--- name: ios-design-guidelines description: Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance. license: MIT metadata: author: platform-design-skills version: "1.0.0" --- # iOS Design Guidelines for iPhone Comprehensive rules derived from Apple's Human Interface Guidelines. Apply these when building, reviewing, or refactoring any iPhone app interface. --- ## 1. Layout & Safe Areas **Impact:** CRITICAL ### Rule 1.1: Minimum 44pt Touch Targets All interactive elements must have a minimum tap target of 44x44 points. This includes buttons, links, toggles, and custom controls. **Correct:** ```swift Button("Save") { save() } .frame(minWidth: 44, minHeight: 44) ``` **Incorrect:** ```swift // 20pt icon with no padding — too small to tap reliably Button(action: save) { Image(systemName: "checkmark") .font(.system(size: 20)) } // Missing .frame(minWidth: 44, minHeight: 44) ``` ### Rule 1.2: Respect Safe Areas Never place interactive or essential content under the status bar, Dynamic Island, or home indicator. Use SwiftUI's automatic safe area handling or UIKit's `safeAreaLayoutGuide`. **Correct:** ```swift struct ContentView: View { var body: some View { VStack { Text("Content") } // SwiftUI respects safe areas by default } } ``` **Incorrect:** ```swift struct ContentView: View { var body: some View { VStack { Text("Content") } .ignoresSafeArea() // Content will be clipped under notch/Dynamic Island } } ``` Use `.ignoresSafeArea()` only for background fills, images, or decorative elements — never for text or interactive controls. ### Rule 1.3: Primary Actions in the Thumb Zone Place primary actions at the bottom of the screen where the user's thumb naturally rests. Secondary actions and navigation belong at the top. **Correct:** ```swift VStack { ScrollView { /* content */ } Button("Continue") { next() } .buttonStyle(.borderedProminent) .padding() } ``` **Incorrect:** ```swift VStack { Button("Continue") { next() } // Top of screen — hard to reach one-handed .buttonStyle(.borderedProminent) .padding() ScrollView { /* content */ } } ``` ### Rule 1.4: Support All iPhone Screen Sizes Design for iPhone SE (375pt wide) through iPhone Pro Max (430pt wide). Use flexible layouts, avoid hardcoded widths. **Correct:** ```swift HStack(spacing: 12) { ForEach(items) { item in CardView(item: item) .frame(maxWidth: .infinity) // Adapts to screen width } } ``` **Incorrect:** ```swift HStack(spacing: 12) { ForEach(items) { item in CardView(item: item) .frame(width: 180) // Breaks on SE, wastes space on Pro Max } } ``` ### Rule 1.5: 8pt Grid Alignment Align spacing, padding, and element sizes to multiples of 8 points (8, 16, 24, 32, 40, 48). Use 4pt for fine adjustments. ### Rule 1.6: Landscape Support Support landscape orientation unless the app is task-specific (e.g., camera). Use `ViewThatFits` or `GeometryReader` for adaptive layouts. --- ## 2. Navigation **Impact:** CRITICAL ### Rule 2.1: Tab Bar for Top-Level Sections Use a tab bar at the bottom of the screen for 3 to 5 top-level sections. Each tab should represent a distinct category of content or functionality. **Correct:** ```swift TabView { HomeView() .tabItem { Label("Home", systemImage: "house") } SearchView() .tabItem { Label("Search", systemImage: "magnifyingglass") } ProfileView() .tabItem { Label("Profile", systemImage: "person") } } ``` **Incorrect:** ```swift // Hamburger menu hidden behind three lines — discoverability is near zero NavigationView { Button(action: { showMenu.toggle() }) { Image(systemName: "line.horizontal.3") } } ``` ### Rule 2.2: Never Use Hamburger Menus Hamburger (drawer) menus hide navigation, reduce discoverability, and violate iOS conventions. Use a tab bar instead. If you have more than 5 sections, consolidate or use a "More" tab. ### Rule 2.3: Large Titles in Primary Views Use `.navigationBarTitleDisplayMode(.large)` for top-level views. Titles transition to inline (`.inline`) when the user scrolls. **Correct:** ```swift NavigationStack { List(items) { item in ItemRow(item: item) } .navigationTitle("Messages") .navigationBarTitleDisplayMode(.large) } ``` ### Rule 2.4: Never Override Back Swipe The swipe-from-left-edge gesture for back