![circle_logo5](https://user-images.githubusercontent.com/58537100/146055272-0deb8163-5828-4f2f-b6e3-34b48f53ea10.png) **EDGE-Classic** is a Doom source port that provides advanced features, ease of modding, and attractive visuals while keeping hardware requirements very modest. It is a revival of the [EDGE 1.35](http://edge.sourceforge.net/) codebase for modern systems. [EMUS](http://firstgen.no-ip.info/emus/about.htm), the EDGE Modder's Utility Suite, has also been updated to stay current with EDGE-Classic's new features, and is an excellent all-in-one tool for both the beginning and experienced modder. Here are some mods that showcase EDGE-Classic's flexibility and power: ## Operation: Arctic Wolf Revisited Operation: Arctic Wolf Revisited is an update/extension of Laz Rojas' classic DOOM 2 mod with improved gameplay, all new weapons, enemies, new mechanics, more interactivity, more immersion, scripting, updated textures, level fixes, etc. making it essentially a whole new game. ![arcticre](https://user-images.githubusercontent.com/58537100/187059072-dd93b206-d3cd-4c2f-bf3e-3200684d33f6.png) Download from ModDB [here.](https://www.moddb.com/mods/edge-classic-add-ons/downloads/arctic-wolf-revisited) ## Astral Pathfinder ![pathfinder](https://user-images.githubusercontent.com/58537100/187058724-a7601685-b22b-4128-ae4e-eaefc23bcd84.png) Astral Pathfinder by RunSaber/Chutzcraft is an EDGE exclusive partial conversion of Doom II, with an otherworldy setting and Quake-style weaponry. Three vast levels packed with exploring, secret-hunting and of course, hellish spawn from several dimensions, including three boss fights for the player to contend against. Download from ModDB [here.](https://www.moddb.com/mods/edge-classic-add-ons/downloads/astral-pathfinder1) ## Heathen ![heathen (2)](https://user-images.githubusercontent.com/58537100/187059362-d27be9f8-ebb5-466a-9239-942516e2120e.png) A Hexen/Heretic-inspired gameplay mod for Doom. New enemies, weapons, items, and attacks. Download from ModDB [here.](https://www.moddb.com/mods/edge-classic-add-ons/addons/heathen) ## Duke it out in DOOM ![dukeitout](https://user-images.githubusercontent.com/58537100/187059563-2f6df105-4d54-4295-a664-df16e523227b.png) An action-packed gameplay mod that puts you in the boots of the political incorrect but lovable ass-kicking macho-man Duke Nukem. Crammed full of of 80's/90's action movie throwbacks and pop culture references. Featuring an impressive arsenal of super deadly, sneaky and devastating weapons and a colorful and humorous collection of power-ups and pickups. Full of witty one-liners from Duke himself and plenty of blood, guts and gore. Download from ModDB [here.](https://www.moddb.com/mods/duke-it-out-in-doom) ## Aliens: Stranded ![aem](https://user-images.githubusercontent.com/58537100/187060010-143ac59d-dcea-4e7b-a02a-f34a85b01000.png) A Total Conversion themed on the Aliens movies. New weapons, enemies, music, textures etc. Heavy use of 3D models. Download from ModDB [here.](https://www.moddb.com/mods/edge-classic-add-ons/downloads/aliens-stranded) The load order of the included WADs is D3tex.wad, AEM.wad, and AEM_Mapset.wad. ## DarkForces Doom ![darkforces](https://user-images.githubusercontent.com/58537100/187060442-3db18f29-f1c4-4b6b-a793-29f6b38270b0.png) A Star Wars/Dark Forces themed gameplay mod by CeeJay for EDGE-Classic. Weapons, items, enemies and new gameplay mechanics. Download from ModDB [here.](https://www.moddb.com/mods/edge-classic-add-ons/addons/darkforces-doom) An optional texture pack to enhance the experience can be found [here.](https://www.moddb.com/mods/edge-classic-add-ons/addons/darkforces-doom-texture-pack) # Notable Improvements over EDGE 1.35 - Uncapped framerate - Updated renderer with Direct3D11, GLES3, and GL 3.3 paths in addition to the legacy GL 1.3 renderer - Multithreaded BSP traversal (when using new renderer) - Support for Dehacked code pointers up to and including MBF21 - DEHEXTRA compatibility - DSDehacked compatibility - Improved compatibility with Boom behavior and rendering (physics, height sectors, etc) - UDMF map support - Improved sound mixer with floating-point samples and OpenAL spatialization/attenuation models - A soundfont-capable MIDI player (SF2/SF3 support) - OPL emulation with external OP2/AIL/TMB/WOPL instrument support - Many more music and sound formats (PC Speaker, IMF, MP3, OGG, FLAC, IT/S3M/XM/MOD/FT, C64 PSID/RSID) - UMAPINFO compatibility - Migration from SDL1 to SDL2 (longevity and improved gamepad support) - Lua as the primary scripting language, with a COAL compatibility layer for ease of migration - Expanded DDF, RTS, and COAL features - Widescreen statusbar, intermission, and title screens - Replaced GLBSP with AJBSP as the internal nodebuilder - Inventory system - Autoload folder - New Liquid animation (SMMU, SMMU+Swirl and Parallax) - Optional Dynamic Sound Reverb - Optional Pistol Start feature - Support for image/spritesheet and TrueType fonts - Support for MPEG video playback for startup videos, intermissions and in-level events (via RTS) - A load of longstanding bugs fixed (see full changelog) Bugfixes and detailed changes can be found in CHANGELOG.txt # Currently Supported Platforms - Windows 7 or later - [Web Browsers Supporting WebGL2](https://edge-classic.github.io/play.html) - Linux (x86 and ARM architecture - ARM tested with Raspberry Pi OS on a Pi 4B) - BSD (x86 and ARM64 architecture - tested with FreeBSD 13.1; ARM64 tested on a Pi 4B but not recommended unless proper video acceleration is available as playable framerates are too difficult to achieve otherwise) - Mac (x86 and M1 architecture) # Currently Supported IWADs - The Ultimate Doom/Doom 1/Freedoom Phase 1 - Doom 2/Freedoom Phase 2 - Chex Quest 1 - Chex Quest 3: Vanilla (Regular and Modding Edition) - Heretic/Blasphemer - HacX 1.2 - Harmony (Original and Compatible Releases) - REKKR To learn more about EDGE-Classic, DDF, RTS, or COAL, please visit [our wiki](https://github.com/dashodanger/EDGE-classic/wiki).