# # !! IMPORTANT !! # # Do not edit this file. It is overwritten by Magic on reload. # # If you wish to customize this plugin, copy the "*.defaults.yml" file to "*.yml" and edit the new one. # # For instance, copy "magic.defaults.yml" to "magic.yml", and then edit magic.yml. # # ALSO IMPORTANT # # Note that once you have customized your configuration, it will be more difficult to get updates. # I will provide migration instructions in the changelog, and make an effort (post-release) to ensure # that updates won't break existing configurations. # # However, if you don't pay attention to the changelog notes on update, you may miss out on new spells, features # or wands. This can usually be resolved easily using the github diffs (which I will try to link to when appropriate) # adding in whatever is missing to your customized configuration. # # LOCALIZATION # # Note that ALL in-game text is contained in messages.yml # If you are only customizing to localize text, you can leave the rest of the configuration files alone. # Additionally, I would love to collect your localized file, if you'd be so kind as to provide it! # # Finally, if you feel like you've got a nice customization, please share it with me. If it fits in with my # own vision of the plugin, I'll happily put it into the defaults, and then you won't need a custom config anymore :) # # - NathanWolf # # # This is the Wand configuration file for the Magic plugin. # # This defines all of the wand "templates" that can be created with the # /wand and /wandp commands. # # Once a wand is created, it is its own unique item. It may be modified after that, # and has no direct relationship back to the template that created it # (TODO: Update after implementing wand progression system) # # The name and description, of a wand should be defined in messages.yml as # messages.wands..name # messages.wands..description # # Note that wands can also be renamed, and that upon doing so a player will take # ownership of the wand, changing its description to "PlayerName's Wand" # # There are two special entries in here: # - The "default" wand is used as a template when creating a new and with /wand. # - The "random" wand has a different and specific configuration format. # # General format: # # : # # # If true, this wand can not be enchanted, combined or otherwise modified # # modifiable: true # # # Casting cost and cooldown reduction # # cost_reduction: (0.0-1.0) # cooldown_reduction: (0.0-1.0) # # # Overall and specific protection # # protection: (0.0-1.0) # protection_physical: (0.0-1.0) # protection_fire: (0.0-1.0) # protection_falling: (0.0-1.0) # protection_blast: (0.0-1.0) # # # Regeneration values are added every second # # health_regeneration: (0-20) # hunger_regeneration: (0-20) # # # If non-zero, this wand will use the Mana system instead of XP # # xp_regeneration: (0-200) # xp_max: (0-?) # # # This provides bonus damage and effects to some spells # # and increases the overall range of all targeted spells # # power: (0.0-1.0) # # # Increases player walk/fly speed- is limited by Bukkit # # haste: (0.0 - 0.4-ish) # # # Applies a potioneffect to the player while holding the wand # # also used by many spells that have visual effects when cast with this wand # # effect_color: # materials: # - # # # "default" is a special entry that is used when a wand is created with /wand or /wandp (no name parameter) # # This can be used to make a very basic wand that a player may then enchant or configure. # default: xp_regeneration: 5 xp_max: 20 modifiable: true effect_color: 'FFFFFF' # # The "random" entry is used by the wand randomizer. # # THIS GETS VERY COMPLEX. Skip past this block if you only care about wand templates. # # This is used in several places: # - Wand crafting # - Wand enchanting # - Block populator # # The randomization system works with "levels". # When enchanting, these map directly to the number of xp levels a player spends. # When creating