navigation is a system-level expectation. Never attach custom gesture recognizers that interfere with it. **Incorrect:** ```swift .gesture( DragGesture() .onChanged { /* custom drawer */ } // Conflicts with system back swipe ) ``` ### Rule 2.5: Use NavigationStack for Hierarchical Content Use `NavigationStack` (not the deprecated `NavigationView`) for drill-down content. Use `NavigationPath` for programmatic navigation. **Correct:** ```swift NavigationStack(path: $path) { List(items) { item in NavigationLink(value: item) { ItemRow(item: item) } } .navigationDestination(for: Item.self) { item in ItemDetail(item: item) } } ``` ### Rule 2.6: Preserve State Across Navigation When users navigate back and then forward, or switch tabs, restore the previous scroll position and input state. Use `@SceneStorage` or `@State` to persist view state. ### Rule 2.7: Prefer Recognition Over Recall Keep current location, recent choices, and available destinations visible. Restore tab, scroll, filter, and selection state so users continue from recognition instead of reconstructing context from memory. --- ## 3. Typography & Dynamic Type **Impact:** HIGH ### Rule 3.1: Use Built-in Text Styles Always use semantic text styles rather than hardcoded sizes. These scale automatically with Dynamic Type. **Correct:** ```swift VStack(alignment: .leading, spacing: 4) { Text("Section Title") .font(.headline) Text("Body content that explains the section.") .font(.body) Text("Last updated 2 hours ago") .font(.caption) .foregroundStyle(.secondary) } ``` **Incorrect:** ```swift VStack(alignment: .leading, spacing: 4) { Text("Section Title") .font(.system(size: 17, weight: .semibold)) // Won't scale with Dynamic Type Text("Body content") .font(.system(size: 15)) // Won't scale with Dynamic Type } ``` ### Rule 3.2: Support Dynamic Type Including Accessibility Sizes Dynamic Type can scale text up to approximately 200% at the largest accessibility sizes. Layouts must reflow — never truncate or clip essential text. **Correct:** ```swift HStack { Image(systemName: "star") Text("Favorites") .font(.body) } // At accessibility sizes, consider using ViewThatFits or // AnyLayout to switch from HStack to VStack ``` Use `@Environment(\.dynamicTypeSize)` to detect size category and adapt layouts: ```swift @Environment(\.dynamicTypeSize) var dynamicTypeSize var body: some View { if dynamicTypeSize.isAccessibilitySize { VStack { content } } else { HStack { content } } } ``` ### Rule 3.3: Custom Fonts Must Scale with Dynamic Type If you use a custom typeface, scale it so it responds to Dynamic Type. The API differs by framework. **Correct (SwiftUI):** ```swift extension Font { static func scaledCustom(size: CGFloat, relativeTo textStyle: Font.TextStyle) -> Font { .custom("CustomFont-Regular", size: size, relativeTo: textStyle) } } // Usage Text("Hello") .font(.scaledCustom(size: 17, relativeTo: .body)) ``` **Correct (UIKit):** ```swift let metrics = UIFontMetrics(forTextStyle: .body) let customFont = UIFont(name: "CustomFont-Regular", size: 17)! label.font = metrics.scaledFont(for: customFont) label.adjustsFontForContentSizeCategory = true ``` ### Rule 3.4: SF Pro as System Font Use the system font (SF Pro) unless brand requirements dictate otherwise. SF Pro is optimized for legibility on Apple displays. ### Rule 3.5: Minimum 11pt Text Never display text smaller than 11pt. Prefer 17pt for body text. Use the `caption2` style (11pt) as the absolute minimum. ### Rule 3.6: Hierarchy Through Weight and Size Establish visual hierarchy through font weight and size. Do not rely solely on color to differentiate text levels. --- ## 4. Color & Dark Mode **Impact:** HIGH ### Rule 4.1: Use Semantic System Colors Use system-provided semantic colors that automatically adapt to light and dark modes. **Correct:** ```swift Text("Primary text") .foregroundStyle(.primary) // Adapts to light/dark Text("Secondary info") .foregroundStyle(.secondary) VStack { } .background(Color(.systemBackground)) // White in light, black in dark ``` **Incorrect:** ```swift Text("Primary text") .foregroundColor(.black) // Invisible on dark backgrounds VStack { } .background(.white) // Blinding in