local players = game:GetService("Players") local function bypassWalkSpeed() if getgenv().executed then print("Walkspeed Already Bypassed - Applying Settings Changes") if not getgenv().Enabled then return end else getgenv().executed = true print("Walkspeed Bypassed") local mt = getrawmetatable(game) setreadonly(mt, false) local oldindex = mt.__index mt.__index = newcclosure(function(self, b) if b == 'WalkSpeed' then return 16 end return oldindex(self, b) end) end end bypassWalkSpeed() players.LocalPlayer.CharacterAdded:Connect(function(char) bypassWalkSpeed() char:WaitForChild("Humanoid").WalkSpeed = getgenv().Speed end) while getgenv().Enabled and wait() do players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = getgenv().Speed end