a random wand, you can specify a level like random(23). # The default "/wand random" will give you a level-1 random wand. This is also what the crafting table generates. # # An enchanting table with no bookshelves can add about 27 levels to a wand at one time. A full bookshelf table # can add about 40. This is used to try to give out the "big" spells to only the high-level enchanting tables. # # The "levels" line defines the level thresholds. This list is used in all of the following lists, think of it # as the column headers. # # The randomization blocks create a lookup table that is used to randomly choose values based on the input level. # (Note that the actual values are interpolated based on the provided level and the thresholds set.) # The key in a randomization block is the output. The values separated by columns are weights that match to the level # in the same column in the "levels" list. Higher weights mean higher probability for that value at that level threshold. # # For example: # # # Define level thresholds at 1, 20, 30 and 40. # levels: 1,20,30,40 # # Add spells to a wand # spell_count: # # levels: 1 20 30 40 # 1: 99, 85, 100, 100 # 2: 1, 10, 60, 100 # 3: 0, 5, 20, 70 # 4: 0, 0, 10, 60 # # At level 1, a wand has a 99% chance of getting 1 spell added to it, and a 1% chance of 2 spells. # At level 20, a wand has an 85% chane of getting 1 spell, 10% chance of 2 spells, and a 5% chance of 3 # # Levels between 1 and 20 will be scaled linearly between the two. # The same logic is applies for levels 20-30 and 30-40. # # Note that the actual values need not add up to 100- and generally do not. This is much easier to tweak, but also generally # harder to comprehend when looking at the numbers- I'm thinking about ways to clean that up. # random: modifiable: true levels: 1,20,30,40 # The property_count affects how many of the power, reduction or protection properties will get chosen at one time property_count: 0: 100,100, 50, 0 1: 5, 10, 100, 20 2: 0, 5, 60, 80 3: 0, 0, 0, 50 power: 0: 100,100,80, 30 0.1: 0, 0, 40, 50 0.2: 0 , 0, 20, 30 0.3: 0 , 0, 10, 20 cost_reduction: 0: 100,100,80, 30 0.1: 2, 30, 40, 50 0.2: 0 , 10, 20, 30 0.3: 0 , 0, 10, 20 protection: 0: 100,100,90, 80 0.1: 0, 5, 10, 20 0.2: 0 , 1, 5, 15 0.3: 0 , 0, 1, 10 protection_physical: 0: 100,100,90, 80 0.1: 1, 10, 20, 30 0.2: 0 , 15, 15, 40 0.3: 0 , 0, 10, 50 protection_projectiles: 0: 100,100,90, 80 0.1: 1, 10, 20, 30 0.2: 0 , 15, 15, 40 0.3: 0 , 0, 10, 50 protection_falling: 0: 100,100,90, 80 0.1: 1, 10, 20, 30 0.2: 0 , 15, 15, 40 0.3: 0 , 0, 10, 50 protection_fire: 0: 100,100,90, 80 0.1: 1, 10, 20, 30 0.2: 0 , 15, 15, 40 0.3: 0 , 0, 10, 50 protection_explosions: 0: 100,100,90, 80 0.1: 1, 10, 20, 30 0.2: 0 , 15, 15, 40 0.3: 0 , 0, 10, 50 xp_regeneration: 1: 100,30, 5, 0 5: 20, 30, 40, 10 10: 0 , 10, 10, 30 15: 0 , 0, 1, 5 xp_max: 5: 100,10, 0, 0 20: 20, 30, 50, 10 50: 5 , 20, 30, 50 100: 0 , 0, 5, 20 health_regeneration: 0: 100,100,90, 80 1: 1, 5, 10, 15 2: 0 , 10, 15, 30 4: 0 , 15, 20, 40 hunger_regeneration: 0: 100,100,80, 0 1: 80, 80, 80, 10 2: 0 , 20, 25, 30 4: 0 , 15, 20, 40 haste: 0: 100,100,80, 60 0.1: 0 , 0, 20, 30 0.2: 0 , 0, 10, 20 0.3: 0 , 0, 0, 10 uses: 0: 100,100,100,100 add_uses: 5: 100,100,50,10 10: 50,80,90,20 20: 10,40,80,30 50: 0,10,50,60 spell_count: 1: 100, 40, 10, 0 3: 5, 10, 60, 10 5: 0, 5, 20, 20 7: 0, 1, 10, 50 8: 0, 0, 1, 60 9: 0, 0, 0, 20 10: 0, 0, 0, 10 spells: absorb: 0,0,0,1 alter: 0,10,20,30 superalter: 0,1,5,10 arrow: 100,80,70,30 arrowrain: 10,30,50,40 blast: 30,40,50,30 blink: 0,0,0,20 blob: 0,10,40,10 boom: 20,50,60,40 boon: 0,5,10,20 emp: 0,0,10,20 blessing: 0,1,5,10 box: 0,5,40,50 breach: 5,20,30,40 bridge: 0,5,10,15 camera: 0,10,30,40 cat: 5,20,50,10 cloak: 10,20,30,20 collapse: 0,5,30,50 convert: 0,5,40,50 curse: 0,1,10,25 cushion: 10,40,20,10 disintegrate: 0,10,40,50 dome: 0,5,40,50 earth: 5,20,50,20 familiar: 10,30,40,20 farm: 0,0,10,20 fill: 0,0,1,5 fire: 50,70,60,50 