Dark Mode ``` ### Rule 4.2: Provide Light and Dark Variants for Custom Colors Define custom colors in the asset catalog with both Any Appearance and Dark Appearance variants. ```swift // In Assets.xcassets, define "BrandBlue" with: // Any Appearance: #0066CC // Dark Appearance: #4DA3FF Text("Brand text") .foregroundStyle(Color("BrandBlue")) // Automatically switches ``` ### Rule 4.3: Never Rely on Color Alone Always pair color with text, icons, or shapes to convey meaning. Approximately 8% of men have some form of color vision deficiency. **Correct:** ```swift HStack { Image(systemName: "exclamationmark.triangle.fill") .foregroundStyle(.red) Text("Error: Invalid email address") .foregroundStyle(.red) } ``` **Incorrect:** ```swift // Only color indicates the error — invisible to colorblind users TextField("Email", text: $email) .border(isValid ? .green : .red) ``` ### Rule 4.4: 4.5:1 Contrast Ratio Minimum All text must meet WCAG AA contrast ratios: 4.5:1 for normal text, 3:1 for large text (18pt+ or 14pt+ bold). ### Rule 4.5: Support Display P3 Wide Gamut Use Display P3 color space for vibrant, accurate colors on modern iPhones. Define colors in the asset catalog with the Display P3 gamut. ### Rule 4.6: Background Hierarchy Use the three-level background hierarchy for depth: - `systemBackground` — primary surface - `secondarySystemBackground` — grouped content, cards - `tertiarySystemBackground` — elements within grouped content ### Rule 4.7: One Accent Color for Interactive Elements Choose a single tint/accent color for all interactive elements (buttons, links, toggles). This creates a consistent, learnable visual language. ```swift @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() .tint(.indigo) // All interactive elements use indigo } } } ``` --- ## 5. Accessibility **Impact:** CRITICAL ### Rule 5.1: VoiceOver Labels on All Interactive Elements Every button, control, and interactive element must have a meaningful accessibility label. **Correct:** ```swift Button(action: addToCart) { Image(systemName: "cart.badge.plus") } .accessibilityLabel("Add to cart") ``` **Incorrect:** ```swift Button(action: addToCart) { Image(systemName: "cart.badge.plus") } // VoiceOver reads "cart.badge.plus" — meaningless to users ``` ### Rule 5.2: Logical VoiceOver Navigation Order Ensure VoiceOver reads elements in a logical order. Use `.accessibilitySortPriority()` to adjust when the visual layout doesn't match the reading order. ```swift VStack { Text("Price: $29.99") .accessibilitySortPriority(1) // Read second (lower number = lower priority) Text("Product Name") .accessibilitySortPriority(2) // Read first (higher number = higher priority) } ``` ### Rule 5.3: Support Bold Text When the user enables Bold Text in Settings, custom-rendered text must adapt. SwiftUI text styles handle this automatically. For SwiftUI custom rendering, use `@Environment(\.legibilityWeight)` to apply heavier weights. UIKit code must check `UIAccessibility.isBoldTextEnabled` and re-query on `UIAccessibility.boldTextStatusDidChangeNotification`. **Correct:** ```swift // SwiftUI — standard text styles adapt automatically Text("Section Header") .font(.headline) // SwiftUI — custom rendering respects legibilityWeight @Environment(\.legibilityWeight) var legibilityWeight var body: some View { Text("Custom Label") .fontWeight(legibilityWeight == .bold ? .bold : .regular) } ``` **Incorrect:** ```swift // Hardcoded weight ignores Bold Text preference label.font = UIFont.systemFont(ofSize: 17, weight: .regular) // Missing: re-query font when UIAccessibility.boldTextStatusDidChangeNotification fires ``` ### Rule 5.4: Support Reduce Motion Disable decorative animations and parallax when Reduce Motion is enabled. Use `@Environment(\.accessibilityReduceMotion)`. **Correct:** ```swift @Environment(\.accessibilityReduceMotion) var reduceMotion var body: some View { CardView() .animation(reduceMotion ? nil : .spring(), value: isExpanded) } ``` ### Rule 5.5: Support Increase Contrast When the user enables Increase Contrast, ensure custom colors have higher-contrast variants. Use `@Environment(\.colorSchemeContrast)` to detect. ### Rule 5.6: Don't Convey Info