == ren || rtg == ren) { if (stg == gui || ytg == gui || rtg == gui) { if (stg == xin || ytg == xin || rtg == xin) { linkLabelstgss.Text += "人三奇-"; 三奇贵人真假 = 1; } } } if (三奇贵人真假 == 1) { string 三奇贵人 = "《三奇贵人》\r\n\r\n天上三奇甲戊庚;地上三奇乙丙丁;人中三奇壬癸辛。三奇贵人实际上是取理于三式中的“甲遁入戊”、“太乙进位”、“壬水空亡”这三种特异不凡的象数关系。此三种关系殊胜精妙、孤立不凡、横空遗世,故可称“三奇”。人命若值三奇贵,三元及第冠群英。三奇不论顺逆,只要连续三个天干相连,即可入格,重逢更贵。\r\n\r\n也就是说,八字天干中,只要顺序出现乙、丙、丁;甲、戊、庚;壬、癸、辛其中一组者,即为三奇贵人。如八字:庚辰、戊子、甲午、甲戌,即八字的日、月、年柱中顺序出现了甲、戊、庚三个天干,因此为命逢三奇贵人。\r\n\r\n(三奇贵人即使没有“成真”其人的命运也会奇特曲折)\r\n二、命带三奇贵人之特征\r\n\r\n书云:“若闻三奇,真禄马,名闻天下,忌伤官,气杀,劫财,刑冲破害。喜财官生旺之地,主聪明,好学,乃神童状元,有节操,有道义,分内外。”\r\n\r\n命带三奇贵人者,必须是命局五行相对平衡或起码不要偏枯,而且日主身旺(日主弱者要印星有情、得力),官星不为忌神(自坐正官更好),或日主强旺有食伤星泄秀,且食伤星不被克制,命局没有严重的刑伤、克害及冲破,命局再得天乙贵人为喜用神更妙。只有符合以上先天条件的三奇贵人命格才称得上“荣华吉命” 。\r\n\r\n如果只有三奇无贵地,命局逆乱不堪,势必贫穷下贱被欺凌。即使命局较清粹,若三奇不落贵地而落空亡,不是孤独,即是蓬莱三岛客,云游四方了。\r\n\r\n若命带三奇贵人,同时又有天乙贵人者,主勋业超群;如同时有天德、月德者,则凶灾就不会侵犯;如果有六仪的,则才智出群;如果有三合入局的,则是国家柱石;如果有官符劫煞的,则见识宏远;如果带空亡生旺的,则会脱尘离俗,富贵不能淫,威武不能屈。如果遇上元辰、咸池、冲破天罗地网的,则会一生无用。命理中的三奇,如果年柱不带而月、日、时带的,则主孤独。 \r\n"; 命局神煞 += 三奇贵人; } } //金神 if (jia == jia) { int 金神真假 = 0; if (rtg == yii && rdz == chou) { rdzjinshen = 1; linkLabelrtgss.Text += "金神-"; 金神真假 = 1; } if (stg == yii && sdz == chou) { sdzjinshen = 1; linkLabelstgss.Text += "金神-"; 金神真假 = 1; } if (rtg == jii && rdz == sii) { rdzjinshen = 1; linkLabelrtgss.Text += "金神-"; 金神真假 = 1; } if (stg == jii && sdz == sii) { sdzjinshen = 1; linkLabelstgss.Text += "金神-"; 金神真假 = 1; } if (rtg == gui && rdz == you) { rdzjinshen = 1; linkLabelrtgss.Text += "金神-"; 金神真假 = 1; } if (stg == gui && sdz == you) { sdzjinshen = 1; linkLabelstgss.Text += "金神-"; 金神真假 = 1; } if (金神真假 == 1) { string 金神 = "《金神》\r\n\r\n查法:日柱或时柱见者为是。\r\n\r\n金神在中国古代神话传说中是西方的秋神,名叫蓐收,左耳有蛇,乘两条龙。而金神在四柱八字神煞中主要代表着富贵,是神煞中的吉神。命带金神有什么寓意?的相关内容!\r\n\r\n四柱神煞八字金神是什么?\r\n查法:如果在日主或时柱的天干地支中遇到乙丑、己巳、癸酉,那么命局中就存在金神。\r\n\r\n《相心陚》解释命带金神说,“金神贵格,火地奇哉,有刚断明敏之才,无刻薄欺瞒之意。柱中有火,不行火乡难发,原局火无力,逢火运显贵。金神入火乡,富贵天下响,金神遇火威震边疆。金见水则沉,故金神不喜运行金水乡,不利西北。金神喜见财,行财运则发;财运虽美,火乡更妙”。\r\n金神乃破败之神,要制伏,入火乡为胜。 如四柱中更带羊刃七杀,真贵人也。\r\n命带金神,性格刚毅,有明敏之贤才,不易被人屈服,有不变节之坚毅刚志,如猛虎咆哮,群兽慑伏之威权。有“金神入火乡,发如猛虎”之说。但其缺点便是刚强过度,是故往往易受人憎厌嫉忌,以致多面受敌,使发生危祸或落败,因而须要有制伏,则能使其中庸适度,优越性增加,消除缺点,必大发富贵,叱咤风云,不世之福寿也。金神即六十甲子中,发音最强旺之金音而得名。而制伏金神者,火也,火力越多 ,越强,则金神之贵也更真,否则小火怎能锻炼巨块的原始顽金呢?金得火炼,使其去镜而存真金之光彩而成贵重之宝器,成为万众敬羡之人物。\r\n\r\n命带金神有什么寓意?\r\n1. 日柱是乙丑日、己巳日、癸酉日,月支有火星者方真。否则须运逢火地才能富贵。\r\n2. 时是乙丑时、己巳时、癸酉时,但必须日干甲或己方是,否则非。又须月支见火星方真, 否则须运逢火鄕方能富贵。\r\n3. 命带金神,而原局有火星多且强,或月支火星当八署,称为「真金神贵」,则富贵罕有,福寿无疆,盖世闻名之大贵造,终生取火为用神,最忌水。如果四柱内不见强力的火星, 或虽有火却只一点又被合,则仅为平常人而已,须待运配合或可发达于暂时,如运不配合,原局又不精彩,则终难显富贵。因此之故,金神还须分为「真金神」,或「普通金神」 之别!\r\n4. 日或时带有金神,而月支火星为最佳,其富贵也最显,如月支无火星,而月或时干见火也佳,局内其他干支见火星者,也佳,却次之。均为富贵无疆,非凡之大贵造。 但日是「真金神」,用神取火,而时带「真金神」者,用神就不一定取火了。但金神格四柱仅一水而无金之时,则为用水而喜火了。\r\n5. 火日干的人,其生月柱或生时柱,带金神者,也是金神之贵格,但其用绅,便不一定为火 了。\r\n6. 金神时之人,大运及岁君丙丁,自然发达。\r\n\r\n命带金神如何避免凶煞?\r\n金神在八阵中是在“冲克金神”位置容易遇到口舌缠绕和小人陷害,而且横祸不断,无法蓄财,需要用“影子石,黄金,云海石,赤鱬鳞,法体盐”制作成石碑护身符,之后在结印册上按照生日添加结印: "; 命局神煞 += 金神; } } //魁罡 if (jia == jia) { int 魁罡真假 = 0; if (rtg == ren && rdz == chen) { linkLabelrtgss.Text += "魁罡-"; 魁罡真假 = 1; } if (rtg == geng && rdz == chen) { linkLabelrtgss.Text += "魁罡-"; 魁罡真假 = 1; } if (rtg == wuu && rdz == xuu) { linkLabelrtgss.Text += "魁罡-"; 魁罡真假 = 1; } if (rtg == geng && rdz == xuu) { linkLabelrtgss.Text += "魁罡-"; 魁罡真假 = 1; } if (魁罡真假 == 1) { string 魁罡 = "《魁罡》\r\n\r\n古命书《三命通会》中是这样记载的——\r\n\r\n“辰为天罡,戌为河魁,乃阴阳绝灭之地,故名。”\r\n\r\n在此基础上,古人又把 壬辰、庚辰、戊戌、庚戌 这四日定为魁罡日。凡是出生在这四日的,即可视作魁罡入命。\r\n\r\n其实无论是从它的来历,还是从它名字的本身来看,我们都可以感受到它的硬核本质。\r\n\r\n魁罡的几种判定情况\r\n\r\n在讲魁罡给我们带来的影响之前,先来说说说魁罡的几种判定情况。\r\n\r\n其实严格来讲,魁罡是一颗吉凶参半的神煞 (原因后面我们会详细讲到)。\r\n\r\n首先,魁罡只有出现在日柱,才称得上是魁罡入命。 如果继续延续我们上面“买魁罡,送战甲”的设定,那这套战甲当然是组件越完备越好,能量供给越充足越好。\r\n\r\n所以,魁罡是最喜比劫 (组件) 和印星 (能量) 的。 通常真正能真正hold住魁罡,把魁罡的优点运用到极致的人,月柱和时柱往往都会拥有第二个魁罡 (真魁罡格) 。如果没有魁罡,只要有适量的比劫和印星出现,那就是极好的。\r\n\r\n身强的魁罡才是真正的魁罡\r\n\r\n如果你身弱,八字不见比劫和印星的话。这个时候再分配给你一个魁罡,emmm……倒也不是说不给你战甲啦。只不过这种情况我们可以理解成: “只给你战甲,不给你说明书。”\r\n\r\n身弱的同学是hold不住魁罡的\r\n\r\n另外,魁罡比较特殊的一个特质就是: 它极其需要凝聚力和向心力。\r\n\r\n一旦你的命中出现魁罡,那魁罡周围的元素 (月柱和时柱) 最好都应该是为这颗魁罡服务的。只有这样,魁罡才可以发挥出他强大的正面力量。\r\n\r\n而要说到正常状态下它最怕的,那自然就是官杀财星和各种刑冲克了。 别看魁罡从外面看刚得一匹,但再刚也敌不过内部的Bug。\r\n\r\n魁罡被破坏的你\r\n\r\n当魁罡的这种聚力被官杀财星或刑冲克破坏,那就完全称不上是一颗吉星了,反倒容易招来灾祸。\r\n\r\n魁罡本来是很“刚正”的一颗星,一旦遇到过多负面相位,就会产生小人心性。不少人会仗着魁罡的力量为非作歹。\r\n\r\n不过,就上面提到的内容,我们也不能理解的太绝对。 为啥魁罡需要比劫和印星?就是为了能够有足够的力量驾驭起这颗魁罡。 如果力量已经足够了,剩下的比劫和印反倒就是多余的存在了,这个时候遇到财官反而是OK的。 毕竟从传统的角度而言,财官是养命之源。\r\n\r\n所以那种全盘比劫和印星,甚至四魁罡的命不一定就是好命。 当你的“身体”和力量已经膨胀至巨人般的存在,接下来你的种种举动带来的只会是无差别的破坏 (具体请参考大黄蜂和擎天柱徒手拆楼,一打架城市必遭殃 ) ,而你却无法给自己创造出任何有价值的东西,最终只能是一无所有。\r\n\r\n魁罡的正面影响\r\n\r\n魁罡,作为一颗强力神煞,如果取用得当,它带来的好处会是非常多的。\r\n\r\n就比如有俗语是这样来形容魁罡的——\r\n\r\n“命带魁罡贵人,喝鬼骂净阎王。”\r\n\r\n“命带魁罡,神鬼不怕;魁罡进场,众神退位。”\r\n\r\n其实鲲觉得魁罡这一点倒是和钢铁侠很像, “以凡人之躯比肩神明”。\r\n\r\n当你有了魁罡这样一个强力Buff加身,你自然也就有了和任何人叫板的底气。\r\n\r\n所以魁罡入命,且不被破坏的人,往往有着勇猛刚强的心性。 天不怕地不怕,敢于闯敢于冒险,非常具有开拓精神。\r\n\r\n当然,他们也并不是有勇无谋,智商绝对在线。 通常具备以上条件的,在事业上绝对不会差。也因此,凭着这股子“就是干”的劲儿,以及果敢,甚至有些攻击性的作风,他们往往有成为强势领导的潜力,可以拥有很大的权力。\r\n\r\n回忆一下你之前遇到的那些特别难对付的人,很有可能会是魁罡入命。 和这种人对线正面刚的时候,往往是占不到便宜的。一方面你容易被他的气场压制,另一方面他也会随时寻找你的弱点下手。\r\n\r\n当然啊,上面说了那么多,可能你内心中更多涌现出的是一个强势男性的形象。其实,女命带魁罡也是一样的。 别试图从她们身上寻找温柔 (就算有也多半是假象) ,她们只可能有比男人更强的手段和性格。\r\n\r\n伊丽莎白女皇 (庚辰) 就是典型的魁罡女。\r\n\r\n你们自行感受一下。\r\n\r\n不过这类人也不会一直让人感受到那么强的压迫感 (只有面对对手和敌人时会这样)。 对于比较亲近的人,很多时候他们其实只是嘴硬心软,内心还是蛮有温度的。\r\n\r\n另外,命带魁罡的人也往往会有比较强壮的体魄以及运动天赋。 鲲之前上学的时候,有不少命带魁罡的女同学都是学校足球队或篮球队的。\r\n\r\n最后要讲的一点是,虽然鲲在这里blabla讲一堆有关于魁罡的事情。但其实真正命带魁罡的人,很有可能是听不进去的,或者说,对于命理以及鬼神之事,他们大多都会是不屑一顾的状态——\r\n\r\n“爷有魁罡,爷怕啥”\r\n\r\n魁罡的负面影响\r\n\r\n我们上面提到过: 魁罡,是一颗吉凶参半的神煞。 所以魁罡的负面影响一点都不比它的正面影响少。\r\n\r\n这当中最著名的就是: 魁罡对爱情的影响。\r\n\r\n这一点在古命书中的记载尤其吓人——\r\n\r\n“庚戌、庚辰叫绝夫罡”\r\n\r\n“壬辰、戊戍叫绝妻罡”\r\n\r\n为什么这么讲呢?\r\n\r\n还记不记得我们上面提到的魁罡忌官杀财星?我们在就先拿 庚戌、庚辰 (绝夫罡) 来举例。 由于女命庚金以丙火丁火(官杀)为夫星,而丙丁见戌为入墓 (火墓库) ,见辰 (水墓库) 则为遇杀库 (水为庚金食伤,克官杀) 。 所以对于这两种魁罡入命的女性来说,夫星都是严重受害的。\r\n\r\n对于男命来说同理,财星为妻,但财星遇到辰戌又会受到损害。 所以说命带魁罡的人天生情路不顺。\r\n\r\n当然这是从命理角度来解释的。 就实际生活而言,魁罡人的性格对于亲密关系来说,也的确是一个大考验。\r\n\r\n一方面,魁罡入命的人容易自视过高;另一方面,处处是棱角的秉性、火爆倔强的脾气也是一个巨大的阻碍。 相对来说,男命可能还好一点。而女命的问题就比较大了。\r\n\r\n用“剪刀手爱德华”\r\n\r\n来形容和魁罡男女谈恋爱的感受再合适不过了\r\n\r\n就鲲对身边魁罡女的印象而言,她们大多数其实都是很漂亮的,而且是那种明艳、大气的漂亮。 由于她们外向且主动的性格,谈恋爱倒不是一件难事,这一点很容易吸引男性。不过能否长久就很难说了。过为刚强的心性很可能会让交往的男性觉得hold不住。\r\n\r\n所以很多魁罡女,都会处于前男友一堆,但依旧避免不了晚婚的一个状态。\r\n\r\n不过,话也不能说得这么绝对。毕竟命盘当中还有很多其它的影响因素。但是魁罡男女要想在爱情方面有一个好的结果,多多少少都应该注意自己在性格方面的问题。\r\n\r\n在你眼中,你的战甲可能会带给你一切,但它唯独不会的就是去帮你爱别人。\r\n\r\n除去爱情这个大Bug之外,当然还有一些其它方面的负面影响。\r\n\r\n就比如我们上面提到的身弱魁罡。\r\n\r\n魁罡之所以适合当领导,能制住人,当然和自身的绝对实力是分不开的。狂就得有狂的资本。\r\n\r\n真魁罡都是有真材实料的\r\n\r\n而到了身弱魁罡这里,一切资本就都变成了纸老虎。 如果想嘚瑟,很容易就会成为众而矢之的存在。\r\n\r\n假魁罡基本可以称得上是铁憨憨的代名词\r\n\r\n除此之外,还有那些遭到刑冲害负面相位的魁罡们。\r\n\r\n这些人的负面心性会被无限放大,很容易得罪人。 暴脾气+好斗+独断专行+目无法纪 ,之后引来的大概率会是灾祸。\r\n\r\n最后要讲到的一个负面特性则来源于魁罡的本质特征。\r\n\r\n由于魁罡皆为北斗新宿,也为阴阳绝灭之地。这使得它充满了极端特性。 要么极好,要么极坏,且变化无常。\r\n\r\n所以无论好坏,命带魁罡的人大多都有着波澜起伏的一生。 且由于自身的秉性,在遇到劫难时也总会选择硬着陆,往往功成名就的背后是伤痕累累。\r\n\r\n当然,我们也可以换一个角度来理解,命带魁罡的人的一生会是无比精彩的。\r\n\r\n注定不平凡,是魁罡生来的宿命。 \r\n\r\n\r\n\r\n"; 命局神煞 += 魁罡; } } //福星 if (jia == jia) { int 福星真假 = 0; if (rtg == jia || rtg == bing) { if (ndz == yin || ndz == zii) { ndzfuxing += 1; linkLabelndzss1.Text += "福星-"; 福星真假 = 1; } if (ydz == yin || ydz == zii) { ydzfuxing += 1; linkLabelydzss1.Text += "福星-"; 福星真假 = 1; } if (rdz == yin || rdz == zii) { rdzfuxing += 1; linkLabelrdzss1.Text += "福星-"; 福星真假 = 1; } if (sdz == yin || sdz == zii) { sdzfuxing += 1; linkLabelsdzss1.Text += "福星-"; 福星真假 = 1; } } if (rtg == yii || rtg == gui) { if (ndz == mao || ndz == chou) { ndzfuxing += 1; linkLabelndzss1.Text += "福星-"; 福星真假 = 1; } if (ydz == mao || ydz == chou) { ydzfuxing += 1; linkLabelydzss1.Text += "福星-"; 福星真假 = 1; } if (rdz == mao || rdz == chou) { rdzfuxing += 1; linkLabelrdzss1.Text += "福星-"; 福星真假 = 1; } if (sdz == mao || sdz == chou) { sdzfuxing += 1; linkLabelsdzss1.Text += "福星-"; 福星真假 = 1; } } if (rtg == wuu) { if (ndz == shen) { ndzfuxing += 1; linkLabelndzss1.Text += "福星-"; 福星真假 = 1; } if (ydz == shen) { ydzfuxing += 1; linkLabelydzss1.Text += "福星-"; 福星真假 = 1; } if (rdz == shen) { rdzfuxing += 1; linkLabelrdzss1.Text += "福星-"; 福星真假 = 1; } if (sdz == shen) { sdzfuxing += 1; linkLabelsdzss1.Text += "福星-"; 福星真假 = 1; } } if (rtg == jii) { if (ndz == wei) { ndzfuxing += 1; linkLabelndzss1.Text += "福星-"; 福星真假 = 1; } if (ydz == wei) { ydzfuxing += 1; linkLabelydzss1.Text += "福星-"; 福星真假 = 1; } if (rdz == wei) { rdzfuxing += 1; linkLabelrdzss1.Text += "福星-"; 福星真假 = 1; } if (sdz == wei) { sdzfuxing += 1; linkLabelsdzss1.Text += "福星-"; 福星真假 = 1; } } if (rtg == geng) { if (ndz == wuma) { ndzfuxing += 1; linkLabelndzss1.Text += "福星-"; 福星真假 = 1; } if (ydz == wuma) { ydzfuxing += 1; linkLabelydzss1.Text += "福星-"; 福星真假 = 1; } if (rdz == wuma) { rdzfuxing += 1; linkLabelrdzss1.Text += "福星-"; 福星真假 = 1; } if (sdz == wuma) { sdzfuxing += 1; linkLabelsdzss1.Text += "福星-"; 福星真假 = 1; } } if (rtg == xin) { if (ndz == sii) { ndzfuxing += 1; linkLabelndzss1.Text += "福星-"; 福星真假 = 1; } if (ydz == sii) { ydzfuxing += 1; linkLabelydzss1.Text += "福星-"; 福星真假 = 1; } if (rdz == sii) { rdzfuxing += 1; linkLabelrdzss1.Text += "福星-"; 福星真假 = 1; } if (sdz == sii) { sdzfuxing += 1; linkLabelsdzss1.Text += "福星-"; 福星真假 = 1; } } if (rtg == ding) { if (ndz == hai) { ndzfuxing += 1; linkLabelndzss1.Text += "福星-"; 福星真假 = 1; } if (ydz == hai) { ydzfuxing += 1; linkLabelydzss1.Text += "福星-"; 福星真假 = 1; } if (rdz == hai) { rdzfuxing += 1; linkLabelrdzss1.Text += "福星-"; 福星真假 = 1; } if (sdz == hai) { sdzfuxing += 1; linkLabelsdzss1.Text += "福星-"; 福星真假 = 1; } } if (rtg == ren) { if (ndz == chen) { ndzfuxing += 1; linkLabelndzss1.Text += "福星-"; 福星真假 = 1; } if (ydz == chen) { ydzfuxing += 1; linkLabelydzss1.Text += "福星-"; 福星真假 = 1; } if (rdz == chen) { rdzfuxing += 1; linkLabelrdzss1.Text += "福星-"; 福星真假 = 1; } if (sdz == chen) { sdzfuxing += 1; linkLabelsdzss1.Text += "福星-"; 福星真假 = 1; } } if (ntg == jia || ntg == bing) { if (ndz == yin || ndz == zii) { ndzfuxing += 1; linkLabelndzss2.Text += "福星-"; 福星真假 = 1; } if (ydz == yin || ydz == zii) { ydzfuxing += 1; linkLabelydzss2.Text += "福星-"; 福星真假 = 1; } if (rdz == yin || rdz == zii) { rdzfuxing += 1; linkLabelrdzss2.Text += "福星-"; 福星真假 = 1; } if (sdz == yin || sdz == zii) { sdzfuxing += 1; linkLabelsdzss2.Text += "福星-"; 福星真假 = 1; } } if (ntg == yii || ntg == gui) { if (ndz == mao || ndz == chou) { ndzfuxing += 1; linkLabelndzss2.Text += "福星-"; 福星真假 = 1; } if (ydz == mao || ydz == chou) { ydzfuxing += 1; linkLabelydzss2.Text += "福星-"; 福星真假 = 1; } if (rdz == mao || rdz == chou) { rdzfuxing += 1; linkLabelrdzss2.Text += "福星-"; 福星真假 = 1; } if (sdz == mao || sdz == chou) { sdzfuxing += 1; linkLabelsdzss2.Text += "福星-"; 福星真假 = 1; } } if (ntg == wuu) { if (ndz == shen) { ndzfuxing += 1; linkLabelndzss2.Text += "福星-"; 福星真假 = 1; } if (ydz == shen) { ydzfuxing += 1; linkLabelydzss2.Text += "福星-"; 福星真假 = 1; } if (rdz == shen) { rdzfuxing += 1; linkLabelrdzss2.Text += "福星-"; 福星真假 = 1; } if (sdz == shen) { sdzfuxing += 1; linkLabelsdzss2.Text += "福星-"; 福星真假 = 1; } } if (ntg == jii) { if (ndz == wei) { ndzfuxing += 1; linkLabelndzss2.Text += "福星-"; 福星真假 = 1; } if (ydz == wei) { ydzfuxing += 1; linkLabelydzss2.Text += "福星-"; 福星真假 = 1; } if (rdz == wei) { rdzfuxing += 1; linkLabelrdzss2.Text += "福星-"; 福星真假 = 1; } if (sdz == wei) { sdzfuxing += 1; linkLabelsdzss2.Text += "福星-"; 福星真假 = 1; } } if (ntg == geng) { if (ndz == wuma) { ndzfuxing += 1; linkLabelndzss2.Text += "福星-"; 福星真假 = 1; } if (ydz == wuma) { ydzfuxing += 1; linkLabelydzss2.Text += "福星-"; 福星真假 = 1; } if (rdz == wuma) { rdzfuxing += 1; linkLabelrdzss2.Text += "福星-"; 福星真假 = 1; } if (sdz == wuma) { sdzfuxing += 1; linkLabelsdzss2.Text += "福星-"; 福星真假 = 1; } } if (ntg == xin) { if (ndz == sii) { ndzfuxing += 1; linkLabelndzss2.Text += "福星-"; 福星真假 = 1; } if (ydz == sii) { ydzfuxing += 1; linkLabelydzss2.Text += "福星-"; 福星真假 = 1; } if (rdz == sii) { rdzfuxing += 1; linkLabelrdzss2.Text += "福星-"; 福星真假 = 1; } if (sdz == sii) { sdzfuxing += 1; linkLabelsdzss2.Text += "福星-"; 福星真假 = 1; } } if (ntg == ding) { if (ndz == hai) { ndzfuxing += 1; linkLabelndzss2.Text += "福星-"; 福星真假 = 1; } if (ydz == hai) { ydzfuxing += 1; linkLabelydzss2.Text += "福星-"; 福星真假 = 1; } if (rdz == hai) { rdzfuxing += 1; linkLabelrdzss2.Text += "福星-"; 福星真假 = 1; } if (sdz == hai) { sdzfuxing += 1; linkLabelsdzss2.Text += "福星-"; 福星真假 = 1; } } if (ntg == ren) { if (ndz == chen) { ndzfuxing += 1; linkLabelndzss2.Text += "福星-"; 福星真假 = 1; } if (ydz == chen) { ydzfuxing += 1; linkLabelydzss2.Text += "福星-"; 福星真假 = 1; } if (rdz == chen) { rdzfuxing += 1; linkLabelrdzss2.Text += "福星-"; 福星真假 = 1; } if (sdz == chen) { sdzfuxing += 1; linkLabelsdzss2.Text += "福星-"; 福星真假 = 1; } } if (福星真假 == 1) { string 福星 = "《福星贵人》\r\n\r\n福星是民间传说当中存在的一种神,相传会给人带来幸福和快乐,让人们的生活过得越来越好,每一天都会是充满希望的,四柱神煞的福星贵人也是带来人好运的吉神。那么四柱神煞福星是什么意思呢?\r\n\r\n“福星”,就是根据人们的善行而施赐其幸福的尊神。执掌人间福禄寿的三星,福禄寿三星,是道教中的天官门神,主要用于迎福纳祥。福星、官星与禄星的设置,反映了古人对于福禄的重视和追求。所以,在民间人们经常把南极仙翁(寿星〉与福星和禄星结合起来祭祀,以求获得福运、官禄、长寿。此幅图绘制的就是多张贴的那种风俗画。\r\n\r\n(福星贵人在生活中多表现出家庭财产阶级的提升,\r\n比如一个孩子命带福星贵人那么他的家庭就会变得富裕)\r\n\r\n福星贵人歌诀\r\n八字经典《渊海子平》诗云:\r\n甲丙相邀入虎乡,更逢鼠穴最高强。\r\n戊猴己未乙入亥,丙人惟喜戌中藏。\r\n庚乘马头辛到巳,壬骑龙背喜非常。\r\n更有丁人爱寻酉,癸乙宜牛卯自昌。\r\n\r\n口诀解释:\r\n八字中凡是年干或日干为甲木或者丙火之人,而地支见寅或子者便是带福星贵人。\r\n八字中年干或日干为乙木或者癸水之人,而地支见卯或丑者便是带福星贵人。\r\n八字中年干或日干为戊土之人,地支见申者为带福星贵人。\r\n八字中年干或日干为己土之人,地支见未者为带福星贵人。\r\n八字中年干或日干为庚金之人,地支见午者为带福星贵人。\r\n八字中年干或日干为辛金之人,地支见巳者带福星贵人。\r\n八字中年干或日干为丁火之人,地支见亥者带福星贵人。\r\n八字中年干或日干为壬水之人,地支见辰者带福星贵人。 \r\n\r\n二、八字四柱论福星贵人解析\r\n\r\n1、神煞福星贵人在年柱,平安福气\r\n\r\n八字中,福星贵人代表着平安福气,若神煞福星贵人在年柱,则命局中出现福星贵人,命局主人一定一生衣食无缺,如果格局没有出现大的失误,那么此人必定福气深厚,健康长寿。\r\n\r\n\r\n2、神煞福星贵人在 月柱 ,性格浪漫,充满爱心\r\n\r\n八字中,若神煞福星贵人在月柱,主人生活无拘无束、喜欢自由自在,充满新奇和变化。一生非常喜欢看电影、阅读、旅行。性格比较浪漫而充满爱心,憧憬梦想和幻想。\r\n\r\n3、神煞福星贵人在日柱,有祖荫保佑\r\n\r\n八字中,日柱上日干是壬,日柱的地支是辰,那就说明此人日柱上有福星贵人。福星贵人在日柱上,福星贵人表示能有祖荫保佑,一辈子有福,丰衣足食。\r\n\r\n4、神煞福星贵人在时柱,福禄无缺\r\n\r\n八字中,若神煞福星贵人在时柱,主一辈子福禄无缺,格局配合恰当,必然多福多寿,金玉满堂。 \r\n"; 命局神煞 += 福星; } } //天赦 if (jia == jia) { int 天赦真假 = 0; if (ydz == yin || ydz == mao || ydz == chen) { if (rtg == wuu && rdz == yin) { linkLabelrtgss.Text += "天赦-"; 天赦真假 = 1; } } if (ydz == sii || ydz == wuma || ydz == wei) { if (rtg == jia && rdz == wuma) { linkLabelrtgss.Text += "天赦-"; 天赦真假 = 1; } } if (ydz == shen || ydz == you || ydz == xuu) { if (rtg == wuu && rdz == shen) { linkLabelrtgss.Text += "天赦-"; 天赦真假 = 1; } } if (ydz == hai || ydz == zii || ydz == chou) { if (rtg == jia && rdz == zii) { linkLabelrtgss.Text += "天赦-"; 天赦真假 = 1; } } if (天赦真假 == 1) { string 天赦 = "《天赦》\r\n\r\n在四柱八字命理格局里面,有一个神煞的名词叫天赦,是一种特别吉祥的神煞名称,但凡命中有天赦的人,总能够遇难成祥,逢凶化吉,而且一旦机会来到,就会发福发贵,从商财源广进,从官荣任高腾,总之是顺风顺水的好命,就算偶尔遇到困难,也会有贵人相助,不用大费周章就能圆满解决,所以命中有天赦的人一定是好命之人,有福有禄之人。 而且命中有天赦的人,一定是福报很大的人,祖宗的阴德和自己前世的功德很大,所以纵使行为不端,短期内也不会遭受报应,因为他的福报还没有用完,只有他作恶多端,将自己的福报消耗殆尽的时候,才会遭受报应,有时候甚至今生不会受到报应,没有福报的时候,才会在自己的子孙身上显应出报应的端倪,正所谓“ 为恶必灭,为恶不灭,祖宗必有余德,德尽则灭。为善必昌,为善不昌,祖宗有余殃,殃尽必昌”。\r\n\r\n(如果命带天赦又为非作歹:必定为本家的仇人转世)\r\n\r\n 如果命中 有 天赦 , 今生 又 积极向上, 品行 端正,乐善好施, 他 所 积聚的 福报就会 越来 越大, 不但 自己 一生 平安 顺遂, 而且 未来 也会 子孙 显贵, 家族 繁荣 昌盛 , 所以 命中 有 天赦 的 朋友, 一定 要 珍惜 这 来之不易 的 福报 , 正所 谓 有因必有果 , 好的果报 必有前因, 把因 继续 种 下去, 才能 保证 家族 永久的 福果 绵延 。\r\n\r\n一、八字神煞天赦查法\r\n\r\n1、八字神煞天赦口诀\r\n\r\n① 寅卯辰月生戊寅日\r\n\r\n② 巳午未月生甲午日\r\n\r\n③ 申酉戌月生戊申日\r\n\r\n④ 亥子丑月生甲子日\r\n\r\n\r\n\r\n八字查天赦适宜依据天赦口诀,即如下:\r\n\r\n① 春季寅、卯、辰月(农历正、二、三月)出生人,若日主为戊寅,则就是命带天赦;\r\n\r\n② 夏季巳、午、未月(农历四、五、六月)出生人,若日主为甲午,则就是命带天赦;\r\n\r\n③ 秋季申、酉、戌月(农历七、八、九月)出生人,若日主为戊申,则就是命带天赦;\r\n\r\n④ 冬季亥、子、丑月(十、十一、十二月)出生人,若日主为甲子,则就是命带天赦;\r\n"; 命局神煞 += 天赦; } } //太极贵人 if (jia == jia) { int 太极贵人真假 = 0; if (ntg == jia || ntg == yii || rtg == jia || rtg == yii) { if (ndz == zii || ndz == wuma) { linkLabelndzss1.Text += "太极-"; 太极贵人真假 = 1; } if (ydz == zii || ydz == wuma) { linkLabelydzss1.Text += "太极-"; 太极贵人真假 = 1; } if (rdz == zii || rdz == wuma) { linkLabelrdzss1.Text += "太极-"; 太极贵人真假 = 1; } if (sdz == zii || sdz == wuma) { linkLabelsdzss1.Text += "太极-"; 太极贵人真假 = 1; } } if (ntg == bing || ntg == ding || rtg == bing || rtg == ding) { if (ndz == you || ndz == mao) { linkLabelndzss1.Text += "太极-"; 太极贵人真假 = 1; } if (ydz == you || ydz == mao) { linkLabelydzss1.Text += "太极-"; 太极贵人真假 = 1; } if (rdz == you || rdz == mao) { linkLabelrdzss1.Text += "太极-"; 太极贵人真假 = 1; } if (sdz == you || sdz == mao) { linkLabelsdzss1.Text += "太极-"; 太极贵人真假 = 1; } } if (ntg == geng || ntg == xin || rtg == geng || rtg == xin) { if (ndz == yin || ndz == hai) { linkLabelndzss1.Text += "太极-"; 太极贵人真假 = 1; } if (ydz == yin || ydz == hai) { linkLabelydzss1.Text += "太极-"; 太极贵人真假 = 1; } if (rdz == yin || rdz == hai) { linkLabelrdzss1.Text += "太极-"; 太极贵人真假 = 1; } if (sdz == yin || sdz == hai) { linkLabelsdzss1.Text += "太极-"; 太极贵人真假 = 1; } } if (ntg == ren || ntg == gui || rtg == ren || rtg == gui) { if (ndz == sii || ndz == shen) { linkLabelndzss1.Text += "太极-"; 太极贵人真假 = 1; } if (ydz == sii || ydz == shen) { linkLabelydzss1.Text += "太极-"; 太极贵人真假 = 1; } if (rdz == sii || rdz == shen) { linkLabelrdzss1.Text += "太极-"; 太极贵人真假 = 1; } if (sdz == sii || sdz == shen) { linkLabelsdzss1.Text += "太极-"; 太极贵人真假 = 1; } } if (ntg == wuu || ntg == jii || rtg == wuu || rtg == jii) { if (ndz == chen || ndz == wei || ndz == xuu || ndz == chou) { linkLabelndzss1.Text += "太极-"; 太极贵人真假 = 1; } if (ydz == chen || ydz == wei || ydz == xuu || ydz == chou) { linkLabelydzss1.Text += "太极-"; 太极贵人真假 = 1; } if (rdz == chen || rdz == wei || rdz == xuu || rdz == chou) { linkLabelrdzss1.Text += "太极-"; 太极贵人真假 = 1; } if (sdz == chen || sdz == wei || sdz == xuu || sdz == chou) { linkLabelsdzss1.Text += "太极-"; 太极贵人真假 = 1; } } if (太极贵人真假 == 1) { string 太极贵人 = " 《太极贵人》\r\n\r\n太极贵人,八字术语,四柱神煞之一,主要属于吉神。神煞包括吉神和凶煞。源于远古的神话传说。谓能致祸福于人类。《三命通会》曰:“太极者,太初也, 始也,物造于初为太极,成也,收也。物有归曰极, 造化始终相保,乃曰太极贵人也。”\r\n太极贵人的查法\r\n\r\n(简单的说太极贵人就是好奇心重和接受新鲜事物能力强)\r\n\r\n古诀云:“甲乙生人子午中,丙丁鸡兔定亨通;戊己两干临四季,庚辛寅亥禄丰隆;壬癸巳申偏喜美,值此应当福气钟;更须贵格来相扶,候封万户到三公”。以年干或日干为准,四柱地支见者为是。五行有始有终,造化始终相保,谓之太极。甲乙木生于子,终于午。丙日、丁月出于卯,落于酉,戊己土藏于辰戌丑未四维之库,庚辛金生于寅(垦卦),成于亥(乾卦),壬癸水生于申(坤卦),纳于巳(巽卦)。\r\n\r\n也就是说,年干或日干为甲乙,四柱地支见子或午;年干或日干为丙丁,四柱地支见卯或酉;年干或日干为戊己,四柱地支中见辰、戌、丑、未;年干或日干为庚辛,四柱地支见寅或亥;年干或日干为壬癸,四柱地支见巳或申均为太极贵人。\r\n口诀\r\n\r\n甲乙生人子午中,丙丁鸡兔定亨通,\r\n\r\n戊己两干临四季,庚辛寅亥禄丰隆,\r\n\r\n壬癸巳申偏喜美,值此应当福气钟,\r\n\r\n更须贵格来相扶,候封万户到三公。\r\n\r\n判定太极贵人的方法:以日干起贵人,地支见者即是甲乙生人见子午,丙丁生人见卯酉,庚辛生人见寅亥,壬癸生人见已申,戊己生人见辰戌丑未。\r\n命带太极贵人与佛道有缘\r\n\r\n太极贵人是一颗对神秘事物感兴趣,并有着较高悟性的吉星,八字命局中若有太极贵人,主其人聪明好学,为人正直,有钻劲,做事有始有终,喜天文、地理、哲学,与佛道、宗教有缘。如命带多个太极贵人,其人天生对命理、玄学、术数感兴趣,并有这方面的天分,如从事这方面的研究,容易有大成就。假如命带太极贵人,又逢生旺或有其他吉星辅助,主其人能福寿双全,不是朝廷做官人,定是人间富贵人。\r\n\r\n总结:在古代,人们对八字非常看重,八字关系着人们命运,也和婚姻大事有关。太极贵人是命理的四柱神煞之一,主要代表着聪明好学,能够静下心钻研学问。\r\n"; 命局神煞 += 太极贵人; } } //国印 if (jia == jia) { int 国印真假 = 0; if (ntg == jia || rtg == jia) { if (ndz == xuu) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == xuu) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == xuu) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == xuu) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == yii || rtg == yii) { if (ndz == hai) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == hai) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == hai) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == hai) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == bing || rtg == bing) { if (ndz == chou) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == chou) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == chou) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == chou) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == ding || rtg == ding) { if (ndz == yin) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == yin) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == yin) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == yin) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == wuu || rtg == wuu) { if (ndz == chou) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == chou) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == chou) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == chou) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == jii || rtg == jii) { if (ndz == yin) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == yin) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == yin) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == yin) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == geng || rtg == geng) { if (ndz == chen) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == chen) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == chen) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == chen) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == xin || rtg == xin) { if (ndz == sii) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == sii) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == sii) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == sii) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == ren || rtg == ren) { if (ndz == wei) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == wei) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == wei) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == wei) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (ntg == gui || rtg == gui) { if (ndz == shen) { ndzguoyin += 1; linkLabelndzss1.Text += "国印-"; 国印真假 = 1; } if (ydz == shen) { ydzguoyin += 1; linkLabelydzss1.Text += "国印-"; 国印真假 = 1; } if (rdz == shen) { rdzguoyin += 1; linkLabelrdzss1.Text += "国印-"; 国印真假 = 1; } if (sdz == shen) { sdzguoyin += 1; linkLabelsdzss1.Text += "国印-"; 国印真假 = 1; } } if (国印真假 == 1) { string 国印 = "《国印贵人》\r\n\r\n1、神煞国印贵人含义\r\n\r\n国印贵人,四柱神煞之一,神煞包括吉神和凶煞,而国印贵人属于吉神,是管国印的的贵人。八字中带国印者有当官命,会有官当。主人诚实可靠、办事公道、照章行事、严守清规等。\r\n\r\n\r\n2、神煞 国印贵人 查询口诀\r\n\r\n甲见戌,乙见亥。\r\n\r\n丙见丑,丁见寅。\r\n\r\n戊见丑,己见寅。\r\n\r\n庚见辰,辛见巳。\r\n\r\n壬见未,癸见申。\r\n\r\n以年干或者日干为主,在地支遇见就是国印贵人。\r\n\r\n3、神煞国印贵人详细查法\r\n\r\n以生辰八字四柱中的年干或者日干为主,具体有以下几种:\r\n\r\n① 年干或者日干是癸,地支见申者,为命中有国印贵人。\r\n\r\n② 年干或者日干是壬,地支见未者,为命中有国印贵人。\r\n\r\n③ 年干或者日干是辛,地支见巳者,为命中有国印贵人。\r\n\r\n④ 年干或者日干是庚,地支见辰者,为命中有国印贵人。\r\n\r\n⑤ 年干或者日干是己,地支见寅者,为命中有国印贵人。\r\n\r\n⑥ 年干或者日干是甲,地支见戌者,为命中有国印贵人。\r\n\r\n⑦ 年干或者日干是乙,地支见亥者,为命中有国印贵人。\r\n\r\n⑧ 年干或者日干是戊,地支见丑者,为命中有国印贵人。\r\n\r\n⑨ 年干或者日干是丁,地支见寅者,为命中有国印贵人。\r\n\r\n⑩ 年干或者日干是丙,地支见丑者,为命中有国印贵人。\r\n\r\n二、八字神煞国印贵人在四柱作用\r\n\r\n1、神煞国印贵人在 年柱 ,有当官命\r\n\r\n八字中,神煞国印贵人在年柱,主有当官命,说明这个人的很多长辈都会在政府国企事业单位工作。如果能遇到国印正好生旺,或者是其它的吉星辅助,那就会把坏的方面都冲破,还可以获得实际的官权。\r\n\r\n\r\n\r\n2、神煞国印贵人在月柱,严守清规\r\n\r\n八字中,神煞国印贵人在月柱,主人严守清规、办事公道、照章行事,并且诚实可靠。为人处事很不错,和颜悦色,礼义仁慈,气质轩昂。\r\n\r\n3、神煞国印贵人在日柱,和蔼仁义\r\n\r\n八字中,神煞国印贵人在日柱,主人遵守礼仪,为人和蔼仁义,做事循规蹈矩,注重公平,不会徇私舞弊。\r\n\r\n4、神煞国印贵人在时柱,有买房置地的变动\r\n\r\n八字中,神煞国印贵人在时柱,主人有买房置地、迁居修房、升职升学、出差旅行等环境变动。此外,若是命带国印逢贵人逢生旺,,又或是有其他的吉利星相助,还不遭遇突破克害,那么就表示命主具有掌印之能,在现实生活中科尔掌管实权。 \r\n\r\n\r\n\r\n"; 命局神煞 += 国印; } } //天官贵人 if (jia == jia) { int 天官贵人真假 = 0; if (rtg == jia) { if (ndz == wei) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == wei) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == wei) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == wei) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == yii) { if (ndz == chen) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == chen) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == chen) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == chen) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == bing) { if (ndz == sii) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == sii) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == sii) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == sii) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == ding) { if (ndz == you) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == you) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == you) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == you) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == wuu) { if (ndz == xuu) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == xuu) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == xuu) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == xuu) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == jii) { if (ndz == mao) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == mao) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == mao) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == mao) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == geng) { if (ndz == chou) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == chou) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == chou) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == chou) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == xin) { if (ndz == shen) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == shen) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == shen) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == shen) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == ren) { if (ndz == yin) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == yin) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == yin) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == yin) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (rtg == gui) { if (ndz == wuma) { ndzguoyin += 1; linkLabelndzss1.Text += "天官-"; 天官贵人真假 = 1; } if (ydz == wuma) { ydzguoyin += 1; linkLabelydzss1.Text += "天官-"; 天官贵人真假 = 1; } if (rdz == wuma) { rdzguoyin += 1; linkLabelrdzss1.Text += "天官-"; 天官贵人真假 = 1; } if (sdz == wuma) { sdzguoyin += 1; linkLabelsdzss1.Text += "天官-"; 天官贵人真假 = 1; } } if (天官贵人真假 == 1) { string 天官贵人 = "《天官贵人》\r\n\r\n天官贵人,四柱八字神煞之一。八字命局里面如果有天官贵人的,最适合从事公职。因为能够恪尽职守,对工作认真负责。做事情细腻有度,所以皆有主官之职也。八字命局里面如果有天官贵人的,最适合从事公职。因为能够恪尽职守,对工作认真负责。做事情细腻有度,所以皆有主官之职也。\r\n天官贵人的查法\r\n\r\n谓官星所居之地,出本旬遁见。如甲人以辛为官星,本旬遁得辛未;乙人遁得庚辰;丙人遁得癸巳之例。天官,从正官之干而来。如乙以庚为正官,乙庚起戊寅,至庚为庚辰,故乙之天官在辰,余类推。诗曰:“天官遁甲入羊裙,乙海青龙事可陈;丙见巳兮为官贵,丁见酉兮戊戌寻;己用卯兮庚用丑﹙有的书中是庚用亥﹚,辛喜申兮壬爱寅;六癸之人逢见午,必作清朝头代人。\r\n\r\n以日干为主,查四柱地支,见之为是。也就是说:\r\n\r\n1、甲日生人,年、月、日、时地支见未,即为天官贵人。\r\n\r\n2、乙日生人,年、月、日、时地支见辰,即为天官贵人。\r\n\r\n3、丙日生人,年、月、日、时地支见巳,即为天官贵人。\r\n\r\n4、丁日生人,年、月、日、时地支见酉,即为天官贵人。\r\n\r\n5、戊日生人,年、月、日、时地支见戌,即为天官贵人。\r\n\r\n6、己日生人,年、月、日、时地支见卯,即为天官贵人。\r\n\r\n7、庚日生人,年、月、日、时地支见丑,即为天官贵人。\r\n\r\n8、辛日生人,年、月、日、时地支见申,即为天官贵人。\r\n\r\n9、壬日生人,年、月、日、时地支见寅,即为天官贵人。\r\n\r\n10、癸日生人,年、月、日、时地支见午,即为天官贵人。\r\n\r\n天官贵人以时支见到为最佳,且要有福神相助(即财官印)就为吉,逢凶神恶煞则为不吉。\r\n命带天官贵人之特征\r\n\r\n十干之官星又坐贵人,如甲以辛为正官,见辛未,甲之贵人在未。丙以癸为正官,见癸巳,癸之贵人在巳,为官星自坐贵人,丙见癸酉、癸亥,丙之贵人在酉、亥亦是正官坐贵人。谓“贵人头上戴官星”,若又见正印、禄、贵人,天元清秀,其纳音不反克者尤吉。若见反克、冲破,则不顺无气,天官即被破坏无用。天官坐贵,又名“官贵堂格”。带天官多主作事顺利,如愿以偿。\r\n天官贵人在八字中的作用\r\n\r\n如日主生旺主半勤奋公私分明办事认真,心性不贪较有始有终故得上司器重,在职场上较有升迁的机会;但逢日主衰弱死绝则为人好高骛远,做起事来三心二意劳苦奔波忙碌一生。\r\n\r\n总结:天官贵人又是八字推命术中的一种吉字,但它一般是就年、时二柱而言的。为什么呢?因为年是地球绕太阳公转的结果,是地(球)外的一种规律,它象征了天道,因此,也以“天官贵人”来形容它。而一天中的时刻,是阴阳交替的结果,是太阳生旺衰隐的过程,它是阴阳之道的体现,因此也属天道。\r\n\r\n\r\n\r\n"; 命局神煞 += 天官贵人; } } //天德贵人 if (jia == jia) { int 天德贵人真假 = 0; if (ydz == yin) { if (ntg == ding) { ndztiandeguiren += 1; linkLabelntgss.Text += "天德-"; 天德贵人真假 = 1; } if (ytg == ding) { ydztiandeguiren += 1; linkLabelytgss.Text += "天德-"; 天德贵人真假 = 1; } if (rtg == ding) { rdztiandeguiren += 1; linkLabelrtgss.Text += "天德-"; 天德贵人真假 = 1; } if (stg == ding) { sdztiandeguiren += 1; linkLabelstgss.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == sii) { if (ntg == xin) { ndztiandeguiren += 1; linkLabelntgss.Text += "天德-"; 天德贵人真假 = 1; } if (ytg == xin) { ydztiandeguiren += 1; linkLabelytgss.Text += "天德-"; 天德贵人真假 = 1; } if (rtg == xin) { rdztiandeguiren += 1; linkLabelrtgss.Text += "天德-"; 天德贵人真假 = 1; } if (stg == xin) { sdztiandeguiren += 1; linkLabelstgss.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == shen) { if (ntg == gui) { ndztiandeguiren += 1; linkLabelntgss.Text += "天德-"; 天德贵人真假 = 1; } if (ytg == gui) { ydztiandeguiren += 1; linkLabelytgss.Text += "天德-"; 天德贵人真假 = 1; } if (rtg == gui) { rdztiandeguiren += 1; linkLabelrtgss.Text += "天德-"; 天德贵人真假 = 1; } if (stg == gui) { sdztiandeguiren += 1; linkLabelstgss.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == hai) { if (ntg == yii) { ndztiandeguiren += 1; linkLabelntgss.Text += "天德-"; 天德贵人真假 = 1; } if (ytg == yii) { ydztiandeguiren += 1; linkLabelytgss.Text += "天德-"; 天德贵人真假 = 1; } if (rtg == yii) { rdztiandeguiren += 1; linkLabelrtgss.Text += "天德-"; 天德贵人真假 = 1; } if (stg == yii) { sdztiandeguiren += 1; linkLabelstgss.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == chen) { if (ntg == ren) { ndztiandeguiren += 1; linkLabelntgss.Text += "天德-"; 天德贵人真假 = 1; } if (ytg == ren) { ydztiandeguiren += 1; linkLabelytgss.Text += "天德-"; 天德贵人真假 = 1; } if (rtg == ren) { rdztiandeguiren += 1; linkLabelrtgss.Text += "天德-"; 天德贵人真假 = 1; } if (stg == ren) { sdztiandeguiren += 1; linkLabelstgss.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == wei) { if (ntg == jia) { ndztiandeguiren += 1; linkLabelntgss.Text += "天德-"; 天德贵人真假 = 1; } if (ytg == jia) { ydztiandeguiren += 1; linkLabelytgss.Text += "天德-"; 天德贵人真假 = 1; } if (rtg == jia) { rdztiandeguiren += 1; linkLabelrtgss.Text += "天德-"; 天德贵人真假 = 1; } if (stg == jia) { sdztiandeguiren += 1; linkLabelstgss.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == xuu) { if (ntg == bing) { ndztiandeguiren += 1; linkLabelntgss.Text += "天德-"; 天德贵人真假 = 1; } if (ytg == bing) { ydztiandeguiren += 1; linkLabelytgss.Text += "天德-"; 天德贵人真假 = 1; } if (rtg == bing) { rdztiandeguiren += 1; linkLabelrtgss.Text += "天德-"; 天德贵人真假 = 1; } if (stg == bing) { sdztiandeguiren += 1; linkLabelstgss.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == chou) { if (ntg == geng) { ndztiandeguiren += 1; linkLabelntgss.Text += "天德-"; 天德贵人真假 = 1; } if (ytg == geng) { ydztiandeguiren += 1; linkLabelytgss.Text += "天德-"; 天德贵人真假 = 1; } if (rtg == geng) { rdztiandeguiren += 1; linkLabelrtgss.Text += "天德-"; 天德贵人真假 = 1; } if (stg == geng) { sdztiandeguiren += 1; linkLabelstgss.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == mao) { if (ndz == shen) { ndztiandeguiren += 1; linkLabelndzss2.Text += "天德-"; 天德贵人真假 = 1; } if (rdz == shen) { rdztiandeguiren += 1; linkLabelrdzss2.Text += "天德-"; 天德贵人真假 = 1; } if (sdz == shen) { sdztiandeguiren += 1; linkLabelsdzss2.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == wuma) { if (ndz == hai) { ndztiandeguiren += 1; linkLabelndzss2.Text += "天德-"; 天德贵人真假 = 1; } if (rdz == hai) { rdztiandeguiren += 1; linkLabelrdzss2.Text += "天德-"; 天德贵人真假 = 1; } if (sdz == hai) { sdztiandeguiren += 1; linkLabelsdzss2.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == you) { if (ndz == yin) { ndztiandeguiren += 1; linkLabelndzss2.Text += "天德-"; 天德贵人真假 = 1; } if (rdz == yin) { rdztiandeguiren += 1; linkLabelrdzss2.Text += "天德-"; 天德贵人真假 = 1; } if (sdz == yin) { sdztiandeguiren += 1; linkLabelsdzss2.Text += "天德-"; 天德贵人真假 = 1; } } if (ydz == zii) { if (ndz == sii) { ndztiandeguiren += 1; linkLabelndzss2.Text += "天德-"; 天德贵人真假 = 1; } if (rdz == sii) { rdztiandeguiren += 1; linkLabelrdzss2.Text += "天德-"; 天德贵人真假 = 1; } if (sdz == sii) { sdztiandeguiren += 1; linkLabelsdzss2.Text += "天德-"; 天德贵人真假 = 1; } } if (天德贵人真假 == 1) { string 天德贵人 = "《天德贵人》\r\n\r\n天德贵人为八字神煞之一,是天地德秀之气,逢凶化吉之神,其最大的特点是化解灾厄。命带天德贵人者会遇到很大的福德,其人心地善良,身体健康,人缘好,在生平之中较不会遇到横祸、盗难、灾劫等,纵使逢之也能适时得以化解。\r\n\r\n与天德贵人相对应的,还有一个月德贵人,古书上说的:“天月二德喜重逢,贵比汾阳富石崇”,天德和月德是两个很好的神煞,在实际使用中发现,月德贵人比天德贵人的作用更大。\r\n天德贵人的查法\r\n\r\n(天德贵人是父系长辈有德留给直系后代的福气)\r\n\r\n(女命带天德或月德必为贤妻良母,福泽子孙)\r\n\r\n(如果天德和月德同时入命福气倍增)\r\n\r\n天德贵人详细的查法在《考原》中有详细的记载,《考原》云:“天德者,三合之气也。如寅午戌合火局,故以火为德;正月丁,九月丙,五月干戌,火墓在干宫也。卯未亥合木局,故以木为德;六月甲,十月乙,二月坤未,木墓在坤宫也。辰申子合水局,故以水为德;三月壬,七月癸,十一月巽辰,水墓在巽宫也。巳酉丑合金局,故以金为德;四月辛,十二月庚,八月艮丑,金墓在艮宫也。寅申巳亥月,乃五行长生之位,故配阴干;辰戌丑未月,乃五行墓库之位,故配阳干;子午卯酉月,乃五行当王之位,故配以墓辰本宫之卦。不用支而用干者,枝,地也,干,天也,名日天德,故用天干;又用四卦以代辰戌丑未者,不用地支故也。”\r\n\r\n这段话翻译成白话文也就是说:\r\n\r\n正月(寅月)生者见丁,四月(巳月)生者见辛,七月(申月)生者见癸,十月(亥月)生者见乙;\r\n三月(辰月)生者见壬,六月(未月)生者见甲,九月(戌月)生者见丙,十二月(丑月)生者见庚;\r\n二月(卯月)生者见申,五月(午月)生者见亥,八月(酉月)生者见寅,十一月(子月)生者见巳。\r\n\r\n天德贵人查询表格如下:\r\n\r\n计算方法:八字命局中,以出生月地支为准,四柱年、月、日、时天干或地支遇之为有天德贵人。例如月柱地支为寅,四柱天干中见丁;月柱地支为酉,其他柱地支中见寅,均为天德贵人。\r\n天德贵人命例分析\r\n\r\n天德贵人是一个综合性的吉神,并没有明确的指向用这个神煞来预测什么,在 八字算命 中,这个神煞用于 八字看财运 , 八字看考试 、 八字算职位工作 ,简而言之,它是一个和名利相关的神煞,如果流年见天德贵人,并且经过刑冲合会分析,流年判断为吉,此年必定有好事发生,至于是什么好事,就要看看此流年引发了什么神煞起作用。 \r\n"; 命局神煞 += 天德贵人; } } //月德贵人 if (jia == jia) { int 月德贵人真假 = 0; if (ydz == yin || ydz == wuma || ydz == xuu) { if (ntg == bing) { ndzyuedeguiren += 1; linkLabelntgss.Text += "月德-"; 月德贵人真假 = 1; } if (ytg == bing) { ydzyuedeguiren += 1; linkLabelytgss.Text += "月德-"; 月德贵人真假 = 1; } if (rtg == bing) { rdzyuedeguiren += 1; linkLabelrtgss.Text += "月德-"; 月德贵人真假 = 1; } if (stg == bing) { sdzyuedeguiren += 1; linkLabelstgss.Text += "月德-"; 月德贵人真假 = 1; } } if (ydz == shen || ydz == zii || ydz == chen) { if (ntg == ren) { ndzyuedeguiren += 1; linkLabelntgss.Text += "月德-"; 月德贵人真假 = 1; } if (ytg == ren) { ydzyuedeguiren += 1; linkLabelytgss.Text += "月德-"; 月德贵人真假 = 1; } if (rtg == ren) { rdzyuedeguiren += 1; linkLabelrtgss.Text += "月德-"; 月德贵人真假 = 1; } if (stg == ren) { sdzyuedeguiren += 1; linkLabelstgss.Text += "月德-"; 月德贵人真假 = 1; } } if (ydz == hai || ydz == mao || ydz == wei) { if (ntg == jia) { ndzyuedeguiren += 1; linkLabelntgss.Text += "月德-"; 月德贵人真假 = 1; } if (ytg == jia) { ydzyuedeguiren += 1; linkLabelytgss.Text += "月德-"; 月德贵人真假 = 1; } if (rtg == jia) { rdzyuedeguiren += 1; linkLabelrtgss.Text += "月德-"; 月德贵人真假 = 1; } if (stg == jia) { sdzyuedeguiren += 1; linkLabelstgss.Text += "月德-"; 月德贵人真假 = 1; } } if (ydz == sii || ydz == you || ydz == chou) { if (ntg == geng) { ndzyuedeguiren += 1; linkLabelntgss.Text += "月德-"; 月德贵人真假 = 1; } if (ytg == geng) { ydzyuedeguiren += 1; linkLabelytgss.Text += "月德-"; 月德贵人真假 = 1; } if (rtg == geng) { rdzyuedeguiren += 1; linkLabelrtgss.Text += "月德-"; 月德贵人真假 = 1; } if (stg == geng) { sdzyuedeguiren += 1; linkLabelstgss.Text += "月德-"; 月德贵人真假 = 1; } } if (月德贵人真假 == 1) { string 月德贵人 = "《月德贵人》\r\n\r\n1、神煞月德贵人含义\r\n\r\n月德贵人属于吉神,乃母系祖先之阴德,其功能与天德贵人相同,是安祥巨福、福寿两全之星。凡八字中有天月二德,其人恺悌慈祥,待人至诚仁厚。煞带天月德,明敏果决而仁厚。食伤带天月德,聪明秀慧而仁厚。\r\n\r\n\r\n(月德贵人是母系长辈有德留给直系后代的福气)\r\n\r\n(女命带天德或月德必为贤妻良母,福泽子孙)\r\n\r\n(如果天德和月德同时入命福气倍增)\r\n\r\n2、神煞 月德贵人 查询口诀\r\n\r\n寅午戌月生者见丙,申子辰月生者见壬。\r\n\r\n亥卯未月生者见甲,巳酉丑月生者见庚。\r\n\r\n凡柱中年月日时干上见者为有月德贵人。\r\n\r\n\r\n3、神煞月德贵人详细查法\r\n\r\n月德贵人的以月支查四柱干支,如以下所示:\r\n\r\n① 寅月、午月和戌月生的人,四柱天干为丙,就是带有月德贵人;\r\n\r\n② 出生于申月、子月和辰月的人,天干为壬,就是命带月德贵人;\r\n\r\n③ 出生于亥月、卯月和未月的人,天干见申,就是命带月德贵人;\r\n\r\n④ 出生于巳月、酉月和丑月的人,天干见庚,就是命带月德贵人。\r\n\r\n二、八字神煞四柱中月德贵人解析\r\n\r\n1、神煞月德贵人在年柱,一生如意\r\n\r\n神煞月德贵人在年柱,其人一生如意,荣华富贵,在社会上能获得很高的名誉地位,更无凶灾恶祸。\r\n\r\n2、神煞月德贵人在月柱,福分深厚\r\n\r\n八字中,天德是阳德,其功效明显,而月德是阴德,其功效隐密。天、月德若同会,力量集中,济世利人、社会咸钦,万福云集。若神煞月德贵人在月柱,主福分深厚,长寿,不犯官刑。\r\n\r\n3、神煞月德贵人在 日柱 ,福寿两全\r\n\r\n八字中,月德贵人是指月亮,又叫做太阴,五行属阴性。阴为无德,以阳干为德,所以乙丁辛癸之阴干是不用的,而只用甲丙庚壬的四干。神煞月德贵人在日柱,主福寿两全,安祥巨福,一生无险。\r\n\r\n4、神煞月德贵人在时柱,晚年可得安详\r\n\r\n八字中,天德贵人、月德贵人二德为解救之神,凡事均可免于灾害。月德贵人的查询是生日为主,生时较次。神煞月德贵人在时柱,表示命主在晚年可得安详,子孙后代有作为,晚年衣食无忧。\r\n\r\n月德贵人是指人事方面的问题,命带月德贵人,表示人的运气比较好,一生较为幸运,就算是遭遇了困难,也能够得到身边人的帮助,逢凶化吉! \r\n"; 命局神煞 += 月德贵人; } } //大耗 if (jia == jia) { int 大耗真假 = 0; if (radioButtonll.Checked) { if (ntg == jia || ntg == bing || ntg == wuu || ntg == geng || ntg == ren) { if (ndz == zii) { if (ydz == wei) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == wei) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == wei) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == chou) { if (ydz == shen) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == shen) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == shen) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == yin) { if (ydz == you) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == you) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == you) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == mao) { if (ydz == xuu) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == xuu) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == xuu) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == chen) { if (ydz == hai) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == hai) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == hai) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == sii) { if (ydz == zii) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == zii) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == zii) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == wuma) { if (ydz == chou) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == chou) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == chou) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == wei) { if (ydz == yin) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == yin) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == yin) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == shen) { if (ydz == mao) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == mao) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == mao) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == you) { if (ydz == chen) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == chen) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == chen) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == xuu) { if (ydz == sii) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == sii) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == sii) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == hai) { if (ydz == wuma) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == wuma) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == wuma) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } } } if (radioButtonvv.Checked) { if (ntg == yii || ntg == ding || ntg == jii || ntg == xin || ntg == gui) { if (ndz == zii) { if (ydz == wei) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == wei) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == wei) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == chou) { if (ydz == shen) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == shen) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == shen) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == yin) { if (ydz == you) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == you) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == you) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == mao) { if (ydz == xuu) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == xuu) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == xuu) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == chen) { if (ydz == hai) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == hai) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == hai) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == sii) { if (ydz == zii) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == zii) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == zii) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == wuma) { if (ydz == chou) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == chou) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == chou) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == wei) { if (ydz == yin) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == yin) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == yin) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == shen) { if (ydz == mao) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == mao) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == mao) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == you) { if (ydz == chen) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == chen) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == chen) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == xuu) { if (ydz == sii) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == sii) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == sii) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == hai) { if (ydz == wuma) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == wuma) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == wuma) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } } } if (radioButtonll.Checked) { if (ntg == yii || ntg == ding || ntg == jii || ntg == xin || ntg == gui) { if (ndz == zii) { if (ydz == sii) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == sii) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == sii) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == chou) { if (ydz == wuma) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == wuma) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == wuma) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == yin) { if (ydz == wei) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == wei) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == wei) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == mao) { if (ydz == shen) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == shen) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == shen) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == chen) { if (ydz == you) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == you) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == you) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == sii) { if (ydz == xuu) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == xuu) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == xuu) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == wuma) { if (ydz == hai) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == hai) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == hai) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == wei) { if (ydz == zii) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == zii) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == zii) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == shen) { if (ydz == chou) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == chou) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == chou) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == you) { if (ydz == yin) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == yin) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == yin) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == xuu) { if (ydz == mao) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == mao) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == mao) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == hai) { if (ydz == chen) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == chen) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == chen) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } } } if (radioButtonvv.Checked) { if (ntg == jia || ntg == bing || ntg == wuu || ntg == geng || ntg == ren) { if (ndz == zii) { if (ydz == sii) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == sii) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == sii) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == chou) { if (ydz == wuma) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == wuma) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == wuma) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == yin) { if (ydz == wei) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == wei) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == wei) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == mao) { if (ydz == shen) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == shen) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == shen) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == chen) { if (ydz == you) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == you) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == you) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == sii) { if (ydz == xuu) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == xuu) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == xuu) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == wuma) { if (ydz == hai) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == hai) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == hai) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == wei) { if (ydz == zii) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == zii) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == zii) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == shen) { if (ydz == chou) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == chou) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == chou) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == you) { if (ydz == yin) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == yin) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == yin) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == xuu) { if (ydz == mao) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == mao) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == mao) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } if (ndz == hai) { if (ydz == chen) { ydzdahao += 1; linkLabelydzss1.Text += "大耗-"; 大耗真假 = 1; } if (rdz == chen) { rdzdahao += 1; linkLabelrdzss1.Text += "大耗-"; 大耗真假 = 1; } if (sdz == chen) { sdzdahao += 1; linkLabelsdzss1.Text += "大耗-"; 大耗真假 = 1; } } } } if (大耗真假 == 1) { string 大耗 = "《元辰》\r\n\r\n元辰隶属于八字神煞,也叫大耗,其凶可想而知。元辰入命的男女,一生最怕情事桃花或酒色之灾,或见无妄之灾,官司、牢狱之灾亦或有之。但是元辰逢合化解,亦多有论富取贵\r\n\r\n元辰又名大耗,可谓凶极。朱氏诀“阳男并阴女,冲前一位取;反之法有二,冲后一位与”。主动摇不定、内忧外患、立朝有难、居家罹凶、遇吉不免。见凶煞灾异更增,大运旺末尤忌。逢合得当,却可消凶化吉,实在是不幸之万幸也!男逢丑陋、是非颠倒、声浊无耻、贪食下流;女见多灾、声雄质混、淫私无礼、生子悖逆。\r\n\r\n三命通会卷 论元辰\r\n\r\n元辰者,别而不合之名。阳前阴后,则有所屈,屈则于事无所申;阴前阳后,则直而不遂,于事暴而不治,难与同事,故谓之元辰。是以阳男阴女,在冲前一位支辰;阴男阳女,在冲后一位支辰。假如甲子生男,与甲午对冲,即乙未为正;乙丑生男,与乙未对冲,即甲午为正。余干午未半之。所以为凶者,当气冲之地,左鼓则风煞在右,右鼓则风煞在左,故阴阳男女,取冲前冲后不同。\r\n\r\n元辰的查法\r\n\r\n元辰是不祥的符号,与地支六冲关系密切,是以生年地支对冲的前一位或后一位计算。男命阳年生是冲前一位,如子、寅、辰、午、申、戌年生人,是冲前一位;阴年丑、卯、巳、未、酉、亥生人,则是冲后一位。\r\n\r\n举例说明:\r\n\r\n男命阳年生人,冲前一位为元辰。如子午相冲,午前一位是未,因此鼠年生人,元辰在“未羊”;寅申相冲,申前一位是酉,因此虎年生人,元辰在“酉鸡”;辰戌相冲,戌前一位是亥,因此龙年生人,元辰在“亥猪”,其它依次类推。\r\n\r\n男命阴年生人,冲后一位为元辰。如丑未相冲,未后一位是午,因此丑年生人,见午马为元辰;卯酉相冲,酉后一位为申,因此兔年生人,见申猴即为元辰,其它以此类推。\r\n\r\n女命算法与男命相反,即阴年生人,冲前一位为元辰;阳年生人,冲后一位为元辰。\r\n\r\n计算方法\r\n\r\n阳男阴女,其元辰是 :以年干阴阳论。\r\n\r\n子年见未,丑年见申,寅年见酉,卯年见戌,辰年见亥,巳年见子,\r\n\r\n午年见丑,未年见寅,申年见卯,酉年见辰,戌年见巳,亥年见午。\r\n\r\n阴男阳女,其元辰是:\r\n\r\n子年见巳,丑年见午,寅年见未,卯年见申,辰年见酉,巳年见戌,\r\n\r\n午年见亥,未年见子,申年见丑,酉年见寅,戌年见卯,亥年见辰。\r\n\r\n命带元辰特征 \r\n\r\n元辰又名大耗,指分开不合的名称。 阳前阴后,则有所屈,屈则于亊无所伸展,阴前阳后,则直而不遂,遇事急躁而缺乏治理,难以与其同事所以叫做元辰。 带元辰者,其思维或多或少都会遭到不同程度的破坏,做事在某方面走极端,看不清事物的真面目,分不清是非曲直,难以接受亲友的指点和劝解,尽管失败,自己都不知错在哪里。 大运见之,十年可畏;流年见之,一年动摇颠倒;纵有吉星贵人扶持,亦不免福祸参半,喜忧无常。元辰入命的男女,一生最怕情事桃花或酒色之灾,或见无妄之灾,官司、牢狱之灾亦或有之。但是元辰逢合化解,亦多有论富取贵。\r\n\r\n元辰为忌见刑冲如临风暴,灾侵之患,眼神锐利,露凶光,为人贪杯;更见凶煞助旺,大难临头。岁运元辰逢冲有凶讯,病灾不免。 女命,元辰见刑冲,不识大体,不守礼法,尤再见劫煞。 八字或是岁运流年元辰逢合而质变,为喜则见吉庆加临,为忌则更助其凶讯。\r\n\r\n元辰与官符并见,会无缘无故受到挫折;元辰与劫煞并见,男人做事不能注意小节,动招危辱,穷贱无耻。妇人声粗雄,性糊涂,私通淫邪,不遵礼法,一生多灾难,生子性拗不孝。\r\n\r\n逢合化解,逢凶化夷。冲相对合,如果命局中有冲则效果减少。《洞元经》云:\"元辰遇合而大亨。\"八字中原有七杀,岁运再遇七杀,亦与元辰同观。元辰之煞虽凶,流年大运逢之尤可畏,但知凶而不往元辰所临之方,则可免凶。元辰与伤官并为忌神则不吉;如果元辰与闲神相并,与它支成三合,六合,化出五行为用神,则无大碍,如和用神并,君子小人难辨,往往君子也会变为小人,事业屡遭小人暗中破坏,机遇频频擦肩而过。\r\n\r\n元辰与印星并 ,会出现多种情况,父母为印星,为用神,如果是乙酉,乙是印星,酉是元辰,印星被破坏,母亲身体健康不利,自身得不到良好的呵护和教育,如果命理不用印星,只显示母亲不健康与其它无碍。\r\n\r\n元辰与劫财并 ,身旺,命主本人挥霍无度,花钱没有节制,以致负债累累,在经济上走极端,困境之中心生邪念,取不义之财。\r\n\r\n元辰与比肩并 :受兄弟姐妹拖累,或拖累兄弟姐妹,一生为家人朋友操心,或家人朋友为他操心。\r\n\r\n元辰与桃花并 ;具有此命的女性尤为不利,易连续发生婚外恋情,贪恋情感不顾及家庭,不负责任,甘习下贱,甘做下流,不为他人所尊重,也有的是情场大军的一员,俗称商女,现代称“小姐”,以致搞得自己声名狼藉。\r\n\r\n命带元辰不是一律概括,要看元辰符号在命理的作用大小而言,如果元辰就是闲神,命理不需要的,要按正五行看。元辰被有力符号合住,化为有用的五行,依然是好命。遇有这种情况不用担心,以正五行标准推测,才是纲领性的规律。 \r\n\r\n\r\n\r\n"; 命局神煞 += 大耗; } } //破碎 if (jia == jia) { int 破碎真假 = 0; if (ydz == yin || ydz == shen || ydz == sii || ydz == hai) { if (ndz == you) { ndzpuosui += 1; linkLabelndzss1.Text += "破碎-"; 破碎真假 = 1; } if (rdz == you) { rdzpuosui += 1; linkLabelrdzss1.Text += "破碎-"; 破碎真假 = 1; } if (sdz == you) { sdzpuosui += 1; linkLabelsdzss1.Text += "破碎-"; 破碎真假 = 1; } } if (ydz == zii || ydz == wuma || ydz == mao || ydz == you) { if (ndz == sii) { ndzpuosui += 1; linkLabelndzss1.Text += "破碎-"; 破碎真假 = 1; } if (rdz == sii) { rdzpuosui += 1; linkLabelrdzss1.Text += "破碎-"; 破碎真假 = 1; } if (sdz == sii) { sdzpuosui += 1; linkLabelsdzss1.Text += "破碎-"; 破碎真假 = 1; } } if (ydz == chen || ydz == xuu || ydz == chou || ydz == wei) { if (ndz == chou) { ndzpuosui += 1; linkLabelndzss1.Text += "破碎-"; 破碎真假 = 1; } if (rdz == chou) { rdzpuosui += 1; linkLabelrdzss1.Text += "破碎-"; 破碎真假 = 1; } if (sdz == chou) { sdzpuosui += 1; linkLabelsdzss1.Text += "破碎-"; 破碎真假 = 1; } } if (破碎真假 == 1) { string 破碎 = "《破碎煞》\r\n\r\n命带破碎煞 一生难聚财\r\n\r\n破碎煞查法 \r\n\r\n子午卯酉蛇头(巳)开, \r\n\r\n寅申巳亥鸡头(酉)碎, \r\n\r\n辰戌丑未牛头(丑)破。\r\n\r\n 神煞论命,月煞比较少,年煞、日煞用的比较多,比如太岁、丧门、吊客、病符等都是流年神煞,十恶大败日、阴阳差错日、孤辰寡宿等都是日煞。\r\n\r\n破碎煞是为数不多的月煞之一。破碎煞查询口诀:寅申巳亥月在酉,子午卯酉月在巳,辰戌丑月未在丑。破碎煞分为流年大运犯破碎与命带破碎两种情况,主要影响财运不通,事业难成,\r\n\r\n流年大运犯破碎,比如2013年是癸巳年,根据子午卯酉月在巳,凡是子、午、卯、酉等月份出生之人,本命年度犯破碎煞,流年财运破败,游走无结果。\r\n\r\n 命带破碎,比如2013年农历五月初十日出生,属于癸巳年戊午月出生之人,流年癸巳,巳见午为破碎煞,财来财去聚散,一生难聚财。 \r\n\r\n\r\n\r\n"; 命局神煞 += 破碎; } } //勾绞煞 if (jia == jia) { int 勾绞煞真假 = 0; if (radioButtonll.Checked) { if (ntg == jia || ntg == bing || ntg == wuu || ntg == geng || ntg == ren) { if (ndz == zii) { if (ydz == mao) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == mao) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == mao) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == chou) { if (ydz == chen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == chen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == chen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == yin) { if (ydz == sii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == sii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == sii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == mao) { if (ydz == wuma) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == wuma) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == wuma) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == chen) { if (ydz == wei) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == wei) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == wei) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == sii) { if (ydz == shen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == shen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == shen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == wuma) { if (ydz == you) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == you) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == you) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == wei) { if (ydz == xuu) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == xuu) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == xuu) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == shen) { if (ydz == hai) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == hai) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == hai) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == you) { if (ydz == zii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == zii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == zii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == xuu) { if (ydz == chou) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == chou) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == chou) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == hai) { if (ydz == yin) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == yin) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == yin) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } } } if (radioButtonvv.Checked) { if (ntg == yii || ntg == ding || ntg == jii || ntg == xin || ntg == gui) { if (ndz == zii) { if (ydz == mao) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == mao) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == mao) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == chou) { if (ydz == chen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == chen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == chen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == yin) { if (ydz == sii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == sii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == sii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == mao) { if (ydz == wuma) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == wuma) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == wuma) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == chen) { if (ydz == wei) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == wei) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == wei) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == sii) { if (ydz == shen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == shen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == shen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == wuma) { if (ydz == you) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == you) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == you) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == wei) { if (ydz == xuu) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == xuu) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == xuu) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == shen) { if (ydz == hai) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == hai) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == hai) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == you) { if (ydz == zii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == zii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == zii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == xuu) { if (ydz == chou) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == chou) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == chou) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == hai) { if (ydz == yin) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == yin) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == yin) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } } } if (radioButtonvv.Checked) { if (ntg == jia || ntg == bing || ntg == wuu || ntg == geng || ntg == ren) { if (ndz == zii) { if (ydz == mao) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == mao) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == mao) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == chou) { if (ydz == chen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == chen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == chen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == yin) { if (ydz == sii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == sii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == sii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == mao) { if (ydz == wuma) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == wuma) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == wuma) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == chen) { if (ydz == wei) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == wei) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == wei) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == sii) { if (ydz == shen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == shen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == shen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == wuma) { if (ydz == you) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == you) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == you) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == wei) { if (ydz == xuu) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == xuu) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == xuu) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == shen) { if (ydz == hai) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == hai) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == hai) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == you) { if (ydz == zii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == zii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == zii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == xuu) { if (ydz == chou) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == chou) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == chou) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == hai) { if (ydz == yin) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == yin) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == yin) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } } } if (radioButtonll.Checked) { if (ntg == yii || ntg == ding || ntg == jii || ntg == xin || ntg == gui) { if (ndz == zii) { if (ydz == mao) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == mao) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == mao) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == chou) { if (ydz == chen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == chen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == chen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == yin) { if (ydz == sii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == sii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == sii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == mao) { if (ydz == wuma) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == wuma) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == wuma) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == chen) { if (ydz == wei) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == wei) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == wei) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == sii) { if (ydz == shen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == shen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == shen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == wuma) { if (ydz == you) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == you) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == you) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == wei) { if (ydz == xuu) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == xuu) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == xuu) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == shen) { if (ydz == hai) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == hai) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == hai) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == you) { if (ydz == zii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == zii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == zii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == xuu) { if (ydz == chou) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == chou) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == chou) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == hai) { if (ydz == yin) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == yin) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == yin) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } } } if (radioButtonll.Checked) { if (ntg == yii || ntg == ding || ntg == jii || ntg == xin || ntg == gui) { if (ndz == zii) { if (ydz == you) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == you) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == you) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == chou) { if (ydz == xuu) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == xuu) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == xuu) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == yin) { if (ydz == hai) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == hai) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == hai) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == mao) { if (ydz == zii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == zii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == zii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == chen) { if (ydz == chou) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == chou) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == chou) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == sii) { if (ydz == yin) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == yin) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == yin) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == wuma) { if (ydz == mao) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == mao) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == mao) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == wei) { if (ydz == chen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == chen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == chen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == shen) { if (ydz == sii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == sii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == sii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == you) { if (ydz == wuma) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == wuma) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == wuma) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == xuu) { if (ydz == wei) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == wei) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == wei) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == hai) { if (ydz == shen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == shen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == shen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } } } if (radioButtonvv.Checked) { if (ntg == jia || ntg == bing || ntg == wuu || ntg == geng || ntg == ren) { if (ndz == zii) { if (ydz == you) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == you) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == you) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == chou) { if (ydz == xuu) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == xuu) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == xuu) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == yin) { if (ydz == hai) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == hai) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == hai) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == mao) { if (ydz == zii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == zii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == zii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == chen) { if (ydz == chou) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == chou) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == chou) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == sii) { if (ydz == yin) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == yin) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == yin) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == wuma) { if (ydz == mao) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == mao) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == mao) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == wei) { if (ydz == chen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == chen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == chen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == shen) { if (ydz == sii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == sii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == sii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == you) { if (ydz == wuma) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == wuma) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == wuma) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == xuu) { if (ydz == wei) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == wei) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == wei) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } if (ndz == hai) { if (ydz == shen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (rdz == shen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } if (sdz == shen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "勾煞-"; 勾绞煞真假 = 1; } } } } if (radioButtonvv.Checked) { if (ntg == yii || ntg == ding || ntg == jii || ntg == xin || ntg == gui) { if (ndz == zii) { if (ydz == you) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == you) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == you) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == chou) { if (ydz == xuu) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == xuu) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == xuu) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == yin) { if (ydz == hai) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == hai) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == hai) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == mao) { if (ydz == zii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == zii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == zii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == chen) { if (ydz == chou) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == chou) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == chou) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == sii) { if (ydz == yin) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == yin) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == yin) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == wuma) { if (ydz == mao) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == mao) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == mao) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == wei) { if (ydz == chen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == chen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == chen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == shen) { if (ydz == sii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == sii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == sii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == you) { if (ydz == wuma) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == wuma) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == wuma) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == xuu) { if (ydz == wei) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == wei) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == wei) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == hai) { if (ydz == shen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == shen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == shen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } } } if (radioButtonll.Checked) { if (ntg == jia || ntg == bing || ntg == wuu || ntg == geng || ntg == ren) { if (ndz == zii) { if (ydz == you) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == you) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == you) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == chou) { if (ydz == xuu) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == xuu) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == xuu) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == yin) { if (ydz == hai) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == hai) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == hai) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == mao) { if (ydz == zii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == zii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == zii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == chen) { if (ydz == chou) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == chou) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == chou) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == sii) { if (ydz == yin) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == yin) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == yin) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == wuma) { if (ydz == mao) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == mao) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == mao) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == wei) { if (ydz == chen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == chen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == chen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == shen) { if (ydz == sii) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == sii) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == sii) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == you) { if (ydz == wuma) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == wuma) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == wuma) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == xuu) { if (ydz == wei) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == wei) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == wei) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } if (ndz == hai) { if (ydz == shen) { ydzgoujiaosha += 1; linkLabelydzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (rdz == shen) { rdzgoujiaosha += 1; linkLabelrdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } if (sdz == shen) { sdzgoujiaosha += 1; linkLabelsdzss1.Text += "绞煞-"; 勾绞煞真假 = 1; } } } } if (勾绞煞真假 == 1) { string 勾绞煞 = "《勾绞煞》\r\n\r\n《三命通会》记载,勾绞煞也主,常被人暗地里算计,嚼舌根等,故也有相害、怨恨、官讼、刑狱等含义,下面,接着给大家介绍,八字神煞之勾绞煞。\r\n八字神煞之勾绞煞\r\n\r\n1、勾绞煞\r\n\r\n勾者,牵连之义,绞者,羁绊之名。绞煞主口舌、破财、伤身、刑法之事。主杀戮之职,飞灾横祸,死于非命,官讼、破财等。\r\n\r\n若人命中带之,如日主身旺,有能力制煞,则主心灵性巧,执掌刑法律历,若为军中将帅则专行杀戮之职。\r\n\r\n若八字身弱,无力制煞,则主飞来横祸,轻者受伤、破财,重者性命不保。字中勾煞、绞煞均有者,灾重,只有一个者灾轻。字中有官杀者灾重,无官杀者灾轻。\r\n\r\n2、勾绞煞的查法\r\n\r\n诀曰:“阳男阴女,命前三辰为勾,命后三辰为绞;阴男阳女,命前三辰为绞,命后三辰为勾”。年支查其余三支,见者为是。\r\n\r\n比如,男命,甲子年生人,为阳年出生的男命,年支为“子”,子往前数三位为“卯”,则卯为勾煞,往后数三位为“酉”,则酉绞煞。\r\n\r\n再比如,女命,甲子年生人,为阳年出生的女命,年支子往前数三位为“卯”,卯就为绞煞,\r\n\r\n往后数三位为“酉”,则酉为勾煞。\r\n\r\n也就是说,甲子年生的男命,如八字地支中同时见卯和酉,则命主带勾绞煞,若地支中只有卯或者只有酉,则命主只带勾煞或者只带绞煞。\r\n\r\n女命与之相反,其他年份出生的命主,查法同理。了方便大家查找,具体对应关系如下。\r\n\r\n(1)阳男阴女的勾煞查法\r\n\r\n子见卯、丑见辰、寅见巳、卯见午、辰见未、巳见申、午见酉、未见戌、申见亥、酉见子、戌见丑、亥见寅。\r\n\r\n(2)阳男阴女的绞煞查法\r\n\r\n子见酉、丑见戌、寅见亥、卯见子、辰见丑、巳见寅、午见卯、未见辰、申见巳、酉见午、戌见未、亥见申。 \r\n\r\n(3)阴男阳女的勾煞查法\r\n\r\n子见酉、丑见戌、寅见亥、卯见子、辰见丑、巳见寅、午见卯、未见辰、申见巳、酉见午、戌见未、亥见申。\r\n\r\n(4)阴男阳女的绞煞查法\r\n\r\n子见卯、丑见辰、寅见巳、卯见午、辰见未、巳见申、午见酉、未见戌、申见亥、酉见子、戌见丑、亥见寅。\r\n\r\n3、流年岁运碰到勾绞煞\r\n\r\n命带勾绞煞的人,一生之中人际关系很不好,与人相处意见多自持己见,经常会有无礼相向的事情发生,对感情婚缘也非常不利,常有争吵、相害、怨恨等现象。\r\n\r\n八字本身带勾绞煞会如此,岁运流年碰到也一样会犯。年或大运遭遇勾绞煞,易有口舌、破财、官讼、刑狱等事。\r\n\r\n勾绞煞在日支,如果再与岁运相逢,也主是非灾祸、伤身破财等事。命中带七杀为忌,又逢勾绞来会,主灾重,凶多吉少。 \r\n\r\n\r\n\r\n"; 命局神煞 += 勾绞煞; } } //天狗 if (jia == jia) { int 天狗真假 = 0; if (ndz == zii) { if (ydz == xuu) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == xuu) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == xuu) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == chou) { if (ydz == hai) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == hai) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == hai) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == yin) { if (ydz == zii) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == zii) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == zii) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == mao) { if (ydz == chou) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == chou) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == chou) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == chen) { if (ydz == yin) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == yin) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == yin) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == sii) { if (ydz == mao) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == mao) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == mao) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == wuma) { if (ydz == chen) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == chen) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == chen) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == wei) { if (ydz == sii) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == sii) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == sii) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == shen) { if (ydz == wuma) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == wuma) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == wuma) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == you) { if (ydz == wei) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == wei) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == wei) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == xuu) { if (ydz == shen) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == shen) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == shen) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (ndz == hai) { if (ydz == you) { ydztiangou += 1; linkLabelydzss1.Text += "天狗-"; 天狗真假 = 1; } if (rdz == you) { rdztiangou += 1; linkLabelrdzss1.Text += "天狗-"; 天狗真假 = 1; } if (sdz == you) { sdztiangou += 1; linkLabelsdzss1.Text += "天狗-"; 天狗真假 = 1; } } if (天狗真假 == 1) { string 天狗 = "《天狗》\r\n\r\n天狗是八字神煞之一,表示有伤害、破相、生命危害等,命犯天狗者,有流年逢之会危害到生命安全,适宜早日化解。小孩命犯天狗,容易破相,所以在日常生活中,长辈需要将刀、剪、钻、针须收好,避免伤及孩子。\r\n\r\n(天狗就是有人会对命主造成肉体和精神的损伤)\r\n\r\n2、天狗在为顺数11\r\n\r\n天狗星,也就是天狼星,是天空中比较亮的一颗恒星。但是在太岁法中,太岁顺数11是“天狗”,表示为生肖狗。命犯天狗之人,凶多吉少,生活中的灾难比较多,容易被厄运缠身。\r\n\r\n二、八字天狗怎么查\r\n\r\n1、八字神煞天狗歌诀\r\n\r\n天狗咬人不留情;请君处处谨慎行;不现内孝现外孝;泪流满面半夜惊。\r\n\r\n2、八字神煞天狗查法\r\n\r\n① 八字中,凡亥年逢酉时、戌年逢申时、酉年逢未时、申年逢午时、未年逢巳时、午年逢辰时、巳年逢卯时、辰年逢寅时、卯年逢丑时、寅年逢子时、丑年逢亥时、子年逢戌时出生的人为命带天狗。\r\n\r\n② 八字命局中,以出生年支查四支,见之者为是。诸如戌见申亥见酉、申见午酉见未、午见辰未见巳、辰见寅巳见卯、寅见子卯见丑、子见戌丑见亥等都是命中有天狗的表现。 \r\n"; 命局神煞 += 天狗; } } //白虎 if (jia == jia) { int 白虎真假 = 0; if (ndz == yin || ndz == wuma || ndz == xuu) { if (ydz == zii) { ydzbaihu += 1; linkLabelydzss1.Text += "白虎-"; 白虎真假 = 1; } if (rdz == zii) { rdzbaihu += 1; linkLabelrdzss1.Text += "白虎-"; 白虎真假 = 1; } if (sdz == zii) { sdzbaihu += 1; linkLabelsdzss1.Text += "白虎-"; 白虎真假 = 1; } } if (ndz == shen || ndz == zii || ndz == chen) { if (ydz == wuma) { ydzbaihu += 1; linkLabelydzss1.Text += "白虎-"; 白虎真假 = 1; } if (rdz == wuma) { rdzbaihu += 1; linkLabelrdzss1.Text += "白虎-"; 白虎真假 = 1; } if (sdz == wuma) { sdzbaihu += 1; linkLabelsdzss1.Text += "白虎-"; 白虎真假 = 1; } } if (ndz == hai || ndz == mao || ndz == wei) { if (ydz == you) { ydzbaihu += 1; linkLabelydzss1.Text += "白虎-"; 白虎真假 = 1; } if (rdz == you) { rdzbaihu += 1; linkLabelrdzss1.Text += "白虎-"; 白虎真假 = 1; } if (sdz == you) { sdzbaihu += 1; linkLabelsdzss1.Text += "白虎-"; 白虎真假 = 1; } } if (ndz == sii || ndz == you || ndz == chou) { if (ydz == mao) { ydzbaihu += 1; linkLabelydzss1.Text += "白虎-"; 白虎真假 = 1; } if (rdz == mao) { rdzbaihu += 1; linkLabelrdzss1.Text += "白虎-"; 白虎真假 = 1; } if (sdz == mao) { sdzbaihu += 1; linkLabelsdzss1.Text += "白虎-"; 白虎真假 = 1; } } if (白虎真假 == 1) { string 白虎 = "《白虎煞》\r\n\r\n1、八字神煞白虎含义\r\n\r\n白虎是八字神煞之一,为凶煞,又叫做白虎煞,是将星受冲克之煞,主凶。八字神煞中,认为命中带白虎煞者,容易阻碍身体健全,容易导致牢狱之苦,在水火防焚溺,在土防坠落瘟疫。不过若是有吉神相助,则可化险为夷,转危为安。\r\n\r\n\r\n\r\n2、八字神煞白虎查法\r\n\r\n白虎煞的查法以年支查其余地支,列表如下:\r\n\r\n 寅午戌见子,申子辰见午。\r\n\r\n亥卯未见酉,巳酉丑见卯。 \r\n\r\n\r\n\r\n二、白虎在四柱的意义\r\n\r\n1、白虎在四柱的含义\r\n\r\n白虎在四柱中,不仅仅不利于身体健康和心理健康,容易导致身体受到伤害,也容易遭遇突发灾祸和不可抗力的危害,一生福运很少,祸事不少。与此同时,白虎在四柱中也表示财富运势受到损害,或是财源不通达,求财无门,或经常破财、漏财等,一生钱财不聚,就算获得财富也守不住,钱财来去匆匆,一生钱包干瘪。\r\n\r\n2、如何化解白虎煞\r\n\r\n白虎灾煞之所以是极凶之星,是因为所居之位与将星对冲,而且又是劫煞的下面一字,故称白虎凶星。因为白虎主容易受到外伤,殃及生命安全,所以有白虎煞出现,表示个人的生命安康受到威胁。需尽早化解。若是命主中有天德、月德、天乙贵本等吉星出现,则可化解白虎煞的凶性,不仅无灾,反主有权威武职。 \r\n\r\n\r\n\r\n"; 命局神煞 += 白虎; } } //天医 if (jia == jia) { int 天医真假 = 0; if (ydz == yin) { if (ndz == chou) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == chou) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == chou) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == mao) { if (ndz == yin) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == yin) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == yin) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == chen) { if (ndz == mao) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == mao) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == mao) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == sii) { if (ndz == chen) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == chen) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == chen) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == wuma) { if (ndz == sii) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == sii) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == sii) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == wei) { if (ndz == wuma) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == wuma) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == wuma) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == shen) { if (ndz == wei) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == wei) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == wei) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == you) { if (ndz == shen) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == shen) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == shen) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == xuu) { if (ndz == you) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == you) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == you) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == hai) { if (ndz == xuu) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == xuu) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == xuu) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == zii) { if (ndz == hai) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == hai) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == hai) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (ydz == chou) { if (ndz == zii) { linkLabelndzss1.Text += "天医-"; 天医真假 = 1; } if (rdz == zii) { linkLabelrdzss1.Text += "天医-"; 天医真假 = 1; } if (sdz == zii) { linkLabelsdzss1.Text += "天医-"; 天医真假 = 1; } } if (天医真假 == 1) { string 天医 = "《天医》\r\n\r\n天医又称“天医贵人”,是八字神煞之一,是掌管疾病之事的星神。\r\n\r\n从名字中不难理解,天医,是天道之医,大道之使。它是以古老的中国传统文化瑰宝——儒学、佛学、道学及中医理论等思想为基础,并融入现代科学为一体,极致地体现了天、地、人合一的辩证医理精髓。\r\n\r\n自古有云:“上医治未病、中医治欲病、下医治已病”。所以天医不单可以治病调身、还可以调心、调灵。从根本上断除病患,甚至可为长生奠定基础。故有“天医当头,逢病不愁”之说。\r\n\r\n由于以前的医疗条件比较落后,人们在生病之后就会选择在天医日去求医,并且按照所对应的方向去求医,往往会事半功倍。在《协纪辨方书》中说:“天医者,天之巫医,其日宜请药避病,寻巫祷祀。”\r\n\r\n八字中天医的寓意\r\n\r\n命带天医的人,对学习医术方面有天赋,在这方面学习能力强,容易成为名医或者良医。就算不从事医师行业,其医学之常识亦较常人丰富。命带天医的人其实不少,但是从医者并不多。不过有许多命带天医的人对医学有特殊偏好。\r\n\r\n命书中说:“四柱逢天医,如不旺,又无贵人吉神相扶,不是常患疾病就是身弱无力。若生旺又有贵人相生助,不仅身体健壮,而且特别适合医务工作及心理学,哲学等”。\r\n\r\n《命理通鉴》记载:“天医拱照,可作良医”。也就是说,当命局中出现天医这个神煞的时候,适合在医学、哲学、心理学等领域发展。而易与医,又为相通之道,亦可从事命理学行业为人指点迷津。\r\n\r\n天医星的查法\r\n\r\n天医星是以月支为主查其它地支, 年支、日支、时支见者为是。分别为:正月生见丑,二月生见寅,,三月生见卯,四月生见辰,五月生见巳,,六月生见午,,七月生见未,八月生见申,九月生见酉,,十月生见戌,,十一月生见亥,,十二月生见子;指的是月份的前一个地支。\r\n\r\n那么天医日也是如此,比如八月就是秋季的仲月,也就是酉月,酉月的申日就是天医日。\r\n\r\n例:坤造:辛酉、庚子、壬申、辛亥,月支为子水,子水的前一位是亥水,从八字中可以看出,时支是亥水,所以命主的天医在时支。\r\n\r\n八字中代表着怎样的命运呢\r\n\r\n天医在年柱是什么意思\r\n\r\n八字四柱中,用年柱为根,表示命主的祖先或祖业,自幼成长环境等因素。命主的生辰八字中,天医星在年柱,则预示着命主祖先可能有从事医学方面的人,命主出生的家族或家庭中从医或者从事医疗行业的人不少,并且有累世之名声,命主可能承继祖业,在学医方面常有先辈提携和家庭环境的熏陶,因此学医之路比较顺畅。\r\n\r\n天医在日柱是什么意思\r\n\r\n命主生辰八字中,如果在八字命局中“天医”所临的日柱地支为命局所忌,同时又被刑冲或克害,则可以断定命主经常体弱或多病,甚至经常去医院看病。如果八字命局中“天医”所临的日柱地支为命局所喜用,同时又生旺,不但表示命主身体会健康少病,而且还可能在医学方面很有天赋,会成为一个医术高超的医学工作者,这种人对哲学、心理学以及命理学也都会特别感兴趣,还有可能从事这方面工作。\r\n\r\n天医在时柱是什么意思\r\n\r\n天医星在时柱,若逢吉,则代表命主的子女可能有学医的天赋,聪明刻苦,将来或可通过努力与天赋在医学方面做出一些成就。如果时柱有天医星会凶,有可能是命主子女体弱多病,经常生病看医生,常与医生医院有交集;可能预示着命主自己晚年身体不太好,时常病痛缠身,需要经常看医生。 \r\n\r\n\r\n\r\n"; 命局神煞 += 天医; } } //孤辰寡宿 if (jia == jia) { int 孤辰寡宿真假 = 0; if (ndz == hai || ndz == zii || ndz == chou) { if (ydz == yin) { ydzguchenguasu += 1; linkLabelydzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (ydz == xuu) { ydzguchenguasu += 1; linkLabelydzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } if (rdz == yin) { rdzguchenguasu += 1; linkLabelrdzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (rdz == xuu) { rdzguchenguasu += 1; linkLabelrdzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } if (sdz == yin) { sdzguchenguasu += 1; linkLabelsdzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (sdz == xuu) { sdzguchenguasu += 1; linkLabelsdzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } } if (ndz == yin || ndz == mao || ndz == chen) { if (ydz == sii) { ydzguchenguasu += 1; linkLabelydzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (ydz == chou) { ydzguchenguasu += 1; linkLabelydzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } if (rdz == sii) { rdzguchenguasu += 1; linkLabelrdzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (rdz == chou) { rdzguchenguasu += 1; linkLabelrdzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } if (sdz == sii) { sdzguchenguasu += 1; linkLabelsdzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (sdz == chou) { sdzguchenguasu += 1; linkLabelsdzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } } if (ndz == sii || ndz == wuma || ndz == wei) { if (ydz == shen) { ydzguchenguasu += 1; linkLabelydzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (ydz == chen) { ydzguchenguasu += 1; linkLabelydzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } if (rdz == shen) { rdzguchenguasu += 1; linkLabelrdzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (rdz == chen) { rdzguchenguasu += 1; linkLabelrdzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } if (sdz == shen) { sdzguchenguasu += 1; linkLabelsdzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (sdz == chen) { sdzguchenguasu += 1; linkLabelsdzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } } if (ndz == shen || ndz == you || ndz == xuu) { if (ydz == hai) { ydzguchenguasu += 1; linkLabelydzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (ydz == wei) { ydzguchenguasu += 1; linkLabelydzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } if (rdz == hai) { rdzguchenguasu += 1; linkLabelrdzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (rdz == wei) { rdzguchenguasu += 1; linkLabelrdzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } if (sdz == hai) { sdzguchenguasu += 1; linkLabelsdzss1.Text += "孤辰-"; 孤辰寡宿真假 = 1; } if (sdz == wei) { sdzguchenguasu += 1; linkLabelsdzss1.Text += "寡宿-"; 孤辰寡宿真假 = 1; } } if (孤辰寡宿真假 == 1) { string 孤辰寡宿 = "《孤辰寡宿》\r\n\r\n孤辰: 是四柱中主孤寡的凶煞,凡人命犯孤辰者,主孤寡无依,面无和气,不利六亲,其中婚姻不顺尤为明显。阳命大运流年忌孤辰,阴命忌寡宿。\r\n\r\n 男命逢孤辰, 平生感情多波折。 女命逢寡宿, 姻缘不利。与空亡并柱,性格孤僻沉默不语、清心寡欲。古人常说 “男怕孤、女怕寡” ,八字里面孤辰、寡宿同现:常见事与愿违。 \r\n\r\n 男命: 怕孤辰落在财星之地,或日主的死绝之方,主终身难于婚配。\r\n\r\n 女命: 怕寡宿落在夫星之地,或日主的死绝之方,主多次出嫁都不能白头偕老。这现像造成缘份难偕久之憾,难免刑克,内心容易伤感,尤其是孤寡入命又见空亡的八字,一生比较孤单。\r\n\r\n 八字忌孤辰、寡宿同时入命。孤辰、寡宿也叫做隔角煞,又叫绝情煞。\r\n\r\n 在年.月柱: 与六亲缘份淡薄,独立自成之命。\r\n\r\n 在日柱: 夫妻男女缘份淡薄。\r\n\r\n 在时柱: 与子孙缘分淡薄。\r\n\r\n 凡人命犯孤寡,主形孤肉露,生旺稍可,死绝尤甚。\r\n\r\n 孤寡如有贵神相扶, 不至为害。孤辰寡宿是印星与财星的墓、绝之位,与丧门、吊客并见,其孤寡更为严重,不利父母的健康和运势,做事阻碍较多,伶仃、单寒。入贵格,主入赘。\r\n\r\n 查法:以八字中的年支查四柱中的地支,对照孤辰口诀,例如年柱地支为巳,其他四柱中任意一柱的地支上有申,即为孤辰入命。\r\n\r\n孤辰古诀:\r\n\r\n 亥子丑 人:见 寅 为孤, 见 戌 为寡;\r\n\r\n 寅卯辰 人:见 巳 为孤, 见 丑 为寡;\r\n\r\n 巳午未 人:见 申 为孤, 见 辰 为寡;\r\n\r\n 申酉戌 人:见 亥 为孤, 见 未 为寡。\r\n\r\n 以虔诚之心做一件自己擅长的事情。\r\n\r\n 人群生活中有不少孤男寡女,有的虽然缔结因缘,却不能长相厮守,天各一方。 \r\n\r\n 按照《三命通会》的理论,是命里逢上了孤寡伶仃的神煞。逢上这种神煞的男女,大多孤栖独宿,伶仃清苦。 \r\n\r\n 如何看生辰八字里,是否逢上孤辰寡宿的神煞? \r\n\r\n寅卯辰 人怕 巳丑 , 巳午未 人畏 申辰, 申酉戌 人嫌 亥未 , 亥子丑 人 寅戌 嗔。若人值此多孤寡,刑害兼须损六亲,男遇孤辰须切忌, 女逢寡宿独眠瞋。 孤辰切忌男妨女, 寡宿须是女害夫。 兄弟亦当离别去,爷娘骨肉不同居。孤辰寡宿好为僧,若然庶俗必伶仃。更被穿心来守破,不然带疾主双盲。 \r\n\r\n 释义: 看八字 生年的干支 对照 生日.月.时的干支。\r\n\r\n 寅.卯.辰 年生人: 在日、月、时里逢上 “巳” 的,叫 孤辰 ;出现 “丑” 的,叫 寡宿。\r\n\r\n 巳.午.未 年生人: 在日、月、时里逢上 “申” 的,叫 孤辰; 出现 “辰” 的,叫 寡宿。\r\n\r\n 申.酉.戌 年生人: 在日、月、时里逢上 “亥” 的,叫 孤辰; 出现 “未” 的,叫 寡宿。\r\n\r\n 亥.子.丑 年生人: 在日、月、时里逢上 “寅” 的,叫孤辰;出现 “戌” 的,叫寡宿。 \r\n\r\n 断曰:男命逢着孤辰煞,会妨害妻子;女命遇着寡宿煞,会害死丈夫。兄弟也会离别,与父母分居。\r\n\r\n 凡人遇着孤辰煞与寡宿煞,主凶。适宜出家做和尚、尼姑。否则,仍作庶俗人妨妻害夫,伶仃单身过一生。还会受穿心六害损六亲,不然,就是自己罹疾以至盲双目。 \r\n\r\n 《烛神经》说:凡人命犯孤宿,主形孤骨露,面无和气,不利六亲,生旺稍可,死绝尤勘。\r\n\r\n 驿马并, 放荡他乡;\r\n\r\n 空亡并, 幼少无倚;\r\n\r\n 丧吊并, 父母相继而亡。\r\n\r\n 一生多逢重伤叠祸,骨肉伶仃,单寒不利。入贵格者,赘婿妇家;入贱格,移流未免。\r\n\r\n 孤辰寡宿,顾名思义,乃是孤独之意,男命怕孤辰,女命怕寡宿,孤寡二煞在命理中搭配其他神煞会有颇多方面的定义,对婚姻感情影响特别大。女命见寡宿往往会有克夫、离婚、分居,极晚结婚等情况。\r\n\r\n 女命带了寡宿,又带了伤官,或是走了伤官大运,则会刑克到丈夫;带寡宿而无官杀,见了寡宿又见比劫,则是离婚的信息;八字中带寡宿,而夫星又在绝地,则是长期分居,夫妻两地的表现。 \r\n\r\n八字神煞孤辰化解\r\n\r\n命犯孤辰的性情一般较为执着和内向,飘泊不稳定,六亲孑然一身,倘若加煞则翻倍。可是也是能够解决的,万煞离不了五行宗,可以用五行过关、阳阴相济之法解决装运。请阴阳五行平安符随身带或放到卧房卧室床,引动本身阴阳五行气质周而经久不散,平安吉祥。八字神煞龙德贵人相助分析,在四柱中实际意义 \r\n\r\n\r\n\r\n"; 命局神煞 += 孤辰寡宿; } } //孤鸾煞 if (jia == jia) { int 孤鸾煞真假 = 0; if (stg == yii && sdz == sii) { if (rtg == yii && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ding && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == shen) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == zii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == bing && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } } if (stg == ding && sdz == sii) { if (rtg == yii && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ding && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == shen) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == zii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == bing && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } } if (stg == xin && sdz == hai) { if (rtg == yii && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ding && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == shen) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == zii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == bing && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } } if (stg == wuu && sdz == shen) { if (rtg == yii && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ding && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == shen) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == zii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == bing && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } } if (stg == ren && sdz == yin) { if (rtg == yii && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ding && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == shen) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == zii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == bing && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } } if (stg == wuu && sdz == wuma) { if (rtg == yii && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ding && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == shen) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == zii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == bing && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } } if (stg == ren && sdz == zii) { if (rtg == yii && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ding && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == shen) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == zii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == bing && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } } if (stg == bing && sdz == wuma) { if (rtg == yii && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ding && rdz == sii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == xin && rdz == hai) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == shen) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == yin) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == wuu && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == ren && rdz == zii) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } if (rtg == bing && rdz == wuma) { bazipingfen -= 35; linkLabelstgss.Text += "孤鸾-"; 孤鸾煞真假 = 1; } } if (孤鸾煞真假 == 1) { string 孤鸾煞 = "《孤鸾煞》\r\n\r\n孤鸾煞是四柱神煞的一种,又称孤鸾寡鹊煞,在批生辰八字时主要代表着婚姻不顺。男克妻、女克夫,男女易犯重婚,或夫妻性生活不美满。需要注意的是:孤鸾日主要指的是女命。\r\n\r\n\r\n一、孤鸾煞的查法\r\n古歌曰:“木火逢蛇火不祥(乙巳、丁巳),金猪何必强猖狂(辛亥),土猴木虎夫何在(戊申、甲寅),时对孤鸾舞一场。”《渊海子平》书中亦有古诗:“木虎孀无婿(甲寅),金猪岂有郎(辛亥),赤黄马独卧(丙午、戊午),黑鼠守空房(壬子)。”\r\n\r\n由上得知,乙巳、丁巳、辛亥、戊申、甲寅、丙午、戊午、壬子八组干支,任意两组同时出现在八字的日柱和时柱上,便为孤鸾煞。此外,因为假如日柱为壬寅,因为自坐食伤克夫,亦可视为孤鸾日。\r\n\r\n八字孤鸾煞含义\r\n1、寒衾少怨\r\n命值孤鸾,独枕早孀,日临寡鹄。\r\n\r\n2、孤鸾日犯本无儿\r\n\r\n一见官星得子奇。\r\n\r\n3、孤鸾若遇夫星\r\n\r\n必多子女。\r\n\r\n4、孤鸾最利于七煞\r\n\r\n桃花喜带乎官星。\r\n\r\n5、丁巳孤鸾命遇\r\n\r\n聪明诗女。\r\n\r\n6、孤鸾入命\r\n\r\n夫哭妇而妇哭夫。\r\n\r\n7、婚姻宫是夫星的绝地、胎地\r\n\r\n“木虎孀无婿”的甲寅日,寅乃庚金绝地、辛金胎位,对女命而言乃是婚姻宫是丈夫的绝地、婚姻宫夫星无力之地,故而难享夫福或是夫荫。\r\n\r\n8、婚姻宫是夫星之天敌=伤官\r\n\r\n伤官就是伤害代表丈夫的官星,是制官、打官的,婚姻宫里趴着一只吃夫星的老虎,那个男人走进婚姻宫会舒服吗?\r\n\r\n9、婚姻宫是刚烈气盛\r\n\r\n自傲而不听夫言羊刃如:丙午、戊午、壬子,为日主自坐阳刃。丙子、戊午日。又叫:阴阳煞,男娶美妻,女嫁俊夫。\r\n\r\n10、孤鸾煞又名呻吟煞\r\n\r\n八专淫欲煞,女命逢之,尤喜房事,夫阳精耗泄无制,髓枯血涸,邪湿侵体,阴气积而阳气消,作为丈夫的寿命又如何能久。\r\n​\r\n\r\n孤鸾煞怎么化解\r\n1、命犯孤鸾煞,主婚姻不顺。\r\n\r\n古歌曰:“孤鸾犯日本无儿,一见官星得子奇,运遇旺乡名姐妹,临风惆怅绿楼时。”\r\n\r\n2、一副巾帼不让须眉之相\r\n\r\n\r\n\r\n“孤鸾犯日本无儿”就是说,命犯孤鸾之女,性情桀骜不驯,做事有板有眼,说话有理有据,男人见之心存忌惮,唯恐避之不及,何能有子女。\r\n\r\n3、一见官星得子奇\r\n\r\n但是如果大运流年遇到官星,有情郎敬佩仰慕来合我,就会奇妙的生下子女。假如官星临身之时未能成秦晋之好,那么过了这个村就没有这个店了。“运遇旺乡名姐妹”,说的就是蹉跎过了好时机,运行旺处,己身更加飞扬跋扈,男人就更加不敢近身,就只能和姐妹们在一起了。“临风惆怅绿楼时”,和姐妹们在一起说什么呢就是抱怨老天不公,哀叹自己命苦呀。\r\n图片\r\n​\r\n\r\n4、八字命理中如果命犯孤鸾煞\r\n\r\n如果命中有犯孤鸾煞,就算能结婚,男女双方都容易有第三者,甚至离婚,又或终日家无宁日,生活不协调,家庭生活不美满等。如果男人有犯此煞,会刑克妻子。相反如果女人有犯此煞,就会刑克丈夫。男的叫天煞孤星,女的就叫孤鸾煞星。化解最有效的是根据个人八字来化解最好的。 \r\n"; 命局神煞 += 孤鸾煞; } } //福德贵人 if (jia == jia) { int 福德贵人真假 = 0; if (rtg == jia) { if (ndz == yin) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == yin) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == yin) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == yin) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == yii) { if (ndz == chou) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == chou) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == chou) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == chou) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == bing) { if (ndz == zii) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == zii) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == zii) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == zii) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == ding) { if (ndz == you) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == you) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == you) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == you) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == wuu) { if (ndz == shen) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == shen) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == shen) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == shen) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == jii) { if (ndz == wei) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == wei) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == wei) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == wei) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == geng) { if (ndz == wuma) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == wuma) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == wuma) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == wuma) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == xin) { if (ndz == sii) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == sii) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == sii) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == sii) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == ren) { if (ndz == chen) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == chen) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == chen) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == chen) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (rtg == gui) { if (ndz == mao) { ndzfudeguiren += 1; linkLabelndzss1.Text += "福德-"; 福德贵人真假 = 1; } if (ydz == mao) { ydzfudeguiren += 1; linkLabelydzss1.Text += "福德-"; 福德贵人真假 = 1; } if (rdz == mao) { rdzfudeguiren += 1; linkLabelrdzss1.Text += "福德-"; 福德贵人真假 = 1; } if (sdz == mao) { sdzfudeguiren += 1; linkLabelsdzss1.Text += "福德-"; 福德贵人真假 = 1; } } if (福德贵人真假 == 1) { string 福德贵人 = "《福德贵人》\r\n\r\n1、八字神煞福德贵人详解\r\n\r\n福德贵人,命中有“福德贵人”相助,在家有父母可依靠,在外有朋友互相扶持,福运颇旺。如果能够成功改变一些工作模式,注定一生没有忧愁。\r\n\r\n\r\n2、八字神煞福德贵人古诀\r\n\r\n甲木相邀入虎乡,丙逢鼠穴最大强;\r\n\r\n戊猴己未丁宜酉,乙贵逢牛福寿昌;\r\n\r\n庚趁马头辛到巳,壬骑龙背喜十分;\r\n\r\n癸见玉兔招財富,吉星高照大吉祥。\r\n\r\n3、八字神煞福德贵人查法\r\n\r\n福德贵人查询表\r\n\r\n甲日寅乙日丑丙日子丁日酉戊日申己日未庚日午辛日巳壬日辰癸日卯\r\n\r\n计算方法:八字命局中,出生日干遇到上表中的地支,则为福德。如:甲日见寅。\r\n\r\n二、八字神煞福德贵人在哪柱最好\r\n\r\n1、神煞福德贵人在年柱,丰衣足食\r\n\r\n神煞福德贵人在年柱,表示丰衣足食、得祖阴护佑、康寿双全。逢空、冲破不验;命、运逢之同论,更喜建禄。\r\n\r\n\r\n\r\n2、神煞福德贵人在月柱,福禄无缺\r\n\r\n神煞福德贵人在月柱,主一生福禄无缺,此外,若是再格局配合得当,那么必然是金玉满堂、福多寿。平常人得之,亦主三餐温饱,无忧无虑。\r\n\r\n3、神煞福德贵人在日柱,福禄兴昌\r\n\r\n神煞福德贵人在日柱,不仅做事不以凶,更有遇难呈祥的福分,一生能够 享有悠闲自在福寿。假如还有岁运岁月的相互配合,能够 肯定是一个福寿兴昌、兴盛耀祖的命。\r\n\r\n4、神煞福德贵人在时柱,一生顺遂\r\n\r\n福德贵人是很高贵的吉星,命中有福德贵人者,纵然不得岁运的扶助,也可以享受平安快乐的生活。神煞福德贵人在时柱,主一生顺遂,金玉满堂。\r\n\r\n\r\n\r\n"; 命局神煞 += 福德贵人; } } //伏吟 if (jia == jia) { int 伏吟真假 = 0; if (ntg == ytg) { linkLabelytgss.Text += "伏吟-"; 伏吟真假 = 1; } if (ntg == rtg) { linkLabelrtgss.Text += "伏吟-"; 伏吟真假 = 1; } if (ntg == stg) { linkLabelstgss.Text += "伏吟-"; 伏吟真假 = 1; } if (ytg == rtg) { linkLabelrtgss.Text += "伏吟-"; 伏吟真假 = 1; } if (ytg == stg) { linkLabelstgss.Text += "伏吟-"; 伏吟真假 = 1; } if (rtg == stg) { linkLabelstgss.Text += "伏吟-"; 伏吟真假 = 1; } if (ndz == ydz) { linkLabelydzss1.Text += "伏吟-"; 伏吟真假 = 1; } if (ndz == rdz) { linkLabelrdzss1.Text += "伏吟-"; 伏吟真假 = 1; } if (ndz == sdz) { linkLabelsdzss1.Text += "伏吟-"; 伏吟真假 = 1; } if (ydz == rdz) { linkLabelrdzss1.Text += "伏吟-"; 伏吟真假 = 1; } if (ydz == sdz) { linkLabelsdzss1.Text += "伏吟-"; 伏吟真假 = 1; } if (rdz == sdz) { linkLabelsdzss1.Text += "伏吟-"; 伏吟真假 = 1; } if (伏吟真假 == 1) { string 伏吟 = "《伏吟》\r\n\r\n1、八字神煞伏吟详解\r\n\r\n伏吟,就是重复出现之意,指原局干支相同,或原局与大运、流年干支相同者。伏吟为患,患病之意。原局、大运、流年有三个字同时伏吟,多有难忘之事及身体问题,手术、病灾、起码小疾。\r\n\r\n2、八字神煞伏吟查法\r\n\r\n八字入门中,四柱或大运某柱与太岁干支相同叫伏吟,换言之,四柱地支与命局内或岁运地支相同者,就叫做伏吟。譬如,生在酉月酉日,这两个相同的酉就是伏吟。再比如戊戌年,如果某人八字中也有戊戌,那也是伏吟。又譬如,如癸未日再见癸未月。凡命见伏吟者皆不以吉论,不利六亲,不是易见无妄之灾,就是破财木伏吟,可能会有头晕、肝胆方面的毛病。\r\n\r\n\r\n3、五行伏吟参考\r\n\r\n① 金伏吟,代表肺、呼吸系统方面有问题\r\n\r\n② 木伏吟,可能会有头晕、肝胆方面的毛病。\r\n\r\n③ 水伏吟,代表肾脏,膀胱,排泄器官有暗疾,女人防妇科疾病。\r\n\r\n④ 火伏吟,代表眼睛、心脏、血液可能有暗疾。\r\n\r\n⑤ 土伏吟,代表脾胃可能有毛病。\r\n\r\n二、流年与四柱伏吟的解释\r\n\r\n1、神煞伏吟在年柱,长辈身体不好\r\n\r\n年柱表示祖辈,神煞伏吟在年柱,代表祖辈或长辈身体不好,需多加注意和修养。\r\n\r\n\r\n\r\n2、神煞伏吟在月柱,亲人身体不好\r\n\r\n月柱表示父母、兄弟姐妹,神煞伏吟在月柱,代表父母或兄弟姐妹等亲人身体不好,如果月柱地支伏吟三个,母亲肯定小毛病不断。\r\n\r\n3、神煞伏吟在日柱,与配偶共同语言不多\r\n\r\n日支表示配偶,神煞伏吟在日柱,表示与配偶共同语言不多,或者双方有一人经常外出。\r\n\r\n4、神煞伏吟在时柱,子女体弱\r\n\r\n时柱表示子女,代表子女体弱,小毛病不断,也表示子女长大后出外发展。\r\n\r\n\r\n\r\n"; 命局神煞 += 伏吟; } } //文曲星 if (jia == jia) { int 文曲星真假 = 0; if (rtg == jia) { if (ndz == hai) { ndzwenqvxing += 1; linkLabelndzss1.Text += "文曲-"; 文曲星真假 = 1; } if (ydz == hai) { ydzwenqvxing += 1; linkLabelydzss1.Text += "文曲-"; 文曲星真假 = 1; } if (rdz == hai) { rdzwenqvxing += 1; linkLabelrdzss1.Text += "文曲-"; 文曲星真假 = 1; } if (sdz == hai) { sdzwenqvxing += 1; linkLabelsdzss1.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == yii) { if (ndz == zii) { ndzwenqvxing += 1; linkLabelndzss1.Text += "文曲-"; 文曲星真假 = 1; } if (ydz == zii) { ydzwenqvxing += 1; linkLabelydzss1.Text += "文曲-"; 文曲星真假 = 1; } if (rdz == zii) { rdzwenqvxing += 1; linkLabelrdzss1.Text += "文曲-"; 文曲星真假 = 1; } if (sdz == zii) { sdzwenqvxing += 1; linkLabelsdzss1.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == bing || rtg == wuu) { if (ndz == yin) { ndzwenqvxing += 1; linkLabelndzss1.Text += "文曲-"; 文曲星真假 = 1; } if (ydz == yin) { ydzwenqvxing += 1; linkLabelydzss1.Text += "文曲-"; 文曲星真假 = 1; } if (rdz == yin) { rdzwenqvxing += 1; linkLabelrdzss1.Text += "文曲-"; 文曲星真假 = 1; } if (sdz == yin) { sdzwenqvxing += 1; linkLabelsdzss1.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == ding || rtg == jii) { if (ndz == mao) { ndzwenqvxing += 1; linkLabelndzss1.Text += "文曲-"; 文曲星真假 = 1; } if (ydz == mao) { ydzwenqvxing += 1; linkLabelydzss1.Text += "文曲-"; 文曲星真假 = 1; } if (rdz == mao) { rdzwenqvxing += 1; linkLabelrdzss1.Text += "文曲-"; 文曲星真假 = 1; } if (sdz == mao) { sdzwenqvxing += 1; linkLabelsdzss1.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == geng) { if (ndz == sii) { ndzwenqvxing += 1; linkLabelndzss1.Text += "文曲-"; 文曲星真假 = 1; } if (ydz == sii) { ydzwenqvxing += 1; linkLabelydzss1.Text += "文曲-"; 文曲星真假 = 1; } if (rdz == sii) { rdzwenqvxing += 1; linkLabelrdzss1.Text += "文曲-"; 文曲星真假 = 1; } if (sdz == sii) { sdzwenqvxing += 1; linkLabelsdzss1.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == xin) { if (ndz == wuma) { ndzwenqvxing += 1; linkLabelndzss1.Text += "文曲-"; 文曲星真假 = 1; } if (ydz == wuma) { ydzwenqvxing += 1; linkLabelydzss1.Text += "文曲-"; 文曲星真假 = 1; } if (rdz == wuma) { rdzwenqvxing += 1; linkLabelrdzss1.Text += "文曲-"; 文曲星真假 = 1; } if (sdz == wuma) { sdzwenqvxing += 1; linkLabelsdzss1.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == ren) { if (ndz == shen) { ndzwenqvxing += 1; linkLabelndzss1.Text += "文曲-"; 文曲星真假 = 1; } if (ydz == shen) { ydzwenqvxing += 1; linkLabelydzss1.Text += "文曲-"; 文曲星真假 = 1; } if (rdz == shen) { rdzwenqvxing += 1; linkLabelrdzss1.Text += "文曲-"; 文曲星真假 = 1; } if (sdz == shen) { sdzwenqvxing += 1; linkLabelsdzss1.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == gui) { if (ndz == you) { ndzwenqvxing += 1; linkLabelndzss1.Text += "文曲-"; 文曲星真假 = 1; } if (ydz == you) { ydzwenqvxing += 1; linkLabelydzss1.Text += "文曲-"; 文曲星真假 = 1; } if (rdz == you) { rdzwenqvxing += 1; linkLabelrdzss1.Text += "文曲-"; 文曲星真假 = 1; } if (sdz == you) { sdzwenqvxing += 1; linkLabelsdzss1.Text += "文曲-"; 文曲星真假 = 1; } } if (文曲星真假 == 1) { string 文曲星 = "《文曲星》\r\n\r\n在中国古代神话传说中,文曲星是主管文运的星宿,是中国古代学问文章、科举士子的守护神。在四柱八字中,文曲是代表文化、文采的一种“神煞”,主天资聪明,又主逢凶化吉。\r\n\r\n二、八字神煞文曲的查法\r\n\r\n文曲查询口诀:甲乙亥子为文曲,丙戊寅宫丁己兔,庚蛇辛马壬逢猴,癸人见鸡名科第。\r\n\r\n甲干——文曲在亥 乙干——文曲在子\r\n\r\n丙、戊干——文曲在寅 丁、己干——文曲在卯\r\n\r\n庚干——文曲在巳 辛干——文曲在午\r\n\r\n壬干——文曲在申 癸干——文曲在酉 \r\n\r\n三、八字文曲星入命好吗\r\n\r\n一般来说文曲星入命是很好的,代表学业有成,有很好的学习运。同时文曲入命寓意着人有着极好的才华,有官运。命中有此星护佑的人,更容易在学业上,取得较大的成就和功名。但是文曲星在命格之中,如果遭遇刑克的话,会让命主多有偏长,但学业受到阻碍。\r\n\r\n\r\n"; 命局神煞 += 文曲星; } } //德秀 if (jia == jia) { int 德秀真假 = 0; if (ntg != jia && ytg != jia && rtg != jia && stg != jia) { if (ntg == yii || ytg == yii || rtg == yii || stg == yii) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng) { if (ydz == sii || ydz == chou || ydz == you || ydz == shen) { if (ntg == geng || ntg == xin) { ndzdexiu += 1; linkLabelntgss.Text += "德秀-"; 德秀真假 = 1; } if (ytg == geng || ytg == xin) { ydzdexiu += 1; linkLabelytgss.Text += "德秀-"; 德秀真假 = 1; } if (rtg == geng || rtg == xin) { rdzdexiu += 1; linkLabelrtgss.Text += "德秀-"; 德秀真假 = 1; } if (stg == geng || stg == xin) { sdzdexiu += 1; linkLabelstgss.Text += "德秀-"; 德秀真假 = 1; } } } } } if (ntg != ding && ytg != ding && rtg != ding && stg != ding) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing) { if (ntg == xin || ytg == xin || rtg == xin || stg == xin) { if (ydz == chen || ydz == shen || ydz == zii || ydz == hai) { if (ntg == ren || ntg == gui || ntg == wuu || ntg == jii) { ndzdexiu += 1; linkLabelntgss.Text += "德秀-"; 德秀真假 = 1; } if (ytg == ren || ytg == gui || ytg == wuu || ytg == jii) { ydzdexiu += 1; linkLabelytgss.Text += "德秀-"; 德秀真假 = 1; } if (rtg == ren || rtg == gui || rtg == wuu || rtg == jii) { rdzdexiu += 1; linkLabelrtgss.Text += "德秀-"; 德秀真假 = 1; } if (stg == ren || stg == gui || stg == wuu || stg == jii) { sdzdexiu += 1; linkLabelstgss.Text += "德秀-"; 德秀真假 = 1; } } } } } if (ntg != bing && ytg != bing && rtg != bing && stg != bing) { if (ntg == ding || ytg == ding || rtg == ding || stg == ding) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren) { if (ydz == hai || ydz == mao || ydz == wei || ydz == yin) { if (ntg == jia || ntg == yii) { ndzdexiu += 1; linkLabelntgss.Text += "德秀-"; 德秀真假 = 1; } if (ytg == jia || ytg == yii) { ydzdexiu += 1; linkLabelytgss.Text += "德秀-"; 德秀真假 = 1; } if (rtg == jia || rtg == yii) { rdzdexiu += 1; linkLabelrtgss.Text += "德秀-"; 德秀真假 = 1; } if (stg == jia || stg == yii) { sdzdexiu += 1; linkLabelstgss.Text += "德秀-"; 德秀真假 = 1; } } } } } if (ntg != jii && ytg != jii && rtg != jii && stg != jii) { if (ntg == wuu || ytg == wuu || rtg == wuu || stg == wuu) { if (ntg == gui || ytg == gui || rtg == gui || stg == gui) { if (ydz == yin || ydz == wuma || ydz == xuu || ydz == sii) { if (ntg == bing || ntg == ding) { ndzdexiu += 1; linkLabelntgss.Text += "德秀-"; 德秀真假 = 1; } if (ytg == bing || ytg == ding) { ydzdexiu += 1; linkLabelytgss.Text += "德秀-"; 德秀真假 = 1; } if (rtg == bing || rtg == ding) { rdzdexiu += 1; linkLabelrtgss.Text += "德秀-"; 德秀真假 = 1; } if (stg == bing || stg == ding) { sdzdexiu += 1; linkLabelstgss.Text += "德秀-"; 德秀真假 = 1; } } } } } if (德秀真假 == 1) { string 德秀 = " 《德秀贵人》\r\n\r\n德秀贵人,四柱神煞之一。神煞包括吉神和凶煞。源于远古的神话传说。谓能致祸福于人类。寅午戌月, 丙丁为德, 戊癸为秀。申子辰月, 壬癸戊己为德, 丙辛甲己为秀。巳酉丑月, 庚辛为德, 乙庚为秀。亥卯未月, 甲乙为德, 丁壬为秀。\r\n德秀贵人的查法\r\n\r\n《三命通会》中云:“德者,本月生旺之气;秀者,合天地中和之气,五行变化而成者也。”如申子辰三合水局,透壬癸水就是德,丙辛是化水的,见到丙辛就是秀。以生月为主,看四柱天干中有否。\r\n\r\n具体查法口诀为:\r\n\r\n寅午戌月,丙丁为德,戊癸为秀;申子辰月,壬癸戊己为德,丙辛甲己为秀;巳酉丑月,庚辛为德,乙庚为秀;亥卯未月,甲乙为德,丁壬为秀。\r\n\r\n1、在寅月、午月、戌月出生的人\r\n\r\n如果八字中天干见戊癸合,另外四柱中再有丙、丁其中之一者,为德秀贵人。\r\n\r\n2、在申月、子月、辰月出生的人\r\n\r\n如果八字中天干见丙辛合、甲己合,另外四柱中再有壬、癸、戊、己其中之一者,为德秀贵人。\r\n\r\n3、在巳月、酉月、丑月出生的人\r\n\r\n如果八字中天干有乙庚合,另外四柱中再有庚、辛其中之一者,为德秀贵人。\r\n\r\n4、在亥月、卯月、未月出生的人\r\n\r\n如果八字中天干有丁壬合,另外四柱中再有甲、乙其中之一者,为德秀贵人。\r\n命带德秀贵人之特征\r\n\r\n德者,阴阳解凶之神;秀者,天地清秀之气,四时当旺之神。德秀贵人乃阴阳解厄之神,天在正气所在,故有自救解灾之能。凡命带德秀贵人,且无冲破克压者,其人聪明晓事,温厚和气,文业通达,遇事常人贵人相助,总能逢凶化吉。若遇学堂,更带财官,主贵。此外,因德秀贵人多带正气,所以命主很可能多在公、检、法或事业单位工作。\r\n\r\n“聪明无非德秀,懒惰总为休囚”。德秀贵人喜逢生旺,忌临休囚之地。如果满局休废,纵有德秀贵人,也是一生谋望无成,退晦藏拙。\r\n\r\n总结:夫德者,本月生旺之德;秀者,合天地中和之气、五行变化而成者也。又曰;德者,阴阳解凶之神;秀者,天地清秀之气,四时当旺之神。故寅午戌月,丙丁为德,戊癸为秀。申子辰月,壬癸戊己为德,丙辛甲己为秀。巳酉丑月,庚辛为德,乙庚为秀。亥卯未月,甲乙为德,丁壬为秀。凡人命中得此德秀,无破冲克压者,赋性聪明,温厚和气。若遇学堂,更带财官,主贵。冲克减力。 \r\n\r\n\r\n\r\n"; 命局神煞 += 德秀; } } //四废日 if (jia == jia) { int 四废日真假 = 0; if (ydz == yin || ydz == mao || ydz == chen) { if (rtg == geng && rdz == shen) { rdz4feiri = 1; linkLabelrtgss.Text += "四废-"; 四废日真假 = 1; } if (rtg == xin && rdz == you) { rdz4feiri = 1; linkLabelrtgss.Text += "四废-"; 四废日真假 = 1; } } if (ydz == sii || ydz == wuma || ydz == wei) { if (rtg == ren && rdz == zii) { rdz4feiri = 1; linkLabelrtgss.Text += "四废-"; 四废日真假 = 1; } if (rtg == gui && rdz == hai) { rdz4feiri = 1; linkLabelrtgss.Text += "四废-"; 四废日真假 = 1; } } if (ydz == shen || ydz == you || ydz == xuu) { if (rtg == jia && rdz == yin) { rdz4feiri = 1; linkLabelrtgss.Text += "四废-"; 四废日真假 = 1; } if (rtg == yii && rdz == mao) { rdz4feiri = 1; linkLabelrtgss.Text += "四废-"; 四废日真假 = 1; } } if (ydz == hai || ydz == zii || ydz == chou) { if (rtg == bing && rdz == wuma) { rdz4feiri = 1; linkLabelrtgss.Text += "四废-"; 四废日真假 = 1; } if (rtg == ding && rdz == sii) { rdz4feiri = 1; linkLabelrtgss.Text += "四废-"; 四废日真假 = 1; } } if (四废日真假 == 1) { string 四废日 = "《四废日》\r\n\r\n即是指春季庚申日、辛酉日;夏季壬子日、癸亥日;秋季甲寅日、乙卯日;冬季丙午日、丁巳日。\r\n\r\n歌诀:春庚申辛酉,夏壬子癸亥,秋甲寅乙卯,冬丙午丁巳。\r\n\r\n查法:只看日柱,年柱、月柱、时柱都不论。\r\n\r\n例如,春季逢庚申、辛酉日出生的人,就是命中有四废。\r\n\r\n四废日详解\r\n\r\n原理:\r\n\r\n1.春季为木旺主事之时,金被囚而无用,叫废亡;夏为火旺之时而水死囚无用;秋季金盛而木处死囚无用;冬为水旺故火处死囚无用。\r\n\r\n2.四废日的第二个要点是阴阳同气、全阴或全阳。比如庚申都属于阳金,辛酉都属于阴金,庚申日、辛酉日此二日全阴或全阳,故曰四废者,五行死绝且阴阳不调。\r\n\r\n四废日详解\r\n\r\n危害:\r\n\r\n《三命通命》说:“命中带有四废,命主作事不会成功,有始无终。”\r\n\r\n《蓬赢经》与《五行精纪》:“四废者是五行无气,福德不临之辰。”故曰四废者,五行死绝、阴阳不调。\r\n\r\n命局中带“四废”神煞的人,一生之中做事大都不是有始无终,难成大业,就是身弱多病。 我遇到过两个命局,一个是干造,今年45岁,仍然是居无定所,四处漂泊,无家无事业;另一个是坤造,今年38岁,虽事业有成,婚姻一败糊涂,结过三次婚又离异。 命带四废如不遇生扶,又受克害凶煞制者,主伤残,官司口舌,甚至牢狱之灾,或为僧道之人。\r\n\r\n但如果有生旺扶持,那又另当别论。四废的干支喜生扶,化解之道在于阴阳调和。\r\n\r\n例如丁巳生于冬,水克火,如柱有它火或戊土护卫,可化解。\r\n\r\n四废日详解\r\n\r\n实战经验:\r\n\r\n命带四废且他柱无生扶或者阴阳调和的,确实都是泛泛之辈,基本都事无所成。\r\n\r\n但也有些其他柱组合好的经济上也很好,事业也不错,多属于自由职业不受束缚。因为日柱与出生之季五行相克,因此表现在和社会大环境不融合。但婚姻与健康方面必有一项不顺利。我遇到的好几个四废日生人,如果经济条件好的话,健康或精神方面就有小恙。或者是婚姻不如意,多婚或无婚或克配偶,独居等,与配偶缘薄,家中失于温暖与炊烟,内心性格孤冷。\r\n\r\n四废日详解\r\n\r\n应对:\r\n\r\n如果读者之中有四废日出生的也不要慌张,最好请精通命理之士为您八字全局分析,看看此煞对您的影响究竟会有多大。如果他柱有可供调和的干支可无忧。如四柱没有可供调侯的五行,就以风水、改名、行善积德等多种途径缓解。 "; 命局神煞 += 四废日; } } //阴阳差错 if (jia == jia) { int 阴阳差错真假 = 0; if (rtg == bing && rdz == zii) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == ding && rdz == chou) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == wuu && rdz == yin) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == xin && rdz == mao) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == ren && rdz == chen) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == gui && rdz == sii) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == bing && rdz == wuma) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == ding && rdz == wei) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == wuu && rdz == shen) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == xin && rdz == you) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == ren && rdz == xuu) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (rtg == gui && rdz == hai) { rdzyinyangchacuo = 1; linkLabelrtgss.Text += "差错-"; 阴阳差错真假 = 1; } if (阴阳差错真假 == 1) { string 阴阳差错 = "《阴阳差错》\r\n\r\n阴阳差错日与阴煞神煞\r\n\r\n阴阳差错日是从阴阳的角度来分析六十甲子中的十个日子,其原理是指阴阳颠倒与逆反之性,所以诸事不宜。阴阳差\r\n\r\n错日是指日柱为:丙子,丁丑,戊寅,辛卯,壬辰,癸巳,丙午,丁未,戊申,辛酉,壬戌,癸亥。等。\r\n\r\n阴阳差错破碎\r\n\r\n阴阳差错属阴火。为支系星。主残破不全。其人会坐立不安、孤寒劳碌,且多是非,忌入身命宫。\r\n\r\n若大小限、流年逢之,往往事将成却起风波,少成多败,难遂心。即使有吉星会照来助,亦会失去机会。\r\n\r\n阴煞人命,其人多为奸诈虚伪之辈,不是真小人,就是伪君子。\r\n\r\n凡大小限、流年逢之,其人在此运限期间会增加许多烦恼。\r\n\r\n若阴煞与六吉星或有力的主星同宫,可削弱其恶戾之气。