fireball: 60,70,80,50 flare: 110,80,60,20 fling: 0,5,70,80 force: 5,10,20,60 frag: 0,0,10,90 cluster: 0,0,5,50 bomb: 0,0,1,20 frost: 80,70,50,10 gills: 10,11,20,25 grenade: 30,50,70,20 heal: 1,5,10,30 tesseract: 80,50,40,20 torch: 80,60,50,10 leap: 70,80,60,40 push: 10,20,40,30 pull: 10,20,40,30 sniper: 0,0,30,40 peek: 10,30,40,30 mob: 0,0,5,10 monster: 5,20,30,30 perk: 5,15,20,30 wolf: 0,10,20,50 lightning: 40,50,30,5 storm: 0,0,10,90 inferno: 0,0,10,90 sandblast: 20,30,40,10 lava: 5,20,50,20 recurse: 0,5,20,40 paint: 1,20,45,15 phase: 0,5,15,25 portal: 0,5,25,35 recall: 0,5,15,25 toss: 2,25,35,50 volley: 0,0,45,70 shrink: 5,20,30,90 invincible: 0,0,10,20 levitate: 0,0,10,30 iterate: 0,0,40,20 laser: 0,0,10,5 lava: 0,10,30,20 stream: 0,10,30,20 shell: 0,5,40,50 supershell: 0,0,1,10 superblast: 0,0,1,5 superbox: 0,0,1,10 superpyramid: 0,0,1,10 superblob: 0,0,1,10 superdisc: 0,0,1,10 superring: 0,0,1,10 superconvert: 0,0,1,10 superiterate: 0,0,1,10 flamethrower: 0,5,10,20 superdome: 0,0,1,10 tunnel: 5,10,20,30 undo: 0,0,1,10 commit: 0,0,0,1 rewind: 0,0,0,5 pillar: 0,5,10,15 place: 0,1,5,10 stash: 0,1,5,10 stalactite: 0,5,10,15 kaboom: 0,0,1,5 icbm: 0,0,1,5 neutron: 0,0,10,15 wither: 5,10,20,30 mine: 1,20,30,40 chop: 1,20,30,40 tree: 5,20,35,45 nuke: 0,0,0,1 day: 0,5,10,30 night: 0,0,1,5 time: 0,0,0,1 disarm: 0,0,0,1 weather: 0,0,0,1 tent: 0,0,5,15 wolfhouse: 0,0,0,1 material_count: 0: 50, 20, 20, 0 1: 1, 10, 30, 0 2: 0, 5, 40, 30 4: 0, 1, 10, 50 6: 0, 0, 5, 10 materials: erase: 0,0,0,1 copy: 0,0,0,1 clone: 0,0,0,1 replicate: 0,0,0,1 map: 0,0,0,1 lava: 0,0,15,30 water: 0,0,30,90 stone: 50,70,80,100 dirt: 50,50,70,80 sand: 20,30,40,70 gravel: 20,30,40,60 glass: 10,20,30,50 glowstone: 5,10,20,40 stained_clay: 1,5,15,45 stained_glass: 0,5,15,45 stained_glass_pane: 0,5,15,45 soul_sand: 5,10,20,40 grass: 5,10,20,40 wood: 5,10,20,40 log: 5,10,20,40 vine: 0,5,10,30 mycel: 0,5,10,30 quartz_block: 0,0,25,35 lapis_block: 0,0,25,35 leaves: 0,5,10,30 ice: 10,20,25,30 packed_ice: 10,20,25,30 diamond_block: 0,0,5,20 gold_block: 0,0,5,20 emerald_block: 0,0,5,20 obsidian: 0,0,15,30 redstone_block: 0,0,5,10 wool|0: 80,60,50,20 wool|1: 80,60,50,20 wool|2: 80,60,50,20 wool|3: 80,60,50,20 wool|4: 80,60,50,20 wool|5: 80,60,50,20 wool|6: 80,60,50,20 wool|7: 80,60,50,20 wool|8: 80,60,50,20 wool|9: 80,60,50,20 wool|10: 80,60,50,20 wool|11: 80,60,50,20 wool|12: 80,60,50,20 wool|13: 80,60,50,20 wool|14: 80,60,50,20 wool|15: 80,60,50,20 stained_clay|0: 80,60,50,20 stained_clay|1: 80,60,50,20 stained_clay|2: 80,60,50,20 stained_clay|3: 80,60,50,20 stained_clay|4: 80,60,50,20 stained_clay|5: 80,60,50,20 stained_clay|6: 80,60,50,20 stained_clay|7: 80,60,50,20 stained_clay|8: 80,60,50,20 stained_clay|9: 80,60,50,20 stained_clay|10: 80,60,50,20 stained_clay|11: 80,60,50,20 stained_clay|12: 80,60,50,20 stained_clay|13: 80,60,50,20 stained_clay|14: 80,60,50,20 stained_clay|15: 80,60,50,20 stained_glass|0: 60,40,30,20 stained_glass|1: 60,40,30,20 stained_glass|2: 60,40,30,20 stained_glass|3: 60,40,30,20 stained_glass|4: 60,40,30,20 stained_glass|5: 60,40,30,20 stained_glass|6: 60,40,30,20 stained_glass|7: 60,40,30,20 stained_glass|8: 60,40,30,20 stained_glass|9: 60,40,30,20 stained_glass|10: 60,40,30,20 stained_glass|11: 60,40,30,20 stained_glass|12: 60,40,30,20 stained_glass|13: 60,40,30,20 stained_glass|14: 60,40,30,20 stained_glass_pane|15: 60,40,30,20 stained_glass_pane|0: 60,40,30,20 stained_glass_pane|1: 60,40,30,20 stained_glass_pane|2: 60,40,30,20 stained_glass_pane|3: 60,40,30,20 stained_glass_pane|4: 60,40,30,20 stained_glass_pane|5: 60,40,30,20 stained_glass_pane|6: 60,40,30,20 stained_glass_pane|7: 60,40,30,20 stained_glass_pane|8: 60,40,30,20 stained_glass_pane|9: 60,40,30,20 stained_glass_pane|10: 60,40,30,20 stained_glass_pane|11: 60,40,30,20 stained_glass_pane|12: 60,40,30,20 stained_glass_pane|13: 60,40,30,20 stained_glass_pane|14: 60,40,30,20 stained_glass_pane|15: 60,40,30,20 schematic|rainbow: 0,2,5,10 