Only by Color, Shape, or Position Information must be available through multiple channels. Pair visual indicators with text or accessibility descriptions. ### Rule 5.7: Alternative Interactions for All Gestures Every custom gesture must have an equivalent tap-based or menu-based alternative for users who cannot perform complex gestures. ### Rule 5.8: Support Switch Control and Full Keyboard Access Ensure all interactions work with Switch Control (external switches) and Full Keyboard Access (Bluetooth keyboards). Test navigation order and focus behavior. --- ## 6. Gestures & Input **Impact:** HIGH ### Rule 6.1: Use Standard Gestures Use the standard iOS gesture vocabulary: tap, long press, swipe, pinch, rotate. Users already understand these. | Gesture | Standard Use | |---------|-------------| | Tap | Primary action, selection | | Long press | Context menu, preview | | Swipe horizontal | Delete, archive, navigate back | | Swipe vertical | Scroll, dismiss sheet | | Pinch | Zoom in/out | | Two-finger rotate | Rotate content | ### Rule 6.2: Never Override System Gestures These gestures are reserved by the system and must not be intercepted: - Swipe from left edge (back navigation) - Swipe down from top-left (Notification Center) - Swipe down from top-right (Control Center) - Swipe up from bottom (home / app switcher) ### Rule 6.3: Custom Gestures Must Be Discoverable If you add a custom gesture, provide visual hints (e.g., a grabber handle) and ensure the action is also available through a visible button or menu item. ### Rule 6.4: Support All Input Methods Design for touch first, but also support: - Hardware keyboards (iPad keyboard accessories, Bluetooth keyboards) - Assistive devices (Switch Control, head tracking) - Pointer input (assistive touch) --- ## 7. Components **Impact:** HIGH ### Rule 7.1: Button Styles Use the built-in button styles appropriately: - `.borderedProminent` — primary call-to-action - `.bordered` — secondary actions - `.borderless` — tertiary or inline actions - `.destructive` role — red tint for delete/remove **Correct:** ```swift VStack(spacing: 16) { Button("Purchase") { buy() } .buttonStyle(.borderedProminent) Button("Add to Wishlist") { wishlist() } .buttonStyle(.bordered) Button("Delete", role: .destructive) { delete() } } ``` ### Rule 7.2: Alerts — Critical Info Only Use alerts sparingly for critical information that requires a decision. Prefer 2 buttons; maximum 3. The destructive option should use `.destructive` role. **Correct:** ```swift .alert("Delete Photo?", isPresented: $showAlert) { Button("Delete", role: .destructive) { deletePhoto() } Button("Cancel", role: .cancel) { } } message: { Text("This photo will be permanently removed.") } ``` **Incorrect:** ```swift // Alert for non-critical info — should be a banner or toast .alert("Tip", isPresented: $showTip) { Button("OK") { } } message: { Text("Swipe left to delete items.") } ``` ### Rule 7.3: Sheets for Scoped Tasks Present sheets for self-contained tasks. Always provide a way to dismiss (close button or swipe down). Use `.presentationDetents()` for half-height sheets. ```swift .sheet(isPresented: $showCompose) { NavigationStack { ComposeView() .navigationTitle("New Message") .toolbar { ToolbarItem(placement: .cancellationAction) { Button("Cancel") { showCompose = false } } ToolbarItem(placement: .confirmationAction) { Button("Send") { send() } } } } .presentationDetents([.medium, .large]) } ``` ### Rule 7.4: Lists — Inset Grouped Default Use the `.insetGrouped` list style as the default. Support swipe actions for common operations. Minimum row height is 44pt. **Correct:** ```swift List { Section("Recent") { ForEach(recentItems) { item in ItemRow(item: item) .swipeActions(edge: .trailing) { Button(role: .destructive) { delete(item) } label: { Label("Delete", systemImage: "trash") } Button { archive(item) } label: { Label("Archive", systemImage: "archivebox") } .tint(.blue) } } } } .listStyle(.insetGrouped) ``` ### Rule 7.5: Tab Bar Behavior - Use SF Symbols for tab icons — filled variant for the selected tab, outline for unselected - Never hide the tab bar when navigating deeper within a tab - Badge important counts