# EffekseerForGodot3 ## Overview This is the Effekseer's runtime plugin for [Godot Engine](https://godotengine.org). You will be able to show the effects that was created with Effekseer. [Godot Engine](https://godotengine.org)向けEffekseerプラグインです。 Effekseerで作成したエフェクトをGodot Engine 3.xで表示することができます。 - [Official website](https://effekseer.github.io) - [For Godot 4.x plugin](https://github.com/effekseer/EffekseerForGodot4) ## Documents (How to use it) - [Help](https://effekseer.github.io/Help_Godot/v3/index.html) ## How to develop the plugin ### Clone the repository ``` git clone https://github.com/effekseer/EffekseerForGodot3 --recursive ``` ### Build binaries #### Windows - python3 and scons `pip install scons` - Visual Studio 2017 or later. Execute `python3 Dev/Cpp/build.py platform=windows` #### macOS, iOS - python3 and scons `brew install scons` - Latest Xcode Execute `python3 Dev/Cpp/build.py platform=osx` Execute `python3 Dev/Cpp/build.py platform=ios` #### Android - macOS or Linux - python3 and scons - Android NDK. ANDROID_NDK_ROOT required. Execute `python3 Dev/Cpp/build.py platform=android` #### Linux - Ubuntu (64bit) - python3 and scons `apt install scons` - Multilib `apt install gcc-multilib g++-multilib` Execute `python3 Dev/Cpp/build.py platform=linux` ### Edit native codes #### Windows Create an effekseer build environment. ``` mkdir Dev/Effekseer/build cd Dev/Effekseer/build cmake -DBUILD_VIEWER=ON -DBUILD_EDITOR=ON .. ``` Uses Visual Studio 2017 or later, to open and build the following solution file. - Dev/Cpp/EffekseerGodot.sln ### Run by Godot Engine Uses Godot Engine 3.x, to open the following project file. - Dev/Godot/project.godot