\r\n\r\n阴煞忌入福德宫 \r\n\r\n\r\n\r\n"; 命局神煞 += 阴阳差错; } } //十恶大败 if (jia == jia) { int 十恶大败真假 = 0; if (rtg == jia && rdz == chen) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == yii && rdz == sii) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == bing && rdz == shen) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == ding && rdz == hai) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == wuu && rdz == xuu) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == jii && rdz == chou) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == geng && rdz == chen) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == xin && rdz == sii) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == ren && rdz == shen) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (rtg == gui && rdz == hai) { rdz10edabai = 1; linkLabelrtgss.Text += "十恶大败-"; 十恶大败真假 = 1; } if (十恶大败真假 == 1) { string 十恶大败 = "《十恶大败》\r\n\r\n十恶大败日用干支纪日分别为:\r\n\r\n\r\n甲辰、乙巳、丙申、丁亥、戊戌、己丑、庚辰、辛巳、壬申、癸亥。\r\n\r\n\r\n查法是: 四柱日干支逢之即是。而年柱、月柱、时柱均不论。\r\n\r\n\r\n歌诀: 甲辰乙巳与壬申,丙申丁亥及庚辰,戊戌癸亥加辛巳,己丑都来十位神。\r\n\r\n\r\n原理:\r\n\r\n\r\n十恶大败日由空亡和禄位的关系推导而来。每旬中禄位在空亡的干支(无禄曰) 即为十恶大败曰。\r\n\r\n\r\n六甲旬中有十个日值禄入空亡:\r\n\r\n\r\n甲禄在寅,,乙禄在卯,甲辰旬中寅卯空,故甲辰、乙巳为无禄日;\r\n\r\n\r\n庚禄在申,辛禄在酉,甲戌旬中申酉空,故庚辰、辛巳为无禄日;\r\n\r\n\r\n丙戊禄在巳,甲午旬中巳空,故丙申、戊戌为无禄日;\r\n\r\n\r\n丁己禄在午,甲申旬中午空,故丁亥、己丑为无禄日;\r\n\r\n\r\n壬禄在亥,甲子旬中亥空,故壬申为无禄日;\r\n\r\n\r\n癸禄在子,甲寅旬中子空,故癸亥为无禄日。\r\n\r\n\r\n此十日为无禄日,又曰十恶大败日。\r\n\r\n\r\n《三命通会》上说:“十恶者,犯十恶重罪,在所不赦,大败者,譬兵法中,与敌交战,大败无一生还,喻极凶也。\r\n\r\n\r\n十恶大败之危害:\r\n\r\n\r\n一言以蔽之就是钱财不聚。因为禄为俸禄,就是薪水工资钱财,禄旺者薪多,禄弱者薪少,禄空者无薪,也就是无财,而十恶大败恰恰是禄逢空亡。因而生于十恶大败日的人对金钱看得淡,本身挣钱困难,却花钱如流水,不会理财持家,只会败家。\r\n\r\n\r\n不仅仅是在八字当中,就是平曰碰到这些日子也非吉日。\r\n\r\n\r\n命中带十恶大败,尤其是以下十种天干日干相冲的情况,尤其凶险:\r\n\r\n\r\n庚戌年见甲辰日,\r\n\r\n\r\n辛亥年见乙巳日,\r\n\r\n\r\n壬寅年见丙申日,\r\n\r\n\r\n癸巳年见丁亥日,\r\n\r\n\r\n甲戌年见庚辰日,\r\n\r\n\r\n甲辰年见戊戌日,\r\n\r\n\r\n乙亥年见辛巳日,\r\n\r\n\r\n乙未年见己丑日,\r\n\r\n\r\n丙寅年见壬申日,\r\n\r\n\r\n丁巳年见癸亥曰。\r\n\r\n\r\n但是如果命中有贵气相辅,遇十恶大败则不妨,得天德月德两贵人尤佳。\r\n\r\n\r\n神煞不可独论一定看喜忌,格局组合。\r\n\r\n你比如大耗,血刃。一样是见血光破财。为忌自然是凶灾,为喜我看了好几个都是拉双眼皮的整容的她整完好看了嘛是吧。这里还要看力量大小。大则事大。车祸跟摔倒磕破皮同属血光。 \r\n\r\n\r\n\r\n"; 命局神煞 += 十恶大败; } } //童子煞 if (jia == jia) { int 童子煞真假 = 0; if (ydz == yin || ydz == mao || ydz == chen || ydz == shen || ydz == you || ydz == xuu) { if (rdz == yin || rdz == zii) { rdztongzi += 1; linkLabelrdzss2.Text += "童子-"; 童子煞真假 = 1; } if (sdz == yin || sdz == zii) { sdztongzi += 1; linkLabelsdzss2.Text += "童子-"; 童子煞真假 = 1; } } if (ydz == sii || ydz == wuma || ydz == wei || ydz == hai || ydz == zii || ydz == chou) { if (rdz == mao || rdz == wei || rdz == chen) { rdztongzi += 1; linkLabelrdzss2.Text += "童子-"; 童子煞真假 = 1; } if (sdz == mao || sdz == wei || sdz == chen) { sdztongzi += 1; linkLabelsdzss2.Text += "童子-"; 童子煞真假 = 1; } } if (wuxingguilei == 1 || wuxingguilei == 3) { if (rdz == wuma || rdz == mao) { rdztongzi += 1; linkLabelrdzss2.Text += "童子-"; 童子煞真假 = 1; } if (sdz == wuma || sdz == mao) { sdztongzi += 1; linkLabelsdzss2.Text += "童子-"; 童子煞真假 = 1; } } if (wuxingguilei == 2 || wuxingguilei == 4) { if (rdz == you || rdz == xuu) { rdztongzi += 1; linkLabelrdzss2.Text += "童子-"; 童子煞真假 = 1; } if (sdz == you || sdz == xuu) { sdztongzi += 1; linkLabelsdzss2.Text += "童子-"; 童子煞真假 = 1; } } if (wuxingguilei == 5) { if (rdz == chen || rdz == sii) { rdztongzi += 1; linkLabelrdzss2.Text += "童子-"; 童子煞真假 = 1; } if (sdz == chen || sdz == sii) { sdztongzi += 1; linkLabelsdzss2.Text += "童子-"; 童子煞真假 = 1; } } if (童子煞真假 == 1) { string 童子煞 = "《童子煞》\r\n\r\n  童子命的查法是两种综合:\r\n  通过六十甲子纳音表获知自己的年命,再按童子命口诀查找便知。如:生于甲子年者属海中金,即金命。\r\n\r\n(古人没有如今人格的概念:童子煞是多重人格的一种,\r\n\r\n表现为其中一个或多个人格的心理年龄为孩童不成熟和幼稚,故叫做童子煞)\r\n\r\n(有些人只有一个人格也可以是童子煞)\r\n\r\n  通过季节参照童子命口诀查找。其口诀为:\r\n  春秋寅子贵,冬夏卯未辰,金木午卯合,\r\n  水火酉戍多,土命逢辰巳,童子定不错。\r\n  春秋寅子贵:春秋季出生者,日支或时支有寅或子即为童子命;\r\n  冬夏卯未辰:冬夏季出生者,日支或时支有卯或未或辰即为童子命;\r\n  金木午卯合:年命为金木者,日支或时支有午或卯即为童子命;\r\n  水火酉戍多:年命为水火者,日支或时支有酉或戍即为童子命;\r\n  土命逢辰巳:年命为土者,日支或时支有辰或巳即为童子命。 \r\n\r\n  神煞童子是什么意思\r\n  神煞童子是一种命理情况。\r\n  童子命也叫童子煞。命理学来说,童子煞指一个人的身上还有另外一个人,可以说是一个人除了他自身的肉体之外,还有另外的灵魂附在他身上,而这样的灵魂通常来讲都是“仙人”或者是神明的徒弟之类的,这些特殊的“人”通常以童男童女的身份出现,而有这种命的人就会被称为是童子命。\r\n  犯童子煞的人一般运气不好事业受阻事业上最容易遇到小人,容易遭到嫉妒和排挤,自己有时已经很努力了,但是结果确实没有任何意义。常会遇到前途一片光明可是自己找不到出路,就像被困在陷阱的动物渴望寻找到出路一样。尤其是婚姻感情方面不顺利,晚婚居多,甚至有的人不能谈恋爱和结婚。\r\n\r\n三、童子、花姐的化解方法。\r\n\r\n犯童子后该怎么办?如查出自己或身边人是犯童子的,可用替身解灾法是化解。替身解灾的原理是通过法术使命主本人身上的煞气能量用法术转移到其它替身上。\r\n\r\n还替身的方法:一般民间还替身多用纸人或盗草扎成人来做替身。法师还替身多要用布还,而且要有特定的身高尺寸,做成与命主相应的替身。还要用解灾者的头发三根糊在替身头上,将犯童子者的命造按男左女右贴在替身胸前,替身的五脏要用红布装心才行,再念替身咒。否则只是空壳一具。而且要上贴一道还替身灵符。另外有的道坛还用柳木,樟木,桃木做替身的。南方还有用观音竹来作替身的。\r\n\r\n烧替身的方向时间均有特定,一般以初一,十五或三六九日,晴天星星出全的夜晚。有的为人还替身解灾时还要踏罡步斗,诵经秉告南北斗星君为孩子祈福延寿。还替身之法还可用于解灾收惊,破关去厄及斗法收魂用。替身法为成人使用,可以转移祸患,消灾解祸。八字里如真犯童子则可依此法送还后即可。如果不还,婚前易生病,婚后不久就会生病而亡.如果不结婚就没事。\r\n\r\n童子实际是个人上世的因果所造成的,或父母家族中风水等冲撞煞气所造成的。另外一般多是命理有凶煞,五行生克不当所造成的。\r\n\r\n关于童子命就是某某神佛菩萨神仙的侍者,要回归于天庭等无据之说。这种说法只会使童子之说增加神秘感,叫人们觉的宁可信其有不可信其无。男命命理上犯这种煞气称之为“童子”,女命犯之则为“花姐”。其童子还要看是真是假。真童子是必须要还替身解灾的,否则难已到长命百岁,不能结婚,结婚婚后必见凶。而假童子多体现为身体病弱或运气不顺等等情况。女命则还会有婚姻不顺的情况。\r\n\r\n六道金刚咒,也称为「大圆满咒」:嗡阿啊夏萨玛哈。此咒普度众生,有无量无边功德,凡耳闻此咒声,或目覾此咒字,或身手触着此咒,均消灭三世业障。常念此咒可免命难,可转风水,万遍可免百灾。\r\n\r\n八字神煞童子\r\n\r\n以上就是小编整理的关于《八字神煞童子》,从上文来看,八字中命逢童子并不是好的征兆,很有可能会给我们带来灾难,不过命中带有桃花也不要操之过急,还是有化解的方法的。 \r\n"; 命局神煞 += 童子煞; } } } //四柱纳音 if (jia == jia) { //年纳音 //金 if (ntg == jia && ndz == zii || ntg == yii && ndz == chou) { button10.Text = "海中金"; button10.BackColor = Color.Black; button10.ForeColor = Color.Gold; } if (ntg == jia && ndz == wuma || ntg == yii && ndz == wei) { button10.Text = "沙中金"; button10.BackColor = Color.Black; button10.ForeColor = Color.Gold; } if (ntg == ren && ndz == yin || ntg == gui && ndz == mao) { button10.Text = "金箔金"; button10.BackColor = Color.Black; button10.ForeColor = Color.Gold; } if (ntg == ren && ndz == shen || ntg == gui && ndz == you) { button10.Text = "剑锋金"; button10.BackColor = Color.Black; button10.ForeColor = Color.Gold; } if (ntg == geng && ndz == chen || ntg == xin && ndz == sii) { button10.Text = "白蜡金"; button10.BackColor = Color.Black; button10.ForeColor = Color.Gold; } if (ntg == geng && ndz == xuu || ntg == xin && ndz == hai) { button10.Text = "钗钏金"; button10.BackColor = Color.Black; button10.ForeColor = Color.Gold; } //木 if (ntg == ren && ndz == zii || ntg == gui && ndz == chou) { button10.Text = "桑拓木"; button10.BackColor = Color.White; button10.ForeColor = Color.Green; } if (ntg == ren && ndz == wuma || ntg == gui && ndz == wei) { button10.Text = "杨柳木"; button10.BackColor = Color.White; button10.ForeColor = Color.Green; } if (ntg == geng && ndz == yin || ntg == xin && ndz == mao) { button10.Text = "松柏木"; button10.BackColor = Color.White; button10.ForeColor = Color.Green; } if (ntg == geng && ndz == shen || ntg == xin && ndz == you) { button10.Text = "石榴木"; button10.BackColor = Color.White; button10.ForeColor = Color.Green; } if (ntg == wuu && ndz == chen || ntg == jii && ndz == sii) { button10.Text = "大林木"; button10.BackColor = Color.White; button10.ForeColor = Color.Green; } if (ntg == wuu && ndz == xuu || ntg == jii && ndz == hai) { button10.Text = "平地木"; button10.BackColor = Color.White; button10.ForeColor = Color.Green; } //土 if (ntg == geng && ndz == zii || ntg == xin && ndz == chou) { button10.Text = "壁上土"; button10.BackColor = Color.White; button10.ForeColor = Color.Sienna; } if (ntg == geng && ndz == wuma || ntg == xin && ndz == wei) { button10.Text = "路旁土"; button10.BackColor = Color.White; button10.ForeColor = Color.Sienna; } if (ntg == wuu && ndz == yin || ntg == jii && ndz == mao) { button10.Text = "城头土"; button10.BackColor = Color.White; button10.ForeColor = Color.Sienna; } if (ntg == wuu && ndz == shen || ntg == jii && ndz == you) { button10.Text = "大驿土"; button10.BackColor = Color.White; button10.ForeColor = Color.Sienna; } if (ntg == bing && ndz == chen || ntg == ding && ndz == sii) { button10.Text = "沙中土"; button10.BackColor = Color.White; button10.ForeColor = Color.Sienna; } if (ntg == bing && ndz == xuu || ntg == ding && ndz == hai) { button10.Text = "屋上土"; button10.BackColor = Color.White; button10.ForeColor = Color.Sienna; } //水 if (ntg == bing && ndz == zii || ntg == ding && ndz == chou) { button10.Text = "涧下水"; button10.BackColor = Color.White; button10.ForeColor = Color.DodgerBlue; } if (ntg == bing && ndz == wuma || ntg == ding && ndz == wei) { button10.Text = "天河水"; button10.BackColor = Color.White; button10.ForeColor = Color.DodgerBlue; } if (ntg == jia && ndz == yin || ntg == yii && ndz == mao) { button10.Text = "大溪水"; button10.BackColor = Color.White; button10.ForeColor = Color.DodgerBlue; } if (ntg == jia && ndz == shen || ntg == yii && ndz == you) { button10.Text = "井泉水"; button10.BackColor = Color.White; button10.ForeColor = Color.DodgerBlue; } if (ntg == ren && ndz == chen || ntg == gui && ndz == sii) { button10.Text = "长流水"; button10.BackColor = Color.White; button10.ForeColor = Color.DodgerBlue; } if (ntg == ren && ndz == xuu || ntg == gui && ndz == hai) { button10.Text = "大海水"; button10.BackColor = Color.White; button10.ForeColor = Color.DodgerBlue; } //火 if (ntg == wuu && ndz == zii || ntg == jii && ndz == chou) { button10.Text = "霹雳火"; button10.BackColor = Color.White; button10.ForeColor = Color.Red; } if (ntg == wuu && ndz == wuma || ntg == jii && ndz == wei) { button10.Text = "天上火"; button10.BackColor = Color.White; button10.ForeColor = Color.Red; } if (ntg == bing && ndz == yin || ntg == ding && ndz == mao) { button10.Text = "炉中火"; button10.BackColor = Color.White; button10.ForeColor = Color.Red; } if (ntg == bing && ndz == shen || ntg == ding && ndz == you) { button10.Text = "山下火"; button10.BackColor = Color.White; button10.ForeColor = Color.Red; } if (ntg == jia && ndz == chen || ntg == yii && ndz == sii) { button10.Text = "覆灯火"; button10.BackColor = Color.White; button10.ForeColor = Color.Red; } if (ntg == jia && ndz == xuu || ntg == yii && ndz == hai) { button10.Text = "山头火"; button10.BackColor = Color.White; button10.ForeColor = Color.Red; } //月纳音 //金 if (ytg == jia && ydz == zii || ytg == yii && ydz == chou) { button11.Text = "海中金"; button11.BackColor = Color.Black; button11.ForeColor = Color.Gold; } if (ytg == jia && ydz == wuma || ytg == yii && ydz == wei) { button11.Text = "沙中金"; button11.BackColor = Color.Black; button11.ForeColor = Color.Gold; } if (ytg == ren && ydz == yin || ytg == gui && ydz == mao) { button11.Text = "金箔金"; button11.BackColor = Color.Black; button11.ForeColor = Color.Gold; } if (ytg == ren && ydz == shen || ytg == gui && ydz == you) { button11.Text = "剑锋金"; button11.BackColor = Color.Black; button11.ForeColor = Color.Gold; } if (ytg == geng && ydz == chen || ytg == xin && ydz == sii) { button11.Text = "白蜡金"; button11.BackColor = Color.Black; button11.ForeColor = Color.Gold; } if (ytg == geng && ydz == xuu || ytg == xin && ydz == hai) { button11.Text = "钗钏金"; button11.BackColor = Color.Black; button11.ForeColor = Color.Gold; } //木 if (ytg == ren && ydz == zii || ytg == gui && ydz == chou) { button11.Text = "桑拓木"; button11.BackColor = Color.White; button11.ForeColor = Color.Green; } if (ytg == ren && ydz == wuma || ytg == gui && ydz == wei) { button11.Text = "杨柳木"; button11.BackColor = Color.White; button11.ForeColor = Color.Green; } if (ytg == geng && ydz == yin || ytg == xin && ydz == mao) { button11.Text = "松柏木"; button11.BackColor = Color.White; button11.ForeColor = Color.Green; } if (ytg == geng && ydz == shen || ytg == xin && ydz == you) { button11.Text = "石榴木"; button11.BackColor = Color.White; button11.ForeColor = Color.Green; } if (ytg == wuu && ydz == chen || ytg == jii && ydz == sii) { button11.Text = "大林木"; button11.BackColor = Color.White; button11.ForeColor = Color.Green; } if (ytg == wuu && ydz == xuu || ytg == jii && ydz == hai) { button11.Text = "平地木"; button11.BackColor = Color.White; button11.ForeColor = Color.Green; } //土 if (ytg == geng && ydz == zii || ytg == xin && ydz == chou) { button11.Text = "壁上土"; button11.BackColor = Color.White; button11.ForeColor = Color.Sienna; } if (ytg == geng && ydz == wuma || ytg == xin && ydz == wei) { button11.Text = "路旁土"; button11.BackColor = Color.White; button11.ForeColor = Color.Sienna; } if (ytg == wuu && ydz == yin || ytg == jii && ydz == mao) { button11.Text = "城头土"; button11.BackColor = Color.White; button11.ForeColor = Color.Sienna; } if (ytg == wuu && ydz == shen || ytg == jii && ydz == you) { button11.Text = "大驿土"; button11.BackColor = Color.White; button11.ForeColor = Color.Sienna; } if (ytg == bing && ydz == chen || ytg == ding && ydz == sii) { button11.Text = "沙中土"; button11.BackColor = Color.White; button11.ForeColor = Color.Sienna; } if (ytg == bing && ydz == xuu || ytg == ding && ydz == hai) { button11.Text = "屋上土"; button11.BackColor = Color.White; button11.ForeColor = Color.Sienna; } //水 if (ytg == bing && ydz == zii || ytg == ding && ydz == chou) { button11.Text = "涧下水"; button11.BackColor = Color.White; button11.ForeColor = Color.DodgerBlue; } if (ytg == bing && ydz == wuma || ytg == ding && ydz == wei) { button11.Text = "天河水"; button11.BackColor = Color.White; button11.ForeColor = Color.DodgerBlue; } if (ytg == jia && ydz == yin || ytg == yii && ydz == mao) { button11.Text = "大溪水"; button11.BackColor = Color.White; button11.ForeColor = Color.DodgerBlue; } if (ytg == jia && ydz == shen || ytg == yii && ydz == you) { button11.Text = "井泉水"; button11.BackColor = Color.White; button11.ForeColor = Color.DodgerBlue; } if (ytg == ren && ydz == chen || ytg == gui && ydz == sii) { button11.Text = "长流水"; button11.BackColor = Color.White; button11.ForeColor = Color.DodgerBlue; } if (ytg == ren && ydz == xuu || ytg == gui && ydz == hai) { button11.Text = "大海水"; button11.BackColor = Color.White; button11.ForeColor = Color.DodgerBlue; } //火 if (ytg == wuu && ydz == zii || ytg == jii && ydz == chou) { button11.Text = "霹雳火"; button11.BackColor = Color.White; button11.ForeColor = Color.Red; } if (ytg == wuu && ydz == wuma || ytg == jii && ydz == wei) { button11.Text = "天上火"; button11.BackColor = Color.White; button11.ForeColor = Color.Red; } if (ytg == bing && ydz == yin || ytg == ding && ydz == mao) { button11.Text = "炉中火"; button11.BackColor = Color.White; button11.ForeColor = Color.Red; } if (ytg == bing && ydz == shen || ytg == ding && ydz == you) { button11.Text = "山下火"; button11.BackColor = Color.White; button11.ForeColor = Color.Red; } if (ytg == jia && ydz == chen || ytg == yii && ydz == sii) { button11.Text = "覆灯火"; button11.BackColor = Color.White; button11.ForeColor = Color.Red; } if (ytg == jia && ydz == xuu || ytg == yii && ydz == hai) { button11.Text = "山头火"; button11.BackColor = Color.White; button11.ForeColor = Color.Red; } //日纳音 //金 if (rtg == jia && rdz == zii || rtg == yii && rdz == chou) { button12.Text = "海中金"; button12.BackColor = Color.Black; button12.ForeColor = Color.Gold; } if (rtg == jia && rdz == wuma || rtg == yii && rdz == wei) { button12.Text = "沙中金"; button12.BackColor = Color.Black; button12.ForeColor = Color.Gold; } if (rtg == ren && rdz == yin || rtg == gui && rdz == mao) { button12.Text = "金箔金"; button12.BackColor = Color.Black; button12.ForeColor = Color.Gold; } if (rtg == ren && rdz == shen || rtg == gui && rdz == you) { button12.Text = "剑锋金"; button12.BackColor = Color.Black; button12.ForeColor = Color.Gold; } if (rtg == geng && rdz == chen || rtg == xin && rdz == sii) { button12.Text = "白蜡金"; button12.BackColor = Color.Black; button12.ForeColor = Color.Gold; } if (rtg == geng && rdz == xuu || rtg == xin && rdz == hai) { button12.Text = "钗钏金"; button12.BackColor = Color.Black; button12.ForeColor = Color.Gold; } //木 if (rtg == ren && rdz == zii || rtg == gui && rdz == chou) { button12.Text = "桑拓木"; button12.BackColor = Color.White; button12.ForeColor = Color.Green; } if (rtg == ren && rdz == wuma || rtg == gui && rdz == wei) { button12.Text = "杨柳木"; button12.BackColor = Color.White; button12.ForeColor = Color.Green; } if (rtg == geng && rdz == yin || rtg == xin && rdz == mao) { button12.Text = "松柏木"; button12.BackColor = Color.White; button12.ForeColor = Color.Green; } if (rtg == geng && rdz == shen || rtg == xin && rdz == you) { button12.Text = "石榴木"; button12.BackColor = Color.White; button12.ForeColor = Color.Green; } if (rtg == wuu && rdz == chen || rtg == jii && rdz == sii) { button12.Text = "大林木"; button12.BackColor = Color.White; button12.ForeColor = Color.Green; } if (rtg == wuu && rdz == xuu || rtg == jii && rdz == hai) { button12.Text = "平地木"; button12.BackColor = Color.White; button12.ForeColor = Color.Green; } //土 if (rtg == geng && rdz == zii || rtg == xin && rdz == chou) { button12.Text = "壁上土"; button12.BackColor = Color.White; button12.ForeColor = Color.Sienna; } if (rtg == geng && rdz == wuma || rtg == xin && rdz == wei) { button12.Text = "路旁土"; button12.BackColor = Color.White; button12.ForeColor = Color.Sienna; } if (rtg == wuu && rdz == yin || rtg == jii && rdz == mao) { button12.Text = "城头土"; button12.BackColor = Color.White; button12.ForeColor = Color.Sienna; } if (rtg == wuu && rdz == shen || rtg == jii && rdz == you) { button12.Text = "大驿土"; button12.BackColor = Color.White; button12.ForeColor = Color.Sienna; } if (rtg == bing && rdz == chen || rtg == ding && rdz == sii) { button12.Text = "沙中土"; button12.BackColor = Color.White; button12.ForeColor = Color.Sienna; } if (rtg == bing && rdz == xuu || rtg == ding && rdz == hai) { button12.Text = "屋上土"; button12.BackColor = Color.White; button12.ForeColor = Color.Sienna; } //水 if (rtg == bing && rdz == zii || rtg == ding && rdz == chou) { button12.Text = "涧下水"; button12.BackColor = Color.White; button12.ForeColor = Color.DodgerBlue; } if (rtg == bing && rdz == wuma || rtg == ding && rdz == wei) { button12.Text = "天河水"; button12.BackColor = Color.White; button12.ForeColor = Color.DodgerBlue; } if (rtg == jia && rdz == yin || rtg == yii && rdz == mao) { button12.Text = "大溪水"; button12.BackColor = Color.White; button12.ForeColor = Color.DodgerBlue; } if (rtg == jia && rdz == shen || rtg == yii && rdz == you) { button12.Text = "井泉水"; button12.BackColor = Color.White; button12.ForeColor = Color.DodgerBlue; } if (rtg == ren && rdz == chen || rtg == gui && rdz == sii) { button12.Text = "长流水"; button12.BackColor = Color.White; button12.ForeColor = Color.DodgerBlue; } if (rtg == ren && rdz == xuu || rtg == gui && rdz == hai) { button12.Text = "大海水"; button12.BackColor = Color.White; button12.ForeColor = Color.DodgerBlue; } //火 if (rtg == wuu && rdz == zii || rtg == jii && rdz == chou) { button12.Text = "霹雳火"; button12.BackColor = Color.White; button12.ForeColor = Color.Red; } if (rtg == wuu && rdz == wuma || rtg == jii && rdz == wei) { button12.Text = "天上火"; button12.BackColor = Color.White; button12.ForeColor = Color.Red; } if (rtg == bing && rdz == yin || rtg == ding && rdz == mao) { button12.Text = "炉中火"; button12.BackColor = Color.White; button12.ForeColor = Color.Red; } if (rtg == bing && rdz == shen || rtg == ding && rdz == you) { button12.Text = "山下火"; button12.BackColor = Color.White; button12.ForeColor = Color.Red; } if (rtg == jia && rdz == chen || rtg == yii && rdz == sii) { button12.Text = "覆灯火"; button12.BackColor = Color.White; button12.ForeColor = Color.Red; } if (rtg == jia && rdz == xuu || rtg == yii && rdz == hai) { button12.Text = "山头火"; button12.BackColor = Color.White; button12.ForeColor = Color.Red; } //时纳音 //金 if (stg == jia && sdz == zii || stg == yii && sdz == chou) { button25.Text = "海中金"; button25.BackColor = Color.Black; button25.ForeColor = Color.Gold; } if (stg == jia && sdz == wuma || stg == yii && sdz == wei) { button25.Text = "沙中金"; button25.BackColor = Color.Black; button25.ForeColor = Color.Gold; } if (stg == ren && sdz == yin || stg == gui && sdz == mao) { button25.Text = "金箔金"; button25.BackColor = Color.Black; button25.ForeColor = Color.Gold; } if (stg == ren && sdz == shen || stg == gui && sdz == you) { button25.Text = "剑锋金"; button25.BackColor = Color.Black; button25.ForeColor = Color.Gold; } if (stg == geng && sdz == chen || stg == xin && sdz == sii) { button25.Text = "白蜡金"; button25.BackColor = Color.Black; button25.ForeColor = Color.Gold; } if (stg == geng && sdz == xuu || stg == xin && sdz == hai) { button25.Text = "钗钏金"; button25.BackColor = Color.Black; button25.ForeColor = Color.Gold; } //木 if (stg == ren && sdz == zii || stg == gui && sdz == chou) { button25.Text = "桑拓木"; button25.BackColor = Color.White; button25.ForeColor = Color.Green; } if (stg == ren && sdz == wuma || stg == gui && sdz == wei) { button25.Text = "杨柳木"; button25.BackColor = Color.White; button25.ForeColor = Color.Green; } if (stg == geng && sdz == yin || stg == xin && sdz == mao) { button25.Text = "松柏木"; button25.BackColor = Color.White; button25.ForeColor = Color.Green; } if (stg == geng && sdz == shen || stg == xin && sdz == you) { button25.Text = "石榴木"; button25.BackColor = Color.White; button25.ForeColor = Color.Green; } if (stg == wuu && sdz == chen || stg == jii && sdz == sii) { button25.Text = "大林木"; button25.BackColor = Color.White; button25.ForeColor = Color.Green; } if (stg == wuu && sdz == xuu || stg == jii && sdz == hai) { button25.Text = "平地木"; button25.BackColor = Color.White; button25.ForeColor = Color.Green; } //土 if (stg == geng && sdz == zii || stg == xin && sdz == chou) { button25.Text = "壁上土"; button25.BackColor = Color.White; button25.ForeColor = Color.Sienna; } if (stg == geng && sdz == wuma || stg == xin && sdz == wei) { button25.Text = "路旁土"; button25.BackColor = Color.White; button25.ForeColor = Color.Sienna; } if (stg == wuu && sdz == yin || stg == jii && sdz == mao) { button25.Text = "城头土"; button25.BackColor = Color.White; button25.ForeColor = Color.Sienna; } if (stg == wuu && sdz == shen || stg == jii && sdz == you) { button25.Text = "大驿土"; button25.BackColor = Color.White; button25.ForeColor = Color.Sienna; } if (stg == bing && sdz == chen || stg == ding && sdz == sii) { button25.Text = "沙中土"; button25.BackColor = Color.White; button25.ForeColor = Color.Sienna; } if (stg == bing && sdz == xuu || stg == ding && sdz == hai) { button25.Text = "屋上土"; button25.BackColor = Color.White; button25.ForeColor = Color.Sienna; } //水 if (stg == bing && sdz == zii || stg == ding && sdz == chou) { button25.Text = "涧下水"; button25.BackColor = Color.White; button25.ForeColor = Color.DodgerBlue; } if (stg == bing && sdz == wuma || stg == ding && sdz == wei) { button25.Text = "天河水"; button25.BackColor = Color.White; button25.ForeColor = Color.DodgerBlue; } if (stg == jia && sdz == yin || stg == yii && sdz == mao) { button25.Text = "大溪水"; button25.BackColor = Color.White; button25.ForeColor = Color.DodgerBlue; } if (stg == jia && sdz == shen || stg == yii && sdz == you) { button25.Text = "井泉水"; button25.BackColor = Color.White; button25.ForeColor = Color.DodgerBlue; } if (stg == ren && sdz == chen || stg == gui && sdz == sii) { button25.Text = "长流水"; button25.BackColor = Color.White; button25.ForeColor = Color.DodgerBlue; } if (stg == ren && sdz == xuu || stg == gui && sdz == hai) { button25.Text = "大海水"; button25.BackColor = Color.White; button25.ForeColor = Color.DodgerBlue; } //火 if (stg == wuu && sdz == zii || stg == jii && sdz == chou) { button25.Text = "霹雳火"; button25.BackColor = Color.White; button25.ForeColor = Color.Red; } if (stg == wuu && sdz == wuma || stg == jii && sdz == wei) { button25.Text = "天上火"; button25.BackColor = Color.White; button25.ForeColor = Color.Red; } if (stg == bing && sdz == yin || stg == ding && sdz == mao) { button25.Text = "炉中火"; button25.BackColor = Color.White; button25.ForeColor = Color.Red; } if (stg == bing && sdz == shen || stg == ding && sdz == you) { button25.Text = "山下火"; button25.BackColor = Color.White; button25.ForeColor = Color.Red; } if (stg == jia && sdz == chen || stg == yii && sdz == sii) { button25.Text = "覆灯火"; button25.BackColor = Color.White; button25.ForeColor = Color.Red; } if (stg == jia && sdz == xuu || stg == yii && sdz == hai) { button25.Text = "山头火"; button25.BackColor = Color.White; button25.ForeColor = Color.Red; } } //命盘阴阳 if (jia == jia) { double yinint = 0; double yangint = 0; if (ntg == jia) { yangint += 1; } if (ntg == bing) { yangint += 1; } if (ntg == wuu) { yangint += 1; } if (ntg == geng) { yangint += 1; } if (ntg == ren) { yangint += 1; } if (ntg == yii) { yinint += 1; } if (ntg == ding) { yinint += 1; } if (ntg == jii) { yinint += 1; } if (ntg == xin) { yinint += 1; } if (ntg == gui) { yinint += 1; } if (ytg == jia) { yangint += 1; } if (ytg == bing) { yangint += 1; } if (ytg == wuu) { yangint += 1; } if (ytg == geng) { yangint += 1; } if (ytg == ren) { yangint += 1; } if (ytg == yii) { yinint += 1; } if (ytg == ding) { yinint += 1; } if (ytg == jii) { yinint += 1; } if (ytg == xin) { yinint += 1; } if (ytg == gui) { yinint += 1; } if (rtg == jia) { yangint += 1; } if (rtg == bing) { yangint += 1; } if (rtg == wuu) { yangint += 1; } if (rtg == geng) { yangint += 1; } if (rtg == ren) { yangint += 1; } if (rtg == yii) { yinint += 1; } if (rtg == ding) { yinint += 1; } if (rtg == jii) { yinint += 1; } if (rtg == xin) { yinint += 1; } if (rtg == gui) { yinint += 1; } if (stg == jia) { yangint += 1; } if (stg == bing) { yangint += 1; } if (stg == wuu) { yangint += 1; } if (stg == geng) { yangint += 1; } if (stg == ren) { yangint += 1; } if (stg == yii) { yinint += 1; } if (stg == ding) { yinint += 1; } if (stg == jii) { yinint += 1; } if (stg == xin) { yinint += 1; } if (stg == gui) { yinint += 1; } if (ndz == yin) { yangint += 1.9; } if (ndz == mao) { yinint += 1; } if (ndz == chen) { yangint += 1; yinint += 0.9; } if (ndz == sii) { yangint += 1.9; } if (ndz == wuma) { yinint += 1.6; } if (ndz == wei) { yinint += 1.9; } if (ndz == shen) { yangint += 1.9; } if (ndz == you) { yinint += 1; } if (ndz == xuu) { yangint += 1; yinint += 0.9; } if (ndz == hai) { yangint += 1.6; } if (ndz == zii) { yinint += 1; } if (ndz == chou) { yinint += 1.9; } if (rdz == yin) { yangint += 1.9; } if (rdz == mao) { yinint += 1; } if (rdz == chen) { yangint += 1; yinint += 0.9; } if (rdz == sii) { yangint += 1.9; } if (rdz == wuma) { yinint += 1.6; } if (rdz == wei) { yinint += 1.9; } if (rdz == shen) { yangint += 1.9; } if (rdz == you) { yinint += 1; } if (rdz == xuu) { yangint += 1; yinint += 0.9; } if (rdz == hai) { yangint += 1.6; } if (rdz == zii) { yinint += 1; } if (rdz == chou) { yinint += 1.9; } if (sdz == yin) { yangint += 1.9; } if (sdz == mao) { yinint += 1; } if (sdz == chen) { yangint += 1; yinint += 0.9; } if (sdz == sii) { yangint += 1.9; } if (sdz == wuma) { yinint += 1.6; } if (sdz == wei) { yinint += 1.9; } if (sdz == shen) { yangint += 1.9; } if (sdz == you) { yinint += 1; } if (sdz == xuu) { yangint += 1; yinint += 0.9; } if (sdz == hai) { yangint += 1.6; } if (sdz == zii) { yinint += 1; } if (sdz == chou) { yinint += 1.9; } if (ydz == yin) { yangint += 7.6; } if (ydz == mao) { yinint += 5; } if (ydz == chen) { yangint += 4; yinint += 3.6; } if (ydz == sii) { yangint += 7.6; } if (ydz == wuma) { yinint += 7.2; } if (ydz == wei) { yinint += 7.6; } if (ydz == shen) { yangint += 7.6; } if (ydz == you) { yinint += 5; } if (ydz == xuu) { yangint += 4; yinint += 3.6; } if (ydz == hai) { yangint += 7.2; } if (ydz == zii) { yinint += 5; } if (ydz == chou) { yinint += 7.6; } yinyang = yinint - yangint; string yinstr = yinint.ToString("0.0"); string yangstr = yangint.ToString("0.0"); linkLabel25.Text = "命盘阴阳=阴" + yinstr + "阳" + yangstr; } //命主强弱指数 if (jia == jia) { double qiangro1 = 0; double qiangro2 = 0; if (buttonrg.Text == jia || buttonrg.Text == yii) { qiangro1 = wxmu + wxshui; qiangro2 = wxhuo + wxtu + wxjin; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "木命强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "木命弱" + qiangro4; } } if (buttonrg.Text == bing || buttonrg.Text == ding) { qiangro1 = wxmu + wxhuo; qiangro2 = wxshui + wxtu + wxjin; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "火命强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "火命弱" + qiangro4; } } if (buttonrg.Text == wuu || buttonrg.Text == jii) { qiangro1 = wxtu + wxhuo; qiangro2 = wxshui + wxmu + wxjin; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "土命强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "土命弱" + qiangro4; } } if (buttonrg.Text == geng || buttonrg.Text == xin) { qiangro1 = wxtu + wxjin; qiangro2 = wxshui + wxmu + wxhuo; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "金命强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "金命弱" + qiangro4; } } if (buttonrg.Text == ren || buttonrg.Text == gui) { qiangro1 = wxshui + wxjin; qiangro2 = wxtu + wxmu + wxhuo; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "水命强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "水命弱" + qiangro4; } } } //穷通宝鉴 if (jia == jia) { if (rtg == jia || rtg == yii) { string 论木 = "论木\r\n  木性腾上而无所止,气重则欲金任使,有金则有惟高惟敛之德。仍爱土重,则根蟠深固,土少则有枝茂根危之患。木赖水生,少则滋润,多则漂流。甲戌、乙亥、木之源。甲寅、乙卯、木之乡。甲辰、乙巳、木之生。皆活木也。甲申﹑乙酉、木受剋。甲午、乙未、木自死。甲子、乙丑、金剋木。皆死木也。生木得火而秀,丙丁相同。死木得金而造,庚辛必利。生木见金自伤,死木得火自焚,无风自止,其势乱也。遇水返化其源,其势尽也。金木相等,格谓斲轮。若向秋生,反为伤斧,是秋生忌金重也。 \r\n"; if (rtg == jia) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春甲木 = "三春甲木总论 \r\n  春月之木,渐有生长之象。初春犹有余寒,当以火温暖,则有舒畅之美,水多变剋,有损精神。重见生旺,必用庚金斲凿,可成楝樑。春末阳壮水渴,藉水资扶,则花繁叶茂。初春无火,增之以水,则阴浓气弱,根损枝枯,不能华秀。春末失水,增之以火,则阳气太盛,燥渴相加,枝枯叶干,亦不华秀。是以水火二物,要得时相济为美。 \r\n\r\n三春甲木 \r\n \r\n  正月甲木,初春尚有余寒,得丙癸逢,富贵双全。癸藏丙透,名寒木向阳,主大富贵。倘风水不及,亦不失儒林俊秀。如无丙癸,平常人也。 \r\n\r\n  正二月甲木,素无取从才从杀从化之理。或一派庚辛,主一生劳苦,剋子刑妻,再支会金局,非贫即夭。如无丙丁,一派壬癸,又无戊己制之,名水泛木浮,死无棺椁。如一派戊己,支会金局,为财多身弱,富屋贫人,终生劳苦,妻晚子迟。或无庚金,有丁透,亦属文星,为木火通明之象,又名伤官生财格,主聪明雅秀。一见癸水伤丁,但作厚道迂儒。或柱中多癸,滋助木神,伤灭丁火,其人奸雄枭险,曹操之徒,言清行浊,笑里藏刀。 \r\n\r\n  若庚申、戊寅、甲寅、丙寅。一行金水运,发进士。或甲午日庚午时,此人必贵。但要好运相催,不宜制了庚丁。 \r\n  或支成金局,多透庚辛,此又不吉,号曰木被金伤,若无丙丁破金,必主残疾。或支成火局,洩露太过,定主愚懦,常有啾唧灾病缠身,终有暗疾。支成木局,得庚为贵,无庚必凶,若非僧道,男主鳏孤,女主寡独。支成水局,戊透为贵,如无戊制,不但贫贱,且死无棺木。故书曰:甲木若无根,全赖申子辰,干得才杀透,平步上青云。 \r\n\r\n  凡三春甲木,用庚者,土为妻,金为子。用丁者,木为妻,火为子。 \r\n  总之正二月甲木,有庚戊者上命。如有丁透,大富大贵之命也。 \r\n  二月甲木,庚金得所,名阳刃驾杀,可云小贵,异途显达,或主武职,但要财资之。柱中逢才,英雄独压万人。若见癸水,困了才杀,主为光棍,重刃必定遭凶。性情凶暴。书曰:木旺宜火之光辉,秋闱可试。木向春生,处世安然有寿。日主无依,却喜运行才地。 \r\n\r\n  三月甲木,木气相竭。先取庚金,次用壬水。庚壬两透,一榜堪图。但要运用相生,风水阴德,方许富贵。 \r\n  或见一二庚金,独取壬水。壬透清秀之人,才学必富。 \r\n  或天干透出二丙,庚藏支下,此钝斧无钢,富贵难求。若有壬癸破火,堪作秀才。 \r\n  或柱中全无一水,戊己透干,支成土局,又作弃命从才,因人而致富贵,妻子有能。 \r\n  或见戊己,及比劫多者,名为杂气夺才,此人劳碌到老,无驭内之权。女命合此,女掌男权,贤能内助,若比劫重见,淫恶不堪。 \r\n\r\n  或支成金局,方可用丁,不然,三月无用丁之法。惟有先庚后壬取用。 \r\n  书曰:甲乙生寅卯,庚辛干上逢,离南推富贵,坎地却为凶。"; qongtongbaojian += 论木 + 三春甲木; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏甲木 = "三夏甲木 \r\n  四月甲木退气,丙火司权,先癸后丁。 \r\n  庚金太多,甲反受病。若得壬水,方配得中和,此人性好清高,假装富贵。即荫袭显达,终日好作祸乱,善辨巧谈,喜作诗文。此理最验。 \r\n\r\n  如一庚二丙,稍有富贵。金多火多,又为下格。 \r\n  或癸丁与庚齐透天干,此命可言科甲,即风水浅薄,亦有选拔之才。癸水不出,虽有庚金丁火,不过富中取贵异途官职而已。壬透可云一富,若全无点水,又无庚金丁火,一派丙戊,此无用之人也。 \r\n\r\n  五六月甲木,木性虚焦,一理共推。五月先癸后丁庚金次之。六月三伏生寒,丁火退气。先丁后庚,无癸亦可。或五月乏癸,用丁亦可,要运行北地为隹。 \r\n\r\n  总之五六月用丁火,虽运行北地,不致于死。却不利运行火地,号曰木化成灰必死。行西程又不吉,号曰伤官遇杀,不测灾来,惟东方则吉,北方次之。此五六月用丁之说也。 \r\n\r\n凡用神太多,不宜克制,须泄之为妙。\r\n  五六月甲木,木盛先庚,庚盛先丁。五月癸庚两透,为上上之格。六月庚丁两透,亦为上上之格。用神既透,木火通明,自然大富大贵。或丁火太多,癸水亦多,反作平人。 \r\n\r\n  若柱中多金,名曰杀重身轻,先富后贫,运不相扶,非贫即夭。或庚多,有一二丙丁制伏,又有壬癸透干,泄金之气,此又为先贫后富。 \r\n\r\n  或满柱丙火,又加丁火,不见官杀,谓之伤官伤尽最为奇,反成清贵,定主才学过人,科甲有望,但岁运不宜见水。若柱中有壬水,运又逢水,必贫夭死。 \r\n\r\n  但凡木火伤官者,聪明智巧,却是人同心异,多见多疑,虽不生事害人,每抱忌妒之想,女命一理同推。 \r\n  或四柱多土,干上有乙木,切勿作弃命从才。 \r\n  时月两透己土,名二土争合,男主奔流,女主淫贱。见二甲则不争矣,亦属平庸之辈。或四柱有辰,干见二己二甲,此人名利双全,大富大贵。 \r\n\r\n  若在六月,见辰支,名为逢时化合格。以癸水为妻,丁火为子。若二己一甲争合。取支中比劫为用。以甲为用者,壬癸为妻,甲乙为子。其余用庚者,土妻金子。用丁者,木妻火子。女命以妻作夫,用作子。十干皆同。 \r\n\r\n  或是己土,不见戊土,乃为假从,其人一生缩首,反畏妻子。若无印绶,一生贫苦。六月尤可,五月决不可。 \r\n "; qongtongbaojian += 论木 + 三夏甲木; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋甲木 = "三秋甲木总论 \r\n  三秋甲木,木性枯藁,金土乘旺,先丁后庚,丁庚两全,将甲造为画戟,七月甲堪为戟,非丁火不能造庚,非庚不能造甲,丁庚两透,科甲定然。庚禄居申,杀印相生,运行金水,身伴明君。或庚透无丁,一富而已,主为人操心太重,不能坐享。或丁透庚藏,亦主青衿小富。或庚多无丁,残疾之人若为僧道,灾厄可免。 \r\n\r\n  或四柱庚旺,支内水多,不作弃命从杀。见土多可作从才而看。 \r\n  庚多无癸,而壬水多,戊己亦多,此则专用一点丁火,方可制金以养群土,此命大富。丁藏富小,不显。丁露定作富豪。得二丁,不坐死绝,必然富贵双全,即风水不及,亦可富中取贵,纳粟奏名。 \r\n\r\n  或癸叠叠制伏丁火,虽满腹文章,终难显达。得运行火土,破癸,略可假就功名,岁运皆背,刀笔之徒。 \r\n  支成水局,戊己透干,制去癸水,存其丁火又可云科甲,但此等命,主为人心奸巧诈,好讼争非,因贪致祸。奸险之徒,决非安份之人也。\r\n \r\n三秋甲木 \r\n  七月甲木,丁火为尊,庚金次之,庚金不可少。火隔水不能镕金,故丁火镕金,必赖甲木引助,方成洪炉。若有癸水阻隔,便灭丁火,壬水无碍,且能合丁,但须见戊土,方可制水存火。 \r\n\r\n  八月甲木,木囚金旺。丁火为先,次用丙火,庚金再次。 \r\n  一丁一庚,科甲定显。癸水一透,科甲不全。 \r\n  丙庚两透,富大贵小。丙丁全无,僧道之命。 \r\n  丙透无癸,富贵双全。有癸制丙,寻常之人。 \r\n  支成火局,可许假贵,戊己一透,可作富翁。 \r\n  或支成金局,干露庚金,为木被金伤,必主残疾,得丙丁破金,亦主老来暗疾。 \r\n  或支成木局,干透比劫,反取庚金为先,次用丁火。 \r\n  九月甲木,木星凋零,独爱丁火,壬癸滋扶,丁壬癸透,戊己亦透,此命配得中和,可许一榜。庚金得所,科甲定然。\r\n\r\n  或见一二比肩,无庚金制之,平常人也。倘运不得用,贫无立锥。一命,甲辰、甲戌、甲辰、甲戌、身伴明君,富贵寿考,此为天元一气,又名一才一用。遇比用才,专取季土。或见庚丙,可许入泮,白手成家。用火者,木妻火子,子肖妻贤。 \r\n\r\n  或四柱木多,用丙用丁,皆不足异,耑用庚金为妙。凡四季甲木,总不外乎庚金。譬如木为犁,能疏季土,非庚金为犁嘴,安能疏土虽用丙丁,癸庚决不可少也。九月却不取土妻庚子,当取水妻木子。 \r\n\r\n  凡甲木,多见戊己,定作弃命从才而看。从才格,取火妻土子。 \r\n  或见一派丙丁伤金,不过假道斯文,有壬癸破了丙丁,技艺之流。无壬癸破火,支又成火局,乃为枯朽之木,有庚亦何能为力,定作孤贫下贱之辈,男女一理。 \r\n\r\n  或有假伤官,得地逢生,此正合甲乙秋生贵元武之说,用水制伤官者,以金为妻,水为子。 \r\n  或丁戊俱多,总不见水,又为伤官生财格,亦可云富贵,此格取火为妻,土为子。 \r\n  凡甲多庚透,大贵。庚藏,小贵。若柱中多庚,则又以丁为奇,富贵人也。如庚申年、丙戌月、甲申日、壬申时,此主功名显达,有文学。若无庚丙年月,又无火星出干,虽曰好学,终困名场。 \r\n\r\n  九月甲木,耑用丁癸,见戊透必贵。如戊戌、壬戌、甲子、甲申,支成水局,干有壬水,正合贵元武之说。配得中和,一榜之命,家计丰足。但庚丁未透出干,不能馆选。 \r\n\r\n  甲乙比肩,又逢比劫运,主兄弟劫财争讼,刑妻损子。甲乙生正二月,无制无洩,主长发师姑。 \r\n "; qongtongbaojian += 论木 + 三秋甲木; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬甲木 = "三冬甲木\r\n \r\n  十月甲木,庚丁为要,丙火次之。忌壬水泛身,须戊土制之。 \r\n  若庚丁两透,又加戊出干,名曰去浊留清,富贵之极,即乏丁火,亦稍有富贵。或甲多制戊,庚金无根,平常人也。庚戊若透,虽出比劫,必定富而寿。 \r\n\r\n或多比劫,只一庚出干,坐禄逢生乃为舍丁从庚,略富贵。 或支见申亥,戊己得所,以救庚丁,可许科甲。 若单己透,其力弱小,不过贡监而已。\r\n\r\n  用庚,土妻金子。用丁,木妻火子。 \r\n  十一月甲木,木性生寒,丁先庚后,丙火佐之。癸水司权,为火金之病。庚丁两透,支见巳寅,科甲有准,风水不及,选拔有之。若癸透伤丁。无戊己辅救,残疾之人。或壬水重出,丁火全无者,庸人也,得丙方妙。 \r\n\r\n  或支成水局,加以壬透,名为水泛木浮,死无棺木。 \r\n  总之十一月甲木,为寒枝,不比春木清茂,耑取庚丁。透壬无丙,不过刀笔异途,武职有验。 \r\n  用庚,土妻金子。用火,木妻火子。 \r\n  十二月甲木,天寒气冻,木性极寒,无生发之象,先用庚噼甲,方引丁火始得木火有通明之象,故丁次之。 \r\n庚丁两透,科甲恩封。 庚透丁藏,小贵。 丁透庚藏,小富贵。 无庚者,贫贱。 无丁者,寒儒。 或有丁透重重,亦是富贵中人,但须比肩,能发丁之焰,自有德业才能。 如无比肩,寻常之士,稍有衣食而已。 或支多见水,即有比肩,亦属平常。\r\n  总之腊月甲木,虽有庚金,丁不可少。乏庚略可,乏丁无用。经云:甲木无根,男女夭寿。 \r\n "; qongtongbaojian += 论木 + 三冬甲木; } } if (rtg == yii) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春乙木 = "三春乙木总论\r\n \r\n三春乙木,为芝兰蒿草之物,丙癸不可离也,春乙见丙,卉木向阳,万象回春,须癸滋养根基。 丙癸齐透天干,无化合制克,自然登科及第,故书云:乙木根荄种得深,只须阳地不宜阴,漂浮只怕多逢水,克制何须苦用金。\r\n\r\n三春乙木\r\n  正月乙木,必须用丙,因天气尤有余寒,非丙不暖,虽有癸水,恐凝寒气,故以丙火为先,癸水次之。 \r\n  丙癸两透,科甲定然,或有丙无癸门户阐扬。或丙多乏癸,名曰春旱。独阳不长,浊富之人。或丙少癸多,又为困丙,终为寒士。或癸己多见,为溼土之木皆下格。 \r\n\r\n  用丙者,木妻火子。用癸水见火多者,金妻水子。 \r\n  二月乙木,阳气渐升,木不寒矣,以丙为君,癸为臣,丙癸两透,不透庚金,大富大贵。 \r\n  或天干透庚,支下无辰,不能化金,得癸透养木亦为贵,若见水库,则为假化,平常人也。 \r\n  二月乙木,耑用丙癸,或支成木局,有癸透乃作贵命,更得丙洩木气,上上之命,但须透癸。或水多困丙,多戊化癸,皆下格。 \r\n\r\n  用丙者,木妻、火子。用癸者,金妻、水子。 \r\n  亥卯未逢于甲乙,富贵无疑。木全寅卯辰方,功名有准。活木忌埋根之铁,支下有庚辛,戕贼其根,木则朽矣。 \r\n  三月乙木,阳气愈炽,先癸后丙。 \r\n  癸丙两透,不见己庚,玉堂之客。见己庚者,平常之人。或一乙逢庚,不见己者,亦主小富贵,但不显达。或多水见己,只恐高才不第。见戊堪发异途。或庚己混杂,丙癸全,则为下格。 \r\n\r\n  或见水局,丙戊高透,亦主科甲。或柱中全无丙戊,支合水局,此离乡之命。 \r\n  或见一派癸水,又有辛金,则作旺看。得一戊己制癸,亦可云小富贵。若一派壬水,不特贫贱,而且夭折。有一戊己,方云有寿,但终为技术之人。 \r\n\r\n  又或庚辰时月,名二庚争合,乃贫贱之辈。如年干见丁破庚,可云从化,亦不失武职之权。 \r\n用癸者,金妻水子。癸多用丙者,木妻火子。 \r\n "; qongtongbaojian += 论木 + 三春乙木; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏乙木 = "三夏乙木总论\r\n \r\n三夏乙木,木性枯焦。 四月专尚癸水。 五六月先丙后癸,夏至前仍用癸水。 先得丙透,支下又有丙火,名曰木秀火明。 得一癸透,科甲中人。 或透二丙一癸,可许采芹。\r\n\r\n  或一派癸水,有丁无丙,平常之人。或一癸透干,异途显宦,难由科甲。癸居子辰,异路小职。或丙藏支下,癸透年干,己出月上,虽非科甲,异路功名。又或重重癸水,或支藏癸水,由行伍出身得功名。\r\n \r\n三夏乙木\r\n  四月乙木,自有丙火,耑取癸水为尊。四月乙木专用癸水,丙火酌用,虽以庚辛佐癸,须辛透为清。癸透、庚辛又透,科甲定然,独一点癸水、无金,是水无根,虽出天干,不过秀才小富,须要大运相扶。或土多困癸,贫贱之人。丙戊太多,支成火局,瞽目之流。 \r\n\r\n  用癸者,金妻水子。 \r\n  乙逢双女木伤残,若见辛金寿必难,不得丙丁来制伏,岂知安乐不久长。 \r\n  五月乙木,丁火司权,禾稼俱旱。上半月属阳,仍用癸水。下半月属阴,三伏生寒,丙癸齐用。柱多金水,丙火为先,余皆用癸水为先。 \r\n\r\n  乙木重逢火位,名为气散之文,支成火局,洩乙精神,须用癸滋。癸透有根,富贵双全。或庚辛年上,癸透时干,定许科甲,无癸者常人。 \r\n\r\n  若见丙透,支成火局,阳焦木性,此人残疾,无癸必夭,见壬可解。或火土太多,其人愚贱,或为僧道门下闲人。 \r\n  六月乙木,木性且寒,柱多金水,丙火为尊。支成水局,乙得无伤。癸水透干,大富大贵。无癸定作常人,运不行北,困苦一生。 \r\n\r\n  凡五六月乙木,气退枯焦,用癸水切忌戊己杂乱,则为下格。或甲木高透,制伏土神名为去浊留清,可许俊秀。土多乏甲秀气脱空,庸人而已。 \r\n\r\n  或丙癸两透,加以甲透制戊,选拔定然。若不见丙癸,只有丁火,亦属常人,有壬、可充衣食。 \r\n  或柱中无水,又无比劫出干﹐乃为弃命从才,富大贵小,能招贤德之妻。从才格以火为妻,土为子。 \r\n  或一派戊土出干,不见比肩,名为才多身弱,终为富屋贫人。 \r\n  或丙辛化水,嫖赌破家,终非承受之儿。 \r\n  或一派乙木,不见丙癸,名为乱臣无主劳碌奔波,又加支多辛金,僧道之辈。 \r\n  或一派甲木,无癸无丙,又无庚金,此人一生虚浮,总不诚实。有庚制甲,乃有谋之人,但嗜酒贪花,多慾败德,不修品行,男女一理。 \r\n\r\n  总之夏月之乙木,耑用癸水,丙火酌用,庚辛次之。 \r\n "; qongtongbaojian += 论木 + 三夏乙木; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋乙木 = "三秋乙木\r\n \r\n  三秋乙木,金神司令,先丙后癸,惟九月耑用癸水,恐丙暖戊土为病也。 \r\n  七月乙木,庚金乘令,庚虽输情于乙妹,怎奈干乙难合支金。柱见庚多,乙难受载。或丙透干,又加巳出埋金,此格可云科甲。有己透、加丙,亦是上命。七月喜己土为用,或不见丙癸。己土必不可少,此则以火为妻,土为子。 \r\n\r\n  或癸透、丙藏、庚少,此不用己,可许贡拔。无丙、有癸透者,不失刀笔门户。有支下庚多,癸又藏者,无丙己二神,平常人物。 \r\n\r\n或生辰时,此为从化,反主富贵。 凡化合格皆以所生之神为用。 化金者,戊为用神,特忌丙丁煅炼破格。 从化者以火为妻,土为子。 其余以金为妻。 妻必贤美。 以水为子,子必克肖,但忌刑冲。 凡命皆然,不特此也。\r\n\r\n  秋乙逢金,非贫即夭。秋生乙木忌根枯,根既枯藁,贫苦到老。 \r\n  八月乙木,芝兰禾稼均退。以丹桂为乙木。在白露之后,桂蕊未开,耑用癸水以滋桂萼。若秋分后,桂花已开,却喜向阳,又宜用丙,癸水次之,丙癸两透,科甲名臣。 \r\n\r\n  或支成金局,宜暗藏丁,无丁制金,恐木被金伤。若无水火,此人劳碌。或得癸水,为子得母,其人一生丰盈。或丙癸两透,戊土杂出,亦主异路功名。 \r\n\r\n  生秋分后,有丙无癸,亦略富贵。若有癸无丙,名利虚花。若四柱不见丙癸,下格。 \r\n  或癸在年(月)干,丙透时干,名为木火文星,定主上达。生于秋分后方佳。或生上半月无癸,姑用壬水,不然,枯木无用,必作贫人。又四柱多见戊己,下格。 \r\n\r\n  用癸者,金妻、水子。用丙者,木妻、火子。用壬者,金妻水子。 \r\n  甲乙遇强金,魂归西土,青龙逢兑旺,且贫且贱。 \r\n  乙木生居酉,莫逢巳酉丑,富贵坎离宫,贫穷申酉守。木逢金旺巳伤,再遇金乡,岂不损寿。 \r\n九月乙木,根枯叶落,必赖癸水滋养。 如见甲申时,名为藤萝系甲,可秋可冬。 若见癸水,又遇辛金发水之源,定主科甲。 或有癸无辛,常人。 有辛无癸,贫贱。 或四柱壬多,水难生乙,亦是寻常之辈。\r\n\r\n  或支多戊土,又逢天干,作从才看,无比劫方妙,一逢比劫,富屋贫人。 \r\n用癸者,金妻、水子。 但子女艰难,季土克制故也。"; qongtongbaojian += 论木 + 三秋乙木; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬乙木 = "三冬乙木\r\n  十月乙木,木不受气,而壬水司令,取丙为用,戊土次之。丙戊两透,科甲定然。有丙无戊,虽不科甲,亦入儒林。支多丙火,运入火乡,亦主显达。 \r\n\r\n  或水多无戊,乙性漂浮,流荡之徒。若不见丙巳,妻子难全,或一点壬水,即多见戊土,亦为不妙,得甲制戊,可许能干,但为人好生祸乱,构讼生非,男女一理。支成木局,时值小阳,此又如春木同旺,若有癸出,须取戊为尊,加以丙透,科甲之人。若无丙戊二字,自成自败,终非承受之辈。 \r\n\r\n  十一月乙木,花木寒冻,一阳来復,喜用丙火解冻,则花木有向阳之意,不宜用癸以冻花木,故耑用丙火。 \r\n  有一二点丙火出干,无癸制者,可许科甲。即丙藏支内,亦有选拔恩封,得此不贵,必因风水薄。或壬癸出干,有戊制,可作能人,即丙在支内,亦是俊秀。若壬透无戊,贫贱之人。 \r\n\r\n  支成水局,干透壬癸,丙丁全无,虽有戊制,贫乏到老,运至南方,稍有衣食。丁火有亦如无,丁乃灯烛之火,岂能解严寒之冻。设无丙丁,戊土多见,金水奔流,下贱。或有戊己无火,亦属常人,但不至下贱。或一派丁火,大奸大诈之徒。如无甲引丁,孤鳏到老。丁火见甲,必主麟趾振振,芝兰绕膝。 \r\n\r\n  或成水局,壬癸两透,则木浮矣,不特贫贱,而且夭折,得一戊救方可。 \r\n  冬月之木,虽取戊制水,不可作用,耑取丙火则可。用火者,木妻、火子。用土者,火妻、土子。 \r\n  乙木生于冬至之后,坐下木局,得丙透干者,富贵之造。即丁出干,亦有衣禄,须忌癸制丁。乙木生于冬月,己土透干,又有丙透,大富贵之造。 \r\n\r\n  十一月乙木,木寒宜丙﹐有寒谷回春之象,得一丙透,无癸出破格,不特科甲,定主名臣显宦。丙火藏支,食饩而已。干支无丙,一介寒儒。 \r\n\r\n  或四柱多己,不逢比劫,乃为从才,富比王侯,若见比劫,贫无立锥。虽或一派戊己,见甲颇有衣禄。耑以丙火为用,方妙。 "; qongtongbaojian += 论木 + 三冬乙木; } } } if (rtg == bing || rtg == ding) { string 论火 = "论火 \r\n \r\n  炎炎真火,位镇南方,故火无不明之理,辉光不久。全要伏藏,故明无不灭之象。火以木为体。无木、则火不长焰。火以水为用,无水、则火太酷烈。故火多则不实,火烈则伤物。木能藏火,到寅卯方而生火,不利于西,遇申酉而必死。生居离位,木断有为,若居坎宫,谨畏守礼。 \r\n\r\n金得火和,而能镕铸。 水得火和,则成既济。 遇土不明,多主蹇塞。 逢木旺处,决定为荣。 木死火虚,难得永久,纵有功名,必不久长。 春忌见木,恶其焚也。 夏忌见土,恶其暗也。 秋忌见金﹐金难克制。 冬忌见水,水旺则灭。 故春火欲明,不欲炎。 炎则不实。 秋火欲藏、不欲明。 明则太燥,冬火欲生、不欲杀,杀则歇灭。"; if (rtg == bing) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春丙火 = "三春丙火总论\r\n \r\n  三春丙火秉象至威,阳回大地,侮雪欺霜,耑用壬水为扶阳,名曰天和地润,既济功成。 \r\n  正月用壬,庚辛为助。二月耑用壬水。三月土重晦光,取甲佐之为妙。 \r\n癸丙春生,不晴不雨之天。 丙日春生,时月出癸,云雾迷蒙,不显不达,非若壬水辅丙也。\r\n \r\n三春丙火\r\n  正月丙火,三阳开泰,火气渐炎,取壬为尊,庚金佐之。壬庚两透,科甲定然。即壬透庚藏,亦有异途显达。 \r\n  若一庚高透,支藏一二丙火,纳粟奏名,主为人慷慨英雄,有才迈众。 \r\n  或一派庚辛混杂,常人。得时月两透庚金、无辛者,定主清贵。或辛年辛时,名为贪合,酒色之徒。女命一理。 \r\n  或丙少壬多,而无戊制,名杀重身轻。斯人笑里藏刀,寻非痞棍。或见一戊制壬,反而富贵,宜见一二比肩方妙。 \r\n或一片戊土,甲不出干,终非大器,且恐孤贫。 正月之丙,忌戊晦光。 或支成火局,耑取壬水为贵﹐无壬、癸亦姑用。 若壬癸俱无,取戊以泄火气,但属平人。\r\n\r\n  或支成火局,又作炎上而推,但不逢时耳。若不见东南岁运,反致孤贫。 \r\n  或四柱有甲木,得庚金暗制,可作秀才。 \r\n  无壬用癸者,略富贵,且官杀亦要旺相有根。丙火无壬,多主贫贱,屡徵屡验。 \r\n  或火多无水,一至水乡必死,不然,定有灾咎。惟五月丙火,合炎上格,则不喜水破格。用癸无根,定主目疾。 \r\n  用壬者,金妻水子。用庚者,土妻金子。 \r\n  二月丙火,阳气舒升,耑用壬水。壬透天干,不见丁化,加以庚辛己亦透,壬水有根,定主科甲。 \r\n  或无壬水,己土姑用,主有才学,虽不成名,必衣食充足。 \r\n  或一派壬水,见一戊制,虽不科甲,亦有恩庇。或无戊透,则有辰戌丑未之戊,但辰宫癸水,贪合成火,不能制土,此平常衣禄。若支下全无一戊,此系奔流之人,加以金多生水,下贱之命。 \r\n\r\n  或一派戊土,亦用壬水,运喜行木,见土不祥。行火亦不利。 \r\n  或丙子日,辛卯时,乃从化格,但不逢时,贪财坏印,难招祖业。若得一二重丁火破辛,壬水得位,亦主富贵,虽不科甲,亦有异途,名传郡邑。合此格,主妻妾多子。 \r\n\r\n  或月时见二辛卯,日乃丙子,名为争合,年不透丁制辛,此人昏迷酒色,年透丁火反吉。或支成木局,反因奸得财,因酒得名。 \r\n\r\n  凡用壬者,金妻水子。 \r\n  三月丙火,气渐炎升,用壬水。或成土局,取甲为辅,壬不可离。壬甲两透,科甲定宜,惟忌庚出制甲,则秀才而已。无甲用庚,助壬水洩土气。 \r\n\r\n  壬透甲藏,富大贵小,有甲无壬,劳碌浊富。壬藏无甲,一介寒儒。壬甲两无,愚贱之辈。乙丁杂乱,定必属凡夫。 \r\n  用壬者,金妻水子。用甲者,水妻木子。 \r\n "; qongtongbaojian += 论火 + 三春丙火; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏丙火 = "三夏丙火总论\r\n三夏丙火,阳威性烈,专用壬水。 若亥宫壬水无力,回克泄气故也,仍用申宫长生之水,方云富贵。\r\n  四月耑用壬水,金为佐。五月亦耑用壬。四五月壬透者富贵。丁多、兼看癸水。六月用壬,但借庚金为佐。 \r\n  阳刃合杀,威权万里。丁火羊刃太旺,正谓羊刃倒戈,无头之鬼。丙火用壬,生旺坐实方好,忌壬水太多,名杀重身轻。 \r\n \r\n三夏丙火\r\n四月丙火,建禄于巳,火势炎炎,宜专用壬水,解炎威之力,成既济之功。 如无壬水,孤阳失辅,难透清光。 得庚发水源,方为有根之水。 壬庚两透,不见戊土,号曰湖水汪洋,广映太阳,光辉显着,文明之象,人格合此,不但科甲峥嵘,必有恩谥封荣,若不验,必暗损阴德。\r\n\r\n  或无壬水,癸亦姑用,见庚透癸,不富必贵,但心性乖僻,巧谋善辩。或壬癸俱无,愚顽之辈。火炎无制,僧道之流,不然,须防夭折。 \r\n\r\n  或一派庚金,不见比劫,有富无贵。 \r\n  或丙午日干,四柱多壬,不见戊制,名曰阴刑杀重,光棍之流。或支水局,加之重重壬透,一无制伏,盗贼之命,如见己土,下贱鄙夫。 \r\n\r\n  用壬者,金妻水子。 \r\n  五月丙火,得壬高透,方为上命。或一壬无庚,亦主贡监,犹防戊己出干,丁壬化合,则为平人。即不透庚壬,或有申宫长生之水,济之坐禄之金,至妙,必入词林。又怕戊己杂乱,则为异路。 \r\n\r\n  或成火局,不见滴水者,乃僧道鳏独之命。即有. \r\n一二癸水,多遇火土,用之无力,瞽目之人。得戊己透洩火气,亦主刑剋孤寡,行北运多凶,何也?所谓燥烈水激反凶! \r\n  或成炎上格,柱运不见庚辛,多见甲乙者,反主大富贵,然亦不可见水运。 \r\n  或有庚癸透者,衣禄充足。支火轻,无目疾。支见水者,异途。或成土局,又为洩太过,得壬滋甲出干,土被制而火得生扶,此必富贵寿考之格也。 \r\n\r\n  六月丙火退气,三伏生寒,壬水为用,取庚辅佐。 \r\n  庚壬两透,贴身相生,可云科甲名宦。若无庚有壬,不见戊出,小富小贵。见戊制壬,则为乡贤而已。 \r\n  或己土出干混杂,此必庸夫俗子。或壬水浅,己土出干,其人贫困。无壬下格,贱而且顽,男女一理。 \r\n  或天干一派丙火,阳极生阴,干支两见庚壬,登科及第。 \r\n  总之六月丙火用壬,不同余月用壬,喜运行西北,六月用壬,喜运行西南。 \r\n "; qongtongbaojian += 论火 + 三夏丙火; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋丙火 = "三秋丙火\r\n \r\n  七月丙火,太阳转西,阳气衰矣。日近西山,见土皆晦,惟日照湖海,暮夜光天,故仍用壬水,辅映光辉。 \r\n  如壬多,取戊制方妙。有壬透干,又见戊土出干,可云科甲。如戊藏支内,不过生员。多壬无戊,平常人也。或戊多壬少,亦属常人。或多壬,一戊出制,所谓众杀猖狂,一仁可化,必主显达,有权职。 \r\n\r\n  一派辛金,又为弃命从才,奇特之造,虽不科甲,亦得恩荣,但多依亲戚而为进身之阶。从才者以水妻木子。 \r\n  八月丙火,日近黄昏,丙火之余光,存于光湖,仍用壬水辅映。 \r\n  四柱多丙,一壬高透为奇,定主登科及第。富贵双全。一壬藏支,亦主秀才。或戊多困水则假作斯文。若无壬水,癸亦可用,但功名不久。 \r\n\r\n  或见辛透,不能从化,贫苦到老。或见一丁制辛,为人奸诈,不识高低。女命合此,长舌淫贱。 \r\n  或成金局,无辛出干,此非从才,乃朱门饿莩。如辛出干,不见比劫,此从才格,反主富贵,亲戚提拔,妻贤内助。 \r\n  用水者,金妻水子。从才者,水妻木子。 \r\n  九月丙火,火气愈退,所忌土晦光火,必须先用甲木,次取壬水。甲壬两透,富贵非凡。若无壬水,得癸透干,亦可,虽不科甲,异路功名。壬癸藏支,贡监而已。甲藏壬透,无庚破甲,可许秀才。或庚戊困了水木,定是庸才。无甲壬癸者,下格。 \r\n\r\n  或一派火土,虽不太旺,亦自燥矣。如不离乡过继,亦主奔流,加以无庚辛壬癸出干,必为夭命。 \r\n  或支成火局,炎上失时,若运入南方,一贫彻骨。 \r\n  用甲者,水妻木子。用壬者金妻水子。\r\n "; qongtongbaojian += 论火 + 三秋丙火; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬丙火 = "三冬丙火\r\n  十月丙火,太阳失令,得见甲戊庚出干,可云科甲,主为人性好清高,斯文领袖。如辛透见辰,名化合逢时,主大贵。 \r\n  或壬多无甲,乃作弃命从杀,即不科甲,亦是宦僚。或壬多有甲无戊,却非从杀,宜用己土混壬。 \r\n  总之十月丙火,木旺宜庚,水旺宜戊,火旺用壬,随宜酌用可也。 \r\n  十一月丙火,冬至一阳生,弱中復强,壬水为最,戊土佐之。 \r\n  壬戊两透,科甲可许,无戊见己,异路功名。或无壬水,有癸出干得金滋无伤,又有丙透以解冻,可许衣衿。 \r\n  或一派壬,则耑用戊土,此人虽不成名,文章迈众,但名利虚浮。何也?因戊晦光,又须甲木为葯也。或无壬水,癸亦可用,但不甚显。 \r\n\r\n  或四柱多壬无甲,乃作弃命从杀,亦有云路。 \r\n  或水多、有甲、无戊,却非从杀,宜用己土浊壬,十一月丙火,与十月颇同。 \r\n十二月丙火,气进二阳,侮雪欺霜,喜壬为用。己土司令,土多又不可少甲。壬甲两透,科甲堪宜,甲藏则秀才而已。或无甲得一壬透,富中取贵。 \r\n\r\n  如见一派己土,不见甲乙,名为假伤官,聪明性傲,名利虚浮。 \r\n  或一派癸水,得己出干,必自主创业。若制伏太过,又取辛金作用。得见癸透。此人即不成名,必清雅文墨士。 \r\n "; qongtongbaojian += 论火 + 三冬丙火; } } if (rtg == ding) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春丁火 = "三春丁火\r\n \r\n  正月丁火,甲木当权,乃为母旺,非庚不能噼甲,何以引丁,姑用庚金。 \r\n或一派甲木,无庚制之,非贫即夭。 或只一甲木,多见乙木者,必离乡之客,焉问妻儿。 或见甲乙,生庚子时,又主妻早子早,且可采芹。\r\n\r\n得壬化木,弱极复生,合此必主大贵,但此化合,反以不见庚破格为妙。\r\n  或有庚金壬癸,得己土出干制之,此命不由科甲,亦有异途。 \r\n  或一派壬癸,不得寅时,又无庚金,必主穷困。 \r\n或丁年、壬月、丁日、壬时,男主大贵;女则不宜。 此格以土为妻、金为子。 但子女艰难。 女命合此,淫贱,刑夫克子。\r\n  或支火局,无滴水解,僧道之命。见甲出略可。总不可无水。水多亦不宜。 \r\n二月丁火,湿乙伤丁,先庚后甲,非庚不能去乙,非甲不能引丁。 庚甲两透,科甲定然。 庚透甲藏,亦有生贡。 甲透庚藏,异路功名。\r\n\r\n  或庚乙俱透,庚必输情于乙,未免贪合,运行金水,一贫彻骨。或庚透乙藏,则不能贪合,乙反引丁,即用乙亦无害,运入木火之乡,自然富贵。用乙者,水妻木子。若尽是乙木,不见一甲,此人富贵不久,因贪致祸﹐弄巧反拙。且不能承受先人之业。 \r\n\r\n  或支成木局,有庚透、主清贵。不见庚者、常人。二月乙木司权,必须有庚,有乙无庚,主贫苦无依。用庚者、土妻金子。 \r\n\r\n  得印旺杀高,大富大贵。或一派水,无一戊制,主贫苦无依。或乙少癸多,有戊出制﹐反吉。用土者、火妻土子。 \r\n三月丁火,戊土司令,泄弱丁气,先用甲木引丁制土,次看庚金。 庚甲两透,定主科甲。 或一藏一透,终非白丁。\r\n  或支成木局,取庚为先。得庚透,丁癸不透,亦有异路功名。 \r\n  或支成水局,加以壬透,名杀重身轻,必夭折天年。或遭凶死。或戊己两透,廊庙之客。若一甲破,定是常人。 \r\n  用甲者,水妻木子。用金者,土妻金子。 \r\n "; qongtongbaojian += 论火 + 三春丁火; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏丁火 = "三夏丁火\r\n \r\n四月丁火乘旺,虽取甲引丁,必用庚噼甲。 伐甲、方云木火通明。 甲多、又取庚为先。 但四柱忌见癸水。 癸水一见,泄金、湿甲、伤丁,故以癸为病。 或癸水藏支,壬水出干制丙,不夺丁光,自是雁塔题名,玉堂清贵。\r\n\r\n  或有庚无甲,戊透天干,此为伤官生才,又取戊为用,必主富贵。戊土出干,不见甲乙,又不见水,是伤官伤尽。子平批八字清高,但不大贵,亦不大富。见水多木多,定是常人。 \r\n\r\n  或四柱多丙,不见壬癸,夺了丁光,此人贫苦。或丁年、巳月、丁巳日、丙午时,一丙不夺二丁,即不显达,亦名播四邻。故书曰:丁火阴柔一烛灯,太阳相见夺光明;柱中若见甲木透,定许身安福自临。 \r\n\r\n  五月丁火,时归建禄,不宜乱用甲木。 \r\n  遇年透隔位之壬,不贪丁合者,忠而且厚。或支成火局,干见火出,得庚壬两透者,科甲定然。土透制壬,常人。即壬藏支中,亦非白丁,但要运行西北,方可发达。得一癸透,名独杀当权,出人头地。 \r\n\r\n  若见寅辰亥卯字,化木生火,平常人物,丰衣足食,中年富,但刑?子息,劳而无功。或丙午月、丁未日、辛亥时,亥中有壬制丙,不致贫苦。若丙午时,则滴水难救炎火,必主僧道。若年支见子,虽不科甲,亦有衣衿。\r\n  若干支无火局,有水透干,须用甲木,又要庚噼甲方明。木火通明,主大富贵。或木少火多,焚其木性,不能光透九霄,荣华不久。 \r\n\r\n  或生月是禄,支皆生旺合局,加以火出,无滴水解炎,乃身旺无依,孤贫之格。女必为尼。即运北地,反主凶危。 \r\n  用壬者,金妻水子。用甲者,水妻木子。 \r\n  六月之丁,阴柔退气,但值三伏生寒,丁弱极矣,专取甲木,壬水次之。 \r\n  若得甲出天干,支成木局,见亥中之壬,为木神有根,接引丁火,必然科甲。即不见木局,支见壬水,虽不大贵,亦有凌云之气,无庚不妙。 \r\n\r\n或支成水局,见水透干,则湿木性,不能引丁,必为平人,有甲透、亦有才干。 有庚透、方无刑伤。 若无甲木,假名假利,虽能生财,固执懦夫。\r\n\r\n  或年月日时,皆一派丁未之类,此为纯阴,终无大用。 \r\n  用甲者,水妻木子。\r\n "; qongtongbaojian += 论火 + 三夏丁火; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋丁火 = "三秋丁火\r\n \r\n  三秋丁火,退气柔弱,耑用甲木,金虽乘旺司权,无伤丁之理,仍取庚噼甲,为引火之物,或借丙暖金晒木,不虑丙夺丁火。凡两丙夹丁者,夏月忌之,余月不忌淤。但此格少年困苦刑剋,中年富贵,必要地支见水制丙、方妙。 \r\n\r\n  三秋甲庚丙并用,仍分优劣,何也?七月甲丙,申中有庚,八月甲丙庚皆用,七八月或无甲木,乙亦可用,为枯草引灯,却不离丙晒也。九月耑用甲庚。大扺甲不离庚,乙不离丙,其理极明。或见甲庚丙皆透,必主科甲。无甲用乙者,富贵皆小,且富而不贵者多。 \r\n\r\n  或一重壬水,又多见癸水,必以戊土为制,自然富贵光辉。 \r\n  或一派庚金,名财多身弱,主富屋贫人,妻多主事。或壬多洩庚,丁壬化杀,反成富贵。若庚多无壬,奔流下贱。 \r\n  或八月一派辛金,不见庚金,又无比劫,此弃命从财,富而且贵,虽不科甲,亦有异途。从财者水为妻。不剋。有偏正。木为子。不刑。 \r\n\r\n  或九月一派戊土,洩丁火之气,不见甲木,为伤官伤尽,非寻常可比。或甲木透出,为文书清贵,秋闱可夺。用甲者,庚不可少。水妻木子。 \r\n"; qongtongbaojian += 论火 + 三秋丁火; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬丁火 = "三冬丁火\r\n  三冬丁火微寒,耑用庚甲。甲乃庚之良友。凡用甲木,庚不可少,无庚无甲,何能引丁?难云木火通明,冬丁有甲,不怕水多金多。可称上格。甲庚两透,科甲分明。见己则否。己多合甲,则为常人。 \r\n\r\n  或一丙夺丁,必赖支内水救。若有支金发水之源,官拜乌台有准。全无癸水制丙,无用之徒。或有金无水,贫寒之士。有水无金,又主清高。 \r\n\r\n  或时月二壬争合,取戊破之。有戊稍有富贵。无戊常人。设戊藏得所,不失衣衿。 \r\n  或二丙夺丁,得年干有癸,支下带合,金水得所,亦必显达,纳粟奏名,必验。 \r\n  或仲冬水多癸旺,全无比印,此作弃命从杀,亦有异途功名。见丁比出干,难合格局,常人,且主骨肉浮云,六亲流水。戊出破癸,颇有兄弟妻儿。此格用戊,火妻土子。用甲、水妻木子。 \r\n\r\n  三冬丁火,甲木为尊,庚金佐之,癸戊权宜酌用可也。 \r\n "; qongtongbaojian += 论火 + 三冬丁火; } } } if (rtg == wuu || rtg == jii) { string 论土 = "论土\r\n \r\n  五行之土,散冠四维,故金木水火,依而成象,是四时皆有用有忌者。火、死酉也。水、旺子也。盖土赖火运,火死则土囚。土喜水才,水旺则土虚。土得金火,方成大器。土高无贵,空惹灰尘。土聚则滞,土散则轻。 \r\n\r\n  辰戌丑未,壹心正也。分阴分阳,主则不同。辰有伏水;未有匿木,滋养万物,春夏为功;戌有藏火;丑有隐金。秋火冬金,肃杀万物。 \r\n\r\n  土聚辰未为贵,聚丑戌不为贵。是土爱辰未、而不爱丑戌也明矣。若更五行有气,人命逢之,田产无比。晚年富贵悠悠。 \r\n  若土太实无水,燥则不和;无木则不疏通;土见火则焦,女命多不生长。 \r\n  土旺四季,惟戌土困弱。戌多为人好?,多瞌睡。辰未人好食,丑人清省。丑为艮土,有癸水能润而膏,人命遇此,主能卓立。 \r\n\r\n  生于春月,其势虚浮,喜火生扶,恶木太过,忌水泛滥。喜土比助,得金而制木为祥。金太多仍盗土气。 \r\n  夏月之土,其势燥烈,得盛水滋润成功,忌旺火煅炼焦坼。木助火炎,水?无?。金生水泛,妻才有益,见比肩蹇滞不通。如太过又宜木?。 \r\n\r\n  秋月之土,子旺母衰,金多而秏盗其气,木盛须制伏纯良,火重重而不厌,水泛泛而不祥,得比肩则能助力,至霜降不比无妨。 \r\n\r\n  冬月之土,外寒内温,水旺才丰,金多子秀,火盛有荣,木多无咎,再加比肩扶助为隹,更喜身主康强足寿。\r\n \r\n论四季月之土\r\n \r\n  辰戌丑未,四土之神。惟未土为极旺,何也?辰土带木气?之,戌丑之土,带金气洩之,此三土虽旺而不旺,故土临此三位,金多作稼穑格,不失中和。若未月土则带火气也,带火气以生之,所以为极旺也。若土临此旺未月,见四柱土重,多作火炎土燥,不可作稼穑看。但临此月之土,见金结局者,不贵即富也。书曰:土逢季月见金多,终为贵论,而在未月尤甚。 \r\n"; if (rtg == wuu) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春戊土 = "三春戊土总论\r\n \r\n  三春戊土,无丙照暖,戊土不生,无甲疏噼,戊土不灵,无癸滋润,万物不长。正二月先丙后甲,癸又次之。三月先甲后丙,癸又次之,因戊土司权故也。有甲、丙、癸,三者齐透,必主一品当朝,或二透一藏,亦登金榜,二藏一透,也可异途。 \r\n\r\n  正二月即有甲癸,若无丙除寒,如万物生而不长,故无丙者,富贵艰辛。或有丙无甲癸者,名曰春旱,如万物生而多厄。无甲癸者,一生勤苦,劳而无功。或一派丙火,有甲欠癸,先泰后否。或支成火局,不见壬癸,僧道孤贫。癸透者贵。壬透者富。 \r\n\r\n  用水者,要审水之多少。或一派甲木,无丙者,常人。得一庚透方妙。或支成水局,甲又出干,又有庚透,富贵双全。 \r\n  或无庚金,又无比印,难作从杀,定主遭凶,不然,必为盗贼。若日下坐午,不得善终。 \r\n  或一派乙木,为官杀会党,即有庚透,却难制乙,此人内奸外直,口是心非。加一甲在内,无庚,必懒惰自甘,好食无厌。或丙多甲多,宜以癸庚参用。 \r\n\r\n  三月戊土司令,不见丙甲癸者,愚而且贱。甲癸透者,科甲。丙癸透者、生员。甲癸俱藏者,只可云富,有癸异途。 \r\n  若丙多无癸,旱田无水,不能种苗,旧谷已没,新谷未登,此先富后贫之造。或火多有壬透者,先贫后富。癸透先贱后荣。壬藏不过食足,癸藏不过名传,即此亦须运美。或支成火局,得癸透者,富贵天然。壬透富贵辛苦,何也?癸乃天上甘霖,壬乃江河波浪,所以有劳逸之殊。 \r\n\r\n支成木局,又甲乙出干,此名官杀会党,官杀无去留之义,得一庚透,扫除官杀,亦主富贵。 无庚乃浅薄之人,宜用火泄木气。 有一命、丁未、癸卯、戊寅、乙卯。 癸丁透干,加以戊癸化火,将甲木暗焚,反得武科探花。\r\n\r\n  或有比印,耑看癸透,取癸而成贵格。无癸、无火、无金,名为土木自战,主腹中疾病,忧愁艰苦。 \r\n  用甲者,水妻、木子。用丙者,木妻、火子。 "; qongtongbaojian += 论土 + 三春戊土; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏戊土 = "三夏戊土\r\n \r\n  四月戊土,阳气发升,寒气内藏,外实内虚,不畏火炎,无阳气相催,万物不长,故先用甲疏噼,次取丙癸为佐。 \r\n  丙透甲出,廊庙之才,丙癸俱透,科甲之士,即透一位,支藏得所,终非白丁。 \r\n  若一派丙火,为火炎土燥,僧道之流,得一癸透壬藏,功名有准。或支藏癸水衣食充足,但骨肉多刑。 \r\n  化合成局无破,富贵非轻。 \r\n  此用癸水,金妻水子。 \r\n  五月戊土,仲夏火炎,先看壬水,次取甲木,丙火酌用,用癸力微。 \r\n  壬甲两透,名君臣庆会,自然桃浪先声,权高位显,又得辛透年干,官居一品。一命、辛未、甲午、戊寅、壬子,壬甲两透。印旺杀高,出将入相,名播四夷。 \r\n\r\n  若支成火局,即透癸水,不能大济,是一杯水难济薪火也。人命合此,即好学不倦,亦不能成名,且主目疾。若得壬水出干,则非此比。 \r\n\r\n  又或土木重重,全无滴水,僧道孤贫之辈。 \r\n  用壬者、金妻水子。 \r\n  六月戊土,遇夏干枯,先看癸水,次用丙火甲木。癸丙两透,科甲中人。或有癸无丙,见甲可许秀才。无甲略富。或有丙无癸,假道斯文,衣食颇足。 \r\n\r\n  或癸透辛出,以刀笔之才,可谋异路。 \r\n  无癸丙者,常人。若又无甲,下贱之辈。 \r\n  或土多得一甲出,不见庚辛,为人作事轩昂,性情谨慎,即不显扬,亦文章惊世。 \r\n  用癸者,金妻、水子。用丙者,木妻、火子。用甲者,水妻、木子。 \r\n "; qongtongbaojian += 论土 + 三夏戊土; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋戊土 = "三秋戊土\r\n  七月戊土,阳气渐入,寒气渐出,先丙后癸,甲木次之。丙癸甲透者,富贵极品。癸藏丙透,不仅秀才。丙甲两透,癸水会局藏辰,亦不失富贵。无丙得癸甲透,此人清雅,家富千金。无癸甲者、常人。有丙火、妻贤子肖。若丙甲癸三者俱无,下流之命。 \r\n\r\n或支成水局,休作弃命从才,宜取甲泄之。 甲透者、稍有富贵。 用神妻子同前。\r\n八月戊土,金泄身寒,赖丙照暖,喜水滋润,先丙后癸,不必木疏。 丙癸两透,科甲中人。 丙透癸藏,可许入泮。 癸透丙藏,纳资得官。 若丙藏又无癸,即多不透,此皆常人。 丙癸全无,奔流之客。\r\n\r\n  或四柱皆辛,无丙丁,此名伤官格,为人清秀,即不能拾芥,亦可武庠。一见癸水,富而且贵。 \r\n  或支成水局,壬癸出干,此名才多身弱,愚懦无能。若天干有比劫,分散才神,颇言衣食。 \r\n用神妻子同前,秋土生金极弱,须丙火丁火出干方妙。\r\n  九月戊土当权,不可专用丙,先看甲木,次取癸水,却忌化合。见金先用癸水,后取丙火,配合支干,方成有生之土,定发云程。 \r\n\r\n  或无丙有癸,不见甲透者,衣衿小富。无癸丙、有甲者。衣食而已。若癸甲全无,虽有丙火,亦属平常,或为僧道。或支成水局,壬癸透干,用戊止流,有比透反主富。 \r\n\r\n  支成火局,名土燥,不发。 \r\n  得金水两透,此人清高,略可富贵。无水、一生困苦。妻子同前。 \r\n "; qongtongbaojian += 论土 + 三秋戊土; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬戊土 = "三冬戊土\r\n  十月戊土,时值小阳,阳气略出,先用甲木,次取丙火。非甲、土不灵。非丙、土不暖,安能生发万物。甲丙两出,富贵中人。或甲得长生,遇支藏得地之水,一丙高透,亦主身贵扬名。 \r\n\r\n  支见庚金,入泮而已。若不见庚金,甲木藏支,丙火高透,科甲有之。若有庚,丁出制,必异路功名。或为典吏。即庚丁不透,甲丙藏支,亦云富贵。 \r\n\r\n  壬透得戊救丙,主富贵取贵。丙甲俱无,必为僧道。 \r\n  十一二月严寒冰冻,丙火为专,甲木为佐。丙甲两透,桃浪之人,丙出甲藏,採芹食饩。丙藏甲出,佐杂前程。有丙无甲者,豪富。有甲无丙者,清贫。丙甲全无,下流之造。 \r\n\r\n  或一派丙火,加以丙透,运值火土,弱中復强,又一壬透,主清高荣禄。乏壬、僧道孤寒。 \r\n  或一派壬水,不见比劫,可作从才而论。即有比劫,得甲出干,又主富贵,若寒土无丙,虽有甲木,亦是内虚外实之人。 \r\n  或二癸透月时,名为争合,终属劳碌之人。得一己出干制癸,反为忠义之士,捨己从人而论。 \r\n  年月透辛金者,又属土金伤官,异路功名可许。以金为妻、水为子。\r\n "; qongtongbaojian += 论土 + 三冬戊土; } } if (rtg == jii) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春己土 = "三春己土\r\n  正月己土,田园犹冻,盖因腊气未除,余寒未退,故丙为尊。得丙照暖,万物自生,忌见壬水,反为己病,何也?壬乃江湖之水,湖水一发,则田园洗荡,变为沙土,而根苗尽没矣。须戊作堤,以保园圃。壬多要见戊制。有戊出干者,定主玉堂金马。若乏戊制,必属平常。 \r\n\r\n或一派甲木,有庚出干,加以癸丙齐透,配得中和,亦名利双全。 即丙生寅月,庚透天干,亦有俊秀。 若甲多无庚,残疾废人,宜用丁泄。\r\n\r\n或一派火,即不见水无克,何也? 正月己土寒滋,必丙暖,反主厚禄。 加一癸透,科甲自然。 戊透、反作常人。 或一派戊土,有甲出制,又主荣显。 如见乙出,虽多不能疏土,且乙多者,奸诈小人。\r\n\r\n  用丙者,木妻、火子。 \r\n  二月己土,阳气渐升,虽禾稼未成,万物出土,田园未展,先取甲木疏之,忌合。次取癸水润之。甲癸出干,定主科甲,加以一丙出透,势压百僚。一见壬水,微末官职。 \r\n\r\n  或见庚制甲,壬水出干,比劫重重,此必俗子。丙透犹有小富,丙藏衣禄无亏。 \r\n或支成木局,庚透富贵,若柱多乙木,乙又屈庚,庚必输情于乙,不能扫邪于正,此必狡诈之徒,运入东南,恐有不测。 当用丁泄之。 有丁者、小人而已,不致无良。\r\n\r\n  无比印、从杀者贵。 \r\n  若柱中无甲丙癸者,皆下格。 \r\n  妻子用神同前。 \r\n  三月己土,正栽培禾稼之时,先丙后癸,土暖而润,随用甲疏,三者俱透天干,必官居黄阁。或三者透一,科甲定然,但要得地。却以庚金为病。 \r\n\r\n  或有甲无癸,亦可致富,但不贵显。或有癸而无甲丙,亦有衣衿。或有丙癸无甲,亦系人才。丙癸全无,流俗之辈。 \r\n  或一派乙木,无金制伏,贫而且夭也。 \r\n  妻子同前。 \r\n "; qongtongbaojian += 论土 + 三春己土; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏己土 = "三夏己土\r\n \r\n  三夏己土,杂气才官,禾稼在田,最喜甘沛,取癸为要,次用丙火。夏无太阳,禾稼不长,故无癸曰旱田,无丙曰孤阴。 \r\n  或丙癸两透,又加辛金生癸,此富贵之格,名水火既济,鼎甲之人。却忌戊癸化合。 \r\n  或有丙无癸,有壬亦可,但不大发。 \r\n  或一派丙火烈土,加以丁火制辛,癸水无根,如七八月之间旱,则苗藁矣,此命孤苦零丁。或有甲木,又见丙火重重,无滴水解炎,亦孤贫到老。 \r\n\r\n  如有壬水,又见庚辛,此又不作孤看,但恐目疾,心肾肝脏之灾。若壬水有根,辛金得地,又非此而论。或壬癸并出,破火润土,此人聪?特达,富中取贵,又转祸为福也。 \r\n\r\n  用癸者、金妻水子。用丙者,木妻火子。 "; qongtongbaojian += 论土 + 三夏己土; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋己土 = "三秋己土\r\n \r\n三秋己土,万物收藏之际,外虚内实,寒气渐升,须丙火温之,癸水润之,不特此也,且癸能泄金,丙能制金,补土精神,则秋生之物咸茂矣。 癸先丙后。\r\n\r\n  丙癸两透,雁塔题名。或无癸,有两丙透者,异途显达。或武职权高。或有丙火,不见壬癸,为假道斯文,终无诚实。或有壬癸无丙者,衣食充足,才能而已。 \r\n\r\n  或支成金局,癸透有根,此人家畜万缗,富中取贵。 \r\n  或支四库,甲透者富。乏甲者孤贫。或甲出无癸乏金,积德可全科甲。或会火局,无水救,乃大奸大恶之徒。 \r\n  或丙透癸藏,遇金颇有选援,加一壬辅,富贵慷慨,有贤声。见戊透者,主遭凶厄且贫。 \r\n  八月支成金局,无丙丁出救,此人零丁孤苦。如得丙透丁藏,生己元神,此人名魁天下,五福完人。 \r\n  总之,三秋己土,先癸后丙,取辛辅癸。九月土盛,宜甲木疏之,余皆酌用。 \r\n  勾陈全备润下,劳碌奔波之客。土凝水竭,离乡背井之流。 \r\n  勾陈得位会才官,无剋无破必然端,甲子北方寅卯木,管教环拱戴金冠。戊己喜亥卯未为官,申子辰为才,忌刑剋杀害。 \r\n "; qongtongbaojian += 论土 + 三秋己土; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬己土 = "三冬己土 \r\n \r\n  三冬己土,溼泥寒冻,非丙暖不生,取丙为尊,甲木参酌。戊土癸水不用。惟初冬壬旺,取戊制之。余皆用丙丁,但丁不能解冻除寒,不能大济。 \r\n\r\n  或干透一丙,支藏一丙,加以甲透,科甲有准。即藏丙无制,亦主衣衿。 \r\n  或多壬水,得戊透制之,此命安然,富中取贵。不见戊土,富屋贫人。 \r\n  凡三冬己土,见壬水出干,为水浸湖田,此人孤苦。若见火不孤,见土不贫。 \r\n  或一派癸,不见比劫,此为从才,反主富贵,虽不科甲,恩诰有之。若见比争,平常人物,妻子主事。从才者,木妻、火子。 \r\n\r\n  或一派戊己,取甲制之,甲透者,富贵。 \r\n  或一派辛庚,须用丙火,还须丁火为助。丙藏、富贵奇特之命。\r\n "; qongtongbaojian += 论土 + 三冬己土; } } } if (rtg == geng || rtg == xin) { string 论金 = "论金\r\n \r\n  金以至阴为体,中含至阳之精,乃能坚刚,独异众物,若独阴而不坚,冰雪是也,遇火则消矣。故金无火炼,不能成器,金重火轻,执事繁难。金轻火重,煅炼消亡。金极火盛,为格最精。金火全、名曰铸印。犯丑字、即为损模。金火多名为乘轩,遇死衰、反为不利。 \r\n\r\n  木火炼金,成名锐而退速。纯金遇水,逢富显以赢余。 \r\n  金能生水,水旺则金沉;土能生金,金多则土贱。金无水干枯;水重、则沉沦无用。金无土则死绝;土重、则埋没不显。两金两火、最上。两金两木、才足。一金生三水,力弱难胜;一金得三木,顽钝自损。金成则火灭,故金未成器,欲得见火;金已成器,不欲见火。金到申酉巳丑,亦可谓之成也,运喜西北,不利东南。 \r\n"; if (rtg == geng) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春庚金 = "三春庚金\r\n \r\n正月庚金,木旺之际,有土皆死,不能生金,且金之寒气未除,先用丙暖庚性,又虑土厚埋金,须甲疏泄。 丙甲两透,科甲显荣。 二者透一,亦有生监。 丙藏甲透,异路功名。\r\n\r\n  或柱中土多,甲透者贵;甲藏者富,庚出则否。 \r\n  或丁火出干,加以戊己而无水者,又主富贵,名官星有气,才旺生扶,故以富贵推之。 \r\n  如火多则用土。用土者,火妻土子。 \r\n  或支成火局,壬透、有根者,大富贵。无根者、小富贵。乏水者、残疾之人。 \r\n  或木被金伤,无丙丁出制,支无丁火﹐此系平人。或丙遭癸困,无戊制者亦然。 \r\n  总之,正月庚金,丙甲为上,丁火次之。春金多火,不夭则贫。阳金最喜火炼,煅炼太过,反主奔流。 \r\n  二月庚金,柱中自然有乙,当令之乙,见庚必输情于乙,此金有暗强之势,如秋金一理,故二月庚金,专用丁火,借甲引丁,借庚噼甲。无丁用丙者,富贵多出于勉强。 \r\n\r\n  或丁在干,甲透引丁,支下再见一庚制甲,配得中和,必然大贵。如不见庚合者,虽丁甲两透,亦属平人。 \r\n春丁不旺不衰,故用甲为佐丁之物,甲若无庚噼,则不能引丁,乙木虽多,又忌湿乙伤丁,难为丁母,故有丁甲无庚者,常人。 有丁庚、甲不出干者、常人。 或丁透无庚甲者,可许贡监。 无丁有丙者,异路功名。\r\n\r\n  或一片甲乙,忌庚出干破才,乃从才格,反主富贵。若见一比,又主孤贫。 \r\n  从才者,火妻土子。用丁者,取甲为妻、若有庚制,难许同偕。 \r\n  死金嫌盖顶之泥,重见戊土,如人压伏之象,须甲透为妙。 \r\n  三月庚金,戊土司令,无生金之理,有埋金之忧,故先甲后丁,不用庚噼甲。三月之庚,土旺金顽,顽金宜丁,旺土须甲,乏甲不能立业,乏丁焉能成名。二者少一,富贵不真。 \r\n\r\n  庚金无火,非夭则贫。身弱才多,富贵不久。 \r\n得丁甲两透,不见比肩,科甲之命,但要好运相催。 甲透丁藏,采芹拾芥。 甲藏丁透,异路功名。 丁甲俱藏,不受庚制,富中取贵,刀笔起家。 有甲无丁,平常之辈。 有丁无甲,迂儒腐儒。 丁甲两无,下贱之流。\r\n\r\n  或一甲、无丁、有丙,由行伍而得官职,须不见壬癸为妙。 \r\n  或支成土局,无木,贫贱僧道;见乙、奸诈小人。 \r\n  或支成火局,癸水透,富贵。有丙丁出干,见壬制之、方吉。无制、残疾之人。 \r\n  用甲者,水妻、木子。用丁者,木妻、火子。\r\n "; qongtongbaojian += 论金 + 三春庚金; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏庚金 = "三夏庚金\r\n \r\n  四月庚金,长生于巳,巳内有戊。丙不镕金,故不畏火炎,丙亦可作用,但先壬水,方得中和,故曰群金生夏,喜用勾陈。次取戊土,丙火佐之。三者皆全,登科及第,即透一二,亦非白丁。 \r\n\r\n或一派丙火,名曰假杀为权,须不见壬制者,此人假作清高,并无仁义,刑妻克子。 有壬制者,又主荣华。 壬藏支者,有富贵之名,而无其实。\r\n\r\n  或支成金局,变弱为强,用丙无力,用丁方妙,故丁透者吉。无丁、无用之人。或丁出三四,煅制太过,其人奔波。 \r\n四月庚金,须用壬丙戊,但非拘执先后,宜分病用药。 妻子同前。\r\n  剑戟成功,入火乡而反害。金逢火已损,再见火必伤。庚辛火旺怕南方,逢辰巳之乡,又为荣断。 \r\n  五月庚金,丁火旺烈,庚金败地,专用壬水,癸又次之。壬透癸藏,支见庚辛,必然科甲,切忌戊己透干制水、则否。戊藏支内,不失儒林。或壬在支,有金生助,又得金神出干,明经之贵。或癸出带辛,异路之荣。 \r\n\r\n或支成火局,乏水者,奔波之客。 有壬癸制者,捐纳之人。 又见戊己透者则吉。 无壬癸制火者,又宜戊己出干补金泄火,庶不夭折孤贫。\r\n\r\n  总之,仲夏无水,必非上格,或一派木火,无伤、印、比劫,又作从杀而论。 \r\n  六月庚金,三伏生寒,顽钝极矣,先用丁火,次取甲木。丁甲两透名显身荣,忌癸伤丁。有甲无丁、庸俗。有丁无甲、生员。丁甲全无,下贱之人。木虽有,丁不透,支又见水,执鞭之士。丁火无伤,贸易之流。 \r\n\r\n  支会土局,甲先丁后。甲透者,文章显达。丁透者,刀笔扬名。或柱多金,有二丁出制,异路功名。 \r\n "; qongtongbaojian += 论金 + 三夏庚金; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋庚金 = "三秋庚金\r\n \r\n  七月庚金,刚锐极矣。专用丁火煅炼,次取甲木引丁,故曰:秋金锐锐最为奇,壬癸相逢总不宜,如逢木火来成局,试看福寿与天齐。 \r\n\r\n  如得丁甲两透,定步青云。若有丁无甲为俊秀。有甲无丁是平人。丁甲两无无用物,只堪门下作闲人。 \r\n  或支成水局,乏丁用丙,柱中即有丙火,不见甲木者,必主愚懦。何也?当时金水两旺,金生水以制火,何能发达。或见甲出引丁,可云生监。甲弱者、衣食充盈。 \r\n\r\n  或支成土局,先甲后丁。支成火局,富贵中人。金刚木明,行商坐贾之人。金备申酉戌之地,富贵无疑。金神入火乡,逢羊刃,富贵荣华。 \r\n\r\n八月庚金,刚锐未退,用丁用甲,丙不可少。 若丁甲透,又见一丙,功名显赫,且见羊刃,无刑克,丙杀藏支,名为羊刃驾杀,主出将入相,直介忠臣。\r\n\r\n  或丙火重重,一丁高透,亦主科甲。丙出丁藏,异路功名。 \r\n  或甲藏支,火透而水不透者,亦主清高,衣衿可望。 \r\n  或丁藏支内,重见丙火者,此名假杀重重,虽羊刃帖身,却难从杀也。即一丙透,秀而不富。或支见重重甲乙,无用之人。 \r\n\r\n  总之,旺金木衰,非火莫制,不见丙丁,艺术之辈。 \r\n  九月庚金,戊土司令,最怕土厚埋金,宜先用甲疏,后用壬洗,则金自出矣。忌见己土浊壬。 \r\n  壬甲两透,科甲相宜。或甲透壬藏,乡魁可望。甲藏壬透,廪贡堪谋。有甲无壬,犹有学问。有壬无甲,莫问衣衿。壬甲两无,则为下格。 \r\n\r\n  或支成水局,丙透救之,此人才高迈众,名重乡闾,不见癸水,一榜可许。 \r\n  或四柱戊多金旺,全无甲壬者,即有衣禄,亦不能久。或庚戊多而无壬甲者,愚顽之辈。\r\n "; qongtongbaojian += 论金 + 三秋庚金; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬庚金 = "三冬庚金\r\n  十月庚金,水冷性寒,非丁莫造,非丙不暖。丁甲两透,支无水局,一榜有之。支藏丙火,桃浪之仙。支见亥子,得己出制,亦有功名。 \r\n\r\n  若见丙透无丁者,决无显达。丁藏甲透,武职之人。以上不合者,庸俗。 \r\n  如金水混杂,全无丙丁者,鄙夫。支成金局,无火者,僧道之命也。书曰:水冷金寒爱丙丁。 \r\n  十一月庚金,天气严寒,仍取丁甲,次取丙火照暖。或丁甲两透,丙在支中,必主科甲。即无丙火,亦有衣衿。有丁无甲,亦可富中取贵。有甲无丁,只作常人。或丙透丁藏,异途名望。丁藏有甲,武学可许。 \r\n\r\n  或重重丙火,可许一富,但不清高。丙戊生寅,或丙坐支寅,有一二者,富真贵假。若见癸透。一介寒儒。 \r\n  或支成水局,二见丙丁者,此乃伤官格,为人清雅,衣禄常盈,但子息艰难耳。 \r\n  或丙丁太多,名官杀混杂最无良。又怕身轻有损伤。如遇东南二运地,焉能挨得过时光。过于清冷,似有凄凉。柱中一派金水,不入火土之乡,主一生孤贫浪荡,难望有成也。 \r\n\r\n  十二月庚金,寒气太重,且多湿泥,愈寒愈冻,先取丙火解冻,次取丁火炼金,甲亦不可少。 \r\n  丙丁甲透者,即不科甲,亦有思荣。有丙无丁甲者,富中取贵。有丁甲无丙者,特达才人。有丙丁无甲者,白手成家,刀笔亨通,乏金更美。或支成金局无火,僧道之流。\r\n "; qongtongbaojian += 论金 + 三冬庚金; } } if (rtg == xin) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春辛金 = "三春辛金\r\n \r\n  正月辛金,阳气舒而寒气未除,不知正月建寅,中有长生之丙,解去寒气,忌甲木司权,辛金失令,取己土为生身之本,欲得辛金发现,全赖壬水之功,己壬两透,支见庚制甲,科甲定然。或己土透干,支中有甲,异路恩荣。或己土不全,号曰君臣失势,富贵难全。或有丙火出干,亦主武学。或见壬、无己庚者,贫贱之徒。 \r\n\r\n或支成火局,即壬水出干,不克己土,亦寻常之人。 或庚壬两透,破局制火,必为显达之人。\r\n  或支成水局,不见丙火,名为金弱沉寒,平常之士,书曰:金水性寒寒到底,凄凉难免少年忧。得丙照暖,反主富贵。 \r\n  故正月辛金,先己后壬。己为君,庚为佐。如用丙火须参看。用己,火妻土子。用壬,金妻水子。 \r\n  辛金珠玉,最怕红炉,辛逢卯日子时,名曰朝阳。 \r\n二月辛金,阳和之际,壬水为尊,见戊己为病。 得甲制伏,则辛金不致埋没,壬水不致混浊,合此者必身入玉堂。 故二月辛金,有壬甲透者贵显。 否则,乡绅。 或壬坐亥支,不见土出,可能入芥,家亦小康。 得申中之壬者,异途名望。 无壬者常人。 其生克之理,与正月辛金皆同。\r\n\r\n  或壬戊透,甲不出干,此为病不遇葯,平常之人。得乙破戊,颇有衣衿。但假名假利,刻薄乖张。 \r\n  或一派壬水汪洋,名金水淘洗太过,不得中和,略有衣食,全无作为。如壬水重重,得戊反吉。或支成木局,洩尽壬水,有庚富贵,无庚平人。 \r\n\r\n  或支成火局,名官印相争,金水两伤,下流之格。得二壬出制,富贵反奇。 \r\n  辛金生于春季,一派壬水,而无丙火,即能显达,家无宿舂。得壬丙齐透,方许大富大贵。 \r\n  三月辛金,戊土司令,辛承正气,母旺子相,先壬后甲。壬甲两透,富贵必然。壬透甲藏,廪贡不失。甲透壬藏,富则可云。壬甲皆无,平常之格。 \r\n\r\n  所忌者丙贪合也,如月时皆丙,名为争合,主慷慨风流,交游四海。若癸出干制丙,可许採芹。或支坐亥子之乡,支又见申,即非玉堂,亦必高增禄位。若戊出干制水,不见甲乙,清闲之人。 \r\n\r\n  又或支见四库,名土厚金埋,不见甲制,愚顽之辈。或四柱火多,无水制伏,名火土杂乱,主作缁衣,见癸可解。 \r\n  或比劫重重,壬癸浅弱,主夭。有甲出干,则贵,然无庚制方妙。 \r\n "; qongtongbaojian += 论金 + 三春辛金; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏辛金 = "三夏辛金\r\n \r\n  四月辛金,时逢首夏,忌丙火之燥烈,喜壬水之洗淘。支成金局,水透出干,有木制戊,名一清澈底,科甲功名。癸透壬藏,富真贵假。若壬癸皆藏,戊己亦藏,略富。若壬癸俱无,反见火出,必主鳏独。 \r\n\r\n  或支成火局,有制者吉,无制者凶。凡火旺无水,取土洩之。 \r\n  若壬水藏亥,戊不出干,亦主上达。有戊常人。有一甲透,衣禄可求。若有甲无壬癸者,富贵虚浮。所谓羊质虎皮是也。壬、癸、甲、三者全无,又不合格,斯为下品。 \r\n\r\n五月辛金,丁火司权,辛金失令,阴柔之极,不宜煅炼,须己壬兼用,何也? 己为泥沙,壬为湖海,己无壬不湿,辛无己不生,故壬己并用。 无壬、癸亦可用。 但癸力小。 或支成火局,即重见癸出亦不济,得壬透破火方可,必主生员。 若无壬,癸见戊,虽有午宫己土,燥泥成灰,金必毁镕,反遭埋没,必为僧道。 有一二重比肩,不致孤独。\r\n\r\n五月辛金,壬、癸、己、三者皆用。 或壬己两透,支见癸水,不克,定主显达。 即己藏支,亦有廪贡。 或无壬有己,须得异途。 或癸出有庚,必主衣锦,叨受恩荣。 若水土多见,见甲方妙。\r\n\r\n  庚辛生于夏月,要壬癸得地,若木多火多,不见金水,逢金水运必败。 \r\n  六月辛金,己土当权,辅助太多,恐掩金光,先用壬水,取庚佐之。壬庚两透,科甲功名,即不出干,藏支得所,亦有荣华。但忌戊出,得甲制之,方吉。甲须隔位,恐贪己合,反掩金光,又塞壬水之流,下贱之格。又忌庚出制甲。或只有未中一己,见了壬水,又为湿泥。不可见甲,甲出,反作平人。总以一壬一己,见庚无甲,方妙﹐与五月用己壬同。 \r\n\r\n  或丁乙出干,又有庚壬者,显贵。无壬者、否。或支成木局,得壬透,又有庚金发水之源,可云富贵。 \r\n "; qongtongbaojian += 论金 + 三夏辛金; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋辛金 = "三秋辛金\r\n \r\n  七月辛金,值庚司令,不旺自旺,且壬水居申,四柱不见戊土,胎元戊藏申内,为壬堤岸,人命得此,为官清正,但不富耳。 \r\n\r\n  或有土无甲,为有病无葯,常人。有甲者,衣衿可望。或四柱金多,宜水洩之。若一派金水,得一戊土,反为辛用,又宜甲制,自然富贵。或干支水多,重见戊土,逢生得位,福寿之造。 \r\n\r\n  七月辛金,壬不在多,故书云:水浅金多,号曰体全之象,壬水为尊,甲戊酌用可也,癸水不可为用。 \r\n  八月辛金,当权得令,旺之极矣,专用壬水淘洗火,故云:金见水以流通。如见戊己,则生扶太过,故以土为病,见甲制土、方妙。无戊、不宜用甲。 \r\n\r\n  或四柱一点壬水,甲多洩水,此为用神无力,奸诈之徒。得庚制者,反主仁义。或三点辛金,一重壬水,多见甲木,有庚透者,主大富贵。不见丁为美,若见一丁,此人风雅清高,衣食饶裕而已。 \r\n\r\n  或一二比肩,壬甲皆一,无庚出干,亦有恩荣。若二三比肩,一点壬水,戊土多见,此为土厚埋金,此人愚懦,见一甲出,必为创立之人。 \r\n\r\n  或一派辛金,一位壬水,无庚杂乱,又主富中取贵。或一派壬水洩金,无戊出制,为沙水同流,主奔波劳苦。若得支见一戊止流,其人颇有才略,艺术过人。 \r\n\r\n或支成金局,干见比肩,无壬淘洗,此宜用丁,无丁必主凶顽无赖。 若得一壬高透,以泄群金,又名一清到底,定有治国之材。\r\n\r\n  或支成金局,戊己透干,壬透无火,名曰虎格,运行西北,富贵大显,子息艰难。或透丙火,虽有壬出,亦属平庸。 \r\n  或一二辛金,一派己土,定为僧道。或干透己土,支见庚甲,一生安闲。或一派乙木,不见庚干,为才多身弱,一见庚制,富贵可期。 \r\n\r\n  金生秋月土重,贫无寸铁。六辛日逢戊子时,运喜西方,阴若朝阳,切忌丙丁离位。庚辛局全巳酉丑,位高权重。 \r\n九月辛金,戊土司令,母旺子相,须甲疏土,壬泄旺金,先壬后甲。 壬甲两透,桃洞之仙。 或壬透甲藏,又见戊者,平人。 甲透、壬藏,戊在支内,异途之仕。\r\n\r\n  或辛日甲月,壬水在支,有庚自能去浊留清,秋闱一榜。若戊戌月,即有甲在支,亦否。 \r\n  总之土太多,甲不出干,莫问功名,得一壬出,洗土助甲,虽不发达,富而可求。 \r\n  或土多无壬甲,时月多透丙辛者,略贵。加以辰字在支,则荣显莫及。 \r\n  或木多土厚,无水者常人。或干上重见癸水,虽无淘洗之功,颇有清明之用。此命主贵、辛苦。 \r\n  或己透无壬有癸,亦能滋生金力,衣衿之贵,但恐己多,不免浊富。 \r\n  九月辛金,火土为病,水木为葯。 \r\n "; qongtongbaojian += 论金 + 三秋辛金; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬辛金 = "三冬辛金\r\n \r\n  十月辛金,时值小阳,阳气渐升,寒气将降,先用壬水,次取丙火,壬丙两透,金榜题名,何也?盖辛金有壬水丙火,名金白水清,又在亥月故发。丙透壬藏,採芹之造。丙藏壬透,富有千金。壬丙在支,聪明之士。 \r\n\r\n  戊壬在柱,积富之人。或壬多无戊,名辛水汪洋,反成贫贱。戊多壬少,又主成名。或甲多戊少,因艺术而蓄金。 \r\n  若己多有戊,壬水被困,金被埋,不过诚实之人。或壬癸多无戊丙者,劳碌辛苦。十月辛金,先壬后丙,余皆参用。 \r\n  十一月辛金,癸水司令,为寒冬雨露,切忌癸出冻金,而困丙火,壬丙两透,不见戊癸,衣锦腰金。即壬藏丙透,一榜堪图。 \r\n\r\n  或壬多有戊,丙甲出干者,青云之客。若壬多无戊丙者,洩金太过,定主寒儒。或壬多、甲乙重重,无丙火者,贫寒。 \r\n  或支成水局,癸水出干,有二戊制者,富贵恩荣,无戊者常人。或支见亥子丑,干出比劫,无丙、名润下格,富贵双全,运喜西北。若无庚辛,又出甲乙,无戊丙者,必主僧道。 \r\n\r\n  或支成木局,有丁出干,又见成者,功名特达。冬月辛金,须丙温暖方妙。 \r\n  十一月辛金,寒冻之极,先丙后壬,无丙不能解冻,无壬不能洗淘。丙壬两透,金马玉堂之客。壬丙俱藏,游庠食饩之人。有丙无壬富真贵假。有壬乏丙,贱而且贫。或丙多、无壬、有癸,市中贸易之流。 \r\n\r\n  或水多、有戊己出干,又有丙丁,必主衣食充盈,一生安乐。十二月辛金,丙先壬后,戊己次之。\r\n "; qongtongbaojian += 论金 + 三冬辛金; } } } if (rtg == ren || rtg == gui) { string 论水 = "论水\r\n \r\n天倾西北,亥为出水之方,地陷东南,辰为纳水之库,逆流到申而作声,故水不西流。 水性润下,顺则有容,顺行十二神,顺也,主有度量,有吉神扶助,乃贵格。 逆则有声,逆行十二神,逆也。 入格者,主清贵,有声誉。 忌刑克,则横流,爱自死自绝则吉。\r\n\r\n水不绝源,仗金生而流远,水流泛滥,赖土克以堤防。 水火均,则合既济之美。 水土混,则有浊源之凶。 四时皆忌火多,则水受渴。 忌见土重,则水不流。 忌见金死,金死则水困。 忌见木旺,木旺则水死。 沉芝云:水命动摇,多主浊滥,女人尤忌之。 口诀云︰阳水身弱、穷,阴水身弱、主贵。\r\n\r\n  生于春月,性滥滔淫,再逢水助,必有崩堤之势。若加土盛,则无泛涨之忧。喜金生扶,不宜金盛,欲火既济,不要火多,见木而可施功,无土仍愁散漫。 \r\n\r\n  夏月之水,执性归源,时当涸际,欲得比肩,喜金生而助体。忌火旺而焙干。木盛则盗其气。土旺则制其流。 \r\n  秋月之水,母旺子相,表里晶莹,得金助则澄清。逢土旺而混浊。火多而财盛,木重而子荣,重重见水,增其泛滥之忧。叠叠逢土,始得清平之意。 \r\n\r\n  冬月之水,司令当权,遇火、则增暖除寒,见土、则形藏归化。金多、反曰无义。木盛、是谓有情。土太过、势成涸辙。水泛滥、喜土堤防。 \r\n"; if (rtg == ren) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春壬水 = "三春壬水\r\n \r\n  正月壬水,汪洋之象,能并百川之流,然水性柔弱,宜用庚金之源,庶不致汪洋无度。有庚丙戊三者齐透,科甲功名。或庚戊藏支,丙坐寅支者,亦有恩诰,即一庚透,贡监有之。 \r\n\r\n  凡壬日无比肩羊刃者,不必用戊,专用庚金,以丙为佐。 \r\n  或见比劫,又有庚辛,此弱极復旺,又宜制伏。戊透、可云科甲。戊藏、则是秀才。然必丙透不合、为妙。 \r\n  或支见多戊,又有甲出,名一将当关,群邪自伏,主光明磊落,名重百僚。或支成火局,惜不逢时,主名利皆虚,文章骇俗。 \r\n\r\n  用庚者,土妻庚子。用丙者,木妻火子。用戊者,火妻土子。 \r\n  二月壬水,寒气初除,有并流之象,不用丙暖,专取戊土辛金。二月壬水,先戊后辛,庚金次之。 \r\n  戊辛两透,雁塔题名。戊透辛藏,亦有恩诰。或戊辛不透,有庚出干者、主富。或支成木局,有庚透者,金榜题名。庚在支者,异途之仕。 \r\n\r\n  或木出火多,名木盛火炎,须比肩羊刃,尤宜水透,富贵恩荣。乏水者则否。 \r\n 或比肩重重,又须戊土,书曰:土止流水福寿全。若戊不见,名水泛木浮。一生辛苦,再行水运,落水而亡。 \r\n  或甲乙重重无比肩者,此依人度日,全无作为。若见庚辛,飢寒可免。 \r\n  三月壬水,戊土司权,恐有推山填海之患,先用甲疏季土,次取庚金。甲庚俱透,科甲定然。甲透庚藏,修齐品格。甲藏有根,可云俊秀。有癸滋甲,必主干城。独甲藏支,必富。独庚在柱,常人。无甲、刚暴之徒。乏庚、愚顽之辈。 \r\n\r\n  或时干透丁者,此为化合,助火而不助水。见丁未一理。或支成四库,乏甲者,名杀重身轻,终身有损。 \r\n  凡水旺多见庚金者,乃无用之人,须丙制之方妙。 \r\n "; qongtongbaojian += 论水 + 三春壬水; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏壬水 = "三夏壬水\r\n \r\n  四月壬水,丙火司权,水弱极矣,专取壬水比肩为助,次取辛金发源,且暗合丙火,庚金为佐。壬辛两透,金榜有名,或癸辛两出,加以甲透,亦主异路之荣。无甲者、富贵门下之客。 \r\n\r\n  如无壬,木少火多者,又作弃命从才格,因妻致富。癸透者残疾。 \r\n或四柱多金得地,则极弱复强,须用巳中戊土,亦主名利双全。 或异途之贵。 若见一甲藏寅,与巳相刑,主有暗疾,名利皆虚,不能创立。\r\n\r\n  或多甲乙,有庚出干者、贵。无庚者,否。 \r\n  或支成水局、大贵。 \r\n  五月壬水,丁旺壬弱,取癸为用,取庚为佐。无庚不能发水,无癸不能伤丁。五月壬水,辛癸亦可参用,其理与四月皆同。 \r\n\r\n  庚癸两透,科甲必然,庚壬两透,官居极品。有庚无壬癸者、常人。 \r\n  或支成火局,全无金水,名才多身弱,富屋贫人。若又甲乙多者,僧道之命。 \r\n  六月壬水,己土当权,丁火退气,先用辛金癸水,次用甲木噼土。六月壬水,先辛后甲,次取癸水。辛甲两透,富贵清高。甲藏辛透,贡监生员。辛藏甲透,异途武职。甲壬两透,无伤,有治国之贵。即甲藏壬出无破,是拾芥之才。或支多土火,又只清贫。 \r\n\r\n  或一派己土,此假从杀格,为人奸诈,且主孤贫,得甲乙出制可救。凡土居生旺之地,须用木制方妙。或支成木局,洩水太过,当用金水为贵,以金为妻、水为子。\r\n三秋壬水\r\n \r\n  七月壬水,庚金司令,壬得申之长生,源流自远,转弱为强,专用戊土,次取丁火佐戊制庚。但用辰戌之戊,不用申中受病之戊。戊丁俱透,科甲生员。戊透天干,丁藏午戌,恩封可待,特忌戊癸化合。即支见寅戌,年出丁火,可许衣衿。或丁戊两藏,富中取贵。 \r\n\r\n  或四柱多壬,戊又透干,名假杀化权,阆苑之仙。支中见甲,亦不忌也。但太多者、常人。有庚居申,颇有衣禄。 \r\n  或戊多而透,得一甲制,略富贵,无甲常人。或一派甲木,又见火多,无庚出者,别祖离乡,随缘度日。盖申中之庚,不能救也。 \r\n\r\n  七月壬水,专用戊土。丁火为佐。 \r\n  八月壬水,辛金司权,正金白水清,忌戊土为病,专用甲木。甲木一透制戊,壬水澈底澄清,名高翰苑。若甲出时干,功名显达,设见庚破,又属常人。即甲藏支、无庚,秀才可许。 \r\n\r\n  或天干有壬,支见申亥,此非用甲,戊土作用。亥虽有甲,又有申中之金制甲,秀才一定,且富足多才。 \r\n  或无戊、多金水者,主人清才浊,困苦寒儒。 \r\n  无甲用金,发水之源,名独水三犯庚辛,号曰体全之象。 \r\n  八月壬水,专用甲木,庚金次之。用甲者,水妻、木子。 \r\n  九月壬水进气,其性特厚,若一派壬水,见一甲、制戌中之戊,戊又出干,斯用丙火。此格清贵极矣,正合一将当关,群邪自伏,或不见丙戊,亦不为妙。 \r\n\r\n  或一派戊土,无一己庚杂乱,得一甲透时干。玉堂清贵,即甲透月上,亦主科甲。若支藏己土,一榜可图。或庚透乏丁,贫贱之人。或丁透见甲,略贵。或水多乏丙者,又用戊土,常人。 \r\n\r\n  九月壬水,专用甲木,次用丙火。用土者,火妻土子。 \r\n "; qongtongbaojian += 论水 + 三夏壬水; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋壬水 = "三秋壬水\r\n \r\n  七月壬水,庚金司令,壬得申之长生,源流自远,转弱为强,专用戊土,次取丁火佐戊制庚。但用辰戌之戊,不用申中受病之戊。戊丁俱透,科甲生员。戊透天干,丁藏午戌,恩封可待,特忌戊癸化合。即支见寅戌,年出丁火,可许衣衿。或丁戊两藏,富中取贵。 \r\n\r\n  或四柱多壬,戊又透干,名假杀化权,阆苑之仙。支中见甲,亦不忌也。但太多者、常人。有庚居申,颇有衣禄。 \r\n  或戊多而透,得一甲制,略富贵,无甲常人。或一派甲木,又见火多,无庚出者,别祖离乡,随缘度日。盖申中之庚,不能救也。 \r\n\r\n  七月壬水,专用戊土。丁火为佐。 \r\n  八月壬水,辛金司权,正金白水清,忌戊土为病,专用甲木。甲木一透制戊,壬水澈底澄清,名高翰苑。若甲出时干,功名显达,设见庚破,又属常人。即甲藏支、无庚,秀才可许。 \r\n\r\n  或天干有壬,支见申亥,此非用甲,戊土作用。亥虽有甲,又有申中之金制甲,秀才一定,且富足多才。 \r\n  或无戊、多金水者,主人清才浊,困苦寒儒。 \r\n  无甲用金,发水之源,名独水三犯庚辛,号曰体全之象。 \r\n  八月壬水,专用甲木,庚金次之。用甲者,水妻、木子。 \r\n  九月壬水进气,其性特厚,若一派壬水,见一甲、制戌中之戊,戊又出干,斯用丙火。此格清贵极矣,正合一将当关,群邪自伏,或不见丙戊,亦不为妙。 \r\n\r\n  或一派戊土,无一己庚杂乱,得一甲透时干。玉堂清贵,即甲透月上,亦主科甲。若支藏己土,一榜可图。或庚透乏丁,贫贱之人。或丁透见甲,略贵。或水多乏丙者,又用戊土,常人。 \r\n\r\n  九月壬水,专用甲木,次用丙火。用土者,火妻土子。 \r\n "; qongtongbaojian += 论水 + 三秋壬水; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬壬水 = "三冬壬水\r\n \r\n  十月壬水司权,至旺之极,取戊为用,若生辰日干,又见辰时,必须戊透,又须庚制甲,不伤戊土,戊庚两全,定主豋科乃第,位显权高。或甲出制戊,不见庚救者,断之贫穷。戊藏无制,可许生员。或戊庚两透无甲者,亦主荣显。 \r\n\r\n  或支成木局,有甲乙出干,得庚透者,富贵。无庚者、平常。或支成水局,不见戊己,名润下格,运行西北,大富贵,行东南者、必危。 \r\n\r\n  或丙戊两透,行火土运,名利双全。或有丙无戊,可云衣禄。有戊无丙,难许推盈。十月壬水、专用戊丙,次取庚金。 \r\n  十一月壬水,阳刃帮身,较前更旺,先取戊土,次用丙火,丙戊两透,富贵荣华。有戊无丙,略可言富。有丙无戊,好谋无成。 \r\n\r\n  或支成水局,丙不出干,即有戊土,亦是庸人。或丙透得所。即戊藏支,亦可显达,须运得用方妙。或支成火局,一富而已。 \r\n\r\n  或比见月时,年见丁火,平常之辈。支成四库,富贵中人。或丁出时干,名为争合,主名利难成。或壬子日、丁未时,虽不能科甲,亦有恩荣,何也?盖用子中癸水为官,号曰用神得地,亦主荣华。 \r\n\r\n  十一月壬水,丙戊并用。 \r\n  十二月壬水,旺极復衰,何也?上半月癸辛主事,故旺,专用丙火。下半月己土主事,故衰。亦用丙火,甲木佐之。\r\n  有丙解冻,名利双全。丙透甲出,科甲之贵,然四柱无壬方妙。无丙、单寒之士。或四柱多壬,戊透制之,衣衿可望。 \r\n  或丁出时干,化合成木,月干又见丁火,无癸破格,亦主富贵。或支成金局,名金寒水冻,一世孤贫,见火略可。即丙透遇辛,亦不为妙,见丁颇吉。 \r\n\r\n  腊月壬水,先取丙火,丁甲为佐,故水冷金寒爱丙丁。用火者,木妻火子。 \r\n  水旺居垣须有智,水土混杂必愚顽。壬癸路经南域、主健、富贵堪图。又云:惟有水木伤官格,才官相见始为欢。\r\n "; qongtongbaojian += 论水 + 三冬壬水; } } if (rtg == gui) { if (ydz == yin || ydz == mao || ydz == chen) { string 三春癸水 = "三春癸水\r\n \r\n  正月癸水,值三阳之候,雨露之精,其性至柔,先用辛金,生癸水之源,次用丙火照暖,名阴阳和合,万物发生。辛丙两透,金榜有名。 \r\n\r\n  或支成火局,辛金受伤,有壬出救者、富贵。无壬者、贫穷。或丙出天干,辛在酉丑,亦有衣衿。若辛丙皆无,贫寒下格。或辛透丙藏,恩荣之造。丙辛在柱,以富得官。 \r\n\r\n  或戊透月上、坐辰时,不见比劫,丙丁出干,此为化合,定主腰金,见刑?、则否。或支成水局,宜有丙透,无壬者,衣禄不少。若见丙火重重,又作贵推。 \r\n\r\n  正月癸水,辛金为主,庚金次之,丙亦不可少。若无庚辛,虽有丙火,无用之人。或火多土多,残疾不免。\r\n  用辛者,土妻、金子。 \r\n二月癸水,不刚不柔,乙木司令,泄弱元神,专以庚金为用,辛金次之。 庚辛俱透,无丁出干者,贵由科甲。 无庚辛者常人。 或庚透辛藏,荣封有准。 庚藏辛透,亦有衣衿。 庚辛两藏,富中取贵,或刀笔扬名。 或庚辛重见,有己丁出干者亦贵。\r\n\r\n或支成木局,月时又见木者,为泄水太过,定主贫困多灾。 即运入西方,亦属无用。\r\n  三月癸水,要分清明谷雨。清明后、火气未炽,专用丙火,为阴阳合谐。谷雨后,虽用丙火,尚宜辛甲佐之。如辛卯、壬辰、癸未、丙辰,生上半月,用丙火、显达。生下半月,必无伤辛金癸水、方妙。然丙亦不可少。用丙、木妻、火子。 \r\n\r\n  三月癸水,从化者多,得化者荣禄。不化者平常。或支成水局,又见己土、无木,乃假杀格,有甲出者、常人。或支坐四库,又得甲透,可谓显达名扬。无甲者僧道孤苦。或支成木局,名伤官生财格,主聪明博学,衣禄充饶。 \r\n\r\n  三月癸水,辛甲皆酌用。下半月、土妻、金子。 \r\n "; qongtongbaojian += 论水 + 三春癸水; } if (ydz == sii || ydz == wuma || ydz == wei) { string 三夏癸水 = "三夏癸水\r\n  四月癸水,喜辛金为用,无辛用庚。若辛高透,不见丁火,加以壬透,主科名荣贵,声播四夷。若有丁破格,贫无立锥,有壬可免。辛藏无丁,贡监衣衿。 \r\n\r\n或一派火土乏辛,即有己庚,亦不能生水。 又无比肩羊刃,必至熬干癸水,损目无疑。 若庚壬两透,泄制火土,名劫印化晋,极贵之造。 有丁见干者则否。 如有庚无壬。 亦无丁破庚者,堪入儒林。 有庚无辛者,异路功名。 总之四月癸水,专用辛金方妙。\r\n\r\n  五月癸水,至弱无根,必须庚辛为生身之本,但丁火司权,金难敌火,安能滋养癸水,宜见比劫,方得辛金之用。五月癸水,庚辛壬参酌并用可也。 \r\n\r\n  如庚辛透干,又见壬癸者,定主钟鼎名家。或有金透,支见申子辰者,亦主金榜挂名。或无水出干,支只一水,虽有庚辛,一富之造。故曰:水源会夏,富重贵轻。又曰:金水会夏天,富贵永无边,运行火土地,快乐似神仙。 \r\n\r\n  或支成火局,无壬出干,定主僧道。或二壬一庚同透,衣锦腰金。或一派己土,无甲出制,此作从杀而论,又主大贵。凡从杀者,切不可破格方吉。 \r\n\r\n  六月癸水,有上下月之分。下半月庚辛有气,上半月庚辛休囚。凡六癸日、多不验者,何也?俗士不知此理。因未中有乙己同宫,破而不破,故癸水不能从杀,所以专用庚辛。如上半月金神衰弱,火气炎烈,宜比劫助身,可云富贵。与五月一理。下半月庚辛有气,即无比劫亦可,又忌丁透,即丁在支亦不吉。其生剋制化,与五月略同。 \r\n"; qongtongbaojian += 论水 + 三夏癸水; } if (ydz == shen || ydz == you || ydz == xuu) { string 三秋癸水 = "三秋癸水\r\n \r\n  七月癸水,正母旺子相之时,癸虽死申,殊不知申中有庚生之,名死处逢生,弱中復强,即运行西北,亦不死也。但庚司令刚锐极矣,必取丁火为用。或丁透有甲,名有燄之火,必主科甲。或丁透无甲,又无壬癸,即有一二庚金,亦有生监。有二丁更妙。或金多乏丁制者,贫困之人。 \r\n\r\n  或一丁坐午,名独才格,主金玉满堂,富中取贵。若在未戌,则是常人。或柱见二戌二未,又得丙丁藏支,干见甲出、无水,亦作富贵而推。 \r\n\r\n  八月癸水,辛金虚灵,非顽金可比,正金白水清,故取辛金为用,丙火佐之。名水暖金温。如丙与辛隔位同透,主科甲功名。或丙透辛藏,一榜之士。或土多?水,生意中人。 \r\n\r\n  八月癸水,丙辛皆用。 \r\n九月癸水,失令无根,戊土司权,克制太过,专用辛金发水之源,要比肩滋甲制戊方妙。 或辛甲两透,支见子癸,定主平步青云,或癸甲两透,富贵成名。 或有甲辛无癸者,亦有恩封。 或有甲癸无辛者,富大贵小。 有甲无癸辛者,常人。 二者俱无,贫贱之格。 或有甲见壬者,颇许衣衿。\r\n\r\n  九月癸水,辛甲并用。"; qongtongbaojian += 论水 + 三秋癸水; } if (ydz == hai || ydz == zii || ydz == chou) { string 三冬癸水 = "三冬癸水\r\n \r\n十月癸水,旺中有弱,何也? 因亥摇木,泄散元神,宜用庚辛为妙。 得庚辛两透,不见丁伤者,功名有准。\r\n  或支成木局,有丁出干,为木旺火相,制住庚辛不生水,必主清寒。或成木局,干见丙丁,异路之荣。或一派壬水,不见戊制,名冬水汪洋,奔波到老。若得戊透,清贵堪夸。 \r\n\r\n  或一派庚辛,得丁出制,主名利双全。若不见丁,又主贫薄。或四柱火多,名才多身弱,富屋贫人。 \r\n  十一月癸水,值冰冻之时,金水无交欢之象,专用丙火解冻,庶不致成冰,又要辛金滋扶,无丙有辛,不妙。凡冬季癸水,有丙透解冻,则金温水暖,两两相生,要不见壬癸,自然豋科及第,紫诰金章。 \r\n\r\n  或一派壬水,无丙出干,寒困之士。一派癸水,孤贱之流。或支成水局,得丙火重出干者,又主蟒袍玉带之荣。 \r\n  或支成金局,丙火无剋者,芒鞋革履之流。如辛年丙月癸日。有火者、主恩荣宠锡,绕膝芝兰。无火者,捐资得贵,位重当朝。 \r\n\r\n  或一派戊己,名杀重身轻,非贫即夭。 \r\n  用火者,木妻、火子。用辛者,土妻、金子。 \r\n  十二月癸水,寒极成冰,万物不能舒泰,宜丙火解冻。或丙透年时,加以壬透,支中多戊,名水辅阳光,主显达名臣,无戊者,异途之职。若有丙无壬,黉门之客。有壬无丙,戊又出干者,皂隶之流。 \r\n\r\n  或支见子丑,比肩出干,即有丙透,不能解冻,此属平常。或无癸水,有辛与合,亦不为美。有丁出、颇吉。 \r\n  或一片癸己会党,年透丁火,名雪后灯光,夜生者贵,日生者否。若无丁火,又主孤贫。或支成水局,无丙者,四海为家,一生劳苦。 \r\n\r\n  或支成火局,有庚辛透者,衣食充足。无金出、孤苦零仃。或支成金局,丙透得地,名金温水暖,彼此相生,定许光大门闾,声驰翰苑。乏丙者,即文章骇世,总为孙山。 \r\n\r\n或支成木局,泄水太过,主残病呻吟,得金出干辅救,技艺之流。\r\n  凡冬月用丙,须丙火得地方妙、不然,即重重丙火出干,安能轻许富贵哉。"; qongtongbaojian += 论水 + 三冬癸水; } } } } //八字评分 if (jia == jia) { //旺衰 if (jia == jia) { if (qiangro3 > 0) { if (qiangro3 > 0) { if (qiangro3 < 1) { richTextBox1.Text += "旺衰加+600,\r\n"; bazipingfen += 600; } } if (qiangro3 > 1) { if (qiangro3 < 2) { richTextBox1.Text += "旺衰加+400,\r\n"; bazipingfen += 400; } } if (qiangro3 > 2) { if (qiangro3 < 3) { richTextBox1.Text += "旺衰加+200,\r\n"; bazipingfen += 200; } } if (qiangro3 > 3) { if (qiangro3 < 4) { richTextBox1.Text += "旺衰加+100,\r\n"; bazipingfen += 100; } } if (qiangro3 > 5) { if (qiangro3 < 6) { richTextBox1.Text += "旺衰减-100,\r\n"; bazipingfen -= 100; } } if (qiangro3 > 6) { if (qiangro3 < 7) { richTextBox1.Text += "旺衰减-200,\r\n"; bazipingfen -= 200; } } if (qiangro3 > 7) { if (qiangro3 < 8) { richTextBox1.Text += "旺衰减-400,\r\n"; bazipingfen -= 400; } } if (qiangro3 > 8) { if (qiangro3 < 9) { richTextBox1.Text += "旺衰减-600,\r\n"; bazipingfen -= 600; } } if (qiangro3 > 9) { if (qiangro3 < 10) { richTextBox1.Text += "旺衰减-800,\r\n"; bazipingfen -= 800; } } if (qiangro3 > 10) { if (qiangro3 < 11) { richTextBox1.Text += "旺衰减-1000,\r\n"; bazipingfen -= 1000; } } if (qiangro3 > 11) { if (qiangro3 < 12) { richTextBox1.Text += "旺衰减-1200,\r\n"; bazipingfen -= 1200; } } if (qiangro3 > 12) { if (qiangro3 < 13) { richTextBox1.Text += "旺衰减-1500,\r\n"; bazipingfen -= 1500; } } if (qiangro3 > 13) { richTextBox1.Text += "旺衰减-1800,\r\n"; bazipingfen -= 1800; } } if (qiangro3 < 0) { if (qiangro3 < 0) { if (qiangro3 > -1) { richTextBox1.Text += "旺衰加+600,\r\n"; bazipingfen += 600; } } if (qiangro3 < -1) { if (qiangro3 > -2) { richTextBox1.Text += "旺衰加+400,\r\n"; bazipingfen += 400; } } if (qiangro3 < -2) { if (qiangro3 > -3) { richTextBox1.Text += "旺衰加+200,\r\n"; bazipingfen += 200; } } if (qiangro3 < -3) { if (qiangro3 > -4) { richTextBox1.Text += "旺衰加+100,\r\n"; bazipingfen += 100; } } if (qiangro3 < -5) { if (qiangro3 > -6) { richTextBox1.Text += "旺衰减-100,\r\n"; bazipingfen -= 100; } } if (qiangro3 < -6) { if (qiangro3 > -7) { richTextBox1.Text += "旺衰减-200,\r\n"; bazipingfen -= 200; } } if (qiangro3 < -7) { if (qiangro3 > -8) { richTextBox1.Text += "旺衰减-400,\r\n"; bazipingfen -= 400; } } if (qiangro3 < -8) { if (qiangro3 > -9) { richTextBox1.Text += "旺衰减-600,\r\n"; bazipingfen -= 600; } } if (qiangro3 < -9) { if (qiangro3 > -10) { richTextBox1.Text += "旺衰减-800,\r\n"; bazipingfen -= 800; } } if (qiangro3 < -10) { if (qiangro3 > -11) { richTextBox1.Text += "旺衰减-1000,\r\n"; bazipingfen -= 1000; } } if (qiangro3 < -11) { if (qiangro3 > -12) { richTextBox1.Text += "旺衰减-1200,\r\n"; bazipingfen -= 1200; } } if (qiangro3 < -12) { if (qiangro3 > -13) { richTextBox1.Text += "旺衰减-1500,\r\n"; bazipingfen -= 1500; } } if (qiangro3 < -13) { richTextBox1.Text += "旺衰减-1800,\r\n"; bazipingfen -= 1800; } } } //阴阳 if (jia == jia) { if (yinyang > 0) { if (yinyang > 0) { if (yinyang < 1) { richTextBox1.Text += "阴阳加+500,\r\n"; bazipingfen += 500; } } if (yinyang > 1) { if (yinyang < 2) { richTextBox1.Text += "阴阳加+400,\r\n"; bazipingfen += 400; } } if (yinyang > 2) { if (yinyang < 3) { richTextBox1.Text += "阴阳加+300,\r\n"; bazipingfen += 300; } } if (yinyang > 3) { if (yinyang < 4) { richTextBox1.Text += "阴阳加+100,\r\n"; bazipingfen += 100; } } if (yinyang > 5) { if (yinyang < 6) { richTextBox1.Text += "阴阳减-100,\r\n"; bazipingfen -= 100; } } if (yinyang > 6) { if (yinyang < 7) { richTextBox1.Text += "阴阳减-200,\r\n"; bazipingfen -= 200; } } if (yinyang > 7) { if (yinyang < 8) { richTextBox1.Text += "阴阳减-300,\r\n"; bazipingfen -= 300; } } if (yinyang > 8) { if (yinyang < 9) { richTextBox1.Text += "阴阳减-500,\r\n"; bazipingfen -= 500; } } if (yinyang > 9) { if (yinyang < 10) { richTextBox1.Text += "阴阳减-700,\r\n"; bazipingfen -= 700; } } if (yinyang > 10) { if (yinyang < 11) { richTextBox1.Text += "阴阳减-800,\r\n"; bazipingfen -= 800; } } if (yinyang > 11) { if (yinyang < 12) { richTextBox1.Text += "阴阳减-900,\r\n"; bazipingfen -= 900; } } if (yinyang > 12) { if (yinyang < 13) { richTextBox1.Text += "阴阳减-1200,\r\n"; bazipingfen -= 1200; } } if (yinyang > 13) { richTextBox1.Text += "阴阳减-1500,\r\n"; bazipingfen -= 1500; } } if (yinyang < 0) { if (yinyang < 0) { if (yinyang > -1) { richTextBox1.Text += "阴阳加+500,\r\n"; bazipingfen += 500; } } if (yinyang < -1) { if (yinyang > -2) { richTextBox1.Text += "阴阳加+400,\r\n"; bazipingfen += 400; } } if (yinyang < -2) { if (yinyang > -3) { richTextBox1.Text += "阴阳加+300,\r\n"; bazipingfen += 300; } } if (yinyang < -3) { if (yinyang > -4) { richTextBox1.Text += "阴阳加+100,\r\n"; bazipingfen += 100; } } if (yinyang < -5) { if (yinyang > -6) { richTextBox1.Text += "阴阳减-100,\r\n"; bazipingfen -= 100; } } if (yinyang < -6) { if (yinyang > -7) { richTextBox1.Text += "阴阳减-200,\r\n"; bazipingfen -= 200; } } if (yinyang < -7) { if (yinyang > -8) { richTextBox1.Text += "阴阳减-300,\r\n"; bazipingfen -= 300; } } if (yinyang < -8) { if (yinyang > -9) { richTextBox1.Text += "阴阳减-500,\r\n"; bazipingfen -= 500; } } if (yinyang < -9) { if (yinyang > -10) { richTextBox1.Text += "阴阳减-600,\r\n"; bazipingfen -= 600; } } if (yinyang < -10) { if (yinyang > -11) { richTextBox1.Text += "阴阳减-700,\r\n"; bazipingfen -= 700; } } if (yinyang < -11) { if (yinyang > -12) { richTextBox1.Text += "阴阳减-900,\r\n"; bazipingfen -= 900; } } if (yinyang < -12) { if (yinyang > -13) { richTextBox1.Text += "阴阳减-1200,\r\n"; bazipingfen -= 1200; } } if (yinyang < -13) { richTextBox1.Text += "阴阳减-1500,\r\n"; bazipingfen -= 1500; } } } //五行 if (jia == jia) { if (wxmu >= 1 && wxhuo >= 1 && wxtu >= 1 && wxjin >= 1 && wxshui >= 1) { richTextBox1.Text += "五行全加900,\r\n"; bazipingfen += 900; } if (wxmu < 1) { if (wxmu == 0) { richTextBox1.Text += "五行缺木减-500,\r\n"; bazipingfen -= 500; } else richTextBox1.Text += "五行木少减-350,\r\n"; bazipingfen -= 350; } if (wxhuo < 1) { if (wxhuo == 0) { richTextBox1.Text += "五行缺火减-400,\r\n"; bazipingfen -= 400; } else richTextBox1.Text += "五行火少减-300,\r\n"; bazipingfen -= 300; } if (wxtu < 1) { if (wxtu == 0) { richTextBox1.Text += "五行缺土减-200,\r\n"; bazipingfen -= 200; } else richTextBox1.Text += "五行土少减-90,\r\n"; bazipingfen -= 90; } if (wxjin < 1) { if (wxjin == 0) { richTextBox1.Text += "五行缺金减-400,\r\n"; bazipingfen -= 400; } else richTextBox1.Text += "五行金少减-300,\r\n"; bazipingfen -= 300; } if (wxshui < 1) { if (wxshui == 0) { richTextBox1.Text += "五行缺水减-500,\r\n"; bazipingfen -= 500; } else richTextBox1.Text += "五行水少减-300,\r\n"; bazipingfen -= 300; } } //季节 if (jia == jia) { if (ydz == yin || ydz == mao || ydz == chen) { if (wxhuo == 0) { richTextBox1.Text += "春季少火减-200,\r\n"; bazipingfen -= 200; } } if (ydz == yin || ydz == mao || ydz == chen) { if (wxhuo >= 1) { richTextBox1.Text += "春季有火加+150,\r\n"; bazipingfen += 200; } } if (ydz == hai || ydz == zii || ydz == chou) { if (wxhuo == 0) { richTextBox1.Text += "冬季少火减-200,\r\n"; bazipingfen -= 300; } } if (ydz == hai || ydz == zii || ydz == chou) { if (wxhuo >= 1) { richTextBox1.Text += "冬季有火加+150,\r\n"; bazipingfen += 300; } } if (ydz == sii || ydz == wuma || ydz == wei) { if (wxshui == 0) { richTextBox1.Text += "夏季少水减-200,\r\n"; bazipingfen -= 300; } } if (ydz == sii || ydz == wuma || ydz == wei) { if (wxshui >= 1) { richTextBox1.Text += "夏季有水加+100,\r\n"; bazipingfen += 300; } } if (ydz == shen || ydz == you || ydz == xuu) { if (wxmu == 0) { richTextBox1.Text += "秋季少木减-250,\r\n"; bazipingfen -= 150; } } if (ydz == shen || ydz == you || ydz == xuu) { if (wxmu >= 1) { richTextBox1.Text += "秋季有木加+150,\r\n"; bazipingfen += 150; } } } //日干冲 if (wangshuai < 50) { if (rtg == ren) { if (ntg == bing) { richTextBox1.Text += "日干冲丙加+200,\r\n"; bazipingfen += 200; } if (ytg == bing) { richTextBox1.Text += "日干冲丙加+500,\r\n"; bazipingfen += 500; } if (stg == bing) { richTextBox1.Text += "日干冲丙加+400,\r\n"; bazipingfen += 400; } } if (rtg == gui) { if (ntg == ding) { richTextBox1.Text += "日干冲丁加+200,\r\n"; bazipingfen += 200; } if (ytg == ding) { richTextBox1.Text += "日干冲丁加+500,\r\n"; bazipingfen += 500; } if (stg == ding) { richTextBox1.Text += "日干冲丁加+400,\r\n"; bazipingfen += 400; } } if (rtg == geng) { if (ntg == jia) { richTextBox1.Text += "日干冲甲加+200,\r\n"; bazipingfen += 200; } if (ytg == jia) { richTextBox1.Text += "日干冲甲加+500,\r\n"; bazipingfen += 500; } if (stg == jia) { richTextBox1.Text += "日干冲甲加+400,\r\n"; bazipingfen += 400; } } if (rtg == xin) { if (ntg == yii) { richTextBox1.Text += "日干冲乙加+肝00,\r\n"; bazipingfen += 200; } if (ytg == yii) { richTextBox1.Text += "日干冲乙加+500,\r\n"; bazipingfen += 500; } if (stg == yii) { richTextBox1.Text += "日干冲乙加+400,\r\n"; bazipingfen += 400; } } } if (jia == jia) { if (rtg == bing) { if (ntg == ren) { richTextBox1.Text += "壬冲日干减-200,\r\n"; bazipingfen -= 200; } if (ytg == ren) { richTextBox1.Text += "壬冲日干减-500,\r\n"; bazipingfen -= 500; } if (stg == ren) { richTextBox1.Text += "壬冲日干减-400,\r\n"; bazipingfen -= 400; } } if (rtg == ding) { if (ntg == gui) { richTextBox1.Text += "癸冲日干减-200,\r\n"; bazipingfen -= 200; } if (ytg == gui) { richTextBox1.Text += "癸冲日干减-500,\r\n"; bazipingfen -= 500; } if (stg == gui) { richTextBox1.Text += "癸冲日干减-400,\r\n"; bazipingfen -= 400; } } if (rtg == jia) { if (ntg == geng) { richTextBox1.Text += "庚冲日干减-200,\r\n"; bazipingfen -= 200; } if (ytg == geng) { richTextBox1.Text += "庚冲日干减-500,\r\n"; bazipingfen -= 500; } if (stg == geng) { richTextBox1.Text += "庚冲日干减-400,\r\n"; bazipingfen -= 400; } } if (rtg == yii) { if (ntg == xin) { richTextBox1.Text += "辛冲日干减-200,\r\n"; bazipingfen -= 200; } if (ytg == xin) { richTextBox1.Text += "辛冲日干减-500,\r\n"; bazipingfen -= 500; } if (stg == xin) { richTextBox1.Text += "辛冲日干减-400,\r\n"; bazipingfen -= 400; } } } //喜土 if (jia == jia) { if (rtg == jia || rtg == yii) { if (wangshuai > 50) { richTextBox1.Text += "喜土加+360,\r\n"; bazipingfen += 360; } } if (rtg == bing || rtg == ding) { if (wangshuai > 50) { richTextBox1.Text += "喜土加+360,\r\n"; bazipingfen += 360; } } if (rtg == wuu || rtg == jii) { if (wangshuai < 50) { richTextBox1.Text += "喜土加+360,\r\n"; bazipingfen += 360; } } if (rtg == geng || rtg == xin) { if (wangshuai < 50) { richTextBox1.Text += "喜土加+360,\r\n"; bazipingfen += 360; } } if (rtg == ren || rtg == gui) { if (wangshuai > 50) { richTextBox1.Text += "喜土加+360,\r\n"; bazipingfen += 360; } } } //禁土 if (jia == jia) { if (rtg == jia || rtg == yii) { if (wangshuai < 50) { richTextBox1.Text += "禁土减-360,\r\n"; bazipingfen -= 360; } } if (rtg == bing || rtg == ding) { if (wangshuai < 50) { richTextBox1.Text += "禁土减-360,\r\n"; bazipingfen -= 360; } } if (rtg == wuu || rtg == jii) { if (wangshuai > 50) { richTextBox1.Text += "禁土减-360,\r\n"; bazipingfen -= 360; } } if (rtg == geng || rtg == xin) { if (wangshuai > 50) { richTextBox1.Text += "禁土减-360,\r\n"; bazipingfen -= 360; } } if (rtg == ren || rtg == gui) { if (wangshuai < 50) { richTextBox1.Text += "禁土减-360,\r\n"; bazipingfen -= 360; } } } //神煞 if (jia == jia) { //金舆 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzzhenjinyu == 1) { richTextBox1.Text += "真金舆加+120,\r\n"; bazipingfen += 120; } if (ndzjinyu == 1) { richTextBox1.Text += "金舆减-80,\r\n"; bazipingfen -= 80; } } if (ndzkongwang == 1) { if (ndzzhenjinyu == 1) { richTextBox1.Text += "真金舆加+30,\r\n"; bazipingfen += 30; } if (ndzjinyu == 1) { richTextBox1.Text += "金舆减-20,\r\n"; bazipingfen -= 20; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzzhenjinyu == 1) { richTextBox1.Text += "真金舆加+120,\r\n"; bazipingfen += 120; } if (ydzjinyu == 1) { richTextBox1.Text += "金舆减-80,\r\n"; bazipingfen -= 80; } } if (ydzkongwang == 1) { if (ydzzhenjinyu == 1) { richTextBox1.Text += "真金舆加+30,\r\n"; bazipingfen += 30; } if (ydzjinyu == 1) { richTextBox1.Text += "金舆减-20,\r\n"; bazipingfen -= 20; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzzhenjinyu == 1) { richTextBox1.Text += "真金舆加+120,\r\n"; bazipingfen += 120; } if (rdzjinyu == 1) { richTextBox1.Text += "金舆减-80,\r\n"; bazipingfen -= 80; } } if (rdzkongwang == 1) { if (rdzzhenjinyu == 1) { richTextBox1.Text += "真金舆加+30,\r\n"; bazipingfen += 30; } if (rdzjinyu == 1) { richTextBox1.Text += "金舆减-20,\r\n"; bazipingfen -= 20; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzzhenjinyu == 1) { richTextBox1.Text += "真金舆加+120,\r\n"; bazipingfen += 120; } if (sdzjinyu == 1) { richTextBox1.Text += "金舆减-80,\r\n"; bazipingfen -= 80; } } if (sdzkongwang == 1) { if (sdzzhenjinyu == 1) { richTextBox1.Text += "真金舆加+30,\r\n"; bazipingfen += 30; } if (sdzjinyu == 1) { richTextBox1.Text += "金舆减-20,\r\n"; bazipingfen -= 20; } } } } //正桃花 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzzhengtaohua == 1) { richTextBox1.Text += "正桃花加+35,\r\n"; bazipingfen += 35; } } if (ndzkongwang == 1) { if (ndzzhengtaohua == 1) { richTextBox1.Text += "正桃花加+5,\r\n"; bazipingfen += 5; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzzhengtaohua == 1) { richTextBox1.Text += "正桃花加+35,\r\n"; bazipingfen += 35; } } if (ydzkongwang == 1) { if (ydzzhengtaohua == 1) { richTextBox1.Text += "正桃花加+5,\r\n"; bazipingfen += 5; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzzhengtaohua == 1) { richTextBox1.Text += "正桃花加+35,\r\n"; bazipingfen += 35; } } if (rdzkongwang == 1) { if (rdzzhengtaohua == 1) { richTextBox1.Text += "正桃花加+5,\r\n"; bazipingfen += 5; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzzhengtaohua == 1) { richTextBox1.Text += "正桃花加+35,\r\n"; bazipingfen += 35; } } if (sdzkongwang == 1) { if (sdzzhengtaohua == 1) { richTextBox1.Text += "正桃花加+5,\r\n"; bazipingfen += 5; } } } } //飞刃 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzfeiren == 1) { richTextBox1.Text += "飞刃减-200,\r\n"; bazipingfen -= 200; } } if (ndzkongwang == 1) { if (ndzfeiren == 1) { richTextBox1.Text += "飞刃减-60,\r\n"; bazipingfen -= 60; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzfeiren == 1) { richTextBox1.Text += "飞刃减-200,\r\n"; bazipingfen -= 200; } } if (ydzkongwang == 1) { if (ydzfeiren == 1) { richTextBox1.Text += "飞刃减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzfeiren == 1) { richTextBox1.Text += "飞刃减-200,\r\n"; bazipingfen -= 200; } } if (rdzkongwang == 1) { if (rdzfeiren == 1) { richTextBox1.Text += "飞刃减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzfeiren == 1) { richTextBox1.Text += "飞刃减-200,\r\n"; bazipingfen -= 200; } } if (sdzkongwang == 1) { if (sdzfeiren == 1) { richTextBox1.Text += "飞刃减-60,\r\n"; bazipingfen -= 60; } } } } //天乙贵人 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndztianyiguiren == 1) { richTextBox1.Text += "天乙贵人加+180,\r\n"; bazipingfen += 180; } } if (ndzkongwang == 0) { if (ndztianyiguiren == 2) { richTextBox1.Text += "天乙大贵人加+600,\r\n"; bazipingfen += 600; } } if (ndzkongwang == 1) { if (ndztianyiguiren == 1) { richTextBox1.Text += "天乙贵人加+60,\r\n"; bazipingfen += 60; } } if (ndzkongwang == 1) { if (ndztianyiguiren == 2) { richTextBox1.Text += "天乙贵人加+120,\r\n"; bazipingfen += 120; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydztianyiguiren == 1) { richTextBox1.Text += "天乙贵人加+180,\r\n"; bazipingfen += 180; } } if (ydzkongwang == 0) { if (ydztianyiguiren == 2) { richTextBox1.Text += "天乙大贵人加+600,\r\n"; bazipingfen += 600; } } if (ydzkongwang == 1) { if (ydztianyiguiren == 1) { richTextBox1.Text += "天乙贵人加+60,\r\n"; bazipingfen += 60; } } if (ydzkongwang == 1) { if (ydztianyiguiren == 2) { richTextBox1.Text += "天乙贵人加+120,\r\n"; bazipingfen += 120; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdztianyiguiren == 1) { richTextBox1.Text += "天乙贵人加+180,\r\n"; bazipingfen += 180; } } if (rdzkongwang == 0) { if (rdztianyiguiren == 2) { richTextBox1.Text += "天乙大贵人加+600,\r\n"; bazipingfen += 600; } } if (rdzkongwang == 1) { if (rdztianyiguiren == 1) { richTextBox1.Text += "天乙贵人加+60,\r\n"; bazipingfen += 60; } } if (rdzkongwang == 1) { if (rdztianyiguiren == 2) { richTextBox1.Text += "天乙贵人加+120,\r\n"; bazipingfen += 120; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdztianyiguiren == 1) { richTextBox1.Text += "天乙贵人加+180,\r\n"; bazipingfen += 180; } } if (sdzkongwang == 0) { if (sdztianyiguiren == 2) { richTextBox1.Text += "天乙大贵人加+600,\r\n"; bazipingfen += 600; } } if (sdzkongwang == 1) { if (sdztianyiguiren == 1) { richTextBox1.Text += "天乙贵人加+60,\r\n"; bazipingfen += 60; } } if (sdzkongwang == 1) { if (sdztianyiguiren == 2) { richTextBox1.Text += "天乙贵人加+120,\r\n"; bazipingfen += 120; } } } } //天厨 if (jia == jia) { if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdztianchu == 1) { richTextBox1.Text += "天厨加+20,\r\n"; bazipingfen += 20; } } if (sdzkongwang == 1) { if (sdztianchu == 1) { richTextBox1.Text += "天厨加+5,\r\n"; bazipingfen += 5; } } } } //红鸾 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydzhongluan == 1) { richTextBox1.Text += "红鸾加+30,\r\n"; bazipingfen += 30; } } if (ydzkongwang == 1) { if (ydzhongluan == 1) { richTextBox1.Text += "红鸾加+5,\r\n"; bazipingfen += 5; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdzhongluan == 1) { richTextBox1.Text += "红鸾加+30,\r\n"; bazipingfen += 30; } } if (rdzkongwang == 1) { if (rdzhongluan == 1) { richTextBox1.Text += "红鸾加+5,\r\n"; bazipingfen += 5; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzhongluan == 1) { richTextBox1.Text += "红鸾加+30,\r\n"; bazipingfen += 30; } } if (sdzkongwang == 1) { if (sdzhongluan == 1) { richTextBox1.Text += "红鸾加+5,\r\n"; bazipingfen += 5; } } } } //金匮星 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydzjinkuixing == 1) { richTextBox1.Text += "金匮星加+100,\r\n"; bazipingfen += 100; } } if (ydzkongwang == 1) { if (ydzjinkuixing == 1) { richTextBox1.Text += "金匮星加+40,\r\n"; bazipingfen += 40; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdzjinkuixing == 1) { richTextBox1.Text += "金匮星加+100,\r\n"; bazipingfen += 100; } } if (rdzkongwang == 1) { if (rdzjinkuixing == 1) { richTextBox1.Text += "金匮星加+40,\r\n"; bazipingfen += 40; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzjinkuixing == 1) { richTextBox1.Text += "金匮星加+100,\r\n"; bazipingfen += 100; } } if (sdzkongwang == 1) { if (sdzjinkuixing == 1) { richTextBox1.Text += "金匮星加+40,\r\n"; bazipingfen += 40; } } } } //天喜 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydztianxi == 1) { richTextBox1.Text += "天喜加+40,\r\n"; bazipingfen += 40; } } if (ydzkongwang == 1) { if (ydztianxi == 1) { richTextBox1.Text += "天喜加+10,\r\n"; bazipingfen += 10; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdztianxi == 1) { richTextBox1.Text += "天喜加+40,\r\n"; bazipingfen += 40; } } if (rdzkongwang == 1) { if (rdztianxi == 1) { richTextBox1.Text += "天喜加+10,\r\n"; bazipingfen += 10; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdztianxi == 1) { richTextBox1.Text += "天喜加+40,\r\n"; bazipingfen += 40; } } if (sdzkongwang == 1) { if (sdztianxi == 1) { richTextBox1.Text += "天喜加+10,\r\n"; bazipingfen += 10; } } } } //隔角煞 if (jia == jia) { if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzgejiaosha == 1) { richTextBox1.Text += "隔角煞减-100,\r\n"; bazipingfen -= 100; } } if (sdzkongwang == 1) { if (sdzgejiaosha == 1) { richTextBox1.Text += "隔角煞减-40,\r\n"; bazipingfen -= 40; } } } } //天罗地网 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndztianluodiwang == 1) { richTextBox1.Text += "天罗地网减-150,\r\n"; bazipingfen -= 150; } } if (ndzkongwang == 1) { if (ndztianluodiwang == 1) { richTextBox1.Text += "天罗地网减-60,\r\n"; bazipingfen -= 60; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydztianluodiwang == 1) { richTextBox1.Text += "天罗地网减-150,\r\n"; bazipingfen -= 150; } } if (ydzkongwang == 1) { if (ydztianluodiwang == 1) { richTextBox1.Text += "天罗地网减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdztianluodiwang == 1) { richTextBox1.Text += "天罗地网减-150,\r\n"; bazipingfen -= 150; } } if (rdzkongwang == 1) { if (rdztianluodiwang == 1) { richTextBox1.Text += "天罗地网减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdztianluodiwang == 1) { richTextBox1.Text += "天罗地网减-150,\r\n"; bazipingfen -= 150; } } if (sdzkongwang == 1) { if (sdztianluodiwang == 1) { richTextBox1.Text += "天罗地网减-60,\r\n"; bazipingfen -= 60; } } } } //灾煞 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydzzaisha == 1) { richTextBox1.Text += "灾煞减-300,\r\n"; bazipingfen -= 300; } } if (ydzkongwang == 1) { if (ydzzaisha == 1) { richTextBox1.Text += "灾煞减-100,\r\n"; bazipingfen -= 100; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdzzaisha == 1) { richTextBox1.Text += "灾煞减-300,\r\n"; bazipingfen -= 300; } } if (rdzkongwang == 1) { if (rdzzaisha == 1) { richTextBox1.Text += "灾煞减-100,\r\n"; bazipingfen -= 100; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzzaisha == 1) { richTextBox1.Text += "灾煞减-300,\r\n"; bazipingfen -= 300; } } if (sdzkongwang == 1) { if (sdzzaisha == 1) { richTextBox1.Text += "灾煞减-100,\r\n"; bazipingfen -= 100; } } } } //学堂 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydzxuetang == 1) { richTextBox1.Text += "学堂加+80,\r\n"; bazipingfen += 80; } } if (ydzkongwang == 1) { if (ydzxuetang == 1) { richTextBox1.Text += "学堂加+10,\r\n"; bazipingfen += 10; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdzxuetang == 1) { richTextBox1.Text += "学堂加+80,\r\n"; bazipingfen += 80; } } if (rdzkongwang == 1) { if (rdzxuetang == 1) { richTextBox1.Text += "学堂加+10,\r\n"; bazipingfen += 10; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzxuetang == 1) { richTextBox1.Text += "学堂加+80,\r\n"; bazipingfen += 80; } } if (sdzkongwang == 1) { if (sdzxuetang == 1) { richTextBox1.Text += "学堂加+10,\r\n"; bazipingfen += 10; } } } } //文昌星 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzwenchangxing == 1) { richTextBox1.Text += "文昌星加+120,\r\n"; bazipingfen += 120; } } if (ndzkongwang == 1) { if (ndzwenchangxing == 1) { richTextBox1.Text += "文昌星加+35,\r\n"; bazipingfen += 35; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzwenchangxing == 1) { richTextBox1.Text += "文昌星加+120,\r\n"; bazipingfen += 120; } } if (ydzkongwang == 1) { if (ydzwenchangxing == 1) { richTextBox1.Text += "文昌星加+35,\r\n"; bazipingfen += 35; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzwenchangxing == 1) { richTextBox1.Text += "文昌星加+120,\r\n"; bazipingfen += 120; } } if (rdzkongwang == 1) { if (rdzwenchangxing == 1) { richTextBox1.Text += "文昌星加+35,\r\n"; bazipingfen += 35; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzwenchangxing == 1) { richTextBox1.Text += "文昌星加+120,\r\n"; bazipingfen += 120; } } if (sdzkongwang == 1) { if (sdzwenchangxing == 1) { richTextBox1.Text += "文昌星加+35,\r\n"; bazipingfen += 35; } } } } //驿马 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndztianma == 1) { richTextBox1.Text += "天马加+90,\r\n"; bazipingfen += 90; } if (ndzyima == 1) { richTextBox1.Text += "驿马减-100,\r\n"; bazipingfen -= 100; } } if (ndzkongwang == 1) { if (ndztianma == 1) { richTextBox1.Text += "天马加+30,\r\n"; bazipingfen += 30; } if (ndzyima == 1) { richTextBox1.Text += "驿马减-30,\r\n"; bazipingfen -= 30; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydztianma == 1) { richTextBox1.Text += "天马加+90,\r\n"; bazipingfen += 90; } if (ydzyima == 1) { richTextBox1.Text += "驿马减-100,\r\n"; bazipingfen -= 100; } } if (ydzkongwang == 1) { if (ydztianma == 1) { richTextBox1.Text += "天马加+30,\r\n"; bazipingfen += 30; } if (ydzyima == 1) { richTextBox1.Text += "驿马减-30,\r\n"; bazipingfen -= 30; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdztianma == 1) { richTextBox1.Text += "天马加+90,\r\n"; bazipingfen += 90; } if (rdzyima == 1) { richTextBox1.Text += "驿马减-100,\r\n"; bazipingfen -= 100; } } if (rdzkongwang == 1) { if (rdztianma == 1) { richTextBox1.Text += "天马加+30,\r\n"; bazipingfen += 30; } if (rdzyima == 1) { richTextBox1.Text += "驿马减-30,\r\n"; bazipingfen -= 30; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdztianma == 1) { richTextBox1.Text += "天马加+90,\r\n"; bazipingfen += 90; } if (sdzyima == 1) { richTextBox1.Text += "驿马减-100,\r\n"; bazipingfen -= 100; } } if (sdzkongwang == 1) { if (sdztianma == 1) { richTextBox1.Text += "天马加+30,\r\n"; bazipingfen += 30; } if (sdzyima == 1) { richTextBox1.Text += "驿马减-30,\r\n"; bazipingfen -= 30; } } } } //五鬼 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndz5gui == 1) { richTextBox1.Text += "五鬼加减-250,\r\n"; bazipingfen -= 250; } } if (ydzkongwang == 1) { if (ndz5gui == 1) { richTextBox1.Text += "五鬼加减-90,\r\n"; bazipingfen -= 90; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdz5gui == 1) { richTextBox1.Text += "五鬼加减-250,\r\n"; bazipingfen -= 250; } } if (rdzkongwang == 1) { if (rdz5gui == 1) { richTextBox1.Text += "五鬼加减-90,\r\n"; bazipingfen -= 90; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdz5gui == 1) { richTextBox1.Text += "五鬼加减-250,\r\n"; bazipingfen -= 250; } } if (sdzkongwang == 1) { if (sdz5gui == 1) { richTextBox1.Text += "五鬼加减-90,\r\n"; bazipingfen -= 90; } } } } //词馆 if (jia == jia) { if (nyghechong == 0) { if (ndzkongwang == 0) { if (ndzciguan == 1) { richTextBox1.Text += "词馆加+40,\r\n"; bazipingfen += 40; } } if (ndzkongwang == 1) { if (ndzciguan == 1) { richTextBox1.Text += "词馆加+10,\r\n"; bazipingfen += 10; } } } if (nyghechong == 0 && yrghechong == 0) { if (ydzkongwang == 0) { if (ydzciguan == 1) { richTextBox1.Text += "词馆加+40,\r\n"; bazipingfen += 40; } } if (ydzkongwang == 1) { if (ydzciguan == 1) { richTextBox1.Text += "词馆加+10,\r\n"; bazipingfen += 10; } } } if (yrghechong == 0 && rsghechong == 0) { if (rdzkongwang == 0) { if (rdzciguan == 1) { richTextBox1.Text += "词馆加+40,\r\n"; bazipingfen += 40; } } if (rdzkongwang == 1) { if (rdzciguan == 1) { richTextBox1.Text += "词馆加+10,\r\n"; bazipingfen += 10; } } } if (rsghechong == 0) { if (sdzkongwang == 0) { if (sdzciguan == 1) { richTextBox1.Text += "词馆加+40,\r\n"; bazipingfen += 40; } } if (sdzkongwang == 1) { if (sdzciguan == 1) { richTextBox1.Text += "词馆加+10,\r\n"; bazipingfen += 10; } } } } //流霞煞 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzliuxiasha == 1) { richTextBox1.Text += "流霞煞减-150,\r\n"; bazipingfen -= 150; } } if (ndzkongwang == 1) { if (ndzliuxiasha == 1) { richTextBox1.Text += "流霞煞减-40,\r\n"; bazipingfen -= 40; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzliuxiasha == 1) { richTextBox1.Text += "流霞煞减-150,\r\n"; bazipingfen -= 150; } } if (ydzkongwang == 1) { if (ydzliuxiasha == 1) { richTextBox1.Text += "流霞煞减-40,\r\n"; bazipingfen -= 40; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzliuxiasha == 1) { richTextBox1.Text += "流霞煞减-150,\r\n"; bazipingfen -= 150; } } if (rdzkongwang == 1) { if (rdzliuxiasha == 1) { richTextBox1.Text += "流霞煞减-40,\r\n"; bazipingfen -= 40; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzliuxiasha == 1) { richTextBox1.Text += "流霞煞减-150,\r\n"; bazipingfen -= 150; } } if (sdzkongwang == 1) { if (sdzliuxiasha == 1) { richTextBox1.Text += "流霞煞减-40,\r\n"; bazipingfen -= 40; } } } } //禄神 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzlushen == 1) { richTextBox1.Text += "禄神加+90,\r\n"; bazipingfen += 90; } } if (ndzkongwang == 1) { if (ndzlushen == 1) { richTextBox1.Text += "禄神加+20,\r\n"; bazipingfen += 20; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzlushen == 1) { richTextBox1.Text += "禄神加+90,\r\n"; bazipingfen += 90; } } if (ydzkongwang == 1) { if (ydzlushen == 1) { richTextBox1.Text += "禄神加+20,\r\n"; bazipingfen += 20; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzlushen == 1) { richTextBox1.Text += "禄神加+90,\r\n"; bazipingfen += 90; } } if (rdzkongwang == 1) { if (rdzlushen == 1) { richTextBox1.Text += "禄神加+20,\r\n"; bazipingfen += 20; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzlushen == 1) { richTextBox1.Text += "禄神加+90,\r\n"; bazipingfen += 90; } } if (sdzkongwang == 1) { if (sdzlushen == 1) { richTextBox1.Text += "禄神加+20,\r\n"; bazipingfen += 20; } } } } //劫煞 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydzjiesha == 1) { richTextBox1.Text += "劫煞减-120,\r\n"; bazipingfen -= 120; } } if (ydzkongwang == 1) { if (ydzjiesha == 1) { richTextBox1.Text += "劫煞减-30,\r\n"; bazipingfen -= 30; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzjiesha == 1) { richTextBox1.Text += "劫煞减-120,\r\n"; bazipingfen -= 120; } } if (sdzkongwang == 1) { if (sdzjiesha == 1) { richTextBox1.Text += "劫煞减-30,\r\n"; bazipingfen -= 30; } } } } //亡神 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzwangshen == 1) { richTextBox1.Text += "亡神减-150,\r\n"; bazipingfen -= 150; } } if (ndzkongwang == 0) { if (ndzwangshen == 2) { richTextBox1.Text += "亡神减-300,\r\n"; bazipingfen -= 300; } } if (ndzkongwang == 1) { if (ndzwangshen == 1) { richTextBox1.Text += "亡神减-30,\r\n"; bazipingfen -= 30; } } if (ndzkongwang == 1) { if (ndzwangshen == 2) { richTextBox1.Text += "亡神减-90,\r\n"; bazipingfen -= 90; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzwangshen == 1) { richTextBox1.Text += "亡神减-150,\r\n"; bazipingfen -= 150; } } if (ydzkongwang == 0) { if (ydzwangshen == 2) { richTextBox1.Text += "亡神减-300,\r\n"; bazipingfen -= 300; } } if (ydzkongwang == 1) { if (ydzwangshen == 1) { richTextBox1.Text += "亡神减-30,\r\n"; bazipingfen -= 30; } } if (ydzkongwang == 1) { if (ydzwangshen == 2) { richTextBox1.Text += "亡神减-90,\r\n"; bazipingfen -= 90; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzwangshen == 1) { richTextBox1.Text += "亡神减-150,\r\n"; bazipingfen -= 150; } } if (rdzkongwang == 0) { if (rdzwangshen == 2) { richTextBox1.Text += "亡神减-300,\r\n"; bazipingfen -= 300; } } if (rdzkongwang == 1) { if (rdzwangshen == 1) { richTextBox1.Text += "亡神减-30,\r\n"; bazipingfen -= 30; } } if (rdzkongwang == 1) { if (rdzwangshen == 2) { richTextBox1.Text += "亡神减-90,\r\n"; bazipingfen -= 90; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzwangshen == 1) { richTextBox1.Text += "亡神减-150,\r\n"; bazipingfen -= 150; } } if (sdzkongwang == 0) { if (sdzwangshen == 2) { richTextBox1.Text += "亡神减-300,\r\n"; bazipingfen -= 300; } } if (sdzkongwang == 1) { if (sdzwangshen == 1) { richTextBox1.Text += "亡神减-30,\r\n"; bazipingfen -= 30; } } if (sdzkongwang == 1) { if (sdzwangshen == 2) { richTextBox1.Text += "亡神减-90,\r\n"; bazipingfen -= 90; } } } } //将星 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzjiangxing == 1) { richTextBox1.Text += "将星加+120,\r\n"; bazipingfen += 120; } } if (ndzkongwang == 1) { if (ndzjiangxing == 1) { richTextBox1.Text += "将星加+30,\r\n"; bazipingfen += 30; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzjiangxing == 1) { richTextBox1.Text += "将星加+120,\r\n"; bazipingfen += 120; } } if (ydzkongwang == 1) { if (ydzjiangxing == 1) { richTextBox1.Text += "将星加+30,\r\n"; bazipingfen += 30; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzjiangxing == 1) { richTextBox1.Text += "将星加+120,\r\n"; bazipingfen += 120; } } if (rdzkongwang == 1) { if (rdzjiangxing == 1) { richTextBox1.Text += "将星加+30,\r\n"; bazipingfen += 30; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzjiangxing == 1) { richTextBox1.Text += "将星加+120,\r\n"; bazipingfen += 120; } } if (sdzkongwang == 1) { if (sdzjiangxing == 1) { richTextBox1.Text += "将星加+30,\r\n"; bazipingfen += 30; } } } } //金神 if (jia == jia) { if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzjinshen == 1) { richTextBox1.Text += "金神加+120,\r\n"; bazipingfen += 120; } } if (rdzkongwang == 1) { if (rdzjinshen == 1) { richTextBox1.Text += "金神加+30,\r\n"; bazipingfen += 30; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzjinshen == 1) { richTextBox1.Text += "金神加+120,\r\n"; bazipingfen += 120; } } if (sdzkongwang == 1) { if (sdzjinshen == 1) { richTextBox1.Text += "金神加+30,\r\n"; bazipingfen += 30; } } } } //福星 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzfuxing == 1) { richTextBox1.Text += "福星加+150,\r\n"; bazipingfen += 150; } } if (ndzkongwang == 0) { if (ndzfuxing == 2) { richTextBox1.Text += "福星加+390,\r\n"; bazipingfen += 390; } } if (ndzkongwang == 1) { if (ndzfuxing == 1) { richTextBox1.Text += "福星加+30,\r\n"; bazipingfen += 30; } } if (ndzkongwang == 1) { if (ndzfuxing == 2) { richTextBox1.Text += "福星加+120,\r\n"; bazipingfen += 120; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzfuxing == 1) { richTextBox1.Text += "福星加+150,\r\n"; bazipingfen += 150; } } if (ydzkongwang == 0) { if (ydzfuxing == 2) { richTextBox1.Text += "福星加+390,\r\n"; bazipingfen += 390; } } if (ydzkongwang == 1) { if (ydzfuxing == 1) { richTextBox1.Text += "福星加+30,\r\n"; bazipingfen += 30; } } if (ydzkongwang == 1) { if (ydzfuxing == 2) { richTextBox1.Text += "福星加+120,\r\n"; bazipingfen += 120; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzfuxing == 1) { richTextBox1.Text += "福星加+150,\r\n"; bazipingfen += 150; } } if (rdzkongwang == 0) { if (rdzfuxing == 2) { richTextBox1.Text += "福星加+390,\r\n"; bazipingfen += 390; } } if (rdzkongwang == 1) { if (rdzfuxing == 1) { richTextBox1.Text += "福星加+30,\r\n"; bazipingfen += 30; } } if (rdzkongwang == 1) { if (rdzfuxing == 2) { richTextBox1.Text += "福星加+120,\r\n"; bazipingfen += 120; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzfuxing == 1) { richTextBox1.Text += "福星加+150,\r\n"; bazipingfen += 150; } } if (sdzkongwang == 0) { if (sdzfuxing == 2) { richTextBox1.Text += "福星加+390,\r\n"; bazipingfen += 390; } } if (sdzkongwang == 1) { if (sdzfuxing == 1) { richTextBox1.Text += "福星加+30,\r\n"; bazipingfen += 30; } } if (sdzkongwang == 1) { if (sdzfuxing == 2) { richTextBox1.Text += "福星加+120,\r\n"; bazipingfen += 120; } } } } //国印 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzguoyin == 1) { richTextBox1.Text += "国印加+120,\r\n"; bazipingfen += 120; } } if (ndzkongwang == 1) { if (ndzguoyin == 1) { richTextBox1.Text += "国印加+30,\r\n"; bazipingfen += 30; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzguoyin == 1) { richTextBox1.Text += "国印加+120,\r\n"; bazipingfen += 120; } } if (ydzkongwang == 1) { if (ydzguoyin == 1) { richTextBox1.Text += "国印加+30,\r\n"; bazipingfen += 30; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzguoyin == 1) { richTextBox1.Text += "国印加+120,\r\n"; bazipingfen += 120; } } if (rdzkongwang == 1) { if (rdzguoyin == 1) { richTextBox1.Text += "国印加+30,\r\n"; bazipingfen += 30; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzguoyin == 1) { richTextBox1.Text += "国印加+120,\r\n"; bazipingfen += 120; } } if (sdzkongwang == 1) { if (sdzguoyin == 1) { richTextBox1.Text += "国印加+30,\r\n"; bazipingfen += 30; } } } } //天官贵人 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndztianguanguiren == 1) { richTextBox1.Text += "天官贵人加+35,\r\n"; bazipingfen += 35; } } if (ndzkongwang == 1) { if (ndztianguanguiren == 1) { richTextBox1.Text += "天官贵人加+5,\r\n"; bazipingfen += 5; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydztianguanguiren == 1) { richTextBox1.Text += "天官贵人加+35,\r\n"; bazipingfen += 35; } } if (ydzkongwang == 1) { if (ydztianguanguiren == 1) { richTextBox1.Text += "天官贵人加+5,\r\n"; bazipingfen += 5; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdztianguanguiren == 1) { richTextBox1.Text += "天官贵人加+35,\r\n"; bazipingfen += 35; } } if (rdzkongwang == 1) { if (rdztianguanguiren == 1) { richTextBox1.Text += "天官贵人加+5,\r\n"; bazipingfen += 5; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdztianguanguiren == 1) { richTextBox1.Text += "天官贵人加+35,\r\n"; bazipingfen += 35; } } if (sdzkongwang == 1) { if (sdztianguanguiren == 1) { richTextBox1.Text += "天官贵人加+5,\r\n"; bazipingfen += 5; } } } } //天德贵人 if (jia == jia) { if (nyghechong == 0) { if (ndzkongwang == 0) { if (ndztiandeguiren == 1) { richTextBox1.Text += "天德贵人加+300,\r\n"; bazipingfen += 300; } } if (ndzkongwang == 1) { if (ndztiandeguiren == 1) { richTextBox1.Text += "天德贵人加+80,\r\n"; bazipingfen += 80; } } } if (nyghechong == 0 && yrghechong == 0) { if (ydzkongwang == 0) { if (ydztiandeguiren == 1) { richTextBox1.Text += "天德贵人加+300,\r\n"; bazipingfen += 300; } } if (ydzkongwang == 1) { if (ydztiandeguiren == 1) { richTextBox1.Text += "天德贵人加+80,\r\n"; bazipingfen += 80; } } } if (yrghechong == 0 && rsghechong == 0) { if (rdzkongwang == 0) { if (rdztiandeguiren == 1) { richTextBox1.Text += "天德贵人加+300,\r\n"; bazipingfen += 300; } } if (rdzkongwang == 1) { if (rdztiandeguiren == 1) { richTextBox1.Text += "天德贵人加+80,\r\n"; bazipingfen += 80; } } } if (rsghechong == 0) { if (sdzkongwang == 0) { if (sdztiandeguiren == 1) { richTextBox1.Text += "天德贵人加+300,\r\n"; bazipingfen += 300; } } if (sdzkongwang == 1) { if (sdztiandeguiren == 1) { richTextBox1.Text += "天德贵人加+80,\r\n"; bazipingfen += 80; } } } } //月德贵人 if (jia == jia) { if (nyghechong == 0) { if (ndzkongwang == 0) { if (ndzyuedeguiren == 1) { richTextBox1.Text += "月德贵人加+300,\r\n"; bazipingfen += 300; } } if (ndzkongwang == 1) { if (ndzyuedeguiren == 1) { richTextBox1.Text += "月德贵人加+80,\r\n"; bazipingfen += 80; } } } if (nyghechong == 0 && yrghechong == 0) { if (ydzkongwang == 0) { if (ydzyuedeguiren == 1) { richTextBox1.Text += "月德贵人加+300,\r\n"; bazipingfen += 300; } } if (ydzkongwang == 1) { if (ydzyuedeguiren == 1) { richTextBox1.Text += "月德贵人加+80,\r\n"; bazipingfen += 80; } } } if (yrghechong == 0 && rsghechong == 0) { if (rdzkongwang == 0) { if (rdzyuedeguiren == 1) { richTextBox1.Text += "月德贵人加+300,\r\n"; bazipingfen += 300; } } if (rdzkongwang == 1) { if (rdzyuedeguiren == 1) { richTextBox1.Text += "月德贵人加+80,\r\n"; bazipingfen += 80; } } } if (rsghechong == 0) { if (sdzkongwang == 0) { if (sdzyuedeguiren == 1) { richTextBox1.Text += "月德贵人加+300,\r\n"; bazipingfen += 300; } } if (sdzkongwang == 1) { if (sdzyuedeguiren == 1) { richTextBox1.Text += "月德贵人加+80,\r\n"; bazipingfen += 80; } } } } //天德月德合 if (jia == jia) { if (nyghechong == 0) { if (ndzkongwang == 0) { if (ndztiandeguiren == 1 && ndzyuedeguiren == 1) { richTextBox1.Text += "天德月德合加+600,\r\n"; bazipingfen += 600; } } if (ndzkongwang == 1) { if (ndztiandeguiren == 1 && ndzyuedeguiren == 1) { richTextBox1.Text += "天德月德合加+200,\r\n"; bazipingfen += 200; } } } if (nyghechong == 0 && yrghechong == 0) { if (ydzkongwang == 0) { if (ydztiandeguiren == 1 && ydzyuedeguiren == 1) { richTextBox1.Text += "天德月德合加+300,\r\n"; bazipingfen += 300; } } if (ydzkongwang == 1) { if (ydztiandeguiren == 1 && ydzyuedeguiren == 1) { richTextBox1.Text += "天德月德合加+80,\r\n"; bazipingfen += 80; } } } if (yrghechong == 0 && rsghechong == 0) { if (rdzkongwang == 0) { if (rdztiandeguiren == 1 && rdzyuedeguiren == 1) { richTextBox1.Text += "天德月德合加+200,\r\n"; bazipingfen += 200; } } if (rdzkongwang == 1) { if (rdztiandeguiren == 1 && rdzyuedeguiren == 1) { richTextBox1.Text += "天德月德合加+60,\r\n"; bazipingfen += 60; } } } if (rsghechong == 0) { if (sdzkongwang == 0) { if (sdztiandeguiren == 1 && sdzyuedeguiren == 1) { richTextBox1.Text += "天德月德合加+100,\r\n"; bazipingfen += 100; } } if (sdzkongwang == 1) { if (sdztiandeguiren == 1 && sdzyuedeguiren == 1) { richTextBox1.Text += "天德月德合加+30,\r\n"; bazipingfen += 30; } } } } //大耗 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzdahao == 1) { richTextBox1.Text += "大耗减-240,\r\n"; bazipingfen -= 240; } } if (ydzkongwang == 1) { if (ydzdahao == 1) { richTextBox1.Text += "大耗减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzdahao == 1) { richTextBox1.Text += "大耗减-240,\r\n"; bazipingfen -= 240; } } if (rdzkongwang == 1) { if (rdzdahao == 1) { richTextBox1.Text += "大耗减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzdahao == 1) { richTextBox1.Text += "大耗减-240,\r\n"; bazipingfen -= 240; } } if (sdzkongwang == 1) { if (sdzdahao == 1) { richTextBox1.Text += "大耗减-60,\r\n"; bazipingfen -= 60; } } } } //破碎 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzpuosui == 1) { richTextBox1.Text += "破碎减-120,\r\n"; bazipingfen -= 120; } } if (ydzkongwang == 1) { if (ndzpuosui == 1) { richTextBox1.Text += "破碎减-40,\r\n"; bazipingfen -= 40; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdzpuosui == 1) { richTextBox1.Text += "破碎减-120,\r\n"; bazipingfen -= 120; } } if (rdzkongwang == 1) { if (rdzpuosui == 1) { richTextBox1.Text += "破碎减-40,\r\n"; bazipingfen -= 40; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzpuosui == 1) { richTextBox1.Text += "破碎减-120,\r\n"; bazipingfen -= 120; } } if (sdzkongwang == 1) { if (sdzpuosui == 1) { richTextBox1.Text += "破碎减-40,\r\n"; bazipingfen -= 40; } } } } //勾绞煞 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydzgoujiaosha == 1) { richTextBox1.Text += "勾绞煞减-120,\r\n"; bazipingfen -= 120; } } if (ydzkongwang == 1) { if (ydzgoujiaosha == 1) { richTextBox1.Text += "勾绞煞减-30,\r\n"; bazipingfen -= 30; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdzgoujiaosha == 1) { richTextBox1.Text += "勾绞煞减-120,\r\n"; bazipingfen -= 120; } } if (rdzkongwang == 1) { if (rdzgoujiaosha == 1) { richTextBox1.Text += "勾绞煞减-30,\r\n"; bazipingfen -= 30; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzgoujiaosha == 1) { richTextBox1.Text += "勾绞煞减-120,\r\n"; bazipingfen -= 120; } } if (sdzkongwang == 1) { if (sdzgoujiaosha == 1) { richTextBox1.Text += "勾绞煞减-30,\r\n"; bazipingfen -= 30; } } } } //天狗 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydztiangou == 1) { richTextBox1.Text += "天狗减-200,\r\n"; bazipingfen -= 200; } } if (ydzkongwang == 1) { if (ydztiangou == 1) { richTextBox1.Text += "天狗减-60,\r\n"; bazipingfen -= 60; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdztiangou == 1) { richTextBox1.Text += "天狗减-200,\r\n"; bazipingfen -= 200; } } if (rdzkongwang == 1) { if (rdztiangou == 1) { richTextBox1.Text += "天狗减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdztiangou == 1) { richTextBox1.Text += "天狗减-200,\r\n"; bazipingfen -= 200; } } if (sdzkongwang == 1) { if (sdztiangou == 1) { richTextBox1.Text += "天狗减-60,\r\n"; bazipingfen -= 60; } } } } //白虎 if (ndztiandeguiren == 0 && ydztiandeguiren == 0 && rdztiandeguiren == 0 && sdztiandeguiren == 0 && ndzyuedeguiren == 0 && ydzyuedeguiren == 0 && rdzyuedeguiren == 0 && sdzyuedeguiren == 0) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydzbaihu == 1) { richTextBox1.Text += "白虎减-200,\r\n"; bazipingfen -= 200; } } if (ydzkongwang == 1) { if (ydzbaihu == 1) { richTextBox1.Text += "白虎减-60,\r\n"; bazipingfen -= 60; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdzbaihu == 1) { richTextBox1.Text += "白虎减-200,\r\n"; bazipingfen -= 200; } } if (rdzkongwang == 1) { if (rdzbaihu == 1) { richTextBox1.Text += "白虎减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzbaihu == 1) { richTextBox1.Text += "白虎减-200,\r\n"; bazipingfen -= 200; } } if (sdzkongwang == 1) { if (sdzbaihu == 1) { richTextBox1.Text += "白虎减-60,\r\n"; bazipingfen -= 60; } } } } //孤辰寡宿 if (jia == jia) { if (nyzhechongxing == 0 && yrzhechongxing == 0 && rszhechongxing == 0) { if (ydzkongwang == 0) { if (ydzguchenguasu == 1) { richTextBox1.Text += "孤辰寡宿减-200,\r\n"; bazipingfen -= 200; } } if (ydzkongwang == 1) { if (ydzguchenguasu == 1) { richTextBox1.Text += "孤辰寡宿减-60,\r\n"; bazipingfen -= 60; } } } if (yrzhechongxing == 0 && rszhechongxing == 0) { if (rdzkongwang == 0) { if (rdzguchenguasu == 1) { richTextBox1.Text += "孤辰寡宿减-200,\r\n"; bazipingfen -= 200; } } if (rdzkongwang == 1) { if (rdzguchenguasu == 1) { richTextBox1.Text += "孤辰寡宿减-60,\r\n"; bazipingfen -= 60; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzguchenguasu == 1) { richTextBox1.Text += "孤辰寡宿减-200,\r\n"; bazipingfen -= 200; } } if (sdzkongwang == 1) { if (sdzguchenguasu == 1) { richTextBox1.Text += "孤辰寡宿减-60,\r\n"; bazipingfen -= 60; } } } } //福德贵人 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzfudeguiren == 1) { richTextBox1.Text += "福德贵人加+300,\r\n"; bazipingfen += 300; } } if (ndzkongwang == 1) { if (ndzfudeguiren == 1) { richTextBox1.Text += "福德贵人加+90,\r\n"; bazipingfen += 90; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzfudeguiren == 1) { richTextBox1.Text += "福德贵人加+300,\r\n"; bazipingfen += 300; } } if (ydzkongwang == 1) { if (ydzfudeguiren == 1) { richTextBox1.Text += "福德贵人加+90,\r\n"; bazipingfen += 90; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzfudeguiren == 1) { richTextBox1.Text += "福德贵人加+300,\r\n"; bazipingfen += 300; } } if (rdzkongwang == 1) { if (rdzfudeguiren == 1) { richTextBox1.Text += "福德贵人加+90,\r\n"; bazipingfen += 90; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzfudeguiren == 1) { richTextBox1.Text += "福德贵人加+300,\r\n"; bazipingfen += 300; } } if (sdzkongwang == 1) { if (sdzfudeguiren == 1) { richTextBox1.Text += "福德贵人加+90,\r\n"; bazipingfen += 90; } } } } //文曲星 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzwenqvxing == 1) { richTextBox1.Text += "文曲星加+100,\r\n"; bazipingfen += 100; } } if (ndzkongwang == 1) { if (ndzwenqvxing == 1) { richTextBox1.Text += "文曲星加+25,\r\n"; bazipingfen += 25; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzwenqvxing == 1) { richTextBox1.Text += "文曲星加+100,\r\n"; bazipingfen += 100; } } if (ydzkongwang == 1) { if (ydzwenqvxing == 1) { richTextBox1.Text += "文曲星加+25,\r\n"; bazipingfen += 25; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzwenqvxing == 1) { richTextBox1.Text += "文曲星加+100,\r\n"; bazipingfen += 100; } } if (rdzkongwang == 1) { if (rdzwenqvxing == 1) { richTextBox1.Text += "文曲星加+25,\r\n"; bazipingfen += 25; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzwenqvxing == 1) { richTextBox1.Text += "文曲星加+100,\r\n"; bazipingfen += 100; } } if (sdzkongwang == 1) { if (sdzwenqvxing == 1) { richTextBox1.Text += "文曲星加+25,\r\n"; bazipingfen += 25; } } } } //德秀 if (jia == jia) { if (nyzhechongxing == 0) { if (ndzkongwang == 0) { if (ndzdexiu == 1) { richTextBox1.Text += "德秀加+300,\r\n"; bazipingfen += 300; } } if (ndzkongwang == 1) { if (ndzdexiu == 1) { richTextBox1.Text += "德秀加+90,\r\n"; bazipingfen += 90; } } } if (nyzhechongxing == 0 && yrzhechongxing == 0) { if (ydzkongwang == 0) { if (ydzdexiu == 1) { richTextBox1.Text += "德秀加+300,\r\n"; bazipingfen += 300; } } if (ydzkongwang == 1) { if (ydzdexiu == 1) { richTextBox1.Text += "德秀加+90,\r\n"; bazipingfen += 90; } } } if (rszhechongxing == 0 && yrzhechongxing == 0) { if (rdzkongwang == 0) { if (rdzdexiu == 1) { richTextBox1.Text += "德秀加+300,\r\n"; bazipingfen += 300; } } if (rdzkongwang == 1) { if (rdzdexiu == 1) { richTextBox1.Text += "德秀加+90,\r\n"; bazipingfen += 90; } } } if (rszhechongxing == 0) { if (sdzkongwang == 0) { if (sdzdexiu == 1) { richTextBox1.Text += "德秀加+300,\r\n"; bazipingfen += 300; } } if (sdzkongwang == 1) { if (sdzdexiu == 1) { richTextBox1.Text += "德秀加+90,\r\n"; bazipingfen += 90; } } } } //四废日 if (rdz4feiri == 1) { if (rdzkongwang == 0) { richTextBox1.Text += "四废日减-300,\r\n"; bazipingfen -= 300; } if (rdzkongwang == 1) { richTextBox1.Text += "四废日减-100,\r\n"; bazipingfen -= 100; } } //阴阳差错 if (rdzyinyangchacuo == 1) { if (rdzkongwang == 0) { richTextBox1.Text += "阴阳差错减-300,\r\n"; bazipingfen -= 300; } if (rdzkongwang == 1) { richTextBox1.Text += "阴阳差错减-100,\r\n"; bazipingfen -= 100; } } //十恶大败 if (rdz10edabai == 1) { if (rdzkongwang == 0) { richTextBox1.Text += "十恶大败减-300,\r\n"; bazipingfen -= 300; } if (rdzkongwang == 1) { richTextBox1.Text += "十恶大败减-100,\r\n"; bazipingfen -= 100; } } //童子煞 if (rdztongzi == 1) { if (rdzkongwang == 0) { richTextBox1.Text += "童子煞减-700,\r\n"; bazipingfen -= 700; } if (rdzkongwang == 1) { richTextBox1.Text += "童子煞减-300,\r\n"; bazipingfen -= 300; } } if (sdztongzi == 1) { if (rdzkongwang == 0) { richTextBox1.Text += "童子煞减-700,\r\n"; bazipingfen -= 700; } if (rdzkongwang == 1) { richTextBox1.Text += "童子煞减-300,\r\n"; bazipingfen -= 300; } } if (rdztongzi == 2) { if (rdzkongwang == 0) { richTextBox1.Text += "童子煞减-1200,\r\n"; bazipingfen -= 1200; } if (rdzkongwang == 1) { richTextBox1.Text += "童子煞减-600,\r\n"; bazipingfen -= 600; } } if (sdztongzi == 2) { if (rdzkongwang == 0) { richTextBox1.Text += "童子煞减-1200,\r\n"; bazipingfen -= 1200; } if (rdzkongwang == 1) { richTextBox1.Text += "童子煞减-600,\r\n"; bazipingfen -= 600; } } } //大运 if (jia == jia) { if (buttoncs1.Text == diwang) { bazipingfen += 300; richTextBox1.Text += diwang + "加+300,\r\n"; } if (buttoncs1.Text == linguan) { bazipingfen += 200; richTextBox1.Text += linguan + "加+200,\r\n"; } if (buttoncs1.Text == guandai) { bazipingfen += 150; richTextBox1.Text += guandai + "加+150,\r\n"; } if (buttoncs1.Text == changsheng) { bazipingfen += 100; richTextBox1.Text += changsheng + "加+100,\r\n"; } if (buttoncs1.Text == tai) { bazipingfen += 90; richTextBox1.Text += tai + "加+90,\r\n"; } if (buttoncs1.Text == yang) { bazipingfen += 90; richTextBox1.Text += yang + "加+90,\r\n"; } if (buttoncs1.Text == muyu) { bazipingfen += 90; richTextBox1.Text += muyu + "加+90,\r\n"; } if (buttoncs1.Text == shuai) { bazipingfen -= 80; richTextBox1.Text += shuai + "减-80,\r\n"; } if (buttoncs1.Text == bingg) { bazipingfen -= 100; richTextBox1.Text += bingg + "减-100,\r\n"; } if (buttoncs1.Text == ssii) { bazipingfen -= 150; richTextBox1.Text += ssii + "减-150,\r\n"; } if (buttoncs1.Text == mmuu) { bazipingfen -= 200; richTextBox1.Text += mmuu + "减-200,\r\n"; } if (buttoncs1.Text == jue) { bazipingfen -= 300; richTextBox1.Text += jue + "减-300,\r\n"; } if (buttoncs2.Text == diwang) { bazipingfen += 300; richTextBox1.Text += diwang + "加+300,\r\n"; } if (buttoncs2.Text == linguan) { bazipingfen += 200; richTextBox1.Text += linguan + "加+200,\r\n"; } if (buttoncs2.Text == guandai) { bazipingfen += 150; richTextBox1.Text += guandai + "加+150,\r\n"; } if (buttoncs2.Text == changsheng) { bazipingfen += 100; richTextBox1.Text += changsheng + "加+100,\r\n"; } if (buttoncs2.Text == tai) { bazipingfen += 90; richTextBox1.Text += tai + "加+90,\r\n"; } if (buttoncs2.Text == yang) { bazipingfen += 90; richTextBox1.Text += yang + "加+90,\r\n"; } if (buttoncs2.Text == muyu) { bazipingfen += 90; richTextBox1.Text += muyu + "加+90,\r\n"; } if (buttoncs2.Text == shuai) { bazipingfen -= 80; richTextBox1.Text += shuai + "减-80,\r\n"; } if (buttoncs2.Text == bingg) { bazipingfen -= 100; richTextBox1.Text += bingg + "减-100,\r\n"; } if (buttoncs2.Text == ssii) { bazipingfen -= 150; richTextBox1.Text += ssii + "减-150,\r\n"; } if (buttoncs2.Text == mmuu) { bazipingfen -= 200; richTextBox1.Text += mmuu + "减-200,\r\n"; } if (buttoncs2.Text == jue) { bazipingfen -= 300; richTextBox1.Text += jue + "减-300,\r\n"; } if (buttoncs3.Text == diwang) { bazipingfen += 300; richTextBox1.Text += diwang + "加+300,\r\n"; } if (buttoncs3.Text == linguan) { bazipingfen += 200; richTextBox1.Text += linguan + "加+200,\r\n"; } if (buttoncs3.Text == guandai) { bazipingfen += 150; richTextBox1.Text += guandai + "加+150,\r\n"; } if (buttoncs3.Text == changsheng) { bazipingfen += 100; richTextBox1.Text += changsheng + "加+100,\r\n"; } if (buttoncs3.Text == tai) { bazipingfen += 90; richTextBox1.Text += tai + "加+90,\r\n"; } if (buttoncs3.Text == yang) { bazipingfen += 90; richTextBox1.Text += yang + "加+90,\r\n"; } if (buttoncs3.Text == muyu) { bazipingfen += 90; richTextBox1.Text += muyu + "加+90,\r\n"; } if (buttoncs3.Text == shuai) { bazipingfen -= 80; richTextBox1.Text += shuai + "减-80,\r\n"; } if (buttoncs3.Text == bingg) { bazipingfen -= 100; richTextBox1.Text += bingg + "减-100,\r\n"; } if (buttoncs3.Text == ssii) { bazipingfen -= 150; richTextBox1.Text += ssii + "减-150,\r\n"; } if (buttoncs3.Text == mmuu) { bazipingfen -= 200; richTextBox1.Text += mmuu + "减-200,\r\n"; } if (buttoncs3.Text == jue) { bazipingfen -= 300; richTextBox1.Text += jue + "减-300,\r\n"; } if (buttoncs4.Text == diwang) { bazipingfen += 300; richTextBox1.Text += diwang + "加+300,\r\n"; } if (buttoncs4.Text == linguan) { bazipingfen += 200; richTextBox1.Text += linguan + "加+200,\r\n"; } if (buttoncs4.Text == guandai) { bazipingfen += 150; richTextBox1.Text += guandai + "加+150,\r\n"; } if (buttoncs4.Text == changsheng) { bazipingfen += 100; richTextBox1.Text += changsheng + "加+100,\r\n"; } if (buttoncs4.Text == tai) { bazipingfen += 90; richTextBox1.Text += tai + "加+90,\r\n"; } if (buttoncs4.Text == yang) { bazipingfen += 90; richTextBox1.Text += yang + "加+90,\r\n"; } if (buttoncs4.Text == muyu) { bazipingfen += 90; richTextBox1.Text += muyu + "加+90,\r\n"; } if (buttoncs4.Text == shuai) { bazipingfen -= 80; richTextBox1.Text += shuai + "减-80,\r\n"; } if (buttoncs4.Text == bingg) { bazipingfen -= 100; richTextBox1.Text += bingg + "减-100,\r\n"; } if (buttoncs4.Text == ssii) { bazipingfen -= 150; richTextBox1.Text += ssii + "减-150,\r\n"; } if (buttoncs4.Text == mmuu) { bazipingfen -= 200; richTextBox1.Text += mmuu + "减-200,\r\n"; } if (buttoncs4.Text == jue) { bazipingfen -= 300; richTextBox1.Text += jue + "减-300,\r\n"; } if (buttoncs5.Text == diwang) { bazipingfen += 300; richTextBox1.Text += diwang + "加+300,\r\n"; } if (buttoncs5.Text == linguan) { bazipingfen += 200; richTextBox1.Text += linguan + "加+200,\r\n"; } if (buttoncs5.Text == guandai) { bazipingfen += 150; richTextBox1.Text += guandai + "加+150,\r\n"; } if (buttoncs5.Text == changsheng) { bazipingfen += 100; richTextBox1.Text += changsheng + "加+100,\r\n"; } if (buttoncs5.Text == tai) { bazipingfen += 90; richTextBox1.Text += tai + "加+90,\r\n"; } if (buttoncs5.Text == yang) { bazipingfen += 90; richTextBox1.Text += yang + "加+90,\r\n"; } if (buttoncs5.Text == muyu) { bazipingfen += 90; richTextBox1.Text += muyu + "加+90,\r\n"; } if (buttoncs5.Text == shuai) { bazipingfen -= 80; richTextBox1.Text += shuai + "减-80,\r\n"; } if (buttoncs5.Text == bingg) { bazipingfen -= 100; richTextBox1.Text += bingg + "减-100,\r\n"; } if (buttoncs5.Text == ssii) { bazipingfen -= 150; richTextBox1.Text += ssii + "减-150,\r\n"; } if (buttoncs5.Text == mmuu) { bazipingfen -= 200; richTextBox1.Text += mmuu + "减-200,\r\n"; } if (buttoncs5.Text == jue) { bazipingfen -= 300; richTextBox1.Text += jue + "减-300,\r\n"; } if (buttoncs6.Text == diwang) { bazipingfen += 300; richTextBox1.Text += diwang + "加+300,\r\n"; } if (buttoncs6.Text == linguan) { bazipingfen += 200; richTextBox1.Text += linguan + "加+200,\r\n"; } if (buttoncs6.Text == guandai) { bazipingfen += 150; richTextBox1.Text += guandai + "加+150,\r\n"; } if (buttoncs6.Text == changsheng) { bazipingfen += 100; richTextBox1.Text += changsheng + "加+100,\r\n"; } if (buttoncs6.Text == tai) { bazipingfen += 90; richTextBox1.Text += tai + "加+90,\r\n"; } if (buttoncs6.Text == yang) { bazipingfen += 90; richTextBox1.Text += yang + "加+90,\r\n"; } if (buttoncs6.Text == muyu) { bazipingfen += 90; richTextBox1.Text += muyu + "加+90,\r\n"; } if (buttoncs6.Text == shuai) { bazipingfen -= 80; richTextBox1.Text += shuai + "减-80,\r\n"; } if (buttoncs6.Text == bingg) { bazipingfen -= 100; richTextBox1.Text += bingg + "减-100,\r\n"; } if (buttoncs6.Text == ssii) { bazipingfen -= 150; richTextBox1.Text += ssii + "减-150,\r\n"; } if (buttoncs6.Text == mmuu) { bazipingfen -= 200; richTextBox1.Text += mmuu + "减-200,\r\n"; } if (buttoncs6.Text == jue) { bazipingfen -= 300; richTextBox1.Text += jue + "减-300,\r\n"; } } //输出 string paixu = richTextBox1.Text; richTextBox1.Text = ""; if (bazipingfen < 0) { richTextBox1.Text = "当前八字评分为 负" + bazipingfen + "分。评分参数的值是作者以自己对相关文献的理解为准不一定对。\r\n不以恶小而为之:不以善小而不为,积善之家必有余庆。上善若水 厚德载物。天行健,君子以自强不息。\r\n" + paixu; } if (bazipingfen >= 0) { richTextBox1.Text = "当前八字评分为" + bazipingfen + "分。评分参数的值是作者以自己对相关文献的理解为准不一定对。\r\n上善若水 厚德载物。天行健,君子以自强不息。不以恶小而为之:不以善小而不为,积善之家必有余庆\r\n" + paixu; } mingjiupingfen = richTextBox1.Text; } } if (checkBoxln.Checked == true) { //清除上一次的排盘数据 if (jia == jia) { linkLabel75.Text = ""; linkLabel74.Text = ""; linkLabel73.Text = ""; linkLabel72.Text = ""; linkLabel64.Text = ""; linkLabel63.Text = ""; linkLabel62.Text = ""; linkLabel3.Text = ""; linkLabel18.Text = ""; linkLabel39.Text = ""; linkLabel61.Text = ""; linkLabel7.Text = ""; linkLabel16.Text = ""; linkLabel34.Text = ""; linkLabel57.Text = ""; linkLabel11.Text = ""; linkLabel14.Text = ""; linkLabel19.Text = ""; linkLabel47.Text = ""; linkLabel65.Text = ""; linkLabel21.Text = ""; linkLabel71.Text = ""; linkLabel70.Text = ""; linkLabel69.Text = ""; linkLabel68.Text = ""; linkLabel67.Text = ""; linkLabel66.Text = ""; button29.BackColor = Color.Transparent; button28.BackColor = Color.Transparent; button27.BackColor = Color.Transparent; button26.BackColor = Color.Transparent; button33.BackColor = Color.Transparent; button32.BackColor = Color.Transparent; button30.BackColor = Color.Transparent; button31.BackColor = Color.Transparent; linkLabellnssn.Visible = true; linkLabellnssy.Visible = true; linkLabellnssr.Visible = true; linkLabellnsss.Visible = true; linkLabel75.Visible = true; linkLabel74.Visible = true; linkLabel73.Visible = true; linkLabel72.Visible = true; button65.Visible = true; button61.Visible = true; button58.Visible = true; button57.Visible = true; button63.Visible = true; button55.Visible = true; button62.Visible = true; button52.Visible = true; linkLabellnssn.Text = ""; linkLabellnssy.Text = ""; linkLabellnssr.Text = ""; linkLabellnsss.Text = ""; linkLabel20.Visible = true; button37.Visible = true; button37.Text = ""; button29.Visible = true; button29.Text = ""; button33.Visible = true; button33.Text = ""; button36.Visible = true; button36.Text = ""; button28.Visible = true; button28.Text = ""; button32.Visible = true; button32.Text = ""; linkLabel65.Visible = true; linkLabel21.Visible = true; linkLabel71.Visible = true; linkLabel70.Visible = true; linkLabel69.Visible = true; linkLabel68.Visible = true; linkLabel67.Visible = true; linkLabel66.Visible = true; button35.Visible = true; button35.Text = ""; button27.Visible = true; button27.Text = ""; button30.Visible = true; button30.Text = ""; button34.Visible = true; button34.Text = ""; button26.Visible = true; button26.Text = ""; button31.Visible = true; button31.Text = ""; } //排盘 if (jia == jia) { button29.Text = comboBoxng.Text; lnntg = button29.Text; button33.Text = comboBoxnz.Text; lnndz = button33.Text; button28.Text = comboBoxyg.Text; lnytg = button28.Text; button32.Text = comboBoxyz.Text; lnydz = button32.Text; button27.Text = comboBoxrg.Text; lnrtg = button27.Text; button30.Text = comboBoxrz.Text; lnrdz = button30.Text; button26.Text = comboBoxsg.Text; lnstg = button26.Text; button31.Text = comboBoxsz.Text; lnsdz = button31.Text; } //干支色彩 if (jia == jia) { if (lnntg == jia || lnntg == yii) { button29.ForeColor = Color.Green; } if (lnntg == bing || lnntg == ding) { button29.ForeColor = Color.Red; } if (lnntg == wuu || lnntg == jii) { button29.ForeColor = Color.Sienna; } if (lnntg == geng || lnntg == xin) { button29.ForeColor = Color.Gold; button29.BackColor = Color.Black; } if (lnntg == ren || lnntg == gui) { button29.ForeColor = Color.DodgerBlue; } if (lnytg == jia || lnytg == yii) { button28.ForeColor = Color.Green; } if (lnytg == bing || lnytg == ding) { button28.ForeColor = Color.Red; } if (lnytg == wuu || lnytg == jii) { button28.ForeColor = Color.Sienna; } if (lnytg == geng || lnytg == xin) { button28.ForeColor = Color.Gold; button28.BackColor = Color.Black; } if (lnytg == ren || lnytg == gui) { button28.ForeColor = Color.DodgerBlue; } if (lnrtg == jia || lnrtg == yii) { button27.ForeColor = Color.Green; } if (lnrtg == bing || lnrtg == ding) { button27.ForeColor = Color.Red; } if (lnrtg == wuu || lnrtg == jii) { button27.ForeColor = Color.Sienna; } if (lnrtg == geng || lnrtg == xin) { button27.ForeColor = Color.Gold; button27.BackColor = Color.Black; } if (lnrtg == ren || lnrtg == gui) { button27.ForeColor = Color.DodgerBlue; } if (lnstg == jia || lnstg == yii) { button26.ForeColor = Color.Green; } if (lnstg == bing || lnstg == ding) { button26.ForeColor = Color.Red; } if (lnstg == wuu || lnstg == jii) { button26.ForeColor = Color.Sienna; } if (lnstg == geng || lnstg == xin) { button26.ForeColor = Color.Gold; button26.BackColor = Color.Black; } if (lnstg == ren || lnstg == gui) { button26.ForeColor = Color.DodgerBlue; } if (lnndz == yin || lnndz == mao) { button33.ForeColor = Color.Green; } if (lnndz == wuma || lnndz == sii) { button33.ForeColor = Color.Red; } if (lnndz == chen || lnndz == wei) { button33.ForeColor = Color.Sienna; } if (lnndz == chou || lnndz == xuu) { button33.ForeColor = Color.Sienna; } if (lnndz == shen || lnndz == you) { button33.ForeColor = Color.Gold; button33.BackColor = Color.Black; } if (lnndz == hai || lnndz == zii) { button33.ForeColor = Color.DodgerBlue; } if (lnydz == yin || lnydz == mao) { button32.ForeColor = Color.Green; } if (lnydz == wuma || lnydz == sii) { button32.ForeColor = Color.Red; } if (lnydz == chen || lnydz == wei) { button32.ForeColor = Color.Sienna; } if (lnydz == chou || lnydz == xuu) { button32.ForeColor = Color.Sienna; } if (lnydz == shen || lnydz == you) { button32.ForeColor = Color.Gold; button32.BackColor = Color.Black; } if (lnydz == hai || lnydz == zii) { button32.ForeColor = Color.DodgerBlue; } if (lnrdz == yin || lnrdz == mao) { button30.ForeColor = Color.Green; } if (lnrdz == wuma || lnrdz == sii) { button30.ForeColor = Color.Red; } if (lnrdz == chen || lnrdz == wei) { button30.ForeColor = Color.Sienna; } if (lnrdz == chou || lnrdz == xuu) { button30.ForeColor = Color.Sienna; } if (lnrdz == shen || lnrdz == you) { button30.ForeColor = Color.Gold; button30.BackColor = Color.Black; } if (lnrdz == hai || lnrdz == zii) { button30.ForeColor = Color.DodgerBlue; } if (lnsdz == yin || lnsdz == mao) { button31.ForeColor = Color.Green; } if (lnsdz == wuma || lnsdz == sii) { button31.ForeColor = Color.Red; } if (lnsdz == chen || lnsdz == wei) { button31.ForeColor = Color.Sienna; } if (lnsdz == chou || lnsdz == xuu) { button31.ForeColor = Color.Sienna; } if (lnsdz == shen || lnsdz == you) { button31.ForeColor = Color.Gold; button31.BackColor = Color.Black; } if (lnsdz == hai || lnsdz == zii) { button31.ForeColor = Color.DodgerBlue; } } //纳音 if (jia == jia) { //年纳音 //金 if (lnntg == jia && lnndz == zii || lnntg == yii && lnndz == chou) { button37.Text = "海中金"; button37.BackColor = Color.Black; button37.ForeColor = Color.Gold; } if (lnntg == jia && lnndz == wuma || lnntg == yii && lnndz == wei) { button37.Text = "沙中金"; button37.BackColor = Color.Black; button37.ForeColor = Color.Gold; } if (lnntg == ren && lnndz == yin || lnntg == gui && lnndz == mao) { button37.Text = "金箔金"; button37.BackColor = Color.Black; button37.ForeColor = Color.Gold; } if (lnntg == ren && lnndz == shen || lnntg == gui && lnndz == you) { button37.Text = "剑锋金"; button37.BackColor = Color.Black; button37.ForeColor = Color.Gold; } if (lnntg == geng && lnndz == chen || lnntg == xin && lnndz == sii) { button37.Text = "白蜡金"; button37.BackColor = Color.Black; button37.ForeColor = Color.Gold; } if (lnntg == geng && lnndz == xuu || lnntg == xin && lnndz == hai) { button37.Text = "钗钏金"; button37.BackColor = Color.Black; button37.ForeColor = Color.Gold; } //木 if (lnntg == ren && lnndz == zii || lnntg == gui && lnndz == chou) { button37.Text = "桑拓木"; button37.BackColor = Color.White; button37.ForeColor = Color.Green; } if (lnntg == ren && lnndz == wuma || lnntg == gui && lnndz == wei) { button37.Text = "杨柳木"; button37.BackColor = Color.White; button37.ForeColor = Color.Green; } if (lnntg == geng && lnndz == yin || lnntg == xin && lnndz == mao) { button37.Text = "松柏木"; button37.BackColor = Color.White; button37.ForeColor = Color.Green; } if (lnntg == geng && lnndz == shen || lnntg == xin && lnndz == you) { button37.Text = "石榴木"; button37.BackColor = Color.White; button37.ForeColor = Color.Green; } if (lnntg == wuu && lnndz == chen || lnntg == jii && lnndz == sii) { button37.Text = "大林木"; button37.BackColor = Color.White; button37.ForeColor = Color.Green; } if (lnntg == wuu && lnndz == xuu || lnntg == jii && lnndz == hai) { button37.Text = "平地木"; button37.BackColor = Color.White; button37.ForeColor = Color.Green; } //土 if (lnntg == geng && lnndz == zii || lnntg == xin && lnndz == chou) { button37.Text = "壁上土"; button37.BackColor = Color.White; button37.ForeColor = Color.Sienna; } if (lnntg == geng && lnndz == wuma || lnntg == xin && lnndz == wei) { button37.Text = "路旁土"; button37.BackColor = Color.White; button37.ForeColor = Color.Sienna; } if (lnntg == wuu && lnndz == yin || lnntg == jii && lnndz == mao) { button37.Text = "城头土"; button37.BackColor = Color.White; button37.ForeColor = Color.Sienna; } if (lnntg == wuu && lnndz == shen || lnntg == jii && lnndz == you) { button37.Text = "大驿土"; button37.BackColor = Color.White; button37.ForeColor = Color.Sienna; } if (lnntg == bing && lnndz == chen || lnntg == ding && lnndz == sii) { button37.Text = "沙中土"; button37.BackColor = Color.White; button37.ForeColor = Color.Sienna; } if (lnntg == bing && lnndz == xuu || lnntg == ding && lnndz == hai) { button37.Text = "屋上土"; button37.BackColor = Color.White; button37.ForeColor = Color.Sienna; } //水 if (lnntg == bing && lnndz == zii || lnntg == ding && lnndz == chou) { button37.Text = "涧下水"; button37.BackColor = Color.White; button37.ForeColor = Color.DodgerBlue; } if (lnntg == bing && lnndz == wuma || lnntg == ding && lnndz == wei) { button37.Text = "天河水"; button37.BackColor = Color.White; button37.ForeColor = Color.DodgerBlue; } if (lnntg == jia && lnndz == yin || lnntg == yii && lnndz == mao) { button37.Text = "大溪水"; button37.BackColor = Color.White; button37.ForeColor = Color.DodgerBlue; } if (lnntg == jia && lnndz == shen || lnntg == yii && lnndz == you) { button37.Text = "井泉水"; button37.BackColor = Color.White; button37.ForeColor = Color.DodgerBlue; } if (lnntg == ren && lnndz == chen || lnntg == gui && lnndz == sii) { button37.Text = "长流水"; button37.BackColor = Color.White; button37.ForeColor = Color.DodgerBlue; } if (lnntg == ren && lnndz == xuu || lnntg == gui && lnndz == hai) { button37.Text = "大海水"; button37.BackColor = Color.White; button37.ForeColor = Color.DodgerBlue; } //火 if (lnntg == wuu && lnndz == zii || lnntg == jii && lnndz == chou) { button37.Text = "霹雳火"; button37.BackColor = Color.White; button37.ForeColor = Color.Red; } if (lnntg == wuu && lnndz == wuma || lnntg == jii && lnndz == wei) { button37.Text = "天上火"; button37.BackColor = Color.White; button37.ForeColor = Color.Red; } if (lnntg == bing && lnndz == yin || lnntg == ding && lnndz == mao) { button37.Text = "炉中火"; button37.BackColor = Color.White; button37.ForeColor = Color.Red; } if (lnntg == bing && lnndz == shen || lnntg == ding && lnndz == you) { button37.Text = "山下火"; button37.BackColor = Color.White; button37.ForeColor = Color.Red; } if (lnntg == jia && lnndz == chen || lnntg == yii && lnndz == sii) { button37.Text = "覆灯火"; button37.BackColor = Color.White; button37.ForeColor = Color.Red; } if (lnntg == jia && lnndz == xuu || lnntg == yii && lnndz == hai) { button37.Text = "山头火"; button37.BackColor = Color.White; button37.ForeColor = Color.Red; } //月纳音 //金 if (lnytg == jia && lnydz == zii || lnytg == yii && lnydz == chou) { button36.Text = "海中金"; button36.BackColor = Color.Black; button36.ForeColor = Color.Gold; } if (lnytg == jia && lnydz == wuma || lnytg == yii && lnydz == wei) { button36.Text = "沙中金"; button36.BackColor = Color.Black; button36.ForeColor = Color.Gold; } if (lnytg == ren && lnydz == yin || lnytg == gui && lnydz == mao) { button36.Text = "金箔金"; button36.BackColor = Color.Black; button36.ForeColor = Color.Gold; } if (lnytg == ren && lnydz == shen || lnytg == gui && lnydz == you) { button36.Text = "剑锋金"; button36.BackColor = Color.Black; button36.ForeColor = Color.Gold; } if (lnytg == geng && lnydz == chen || lnytg == xin && lnydz == sii) { button36.Text = "白蜡金"; button36.BackColor = Color.Black; button36.ForeColor = Color.Gold; } if (lnytg == geng && lnydz == xuu || lnytg == xin && lnydz == hai) { button36.Text = "钗钏金"; button36.BackColor = Color.Black; button36.ForeColor = Color.Gold; } //木 if (lnytg == ren && lnydz == zii || lnytg == gui && lnydz == chou) { button36.Text = "桑拓木"; button36.BackColor = Color.White; button36.ForeColor = Color.Green; } if (lnytg == ren && lnydz == wuma || lnytg == gui && lnydz == wei) { button36.Text = "杨柳木"; button36.BackColor = Color.White; button36.ForeColor = Color.Green; } if (lnytg == geng && lnydz == yin || lnytg == xin && lnydz == mao) { button36.Text = "松柏木"; button36.BackColor = Color.White; button36.ForeColor = Color.Green; } if (lnytg == geng && lnydz == shen || lnytg == xin && lnydz == you) { button36.Text = "石榴木"; button36.BackColor = Color.White; button36.ForeColor = Color.Green; } if (lnytg == wuu && lnydz == chen || lnytg == jii && lnydz == sii) { button36.Text = "大林木"; button36.BackColor = Color.White; button36.ForeColor = Color.Green; } if (lnytg == wuu && lnydz == xuu || lnytg == jii && lnydz == hai) { button36.Text = "平地木"; button36.BackColor = Color.White; button36.ForeColor = Color.Green; } //土 if (lnytg == geng && lnydz == zii || lnytg == xin && lnydz == chou) { button36.Text = "壁上土"; button36.BackColor = Color.White; button36.ForeColor = Color.Sienna; } if (lnytg == geng && lnydz == wuma || lnytg == xin && lnydz == wei) { button36.Text = "路旁土"; button36.BackColor = Color.White; button36.ForeColor = Color.Sienna; } if (lnytg == wuu && lnydz == yin || lnytg == jii && lnydz == mao) { button36.Text = "城头土"; button36.BackColor = Color.White; button36.ForeColor = Color.Sienna; } if (lnytg == wuu && lnydz == shen || lnytg == jii && lnydz == you) { button36.Text = "大驿土"; button36.BackColor = Color.White; button36.ForeColor = Color.Sienna; } if (lnytg == bing && lnydz == chen || lnytg == ding && lnydz == sii) { button36.Text = "沙中土"; button36.BackColor = Color.White; button36.ForeColor = Color.Sienna; } if (lnytg == bing && lnydz == xuu || lnytg == ding && lnydz == hai) { button36.Text = "屋上土"; button36.BackColor = Color.White; button36.ForeColor = Color.Sienna; } //水 if (lnytg == bing && lnydz == zii || lnytg == ding && lnydz == chou) { button36.Text = "涧下水"; button36.BackColor = Color.White; button36.ForeColor = Color.DodgerBlue; } if (lnytg == bing && lnydz == wuma || lnytg == ding && lnydz == wei) { button36.Text = "天河水"; button36.BackColor = Color.White; button36.ForeColor = Color.DodgerBlue; } if (lnytg == jia && lnydz == yin || lnytg == yii && lnydz == mao) { button36.Text = "大溪水"; button36.BackColor = Color.White; button36.ForeColor = Color.DodgerBlue; } if (lnytg == jia && lnydz == shen || lnytg == yii && lnydz == you) { button36.Text = "井泉水"; button36.BackColor = Color.White; button36.ForeColor = Color.DodgerBlue; } if (lnytg == ren && lnydz == chen || lnytg == gui && lnydz == sii) { button36.Text = "长流水"; button36.BackColor = Color.White; button36.ForeColor = Color.DodgerBlue; } if (lnytg == ren && lnydz == xuu || lnytg == gui && lnydz == hai) { button36.Text = "大海水"; button36.BackColor = Color.White; button36.ForeColor = Color.DodgerBlue; } //火 if (lnytg == wuu && lnydz == zii || lnytg == jii && lnydz == chou) { button36.Text = "霹雳火"; button36.BackColor = Color.White; button36.ForeColor = Color.Red; } if (lnytg == wuu && lnydz == wuma || lnytg == jii && lnydz == wei) { button36.Text = "天上火"; button36.BackColor = Color.White; button36.ForeColor = Color.Red; } if (lnytg == bing && lnydz == yin || lnytg == ding && lnydz == mao) { button36.Text = "炉中火"; button36.BackColor = Color.White; button36.ForeColor = Color.Red; } if (lnytg == bing && lnydz == shen || lnytg == ding && lnydz == you) { button36.Text = "山下火"; button36.BackColor = Color.White; button36.ForeColor = Color.Red; } if (lnytg == jia && lnydz == chen || lnytg == yii && lnydz == sii) { button36.Text = "覆灯火"; button36.BackColor = Color.White; button36.ForeColor = Color.Red; } if (lnytg == jia && lnydz == xuu || lnytg == yii && lnydz == hai) { button36.Text = "山头火"; button36.BackColor = Color.White; button36.ForeColor = Color.Red; } //日纳音 //金 if (lnrtg == jia && lnrdz == zii || lnrtg == yii && lnrdz == chou) { button35.Text = "海中金"; button35.BackColor = Color.Black; button35.ForeColor = Color.Gold; } if (lnrtg == jia && lnrdz == wuma || lnrtg == yii && lnrdz == wei) { button35.Text = "沙中金"; button35.BackColor = Color.Black; button35.ForeColor = Color.Gold; } if (lnrtg == ren && lnrdz == yin || lnrtg == gui && lnrdz == mao) { button35.Text = "金箔金"; button35.BackColor = Color.Black; button35.ForeColor = Color.Gold; } if (lnrtg == ren && lnrdz == shen || lnrtg == gui && lnrdz == you) { button35.Text = "剑锋金"; button35.BackColor = Color.Black; button35.ForeColor = Color.Gold; } if (lnrtg == geng && lnrdz == chen || lnrtg == xin && lnrdz == sii) { button35.Text = "白蜡金"; button35.BackColor = Color.Black; button35.ForeColor = Color.Gold; } if (lnrtg == geng && lnrdz == xuu || lnrtg == xin && lnrdz == hai) { button35.Text = "钗钏金"; button35.BackColor = Color.Black; button35.ForeColor = Color.Gold; } //木 if (lnrtg == ren && lnrdz == zii || lnrtg == gui && lnrdz == chou) { button35.Text = "桑拓木"; button35.BackColor = Color.White; button35.ForeColor = Color.Green; } if (lnrtg == ren && lnrdz == wuma || lnrtg == gui && lnrdz == wei) { button35.Text = "杨柳木"; button35.BackColor = Color.White; button35.ForeColor = Color.Green; } if (lnrtg == geng && lnrdz == yin || lnrtg == xin && lnrdz == mao) { button35.Text = "松柏木"; button35.BackColor = Color.White; button35.ForeColor = Color.Green; } if (lnrtg == geng && lnrdz == shen || lnrtg == xin && lnrdz == you) { button35.Text = "石榴木"; button35.BackColor = Color.White; button35.ForeColor = Color.Green; } if (lnrtg == wuu && lnrdz == chen || lnrtg == jii && lnrdz == sii) { button35.Text = "大林木"; button35.BackColor = Color.White; button35.ForeColor = Color.Green; } if (lnrtg == wuu && lnrdz == xuu || lnrtg == jii && lnrdz == hai) { button35.Text = "平地木"; button35.BackColor = Color.White; button35.ForeColor = Color.Green; } //土 if (lnrtg == geng && lnrdz == zii || lnrtg == xin && lnrdz == chou) { button35.Text = "壁上土"; button35.BackColor = Color.White; button35.ForeColor = Color.Sienna; } if (lnrtg == geng && lnrdz == wuma || lnrtg == xin && lnrdz == wei) { button35.Text = "路旁土"; button35.BackColor = Color.White; button35.ForeColor = Color.Sienna; } if (lnrtg == wuu && lnrdz == yin || lnrtg == jii && lnrdz == mao) { button35.Text = "城头土"; button35.BackColor = Color.White; button35.ForeColor = Color.Sienna; } if (lnrtg == wuu && lnrdz == shen || lnrtg == jii && lnrdz == you) { button35.Text = "大驿土"; button35.BackColor = Color.White; button35.ForeColor = Color.Sienna; } if (lnrtg == bing && lnrdz == chen || lnrtg == ding && lnrdz == sii) { button35.Text = "沙中土"; button35.BackColor = Color.White; button35.ForeColor = Color.Sienna; } if (lnrtg == bing && lnrdz == xuu || lnrtg == ding && lnrdz == hai) { button35.Text = "屋上土"; button35.BackColor = Color.White; button35.ForeColor = Color.Sienna; } //水 if (lnrtg == bing && lnrdz == zii || lnrtg == ding && lnrdz == chou) { button35.Text = "涧下水"; button35.BackColor = Color.White; button35.ForeColor = Color.DodgerBlue; } if (lnrtg == bing && lnrdz == wuma || lnrtg == ding && lnrdz == wei) { button35.Text = "天河水"; button35.BackColor = Color.White; button35.ForeColor = Color.DodgerBlue; } if (lnrtg == jia && lnrdz == yin || lnrtg == yii && lnrdz == mao) { button35.Text = "大溪水"; button35.BackColor = Color.White; button35.ForeColor = Color.DodgerBlue; } if (lnrtg == jia && lnrdz == shen || lnrtg == yii && lnrdz == you) { button35.Text = "井泉水"; button35.BackColor = Color.White; button35.ForeColor = Color.DodgerBlue; } if (lnrtg == ren && lnrdz == chen || lnrtg == gui && lnrdz == sii) { button35.Text = "长流水"; button35.BackColor = Color.White; button35.ForeColor = Color.DodgerBlue; } if (lnrtg == ren && lnrdz == xuu || lnrtg == gui && lnrdz == hai) { button35.Text = "大海水"; button35.BackColor = Color.White; button35.ForeColor = Color.DodgerBlue; } //火 if (lnrtg == wuu && lnrdz == zii || lnrtg == jii && lnrdz == chou) { button35.Text = "霹雳火"; button35.BackColor = Color.White; button35.ForeColor = Color.Red; } if (lnrtg == wuu && lnrdz == wuma || lnrtg == jii && lnrdz == wei) { button35.Text = "天上火"; button35.BackColor = Color.White; button35.ForeColor = Color.Red; } if (lnrtg == bing && lnrdz == yin || lnrtg == ding && lnrdz == mao) { button35.Text = "炉中火"; button35.BackColor = Color.White; button35.ForeColor = Color.Red; } if (lnrtg == bing && lnrdz == shen || lnrtg == ding && lnrdz == you) { button35.Text = "山下火"; button35.BackColor = Color.White; button35.ForeColor = Color.Red; } if (lnrtg == jia && lnrdz == chen || lnrtg == yii && lnrdz == sii) { button35.Text = "覆灯火"; button35.BackColor = Color.White; button35.ForeColor = Color.Red; } if (lnrtg == jia && lnrdz == xuu || lnrtg == yii && lnrdz == hai) { button35.Text = "山头火"; button35.BackColor = Color.White; button35.ForeColor = Color.Red; } //时纳音 //金 if (lnstg == jia && lnsdz == zii || lnstg == yii && lnsdz == chou) { button34.Text = "海中金"; button34.BackColor = Color.Black; button34.ForeColor = Color.Gold; } if (lnstg == jia && lnsdz == wuma || lnstg == yii && lnsdz == wei) { button34.Text = "沙中金"; button34.BackColor = Color.Black; button34.ForeColor = Color.Gold; } if (lnstg == ren && lnsdz == yin || lnstg == gui && lnsdz == mao) { button34.Text = "金箔金"; button34.BackColor = Color.Black; button34.ForeColor = Color.Gold; } if (lnstg == ren && lnsdz == shen || lnstg == gui && lnsdz == you) { button34.Text = "剑锋金"; button34.BackColor = Color.Black; button34.ForeColor = Color.Gold; } if (lnstg == geng && lnsdz == chen || lnstg == xin && lnsdz == sii) { button34.Text = "白蜡金"; button34.BackColor = Color.Black; button34.ForeColor = Color.Gold; } if (lnstg == geng && lnsdz == xuu || lnstg == xin && lnsdz == hai) { button34.Text = "钗钏金"; button34.BackColor = Color.Black; button34.ForeColor = Color.Gold; } //木 if (lnstg == ren && lnsdz == zii || lnstg == gui && lnsdz == chou) { button34.Text = "桑拓木"; button34.BackColor = Color.White; button34.ForeColor = Color.Green; } if (lnstg == ren && lnsdz == wuma || lnstg == gui && lnsdz == wei) { button34.Text = "杨柳木"; button34.BackColor = Color.White; button34.ForeColor = Color.Green; } if (lnstg == geng && lnsdz == yin || lnstg == xin && lnsdz == mao) { button34.Text = "松柏木"; button34.BackColor = Color.White; button34.ForeColor = Color.Green; } if (lnstg == geng && lnsdz == shen || lnstg == xin && lnsdz == you) { button34.Text = "石榴木"; button34.BackColor = Color.White; button34.ForeColor = Color.Green; } if (lnstg == wuu && lnsdz == chen || lnstg == jii && lnsdz == sii) { button34.Text = "大林木"; button34.BackColor = Color.White; button34.ForeColor = Color.Green; } if (lnstg == wuu && lnsdz == xuu || lnstg == jii && lnsdz == hai) { button34.Text = "平地木"; button34.BackColor = Color.White; button34.ForeColor = Color.Green; } //土 if (lnstg == geng && lnsdz == zii || lnstg == xin && lnsdz == chou) { button34.Text = "壁上土"; button34.BackColor = Color.White; button34.ForeColor = Color.Sienna; } if (lnstg == geng && lnsdz == wuma || lnstg == xin && lnsdz == wei) { button34.Text = "路旁土"; button34.BackColor = Color.White; button34.ForeColor = Color.Sienna; } if (lnstg == wuu && lnsdz == yin || lnstg == jii && lnsdz == mao) { button34.Text = "城头土"; button34.BackColor = Color.White; button34.ForeColor = Color.Sienna; } if (lnstg == wuu && lnsdz == shen || lnstg == jii && lnsdz == you) { button34.Text = "大驿土"; button34.BackColor = Color.White; button34.ForeColor = Color.Sienna; } if (lnstg == bing && lnsdz == chen || lnstg == ding && lnsdz == sii) { button34.Text = "沙中土"; button34.BackColor = Color.White; button34.ForeColor = Color.Sienna; } if (lnstg == bing && lnsdz == xuu || lnstg == ding && lnsdz == hai) { button34.Text = "屋上土"; button34.BackColor = Color.White; button34.ForeColor = Color.Sienna; } //水 if (lnstg == bing && lnsdz == zii || lnstg == ding && lnsdz == chou) { button34.Text = "涧下水"; button34.BackColor = Color.White; button34.ForeColor = Color.DodgerBlue; } if (lnstg == bing && lnsdz == wuma || lnstg == ding && lnsdz == wei) { button34.Text = "天河水"; button34.BackColor = Color.White; button34.ForeColor = Color.DodgerBlue; } if (lnstg == jia && lnsdz == yin || lnstg == yii && lnsdz == mao) { button34.Text = "大溪水"; button34.BackColor = Color.White; button34.ForeColor = Color.DodgerBlue; } if (lnstg == jia && lnsdz == shen || lnstg == yii && lnsdz == you) { button34.Text = "井泉水"; button34.BackColor = Color.White; button34.ForeColor = Color.DodgerBlue; } if (lnstg == ren && lnsdz == chen || lnstg == gui && lnsdz == sii) { button34.Text = "长流水"; button34.BackColor = Color.White; button34.ForeColor = Color.DodgerBlue; } if (lnstg == ren && lnsdz == xuu || lnstg == gui && lnsdz == hai) { button34.Text = "大海水"; button34.BackColor = Color.White; button34.ForeColor = Color.DodgerBlue; } //火 if (lnstg == wuu && lnsdz == zii || lnstg == jii && lnsdz == chou) { button34.Text = "霹雳火"; button34.BackColor = Color.White; button34.ForeColor = Color.Red; } if (lnstg == wuu && lnsdz == wuma || lnstg == jii && lnsdz == wei) { button34.Text = "天上火"; button34.BackColor = Color.White; button34.ForeColor = Color.Red; } if (lnstg == bing && lnsdz == yin || lnstg == ding && lnsdz == mao) { button34.Text = "炉中火"; button34.BackColor = Color.White; button34.ForeColor = Color.Red; } if (lnstg == bing && lnsdz == shen || lnstg == ding && lnsdz == you) { button34.Text = "山下火"; button34.BackColor = Color.White; button34.ForeColor = Color.Red; } if (lnstg == jia && lnsdz == chen || lnstg == yii && lnsdz == sii) { button34.Text = "覆灯火"; button34.BackColor = Color.White; button34.ForeColor = Color.Red; } if (lnstg == jia && lnsdz == xuu || lnstg == yii && lnsdz == hai) { button34.Text = "山头火"; button34.BackColor = Color.White; button34.ForeColor = Color.Red; } } //十神判断 if (jia == jia) { //干 if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (button27.Text == jia) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == yii) { if (button27.Text == jia) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == bing) { if (button27.Text == jia) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == ding) { if (button27.Text == jia) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == wuu) { if (button27.Text == jia) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == jii) { if (button27.Text == jia) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == geng) { if (button27.Text == jia) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == xin) { if (button27.Text == jia) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == ren) { if (button27.Text == jia) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == gui) { if (button27.Text == jia) { button63.Text = shangguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = shishen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = zhengcai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = piancai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = zhengguan; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = qisha; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = zhengyin; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = xiaoshen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = jiecai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = bijian; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (button27.Text == jia) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == yii) { if (button27.Text == jia) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == bing) { if (button27.Text == jia) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == ding) { if (button27.Text == jia) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == yii) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == bing) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == wuu) { if (button27.Text == jia) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == jii) { if (button27.Text == jia) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ding) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == wuu) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == xin) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ren) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == geng) { if (button27.Text == jia) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == xin) { if (button27.Text == jia) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == jii) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == geng) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == gui) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } } if (buttonrg.Text == ren) { if (button27.Text == jia) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } if (buttonrg.Text == gui) { if (button27.Text == jia) { button63.Text = shangguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == yii) { button63.Text = shishen; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == bing) { button63.Text = zhengcai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == ding) { button63.Text = piancai; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == wuu) { button63.Text = zhengguan; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == jii) { button63.Text = qisha; button63.BackColor = Color.Transparent; button63.ForeColor = Color.Black; } if (button27.Text == geng) { button63.Text = zhengyin; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == xin) { button63.Text = xiaoshen; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == ren) { button63.Text = jiecai; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } if (button27.Text == gui) { button63.Text = bijian; button63.BackColor = Color.White; button63.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (button29.Text == jia) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == yii) { if (button29.Text == jia) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == bing) { if (button29.Text == jia) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == ding) { if (button29.Text == jia) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == wuu) { if (button29.Text == jia) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == jii) { if (button29.Text == jia) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == geng) { if (button29.Text == jia) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == xin) { if (button29.Text == jia) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == ren) { if (button29.Text == jia) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == gui) { if (button29.Text == jia) { button65.Text = shangguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = shishen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = zhengcai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = piancai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = zhengguan; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = qisha; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = zhengyin; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = xiaoshen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = jiecai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = bijian; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (button29.Text == jia) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == yii) { if (button29.Text == jia) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == bing) { if (button29.Text == jia) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == ding) { if (button29.Text == jia) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == yii) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == bing) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == wuu) { if (button29.Text == jia) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == jii) { if (button29.Text == jia) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ding) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == wuu) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == xin) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ren) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == geng) { if (button29.Text == jia) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == xin) { if (button29.Text == jia) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == jii) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == geng) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == gui) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } } if (buttonrg.Text == ren) { if (button29.Text == jia) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } if (buttonrg.Text == gui) { if (button29.Text == jia) { button65.Text = shangguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == yii) { button65.Text = shishen; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == bing) { button65.Text = zhengcai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == ding) { button65.Text = piancai; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == wuu) { button65.Text = zhengguan; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == jii) { button65.Text = qisha; button65.BackColor = Color.Transparent; button65.ForeColor = Color.Black; } if (button29.Text == geng) { button65.Text = zhengyin; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == xin) { button65.Text = xiaoshen; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == ren) { button65.Text = jiecai; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } if (button29.Text == gui) { button65.Text = bijian; button65.BackColor = Color.White; button65.