schematic|creeper_rug: 0,0,5,10 schematic|stash_chest: 0,0,0,1 schematic|elder_tree: 0,0,0,1 schematic|church: 0,0,5,10 schematic|blacksmith: 0,0,5,10 schematic|garden_house: 0,5,10,15 schematic|compact_house: 5,10,15,20 schematic|tent: 10,20,25,30 schematic|cage: 5,10,15,20 schematic|beacon: 0,5,10,15 schematic|flare_beacon: 0,1,5,10 # # # Wand templates # # Can be created with /wand and /wandp # # Names and descriptions for wands are defined in messages.yml. # # demo: spells: - torch - blink - fling xp_max: 500 xp_regeneration: 100 recall: modifiable: true xp_regeneration: 2 xp_max: 20 effect_color: 'FFFFFF' spells: - recall fireball: modifiable: false effect_color: 'FF0000' spells: - fireball uses: 10 cost_reduction: 1 arrow: modifiable: false effect_color: '880000' spells: - arrow uses: 200 cost_reduction: 1 dueling: modifiable: true effect_color: '880000' protection_fire: 0.8 protection: 0.8 xp_regeneration: 2 xp_max: 40 spells: - fireball - fling - arrow - grenade - wither explorer: modifiable: true xp_regeneration: 1 effect_color: '008800' xp_max: 50 spells: - tesseract - torch - leap - flare psychic: modifiable: true protection_falling: 0.9 xp_regeneration: 1 effect_color: '000088' xp_max: 50 spells: - fling - tesseract - leap - push - pull - force painter: modifiable: true xp_regeneration: 1 effect_color: '118811' xp_max: 100 spells: - paint materials: - wool:0 - wool:1 - wool:2 - wool:3 - wool:4 - wool:5 - wool:6 - wool:7 - wool:8 - wool:9 - wool:10 - wool:11 - wool:12 - wool:13 - wool:14 - wool:15 - stained_clay:0 - stained_clay:1 - stained_clay:2 - stained_clay:3 - stained_clay:4 - stained_clay:5 - stained_clay:6 - stained_clay:7 - stained_clay:8 - stained_clay:9 - stained_clay:10 - stained_clay:11 - stained_clay:12 - stained_clay:13 - stained_clay:14 - stained_clay:15 - stained_glass:0 - stained_glass:1 - stained_glass:2 - stained_glass:3 - stained_glass:4 - stained_glass:5 - stained_glass:6 - stained_glass:7 - stained_glass:8 - stained_glass:9 - stained_glass:10 - stained_glass:11 - stained_glass:12 - stained_glass:13 - stained_glass:14 - stained_glass:15 - stained_glass_pane:15 - stained_glass_pane:0 - stained_glass_pane:1 - stained_glass_pane:2 - stained_glass_pane:3 - stained_glass_pane:4 - stained_glass_pane:5 - stained_glass_pane:6 - stained_glass_pane:7 - stained_glass_pane:8 - stained_glass_pane:9 - stained_glass_pane:10 - stained_glass_pane:11 - stained_glass_pane:12 - stained_glass_pane:13 - stained_glass_pane:14 - stained_glass_pane:15 - schematic:rainbow decorator: modifiable: false cost_reduction: 1 effect_color: '118811' spells: - convert materials: - wool:0 - wool:1 - wool:2 - wool:3 - wool:4 - wool:5 - wool:6 - wool:7 - wool:8 - wool:9 - wool:10 - wool:11 - wool:12 - wool:13 - wool:14 - wool:15 - stained_clay:0 - stained_clay:1 - stained_clay:2 - stained_clay:3 - stained_clay:4 - stained_clay:5 - stained_clay:6 - stained_clay:7 - stained_clay:8 - stained_clay:9 - stained_clay:10 - stained_clay:11 - stained_clay:12 - stained_clay:13 - stained_clay:14 - stained_clay:15 - stained_glass:0 - stained_glass:1 - stained_glass:2 - stained_glass:3 - stained_glass:4 - stained_glass:5 - stained_glass:6 - stained_glass:7 - stained_glass:8 - stained_glass:9 - stained_glass:10 - stained_glass:11 - stained_glass:12 - stained_glass:13 - stained_glass:14 - stained_glass_pane:15 - stained_glass_pane:0 - stained_glass_pane:1 - stained_glass_pane:2 - stained_glass_pane:3 - stained_glass_pane:4 - stained_glass_pane:5 - stained_glass_pane:6 - stained_glass_pane:7 - stained_glass_pane:8 - stained_glass_pane:9 - stained_glass_pane:10 - stained_glass_pane:11 - stained_glass_pane:12 - stained_glass_pane:13 - stained_glass_pane:14 - stained_glass_pane:15 engineer: modifiable: true effect_color: '00FF00' hunger_regeneration: 1 health_regeneration: 1 protection_falling: 1 protection: 0.2 xp_max: 1000 xp_regeneration: 100 power: 1 effect_color: '8B008B' effect_bubbles: true organize: true spells: - torch - fill - absorb - bridge - pillar - place - recurse - undo - commit - rewind - commit - blob - stalactite - shell - iterate - box - dome - disc - convert - superblob - superbox - supershell - superconvert - superpyramid - superdome - superdisc - superring - superiterate - levitate - paint - alter - superalter materials: - stone - wood - glass - dirt - erase - copy - clone - replicate - map - glowstone - sand - cobblestone - stained_glass - thin_glass - stained_glass_pane - stained_clay - quartz_block - quartz_block:1 - quartz_block:2 - lapis_block - iron_block - diamond_block - gold_block - emerald_block - redstone_block - obsidian - schematic:rainbow - schematic:creeper_rug - schematic:church - schematic:blacksmith - schematic:compact_house - schematic:elder_tree - schematic:garden_house - schematic:beacon - schematic:flare_beacon - schematic:cage - schematic:tent - schematic:wolfhouse - schematic:stash_chest battle: modifiable: true protection_physical: 0.3 xp_regeneration: 10 effect_color: 'DD0000' xp_max: 100 spells: - arrow - fireball - grenade - boom - sniper - arrowrain - wither mining: modifiable: true xp_regeneration: 10 effect_color: '888888' xp_max: 100 spells: - peek - mine - blast - tunnel - torch farming: modifiable: true xp_regeneration: 10 effect_color: '0000EE' xp_max: 100 spells: - farm - fill - weather - tree - alter - superalter - chop materials: - soil - water alchemist: modifiable: true xp_regeneration: 10 effect_color: 'EE00EE' xp_max: 100 spells: - alter - superalter - sandblast - recurse - fire - blob - lava - wolf materials: - water - lava - soul_sand - sand elementalist: modifiable: true xp_regeneration: 10 effect_color: '0000FF' xp_max: 100 spells: - fire - lightning - storm - lava - wolf - weather necromancer: modifiable: true xp_regeneration: 10 effect_color: '111111' xp_max: 100 spells: - fire - monster - disintegrate - portal - shrink - wither elder: modifiable: true protection: 1 xp_max: 1000 xp_regeneration: 100 health_regeneration: 1 hunger_regeneration: 1 power: 1 haste: 1 effect_color: '8B008B' effect_bubbles: true organize: true spells: - tent - fling - blink - recurse - time - sniper - kaboom - fireball - superblast - storm - icbm - inferno - superblob - superconvert - supershell - superpyramid - superiterate - push - pull - force - fly - mob - farm - shell - shrink - box - frag - cluster - bomb - volley - stalactite - fill - blob - blast - pillar - place - bridge - absorb - alter - superalter - undo - toss - curse - boon - blessing - convert - commit - heal - wither - phase - portal - neutron - laser - day - disarm - camera materials: - water - lava - glowstone - glass - erase - soul_sand - stained_glass - copy - clone - replicate - map air: modifiable: true protection: 0.2 protection_falling: 0.7 xp_regeneration: 2 effect_color: '888888' xp_max: 50 haste: 0.1 spells: - pull - leap air_2: modifiable: true protection: 0.4 protection_falling: 0.9 xp_regeneration: 4 xp_max: 75 haste: 0.15 effect_color: '888888' spells: - fling - push - pull - leap air_3: modifiable: true protection: 0.5 protection_falling: 1 xp_regeneration: 10 xp_max: 150 haste: 0.2 effect_color: 'FFFFFF' effect_bubbles: true spells: - fling - push - pull - force - leap - levitate water: modifiable: true protection: 0.1 xp_regeneration: 2 effect_color: '000088' xp_max: 50 spells: - cushion - heal water_2: modifiable: true protection: 0.3 xp_regeneration: 4 xp_max: 75 effect_color: '000088' spells: - toss - blob - recurse - cushion - stream materials: - stationary_water water_3: modifiable: true protection: 0.5 xp_regeneration: 10 xp_max: 150 effect_color: '0000FF' effect_bubbles: true spells: - frost - toss - volley - blob - recurse - cushion - stream - heal - force - gills materials: - stationary_water - ice - packed_ice earth: modifiable: true protection: 0.2 protection_physical: 0.6 protection_blast: 0.5 xp_regeneration: 2 effect_color: 'CD853F' xp_max: 