with `.badge()` ```swift TabView { MessagesView() .tabItem { Label("Messages", systemImage: "message") } .badge(unreadCount) } ``` ### Rule 7.6: Search Place search using `.searchable()`. Provide search suggestions and support recent searches. ```swift NavigationStack { List(filteredItems) { item in ItemRow(item: item) } .searchable(text: $searchText, prompt: "Search items") .searchSuggestions { ForEach(suggestions) { suggestion in Text(suggestion.title) .searchCompletion(suggestion.title) } } } ``` ### Rule 7.7: Context Menus Use context menus (long press) for secondary actions. Never use a context menu as the only way to access an action. ```swift PhotoView(photo: photo) .contextMenu { Button { share(photo) } label: { Label("Share", systemImage: "square.and.arrow.up") } Button { favorite(photo) } label: { Label("Favorite", systemImage: "heart") } Button(role: .destructive) { delete(photo) } label: { Label("Delete", systemImage: "trash") } } ``` ### Rule 7.8: Progress Indicators - Determinate (`ProgressView(value:total:)`) for operations with known duration - Indeterminate (`ProgressView()`) for unknown duration - Never block the entire screen with a spinner ### Rule 7.9: SF Symbols — Rendering Modes Use the appropriate rendering mode for each symbol. Monochrome is the default; hierarchical, palette, and multicolor provide richer expression where appropriate. Always prefer the symbol rendering mode that best communicates meaning — do not default to monochrome when multicolor conveys critical state. **Correct:** ```swift // Hierarchical: single color with automatic opacity layers Image(systemName: "person.crop.circle.fill") .symbolRenderingMode(.hierarchical) .foregroundStyle(.blue) // Multicolor: system-defined color per layer (e.g., battery, weather) Image(systemName: "battery.100percent.bolt") .symbolRenderingMode(.multicolor) // Palette: explicit per-layer colors Image(systemName: "folder.badge.plus") .symbolRenderingMode(.palette) .foregroundStyle(.white, .blue) ``` **Incorrect:** ```swift // Monochrome on a symbol that has meaningful multicolor layers Image(systemName: "battery.100percent.bolt") .foregroundColor(.gray) // loses the contextual color meaning ``` ### Rule 7.10: SF Symbols — Weight and Scale Match the symbol weight to adjacent text weight. Use scale variants (`.small`, `.medium`, `.large`) rather than resizing. The symbol weight should never appear heavier than adjacent text. **Correct:** ```swift Label("Download", systemImage: "arrow.down.circle.fill") .font(.body.weight(.semibold)) // Symbol inherits .semibold weight automatically via Label ``` **Incorrect:** ```swift HStack { Image(systemName: "arrow.down.circle.fill") .font(.system(size: 32)) // explicit size ignores type scale Text("Download") .font(.body) } ``` ### Rule 7.11: SF Symbols — Animations (iOS 17+) Use `symbolEffect` for symbol state transitions. Prefer discrete effects (`.bounce`, `.pulse`) for actions and indefinite effects (`.variableColor`) for ongoing state. Do not use manual cross-fade between symbol names when `contentTransition(.symbolEffect)` is available. **Correct:** ```swift Image(systemName: isLoading ? "arrow.2.circlepath" : "checkmark.circle") .contentTransition(.symbolEffect(.replace)) .symbolEffect(.pulse, isActive: isLoading) ``` **Incorrect:** ```swift // Manual opacity cross-fade between symbol names if isLoading { Image(systemName: "arrow.2.circlepath") } else { Image(systemName: "checkmark.circle") } ``` --- ## 8. Patterns **Impact:** MEDIUM ### Rule 8.1: Onboarding — Max 3 Pages, Skippable Keep onboarding to 3 or fewer pages. Always provide a skip option. Defer sign-in until the user needs authenticated features. ```swift TabView { OnboardingPage( image: "wand.and.stars", title: "Smart Suggestions", subtitle: "Get personalized recommendations based on your preferences." ) OnboardingPage( image: "bell.badge", title: "Stay Updated", subtitle: "Receive notifications for things that matter to you." ) OnboardingPage( image: "checkmark.shield", title: "Private & Secure", subtitle: "Your data stays on your device." ) } .tabViewStyle(.page) .overlay(alignment: .topTrailing) { Button("Skip") { completeOnboarding() } .padding() } ``` ### Rule 8.2: Loading — Skeleton Views, No Blocking Spinners Use skeleton/placeholder views that match the layout of the content being loaded. Never show a full-screen blocking spinner. **Correct:** ```swift if isLoading { ForEach(0..