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (button28.Text == jia) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == yii) { if (button28.Text == jia) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == bing) { if (button28.Text == jia) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == ding) { if (button28.Text == jia) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == wuu) { if (button28.Text == jia) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == jii) { if (button28.Text == jia) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == geng) { if (button28.Text == jia) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == xin) { if (button28.Text == jia) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == ren) { if (button28.Text == jia) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == gui) { if (button28.Text == jia) { button58.Text = shangguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = shishen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = zhengcai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = piancai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = zhengguan; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = qisha; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = zhengyin; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = xiaoshen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = jiecai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = bijian; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (button28.Text == jia) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == yii) { if (button28.Text == jia) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == bing) { if (button28.Text == jia) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == ding) { if (button28.Text == jia) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == yii) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == bing) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == wuu) { if (button28.Text == jia) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == jii) { if (button28.Text == jia) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ding) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == wuu) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == xin) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ren) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == geng) { if (button28.Text == jia) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == xin) { if (button28.Text == jia) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == jii) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == geng) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == gui) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } } if (buttonrg.Text == ren) { if (button28.Text == jia) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } if (buttonrg.Text == gui) { if (button28.Text == jia) { button58.Text = shangguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == yii) { button58.Text = shishen; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == bing) { button58.Text = zhengcai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == ding) { button58.Text = piancai; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == wuu) { button58.Text = zhengguan; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == jii) { button58.Text = qisha; button58.BackColor = Color.Transparent; button58.ForeColor = Color.Black; } if (button28.Text == geng) { button58.Text = zhengyin; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == xin) { button58.Text = xiaoshen; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == ren) { button58.Text = jiecai; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } if (button28.Text == gui) { button58.Text = bijian; button58.BackColor = Color.White; button58.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (button26.Text == jia) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == yii) { if (button26.Text == jia) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == bing) { if (button26.Text == jia) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == ding) { if (button26.Text == jia) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == wuu) { if (button26.Text == jia) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == jii) { if (button26.Text == jia) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == geng) { if (button26.Text == jia) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == xin) { if (button26.Text == jia) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == ren) { if (button26.Text == jia) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == gui) { if (button26.Text == jia) { button62.Text = shangguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = shishen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = zhengcai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = piancai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = zhengguan; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = qisha; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = zhengyin; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = xiaoshen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = jiecai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = bijian; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (button26.Text == jia) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == yii) { if (button26.Text == jia) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == bing) { if (button26.Text == jia) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == ding) { if (button26.Text == jia) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == yii) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == bing) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == wuu) { if (button26.Text == jia) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == jii) { if (button26.Text == jia) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ding) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == wuu) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == xin) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ren) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == geng) { if (button26.Text == jia) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == xin) { if (button26.Text == jia) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == jii) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == geng) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == gui) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } } if (buttonrg.Text == ren) { if (button26.Text == jia) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } if (buttonrg.Text == gui) { if (button26.Text == jia) { button62.Text = shangguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == yii) { button62.Text = shishen; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == bing) { button62.Text = zhengcai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == ding) { button62.Text = piancai; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == wuu) { button62.Text = zhengguan; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == jii) { button62.Text = qisha; button62.BackColor = Color.Transparent; button62.ForeColor = Color.Black; } if (button26.Text == geng) { button62.Text = zhengyin; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == xin) { button62.Text = xiaoshen; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == ren) { button62.Text = jiecai; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } if (button26.Text == gui) { button62.Text = bijian; button62.BackColor = Color.White; button62.ForeColor = Color.Red; } } } //支 if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (button33.Text == yin) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == yii) { if (button33.Text == yin) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == bing) { if (button33.Text == yin) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == ding) { if (button33.Text == yin) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == wuu) { if (button33.Text == yin) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == zii) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jii) { if (button33.Text == yin) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == zii) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == geng) { if (button33.Text == yin) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == zii) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == xin) { if (button33.Text == yin) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == zii) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == ren) { if (button33.Text == yin) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == gui) { if (button33.Text == yin) { button61.Text = shangguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = shishen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = jiecai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = zhengcai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = piancai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = zhengyin; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = xiaoshen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (button33.Text == yin) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == zii) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == yii) { if (button33.Text == yin) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == zii) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == bing) { if (button33.Text == yin) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = zhengguan; button61.BackColor = Color.White; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == ding) { if (button33.Text == yin) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == mao) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chen) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = qisha; button61.BackColor = Color.White; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == wuu) { if (button33.Text == yin) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = bijian; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jii) { if (button33.Text == yin) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wuma) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == shen) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == you) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == geng) { if (button33.Text == yin) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == xin) { if (button33.Text == yin) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == xuu) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == chou) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == wei) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == hai) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == zii) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == sii) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == ren) { if (button33.Text == yin) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == zii) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == gui) { if (button33.Text == yin) { button61.Text = shangguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == mao) { button61.Text = shishen; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chen) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == xuu) { button61.Text = zhengguan; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == chou) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wei) { button61.Text = qisha; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == hai) { button61.Text = jiecai; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == zii) { button61.Text = bijian; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == sii) { button61.Text = zhengcai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == wuma) { button61.Text = piancai; button61.BackColor = Color.Transparent; button61.ForeColor = Color.Black; } if (button33.Text == shen) { button61.Text = zhengyin; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } if (button33.Text == you) { button61.Text = xiaoshen; button61.BackColor = Color.White; button61.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (button32.Text == yin) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == yii) { if (button32.Text == yin) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == bing) { if (button32.Text == yin) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == ding) { if (button32.Text == yin) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == wuu) { if (button32.Text == yin) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == zii) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jii) { if (button32.Text == yin) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == zii) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == geng) { if (button32.Text == yin) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == zii) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == xin) { if (button32.Text == yin) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == zii) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == ren) { if (button32.Text == yin) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == gui) { if (button32.Text == yin) { button57.Text = shangguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = shishen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = jiecai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = zhengcai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = piancai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = zhengyin; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = xiaoshen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (button32.Text == yin) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == zii) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == yii) { if (button32.Text == yin) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == zii) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == bing) { if (button32.Text == yin) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = zhengguan; button57.BackColor = Color.White; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == ding) { if (button32.Text == yin) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == mao) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chen) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = qisha; button57.BackColor = Color.White; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == wuu) { if (button32.Text == yin) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = bijian; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jii) { if (button32.Text == yin) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wuma) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == shen) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == you) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == geng) { if (button32.Text == yin) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == xin) { if (button32.Text == yin) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == xuu) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == chou) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == wei) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == hai) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == zii) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == sii) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == ren) { if (button32.Text == yin) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == zii) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == gui) { if (button32.Text == yin) { button57.Text = shangguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == mao) { button57.Text = shishen; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chen) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == xuu) { button57.Text = zhengguan; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == chou) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wei) { button57.Text = qisha; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == hai) { button57.Text = jiecai; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == zii) { button57.Text = bijian; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == sii) { button57.Text = zhengcai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == wuma) { button57.Text = piancai; button57.BackColor = Color.Transparent; button57.ForeColor = Color.Black; } if (button32.Text == shen) { button57.Text = zhengyin; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } if (button32.Text == you) { button57.Text = xiaoshen; button57.BackColor = Color.White; button57.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (button30.Text == yin) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == yii) { if (button30.Text == yin) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == bing) { if (button30.Text == yin) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == ding) { if (button30.Text == yin) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == wuu) { if (button30.Text == yin) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == zii) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jii) { if (button30.Text == yin) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == zii) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == geng) { if (button30.Text == yin) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == zii) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == xin) { if (button30.Text == yin) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == zii) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == ren) { if (button30.Text == yin) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == gui) { if (button30.Text == yin) { button55.Text = shangguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = shishen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = jiecai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = zhengcai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = piancai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = zhengyin; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = xiaoshen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (button30.Text == yin) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == zii) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == yii) { if (button30.Text == yin) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == zii) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == bing) { if (button30.Text == yin) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = zhengguan; button55.BackColor = Color.White; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == ding) { if (button30.Text == yin) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == mao) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chen) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = qisha; button55.BackColor = Color.White; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == wuu) { if (button30.Text == yin) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = bijian; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jii) { if (button30.Text == yin) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wuma) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == shen) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == you) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == geng) { if (button30.Text == yin) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == xin) { if (button30.Text == yin) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == xuu) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == chou) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == wei) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == hai) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == zii) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == sii) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == ren) { if (button30.Text == yin) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == zii) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == gui) { if (button30.Text == yin) { button55.Text = shangguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == mao) { button55.Text = shishen; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chen) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == xuu) { button55.Text = zhengguan; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == chou) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wei) { button55.Text = qisha; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == hai) { button55.Text = jiecai; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == zii) { button55.Text = bijian; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == sii) { button55.Text = zhengcai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == wuma) { button55.Text = piancai; button55.BackColor = Color.Transparent; button55.ForeColor = Color.Black; } if (button30.Text == shen) { button55.Text = zhengyin; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } if (button30.Text == you) { button55.Text = xiaoshen; button55.BackColor = Color.White; button55.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jia) { if (button31.Text == yin) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == yii) { if (button31.Text == yin) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == bing) { if (button31.Text == yin) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == ding) { if (button31.Text == yin) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == wuu) { if (button31.Text == yin) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == zii) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == jii) { if (button31.Text == yin) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == zii) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == geng) { if (button31.Text == yin) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == zii) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai >= 50) { if (buttonrg.Text == xin) { if (button31.Text == yin) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == zii) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == ren) { if (button31.Text == yin) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } } } if (wangshuai >= 50) { if (buttonrg.Text == gui) { if (button31.Text == yin) { button52.Text = shangguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = shishen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = jiecai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = zhengcai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = piancai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = zhengyin; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = xiaoshen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jia) { if (button31.Text == yin) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == zii) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == yii) { if (button31.Text == yin) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == zii) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == bing) { if (button31.Text == yin) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = zhengguan; button52.BackColor = Color.White; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == ding) { if (button31.Text == yin) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == mao) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chen) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = qisha; button52.BackColor = Color.White; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == wuu) { if (button31.Text == yin) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = bijian; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == jii) { if (button31.Text == yin) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wuma) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == shen) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == you) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } } } if (wangshuai < 50) { if (buttonrg.Text == geng) { if (button31.Text == yin) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == xin) { if (button31.Text == yin) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == xuu) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == chou) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == wei) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == hai) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == zii) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == sii) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == ren) { if (button31.Text == yin) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == zii) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } if (wangshuai < 50) { if (buttonrg.Text == gui) { if (button31.Text == yin) { button52.Text = shangguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == mao) { button52.Text = shishen; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chen) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == xuu) { button52.Text = zhengguan; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == chou) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wei) { button52.Text = qisha; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == hai) { button52.Text = jiecai; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == zii) { button52.Text = bijian; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == sii) { button52.Text = zhengcai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == wuma) { button52.Text = piancai; button52.BackColor = Color.Transparent; button52.ForeColor = Color.Black; } if (button31.Text == shen) { button52.Text = zhengyin; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } if (button31.Text == you) { button52.Text = xiaoshen; button52.BackColor = Color.White; button52.ForeColor = Color.Red; } } } } //干支基本五行 if (jia == jia) { if (pailuinian == 0) { pailuinian = 1; lwxjin = wxjin; lwxshui = wxshui; lwxmu = wxmu; lwxhuo = wxhuo; lwxtu = wxtu; if (lnrtg == jia || lnrtg == yii) { wxmu += 1; } if (lnrtg == bing || lnrtg == ding) { wxhuo += 1; } if (lnrtg == wuu || lnrtg == jii) { wxtu += 1; } if (lnrtg == geng || lnrtg == xin) { wxjin += 1; } if (lnrtg == ren || lnrtg == gui) { wxshui += 1; } if (lnntg == jia || lnntg == yii) { wxmu += 1; } if (lnntg == bing || lnntg == ding) { wxhuo += 1; } if (lnntg == wuu || lnntg == jii) { wxtu += 1; } if (lnntg == geng || lnntg == xin) { wxjin += 1; } if (lnntg == ren || lnntg == gui) { wxshui += 1; } if (lnytg == jia || lnytg == yii) { wxmu += 1; } if (lnytg == bing || lnytg == ding) { wxhuo += 1; } if (lnytg == wuu || lnytg == jii) { wxtu += 1; } if (lnytg == geng || lnytg == xin) { wxjin += 1; } if (lnytg == ren || lnytg == gui) { wxshui += 1; } if (rtg == jia || rtg == yii) { wxmu += 1; } if (rtg == bing || rtg == ding) { wxhuo += 1; } if (rtg == wuu || rtg == jii) { wxtu += 1; } if (rtg == geng || rtg == xin) { wxjin += 1; } if (rtg == ren || rtg == gui) { wxshui += 1; } if (lnstg == jia || lnstg == yii) { wxmu += 1; } if (lnstg == bing || lnstg == ding) { wxhuo += 1; } if (lnstg == wuu || lnstg == jii) { wxtu += 1; } if (lnstg == geng || lnstg == xin) { wxjin += 1; } if (lnstg == ren || lnstg == gui) { wxshui += 1; } if (lnndz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (lnndz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (lnndz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (lnndz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (lnndz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (lnndz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (lnndz == you) { wxjin += 1; } if (lnndz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (lnndz == wuma) { wxhuo += 1; wxtu += 0.6; } if (lnndz == hai) { wxshui += 1; wxmu += 0.6; } if (lnndz == zii) { wxshui += 1; } if (lnndz == mao) { wxmu += 1; } if (lnydz == chen) { wxtu += 4; wxmu += 2.4; wxshui += 1.2; } if (lnydz == xuu) { wxtu += 4; wxjin += 2.4; wxhuo += 1.2; } if (lnydz == wei) { wxtu += 4; wxhuo += 2.4; wxmu += 1.2; } if (lnydz == chou) { wxtu += 4; wxjin += 2.4; wxshui += 1.2; } if (lnydz == yin) { wxmu += 4; wxhuo += 2.4; wxtu += 1.2; } if (lnydz == shen) { wxjin += 4; wxshui += 2.4; wxtu += 1.2; } if (lnydz == you) { wxjin += 5; } if (lnydz == sii) { wxhuo += 4; wxtu += 2.4; wxjin += 1.2; } if (lnydz == wuma) { wxhuo += 5; wxtu += 2.4; } if (lnydz == hai) { wxshui += 4; wxmu += 2.4; } if (lnydz == zii) { wxshui += 5; } if (lnydz == mao) { wxmu += 5; } if (lnrdz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (lnrdz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (lnrdz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (lnrdz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (lnrdz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (lnrdz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (lnrdz == you) { wxjin += 1; } if (lnrdz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (lnrdz == wuma) { wxhuo += 1; wxtu += 0.6; } if (lnrdz == hai) { wxshui += 1; wxmu += 0.6; } if (lnrdz == zii) { wxshui += 1; } if (lnrdz == mao) { wxmu += 1; } if (lnsdz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (lnsdz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (lnsdz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (lnsdz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (lnsdz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (lnsdz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (lnsdz == you) { wxjin += 1; } if (lnsdz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (lnsdz == wuma) { wxhuo += 1; wxtu += 0.6; } if (lnsdz == hai) { wxshui += 1; wxmu += 0.6; } if (lnsdz == zii) { wxshui += 1; } if (lnsdz == mao) { wxmu += 1; } } if (pailuinian == 1) { pailuinian = 0;//副盘叠加陷阱 wxjin = lwxjin; wxshui = lwxshui; wxmu = lwxmu; wxhuo = lwxhuo; wxtu = lwxtu; pailuinian = 1; lwxjin = wxjin; lwxshui = wxshui; lwxmu = wxmu; lwxhuo = wxhuo; lwxtu = wxtu; if (lnrtg == jia || lnrtg == yii) { wxmu += 1; } if (lnrtg == bing || lnrtg == ding) { wxhuo += 1; } if (lnrtg == wuu || lnrtg == jii) { wxtu += 1; } if (lnrtg == geng || lnrtg == xin) { wxjin += 1; } if (lnrtg == ren || lnrtg == gui) { wxshui += 1; } if (lnntg == jia || lnntg == yii) { wxmu += 1; } if (lnntg == bing || lnntg == ding) { wxhuo += 1; } if (lnntg == wuu || lnntg == jii) { wxtu += 1; } if (lnntg == geng || lnntg == xin) { wxjin += 1; } if (lnntg == ren || lnntg == gui) { wxshui += 1; } if (lnytg == jia || lnytg == yii) { wxmu += 1; } if (lnytg == bing || lnytg == ding) { wxhuo += 1; } if (lnytg == wuu || lnytg == jii) { wxtu += 1; } if (lnytg == geng || lnytg == xin) { wxjin += 1; } if (lnytg == ren || lnytg == gui) { wxshui += 1; } if (rtg == jia || rtg == yii) { wxmu += 1; } if (rtg == bing || rtg == ding) { wxhuo += 1; } if (rtg == wuu || rtg == jii) { wxtu += 1; } if (rtg == geng || rtg == xin) { wxjin += 1; } if (rtg == ren || rtg == gui) { wxshui += 1; } if (lnstg == jia || lnstg == yii) { wxmu += 1; } if (lnstg == bing || lnstg == ding) { wxhuo += 1; } if (lnstg == wuu || lnstg == jii) { wxtu += 1; } if (lnstg == geng || lnstg == xin) { wxjin += 1; } if (lnstg == ren || lnstg == gui) { wxshui += 1; } if (lnndz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (lnndz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (lnndz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (lnndz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (lnndz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (lnndz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (lnndz == you) { wxjin += 1; } if (lnndz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (lnndz == wuma) { wxhuo += 1; wxtu += 0.6; } if (lnndz == hai) { wxshui += 1; wxmu += 0.6; } if (lnndz == zii) { wxshui += 1; } if (lnndz == mao) { wxmu += 1; } if (lnydz == chen) { wxtu += 4; wxmu += 2.4; wxshui += 1.2; } if (lnydz == xuu) { wxtu += 4; wxjin += 2.4; wxhuo += 1.2; } if (lnydz == wei) { wxtu += 4; wxhuo += 2.4; wxmu += 1.2; } if (lnydz == chou) { wxtu += 4; wxjin += 2.4; wxshui += 1.2; } if (lnydz == yin) { wxmu += 4; wxhuo += 2.4; wxtu += 1.2; } if (lnydz == shen) { wxjin += 4; wxshui += 2.4; wxtu += 1.2; } if (lnydz == you) { wxjin += 5; } if (lnydz == sii) { wxhuo += 4; wxtu += 2.4; wxjin += 1.2; } if (lnydz == wuma) { wxhuo += 5; wxtu += 2.4; } if (lnydz == hai) { wxshui += 4; wxmu += 2.4; } if (lnydz == zii) { wxshui += 5; } if (lnydz == mao) { wxmu += 5; } if (lnrdz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (lnrdz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (lnrdz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (lnrdz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (lnrdz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (lnrdz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (lnrdz == you) { wxjin += 1; } if (lnrdz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (lnrdz == wuma) { wxhuo += 1; wxtu += 0.6; } if (lnrdz == hai) { wxshui += 1; wxmu += 0.6; } if (lnrdz == zii) { wxshui += 1; } if (lnrdz == mao) { wxmu += 1; } if (lnsdz == chen) { wxtu += 1; wxmu += 0.6; wxshui += 0.3; } if (lnsdz == xuu) { wxtu += 1; wxjin += 0.6; wxhuo += 0.3; } if (lnsdz == wei) { wxtu += 1; wxhuo += 0.6; wxmu += 0.3; } if (lnsdz == chou) { wxtu += 1; wxjin += 0.6; wxshui += 0.3; } if (lnsdz == yin) { wxmu += 1; wxhuo += 0.6; wxtu += 0.3; } if (lnsdz == shen) { wxjin += 1; wxshui += 0.6; wxtu += 0.3; } if (lnsdz == you) { wxjin += 1; } if (lnsdz == sii) { wxhuo += 1; wxtu += 0.6; wxjin += 0.3; } if (lnsdz == wuma) { wxhuo += 1; wxtu += 0.6; } if (lnsdz == hai) { wxshui += 1; wxmu += 0.6; } if (lnsdz == zii) { wxshui += 1; } if (lnsdz == mao) { wxmu += 1; } } } //输出五行结果 if (jia == jia) { string jinstr = ""; string mustr = ""; string shuistr = ""; string huostr = ""; string tustr = ""; jinstr += wxjin.ToString("0.0"); mustr += wxmu.ToString("0.0"); tustr += wxtu.ToString("0.0"); shuistr += wxshui.ToString("0.0"); huostr += wxhuo.ToString("0.0"); buttonjin.Text = "金" + jinstr; buttonmu.Text = "木" + mustr; buttontu.Text = "土" + tustr; buttonshui.Text = "水" + shuistr; buttonhuo.Text = "火" + huostr; } //流年命主强弱指数 if (jia == jia) { double qiangro1 = 0; double qiangro2 = 0; double qiangro3 = 0; if (buttonrg.Text == jia || buttonrg.Text == yii) { qiangro1 = wxmu + wxshui; qiangro2 = wxhuo + wxtu + wxjin; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "木命流年强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "木命流年弱" + qiangro4; } } if (buttonrg.Text == bing || buttonrg.Text == ding) { qiangro1 = wxmu + wxhuo; qiangro2 = wxshui + wxtu + wxjin; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "火命流年强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "火命流年弱" + qiangro4; } } if (buttonrg.Text == wuu || buttonrg.Text == jii) { qiangro1 = wxtu + wxhuo; qiangro2 = wxshui + wxmu + wxjin; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "土命流年强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "土命流年弱" + qiangro4; } } if (buttonrg.Text == geng || buttonrg.Text == xin) { qiangro1 = wxtu + wxjin; qiangro2 = wxshui + wxmu + wxhuo; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "金命流年强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "金命流年弱" + qiangro4; } } if (buttonrg.Text == ren || buttonrg.Text == gui) { qiangro1 = wxshui + wxjin; qiangro2 = wxtu + wxmu + wxhuo; qiangro3 = qiangro1 - qiangro2; string qiangro4 = ""; qiangro4 += qiangro3.ToString("0.0"); if (qiangro3 > 0) { linkLabel7hff.Text = "水命流年强" + qiangro4; } if (qiangro3 <= 0) { linkLabel7hff.Text = "水命流年弱" + qiangro4; } } } //流年命盘阴阳 if (jia == jia) { double yinint = 0; double yangint = 0; if (ntg == jia) { yangint += 1; } if (ntg == bing) { yangint += 1; } if (ntg == wuu) { yangint += 1; } if (ntg == geng) { yangint += 1; } if (ntg == ren) { yangint += 1; } if (ntg == yii) { yinint += 1; } if (ntg == ding) { yinint += 1; } if (ntg == jii) { yinint += 1; } if (ntg == xin) { yinint += 1; } if (ntg == gui) { yinint += 1; } if (ytg == jia) { yangint += 1; } if (ytg == bing) { yangint += 1; } if (ytg == wuu) { yangint += 1; } if (ytg == geng) { yangint += 1; } if (ytg == ren) { yangint += 1; } if (ytg == yii) { yinint += 1; } if (ytg == ding) { yinint += 1; } if (ytg == jii) { yinint += 1; } if (ytg == xin) { yinint += 1; } if (ytg == gui) { yinint += 1; } if (rtg == jia) { yangint += 1; } if (rtg == bing) { yangint += 1; } if (rtg == wuu) { yangint += 1; } if (rtg == geng) { yangint += 1; } if (rtg == ren) { yangint += 1; } if (rtg == yii) { yinint += 1; } if (rtg == ding) { yinint += 1; } if (rtg == jii) { yinint += 1; } if (rtg == xin) { yinint += 1; } if (rtg == gui) { yinint += 1; } if (stg == jia) { yangint += 1; } if (stg == bing) { yangint += 1; } if (stg == wuu) { yangint += 1; } if (stg == geng) { yangint += 1; } if (stg == ren) { yangint += 1; } if (stg == yii) { yinint += 1; } if (stg == ding) { yinint += 1; } if (stg == jii) { yinint += 1; } if (stg == xin) { yinint += 1; } if (stg == gui) { yinint += 1; } if (ndz == yin) { yangint += 1.9; } if (ndz == mao) { yinint += 1; } if (ndz == chen) { yangint += 1; yinint += 0.9; } if (ndz == sii) { yangint += 1.9; } if (ndz == wuma) { yinint += 1.6; } if (ndz == wei) { yinint += 1.9; } if (ndz == shen) { yangint += 1.9; } if (ndz == you) { yinint += 1; } if (ndz == xuu) { yangint += 1; yinint += 0.9; } if (ndz == hai) { yangint += 1.6; } if (ndz == zii) { yinint += 1; } if (ndz == chou) { yinint += 1.9; } if (rdz == yin) { yangint += 1.9; } if (rdz == mao) { yinint += 1; } if (rdz == chen) { yangint += 1; yinint += 0.9; } if (rdz == sii) { yangint += 1.9; } if (rdz == wuma) { yinint += 1.6; } if (rdz == wei) { yinint += 1.9; } if (rdz == shen) { yangint += 1.9; } if (rdz == you) { yinint += 1; } if (rdz == xuu) { yangint += 1; yinint += 0.9; } if (rdz == hai) { yangint += 1.6; } if (rdz == zii) { yinint += 1; } if (rdz == chou) { yinint += 1.9; } if (sdz == yin) { yangint += 1.9; } if (sdz == mao) { yinint += 1; } if (sdz == chen) { yangint += 1; yinint += 0.9; } if (sdz == sii) { yangint += 1.9; } if (sdz == wuma) { yinint += 1.6; } if (sdz == wei) { yinint += 1.9; } if (sdz == shen) { yangint += 1.9; } if (sdz == you) { yinint += 1; } if (sdz == xuu) { yangint += 1; yinint += 0.9; } if (sdz == hai) { yangint += 1.6; } if (sdz == zii) { yinint += 1; } if (sdz == chou) { yinint += 1.9; } if (ydz == yin) { yangint += 7.6; } if (ydz == mao) { yinint += 5; } if (ydz == chen) { yangint += 4; yinint += 3.6; } if (ydz == sii) { yangint += 7.6; } if (ydz == wuma) { yinint += 7.2; } if (ydz == wei) { yinint += 7.6; } if (ydz == shen) { yangint += 7.6; } if (ydz == you) { yinint += 5; } if (ydz == xuu) { yangint += 4; yinint += 3.6; } if (ydz == hai) { yangint += 7.2; } if (ydz == zii) { yinint += 5; } if (ydz == chou) { yinint += 7.6; } if (lnntg == jia) { yangint += 1; } if (lnntg == bing) { yangint += 1; } if (lnntg == wuu) { yangint += 1; } if (lnntg == geng) { yangint += 1; } if (lnntg == ren) { yangint += 1; } if (lnntg == yii) { yinint += 1; } if (lnntg == ding) { yinint += 1; } if (lnntg == jii) { yinint += 1; } if (lnntg == xin) { yinint += 1; } if (lnntg == gui) { yinint += 1; } if (lnytg == jia) { yangint += 1; } if (lnytg == bing) { yangint += 1; } if (lnytg == wuu) { yangint += 1; } if (lnytg == geng) { yangint += 1; } if (lnytg == ren) { yangint += 1; } if (lnytg == yii) { yinint += 1; } if (lnytg == ding) { yinint += 1; } if (lnytg == jii) { yinint += 1; } if (lnytg == xin) { yinint += 1; } if (lnytg == gui) { yinint += 1; } if (lnrtg == jia) { yangint += 1; } if (lnrtg == bing) { yangint += 1; } if (lnrtg == wuu) { yangint += 1; } if (lnrtg == geng) { yangint += 1; } if (lnrtg == ren) { yangint += 1; } if (lnrtg == yii) { yinint += 1; } if (lnrtg == ding) { yinint += 1; } if (lnrtg == jii) { yinint += 1; } if (lnrtg == xin) { yinint += 1; } if (lnrtg == gui) { yinint += 1; } if (lnstg == jia) { yangint += 1; } if (lnstg == bing) { yangint += 1; } if (lnstg == wuu) { yangint += 1; } if (lnstg == geng) { yangint += 1; } if (lnstg == ren) { yangint += 1; } if (lnstg == yii) { yinint += 1; } if (lnstg == ding) { yinint += 1; } if (lnstg == jii) { yinint += 1; } if (lnstg == xin) { yinint += 1; } if (lnstg == gui) { yinint += 1; } if (lnndz == yin) { yangint += 1.9; } if (lnndz == mao) { yinint += 1; } if (lnndz == chen) { yangint += 1; yinint += 0.9; } if (lnndz == sii) { yangint += 1.9; } if (lnndz == wuma) { yinint += 1.6; } if (lnndz == wei) { yinint += 1.9; } if (lnndz == shen) { yangint += 1.9; } if (lnndz == you) { yinint += 1; } if (lnndz == xuu) { yangint += 1; yinint += 0.9; } if (lnndz == hai) { yangint += 1.6; } if (lnndz == zii) { yinint += 1; } if (lnndz == chou) { yinint += 1.9; } if (lnrdz == yin) { yangint += 1.9; } if (lnrdz == mao) { yinint += 1; } if (lnrdz == chen) { yangint += 1; yinint += 0.9; } if (lnrdz == sii) { yangint += 1.9; } if (lnrdz == wuma) { yinint += 1.6; } if (lnrdz == wei) { yinint += 1.9; } if (lnrdz == shen) { yangint += 1.9; } if (lnrdz == you) { yinint += 1; } if (lnrdz == xuu) { yangint += 1; yinint += 0.9; } if (lnrdz == hai) { yangint += 1.6; } if (lnrdz == zii) { yinint += 1; } if (lnrdz == chou) { yinint += 1.9; } if (lnsdz == yin) { yangint += 1.9; } if (lnsdz == mao) { yinint += 1; } if (lnsdz == chen) { yangint += 1; yinint += 0.9; } if (lnsdz == sii) { yangint += 1.9; } if (lnsdz == wuma) { yinint += 1.6; } if (lnsdz == wei) { yinint += 1.9; } if (lnsdz == shen) { yangint += 1.9; } if (lnsdz == you) { yinint += 1; } if (lnsdz == xuu) { yangint += 1; yinint += 0.9; } if (lnsdz == hai) { yangint += 1.6; } if (lnsdz == zii) { yinint += 1; } if (lnsdz == chou) { yinint += 1.9; } if (lnydz == yin) { yangint += 7.6; } if (lnydz == mao) { yinint += 5; } if (lnydz == chen) { yangint += 4; yinint += 3.6; } if (lnydz == sii) { yangint += 7.6; } if (lnydz == wuma) { yinint += 7.2; } if (lnydz == wei) { yinint += 7.6; } if (lnydz == shen) { yangint += 7.6; } if (lnydz == you) { yinint += 5; } if (lnydz == xuu) { yangint += 4; yinint += 3.6; } if (lnydz == hai) { yangint += 7.2; } if (lnydz == zii) { yinint += 5; } if (lnydz == chou) { yinint += 7.6; } string yinstr = yinint.ToString("0.0"); string yangstr = yangint.ToString("0.0"); linkLabel20.Text = "流年命盘阴阳=阴" + yinstr + "阳" + yangstr; } //显示神煞 if (jia == jia) { //神煞查询 string 金舆 = "《金舆》\r\n\r\n「金舆」,八字神煞中的一种。金,指黄金,从古至今都是贵金属中的头把交椅,显然就是“贵”的意思。而「金舆」中的舆字,在古时候特指车辆,尤其是马车。\r\n\r\n那么「金舆」连起来就有金车之象,也泛指君子、贵人所乘之车,逸礼《王度记》就有:“天子驾六,诸侯驾五,卿驾四,大夫驾三,士驾二,庶人驾一”的说法。\r\n\r\n其实多数神煞的命名,都是源于古代对某种事或物的别称,比如“华盖就是古代帝王的伞盖”,「金舆」也不例外,它就是指古代帝王、君子、达官贵人等所乘坐的车辆。\r\n\r\n金舆为吉星,为华丽之车,是富贵之征,为高官显贵之人所乘之交通工具,遇此之人福最殊,主聪明多富贵,性柔貌愿,举止温和,一身清泰无虞。\r\n\r\n生日生时遇之为佳。凡有福之人,男的遇之多妻妾,骨肉安泰,子孙茂盛。女的得之多富贵。若金舆马星同位,不仅坐马骑车,更是车来人往,接送频繁,八面威风。\r\n\r\n金舆贵人的查法\r\n\r\n 《林开五命》中说:金舆者,是五行之吉神也,常在禄前二辰,命前二辰,马前二辰。\r\n\r\n金舆乃十干禄前二位,以日干为主,四支见者为是。如甲禄在寅,辰为金舆,乙禄在卯,巳为金舆。\r\n\r\n记忆口诀:“甲龙乙蛇丙戊羊,丁己见猴庚犬方;辛猪壬牛癸逢虎,命中遇此福满堂。”\r\n\r\n也就是说,甲日出生者,四柱地支中见辰,即为金舆;乙日见巳、丙日见未、丁日见申、戊日见未、己日见申、庚日见戌、辛日见亥、壬日见丑、癸日见寅,均为命带金舆神煞。\r\n\r\n1、金舆有真假\r\n\r\n居官得禄者,所乘坐之车,才是金舆。这个车不是什么普通的车,是官车,工作出行需要配发的公车;这个金舆之金,也并不是说车它本身的价值,而是说明身份的象征。\r\n\r\n那么这个命必须有官得禄,然后有金舆,并且这个车,还必须是由命主乘坐的,而不是由其驾驶的。因为,坐在官车里面的人,大多有两种人,一种是当官的,一种是开车的司机。由此可知,金舆星要与禄元相配方为贵,所以金舆星就在禄前二位。\r\n\r\n比如:甲子、甲申、甲辰生人,禄在寅,也为马,辰为禄马前两位,金舆是也。\r\n\r\n其实,禄前与马前二位都为金舆,只不过性质不相同,即可以年柱来查,也可以日柱来查,甚至月时都可以查,只是取象有异。\r\n\r\n但是,最好是命中有禄有马,禄马金舆能够引动贵神,贵气、格局搭配适宜,金舆为喜用,那才算真的贵重,可以直接定义为贵重。\r\n\r\n2、金舆代表权势、地位与身份\r\n\r\n“此煞乃禄命之旄旗,三才之節钺”。\r\n\r\n就说明了金舆颇具象征性,它是权力的象征,是地位的象征,也是财富的象征。同时它也说明了这个神煞的重要性,说明金舆是标志性的神煞。\r\n\r\n3、金舆之贵,也体现在个性与相貌上面\r\n\r\n“主人性柔貌愿,举止温和”。\r\n\r\n意思就是说,命带金舆星的性格温和,为人处世谨慎恭敬,而且有节制力,是金舆星的性格特点。\r\n\r\n4、金舆主福气\r\n\r\n“妇人逢之,不富即贵;男子得之,多妻妾阴福相扶持”。\r\n\r\n是说女命这个金舆星得用的时候不富即贵。试想女人,由于是美女,又有豪车,如果不是官二代富二代星二代,那她的老公一定就是富贵中人,要么她自己就是女强人,或者是当官的,或者是当老板的。\r\n\r\n而男命呢,异性缘好。你想,男人拥有豪车,不管是什么原因,他肯定能够得到众多美女的青睐,多贤妻美妾是一个象;多阴福又是一个象,阴福就是女人之福,祖上之福,相互扶持,得到他们的帮助,享受他们给自己带来的利益。\r\n\r\n5、金舆获福需要条件\r\n\r\n“如皇族多带此煞,常格得之,身在无气中生,主作赘”;就是说,如果出生显贵之人,常常会带此煞;平常之人,如果八字中日干再又无气,反而是入赘的命格。\r\n\r\n又说“是以马前二位为金舆,若人命官贵,夹拥金舆引从,主大贵。若金舆见福贵,并将星者妙”。就是说,命格为贵格,金舆得用,或者引带出贵气,就主大贵。\r\n\r\n其实,在现实生活中,我们见到不少命中带有金舆星的人,并没有贵,更不说大贵了,反而灾祸连连,原因就是金舆为忌,是车祸,意外的代表。\r\n\r\n甲禄在寅 乙禄在卯 丙戊禄在巳 丁己禄在午\r\n\r\n庚禄在申 辛禄在酉 壬禄在亥 癸禄在子\r\n\r\n\r\n"; string 飞刃 = "《飞刃》\r\n\r\n1、八字神煞飞刃详解\r\n\r\n飞刃是四柱神煞之一,所谓的刃就是刀刃,宰割的意思。羊刃也叫(血刃)主刚,是颗煞星。因为冲羊刃的地支就是为飞刃,所以这就是说飞刃之先说羊刃的缘由。飞刃犹如一把飞刀,主对健康不利。\r\n\r\n\r\n\r\n2、八字神煞飞刃查法\r\n\r\n\r\n① 甲羊刃在卯,若地支见酉,则为飞刃;\r\n\r\n② 乙羊刃在寅,若寅申相冲,则为飞刃;\r\n\r\n③ 丙戊羊刃在午,若地支见子,则为飞刃;\r\n\r\n④ 丁己羊刃在未,若地支见丑,则为飞刃;\r\n\r\n⑤ 庚羊刃在酉,若地支见卯,则为飞刃;\r\n\r\n⑥ 辛羊刃在戌, 若地支见辰,则为羊刃;\r\n\r\n⑦ 壬羊刃在子,若地支见午,则为飞刃;\r\n\r\n⑧ 癸羊刃在丑,若地支见未,则为飞刃。\r\n\r\n二、八字神煞四柱飞刃是什么意思\r\n\r\n1、神煞飞刃在年柱,感情之路并不顺畅\r\n\r\n神煞飞刃在年柱,表明人在择偶方面的比较挑剔,并且感情之路并不顺畅,容易晚婚。\r\n\r\n\r\n\r\n2、神煞飞刃在月柱,多讲求完美\r\n\r\n神煞飞刃在月柱,主人多讲求完美,对婚姻及未来憧憬很大,这样就造就了后来的低者不就。\r\n\r\n3、神煞飞刃在日柱,主命途多舛\r\n\r\n飞刀冲刃为飞刃,比如说癸亥日,自坐在刃上了,就是说亥水为癸的刃。神煞飞刃在日柱,主命途多舛,意外状况较多。\r\n\r\n4、神煞飞刃在时柱,易有意外凶险\r\n\r\n神煞飞刃在时柱,主人容易遭遇突如意外和急速的大磨难和凶险。但是在大运中出现了申,则大运就会有凶转为吉。\r\n\r\n\r\n"; string 流霞煞 = "《流霞煞》\r\n\r\n1、八字神煞流霞查法\r\n\r\n① 查法口诀:甲日酉、乙日戌、丙日未、丁日申、戊日巳、己日午、庚日辰、辛日卯、壬日亥、癸日寅。\r\n\r\n② 查法口诀解析:从八字命局中,以出生日干查四支,见之者为是,譬如,甲日酉的意思就是指日干为甲,地支中有酉,则为流霞煞。\r\n\r\n\r\n\r\n2、八字神煞流霞是什么\r\n\r\n流霞为煞,若命带流霞为凶,并且没有化解则表示命途多舛。男命带流霞最忌酒色伤身,女命带流霞忌产中亡,具体来说,男命容易容易酒色关系而招惹祸患,女命则容易遭遇多种生产难题,导致生产不易,甚至会危及到生命。\r\n\r\n\r\n二、八字神煞流霞怎么化解\r\n\r\n八字命理中,最忌讳凶神带重,大运流年又走在流霞冲克之地。若是命带流霞为凶则不吉利,称之位命劫。但是若是八字命理中有吉神转化,即有吉神化解流霞带来的凶煞,则吉有可能转危为安,趋吉避凶。若没有吉神,则也可以祈福神灵,平时行善积德,佩戴吉祥物件,并且在日常中注意个人安全,尤其是在不利的流年岁月期间时候,外出需多加谨慎。\r\n\r\n\r\n\r\n"; string 文昌星 = "《文昌》\r\n\r\n文昌贵人是中国民间信仰的一位神仙,天上星官的名字。间认为它是专门管理人间读书和文上功名的一个天上官员。文昌贵人实际上是食神的临官宫。如,甲的食神是丙,食神的作用是泄身吐秀,又叫着“文星”,丙禄居巳,所以甲以巳为文昌。\r\n\r\n文昌贵人的查法\r\n\r\n古书云:文昌者乃食神之临官所在也。日干为主,先找到食神的天干,然后找到食神长生十二宫所在的临官之位即可。歌诀云:“甲巳乙午文昌位,丙戊申宫丁己鸡。庚猪辛鼠壬逢虎,癸人见卯上云梯。也就是说甲以丙火为食神,食神丙火的临官之地在巳,故甲干以“已”为文昌;乙以丁火为食神,食神丁火的临官为午,故乙干以“午火”为文昌;丙以戊土为食神,故丙干以申金为文昌;其他天干以此类推。结起来即,甲日见巳、乙日见午、丙日见申、丁日见酉、戊日见申、己日见酉、庚日见亥、辛日见子、壬日见寅、癸日见卯均为文昌贵人。\r\n\r\n另一查法更为易记,如甲丙戊庚壬阳日干出生的人,长生对宫就是文昌。甲木长生在亥,亥的对宫为巳,巳就是文昌。火长生在寅,寅的对宫是申,申就是文昌。阴日干的乙木长生在午,午本身就是文昌。火长生在酉,酉本身就是文昌。日干出生的人与阴日干不同,阳干出生的人喜欢活动,进入社会以后,将会干一番惊天动地的事业;阴日干出生的人,性格喜欢淸静,柔顺,事业进展较为缓慢。昌贵人在生日上出现为最好,在月时上比较次些,都以不受刑冲克害最为理想。\r\n\r\n命带文昌逢凶化吉、才华横溢\r\n\r\n文昌贵人多取食神之临官为贵,为食神建禄之称。昌贵人主人聪明,文笔好,记性好,学东西能举一反三,并主秀气,外表斯文,给人一种温文尔雅而谦虚的感觉。字命带文昌贵人的人,气质雅秀,举止温文,好学新知,具上进心,一生近官利贵,不与粗俗之辈乱交。带文昌贵人多主其人学习好,有灵性,是读书的材料。实证明,大多数命带文昌星的人,在考试中多能随机应变,不慌不忙地考出好成绩来,但必须是文昌贵人处于生旺之地,如文昌所坐之支为喜用神,文昌生财,文昌佩正印,文昌逢六合等,均主其人容易取得高学历。如文昌贵人遇冲破或见空,则主无力。\r\n\r\n文昌贵人的作用\r\n\r\n对于家庭的保护,重点要安排好学习、书桌、电视音响之位置这个位置在东方为佳因为紫气东来;对于企业,重点是把电话、宣传广告标识、电脑等放于北方为佳,因为南方为朱雀开口,距离南方越远越好这样才能发挥文昌最大作用的位置,以达到对外宣传的功效。们经过大量的实践经验,文昌风水对孩子、成年人以至企业皆有极大的作用。昌风水,是对公务员升官,一个十分重要的位置,对老总处理各类文件十分有益,对孩子读书非常有利位置,只有找出文昌风水位置,充分开发文昌风水位置;使公务员职务步步高升,使老总头脑敏捷,处理各类文件,深思熟虑,得心应手,充分发挥聪明才智;使小孩读书成绩步步高升;名列前茅;开发智力。\r\n\r\n文昌位的查法\r\n\r\n文昌位即为食神旺地,为泄秀之神,主才气学业功名之事,是学子们推崇的首选贵人星。用好此星,要根据命理需要,若食神为喜神,可加强文昌位气场,书房设于文昌位,或在此处放置文昌塔;若为忌神,则不必理会。\r\n\r\n1、宅屋文昌位查法\r\n\r\n就是依据宅屋的坐向,按八卦九星之吉凶方位,确定此宅的文昌位。昌位依房子坐向决定,如门朝向西,房子就是坐东朝西,就是震宅: \r\n\r\n(1)震宅\r\n\r\n 坐东朝西 西北位 。\r\n\r\n(2)巽宅\r\n\r\n坐东南朝西北 正南位 。\r\n\r\n(3)离宅\r\n\r\n坐南朝北 东南位 。\r\n\r\n(4)坤宅\r\n\r\n坐西南朝西北正西位 。\r\n\r\n(5)兑宅\r\n\r\n坐西朝东西南位 。\r\n\r\n(6) 干屋\r\n\r\n 坐西南朝东北 正东位 。\r\n\r\n(7)坎宅\r\n\r\n坐北朝南 东北位。\r\n\r\n(8)艮宅\r\n\r\n坐东北朝西南 正北位 。\r\n\r\n2、流年文昌\r\n\r\n流年就是每一年的宅相。年都有一颗“四禄”文昌星飞临某方位,而此处即是文昌位。年都有变化。年文昌有三元派也叫飞星派和天星派。其年年有变,较为繁琐,故需求助于风水师。\r\n\r\n3、本命文昌\r\n\r\n就是依据学子本人的生年或生日之天干,来确定文昌位。法以人为本,故甚灵验,现教授如下:\r\n\r\n是以学子本人生年天干为准,确定文昌位的方法。计算方法为:以生年尾数为准,查下表,即可知其文昌位。 \r\n\r\n\r\n\r\n"; string 天乙贵人 = "《天乙贵人》\r\n\r\n天乙贵人是八字神煞之一,为逢凶化吉最有力之贵人星,是命中最吉之神。人命逢天乙贵人,功名早达,官禄易进,遇事有人帮,临难有人解,终登将相公候方位。大小运行年至此,亦主升官进财,一切加临至此,皆为吉。\r\n\r\n一、天乙贵人的查法\r\n\r\n在《渊海子平》与《三命通会》等八字书籍中,天乙贵人的查法里略有不同:\r\n\r\n歌诀:“甲戊兼牛羊,乙己鼠猴乡,丙丁猪鸡位,壬癸兔蛇藏,庚辛逢虎马,此是贵人方。”\r\n\r\n另诀:“甲戊庚牛羊,乙己鼠猴乡,丙丁猪鸡位,壬癸兔蛇藏,六辛逢马虎,此是贵人方。命中如遇此,定作紫微郎。”\r\n\r\n两个歌诀,区别之处在于庚金的贵人,要说哪个对,得从天乙贵人的由来说起。《三命通会》中是这样解释的:“天乙者,乃天上之神。在紫微阊阖门外,与太乙并列。事天皇大帝,下游三辰,家在己丑斗牛之次,出乎己未井鬼之舍,执玉衡较量天人之事,名曰天乙也。其神最尊贵,所至之处,一切凶煞隐然而避。”\r\n\r\n其中“紫微”者,即指“震卦雷气”,“紫气”为东方虚空的玄空理气。“紫微阊阖门外,与太乙并列”,即指“震宫”旁侧的“艮宫”。“在己丑斗牛之次”中的“斗牛”是二十八星宿之名,此二星宿在星学里是配在艮宫里的。\r\n\r\n天乙之取法道理很明白,它即震卦逆时针退一宫反相纳干原理的引申,因为各干反向逆走一宫,即可避免对宫天干的对冲,只要把此原理依次用到十天干上即可。我们可一一分析:\r\n\r\n甲干,在雷图中本为三宫,逆行一宫到艮宫,反相取阴支丑土。\r\n\r\n乙干,属阴,在雷图中逆行一宫到坎宫,反相取阳支子水。\r\n\r\n丙干,属阳,在雷图中逆行一宫到干宫,反相取阴支亥水。\r\n\r\n丁干,属阴,在雷图中逆行一宫到兑宫,取阴支酉金。\r\n\r\n注:此干为何是阴干取阴支而不反相取阳支?这是因为逆行一宫到兑宫只有一个阴支而无阳支,而欲反相取阳支则必须逆行两宫到坤宫,这样会违背“逆行一宫取支”的简单性原理运用。下文中的有些星神之取用法也同此理,故不一一再述。\r\n\r\n戊干,属阳,此为奇点所在之宫,又戊土为寄宫,它本来就不与己土相冲,而同处中宫,故对取坤宫的阴支未土以与己土相同。再者,十天干若从震位开始机械排位配宫,戊土亦在坤宫,故从理义讲,戊土是取未土为天乙贵人。\r\n\r\n己干属阴,亦为奇点之宫,故己土也不遵守规则,它在本宫反相取阳支申金,戊己本同属中宫,其天乙贵人未申也同宫。\r\n\r\n庚干属阳干,在雷图上逆行一宫到坤宫,反相取阴支未土。\r\n\r\n辛干属阴,在雷图中逆行一宫到离宫,反相取阳支午火。\r\n\r\n壬干属阳,在雷图中逆行一宫到巽宫,反相取阴支巳土。\r\n\r\n癸水属阴,在雷图上逆行一宫到震宫,震宫只有阴支卯木,故取卯木。\r\n\r\n按,丁火和癸水都非反相取支,皆因所到之宫无反相之支。 此二干所在之巽、干二宫是天门地户之所在,是阴终阳尽、物极必反之处,故有此特殊之象。 十干配宫看上去似无规则,但有更深的原理在其中。\r\n\r\n此外,通常取天乙贵人是一干取二支,这是受了口诀所使用语法的局限,殊不知这是古汉语中的“分承”修辞手法,如“丙丁猪鸡位”实际上是丙取猪位、丁取鸡位,而非丙丁都取猪鸡之位。又“六辛逢马虎”当是“六辛逢午马”之误;正因为此处有误,故前人有的说是“庚辛逢马虎”,有的说是“六辛逢马虎”。所以,天乙贵人的正确取法第二个口诀,甲戊庚牛羊。\r\n\r\n天乙贵人以年干、日干均可查,年干的贵人大,日干的贵人小,如果四柱中年日干都有天乙贵人,那么就是一个大贵人。\r\n\r\n总结起来就是,甲年或甲日出生者,四柱中见丑;乙年或乙日出生者,四柱见子;丙年或丙日出生者,四柱见亥;丁年或丁日出生者,四柱见酉;戊年中戊日出生者,四柱见未;己年或己日出生者,四柱见申;庚年或庚日出生者,四柱见未;辛年或辛日出生者,四柱见午;壬年或壬日出生者,四柱见巳;癸年或癸日出生者,四柱见卯均为天乙贵人。例如八字:辛亥 辛卯 丙午 壬丑,辛年出生,日柱地支见午,为天乙贵人。\r\n\r\n此外,天乙贵人还分为阴贵和阳贵两种,阴贵人也叫做玉堂贵人。区分阴阳贵人的方法是以用事时间或者出生时间看,如果在晚上则为阴贵人,白天则为阳贵人。 \r\n\r\n二、命带天乙贵人的特征\r\n\r\n经书有云:'天乙者,乃天上之神,与太乙并列,事天皇大帝,其神最尊贵,所到之处,一切凶神恶煞隐然而避。'由此可知天乙贵人之神通广大,法力无边,遇吉神则有喜上加喜之庆,遇凶煞则有逢凶化吉之功。逢而为喜,富加且贵,是最吉之神。凡人命遇之,昌荣有望,达人逢之,功名早显。\r\n\r\n天乙贵人入命之人心性聪明,出入近贵。大运流年见天乙贵人有生官发财之机,最少亦有吉祥庆事加临。天乙贵人坐旺地福增疾少,福禄加倍。女命天乙贵人入命、日主自坐天、月二德者可嫁贵夫。天乙贵人最忌逢刑冲合害,或身处死绝之地,若遇之其福力大减,多见劳苦,遇事则贵人去。\r\n\r\n命带天乙贵人者,地位虽有高下,但总不失一命之荣(有一段风光的日子,例如金钱、娱乐的挥霍享受,名望的得意、攀附名流望人,出入上流社会,困难时有人济助等),此为命带天乙贵人成格之特点。\r\n\r\n假如四柱中无天乙贵人,可看胎元、命宫是否有。以日干查命宫,胎元之支,倘若四柱、胎元、命宫都无天乙贵人,如果有了事情或重大灾难难以克服,按照本人日干所缺贵人星,找属相临贵人之人相帮,往往可以逢凶化吉。若有贵人,不管认识与否,有了困难会有人帮,而这个人往往就是本人四柱所标志的贵人。如有个落水者被人救起,如果落水者的四柱贵人为丑的话,这个救命恩人往往正是属牛之人。 \r\n\r\n\r\n\r\n"; string 文曲星 = "《文曲星》\r\n\r\n在中国古代神话传说中,文曲星是主管文运的星宿,是中国古代学问文章、科举士子的守护神。在四柱八字中,文曲是代表文化、文采的一种“神煞”,主天资聪明,又主逢凶化吉。\r\n\r\n二、八字神煞文曲的查法\r\n\r\n文曲查询口诀:甲乙亥子为文曲,丙戊寅宫丁己兔,庚蛇辛马壬逢猴,癸人见鸡名科第。\r\n\r\n甲干——文曲在亥 乙干——文曲在子\r\n\r\n丙、戊干——文曲在寅 丁、己干——文曲在卯\r\n\r\n庚干——文曲在巳 辛干——文曲在午\r\n\r\n壬干——文曲在申 癸干——文曲在酉 \r\n\r\n三、八字文曲星入命好吗\r\n\r\n一般来说文曲星入命是很好的,代表学业有成,有很好的学习运。同时文曲入命寓意着人有着极好的才华,有官运。命中有此星护佑的人,更容易在学业上,取得较大的成就和功名。但是文曲星在命格之中,如果遭遇刑克的话,会让命主多有偏长,但学业受到阻碍。\r\n\r\n\r\n"; //金舆 if (jia == jia) { int 金舆真假 = 0; if (rtg == jia) { if (lnndz == chen) { if (lnndz == yin || lnydz == yin || lnrdz == yin || lnsdz == yin) { linkLabellnssn.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnydz == chen) { if (lnndz == yin || lnydz == yin || lnrdz == yin || lnsdz == yin) { linkLabellnssy.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnrdz == chen) { if (lnndz == yin || lnydz == yin || lnrdz == yin || lnsdz == yin) { linkLabellnssr.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnsdz == chen) { if (lnndz == yin || lnydz == yin || lnrdz == yin || lnsdz == yin) { linkLabellnsss.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == yii) { if (lnndz == sii) { if (lnndz == mao || lnydz == mao || lnrdz == mao || lnsdz == mao) { linkLabellnssn.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnydz == sii) { if (lnndz == mao || lnydz == mao || lnrdz == mao || lnsdz == mao) { linkLabellnssy.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnrdz == sii) { if (lnndz == mao || lnydz == mao || lnrdz == mao || lnsdz == mao) { linkLabellnssr.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnsdz == sii) { if (lnndz == mao || lnydz == mao || lnrdz == mao || lnsdz == mao) { linkLabellnsss.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == bing) { if (lnndz == wei) { if (lnndz == sii || lnydz == sii || lnrdz == sii || lnsdz == sii) { linkLabellnssn.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnydz == wei) { if (lnndz == sii || lnydz == sii || lnrdz == sii || lnsdz == sii) { linkLabellnssy.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnrdz == wei) { if (lnndz == sii || lnydz == sii || lnrdz == sii || lnsdz == sii) { linkLabellnssr.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnsdz == wei) { if (lnndz == sii || lnydz == sii || lnrdz == sii || lnsdz == sii) { linkLabellnsss.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == ding) { if (lnndz == shen) { if (lnndz == wuma || lnydz == wuma || lnrdz == wuma || lnsdz == wuma) { linkLabellnssn.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnydz == shen) { if (lnndz == wuma || lnydz == wuma || lnrdz == wuma || lnsdz == wuma) { linkLabellnssy.