--- name: roblox-code-review description: Review Roblox/Luau code for exploits, data loss, memory leaks, performance problems, lifecycle bugs, policy issues, and deprecated or superseded APIs, using a severity-ranked checklist and the full 2026 deprecation map. Use when reviewing a PR or script, auditing a game before launch, modernizing legacy code, or asked what is wrong with some Roblox code. --- # Roblox code review Review in severity order. Report each finding with **file:line, severity, what breaks, and the fix**. Verify claims against the code (and the engine reference when unsure) — don't pattern-match blindly. ## Severity guide | Severity | Examples | | --- | --- | | **Critical** | Client-authoritative rewards/damage/currency; unvalidated remote args (NaN, instance spoofing); purchases granted outside `ProcessReceipt` or non-idempotent; data saved with `SetAsync` from multiple servers without session locking; secrets/API keys in replicated code; unfiltered player text shown to others. | | **High** | Data loss paths (no `BindToClose`, saving default data after a failed load, no retry); memory leaks (connections, player-keyed tables); `InvokeClient`; per-frame remotes; infinite yields (`WaitForChild` without timeout on optional instances, `RemoteFunction` handlers that can yield forever); streaming-unsafe client indexing. | | **Medium** | Deprecated/superseded APIs; `wait`/`spawn`/`delay`; polling loops; server-side tweens; missing `pcall` on network/yielding APIs; missing late-joiner handling; race conditions on `CharacterAdded`. | | **Low** | Style, naming, missing types, magic numbers, dead code, minor inefficiencies. | ## Checklist **Security** (`roblox-security`) - Every `OnServerEvent`/`OnServerInvoke`: types checked with `typeof`, numbers `math.isfinite`, strings length/UTF-8 checked, instances `IsA` + `IsDescendantOf(trusted)`, rate limited, context checked. - No server-only logic, admin lists, or secrets in `ReplicatedStorage`/`StarterPlayer`/`Workspace`. - `ProximityPrompt`/`ClickDetector`/`Touched` handlers re-validate distance/state on the server. - Gameplay-critical unanchored parts are server-owned. **Data** (`roblox-data-stores`) - Session locking (ProfileStore or equivalent); `UpdateAsync` for read-modify-write; retries with backoff. - `BindToClose` flushes saves in parallel; no saves of `Instance`/`Vector3`/mixed tables. - Failed loads never overwritten with defaults; player-keyed tables cleared on leave. - Keys stable (`User_{UserId}`), Studio uses a separate store/universe. **Monetization** (`roblox-monetization`) - Single `ProcessReceipt`; idempotent by `PurchaseId`; returns `PurchaseGranted` only after persisting. - Pass perks checked on join **and** after in-session purchase; prices not hardcoded; paid random items disclose odds and respect `PolicyService`. **Correctness & lifecycle** (`roblox-architecture`) - Handles players already in game (`for _, p in Players:GetPlayers()`) and characters already spawned. - Per-character state rebuilt on respawn; per-player state cleaned on `PlayerRemoving`. - No yields at module top level; no circular requires; one owner per piece of state. - Deferred-event safe (doesn't rely on handlers running synchronously). - Client code streaming-safe (`WaitForChild`/nil checks for `Workspace` content). **Performance** (`roblox-performance`) - No per-frame `FindFirstChild`/`GetDescendants`/`Instance.new`; params objects reused. - Event-driven instead of polling; think loops throttled and staggered. - Tweens and cosmetic effects on clients; remotes batched/throttled; payloads minimal. - Connections disconnected / instances destroyed; no unbounded caches. **Text & safety** (`roblox-text-chat`) - All player-authored text shown to others filtered server-side (`FilterStringAsync`), fail closed. - Chat uses `TextChatService`; public editable text rate-limited (≥ 1 minute). **Modern API usage** - `task.*`, `*Async` variants, `Raycast`, mover constraints, `PivotTo`, `Animator:LoadAnimation`, `TextChatService`, `UIDragDetector`, `workspace` collision-group APIs, `CreatePath`+`ComputeAsync`. - Full map of deprecated and superseded members: [references/deprecated-apis.md](references/deprecated-apis.md). **Code quality** (`roblox-luau`) - `--!strict` with typed public APIs; services via `GetService`; no `_G`/`shared`. - Clear module boundaries; config separated from logic; tests for pure logic (`roblox-testing`). ## Output format ```text ## Summary <2–3 sentences: overall risk, the most important fixes> ## Findings 1. [Critical] src/server/Shop.server.luau:42 — Price read from client argument. Impact: exploiters buy anything for 0 coins. Fix: look up ITEMS[itemId].price on the server. 2. [High] ... ## Modernization (optional) - Replace `wait()` → `task.wait()` (12 occurrences) ... ``` Offer to apply fixes; when fixing, keep behavior identical except for the bug, and re-run the relevant checks (type check, tests, Studio playtest via `roblox-studio-mcp`).