<5) { _ in SkeletonRow() // Placeholder matching final row layout .redacted(reason: .placeholder) } } else { ForEach(items) { item in ItemRow(item: item) } } ``` **Incorrect:** ```swift if isLoading { ProgressView("Loading...") // Blocks the entire view } else { List(items) { item in ItemRow(item: item) } } ``` ### Rule 8.3: Launch Screen — Match First Screen The launch storyboard must visually match the initial screen of the app. No splash logos, no branding screens. This creates the perception of instant launch. ### Rule 8.4: Modality — Use Sparingly Present modal views only when the user must complete or abandon a focused task. Always provide a clear dismiss action. Never stack modals on top of modals. ### Rule 8.5: Notifications — High Value Only Only send notifications for content the user genuinely cares about. Support actionable notifications. Categorize notifications so users can control them granularly. ### Rule 8.6: Settings Placement - **Frequent settings:** In-app settings screen accessible from a profile or gear icon - **Privacy/permission settings:** Defer to the system Settings app via URL scheme - Never duplicate system-level controls in-app ### Rule 8.7: Feedback — Visual + Haptic Provide immediate feedback for every user action: - Visual state change (button highlight, animation) - Haptic feedback for significant actions using `UIImpactFeedbackGenerator`, `UINotificationFeedbackGenerator`, or `UISelectionFeedbackGenerator` ```swift Button("Complete") { let generator = UINotificationFeedbackGenerator() generator.notificationOccurred(.success) completeTask() } ``` ### Rule 8.8: Show Waiting States Immediately If an action cannot complete immediately, acknowledge the tap at once, then show inline progress, skeletons, or partial results. Never leave the interface visually unchanged while work continues. --- ## 9. Privacy & Permissions **Impact:** HIGH ### Rule 9.1: Request Permissions in Context Request a permission at the moment the user takes an action that needs it — never at app launch. **Correct:** ```swift Button("Take Photo") { // Request camera permission only when the user taps this button AVCaptureDevice.requestAccess(for: .video) { granted in if granted { showCamera = true } } } ``` **Incorrect:** ```swift // In AppDelegate.didFinishLaunching — too early, no context func application(_ application: UIApplication, didFinishLaunchingWithOptions ...) { AVCaptureDevice.requestAccess(for: .video) { _ in } CLLocationManager().requestWhenInUseAuthorization() UNUserNotificationCenter.current().requestAuthorization(options: [.alert]) { _, _ in } } ``` ### Rule 9.2: Explain Before System Prompt Show a custom explanation screen before triggering the system permission dialog. The system dialog only appears once — if the user denies, the app must direct them to Settings. ```swift struct LocationExplanation: View { var body: some View { VStack(spacing: 16) { Image(systemName: "location.fill") .font(.largeTitle) Text("Find Nearby Stores") .font(.headline) Text("We use your location to show stores within walking distance. Your location is never shared or stored.") .font(.body) .multilineTextAlignment(.center) Button("Enable Location") { locationManager.requestWhenInUseAuthorization() } .buttonStyle(.borderedProminent) Button("Not Now") { dismiss() } .foregroundStyle(.secondary) } .padding() } } ``` ### Rule 9.3: Support Sign in with Apple If the app offers any third-party sign-in (Google, Facebook), it must also offer Sign in with Apple. Present it as the first option. ### Rule 9.4: Don't Require Accounts Unless Necessary Let users explore the app before requiring sign-in. Gate only features that genuinely need authentication (purchases, sync, social features). ### Rule 9.5: App Tracking Transparency If you track users across apps or websites, display the ATT prompt. Respect denial — do not degrade the experience for users who opt out. ### Rule 