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnrdz == shen) { if (lnndz == wuma || lnydz == wuma || lnrdz == wuma || lnsdz == wuma) { linkLabellnssr.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnsdz == shen) { if (lnndz == wuma || lnydz == wuma || lnrdz == wuma || lnsdz == wuma) { linkLabellnsss.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == geng) { if (lnndz == xuu) { if (lnndz == shen || lnydz == shen || lnrdz == shen || lnsdz == shen) { linkLabellnssn.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnydz == xuu) { if (lnndz == shen || lnydz == shen || lnrdz == shen || lnsdz == shen) { linkLabellnssy.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnrdz == xuu) { if (lnndz == shen || lnydz == shen || lnrdz == shen || lnsdz == shen) { linkLabellnssr.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnsdz == xuu) { if (lnndz == shen || lnydz == shen || lnrdz == shen || lnsdz == shen) { linkLabellnsss.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == xin) { if (lnndz == hai) { if (lnndz == you || lnydz == you || lnrdz == you || lnsdz == you) { linkLabellnssn.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnydz == hai) { if (lnndz == you || lnydz == you || lnrdz == you || lnsdz == you) { linkLabellnssy.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnrdz == hai) { if (lnndz == you || lnydz == you || lnrdz == you || lnsdz == you) { linkLabellnssr.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnsdz == hai) { if (lnndz == you || lnydz == you || lnrdz == you || lnsdz == you) { linkLabellnsss.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == ren) { if (lnndz == chou) { if (lnndz == hai || lnydz == hai || lnrdz == hai || lnsdz == hai) { linkLabellnssn.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnydz == chou) { if (lnndz == hai || lnydz == hai || lnrdz == hai || lnsdz == hai) { linkLabellnssy.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnrdz == chou) { if (lnndz == hai || lnydz == hai || lnrdz == hai || lnsdz == hai) { linkLabellnssr.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnsdz == chou) { if (lnndz == hai || lnydz == hai || lnrdz == hai || lnsdz == hai) { linkLabellnsss.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } } if (rtg == gui) { if (lnndz == yin) { if (lnndz == zii || lnydz == zii || lnrdz == zii || lnsdz == zii) { linkLabellnssn.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnydz == yin) { if (lnndz == zii || lnydz == zii || lnrdz == zii || lnsdz == zii) { linkLabellnssy.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnrdz == yin) { if (lnndz == zii || lnydz == zii || lnrdz == zii || lnsdz == zii) { linkLabellnssr.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } if (lnsdz == yin) { if (lnndz == zii || lnydz == zii || lnrdz == zii || lnsdz == zii) { linkLabellnsss.Text = "真金舆-"; 金舆真假 = 1; } else { linkLabellnssn.Text += "金舆-"; 金舆真假 = 1; } } } if (金舆真假 == 1) { 命局神煞 += 金舆; } } //飞刃 if (jia == jia) { int 飞刃真假 = 0; if (rtg == jia) { if (lnndz == mao) { linkLabellnssn.Text += "羊刃-"; 飞刃真假 = 1; } if (lnydz == mao) { linkLabellnssy.Text += "羊刃-"; 飞刃真假 = 1; } if (lnrdz == mao) { linkLabellnssr.Text += "羊刃-"; 飞刃真假 = 1; } if (lnsdz == mao) { linkLabellnsss.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == jia) { if (lnndz == you) { linkLabellnssn.Text += "飞刃-"; 飞刃真假 = 1; } if (lnydz == you) { linkLabellnssy.Text += "飞刃-"; 飞刃真假 = 1; } if (lnrdz == you) { linkLabellnssr.Text += "飞刃-"; 飞刃真假 = 1; } if (lnsdz == you) { linkLabellnsss.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == yii) { if (lnndz == yin) { linkLabellnssn.Text += "羊刃-"; 飞刃真假 = 1; } if (lnydz == yin) { linkLabellnssy.Text += "羊刃-"; 飞刃真假 = 1; } if (lnrdz == yin) { linkLabellnssr.Text += "羊刃-"; 飞刃真假 = 1; } if (lnsdz == yin) { linkLabellnsss.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == yii) { if (lnndz == yin || lnydz == yin || lnrdz == yin || lnsdz == yin) { if (lnndz == shen || lnydz == shen || lnrdz == shen || lnsdz == shen) { linkLabellnssr.Text += "飞刃-"; 飞刃真假 = 1; } } } if (rtg == bing || rtg == wuu) { if (lnndz == wuma) { linkLabellnssn.Text += "羊刃-"; 飞刃真假 = 1; } if (lnydz == wuma) { linkLabellnssy.Text += "羊刃-"; 飞刃真假 = 1; } if (lnrdz == wuma) { linkLabellnssr.Text += "羊刃-"; 飞刃真假 = 1; } if (lnsdz == wuma) { linkLabellnsss.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == bing || rtg == wuu) { if (lnndz == zii) { linkLabellnssn.Text += "飞刃-"; 飞刃真假 = 1; } if (lnydz == zii) { linkLabellnssy.Text += "飞刃-"; 飞刃真假 = 1; } if (lnrdz == zii) { linkLabellnssr.Text += "飞刃-"; 飞刃真假 = 1; } if (lnsdz == zii) { linkLabellnsss.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == ding || rtg == jii) { if (lnndz == wei) { linkLabellnssn.Text += "羊刃-"; 飞刃真假 = 1; } if (lnydz == wei) { linkLabellnssy.Text += "羊刃-"; 飞刃真假 = 1; } if (lnrdz == wei) { linkLabellnssr.Text += "羊刃-"; 飞刃真假 = 1; } if (lnsdz == wei) { linkLabellnsss.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == ding || rtg == jii) { if (lnndz == chou) { linkLabellnssn.Text += "飞刃-"; 飞刃真假 = 1; } if (lnydz == chou) { linkLabellnssy.Text += "飞刃-"; 飞刃真假 = 1; } if (lnrdz == chou) { linkLabellnssr.Text += "飞刃-"; 飞刃真假 = 1; } if (lnsdz == chou) { linkLabellnsss.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == geng) { if (lnndz == you) { linkLabellnssn.Text += "羊刃-"; 飞刃真假 = 1; } if (lnydz == you) { linkLabellnssy.Text += "羊刃-"; 飞刃真假 = 1; } if (lnrdz == you) { linkLabellnssr.Text += "羊刃-"; 飞刃真假 = 1; } if (lnsdz == you) { linkLabellnsss.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == geng) { if (lnndz == mao) { linkLabellnssn.Text += "飞刃-"; 飞刃真假 = 1; } if (lnydz == mao) { linkLabellnssy.Text += "飞刃-"; 飞刃真假 = 1; } if (lnrdz == mao) { linkLabellnssr.Text += "飞刃-"; 飞刃真假 = 1; } if (lnsdz == mao) { linkLabellnsss.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == xin) { if (lnndz == xuu) { linkLabellnssn.Text += "羊刃-"; 飞刃真假 = 1; } if (lnydz == xuu) { linkLabellnssy.Text += "羊刃-"; 飞刃真假 = 1; } if (lnrdz == xuu) { linkLabellnssr.Text += "羊刃-"; 飞刃真假 = 1; } if (lnsdz == xuu) { linkLabellnsss.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == xin) { if (lnndz == chen) { linkLabellnssn.Text += "飞刃-"; 飞刃真假 = 1; } if (lnydz == chen) { linkLabellnssy.Text += "飞刃-"; 飞刃真假 = 1; } if (lnrdz == chen) { linkLabellnssr.Text += "飞刃-"; 飞刃真假 = 1; } if (lnsdz == chen) { linkLabellnsss.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == ren) { if (lnndz == zii) { linkLabellnssn.Text += "羊刃-"; 飞刃真假 = 1; } if (lnydz == zii) { linkLabellnssy.Text += "羊刃-"; 飞刃真假 = 1; } if (lnrdz == zii) { linkLabellnssr.Text += "羊刃-"; 飞刃真假 = 1; } if (lnsdz == zii) { linkLabellnsss.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == ren) { if (lnndz == wuma) { linkLabellnssn.Text += "飞刃-"; 飞刃真假 = 1; } if (lnydz == wuma) { linkLabellnssy.Text += "飞刃-"; 飞刃真假 = 1; } if (lnrdz == wuma) { linkLabellnssr.Text += "飞刃-"; 飞刃真假 = 1; } if (lnsdz == wuma) { linkLabellnsss.Text += "飞刃-"; 飞刃真假 = 1; } } if (rtg == gui) { if (lnndz == chou) { linkLabellnssn.Text += "羊刃-"; 飞刃真假 = 1; } if (lnydz == chou) { linkLabellnssy.Text += "羊刃-"; 飞刃真假 = 1; } if (lnrdz == chou) { linkLabellnssr.Text += "羊刃-"; 飞刃真假 = 1; } if (lnsdz == chou) { linkLabellnsss.Text += "羊刃-"; 飞刃真假 = 1; } } if (rtg == gui) { if (lnndz == wei) { linkLabellnssn.Text += "飞刃-"; 飞刃真假 = 1; } if (lnydz == wei) { linkLabellnssy.Text += "飞刃-"; 飞刃真假 = 1; } if (lnrdz == wei) { linkLabellnssr.Text += "飞刃-"; 飞刃真假 = 1; } if (lnsdz == wei) { linkLabellnsss.Text += "飞刃-"; 飞刃真假 = 1; } } if (飞刃真假 == 1) { 命局神煞 += 飞刃; } } //天乙贵人 if (jia == jia) { int 天乙贵人真假 = 0; if (rtg == jia) { if (lnndz == chou) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == chou) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == chou) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == chou) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == yii) { if (lnndz == zii) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == zii) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == zii) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == zii) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == bing) { if (lnndz == hai) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == hai) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == hai) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == hai) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == ding) { if (lnndz == you) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == you) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == you) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == you) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == wuu) { if (lnndz == wei) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == wei) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == wei) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == wei) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == jii) { if (lnndz == shen) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == shen) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == shen) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == shen) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == geng) { if (lnndz == wei) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == wei) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == wei) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == wei) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == xin) { if (lnndz == wuma) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == wuma) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == wuma) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == wuma) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == ren) { if (lnndz == sii) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == sii) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == sii) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == sii) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (rtg == gui) { if (lnndz == mao) { linkLabellnssn.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnydz == mao) { linkLabellnssy.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnrdz == mao) { linkLabellnssr.Text += "天乙-"; 天乙贵人真假 = 1; } if (lnsdz == mao) { linkLabellnsss.Text += "天乙-"; 天乙贵人真假 = 1; } } if (天乙贵人真假 == 1) { 命局神煞 += 天乙贵人; } } //文昌星 if (jia == jia) { int 文昌星真假 = 0; if (rtg == jia) { if (lnndz == sii) { linkLabellnssn.Text += "文昌-"; 文昌星真假 = 1; } if (lnydz == sii) { linkLabellnssy.Text += "文昌-"; 文昌星真假 = 1; } if (lnrdz == sii) { linkLabellnssr.Text += "文昌-"; 文昌星真假 = 1; } if (lnsdz == sii) { linkLabellnsss.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == yii) { if (lnndz == wuma) { linkLabellnssn.Text += "文昌-"; 文昌星真假 = 1; } if (lnydz == wuma) { linkLabellnssy.Text += "文昌-"; 文昌星真假 = 1; } if (lnrdz == wuma) { linkLabellnssr.Text += "文昌-"; 文昌星真假 = 1; } if (lnsdz == wuma) { linkLabellnsss.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == bing || rtg == wuu) { if (lnndz == shen) { linkLabellnssn.Text += "文昌-"; 文昌星真假 = 1; } if (lnydz == shen) { linkLabellnssy.Text += "文昌-"; 文昌星真假 = 1; } if (lnrdz == shen) { linkLabellnssr.Text += "文昌-"; 文昌星真假 = 1; } if (lnsdz == shen) { linkLabellnsss.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == ding || rtg == jii) { if (lnndz == you) { linkLabellnssn.Text += "文昌-"; 文昌星真假 = 1; } if (lnydz == you) { linkLabellnssy.Text += "文昌-"; 文昌星真假 = 1; } if (lnrdz == you) { linkLabellnssr.Text += "文昌-"; 文昌星真假 = 1; } if (lnsdz == you) { linkLabellnsss.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == geng) { if (lnndz == hai) { linkLabellnssn.Text += "文昌-"; 文昌星真假 = 1; } if (lnydz == hai) { linkLabellnssy.Text += "文昌-"; 文昌星真假 = 1; } if (lnrdz == hai) { linkLabellnssr.Text += "文昌-"; 文昌星真假 = 1; } if (lnsdz == hai) { linkLabellnsss.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == xin) { if (lnndz == zii) { linkLabellnssn.Text += "文昌-"; 文昌星真假 = 1; } if (lnydz == zii) { linkLabellnssy.Text += "文昌-"; 文昌星真假 = 1; } if (lnrdz == zii) { linkLabellnssr.Text += "文昌-"; 文昌星真假 = 1; } if (lnsdz == zii) { linkLabellnsss.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == ren) { if (lnndz == yin) { linkLabellnssn.Text += "文昌-"; 文昌星真假 = 1; } if (lnydz == yin) { linkLabellnssy.Text += "文昌-"; 文昌星真假 = 1; } if (lnrdz == yin) { linkLabellnssr.Text += "文昌-"; 文昌星真假 = 1; } if (lnsdz == yin) { linkLabellnsss.Text += "文昌-"; 文昌星真假 = 1; } } if (rtg == gui) { if (lnndz == mao) { linkLabellnssn.Text += "文昌-"; 文昌星真假 = 1; } if (lnydz == mao) { linkLabellnssy.Text += "文昌-"; 文昌星真假 = 1; } if (lnrdz == mao) { linkLabellnssr.Text += "文昌-"; 文昌星真假 = 1; } if (lnsdz == mao) { linkLabellnsss.Text += "文昌-"; 文昌星真假 = 1; } } if (文昌星真假 == 1) { 命局神煞 += 文昌星; } } //流霞煞 if (jia == jia) { int 流霞煞真假 = 0; if (rtg == jia) { if (lnndz == you) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == you) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == you) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == you) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == yii) { if (lnndz == xuu) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == xuu) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == xuu) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == xuu) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == bing) { if (lnndz == wei) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == wei) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == wei) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == wei) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == ding) { if (lnndz == shen) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == shen) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == shen) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == shen) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == wuu) { if (lnndz == sii) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == sii) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == sii) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == sii) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == jii) { if (lnndz == wuma) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == wuma) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == wuma) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == wuma) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == geng) { if (lnndz == chen) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == chen) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == chen) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == chen) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == xin) { if (lnndz == mao) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == mao) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == mao) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == mao) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == ren) { if (lnndz == hai) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == hai) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == hai) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == hai) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (rtg == gui) { if (lnndz == yin) { linkLabellnssn.Text += "流霞-"; 流霞煞真假 = 1; } if (lnydz == yin) { linkLabellnssy.Text += "流霞-"; 流霞煞真假 = 1; } if (lnrdz == yin) { linkLabellnssr.Text += "流霞-"; 流霞煞真假 = 1; } if (lnsdz == yin) { linkLabellnsss.Text += "流霞-"; 流霞煞真假 = 1; } } if (流霞煞真假 == 1) { 命局神煞 += 流霞煞; } } //文曲星 if (jia == jia) { int 文曲星真假 = 0; if (rtg == jia) { if (lnndz == hai) { linkLabellnssn.Text += "文曲-"; 文曲星真假 = 1; } if (lnydz == hai) { linkLabellnssy.Text += "文曲-"; 文曲星真假 = 1; } if (lnrdz == hai) { linkLabellnssr.Text += "文曲-"; 文曲星真假 = 1; } if (lnsdz == hai) { linkLabellnsss.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == yii) { if (lnndz == zii) { linkLabellnssn.Text += "文曲-"; 文曲星真假 = 1; } if (lnydz == zii) { linkLabellnssy.Text += "文曲-"; 文曲星真假 = 1; } if (lnrdz == zii) { linkLabellnssr.Text += "文曲-"; 文曲星真假 = 1; } if (lnsdz == zii) { linkLabellnsss.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == bing || rtg == wuu) { if (lnndz == yin) { linkLabellnssn.Text += "文曲-"; 文曲星真假 = 1; } if (lnydz == yin) { linkLabellnssy.Text += "文曲-"; 文曲星真假 = 1; } if (lnrdz == yin) { linkLabellnssr.Text += "文曲-"; 文曲星真假 = 1; } if (lnsdz == yin) { linkLabellnsss.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == ding || rtg == jii) { if (lnndz == mao) { linkLabellnssn.Text += "文曲-"; 文曲星真假 = 1; } if (lnydz == mao) { linkLabellnssy.Text += "文曲-"; 文曲星真假 = 1; } if (lnrdz == mao) { linkLabellnssr.Text += "文曲-"; 文曲星真假 = 1; } if (lnsdz == mao) { linkLabellnsss.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == geng) { if (lnndz == sii) { linkLabellnssn.Text += "文曲-"; 文曲星真假 = 1; } if (lnydz == sii) { linkLabellnssy.Text += "文曲-"; 文曲星真假 = 1; } if (lnrdz == sii) { linkLabellnssr.Text += "文曲-"; 文曲星真假 = 1; } if (lnsdz == sii) { linkLabellnsss.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == xin) { if (lnndz == wuma) { linkLabellnssn.Text += "文曲-"; 文曲星真假 = 1; } if (lnydz == wuma) { linkLabellnssy.Text += "文曲-"; 文曲星真假 = 1; } if (lnrdz == wuma) { linkLabellnssr.Text += "文曲-"; 文曲星真假 = 1; } if (lnsdz == wuma) { linkLabellnsss.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == ren) { if (lnndz == shen) { linkLabellnssn.Text += "文曲-"; 文曲星真假 = 1; } if (lnydz == shen) { linkLabellnssy.Text += "文曲-"; 文曲星真假 = 1; } if (lnrdz == shen) { linkLabellnssr.Text += "文曲-"; 文曲星真假 = 1; } if (lnsdz == shen) { linkLabellnsss.Text += "文曲-"; 文曲星真假 = 1; } } if (rtg == gui) { if (lnndz == you) { linkLabellnssn.Text += "文曲-"; 文曲星真假 = 1; } if (lnydz == you) { linkLabellnssy.Text += "文曲-"; 文曲星真假 = 1; } if (lnrdz == you) { linkLabellnssr.Text += "文曲-"; 文曲星真假 = 1; } if (lnsdz == you) { linkLabellnsss.Text += "文曲-"; 文曲星真假 = 1; } } if (文曲星真假 == 1) { 命局神煞 += 文曲星; } } } //刑冲合 if (jia == jia) { //天干合 if (jia == jia) { if (ntg != wuu && ytg != wuu && rtg != wuu && stg != wuu && lnntg != wuu && lnytg != wuu && lnrtg != wuu && lnstg != wuu) { if (ydz == chen || ydz == chou || ydz == xuu || ydz == wei || ydz == wuma || lnydz == chen || lnydz == chou || lnydz == xuu || lnydz == wei || lnydz == wuma) { if (lnntg == jia && ytg == jii || ntg == jii && lnytg == jia) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Sienna; linkLabel69.Text += "甲己合土,中正之合-"; wxtu += 1; } if (lnytg == jia && rtg == jii || lnrtg == jia && ytg == jii) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Sienna; linkLabel67.Text += "甲己合土,中正之合-"; wxtu += 1; } if (lnrtg == jia && stg == jii || lnstg == jia && rtg == jii) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Sienna; linkLabel65.Text += "甲己合土,中正之合-"; wxtu += 1; } if (ntg == jia && lnytg == jii || lnntg == jii && ytg == jia) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Sienna; linkLabel69.Text += "甲己合土,中正之合-"; wxtu += 1; } if (ytg == jia && lnrtg == jii || rtg == jia && lnytg == jii) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Sienna; linkLabel67.Text += "甲己合土,中正之合-"; wxtu += 1; } if (rtg == jia && lnstg == jii || stg == jia && lnrtg == jii) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Sienna; linkLabel65.Text += "甲己合土,中正之合-"; wxtu += 1; } } } if (ntg != jia && ytg != jia && rtg != jia && stg != jia && lnntg != jia && lnytg != jia && lnrtg != jia && lnstg != jia) { if (ydz == sii || ydz == chou || ydz == you || ydz == shen || lnydz == sii || lnydz == chou || lnydz == you || lnydz == shen) { if (ntg == yii && lnytg == geng || lnntg == geng && ytg == yii) { linkLabel69.LinkColor = Color.Gold; linkLabel69.BackColor = Color.Black; linkLabel69.Text += "乙庚合金,仁义之合-"; wxjin += 1; } if (ytg == yii && lnrtg == geng || rtg == yii && lnytg == geng) { linkLabel67.LinkColor = Color.Gold; linkLabel67.BackColor = Color.Black; linkLabel67.Text += "乙庚合金,仁义之合-"; wxjin += 1; } if (rtg == yii && lnstg == geng || stg == yii && lnrtg == geng) { linkLabel65.LinkColor = Color.Gold; linkLabel65.BackColor = Color.Black; linkLabel65.Text += "乙庚合金,仁义之合-"; wxjin += 1; } if (lnntg == yii && ytg == geng || ntg == geng && lnytg == yii) { linkLabel69.LinkColor = Color.Gold; linkLabel69.BackColor = Color.Black; linkLabel69.Text += "乙庚合金,仁义之合-"; wxjin += 1; } if (lnytg == yii && rtg == geng || lnrtg == yii && ytg == geng) { linkLabel67.LinkColor = Color.Gold; linkLabel67.BackColor = Color.Black; linkLabel67.Text += "乙庚合金,仁义之合-"; wxjin += 1; } if (lnrtg == yii && stg == geng || lnstg == yii && rtg == geng) { linkLabel65.LinkColor = Color.Gold; linkLabel65.BackColor = Color.Black; linkLabel65.Text += "乙庚合金,仁义之合-"; wxjin += 1; } } } if (ntg != ding && ytg != ding && rtg != ding && stg != ding && lnntg != ding && lnytg != ding && lnrtg != ding && lnstg != ding) { if (ydz == chen || ydz == shen || ydz == zii || ydz == hai || lnydz == chen || lnydz == shen || lnydz == zii || lnydz == hai) { if (ntg == bing && lnytg == xin || lnntg == xin && ytg == bing) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.DodgerBlue; linkLabel69.Text += "丙辛合水,威严之合-"; wxshui += 1; } if (ytg == bing && lnrtg == xin || rtg == bing && lnytg == xin) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.DodgerBlue; linkLabel67.Text += "丙辛合水,威严之合-"; wxshui += 1; } if (rtg == bing && lnstg == xin || stg == bing && lnrtg == xin) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.DodgerBlue; linkLabel65.Text += "丙辛合水,威严之合-"; wxshui += 1; } if (lnntg == bing && ytg == xin || ntg == xin && lnytg == bing) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.DodgerBlue; linkLabel69.Text += "丙辛合水,威严之合-"; wxshui += 1; } if (lnytg == bing && rtg == xin || lnrtg == bing && ytg == xin) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.DodgerBlue; linkLabel67.Text += "丙辛合水,威严之合-"; wxshui += 1; } if (lnrtg == bing && stg == xin || lnstg == bing && rtg == xin) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.DodgerBlue; linkLabel65.Text += "丙辛合水,威严之合-"; wxshui += 1; } } } if (ntg != bing && ytg != bing && rtg != bing && stg != bing && lnntg != bing && lnytg != bing && lnrtg != bing && lnstg != bing) { if (ydz == hai || ydz == mao || ydz == wei || ydz == yin || lnydz == hai || lnydz == mao || lnydz == wei || lnydz == yin) { if (ntg == ding && lnytg == ren || lnntg == ren && ytg == ding) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Green; linkLabel69.Text += "丁壬合木,仁寿之合-"; wxmu += 1; } if (ytg == ding && lnrtg == ren || rtg == ding && lnytg == ren) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Green; linkLabel67.Text += "丁壬合木,仁寿之合-"; wxmu += 1; } if (rtg == ding && lnstg == ren || stg == ding && lnrtg == ren) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Green; linkLabel65.Text += "丁壬合木,仁寿之合-"; wxmu += 1; } if (lnntg == ding && ytg == ren || ntg == ren && lnytg == ding) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Green; linkLabel69.Text += "丁壬合木,仁寿之合-"; wxmu += 1; } if (lnytg == ding && rtg == ren || lnrtg == ding && ytg == ren) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Green; linkLabel67.Text += "丁壬合木,仁寿之合-"; wxmu += 1; } if (lnrtg == ding && stg == ren || lnstg == ding && rtg == ren) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Green; linkLabel65.Text += "丁壬合木,仁寿之合-"; wxmu += 1; } } } if (ntg != jii && ytg != jii && rtg != jii && stg != jii && lnntg != jii && lnytg != jii && lnrtg != jii && lnstg != jii) { if (ydz == yin || ydz == wuma || ydz == xuu || ydz == sii || lnydz == yin || lnydz == wuma || lnydz == xuu || lnydz == sii) { if (ntg == wuu && lnytg == gui || lnntg == gui && ytg == wuu) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Red; linkLabel69.Text += "戊癸合火,无情之合-"; wxhuo += 1; } if (ytg == wuu && lnrtg == gui || rtg == wuu && lnytg == gui) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Red; linkLabel67.Text += "戊癸合火,无情之合-"; wxhuo += 1; } if (rtg == wuu && lnstg == gui || stg == wuu && lnrtg == gui) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Red; linkLabel65.Text += "戊癸合火,无情之合-"; wxhuo += 1; } if (lnntg == wuu && ytg == gui || ntg == gui && lnytg == wuu) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Red; linkLabel69.Text += "戊癸合火,无情之合-"; wxhuo += 1; } if (lnytg == wuu && rtg == gui || lnrtg == wuu && ytg == gui) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Red; linkLabel67.Text += "戊癸合火,无情之合-"; wxhuo += 1; } if (lnrtg == wuu && stg == gui || lnstg == wuu && rtg == gui) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Red; linkLabel65.Text += "戊癸合火,无情之合-"; wxhuo += 1; } } } } //地支六合 if (jia == jia) { if (ntg == wuu || ytg == wuu || rtg == wuu || stg == wuu || ntg == jii || ytg == jii || rtg == jii || stg == jii || lnntg == wuu || lnytg == wuu || lnrtg == wuu || lnstg == wuu || lnntg == jii || lnytg == jii || lnrtg == jii || lnstg == jii) { if (ndz == zii && ydz == chou || ndz == chou && ydz == zii) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Sienna; linkLabel75.Text += "子丑合土-"; wxtu += 1; } if (ydz == zii && rdz == chou || rdz == zii && ydz == chou) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Sienna; linkLabel74.Text += "子丑合土-"; wxtu += 1; } if (rdz == zii && sdz == chou || sdz == zii && rdz == chou) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Sienna; linkLabel73.Text += "子丑合土-"; wxtu += 1; } } if (ntg == jia || ytg == jia || rtg == jia || stg == jia || ntg == yii || ytg == yii || rtg == yii || stg == yii || lnntg == jia || lnytg == jia || lnrtg == jia || lnstg == jia || lnntg == yii || lnytg == yii || lnrtg == yii || lnstg == yii) { if (ndz == yin && ydz == hai || ndz == hai && ydz == yin) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Green; linkLabel75.Text += "寅亥合木-"; wxmu += 1; } if (ydz == yin && rdz == hai || rdz == yin && ydz == hai) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Green; linkLabel74.Text += "寅亥合木-"; wxmu += 1; } if (rdz == yin && sdz == hai || sdz == yin && rdz == hai) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Green; linkLabel73.Text += "寅亥合木-"; wxmu += 1; } } if (ntg == bing || ytg == bing || rtg == bing || stg == bing || ntg == ding || ytg == ding || rtg == ding || stg == ding || lnntg == bing || lnytg == bing || lnrtg == bing || lnstg == bing || lnntg == ding || lnytg == ding || lnrtg == ding || lnstg == ding) { if (ndz == mao && ydz == xuu || ndz == xuu && ydz == mao) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Red; linkLabel75.Text += "卯戌合火-"; wxhuo += 1; } if (ydz == mao && rdz == xuu || rdz == mao && ydz == xuu) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Red; linkLabel74.Text += "卯戌合火-"; wxhuo += 1; } if (rdz == mao && sdz == xuu || sdz == mao && rdz == xuu) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Red; linkLabel73.Text += "卯戌合火-"; wxhuo += 1; } } if (ntg == geng || ytg == geng || rtg == geng || stg == geng || ntg == xin || ytg == xin || rtg == xin || stg == xin || lnntg == geng || lnytg == geng || lnrtg == geng || lnstg == geng || lnntg == xin || lnytg == xin || lnrtg == xin || lnstg == xin) { if (ndz == chen && ydz == you || ndz == you && ydz == chen) { linkLabel75.LinkColor = Color.Gold; linkLabel75.BackColor = Color.Black; linkLabel75.Text += "辰酉合金-"; wxjin += 1; } if (ydz == chen && rdz == you || rdz == chen && ydz == you) { linkLabel74.LinkColor = Color.Gold; linkLabel74.BackColor = Color.Black; linkLabel74.Text += "辰酉合金-"; wxjin += 1; } if (rdz == chen && sdz == you || sdz == chen && rdz == you) { linkLabel73.LinkColor = Color.Gold; linkLabel73.BackColor = Color.Black; linkLabel73.Text += "辰酉合金-"; wxjin += 1; } } if (ntg == ren || ytg == ren || rtg == ren || stg == ren || ntg == gui || ytg == gui || rtg == gui || stg == gui || lnntg == ren || lnytg == ren || lnrtg == ren || lnstg == ren || lnntg == gui || lnytg == gui || lnrtg == gui || lnstg == gui) { if (ndz == sii && ydz == shen || ndz == shen && ydz == sii) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.DodgerBlue; linkLabel75.Text += "巳申合水-"; wxshui += 1; } if (ydz == sii && rdz == shen || rdz == sii && ydz == shen) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.DodgerBlue; linkLabel74.Text += "巳申合水-"; wxshui += 1; } if (rdz == sii && sdz == shen || sdz == sii && rdz == shen) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.DodgerBlue; linkLabel73.Text += "巳申合水-"; wxshui += 1; } } if (ntg == wuu || ytg == wuu || rtg == wuu || stg == wuu || ntg == jii || ytg == jii || rtg == jii || stg == jii || lnntg == wuu || lnytg == wuu || lnrtg == wuu || lnstg == wuu || lnntg == jii || lnytg == jii || lnrtg == jii || lnstg == jii) { if (ndz == wuma && ydz == wei || ndz == wei && ydz == wuma) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Sienna; linkLabel75.Text += "午未合土-"; wxtu += 1; } if (ydz == wuma && rdz == wei || rdz == wuma && ydz == wei) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Sienna; linkLabel74.Text += "午未合土-"; wxtu += 1; } if (rdz == wuma && sdz == wei || sdz == wuma && rdz == wei) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Sienna; linkLabel73.Text += "午未合土-"; wxtu += 1; } } } //地支六害 if (jia == jia) { if (lnndz == wei && ydz == zii || lnndz == zii && ydz == wei) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "子未相害-"; } if (lnydz == wei && rdz == zii || lnrdz == wei && ydz == zii) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "子未相害-"; } if (lnrdz == wei && sdz == zii || lnsdz == wei && rdz == zii) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "子未相害-"; } if (lnndz == chou && ydz == wuma || lnndz == wuma && ydz == chou) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "丑午相害-"; } if (lnydz == chou && rdz == wuma || lnrdz == chou && ydz == wuma) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "丑午相害-"; } if (lnrdz == chou && sdz == wuma || lnsdz == chou && rdz == wuma) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "丑午相害-"; } if (lnndz == yin && ydz == sii || lnndz == sii && ydz == yin) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "寅巳相害-"; } if (lnydz == yin && rdz == sii || lnrdz == yin && ydz == sii) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "寅巳相害-"; } if (lnrdz == yin && sdz == sii || lnsdz == yin && rdz == sii) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "寅巳相害-"; } if (lnndz == mao && ydz == chen || lnndz == chen && ydz == mao) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "卯辰相害-"; } if (lnydz == mao && rdz == chen || lnrdz == mao && ydz == chen) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "卯辰相害-"; } if (lnrdz == mao && sdz == chen || lnsdz == mao && rdz == chen) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "卯辰相害-"; } if (lnndz == shen && ydz == hai || lnndz == hai && ydz == shen) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "申亥相害-"; } if (lnydz == shen && rdz == hai || lnrdz == shen && ydz == hai) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "申亥相害-"; } if (lnrdz == shen && sdz == hai || lnsdz == shen && rdz == hai) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "申亥相害-"; } if (lnndz == you && ydz == xuu || lnndz == xuu && ydz == you) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "酉戌相害-"; } if (lnydz == you && rdz == xuu || lnrdz == you && ydz == xuu) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "酉戌相害-"; } if (lnrdz == you && sdz == xuu || lnsdz == you && rdz == xuu) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "酉戌相害-"; } if (ndz == wei && lnydz == zii || ndz == zii && lnydz == wei) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "子未相害-"; } if (ydz == wei && lnrdz == zii || rdz == wei && lnydz == zii) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "子未相害-"; } if (rdz == wei && lnsdz == zii || sdz == wei && lnrdz == zii) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "子未相害-"; } if (ndz == chou && lnydz == wuma || ndz == wuma && lnydz == chou) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "丑午相害-"; } if (ydz == chou && lnrdz == wuma || rdz == chou && lnydz == wuma) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "丑午相害-"; } if (rdz == chou && lnsdz == wuma || sdz == chou && lnrdz == wuma) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "丑午相害-"; } if (ndz == yin && lnydz == sii || ndz == sii && lnydz == yin) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "寅巳相害-"; } if (ydz == yin && lnrdz == sii || rdz == yin && lnydz == sii) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "寅巳相害-"; } if (rdz == yin && lnsdz == sii || sdz == yin && lnrdz == sii) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "寅巳相害-"; } if (ndz == mao && lnydz == chen || ndz == chen && lnydz == mao) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "卯辰相害-"; } if (ydz == mao && lnrdz == chen || rdz == mao && lnydz == chen) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "卯辰相害-"; } if (rdz == mao && lnsdz == chen || sdz == mao && lnrdz == chen) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "卯辰相害-"; } if (ndz == shen && lnydz == hai || ndz == hai && lnydz == shen) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "申亥相害-"; } if (ydz == shen && lnrdz == hai || rdz == shen && lnydz == hai) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "申亥相害-"; } if (rdz == shen && lnsdz == hai || sdz == shen && lnrdz == hai) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "申亥相害-"; } if (ndz == you && lnydz == xuu || ndz == xuu && lnydz == you) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "酉戌相害-"; } if (ydz == you && lnrdz == xuu || rdz == you && lnydz == xuu) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "酉戌相害-"; } if (rdz == you && lnsdz == xuu || sdz == you && lnrdz == xuu) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "酉戌相害-"; } } //地支六破 if (jia == jia) { if (lnndz == zii && ydz == you || lnndz == you && ydz == zii) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "子酉相破-"; } if (lnydz == zii && rdz == you || lnrdz == zii && ydz == you) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "子酉相破-"; } if (lnrdz == zii && sdz == you || lnsdz == zii && rdz == you) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "子酉相破-"; } if (lnndz == chou && ydz == chen || lnndz == chen && ydz == chou) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "丑辰相破-"; } if (lnydz == chou && rdz == chen || lnrdz == chou && ydz == chen) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "丑辰相破-"; } if (lnrdz == chou && sdz == chen || lnsdz == chou && rdz == chen) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "丑辰相破-"; } if (lnndz == yin && ydz == hai || lnndz == hai && ydz == yin) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "寅亥相破-"; } if (lnydz == yin && rdz == hai || lnrdz == yin && ydz == hai) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "寅亥相破-"; } if (lnrdz == yin && sdz == hai || lnsdz == yin && rdz == hai) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "寅亥相破-"; } if (lnndz == mao && ydz == wuma || lnndz == wuma && ydz == mao) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "卯午相破-"; } if (lnydz == mao && rdz == wuma || lnrdz == mao && ydz == wuma) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "卯午相破-"; } if (lnrdz == mao && sdz == wuma || lnsdz == mao && rdz == wuma) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "卯午相破-"; } if (lnndz == sii && ydz == shen || lnndz == shen && ydz == sii) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "巳申相破-"; } if (lnydz == sii && rdz == shen || lnrdz == sii && ydz == shen) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "巳申相破-"; } if (lnrdz == sii && sdz == shen || lnsdz == sii && rdz == shen) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "巳申相破-"; } if (lnndz == wei && ydz == xuu || lnndz == xuu && ydz == wei) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "未戌相破-"; } if (lnydz == wei && rdz == xuu || lnrdz == wei && ydz == xuu) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "未戌相破-"; } if (lnrdz == wei && sdz == xuu || lnsdz == wei && rdz == xuu) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "未戌相破-"; } if (ndz == zii && lnydz == you || ndz == you && lnydz == zii) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "子酉相破-"; } if (ydz == zii && lnrdz == you || rdz == zii && lnydz == you) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "子酉相破-"; } if (rdz == zii && lnsdz == you || sdz == zii && lnrdz == you) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "子酉相破-"; } if (ndz == chou && lnydz == chen || ndz == chen && lnydz == chou) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "丑辰相破-"; } if (ydz == chou && lnrdz == chen || rdz == chou && lnydz == chen) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "丑辰相破-"; } if (rdz == chou && lnsdz == chen || sdz == chou && lnrdz == chen) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "丑辰相破-"; } if (ndz == yin && lnydz == hai || ndz == hai && lnydz == yin) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "寅亥相破-"; } if (ydz == yin && lnrdz == hai || rdz == yin && lnydz == hai) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "寅亥相破-"; } if (rdz == yin && lnsdz == hai || sdz == yin && lnrdz == hai) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "寅亥相破-"; } if (ndz == mao && lnydz == wuma || ndz == wuma && lnydz == mao) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "卯午相破-"; } if (ydz == mao && lnrdz == wuma || rdz == mao && lnydz == wuma) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "卯午相破-"; } if (rdz == mao && lnsdz == wuma || sdz == mao && lnrdz == wuma) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "卯午相破-"; } if (ndz == sii && lnydz == shen || ndz == shen && lnydz == sii) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "巳申相破-"; } if (ydz == sii && lnrdz == shen || rdz == sii && lnydz == shen) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "巳申相破-"; } if (rdz == sii && lnsdz == shen || sdz == sii && lnrdz == shen) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "巳申相破-"; } if (ndz == wei && lnydz == xuu || ndz == xuu && lnydz == wei) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text += "未戌相破-"; } if (ydz == wei && lnrdz == xuu || rdz == wei && lnydz == xuu) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text += "未戌相破-"; } if (rdz == wei && lnsdz == xuu || sdz == wei && lnrdz == xuu) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text += "未戌相破-"; } } //天干冲 if (jia == jia) { if (lnntg == jia) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Black; linkLabel69.Text = "甲庚相沖"; } } if (lnntg == geng) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Black; linkLabel69.Text = "甲庚相沖"; } } if (lnytg == jia) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Black; linkLabel67.Text = "甲庚相沖"; } } if (lnytg == geng) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Black; linkLabel67.Text = "甲庚相沖"; } } if (lnrtg == jia) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Black; linkLabel65.Text = "甲庚相沖"; } } if (lnrtg == geng) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Black; linkLabel65.Text = "甲庚相沖"; } } if (lnstg == jia) { if (ntg == geng || ytg == geng || rtg == geng || stg == geng) { linkLabel71.LinkColor = Color.White; linkLabel71.BackColor = Color.Black; linkLabel71.Text = "甲庚相沖"; } } if (lnstg == geng) { if (ntg == jia || ytg == jia || rtg == jia || stg == jia) { linkLabel71.LinkColor = Color.White; linkLabel71.BackColor = Color.Black; linkLabel71.Text = "甲庚相沖"; } } if (lnntg == yii) { if (ntg == xin || ytg == xin || rtg == xin || stg == xin) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Black; linkLabel69.Text = "乙辛相沖"; } } if (lnntg == xin) { if (ntg == yii || ytg == yii || rtg == yii || stg == yii) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Black; linkLabel69.Text = "乙辛相沖"; } } if (lnytg == yii) { if (ntg == xin || ytg == xin || rtg == xin || stg == xin) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Black; linkLabel67.Text = "乙辛相沖"; } } if (lnytg == xin) { if (ntg == yii || ytg == yii || rtg == yii || stg == yii) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Black; linkLabel67.Text = "乙辛相沖"; } } if (lnrtg == yii) { if (ntg == xin || ytg == xin || rtg == xin || stg == xin) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Black; linkLabel65.Text = "乙辛相沖"; } } if (lnrtg == xin) { if (ntg == yii || ytg == yii || rtg == yii || stg == yii) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Black; linkLabel65.Text = "乙辛相沖"; } } if (lnstg == yii) { if (ntg == xin || ytg == xin || rtg == xin || stg == xin) { linkLabel71.LinkColor = Color.White; linkLabel71.BackColor = Color.Black; linkLabel71.Text = "乙辛相沖"; } } if (lnstg == xin) { if (ntg == yii || ytg == yii || rtg == yii || stg == yii) { linkLabel71.LinkColor = Color.White; linkLabel71.BackColor = Color.Black; linkLabel71.Text = "乙辛相沖"; } } if (lnntg == bing) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Black; linkLabel69.Text = "丙壬相沖"; } } if (lnntg == ren) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Black; linkLabel69.Text = "丙壬相沖"; } } if (lnytg == bing) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Black; linkLabel67.Text = "丙壬相沖"; } } if (lnytg == ren) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Black; linkLabel67.Text = "丙壬相沖"; } } if (lnrtg == bing) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Black; linkLabel65.Text = "丙壬相沖"; } } if (lnrtg == ren) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Black; linkLabel65.Text = "丙壬相沖"; } } if (lnstg == bing) { if (ntg == ren || ytg == ren || rtg == ren || stg == ren) { linkLabel71.LinkColor = Color.White; linkLabel71.BackColor = Color.Black; linkLabel71.Text = "丙壬相沖"; } } if (lnstg == ren) { if (ntg == bing || ytg == bing || rtg == bing || stg == bing) { linkLabel71.LinkColor = Color.White; linkLabel71.BackColor = Color.Black; linkLabel71.Text = "丙壬相沖"; } } if (lnntg == ding) { if (ntg == gui || ytg == gui || rtg == gui || stg == gui) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Black; linkLabel69.Text = "丁癸相沖"; } } if (lnntg == gui) { if (ntg == ding || ytg == ding || rtg == ding || stg == ding) { linkLabel69.LinkColor = Color.White; linkLabel69.BackColor = Color.Black; linkLabel69.Text = "丁癸相沖"; } } if (lnytg == ding) { if (ntg == gui || ytg == gui || rtg == gui || stg == gui) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Black; linkLabel67.Text = "丁癸相沖"; } } if (lnytg == gui) { if (ntg == ding || ytg == ding || rtg == ding || stg == ding) { linkLabel67.LinkColor = Color.White; linkLabel67.BackColor = Color.Black; linkLabel67.Text = "丁癸相沖"; } } if (lnrtg == ding) { if (ntg == gui || ytg == gui || rtg == gui || stg == gui) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Black; linkLabel65.Text = "丁癸相沖"; } } if (lnrtg == gui) { if (ntg == ding || ytg == ding || rtg == ding || stg == ding) { linkLabel65.LinkColor = Color.White; linkLabel65.BackColor = Color.Black; linkLabel65.Text = "丁癸相沖"; } } if (lnstg == ding) { if (ntg == gui || ytg == gui || rtg == gui || stg == gui) { linkLabel71.LinkColor = Color.White; linkLabel71.BackColor = Color.Black; linkLabel71.Text = "丁癸相沖"; } } if (lnstg == gui) { if (ntg == ding || ytg == ding || rtg == ding || stg == ding) { linkLabel71.LinkColor = Color.White; linkLabel71.BackColor = Color.Black; linkLabel71.Text = "丁癸相沖"; } } } //地支六冲 if (jia == jia) { if (lnndz == zii) { if (ntg == wuma || ytg == wuma || rtg == wuma || stg == wuma) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "子午相冲-"; } } if (lnndz == wuma) { if (ntg == zii || ytg == zii || rtg == zii || stg == zii) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "子午相冲-"; } } if (lnydz == zii) { if (ntg == wuma || ytg == wuma || rtg == wuma || stg == wuma) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "子午相冲-"; } } if (lnydz == wuma) { if (ntg == zii || ytg == zii || rtg == zii || stg == zii) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "子午相冲-"; } } if (lnrdz == zii) { if (ntg == wuma || ytg == wuma || rtg == wuma || stg == wuma) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "子午相冲-"; } } if (lnrdz == wuma) { if (ntg == zii || ytg == zii || rtg == zii || stg == zii) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "子午相冲-"; } } if (lnsdz == zii) { if (ntg == wuma || ytg == wuma || rtg == wuma || stg == wuma) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "子午相冲-"; } } if (lnsdz == wuma) { if (ntg == zii || ytg == zii || rtg == zii || stg == zii) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "子午相冲-"; } } if (lnndz == mao) { if (ntg == you || ytg == you || rtg == you || stg == you) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "卯酉相冲-"; } } if (lnndz == you) { if (ntg == mao || ytg == mao || rtg == mao || stg == mao) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "卯酉相冲-"; } } if (lnydz == mao) { if (ntg == you || ytg == you || rtg == you || stg == you) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "卯酉相冲-"; } } if (lnydz == you) { if (ntg == mao || ytg == mao || rtg == mao || stg == mao) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "卯酉相冲-"; } } if (lnrdz == mao) { if (ntg == you || ytg == you || rtg == you || stg == you) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "卯酉相冲-"; } } if (lnrdz == you) { if (ntg == mao || ytg == mao || rtg == mao || stg == mao) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "卯酉相冲-"; } } if (lnsdz == mao) { if (ntg == you || ytg == you || rtg == you || stg == you) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "卯酉相冲-"; } } if (lnsdz == you) { if (ntg == mao || ytg == mao || rtg == mao || stg == mao) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "卯酉相冲-"; } } if (lnndz == yin) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "寅申相冲-"; } } if (lnndz == shen) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "寅申相冲-"; } } if (lnydz == yin) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "寅申相冲-"; } } if (lnydz == shen) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "寅申相冲-"; } } if (lnrdz == yin) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "寅申相冲-"; } } if (lnrdz == shen) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "寅申相冲-"; } } if (lnsdz == yin) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "寅申相冲-"; } } if (lnsdz == shen) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "寅申相冲-"; } } if (lnndz == sii) { if (ntg == hai || ytg == hai || rtg == hai || stg == hai) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "巳亥相冲-"; } } if (lnndz == hai) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "巳亥相冲-"; } } if (lnydz == sii) { if (ntg == hai || ytg == hai || rtg == hai || stg == hai) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "巳亥相冲-"; } } if (lnydz == hai) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "巳亥相冲-"; } } if (lnrdz == sii) { if (ntg == hai || ytg == hai || rtg == hai || stg == hai) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "巳亥相冲-"; } } if (lnrdz == hai) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "巳亥相冲-"; } } if (lnsdz == sii) { if (ntg == hai || ytg == hai || rtg == hai || stg == hai) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "巳亥相冲-"; } } if (lnsdz == hai) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "巳亥相冲-"; } } if (lnndz == chen) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "辰戌相冲-"; } } if (lnndz == xuu) { if (ntg == chen || ytg == chen || rtg == chen || stg == chen) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "辰戌相冲-"; } } if (lnydz == chen) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "辰戌相冲-"; } } if (lnydz == xuu) { if (ntg == chen || ytg == chen || rtg == chen || stg == chen) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "辰戌相冲-"; } } if (lnrdz == chen) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "辰戌相冲-"; } } if (lnrdz == xuu) { if (ntg == chen || ytg == chen || rtg == chen || stg == chen) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "辰戌相冲-"; } } if (lnsdz == chen) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "辰戌相冲-"; } } if (lnsdz == xuu) { if (ntg == chen || ytg == chen || rtg == chen || stg == chen) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "辰戌相冲-"; } } if (lnndz == chou) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "丑未相冲-"; } } if (lnndz == wei) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel68.LinkColor = Color.White; linkLabel68.BackColor = Color.Black; linkLabel68.Text = "丑未相冲-"; } } if (lnydz == chou) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "丑未相冲-"; } } if (lnydz == wei) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel66.LinkColor = Color.White; linkLabel66.BackColor = Color.Black; linkLabel66.Text = "丑未相冲-"; } } if (lnrdz == chou) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "丑未相冲-"; } } if (lnrdz == wei) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel21.LinkColor = Color.White; linkLabel21.BackColor = Color.Black; linkLabel21.Text = "丑未相冲-"; } } if (lnsdz == chou) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "丑未相冲-"; } } if (lnsdz == wei) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel70.LinkColor = Color.White; linkLabel70.BackColor = Color.Black; linkLabel70.Text = "丑未相冲-"; } } } //地支相刑 if (jia == jia) { if (lnndz == shen) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "申刑寅-恃势之刑"; } } if (lnndz == yin) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "申刑寅-恃势之刑"; } } if (lnydz == shen) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "申刑寅-恃势之刑"; } } if (lnydz == yin) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "申刑寅-恃势之刑"; } } if (lnrdz == shen) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "申刑寅-恃势之刑"; } } if (lnrdz == yin) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "申刑寅-恃势之刑"; } } if (lnsdz == shen) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "申刑寅-恃势之刑"; } } if (lnsdz == yin) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "申刑寅-恃势之刑"; } } if (lnndz == sii) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "寅刑巳-恃势之刑"; } } if (lnndz == yin) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "寅刑巳-恃势之刑"; } } if (lnydz == sii) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "寅刑巳-恃势之刑"; } } if (lnydz == yin) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "寅刑巳-恃势之刑"; } } if (lnrdz == sii) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "寅刑巳-恃势之刑"; } } if (lnrdz == yin) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "寅刑巳-恃势之刑"; } } if (lnsdz == sii) { if (ntg == yin || ytg == yin || rtg == yin || stg == yin) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "寅刑巳-恃势之刑"; } } if (lnsdz == yin) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "寅刑巳-恃势之刑"; } } if (lnndz == sii) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "巳刑申-恃势之刑"; } } if (lnndz == shen) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "巳刑申-恃势之刑"; } } if (lnydz == sii) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "巳刑申-恃势之刑"; } } if (lnydz == shen) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "巳刑申-恃势之刑"; } } if (lnrdz == sii) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "巳刑申-恃势之刑"; } } if (lnrdz == shen) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "巳刑申-恃势之刑"; } } if (lnsdz == sii) { if (ntg == shen || ytg == shen || rtg == shen || stg == shen) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "巳刑申-恃势之刑"; } } if (lnsdz == shen) { if (ntg == sii || ytg == sii || rtg == sii || stg == sii) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "巳刑申-恃势之刑"; } } if (lnndz == xuu) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "戌刑未-无恩之刑"; } } if (lnndz == wei) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "戌刑未-无恩之刑"; } } if (lnydz == xuu) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "戌刑未-无恩之刑"; } } if (lnydz == wei) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "戌刑未-无恩之刑"; } } if (lnrdz == xuu) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "戌刑未-无恩之刑"; } } if (lnrdz == wei) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "戌刑未-无恩之刑"; } } if (lnsdz == xuu) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "戌刑未-无恩之刑"; } } if (lnsdz == wei) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "戌刑未-无恩之刑"; } } if (lnndz == chou) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "未刑丑-无恩之刑"; } } if (lnndz == wei) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "未刑丑-无恩之刑"; } } if (lnydz == chou) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "未刑丑-无恩之刑"; } } if (lnydz == wei) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "未刑丑-无恩之刑"; } } if (lnrdz == chou) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "未刑丑-无恩之刑"; } } if (lnrdz == wei) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "未刑丑-无恩之刑"; } } if (lnsdz == chou) { if (ntg == wei || ytg == wei || rtg == wei || stg == wei) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "未刑丑-无恩之刑"; } } if (lnsdz == wei) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "未刑丑-无恩之刑"; } } if (lnndz == chou) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "丑刑戌-无恩之刑"; } } if (lnndz == xuu) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "丑刑戌-无恩之刑"; } } if (lnydz == chou) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "丑刑戌-无恩之刑"; } } if (lnydz == xuu) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "丑刑戌-无恩之刑"; } } if (lnrdz == chou) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "丑刑戌-无恩之刑"; } } if (lnrdz == xuu) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "丑刑戌-无恩之刑"; } } if (lnsdz == chou) { if (ntg == xuu || ytg == xuu || rtg == xuu || stg == xuu) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "丑刑戌-无恩之刑"; } } if (lnsdz == xuu) { if (ntg == chou || ytg == chou || rtg == chou || stg == chou) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "丑刑戌-无恩之刑"; } } if (lnndz == zii) { if (ntg == mao || ytg == mao || rtg == mao || stg == mao) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "子刑卯-无理之刑"; } } if (lnndz == mao) { if (ntg == zii || ytg == zii || rtg == zii || stg == zii) { linkLabel75.LinkColor = Color.White; linkLabel75.BackColor = Color.Black; linkLabel75.Text = "子刑卯-无理之刑"; } } if (lnydz == zii) { if (ntg == mao || ytg == mao || rtg == mao || stg == mao) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "子刑卯-无理之刑"; } } if (lnydz == mao) { if (ntg == zii || ytg == zii || rtg == zii || stg == zii) { linkLabel74.LinkColor = Color.White; linkLabel74.BackColor = Color.Black; linkLabel74.Text = "子刑卯-无理之刑"; } } if (lnrdz == zii) { if (ntg == mao || ytg == mao || rtg == mao || stg == mao) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "子刑卯-无理之刑"; } } if (lnrdz == mao) { if (ntg == zii || ytg == zii || rtg == zii || stg == zii) { linkLabel73.LinkColor = Color.White; linkLabel73.BackColor = Color.Black; linkLabel73.Text = "子刑卯-无理之刑"; } } if (lnsdz == zii) { if (ntg == mao || ytg == mao || rtg == mao || stg == mao) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "子刑卯-无理之刑"; } } if (lnsdz == mao) { if (ntg == zii || ytg == zii || rtg == zii || stg == zii) { linkLabel72.LinkColor = Color.White; linkLabel72.BackColor = Color.Black; linkLabel72.Text = "子刑卯-无理之刑"; } } } } }//排流年 } private void dateTimePicker1_ValueChanged(object sender, EventArgs e) { //获取时间 string daytime = dateTimePicker1.Text; //时间 string yeartimestr = daytime.Substring(0, 4); string mothtimestr = daytime.Substring(5, 2); string daytimestr = daytime.Substring(8, 2); string hourtimestr = daytime.Substring(11, 2); int yeartimeint = int.Parse(yeartimestr); int mothtimeint = int.Parse(mothtimestr); int daytimeint = int.Parse(daytimestr); int hourtimeint = int.Parse(hourtimestr); numericUpDownyear.Value = yeartimeint; numericUpDownmonth.Value = mothtimeint; numericUpDownday.Value = daytimeint; numericUpDownhour.Value = hourtimeint; } private void buttongj_Click(object sender, EventArgs e) { //自述文本 string 自述文本 = "学习八字预测不用死记硬背。