wait(1) -----------------------------------------------------------------// Function For Kill Aura \\------------------------------------------------------------------------------- local function findPlr(name) for _,v in pairs(game:GetService("Players"):GetPlayers()) do if string.find(v.Name, name) then return v end end return nil end local function damageplayer(player) for i,p in pairs(game.Workspace:GetChildren()) do if p.Name == player then print("Damaging " .. player) game:GetService("ReplicatedStorage").jdskhfsIIIllliiIIIdchgdIiIIIlIlIli:FireServer(p.HumanoidRootPart,1) -- the last arguement is not damage don't bother changin its print("Damaged " .. player) end end end -----------------------------------------------------------------// AFK \\------------------------------------------------------------------------------- loadstring(game:HttpGet('https://pastebin.com/raw/UYLWpWvC'))() --Close and Open Gui local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) -----------------------------------------------------------------// Library And All \\-------------------------------------------------------------------------------------- local library = loadstring(game:HttpGet('https://pastebin.com/raw/J9xpNabU'))() -- // Window \\ -- local window = library.new('Petite Studios','o') -- // Tabs \\ -- local tab = window.new_tab('rbxassetid://4483345998') local tab1 = window.new_tab('rbxassetid://4483345998') -- // Sections \\ -- local section = tab.new_section('Farm') local section1 = tab.new_section('Boss') local sectionLp = tab1.new_section('LocalPlayer') -- // Sector \\ -- Main local sector = section.new_sector('Dummys', 'Right') local sector1 = section.new_sector('Fire Dummy', 'Left') local sector3 = section1.new_sector('Fire Boss', 'Left') local sector4 = section1.new_sector('Hit Boss', 'Right') local sector5 = section.new_sector('Other', 'Right') local sector6 = section.new_sector('Teleport', 'Left') -- // LocalPlayer \\ -- local sectorLp = sectionLp.new_sector('', 'Left') local sectorPvp = sectionLp.new_sector('PVP', 'Right') -- // Elements \\ -- (Type, Name, State, Callback) local button = sector6.element('Button', 'Spawn', nil, function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-119, 642, 517) end) local button = sector6.element('Button', 'Cave ', nil, function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(14, 593, 795) end) --------------------------------------------------------------- // DUMMY FARM \\ ---------------------------------------------------------------------- local toggle = sector.element('Toggle', 'Dummy Cave', false, function(v) _G.OnDh = (v.Toggle) while _G.OnDh == true do wait() local args = { [1] = workspace:WaitForChild("MAP"):WaitForChild("5k_dummies"):WaitForChild("Dummy2"):WaitForChild("Humanoid"), [2] = 1 } game:GetService("ReplicatedStorage"):WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli"):FireServer(unpack(args)) end end) local toggle = sector.element('Toggle', 'Dummy Spawn', false, function(v) _G.OnDh = (v.Toggle) while _G.OnDh == true do wait() local args = { [1] = workspace:WaitForChild("MAP"):WaitForChild("dummies"):WaitForChild("Dummy"):WaitForChild("Humanoid"), [2] = 1 } game:GetService("ReplicatedStorage"):WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli"):FireServer(unpack(args)) end end) --------------------------------------------------------------- // FIRE FARM \\ ---------------------------------------------------------------------- local toggle = sector1.element('Toggle', 'Dummy Cave', false, function(v) _G.OnDF = (v.Toggle) while _G.OnDF == true do wait() local args = { [1] = "damage", [2] = { ["EnemyHumanoid"] = workspace:WaitForChild("MAP"):WaitForChild("5k_dummies"):WaitForChild("Dummy2"):WaitForChild("Humanoid") } } game:GetService("ReplicatedStorage"):WaitForChild("SkillsInRS"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end) local toggle = sector1.element('Toggle', 'Dummy Spawn', false, function(v) _G.OnDF = (v.Toggle) while _G.OnDF == true do wait() local args = { [1] = "damage", [2] = { ["EnemyHumanoid"] = workspace:WaitForChild("MAP"):WaitForChild("dummies"):WaitForChild("Dummy"):WaitForChild("Humanoid") } } game:GetService("ReplicatedStorage"):WaitForChild("SkillsInRS"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end) --------------------------------------------------------------- // Hit Boss Farm \\ ---------------------------------------------------------------------- local toggle = sector4.element('Toggle', 'Centaur', false, function(v) _G.OnBh = (v.Toggle) while _G.OnBh == true do wait() local args = { [1] = workspace:WaitForChild("NPC"):WaitForChild("CENTAUR"):WaitForChild("Humanoid"), [2] = 2 } game:GetService("ReplicatedStorage"):WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli"):FireServer(unpack(args)) end end) local toggle = sector4.element('Toggle', 'Rock Crab', false, function(v) _G.OnBh = (v.Toggle) while _G.OnBh == true do wait() local args = { [1] = workspace:WaitForChild("NPC"):WaitForChild("CRABBOSS"):WaitForChild("Humanoid"), [2] = 1 } game:GetService("ReplicatedStorage"):WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli"):FireServer(unpack(args)) end end) local toggle = sector4.element('Toggle', 'FrogBoss', false, function(v) _G.OnBh = (v.Toggle) while _G.OnBh == true do wait() local args = { [1] = workspace:WaitForChild("NPC"):WaitForChild("BOSSFROG"):WaitForChild("Humanoid"), [2] = 2 } game:GetService("ReplicatedStorage"):WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli"):FireServer(unpack(args)) end