50 spells: - sandblast - breach - earth materials: - dirt - cobblestone earth_2: modifiable: true protection: 0.3 protection_physical: 0.8 protection_blast: 0.8 xp_regeneration: 4 xp_max: 75 effect_color: 'CD853F' spells: - blob - sandblast - toss - breach - earth - collapse materials: - dirt - cobblestone - stone - sand earth_3: modifiable: true protection: 0.4 protection_physical: 0.9 protection_blast: 0.9 xp_regeneration: 10 xp_max: 150 effect_color: '8B4513' effect_bubbles: true spells: - blob - sandblast - recurse - toss - volley - blast - pillar - place - bridge - breach - earth - collapse materials: - dirt - stone - sand - iron_block - soul_sand fire: modifiable: true protection_fire: 0.5 xp_regeneration: 2 effect_color: '880000' xp_max: 40 spells: - fire - fireball fire_2: modifiable: true protection_fire: 0.7 protection: 0.1 xp_regeneration: 4 xp_max: 75 effect_color: '880000' spells: - fireball - fire - lava - lightning - toss - boom materials: - stationary_lava fire_3: modifiable: true protection_fire: 1 protection: 0.3 xp_regeneration: 10 xp_max: 150 effect_color: 'FF0000' effect_bubbles: true spells: - fireball - recurse - blob - fire - inferno - lava - lightning - storm - toss - boom - kaboom - flamethrower materials: - stationary_lava avatar: modifiable: true protection: 0.9 fire_protection: 0.9 xp_regeneration: 40 xp_max: 500 power: 0.5 effect_color: '0000FF' effect_bubbles: true haste: 0.1 spells: - fling - push - pull - force - leap - fireball - recurse - blob - fire - inferno - lava - lightning - toss - sandblast - pillar - bridge - breach - frost - cushion - levitate - boom - kaboom materials: - dirt - stone - sand - stationary_lava - iron_block - ice - stationary_water camera: modifiable: true effect_color: 'FFFFFF' xp_regeneration: 1 xp_max: 5 spells: - camera white: modifiable: true cost_reduction: 0.5 protection: 0.9 xp_regeneration: 50 xp_max: 300 health_regeneration: 1 hunger_regeneration: 1 haste: 0.1 power: 0.5 effect_color: 'FFFFFF' effect_bubbles: true spells: - fling - blink - recurse - time - sniper - superblast - superblob - superconvert - push - pull - force - levitate - farm - volley - stalactite - fill - blob - blast - pillar - place - bridge - absorb - undo - toss - boon - blessing - convert - commit - heal - fill - absorb - flare materials: - replicate - clone - water - glowstone - glass - erase - soul_sand - stained_glass - copy - wool - stained_clay - quartz_block - quartz_block:1 - quartz_block:2 black: modifiable: true cost_reduction: 0.5 protection: 0.9 xp_regeneration: 50 xp_max: 300 health_regeneration: 1 hunger_regeneration: 1 haste: 0.1 power: 0.5 effect_color: '111111' effect_bubbles: true spells: - fling - blink - recurse - sniper - kaboom - fireball - superblast - superblob - superconvert - storm - icbm - inferno - superblob - levitate - mob - shell - shrink - box - frag - volley - stalactite - fill - blob - blast - pillar - place - bridge - absorb - undo - toss - curse - convert - commit - bomb - cluster - wither - superpyramid - disintegrate - flare - portal - neutron - night materials: - water - erase - soul_sand - copy - obsidian - stained_clay:15 - stained_glass:15 - wool:15 red: modifiable: true protection_fire: 1 protection: 0.6 xp_regeneration: 40 xp_max: 300 power: 0.2 effect_color: 'FF0000' effect_bubbles: true spells: - fireball - recurse - blob - fire - inferno - lava - toss - boom - kaboom - convert - icbm - supershell - grenade - flare - flamethrower - cluster - bomb - frag materials: - stationary_lava - stained_clay:14 - stained_glass:14 - wool:14 - sand:1 - redstone_block blue: modifiable: true protection: 0.8 xp_regeneration: 40 xp_max: 300 power: 0.2 effect_color: '0000FF' effect_bubbles: true spells: - frost - toss - volley - blob - recurse - cushion - stream - convert - gills - superconvert - flare - bridge - tesseract - iterate - portal materials: - stationary_water - ice - packed_ice - stained_clay:3 - stained_glass:3 - wool:3 - stained_clay:9 - stained_glass:9 - wool:9 - stained_clay:11 - stained_glass:11 - wool:11 - lapis_block - diamond_block green: modifiable: true protection: 0.8 xp_regeneration: 40 xp_max: 300 power: 0.2 effect_color: '00FF00' effect_bubbles: true spells: - tree - farm - familiar - blob - recurse - earth - convert - superblob - flare - heal - leap - pillar - place - stalactite - wolf - cat - chop - alter - superalter materials: - dirt - grass - wood - log - vine - mycel - emerald_block - leaves - stained_clay:5 - stained_glass:5 - stained_clay:13 - stained_glass:13 - wool:5 - wool:13 - huge_mushroom_1 - huge_mushroom_2 admin: modifiable: true cost_reduction: 2 protection: 2 cooldown_reduction: 2 health_regeneration: 2 hunger_regeneration: 2 power: 1 haste: 0.5 effect_color: '888888' effect_bubbles: true spells: - fly - blink - recurse - time - sniper - rewind - fill - heal - phase - disarm - gather - regenerate materials: - water - lava - glowstone - erase - copy wolf: modifiable: true cost_reduction: 2 protection: 2 fire_protection: 2 cooldown_reduction: 0.999 health_regeneration: 1 hunger_regeneration: 1 power: 2 haste: 0 effect_color: '00AACC' effect_particle: magic_runes effect_particle_count: 4 effect_particle_data: 1 effect_sound: ambience_cave effect_sound_volume: 0.6 effect_sound_pitch: 0.3 effect_sound_interval: 20 organize: true mode: inventory spells: - fling - blink - fly - superblob - day - undo - wolfhouse - disarm - gather - rewind - sniper - recurse - kaboom - fireball - superblast - storm - icbm - torch - inferno - superconvert - supershell - superpyramid - superbox - superdisc - superring - disc - superdome - dome - push - pull - force - mob - farm - shell - shrink - box - frag - volley - stalactite - fill - blob - blast - pillar - place - bridge - absorb - alter - superalter - toss - curse - boon - blessing - convert - heal - wither - camera - collapse - supercollapse - iterate - nuke - recall - commit - familiar - monster - arrow - arrowrain - flare - tree - phase - portal - disintegrate - superiterate - neutron - laser - stash - flamethrower - regenerate - tag - emp materials: - lapis_block - water - stationary_water - stationary_lava - lava - glowstone - glass - erase - copy - clone - map - replicate - soul_sand - wool - stained_clay - stained_glass - stained_glass_pane - dirt - grass - wood - log - vine - mycel - quartz_block - quartz_block:1 - quartz_block:2 - emerald_block - leaves - ice - packed_ice - diamond_block - gold_block - emerald_block - iron_block - obsidian - bedrock - redstone_block - schematic:rainbow - schematic:creeper_rug - schematic:church - schematic:blacksmith - schematic:compact_house - schematic:elder_tree - schematic:garden_house - schematic:stash_chest CoOoD3R: modifiable: true effect_color: 888888 effect_particle: heart effect_particle_count: 2 effect_particle_interval: 10 effect_sound: pig_idle effect_sound_volume: 0.4 effect_sound_interval: 15 xp_regeneration: 500 xp_max: 2000 protection: 2 protection_fire: 1 spells: - sniper - pull - laser - fling - fly - stash - portal - neutron - peek - alter - fire - blink - earth - superblob - blob - tag materials: - schematic:garden_house - stone - obsidian lathame: modifiable: true effect_color: FF8888 effect_particle: lava_dripping effect_particle_count: 2 effect_particle_interval: 3 xp_regeneration: 500 xp_max: 2000 protection: 2 protection_fire: 1 icon: bone spells: - sniper - pull - force - curse - fling - fly - stash - portal - neutron - peek - alter - fire - blink - earth - superblob - blob - fill - convert - superconvert - tag - box - flamethrower - camera - push - flare - superdome - supershell - pillar - bridge - paint - mob - collapse - laser - wither - superiterate - kaboom - arrow - shell - cage - tent materials: - schematic:arena - stone - obsidian - nether_brick - dirt - grass - copy - clone - erase - replicate - map guest: modifiable: true effect_color: '666666' xp_regeneration: 1 xp_max: 40 icon: stick spells: - tag - flare - camera - perk villager: modifiable: true effect_color: '888888' xp_regeneration: 2 protection_falling: 0.1 xp_max: 60 icon: stick spells: - tag - flare - camera - arrow - leap - perk knight: modifiable: true effect_color: 'DDDDDD' xp_regeneration: 3 xp_max: 75 icon: diamond_sword protection_falling: 0.2 protection_physical: 0.1 spells: - tag - flare - camera - arrow - leap - fling - pull - perk baron: modifiable: true effect_color: 'DDDDDD' xp_regeneration: 4 xp_max: 80 icon: diamond_sword protection_falling: 0.3 protection_physical: 0.2 spells: - tag - flare - camera - arrow - leap - fling - pull - arrowrain - tesseract - shrink - perk lord: modifiable: true effect_color: 'DDDDDD' xp_regeneration: 4 xp_max: 100 icon: diamond_sword protection_falling: 0.5 protection_physical: 0.3 spells: - tag - flare - camera - arrow - leap - fling - pull - arrowrain - tesseract - shrink - cat - torch - boom - perk hero: modifiable: true effect_color: 'DDDDDD' xp_regeneration: 4 xp_max: 120 icon: diamond_sword protection_falling: 0.5 protection_physical: 0.5 protection_fire: 0.1 spells: - tag - flare - camera - arrow - leap - fling - pull - arrowrain - tesseract - shrink - cat - torch - boom - stream - stash - blast - perk king: modifiable: true effect_color: 'DDDDDD' xp_regeneration: 5 xp_max: 130 icon: diamond_sword protection_falling: 0.7 protection_physical: 0.6 protection_fire: 0.2 spells: - tag - flare - camera - arrow - leap - fling - pull - arrowrain - tesseract - shrink - cat - torch - boom - stream - stash - blast - curse - frost - grenade - perk legend: modifiable: true effect_color: 'DDDDDD' xp_regeneration: 5 xp_max: 150 effect_particle: town_aura effect_particle_count: 2 icon: diamond_sword protection_falling: 0.8 protection_physical: 0.8 protection_fire: 0.3 spells: - tag - flare - camera - arrow - leap - fling - pull - monster - map - sniper - arrowrain - tesseract - shrink - cat - torch - boom - stream - stash - blast - curse - frost - grenade - perk overseer: modifiable: true effect_color: 'FFFFFF' xp_regeneration: 5 xp_max: 175 effect_particle: town_aura effect_particle_count: 2 icon: diamond_sword protection_falling: 0.8 protection_physical: 0.8 protection_fire: 0.5 protection_explosions: 0.5 spells: - tag - flare - camera - arrow - leap - fling - pull - monster - map - sniper - arrowrain - tesseract - shrink - cat - torch - boom - stream - stash - blast - curse - frost - grenade - perk wizard: modifiable: true effect_color: 'A9D0F5' xp_regeneration: 10 xp_max: 200 effect_particle: portal effect_particle_count: 2 icon: blaze_rod protection_falling: 1.0 protection: 0.8 spells: - tag - flare - camera - arrow - leap - fling - pull - monster - map - sniper - heal - boon - recall - mine - arrowrain - tesseract - shrink - cat - torch - boom - stream - stash - blast - curse - frost - grenade - perk netherwizard: modifiable: true effect_color: 'B40404' xp_regeneration: 20 xp_max: 300 effect_particle: portal effect_particle_count: 3 effect_particle_data: 2 protection_falling: 1.0 protection: 0.8 protection_fire: 1.0 icon: blaze_rod spells: - tag - flare - camera - arrow - leap - fling - pull - monster - map - sniper - heal - boon - recall - mine - push - blessing - familiar - phase - arrowrain - tesseract - shrink - cat - torch - boom - stream - stash - blast - curse - frost - grenade - perk enderwizard: modifiable: true effect_color: 'AC58FA' xp_regeneration: 30 xp_max: 500 effect_particle: lava_dripping effect_particle_count: 4 effect_bubbles: true icon: blaze_rod protection_falling: 1.0 protection: 0.9 protection_fire: 1.0 spells: - tag - flare - camera - arrow - leap - fling - pull - monster - map - sniper - heal - boon - recall - mine - push - blessing - familiar - phase - levitate - kaboom - cloak - blink - arrowrain - tesseract - shrink - cat - torch - boom - stream - stash - blast - curse - frost - grenade - perk