不用担心没时间。只要懂五行生克就可以学会。\r\n\r\n新增加命局大运显示。\r\n\r\n以子时为次日的处理。天干冲的喜忌变化。同柱干支暗合.地支暗合。\r\n显示墓库运。自动识别方位和对应内脏。天干地支分阴阳五行五种颜色。\r\n自动判断,半三合.地支六冲,地支六害,地支六合,地支六破,地支三合,\r\n地支三会,地支相刑,拱合,天干冲,天干五合,拱合。流年和主命盘阴阳。\r\n半三合,地支六合,地支三合,地支三会,天干五合,拱合:五行色彩。\r\n十神:吉为红字:忌为黑字。自动判断日元强弱。十神等按钮中附注解。\r\n显示十神六亲。54个神煞显示。显示十二长生。排流年和主命盘显示强弱。\r\n天干冲的喜忌变化。十神六亲喜忌色彩与十神喜忌关联。\r\n集成了穷通宝鉴:可以显示四季五行命性。八字评分。\r\n增加四柱的五行纳音。流年副盘。四柱干支流转。 \r\n"; if (wenben == 1) { button56.Focus(); button56_Click(this, new EventArgs()); wenben = 0; richTextBox1.Location = new Point(0, 36); richTextBox1.Text = ""; richTextBox1.Height = 190; richTextBox1.Width = 558; buttongj.Text = "关于软件"; } else if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 自述文本; } } private void button4_Click(object sender, EventArgs e) { if (button4.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button4.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button4.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button4.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button4.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button4.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button4.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button4.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button4.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button4.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button16_Click(object sender, EventArgs e) { if (button16.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button16.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button16.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button16.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button16.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button16.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button16.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button16.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button16.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button16.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button7_Click(object sender, EventArgs e) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = "日元旺衰算法\r\n\r\n以50分为强弱分水岭,干支为同日干和生日干者加分。\r\n\r\n年干=8分,年支=4分,月支=40分,其均为12分,日干不记分。\r\n\r\n相加后50或50以上为身旺。\r\n\r\n身旺的日干喜克我与我克和我生的五行,日干为我,以甲干为例。\r\n\r\n甲日干身旺喜火土金,忌木水。甲日干身弱则喜木水,忌火土金。"; } private void button8_Click(object sender, EventArgs e) { if (button8.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button8.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button8.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button8.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button8.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button8.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button8.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button8.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button8.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button8.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button13_Click(object sender, EventArgs e) { if (button13.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button13.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button13.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button13.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button13.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button13.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button13.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button13.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button13.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button13.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button14_Click(object sender, EventArgs e) { if (button14.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button14.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button14.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button14.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button14.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button14.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button14.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button14.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button14.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button14.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button15_Click(object sender, EventArgs e) { if (button15.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button15.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button15.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button15.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button15.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button15.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button15.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button15.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button15.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button15.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button17_Click(object sender, EventArgs e) { if (button17.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button17.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button17.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button17.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button17.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button17.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button17.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button17.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button17.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button17.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button18_Click(object sender, EventArgs e) { if (button18.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button18.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button18.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button18.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button18.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button18.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button18.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button18.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button18.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button18.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button6_Click(object sender, EventArgs e) { if (button6.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button6.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button6.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button6.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button6.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button6.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button6.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button6.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button6.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button6.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button19_Click(object sender, EventArgs e) { if (button19.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button19.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button19.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button19.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button19.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button19.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button19.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button19.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button19.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button19.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button21_Click(object sender, EventArgs e) { if (button21.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button21.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button21.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button21.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button21.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button21.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button21.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button21.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button21.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button21.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button20_Click(object sender, EventArgs e) { if (button20.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button20.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button20.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button20.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button20.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button20.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button20.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button20.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button20.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button20.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button22_Click(object sender, EventArgs e) { if (button22.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button22.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button22.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button22.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button22.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button22.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button22.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button22.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button22.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button22.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button23_Click(object sender, EventArgs e) { if (button23.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button23.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button23.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button23.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button23.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button23.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button23.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button23.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button23.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button23.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void button24_Click(object sender, EventArgs e) { if (button24.Text == "比肩") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 比肩; } if (button24.Text == "劫财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 劫财; } if (button24.Text == "食神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 食神; } if (button24.Text == "伤官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 伤官; } if (button24.Text == "正财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正财; } if (button24.Text == "偏财") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 偏财; } if (button24.Text == "正印") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正印; } if (button24.Text == "枭神") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 枭神; } if (button24.Text == "正官") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 正官; } if (button24.Text == "七杀") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 七杀; } } private void buttonng_Click(object sender, EventArgs e) { if (buttonng.Text == "甲") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 甲木; } if (buttonng.Text == "乙") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 乙木; } if (buttonng.Text == "丙") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丙火; } if (buttonng.Text == "丁") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丁火; } if (buttonng.Text == "戊") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 戊土; } if (buttonng.Text == "己") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 己土; } if (buttonng.Text == "庚") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 庚金; } if (buttonng.Text == "辛") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 辛金; } if (buttonng.Text == "壬") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 壬水; } if (buttonng.Text == "癸") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 癸水; } } private void buttonyg_Click(object sender, EventArgs e) { if (buttonyg.Text == "甲") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 甲木; } if (buttonyg.Text == "乙") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 乙木; } if (buttonyg.Text == "丙") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丙火; } if (buttonyg.Text == "丁") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丁火; } if (buttonyg.Text == "戊") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 戊土; } if (buttonyg.Text == "己") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 己土; } if (buttonyg.Text == "庚") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 庚金; } if (buttonyg.Text == "辛") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 辛金; } if (buttonyg.Text == "壬") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 壬水; } if (buttonyg.Text == "癸") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 癸水; } } private void buttonrg_Click(object sender, EventArgs e) { if (buttonrg.Text == "甲") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 甲木; } if (buttonrg.Text == "乙") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 乙木; } if (buttonrg.Text == "丙") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丙火; } if (buttonrg.Text == "丁") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丁火; } if (buttonrg.Text == "戊") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 戊土; } if (buttonrg.Text == "己") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 己土; } if (buttonrg.Text == "庚") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 庚金; } if (buttonrg.Text == "辛") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 辛金; } if (buttonrg.Text == "壬") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 壬水; } if (buttonrg.Text == "癸") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 癸水; } } private void buttonsg_Click(object sender, EventArgs e) { if (buttonsg.Text == "甲") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 甲木; } if (buttonsg.Text == "乙") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 乙木; } if (buttonsg.Text == "丙") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丙火; } if (buttonsg.Text == "丁") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丁火; } if (buttonsg.Text == "戊") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 戊土; } if (buttonsg.Text == "己") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 己土; } if (buttonsg.Text == "庚") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 庚金; } if (buttonsg.Text == "辛") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 辛金; } if (buttonsg.Text == "壬") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 壬水; } if (buttonsg.Text == "癸") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 癸水; } } private void buttonnz_Click(object sender, EventArgs e) { if (buttonnz.Text == "子") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 子水; } if (buttonnz.Text == "丑") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丑土; } if (buttonnz.Text == "寅") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 寅木; } if (buttonnz.Text == "卯") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 卯木; } if (buttonnz.Text == "辰") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 辰土; } if (buttonnz.Text == "巳") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 巳火; } if (buttonnz.Text == "午") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 午火; } if (buttonnz.Text == "未") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 未土; } if (buttonnz.Text == "申") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 申金; } if (buttonnz.Text == "酉") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 酉金; } if (buttonnz.Text == "戌") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 戌土; } if (buttonnz.Text == "亥") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 亥水; } } private void buttonyz_Click(object sender, EventArgs e) { if (buttonyz.Text == "子") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 子水; } if (buttonyz.Text == "丑") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丑土; } if (buttonyz.Text == "寅") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 寅木; } if (buttonyz.Text == "卯") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 卯木; } if (buttonyz.Text == "辰") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 辰土; } if (buttonyz.Text == "巳") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 巳火; } if (buttonyz.Text == "午") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 午火; } if (buttonyz.Text == "未") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 未土; } if (buttonyz.Text == "申") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 申金; } if (buttonyz.Text == "酉") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 酉金; } if (buttonyz.Text == "戌") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 戌土; } if (buttonyz.Text == "亥") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 亥水; } } private void buttonrz_Click(object sender, EventArgs e) { if (buttonrz.Text == "子") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 子水; } if (buttonrz.Text == "丑") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丑土; } if (buttonrz.Text == "寅") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 寅木; } if (buttonrz.Text == "卯") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 卯木; } if (buttonrz.Text == "辰") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 辰土; } if (buttonrz.Text == "巳") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 巳火; } if (buttonrz.Text == "午") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 午火; } if (buttonrz.Text == "未") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 未土; } if (buttonrz.Text == "申") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 申金; } if (buttonrz.Text == "酉") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 酉金; } if (buttonrz.Text == "戌") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 戌土; } if (buttonrz.Text == "亥") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 亥水; } } private void buttonsz_Click(object sender, EventArgs e) { if (buttonsz.Text == "子") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 子水; } if (buttonsz.Text == "丑") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 丑土; } if (buttonsz.Text == "寅") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 寅木; } if (buttonsz.Text == "卯") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 卯木; } if (buttonsz.Text == "辰") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 辰土; } if (buttonsz.Text == "巳") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 巳火; } if (buttonsz.Text == "午") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 午火; } if (buttonsz.Text == "未") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 未土; } if (buttonsz.Text == "申") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 申金; } if (buttonsz.Text == "酉") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 酉金; } if (buttonsz.Text == "戌") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 戌土; } if (buttonsz.Text == "亥") { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 亥水; } } private void buttonjin_Click(object sender, EventArgs e) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = "金,中晚年时期,缺少,多败少成,难成事,过多则固执。\r\n\r\n7、8、17、18、27、28、37、38数/划属金"; } private void buttonshui_Click(object sender, EventArgs e) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = "水,晚年时光,缺少,没有智慧,晚年孤苦,颠沛流离不安定,过多则一生波折多,晚年好。\r\n\r\n9、10、19.20、29、30、39、40数/划属水"; } private void buttonmu_Click(object sender, EventArgs e) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = "木,少年时光,缺少,严重的有伤残。过多有病患。\r\n\r\n1、2、11、12、21、22、31、32数/划属木"; } private void buttonhuo_Click(object sender, EventArgs e) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = "火,青壮年时期,缺少,为人冷淡,学业事业难有作为,过多则性格暴躁。\r\n\r\n3、4、13、14、23、24、33、34数/划属火"; } private void buttontu_Click(object sender, EventArgs e) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = "土,中壮年时期,缺少,多颠沛流离不安定,过多难有出头天或冥顽不灵。\r\n\r\n5、6、15、16、25、26、35、36数/划属土"; } private void buttonp_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = mingjiupingfen + 命局神煞 + qongtongbaojian; } } private void timer1_Tick(object sender, EventArgs e) { label1.Text = DateTime.Now.ToString("HH:mm:ss"); } private void button10_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 纳音; } } private void button11_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 纳音; } } private void button12_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 纳音; } } private void button25_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 纳音; } } private void linkLabelycs_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabelrcs_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabelscs_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabencs_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void button35_Click(object sender, EventArgs e) { } private void linkLabel16_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel14_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel7_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel19_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void button38_Click(object sender, EventArgs e) { //干支循环 //干 if (comboBoxng.Text == jia) { comboBoxng.Text = yii; } else if (comboBoxng.Text == yii) { comboBoxng.Text = bing; } else if (comboBoxng.Text == bing) { comboBoxng.Text = ding; } else if (comboBoxng.Text == ding) { comboBoxng.Text = wuu; } else if (comboBoxng.Text == wuu) { comboBoxng.Text = jii; } else if (comboBoxng.Text == jii) { comboBoxng.Text = geng; } else if (comboBoxng.Text == geng) { comboBoxng.Text = xin; } else if (comboBoxng.Text == xin) { comboBoxng.Text = ren; } else if (comboBoxng.Text == ren) { comboBoxng.Text = gui; } else if (comboBoxng.Text == gui) { comboBoxng.Text = jia; } //支 if (comboBoxnz.Text == yin) { comboBoxnz.Text = mao; } else if (comboBoxnz.Text == mao) { comboBoxnz.Text = chen; } else if (comboBoxnz.Text == chen) { comboBoxnz.Text = sii; } else if (comboBoxnz.Text == sii) { comboBoxnz.Text = wuma; } else if (comboBoxnz.Text == wuma) { comboBoxnz.Text = wei; } else if (comboBoxnz.Text == wei) { comboBoxnz.Text = shen; } else if (comboBoxnz.Text == shen) { comboBoxnz.Text = you; } else if (comboBoxnz.Text == you) { comboBoxnz.Text = xuu; } else if (comboBoxnz.Text == xuu) { comboBoxnz.Text = hai; } else if (comboBoxnz.Text == hai) { comboBoxnz.Text = zii; } else if (comboBoxnz.Text == zii) { comboBoxnz.Text = chou; } else if (comboBoxnz.Text == chou) { comboBoxnz.Text = yin; } } private void button46_Click(object sender, EventArgs e) { //干支循环 //支 if (comboBoxsz.Text == yin) { comboBoxsz.Text = mao; } else if (comboBoxsz.Text == mao) { comboBoxsz.Text = chen; } else if (comboBoxsz.Text == chen) { comboBoxsz.Text = sii; } else if (comboBoxsz.Text == sii) { comboBoxsz.Text = wuma; } else if (comboBoxsz.Text == wuma) { comboBoxsz.Text = wei; } else if (comboBoxsz.Text == wei) { comboBoxsz.Text = shen; } else if (comboBoxsz.Text == shen) { comboBoxsz.Text = you; } else if (comboBoxsz.Text == you) { comboBoxsz.Text = xuu; } else if (comboBoxsz.Text == xuu) { comboBoxsz.Text = hai; } else if (comboBoxsz.Text == hai) { comboBoxsz.Text = zii; } else if (comboBoxsz.Text == zii) { comboBoxsz.Text = chou; } else if (comboBoxsz.Text == chou) { comboBoxsz.Text = yin; } //干 if (comboBoxrg.Text == jia || comboBoxrg.Text == jii) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == you) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = yii; } } if (comboBoxrg.Text == yii || comboBoxrg.Text == geng) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == you) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = ding; } } if (comboBoxrg.Text == bing || comboBoxrg.Text == xin) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == you) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = jii; } } if (comboBoxrg.Text == ding || comboBoxrg.Text == ren) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == you) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = xin; } } if (comboBoxrg.Text == wuu || comboBoxrg.Text == gui) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == you) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = gui; } } } private void button51_Click(object sender, EventArgs e) { //干支循环 //干 if (comboBoxrg.Text == jia) { comboBoxrg.Text = yii; } else if (comboBoxrg.Text == yii) { comboBoxrg.Text = bing; } else if (comboBoxrg.Text == bing) { comboBoxrg.Text = ding; } else if (comboBoxrg.Text == ding) { comboBoxrg.Text = wuu; } else if (comboBoxrg.Text == wuu) { comboBoxrg.Text = jii; } else if (comboBoxrg.Text == jii) { comboBoxrg.Text = geng; } else if (comboBoxrg.Text == geng) { comboBoxrg.Text = xin; } else if (comboBoxrg.Text == xin) { comboBoxrg.Text = ren; } else if (comboBoxrg.Text == ren) { comboBoxrg.Text = gui; } else if (comboBoxrg.Text == gui) { comboBoxrg.Text = jia; } //支 if (comboBoxrz.Text == yin) { comboBoxrz.Text = mao; } else if (comboBoxrz.Text == mao) { comboBoxrz.Text = chen; } else if (comboBoxrz.Text == chen) { comboBoxrz.Text = sii; } else if (comboBoxrz.Text == sii) { comboBoxrz.Text = wuma; } else if (comboBoxrz.Text == wuma) { comboBoxrz.Text = wei; } else if (comboBoxrz.Text == wei) { comboBoxrz.Text = shen; } else if (comboBoxrz.Text == shen) { comboBoxrz.Text = you; } else if (comboBoxrz.Text == you) { comboBoxrz.Text = xuu; } else if (comboBoxrz.Text == xuu) { comboBoxrz.Text = hai; } else if (comboBoxrz.Text == hai) { comboBoxrz.Text = zii; } else if (comboBoxrz.Text == zii) { comboBoxrz.Text = chou; } else if (comboBoxrz.Text == chou) { comboBoxrz.Text = yin; } } private void button40_Click(object sender, EventArgs e) { //干支循环 //支 if (comboBoxyz.Text == yin) { comboBoxyz.Text = mao; } else if (comboBoxyz.Text == mao) { comboBoxyz.Text = chen; } else if (comboBoxyz.Text == chen) { comboBoxyz.Text = sii; } else if (comboBoxyz.Text == sii) { comboBoxyz.Text = wuma; } else if (comboBoxyz.Text == wuma) { comboBoxyz.Text = wei; } else if (comboBoxyz.Text == wei) { comboBoxyz.Text = shen; } else if (comboBoxyz.Text == shen) { comboBoxyz.Text = you; } else if (comboBoxyz.Text == you) { comboBoxyz.Text = xuu; } else if (comboBoxyz.Text == xuu) { comboBoxyz.Text = hai; } else if (comboBoxyz.Text == hai) { comboBoxyz.Text = zii; } else if (comboBoxyz.Text == zii) { comboBoxyz.Text = chou; } else if (comboBoxyz.Text == chou) { comboBoxyz.Text = yin; } //月天干 if (comboBoxng.Text == jia || comboBoxng.Text == jii) { if (comboBoxyz.Text == yin) { comboBoxyg.Text = bing; } if (comboBoxyz.Text == mao) { comboBoxyg.Text = ding; } if (comboBoxyz.Text == chen) { comboBoxyg.Text = wuu; } if (comboBoxyz.Text == sii) { comboBoxyg.Text = jii; } if (comboBoxyz.Text == wuma) { comboBoxyg.Text = geng; } if (comboBoxyz.Text == wei) { comboBoxyg.Text = xin; } if (comboBoxyz.Text == shen) { comboBoxyg.Text = ren; } if (comboBoxyz.Text == you) { comboBoxyg.Text = gui; } if (comboBoxyz.Text == xuu) { comboBoxyg.Text = jia; } if (comboBoxyz.Text == hai) { comboBoxyg.Text = yii; } if (comboBoxyz.Text == zii) { comboBoxyg.Text = bing; } if (comboBoxyz.Text == chou) { comboBoxyg.Text = ding; } } if (comboBoxng.Text == yii || comboBoxng.Text == geng) { if (comboBoxyz.Text == yin) { comboBoxyg.Text = wuu; } if (comboBoxyz.Text == mao) { comboBoxyg.Text = jii; } if (comboBoxyz.Text == chen) { comboBoxyg.Text = geng; } if (comboBoxyz.Text == sii) { comboBoxyg.Text = xin; } if (comboBoxyz.Text == wuma) { comboBoxyg.Text = ren; } if (comboBoxyz.Text == wei) { comboBoxyg.Text = gui; } if (comboBoxyz.Text == shen) { comboBoxyg.Text = jia; } if (comboBoxyz.Text == you) { comboBoxyg.Text = yii; } if (comboBoxyz.Text == xuu) { comboBoxyg.Text = bing; } if (comboBoxyz.Text == hai) { comboBoxyg.Text = ding; } if (comboBoxyz.Text == zii) { comboBoxyg.Text = wuu; } if (comboBoxyz.Text == chou) { comboBoxyg.Text = jii; } } if (comboBoxng.Text == bing || comboBoxng.Text == xin) { if (comboBoxyz.Text == yin) { comboBoxyg.Text = geng; } if (comboBoxyz.Text == mao) { comboBoxyg.Text = xin; } if (comboBoxyz.Text == chen) { comboBoxyg.Text = ren; } if (comboBoxyz.Text == sii) { comboBoxyg.Text = gui; } if (comboBoxyz.Text == wuma) { comboBoxyg.Text = jia; } if (comboBoxyz.Text == wei) { comboBoxyg.Text = yii; } if (comboBoxyz.Text == shen) { comboBoxyg.Text = bing; } if (comboBoxyz.Text == you) { comboBoxyg.Text = ding; } if (comboBoxyz.Text == xuu) { comboBoxyg.Text = wuu; } if (comboBoxyz.Text == hai) { comboBoxyg.Text = jii; } if (comboBoxyz.Text == zii) { comboBoxyg.Text = geng; } if (comboBoxyz.Text == chou) { comboBoxyg.Text = xin; } } if (comboBoxng.Text == ding || comboBoxng.Text == ren) { if (comboBoxyz.Text == yin) { comboBoxyg.Text = ren; } if (comboBoxyz.Text == mao) { comboBoxyg.Text = gui; } if (comboBoxyz.Text == chen) { comboBoxyg.Text = jia; } if (comboBoxyz.Text == sii) { comboBoxyg.Text = yii; } if (comboBoxyz.Text == wuma) { comboBoxyg.Text = bing; } if (comboBoxyz.Text == wei) { comboBoxyg.Text = ding; } if (comboBoxyz.Text == shen) { comboBoxyg.Text = wuu; } if (comboBoxyz.Text == you) { comboBoxyg.Text = jii; } if (comboBoxyz.Text == xuu) { comboBoxyg.Text = geng; } if (comboBoxyz.Text == hai) { comboBoxyg.Text = xin; } if (comboBoxyz.Text == zii) { comboBoxyg.Text = ren; } if (comboBoxyz.Text == chou) { comboBoxyg.Text = gui; } } if (comboBoxng.Text == wuu || comboBoxng.Text == gui) { if (comboBoxyz.Text == yin) { comboBoxyg.Text = jia; } if (comboBoxyz.Text == mao) { comboBoxyg.Text = yii; } if (comboBoxyz.Text == chen) { comboBoxyg.Text = bing; } if (comboBoxyz.Text == sii) { comboBoxyg.Text = ding; } if (comboBoxyz.Text == wuma) { comboBoxyg.Text = wuu; } if (comboBoxyz.Text == wei) { comboBoxyg.Text = jii; } if (comboBoxyz.Text == shen) { comboBoxyg.Text = geng; } if (comboBoxyz.Text == you) { comboBoxyg.Text = xin; } if (comboBoxyz.Text == xuu) { comboBoxyg.Text = ren; } if (comboBoxyz.Text == hai) { comboBoxyg.Text = gui; } if (comboBoxyz.Text == zii) { comboBoxyg.Text = jia; } if (comboBoxyz.Text == chou) { comboBoxyg.Text = yii; } } } private void button54_Click(object sender, EventArgs e) { linkLabellnssn.Visible = false; linkLabellnssy.Visible = false; linkLabel65.Visible = false; linkLabel21.Visible = false; linkLabel71.Visible = false; linkLabel70.Visible = false; linkLabel69.Visible = false; linkLabel68.Visible = false; linkLabel67.Visible = false; linkLabel66.Visible = false; linkLabel75.Visible = false; linkLabel74.Visible = false; linkLabel73.Visible = false; linkLabel72.Visible = false; linkLabel64.Visible = false; linkLabel63.Visible = false; linkLabel62.Visible = false; numericUpDownyear.Visible = false; numericUpDownmonth.Visible = false; numericUpDownday.Visible = false; button59.Visible = false; checkBox1.Visible = false; linkLabel28.Visible = false; numericUpDownhour.Visible = false; buttonp.Visible = false; buttonjin.Visible = false; buttonshui.Visible = false; buttonmu.Visible = false; buttonhuo.Visible = false; buttontu.Visible = false; dateTimePicker1.Visible = false; linkLabelndzss2.Visible = false; linkLabelydzss2.Visible = false; linkLabelrdzss2.Visible = false; linkLabelsdzss2.Visible = false; linkLabel25.Visible = false; checkBoxln.Visible = false; radioButtonll.Visible = false; radioButtonvv.Visible = false; button65.Visible = false; button61.Visible = false; button58.Visible = false; button57.Visible = false; button63.Visible = false; button55.Visible = false; button62.Visible = false; button52.Visible = false; button10.Visible = false; button11.Visible = false; button12.Visible = false; button25.Visible = false; linkLabel7hff.Visible = false; button31.Visible = false; button37.Visible = false; button29.Visible = false; button33.Visible = false; button26.Visible = false; button36.Visible = false; button28.Visible = false; button32.Visible = false; button34.Visible = false; button35.Visible = false; button27.Visible = false; button30.Visible = false; linkLabel3.Visible = false; linkLabel18.Visible = false; linkLabel39.Visible = false; linkLabel61.Visible = false; linkLabel7.Visible = false; linkLabel16.Visible = false; linkLabel34.Visible = false; linkLabel57.Visible = false; linkLabel11.Visible = false; linkLabel14.Visible = false; linkLabel19.Visible = false; linkLabel47.Visible = false; buttoncs1.Visible = false; buttoncs2.Visible = false; buttoncs3.Visible = false; buttoncs4.Visible = false; buttoncs5.Visible = false; buttoncs6.Visible = false; buttoncs7.Visible = false; buttoncs8.Visible = false; buttoncs9.Visible = false; buttoncs10.Visible = false; buttoncs11.Visible = false; buttoncs12.Visible = false; buttoncsss1.Visible = false; buttoncsss2.Visible = false; buttoncsss3.Visible = false; buttoncsss4.Visible = false; buttoncsss5.Visible = false; buttoncsss6.Visible = false; buttoncsss7.Visible = false; buttoncsss8.Visible = false; buttoncsss9.Visible = false; buttoncsss10.Visible = false; buttoncsss11.Visible = false; buttoncsss12.Visible = false; buttoncstg1.Visible = false; buttoncstg2.Visible = false; buttoncstg3.Visible = false; buttoncstg4.Visible = false; buttoncstg5.Visible = false; buttoncstg6.Visible = false; buttoncstg7.Visible = false; buttoncstg8.Visible = false; buttoncstg9.Visible = false; buttoncstg10.Visible = false; buttoncstg11.Visible = false; buttoncstg12.Visible = false; buttoncsdz1.Visible = false; buttoncsdz2.Visible = false; buttoncsdz3.Visible = false; buttoncsdz4.Visible = false; buttoncsdz5.Visible = false; buttoncsdz6.Visible = false; buttoncsdz7.Visible = false; buttoncsdz8.Visible = false; buttoncsdz9.Visible = false; buttoncsdz10.Visible = false; buttoncsdz11.Visible = false; buttoncsdz12.Visible = false; } private void button56_Click(object sender, EventArgs e) { linkLabel64.Visible = true; linkLabel63.Visible = true; linkLabel62.Visible = true; numericUpDownyear.Visible = true; numericUpDownmonth.Visible = true; numericUpDownday.Visible = true; button59.Visible = true; checkBox1.Visible = true; linkLabel28.Visible = true; numericUpDownhour.Visible = true; linkLabelndzss2.Visible = true; linkLabelydzss2.Visible = true; linkLabelrdzss2.Visible = true; linkLabelsdzss2.Visible = true; buttonp.Visible = true; buttonjin.Visible = true; buttonshui.Visible = true; buttonmu.Visible = true; buttonhuo.Visible = true; buttontu.Visible = true; dateTimePicker1.Visible = true; linkLabel25.Visible = true; checkBoxln.Visible = true; radioButtonll.Visible = true; radioButtonvv.Visible = true; button10.Visible = true; button11.Visible = true; button12.Visible = true; button25.Visible = true; linkLabel7hff.Visible = true; linkLabel3.Visible = true; linkLabel18.Visible = true; linkLabel39.Visible = true; linkLabel61.Visible = true; linkLabel7.Visible = true; linkLabel16.Visible = true; linkLabel34.Visible = true; linkLabel57.Visible = true; linkLabel11.Visible = true; linkLabel14.Visible = true; linkLabel19.Visible = true; linkLabel47.Visible = true; buttoncs1.Visible = true; buttoncs2.Visible = true; buttoncs3.Visible = true; buttoncs4.Visible = true; buttoncs5.Visible = true; buttoncs6.Visible = true; buttoncs7.Visible = true; buttoncs8.Visible = true; buttoncs9.Visible = true; buttoncs10.Visible = true; buttoncs11.Visible = true; buttoncs12.Visible = true; buttoncsss1.Visible = true; buttoncsss2.Visible = true; buttoncsss3.Visible = true; buttoncsss4.Visible = true; buttoncsss5.Visible = true; buttoncsss6.Visible = true; buttoncsss7.Visible = true; buttoncsss8.Visible = true; buttoncsss9.Visible = true; buttoncsss10.Visible = true; buttoncsss11.Visible = true; buttoncsss12.Visible = true; buttoncstg1.Visible = true; buttoncstg2.Visible = true; buttoncstg3.Visible = true; buttoncstg4.Visible = true; buttoncstg5.Visible = true; buttoncstg6.Visible = true; buttoncstg7.Visible = true; buttoncstg8.Visible = true; buttoncstg9.Visible = true; buttoncstg10.Visible = true; buttoncstg11.Visible = true; buttoncstg12.Visible = true; buttoncsdz1.Visible = true; buttoncsdz2.Visible = true; buttoncsdz3.Visible = true; buttoncsdz4.Visible = true; buttoncsdz5.Visible = true; buttoncsdz6.Visible = true; buttoncsdz7.Visible = true; buttoncsdz8.Visible = true; buttoncsdz9.Visible = true; buttoncsdz10.Visible = true; buttoncsdz11.Visible = true; buttoncsdz12.Visible = true; } private void linkLabelxy_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabeljy_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel21_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel22_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel27_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel26_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabelsgp_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel24_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void linkLabel23_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { } private void button59_Click(object sender, EventArgs e) { int yeartimeint = (int)numericUpDownyear.Value; int mothtimeint = (int)numericUpDownmonth.Value; int daytimeint = (int)numericUpDownday.Value; int hourtimeint = (int)numericUpDownhour.Value; //判断用户选择的时间是阳历或农历显示天干地支 if (jia == jia) { //农历月 if (checkBox1.Checked == true) { //获取农历月天数 ChineseLunisolarCalendar yuetianshu = new ChineseLunisolarCalendar(); DateTime daydt = yuetianshu.ToDateTime(yeartimeint, mothtimeint, daytimeint, 0, 0, 0, 0); int days = yuetianshu.GetDaysInMonth(yuetianshu.GetYear(daydt), yuetianshu.GetMonth(daydt)); numericUpDownday.Maximum = days; //子时处理 if (hourtimeint == 0 || hourtimeint == 23) { if (mothtimeint < 12) { if (daytimeint == days) { mothtimeint += 1; daytimeint = 1; } else if (daytimeint < days) { daytimeint += 1; } } else if (mothtimeint == 12) { if (daytimeint == days) { yeartimeint += 1; mothtimeint = 1; daytimeint = 1; } else if (daytimeint < days) { daytimeint += 1; } } } var lunar = new Lunar.Lunar(yeartimeint, mothtimeint, daytimeint); comboBoxng.Text = lunar.YearGanExact; comboBoxnz.Text = lunar.YearZhiExact; comboBoxyg.Text = lunar.MonthGanExact; comboBoxyz.Text = lunar.MonthZhiExact; comboBoxrg.Text = lunar.DayGanExact; comboBoxrz.Text = lunar.DayZhiExact; //时干支 if (jia == jia) { if (hourtimeint == 0 || hourtimeint == 23) { comboBoxsz.Text = zii; } if (hourtimeint == 1 || hourtimeint == 2) { comboBoxsz.Text = chou; } if (hourtimeint == 3 || hourtimeint == 4) { comboBoxsz.Text = yin; } if (hourtimeint == 5 || hourtimeint == 6) { comboBoxsz.Text = mao; } if (hourtimeint == 7 || hourtimeint == 8) { comboBoxsz.Text = chen; } if (hourtimeint == 9 || hourtimeint == 10) { comboBoxsz.Text = sii; } if (hourtimeint == 11 || hourtimeint == 12) { comboBoxsz.Text = wuma; } if (hourtimeint == 13 || hourtimeint == 14) { comboBoxsz.Text = wei; } if (hourtimeint == 15 || hourtimeint == 16) { comboBoxsz.Text = shen; } if (hourtimeint == 17 || hourtimeint == 18) { comboBoxsz.Text = you; } if (hourtimeint == 19 || hourtimeint == 20) { comboBoxsz.Text = xuu; } if (hourtimeint == 21 || hourtimeint == 22) { comboBoxsz.Text = hai; } if (comboBoxrg.Text == jia || comboBoxrg.Text == jii) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == you) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = yii; } } if (comboBoxrg.Text == yii || comboBoxrg.Text == geng) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == you) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = ding; } } if (comboBoxrg.Text == bing || comboBoxrg.Text == xin) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == you) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = jii; } } if (comboBoxrg.Text == ding || comboBoxrg.Text == ren) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == you) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = xin; } } if (comboBoxrg.Text == wuu || comboBoxrg.Text == gui) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == you) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = gui; } } } //显示公历日期 if (jia == jia) { // 创建一个公历日期对象 DateTime gongliriqi = yuetianshu.ToDateTime(yeartimeint, mothtimeint, daytimeint, hourtimeint, 0, 0, 0); linkLabel28.Text = "公历:" + gongliriqi.Year + "年" + gongliriqi.Month + "月" + gongliriqi.Day + "日" + ":星期" + lunar.WeekInChinese;//星期几 } } //公历月 if (checkBox1.Checked == false) { //获取公历月天数 int days = DateTime.DaysInMonth(yeartimeint, mothtimeint); numericUpDownday.Maximum = days; var solar = new Solar(yeartimeint, mothtimeint, daytimeint); var lunar = solar.Lunar; int year = lunar.Year; int month = lunar.Month; int day = lunar.Day; //子时处理 if (hourtimeint == 0 || hourtimeint == 23) { //获取农历月天数 ChineseLunisolarCalendar yuetianshu = new ChineseLunisolarCalendar(); DateTime daydt = yuetianshu.ToDateTime(year, month, day, 0, 0, 0, 0); int daysnl = yuetianshu.GetDaysInMonth(yuetianshu.GetYear(daydt), yuetianshu.GetMonth(daydt)); if (month < 12) { if (day == daysnl) { month += 1; day = 1; } else if (day < daysnl) { day += 1; } } else if (month == 12) { if (day == daysnl) { year += 1; month = 1; day = 1; } else if (day < daysnl) { day += 1; } } } var lunar3 = new Lunar.Lunar(year, month, day); comboBoxng.Text = lunar3.YearGanExact; comboBoxnz.Text = lunar3.YearZhiExact; comboBoxyg.Text = lunar3.MonthGanExact; comboBoxyz.Text = lunar3.MonthZhiExact; comboBoxrg.Text = lunar3.DayGanExact; comboBoxrz.Text = lunar3.DayZhiExact; //时干支 if (jia == jia) { if (hourtimeint == 0 || hourtimeint == 23) { comboBoxsz.Text = zii; } if (hourtimeint == 1 || hourtimeint == 2) { comboBoxsz.Text = chou; } if (hourtimeint == 3 || hourtimeint == 4) { comboBoxsz.Text = yin; } if (hourtimeint == 5 || hourtimeint == 6) { comboBoxsz.Text = mao; } if (hourtimeint == 7 || hourtimeint == 8) { comboBoxsz.Text = chen; } if (hourtimeint == 9 || hourtimeint == 10) { comboBoxsz.Text = sii; } if (hourtimeint == 11 || hourtimeint == 12) { comboBoxsz.Text = wuma; } if (hourtimeint == 13 || hourtimeint == 14) { comboBoxsz.Text = wei; } if (hourtimeint == 15 || hourtimeint == 16) { comboBoxsz.Text = shen; } if (hourtimeint == 17 || hourtimeint == 18) { comboBoxsz.Text = you; } if (hourtimeint == 19 || hourtimeint == 20) { comboBoxsz.Text = xuu; } if (hourtimeint == 21 || hourtimeint == 22) { comboBoxsz.Text = hai; } if (comboBoxrg.Text == jia || comboBoxrg.Text == jii) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == you) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = yii; } } if (comboBoxrg.Text == yii || comboBoxrg.Text == geng) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == you) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = ding; } } if (comboBoxrg.Text == bing || comboBoxrg.Text == xin) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == you) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = jii; } } if (comboBoxrg.Text == ding || comboBoxrg.Text == ren) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == you) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = xin; } } if (comboBoxrg.Text == wuu || comboBoxrg.Text == gui) { if (comboBoxsz.Text == zii) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == chou) { comboBoxsg.Text = gui; } if (comboBoxsz.Text == yin) { comboBoxsg.Text = jia; } if (comboBoxsz.Text == mao) { comboBoxsg.Text = yii; } if (comboBoxsz.Text == chen) { comboBoxsg.Text = bing; } if (comboBoxsz.Text == sii) { comboBoxsg.Text = ding; } if (comboBoxsz.Text == wuma) { comboBoxsg.Text = wuu; } if (comboBoxsz.Text == wei) { comboBoxsg.Text = jii; } if (comboBoxsz.Text == shen) { comboBoxsg.Text = geng; } if (comboBoxsz.Text == you) { comboBoxsg.Text = xin; } if (comboBoxsz.Text == xuu) { comboBoxsg.Text = ren; } if (comboBoxsz.Text == hai) { comboBoxsg.Text = gui; } } } //显示农历日期 linkLabel28.Text = "农历:" + year + "年" + month + "月" + day + "日:星期" + solar.WeekInChinese; } } buttongz.Focus(); buttongz_Click(this, new EventArgs()); } private void numericUpDownmonth_ValueChanged(object sender, EventArgs e) { //获取时间 int yeartimeint = (int)numericUpDownyear.Value; int mothtimeint = (int)numericUpDownmonth.Value; int daytimeint = (int)numericUpDownday.Value; //判断用户选择的时间是阳历或农历显示天干地支 if (jia == jia) { if (checkBox1.Checked == true)//农历月 { //获取农历月天数 ChineseLunisolarCalendar yuetianshu = new ChineseLunisolarCalendar(); DateTime daydt = yuetianshu.ToDateTime(yeartimeint, mothtimeint, daytimeint, 0, 0, 0, 0); int days = yuetianshu.GetDaysInMonth(yuetianshu.GetYear(daydt), yuetianshu.GetMonth(daydt)); numericUpDownday.Maximum = days; } if (checkBox1.Checked == false)//公历月 { //获取公历月天数 int days = DateTime.DaysInMonth(yeartimeint, mothtimeint); numericUpDownday.Maximum = days; } } } private void numericUpDownday_ValueChanged(object sender, EventArgs e) { //获取时间 int yeartimeint = (int)numericUpDownyear.Value; int mothtimeint = (int)numericUpDownmonth.Value; int daytimeint = (int)numericUpDownday.Value; int days = 0; //判断用户选择的时间是阳历或农历显示天干地支 if (jia == jia) { if (checkBox1.Checked == true)//农历月 { //获取农历月天数 ChineseLunisolarCalendar yuetianshu = new ChineseLunisolarCalendar(); DateTime daydt = yuetianshu.ToDateTime(yeartimeint, mothtimeint, daytimeint, 0, 0, 0, 0); days = yuetianshu.GetDaysInMonth(yuetianshu.GetYear(daydt), yuetianshu.GetMonth(daydt)); numericUpDownday.Maximum = days; } if (checkBox1.Checked == false)//公历月 { //获取公历月天数 days = DateTime.DaysInMonth(yeartimeint, mothtimeint); numericUpDownday.Maximum = days; } } } private void checkBox1_CheckedChanged(object sender, EventArgs e) { //获取时间 int yeartimeint = (int)numericUpDownyear.Value; int mothtimeint = (int)numericUpDownmonth.Value; int daytimeint = (int)numericUpDownday.Value; //判断用户选择的时间是阳历或农历显示天干地支 if (jia == jia) { if (checkBox1.Checked == true)//农历月 { //获取农历月天数 ChineseLunisolarCalendar yuetianshu = new ChineseLunisolarCalendar(); DateTime daydt = yuetianshu.ToDateTime(yeartimeint, mothtimeint, 1, 0, 0, 0, 0); int days = yuetianshu.GetDaysInMonth(yuetianshu.GetYear(daydt), yuetianshu.GetMonth(daydt)); numericUpDownday.Maximum = days; } if (checkBox1.Checked == false)//公历月 { //获取公历月天数 int days = DateTime.DaysInMonth(yeartimeint, mothtimeint); numericUpDownday.Maximum = days; } } } private void buttonshijianpp_Click(object sender, EventArgs e) { } private void numericUpDownyear_ValueChanged(object sender, EventArgs e) { //获取时间 int yeartimeint = (int)numericUpDownyear.Value; int mothtimeint = (int)numericUpDownmonth.Value; int daytimeint = (int)numericUpDownday.Value; //判断用户选择的时间是阳历或农历显示天干地支 if (jia == jia) { if (checkBox1.Checked == true)//农历月 { //获取农历月天数 ChineseLunisolarCalendar yuetianshu = new ChineseLunisolarCalendar(); DateTime daydt = yuetianshu.ToDateTime(yeartimeint, mothtimeint, daytimeint, 0, 0, 0, 0); int days = yuetianshu.GetDaysInMonth(yuetianshu.GetYear(daydt), yuetianshu.GetMonth(daydt)); numericUpDownday.Maximum = days; } if (checkBox1.Checked == false)//公历月 { //获取公历月天数 int days = DateTime.DaysInMonth(yeartimeint, mothtimeint); numericUpDownday.Maximum = days; } } } private void button58_Click(object sender, EventArgs e) { } private void buttoncs1_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs2_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs3_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs4_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs5_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs6_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs7_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs8_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs9_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs10_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs11_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } private void buttoncs12_Click(object sender, EventArgs e) { if (wenben == 0) { button54.Focus(); button54_Click(this, new EventArgs()); wenben = 1; buttongj.Text = "关闭文本"; richTextBox1.Location = new Point(0, 36); richTextBox1.Height = 975; richTextBox1.Width = 1920; richTextBox1.Text = 起大运; } } } }