"""OSC Servers that receive UDP packets and invoke handlers accordingly. Use like this: dispatcher = dispatcher.Dispatcher() # This will print all parameters to stdout. dispatcher.map("/bpm", print) server = ForkingOSCUDPServer((ip, port), dispatcher) server.serve_forever() or run the server on its own thread: server = ForkingOSCUDPServer((ip, port), dispatcher) server_thread = threading.Thread(target=server.serve_forever) server_thread.start() ... server.shutdown() Those servers are using the standard socketserver from the standard library: http://docs.python.org/library/socketserver.html Alternatively, the AsyncIOOSCUDPServer server can be integrated with an asyncio event loop: loop = asyncio.get_event_loop() server = AsyncIOOSCUDPServer(server_address, dispatcher, loop) server.serve() loop.run_forever() """ import asyncio import os import socketserver import time from pythonosc import osc_bundle from pythonosc import osc_message from pythonosc import osc_packet def _call_handlers_for_packet(data, dispatcher): """ This function calls the handlers registered to the dispatcher for every message it found in the packet. The process/thread granularity is thus the OSC packet, not the handler. If parameters were registered with the dispatcher, then the handlers are called this way: handler('/address that triggered the message', registered_param_list, osc_msg_arg1, osc_msg_arg2, ...) if no parameters were registered, then it is just called like this: handler('/address that triggered the message', osc_msg_arg1, osc_msg_arg2, osc_msg_param3, ...) """ # Get OSC messages from all bundles or standalone message. try: packet = osc_packet.OscPacket(data) for timed_msg in packet.messages: now = time.time() handlers = dispatcher.handlers_for_address( timed_msg.message.address) if not handlers: continue # If the message is to be handled later, then so be it. if timed_msg.time > now: time.sleep(timed_msg.time - now) for handler in handlers: if handler.args: handler.callback( timed_msg.message.address, handler.args, *timed_msg.message) else: handler.callback(timed_msg.message.address, *timed_msg.message) except osc_packet.ParseError: pass class _UDPHandler(socketserver.BaseRequestHandler): """Handles correct UDP messages for all types of server. Whether this will be run on its own thread, the server's or a whole new process depends on the server you instanciated, look at their documentation. This method is called after a basic sanity check was done on the datagram, basically whether this datagram looks like an osc message or bundle, if not the server won't even bother to call it and so no new threads/processes will be spawned. """ def handle(self): _call_handlers_for_packet(self.request[0], self.server.dispatcher) def _is_valid_request(request): """Returns true if the request's data looks like an osc bundle or message.""" data = request[0] return ( osc_bundle.OscBundle.dgram_is_bundle(data) or osc_message.OscMessage.dgram_is_message(data)) class OSCUDPServer(socketserver.UDPServer): """Superclass for different flavors of OSCUDPServer""" def __init__(self, server_address, dispatcher): super().__init__(server_address, _UDPHandler) self._dispatcher = dispatcher def verify_request(self, request, client_address): """Returns true if the data looks like a valid OSC UDP datagram.""" return _is_valid_request(request) @property def dispatcher(self): """Dispatcher accessor for handlers to dispatch osc messages.""" return self._dispatcher class BlockingOSCUDPServer(OSCUDPServer): """Blocking version of the UDP server. Each message will be handled sequentially on the same thread. Use this is you don't care about latency in your message handling or don't have a multiprocess/multithread environment (really?). """ class ThreadingOSCUDPServer(socketserver.ThreadingMixIn, OSCUDPServer): """Threading version of the OSC UDP server. Each message will be handled in its own new thread. Use this when lightweight operations are done by each message handlers. """ if hasattr(os, "fork"): class ForkingOSCUDPServer(socketserver.ForkingMixIn, OSCUDPServer): """Forking version of the OSC UDP server. Each message will be handled in its own new process. Use this when heavyweight operations are done by each message handlers and forking a whole new process for each of them is worth it. """ class AsyncIOOSCUDPServer(): """Asyncio version of the OSC UDP Server. Each UDP message is handled by _call_handlers_for_packet, the same method as in the OSCUDPServer family of blocking, threading, and forking servers """ def __init__(self, server_address, dispatcher, loop): """ :param server_address: tuple of (IP address to bind to, port) :param dispatcher: a pythonosc.dispatcher.Dispatcher :param loop: an asyncio event loop """ self._server_address = server_address self._dispatcher = dispatcher self._loop = loop class _OSCProtocolFactory(asyncio.DatagramProtocol): """OSC protocol factory which passes datagrams to _call_handlers_for_packet""" def __init__(self, dispatcher): self.dispatcher = dispatcher def datagram_received(self, data, unused_addr): _call_handlers_for_packet(data, self.dispatcher) def serve(self): """Creates a datagram endpoint and registers it with our event loop. Use this only if you are not currently running your asyncio loop. (i.e. not from within a coroutine). """ self._loop.run_until_complete(self.create_serve_endpoint()) def create_serve_endpoint(self): """Creates a datagram endpoint and registers it with our event loop as coroutine.""" return self._loop.create_datagram_endpoint( lambda: self._OSCProtocolFactory(self.dispatcher), local_addr=self._server_address) @property def dispatcher(self): return self._dispatcher