end) local toggle = sector4.element('Toggle', 'Lava Boss', false, function(v) _G.OnBh = (v.Toggle) while _G.OnBh == true do wait() local args = { [1] = workspace:WaitForChild("NPC"):WaitForChild("LavaGorilla"):WaitForChild("Humanoid"), [2] = 1 } game:GetService("ReplicatedStorage"):WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli"):FireServer(unpack(args)) end end) local toggle = sector4.element('Toggle', 'Griffin', false, function(v) _G.OnBh = (v.Toggle) while _G.OnBh == true do wait() local args = { [1] = workspace:WaitForChild("NPC"):WaitForChild("Griffin"):WaitForChild("Humanoid"), [2] = 3 } game:GetService("ReplicatedStorage"):WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli"):FireServer(unpack(args)) end end) local toggle = sector4.element('Toggle', 'DragonGiraffe', false, function(v) _G.OnBh = (v.Toggle) while _G.OnBh == true do wait() local args = { [1] = workspace:WaitForChild("NPC"):WaitForChild("DragonGiraffe"):WaitForChild("Humanoid"), [2] = 1 } game:GetService("ReplicatedStorage"):WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli"):FireServer(unpack(args)) end end) --------------------------------------------------------------- // Fire Boss Farm \\ ---------------------------------------------------------------------- local toggle = sector3.element('Toggle', 'Lava', false, function(v) _G.OnBF = (v.Toggle) while _G.OnBF == true do wait() local args = { [1] = "damage", [2] = { ["EnemyHumanoid"] = workspace:WaitForChild("NPC"):WaitForChild("LavaGorilla"):WaitForChild("Humanoid") } } game:GetService("ReplicatedStorage"):WaitForChild("SkillsInRS"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end) local toggle = sector3.element('Toggle', 'Griffin', false, function(v) _G.OnBF = (v.Toggle) while _G.OnBF == true do wait() local args = { [1] = "damage", [2] = { ["EnemyHumanoid"] = workspace:WaitForChild("NPC"):WaitForChild("Griffin"):WaitForChild("Humanoid") } } game:GetService("ReplicatedStorage"):WaitForChild("SkillsInRS"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end) local toggle = sector3.element('Toggle', 'DragonGiraffe', false, function(v) _G.OnBF = (v.Toggle) while _G.OnBF == true do wait() local args = { [1] = "damage", [2] = { ["EnemyHumanoid"] = workspace:WaitForChild("NPC"):WaitForChild("LavaGorilla"):WaitForChild("Humanoid") } } game:GetService("ReplicatedStorage"):WaitForChild("SkillsInRS"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end) local toggle = sector3.element('Toggle', 'CRABBOSS', false, function(v) _G.OnBF = (v.Toggle) while _G.OnBF == true do wait() local args = { [1] = "damage", [2] = { ["EnemyHumanoid"] = workspace:WaitForChild("NPC"):WaitForChild("LavaGorilla"):WaitForChild("Humanoid") } } game:GetService("ReplicatedStorage"):WaitForChild("SkillsInRS"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end) local toggle = sector3.element('Toggle', 'Centaur', false, function(v) _G.OnBF = (v.Toggle) while _G.OnBF == true do wait() local args = { [1] = "damage", [2] = { ["EnemyHumanoid"] = workspace:WaitForChild("NPC"):WaitForChild("LavaGorilla"):WaitForChild("Humanoid") } } game:GetService("ReplicatedStorage"):WaitForChild("SkillsInRS"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end) local toggle = sector3.element('Toggle', 'FrogBoss', false, function(v) _G.OnBF = (v.Toggle) while _G.OnBF == true do wait() local args = { [1] = "damage", [2] = { ["EnemyHumanoid"] = workspace:WaitForChild("NPC"):WaitForChild("LavaGorilla"):WaitForChild("Humanoid") } } game:GetService("ReplicatedStorage"):WaitForChild("SkillsInRS"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end) --------------------------------------------------------------- // Other Farm \\ ---------------------------------------------------------------------- local toggle = sector5.element('Toggle', 'Coin', false, function(v) _G.OnC = (v.Toggle) while _G.OnC == true do wait() game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("CoinEvent"):FireServer() end end) --------------------------------------------------------------- // Local Player \\ ---------------------------------------------------------------------- local slider = sectorLp.element('Slider', 'Speed', {default = {min = 20, max = 500, default = nil}}, function(v) while wait() do game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (v.Slider) end end) local slider = sectorLp.element('Slider', 'JumpPower', {default = {min = 50, max = 2000, default = nil}}, function(v) while wait() do game.Players.LocalPlayer.Character.Humanoid.JumpPower = (v.Slider) end end) ----------------------------------------------------------------- // CLAN || PVP \\ ----------------------------------------------------------------------------------- local button = sectorPvp.element('Button', 'Execute Hitbox Scipt', nil, function() loadstring(game:HttpGet("https://raw.githubusercontent.com/RectangularObject/UniversalHBE/main/main.lua",true))() end) local toggle = sectorPvp.element('Toggle', 'Kill Aura', false, function(v) _G.OnKa = (v.Toggle) while _G.OnKa == true do wait() for i,v in pairs(game.Players:GetChildren()) do for i,p in pairs(game.Workspace:GetChildren()) do if p.Name == v.Name and p.Name ~= game.Players.LocalPlayer.Name then game:GetService("ReplicatedStorage").jdskhfsIIIllliiIIIdchgdIiIIIlIlIli:FireServer(p.Humanoid,1) end end end end end) ----------------------------------------------------------------------------------------------------------------------------------------------------------------