9.6: Location Button for One-Time Access Use `LocationButton` for actions that need location once without requesting ongoing permission. ```swift import CoreLocationUI LocationButton(.currentLocation) { fetchNearbyStores() } .labelStyle(.titleAndIcon) ``` --- ## 10. System Integration **Impact:** MEDIUM ### Rule 10.1: Widgets for Glanceable Data Provide widgets using WidgetKit for information users check frequently. Show the most useful snapshot. Since iOS 17, widgets support interactive controls: use `Button` and `Toggle` backed by App Intents for actions users perform directly from the widget without opening the app. ```swift // iOS 17+ interactive widget with a Button struct TimerWidgetView: View { let entry: TimerEntry var body: some View { VStack { Text(entry.remaining, style: .timer) .font(.title2.bold()) Button(intent: ToggleTimerIntent()) { Label(entry.isRunning ? "Pause" : "Start", systemImage: entry.isRunning ? "pause.fill" : "play.fill") } .buttonStyle(.borderedProminent) } } } ``` ### Rule 10.2: App Shortcuts for Key Actions Define App Shortcuts so users can trigger key actions from Siri, Spotlight, and the Shortcuts app. ```swift struct MyAppShortcuts: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: StartWorkoutIntent(), phrases: ["Start a workout in \(.applicationName)"], shortTitle: "Start Workout", systemImageName: "figure.run" ) } } ``` ### Rule 10.3: Spotlight Indexing Index app content with `CSSearchableItem` so users can find it from Spotlight search. ### Rule 10.4: Share Sheet Integration Support the system share sheet for content that users might want to send elsewhere. Implement `UIActivityItemSource` or use `ShareLink` in SwiftUI. ```swift ShareLink(item: article.url) { Label("Share", systemImage: "square.and.arrow.up") } ``` ### Rule 10.5: Live Activities Use Live Activities and the Dynamic Island for real-time, time-bound events (delivery tracking, sports scores, workouts). ### Rule 10.6: Handle Interruptions Gracefully Save state and pause gracefully when interrupted by: - Phone calls - Siri invocations - Notifications - App switcher - FaceTime SharePlay Use `scenePhase` to detect transitions: ```swift @Environment(\.scenePhase) var scenePhase .onChange(of: scenePhase) { _, newPhase in switch newPhase { case .active: resumeActivity() case .inactive: pauseActivity() case .background: saveState() @unknown default: break } } ``` --- ## Quick Reference | Need | Component | Notes | |------|-----------|-------| | Top-level sections (3-5) | `TabView` with `.tabItem` | Bottom tab bar, SF Symbols | | Hierarchical drill-down | `NavigationStack` | Large title on root, inline on children | | Self-contained task | `.sheet` | Swipe to dismiss, cancel/done buttons | | Critical decision | `.alert` | 2 buttons preferred, max 3 | | Secondary actions | `.contextMenu` | Long press; must also be accessible elsewhere | | Scrolling content | `List` with `.insetGrouped` | 44pt min row, swipe actions | | Text input | `TextField` / `TextEditor` | Label above, validation below | | Selection (few options) | `Picker` | Segmented for 2-5, wheel for many | | Selection (on/off) | `Toggle` | Aligned right in a list row | | Search | `.searchable` | Suggestions, recent searches | | Progress (known) | `ProgressView(value:total:)` | Show percentage or time remaining | | Progress (unknown) | `ProgressView()` | Inline, never full-screen blocking | | One-time location | `LocationButton` | No persistent permission needed | | Sharing content | `ShareLink` | System share sheet | | Haptic feedback | `UIImpactFeedbackGenerator` | `.light`, `.medium`, `.heavy` | | Destructive action | `Button(role: .destructive)` | Red tint, confirm via alert | --- ## Evaluation Checklist Use this checklist to audit an iPhone app for HIG compliance: ### Layout & Safe Areas - [ ] All touch targets are at least 44x44pt - [ ] No content is clipped under status bar, Dynamic Island, or home indicator - [ ] Primary actions are in the bottom half of the screen (thumb zone) - [ ] Layout adapts from iPhone SE to Pro Max without breaking - [ ] Spacing aligns to the 8pt grid ### Navigation - [ ] Tab bar is used for 3-5 top-level sections - [ ] No hamburger/drawer menus - [ ] Primary views use large titles - [ ] Swipe-from-left-edge back navigation works throughout - [ ] State is preserved when switching tabs ### Typography - [ ] All text uses built-in text styles or custom fonts scaled with Dynamic Type (`Font.custom(_:size:relativeTo:)` in SwiftUI or `UIFontMetrics` in UIKit) - [ ] Dynamic Type is supported up to accessibility sizes - [ ] Layouts reflow at large text sizes (no truncation of essential text) - [ ] Minimum text size is 11pt ### Color & Dark Mode - [ ] App uses semantic system colors or provides light/dark asset variants - [ ] Dark Mode looks intentional (not just inverted) - [ ] No information conveyed by color alone - [ ] Text contrast meets 4.5:1 (normal) or 3:1 (large) - [ ] Single accent color for interactive elements ### Accessibility - [ ] VoiceOver reads all screens logically with meaningful labels - [ ] Bold Text preference is respected - [ ] Reduce Motion disables decorative animations - [ ] Increase Contrast variant exists for custom colors - [ ] All gestures have alternative access paths ### Components - [ ] Alerts are used only for critical decisions - [ ] Sheets have a dismiss path (button and/or swipe) - [ ] List rows are at least 44pt tall - [ ] Tab bar is never hidden during navigation - [ ] Destructive buttons use the `.destructive` role ### Privacy - [ ] Permissions are requested in context, not at launch - [ ] Custom explanation shown before each system permission dialog - [ ] Sign in with Apple offered alongside other providers - [ ] App is usable without an account for basic features - [ ] ATT prompt is shown if tracking, and denial is respected ### System Integration - [ ] Widgets show glanceable, up-to-date information - [ ] App content is indexed for Spotlight - [ ] Share Sheet is available for shareable content - [ ] App handles interruptions (calls, background, Siri) gracefully --- ## Anti-Patterns These are common mistakes that violate the iOS Human Interface Guidelines. Never do these: 1. **Hamburger menus** — Use a tab bar. Hamburger menus hide navigation and reduce feature discoverability by up to 50%. 2. **Custom back buttons that break swipe-back** — If you replace the back button, ensure the swipe-from-left-edge gesture still works via `NavigationStack`. 3. **Full-screen blocking spinners** — Use skeleton views or inline progress indicators. Blocking spinners make the app feel frozen. 4. **Splash screens with logos** — The launch screen must mirror the first screen of the app. Branding delays feel artificial. 5. **Requesting all permissions at launch** — Asking for camera, location, notifications, and contacts on first launch guarantees most will be denied. 6. **Hardcoded font sizes** — Use text styles. Hardcoded sizes ignore Dynamic Type and accessibility preferences, breaking the app for millions of users. 7. **Using only color to indicate state** — Red/green for valid/invalid excludes colorblind users. Always pair with icons or text. 8. **Alerts for non-critical information** — Alerts interrupt flow and require dismissal. Use banners, toasts, or inline messages for tips and non-critical information. 9. **Hiding the tab bar on push** — Tab bars should remain visible throughout navigation within a tab. Hiding them disorients users. 10. **Ignoring safe areas** — Using `.ignoresSafeArea()` on content views causes text and buttons to disappear under the notch, Dynamic Island, or home indicator. 11. **Non-dismissable modals** — Every modal must have a clear dismiss path (close button, cancel, swipe down). Trapping users in a modal is hostile. 12. **Custom gestures without alternatives** — A three-finger swipe for undo is unusable for many people. Provide a visible button or menu item as well. 13. **Tiny touch targets** — Buttons and links smaller than 44pt cause mis-taps, especially in lists and toolbars. 14. **Stacked modals** — Presenting a sheet on top of a sheet on top of a sheet creates navigation confusion. Use navigation within a single modal instead. 15. **Dark Mode as an afterthought** — Using hardcoded colors means the app is either broken in Dark Mode or light mode. Always use semantic colors.